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Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Twins => Topic started by: benitomuso on April 09, 2011, 11:55:21 PM

Title: He-219 for 4.10m (v5 Beta) [4.10]
Post by: benitomuso on April 09, 2011, 11:55:21 PM
People,
             those who have already seen the wonderful work Checkyersix made with his last version of the Uhu He-219 for sure are happy with it:

https://www.sas1946.com/main/index.php/topic,13400.0.html (https://www.sas1946.com/main/index.php/topic,13400.0.html)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

  But it still was not 4.10m compatible and had some issues with the cockpit that in fact was never really updated and still was working with missing meshes since the very early beginning plus a problem new in the last version of CY6 that the stick was not visible anymore because it was attached to a different mesh.

  I have solved all of those issues plus made the pedals movable (originally they didn't move) and converted the FM to be a 4.10m one so now it can work properly in the new version of the game.

  SPECIAL COMMENT: since the last version 4 of CY6 the plane used the tracerless ammo for all the weapons. For a nightfigher it is a real problem because it is absolutely impossible to hit anything that way. I don't know how were the real bullets used by the He-219 but in game is absolutely necesary to have tracers. So I removed the tracerless weapons and set typical ones that make the plane more usable to hunt Lancasters, Halifaxes and Mosquitoes in the skies of Die Vaterland.

  You need the DifFM MOD that I have included in the MOD. If you don't have it already installed copy it too.

  I asked CY6 to make these changes and he agreed, so my big thanks are for him and for the rest of the people credited in the MOD:

  101tfs, whose amazing model made this possible (also thanks for the skin  )
  Birdman, Sani, Malone, and Crazyflak for technical help and testing.

  Corrected link:

Download He-219 v5 Beta (by benitomuso) from here (https://storebror.it.cx/sas/archive/sas2/benitomuso/4101MODS/He-219-PAL.rar)

  Line required in air.ini:

                 He-219Uhu               air.HE_219UHU 2                      NOINFO g01    SUMMER

  Optional description for planes_ru.properties:

                 He-219Uhu            He 219 A-2 (Uhu), 1943

  Regards,

                     Pablo (PAL)

PD added:

            File updated with the fixes introduced by Birdman and Sputnik.

  Since Apr the 11th it has loadout with or without tracers to allow the user to select the one he / (she?) prefers.

Thanks a lot for the much needed cockpit fix.

I noticed that my new external 3d fixes are not included in this version, so you can also install them if you want shadow that doesn't flash and better damage 3d. I hope benitomuso includes these in new mod version to make it easier and nicer for everyone. With my external model and benitomuso's cockpit fixes we'll have the best He-219 so far that is again a step closer to finished.

Hi,

I fixed some bugs of He-219 external model like flashing shadows, disappearing keels and rudders at distance and damaged parts that don't have visual damage or are parts of other plane.
You can download my fixed files here: http://koti.mbnet.fi/raukorpi/He-219Uhu_fixes.7z
Just unpack contents of He-219Uhu folder in my pack to your MODS\He-219\3do\Plane\He-219Uhu folder and let it overwrite your old files, and shadow of your He-219 will stop flashing and damaged parts will have visual damage. I hope some skinner makes new damage skins so that she'll look even nicer when damaged.

I hope you like this small step towards finished Uhu.

**************************************
Edited by SAS~Epervier

For 4.10/UP3/DBW : Update 09/2012

https://www.mediafire.com/?zzcz1y9cp5i659e
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: CWMV on April 10, 2011, 12:19:13 AM
You sir rock!
 I don't mean to sound ungrateful, but can you make an option for tracerless ammo?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: boogabooga on April 10, 2011, 12:32:37 AM
Thank you. Awsome.

But...

+1 to CWMV.
Bringing back tracers will be unpopular here. No tracers is probably correct for nightfighting. (Because of the old addage that tracers work both ways). 

You have a heavy cannon armament. When you se bits of Lancaster falling off, you're shooting on target ;)
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Dinosbacsi on April 10, 2011, 12:47:22 AM
The link doesn't works for me. =( It says" 404 Not-found"
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: CWMV on April 10, 2011, 12:54:11 AM
The link doesn't works for me. =( It says" 404 Not-found"
Ditto.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: flying scotsman on April 10, 2011, 01:57:00 AM
Thank you, a beautiful aircraft
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: ~Wolf~ on April 10, 2011, 02:05:56 AM
hi  ...

the linke is broken


greeting ~Wolf~
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Gatrasz on April 10, 2011, 02:37:00 AM
The link doesn't works for me. =( It says" 404 Not-found"
Don't worry guys, just a mistake in the link !  ;)
Here : ".../4101MODS\He-219-PAL.rar", should be  ".../4101MODS/He-219-PAL.rar" ^^
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Dinosbacsi on April 10, 2011, 03:47:56 AM
Thanks, it works now! =D
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Birdman on April 10, 2011, 04:21:23 AM
Thanks a lot for the much needed cockpit fix.

I noticed that my new external 3d fixes are not included in this version, so you can also install them if you want shadow that doesn't flash and better damage 3d. I hope benitomuso includes these in new mod version to make it easier and nicer for everyone. With my external model and benitomuso's cockpit fixes we'll have the best He-219 so far that is again a step closer to finished.

Hi,

I fixed some bugs of He-219 external model like flashing shadows, disappearing keels and rudders at distance and damaged parts that don't have visual damage or are parts of other plane.
You can download my fixed files here: http://koti.mbnet.fi/raukorpi/He-219Uhu_fixes.7z
Just unpack contents of He-219Uhu folder in my pack to your MODS\He-219\3do\Plane\He-219Uhu folder and let it overwrite your old files, and shadow of your He-219 will stop flashing and damaged parts will have visual damage. I hope some skinner makes new damage skins so that she'll look even nicer when damaged.

I hope you like this small step towards finished Uhu.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: jt189 on April 10, 2011, 06:25:21 AM
Link showing 404 not found
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: stranger on April 10, 2011, 06:37:47 AM
link working for me, installed (HFSX 4.10) onlyu little graph glitch: when hitting ctrl f1 (centered gunsight) radar mast are "cutted" from their base, mid-air

un yeah, sound goes out after 4/5 sec external, internal's all right
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: jt189 on April 10, 2011, 06:55:03 AM
Thank You
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on April 10, 2011, 08:56:00 AM
Thanks a lot for the much needed cockpit fix.

I noticed that my new external 3d fixes are not included in this version, so you can also install them if you want shadow that doesn't flash and better damage 3d. I hope benitomuso includes these in new mod version to make it easier and nicer for everyone. With my external model and benitomuso's cockpit fixes we'll have the best He-219 so far that is again a step closer to finished.

