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Author Topic: Redko's Afrika new textures ...  (Read 180930 times)

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Nicholaiovitch

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Re: Redko's Afrika new textures ...
« Reply #216 on: October 18, 2010, 05:25:11 AM »

These new desert textures are a stunning addition to the MTO maps. Without detracting from your wonderful work….may I just make a comment as a mission builder.

These two desert maps feature amongst the most popular DF maps in the IL-2 inventory and I’m sure your new textures and map will be an addition to UP2.01 in the near future.

One of the problems as a DF mission builder is to populate the map with the right amount of objects for online use. It is a balance between creating interest, avoiding “lag” and making the scenario as realistic as possible.

I have already converted my “Online Desert” DF maps to your new textures so that when these maps feature in UP2.01, our squad will be ready to fly them straight away.
 
Apart from moving some objects and airfields created with Zuti’s friction mod (MDS), it has been a very easy task…..apart from the shipping!

In the original Desert Online map, it was possible with an MDS online mission to have ships sailing around the island and into the port (shown in pictures below). Now, in view of the stunning shallows you have created, it seems that all of the ships Captains are refusing to sail into this port! (in FMB they will not go past the entrance to the NE/NW of the island)…even on double pay!

In the two pictures below, I have taken a view of the port showing a partial “fix”. In the first view showing your “shallows”, I have placed static ships…in highly treacherous anchorages! I have had to remove any ships sailing in the channel as it is now no longer possible to place them in FMB.

As a “visual” fix, I changed your water settings in “load.ini” to the “MTO” map settings (this is just as an example). This provides a more realistic environment for the shipping as it would seem reasonable to ask them to anchor in these new shallows.

So what I’m trying to say is….if your beautiful creation is to replace the original…and I would love to see that…would it be possible to consider the shipping problem so that those of us that build online DF missions can benefit from your wonderful work?

With thanks from all the community for your efforts.

Nicholaiovitch :)

Your shallows:-


MTO shallows:- Almost acceptable to shipping?
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redko

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Re: Redko's Afrika new textures ...
« Reply #217 on: October 18, 2010, 11:39:20 AM »

I understand your request. I made some missions too using ships there, and i know there is some troubles now with the new map. I'm working on a new map_c for that map, i will upload the link in the same time than Sands Of Time solving this problem.

For the other mission makers, i know that some old missions may have some troubles as i completely remade the coast of these maps. Taking appart what Nicholaiovitch is requesting here which is a real problem, you have to understand that some mission will have to be adpated to the new coast shape. I know that this could be a little annoying but you have to understand that a repaint is not just a load.ini switch, it's far more than that.

Fortunately most of missions i played on both maps, and in the incoming Mto worked perfectly  ;).

@Nicholaiovitch : I hope you and your guys will be going on creatding new missions/campains.....i nice map is great, but without good missions it's useless  ;)
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Nicholaiovitch

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Re: Redko's Afrika new textures ...
« Reply #218 on: October 18, 2010, 12:19:58 PM »

That's really great to hear....and absolutely no rush to get it out. With the difficulties of getting everyone on a standardardised install for online use, we will wait for an official UP update and I think that may be a while as with luck we will get MDS 1.2 with it.

My thanks again for all the trouble you are taking over this.

Nicholaiovitch :)
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redko

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Re: Redko's Afrika new textures ...
« Reply #219 on: October 21, 2010, 01:40:22 PM »

OK, please read this carefully before asking question about how or why things are not working. Thks

Install instructions (i recommand the case 2, please read both before to proceed to installation ):

CASE 1 = I WANT A SEPARATE INSTALL:

Just put the "redko_SandsOfTime" file into your mapmod folder as usual like this :

MODS/MAPMODS/maps/redko_SandsOfTime

Put the texture folder like this:

MODS/MAPMODS/maps/Tex_/redko_tex/Lybia

On you all.ini file, located on MODS/MAPMODS/maps path folder, add this line:

redko_SandsOfTime redko_SandsOfTime/load.ini

If you have existing Missions/campains from the stock SandsOfTime map, you have to edit the .mis file for each missions and change the name for to redko_SandsOfTime.



