TDH (Tierra de Halcones - Land of Hawks)
TDH, a 1:1 scale map of part of Argentine Patagonia, the Argentine Sea and the Malvinas-Falkland Islands. A new and extensive territory for offline and online missions and campaigns, although it has been created with the emphasis on online flight by human pilots.
1000 kilometers from west to east
806.4 kilometers from south to north
The TDH map is set in the period of the South Atlantic War, and although it is built from the Argentine perspective, with the names of the cities and towns as we know them in Argentina, this map is for everyone to enjoy, regardless of flags. We now have new territories to do missions and campaigns, or simply to wander around.
I have made every effort to represent in maximum detail all the small farms that exist on the islands, with the objects available in the game, and as far as I have been able to verify, these farms (or estancias, as we call them in Argentina) have changed very little from 1982 to the present day.
Many of these farms have small airfields, which are represented on the map in the same place as in reality, and have the same orientation and dimensions as the real runways, and their signage is similar, but they are hidden airfields (this is something I learned from master Seppel), you won't see these airfields on the navigation map unless you put a base on them. Then you won't have to worry about spawn points, they are already there, four per airfield. But I'm not going to tell you where these airfields are, you'll have to find them. The same goes for all the small ports on the islands, wherever there is a small dock, you can put a seaplane port, and you and three friends can leave from there. In the big bases or airports this rule of four spawn points does not apply, there are many more aircraft spawn points there.
As I just mentioned, the dimensions of the small farm runways are real, so it will be common to find runways of 250 meters or 300 meters in length. The decision to do this is to seek fidelity in the representation, and so that human pilots are the ones who face the challenge of landing and taking off on difficult runways. It is not a map designed for AI.
The main channels and bays of the islands are navigable, even the inner bay of Puerto Argentino or Port Stanley is navigable, and two ships have just enough space to cross at the entrance of the bay. The same happens in the bays of Fitz Roy and San Carlos, where large ships can navigate to the bottom of both bays. The heights of all the elevations on the map correspond to reality. Patagonia is an immense stone desert for training flights, for playing cold or hot war, or simply for getting lost.

The textures are my own and I made them following a method taught by Carsmaster. They are far from perfect, but for me, after many tests and over 100 discarded textures, they work pretty well. The map requires Carsmaster's dll 4096-2017.
This map is built on a BAT 3.6 version with TOAS mod, for that reason it also includes the TOAS mod objects. These objects are included with the download, as well as the installation instructions. I have tested the map simultaneously in BAT-TOAS 3.6, BAT-TOAS 4.1.3 (the TOAS version available on the SAS forum), and then, adding the necessary objects, I have tested the map in BAT-JTW 4.2.2.4, in BAT-JTW 4.2.3, and now also in BAT-JTW 4.3, always working perfectly and without problems.
TDH also includes modifications made by GA9_Glaciar and FAL_Charly in the main air bases in Patagonia as well as in the BAM Calderón, BAM Cóndor and BAM Malvinas bases, work they carried out several years ago on the Baco South Atlantic map. On these modifications adjustments and corrections were made for its complete adaptation to TDH.

You should know that TDH was created to be flown with the highest graphic quality, in Perfect mode. If you lower the quality to Excellent or lower than that, you won't see it properly, you'll see oddities, you won't see the map as it was designed.
This is a very large map, and while I've kept it light to get the best performance possible (this is why Patagonian cities have very few houses), I can't guarantee that this map will open or run properly on a laptop with integrated graphics (we've already tested this and haven't been able to get it to perfect), or with 8GB of RAM or less (we haven't tested this). We've done the online tests with four similar computers, three of them with 16GB of RAM, and the fourth with 32GB of RAM. In my case I'm running a Ryzen 5 3600 with 16GB and a GTX 1060 6GB graphics card, and the map runs silky smooth, even in missions with a lot of activity.
So, to sum up the idea, if you have 8GB of RAM I can't guarantee that the map will work well, it's possible that it will, but since you have nothing to lose by trying, I encourage you to try it.
Finally, I recommend that if you are on BAT 4.3, do not add any effect mods, it works perfectly fine like this.

The map is presented in two versions, both set in the war between England and Argentina in the months of April, May and June of 1982.
Versión 1: TDH_Abril-1982
Versión 2: TDH_Junio-1982
The main difference between the two maps is the existence in the TDH_Junio-1982 version of the British base San Carlos FOB (Forward Operating Base), near the port of San Carlos, while in the TDH_Abril-1982 version such an advanced operating base had not yet been established, so in that place you will only find a small runway for the operation of small single-engine aircraft. In this case, this airfield is also for civil use, and therefore you will not see it on the navigation map, as happens with the rest of the civil airfields.
Credits:This map would not have reached this level of development without the valuable assistance and collaboration of several friends who helped the project in different ways.
FAL_Charly, E69_Lezos and FAL_Imiguez, online test pilots, who together with this subscriber worked as a team for several weeks to test all the bases of the map.
FAL_Charly has even been collaborating with information and photographs from the very beginning of the project, material that allowed the recreation of many places in the Malvinas-Falkland Islands, for which he deserves special recognition here.
Huge thanks to them!
Download link for the TDH map with instructions inside:
https://www.mediafire.com/file/5zdee48mdxn86sn/TDH_2024.7z/file*********************************************
GEORGIAS MAP
Since it's Christmas time, here's another map of the South Atlantic region, it's Georgia Islands. This map uses the same objects as TDH, so if you want to install it in your BAT game (from BAT 3.6 onwards) you can do so together with TDH.
This is a 1:1 scale map of Georgia Islands, it's actually a big island and several islets scattered near its coasts. The heights of the mountains are real and the whole orography of the place corresponds to reality. I have represented as faithfully as possible all the small towns and ports on the island. There are no land airfields here, it's a wild mountainous island covered with snow and glaciers running into the sea. However, in every port where there is a small dock, there you can put a seaplane port, and then four human pilots can leave from there.
The textures are my own. The map uses dll 4096-2017 from Carsmaster. This map has been successfully tested online. Enjoy it. Merry Christmas!
Download link for the GEORGIAS map with instructions inside:
https://www.mediafire.com/file/tu5di4ckax52qse/GEORGIAS_2024.7z/file