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Author Topic: IL-2 '41 Field Mod w/ Playable Gunner  (Read 40720 times)

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Flamer50

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Re: IL-2 '41 Field Mod w/ Playable Gunner
« Reply #36 on: January 15, 2020, 01:13:34 PM »

This is my version of il2 fieldmod, for stock one to keep it compatible.
It has a new cockpit for gunner, and updated 3d turret for external model to match gunner view.
Tested on UP3, DBW , HSFX and latest Modact, just unzip and drop to your (MODS , #UP , #SAS ) folder.

Requires DiffFm mod (Fm edited for second crewmen)

https://www.mediafire.com/file/15wy4b3691192uz/IL2_fieldmod_gunner.zip

Credits:1C Oleg&Team  for stock 3d models
Me: 3d and java edit
Although you had listed the game versions this mod was tested in(thanks for doing that)
I tried it in a vanilla 409modact install but it crashes the game so I will continue to use
UberDemons mod. I was hoping to use this one so that I wouldn't have to edit campaign files.
Oh well.. :(
Here's the error log if anyone is interested:
https://www.mediafire.com/file/xwbc56vuqyw98bn/fieldmod_gunner_error.rar/file

 ]cheers[
Bwf.

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Epervier

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Re: IL-2 '41 Field Mod w/ Playable Gunner
« Reply #37 on: January 15, 2020, 03:34:31 PM »

Code: [Select]
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd:Il-2-1941
m_lastFMFile = gui/game/buttons
getting fm file il-2-1941
Main begin: null
java.lang.NullPointerException

The Loku version is not compatible with the 409 but only compatible with the 410!
Just read what he says : "Tested on UP3, DBW , HSFX"
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Hubberranz

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Re: IL-2 '41 Field Mod w/ Playable Gunner
« Reply #38 on: January 15, 2020, 06:34:49 PM »

This mod has been working for a while in my 412.2 SAS5,3.

Dear Bwf. Your log relevant parts:

Code: [Select]
getting fm file il-2-1941
Main begin: null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:321)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1302)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1378)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:419)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15.01.2020 19:48:01] -------------- END log session -------------

..not sure if this is asked for by DZZIL2FMFM ??   ..it is too securely encoded for me.   So anyway , this il-2-1941 FM needs Latest buttons ??
Code: [Select]
sFMDir = gui/game/buttons                       <--OK
s1 = flightmodels/il-2-1940.fmd                 <--OK
s = FlightModels/Il-2-1940.fmd                  <--OK
m_lastFMFile = gui/game/buttons                 <--OK
sFMDir = gui/game/buttons             <-- tries in buttons.
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd
m_lastFMFile = gui/game/buttons
sFMDir = il-2-1941                    <-- search again
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd:Il-2-1941
m_lastFMFile = gui/game/buttons
opening new fm file il-2-1941         <-- fails.
null
java.lang.NullPointerException
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:309)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:279)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1306)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1378)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:419)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
AirportCarrier: ..or sounds like an airport catapult mod ! ( Conflict ? ) I have such mod, in my 412 W/O any conflict.


Work well in my old 409; first test was import from 412; then had a fresh download as a second test ( ..all files were identical ):
409 scene

...perhaps update your diff FM to 4.03 ????    ( all links are available in the first post ).

Tested in 412,2 sas5.3 and 409 sas2.3.
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Flamer50

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Re: IL-2 '41 Field Mod w/ Playable Gunner
« Reply #39 on: January 16, 2020, 12:42:54 AM »

Hubberranz,

I'm using a vanilla install of 409 2.3 with the Diff-Fm that comes with that modact
and the last 409 buttons file that I know of, "buttons_409_SaS_97q".

With the Field Mod installed the game crashes and I get the following errors in the log:
Code: [Select]
gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd
m_lastFMFile = gui/game/buttons
sFMDir = il-2-1941
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd:Il-2-1941
m_lastFMFile = gui/game/buttons
opening new fm file il-2-1941
null
java.lang.NullPointerException
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:309)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:279)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1306)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1378)
at com.maddox.il2.gui.GUI.create
and:
Code: [Select]
FlightModels/IAR-81a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = il-2-1941
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd:Il-2-1941
m_lastFMFile = gui/game/buttons
getting fm file il-2-1941
Main begin: null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:321)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1302)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1378)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:419)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16.01.2020 7:05:33] -------------- END log session -------------
I did try the Diff-Fm from here:
https://www.sas1946.com/main/index.php/topic,3988.0.html
But the results were the same.