Hi,

I fixed some bugs of He-219 external model like flashing shadows, disappearing keels and rudders at distance and damaged parts that don't have visual damage or are parts of other plane.
You can download my fixed files here: http://koti.mbnet.fi/raukorpi/He-219Uhu_fixes.7z
Just unpack contents of He-219Uhu folder in my pack to your MODS\He-219\3do\Plane\He-219Uhu folder and let it overwrite your old files, and shadow of your He-219 will stop flashing and damaged parts will have visual damage. I hope some skinner makes new damage skins so that she'll look even nicer when damaged.

I hope you like this small step towards finished Uhu.

Birdman,
               sorry, I didn't know of the existance of your fixes. Now I have applied them and will repost the file with the update.

  I have corrected the link because this error with the \ instead of the /. Basically dpending what type of explorer you use it would work or not, but now it's universal. Thanks for the corresponding correction Ton414!

  Regards,
                     Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Gneisenau_43 on April 10, 2011, 09:50:48 AM
Thanks, Pablo! It works quite well!  :D
(Now, we just need someone to model the rear radar position...!)  :P
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on April 10, 2011, 12:43:14 PM
You sir rock!
 I don't mean to sound ungrateful, but can you make an option for tracerless ammo?

I knew it! There are always different preferences for everything.

CWMV, to make you happy I will come out (very soon, perhaps today) with a solution more universal than your request:

  A mod that gives you the chance of supressing all the tracers of all the weapons with a single setting.

I prefer to make that than changing the He-219 classes. Plus this MOD will be universal and for fanatics of non-tracer world will solve all their expectations.

Regards,

                     Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on April 10, 2011, 07:46:58 PM
Here we go:

https://www.sas1946.com/main/index.php/topic,15071.0.html

for those who don't like tracers.

Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: saab ja26 on April 10, 2011, 07:49:21 PM
Thank you for your improvements to an already awesome plane!
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: cgagan on April 10, 2011, 11:53:15 PM
Many thanks for a solid improvement of an already great mod!  8)
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: OberstDanjeje on April 11, 2011, 12:28:19 AM
Thanks, really love this bird, flied many times in CFS3.
There are some update for the cockpit from sputnikshock too.

Thanks and keep working ;)
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: CWMV on April 11, 2011, 12:54:04 AM
Now, wait a minute, benitomuso wouldn't the mod you posted up elsewhere to suppress tracers do it for all aircraft? IE the bombers your trying to shoot down? As far as I know bomber command didn't remove their tracers but someone else would probably know better than I. Seems like too much, the only AC that need no tracers are Nachtjager.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: ANDYTOTHED on April 11, 2011, 01:11:42 AM
You sir rock!
 I don't mean to sound ungrateful, but can you make an option for tracerless ammo?
impressive that it is almost done an I love it. but seriously?
is there a way I can get my tracerless ammo?
without having to dodge telepathic bullets almost
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Birdman on April 11, 2011, 02:31:33 AM
What about offering loadouts with both normal and tracerless ammunition and just let the pilot choose?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Albert Von Grewe on April 11, 2011, 05:14:31 AM
This is great mod plane, but I have a problem. I have the last button and the game has 60 % crash. I have HSFX 5 on 4.101 and SAS Modact/folder for HSFX 5 users too. Is this mod compatible with HSFX?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: stranger on April 11, 2011, 08:19:43 AM
This is great mod plane, but I have a problem. I have the last button and the game has 60 % crash. I have HSFX 5 on 4.101 and SAS Modact/folder for HSFX 5 users too. Is this mod compatible with HSFX?

disable EXPERT mode if ya got it on. worked for me on hfsx5
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on April 11, 2011, 08:40:31 AM
This is great mod plane, but I have a problem. I have the last button and the game has 60 % crash. I have HSFX 5 on 4.101 and SAS Modact/folder for HSFX 5 users too. Is this mod compatible with HSFX?

Albert,
             the FM of this plane is not included in the last buttons of SAS. It uses the DifFM MOD because it has it's own small buttons file inside the MOD. It sound to me as if you don't have the DifFM MOD activated (if not copy the folder included in the .rar to the MODS directory too).

  The other chance is what stranger said to you. I'm using it in HSFX5 too without any problems.

  Regards,
                     Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on April 11, 2011, 09:36:22 AM
What about offering loadouts with both normal and tracerless ammunition and just let the pilot choose?

Yes, obviously it can be done. We will have the double of weapons slots. The fact is that the way the "tracerless" weapons were implemented in the original CY6 plane was the tough one, just setting the tracer frequency to huge number. If you have used it, the first shot you make with it emits tracers and all the rest not anymore (until enough shots to reach the frequency number and another one is emitted).

I expected everybody to be happy with the Tracers MOD disabling the tracers but I see that not. I thought even (and it can be done but takes a little more time), that for the Tracers MOD a list with the non-tracer weapons could be parsed to it in the Conf.ini. So if you specify for PALNoTracer the MGunMG15120s i.e. all the bullets coming from that class will not have tracers and the rest remain unaffected.

Let me see what to do.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: jt189 on April 11, 2011, 10:54:15 AM
dl this mod installed and tested very happy the b17 junkyard is open for business. Thanks
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on April 11, 2011, 11:46:00 AM
OK People,

               now I hope this will satisfy every taste. I have updated the link with a version that:

-Includes Birdman 3D external changes
-Includes Sputnik 3D cockpit changes
-Has my own version of the code with all the loadout in Tracer and Non Tracer version and my tracerless ammo classes were written in the most pure way that no tracer is emitted at all for any bullet. Now more hash files (the ones for the non tracer weapons) are included in the .rar

  Cheers,
                  Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Friedrich-Wilhelm on April 12, 2011, 10:34:26 PM
Just tried it out. Really nice!

Thank you for these great additions to the UHU.  :)

FW
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Albert Von Grewe on April 13, 2011, 03:25:15 AM
Thanks! Problem solved! This plane is beautiful! This is one of my favorites :)
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: tacheles07 on April 16, 2011, 02:30:48 PM
Awesome plane - just love it!
Is there also a version of the He-219 for 4.09m?
I tried this version, but it didn't work (60% CTD...).
Thanks for any help

tacheles07
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on April 17, 2011, 12:12:20 AM
Awesome plane - just love it!
Is there also a version of the He-219 for 4.09m?
I tried this version, but it didn't work (60% CTD...).
Thanks for any help

tacheles07

Tacheles,
                 I will not make anything in 4.09m version because v4.10.1 is OK and have some benefits.

