Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Other Mods => Visual Mods => Topic started by: SAS~Skipper on March 26, 2011, 12:32:50 AM
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Light in the IL2 by carsmaster
edit Gerax 10-March-13: I reworked this first post to have the latest versions downloads available here in the first post:
Copy of Post Nr.322 23.Dec. 2012 by carsmaster:
Hello.
As I'm already wrote that project of the new Light for IL2 (beta) is CLOSED.
Merry Christmas and Happy New Year for all of You!!!
That is my gift to all for New Year.
I'm against use of my work in new Dt patches,
new UP packages, new HSFX packages without cooperation with me.
Any individuals can independently use in any personal packages.
EXCEPT COMMERCIAL USE! ! !
That is unification of Light in the IL2 (beta) and libraries DLL for Hi Res texture mod 2048 pixels.
Works in versions 4 09M and 4 10 1
Please, don't ask me: "Why doesn't work in version 4 11 1"
I don't support version 4 11 1 at all.
I have no time to make up to the end here this standard(default) Net1summer map
Any wishing can complete it.
On this card I removed ALL roads! !
Airfields I DIDN'T DELETE! !
Objects I DIDN'T DELETE! !
Objects need to be removed and put again! !
Trees grow in water them it is necessary to delete! !
I used only 3 textures.
I tested the map at 16-00 o'clock in the afternoon.
It is possible to download archive at the link and to receive additional textures.
I prepared them for this map.
To download:
Carsmaster Light in the IL2 (beta)+2048 pix RC version
https://www.mediafire.com/?yky0kyaacc51xba
MY WIP MAP CMR-TEST Net1summer 2048 pix
https://www.mediafire.com/?j973bzauaoa40it
Additional textures in 2048 pixels
https://www.mediafire.com/?u8uqdsm1bcbxz8b
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Light in the IL2 by carsmaster - "Easy" Version
Copy of post #338 4.Feb. 2013 by carsmaster
It ONLY!! for those for whom doesn't work.
It is the "EASY" version of DLL.
You can try with the TexMipFilter=3 parameter
Carsmaster Light in the IL2 (beta)+2048 pix RC version Light versionDLLs
https://www.mediafire.com/?3a1lu9838vzltu3 (https://www.mediafire.com/?3a1lu9838vzltu3)
(https://www.sas1946.rocks/images/imageshit/img22/3001/net1summer20481.jpg) (https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
(https://www.sas1946.rocks/images/imageshit/img9/4541/net1summer20482.jpg) (https://www.sas1946.rocks/images/imageshit/download/9/net1summer20482.jpg)
(https://www.sas1946.rocks/images/imageshit/img703/5146/net1summer20483.jpg) (https://www.sas1946.rocks/images/imageshit/download/703/net1summer20483.jpg)
(https://www.sas1946.rocks/images/imageshit/img812/2857/net1summer20484.jpg) (https://www.sas1946.rocks/images/imageshit/download/812/net1summer20484.jpg)
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outdated
ex first post by Skipper March 2011
This work CARSMASTER aims to improve the dynamic light in the game.
The mod also reduces the inhibition in the game when using for elements of the cockpit texture size 1024x1024
Before installing the mod, save -
il2_core.dll, il2_coreP4.dll, msvcp71.dll, msvcr71.dll
GRAPHICS SSE2+SSE3+SSE4+LIGTH 4 09(v.1 beta).7z (http://narod.ru/disk/9806142001/GRAPHICS%20SSE2%2BSSE3%2BSSE4%2BLIGTH%204%2009(v.1%20beta).7z.html)
GRAPHICS SSE2+SSE3+SSE4+LIGTH 4 10 1(v.1 beta).7z (http://narod.ru/disk/9806425001/GRAPHICS%20SSE2%2BSSE3%2BSSE4%2BLIGTH%204%2010%201(v.1%20beta).7z.html)
GRAPHICS SSE2+SSE3+SSE4+LIGTH 4 10 1(v.1 beta).7z (https://www.mediafire.com/?2wmxu1b838fa0bo) - mediafire
Light_for_HSFX_5_jsgmemods.7z (http://narod.ru/disk/9806574001/Light_for_HSFX_5_jsgmemods.7z.html)
I'm sorry but the changes can be assessed only subjectively.
Any help in the qualitative assessment would be greatly appreciated.
I beg to take the risk - try it.
I deliberately did not call the changes in the image that may appear.
Just look outside the aircraft and cockpit at various angles to the sun.
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And I want to say here is such entries in log file
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.85 (delta = -0.15) to Range 0..0.85
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 3072 -> 512 (delta = -2560) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
when using the package effects associated with incorrect use of parameters.
This makes the IL2 spend additional resources to correct errors and greatly reduces performance without adding beauty.
Careful ought to follow up on this matter.
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Please, cant download... can you upload to Media fire? thanks.
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I have tested it and, sorry but I can't see any difference with/without mod enabled.
Thank you.
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I have tested it and, sorry but I can't see any difference with/without mod enabled.
Thank you.
Okay, this is only the beginning of work.
Now we create and use textures 1024x1024 for cockpit, forest and so on, we use "to include an alpha channel. " Work in progress.
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Please, cant download... can you upload to Media fire? thanks.
+1
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Light v1b (https://www.mediafire.com/?joixndondz6h4yi) Again with Skippers permission.Thanks Skipper!
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Skipper, might be my imagination (because if the mod makes a difference, it's very slight or subtle) but images seem just a tad sharper. More distinct? :-\
Will be interesting to see what comes of this. :)
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Bloody good Dll's there. Fixed the distant river banks on winter maps, and gave me a boost in FPS too!
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Something is fucked with mediafire right now, I get a lot of "can´t find url such and such" Was obviusly a temporary glich there, it works now.
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any chance to have it for 4.09???
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Look forward to the further update on it!
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We are working to teach Il use textures 2048x2048 for aircraft and 1024 for objects.
We are a great shortage of such textures for appliances, cockpits, tanks ....
(http://img-fotki.yandex.ru/get/4702/sas-skipper.2/0_52a7c_641db616_L)
(http://img-fotki.yandex.ru/get/5503/sas-skipper.2/0_52a7b_dabf8f4d_L)
(http://img-fotki.yandex.ru/get/5108/sas-skipper.2/0_529bf_e7910a3_L)
(http://img-fotki.yandex.ru/get/4607/sas-skipper.1/0_524ce_ca7f371b_L)
(http://img-fotki.yandex.ru/get/4702/sas-skipper.1/0_524ef_f07c2866_L)
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We are working to teach Il use textures 2048x2048 for aircraft and 1024 for objects.
We are a great shortage of such textures for appliances, cockpits, tanks ....
Sounds brilliant!
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Hear hear! Those screen shots look amazing- keep up the good work!
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Skipper it works and I can confirm that everyting seems to look more defined, planes, cockpits and landscape!!
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Thank you Gumpy for upload!
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Any chance of an alternative dowload link for the 4.101 version? The site's apparently a bit naughty according to Norton community reviews.
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https://www.mediafire.com/?joixndondz6h4yi Again with Skippers permission.Thanks Skipper!
This is 4.101.
For the 4.09 install 4.101 and replace the class files from the enclosure
https://www.sas1946.com/main/index.php/topic,14789.msg158466.html#msg158466 (https://www.sas1946.com/main/index.php/topic,14789.msg158466.html#msg158466)
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Thanks for the 4.09 d/l version. Gonna try that out tomorrow to see the differences.
About the light in IL2 I've been trying to achieve something else which doesn't seem to work (yet).
As you know by adding bump maps the groundtextures gets more vivid and gets more depth because of the light/shadow effect. And more interesting in this case, the shadows follow the direction of the sunlight.
The cockpit textures are also .tga's and it would be nice to have bump maps added to them. Then the light/shadow effect would be way more visible as you move your plane in all kind of directions in relation to the position of the sun. I know the bump maps are only useful on cockpit parts which have a structure themselves like the seat with cushion or a control panel with chipped off paint for instance.
But for whatever reason the bump maps don't seem to work. I think it would make the cockpit view more vivid if it works.
Have you ever tried that out or is there an obvious reason why it doesn't work?
Interesting topic by the way. Especially the 2048x2048 textures. But I think I will have a CTD when I have ten tanks in game. ;)
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Ten tanks ....
I am sure that ten bullets for that file badly configured effects do more harm than one large structure which is used by 20 tanks.
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Tried it. I must say that I cant see the difference on the planes, or in the cockpit. That could be because I already use "Planeshine" which already alters the "light" in-game.
But, I think that I see difference in overall quality of picture, it looks sharper and more vivid. Also I think that I have more FPS now. I know that this could be placebo, but it seems like that.
I have a few questions:
What exactly we should look for, and is it only light, or in this way some other effects can be achieved?
And, what "scratches.tga" do? I know for "glares", but cant figure out for "scratches"? I even made my little testings :)
I'm sure that engine itself is capable of bump mapping in cockpits, but that must be coded in engine somehow. I think that it is not now. And if you see one tank with big texture, you saw all of them :) It takes only one place in memory.
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It takes only one place in memory.
Of course! Files .eff that have incorrect rates are calculated every time a texture is one at all. Yes.
In any case we must carefully prepare files .mat and .eff.
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Tried it. I must say that I cant see the difference on the planes, or in the cockpit. That could be because I already use "Planeshine" which already alters the "light" in-game.
I have a few questions:
And, what "scratches.tga" do? I know for "glares", but cant figure out for "scratches"? I even made my little testings :)
Maybe you confuse brilliance and light?
This is roughly similar to the physical concept of luminosity (radiation from the object) and object illumination from another source.
hard to say in a foreign language. ((
Scratches appear only on those saves, where they already exist in the texture of glass.
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A 2048x option for textures would be amazing. Good luck!
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Downloaded the 4.09 version, made a backup of the dll's and put the mod in MODS folder.
Game did'nt even start with the mod in place.
4.09m+UP2.0 user..
Am I doing it wrong? :)
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Downloaded the 4.09 version, made a backup of the dll's and put the mod in MODS folder.
Game did'nt even start with the mod in place.
4.09m+UP2.0 user..
Am I doing it wrong? :)
need to set archive for 4.101 and replace the class.
Version 4.09 does not contain the dll.
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Nevermind then, i was doing it wrong. :)
No 4.10 for me yet.
Thanks in any case ;)
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In archive for 4101 are required DLL.
Simply install it on 4.09 and replace the classes.
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Oh stupid me..
I indeed did it wrong, so please ignore my above post here.
I got it working now! :)
And I indeed notice a little FPS boost on my old computer, but also a very little increase in stuttering..
So, more hiccups in my FPS, but generally a bit more FPS...
Will test it more thoroughly later, thanks Skipper ;)
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We push it hard ...)))
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Gave that mod a little testing with my Jet Era install.
It's a bit hard to tell how landscape light and cockpits changed since I already use Avala's land
light mod, but FPS seem indeed a tad better. I don't have a 64 Bit system, but now with the 512 MB exe and this mod I saw less FPS decrease over a very populated area. Pretty fluid flying over a hazy Palau (redko) and WhiteCat's Hawaiian Islands repaint over Pearl Harbour..
Keep it up! :)
Cheers
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Tried it. I must say that I cant see the difference on the planes, or in the cockpit. That could be because I already use "Planeshine" which already alters the "light" in-game.
I have a few questions:
And, what "scratches.tga" do? I know for "glares", but cant figure out for "scratches"? I even made my little testings :)
Maybe you confuse brilliance and light?
This is roughly similar to the physical concept of luminosity (radiation from the object) and object illumination from another source.
hard to say in a foreign language. ((
Scratches appear only on those saves, where they already exist in the texture of glass.
I understand, thank you.
I must report that I have noticed something. But seems to be related with Planeshine mod, I cant see it without it (really it is not self promoting by me).
Reflections on the planes are looking more rounder, more natural. The way how light travels across the plane is more smooth, no more ugly bulky effects because of the low level of polygons on planes. And I saw it on "the stock" Hurricane, which is very poor in polygons.
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Tried it. I must say that I cant see the difference on the planes, or in the cockpit. That could be because I already use "Planeshine" which already alters the "light" in-game.
I have a few questions:
And, what "scratches.tga" do? I know for "glares", but cant figure out for "scratches"? I even made my little testings :)
Maybe you confuse brilliance and light?
This is roughly similar to the physical concept of luminosity (radiation from the object) and object illumination from another source.
hard to say in a foreign language. ((
Scratches appear only on those saves, where they already exist in the texture of glass.
I understand, thank you.
I must report that I have noticed something. But seems to be related with Planeshine mod, I cant see it without it (really it is not self promoting by me).
Reflections on the planes are looking more rounder, more natural. The way how light travels across the plane is more smooth, no more ugly bulky effects because of the low level of polygons on planes. And I saw it on "the stock" Hurricane, which is very poor in polygons.
Agree on it. Planeshine mod enhanced high light and contrast on plane and glass, this mod make light more rich, smoother across the plane surface. Suggest to use it with Planeshine together.
A must have mod now in my list!
Looking the light on the wing, more details than before
(http://i540.photobucket.com/albums/gg345/McWolf73/grab0004.jpg)
(http://i540.photobucket.com/albums/gg345/McWolf73/grab0002.jpg)
(http://i540.photobucket.com/albums/gg345/McWolf73/grab0006.jpg)
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I think we should explore options Gloss files for sharing
effective use. Need to harmonize efforts.
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I think we should explore options Gloss files for sharing
effective use. Need to harmonize efforts.
Yea please explore guys...VERY interresting thread. Mod is still alive here thanks :)
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Does this mean we expect a mod that will INCREASE another time the loading time of the game? Hope no..but my previous experience remember me that this kinda of mod require to edit EVERY SKIN of planes and every skin will have to load at starting game :P
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Looking the light on the wing, more details than before
@mcwolf
oooh a FW. I'm gripped. hooked. did you just install this mod and have a go?
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Looking the light on the wing, more details than before
@mcwolf
oooh a FW. I'm gripped. hooked. did you just install this mod and have a go?
1. Planeshine give more high light effect on plane and glass
2. this mod this will make light smoother cross the plane body, make the transition more naturally and richer with more details, which will be noticeable to make plane surface look like with more softer curve, even the polycon is not high. Strange! the lighting is always to cheat our eyes. LOL
3. my Decals Shine mod :D
4. samson's FW190 skins in M4T: http://mission4today.com/index.php?name=Downloads2&file=search&sa=2602
you will get same result as mine!
