Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => German_Singles => Topic started by: TK_Yamato on March 01, 2011, 02:17:58 AM
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(http://i68.servimg.com/u/f68/15/98/72/12/109rec10.jpg)
Hello,
Here I present you my first project: it's 4 versions of Messerschmitt Bf-109 for reconnaissance : the Bf-109E-5, E-5/Trop, E-6 and E-6/Trop.
They are equipped with an armament reduced only machine guns for versions E-5 and E-5/Trop and machine guns and a droptank (optional) for versions E-6/Trop E-6 and, of course they are equipped with a beautiful camera witch create by C6_Claymore that I am very grateful for his work !
~~~ Installation ~~~
There is no need new Button,no need Diff_FM too.
They work on a version 4.09m.
I have not tested on version 4.10 or 4101, so you can test them and tell me if these work or no on these.
To install, open the folder MODS in .7z file and put the folder "Bf-109E5-6_reco" folder in your folder MODS.
And add the following line (also are in the readme in the. 7z file):
Air.ini :
Bf-109E-5 air.BF_109E5 2 g01 SUMMER
Bf-109E-5/Trop air.BF_109E5_Trop 2 g01 SUMMER
Bf-109E-6 air.BF_109E6 2 g01 SUMMER
Bf-109E-6/Trop air.BF_109E6_Trop 2 g01 SUMMER
Plane_ru :
Bf-109E-5 Bf-109E-5, 1941
Bf-109E-5/Trop Bf-109E-5 Trop, 1941
Bf-109E-6 Bf-109E-6, 1941
Bf-109E-6/Trop Bf-109E-6 Trop, 1941
Weapons_ru
#####################################################################
# Bf-109E-5
#####################################################################
Bf-109E-5.default Default
Bf-109E-5.none Empty
#####################################################################
# Bf-109E-5_Trop
#####################################################################
Bf-109E-5_Trop.default Default
Bf-109E-5_Trop.none Empty
#####################################################################
# Bf-109E-6
#####################################################################
Bf-109E-6.default Default
Bf-109E-6.1xdt 1xType D Droptank
Bf-109E-6.none Empty
#####################################################################
# Bf-109E-6/Trop
#####################################################################
Bf-109E-6/Trop.default Default
Bf-109E-6/Trop.1xdt 1xType D Droptank
Bf-109E-6/Trop.none Empty
~~~ Download Link ~~~
4 new Messerschmitt (http://www.megaupload.com/?d=QFH91WED)
4 new Messerschmitt (http://www.gamefront.com/files/20053570/Bf-109E5-6_reco.7z)
4 new Messerschmitt (https://www.mediafire.com/?33o3wa3qa1auseb)
4 new Messerschmitt (http://www.sendspace.com/file/rwekt5)
Mediafire reupload 28-Jan-2016:
https://www.mediafire.com/download/p3oa7vld1idu6re/Bf-109E5-6_reco.7z
Problem with refexion on canopy solved ! Download this fixer and replace the existing files.
Problème de réfection sur la verriere résolu! Téléchargez ce fixer et remplacer les fichiers existants.
Fixer (http://www.sendspace.com/file/98pe1t)
Fixer (http://www.gamefront.com/files/20056852/Fixer_refexion_canopy.7z)
Mediafire reupload 28-Jan-2016:
https://www.mediafire.com/download/ixftjas3rqm9m6j/Bf-109E5-6_reco_Fixer_refexion_canopy.7z
~~~ Credits ~~~
C6_Claymore (https://www.sas1946.com/main/index.php?action=profile;u=714) : for Pod Reco and his help
SAS~Anto (https://www.sas1946.com/main/index.php?action=profile;u=193) : for his help
Adlerhorst-Hangar (http://www.adlerhorst-hangar.com/) : for skin of Bf-109E-6/Trop
Emel (http://mission4today.com/index.php?name=Downloads2&file=search&sa=1804) : for skin of Bf-109E-5 & E-6
CanonUK (http://canons-skins.com/) : for skin of Bf-109E-5/Trop
Bon vol a tous !
Yamato
Ps : Sorry for my bad english :-[
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Thanks mate!
Really appreciated work!
Are you looking for other 109 recce?
