Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => German_Singles => Topic started by: TK_Yamato on March 01, 2011, 02:17:58 AM

Title: 4 new Bf-109E for reconnaissance [4.09] [4.10]
Post by: TK_Yamato on March 01, 2011, 02:17:58 AM
(http://i68.servimg.com/u/f68/15/98/72/12/109rec10.jpg)

Hello,

Here I present you my first project: it's 4 versions of Messerschmitt Bf-109 for reconnaissance : the Bf-109E-5, E-5/Trop, E-6 and E-6/Trop.
They are equipped with an armament reduced only machine guns for versions E-5 and E-5/Trop and  machine guns and a droptank (optional) for versions E-6/Trop E-6 and, of course they are equipped with a beautiful camera witch create by C6_Claymore that I am very grateful for his work !


~~~ Installation ~~~

There is no need new Button,no need Diff_FM too.

They work on a version 4.09m.
I have not tested on version 4.10 or 4101, so you can test them and tell me if these work or no on these.

To install, open the folder MODS in .7z file and put the folder "Bf-109E5-6_reco" folder in your folder MODS.
And add the following line (also are in the readme in the. 7z file):

Air.ini :
Code: [Select]
Bf-109E-5         air.BF_109E5 2                                g01   SUMMER   
Bf-109E-5/Trop    air.BF_109E5_Trop 2                           g01   SUMMER
Bf-109E-6         air.BF_109E6 2                                g01   SUMMER   
Bf-109E-6/Trop    air.BF_109E6_Trop 2                           g01   SUMMER   

Plane_ru :
Code: [Select]
Bf-109E-5            Bf-109E-5, 1941
Bf-109E-5/Trop       Bf-109E-5 Trop, 1941
Bf-109E-6            Bf-109E-6, 1941
Bf-109E-6/Trop       Bf-109E-6 Trop, 1941

Weapons_ru
Code: [Select]
#####################################################################
# Bf-109E-5
#####################################################################
Bf-109E-5.default                       Default
Bf-109E-5.none                          Empty

#####################################################################
# Bf-109E-5_Trop
#####################################################################
Bf-109E-5_Trop.default                       Default
Bf-109E-5_Trop.none                          Empty

#####################################################################
# Bf-109E-6
#####################################################################
Bf-109E-6.default                       Default
Bf-109E-6.1xdt                          1xType D Droptank
Bf-109E-6.none                          Empty

#####################################################################
# Bf-109E-6/Trop
#####################################################################
Bf-109E-6/Trop.default                       Default
Bf-109E-6/Trop.1xdt                          1xType D Droptank
Bf-109E-6/Trop.none                          Empty


~~~ Download Link ~~~

4 new Messerschmitt (http://www.megaupload.com/?d=QFH91WED)
4 new Messerschmitt (http://www.gamefront.com/files/20053570/Bf-109E5-6_reco.7z)
4 new Messerschmitt (https://www.mediafire.com/?33o3wa3qa1auseb)
4 new Messerschmitt (http://www.sendspace.com/file/rwekt5)

Mediafire reupload 28-Jan-2016:   
https://www.mediafire.com/download/p3oa7vld1idu6re/Bf-109E5-6_reco.7z


Problem with refexion on canopy solved ! Download this fixer and replace the existing files.
Problème de réfection sur la verriere résolu! Téléchargez ce fixer et remplacer les fichiers existants.

Fixer (http://www.sendspace.com/file/98pe1t)

Fixer (http://www.gamefront.com/files/20056852/Fixer_refexion_canopy.7z)

Mediafire reupload 28-Jan-2016:
https://www.mediafire.com/download/ixftjas3rqm9m6j/Bf-109E5-6_reco_Fixer_refexion_canopy.7z

~~~ Credits ~~~

C6_Claymore (https://www.sas1946.com/main/index.php?action=profile;u=714) : for Pod Reco and his help
SAS~Anto (https://www.sas1946.com/main/index.php?action=profile;u=193) : for his help
Adlerhorst-Hangar (http://www.adlerhorst-hangar.com/) : for skin of Bf-109E-6/Trop
Emel (http://mission4today.com/index.php?name=Downloads2&file=search&sa=1804) : for skin of Bf-109E-5 & E-6
CanonUK (http://canons-skins.com/) : for skin of Bf-109E-5/Trop


Bon vol a tous !
Yamato

Ps : Sorry for my bad english  :-[
Title: Re: 4 new Bf-109E for reconnaissance
Post by: Whiskey_Sierra_972 on March 01, 2011, 02:25:02 AM
Thanks mate!

Really appreciated work!

Are you looking for other 109 recce?

All the best!