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Updated on April 5.
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Sounds good Skipper, but may I ask what's changed in the latest version compared to the first? :)
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Sounds good Skipper, but may I ask what's changed in the latest version compared to the first? :)
Heh-heh! It's a mystery.
Classes became more
*** Looking for Advanced CPU Instructions ...
- PentiumPro
- Multimedia (MMX)
- 3D (SSE3)
- 3D (SSE3)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
Gradually, plug in a new set of commands ...
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need another link...... possibly not in russian hehe....
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need another link...... possibly not in russian hehe....
+1
Sorry mate but this time I can't manage to download the file from there....
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I sent a letter to the archive for Gumpy that he relayed, but there is not ((.
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Walter, I sent you a letter in the mail.
please do distribute
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Walter, I sent you a letter in the mail.
please do distribute
Thanks mate!
Don't worry I don't!!!
All the best!
walter
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I upload it to hotfile, please try it. :( not work for unregistered one
Try new one on Mediafire, wish it work for you
https://www.mediafire.com/?a6gb8r3op78p4x8
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C'mon walter we are waiting............ :-)
:)
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C'mon walter we are waiting............ :-)
:)
LOL
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I upload it to hotfile, please try it
http://hotfile.com/dl/113438544/d5d5767/LightCarsmaster_v2(beta)_(4.09_and_4.101).7z.html (http://hotfile.com/dl/113438544/d5d5767/LightCarsmaster_v2(beta)_(4.09_and_4.101).7z.html)
link doesn't work for me.... some error stuff...
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I upload it to hotfile, please try it
http://hotfile.com/dl/113438544/d5d5767/LightCarsmaster_v2(beta)_(4.09_and_4.101).7z.html (http://hotfile.com/dl/113438544/d5d5767/LightCarsmaster_v2(beta)_(4.09_and_4.101).7z.html)
link doesn't work for me.... some error stuff...
Try another link on Mediafire
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need another link...... possibly not in russian hehe....
+1
Sorry mate but this time I can't manage to download the file from there....
+3! Please conrades, can upload in mediafire? Thanks again.
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Big difference in how light reflects from plane surfaces.
Awsome! :D :D :D
(http://i1193.photobucket.com/albums/aa359/fritzofpeace/0504201122-42-11.jpg)
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Absolutely incredible new look!
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All of these shots are in HSFX. I prefer the Skipper mod for my taste. Thanks for this excellent enhancement to light!
(http://i33.photobucket.com/albums/d63/baronWastelan/010lightHSFX.jpg)
(http://i33.photobucket.com/albums/d63/baronWastelan/010lightplaneshine.jpg)
(http://i33.photobucket.com/albums/d63/baronWastelan/010lightskipper.jpg)
(http://i33.photobucket.com/albums/d63/baronWastelan/010lightHSFX-pit.jpg)
(http://i33.photobucket.com/albums/d63/baronWastelan/010lightskipper-pit.jpg)
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Nice comparison! If Carmaster light mod with Avala_Planeshine Mod together, it will improve the dark area detail too. I wish Skipper could give us further update on Carmaster's light mod, if it can change all Glass and plane body high light effect.
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Eeeevil magician Skipper did something to my ugly old Spitfire, and turned it into BoB :o
;D
I will write in the morning what I know about those gloss.mat files :)
(https://www.sas1946.rocks/images/imageshit/img138/1910/il2bob3.jpg)
Forgot to say, it's with "Planeshine 2".
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What we need to use settings mat - file, it's obvious!
[LightParams]
Ambient 1.0
Diffuse 1.0
Specular 0.1
SpecularPow 32
Shine 0.0
We CARSMASTER simply do not have time to do everything at once.
If every man will do the settings for your favorite airplane
everything will be faster.
Together we are power!
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Skipper, you are my heroes. This is THE thing that IL2 needs the most.
With this, you will prolong this baby indefinitely. Superb. And good luck.
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Guys, your friendly support is huge!
This work is not as obvious as the building of new aircraft
and we are glad to feel the benefit to the community.
Thank you!
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Skipper, one question that should not be here but is in general related to 3d engine - map textures list.
In some distant future (or not :D), do you guys plan to try to expand that? I think that it can not be done only in java... That would also be one of THE features that will make maps much nicer :)
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Different aircraft use different [LightParams] setting in Gloss1D0o.mat, maybe it can be changed by Class file?
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Introduce the coefficient for the correction parameters at boot?
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Introduce the coefficient for the correction parameters at boot?
Can it be done?
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Can it be done?
We need to look.
ps I think we have reached a point where artists must supply your own texture with mat- files.
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Can also ALL the textures have their .mat file? Even for maps?
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Nothing can not say.
It is necessary to study the issue. Little knowledge, little hands ... (
Everyone makes airplanes, beauty no one to do. lol lol lol
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Skipper,
This is of MUCH More importance than a single plane because it will change the Whole game and bring it closer to today's standards!
I wish more people will try to improve such things and i hope to have the ability to use 2048x2048 skins and 1024x1024 objects.
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Skipper,
This is of MUCH More importance than a single plane because it will change the Whole game and bring it closer to today's standards!
I wish more people will try to improve such things and i hope to have the ability to use 2048x2048 skins and 1024x1024 objects.
Yes, Totally agree! As my DecalShine mod, before find out how to extract sfs, we can only edit each mat, there are thousands of mats. LOL, after figure out files system, we can only change two main mat files, then change all decals with shine effect.
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Skipper how do we edit .mat files?
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Drag and drop it into notepad.
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Skipper, you guys are doing a great work! This will be very cool, especialy when the bigger skins can be used! :)
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There are two files that are important for planes in this mater. Those are "Gloss1D0o.mat" and "Glass2.mat". They can be open and edited with notepad or wordpad.
"Gloss1D0o.mat" determines the "look" and the light of the plane's body, while "Glass2.mat" determines the same for the canopies and other glass parts.
Both has the same parameters, and the most important for this mod would be:
[LightParams]
Ambient 0.75
Diffuse 1.25
Specular 0.4
SpecularPow 10
Shine 0.0
- Ambient is the visibility of the object,if the number is higher the plane is brighter, and if the number is lower the plane is darker.
- Diffuse does the same for the colors on the object. You can see that I set Ambient 0.75 and Diffuse 1.25, and in that way make plane more contrasted.
- Specular defines a planes shininess, the biger number the more intensive "light", and vice versa.
- SpecularPow usually stands for specular power, but as I know so far that is "specular" in IL2, while SpecularPow determines the size of the specular light. The bigger the size, the area will be smaller on the plane, If it is too small looks funny because of the low polygon count of the planes in IL2, therefore depends from plane to plane.
- Shine determines the emitting light of the object, if you want the plane (or the canopy) to be more visible during night. I didn't see any difference during the day.
Can be made in dll some sort of filter that could pre-proces the textures (according to their mat files)? Maybe if some kind of list could be written in dll? In that way we could even have maybe "bloom".
We have already texture sizes 2048x2048 as BumpH files for textures in the maps, but nobody used them. With properly done Bump texture, the "main" texture can be only splat of color, nothing more, and to look even the better, for example. We already can have maps very different than today, but problem is that people just like IL2 style maps (yellow and flat) and don't want too see something different (or even more realistic).
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Is it mandatory to use( your) Avala's planeshine mod to benefit from this thing-and could someone be so firendly to post a link to the thread with his latest version if so?
I'm looking much forward to test the latest version of this fantastic mod this evening.
Cheers! :)
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I think that it is not mandatory, and it is not even the good solution. But it has good collection of the relevant mat files for the planes. Hopefully Skipper and Carsmaster will find some easier, more "automatic" way.
Here is one version. I cant remember which one :D
https://www.mediafire.com/?ffm0v8dv11ksbfc#2
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We already can have maps very different than today, but problem is that people just like IL2 style maps (yellow and flat) and don't want too see something different (or even more realistic).
How can you be so sure about what people like? Do you have an example of a map so we can see the difference?
IMHO IL2's players want to have more realism in maps.
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Avala: Thank you Sir! :)
HaDeS: Confirmed! The more immersion the more we forget it's in a virtual world. Good for phantasy and mind. :)
TBH, the new IL-2 maps I found here, Avala'sa redko's, Agracier's, Mixxx's-the list is long have created the biggest theatre sim immersion I have seen so far.
My 2 cents as fan, carry on..
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We already can have maps very different than today, but problem is that people just like IL2 style maps (yellow and flat) and don't want too see something different (or even more realistic).
How can you be so sure about what people like? Do you have an example of a map so we can see the difference?
IMHO IL2's players want to have more realism in maps.
+1
we want volcanoes.
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this is strange indeed, I try to open the file clicking on it and expecting "open with...." option but I get not this possibility.... strange...
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Just drag and drop it, don't you read?
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Hi hades i tryed but where on earth am i supposed to find notepad icon so i can drag and drop the .mat file?
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this is strange indeed, I try to open the file clicking on it and expecting "open with...." option but I get not this possibility.... strange...
Start--> All Programs--> Accessories--> Notepad--> File--> Open--> and select the file you want to open... ;)
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Yessssssssss thank's uufflakke!!!
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There are two files that are important for planes in this mater. Those are "Gloss1D0o.mat" and "Glass2.mat". They can be open and edited with notepad or wordpad.
"Gloss1D0o.mat" determines the "look" and the light of the plane's body, while "Glass2.mat" determines the same for the canopies and other glass parts.
Both has the same parameters, and the most important for this mod would be:
[LightParams]
Ambient 0.75
Diffuse 1.25
Specular 0.4
SpecularPow 10
Shine 0.0
Will it also be possible again in 4.101 as it was in 4.09?
-
We already can have maps very different than today, but problem is that people just like IL2 style maps (yellow and flat) and don't want too see something different (or even more realistic).
How can you be so sure about what people like? Do you have an example of a map so we can see the difference?
IMHO IL2's players want to have more realism in maps.
I think that people wants to have what they are already accustomed. Or what they see as realistic in some way, which can, but in most times cant have something with the realism in the nature. I'm talking about light, colors and similar. Great example is CoD, where I read that the nature in high settings is very realistic (trees, grass, shadows), while I don't see any realism there.
You can pick any of Redko's repaints.
Or this:
https://www.sas1946.com/main/index.php/topic,14483.0.html
It's not totally different, just some things done differently but it wasn't your "usual IL2 map". Appearance of the ground is also dependent on bump files not just flat color textures. People are accustomed to the IL2 yellow green flat maps, like Crimea for instance, which color has nothing to do with the colors in the nature. There are new textures on the way, but also not yellow-green.
Some screenshots:
https://www.sas1946.rocks/images/imageshit/img10/2671/83640702.jpg
https://www.sas1946.rocks/images/imageshit/img94/9786/15535472.jpg
Or this. Color needs little tuning, but anyway I can guarantee you that it would be unpopular because its not already known IL2 flat green.
https://www.sas1946.rocks/images/imageshit/img138/1910/il2bob3.jpg
https://www.sas1946.rocks/images/imageshit/img251/649/il2bob2.jpg
https://www.sas1946.rocks/images/imageshit/img687/9472/il2bob1.jpg
There are two files that are important for planes in this mater. Those are "Gloss1D0o.mat" and "Glass2.mat". They can be open and edited with notepad or wordpad.
"Gloss1D0o.mat" determines the "look" and the light of the plane's body, while "Glass2.mat" determines the same for the canopies and other glass parts.
Both has the same parameters, and the most important for this mod would be:
[LightParams]
Ambient 0.75
Diffuse 1.25
Specular 0.4
SpecularPow 10
Shine 0.0
Will it also be possible again in 4.101 as it was in 4.09?
Works without problems.
-
Beautiful maps. Honestly I cant stand the stock one anymore after using maps like these and redko's repaints.
-
Avala,
I am sure that if you ask 100 people here, the 99 of them will like the maps you posted ;) Please, keep it going, it really worth it :)
-
Works without problems.
Cant1007 looks just like this in your install of 4.101?
(http://i33.photobucket.com/albums/d63/baronWastelan/1007.jpg)
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No, mine looks like this. I cropped some of the images because of space, but not resized.
(https://www.sas1946.rocks/images/imageshit/img822/4402/cant4.jpg)
(https://www.sas1946.rocks/images/imageshit/img856/6423/cant3.jpg)
(https://www.sas1946.rocks/images/imageshit/img402/6355/cant2.jpg)
(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
(https://www.sas1946.rocks/images/imageshit/img716/3751/cant1.jpg)
I suggest to check did you placed Skipper's mod "LightCarsmaster v2(beta)" properly.
Also you could move "Planeshine" folder few places up in MODS folder. You do that by adding zeros (0) in front of the folder. Game reads folders in MODS folder in alphabetical turn, so it could be that something else works before planeshine for CANT.
If it isn't that, than I really don't know what can be the problem.
-
Avala were those pics you just posted with both your planeshine mod and this one by skipper?
-
Avala that is amazing ??? Which light mod is that? (last pic)
and what is that nice map :o
That is some great addon Skipper , thank you!
-
Avala: thanks so much for your tips and great screenshots! I got the 1007z looking great by using your suggestions, and also the following:
In conf.ini, under [Render_OpenGL], change Specular=1 to Specular=2. This improves the glass shine.
In your planeshine mod, made a copy of folder 'CANT-1007' and named it 'CantZ1007bis(it)'
Used this in Glass2.mat, which on my setup, seems to make the glass shine brighter:
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 1
tfDropShadow 0
tfGameTimer 1
[LightParams]
Ambient 1.0
Diffuse 1.25
Specular 1.0
SpecularPow 4
Shine 0.2
[Layer0]
TextureName ..\TEXTURES\glass.tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 2000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 1.0 1.0 1.0 1.0
AlphaTestVal 0.9 // of [0.1, 0.5, 0.9]
tfWrapX 1
tfWrapY 1
tfMinLinear 1
tfMagLinear 1
tfMipMap 1
tfBlend 1
tfBlendAdd 0
tfTestA 0
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 1
tfDepthOffset 1
tfTranspBorder 0
tfTestZEqual 0
tfCompressMajorAlpha 1
tfNoCompress16Bit 1
(http://i33.photobucket.com/albums/d63/baronWastelan/000z1007.jpg)
(http://i33.photobucket.com/albums/d63/baronWastelan/00desert-z1007.jpg)
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With the latest version, I noticed (could be placebo, don't think so) the ground looks lighter.
