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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => Skinshop => Topic started by: melissa on March 14, 2011, 10:05:12 PM
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I am sorry for machine translation, I hope it it will be corrected.*
"This utility can help to draw skin.
In it it is possible at once on 3D for model to see the necessary pixels and to change them.
Requirements:
It is necessary initial skin in format BMP
Grids of "processed" model type files him and msh are necessary. It is possible to take them from the friend or to extract most, having found the information on a phrase "sfs-extractor"
Further all is simple, and as it seems to me, intuitively clearly.
1. We open necessary him command File - OpenHim
2. We open initial skin command File - OpenImage
3. We are played with model. We turn its necessary side by means of the average button of the mouse. We move the image having clamped average and right buttons. We scale having clamped average and left, or twisting a wheel.
4. "We photograph a kind". In a clipboard or in a file, commands Skin - Move*
5. We correct "Photo" in the external editor, and it is kept/is copied.
6. We return that that has turned out commands Skin - Get*
7. We repeat operations to full satisfaction.
8. We keep received skin command Skin - Save skin.
Remarks:
1. The program can badly operate, write to me, abuse me.
2. Duplicated pixels. Correcting one places it is possible to break others. If to "photograph" some duplicated pixels, and then to correct only some of them as a result all of them will be painted in sredne-arithmetic color, from those that were in a photo! So to draw something on a propeller, it is necessary that in "photo" one blade was visible only. As a result all blades begin to correspond to your corrections.
3. Vanishing pixels. If to take too large photo (to try to draw the whole plane the top view for example) many pixels simply won't get on a target picture so won't be corrected. As a result all will be in unpleasant grids.
4. Not all grids can open. At me they from version 4.08. And I opened only nearby 10. On all worked, but the guarantee on the others isn't present.
5. Don't use the button "to keep skin in a format of 256 colors" it very badly works.
Codified colors are casual.
6. Can it is a little wrong be interpreted net model. The big square wheels, there are for example drawn where in game by the alpha channel round wheels are drawn. Or the structure on lantern cover as it too is made with the alpha channel isn't visible. Here it is necessary manually, sticking into a model tree, to find an incorrect element and to put it the necessary attributes.
7. It is impossible to clean allocation? Choose a root element in a tree - "root".
Advantage:
1. Free of charge.
2. There is a chance that at me it will turn out to realize any your ideas on program modernization."
Sknil.exe (v.0.3) Download Link:http://forum.aviaskins.com/attachment.php?attachmentid=16103&d=1300030291 (http://forum.aviaskins.com/attachment.php?attachmentid=16103&d=1300030291)
Discussion and offers:http://forum.aviaskins.com/showthread.php?t=2072 (http://forum.aviaskins.com/showthread.php?t=2072)
Author ZinoDavr
Beta testers and idea men:
Mangoost
SAS~Skipper(aka Lacota)
melissa(aka jabo)
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Thanks melissa,interesting little program.Keep up the work on this program I can envision actually being able to paint a skin right on the plane.At least that's where I hope it leads.
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Always wanted something like this, didn't request it tho as I thought it would be impossible to take the 3d model of an IL-2 Aircraft and paint directly onto it.
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ZinoDavr continues to improve the utility, offer ideas and variants for improvement.
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When I open a hier.him with it, the program freezes... >_>
Edit: Okay, it's good now. I just had to wait :'D
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Ok this program is hopelessly full of bugs and problems, all the text is question marks with english in Brackets next to it.
Everything I try to save I either get an error telling me I am in an access viloation of the program and on certain things like save image and copy to clipboard all it gives me is a blank, black or white image! >:(
Is it working for anyone else and if so a short guide on how to get the thing to work would be appreciated. ;)
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I can open the planes modell and a skin for it, but I can't do anything else :'D
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I am sorry, but I have forgotten to specify that it still beta version which continues to be improved.
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Machine translation, too.
Hello!
Read your comments, and upset. :o
I want my utility also works on non-Russified systems.
I will try to improve it in this direction. Wait for version 0.4
But I still do not understand, why can not to save the skin. I will look, taste, pick and so on ... ::)
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This is a very interesting utility.
Thanks for your work.
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Sknil.exe (v.0.4) Download Link:http://forum.aviaskins.com/attachment.php?attachmentid=16145&d=1300470797 (http://forum.aviaskins.com/attachment.php?attachmentid=16145&d=1300470797)
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That's very promising I've always wanted something like this.
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Like everyone else, Always wanted something like this.. Now no more having to open il2 to check skin
thanks
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Sknil 0.4 (18.03.2011) size exe 254,464 bytes CRC32 = 847852C5
Size en 55808 bytes CRC32 = 624C785D
Added English localization module.
Increased the number of download options, TGA + TGB.
Refined work mouse roller: In a tree - a scroll of wood, on a 3D field - scale.
