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Author Topic: My personal testing of BAT 4.3 additions - what good what not....  (Read 3314 times)

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Whiskey_Sierra_972

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #48 on: December 20, 2024, 02:24:09 PM »

Seem I got all trains now working correctly...apart a disabled classfiles that I have asked WxTech to give it a further check....

Now I have a big doubt....now the installation need STD files editing...and here starts possible discrepance between users due their installed mods....

This 'll grew when I'll start to take into account missing ships....

Did I have to start share my whole #WAW and other folders in a style like VP modpack?
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WxTech

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #49 on: December 20, 2024, 11:40:58 PM »

I found the problem with the USSR locomotive, which was present in my own game. I had apparently not tested a later change, testing only the German loco and assuming the Russki one would be fine (They are essentially identical). It turns out that I had inadvertently REM'd out the following method:

Code: [Select]
    public static String getMeshNameForEditor()
    {
        return getMeshName(0);
    }

This can be placed anywhere inside the class

    public class LocomotiveTrailorUSSR extends Wagon




Here are the fixed classfiles for LocomotiveUSSR.class (including the Java and classes):

https://www.mediafire.com/file/x9kg06a3777wq2y/LocomotiveUSSR_fixed_classfiles_by_WxTech.7z/file


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Whiskey_Sierra_972

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #50 on: December 21, 2024, 01:11:28 AM »

I found the problem with the USSR locomotiv.....

Tested and full working!
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Whiskey_Sierra_972

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #51 on: December 21, 2024, 01:23:03 AM »

Report about:

WxTech's Effects Pack v1.6 for B.A.T and 4.12

https://www.sas1946.com/main/index.php/topic,70438.msg766958.html#msg766958

Got it now fully working , you have only to add this fix:

https://www.sas1946.com/main/index.php/topic,73400.msg797810.html#msg797810
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Whiskey_Sierra_972

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #52 on: December 21, 2024, 01:24:45 AM »

Report about:

wcat NEW TRAIN MOD v1.1  for  IL-2 v.4.09 and above

https://www.sas1946.com/main/index.php/topic,40779.msg457106.html#msg457106

This mod add further stocks and trains to the variety of IL2 railroads...

BUT

If you install it be sure to put his folder at lover root level than WxTech effect 1.6
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ssn637

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #53 on: December 24, 2024, 03:15:24 AM »

If we add WxTech Effects V1.6 to our BAT WAW 4.3.0 installation do the effects classes located under:

C:\Reference\IL-2 Sturmovik 1946 BAT\#WAW3\Classes-BAT\com\maddox\il2\objects\effects

become redundant?  I've removed that folder and the log files haven't shown any errors as of yet. 

I also removed all the BigShip*.class files as well and everything seems to be OK. 

Or do you recommend we not touch the Classes-BAT folder?
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Whiskey_Sierra_972

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #54 on: December 24, 2024, 05:29:40 AM »

If we add WxTech Effects V1.6 to our BAT WAW 4.3.0 installation do the effects classes located under:

C:\Reference\IL-2 Sturmovik 1946 BAT\#WAW3\Classes-BAT\com\maddox\il2\objects\effects

become redundant?  I've removed that folder and the log files haven't shown any errors as of yet. 

I also removed all the BigShip*.class files as well and everything seems to be OK. 

Or do you recommend we not touch the Classes-BAT folder?

I never touch the BAT classes , let this mod load before and the game 'll read these classes....and you can always compare them by creation date and time....about the BigShip , why do you have removed it?
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ssn637

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #55 on: December 24, 2024, 07:34:27 AM »

OK, thanks Whiskey Sierra for the advice.  I'd removed the BigShipGeneric*.class files because I'd added them along with the rest of WxTech's Effects package. 

I replaced the original Classes-BAT folder as you recommended and won't worry about trying to tweak my installation.  After all, everything is working just fine now thanks to all your help!

Cheers
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vonOben

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #56 on: December 26, 2024, 04:12:27 AM »

Thanks for making these tests Walter!  ]thumbsup[

But, how do you make the tests?

It must be very time consuming and difficult to test all possibilities and combinations available.

Much appreciated!  :)
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Whiskey_Sierra_972

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #57 on: December 26, 2024, 06:39:00 AM »

....
But, how do you make the tests?

It must be very time consuming and difficult to test all possibilities and combinations available.
....

Thanks vonOben!

I hope to have all tested in the next couple of months (I have to work abroad for sometimes in the next future so atm I'll keep all my IL2 activity to add , test and report until I'll leave) and start flying at full in april....

Actually I was testing with a base to check because in the past I have updated my previous BAT 4.2.2HF4 with a lot of mods , some has been added into 4.3 by the great Vampire who have explained me how he work and check conflicts within BAT 'default' classes and new mods one to discover potential conflicts....

About my testing for general effects like the one by the great WxTech (who is a real game effect changer and a top mind about) I check for classes conflicts add the mod , and test it in track like The Black Death or (with fps data check too) , for trains and vehicles I test them while moving , shooting and being destroyed in some dedicated tests build missions , if all load right then I check always the log to discover possible error messages....

It's not a so long work but as the 4.3 version is the last released and non big changes are behind the corner I can help users to be more attracted by modding and , at the end , share my final work like the great VPmedia have done times ago....
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Whiskey_Sierra_972

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #58 on: December 26, 2024, 09:09:23 AM »

BTW....I have almost finished the additions of some further mods in the DOF module....these wasn't added because are in a early WIP stage to be fully debugged and usable in a public and stable BAT....while in a personal modding adventure these could be added even is still WIP....

The motive why this is the first module I'll finish is because I have done a reorganization of it's countries and squadrons....



....I have added all units (Squandron level and above) I have managed to research....there are other missing expecially for Russian Empire of which I haven't find any historical accurate and useful source....and if someone have I could add in few days of work!

I have also redone the pilots pictures , pilots names (adding all aces for every nations I have redone) , ranks , medals , backgrounds and so on....

I think that it could be ready for an alpha test....

....read more here:

https://www.sas1946.com/main/index.php/topic,70221.msg764842.html#msg764842
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Whiskey_Sierra_972

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Re: My personal testing of BAT 4.3 additions - what good what not....
« Reply #59 on: December 27, 2024, 08:43:18 AM »

Report about:

Configurable Increased Visibility Distance Mod for B.A.T. by WxTech

https://www.sas1946.com/main/index.php/topic,67712.msg740236.html#msg740236

Finally I can say that this mod not only work perfectly but after few testing it give a great deal of immersion and battlefield awareness!

You can find some more testing about frame rates in the last pages of it's tread....

I suggest you to tailor the distances for your specific rig configuration by testing the frame rates (I use FRAPS) while playing "The Black Death" without labes only....the last 2 values (ships and plates doesn't affect fps too much so you can start setting them at 30 than start to play with smokes and objects values)

My mission test in DOF is here:

https://www.sas1946.com/main/index.php/topic,67712.msg798173.html#msg798173
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