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Author Topic: Redko's Afrika new textures ...  (Read 180592 times)

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OberstDanjeje

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Re: Redko's Afrika new textures ...
« Reply #228 on: October 23, 2010, 05:00:51 AM »

There is a file called maps_ru.properties in files\i18n which change the name of the maps, it's the same as the plane_ru.properties
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redko

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Re: Redko's Afrika new textures ...
« Reply #229 on: October 23, 2010, 10:36:56 AM »

Does anyone know where i could DL the desert skin pack for tanks and cars? I remember there was one once at AAA, but the link seams dead. You know, i need it to play with my maps......hahaahahah ;D
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cgagan

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Re: Redko's Afrika new textures ...
« Reply #230 on: October 23, 2010, 10:51:09 AM »

It's Wingflyr's mod. You can still get it at AAS, but since Wingflyr sticks around, perhaps he could oblige?  ;)
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Mick

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Re: Redko's Afrika new textures ...
« Reply #231 on: October 23, 2010, 11:02:51 AM »

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5./JG54_s0crazty

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Re: Redko's Afrika new textures ...
« Reply #232 on: October 23, 2010, 11:29:26 AM »

Guys just a note..... I wonder why dont you place the desert camouflage on the covers of the planes in the Airfield and use the green Version !
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redko

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Re: Redko's Afrika new textures ...
« Reply #233 on: October 23, 2010, 12:59:04 PM »

Guys just a note..... I wonder why dont you place the desert camouflage on the covers of the planes in the Airfield and use the green Version !

I guess when the map came out there were no other model of cover... ::) didn't touch that from the stock actor.static...but i could.  :). I will upload soon a new actor for sandoftime to have airfields without any tarmac object, like Desert_Online. Perhaps i could change the covers for desert models in the same time.
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SAS~Tom2

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Re: Redko's Afrika new textures ...
« Reply #234 on: October 23, 2010, 03:07:28 PM »

I have a big set of Google airbase images from various Near East airbases from a fellow dev on my HD.
I don't think this artist would have anything against me sharing these Google images.
If this could be helpful, I can upload the folder. Of course, those are modern bases, but the way they are integrated into the sourrounding desert terrain (where those bases are in the desert) is quite interisting.

Tom
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redko

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Re: Redko's Afrika new textures ...
« Reply #235 on: October 23, 2010, 05:06:18 PM »

Guys just a note..... I wonder why dont you place the desert camouflage on the covers of the planes in the Airfield and use the green Version !

Ok i will make you race map tomorrow i think. I have just have to put the concrete tarmac. No bildings, i let you put the bildings of your choice through fmb. You want to make a movie race right ?
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Blond

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Re: Redko's Afrika new textures ...
« Reply #236 on: October 25, 2010, 12:47:44 PM »

Thanks Tom2
...in that case - one map will be just fine...
***
I just hope Redko that you will implemet your graet textures in some wide plane map of North Africa (Semi-historic) ... SandsOfTime is far from best map for these textures - too many islands (?) mountines, bumpy terrain...

North Africa coast is mostly wide plane flat desert...



Thanks Maestro for your textures, once again ;).
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Dakpilot

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Re: Redko's Afrika new textures ...
« Reply #237 on: October 25, 2010, 04:00:29 PM »

No troubles with instalations, just one question. I noticed that i overheated much easier on the new sands of time map, checked and see you have 40 as temp in the load.ini in all other versions of "sands" that i have temp is from 25-30. Was that intentional? I am sure 40 degrees is quite common in desert areas but in "desert" you have temp as 25, just wondering. They both look superb anyway. Thanks
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thefruitbat

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Re: Redko's Afrika new textures ...
« Reply #238 on: October 27, 2010, 02:15:13 PM »

Hey Blond
I just have Up.201 too and don't have a MODS folder. There is a files one though. How did you end up installing this into your game? I'm very keen to see how it looks as the video is jaw dropping.

Hi flatspinman,

just create a mods folder in your route il2 folder, with a mapmods inside that, and install to there.



you can find and make a copy of your all.ini file which will need to go in there as well, in your files/maps folder,



been replaying your campaign on the new maps, looks great, have fun:)

FB
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Mick

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Re: Redko's Afrika new textures ...
« Reply #239 on: October 30, 2010, 11:51:09 AM »

...RONNCO's latest desert skin, a much needed Marlet Mk. I, 805 Sqn ... :P

http://mission4today.com/index.php?name=Downloads2&file=details&id=6126




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