Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Perfect Landscape~SOLVED  (Read 7577 times)

0 Members and 2 Guests are viewing this topic.

RedrumSalad

  • member
  • Offline Offline
  • Posts: 197
Perfect Landscape~SOLVED
« on: September 17, 2010, 09:36:55 PM »

How do i get it? i turn hardware shaders to 1, start the game, perfect is grayed out under landscape, and i go back to the conf.ini, and hardware shaders is set to 0 :(

help and thanks
Logged

Triad773

  • member
  • Offline Offline
  • Posts: 478
    • Triad's website
Re: Perfect Landscape
« Reply #1 on: September 17, 2010, 10:10:36 PM »

Maybe try setting the Attributes to your conf.ini to "Read Only." (Right-click, Properties)

That way the system cannot over write your text edits.

Try and see that it works and of course run in OpenGL ;)

Good luck

Triad

Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Perfect Landscape
« Reply #2 on: September 18, 2010, 01:17:16 AM »

it might also help if you share your graphics card info with us..... :)
Logged
.....taking fun seriously since 1968.....  8)

RedrumSalad

  • member
  • Offline Offline
  • Posts: 197
Re: Perfect Landscape
« Reply #3 on: September 18, 2010, 07:57:18 AM »

OK Triad, i'll try that. but just because Malone asked, here's my graphics card info:
GeForce 9500 GT
   GPU:   G96
   Device ID:           10DE-0640
   Revision:           A2
   Subvendor:    EVGA (0000)
   Technology:   65 nm
   Die Size:   144 nm?
   Transistors:   314 M
   DirectX Support:   10.0
   DirectX Shader Model:   4.0
   OpenGL Support:   3.0
   Bus Interface:   PCI Express x16
   SLI:   Disabled
   GPU Clock:   550 MHz
   Memory Clock:   400 MHz
   Driver   nv4_disp.dll: (6.14.12.5896)
   ForceWare version:   258.96
   BIOS Version:   62.94.29.00.50
   ROPs:   8
   Shaders:   32 unified
   Memory:   1024 MB
   Bus Width:   128 Bit
   Pixel Fillrate   :  4.4 GPixels/s
   Texture Fillrate:   8.8 GTexels/s

copied directly from Speccy (exluding temperature and release date)
Logged

RedrumSalad

  • member
  • Offline Offline
  • Posts: 197
Re: Perfect Landscape
« Reply #4 on: September 18, 2010, 08:09:43 AM »

(sorry for double post)

i am running in openGL. i set hardwareshaders to 1, water to 4, i then set the conf to read only. i go to the hardware setup in game, and perfect is still grayed out.
Logged

Triad773

  • member
  • Offline Offline
  • Posts: 478
    • Triad's website
Re: Perfect Landscape
« Reply #5 on: September 18, 2010, 08:12:53 AM »

What resolution are you running?

Greater than 1024x768?

- Also (I made this mistake once) make sure that all your video cables are fully inserted and connected.
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Perfect Landscape
« Reply #6 on: September 18, 2010, 03:23:16 PM »

Redrum, i would've settled for GeForce 9500 GT..... :D
thanks anyway, the rest can't do any harm.... ;D
Logged
.....taking fun seriously since 1968.....  8)

78thFG_Bulau

  • member
  • Offline Offline
  • Posts: 37
Re: Perfect Landscape
« Reply #7 on: September 18, 2010, 05:05:15 PM »

i am running in openGL. i set hardwareshaders to 1, water to 4, i then set the conf to read only. i go to the hardware setup in game, and perfect is still grayed out.
Other requirement is 32-bit colour depth:
e.g. 1024x768 32 Bit

As far as game setting are concerned, there are four requirements for Perfect Landscape mode:

1. Run game in OpenGL for Provider
2. Select a 32-bit colour depth for Video Mode
3. Turn ON Stencil Buffer
4. Select "Perfect" for Landscape Detail at ingame Video Preferences

The first three items can be selected on the "Driver" tab when you run IL2Setup.exe
Thereafter, when you run the game, you should be able to select Perfect for Landscape detail.

Alternatively, they can be made by directly editing the conf.ini, looking for these lines:

[window]
ColourBits=32
StencilBits=8

[GLPROVIDER]
GL=Opengl32.dll

[Render_OpenGL]
HardwareShaders=1

When Perfect mode is working, you can also then edit the Water= line under the [Render_OpenGL] section, and choose a number from 1 to 4
Logged

Korrigan

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 788
Re: Perfect Landscape
« Reply #8 on: September 18, 2010, 05:24:23 PM »

I had a similar problem with my new rig. Go to NVidia control panel and check the "extension limit" parameter, it must be set to "off".
Logged

Avala

  • Modder
  • member
  • Offline Offline
  • Posts: 370
Re: Perfect Landscape
« Reply #9 on: September 18, 2010, 05:33:43 PM »

You can copy this to conf.ini file and try, it could maybe help. What version of Windows do you use?

Quote
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2


PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
ForceShaders1x=0
Logged

RedrumSalad

  • member
  • Offline Offline
  • Posts: 197
Re: Perfect Landscape
« Reply #10 on: September 18, 2010, 09:39:39 PM »

i have everything set to the same as everybody has told me to. and i use Windows XP. i will try the extension limit to off thing tomorrow since it is too late right now.
Logged

RedrumSalad

  • member
  • Offline Offline
  • Posts: 197
Re: Perfect Landscape
« Reply #11 on: September 19, 2010, 08:59:18 AM »

ok, it worked, thanks
Logged
Pages: [1]   Go Up
 

Page created in 0.032 seconds with 19 queries.