All the best!
walter
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Someone else do it already ;)
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thanks yamato ;D
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Works pefrect in 4.101 so far as I can see. The canopy l/r and upper glass on all 4 seems as there's no reflection in outside view (QMB & ingame).
Hope you can fix that. The rest is just superb, formidable. Thank you and all involved, great work.
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OK, I'll see what I can I do ...
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Merci , Yamato pour cet exellent travail vraiement du bon c' est cool j ' attend la suite avec impatience . Encor un grand merci ;)
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De rien ;)
La suite est en préparation ;)
No problem ;)
The rest is under preparation ;)
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beautiful!!!!! beatiful!!!!! :D
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Nice!
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Strange!
When just a builder of missions - everything is normal!
But the mission to map the Mediterranean -
"Weapon set 'default' not registered in air.BF_109E5_Trop"...
and E6...
sorry my english ..
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Strange!
When just a builder of missions - everything is normal!
But the mission to map the Mediterranean -
"Weapon set 'default' not registered in air.BF_109E5_Trop"...
and E6...
sorry my english ..
And what say your log.lst ? And what is your version ?
Et que dis ton log.lst ? Et quelle est ta version de jeu ?
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Works pefrect in 4.101 so far as I can see. The canopy l/r and upper glass on all 4 seems as there's no reflection in outside view (QMB & ingame). (https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
Hope you can fix that. The rest is just superb, formidable. Thank you and all involved, great work.
Problem solved ! Download this fixer and replace the existing files.
Problème résolu! Téléchargez ce fixer et remplacer les fichiers existants.
Fixer (http://www.sendspace.com/file/98pe1t)
Fixer (http://www.gamefront.com/files/20056852/Fixer_refexion_canopy.7z)
Yamato ;)
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And what say your log.lst ? And what is your version ?
Et que dis ton log.lst ? Et quelle est ta version de jeu ?
[/quote]
I have 4.09 and UP.
Let us know how to show log.
Excuse my English)
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How many class are you in your folder "Bf-109E5-6_reco" (in your MODS folder) ?
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I do not understand ...
Connected via jsgmemods
In the folder M?ds / Bf-109E5-6_re?o - 9 files of type 2A6812A43EE582 ...
I can send the log
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Ok, can you send me your log.lst please ?
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E-mail?
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E-mail or private message ;)
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posted in the private end of the log
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Ok, thanks ;)
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Monsieur, cette incroyable!!! Quelle jolie information. Merci beaucoup pour cette grande fixe.
Hope it was right, Thank you very much
Touts de vous Emils sont travaille fantastique, en QMB missions et darüber hinaus/everything else.
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Impec !
Beau travail ! Merci !
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It's weird, when i tried all of them in QMB it charges till 100% but seem to freeze there, and i need to shut down the il2 through the task admin.
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Nice work mate :)
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Same with me... Loads fine, then it freezes QMB and I have to resort to ctrl-alt-del
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Sort of Off topic but not completely,
Q: the 109 E above has extra fuel tank -why didn't the OK d LW use the extra fuel
tanks in BOB giving them more time over UK airspace?
seems logical
R : All I did was follow the information I found...
Shame with me... Loads fine, then it freezes QMB and I have to resort to ctrl-alt-del
It's weird, when i tried all of them in QMB it charges till 100% but seem to freeze there, and i need to shut down the il2 through the task admin.
Indeed it is strange ... Have you activated other mods? If yes, what is this mods ? I would be interested to know that, because there may be a problem of incompatibility ... and tell your log.lst?
Yamato
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I have installed the plane mod as instructed and it works fine.
Thanks for developing this E Recon mod.
Here it is in my UP201 4.09 QMB sporting a Priller paint job.
By the way - How do you use/activate the camera mod properties?
I do not know how.
Thanks
(http://i1100.photobucket.com/albums/g403/wateratty/1003201115-46-00.jpg)
(http://i1100.photobucket.com/albums/g403/wateratty/1003201115-47-09.jpg)
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I have installed the plane mod as instructed and it works fine.
Thanks for developing this E Recon mod.
Here it is in my UP201 4.09 QMB sporting a Priller paint job.
By the way - How do you use/activate the camera mod properties?
I do not know how.