  There is a solution that should do the trick for you. Download this version as I finished it for v4.10m and install it in MODS. Later download the .rar from the last post of CY6 of the He-219. Take only his version of the HE219UHU file with no extension that there is inside there and copy it to the folder of my version of the plane. Overwrite the file. You will be replacing the new DifFM file compiled for v4.10 (my version) by one older compiled for v4.09m (CY6). If you have the DifFM in v4.09m it should work OK.

  Regards,
                        Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: tacheles07 on April 18, 2011, 07:03:02 AM
Thanks Pablo! Your help is appreciated!

I'll try it later on.

tacheles07
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Paulo Hirth on May 07, 2011, 09:41:13 PM

  The link is not working for me... please, can a conrade upload to mediafire? thanks advance!
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on May 07, 2011, 10:52:40 PM
How strange Paulo, it is in the SAS server, it should be even more available than in mediafire.

Have you tried this direct link in Explorer or FireFox?:

https://storebror.it.cx/sas/archive/sas2/benitomuso/4101MODS/He-219-PAL.rar

Regards,
                     Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: PA_Jeronimo on May 08, 2011, 09:43:32 AM
Thank you, i always liked aircraft est

(http://i44.tinypic.com/zj9piq.jpg)
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Paulo Hirth on May 08, 2011, 10:45:01 AM
 Thank you very much Benitomuso! Great work!
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Friedrich-Wilhelm on May 08, 2011, 02:32:17 PM
Thank you for this combined He-219 package, Benitomuso. I don't mean to complain; I would just like to point out that in Sputnik's latest version, the compass and the radar navigation were working. However, since I installed your version, they no longer work. Did anybody else encounter this problem, or is it just me?

Cheers,

FW

Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on May 08, 2011, 10:18:56 PM
FW,
         have you it properly installed? have you downloaded recently the MOD (one day after the first release I updated the file).

  In my installation the compass works perfectly and when you say radar navigation what do you mean? The beacons of the 4.10? In fact I don'w know much about it, if you give me more details I can confirm to you if it's OK or not.

  Regards,
                    Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Friedrich-Wilhelm on May 09, 2011, 06:16:38 PM
Hi Pablo,

I downloaded your version of the He-219 again yesterday and installed it according to your instructions. However, the problems persist. I should have been a little more precise in my first post, though. In regard to the compass, what I meant is that it is working, but not as smoothly as in Sputnik's version. The dial keeps following the needle in big leaps in a somewhat jerky motion, but the needle does indicate the proper direction.
If I remember correctly, Sputnik's version also had glow added to almost all of the instruments. For example, in the altimeter, not just the hands lit up, but all the numbers, too. The same goes for the artificial horizon, not just the little dot in the center was lit, but the whole instrument.
The radio navigation instrument (for the radio beacons that came with the 4.10 patch) still does not work, even after installing the latest version of your He-219 package. Could there be some fundamental difference in the cockpit between this version and CY6's original?

Thanks for your help,

FW
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on May 09, 2011, 09:14:56 PM
FW,
         yesterday I took a look to the code. What you mean about the "glow" is that in Sputnik version, the aircraft is originally with the cockpit light on. I set everything in the normal way. If you want lights, just pres Shift+L, Ctrl+L or whatever combination of keys you have asigned to the cockpit lights and you will see the same. About the movement of the compass I haven't seen any difference in how is moved (I compared the two codes, the Sputnik one and my one, where I adopted some of his changes).

  What you say about the beacons is not at the cockpit code, but at the plane code. And Sputnik only made changes to the cockpit code. Being the original CY6 a 4.09m it never had any code intended for the 4.10m features, so I really don't understand how have you ever seen that. So, it's strange. I have added some of the typical code for beacons in the common way for 4.10 in my version, but I don't use it so I don't know it it really works or not.

  I have updated a couple of things in the code to make it more normal and I think that I will upload it. One thing that perhaps you didn't notice is that they pilots don't bailout, they just volatilize in air.

  Regards,
                     Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Friedrich-Wilhelm on May 10, 2011, 05:40:52 AM
Thanks for your help, Pablo,

I did notice that when pressing "Ctrl+E" for bail out, the canopy comes off and then the crew just disappears. I also realize that "Ctrl+L" turns the cockpit lights on and off. However, in Sputnik's version, for example, the numbers on the altimeter, as well as the entire artifical horizon/bank indicator were always lighted, regardless of the "Ctrl+L" command. As far as the radio beacon navigation instrument goes, I am pretty sure that it worked. Your explanaton makes sense and according to it, it's hard to see how this instrument could have been working in the earlier version. I hope I am not starting to imagine things here. Perhaps, I should try to re-install the old version and post screen shots.

Looking forward to your update, though.

Thanks,

FW

Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Friedrich-Wilhelm on May 10, 2011, 07:51:23 PM
Hi Pablo,

Here is the readme from Sputnik's nightpatch:

"Nightpatch for CY6's & 101tfs WIP He-219.
Will enable nightlighting/glow for all gauges on the panel and activate the new IL-2 v4.10 navigation features.
The outer markers/middle marker red warning light in the AFN gauge is not working yet, but you will hear an
audible warning when overhead the markers.

Extract in your He-219 folder. When asked to overwrite files click yes, but don't forget to backup first!

sputnikshock"

According to this, ALL instruments should be lit, including numbers on gauges, etc. The new navigation features for radio beacons did work, according to this. When I had this version installed, I even made a night-orientation mission for the plane, using two beacons. It worked then, but does not work now.
This evening, I tried to re-install the old version (Version 4, without the flight stick in the cockpit) of the He-219 to show you some screen shots of what the old cockpit/instruments looked like. However, no matter what I did, whenever I started up the game, your version kept coming up (The cockpit with the flight stick in it). I even removed your folder "Planes-He219-PAL" from my mods folder and replaced it with the old "He-219" folder, but your version of the plane still appears in the game. Shouldn't this be impossible? I think that this is really, really weird.
I use Il-2 1946 4.101 plus SAS 2.7.
I still have Sputnikshock's patches. I assume that you have them, too. But if not, I could email them to you, if it helps.


Any help with this puzzle would be appreciated.

Thanks,

FW
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Friedrich-Wilhelm on May 10, 2011, 09:11:42 PM
Hi Pablo,

Problem (partially) solved. I now have version 4 of the He-219 back. My game kept re-loading your version, because I still had a backup folder of your version in my MODS folder, which I had overlooked. After temporarily removing it from the game, the old version loaded again. Please see below for some screenshots of the version 4-cockpit.

(http://i663.photobucket.com/albums/uu353/Friedrich-Wilhelm/He-219-Instruments-Sputnik-04.jpg)

Radio navigation instrument on lower left working.

