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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => USSR_Singles => Topic started by: SAS~CirX on September 28, 2009, 04:27:24 PM
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(https://storebror.it.cx/sas/archive/sasdl/SASMODS/U2SAS.jpg)
The SAS U-2 (Po-2) Pack
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Assembled from Parts of
Ranwers' U2VS Cockpit & Gunner v2
The Aviaskins Polikarpov Pack by Blitz & Lefty
Debugging, editing, classfile rewrites & repack by SAS~CirX for the SAS
S!To all involved metioned or not
A Big Thanx to the guys from Avia.
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Contents:
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U-2NB, nightbomber variant, two seated , dual controls.
U-2UT , trainer version
U-2VS with SHKAS mounted in rear
U-2VS , standard stock game version (already in your game) but now with cockpit and gunner position, improved 3d model, improved default skin
Features of this Pack:
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Shared Cockpit Meshes for lighter load.
Improved Cockpits with WingHole Bugs removed
FM resident in buttons
Integrated textures for decreased incompatibilities
For best results, use with latest SAS Buttons
To install properly, delete similar folders and hased files in older or other versions of these mods.
Now, no one cantake you by the hand and show you how to do this. use a search engine, and make it look for files and folders in your Mods and Files folders that are clearly older versions of this pack. Your polikarpov pack will have a lot of these.
Check Air ini entries and others. Your old ones may be ok. Make SURE.
To not add a plane to your game, simply refrain from entering it's air.ini entry
DOWNLOAD THE SAS U-2 Pack (https://storebror.it.cx/sas/archive/sasdl/SASMODS/U2_Pack_SASver1.7z)
Add to air.ini
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U-2NB air.U_2NB 1 NOINFO r01 SUMMER
U-2UT air.U_2UT 1 NOINFO r01 SUMMER
U-2VS(SHKAS) air.U_2VS_shkas 1 NOINFO r01 SUMMER
other info in the readme
S!
SAS~CirX
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I can only say one word, but I hope it will be enough as is pronunced with all my heart.
THANKS SAS
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...and another action-packed modding week continues here at SAS!! ;D 8)
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I was just thinking about these planes a few days ago! Huzzah! :D
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Great work putting this together... really enjoy these package set-ups. Thank's
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Whoa! Nice pack, I'm enjoying this, thanks.
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Hallo
I have this little "problem" with the planes of this pack:
(https://www.sas1946.rocks/images/imageshit/img827/7975/14092010121716.jpg)
The Lamp on the left wing shows this "esxtension" :(
Do You know what I can do against it, please ??? The New Scout-Plane does not show this
Thank You
Doc
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Is it with all 3 new planes of this pack or just some? Which ones exactly delivers this problem? (Give air ini entries please)
Also, this pack included new 3d for stock U2. Does that also deliver this issue?
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Is it with all 3 new planes of this pack or just some? Which ones exactly delivers this problem? (Give air ini entries please)
Hallo CirX
It happens with all 3 planes of the pack.
I will send air.ini text later !
Thank You for Your help
Doc
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Does it also happen with stock U-2?
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Hallo CirX.
With the original U-2 plane the problem does not appear.
Doc
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OK, I think it is cause by a TGA file that is of dimentions that are not binary divisible. Factors of 8 I think.
But the light TGA in the pack for the stock U2 is a good 256 x 256. SO use it for the fix.
1) go to U2_Pack_SASver\3do\Plane\U-2VS
and find WLamp_v1.tga (it should be 256 KB in size)
2) Copy it, and paste it into all the other 3do\Plane\... U2's in the mod, replacing the ones already there.
Let me know if it works.
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Hallo CirX
It worked ;D !
Thank You for Your Help Sir
Doc
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Thank you very much ! :)
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Hi,
does anyone know how to point other rear gunner in my stock U2? For now it points to D3A1 gunner,which is obviously bad looking.I would like to use cockpit for rear gunner which is used for U2VS with Shkas.Any ideas how to?
thanks
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Doesn't work in 4.101
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Works for me!
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How? It doesn't work in my 4.101 install O_O
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I is 4.101 + HSFX5.01, and this pack is connected via JSGME.
and writes the log?
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Tested in 4.12.1 SAS ModAct 5.21 successfully! :) Thank you!
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FYI:These birds now fly the skies of 4.13. 8)
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Hi CirX
I`m using 412.2++ and the stock U-2 looks like this inside.