The best new look is the reflection and sun seen on water with my experience.
I didn't notice too much difference in my cockpits.
I noticed that I now have an increased anisotropic blurr (slightly) on coasts, over water, where the sun reflection takes place and in my Freddy Sabre pit.
My FPS seemed to be better with the first version however.
I like the water and will keep that.
Regards
Tom
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On my pics are planeshine and Skipper's: LightCarsmaster v2(beta). LightCarsmaster's somehow gives the refinement to the specular light IMO. Its more subtle but more realistic. It's not new map, just did some texture testing with nvidia photoshop plug-in for normal mapping in games (useful for BumpH textures in IL2, will post a link). Also antialiasing of 16Q and anisotropic filtering 16X on graphic card driver helps a lot. (Graphic card is old cheap Nvidia Asus 9600gt silent, not some new monster).
But enough of topic stealing ::)
I too have noticed slight drop in FPS with latest Skipper's mod, but insignificant. I didn't look cockpits at all, but I noticed that sun is different and bright areas of the planes are more brighter than before. Which is good, it would be good if contrast can be increased even more.
Baron Wastelan's post reminded me that conf.ini settings could play some role in here. So, here is mine:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=3
Water=4
Effects=2
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
ForceShaders1x=0
-
I see you use Specular = 3 and he uses Specular = 2... Anyone actually know the difference in these settings and how many different settings there are for it?
-
FPS drop may be due to the effect of the new lenses in the cockpit.
Simply unplug the classes -
-896C0ABE2EB34D3A
-BCAB94207382EE08
-EAFE36689697DDB6
-
Avala's Planeshine + Carsmaster's Light Mod (unedited images)
(http://i337.photobucket.com/albums/n378/W_Heidkamp/Briefings/Imagen1-1.jpg)
(http://i337.photobucket.com/albums/n378/W_Heidkamp/Briefings/Imagen13.jpg)
-
Just updated to V2. Absolutly amazing effect.
Now what do the other folders in the DL do?
-
April 10.
We probably all tired... ;)
Now connected and SSE4. There is an option for HSFX 5.0
*** Looking for Advanced CPU Instructions...
- PentiumPro
- Multimedia (MMX)
- 3D (SSE4)
- 3D (SSE4)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
Who can make the relay to other exchangers can I send files to a personal e-mail.
-
April 10.
We probably all tired... ;)
Now connected and SSE4. There is an option for HSFX 5.0
Who can make the relay to other exchangers can I send files to a personal e-mail.
Can't download it. Could you kindly send my by mail? mclan73@gmail.com Thanks, I will upload to Mediafire
GRAPHICS SSE2+SSE3+SSE4+LIGTH 4 10 1(v.1 beta).7z
https://www.mediafire.com/?2wmxu1b838fa0bo
Got it by refreshing page several times....LOL
Quick check Theblackdeath FPS increase 2-3 for me, stay 60-63 before track change from IL2 to La5FN, in previous version, it's 57-60
-
Any chance to have link to version 4.09 of this upgrade?
-
This, + Avala's and Mc Wolf's mods, make a very good looking game. Thumbs up!
-
Updated on April 10. SSE4.
This work CARSMASTER aims to improve the dynamic light
in the game.
The mod also reduces the inhibition in the game when using for elements of the cockpit texture size 1024x1024
I'm sorry but the changes can be assessed only subjectively.
Any help in the qualitative assessment would be greatly appreciated.
I beg to take the risk - try it.
I deliberately did not call the changes in the image that may appear.
Just look outside the aircraft and cockpit at various angles to the sun.
Would like to test this great mod but I'm not able to understand well what to do exactly ::)
-
(https://www.sas1946.rocks/images/imageshit/img716/3751/cant1.jpg)
what cloud mod is that, it looks awesome:)
-
Just installed this last version of the mod and believe me it's almost unbelievable!!!!! I get in cockpit light reflection almost like in cod!!!!
-
@thefruitbat
its "Bender's Ultimate Environment", clouds number 14, cloud size: RA_Clouds.
@X-Raptor
Download the version thats suits you from the first Skippers post. Extract it somewhere on your computer. You can extract it with winrar, winzip or some similar program. When downloading it, it could change its extension to .html (mine does that, because I use Opera browser), in that case just rename that ".html" into ".rar" before extraction.
Go to the folder where your game is and find this files:
il2_core.dll, il2_coreP4.dll, msvcp71.dll, msvcr71.dll
Copy-paste them somewhere else on your computer. That's just in any case, so that you can restore them, because they will be overwritten with this mod.
In the mod folder find files with "dll" on the end, and copy paste them in your game folder, it will ask you do you want to overwrite it, do it. Then copy-paste files from the folder MODS (in Skipper's mod) to the folder MODS in your game. Be sure that you put files in corresponding folders. Just follow their names for that.
That would be it.
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:) Hi AVALA, thank you very much for the help, I'll go and try as per your istructions and report here my results. Cheers
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Stunning, just stunning! Many thanks to SAS Skipper and all involved in creating this excellent mod! Avala, much obliged for your crystal-clear instructions! 8)
-
Skipper please upload to a other site!
my anti Virus prog is blocking this narod.ru :-\
-
i like alot :D
(http://i7.photobucket.com/albums/y290/thefruitbat1/1104201114-27-24.jpg)
(http://i7.photobucket.com/albums/y290/thefruitbat1/1104201114-32-17.jpg)
(http://i7.photobucket.com/albums/y290/thefruitbat1/1104201114-26-36.jpg)
(http://i7.photobucket.com/albums/y290/thefruitbat1/1104201114-25-30.jpg)
-
Indeed. Juste tested. Very nice mod, please keep going on there is more to do with this
-
In the mod folder find files with "dll" on the end, and copy paste them in your game folder, it will ask you do you want to overwrite it, do it. Then copy-paste files from the folder MODS (in Skipper's mod) to the folder MODS in your game. Be sure that you put files in corresponding folders. Just follow their names for that.
That would be it.
Doesnt the main Folder '00 SSE2 + SSE3......' which includes 3do/effects/maps just sit in the MODS folder ?? Dont understand why you have to put files in corresponding folders ? Do you mean the .tga in 'maps/sun' should go in the MAPMODS/maps/tex_ folder etc....?
Also noticed that my glare .tga's have a strange prefix - is this ok? glare01.tga_asis
-
Also noticed that my glare .tga's have a strange prefix - is this ok? glare01.tga_asis
Yes
-
i like alot :D
And with what mods & settings have you made these shots, if I may ask?
Avala Landlight settings, daytime, map, weather type, 4.09/4.10? :)
I have my own lighting ingame pretty well done, but somehow it won't even come close to many screens I see people put online here..
-
Please an alternate downloadlink for Light for HSFX_5_jsgmemods :(
-
(http://img-fotki.yandex.ru/get/5108/sas-skipper.2/0_529bf_e7910a3_L)
(http://img-fotki.yandex.ru/get/4607/sas-skipper.1/0_524ce_ca7f371b_L)
A bit off topic and (forgive me my ignorance :-[) but what biplane is this?
-
i like alot :D
And with what mods & settings have you made these shots, if I may ask?
Avala Landlight settings, daytime, map, weather type, 4.09/4.10? :)
I have my own lighting ingame pretty well done, but somehow it won't even come close to many screens I see people put online here..
its 4.10, the maps Crimea with slades eastern front repaints, weather is hazy at 6 in the morning, avalas planeshine and this lighting mod from the first page, and benders clouds with the settings avala gave me earlier in this thread for the clouds. Oh and a prop mod i've had for ages for taking screenies.
-
A bit off topic and (forgive me my ignorance :-[) but what biplane is this?
Greif11 prepares a set of German instruments for He51 (as BF110)
-
In the mod folder find files with "dll" on the end, and copy paste them in your game folder, it will ask you do you want to overwrite it, do it. Then copy-paste files from the folder MODS (in Skipper's mod) to the folder MODS in your game. Be sure that you put files in corresponding folders. Just follow their names for that.
That would be it.
Doesnt the main Folder '00 SSE2 + SSE3......' which includes 3do/effects/maps just sit in the MODS folder ?? Dont understand why you have to put files in corresponding folders ? Do you mean the .tga in 'maps/sun' should go in the MAPMODS/maps/tex_ folder etc....?
Also noticed that my glare .tga's have a strange prefix - is this ok? glare01.tga_asis
Excuse me for being non precise. It should be like you said. I had already those folders so didn't thinking. It should stay in their folders.
-
No worries Avala - had me confused for a minute !!
-
Here's an idea.
Could you increase the 3000 polygon "limit" for Meshes? This would be very welcome.
-
I tryed the mod and i didn't notice any difference ::)
hm i copyed the mods folder from the archive and all the .dll files
My game is 4.101.
Where can be the problem?
greets!
-
Yeah, I have the same problem too. It looks like just before the mod @_@
And my sun circle effects thing not like this:
http://i7.photobucket.com/albums/y290/thefruitbat1/1104201114-26-36.jpg
D:
-
In our mod does not have these circles .....
-
Oh, then, where can I get those circes? :O I thought it comes with this mod =D
-
In our mod does not have these circles .....
curious, where the bloody hell have they come from then!
-
I think Photoshop LOL
Anyway... what is the correct way to instal this mod?
Where should i activate it.. JSGME?
thanks!
-
In our mod does not have these circles .....
curious, where the bloody hell have they come from then!
Maybe you have set in the conf.ini "NoLensFlare=0" and unexpectedly this mod or another or a combi changes the pentagonal shaped flare into circles?
Just guessing...
-
But we are asking, which mod changes those ugly things to those beauty circles! =D
-
i'm 99% sure they were just the normal bog standard ones before this mod, but i did install about 3 things at once, so.... i'll do some checking later.
-
Interesting...whats the big deal with the circles?
-
ahhh, its benders cloud mod,
without,
(http://i7.photobucket.com/albums/y290/thefruitbat1/1204201120-27-06.jpg)
with benders cloud mod,
(http://i7.photobucket.com/albums/y290/thefruitbat1/1104201114-26-36.jpg)
:P
it will be pretty easy to grab just that bit.
here it is,
https://www.mediafire.com/?0uo02em68e6u79q
8)
-
Gotta be honest I havent noticed any difference either - maybe a little bit more reflection on a/c surfaces but thats about it !!
-
Gotta be honest I havent noticed any difference either
It's okay, do not worry, just delete the mod.
We warned that this whole thing is very subjectively, the only
measured parameter - a small increase in FPS
-
Gotta be honest I havent noticed any difference either - maybe a little bit more reflection on a/c surfaces but thats about it !!
Take a look at the water reflection too....I noticed a more natural wave reflection!
Anyway I also noticed a too shining effect using this together the Avala planeshine on light colored plane skin (I used the A5M with the stock skin and the Spitfire Mk.Vc 12:00 clear weather) but I haven't edited the reflection value...
All the best!
walter
-
And as the sun shine on the water! This is especially noticeable in the rivers.
-
I will leave it in just for the FPS reduction - and I will admit that yes my water looks better with real looking waves near coasts now
-
Making153, I assume for the water reflection you don't need the entire mod.
Not sure but I think you only need the effects/Sunglare and maps/tex folders from the mod folder.(-?)
I also mainly see increased water beauty and possibly a bit more light on aircraft skins and canopies, but I already ran very nice il2_core.dll+ il2_corep4.dll files-which I had grabbed last year to be able to run HSFX with my Ati at all. (Now the former problematic drivers are no problem anymore).
Also my config.ini settings were already pretty much optimised and my Ati 5770 used to give me very cool land lighting and aircraft reflections as well. So I guess this mod is just a bit candy on top for me. :)
Keep it up!
Cheers
Tom
-
I have to redirect my previous statement. Maybe the landscape effect is not too strong for me, but the aircraft's skins and canopy (checked with F-86 and a kickass skin by F-22-Raptor-2006) seem to shine even more now and the water/water+ sun effects are simply awesome.
:)
-
This all looks pretty fantastic. Another great mod to extend the life of this venerable game. Trouble is I can't get hold of the HSFX version.
Is there somewhere else that I can download the HSFX version other than the link in Skipper's first post? I can't find my way around the Russian web site (and using google translate is no good as it does not include the anti-bot number). Also seems that the site wants to install a toolbar to my browser, which I am not too impressed with.
Anyway, any help would be much appreciated.
-
Hi Veg,
Type the numbers shown into the box on the lower left and press the green button underneath the box, on the next page untick the box near the wine glass icon and then click the download link above it. This will ensure you dont get the toolbar installed as well.
-
question, do i have to use the dll's that come with this mod, or can i use some others, cause these ones are like that came with 4.09, regarding how they render coastlines in land geometry=3, and some of the other beta ones give much better picture (less jaggies) in the distance when running land geometry=3.
-
Mod of light BASED DLL version 4.09m (13 March) that support land geometry = 3.
-
offtop Sorry, could not resist!
http://www.youtube.com/watch?v=f25YN4-LKvA&feature=related
The inscription at the end - You're always next!
-
Mod of light BASED DLL version 4.09m (13 March) that support land geometry = 3.
yeah, but the beta dll's 02272008 render the coastlines better in the far distance on land geometry=3, i'll make a youtube vid in a bit showing what i mean.
-
making123,
Thanks for the info, may all your Spurs wishes come true! I think one other problem was that the HTTPS Everwhere Firefox plug-in was restricting access to the site.
Looking forward to some experimentation now.
Cheers
-
Can someone please put this in a download link that's in ENGLISH
-
GRAPHICS SSE2+SSE3+SSE4+LIGTH 4 10 1(v.1 beta).7z
https://www.mediafire.com/?2wmxu1b838fa0bo
-
Hey Skipper,could you put the 409 version on Media fire also.I can't get it to download from the other site.Thanks.
-
Install version 4.101 and replace class files.
-
Can anyone confirm?
I'll let Carsmaster, we will correct class - Config.class (like HSFX)
PS Oh yeah, try the option HSFX
-
This mod seems incompatible with the new SAS Modactivator 3.0
I get a crash with it.
Can anyone confirm?