Thanks
For the moment, there is no mods for it in IL-2 , but who knows, one day there could be one ;)
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Thank you for your response; I run a SAS mod-activated 411 game
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Ah ... it is possible that this does not work with it ... I do not have this version so I did not do the test ... But I put it was compatible with the 4.101 because someone has said :
Works pefrect in 4.101 so far as I can see.
So I apologize as I did not give this version, so I can not help you ... try to do with Knochenlutscher who said it worked with 4.101 ;)
Yamato.
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Yes, I meant to say 4011 ;)
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Yes, I meant to say 4011 ;)
4011 ??
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4.101
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Ok, anyway the problem remains the same ... I don't have this version;)
As I have said above, try to do with Knochenlutscher who said it worked with 4.101 ;)
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About Compatibillity and issues I have seen so far, with or without Reflexion Fix:
Around early March: IL-2 1946 4.101m/SASModact 2.72: working/no issues seen in stock Emils
While upgrading to HSFX I tinkered where this bug came from, as I had no other POV or Cockpits installed, Antos Bf109 where already in. It only happens to the Stock Emils, all modded Bf 109s are clean.
April: IL-2 1946 4.101m/SASModact 2.72 for HSFX 5.01: working/Stock Emils 4/4B/7/7B/7Z cockpit view Bug, Artefacts
Today: IL-2 1946 4.101m/SASModact 3.0+3.01: working/Stock Emils 4/4B/ cockpit view Bug, Artefacts/Emil 7s get me a Freeze on 100% mission loading--- in this install they are the lone 109 related Mods so far
Sorry to say but in HSFX 5s and Modact 3s it can be solved by removing the Mod, very sad, it's a pity.
I use Forgotten Countries in Modact 3.01,
Artefacts seems to be attached to view position, remains of the Canopy frame, it moves as you turn the mouse in Gunsight and Normal view
(https://www.sas1946.rocks/images/imageshit/img59/8246/04052011104639.jpg)
(https://www.sas1946.rocks/images/imageshit/img812/7938/04052011104815.jpg)
To sort out the Bug Phlegethon (uses UP201 4.09), TK_Yamato which one do you use? Are you experiencing this Bug in stock Emils 4 and 7?
Cgagan, now for you my friend. I used to have the 2.72 Modact for 4.101m running, I could activate them in MODS and/or via JSGME (folder structure, add correct .ini, but this is not recommended only hardcore), it worked both for me.
Maybe you have other Mods installed that make mess?
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To sort out the Bug Phlegethon (uses UP201 4.09), TK_Yamato which one do you use?
I used up2.01 to make these aircrafts ... but they use the cockpit of Bf-109E-4/7 ... i have don't create a new java class for cockpit ...
Are you experiencing this Bug in stock Emils 4 and 7?
Which which version ? up2.01 ? modact3 ? Hsfx5 ?
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I don't use UP 2.01. It appears to be when using with Modact 2.72/3.0/3.01/3.02 and
HSFX 5.01. Maybe it disappears under Ultrapack 3. Let's hope. So
I would wait until UP 3.0 and give you feedback about it. Would be easier for you too.
I don't think it's Java too, more a hier.him entry thing, I had such weird things in the past
with the Fw 190 Revis. It disappeared when I used a working one hier.him (Revi) entry for
all Moded/affected planes. I'm sure such things occur in 99,9999% of the time users installing
Mods. If we have UP 3 there will be a solution for it, I think.
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Yamato, au passage, est-ce que d'après toi, ce serait compliqué de mettre une touche (exemple les bombes, touche 4) et faire correspondre un clic = une photo, comme pour les screenshots.
Ça serait sympa de faire des vraies photos de reconnaissance pour accompagner les briefings lors de coops par exemple.
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Salut, désolé du retard de ma réponse, mais je suis pas sur que cela soit possible pour le moment.
Yamato.
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Yamato, I could run them in UP3 RC & RC2, DBW no prob. The Pit cluster I haven't seen since switching over to these new Packs.
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Cool ;)
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Worked after installation https://storebror.it.cx/sas/archive/sas2/Anto/Ultimate_Bf109s_v31.7z (https://storebror.it.cx/sas/archive/sas2/Anto/Ultimate_Bf109s_v31.7z) and https://storebror.it.cx/sas/archive/sasdl/cockpits/Combined_Bf109CockpitsPack_V4_CirXcustom_Lowrez_4.101.7z (https://storebror.it.cx/sas/archive/sasdl/cockpits/Combined_Bf109CockpitsPack_V4_CirXcustom_Lowrez_4.101.7z)
Version 4.101 DBW 1.3
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Without them, the Messerschmitt E5/6 don't work ?