walter
Title: Re: 4 new Bf-109E for reconnaissance
Post by: TK_Yamato on March 01, 2011, 02:26:19 AM
Someone else do it already ;)
Title: Re: 4 new Bf-109E for reconnaissance
Post by: SAS~Malone on March 01, 2011, 02:43:26 AM
thanks yamato  ;D
Title: Re: 4 new Bf-109E for reconnaissance
Post by: Knochenlutscher on March 01, 2011, 08:29:59 AM
Works pefrect in 4.101 so far as I can see. The canopy l/r and upper glass on all 4 seems as there's no reflection in outside view (QMB & ingame).
Hope you can fix that. The rest is just superb, formidable. Thank you and all involved, great work.
Title: Re: 4 new Bf-109E for reconnaissance
Post by: TK_Yamato on March 01, 2011, 08:39:32 AM
OK, I'll see what I can I do ...
Title: Re: 4 new Bf-109E for reconnaissance
Post by: HARTMANN on March 01, 2011, 01:05:44 PM
Merci , Yamato pour cet exellent travail vraiement du bon c' est cool j ' attend la suite avec impatience . Encor un grand merci  ;)
Title: Re: 4 new Bf-109E for reconnaissance
Post by: TK_Yamato on March 01, 2011, 01:09:33 PM
De rien ;)
La suite est en préparation ;)

No problem ;)
The rest is under preparation ;)
Title: Re: 4 new Bf-109E for reconnaissance
Post by: gereloco_22 on March 01, 2011, 04:19:20 PM
beautiful!!!!! beatiful!!!!!   :D
Title: Re: 4 new Bf-109E for reconnaissance
Post by: WulfPack3 on March 02, 2011, 12:12:56 AM
Nice!
Title: Re: 4 new Bf-109E for reconnaissance
Post by: andrey65 on March 02, 2011, 12:31:36 AM
Strange!
When just a builder of missions - everything is normal!
But the mission to map the Mediterranean -
"Weapon set 'default' not registered in air.BF_109E5_Trop"...
and E6...
sorry my english ..
Title: Re: 4 new Bf-109E for reconnaissance
Post by: TK_Yamato on March 02, 2011, 07:37:55 AM
Strange!
When just a builder of missions - everything is normal!
But the mission to map the Mediterranean -
"Weapon set 'default' not registered in air.BF_109E5_Trop"...
and E6...
sorry my english ..

And what say your log.lst ? And what is your version ?
Et que dis ton log.lst ? Et quelle est ta version de jeu ?
Title: Re: 4 new Bf-109E for reconnaissance
Post by: TK_Yamato on March 02, 2011, 07:49:39 AM
Works pefrect in 4.101 so far as I can see. The canopy l/r and upper glass on all 4 seems as there's no reflection in outside view (QMB & ingame). (https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
Hope you can fix that. The rest is just superb, formidable. Thank you and all involved, great work.

Problem solved ! Download this fixer and replace the existing files.
Problème résolu! Téléchargez ce fixer et remplacer les fichiers existants.

Fixer (http://www.sendspace.com/file/98pe1t)

Fixer (http://www.gamefront.com/files/20056852/Fixer_refexion_canopy.7z)

Yamato ;)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: andrey65 on March 02, 2011, 09:33:32 AM
And what say your log.lst ? And what is your version ?
Et que dis ton log.lst ? Et quelle est ta version de jeu ?
[/quote]
I have 4.09 and UP.
Let us know how to show log.
Excuse my English)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on March 02, 2011, 09:38:35 AM
How many class are you in your folder "Bf-109E5-6_reco" (in your MODS folder) ?
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: andrey65 on March 02, 2011, 10:15:18 AM
I do not understand ...
Connected via jsgmemods
In the folder M?ds / Bf-109E5-6_re?o - 9 files of type 2A6812A43EE582 ...
I can send the log
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on March 02, 2011, 10:30:38 AM
Ok, can you send me your log.lst please ?
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: andrey65 on March 02, 2011, 10:35:59 AM
E-mail?
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on March 02, 2011, 10:37:05 AM
E-mail or private message ;)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: andrey65 on March 02, 2011, 10:49:44 AM
posted in the private end of the log
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on March 02, 2011, 11:04:27 AM
Ok, thanks ;)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: Knochenlutscher on March 02, 2011, 01:45:51 PM
Monsieur, cette incroyable!!! Quelle jolie information. Merci beaucoup pour cette grande fixe.
Hope it was right, Thank you very much
Touts de vous Emils sont travaille fantastique, en QMB missions et darüber hinaus/everything else.

Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: Epervier on March 05, 2011, 03:22:17 AM
Impec !
Beau travail ! Merci !