No, I don't have compatibility problems
-
Fine here for new SAS3.0, move those mods from SAS2.72 without any problem
-
Hello, Skipper, it seems this is my morning of dumb questions:
Are the last links for 4.09 and 4.101 you posted updates to the mods on page 1?
Thanks!
Tom
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Hi all.I have a trouble with my il2 U.P. 2.01 and GRAPHICS SSE2+SSE3+SSE4+LIGTH 4 09(v.1 beta).7z.I have a incompatibility with Jsgme activated Zuti mod 1.13 with crash at 85% loading: ...."0x0F9b0a57" riferimento a memoria "0x13817d8" memory not read. The problem is 5D18E55E5DF1D418 classfile in graphic folder.Disabled zuti with all classfiles enabled i dont have problem; with zuti enabled and only classfile 5D disabled the game load.I hope this interested for new release.Sorry for my english thanks community ;D
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We're sorry, but for UP 2 this mod will not be adapted.
When will UP 3, we agree on the class files.
-
Not a big problem for me to wait.I hope for a ""full compatible next u.p. release"".Thanks Skipper!Good work
-
Thank StG77_HaDeS. Light in the IL2 (beta) is included in the UP-3.0 RC by default.
-
This mod is a hell of an improvement, all textures are way more precise now, even with texcompress=2 in your conf.ini ...!! :D
Thanx a lot Skipper and Carmaster !! ;D
-
Thank StG77_HaDeS. Light in the IL2 (beta) is included in the UP-3.0 RC by default.
Thank you carsmaster for your awesome work!
Cheers!
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Very interesting improvement indeed - bravo Skipper & Carsmaster!
It might become even more exciting if you guys can check in the process whether there is a hidden option in the game engine for using normal maps for mesh textures. I remember, there was some discussion on this subject in the old good times at AAA.
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Upgrade. This is the ALPHA version !!!!!!!!! Keep the temperature of the video !!!!!!. Does not work well on slower computers!!
http://dispersalfield.ru/main/index.php/topic,411.15.html
Download mod on MEDIAFIRE: https://www.mediafire.com/file/5knc2ol51h8bpjg/Light%20in%20the%20IL2%20%28beta%29%20v.2.rar
My videosetting: https://www.mediafire.com/file/zl8s9kpa2fpmqbh/MY%20SETTING.rar
Screenshots in high resolution with the mod: https://www.mediafire.com/file/b0bwc4s9gd5lbrt/Maximum%20graphics%20quality%20of%20IL-2.rar
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Compatible with HSFX 5.01 and DBW?
Thank you for all your mods.
-
Compatible with HSFX 5.01 and DBW?
Thank you for all your mods.
I dont have DBW :)
1. If you do not work version 2, then use the NEW version il2fb.exe and DLL files (of version 2).
And use the OLD version hash files (of version 1 https://www.sas1946.com/main/index.php/topic,14789.0.html).
Put in the root folder with the game NEW versions il2fb.exe and DLL files (of version 2) .
In the folder mods put OLD version of the hash file (of version 1 https://www.sas1946.com/main/index.php/topic,14789.0.html)
2. For HSFX 5.01 use the NEW version il2fb.exe and DLL files (of version 2).
And use the OLD version hash files HSFX 5 (of version 1 https://www.sas1946.com/main/index.php/topic,14789.0.html).
Put in the root folder with the game NEW versions il2fb.exe and DLL files (of version 2) .
In the folder mods put OLD version of the hash file HSFX 5 (of version 1 https://www.sas1946.com/main/index.php/topic,14789.0.html)
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@CARMASTER--- :( impossible to download from russian site the file, please if you can upload it to MEDIAFIRE as you have done for graphic DLL's.. thank you.
-
Raptor
Go here:
http://files.mail.ru/PJMVZB
On the right you will find word "???????" next to the picture of a floppy. That means download. Try that :)
-
Carmaster,
Is it working on Windows XP service pack 2?
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@CARMASTER--- :( impossible to download from russian site the file, please if you can upload it to MEDIAFIRE as you have done for graphic DLL's.. thank you.
Download mod on MEDIAFIRE: https://www.mediafire.com/file/5knc2ol51h8bpjg/Light%20in%20the%20IL2%20%28beta%29%20v.2.rar
My videosetting: https://www.mediafire.com/file/zl8s9kpa2fpmqbh/MY%20SETTING.rar
Screenshots in high resolution with the mod: https://www.mediafire.com/file/b0bwc4s9gd5lbrt/Maximum%20graphics%20quality%20of%20IL-2.rar
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Carmaster,
Is it working on Windows XP service pack 2?
I do not know, I have no XP SP 2.
No test on XP SP 2.
I test on XP SP3 32 bit.
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Thank you carmaster for your clear instructions (..and your work for all us;)..Now I realized a good download. Thank again!. cheers
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@carmaster: about HFSX VERSION-- do you think your new "il2FB.exe" is needed or can we use the "il2 executable selector by SAS"? Is there a way to check if your new improved in game light effects works or not?. I ask this because the "Il2 executable selector by SAS" give a great reduction on time loading of the game, then would be apprecitae to use this "exe" instead of the one you give with the new ligh mod pack V.2
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@carmaster: about HFSX VERSION-- do you think your new "il2FB.exe" is needed or can we use the "il2 executable selector by SAS"? Is there a way to check if your new improved in game light effects works or not?. I ask this because the "Il2 executable selector by SAS" give a great reduction on time loading of the game, then would be apprecitae to use this "exe" instead of the one you give with the new ligh mod pack V.2
You can try to use your file il2FB.exe
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Ok I'll try, but how I can see if your mod work or not??? thank for your hep m8..
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Ok I'll try, but how I can see if your mod work or not??? thank for your hep m8..
Start the game, start a flight, go to the game console (ALT + TAB), use the PageUp
to scroll the text,
if you see this text - mod is WORKS.
Created a 2048x2048 RenderTexture with BPP (8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 2048x2048 RenderTexture with BPP (8, 8, 8, 8)
Depth = 24, stencil = 8
You may also notice an
increase in productivity and improved image quality (sharpness)
Use recommended settings for my for NVIDIA videocard.
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:( No sucess.. game console report :
--------------------------------------------------------------------------------
PBuffer: suitable formats: 42
Created a 256x256 RenderTexture with BPP (8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 42
Created a 512x512 RenderTexture with BPP (8, 8, 8, 8)
Depth = 24, stencil = 8
------------------------------------------------------------------------------------
ADDENDUM:-- Thank you for your advice about Nvidia Card setting.. unfortunatly I have a ATI X1950XTX one ( ..may be also this the problem it not work for me(?)
so I think we need to use your IL2FB.EXE instead of the one of SAS.. (would be great if it can work with the sas one.. but I know that we have to accept just the good work you give us "as it is..")
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Thank You carsmaster!
I've the same message as X-Raptor...so I suppose that this mod is not working.
It require only latest drivers to work properly?
I'm runnin' DBW1.6 with an Nvidia280GTX - 197.45 driver.
Best Regards
EDIT: this is the message in Log file
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 6
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *1265365024*
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:( No sucess.. game console report :............
I am using Nvidia Palit GTX 460 and the video driver version 280.26.
What you are doing wrong. Nvidia on the cards above 88xxx series should work.
You do not see the game modes !!!! :(
How it will work on ATI cards I DO NOT KNOW.
look this : http://dispersalfield.ru/main/index.php/topic,411.msg10189.html#new
This mod is work.
Sorry for my bad English. I use a translator.
You can try to use your file il2FB.exe
When working modes, monitor the temperature VIDEO CARDS
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No need for worry. We will settled it down :)
I have Windows XP service pack 3.
Nvidia geforce 9600gt
the newest drivers 285.58
I'm using version for 4.101. No DBW, HSFX, just SAS modactivator.
I also did all that you have explain (I can read russian) in the Nvidia driver control panel, and also in nvidia inspector.
I have this:
(https://www.sas1946.rocks/images/imageshit/img213/6550/68113401.jpg)
Is it working or not? Everything is like you said, except the sizes of the RenderTexture. (and I think that it is showing now much more GL extensions in use, but not sure on that)
By the look and feel I would say that it is working. Game is smoother and everything looks better, but that could be just my wishful thinking.
Is it possible that it is working and the console doesn't show it? Can we see some examples what to look exactly?
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....Is it possible that it is working and the console doesn't show it? Can we see some examples what to look exactly?
I am certainly very surprised. Maybe the reason is that I'm using RUS version of the game, and you use the ENG version of the game . I will think and check.
The answers to my questions:
1. You put the folder "Carsmaster Light in the IL2 (beta) v.2 (4 10 1)" in your mods folder?
2. You put all the files DLL in the root folder with the game?
Look my LOG file: https://www.mediafire.com/file/5v3r9ka72xbo3gt/log.rar
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1. You put the folder "Carsmaster Light in the IL2 (beta) v.2 (4 10 1)" in your mods folder?
2. You put all the files DLL in the root folder with the game?
True.
Also I did experiment as you said it here in post 35:
http://dispersalfield.ru/main/index.php/topic,411.msg10189.html#new
I put exes and dlls from version 2, and hash files from version 1. The results are the same.
Also, I put hash files for version 4.09, and game crashes when loading the mission. Which could indicate that something IS working.
Mine version is english.
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Looked your log file and everything is to the letter the same as mine. Except sizes for RenderTextures:
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 6
Created a 2048x2048 (mine 256x256) RenderTexture with BPP(8, 8, 8, 8 )
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 2048x2048 (mine 512x512) RenderTexture with BPP(8, 8, 8, 8 )
Depth = 24, stencil = 8
Loading vertex/fragment programs: *688726040*
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...Also, I put hash files for version 4.09, and game crashes when loading the mission. Which could indicate that something IS working.
Mine version is english.
1. You are using the modes in which there is a class Config.class?
2. Version 1 of my mod you work?
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1. You are using the modes in which there is a class Config.class?
Just went through mods I'm using and there is no "Config.class" file.
But, just in any case, picture all mods I am using. Maybe someone can know better than me for that "Config.class" files:
(https://www.sas1946.rocks/images/imageshit/img718/5817/45848246.jpg)
2. Version 1 of my mod you work?
I was using it, and I was thinking that it is working. I have just tried it again, and it gives the same results in console as version 2.
Again, I must say that I really think that mod is working, but it is not shown in console for some reason.
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In version 1 does not use 2048x2048 textures. Now I will write another answer. Wait.
1. Search for yourself in your mods folder and other folder file hash 5D18E55E5DF1D418, use the default search windows.
2. Try a clean(no SaS modactivator) version 4 10 1 with these files:
Try to use these EXE and Wrapper files: https://www.mediafire.com/file/8gl27iac7fsgql0/EXE%20and%20Wrapper.rar
3. Let me know the results of experiments.
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That will last some time. Duties, plus I must install clean 4.101. But I will do it till the morning. 23:00 here now :)
Will report back.
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That will last some time. Duties, plus I must install clean 4.101. But I will do it till the morning. 23:00 here now :)
Will report back.
When not working, put in a root folder with the game this file: https://www.mediafire.com/file/z2p5slqmym9yta2/il2_core.rar
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@carmaster: SOME GOOD and some BAD news : the new "core.dll" you indicated did the result of 2024x2024 textures in consolle, the game show more sharp and "clear" but the game play with studder (not smooth= slow FPS) especially over cities and BAD (for me) there are some ARTIFACTS !! see this for example:
(http://i74.photobucket.com/albums/i255/italianofalco/FALCO%20ALBUM/forgotten/th_311020110-46-43.jpg) (http://s74.photobucket.com/albums/i255/italianofalco/FALCO%20ALBUM/forgotten/?action=view¤t=311020110-46-43.jpg)
-
I get the same artifacts.
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In version 1 does not use 2048x2048 textures. Now I will write another answer. Wait.
1. Search for yourself in your mods folder and other folder file hash 5D18E55E5DF1D418, use the default search windows.
2. Try a clean(no SaS modactivator) version 4 10 1 with these files:
Try to use these EXE and Wrapper files: https://www.mediafire.com/file/8gl27iac7fsgql0/EXE%20and%20Wrapper.rar
3. Let me know the results of experiments.
I did search for 5D18E55E5DF1D418 file in my game, and did not find it, except the one which is in "Carsmaster Light in the IL2 (beta) v.2 (4 10 1)".
I made new install of 4.10.1 version. Put exe and wrapper in it and try to run the game, but the game load just till 95%, until that it just stand with the loading screen at 95%.
Also I tried it (stock 4.10.1 version) with the new "il2_core.dll" that you provided later. It also just stand at 95% loading.
Then I tried new "il2_core.dll" with the "Carsmaster Light in the IL2 (beta) v.2 (4 10 1)" in my moded game (V 4.10.1 with SAS ModActivator 2.72) and it is working now. Console shows exactly this:
Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8 )
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8 )
Depth = 24, stencil = 8
So, it is working :)
I don't see so many difference in visual aspect, but than again that could be because I was already using nvidia inspector and some other nvidia graphic enhancements tools.
But I see dramatic increase in FPS count, maybe even for a 30-40%! Now it is going in hundreds ;)
Game goes very smoothly and I don't have any stuttering, not even low above water. Also I don't have any artifacts, everything looks normal.
I forgot to mention, my processor is: AMD Athlon 64 X2 Dual, 5000+, 2,60Ghz.
-
The same as Avala.
With the new .dll it work! (UP3+DBW1.6)
Smooth game and increase more stable FPS.
Also I've notice that some minor stutters are gone away. Over water at lowest level (water=4 + your water mod) imperceptible stuttering yet.
No artifacts for now.
Could be an impression but now the lightshine on planes seems reduced a little bit (I'm using also Avala's Planeshine).
Thank You carsmaster!!!!!
P.S.
I hope you can now remove the infamous "water rings" now that you're working on dll files!!!
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I made new install of 4.10.1 version. Put exe and wrapper in it and try to run the game, but the game load just till 95%, until that it just stand with the loading screen at 95%.
I think the version of RUSSIAN AND ENGLISH differ from each other.
I've been playing RUSSIAN version of the game 4 09 M with SAS ModActivator 2.72.
Game 4 10 1 I only have to work and is secondary .!!!!
