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Author Topic: Fi 156 Storch Cockpit & Gunner  (Read 27767 times)

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Dinosbacsi

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #12 on: October 31, 2010, 02:33:43 PM »

Oh, okay.. I understood now. XD
Thanks ^^"
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Bee

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #13 on: October 31, 2010, 10:06:01 PM »

Great cockpit, but the default Storch can hang on it's prop like a Lerche.  It's FM is a bit of an immersion killer.  I wonder if any of the java guru's are able to give it some love?  :)
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tater718

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #14 on: November 01, 2010, 02:14:41 AM »

I have seen these birds at airshows for many years. They CAN hang on the prop. Some modern STOL's can do it better but I don't think anything can fly slower than the Storch. They always win the "Slow Plane Race". The J-3 Cubs don't even have a chance.
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Bee

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #15 on: November 01, 2010, 04:36:45 AM »

I mean hang absolutely vertically and climb, descend and climb again.  Like a yo-yo.  I seems a trifle unrealistic.
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mikejr

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #16 on: August 05, 2011, 02:32:08 AM »

Hi guys,

This is an excellent mod, but just wondered if it is compatible with 4.10.1m? I can get most of it to work with the exception of most of the gauge needles are missing.  :-\

Cheers,

Michael.
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TT

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #17 on: January 21, 2012, 12:58:23 PM »

I installed this mod in 4.11, works fine, but i can't go to the gunner position. Is this problem caused by 4.11?
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AIRdomination

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #18 on: January 26, 2012, 05:53:00 PM »

4.10 here and as mikejr said, the airspeed, altimeter, and RPM gauge don't have any needles :( Any hopes of a fix for 4.10 or 4.11 compatibility?
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Epervier

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #19 on: February 06, 2012, 06:08:14 AM »

Since its inception, the cockpit has a small problem of placement of the magneto switch.
Even in the DBW 1.7 this error is not corrected.
So if you like, try this little patch!

If necessary, rename the folder "_03__Fi-156_magnetos" by "03__Fi-156_magnetos" !

https://www.mediafire.com/?7tsfsawykffdmy5

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

mikejr

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #20 on: February 17, 2012, 12:04:11 PM »

Since its inception, the cockpit has a small problem of placement of the magneto switch.
Even in the DBW 1.7 this error is not corrected.
So if you like, try this little patch!

If necessary, rename the folder "_03__Fi-156_magnetos" by "03__Fi-156_magnetos" !

https://www.mediafire.com/?7tsfsawykffdmy5



That fixes the magneto problem Epervier, ta, but there are still no needles on about 60% of the instruments in ModAct 3.06 on 4.10.1 :(

Michael.
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Epervier

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #21 on: February 17, 2012, 01:16:10 PM »

It is truly amazing and weird!
The fix is only cosmetic.
No Java Class is used!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

mikejr

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #22 on: February 17, 2012, 04:18:26 PM »

Ah ok, no worries.

Michael.
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theace

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Re: Fi 156 Storch Cockpit & Gunner
« Reply #23 on: May 05, 2012, 06:31:37 PM »

HI, I got the mod and most of the meters in the cockpit arent there so waht should i do?
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