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: Jack_Aubrey on March 10, 2011, 06:54:35 AM
It's weird, when i tried all of them in QMB it charges till 100% but seem to freeze there, and i need to shut down the il2 through the task admin.
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: SAS~Anto on March 10, 2011, 08:32:53 AM
Nice work mate :)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: cgagan on March 10, 2011, 08:34:14 AM
Same with me... Loads fine, then it freezes QMB and I have to resort to ctrl-alt-del
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on March 10, 2011, 08:39:12 AM
Sort of Off topic but not completely,
Q: the 109 E above has extra fuel tank -why didn't the OK d LW use the extra fuel
      tanks in BOB giving them more time over UK airspace?
       seems logical

R : All I did was follow the information I found...

Quote
Shame with me... Loads fine, then it freezes QMB and I have to resort to ctrl-alt-del

Quote
It's weird, when i tried all of them in QMB it charges till 100% but seem to freeze there, and i need to shut down the il2 through the task admin.

Indeed it is strange ... Have you activated other mods? If yes, what is this mods ? I would be interested to know that, because there may be a problem of incompatibility ... and tell your log.lst?

Yamato
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: w on March 10, 2011, 08:52:57 AM
I have installed the plane mod as instructed and it works fine.
Thanks for developing this E Recon mod.
Here it is in my UP201 4.09 QMB sporting a Priller paint job.

By the way - How do you use/activate the camera mod properties?
I do not know how.
Thanks


 
(http://i1100.photobucket.com/albums/g403/wateratty/1003201115-46-00.jpg)

(http://i1100.photobucket.com/albums/g403/wateratty/1003201115-47-09.jpg)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on March 10, 2011, 10:01:17 AM
I have installed the plane mod as instructed and it works fine.
Thanks for developing this E Recon mod.
Here it is in my UP201 4.09 QMB sporting a Priller paint job.

By the way - How do you use/activate the camera mod properties?
I do not know how.
Thanks


For the moment, there is no mods for it in IL-2 , but who knows, one day there could be one ;)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: cgagan on March 10, 2011, 04:23:21 PM
Thank you for your response; I run a SAS mod-activated 411 game
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on March 11, 2011, 11:29:08 AM
Ah ... it is possible that this does not work with it ... I do not have this version so I did not do the test ... But I put it was compatible with the 4.101 because someone has said :

Works pefrect in 4.101 so far as I can see.

So I apologize as I did not give this version, so I can not help you ... try to do with Knochenlutscher who said it worked with 4.101 ;)

Yamato.
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: cgagan on March 11, 2011, 11:32:45 AM
Yes, I meant to say 4011 ;)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on March 11, 2011, 11:39:46 AM
Yes, I meant to say 4011 ;)

4011 ??
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: cgagan on March 11, 2011, 11:41:49 AM
4.101
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on March 11, 2011, 11:44:33 AM
Ok, anyway the problem remains the same ... I don't have this version;)
As I have said above, try to do with Knochenlutscher who said it worked with 4.101 ;)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: Knochenlutscher on May 04, 2011, 06:23:20 AM
About Compatibillity and issues I have seen so far, with or without Reflexion Fix:

Around early March: IL-2 1946 4.101m/SASModact 2.72: working/no issues seen in stock Emils

While upgrading to HSFX I tinkered where this bug came from, as I had no other POV or Cockpits installed, Antos Bf109 where already in. It only happens to the Stock Emils, all modded Bf 109s are clean.

April: IL-2 1946 4.101m/SASModact 2.72 for HSFX 5.01: working/Stock Emils 4/4B/7/7B/7Z cockpit view Bug, Artefacts

Today: IL-2 1946 4.101m/SASModact 3.0+3.01: working/Stock Emils 4/4B/ cockpit view Bug, Artefacts/Emil 7s get me a Freeze on 100% mission loading--- in this install they are the lone 109 related Mods so far

Sorry to say but in HSFX 5s and Modact 3s it can be solved by removing the Mod, very sad, it's a pity.
I use Forgotten Countries in Modact 3.01,

 Artefacts seems to be attached to view position, remains of the Canopy frame, it moves as you turn the mouse in Gunsight and Normal view
(https://www.sas1946.rocks/images/imageshit/img59/8246/04052011104639.jpg)
(https://www.sas1946.rocks/images/imageshit/img812/7938/04052011104815.jpg)


To sort out the Bug Phlegethon (uses UP201 4.09), TK_Yamato which one do you use? Are you experiencing this Bug in stock Emils 4 and 7?

Cgagan, now for you my friend. I used to have the 2.72 Modact for 4.101m running, I could activate them in MODS and/or via JSGME (folder structure, add correct .ini, but this is not recommended only hardcore), it worked both for me.
Maybe you have other Mods installed that make mess?