Try to use only files:
il2_core.dll https://www.mediafire.com/file/z2p5slqmym9yta2/il2_core.rar
il2_corep4.dll
il2corSSE3.dll
il2corSSE4.dll
jgl.dll
msvcp71.dll
msvcr71.dll
Other file, use your own.
Unfortunately I have not now time to refine the BETA version of a British version of the game ..
When working modes, monitor the temperature CPU and GPU VIDEO CARDS
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Then comparing the result of AVALA and mine seem to me that who has Nvidia Card have good result in FPS and ATI Card suffer opposite problem =less FPS, studders and artifact :(
-
quite possible, i guess - this sim has always favoured nVidia cards. ;)
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I made new install of 4.10.1 version. Put exe and wrapper in it and try to run the game, but the game load just till 95%, until that it just stand with the loading screen at 95%.
I think the version of RUSSIAN AND ENGLISH differ from each other.
I've been playing RUSSIAN version of the game 4 09 M with SAS ModActivator 2.72.
Game 4 10 1 I only have to work and is secondary .!!!!
Try to use only files:
il2_core.dll https://www.mediafire.com/file/z2p5slqmym9yta2/il2_core.rar
il2_corep4.dll
il2corSSE3.dll
il2corSSE4.dll
jgl.dll
msvcp71.dll
msvcr71.dll
Other file, use your own.
Unfortunately I have not now time to refine the BETA version of a British version of the game ..
When working modes, monitor the temperature CPU and GPU VIDEO CARDS
Good evening!
I did as advised and also used the new sun texture-beautiful.
I have an Ati HD 5770 card and can confirm the FPS were reduced up to stutters and sometimes artefacts occured.
Now-if I only use the following...
il2_corep4.dll
il2corSSE3.dll
il2corSSE4.dll
jgl.dll
msvcp71.dll
msvcr71.dll
+
And the "Maps" sun file (kept "effects" from last version-which was identical) all seems well, FPS cool and effects nice.
Whatever you do gents, better backup all files which get replaced and note all new ones.
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Please keep in mind the il2_core.dll seems to be tricky, so I deliberately let that one out above-seems the stuttering and artefacts were solved! :D
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Please keep in mind the il2_core.dll seems to be tricky, so I deliberately let that one out above-seems the stuttering and artefacts were solved! :D
Thanks Tom, I'll give that a try.
Slikk
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I did not understand what exactly this mod do.
It only increases the resolution of textures?
If not, is there a chance to use it without the texture increase?
I'm asking this, because my video card is not so powerfull to deal with high resolution textures.
santobr.
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...I'm asking this, because my video card is not so powerfull to deal with high resolution textures.
I'm sorry of course. But this mod does not work on slower video cards.
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Yes, I know, thank you.
But, is this mod only related to the textures resolution?
santobr.
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..But, is this mod only related to the textures resolution?
santobr.
It is a comprehensive graphical modes
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Updating. Fix small bugs. Now the surf on the brink of water doesn't disappear.
Version 2.3 (ALPHA) for powerful video cards, I think above a series 400. For version 2.3 (ALPHA) I STRICTLY recommend anti-aliasing no more than 2x and Anisotropic Filtering 2x, it is enough for a qualitative picture at 1600x1200 pixels on your monitor.
Carsmaster Light in the IL2 (beta) v.2.2 https://www.mediafire.com/?bszb4ncnag1ylfi
Carsmaster Light in the IL2 (ALPHA!!!) v.2.3 ALPHA !!! https://www.mediafire.com/?47dnel3zr3bf88u
Look this video version ALFA 2.3 on my hardware, video codec MP4 AVC : https://www.mediafire.com/?tbnyleq208m5igw
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:)Thank you thank you, water master. 8)
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Wow! Thank you. I'm going to test the Alfa 2.3 version at 2560*1600.
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You may also notice an
increase in productivity and improved image quality (sharpness)
Yes it does carsmaster. :) Thanks for sharing this.
I am using your version 2.2 and this one gave me the this correct render in the log.txt
Only this one worked on my computer. UP 3.0 and DBW.
Loading mission Records/SpitVvsMeFW_IVf.trk...
Loading mission.mis defined airfields:
Loaded camouflage: SUMMER
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 6
Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *686435936*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
This is with a GTS 250 1 meg. anti-aliasing @8, anisotropic @8. Not a super card by today's standard, but the sharpness is +10.
It shows best in the antenna wires off the cockpit.
Ambient color is, IMHO, improved also.
I hope these pictures can show what I'm trying to put into words.
(http://farm8.staticflickr.com/7158/6553708449_f7334a8b70_b.jpg)
(http://farm8.staticflickr.com/7015/6553709047_dc35a5f91b_b.jpg)
No more problems on the shorelines either...
Thanks again m8 for your labors.
HJ
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Yes it does carsmaster. :) Thanks for sharing this.
I am using your version 2.2 and this one gave me the this correct render in the log.txt
Only this one worked on my computer. UP 3.0 and DBW......
Thanks for your reply, I need your feedback.
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@ carsmaster,
I have seen one issue, but only in #DBW.
#UP 3.0 is Ok
This happens only when there is fog as in the beau_torp.ntrk.
(http://farm8.staticflickr.com/7004/6558752809_480745f088_b.jpg)
Is this possibly from the different file paths?
In #UP 3.0, light v2.2, is in the STD folder. I copied and pasted into this one. 3do into 3do, Effects into Effects and so on.
In #DBW, the complete "Carsmaster Light in the IL2 (beta) v.2.2" folder is in #DBW, the way like the old MODS folder used in 4.09.
With UP 3.0 the only file activated thru jsgme was plutonium fx's. Good, no problems.
With #DBW and jsgme is Ai mod, and #DBW_FX_Small Collection, have the circles plus disappearing effects like flak.
Just something I noticed today.
HJ
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This version 2.3 ALFA is for 64 bit OS and memory more 4 GB .This version was very little tests!!
Link :
http://files.mail.ru/UNJ2TS
Link on mediafire: https://www.mediafire.com/?vv141oakolbn21m
For use more your memory on version Light ALFA 2.3 in this post
for version game 4 09 recomended use my file PRELOAD
https://www.mediafire.com/?1b8svzel2m70qnv
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This version is for 64 bit OS and memory more 4 GB .This version was very little tests!!
Link :
http://files.mail.ru/UNJ2TS
Testing (I accomplish the requeriments).
Thanks.
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Hi carsmaster,
after install 2.3 64bit i can say this runs realy good! perfect graphics and smooth gameplay. :)
GTX 480
latest 290.57 beta drivers
Win7 64 os 12 gb ram i7 960 3.2 Ghz
DBW 512mb 4GB address space
anso 4x
anti 4x
anti trans 2xsupersampling
screen resolution 1920x1200
Thank you for this fantastic work!!
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I was wondering if anyone could explain a bit more about the latest 64 bit alpha version. When unzipping I noticed that the il2fb.exe file is only 156k in size, while the one it would be replacing in my DBW 1.6 install is over 5mb in size.
This huge size difference makes me a bit wary of trying it out. Of course I would first copy all the files to be overwrite and put them in 3 safe locations ... but even so. This makes me overcautious to an extreme. I tried the version before that, 2.3 and while the game loaded fine, when in mission, the graphics slowed down to a very considerable degree so that it looked as if the game were being played in slow motion. I have a hunch it was due to the very large sun.tga, but this kind of thing makes me take awful care not to mess up my install.
So, the question about the size of the exe. files being overwritten. Is this how it is meant? A new 156k exe overwriting an existing 5mb file? And in this version no sun.tga to install either?
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...When unzipping I noticed that the il2fb.exe file is only 156k in size, while the one it would be replacing in my DBW 1.6 install is over 5mb in size......
I regret, my basis version for operation 4 09M. At me isn't present DBW.
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I was wondering if anyone could explain a bit more about the latest 64 bit alpha version. When unzipping I noticed that the il2fb.exe file is only 156k in size, while the one it would be replacing in my DBW 1.6 install is over 5mb in size.
This huge size difference makes me a bit wary of trying it out. Of course I would first copy all the files to be overwrite and put them in 3 safe locations ... but even so. This makes me overcautious to an extreme. I tried the version before that, 2.3 and while the game loaded fine, when in mission, the graphics slowed down to a very considerable degree so that it looked as if the game were being played in slow motion. I have a hunch it was due to the very large sun.tga, but this kind of thing makes me take awful care not to mess up my install.
So, the question about the size of the exe. files being overwritten. Is this how it is meant? A new 156k exe overwriting an existing 5mb file? And in this version no sun.tga to install either?
Agracier,
your 5Mb il2fb.exe is Mike's (Storebror) packaged selector. That isn't a "real il2fb.exe". It includes inside the selector, differnt versions of the il2fb.exe, the wrapper.dll, etc. From there, the real program is renegerated and runned.
SO basically if you set the Carsmaster's il2fb.exe all the rest (wrapper, etc.) must be properly present to allow the game to work.
Regards,
Pablo
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SO basically if you set the Carsmaster's il2fb.exe all the rest (wrapper, etc.) must be properly present to allow the game to work.
Pablo, thanks for the explanation. Now I understand ... and I also conclude to not use this alpha with my DBW install ...
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So those of you running the 2.3 Alpha in DBW 1.6, what are you doing to install it?
I tried just copy pasting all into my game directory...consequently it tried to start a standard 4.10.1 game!
Then I backed up, replaced all the effected files, and started over. I only added the .dll files, without the .exe. Game runs normally but to be honest I can not tell a difference from the way it looked before.
-
I'm trying to use it with ModAct, but this mod has it's own -exe so it forces to load default 4.101...
Any chances to make it to work with ModAct?
-
I stay with 2.2 version, because Alpha 2.3 has its own .exe and I need to use the standard.
-
I'm trying to use it with ModAct, but this mod has it's own -exe so it forces to load default 4.101...
Any chances to make it to work with ModAct?
Try to use your the file EXE
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I'm trying to use it with ModAct, but this mod has it's own -exe so it forces to load default 4.101...
Any chances to make it to work with ModAct?
Try to use your the file EXE
Can we use the 2.3 alpha version DLL,s with our exe,s instead of your modified .exe? Any issue doing that? Will we able to enjoy this mod at full?
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Hello all!
I represent the version mod Carsmaster Light in the IL2+1536 pix (beta) v.2.2, supporting structures in the texture size
1536x1536 pixels for skins on-default planes, structures of the earth and objects.
Skins in format BMP from folder PaintSchemes\Skins 1536x1536 pix NOT !!! supported!!! Skins 1024x1024 SUPPORTED!!!
Mod Carsmaster Light in the IL2+1536 pix (beta) v.2.2 works in versions of game 4 09M, 4 10 1M
In the version of game 4 11M work ONLY!!! textures 1536x1536 pixels.
Light DOES NOT WORK!!!!!
DT has changed a code in classes and WHILE version 4 11M WILL NOT be supported!!!
Probably DT complicates life modders....
Links downloads:
http://files.mail.ru/NV2XIC
https://www.mediafire.com/?13zzansrg4gmn7i
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Many Thanks for the update!
Do you've any plan to take a look at the colour banding for Nvidia GFX inside .dll's?
Best Regards
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...Do you've any plan to take a look at the colour banding for Nvidia GFX inside .dll's?...
And what you don't like in color?
-
I'm referring to one of the most annoyng issue in IL2...that ugly colour gradient or banding as you could see in these screenshots
(http://uptiki.altervista.org/_altervista_ht/x1jlv2sgbhdcxxopges_thumb.jpg) (http://uptiki.altervista.org/viewer.php?file=x1jlv2sgbhdcxxopges.jpg)
(http://uptiki.altervista.org/_altervista_ht/mc2yycqn11ybkr0kv7_thumb.jpg) (http://uptiki.altervista.org/viewer.php?file=mc2yycqn11ybkr0kv7.jpg)
(http://uptiki.altervista.org/_altervista_ht/krd3x4j7qguy8m5ivd_thumb.jpg) (http://uptiki.altervista.org/viewer.php?file=krd3x4j7qguy8m5ivd.jpg)
(http://uptiki.altervista.org/_altervista_ht/oduoviwunk1f4jw731ij_thumb.jpg) (http://uptiki.altervista.org/viewer.php?file=oduoviwunk1f4jw731ij.jpg)
I'm always hoping someone could get rid off that!
Regards
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Very smart - thanks Carsmaster/Skipper 8) Planes are looking super sharp.
What has changed with the 2048 textures? I don't think I understand understand exactly what this changes.
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Replacing dll is for me a hazardous undertaking, in that I do not wish to mess things up. So I'd like to ask: will the dll's alone make a big difference in how the game looks?
Because I previously once installed the other parts of the d/l, the large sized sun.tga and it really caused the frs to drastically drop to unusable levels ... very sever stuttering. But if this is not necessary, then it is perhaps a different thing ... I'd like to leave the sun.tga out of my install, but is it an intricate part of this mod, or will the dll's make a difference without?
-
The better choice is using JGSME to activate this mod so you can judge by yourself
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jsgme to activate dll's? It never even occurred to me ... I had no idea it could even work. I'm not even sure that the folder structure corresponds to dbw either ...
But I'll see ... though jsgme is still a bit of a mystery to me ...
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The way I did it Agracier was to copy the original dlls so that I could replace them if there was a problem, then paste carsmaster's dlls into IL-2 root and overwrite original dlls.
Then I copied "carsmaster light in the il-2" folder into my DBW folder, so I can confirm that it works fine with DBW. Simples!
Re the sun tga, this seems to just be a single texture, so if you leave it out you should just be left with the stock sun, which always looked fine to me!
Again I would like to ask someone to explain what this mod does to the textures?! :)
-
... yep I confirm, you can delete the sun texture, and I am still wondering what this mod does to the textures, been testing the 1536x1536 version and can't see any difference ... ???
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Pablo, thanks for the explanation. Now I understand ... and I also conclude to not use this alpha with my DBW install ...
If it makes you feel better, I'm now running the 2.3 for over 4gb version fine in DBW Just copied the files including the IL-2fb exe into the IL-2 root (backing up the originals first of course!).
The game now claims to be creating textures of 4096 x 4096, and I'd be really interested if someone could give a technical explanation of what that actually does! :D
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I'm using the 2.2 version in DBW 1.7 as well (though without the sun.tga) and it is working fine as well. I can't say that I see much difference in how the game looks, though I do have the impression that the game loads much faster. Maybe the graphical differences are subtle and not readily apparent ...