(http://i663.photobucket.com/albums/uu353/Friedrich-Wilhelm/He-219-Instruments-Sputnik-03.jpg)

Instrument panel with cockpit light in "OFF" position. Numbers on gauges and artificial horizon are fully lit.

(http://i663.photobucket.com/albums/uu353/Friedrich-Wilhelm/He-219-Instruments-Sputnik-02.jpg)

Instrument panel with cockpit lights in "ON" position.

(http://i663.photobucket.com/albums/uu353/Friedrich-Wilhelm/He-219-Instruments-Sputnik-05.jpg)

Fuel gauge working.

Do you think you could include these features in your patch? That would be super!

Thanks,

FW
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on May 10, 2011, 09:41:37 PM
FW,
            OK, but so I never had that Sputnik patch, that someone only told me in this thread.

  Yes, there is some 3D work that is not applied. I know why even not having it implemented the beacons can work in the Sputnik cockpit. He uses a referrenced way for the variables and he never write them explicitly, so if you open a 4.09 will load the 4.09 ones or if you open a 4.10 it will do the corresponding. Now I have added the corresponding in the way it is used in the stock 4.10 planes.

  Please, make a .rar with the version (a 4.09m I understand) with everything as you have it working with all the lights (I hope it is not too big) and please send it to me to the mail adress you will find under my avatar.

  Regards,
                      Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on May 11, 2011, 10:53:50 AM
FW, perhaps one day we will be able to have something like this:

(http://www.a2asimulations.com/forum_picts/af_he219/A0R2_2.jpg)

In Cliffs of Dover 3 may be.

Full page:

http://www.sim-outhouse.com/sohforums/showthread.php?45785-Aircraft-Factory-launches-the-Heinkel-He-219-for-FSX (http://www.sim-outhouse.com/sohforums/showthread.php?45785-Aircraft-Factory-launches-the-Heinkel-He-219-for-FSX)

Regards,

                              Pablo


PD: does anybody found some real information about how was the radar screen of the He-219? It would be very nice to have it, because I soon will be able to implement it.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: LtHansOhnerass on May 11, 2011, 11:31:28 AM
Where do I find Sputnik's 'Nightpatch for CY6's & 101tfs WIP He-219'?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Friedrich-Wilhelm on May 11, 2011, 03:51:44 PM
Hi Pablo,

I sent you a PM about the Uhu-patches.

Cheers,

FW
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: singüe on May 13, 2011, 12:41:38 PM
SPECIAL COMMENT: since the last version 4 of CY6 the plane used the tracerless ammo for all the weapons. For a nightfigher it is a real problem because it is absolutely impossible to hit anything that way. I don't know how were the real bullets used by the He-219 but in game is absolutely necesary to have tracers. So I removed the tracerless weapons and set typical ones that make the plane more usable to hunt Lancasters, Halifaxes and Mosquitoes in the skies of Die Vaterland.

Hi, I don´t know how to make a quotation, but answering about that complain, I must say that I have shoot down seven Halifax in half an hour without tracers and still
had some ammo. (No mosquitoes around, of course)
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: CWMV on May 13, 2011, 12:46:37 PM
Quote
SPECIAL COMMENT: since the last version 4 of CY6 the plane used the tracerless ammo for all the weapons. For a nightfigher it is a real problem because it is absolutely impossible to hit anything that way. I don't know how were the real bullets used by the He-219 but in game is absolutely necesary to have tracers. So I removed the tracerless weapons and set typical ones that make the plane more usable to hunt Lancasters, Halifaxes and Mosquitoes in the skies of Die Vaterland.

Hi, I don´t know how to make a quotation, but answering about that complain, I must say that I have shoot down seven Halifax in half an hour without tracers and still
had some ammo. (No mosquitoes around, of course)
Im with ya, I never had any problem shooting anything down with traceless ammunition.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Friedrich-Wilhelm on May 13, 2011, 07:39:45 PM
Where do I find Sputnik's 'Nightpatch for CY6's & 101tfs WIP He-219'?


There used to be a He-219-related thread by sputnikshock on this site, which included posts with these patches. That's where I first found them, but I don't seem to be able to find them here anymore. Perhaps, you could try to contact him directly via pm.

Cheers,

FW
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Knochenlutscher on May 13, 2011, 08:05:47 PM
I have backed up all the Uhus and Patches from that Post, that has gone, here it is the infamous nightpatch:

hope this helps (https://www.mediafire.com/?hwx08su1i8d228n[/url)
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on May 13, 2011, 08:50:23 PM
SPECIAL COMMENT: since the last version 4 of CY6 the plane used the tracerless ammo for all the weapons. For a nightfigher it is a real problem because it is absolutely impossible to hit anything that way. I don't know how were the real bullets used by the He-219 but in game is absolutely necesary to have tracers. So I removed the tracerless weapons and set typical ones that make the plane more usable to hunt Lancasters, Halifaxes and Mosquitoes in the skies of Die Vaterland.

Hi, I don´t know how to make a quotation, but answering about that complain, I must say that I have shoot down seven Halifax in half an hour without tracers and still
had some ammo. (No mosquitoes around, of course)

OK, call me a non intuitive gunner, but in my plane I think that I would have preferred ammunition with tracers.

And regarding what you say Singüe, it really seems to be too easy to shot down Halifaxes firing them to their bellies. If you come from the top or from the rear side, they welcomes you with thousands of bullets, but you can fly under a formation for 15 minutes, nobody shots you and you can hunt sitting ducks.

Something shouldn't have been like that in reality. I think that the range of the lateral and rear weapons should have be a little wider and at most, one of the planes of the formation will move to a side to be able to shoot from one of their laterals to the disturbing lower hunter. Not to say that all of them flawn with a lot of Mosquitoes covering their week positions.

And being tracerless, please tell me how long takes to you shot down a Mosquito in a 1 to 1 QMB combat. I think it would be very very difficult.

Regards,

                       Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: CWMV on May 13, 2011, 09:14:19 PM
SPECIAL COMMENT: since the last version 4 of CY6 the plane used the tracerless ammo for all the weapons. For a nightfigher it is a real problem because it is absolutely impossible to hit anything that way. I don't know how were the real bullets used by the He-219 but in game is absolutely necesary to have tracers. So I removed the tracerless weapons and set typical ones that make the plane more usable to hunt Lancasters, Halifaxes and Mosquitoes in the skies of Die Vaterland.

Hi, I don´t know how to make a quotation, but answering about that complain, I must say that I have shoot down seven Halifax in half an hour without tracers and still
had some ammo. (No mosquitoes around, of course)

OK, call me a non intuitive gunner, but in my plane I think that I would have preferred ammunition with tracers.