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on May 04, 2011, 11:09:05 AM
Quote
To sort out the Bug Phlegethon (uses UP201 4.09), TK_Yamato which one do you use?

I used up2.01 to make these aircrafts ... but they use the cockpit of Bf-109E-4/7 ... i have don't create a new java class for cockpit ...

Quote
Are you experiencing this Bug in stock Emils 4 and 7?

Which which version ? up2.01 ? modact3 ? Hsfx5 ?
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: Knochenlutscher on May 06, 2011, 06:13:50 PM
I don't use UP 2.01. It appears to be when using with Modact 2.72/3.0/3.01/3.02 and
HSFX 5.01. Maybe it disappears under Ultrapack 3. Let's hope. So
I would wait until UP 3.0 and give you feedback about it. Would be easier for you too.
I don't think it's Java too, more a hier.him entry thing, I had such weird things in the past
with the Fw 190 Revis. It disappeared when I used a working one hier.him (Revi) entry for
all Moded/affected planes. I'm sure such things occur in 99,9999% of the time users installing
Mods. If we have UP 3 there will be a solution for it, I think.



Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: Godzyla on May 23, 2011, 12:38:43 PM
Yamato, au passage, est-ce que d'après toi, ce serait compliqué de mettre une touche (exemple les bombes, touche 4) et faire correspondre un clic = une photo, comme pour les screenshots.

Ça serait sympa de faire des vraies photos de reconnaissance pour accompagner les briefings lors de coops par exemple.
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on June 23, 2011, 02:13:57 AM
Salut, désolé du retard de ma réponse, mais je suis pas sur que cela soit possible pour le moment.

Yamato.
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: Knochenlutscher on June 23, 2011, 09:29:06 AM
Yamato, I could run them in UP3 RC & RC2, DBW no prob. The Pit cluster I haven't seen since switching over to these new Packs.
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on June 24, 2011, 12:15:27 AM
Cool  ;)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: tafi66 on October 08, 2011, 08:34:20 AM
Worked after installation https://storebror.it.cx/sas/archive/sas2/Anto/Ultimate_Bf109s_v31.7z (https://storebror.it.cx/sas/archive/sas2/Anto/Ultimate_Bf109s_v31.7z) and https://storebror.it.cx/sas/archive/sasdl/cockpits/Combined_Bf109CockpitsPack_V4_CirXcustom_Lowrez_4.101.7z (https://storebror.it.cx/sas/archive/sasdl/cockpits/Combined_Bf109CockpitsPack_V4_CirXcustom_Lowrez_4.101.7z)

Version 4.101 DBW 1.3
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: TK_Yamato on October 09, 2011, 01:54:11 AM
Without them, the Messerschmitt E5/6 don't work ?
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: rickster on November 27, 2011, 01:27:19 PM
I can't get these planes to fly in DBW 1.6,or UP3.0 RC4,all I get is a load to 100%,and standby,and then just freezes. ???
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: OberstDanjeje on November 27, 2011, 11:45:37 PM
You really don't need them, in the E-4 and E-7 there are the same loadout as this mod.
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: DimAurora on January 27, 2012, 02:05:08 PM
Recon...nice! These fit the job perfectly!  ;)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: DimAurora on June 11, 2012, 02:27:34 PM
I try again in 4.101 this time and 100% mission loading crash. Any help?
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: FANATIC MODDER on June 27, 2012, 01:55:11 AM
I have the same problem and I have no idea what is causing it.
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: Verhängnis on June 27, 2012, 02:02:00 AM
Log files please!  ;)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: FANATIC MODDER on April 09, 2013, 12:58:21 PM
IL2 DirectX8 Wrapper LogFile.

Edit Gerax: next time when posting long lists use the editors code (#) option please.

Code: [Select]
1C:Multimedia.Dev/Maddox.
=============================

Choose Pixel
Set Pixel
CreateContext...
Driver:      aticfx32.dll
Description: ATI Radeon HD 5670
Version:     656492
WHQL Level:  certified, but no date information is available.
Modes:
  640x480 16 bits
  640x480 32 bits
  720x480 16 bits
  720x480 32 bits
  720x576 16 bits
  720x576 32 bits
  800x600 16 bits
  800x600 32 bits
  1024x768 16 bits
  1024x768 32 bits
  1152x864 16 bits
  1152x864 32 bits
  1280x720 16 bits
  1280x720 32 bits
  1280x768 16 bits
  1280x768 32 bits
  1280x800 16 bits
  1280x800 32 bits
  1280x960 16 bits
  1280x960 32 bits
  1280x1024 16 bits
  1280x1024 32 bits
  1360x768 16 bits
  1360x768 32 bits
  1360x1024 16 bits
  1360x1024 32 bits
  1366x768 16 bits
  1366x768 32 bits
  1400x1050 16 bits
  1400x1050 32 bits
  1440x900 16 bits
  1440x900 32 bits
  1600x900 16 bits
  1600x900 32 bits
  1680x1050 16 bits
  1680x1050 32 bits
ColorBits: 32
Full screen.