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I can't get these planes to fly in DBW 1.6,or UP3.0 RC4,all I get is a load to 100%,and standby,and then just freezes. ???
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You really don't need them, in the E-4 and E-7 there are the same loadout as this mod.
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Recon...nice! These fit the job perfectly! ;)
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I try again in 4.101 this time and 100% mission loading crash. Any help?
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I have the same problem and I have no idea what is causing it.
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Log files please! ;)
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IL2 DirectX8 Wrapper LogFile.
Edit Gerax: next time when posting long lists use the editors code (#) option please.
1C:Multimedia.Dev/Maddox.
=============================
Choose Pixel
Set Pixel
CreateContext...
Driver: aticfx32.dll
Description: ATI Radeon HD 5670
Version: 656492
WHQL Level: certified, but no date information is available.
Modes:
640x480 16 bits
640x480 32 bits
720x480 16 bits
720x480 32 bits
720x576 16 bits
720x576 32 bits
800x600 16 bits
800x600 32 bits
1024x768 16 bits
1024x768 32 bits
1152x864 16 bits
1152x864 32 bits
1280x720 16 bits
1280x720 32 bits
1280x768 16 bits
1280x768 32 bits
1280x800 16 bits
1280x800 32 bits
1280x960 16 bits
1280x960 32 bits
1280x1024 16 bits
1280x1024 32 bits
1360x768 16 bits
1360x768 32 bits
1360x1024 16 bits
1360x1024 32 bits
1366x768 16 bits
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1400x1050 16 bits
1400x1050 32 bits
1440x900 16 bits
1440x900 32 bits
1600x900 16 bits
1600x900 32 bits
1680x1050 16 bits
1680x1050 32 bits
ColorBits: 32
Full screen.
EnableAutoDepthStencil = true.
DepthFormat: D3DFMT_D24S8
Hardware Vertex Processing.
Depth bits: 24
Stencil bits: 8
BackBufferWidth: 1024
BackBufferHeight: 768
Caps:
DeviceType = HAL
AdapterOrdinal = 0
DevCaps = CANBLTSYSTONONLOCAL | CANRENDERAFTERFLIP | DRAWPRIMTLVERTEX | EXECUTESYSTEMMEMORY | EXECUTEVIDEOMEMORY | HWRASTERIZATION | HWTRANSFORMANDLIGHT | PUREDEVICE | TEXTURENONLOCALVIDMEM | TEXTUREVIDEOMEMORY | TLVERTEXSYSTEMMEMORY | TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps = BLENDOP | COLORWRITEENABLE | CULLCCW | CULLCW | CULLNONE | MASKZ | TSSARGTEMP
RasterCaps = ANISOTROPY | COLORPERSPECTIVE | DITHER | FOGRANGE | FOGTABLE | FOGVERTEX | MIPMAPLODBIAS | WFOG | ZBIAS | ZFOG | ZTEST
ZCmpCaps = ALWAYS | EQUAL | GREATER | GREATEREQUAL | LESS | LESSEQUAL | NEVER | NOTEQUAL
SrcBlendCaps = BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
DestBlendCaps = BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
AlphaCmpCaps = ALWAYS | NEVER
ShadeCaps = ALPHAGOURAUDBLEND | COLORGOURAUDRGB | FOGGOURAUD | SPECULARGOURAUDRGB
TextureCaps = ALPHA | CUBEMAP | MIPCUBEMAP | MIPMAP | MIPVOLUMEMAP | PERSPECTIVE | PROJECTED | TEXREPEATNOTSCALEDBYSIZE | VOLUMEMAP
TextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
CubeTextureFilterCaps = MAGFLINEAR | MAGFPOINT | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
VolumeTextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
TextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
VolumeTextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
LineCaps = ALPHACMP | BLEND | FOG | TEXTURE | ZTEST
MaxTextureWidth = 16384
MaxTextureHeight = 16384
MaxVolumeExtent = 16384
MaxTextureRepeat = 8192
MaxTextureAspectRatio = 8192
MaxAnisotropy = 16
MaxVertexW = 10000000000.0000
ExtentsAdjust = 0.0000
StencilCaps = DECR | DECRSAT | INCR | INCRSAT | INVERT | KEEP | REPLACE | ZERO
FVFCaps = PSIZE
TextureOpCaps = ADD | ADDSIGNED | ADDSIGNED2X | ADDSMOOTH | BLENDCURRENTALPHA | BLENDDIFFUSEALPHA | BLENDFACTORALPHA | BLENDTEXTUREALPHA | BLENDTEXTUREALPHAPM | BUMPENVMAP | BUMPENVMAPLUMINANCE | DISABLE | DOTPRODUCT3 | LERP | MODULATE | MODULATE2X | MODULATE4X | MODULATEALPHA_ADDCOLOR | MODULATECOLOR_ADDALPHA | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | MULTIPLYADD | PREMODULATE | SELECTARG1 | SELECTARG2 | SUBTRACT
MaxTextureBlendStages = 8
MaxSimultaneousTextures = 8