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The game now claims to be creating textures of 4096 x 4096, and I'd be really interested if someone could give a technical explanation of what that actually does! :D
... this then means the mod turns 1024x1024 skins for ex into 4096x4096 ones ...?? ??? ???
That is 1MB skins into 16Mb ones ...!! ::) ... so 16 times BIGGER ones ....!!
So if you have, say, 30 AC airborne, that's 480Mb of skins to be displayed by your GC instead of 30Mb with 1024x1024 skins ...?? :'(
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Don't we only have 1024 textures atm? In which case I would think they'd still look the same if rendered at 4096. Or maybe I'm totally misunderstanding this?! Is it paving the way for larger textures in the future?
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I agree with you, I can't figure out how we could transform existing 1024 textures into 4096 ones, I mean with more details, so may be this is paving the way for larger textures in the future ...?
But hell, then we must consider buying a new and (very) powerful GC ... ???
Here are a few very big skins :
http://www.axis-and-allies-paintworks.com/forum/viewtopic.php?f=9&t=2143
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might be worth the coin if we could have planes with 4 times more detail. The trees in that link look particularly great, But I don't often fly close enough to trees to appreciate them!
Edit - Just saw the Spit on page 4 - Wow! So it's only a matter of time till some of the amazing artists here start producing some super high detail textures... 8)
Unfortunately I'm a crap artist.
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Hi all,
I'm a bit confused as to how to install Alpha 2.3 64 bit, could someone please point me in the right direction? I have read the earlier posts but can not seem to find a definitive answer.
I am running DBW 1.6 which has a il2fb.exe ~ 5mb whilst 2.3 Alpha has a much smaller exe, i tried replacing DBW with 2.3 exe (backed up first) but i can then only run the default 4.101 game.
Is there a way to get 2.3 working with DBW? Will i still get the correct effects if i replace all files except for the 2.3 exe, hence keeping the DBW exe?
Thanks for any help
slipper
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Are you confusin' the selector.exe with the IL2 one? This is only 156kb! I'm using also Alpha 2.3 64 bit with DBW1.6 and 1.71 il2.exe without problems.
Install it (backing-up previously the older .dll) as stated but not its .exe...it work!
P.s.If I'm not wrong the carsmaster's .exe could have probs with 6DOF...
Regards
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Hey Slipper, I'm running DBW1.71 fine with Carsmaster's exe. Can't say about 6dof as I only use the mouse version.
I don't think you really need the 64 bit version atm though cos it produces 4096 textures and I believe we only have 1024 skins! It's good to see that it's possible though. The future's bright! 8)
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Thanks for your replies Hguderian and Gurner.
Right i am really confused now. Originally when i downloaded 2.3 Alpha i'm sure there was an il2fb exe in there, 156kb as you say hguderian. I just redownloaded 2.3 alpha from a few pages back to make sure i had the correct files, but when i opened it there is now no il2fbexe in there! is this correct?
Did you both have to replace your DBW il2fb.exe with one from carsmasters? if so i can't see how it works as it would have to replace the DBW il2fb.exe which is the selector for the game?
Anyway there does not now appear to be a .exe file in carmasters 2.3 alpha download, so will it work as intended just replacing all the .dll's without any new .exe?
sorry to be a pain, but i am sure there was a new .exe that had to be replaced (that appears to not be there now), i think agracier had a similar question a few pages back to.
cheers slipper
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There's loads of download links for loads of different versions, Slipper. The one with the il-2 exe that is for 64 bit os is this one -
This version 2.3 ALFA is for 64 bit OS and memory more 4 GB .This version was very little tests!!
Link :
http://files.mail.ru/UNJ2TS
Link on mediafire: https://www.mediafire.com/?vv141oakolbn21m
For use more your memory on version Light ALFA 2.3 in this post
for version game 4 09 recomended use my file PRELOAD
https://www.mediafire.com/?1b8svzel2m70qnv
I used the mediafire link.
As Hguderian said, the selector is NOT overwritten by Il-2fb.exe - they are different. Here is what I did to get it working on DBW 1.71
Look at the names of the files that will be overwritten, and go into your game folder to copy them just in case.
Copy all files from the download and paste them into your game folder, overwriting.
You will also need the "Carsmaster light in the il2 beta v2.2 (4.101)" folder from one of the previous downloads which includes the 3do, effects and classfiles you will need. Put this in your DBW folder. You can get it from the v2.3 download on page 18 a few posts before the 64bit os version (which only contains the dlls and exe)!!
I wonder if that makes any sense?
Once you have the right files it's easy - Copy paste the dlls and exe into main game folder, copy paste the "Carsmaster light in the il2 beta v2.2 (4.101)" folder into DBW folder. Job done!
Edit - it seems some people are leaving out the exe and the mod is still working for them, but personally I'm using the Carsmaster exe without problems. Your call I guess.
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Cheers Gurner
For your full and comprehensive explanation, i must admit i downloaded the wrong 2.3 alpha earlier, oops :-[, the one without the .exe. Not at my gaming pc at the moment so i will follow your advice later and let you know how i get on.
cheers mate
slipper
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No problem. It sounds like you don't need the exe anyway, but i don't imagine you'll get anywhere unless you have those classfiles!
Good luck
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Carsmaster Light in the IL2 (beta)+1536 pix v.2.2.1
A small update. Fixed a small bug.
http://files.mail.ru/SNJV1X
https://www.mediafire.com/?ecs3eysgkc5j33h
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Gurner
Thanks for your help mate, i installed 2.3 Alpha and it appears to work fine. However i could not install the .exe contained in 2.3 as it overwrites the DBW 1.6 exe.
I did try it but when i started the game it loaded as default 4.101m, luckily i had a backup of my DBW exe, so interested to see how you and hguderian managed to use the exe.
As Hguderian said, the selector is NOT overwritten by Il-2fb.exe - they are different. Here is what I did to get it working on DBW 1.71
Thanks again not sure if the exe makes a difference, would like to try and see
regards
slipper
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Firstly as I can see the carsmaster .exe don't make difference, so you can use the DBW one instead.
In the game root folder Il2fb.exe it's the 156kb game executable, IL-2 Selector.exe it's the exe for Storebros's application....so why the carsmaster's .exe does might conflict with this last one?
Cheers
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Yeah slipper, dunno why it doesn't work for you - I've tried it with both DBW and Carsmaster exes and it works fine so as Hguderian says, just copy everything over apart from the Carsmaster exe
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...Do you've any plan to take a look at the colour banding for Nvidia GFX inside .dll's?...
And what you don't like in color?
Can the overall colors in game be little more contrast? :)
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Can the overall colors in game be little more contrast? :)
I thought that was possible using the light.mat and cloudshadow.mat files ... and if I'm not mistaken, didn't you make those mods/files yourself?
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Can the overall colors in game be little more contrast? :)
I thought that was possible using the light.mat and cloudshadow.mat files ... and if I'm not mistaken, didn't you make those mods/files yourself?
I did. But thats just for the ground. I thought of ALL colors: planes, clouds, water, objects, sky, whole atmosphere :) Something that can change the overall look of the game. I know that TD said that's impossible (and I say bulls . . . t on that "impossible" :D ). There are files that are referring to the colors in the DLL, I think that is not necessarily done through the shaders, there must be easier way.
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...Do you've any plan to take a look at the colour banding for Nvidia GFX inside .dll's?...
And what you don't like in color?
Can the overall colors in game be little more contrast? :)
I will support Avala with this request. If you manage Increase contrast it will be a historic change in the whole game. Even if big textures will become standard this not change fact, all game looks very flat, because lack of contrast. I hope you will do it :)
Regards
MANYSH
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Full-screen post-processing filter/shader would be a very very welcome addition to the game.
If my memory serves me right, isn't there already some sort of post-processing filter included in the game? I am, of course, talking about the sepia old-film style intro movie. What kind of solution is used to achieve that in-game, as opposed to a track? Can that be adapted to be used as a PP-filter that enhances contrast, or possibly even for other effects?
Obviously, the best possible thing would be a HDR shader which dynamically adjusts contrast for the image currently visible...
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Our friend Benitomuso made the 3D for IL-2 with something like that too.
I think maybe he knows the way to do that. :)
santo.
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Full-screen post-processing filter/shader would be a very very welcome addition to the game.
That may kill java engine and your CPU ;) I think the simple solution is more effective and less problematic. Our game looks very cool with perfect settings, but color adjustment is something what we need to update the game to today's standards
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Notice. Available modes allowing the texture of 2048 x 2048.
Draft Light in the IL2 (beta), and Project-2048 and Water=4 combined.
All downloads are now available only on the links. There is a text in English
http://dispersalfield.ru/main/index.php/topic,705.120.html
http://forum.aviaskins.com/showthread.php?p=98280#post98280
See the news out there.
You can write on ENG there. You too can write. I will respond.
After downloading the file must read the README!!!
Sincerely Carsmaster
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Hi Carsmaster, downloaded and tested your 2048 Bessarabia map and LA5-Fn and WOW! truly this is a huge leap forward, no frame rate issues I could fly around at a solid 60fps :) and the higher resolution makes a huge improvement in my eyes, trees look stunning and everything just......so much better :)
Congratulations on your work and good luck with future developements! my only worry is that it is going to spoil the look of "low-res" maps in the future ;)
Cheers Dakpilot
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A question to experts who know this sort of thing: ::)
What about using GLSL, it is an Open-GL shader function which can be accessed using Java commands that tell the program to use GLSL rendering techniques over the standard shader modules. Not sure if it can be done with the old code of IL-2 but it seems these shaders have been in OpenGL for years before IL-2 was created. Here is an example of what can be done with certain values. (Minecraft - Mostly written in Java):
(http://www.minecraftdl.com/wp-content/uploads/2011/12/GLSL-Shader-Mod-580x307.png)
http://en.wikipedia.org/wiki/GLSL
Let me know what you think. ;)
Also I remember what Hades said:
Shadowing can work in IL2, in all cockpits with not bad results. The only thing that needs to be done is to enable the shadowing in IL2's engine. The feature IS there, it just needs someone that knows-how to Enable it.
Once someone enable it, we will all have a nice surprise ;) A positive one. And i know exactly what i am talking about ;)
I also saw on youtube that ChampionFX was working on some GAPA, lighting mod that he unfortunately lost...
Now I am not nessacarily thinking of internal shading but rather external.
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I downloaded the Bessarabia map 2048 mod but it doesnt work (console says buffer limit), using DBW 1.71
is this mod for 4.11 beta modact?
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I downloaded the Bessarabia map 2048 mod but it doesnt work (console says buffer limit), using DBW 1.71
is this mod for 4.11 beta modact?
I'm sorry, I have very little time to work on the IL-2, but I have not tested on other versions of the game, except for pure 4.09, 4.10.1, 4.11. I use to test here these files(il2fb.exe and wrapper.exe) in all versions of the game.
https://www.mediafire.com/?3qvu1tra4azagkz
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working fine in DBW1.71 here
GTX260 896m/ 4GB ram/i7 920
Cheers Dakpilot
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A question to experts who know this sort of thing: ::)
What about using GLSL, it is an Open-GL shader function which can be accessed using Java commands that tell the program to use GLSL rendering techniques over the standard shader modules. Not sure if it can be done with the old code of IL-2 but it seems these shaders have been in OpenGL for years before IL-2 was created. Here is an example of what can be done with certain values. (Minecraft - Mostly written in Java):
Thanks for the info. I will study it. Maybe someone from the experts in the Java language will help to understand this.
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I downloaded the Bessarabia map 2048 mod but it doesnt work (console says buffer limit), using DBW 1.71
is this mod for 4.11 beta modact?
Il2_core.dll il2_corep4.dll files and put in the root of the game!!!
Council. If not enough memory, include conf.ini
TexFlags.TexCompressARBExt = 1 and TexCompress = 1
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A question to experts who know this sort of thing: ::)
What about using GLSL, it is an Open-GL shader function which can be accessed using Java commands that tell the program to use GLSL rendering techniques over the standard shader modules. Not sure if it can be done with the old code of IL-2 but it seems these shaders have been in OpenGL for years before IL-2 was created. Here is an example of what can be done with certain values. (Minecraft - Mostly written in Java):
http://en.wikipedia.org/wiki/GLSL
Let me know what you think. ;)
Also I remember what Hades said:
Shadowing can work in IL2, in all cockpits with not bad results. The only thing that needs to be done is to enable the shadowing in IL2's engine. The feature IS there, it just needs someone that knows-how to Enable it.
Once someone enable it, we will all have a nice surprise ;) A positive one. And i know exactly what i am talking about ;)
I also saw on youtube that ChampionFX was working on some GAPA, lighting mod that he unfortunately lost...
Now I am not nessacarily thinking of internal shading but rather external.
I think it's possible. I mean why not, I saw older games than IL2 with that. The problem of course is the knowledge and the game's code. We need good programmer.
Also, there probably would be the problem with the team dedalus (or however they call themselves), they are the owner of the code now, and it would not go in the line of their job, which is basically to phase out IL2 in the favor of Crap over Dover.
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"Also, there probably would be the problem with the team dedalus (or however they call themselves), they are the owner of the code now, and it would not go in the line of their job, which is basically to phase out IL2 in the favor of Crap over Dover."
Avala, I think you're being a bit hard on TD there; if 4.11 is an example of 'phasing out' Il-2, they're not doing a very good job, as I find it a big improvement, and quite amenable to modding. And we can always ignore these developments. :)
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Ive put all the files and folders in the correct positions and corrected my config ini and I get this on the new default skin for the LA-5FN (http://i697.photobucket.com/albums/vv340/Bingo1957/0304201212-18-07.jpg)this is what the Bessarabia map looks like (http://i697.photobucket.com/albums/vv340/Bingo1957/0304201212-19-23.jpg) and for some reason all maps that use the AlteredBush8a TGA and the AlteredBush8aTL TGA file fail to load the new larger versions (http://i697.photobucket.com/albums/vv340/Bingo1957/0304201212-20-43.jpg) Are we supposed to remove the older versions?I was currently up to 1536 pix v.2.2.1 in DBW 1.71 but,not sure if I'm supposed to take out the older version of Carsmaster Light in the IL2 (beta)+1536 pix v.2.2.1 (4 10 1) folder or any of the dll's that came with it
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I used it on an install that had no light in IL-2 folders, I dont think this version is compatible with light in IL-2 at this stage.