EnableAutoDepthStencil = true.
DepthFormat: D3DFMT_D24S8
Hardware Vertex Processing.
Depth bits: 24
Stencil bits: 8
BackBufferWidth: 1024
BackBufferHeight: 768
Caps:
  DeviceType = HAL
  AdapterOrdinal = 0
  DevCaps =  CANBLTSYSTONONLOCAL | CANRENDERAFTERFLIP | DRAWPRIMTLVERTEX | EXECUTESYSTEMMEMORY | EXECUTEVIDEOMEMORY | HWRASTERIZATION | HWTRANSFORMANDLIGHT | PUREDEVICE | TEXTURENONLOCALVIDMEM | TEXTUREVIDEOMEMORY | TLVERTEXSYSTEMMEMORY | TLVERTEXVIDEOMEMORY
  PrimitiveMiscCaps =  BLENDOP | COLORWRITEENABLE | CULLCCW | CULLCW | CULLNONE | MASKZ | TSSARGTEMP
  RasterCaps =  ANISOTROPY | COLORPERSPECTIVE | DITHER | FOGRANGE | FOGTABLE | FOGVERTEX | MIPMAPLODBIAS | WFOG | ZBIAS | ZFOG | ZTEST
  ZCmpCaps =  ALWAYS | EQUAL | GREATER | GREATEREQUAL | LESS | LESSEQUAL | NEVER | NOTEQUAL
  SrcBlendCaps =  BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
  DestBlendCaps =  BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
  AlphaCmpCaps =  ALWAYS | NEVER
  ShadeCaps =  ALPHAGOURAUDBLEND | COLORGOURAUDRGB | FOGGOURAUD | SPECULARGOURAUDRGB
  TextureCaps =  ALPHA | CUBEMAP | MIPCUBEMAP | MIPMAP | MIPVOLUMEMAP | PERSPECTIVE | PROJECTED | TEXREPEATNOTSCALEDBYSIZE | VOLUMEMAP
  TextureFilterCaps =  MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
  CubeTextureFilterCaps =  MAGFLINEAR | MAGFPOINT | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
  VolumeTextureFilterCaps =  MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
  TextureAddressCaps =  BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
  VolumeTextureAddressCaps =  BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
  LineCaps =  ALPHACMP | BLEND | FOG | TEXTURE | ZTEST
  MaxTextureWidth = 16384
  MaxTextureHeight = 16384
  MaxVolumeExtent = 16384
  MaxTextureRepeat = 8192
  MaxTextureAspectRatio = 8192
  MaxAnisotropy = 16
  MaxVertexW = 10000000000.0000
  ExtentsAdjust = 0.0000
  StencilCaps =  DECR | DECRSAT | INCR | INCRSAT | INVERT | KEEP | REPLACE | ZERO
  FVFCaps =  PSIZE
  TextureOpCaps =  ADD | ADDSIGNED | ADDSIGNED2X | ADDSMOOTH | BLENDCURRENTALPHA | BLENDDIFFUSEALPHA | BLENDFACTORALPHA | BLENDTEXTUREALPHA | BLENDTEXTUREALPHAPM | BUMPENVMAP | BUMPENVMAPLUMINANCE | DISABLE | DOTPRODUCT3 | LERP | MODULATE | MODULATE2X | MODULATE4X | MODULATEALPHA_ADDCOLOR | MODULATECOLOR_ADDALPHA | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | MULTIPLYADD | PREMODULATE | SELECTARG1 | SELECTARG2 | SUBTRACT
  MaxTextureBlendStages = 8
  MaxSimultaneousTextures = 8
  VertexProcessingCaps =  DIRECTIONALLIGHTS | LOCALVIEWER | MATERIALSOURCE7 | POSITIONALLIGHTS | TEXGEN | TWEENING
  MaxActiveLights = 10
  MaxUserClipPlanes = 6
  MaxVertexBlendMatrices = 4
  MaxVertexBlendMatrixIndex = 8
  MaxPointSize = 256.0000
  MaxPrimitiveCount = 5592405
  MaxVertexIndex = 16777215
  MaxStreams = 16
  MaxStreamStride = 508
  VertexShaderVersion = -130815
  MaxVertexShaderConst = 96
  PixelShaderVersion = -65276
  MaxPixelShaderValue = 340282346638528860000000000000000000000.0000
Supported texture formats:
  D3DFMT_A8R8G8B8
  D3DFMT_X8R8G8B8
  D3DFMT_R5G6B5
  D3DFMT_X1R5G5B5
  D3DFMT_A1R5G5B5
  D3DFMT_A4R4G4B4
  D3DFMT_A8
  D3DFMT_L8
  D3DFMT_A8L8
  D3DFMT_A4L4
  D3DFMT_DXT1
  D3DFMT_DXT2
  D3DFMT_DXT3
  D3DFMT_DXT4
  D3DFMT_DXT5
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord3fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord4fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glClientActiveTextureARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: wglGetExtensionsStringARB
*Error in Wgl.cpp line:1160: The device is lost and cannot be restored at the current time, so rendering is not possible.