Removed case sensitivity in names MATERIALS.
Detailed information on error loading HIM.
Optimized Mesh-loading text and.
Added commands close the grid and the image.
The coordinate system is drawn vividly.
Color in the absence of texture - gray instead of bright white.
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Disappeared from the the menu titles the questions?
It turns out to save the skin?
Open all files HIM?
Open all images TGA, TGB, BMP?
If not, then give a link to download.
Any other suggestions?
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And thanks for a good evaluation of my idea. :)
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Sknil 0.5 (30.03.2011) size exe 261,632 bytes CRC32 = 7E85C897
Size en 56,832 bytes CRC32 = 658C9511
Turn on the light texture from the menu and the hot button Ctrl + Q
Optimized loading of conventional TGA
Download textures with alpha channel of the files TGA.
Enabling work with alpha channel from the menu and the hot button Ctrl + A
Saving textures with alpha channel from a file TGA
Added option to size "photo texture"
Removed the black ghosts no-texture objects to the "photo"
Fixed minor bugs.
http://forum.aviaskins.com/attachment.php?attachmentid=16280&d=1301506057 (http://forum.aviaskins.com/attachment.php?attachmentid=16280&d=1301506057)
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Many thanks for such a useful and practical tool! :) very apprecciatted, ZinoDavr! ;)
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Sknil 0.6 (20.04.2011) size exe = 270,336 bytes CRC32 = ADE86EA6
Size en = 53,248 bytes CRC32 = 7D7E7B69
Added "View" -> "reset rotation"
The logic of working with the skin files expanded. Now Sknil remembers the address of an open file, and writes it in the window title. In the options can be set to, whether to display the full address of the file. If the skin is changed, then we write three stars "***". Teams work with the skin files expanded accordingly.
The program opens a file given as an argument on the command line. It also opens the files thrown at her window.
Added "Undo" the last change in the skin.
Left-click on the model you can put a marker. Hold down the "TAB" you can switch to a flat view of the texture, and to see a marker there. Dimensions of the marker set in the options.
Improved capture the cursor. For example, the rotation of the form will continue, despite the fact that the cursor left the window Sknil. The cursor is released only when all the mouse buttons is released.
Added a mode of transport photos of species in an external editor using drag-drop. Settings, as always, in the options. Repeated "drag-drop" on the key F4. The "photo" is stored in a temporary file, the file is opened in that window, the external editor and can be transmitted mouse click, such as the middle button to give focus to the window of the external editor. When you press F4 Sknil also clicks into place "drop", but only if at this point remains the same window. After editing in external editor "photo" can be returned as usual, using the clipboard, or save the file. I recommend closing it with saving, and in Sknil press "F3".
Completely rewritten the function to create "photo". Previously, she was drawn by means of OpenGL, but found that in each picture all of the components of color have decrement one. Now this "feature" is excluded.
http://forum.aviaskins.com/attachment.php?attachmentid=16672&d=1303750437 (http://forum.aviaskins.com/attachment.php?attachmentid=16672&d=1303750437)
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If your language is not English, but you prefer English to Russian, then rename the file extension English localization, the localization of your system.
For example, for my system I need to rename "Sknil_0.6.EN" in "Sknil_0.6.RU".
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When I use this, it shows up as something like ?? ?? ?? ?? File or C?? ?? ?? ?? at the top and in the menus. This is a great program, by the way.
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What is your localization OS? English?
"?" appear in the window title, too?
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What is your localization OS? English? Yes
"?" appear in the window title, too? No
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You extract all the archive files in the one directory. Do not rename them. Launched Sknil, and he draws a questions for you?
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@ton414
That's exactly what it looks like.
@ZinoDavr
Yes, all in the same spot.
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I just want to thank you again for this application, find it very useful. :)
It loads the files very fast. You don't have to wait for Il2 to boot anymore. You can work on the fly while you are importing, to see the last changes as before, but this tool also gives you more functionality, that you can't have while you are in IL2 viewer. It lets you hide or unhide different parts and even more, letting you control wich LOD is seen or not, (very useful to work on damage or LODs) and the options for drag images and use the editor while you have this open, or show in the texture the same spot that you mark on the 3d window really helps a lot while working with skins. higly recomendable tool.
As a minor sugestion, I wonder if would be possible to include an option (a shortcut or mouse menu) to unselect the current part without needing to click on "root" to unselect something.
Also I wonder too if this app could support .dds image format as it seems that it has no problem to load CloD files without any apparent effort.
Anyway, congratulations ZinoDavr, for this little wonder application, a real must for modding! ;)
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Thank you! :)
Other graphic formats - do not promise.