And regarding what you say Singüe, it really seems to be too easy to shot down Halifaxes firing them to their bellies. If you come from the top or from the rear side, they welcomes you with thousands of bullets, but you can fly under a formation for 15 minutes, nobody shots you and you can hunt sitting ducks.

Something shouldn't have been like that in reality. I think that the range of the lateral and rear weapons should have be a little wider and at most, one of the planes of the formation will move to a side to be able to shoot from one of their laterals to the disturbing lower hunter. Not to say that all of them flawn with a lot of Mosquitoes covering their week positions.

And being tracerless, please tell me how long takes to you shot down a Mosquito in a 1 to 1 QMB combat. I think it would be very very difficult.

Regards,

                       Pablo

Its really not that difficult, you put it in your gunsite, estimate lead, and pull the trigger. As long as you aren't trying to make 300 meter shots its pretty straight forward. Practice practice practice.
I mean the fact of the matter is that they didnt carry tracers, it would have given their position away, where without tracers and given the non formation composition of a bomber stream they could go on to kill bomber after bomber without bing identified.

Excerpt of a letter by Oblt. Rudolf Thun of II/NG 5.
"The 30mm MK 108 was disliked by most experienced crews. First, the muzzle flash was much too blinding for effective use at night, and secondly, the gun spring would not contain the pieces in case of a shell exploding in the barrel. Even though the German 20mm and 30mm ammunition was extremely reliable, the MG FF or MG 151 provided added safety in this respect. Accordingly, the preferred equipment of the G-4 was MG 151's forward and MG FF's for the "Schräge Musik". Experienced crews, by the way, never used tracer ammunition."

http://germanaircraftwwii.devhub.com/blog/521600-nachtjger-oblt-rudolf-thun/
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on May 13, 2011, 09:45:44 PM
SPECIAL COMMENT: since the last version 4 of CY6 the plane used the tracerless ammo for all the weapons. For a nightfigher it is a real problem because it is absolutely impossible to hit anything that way. I don't know how were the real bullets used by the He-219 but in game is absolutely necesary to have tracers. So I removed the tracerless weapons and set typical ones that make the plane more usable to hunt Lancasters, Halifaxes and Mosquitoes in the skies of Die Vaterland.

Hi, I don´t know how to make a quotation, but answering about that complain, I must say that I have shoot down seven Halifax in half an hour without tracers and still
had some ammo. (No mosquitoes around, of course)

OK, call me a non intuitive gunner, but in my plane I think that I would have preferred ammunition with tracers.

And regarding what you say Singüe, it really seems to be too easy to shot down Halifaxes firing them to their bellies. If you come from the top or from the rear side, they welcomes you with thousands of bullets, but you can fly under a formation for 15 minutes, nobody shots you and you can hunt sitting ducks.

Something shouldn't have been like that in reality. I think that the range of the lateral and rear weapons should have be a little wider and at most, one of the planes of the formation will move to a side to be able to shoot from one of their laterals to the disturbing lower hunter. Not to say that all of them flawn with a lot of Mosquitoes covering their week positions.

And being tracerless, please tell me how long takes to you shot down a Mosquito in a 1 to 1 QMB combat. I think it would be very very difficult.

Regards,

                       Pablo

Its really not that difficult, you put it in your gunsite, estimate lead, and pull the trigger. As long as you aren't trying to make 300 meter shots its pretty straight forward. Practice practice practice.
I mean the fact of the matter is that they didnt carry tracers, it would have given their position away, where without tracers and given the non formation composition of a bomber stream they could go on to kill bomber after bomber without bing identified.

Excerpt of a letter by Oblt. Rudolf Thun of II/NG 5.
"The 30mm MK 108 was disliked by most experienced crews. First, the muzzle flash was much too blinding for effective use at night, and secondly, the gun spring would not contain the pieces in case of a shell exploding in the barrel. Even though the German 20mm and 30mm ammunition was extremely reliable, the MG FF or MG 151 provided added safety in this respect. Accordingly, the preferred equipment of the G-4 was MG 151's forward and MG FF's for the "Schräge Musik". Experienced crews, by the way, never used tracer ammunition."

http://germanaircraftwwii.devhub.com/blog/521600-nachtjger-oblt-rudolf-thun/

Good information CWMV!

  That's true, I prefer the tracers because it's easier to hit your target, but I didn't know about real experiences.

  Regards,
                               Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: razor1uk on May 13, 2011, 10:15:42 PM
I don't suppose Jazz Music/NJ/NF tracer ammo could be made less bright - halfway between as is and non-existant 'for training purposes' before experten piloten replacing that Night A/C's tga for 'Tracerless'?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: LtHansOhnerass on May 14, 2011, 08:06:41 PM
Zum FW und Knochenlutscher:

Horrido!

Zehr Dank!
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Knochenlutscher on May 15, 2011, 05:01:14 AM
No prob, there were so many Patches and Fixes, that I collected everything and threw it a folder, just to be safe.
OK mates, here we have what you all waited for, a search in the blind thru Google gave me the records of a former Nightfighter regarding Ammunition loaded during Nightfighter Missions. Will translate my own:

http://www.fliegerhorst-venlo.net/index.php?option=com_content&view=article&id=55&Itemid=74 (http://www.fliegerhorst-venlo.net/index.php?option=com_content&view=article&id=55&Itemid=74)

...lm Bug steckten 2x 2cm Kanonen und 4x Maschinengewehre, gut munitioniert mit Kern- Spreng-und Brandgeschossen,- eine starke Feuerkraft. ...

Kerngeschosse-armour piercing ammunition
Sprenggeschosse-explosive projectiles
Brandgeschosse-incendiary projectiles

...Von unten näher heran, das Reflexvisier matt eingestellt, ...
Another interesting thing, before firing he adjusted his REVI to matte option? A cool idea, anybody knows what he means?

http://germanaircraftwwii.devhub.com/blog/521600-nachtjger-oblt-rudolf-thun/ (http://germanaircraftwwii.devhub.com/blog/521600-nachtjger-oblt-rudolf-thun/)

The 30mm MK 108 was disliked by most experienced crews. First, the muzzle flash was much too blinding for effective use at night, and secondly, the gun spring would not contain the pieces in case of a shell exploding in the barrel. Even though the German 20mm and 30mm ammunition was extremely reliable, the MG FF or MG 151 provided added safety in this respect. Accordingly, the preferred equipment of the G-4 was MG 151's forward and MG FF's for the "Schräge Musik". Experienced crews, by the way, never used tracer ammunition.

