Thanks a lot for the much needed cockpit fix.
I noticed that my new external 3d fixes are not included in this version, so you can also install them if you want shadow that doesn't flash and better damage 3d. I hope benitomuso includes these in new mod version to make it easier and nicer for everyone. With my external model and benitomuso's cockpit fixes we'll have the best He-219 so far that is again a step closer to finished.Hi,
I fixed some bugs of He-219 external model like flashing shadows, disappearing keels and rudders at distance and damaged parts that don't have visual damage or are parts of other plane.
You can download my fixed files here: http://koti.mbnet.fi/raukorpi/He-219Uhu_fixes.7z
Just unpack contents of He-219Uhu folder in my pack to your MODS\He-219\3do\Plane\He-219Uhu folder and let it overwrite your old files, and shadow of your He-219 will stop flashing and damaged parts will have visual damage. I hope some skinner makes new damage skins so that she'll look even nicer when damaged.
I hope you like this small step towards finished Uhu.
The link doesn't works for me. =( It says" 404 Not-found"Ditto.
The link doesn't works for me. =( It says" 404 Not-found"Don't worry guys, just a mistake in the link ! ;)
Hi,
I fixed some bugs of He-219 external model like flashing shadows, disappearing keels and rudders at distance and damaged parts that don't have visual damage or are parts of other plane.
You can download my fixed files here: http://koti.mbnet.fi/raukorpi/He-219Uhu_fixes.7z
Just unpack contents of He-219Uhu folder in my pack to your MODS\He-219\3do\Plane\He-219Uhu folder and let it overwrite your old files, and shadow of your He-219 will stop flashing and damaged parts will have visual damage. I hope some skinner makes new damage skins so that she'll look even nicer when damaged.
I hope you like this small step towards finished Uhu.
Thanks a lot for the much needed cockpit fix.
I noticed that my new external 3d fixes are not included in this version, so you can also install them if you want shadow that doesn't flash and better damage 3d. I hope benitomuso includes these in new mod version to make it easier and nicer for everyone. With my external model and benitomuso's cockpit fixes we'll have the best He-219 so far that is again a step closer to finished.Hi,
I fixed some bugs of He-219 external model like flashing shadows, disappearing keels and rudders at distance and damaged parts that don't have visual damage or are parts of other plane.
You can download my fixed files here: http://koti.mbnet.fi/raukorpi/He-219Uhu_fixes.7z
Just unpack contents of He-219Uhu folder in my pack to your MODS\He-219\3do\Plane\He-219Uhu folder and let it overwrite your old files, and shadow of your He-219 will stop flashing and damaged parts will have visual damage. I hope some skinner makes new damage skins so that she'll look even nicer when damaged.
I hope you like this small step towards finished Uhu.
You sir rock!
I don't mean to sound ungrateful, but can you make an option for tracerless ammo?
You sir rock!impressive that it is almost done an I love it. but seriously?
I don't mean to sound ungrateful, but can you make an option for tracerless ammo?
This is great mod plane, but I have a problem. I have the last button and the game has 60 % crash. I have HSFX 5 on 4.101 and SAS Modact/folder for HSFX 5 users too. Is this mod compatible with HSFX?
This is great mod plane, but I have a problem. I have the last button and the game has 60 % crash. I have HSFX 5 on 4.101 and SAS Modact/folder for HSFX 5 users too. Is this mod compatible with HSFX?
What about offering loadouts with both normal and tracerless ammunition and just let the pilot choose?
Awesome plane - just love it!
Is there also a version of the He-219 for 4.09m?
I tried this version, but it didn't work (60% CTD...).
Thanks for any help
tacheles07
Im with ya, I never had any problem shooting anything down with traceless ammunition.QuoteSPECIAL COMMENT: since the last version 4 of CY6 the plane used the tracerless ammo for all the weapons. For a nightfigher it is a real problem because it is absolutely impossible to hit anything that way. I don't know how were the real bullets used by the He-219 but in game is absolutely necesary to have tracers. So I removed the tracerless weapons and set typical ones that make the plane more usable to hunt Lancasters, Halifaxes and Mosquitoes in the skies of Die Vaterland.