Localization is a major problem for now. :-[
Try changing the file extension "*. en" in (enu ena eng enw eni enc enb enz ent enp ens) according to Table http://www.microsoft.com/typography/OTSPEC/lcid-cp.txt (http://www.microsoft.com/typography/OTSPEC/lcid-cp.txt)
I do the same in the next version, make the possibility to manually register the file of localization and remove the need to select "root".
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Hi, ZinoDavr,
don't let you bother for my sugestions, for me it's just fine as it is, but if you still plan to make a new update, what about considering this?:
- a "hide everything" option,
this is to make easier to see and work with some parts only and not the whole aircraft. So would be faster to hide everything, and then, to unhide only the parts that you are interested in, instead of going part by part hidding all the parts you don't want to be seen.
- maybe a menu with some kind of filter like "Show Only..." with differents choices like:
show only... CAP meshes
D0 "
D1 "
D2 "
D3 "
I think this could be very handy when working in damage models, or cheking textures, as a direct way to access very quickly and easily to the parts you want to test or view.
-other thing that could be interesting is having an option for material textures to be able to load a different one for that part, from another texture file.
this would be handy in the case of some planes that use some other textures (usually smaller) apart of the skin, (ex, gears) for some of their parts. so you could point to a different file for this parts to make it show the right texture for them.
As a minor and unimportant thing, I also wonder if it would be possible to have perspective correction applied in the 3d window, but don't see it as something relevant, is fine as it works now.
I don't know if something of all of this is really doable, worths the effort to make it, or not, just are some things that I though about, while using your excellent tool. don't complicate yourself if you see it doesn't pay the effort for you.
About bug reporting, I 've only have encountered some memory error warnings issues from time to time but the application doesn't hangs up nor crash, and in the next try it works as usual, so maybe the issue is on my system having too much apps running on background, (XP SP3, intel core2 duo E8400 3GHz 3,50 GB RAM) so I don't considere a bug really, so far it works just fine.
Also I found your application great as learning tool, as it let you examine visually everything inside the hier.him even the parts you can't see in the sim (useful for stock planes and specially for frankenplanes with "borrowed" hidden parts) and learn from how it is done.
And, at last, but not least, is a great time-saving and very useful as a bug reporting tool, as you can check visually if something is wrong with your parts, materials or meshes, as a whole or individually, something that you can't do in the viewer without editing the hier.him a lot and spending some more time on it.
Put in short, again: higly recomendable! :P
keep the good work! :)
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Hello, All!
Made a new localization.
Choose the language in the main menu and restart the program.
http://forum.aviaskins.com/attachment.php?attachmentid=17845&d=1313000766 (http://forum.aviaskins.com/attachment.php?attachmentid=17845&d=1313000766)
Waiting for test results!
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I have been trying out v0.6 on the HMSWarspite model.
It seems with large models, when you rotate, parts of the model become cropped from the view window.
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Thank you! It looks like I need to work with z-buffer.
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http://forum.aviaskins.com/attachment.php?attachmentid=18307&d=1318959360
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Hi !
Thanks .
I would like to use this app.
But I cannot find the path to .him and .mesh files of the planes .
Can you help me , please ?
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you need to have the whole of il2 extracted ;)
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I just discovered this gem
thank you very much
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Thank you very much Zino and Melissa!!
This is of great utility and is encouraging me to skin some very complex patterns.
I can asure I already made a skin that without it would have been very troublesome!
Many thanks and congratulations for your initiative and hard work!!
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I'd like to have this great little program adapted to handle 2048x2048 skins,at this point it doesn't seem to recognizance the higher resolution.
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Gumpy, it seems you have got this program to work properly. You seem satisfied with it.
Would you care to write a simple tutorial as to how it functions for us?
At the moment I am not finding this program useful. I see ALOT of question marks on it and I am
just going about guessing as to what it actually does.
I have tested it with a simple triangle model. The Krefen pyramid from the Mideast static-objects.
The 3d model does not actually have a configuration of a triangle object. The top and sides do not connect
properly so a simple skin fits into it. It is by all means another "Franken-pyramid" model and a guy has to use a
personalized grid layer to figure out a way to paint a proper skin for this thing.
I thought this program would be a breakthrough in trying to figure out a simple way to notice where
the parts on a skin connect to each other on the model, but I am not seeing anything useful here.
If anyone sees a way to work with this program, by all means , please explain in a simple tutorial as to how
it all works, or at least where to begin using it and seeing something happen by using it.
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Thank you for this very useful app.
I think I did not understand the totality.
I can zoom,set a curser, with tab see position on skin,
But I can not rotate the plane :-[
What key is assigned to this function, or how to assign it.
Greetings
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Solved
I understood the meaning ( in french) of :average button of the mouse :push button on the wheel of the mouse :-[
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i'm with max on this one.
tried this out eagerly when it was first made available, but have been unable to figure out how to use it(properly).
considering the total lack of any useful 'how-to' info, i decided to return to the old, tried 'n tested method of skinning.
was hoping this would be a good 'short-cut' tool to seeing more decent skins released, but it seems not to be, at least, to me. :(
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This is a must have tool for checking cockpit mesh edits. Never used it for skinning.