EndD3D

Choose Pixel
Set Pixel
CreateContext...
ColorBits: 32
Full screen.
EnableAutoDepthStencil = true.
DepthFormat: D3DFMT_D24S8
Hardware Vertex Processing.
Depth bits: 24
Stencil bits: 8
BackBufferWidth: 1024
BackBufferHeight: 768
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord3fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord4fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glClientActiveTextureARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: wglGetExtensionsStringARB
EndD3D


EndLog.
=============================
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: BravoFxTrt on April 12, 2013, 05:52:27 AM
These work in HSFX, But you must have a Combined Cockpit Mod. Thanks for your work Yamato! :)

(https://www.sas1946.rocks/images/imageshit/a/img163/4420/20130412at134100.jpg)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: GUZKNIFE on July 16, 2013, 11:23:51 AM
This Pack works in 4.12 SAS ModAct 5.11  :)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: leszek957 on October 17, 2013, 03:54:50 AM
This Pack works in 4.12 SAS ModAct 5.11  :)

Not working for 4.12.1m SAS ModAct 5.22

Code: [Select]
[9:32:57 AM] Load static objects
[9:32:59 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[9:33:01 AM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[9:33:08 AM] ERROR file: File users/doe/Icons not found
[9:33:08 AM] Mission: Quick/Bessarabia/BessarabiaBlueNoneN00.mis is Playing
[9:33:08 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'mirror'
[9:33:08 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/BF_109E4_Trop
[9:33:08 AM] at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectPlaneMats(CockpitBF_109Ex.java:305)
[9:33:08 AM] at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectWorldToInstruments(CockpitBF_109Ex.java:170)
[9:33:08 AM] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
[9:33:08 AM] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
[9:33:08 AM] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:646)
[9:33:08 AM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[9:33:08 AM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[9:33:08 AM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[9:33:08 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[9:33:08 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:33:08 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:33:08 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:33:08 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:33:08 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:33:08 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:33:08 AM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[9:33:08 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[9:33:08 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:33:08 AM] at com.maddox.il2.game.Main.exec(Main.java:448)
[9:33:08 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
and freezing QMB
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: SAS~Storebror on October 17, 2013, 12:25:59 PM
Code: [Select]
[9:33:08 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/BF_109E4_Trop
Looks like some file is missing, the game is searching for a "BF_109E4_Trop" class which is neither part of the base game nor of this pack (the latter as much as I understand, I never used this mod).

Best regards - Mike
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: Fresco23 on October 17, 2013, 12:35:45 PM
gonna test these.. but fix link in first post not working  :(
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: Fresco23 on October 17, 2013, 05:29:07 PM
All these do work perfectly in 4.12.1 Modact 5.22. However I have the109 pack with the E4 Trop class also, so I'll wager SAS~Storebror is onto the key.  :)

Btw TK_Yamato, very cool planes with an important place, I'll definitely keep them in my install.  ;D
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: leszek957 on October 18, 2013, 02:18:02 AM
.... the game is searching for a "BF_109E4_Trop" class which is neither part of the base game nor of this pack (the latter as much as I understand, I never used this mod).
...

Is it possible to rework this great mod as "standalone" ?
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: GUZKNIFE on October 18, 2013, 02:32:14 AM
https://www.sas1946.com/main/index.php/topic,14700.0.html
Without it will not work.  :)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March]
Post by: leszek957 on October 18, 2013, 09:43:57 AM
https://www.sas1946.com/main/index.php/topic,14700.0.html
Without it will not work.  :)

but I did not ask for this mod  8)
Full pack is behind the corner....hold on!!!

Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: crs101 on July 01, 2015, 05:28:50 AM
IT WORKS !!! SEE AT PAGE 4 on tafi66 post !!!
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: Epervier on July 01, 2015, 05:49:59 AM
 :D
I see two pages at the most!
It is best to give the number of the post : #43 !
