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Author Topic: Caproni CA 135  (Read 3237 times)

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Gaston

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Re: Caproni CA 135
« Reply #48 on: March 26, 2025, 04:45:59 AM »

the skin problem is due to some characters in the Peruvian and Spanish skin names please just take out the vowels with accent from the names( ù to u ò to o à to a) and everything will work. Artiglio has already modified the skin pack accordingly.

Oh... I did not know that this kind of typos could cause such problem... I think I will have to check all the skins of other planes, because this problem exist with many planes. Thanks for the tip !!!

And... thanks for your explanation about the under-power problem of this plane.
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Mission_bug

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Re: Caproni CA 135
« Reply #49 on: March 26, 2025, 07:41:39 AM »

Thank you very much to all involved for this new aircraft, really appreciated. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
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Dandolo513

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Re: Caproni CA 135
« Reply #50 on: March 26, 2025, 10:48:09 AM »

Hallo flyers.

Here it is the beta 2.

https://www.mediafire.com/file/4fylbzypp9l07fa/00_Ca_135+beta2.7z/file

We hope have solved all issues.

Buon volo




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Piotrek1

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Re: Caproni CA 135
« Reply #51 on: March 26, 2025, 12:23:48 PM »

Thank you Dandolo, Beta2 works without any problems so far,

Best Regards,
Piotrek
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Orge Schwab

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Re: Caproni CA 135
« Reply #52 on: March 26, 2025, 12:55:39 PM »

As mentioned I chose to provide a realistic Flight Model for this plane. Since inception the Ca.135 was troubled by insufficient power  and unreliable engine problems. Caproni tried to use different engine types to solve the problem starting with inline air cooled Isotta Fraschini Asso to move to the radial Fiat A80 and finally to the Piaggio PXI RC40 that could provide 1000 HP at altitude but only 870 at take off. Moreover the two Piaggio engines installed where both spinning to the right with a strong torque effect felt more at low speed in particular during take off and landing. Considering the power available there was almost no chance of carrying a full load of fuel with the maximum bombload  of 1,600 Kg.

This makes it the twin brother of the Bristol Blenheim, which never had an engine producing more than 995 h.p. (Mercury XV) and had very poor range, speed and climb at maximum load of 2000 kg. (From the pilot's point of view, both engines turned to the left). I think the Ca 135 should have broadly similar performance, so a comparison of the two FMs would be interesting.
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Frankiek

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Re: Caproni CA 135
« Reply #53 on: March 26, 2025, 01:50:20 PM »

Due to a mistake on my side a few files where left out from the Beta 2 download so please find here a link to beta 3 that include a fix for some cockpit glitches and ashed/unashed class files for both 409 and 4.12

Sorry again and enjoy

https://www.mediafire.com/file/taneh65r3fqha1f/00_Ca_135_beta3.7z/file
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Frankiek

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Re: Caproni CA 135
« Reply #54 on: March 28, 2025, 04:49:36 AM »

BTW the glitches in the cockpit view with the clipping of both the WingIn meshes are only visible on the 4.12 based versions while in 409 (UP2 and Modact), 4.10.1 (DBW and UP3) and UP3.4 Cassie everything is fine. I suppose that the origin of the problem is due to the different implementation of the 6DOF code in 4.12. 

I have tried the few tricks that I know such as changing the cockpit visibility sphere or  manipulating the NormZNs parameters to no effect so any help is welcome

Thank you
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Artiglio

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Re: Caproni CA 135
« Reply #55 on: March 29, 2025, 12:06:55 PM »

Dandolo hai la cartella PM piena...  ;D
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Frankiek

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Re: Caproni CA 135
« Reply #56 on: March 29, 2025, 02:50:32 PM »

he has been busy lately  :D
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Knochenlutscher

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Re: Caproni CA 135
« Reply #57 on: Today at 02:24:39 AM »

Thanks to all involved...
Cheers
Tobi
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

dona

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Re: Caproni CA 135
« Reply #58 on: Today at 08:08:48 AM »

Very nice addition to the game! Thank you
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