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well, i must say i am hugely disappointed to see that when such a great contributor as max, to this site and the sim as a whole, asks for some advice on how to properly use a little app, which at the end of the day, SHOULD BENEFIT ALL OF US, gets nothing but silence in return.
to those members, i'm sure there are several, who know how to use it, and choose not to share any of this info, well, i find it deeply disappointing.
shame on you all.
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:D, Relax guys,
The thing with this tool is that it can never be totally exploit for skinning. As the skin shown on the aircraft 3d is totally blur (?) and the color is wrong. You'll see that the actually looks of the skin in game and in this application is totally different.
The good point is, it can be use to quickly align camo or panel line or rivet, which is important at the initial states of skinning. Other than that I don't think that it would be good in fully skin an aircraft.
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The good point is, it can be use to quickly align camo or panel line or rivet, which is important at the initial states of skinning.
for this point alone, is enough reason, i think. ;)
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Here's the steps to load an aircraft 3d and then load the skin
(https://www.sas1946.rocks/images/imageshit/a/img90/7885/d452.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img407/7843/7eoj.jpg)
Skin can be .tga or bmp.
I'd like to have this great little program adapted to handle 2048x2048 skins,at this point it doesn't seem to recognizance the higher resolution.
Sknil 0.7 support 2048 texture.
(https://www.sas1946.rocks/images/imageshit/a/img706/7232/fs2v.jpg)
For people that want English interface, please download the link below (full credit to the original author, I did not make or alter any of this, the download link below are for ease of access only. Users please read "about" in this program to know the original author). This pack have English Language incorporated.
https://www.mediafire.com/download/92kqo1c4dlufuaf/Sknil_0.7.rar
(https://www.sas1946.rocks/images/imageshit/a/img823/3865/pjma.jpg)
Hope this help,
S3
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One of the biggest disadvantages of this tool is you need complete 3d model extracted from the game wich may be a bit difficult for some users not familiar with use of SFS extractor, especially if you just want to see your new skin made for stock game airplane.
Its more usefull for new 3d models made from scratch to see if its all parts fit together without need to run game everytime you make adjustments on hier file and as it was said on prevoius post to see if basic skin fits to the model.
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that's great, Eric, thanks - i think that should be more than enough to help explain the basic workings - i might also try my hand at this at some point. ;)
sorry that it was you that decided to help out, though - i know how busy you are with many great new contributions to the game, and my comment was aimed more at the regular members who possibly might not have such a huge workload, to assist here, but nevertheless, much appreciated. thanks!
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Yes I can open 2048x2 skins with it S3 but,am unable to save the skin for editing either with move skin to file 0 or move skin to clipboard.they both show up blank. (http://i44.tinypic.com/m8h98w.jpg) 1024X2 skins load and when moving view to file or clipboard work fine.Is there some setting in the program that needs to be modified?
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Is there any way to stop the prop from turning? When viewing a heli the whole blade assembly revolves around the object and looks like a light show from the 70's.
One thing I noticed that is interesting, when viewing a plane the 3d prop revolves, why then cannot they be made to revolve in game like the newer sims do?
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This Mod is awesome, it is a helpfull Tool for both msh visuals and Skin related
work. Once you understand the nature, it serves perfect help at finding tricky
solutions easier than before. I can't think my nowadays skinning without this cool
Tool, we Skinners have sometimes very tricky neat parts split across Templates to
face, well this gives aid perfectly, without wasting precious time.
If possible Admins could sticky this, please? :-|
Anyway, try it, enjoy it...
Mates, awesome work and share, Thank you
Kind Regards
Tobias
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SkniL :
If it does not take into account some .him he opened well .mesh; here can help. ;)
I noticed that it does not accept //, overly large spaces between paragraphs (1 line is enough) or TGA formats not recognized this app.
It would be nice if the author of this app could tell what tga formats accepted.
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A bit late to the party i know ;)
following all the steps on the first page no problem
Further all is simple, and as it seems to me, intuitively clearly.
1. We open necessary him command File - OpenHim
2. We open initial skin command File - OpenImage
3. We are played with model. We turn its necessary side by means of the average button of the mouse. We move the image having clamped average and right buttons. We scale having clamped average and left, or twisting a wheel.
4. "We photograph a kind". In a clipboard or in a file, commands Skin - Move*
5. We correct "Photo" in the external editor, and it is kept/is copied.
6. We return that that has turned out commands Skin - Get*
7. We repeat operations to full satisfaction.
8. We keep received skin command Skin - Save skin.
However when i get to stage 8 and save the skin it is saving as the screenshot from Sknil not as a useable skin, any ideas where i am going wrong please?