VertexProcessingCaps = DIRECTIONALLIGHTS | LOCALVIEWER | MATERIALSOURCE7 | POSITIONALLIGHTS | TEXGEN | TWEENING
MaxActiveLights = 10
MaxUserClipPlanes = 6
MaxVertexBlendMatrices = 4
MaxVertexBlendMatrixIndex = 8
MaxPointSize = 256.0000
MaxPrimitiveCount = 5592405
MaxVertexIndex = 16777215
MaxStreams = 16
MaxStreamStride = 508
VertexShaderVersion = -130815
MaxVertexShaderConst = 96
PixelShaderVersion = -65276
MaxPixelShaderValue = 340282346638528860000000000000000000000.0000
Supported texture formats:
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_R5G6B5
D3DFMT_X1R5G5B5
D3DFMT_A1R5G5B5
D3DFMT_A4R4G4B4
D3DFMT_A8
D3DFMT_L8
D3DFMT_A8L8
D3DFMT_A4L4
D3DFMT_DXT1
D3DFMT_DXT2
D3DFMT_DXT3
D3DFMT_DXT4
D3DFMT_DXT5
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord3fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord4fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glClientActiveTextureARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: wglGetExtensionsStringARB
*Error in Wgl.cpp line:1160: The device is lost and cannot be restored at the current time, so rendering is not possible.
EndD3D
Choose Pixel
Set Pixel
CreateContext...
ColorBits: 32
Full screen.
EnableAutoDepthStencil = true.
DepthFormat: D3DFMT_D24S8
Hardware Vertex Processing.
Depth bits: 24
Stencil bits: 8
BackBufferWidth: 1024
BackBufferHeight: 768
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord3fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord4fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glClientActiveTextureARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: wglGetExtensionsStringARB
EndD3D
EndLog.
=============================
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These work in HSFX, But you must have a Combined Cockpit Mod. Thanks for your work Yamato! :)
(https://www.sas1946.rocks/images/imageshit/a/img163/4420/20130412at134100.jpg)
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This Pack works in 4.12 SAS ModAct 5.11 :)
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This Pack works in 4.12 SAS ModAct 5.11 :)
Not working for 4.12.1m SAS ModAct 5.22
[9:32:57 AM] Load static objects
[9:32:59 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[9:33:01 AM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[9:33:08 AM] ERROR file: File users/doe/Icons not found
[9:33:08 AM] Mission: Quick/Bessarabia/BessarabiaBlueNoneN00.mis is Playing
[9:33:08 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'mirror'
[9:33:08 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/BF_109E4_Trop
[9:33:08 AM] at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectPlaneMats(CockpitBF_109Ex.java:305)
[9:33:08 AM] at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectWorldToInstruments(CockpitBF_109Ex.java:170)
[9:33:08 AM] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
[9:33:08 AM] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
[9:33:08 AM] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:646)
[9:33:08 AM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[9:33:08 AM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[9:33:08 AM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[9:33:08 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[9:33:08 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:33:08 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:33:08 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:33:08 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:33:08 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:33:08 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:33:08 AM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[9:33:08 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[9:33:08 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:33:08 AM] at com.maddox.il2.game.Main.exec(Main.java:448)
[9:33:08 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
and freezing QMB
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[9:33:08 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/BF_109E4_Trop
Looks like some file is missing, the game is searching for a "BF_109E4_Trop" class which is neither part of the base game nor of this pack (the latter as much as I understand, I never used this mod).