With the Field Mod removed, the game starts and runs and the errors listed above are not present in
the log file.
Bw'

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Hubberranz

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Re: IL-2 '41 Field Mod w/ Playable Gunner
« Reply #40 on: January 17, 2020, 06:51:04 AM »

OK  ...I did not use a clean version however.

..here are my buttons that are ABLE and DISABLE:

                               buttons                11/23/2010 2:44PM              <-- in use.
                               --buttons7,5            11/23/2010 2:44 PM          <-- ... the earlier version, in use in above line.
                               --buttons8,6            4/15/2011   5:48 AM
                               --buttons8,7            5/27/2011   5:07 PM
                               --buttons9,7            2/20/2012   5:38 AM          <------ here you are. Not currently in use in my 409..


.. hope this helps:   https://www.mediafire.com/file/r0vfiaz650cs1y0/ButtonsInMy409.7z/file
.. including Diff FM;  mine is your "tried" version:  ....10/8/2008 7:53 AM.

ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier... ) is the culprit.
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Flamer50

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Re: IL-2 '41 Field Mod w/ Playable Gunner
« Reply #41 on: January 17, 2020, 03:03:19 PM »


.. hope this helps:   https://www.mediafire.com/file/r0vfiaz650cs1y0/ButtonsInMy409.7z/file
.. including Diff FM;  mine is your "tried" version:  ....10/8/2008 7:53 AM.
Thanks, will be able to try them later today and will let you know what happens.
Appreciate the help Hubberanz.
]cheers[
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SAS~Loku

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Re: IL-2 '41 Field Mod w/ Playable Gunner
« Reply #42 on: January 18, 2020, 02:43:21 AM »

Sorry for your troubles, its possible that classfiles and fm file from my mod is incompatible with 4.09v, thats why you get and error.
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Hubberranz

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Re: IL-2 '41 Field Mod w/ Playable Gunner
« Reply #43 on: January 18, 2020, 06:38:22 AM »

..its possible that classfiles and fm file from my mod is incompatible with 4.09v...
...possible..   classfiles    ..fm file ...

Work well in my old 409
409 scene      <--------picture in #38.
In tested in my old 409 saved game, "as is", where 2010 older buttons were in use, as shown in #40.
Ref.: Bwf shows..     ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier... )   ..as possible issue in the later buttons. Untested.
Note: at that time in my 409, I had latest diff, and discontinued using the lastest buttons as is shown, for reasons long forgotten.
:eof.
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Flamer50

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Re: IL-2 '41 Field Mod w/ Playable Gunner
« Reply #44 on: January 18, 2020, 12:48:43 PM »

Hubberanz,
I've had no success with Loku's mod in a 409modact(vanilla). I tried the Diff-FM along with
the buttons you sent but the results were always the same. The game crashes with the same
errors in the log. I did make a fresh install of 409modact-v2.3 and tried again but with
the same results. ]banghead[

In any case, Thanks for spending time on this ]thumbsup[ For now, I'll stay with UberDemon's
version for my 409 stuff and call it good.

@Loku
Sorry for your troubles, its possible that classfiles and fm file from my mod is incompatible with 4.09v, thats why you get and error.
No worries guy, it's just another case of "Dragons Blood and Black Magic" that is our game ;D

 ]cheers[
Bwf.

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Epervier

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Re: IL-2 '41 Field Mod w/ Playable Gunner
« Reply #45 on: January 20, 2020, 02:30:09 AM »

For Rebels 4.09 !

Cockpit gunner for IL-2 1941 Late (fielmod) : https://www.mediafire.com/?2csu7jgdgtvplex

All credits at Loku !

First post updated !

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Flamer50

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Re: IL-2 '41 Field Mod w/ Playable Gunner
« Reply #46 on: January 20, 2020, 04:27:30 PM »

Quote
For Rebels 4.09 !

Cockpit gunner for IL-2 1941 Late (fielmod) : https://www.mediafire.com/?2csu7jgdgtvplex

All credits at Loku !

First post updated !
Thanks! Just tested in vanilla 409modact, It's all good ;D
 ]cheers[
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