Hi, I don´t know how to make a quotation, but answering about that complain, I must say that I have shoot down seven Halifax in half an hour without tracers and still
had some ammo. (No mosquitoes around, of course)
Where do I find Sputnik's 'Nightpatch for CY6's & 101tfs WIP He-219'?
SPECIAL COMMENT: since the last version 4 of CY6 the plane used the tracerless ammo for all the weapons. For a nightfigher it is a real problem because it is absolutely impossible to hit anything that way. I don't know how were the real bullets used by the He-219 but in game is absolutely necesary to have tracers. So I removed the tracerless weapons and set typical ones that make the plane more usable to hunt Lancasters, Halifaxes and Mosquitoes in the skies of Die Vaterland.
Hi, I don´t know how to make a quotation, but answering about that complain, I must say that I have shoot down seven Halifax in half an hour without tracers and still
had some ammo. (No mosquitoes around, of course)
SPECIAL COMMENT: since the last version 4 of CY6 the plane used the tracerless ammo for all the weapons. For a nightfigher it is a real problem because it is absolutely impossible to hit anything that way. I don't know how were the real bullets used by the He-219 but in game is absolutely necesary to have tracers. So I removed the tracerless weapons and set typical ones that make the plane more usable to hunt Lancasters, Halifaxes and Mosquitoes in the skies of Die Vaterland.
Hi, I don´t know how to make a quotation, but answering about that complain, I must say that I have shoot down seven Halifax in half an hour without tracers and still
had some ammo. (No mosquitoes around, of course)
OK, call me a non intuitive gunner, but in my plane I think that I would have preferred ammunition with tracers.
And regarding what you say Singüe, it really seems to be too easy to shot down Halifaxes firing them to their bellies. If you come from the top or from the rear side, they welcomes you with thousands of bullets, but you can fly under a formation for 15 minutes, nobody shots you and you can hunt sitting ducks.
Something shouldn't have been like that in reality. I think that the range of the lateral and rear weapons should have be a little wider and at most, one of the planes of the formation will move to a side to be able to shoot from one of their laterals to the disturbing lower hunter. Not to say that all of them flawn with a lot of Mosquitoes covering their week positions.
And being tracerless, please tell me how long takes to you shot down a Mosquito in a 1 to 1 QMB combat. I think it would be very very difficult.
Regards,
Pablo
SPECIAL COMMENT: since the last version 4 of CY6 the plane used the tracerless ammo for all the weapons. For a nightfigher it is a real problem because it is absolutely impossible to hit anything that way. I don't know how were the real bullets used by the He-219 but in game is absolutely necesary to have tracers. So I removed the tracerless weapons and set typical ones that make the plane more usable to hunt Lancasters, Halifaxes and Mosquitoes in the skies of Die Vaterland.
Hi, I don´t know how to make a quotation, but answering about that complain, I must say that I have shoot down seven Halifax in half an hour without tracers and still
had some ammo. (No mosquitoes around, of course)
OK, call me a non intuitive gunner, but in my plane I think that I would have preferred ammunition with tracers.
And regarding what you say Singüe, it really seems to be too easy to shot down Halifaxes firing them to their bellies. If you come from the top or from the rear side, they welcomes you with thousands of bullets, but you can fly under a formation for 15 minutes, nobody shots you and you can hunt sitting ducks.
Something shouldn't have been like that in reality. I think that the range of the lateral and rear weapons should have be a little wider and at most, one of the planes of the formation will move to a side to be able to shoot from one of their laterals to the disturbing lower hunter. Not to say that all of them flawn with a lot of Mosquitoes covering their week positions.
And being tracerless, please tell me how long takes to you shot down a Mosquito in a 1 to 1 QMB combat. I think it would be very very difficult.
Regards,
Pablo
Its really not that difficult, you put it in your gunsite, estimate lead, and pull the trigger. As long as you aren't trying to make 300 meter shots its pretty straight forward. Practice practice practice.
I mean the fact of the matter is that they didnt carry tracers, it would have given their position away, where without tracers and given the non formation composition of a bomber stream they could go on to kill bomber after bomber without bing identified.
