To anyone not using my effects mod...
I'm battling a persistent problem, where smoke and/or fire remains to be emitted from wing-mounted engines that have been shot/blown off with the wing. Once a wing has been torn from the plane, any engine mounted on it should take the damage effects associated with it.
So, would you be kind enough to do a test? Shoot down a twin-engined plane and check to see if engine smoke and/or fire is still being emitted from the missing engine after the entire wing has been knocked off.
A good plane to use is the Do-17Z-2 or the Bf-110 (earlier, up to the G-2). Shoot at it with at least a couple of 20mm cannon; I use the Ki-84-Ib, firing all 4 cannon. The idea is to get at least one engine smoking/on fire, then saw off the wing at the root.
It's been so long that I've had my game so heavily modded that it's really hard to revert parts code back to stock. I have already done some of that in areas I feel are the more likely culprits, but the problem remains. And if I don't really need to install another B.A.T. copy I'd prefer to not to. I can't trust my memory on the matter of effects being emitted from missing engines for the stock game. If I can confirm that this doesn't normally happen, at least I'll know that I'm at fault.

Note that other effects mods should not be any different to stock in this regard, for the class coding is not so extensive. The only potential exception I'm aware of has to do with the effects done for the Engine Mod, v2.7 anyway. Here some additional code has been added (and upon which I have extensively built) which adds a short-duration fuel leak fire effect.
Thanks!