All the others are ok. Any ideas?
Cheers
Barber
(http://s13.postimg.cc/4jdif9593/2015_10_26_18_40_40.jpg) (http://postimage.org/)
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Hello, friends
Did anybody experience this in 4.13.4 with Modact 6.4? I also use 4.12.2 with Modact 5.3 and the same problem appears there as well.
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/U-2VS/skin1o.tga'
[11:45:21] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/U-2VS/skin1o.tga'
[11:45:21] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/U-2VS/skin1o.tga'
[11:45:22] Ship creation failure:
[11:45:22] Hook: ShellStart2a not found
[11:45:22] com.maddox.il2.engine.ActorException: Hook: ShellStart2a not found
[11:45:22] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[11:45:22] at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
[11:45:22] at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:525)
[11:45:22] at com.maddox.il2.objects.ships.BigshipGeneric.CreateGuns(BigshipGeneric.java:1803)
[11:45:22] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2402)
[11:45:22] at com.maddox.il2.objects.ships.Ship$BBK_1942.<init>(Ship.java:48)
[11:45:22] at java.lang.reflect.Constructor.newInstance(Native Method)
[11:45:22] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1622)
[11:45:22] at com.maddox.il2.game.Mission._load(Mission.java:496)
[11:45:22] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:45:22] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:45:22] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:45:22] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:45:22] at com.maddox.il2.game.Main.exec(Main.java:479)
[11:45:22] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:45:22] Mission: Can't create chief '4_Chief' [class:ships.Ship$BBK_1942]
[11:45:25] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 3
[11:45:25] 1>mp_dotrange FOE DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 10.0 ALTSYMBOL + ALTCOLOR 0
[11:45:25] Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'ritedoor'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'Fire1'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'Fire2'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop_Rod'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'Gear_Crank'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'zGas1a'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'zTOilIn1a'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'zTOilOut1a'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'zPressAir1a'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'zManifold1a'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'zTCil1a'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'zPressOil1a'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Red1'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Red2'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Green2'
[11:45:25] WARNING: ***( GL error: 0x0500 (pBuf11a)
[11:45:25] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[11:45:25]
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL0_D0'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR0_D0'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'SkiC_D0'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL2_D0'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL1_D0'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL5_D0'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR2_D0'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR1_D0'
[11:45:25] INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR5_D0'
[11:45:26] INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL3_D0'
[11:45:26] INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR3_D0'
[11:45:26] INTERNAL ERROR: HierMesh: Can't find chunk 'aronelrodN_d0'
[11:45:26] INTERNAL ERROR: HierMesh: Can't find chunk 'aronerrodN_d0'
[11:45:26] INTERNAL ERROR: HierMesh: Can't find chunk 'aronerrodV_d0'
[11:45:26] INTERNAL ERROR: HierMesh: Can't find chunk 'aronelrodV_d0'
[11:45:26] INTERNAL ERROR: HierMesh: Can't find chunk 'Rudder1RodDR_D0'
[11:45:26] INTERNAL ERROR: HierMesh: Can't find chunk 'Rudder1RodDL_D0'
[11:45:26] warning: no files : music/takeoff
[28.09.2018 11:47:07] -------------- END log session -------------
(https://i.postimg.cc/cL8Ky2r1/image.jpg) (https://postimg.cc/v4b85PrC)
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I have had these great planes installed from day one.. After ModAct 5.3 came out I had them installed in 4.12.2 +5.3.
At that time we used them as Stand-ins for WW-1. I have never had any problem with them... As you can see they make good stand-ins..
(https://i.postimg.cc/Sx27JWKP/2018.09.28_14-23-31.jpg)
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It happens when I turn to left of right. The flaps turn in wrong direction. The same happens with rudder and elevators. Once using controls, they turn in wrong direction confusing vertical and horizontal planes((
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It happens when I turn to left of right. The flaps turn in wrong direction. The same happens with rudder and elevators. Once using controls, they turn in wrong direction confusing vertical and horizontal planes((
Ответ Марату русским языком.
Нужно потратить несколько дней для адаптации всего пака У-2 под поздний патч., и не факт что получится совместить.
В новых патчах У-2 имеют своё 3До и другой код в классах.
Адаптация - всегда много человеко часов труда, которые не всегда можно выделить, даже если фанат моддинга за спасибо.
Так что - увы.