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Author Topic: UPDATE: Landing gear damage mod V 1.3  (Read 113465 times)

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mikejr

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #300 on: February 22, 2012, 04:49:55 PM »

Ah. That would be why then!  :D

Mine works fine though...

Michael.
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MANYSH

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #301 on: March 02, 2012, 06:01:56 AM »

What happend with Crazy Landing gear damage for 4.10.1 ?? i can't find it
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MANYSH

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #302 on: March 02, 2012, 07:20:51 AM »

Ok :) I started to worry you give up :)
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kpn.kardif

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #303 on: March 05, 2012, 01:56:39 PM »

Dunno what the status of this mod is at the moment, but thought I'd post an observation I've made recently.  This may have been mentioned in an earlier post, tried to search but came up empty, and didn't want to read all 26 pages of this thread. 

For me, this mod works beautifully.  I'm currently flying carrier missions in the pacific, had my gear messed up a couple of times by flak.  Very cool, adds way more to the immersion.  An issue though, is when a friendly AI plane has his landing gear shot up and then makes it back home to land.  He does the best he can and crash lands on the deck of the carrier, which is as it should be.  The problem is that he stays there.  When AI lands normally with gear intact, they fold their wings and then despawn, making room for the next guy to land.  Well, if AI crash lands on the deck, he won't despawn, making the rest of us fly the racetrack until the motion of the ship pushes him overboard, or at least far enough to the side that I can still manage a landing. 

I don't know if this is even something that can be changed...  Would it be possible to get AI to despawn after crash landing at an airfield or on a carrier? 
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CWMV

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #304 on: March 05, 2012, 09:42:05 PM »

Blasted 20% Crash!
Heres hoping the refit is coming along smoothly!
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Cage

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #305 on: March 06, 2012, 07:37:47 PM »

I had this mod working with DBW1.7.1 with only one problem.   Twelve aircraft disappeared, like the C-47, Russian, and Japanese versions too.  Mostly it was all the original aircraft that were non flyable AI planes in IL2.   So there is a conflict with some of the class files I believe. 
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Cage

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #306 on: March 07, 2012, 07:38:57 PM »

I had this mod working with DBW1.7.1 with only one problem.   Twelve aircraft disappeared, like the C-47, Russian, and Japanese versions too.  Mostly it was all the original aircraft that were non flyable AI planes in IL2.   So there is a conflict with some of the class files I believe. 

"409m only" anyone?  ::)

This mod has been developed by HG, P & W MODS, under UP 2.01 platform so it will
work nice and smooth under this pack , while other packs and 1 million mods instalations are
not tested.

I only said it worked with DBW, but with problems.   
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sa_475th_Chaney

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #307 on: March 12, 2012, 08:01:37 PM »

Will this buetiful mod ever be fixed to run with DBW 1.7.1? It is an awesome awesome awesome mod.  :)
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Ectoflyer

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #308 on: March 16, 2012, 11:16:13 AM »

Will this buetiful mod ever be fixed to run with DBW 1.7.1? It is an awesome awesome awesome mod.  :)

plus one

 :)
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Wolfighter

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #309 on: March 16, 2012, 11:38:46 AM »

I only have the old 4.09 files for work maybe when i have the new ones.
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LuseKofte

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #310 on: March 16, 2012, 04:22:22 PM »

Hey, that is good news mate. I was afraid your rig was about to fly out the window after these turbulent times.
I am very happy you are back in shape :D
Do not overdo it tho, you had a shitload of work lately. Another thing is will it be able to cope with the next dbw update. It might be wise to wait and see
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Paulo Hirth

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Re: UPDATE: Landing gear damage mod V 1.3
« Reply #311 on: October 12, 2012, 07:25:34 AM »

 Thank you!
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