Excerpt of a letter by Oblt. Rudolf Thun of II/NG 5.
"The 30mm MK 108 was disliked by most experienced crews. First, the muzzle flash was much too blinding for effective use at night, and secondly, the gun spring would not contain the pieces in case of a shell exploding in the barrel. Even though the German 20mm and 30mm ammunition was extremely reliable, the MG FF or MG 151 provided added safety in this respect. Accordingly, the preferred equipment of the G-4 was MG 151's forward and MG FF's for the "Schräge Musik". Experienced crews, by the way, never used tracer ammunition."
http://germanaircraftwwii.devhub.com/blog/521600-nachtjger-oblt-rudolf-thun/
...Von unten näher heran, das Reflexvisier matt eingestellt, ...
Another interesting thing, before firing he adjusted his REVI to matte option? A cool idea, anybody knows what he means?
dt.: matt = matt, dimmed, flat, in this case maybe shaded or black out?
So I think it means the nightfighter pilot dims the reticle light, he wants that not only one light is seen from the bombers crew(s) above when they look down to absolutely black ground (only water is reflecting) and search for any other suspicious light reflex...?
or, in the other way
he don't wants that the silhouette of the bomber is superimposed by the reticle?
or both ... :D
I finally made the step to DBW. It's fantastic, but I noticed that while the 219 in DBW does include my fuel gauge, it somehow doesn't have the full cockpit nightlighting and working nav instruments. Things that I managed to fix a while ago.
If Benito approves I will upload here a He 219 including all my patches and fixes (flight proven in many sorties ;)).
sputnikshock
Benito,
"-Solve the speed, the clock and other basic gauges which are not working-". I don't understand this. Have them all working and properly lit at night. I sent you the classfiles containing my changes a while ago.
Don't get me wrong please, I am not complaining about anything, or being impatient. I just thought that since I have been using a version with the improvements I mentioned for a long time I might share it. It's not as advanced as the one you have under development, so it would be an interim fix until your next version is finished.
For instrument lighting, I actually only changed tgas and mat files, and this would be a quick fix for everyone, not interfering with classes at all. Because in dark nights, it's practically impossible to fly the 219 on instruments as it is in DBW now.
"I think that I sent you my latest version, to unify concepts and avoid duplicity."
Yes, you did. I am not working on the 219, there's currently no danger of duplicity. Should I start doing something on it I will check with you first to coordinate.
Regards
sputnikshock
You mean like this:
(https://www.sas1946.rocks/images/imageshit/img26/2164/219nightlight.jpg)
I had posted this lighting fix in the old thread (which is removed now) a long time ago.
Compass, radar altimeter and top of the horizon needle turn on/off with the L key. This is something we need to fix in the classfile. It should be either all or no instrument lights that are switched on/off like this. Oh, and I also made the revi more transparent.
Here is the 219 as I fly it:
https://www.mediafire.com/?qo17j335n34b91u (https://www.mediafire.com/?qo17j335n34b91u)
To merge the cockpit lighting with a different 219, just copy my ..\3do\Cockpit\He-219Uhu contents and overwrite your existing files. (As always, better backup first ;).)
You can check my classfiles concerning 4.10 relistic nav if you don't have it working in your latest version.
regards
sputnikshock
Is their also a 4.09 version ???Of course! A little further down on this board!
Sure,
with my AutoDiffFM or the SAS MODActivator 4 over HSFX6 it works out of the box.
Regards,
Pablo
I couldn't get this flying in my ModAct 4.0/HSFX 6.0.17 installation,so I deleted it,and I still get the 60% CTD.Is there anything I might of missed?
Great plane! Has any one experienced this: when I choose anything else than 'default' load out, I have twin cannon firing on top of fuselage, between the tail and the wing just above where the wing starts - like "Schräge Musik" in a Bf 110, YOU SEE NO CANNON JUST THE FLASHES OF FIRING! I use DBW 1.71.
Was this ever solved for the Bf-110?
As I told Slipper via PM I think it's caused by the fact that my BF-110 has bomber code. I'm not sure how it affects it but it is the only nightfighter with that code.
Why the rear wells doesn't touch the ground?