Best regards - Mike
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gonna test these.. but fix link in first post not working :(
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All these do work perfectly in 4.12.1 Modact 5.22. However I have the109 pack with the E4 Trop class also, so I'll wager SAS~Storebror is onto the key. :)
Btw TK_Yamato, very cool planes with an important place, I'll definitely keep them in my install. ;D
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.... the game is searching for a "BF_109E4_Trop" class which is neither part of the base game nor of this pack (the latter as much as I understand, I never used this mod).
...
Is it possible to rework this great mod as "standalone" ?
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https://www.sas1946.com/main/index.php/topic,14700.0.html
Without it will not work. :)
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https://www.sas1946.com/main/index.php/topic,14700.0.html
Without it will not work. :)
but I did not ask for this mod 8)
Full pack is behind the corner....hold on!!!
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IT WORKS !!! SEE AT PAGE 4 on tafi66 post !!!
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:D
I see two pages at the most!
It is best to give the number of the post : #43 !
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i hadn't used these in a long time, and seem to have lost my original d/l.
as all links seem to be long dead, could someone who has these upload a fresh link, please?
thanks in advance :D
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Nice we never have annoff BF109 :P
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Download Links is dead :(
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yes, no need to repeat what is already asked, mate...
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By chance, the Bf-109E-5 is included as a loadout option for the Bf-109E-3 in the Messerschmitt Bf-109 Ultimate Pack v4 ;)
https://www.sas1946.com/main/index.php/topic,37634.0.html
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could someone who has these upload a fresh link, please?
see 1st post ... ;)
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danke, Gerhard :)
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is the new version working with DBW?
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dunno - why not try and let us know?
this is no new version, btw - it's just a new link for the same version....
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The question remains.
Does it take good photos of sexy girls in bikinis on the beach ?
Flying at 3000 feet ?! :-|
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loll For this we need a drone mod and a st tropez map lolll
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:))
Have this mod a while ago tested in my "4.10 & DBW" - had no success. ;)
Maybe too many mods in my DBW.
Best regards, Gerhard :)
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never too many, mate.
that's like saying there's too many songs in the world.. :D
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Hello Eugene,
you're right! :)
Here the logfile.log (4.10 & DBW):
HierMesh: Can't find chunk 'mirror'
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/BF_109E4_Trop
at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectPlaneMats(CockpitBF_109Ex.java:305)
at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectWorldToInstruments(CockpitBF_109Ex.java:170)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:844)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:566)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:392)
at com.maddox.il2.engine.Renders.paint(Renders.java:307)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Best regards, Gerhard :)
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Hi Bomberkiller,
I have this od working in DBW.
I deleted all Cockpit-Classfiles from the Mod.
You need only this Classfiles:
2B6A3A4E83B69F48
6BCD98CA869052A6
17C3EA96AF068644
58013698B11C8C7A
Try it out-
Cheers
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Thanks Dimax!
I tried to add this mod to my DBW several times without succes, but your solution helped me out! ;) :)
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Hello Dimax !
You are the best. I´ve finally installed these recon planes using your solution and they work just fine.(I had also the 100% freeze problem)
Thanks a lot. :D
By the way: I´m running IL2 1946 4.12.2m + IL2 4.12.2 Mega Patch + B.A.T + B.A.T. Expansion Packs 1-9B and i´m adding/testing
aircraft and skins with version 4.12.2m. So far it is a very solid/stable version of the simulator and i´ve added some aircraft
(mainly german ) that are not present in this huge expansion pack like the He-111 A-0/B-2/E-1 the He-111 H-20(Jato) H-21 H-22 and the
Ju-88 A-13. I will add/test every aircraft that is not in the list of B.A.T and let you know if you need the info.
