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Author Topic: Redko's Afrika new textures ...  (Read 175905 times)

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4ent

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Re: Redko's Afrika new textures ...
« Reply #384 on: January 02, 2011, 05:14:43 AM »

Hi Gerax ,
I´v got  a "String index out of range " error message on Sands od Time map.I´v read your prophylaktic advice on page 6 but it is annoying to edit  every ***.mis file when you play campaign especially Dgen . Can you explain to me what is this problem and exist any other solution?thanks in advance and happy new year
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Mick

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Re: Redko's Afrika new textures ...
« Reply #385 on: January 03, 2011, 04:34:07 AM »

Lol! I can't believe you really thought he was being serious about that :D

... considering the time and date of my post I must have been sort of pre-drunk ...  :-\

Well more seriously, some packs will remain with 4.09, such as Lutz's AOC (with the "interesting" 4.10 features imported into it + such goodies as AI visi mod + triggers mod + AI gunner tuning mod + radar mod ...) and also Histomod, some other packs will probably be adapted to the 4.10 patch, such as UP as far as I know, and here at the SAS most modders are doing their very best to import most mods into the 4.10 like they did when 4.09 was released ...

So we are not going to complain about the lack of choice, are we ...??  :P
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redko

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Re: Redko's Afrika new textures ...
« Reply #386 on: January 03, 2011, 03:21:15 PM »

Work of today. Now it's going faster, i found the final good combination. If you see just one single texture...it's the sign that all is going fine  ;)
It's going to be the more realistic desert i have ever made.





There is a little base with a village in left corner of the map, in the south. This is the new face of the place.









There will be a very natural transition from "countryside" and the town. There will be some "lost villages", not real town but in the neighborhood the the "main" villages:





Last house (down of the image) before the big and empty desert :












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agracier

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Re: Redko's Afrika new textures ...
« Reply #387 on: January 03, 2011, 03:24:04 PM »

The sand dunes are ab-so-lute-ly fabulous ... makes me thirsty just to look at the screen shots ...
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Mick

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Re: Redko's Afrika new textures ...
« Reply #388 on: January 03, 2011, 03:53:27 PM »

Phew !! ..and you did it all by yourself with your little hands ...??   :P
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redko

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Re: Redko's Afrika new textures ...
« Reply #389 on: January 03, 2011, 03:58:17 PM »

The sand dunes are ab-so-lute-ly fabulous ... makes me thirsty just to look at the screen shots ...

Yea i have been luky to find the right place for these sandy textures. I found it in california, i can give the google coordinates if you want.
The other you can't see for the moment is that at midday.....sands burns the eyes. It's the first time i get this effect, it isn't on desert_online for exemple. Strange. in some parts of the map there is only sand, sand and sand, no rock...so as there is no dark tones but only clear tones, the eyes can't adapt the iris and it make like a real sand desert  :o

The first map needing sun glasses......... :D.

No seriously guys i hope you have good eyes...
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agracier

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Re: Redko's Afrika new textures ...
« Reply #390 on: January 03, 2011, 04:01:57 PM »

There first map needing sun glasses......... :D.

Only mad dogs and Englishmen come out in the noon day sun ... maybe it's best to fly at dawn or dusk ... ha ha
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redko

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Re: Redko's Afrika new textures ...
« Reply #391 on: January 03, 2011, 04:04:01 PM »

Phew !! ..and you did it all by yourself with your little hands ...??   :P

Yep. Take your sun glasses  :)
Tin c'est je te jure y a des endroits beau à en pleurer. La sauce prend là je le sens. Faut juste que ce soit égal partout. Et pour la rétine je déconne pas, c'est marrant comme effet, obligé de plisser les yeux.

I will recommand higly this mod : https://www.sas1946.com/main/index.php/topic,3064.0.html
The sound of wind fit perfectly with the desert, a must have for a better immersion.
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redko

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Re: Redko's Afrika new textures ...
« Reply #392 on: January 03, 2011, 04:08:03 PM »

There first map needing sun glasses......... :D.

Only mad dogs and Englishmen come out in the noon day sun ... maybe it's best to fly at dawn or dusk ... ha ha
:D :D :D :D
Haven't tried at dawn for the moment. Anyway red haired people will sufer in this map, too much sun, bad for the skin.
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agracier

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Re: Redko's Afrika new textures ...
« Reply #393 on: January 03, 2011, 04:48:29 PM »

I will recommand higly this mod : https://www.sas1946.com/main/index.php/topic,3064.0.html
The sound of wind fit perfectly with the desert, a must have for a better immersion.

That is quite a nice little mod ... it does sound very good flying over a desert.

And now that we are on the subject of sounds, does anyone know how the (new) radio stations work? I put one out in the desert thinking to hear some Lili Marlene, but nothing came of it.
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madcop

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Re: Redko's Afrika new textures ...
« Reply #394 on: January 03, 2011, 05:39:15 PM »


And now that we are on the subject of sounds, does anyone know how the (new) radio stations work? I put one out in the desert thinking to hear some Lili Marlene, but nothing came of it.

Hello Agracier

What the hell Lily Marlène would do in the middle of nowhere ?
Try with some arab sounding music, I am thinking of M.Ravel's one.Maybe you'll get more lucky !
Madcop  :P
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SAS~Tom2

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Re: Redko's Afrika new textures ...
« Reply #395 on: January 03, 2011, 05:44:28 PM »

First class textures again.. :o :)
Can't wait to fly in that beauty..with my Luftwaffe Sunglasses. ;)
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