So let's say, not everyone was the Schnauffer type, with tracerless ammo loaded, the optional setting Tracer yes or Tracer No, would be therefore a good deal I think, I liked this option too. In this case a though historical loadout if you ask me. Even if I would be the shame of the Geschwader, I don't give a damn. And I'm sure there were awerage pilots who just said under the hand: "Funker Franz keep your mouth shut or I will tell that about ze suspicious etablisement in Venlo with Babette to Isolde your wife. Here, Willi, erster Waffenwart give me ze damn tracers, here are cigarettes and a fresh printed Volks-Playjunge Magazine, keep your mouth shut to the feinen Pinkel, von und zu. Tja Herr Oberleutnant Knochenheini, I need the September Edition with Leni Riefenstahl, to forget about this conversation! Verflixt und zugenäht, we have war you ihr Klapperköppe, you make me poor, Willi. " From my incomplete memories...
It seems as here at Night this is a question of experience, like in real life, Schnauffers take tracerless, while I'm with my damaged eyes must use Tracers/even with my glasses on.
Can we have the optional settings back, Please?

Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Friedrich-Wilhelm on May 15, 2011, 10:04:49 PM
...Von unten näher heran, das Reflexvisier matt eingestellt, ...
Another interesting thing, before firing he adjusted his REVI to matte option? A cool idea, anybody knows what he means?

dt.: matt = matt, dimmed, flat, in this case maybe shaded or black out?

So I think it means the nightfighter pilot dims the reticle light, he wants that not only one light is seen from the bombers crew(s) above when they look down to absolutely black ground (only water is reflecting) and search for any other suspicious light reflex...?

or, in the other way

he don't wants that the silhouette of the bomber is superimposed by the reticle?

or both ...  :D


Perhaps, the revi would emit too much of a light source at full strength, preventing the silhouette of the bomber to become fully visible in the gunsight. By toning down the brightness of the gunsight, the pilot may have been better able to see the dark outline of an enemy bomber against the dark background of the night sky? Just a guess, but that seems to me what the wording suggests.

Cheers,

FW
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Celtarcs on May 31, 2011, 03:50:17 AM
Hello,

I wonder if there is a file "void" or a template for the He-219?

Thank you to share your work.

Kind Regards
Olivier.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: sputnikshock on June 12, 2011, 04:59:18 AM
Hello fellow 219ers

I've been busy the last few month and didn't have the time to do modding or keep myself up to date about what's going on in the forums.

Concerning the night lighting, I just edited the gauge bitmaps and .mat files. Overwriting these with the ones from my patch should do the trick.
As far as radio navigation is concerned, I think I only made changes to the cockpit class files. Due to me not documenting my changes :( I am not 100% sure though. You'd have to do a comparison.

Let me know if you can't get it to work and I'll have a look at it again.

Anyway, delighted to see this great plane evolvling.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: OberstDanjeje on June 15, 2011, 08:29:05 AM
Using it in UP3 I found some bugs.
The AI behaves like a bomber, if them intercept enemy unit it keep flying without shoting.
If damaged the elevator flip in the opposite direction
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: 24BodhI24 on August 13, 2011, 02:08:22 AM
do i have to put the diff file in the 'mods' map? or do i have to put it in the he 219 map?
thx ( sorry i'm new here  :) )
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: razor1uk on August 19, 2011, 10:30:55 AM
Thats funny Knoc (sorry if I've called you 'Korp' or 'Kopf' recently).
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: RonKo on October 04, 2011, 12:33:22 PM
Hello all... I'm new using DBW and I noticed that cockpit of He-219 has something wrong: altimeter, clock and another one instrument absolutely don't work... the real trouble is that I don't have He219 folder in my DBW one. I really don't know to act with published patches... I'm just losing hope to see plane's instruments working in right way :-\ can you please give me an hint about this? Thank you very much in advance for your kindness.
Best regards.

RonKo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: sputnikshock on October 12, 2011, 09:11:12 PM
I finally made the step to DBW. It's fantastic, but I noticed that while the 219 in DBW does include my fuel gauge, it somehow doesn't have the full cockpit nightlighting and working nav instruments. Things that I managed to fix a while ago.

If Benito approves I will upload here a He 219 including all my patches and fixes (flight proven in many sorties ;)).

sputnikshock
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on October 12, 2011, 10:32:00 PM
I finally made the step to DBW. It's fantastic, but I noticed that while the 219 in DBW does include my fuel gauge, it somehow doesn't have the full cockpit nightlighting and working nav instruments. Things that I managed to fix a while ago.

If Benito approves I will upload here a He 219 including all my patches and fixes (flight proven in many sorties ;)).

sputnikshock

Sputnik,
                 yes, the version of the DBW still is the v5 without your ammendments, that l posted in this thread. CirX already had included the previous one.

  I was implementting the next features to it, which are:

  -Working parachute and solving issue with "hit the silk". I have tested everything possible and I couldn't find the reason why this plane takes away the control on the plane when you eject, removes the ceiling of the cockpit, but doesn't show the pilots in parachutes, and you still are able to shoot from the falling plane.

  -Solve the speed, the clock and other basic gauges which are not working-

  -Implement a radar operator cockpit with a virtual frontal radar.

  I didn't have time recently to finish this amd I was never neither close to overcome problem no.1

  Sputnik,
                       I think that I sent you my latest version, to unify concepts and avoid duplicity.

  Regards, Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: sputnikshock on October 12, 2011, 11:17:06 PM
Benito,

"-Solve the speed, the clock and other basic gauges which are not working-". I don't understand this. Have them all working and properly lit at night. I sent you the classfiles containing my changes a while ago.
Don't get me wrong please, I am not complaining about anything, or being impatient. I just thought that since I have been using a version with the improvements I mentioned for a long time I might share it. It's not as advanced as the one you have under development, so it would be an interim fix until your next version is finished.

For instrument lighting, I actually only changed tgas and mat files, and this would be a quick fix for everyone, not interfering with classes at all. Because in dark nights, it's practically impossible to fly the 219 on instruments as it is in DBW now.

"I think that I sent you my latest version, to unify concepts and avoid duplicity."
Yes, you did. I am not working on the 219, there's currently no danger of duplicity. Should I start doing something on it I will check with you first to coordinate.

Regards
sputnikshock
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on October 13, 2011, 03:47:55 AM
Benito,

"-Solve the speed, the clock and other basic gauges which are not working-". I don't understand this. Have them all working and properly lit at night. I sent you the classfiles containing my changes a while ago.
Don't get me wrong please, I am not complaining about anything, or being impatient. I just thought that since I have been using a version with the improvements I mentioned for a long time I might share it. It's not as advanced as the one you have under development, so it would be an interim fix until your next version is finished.

For instrument lighting, I actually only changed tgas and mat files, and this would be a quick fix for everyone, not interfering with classes at all. Because in dark nights, it's practically impossible to fly the 219 on instruments as it is in DBW now.