(Tons of aircraft, skins, maps, effects, graphics overhaul---just beautiful)[My IL2 installation weights 114Gb ;D]
(https://s17.postimg.cc/3wip87knj/2017.04.02_00-37-44.jpg) (https://postimg.cc/image/f8vapztcb/)
(https://s17.postimg.cc/mq4i57ivj/2017.04.02_00-58-49.jpg) (https://postimg.cc/image/vxwqlwpxn/)
(https://s17.postimg.cc/qb0dofnf3/2017.04.02_01-03-53.jpg) (https://postimg.cc/image/d6utbqvd7/)
(https://s17.postimg.cc/iwb1w21jj/2017.04.02_01-04-24.jpg) (https://postimg.cc/image/bgbsa9du3/)
(https://s17.postimg.cc/umozdfubz/2017.04.02_01-06-28.jpg) (https://postimg.cc/image/6vplvbu4r/)
(https://s17.postimg.cc/atcvkqgy7/2017.04.02_01-09-10.jpg) (https://postimg.cc/image/wfrw1rfij/)
(https://s17.postimg.cc/gvkib85e7/2017.04.02_01-09-38.jpg) (https://postimg.cc/image/4gxqawdvv/)
(https://s17.postimg.cc/f51h9qnv3/2017.04.02_01-10-57.jpg) (https://postimg.cc/image/ml0qvjbkb/)
(https://s17.postimg.cc/833jnjk9b/2017.04.02_01-12-30.jpg) (https://postimg.cc/image/v4k4tajwr/)
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Hi Bomberkiller,
I have this od working in DBW.
I deleted all Cockpit-Classfiles from the Mod.
You need only this Classfiles:
2B6A3A4E83B69F48
6BCD98CA869052A6
17C3EA96AF068644
58013698B11C8C7A
Try it out-
Cheers
Hello dimax,
Your note works! 8)
Just tested, simply wonderful.
Thank you very much.
Best regards, Gerhard :)
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Dear friends,
Did anybody experience the problem with 'default' loadout? With droptank or none settings everything is OK. How to fix this for 4.13.4?
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Marat, what tells the Log?
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The log tells that weapon set 'default' is not registered in air.BF_109E5. The same problem is with Bf-109E-6
ERROR [com.maddox.sound.Sample@24e6f3] cannot load sample: null
[18:45:29] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E5
[18:45:29] java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E5
[18:45:29] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2865)
[18:45:29] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2506)
[18:45:29] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[18:45:29] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[18:45:29] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[18:45:29] at com.maddox.il2.game.Mission._load(Mission.java:487)
[18:45:29] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:45:29] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:45:29] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:45:29] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:45:29] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:45:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:45:31] null
[18:45:31] java.lang.NullPointerException
[18:45:31] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:639)
[18:45:31] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:579)
[18:45:31] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:543)
[18:45:31] at com.maddox.il2.game.Mission._load(Mission.java:625)
[18:45:31] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:45:31] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:45:31] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:45:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:45:31] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:45:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:45:35] Load bridges
[18:45:35] Load static objects
[08.05.2019 18:45:42] -------------- END log session -------------
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As for Bf-109E-6. It can be used with drop tank in FMB and any mission. But not with 'default'.
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E6
[18:55:08] java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E6
[18:55:08] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2865)
[18:55:08] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2506)
[18:55:08] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[18:55:08] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[18:55:08] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[18:55:08] at com.maddox.il2.game.Mission._load(Mission.java:487)
[18:55:08] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:55:08] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:55:08] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:55:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:55:08] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:55:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:55:08] null
[18:55:08] java.lang.NullPointerException
[18:55:08] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:639)
[18:55:08] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:579)
[18:55:08] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:543)
[18:55:08] at com.maddox.il2.game.Mission._load(Mission.java:625)
[18:55:08] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:55:08] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:55:08] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:55:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:55:08] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:55:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:55:11] Load bridges
[18:55:11] Load static objects
[08.05.2019 18:55:17] -------------- END log session -------------
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Dear friends,
Can anyone help me with this problem in 4.13.4:
[18:45:29] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E5
[18:45:29] java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E5
Or no chances to fix this in the specified version?
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Marat, forget about it. Sometimes you have to realize
that a Mod simply isn't compatible with 4.13..
The modder who did this mod was active here on SAS last time in February 2015.
So do not expect any help from him.
I fear no Java codder (there are not so many) will update this Mod ..
so maybe you start to learn Java? ;D
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Better to close the issue! :-) I will never learn java.
Many thanks for replies