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Author Topic: Redko's Afrika new textures ...  (Read 180595 times)

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redko

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Re: Redko's Afrika new textures ...
« Reply #240 on: October 31, 2010, 05:12:13 AM »

No troubles with instalations, just one question. I noticed that i overheated much easier on the new sands of time map, checked and see you have 40 as temp in the load.ini in all other versions of "sands" that i have temp is from 25-30. Was that intentional? I am sure 40 degrees is quite common in desert areas but in "desert" you have temp as 25, just wondering. They both look superb anyway. Thanks

Hi Dakpilot. No, the temp wasn't intentional. I worked the load.ini only thinking to the textures theme, i used the load.ini provided by Sas guys...or i extracted the load.ini from the sfs files myself, i can't remember. Of course if those temp are causing some troubles you can change this guys.
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redko

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Re: Redko's Afrika new textures ...
« Reply #241 on: October 31, 2010, 05:15:15 AM »

Hi flatspinman,
just create a mods folder in your route il2 folder, with a mapmods inside that, and install to there.
you can find and make a copy of your all.ini file which will need to go in there as well, in your files/maps folder,
been replaying your campaign on the new maps, looks great, have fun:)
FB

Thanks for helping thefruitbat. I'm very very busy at the moment and i can't provide enought support as i would like. Maybe i'll have to ad a UP install section on my next readme files to make things clear for all here. Your explanation is very clear  ;)
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redko

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Re: Redko's Afrika new textures ...
« Reply #242 on: October 31, 2010, 05:19:53 AM »

Hey Blond
I just have Up.201 too and don't have a MODS folder. There is a files one though. How did you end up installing this into your game? I'm very keen to see how it looks as the video is jaw dropping.

Hi FlatSpinMan, what a good new to learn you are still active in Il2 community  :) :). Sorry to be late to answer but i have been very busy these last 2 weeks. It was a great moment to play your Afrika campain on both repainted SandsOfTime and Desert_Online. Can't wait for you next projects, see you soon on pm Sir.
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redko

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Re: Redko's Afrika new textures ...
« Reply #243 on: October 31, 2010, 05:28:08 AM »

Thanks Tom2
...in that case - one map will be just fine...
***
I just hope Redko that you will implemet your graet textures in some wide plane map of North Africa (Semi-historic) ... SandsOfTime is far from best map for these textures - too many islands (?) mountines, bumpy terrain...
North Africa coast is mostly wide plane flat desert...
Thanks Maestro for your textures, once again ;).

Yes i know. If you prefer more flat lands there is Desert_Online for the moment, and after MTO. Semi historic maps could also be done. The first video test here was using Lybia map :

Mr Oblongo's map Tunisia would make a very very nice map with a good repaint. But the map is bigger than the stock ones, it would need much more time to make a decent repaint. But it's possible  :) ;).
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thefruitbat

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Re: Redko's Afrika new textures ...
« Reply #244 on: October 31, 2010, 07:03:59 AM »

Thanks for helping thefruitbat. I'm very very busy at the moment and i can't provide enought support as i would like. Maybe i'll have to ad a UP install section on my next readme files to make things clear for all here. Your explanation is very clear  ;)

I've actually 'made' a download for my squad which has all the objects and entries to the static.ini, plus both your desert repaints all in one download, which is designed to be a straight add on to a 'stock' UP2.01 (as this is what we fly as a squad).



When extracted, it creates a mod folder. All you have to do is copy it into your root folder and merge with either the existing mods folder, or it puts one in there, and thats it 8)

At the moment, its on my squads downloads page, which i don't think you can access if your not a member, but i could upload it to medifire and post here if you want.

cheers fruitbat
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redko

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Re: Redko's Afrika new textures ...
« Reply #245 on: November 01, 2010, 05:39:43 PM »

MTO......very very WIP   :P

I posted this on a very interresting thread about "moving textures", a debate about how to make nice cities. It's very early wip work but...i decided to post this here too. The first pics of what MTO repainted could be.

Notice that there is a small part -right corner- with real 3d object, the rest is only house textures. At the end of the process the full city texture will be covered with real 3d objects. There is no shallow waters for the moment.

So this is how i would like Mto cities look like  ;)











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Avala

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Re: Redko's Afrika new textures ...
« Reply #246 on: November 01, 2010, 06:26:21 PM »

Redko

are you using auto pop tool, or placing objects by hand?
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redko

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Re: Redko's Afrika new textures ...
« Reply #247 on: November 02, 2010, 01:59:37 PM »

Redko
are you using auto pop tool, or placing objects by hand?

Nope, all by the hands at the moment. I saw that pop tool on WW1 thread, that looks very promising even if i don't understand how a auto pop could make the objects fit with the texture on the ground... ::). Mto as little towns, pop it with the hands is not to complicated, and with the texture i made for that map it's very easy and fun to do it manually.

Hoping to see your next productions one day Avala  ;)
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agracier

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Re: Redko's Afrika new textures ...
« Reply #248 on: November 02, 2010, 02:06:50 PM »

on a pas de map Maroc non ?  ::)

Pas encore, mais un de ces jours ... mais le Maroc du point de vue surtout du Protectorat Espagnole ...



Mais c'est un grand travail ca - beaucoup de grandes villes comme Tangiers, Ceuta, Gibraltar, Rabat, Melilla .... je ne veux pas y penser ...
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redko

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Re: Redko's Afrika new textures ...
« Reply #249 on: November 02, 2010, 03:10:59 PM »

Pas encore, mais un de ces jours ... mais le Maroc du point de vue surtout du Protectorat Espagnole ...
Mais c'est un grand travail ca - beaucoup de grandes villes comme Tangiers, Ceuta, Gibraltar, Rabat, Melilla .... je ne veux pas y penser ...

Hey guys, stop spaming in french...nobody will understand hahaha....
Spanish or not no matter it is.....deserts....i want deserts....i need deserts....i love deserts..... :) :P :)....i'm shure it's gonna be a nice map for free flight as always with your maps Agracier.

I can't wait for your new Djibouti, i just hope i will not have troubles to save missions.
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agracier

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Re: Redko's Afrika new textures ...
« Reply #250 on: November 02, 2010, 04:05:06 PM »

I can't wait for your new Djibouti, i just hope i will not have troubles to save missions.

Well, it does use objects from just about every objects pack i can think of - Khalkin-Gol, WWI and also the other usual suspects.
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Mick

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Re: Redko's Afrika new textures ...
« Reply #251 on: November 06, 2010, 06:28:59 AM »

... OK, NOW I can help you (real life sometimes keeps you busy ...)

... the other mods you need are :

Hangar Mod 1+2

https://www.mediafire.com/?yzodzzfj1gn/

DLV Egypt Mod
http://www.allaircraftsimulations.com/f ... ight=egypt

Bran_Tocs ToW Mod by Madtoc

https://www.mediafire.com/?ljtwmtzw2nm

read here too :

https://www.sas1946.com/main/index.php/t ... 3.html#new

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