I think it mentions this on the download page
Cheers Dakpilot
**EDIT** "Modifications of the type Carsmaster Light in the IL2 is not yet available in this version for this plan for the future"
I would remove Light in IL-2 folders go back to stock DLL's etc and just add the map and the; il2_core.dll and il2_corep4.dll from the folder; CMR Project 2048-4096 v. 1.0
That got me up and running on DBW1.71
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I used it on an install that had no light in IL-2 folders, I dont think this version is compatible with light in IL-2 at this stage.
I think it mentions this on the download page
Cheers Dakpilot
**EDIT** "Modifications of the type Carsmaster Light in the IL2 is not yet available in this version for this plan for the future"
I would remove Light in IL-2 folders go back to stock DLL's etc and just add the map and the; il2_core.dll and il2_corep4.dll from the folder; CMR Project 2048-4096 v. 1.0
That got me up and running on DBW1.71
Yes you are right. In this version there is no Light in the IL2. Light in the IL2 will then enabled. To use this version, REMOVE ALL FILES and FOLDERS associated with the Light in the IL2!!!
**EDIT**In a few days will be the enhanced( better )version of the card(maps) CMR BESSARABIA 2048 v. 2
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I used it on an install that had no light in IL-2 folders, I dont think this version is compatible with light in IL-2 at this stage.
I think it mentions this on the download page
Cheers Dakpilot
**EDIT** "Modifications of the type Carsmaster Light in the IL2 is not yet available in this version for this plan for the future"
I would remove Light in IL-2 folders go back to stock DLL's etc and just add the map and the; il2_core.dll and il2_corep4.dll from the folder; CMR Project 2048-4096 v. 1.0
That got me up and running on DBW1.71
Okay I did get it working in a version of 411, I was just wondering if your other maps load that use the new TGA files Dakpilot?
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Negative on that Gumpy, i was rather hoping to get those lovely trees in all the other maps...but no go, perhaps there is more to edit in load ini for new trees to work?
Thanks Carsmaster, looking forward to your update :)
Cheers Dakpilot
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(UPDATE) Now working in DBW 1.71 and all maps seem to load so far.Thank you carsmaster.Will be looking forward to updates.
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Hi all,
First post here but i`ve been visiting and downloading mods for years ;D!
I have many mods but never messed with maps,i`m trying to get bessarabia 2048 map to work with DBW or UP3 but i always get a error message"Bessarabia/load_odessa.ini loading error"
Any good soul to help me out?
thx guys!!!!
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kakkola do you have any version of a carsmaster mod installed?If you do remove it totally from your mods folder and if you have any of carsmaster's dll's in your main game folder remove them and revert back to stock dll's then install the new ones from this new mod.That is how I fixed this problem.
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I think it's possible. I mean why not, I saw older games than IL2 with that. The problem of course is the knowledge and the game's code. We need good programmer.
Also, there probably would be the problem with the team dedalus (or however they call themselves), they are the owner of the code now, and it would not go in the line of their job, which is basically to phase out IL2 in the favor of Crap over Dover.
The only place I could think of to get some guidance or help is from the OpenGL forum:
http://www.opengl.org/discussion_boards/
There is no doubt a wealth of knowledgeable coders willing to provide some guidance to the OpenGL code that IL-2 uses, and since we have all the source classfiles availible it will be easier for them to check out the code. At the very least they might be able to tell us whether it is possible or not.
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I have many mods but never messed with maps,i`m trying to get bessarabia 2048 map to work with DBW or UP3 but i always get a error message"Bessarabia/load_odessa.ini loading error"
I keep on getting load error messages too ... it is always the first texture loaded that is said to be missing, even though I have checked several times that it is indeed present and correctly named.
Which is something else, as in the original download, it looks like all texture files are given the suffix .tgb ... then the error console gives a message about a missing tga file which seems logical as the load.ini files all refer to tga in the texture slots.
I've renamed the tgb files into tga files and can then view them in a graphics viewer, but still the Bessarabia map in 2048 won't load for me ...
I don't seem to be able to get it to work ... any hints, suggestions or instructions on the tgb/tga thing?
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Agracier, I have a total of 13 .tga (along with a lot of .tgb) files that came with the Bessarabia 2048 map download in the tex folder, I think you may have a corrupt download, did you download the two parts from mediafire? i had a corrupt file in both of those... when i downloaded the map in one part from mail.ru it was fine. Just in case, you have also downloaded the two dll's and put in the main game folder?
As has been mentioned before, you must remove all traces of carsmasters "light in IL-2" as well
Hope you get sorted, i keep an install just for these type of beta projects, just in case :), keep trying it really is worth seeing ;)
Cheers Dakpilot
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Hey Gumpy,
Thx for your help,i guess i have to reinstall the game cuz i did not save the original files(replaced them with carmaster light)oh well.....thank you very much anyway!!!!
Cheers Kakkola!
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Hey Gumpy,
Thx for your help,i guess i have to reinstall the game cuz i did not save the original files(replaced them with carmaster light)oh well.....thank you very much anyway!!!!
Cheers Kakkola!
The old saying rings true.(BACKUP!BACKUP!BACKUP!)
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You are right Gumpy............ :(!!!!!
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Kakkola - you could just ask someone to upload the files for you, then you could just overwrite the ones you don't want again... Or is it already too late?
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I made a fresh install 4.11 with modact,i put the bessarabia 2048 in mod folder(?) and copied the 2 dll files in main directory.....same error.bessarabia/load_odessa.ini!wich ini file do i have to modify e what to edit?
Really gled for your help Gumpy,Gurner and all others!!!
Cheers Kakkola
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kakkola hopefully you put the bessarabia map into the MapMods folder inside the mods folder, and also the corresponding textures go inside the _Tex folder in the MapMods folder,it won't work if you just dropped it into the mods folder.If you don't have a MapMods folder create one then inside that create a folder called maps,then inside that create a folder and name it _Tex.The bessarabia map folder should be in the maps folder and the textures go in the _Tex folder.
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I`ll give it a try Gumpy.....really appreciate your help!!!!!
Cheers Kakkola!
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I put bessarabia folder inside mods/mapsmod/map, and i put the 3 texture folders inside mods/mapsmod/map/_tex folder,replaced 2 dll files on main il2 1946 folder.....nothing still the same error!!!!!
I think i`ll pass,becoming frustrating,not a lot of time to mess LOL but thx anyway!!!!
Cheers Kakkola!
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this is the final frontier!!!
light!!!
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I'm referring to one of the most annoyng issue in IL2...that ugly colour gradient or banding as you could see in these screenshots
I'm always hoping someone could get rid off that!
Regards
Hi carsmasters!
Sorry if I would bump my early post about the Nvidia color banding issue. Any news about?
It's a really boring bug, moreover because it appears only with water=4
Cheers
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There is no news yet. Whether or not on the water I don't know ... Unfortunately I have only one head and two hand .......
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;) I know!
Good work on your astonishing textures!
Thanks for your fast reply.
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hguderian, have you tried changing game resolution? I run Il-2 on an old 19-inch CRT monitor, and I get that banding at 1280x960, but not at 1024x768 (my favoured resolution) or 1600x1200. Hope I'm not wasting your time. I also use water=4.
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Thank you for the hint!
But I've a TFT-LCD wide screen display and I'm runnin IL2 at the 1920x108 native resolution.
If I remember right on CRT displays the colour banding it's not so noticeable.
Best Regards!
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Attention!! Everyone who is not working modes!!
1. Before use, remove all the mod folder!! and files related to my earlier modes of light!
2. Restore the default ALL dll files in the root of the game.
3. It was only after points 1 and 2 give the game dll to the root of the fashion, the replacement will agree.
4. If you do not work anyway modes, create a clean directory New MODS and in it put all your textures with 2048.
5. If you use the altered (newly created) map with textures in 2048, it MUST do the following:
a) Check the availability in the default IL-2 (SFS) used the same name files with textures BumpH.
b) If you notice referred to in paragraph "A" files, you must create and put next to the texture files with the same name in 2048 BumpH, but in 2048. This is done .. existing file change the extension to expand BumpH TGA, texture resize, save, change the extension back to BumpH.
c) Either rename your textures in other names, with a corresponding change in the names of LOAD.INI. Thus, the texture will be used, but will be applied without the use of the render files BumpH.
d) If you use default recolor (change) texture in 2048 with the default names, you have to create new files in the BumpH 2048.Tak as that of the SFS BumpH files will no longer comply with the new textures in 2048 and TGA on the image.
All this for texture maps.
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Will there ever be lights for the newest version carsmaster?
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Any news about 2048px skins and maps? Has anyone done a nice 2048x2048 skin except the example one included in the mod?
*I could not manage to run the mod by the way, the plane appears pink, nothing more.
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....*I could not manage to run the mod by the way, the plane appears pink, nothing more.
What is the configuration of your computer?
What version of the game?
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I disabled all mods, it is working now.
Has anyone done any skins for this mod yet?
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....Has anyone done any skins for this mod yet?
You can do this yourself. Or ask other people.
I gave you the opportunity to use texture 2048 × 2048 pixels.
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News
Version Pre-Alpha-4096
Screenshots only
http://dispersalfield.ru/main/index.php/topic,705.msg12734.html
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Carsmaster, I think people have been slow to understand the significance of what you have done yet. Once the opportunities presented by 2048/4096 sized textures are realised, I expect you will be elevated to god status.
Already thinking about using in conjunction with ,-4 settings to do the entire streetscape of Stalingrad using only 3x texture slots. :)
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New Screenshots
http://dispersalfield.ru/main/index.php/topic,705.135.html
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Wow that is photorealistic - just brilliant!
Definitely ahead of CoD now! 8)
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Works really nicely. Haven't had more than a couple of hours to mess with it, but the potential is huge. Things like airfield plates can really look amazing at 2048. Haven't seen any performance hit either. A 1024 texture weighs in at 3mb, while a 2048 with 4 times the surface area only takes up 4mb if saved as indexed colour. Nice one carsmaster!
(http://i221.photobucket.com/albums/dd119/Feathered_IV/grab0117.jpg)
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A 1024 texture weighs in at 3mb, while a 2048 with 4 times the surface area only takes up 4mb if saved as indexed colour.
Probably the 1024 texture were not indexed then. If that was the case the file size should be 1mb.
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Waiting for this 2048 thing finished, with maps and textures ready to download. Looking ahead. Good work.
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That Airfield looks amazing! :)
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..amazing is no word for this...wuahhhhh...holy shit. ???
I want to see more of this...
carsmaster,keep on your good work!
Cheers.
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In connection with some small personal problems and lack of time to work on a project to temporarily shut down.
When is the continuation of the work I do not know....
Thank you all for your attention.
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Bummer! I was looking forward to the progress on this mod.I hope your problems can be worked out carsmaster.Good luck
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Wow. Can't wait to see where this leads... :o
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been converting a lot of textures/maps/objects
Does it really make any sense to convert things upwards? There won't be any extra information or anything visual in an upwards converted texture or object.
I would think that in order to profit from the higher resolution, it is necessary to create completely NEW textures and objects and skins ...
And making new sets of everything is going to be a huge and immense job. Twice as large in resolution means 4x more area for every texture and object ...
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Definitely a huge step forward. I'd briefly messed with this a little while back but never even considered to index the textures (thanks Bee!). Yes, creating new textures, especially for map makers, is going to be even more time consuming but at least we now have that ability. This sim is far from done, there is too much great content and still much potential for new developments. Now if only we could apply normal maps to 3D objects, now that would be something...
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I get error.bessarabia/load_odessa.ini when I try to fly in new Bessarabia map
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What I would like Boomer is detailed instructions on how you change your textures,what editor you use,how you edit your load ini so the textures show up in your game.I know carsmaster has some sort of instructions to do it but,even at best the translated Russian version is still a little confusing at least to me.
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I've never said anything about hard disk space being used. I could care less how large files are. As long as they work in a game.
I have indeed used many texture files of my own making and in different maps retained the same name for those textures - but - even though they have the same name, they are different in many aspects according to which map they were used in. So, anyone wanting to use one texture of the same name in different maps, is going to get very odd looking maps.
And besides, with each map having their own specific texture folder, it makes things much easier when installing and deleting maps.
I do believe however that in years past it was agreed that enlarging a 512x512 texture into a 1024x1024 just by multiplying by 200% didn't really add anything extra to the texture, detail-wise ... so, by analogy wouldn't the same apply to turning 1024 textures into 2048 textures?
Which is why I would think that only by making new, fresh 2048 textures, would the difference be visible in game ... so I'd really love to see a newly made 2048x2048 texture map.
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What I would like Boomer is detailed instructions on how you change your textures,what editor you use,how you edit your load ini so the textures show up in your game.I know carsmaster has some sort of instructions to do it but,even at best the translated Russian version is still a little confusing at least to me.
Yeah i wouldn't mind aswell if at all possible please? Sounds really great.
regards
slipper
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Yep, we would need to create new textures of higher detail, or create more detailed versions of existing ones by using them as a guide for layout etc. I imagine some people will take original textures and resize them, adding a layer of noise to make them appear mod detailed too.
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I converted my WWI Somme map to 2048...
Good work UP ~ Boomer! Thank you for your work.
After increasing the size of standard textures to 2048,
I recommend you to use different filters in Photoshop or GIMP.
The result is better!
We must experiment with the Filter Type Noise, textures, scratches and other.
Of great importance are the correct files BumpH.
The correct files BumpH 2048, along with the textures of 2048 gives the best result.
So is necessary to experiment with the files ShadeNoise. Type Noise.tga, rom_noise.tga,
SandNoise.tga other. They can also be 2048 pixels!
So as you can and should use 2048 for the texture of objects in the game!
Carsmaster
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Ah I was wondering about the noise textures. I haven't been able to get them to read yet. Not sure if they are suposed to be grayscale or not. Always fun finding out though!