"I think that I sent you my latest version, to unify concepts and avoid duplicity."
Yes, you did. I am not working on the 219, there's currently no danger of duplicity. Should I start doing something on it I will check with you first to coordinate.

Regards
sputnikshock

OK Sputnik,
                     if you want please review the mats of the cockpit. It would be nice to take a reference from some plane that really works OK and establish all the night mats properly. You fixed some of them, but still others were not lighted.

  I can after that confirm the rest of the eventual issues of code (assumming that I will never be able to solve the parachute jump mistery), and for the next release we can post a fixed version with radar.

  Regards,
                       Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: sputnikshock on October 13, 2011, 04:33:40 AM
You mean like this:
(https://www.sas1946.rocks/images/imageshit/img26/2164/219nightlight.jpg)

I had posted this lighting fix in the old thread (which is removed now) a long time ago.
Compass, radar altimeter and top of the horizon needle turn on/off with the L key. This is something we need to fix in the classfile. It should be either all or no instrument lights that are switched on/off like this. Oh, and I also made the revi more transparent.

Here is the 219 as I fly it:
https://www.mediafire.com/?qo17j335n34b91u (https://www.mediafire.com/?qo17j335n34b91u)
To merge the cockpit lighting with a different 219, just copy my ..\3do\Cockpit\He-219Uhu contents and overwrite your existing files. (As always, better backup first  ;).)
You can check my classfiles concerning 4.10 relistic nav if you don't have it working in your latest version.

regards
sputnikshock
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on October 13, 2011, 04:47:06 AM
You mean like this:
(https://www.sas1946.rocks/images/imageshit/img26/2164/219nightlight.jpg)

I had posted this lighting fix in the old thread (which is removed now) a long time ago.
Compass, radar altimeter and top of the horizon needle turn on/off with the L key. This is something we need to fix in the classfile. It should be either all or no instrument lights that are switched on/off like this. Oh, and I also made the revi more transparent.

Here is the 219 as I fly it:
https://www.mediafire.com/?qo17j335n34b91u (https://www.mediafire.com/?qo17j335n34b91u)
To merge the cockpit lighting with a different 219, just copy my ..\3do\Cockpit\He-219Uhu contents and overwrite your existing files. (As always, better backup first  ;).)
You can check my classfiles concerning 4.10 relistic nav if you don't have it working in your latest version.

regards
sputnikshock


Great, exactly, you read my mind!

That's a corresponding panel. OK, let me analyze the classes and check what should be corrected there. In this one do you have the control column present and moving as in the code of the original V5?

Regards,
                     Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: sputnikshock on October 13, 2011, 05:08:20 AM
Yes, column is there. Just pulled the stick all the way back in the screenshot to see more of the panel. Don't have the moving rudder pedals though.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: 22GCT_Cook on October 14, 2011, 09:16:48 PM
Guys, I'm running my UP3.01 RC4 and the He-219 altimeter doesn't work. Shall Sputnik fixes be valid with UP3.01 RC4 version? Thx in advance,
Stefano
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: sputnikshock on October 14, 2011, 09:42:31 PM
It works for me on 4.10, 4.101, both modacted of course, and DBW 1.6.
Will try UP for you once I find time and see if it works here.
But I have to ask, with not working you mean the needles not moving or the lighting not showing?
Have you tried with no mods enabled in JSGME?

sputnikshock
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: 22GCT_Cook on October 16, 2011, 04:11:51 PM
Sputninkshock,

I mean that the needles don't move, the lighting looks good. When I put no mods enabled in the JSGME, the game doesn't run at all...
Thx for answering,

Stefano
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: THE ESCHATOLOGIST on December 05, 2011, 10:09:01 AM
first and foremost; thanks a lot for this plane... it's great to see it in IL2:1946... No one would ever believe that this is a frankenplane.....

one minor issue though.... the nose gear bay door doesn't seem to be animated... the nosewheel seems to pop in and out whenever i try to raise/lower the gear without the door opening... is anyone else experiencing this?

I'm using Ultrapack 3 on v4.10.1

Pls help me out...thanks
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: ANDYTOTHED on December 05, 2011, 12:32:53 PM
I'll check but be warned, I run HSFX and I don't know how to fix stuff like this as I'm not a modder
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: KG3_V on December 14, 2011, 04:33:11 PM
Is their also a 4.09 version ???
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Epervier on December 14, 2011, 08:00:36 PM
Is their also a 4.09 version ???
Of course! A little further down on this board!
https://www.sas1946.com/main/index.php/topic,15949.0.html
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: KG3_V on December 14, 2011, 10:20:12 PM
thanks !
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Epervier on September 27, 2012, 03:38:27 PM
(https://www.mediafire.com/file/4nsos6d15jj44n8/694188He219before.jpg)

...

(https://www.mediafire.com/file/m3xbkcozisfvgk5/185377He219now.jpg)


See first post for link !  ;)
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: BravoFxTrt on September 27, 2012, 04:40:16 PM
Thank You Epervier!
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: 101tfs on September 27, 2012, 05:37:29 PM
Great work
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Telmo on September 27, 2012, 07:12:20 PM
Thank you Epervier !!
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Epervier on September 28, 2012, 01:29:00 AM
Thanks.

Please test in ModAct_410 ...
Maybe it does not work ...  :-X
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: slipper on September 28, 2012, 04:10:55 AM
Thanks Epervier, great update to a great plane.

much appreciated.

slipper
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: he162a on September 28, 2012, 02:50:52 PM
I dropped this in my DBW 1.71 folder with updated He-280 and everything is working but the copilot now has no head?