CASE 2 = I WANT TO REPLACE THE STOCK MAP (easier in my opinion, both for install and later to deal with the existing missions/campains)

In this case, do the same, ad the textures file "Lybia" on the classic redko_tex folder still like this:

MODS/MAPMODS/maps/Tex_/redko_tex/Lybia

And then just rename the redko_SandsOfTime map folder into classic "SandsOfTime" name exactly like the stock one...and that's all. You have nothing to add in you all.ini file



Mods needed:

Lejo's Southern European Houses Pack:
https://www.sas1946.com/main/index.php/topic,7046.0.html

Lejo's Desert House Pack:
https://www.sas1946.com/main/index.php/topic,8440.msg89505.html#msg89505

Credits:

Lejo, Viking, Avala, Mick and all the SAS and AAS team ;)

DL LINKS

https://www.mediafire.com/?gtd5u3i5ue7un21

http://www.filefront.com/17417239/redko SandsOfTime.zip


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redko

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Re: Redko's Afrika new textures ...
« Reply #220 on: October 21, 2010, 01:51:11 PM »

Ok we just need mick edit the first page of this topic with the new map link. To make things clear for newbies i will create 2 new threads, one for Desert_Online, one for SandsOFTime....and one for Mto.
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Uufflakke

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Re: Redko's Afrika new textures ...
« Reply #221 on: October 21, 2010, 02:35:12 PM »

Not the place where I want to crashland.  :o

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thefruitbat

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Re: Redko's Afrika new textures ...
« Reply #222 on: October 21, 2010, 05:34:07 PM »

Fantastic job, love your work, as always 8)











thanks, fruitbat


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Biltongbru

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Re: Redko's Afrika new textures ...
« Reply #223 on: October 22, 2010, 06:06:29 AM »

Redko;

Fantastic thanks  :)

You got talent !

Did a short test to see how it appears when doing a bit of filterig and it is life-like stunning !



great work

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redko

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Re: Redko's Afrika new textures ...
« Reply #224 on: October 22, 2010, 11:28:54 AM »

Fantastic job, love your work, as always 8)
thanks, fruitbat

Thanks for shots, very nice. It's strange cause in all your pics, same for Desert_Online, there seems to be sand on your shallow water, very close to the coast. I haven't that but that look nice. What's your graphic card ?
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thefruitbat

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Re: Redko's Afrika new textures ...
« Reply #225 on: October 22, 2010, 01:02:39 PM »

Thanks for shots, very nice. It's strange cause in all your pics, same for Desert_Online, there seems to be sand on your shallow water, very close to the coast. I haven't that but that look nice. What's your graphic card ?

Nvidia GTX280

I'm running some different dll's from the 'standard' 4.09 ones though, could be that i guess.
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redko

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Re: Redko's Afrika new textures ...
« Reply #226 on: October 23, 2010, 04:15:00 AM »

Maybe someone can help me with a problem. I have loaded Redko's Sands of Time as my default map. When I go to QMB, the map isn't visible in my drop down list. I have it listed in my config.ini file and I have missions in the Quick folder. Am I missing something?

Ok first of all we are all agree...if you chose to install this map as default one you have first to rename the map file "redko_SandsOFTime" into "SandsOfTime" which is the original name for the map. For the texture folder, nothing to do, just put it in Lybia folder like this MODS/MAPMODS/maps/Tex_/redko_tex/Lybia.

Then, SandsOfTime is allready on you FMB launcher, but for an unknown reason the game calls it OnlineMT. So OnlineMT on the map list IS SandsOfTime. Don't ask me why, cause on the all.ini file, the file listing all the maps in the game there a line SandsOfTime SandsOfTime/load.ini....so on fmb it should appear as SandsOfTime but it don't. Open OnlineMT and you will see it's SandsOfTime with my new textures. All works fine that what i have on my pc.

For QMB, the map appears with the original name, SandsOfTime....so no problems there  :)

PS: Mto is another map. I will release soon a repaint for that one.
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Uufflakke

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Re: Redko's Afrika new textures ...
« Reply #227 on: October 23, 2010, 04:42:52 AM »

I always get confused with the desert maps: OnlineDesert, SandsOfTime, MTO, OnlineMT or whatever they are called.
Every time I want to play a certain desert map I seem to select the wrong one.  :'(  ;D
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