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...Not sure if they are suposed to be grayscale or not.
grayscale
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I completely forgot to say! Great help in creating a new tree in 2048 pixels textures me master Greif11
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Wahey, is this mod okey to go for HSFX 6.0 ? Everything is working so nicely at the moment, i do not dare to tune too much at the moment. Forgive me if this question has already been answered. Regards from Zurich
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Works really nicely. Haven't had more than a couple of hours to mess with it, but the potential is huge. Things like airfield plates can really look amazing at 2048. Haven't seen any performance hit either. A 1024 texture weighs in at 3mb, while a 2048 with 4 times the surface area only takes up 4mb if saved as indexed colour. Nice one carsmaster!
- http://i221.photobucket.com/albums/dd119/Feathered_IV/grab0117.jpg
THAT is fabulous looking airport runway.
Where may I be able to get (or use) that fine looking and very realistic new mod of yours?
It really looks great to my eyes, I congratulate you on a great idea!
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+1 , can we have a sample Bee to play around with , looks fantastic. ???
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The project is closed.
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Hello.
As I'm already wrote that project of the new Light for IL2 (beta) is CLOSED.
Merry Christmas and Happy New Year for all of You!!!
That is my gift to all for New Year.
I'm against use of my work in new Dt patches,
new UP packages, new HSFX packages without cooperation with me.
Any individuals can independently use in any personal packages.
EXCEPT COMMERCIAL USE! ! !
That is unification of Light in the IL2 (beta) and libraries DLL for Hi Res texture mod 2048 pixels.
Works in versions 4 09M and 4 10 1
Please, don't ask me: "Why doesn't work in version 4 11 1"
I don't support version 4 11 1 at all.
I have no time to make up to the end here this standard(default) Net1summer map
Any wishing can complete it.
On this card I removed ALL roads! !
Airfields I DIDN'T DELETE! !
Objects I DIDN'T DELETE! !
Objects need to be removed and put again! !
Trees grow in water them it is necessary to delete! !
I used only 3 textures.
I tested the map at 16-00 o'clock in the afternoon.
It is possible to download archive at the link and to receive additional textures.
I prepared them for this map.
(https://www.sas1946.rocks/images/imageshit/img22/3001/net1summer20481.jpg) (https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
(https://www.sas1946.rocks/images/imageshit/img9/4541/net1summer20482.jpg) (https://www.sas1946.rocks/images/imageshit/download/9/net1summer20482.jpg)
(https://www.sas1946.rocks/images/imageshit/img703/5146/net1summer20483.jpg) (https://www.sas1946.rocks/images/imageshit/download/703/net1summer20483.jpg)
(https://www.sas1946.rocks/images/imageshit/img812/2857/net1summer20484.jpg) (https://www.sas1946.rocks/images/imageshit/download/812/net1summer20484.jpg)
To download:
Carsmaster Light in the IL2 (beta)+2048 pix RC version
https://www.mediafire.com/?yky0kyaacc51xba
MY WIP MAP CMR-TEST Net1summer 2048 pix
https://www.mediafire.com/?j973bzauaoa40it
Additional textures in 2048 pixels
https://www.mediafire.com/?u8uqdsm1bcbxz8b
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Very cool! :) Thank you. Downloading now. Cant wait to try it. Thank you VERY much. :)
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At last ;D
We have it all in one package! I'm getting my "texture fever" again :P
Thank you master Carsmaster!
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Thank you!
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What a sweet gift for the holiday season. Thanks a bomb carsmaster 8)
One thing: In 4.11.1m, why isn't...
.
.
.
... hehe ;D Just kidding :D
Best regards - Mike
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Many thanks for this
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Hi Carsmaster,I got your Pm. Thank you for this update.But,as I expected it doesen´t work on 4.11 Game version.(I dont play 4.10 anymore) It´s ok, I stick with the previous version,without Hi Res texture mod.
Peace. :)
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Just a side question as I'm using with great pleasure your water mod v3.17: is this light mod compatible with water mod now?
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... is this light mod compatible with water mod now?
YES.
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Thanks for the nice reply mate!
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Um for some reason I am experiancing problems w/ the 2048p mod when I use this....
I have DBW 1.7.1 and 4.10.1
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BTW what exactly does this change?
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lol!....if you have to ask, then it begs the question, why did you download, and try it?
before even knowing what it is.....now, that's just silly, my friend. ;D
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I think Boeing is referring to the very subtle nature of this mod ... when it's installed there is no clear cut directly noticeable difference to be seen immediately at first ... it takes some flying around, in different conditions for the effects of the mod to become noticeable ...
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perhaps you're right, agracier. ;)
i meant no disrespect, Boeing, if it came across that way, but yes, as agracier has said, it is quite a subtle effect in the overall lighting of the game.... :D
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I did for like 2 months... And I still cant tell :(
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It ONLY!! for those for whom doesn't work.
It is the "EASY" version of DLL.
You can try with the TexMipFilter=3 parameter
Carsmaster Light in the IL2 (beta)+2048 pix RC version Light versionDLLs
https://www.mediafire.com/?3a1lu9838vzltu3
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YOU Sir are a GENIUS! I can now use 2048 land/tree textures with TexMipFilter set at '3' with my ATI HD6570 card!
Where as before I could only use plane skins at 2048 & everything else had to be 1024 with tmf='2' maximum. Brilliant!
MANY MANY thank you's! :)
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Well, changing that one entry in the conf.ini did it ... the mod now finally works ... many thanks for the info and the newest download ...
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Well, changing that one entry in the conf.ini did it ... the mod now finally works ... many thanks for the info and the newest download ...
Which do you mean, agracier?
BTW thanks a lot carsmaster, will try today..
Chrs
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Which do you mean, agracier?
It's this entry in the conf.ini. Mine was set to 2 and apparently it should have been set to 3. Go figure that out on your own ... ha ha ...
You can try it with
TexMipFilter=3
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Ah, thanks..wanted to make sure..already have that one by default.
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Carsmaster, I like it and if I, I am excited I can finally load textures, trees and skins of high res quality.
Thanks! :)
LOL...awesome, works now! Cannot say how much frust that takes of me. My favourite sim now finally up to date.
Some shots, hope I got it right here, but it must be, skin, trees, seem all to work.
Djibouti
(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/0402201322-53-25_zps95a14679.jpg)
(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/0402201322-55-53_zpscbab2043.jpg)
Ifni, version 2
(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/0402201322-59-08_zps50412346.jpg)
(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/0402201322-59-43_zps6683de0f.jpg)
(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/0402201323-00-02_zps001d3a9c.jpg)
(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/0402201323-00-07_zps49282f96.jpg)
Marruecos, load.ini modified
(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/0402201323-41-33_zps1748f762.jpg)
(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/0402201323-42-33_zpsb336f52b.jpg)
Next textures.. :D
Thanks!
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And finally the skins work! ;)
(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/0402201323-24-42_zpsfa1d089a.jpg)
(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/0402201323-24-47_zpsff2edaf9.jpg)
(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/0402201323-25-03_zps6c02334b.jpg)
No edit in config.ini needed!
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It ONLY!! for those for whom doesn't work.
It is the "EASY" version of DLL.
You can try with the TexMipFilter=3 parameter
Carsmaster Light in the IL2 (beta)+2048 pix RC version Light versionDLLs
Many thanks for this mod! ;)
Not only Uuflakkes new map works but also your Bessarabia and the Net1summer Test.
(Bessarabia looks fantastic!) And of course the 2K skins works.
I'm in the new textures heaven now! ;D
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i am one of those who couldn't get this to work before, but you have come to the rescue, carsmaster, BIG thanks for this! :D
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Thanks so much Carsmaster, you truly are a Master. :)
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Hi!
Since carsmaster said he did not want to adapt his mod to 411.1...may I ask if there's someone who kindly could make compatible those four class files with the 411.1 version?
Thanks in advance!
P.s. thanks carsmaster for this mod!!!!
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Yes a very good request Hguderian
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+1000
best request!!!
Btw,a working version for HSFX6 would be also much needed!
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...I ask if there's someone who kindly could make compatible those four class files with the 411.1 version?...
I don't object.
Any can do it.
Except for the inclusion in the modpack developers.
Any private person.
But know, not everything is so simple.
4 11 1 uses additional dll by name DT.dll.
Best regards Carsmaster(Sergey).
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Thanks for your clarification carsmaster
Cheers
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Yep,thank you Sergey.
Regards
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Carsmaster, you may want to put in big letters "Not For 4.11.1m" lol
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....yes! This would be a very good idea...
LooooL :P
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there are some functions which work only at versions 4 09 or 4 10 1.
In "Light" it is necessary to use EVERYTHING! ! ! 4 DLL files.
You make all other experiments at own risk.
If it is necessary for you simplicity, use
High Resolution/True Color Textures Mod
Probably then I will update(bug fix, more FPS) also "Light", but it all the same won't work as a set at versions higher than 4 10 1.
"Light" is the version for "gourmets" ;D
Excuse for my bad English
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Hey Carsmaster, No worries Man, It is awesome to use your Light Mod in my DBW Install. Thank You Sir, for your Contribution's.
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Since I have this mod installed (light version) the only thing I need to do is to update the two new .dll from the High Resolution/True Color Textures Mod....
True?
Thanks in advance!
walter
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Since I have this mod installed (light version) the only thing I need to do is to update the two new .dll from the High Resolution/True Color Textures Mod....
True?
Thanks in advance!
Update (dll) for "Light in the IL2" will be later.
All experiments at your own discretion and risk. :)
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Well, this is constraining but, game does not launch with this mod activated (Downloaded Easy version).
Maybe I missed something... :-[
Have an idea?
-S!-
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And I want to say here is such entries in log file
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.85 (delta = -0.15) to Range 0..0.85
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 3072 -> 512 (delta = -2560) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
when using the package effects associated with incorrect use of parameters.
This makes the IL2 spend additional resources to correct errors and greatly reduces performance without adding beauty.
Careful ought to follow up on this matter.
can anyone explain to me exactly which 'incorrect parameters' are referred to here? ???
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There are maximums in the game.
For example, a file ... eff
If the creator(moders) does not know about the modifications there are such errors
For Example:
INTERNAL ERROR: Str2FloatClamp ()-Clamped 1024-> 512 (delta = -512) to the Range 1 .. 512
In the game maximum 512
The game sees the error and reduces the parameter to a value that is permitted.
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[Render_OpenGL]
TexQual=3
TexMipFilter=3 change to 2 TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
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Carsmaster....I think you kow my question already. :D
...I dont know how difficult it is,but it is possible to covert your Mod to 4.12?
Kind regards, Semor
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Excuse, but I don't support the version higher than 4 10.
Without comments...
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Works for me ok in SAS Modact 5 on 4.12
...I dont know how difficult it is,but it is possible to covert your Mod to 4.12?
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That is good news!
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That is good news!
yes. :)
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Works for me ok in SAS Modact 5 on 4.12
...I dont know how difficult it is,but it is possible to covert your Mod to 4.12?
Which 4.10 or 4.09 version?
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The 4.09m light version works in ModAct, but only the DII files from the main install, and some miscellaneous files (effects, textures), let the classfiles.
;)
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So delete classfiles?
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So delete classfiles?
You can disable them by putting an "-" before each classfile. A minus sign.
That's the way you can disable and re-enable all mods in modded IL-2.
But of course only those not needed for the game to load and work.
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Hi pilots!
Is this mod working for HSFX 6.017?
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4.09 and 4.10 only.
if hsfx 6 is 4.11, then no.
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Try it! It works with 4.12 hsfx 7
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Works with ModAct 5.3.
Without the classfiles.
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I'm sry guys I'm a bit confused...
I'm running 4.12.2m + HSFX 7.01 but I didn't understand how to let this mod to work...
I've replaced the original dlls in my Il2 mainfolder with those I found in the pack downloaded.. ( making some backups...), then I placed the mod folders (first tried with one and than with the other) in my MODS folder. But my game crash loading around 30%...
Can someone explain in a "noob-compatibily-mod :-X :-X :-X" how to make this mod work?
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It isn't 4112 compatible.
You would use the .dll only without those class files inside the folder.
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It isn't 4112 compatible.
You would use the .dll only without those class files inside the folder.
And what I obtain doing thiis? Better texture?
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A-o. you get the possibility to use High Resolut. textures, skins etc in your install.
:)
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I'm sry guys I'm a bit confused...
I'm running 4.12.2m + HSFX 7.01 but I didn't understand how to let this mod to work...
I've replaced the original dlls in my Il2 mainfolder with those I found in the pack downloaded.. ( making some backups...), then I placed the mod folders (first tried with one and than with the other) in my MODS folder. But my game crash loading around 30%...
Can someone explain in a "noob-compatibily-mod :-X :-X :-X" how to make this mod work?
You need the DII files only, not the rest of the mod. And the 4.09m version of this mod!
Optional the Easy version for 4.09m of this mod at page one.
These DIIs, then the High Res mod (not its DII files but the ones from this thread here if you wanna make sure) and you are set.
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Hello everyone!
I'm using DBW 1.71 and I downloaded "Light in the IL2 by carsmaster" (not the easy version)
I dropped it in my DBW mod folder, it worked! I'm only having a small problem now, I tried to install some HD skins for P-47; This one for example: https://www.sas1946.com/main/index.php?topic=37054.0
I dropped the skin into paint schemes/skins/P-47. I started the game, went to check out the skin into the quick mission builder. The skins wasn't there. Looks like it's not able to see it or something. All I have is "Default" skin.
I thought you guys might have an idea of what I should do.
Thank you for that great mod of course, it looks great!
C.W.
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Hello everyone!
I'm using DBW 1.71 and I downloaded "Light in the IL2 by carsmaster" (not the easy version)
I dropped it in my DBW mod folder, it worked! I'm only having a small problem now, I tried to install some HD skins for P-47; This one for example: https://www.sas1946.com/main/index.php?topic=37054.0
I dropped the skin into paint schemes/skins/P-47. I started the game, went to check out the skin into the quick mission builder. The skins wasn't there. Looks like it's not able to see it or something. All I have is "Default" skin.
I thought you guys might have an idea of what I should do.
Thank you for that great mod of course, it looks great!
C.W.
Make sure the airplane skin is in the
correct airplanefolder you are using.
If you choose a model airplane and there is no folder for skins, you must create one.
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Has anyone got this mod working in version 4.12 or 4.13 Modact 6.01 ?
Update: I can confirm it works in v.4.13.3m Modact 6.3 using the light DLL's, without the classes files (but I understand that way you'll miss about 50% of this nice mod).