Title: Re: 4 new Bf-109E for reconnaissance
Post by: SAS~Malone on January 27, 2016, 09:18:05 PM
i hadn't used these in a long time, and seem to have lost my original d/l.
as all links seem to be long dead, could someone who has these upload a fresh link, please?
thanks in advance :D
Title: Re: 4 new Bf-109E for reconnaissance
Post by: VonWaffen on January 27, 2016, 09:23:19 PM
Nice we never have annoff BF109 :P
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: tarakanz on January 29, 2016, 09:16:40 AM
Download Links is dead  :(
Title: Re: 4 new Bf-109E for reconnaissance
Post by: SAS~Malone on January 29, 2016, 09:29:26 AM
yes, no need to repeat what is already asked, mate...
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: Gatrasz on January 29, 2016, 09:34:32 AM
By chance, the Bf-109E-5 is included as a loadout option for the Bf-109E-3 in the Messerschmitt Bf-109 Ultimate Pack v4  ;)

https://www.sas1946.com/main/index.php/topic,37634.0.html
Title: Re: 4 new Bf-109E for reconnaissance
Post by: SAS~Gerax on January 29, 2016, 11:10:33 AM
could someone who has these upload a fresh link, please?

see 1st post ...  ;)
Title: Re: 4 new Bf-109E for reconnaissance
Post by: SAS~Malone on January 29, 2016, 09:31:02 PM
danke, Gerhard  :)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: Mad026 on January 29, 2016, 11:20:57 PM
is the new version working with DBW?
Title: Re: 4 new Bf-109E for reconnaissance
Post by: SAS~Malone on January 29, 2016, 11:21:53 PM
dunno - why not try and let us know?
this is no new version, btw - it's just a new link for the same version....
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: max_thehitman on January 29, 2016, 11:55:09 PM

The question remains.

Does it take good photos of sexy girls in bikinis on the beach ?
Flying at 3000 feet ?!  :-|

Title: Re: 4 new Bf-109E for reconnaissance
Post by: VonWaffen on January 30, 2016, 05:03:54 AM
loll For this we need a drone mod and a st tropez map lolll
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: bomberkiller on January 30, 2016, 10:49:36 AM
:))

Have this mod a while ago tested in my "4.10 & DBW" - had no success.  ;)

Maybe too many mods in my DBW.

Best regards, Gerhard  :)
Title: Re: 4 new Bf-109E for reconnaissance
Post by: SAS~Malone on January 30, 2016, 11:06:04 AM
never too many, mate.
that's like saying there's too many songs in the world.. :D
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: bomberkiller on January 30, 2016, 11:09:54 AM
Hello Eugene,

you're right!  :)


Here the logfile.log (4.10 & DBW):

Code: [Select]
HierMesh: Can't find chunk 'mirror'
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/BF_109E4_Trop
at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectPlaneMats(CockpitBF_109Ex.java:305)
at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectWorldToInstruments(CockpitBF_109Ex.java:170)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:844)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:566)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:392)
at com.maddox.il2.engine.Renders.paint(Renders.java:307)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Best regards, Gerhard  :)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: dimax on February 14, 2017, 11:05:18 AM
Hi Bomberkiller,
I have this od working in DBW.
I deleted all Cockpit-Classfiles from the Mod.
You need only this Classfiles:
2B6A3A4E83B69F48
6BCD98CA869052A6
17C3EA96AF068644
58013698B11C8C7A

Try it out-
Cheers
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: Mad026 on February 14, 2017, 02:19:31 PM
Thanks Dimax!

I tried to add this mod to my DBW several times without succes, but your solution helped me out!  ;) :)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: crs101 on April 01, 2017, 07:21:19 PM
Hello Dimax !

You are the best. I´ve finally installed these recon planes using your solution and they work just fine.(I had also the 100% freeze problem)

Thanks a lot. :D
 
By the way: I´m running IL2 1946 4.12.2m + IL2 4.12.2 Mega Patch + B.A.T + B.A.T. Expansion Packs 1-9B and i´m adding/testing

aircraft and skins with version 4.12.2m. So far it is a very solid/stable version of the simulator and i´ve added some aircraft

(mainly german ) that are not present in this huge expansion pack like the He-111 A-0/B-2/E-1 the He-111 H-20(Jato) H-21 H-22 and the

Ju-88 A-13. I will add/test every aircraft that is not in the list of B.A.T and let you know if you need the info.

