I've gotten as far as being able to decompile an actors.static and then to add the buildings from a .mis file to the extracted inbuildings.txt file.
But I have not yet been able to recompile an actors.
I noticed that in the inbuildings.tx file, all objects are numbered. When you add the buildings from a .mis file, they are all numbered too, but naturally starting from '0'. When you paste these .mis building objects into the inbuildings.txt file, the numbering sequencing does not of course follow ... does this effect recompiling the actors.static by any chance?
No - although zipzap in his tools does have a renumbering app, if you want to be tidy. To create a new actors.static, rename the extracted files from outXXX to inXXX, place them in all in the folder
\Z_ActorsManagement\MW_Statics\Base_Files\
and make sure you create the mapsize.txt file there also - it is just a text file with the size of your map indicated in meters - - this file tells the compiling utility how big you map is - for instance, my Crete map is 376 kilometers along the north/south axis - so the syntax in the mapsize.txt file for Crete:
# Size of map y direction in meters
376000.0
Once you have all the files in order, open ZUTI's application and use the create function and where it says infile browse to and select the new inbuildings you want to use. for outfile, browse to where and what you want the new actors.static called. You can call it anything you like. Click create, and bob's your uncle. -viking