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Author Topic: Fokker G.1 v2 uptd. 01/10/2011 -full skinable  (Read 120657 times)

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5./JG54_s0crazty

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Re: Fokker G.1
« Reply #72 on: August 16, 2010, 02:27:52 PM »



Hi Rawners, i think that you all ready know that the props from the back are Green and have some tiny like (France) flags inside the moving areas !The cockpit is Excellent and it flies like a rocket like Skipper said before :D
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SAS~Csocso

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Re: Fokker G.1
« Reply #73 on: August 16, 2010, 02:31:03 PM »

Wow, what a nice bird!

Thanks!  ;D
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DONAGHY

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Re: Fokker G.1
« Reply #74 on: August 16, 2010, 02:36:08 PM »

Many Thanks Ranwers for the plane :)

Also many thanks to Skipper. I kept the original LABELS3 and made a copy of it and renamed the copy LABELS3_HAKEN so I had both .mats in the cockpit folder.

Just confirm, I have :

LABELS3
and
LABELS3_HAKEN

which have identical writing in them, in the cockpit folder.

~S~

Don
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Fusek

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Re: Fokker G.1
« Reply #75 on: August 16, 2010, 02:53:40 PM »

Humble suggestions for improvement;

Bomb Load was;
-2x200kg
-3x100kg
-5x50kg
-8x25kg
-18x12,5kg
-22x8kg

-It had an internal bomb bay, with windows in the doors to aid navigation if no bombs were carried.
-The rear gun could rotate 360 degrees. At the moment it can only cover the upper half.
- The guns where fired in two groups (like the P-47), 4 guns right and 4 left.

But then a dive with the engine it will turn into a rocket!

One  pilot testing it for purchase by Sweden took the bird a few times to 560km/h. They developed a diving brake that took the diving speed down to 480 km/h. Still it's pretty fast :D

For the skinner a profile;

And color palette here ; http://www.ipmsstockholm.org/magazine/2005/06/stuff_eng_dutch_af_colours_01.htm

 ;D
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Knochenlutscher

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Re: Fokker G.1
« Reply #76 on: August 16, 2010, 02:56:48 PM »

Thank you Mr. SAS~Skipper for your helping hand. That made it. Tremendous effort, from both the creators and our Skipper. What a luck to have some friendly experts on the run here.
I love this baby, smooth handling, enough teeth to get a bite.
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

SAS~Sani

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Re: Fokker G.1
« Reply #77 on: August 16, 2010, 02:58:53 PM »

Ok,how can identical mod work ok on some installs and not work on other?? ;D...weird...
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SAS~Skipper

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Re: Fokker G.1
« Reply #78 on: August 16, 2010, 03:03:17 PM »

Sani! Like I said - Swastika! those who play with the disabled, they do not have problems!
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Gumpy

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Re: Fokker G.1
« Reply #79 on: August 16, 2010, 03:08:21 PM »

DA!! DA ! Yes! Oba(boths) in  Folder
No joy still have no cockpit.
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5./JG54_s0crazty

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Re: Fokker G.1
« Reply #80 on: August 16, 2010, 03:11:13 PM »

No joy still have no cockpit.

Sani! Like I said - Swastika! those who play with the disabled, they do not have problems!
In JSGME just Disabled and try again,
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Birdman

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Re: Fokker G.1
« Reply #81 on: August 16, 2010, 03:14:27 PM »

I also have a weird problem:
After installing this plane my IL-2 immediately crashes to desktop when I try to fly or go to arming screen in QMB with any plane selected. If I disable Fokker G.1 (comment air.ini entry), my QMB works again. However, FMB works with G.1 enabled, I can fly FMB mission with G.1 and I also have cockpit. After that successful FMB mission even my QMB works without any problems and I can fly Fokker also there. Unfortunately, at next start of game the QMB is again broken if I don't go to FMB first, but if I just go to FMB first, just exit FMB without loading anything there and go to QMB, then my QMB somehow works. I checked my logfile, but there isn't any error message because the game crashes so violently.

I have no issues with G.1 in my test install, that is the same UP2.01 just with different MODS folder including few mods.

I have hakens disabled in Conf.ini but enabled in JSGME, so at least with that configuration the cockpit seems to work. Thus the HakenAllowed=1 line in Conf.ini seems to be the one causing those cockpit issues.

Update: Also disabling the QMBPro_PAL in JSGME seems to fix the QMB issue with G.1 enabled. However, QMBPro and Fokker work together well in my test configuration without extra mods, so this doesn't seem to be a simple conflict between these two mods. Some of my a couple hundred mods in my MODS folder seems to be also needed for that conflict as third part.

Update2: Commenting out F-86J antry from air.ini also fixes my QMB problem. So, my main install works OK, if I disable one of these three mods: QMBPro_PAL, F-86J (v0.06 and v0.09 cause the same) and G.1, but these three together with my all other mods cause that conflict. However, these three still work well together in my test configuration, so something odd is going on and I don't know what.
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coenoo1

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Re: Fokker G.1
« Reply #82 on: August 16, 2010, 03:23:54 PM »

In JSGME just Disabled and try again,

so what do I have to disable in JSGME because I don't really understand it
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5./JG54_s0crazty

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Re: Fokker G.1
« Reply #83 on: August 16, 2010, 03:26:55 PM »

so what do I have to disable in JSGME because I don't really understand it

Its a mod that Enable the Swastika in JSGME just find it and disabled,i have remove that mod long time ago and i cant remember how it called ,Skipper said that this is the problem so try to found it!
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