(Tons of aircraft, skins, maps, effects, graphics overhaul---just beautiful)[My IL2 installation weights 114Gb ;D]
(https://s17.postimg.cc/3wip87knj/2017.04.02_00-37-44.jpg) (https://postimg.cc/image/f8vapztcb/)

(https://s17.postimg.cc/mq4i57ivj/2017.04.02_00-58-49.jpg) (https://postimg.cc/image/vxwqlwpxn/)

(https://s17.postimg.cc/qb0dofnf3/2017.04.02_01-03-53.jpg) (https://postimg.cc/image/d6utbqvd7/)

(https://s17.postimg.cc/iwb1w21jj/2017.04.02_01-04-24.jpg) (https://postimg.cc/image/bgbsa9du3/)

(https://s17.postimg.cc/umozdfubz/2017.04.02_01-06-28.jpg) (https://postimg.cc/image/6vplvbu4r/)

(https://s17.postimg.cc/atcvkqgy7/2017.04.02_01-09-10.jpg) (https://postimg.cc/image/wfrw1rfij/)

(https://s17.postimg.cc/gvkib85e7/2017.04.02_01-09-38.jpg) (https://postimg.cc/image/4gxqawdvv/)

(https://s17.postimg.cc/f51h9qnv3/2017.04.02_01-10-57.jpg) (https://postimg.cc/image/ml0qvjbkb/)

(https://s17.postimg.cc/833jnjk9b/2017.04.02_01-12-30.jpg) (https://postimg.cc/image/v4k4tajwr/)
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: bomberkiller on May 19, 2017, 03:08:16 AM
Quote
Hi Bomberkiller,
I have this od working in DBW.
I deleted all Cockpit-Classfiles from the Mod.
You need only this Classfiles:
2B6A3A4E83B69F48
6BCD98CA869052A6
17C3EA96AF068644
58013698B11C8C7A

Try it out-
Cheers

Hello dimax,

Your note works!  8)

Just tested, simply wonderful.

Thank you very much.

Best regards, Gerhard  :)

Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: Marat on May 02, 2019, 03:39:02 PM
Dear friends,

Did anybody experience the problem with 'default' loadout? With droptank or none settings everything is OK. How to fix this for 4.13.4?

Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: SAS~Gerax on May 02, 2019, 03:54:05 PM
Marat, what tells the Log?
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: Marat on May 08, 2019, 12:52:36 PM
The log tells that weapon set 'default' is not registered in  air.BF_109E5. The same problem is with Bf-109E-6
Code: [Select]
ERROR [com.maddox.sound.Sample@24e6f3] cannot load sample: null
[18:45:29] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E5
[18:45:29] java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E5
[18:45:29] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2865)
[18:45:29] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2506)
[18:45:29] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[18:45:29] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[18:45:29] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[18:45:29] at com.maddox.il2.game.Mission._load(Mission.java:487)
[18:45:29] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:45:29] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:45:29] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:45:29] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:45:29] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:45:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:45:31] null
[18:45:31] java.lang.NullPointerException
[18:45:31] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:639)
[18:45:31] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:579)
[18:45:31] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:543)
[18:45:31] at com.maddox.il2.game.Mission._load(Mission.java:625)
[18:45:31] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:45:31] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:45:31] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:45:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:45:31] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:45:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:45:35] Load bridges
[18:45:35] Load static objects
[08.05.2019 18:45:42] -------------- END log session -------------
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: Marat on May 08, 2019, 12:57:01 PM
As for Bf-109E-6. It can be used with drop tank in FMB and any mission. But not with 'default'.
Code: [Select]
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E6
[18:55:08] java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E6
[18:55:08] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2865)
[18:55:08] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2506)
[18:55:08] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[18:55:08] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[18:55:08] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[18:55:08] at com.maddox.il2.game.Mission._load(Mission.java:487)
[18:55:08] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:55:08] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:55:08] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:55:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:55:08] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:55:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:55:08] null
[18:55:08] java.lang.NullPointerException
[18:55:08] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:639)
[18:55:08] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:579)
[18:55:08] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:543)
[18:55:08] at com.maddox.il2.game.Mission._load(Mission.java:625)
[18:55:08] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:55:08] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:55:08] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:55:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:55:08] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:55:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:55:11] Load bridges
[18:55:11] Load static objects
[08.05.2019 18:55:17] -------------- END log session -------------
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: Marat on May 10, 2019, 12:17:15 PM
Dear friends,

Can anyone help me with this problem in 4.13.4:
[18:45:29]   Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E5
[18:45:29]   java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E5

Or no chances to fix this in the specified version?
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: SAS~Gerax on May 10, 2019, 04:06:07 PM
Marat, forget about it. Sometimes you have to realize
that a Mod simply isn't compatible with 4.13..

The modder who did this mod was active here on SAS last time in February 2015.
So do not expect any help from him.

I fear no Java codder (there are not so many) will update this Mod ..
so maybe you start to learn Java?  ;D
Title: Re: 4 new Bf-109E for reconnaissance [update the 2nd March] [4.09] [4.10]
Post by: Marat on May 11, 2019, 05:53:08 AM
Better to close the issue! :-) I will never learn java.

Many thanks for replies