I will notify next of kin? :P 
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Gumpy on September 29, 2012, 12:58:13 PM
Thanks for the update Epervier.I finally got your update to work with the new pilots mod and everything looks great but,I will hold off on your gear fix.is there anyway you can  (http://i697.photobucket.com/albums/vv340/Bingo1957/2909201211-03-24.jpg) from the better wheels mod?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Epervier on September 29, 2012, 01:11:38 PM
Perfect!
Feel free to edit my package to fit your work to mine.
I'm not ... "Guardian Angel 410" so do not hesitate to make changes because I would not do.
I would remove my link and I would put you on the first page.  ;)
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Gumpy on September 30, 2012, 11:47:18 AM
 ???  I'm not sure you understood my request Epervier.  :-[   I'm not editing your work,all I'm doing is moving things around in my mods folder to take full advantage of all the great mods available.I was just hoping you could combine your gear fix with the wheels mod (which by the way also works in 4.09) it's just hard for me to go from nice round wheels,back to wheels that look like bricks.  :-\
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: KWM_Schnaps on October 10, 2012, 06:22:16 AM
Benito, thanks for the aircraft.
What to add to weapons_ru.properties, the necessary lines are not included in the download?
Thanks, and again congrats for this baby.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: saab ja26 on December 15, 2012, 07:52:06 PM
I'm not sure if this is the right area to post this.. I'm using the Full Monty Pack that has the plutonium effects enabled. When flying the He-219 the start-up and exhaust flames come out the sides of the center fuselage instead of the engine exhaust.   ???  I tried uploading a screenshot but I couldn't find a way of downsizing it to post. If anyone can give advise on downsizing an post an image of what I'm talking about I'll definitely do so.  I tried to downsize it with Gimp and paint but it was an epic fail.  :-[
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: BravoFxTrt on December 15, 2012, 08:07:22 PM
What Image/Media Host are you using?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: saab ja26 on December 15, 2012, 08:58:18 PM
Trying Image shack here is the URL for my Picture..
https://www.sas1946.rocks/images/imageshit/download/855/15122012192329.jpg
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Birdman on December 15, 2012, 09:24:21 PM
I have actually done a lot of damage model, ground collision model, effect position and other fixes, but I can't release them before someone updates the damage coding in classfiles and creates better damage textures. I've tried to do a large part of the work needed to finish this plane and I hope some others could help with the parts I can't do so easily.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Spinnetti on January 04, 2013, 06:06:19 PM
** BUMP **

Anybody have this working in 4.111 (HSFX6) ?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on January 04, 2013, 08:23:32 PM
Sure,
             with my AutoDiffFM or the SAS MODActivator 4 over HSFX6 it works out of the box.

  Regards,
                     Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Spinnetti on January 05, 2013, 11:47:23 AM
Sure,
             with my AutoDiffFM or the SAS MODActivator 4 over HSFX6 it works out of the box.

  Regards,
                     Pablo

thx.. Hmm Have your diffmod, have two other planes installed (188 and 388), added the line to the air.ini in my mods/STD///il2, but get 20% ctd. Nothing in the event log. is there a _FM file that should be there?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: rickster on March 06, 2013, 05:07:26 PM
I couldn't get this flying in my ModAct 4.0/HSFX 6.0.17 installation,so I deleted it,and I still get the 60% CTD.Is there anything I might of missed?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Reisenkaze on March 06, 2013, 05:26:26 PM
I couldn't get this flying in my ModAct 4.0/HSFX 6.0.17 installation,so I deleted it,and I still get the 60% CTD.Is there anything I might of missed?

Buttons update?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: BravoFxTrt on March 06, 2013, 08:51:16 PM
No problems in SAS ModAct 4.0

(https://www.sas1946.rocks/images/imageshit/img805/8155/20130307at054804.jpg)
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: rickster on March 07, 2013, 02:23:56 AM
Yes,I have the latest buttons from 2/20.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: HotelAlpha on March 29, 2013, 12:56:51 PM
Truely amazing! Works in HSFX6.017  :D
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: Semor on April 01, 2013, 05:35:52 AM
hmmm,I can´t get the He-219 to work under HSFX

30% crash with quick missions.I have the latest Buttons & AutoDiffFM and I delete the last quick.

The error log. says nothing.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: RAECHER on April 01, 2013, 09:20:07 AM
Great plane! Has any one experienced this: when I choose anything else than 'default' load out, I have twin cannon firing on top of fuselage, between the tail and the wing just above where the wing starts - like "Schräge Musik" in a Bf 110, YOU SEE NO CANNON JUST THE FLASHES OF FIRING! I use DBW 1.71.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: max_thehitman on April 01, 2013, 10:15:02 AM


Alot of engineers and mechanics are now working on this aircraft to make it better  ;)
Lets wait
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: arcturus on May 03, 2013, 10:23:07 PM
Help!!!

I can't download this beautiful bird because the topic is off limits or restricted :'(

I'm re-installing my UP3 with night fighter action and... :(

Respects

A
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on May 04, 2013, 11:34:42 AM
Great plane! Has any one experienced this: when I choose anything else than 'default' load out, I have twin cannon firing on top of fuselage, between the tail and the wing just above where the wing starts - like "Schräge Musik" in a Bf 110, YOU SEE NO CANNON JUST THE FLASHES OF FIRING! I use DBW 1.71.

That was the idea of this plane:

(http://s3.postimage.org/60cre7unr/he219_2_corte_esquem_tico.jpg)

There should be one combination with only front weapons, the rest with SM.

Regards,
                      Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: slipper on May 04, 2013, 03:06:04 PM
I have been messing about with the java classes of this plane, trying to get theAI to use the schrage musik installation. This feature was introduced on a previous version of DBW but does not work anymore.

Anyway i have managed to get the aircraft to adopt the correct attack procedure when AI controlled, the only problem is that when attacking from below instead of firing the schrage musik guns the AI fires the front cannon, and vice versa when attacking from astern it uses the schrage musik guns.

Does anyone know what setting i have to change in which classfile to 'reverse' this action? If so i should be able to release a fix for this.

regards

slipper
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on May 04, 2013, 03:28:48 PM
Was this ever solved for the Bf-110?

I think that inverting the triggers in the loadout (I mean the correspondence between the trigger number and the weapon itself that is shut) should do the trick if all what you have is an inversion.

I'm not coding lately so I cannot help directly for the while.

Regards,
                     Pablo
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: slipper on May 04, 2013, 04:04:26 PM
Thanks Benito

I was thinking along the same lines my self as changing the trigger number, i'm sure i tried this but it didn't work i will have a look again. The strange thing is that if a loadout is selected without the schrage musik then the He-219 uses the forward armament correctly.

Quote
Was this ever solved for the Bf-110?

No it wasn't mate, if i can get the He-219 to work i'm going to try the Bf-110 next along with the Ju-88G.

However if you install the Bf-110G4(radar) released by Andytohed here

https://www.sas1946.com/main/index.php/topic,25172.msg259442.html#msg259442

then this does use the correct attack procedure. I am not sure how it works though it doesn't appear to follow the same format as the other schrage musik equipped planes, in fact i think it is completley seperate and does not rely on other class files ( the others rely on TypeSchrageMusik in the manouever.class). It works with a TypeBomber setting, but i'm having no luck trying to replicate it. If i just change the implementation type from TypeSchrageMusik to TypeBomber the mission freezes on loading, i think i also need to include all bombsight and other settings even though they would not be used.

I am brand new to modding mate so my knowledge isn't the best to be fair.

regards

slipper
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: ANDYTOTHED on May 05, 2013, 06:59:50 AM
As I told Slipper via PM I think it's caused by the fact that my BF-110 has bomber code. I'm not sure how it affects it but it is the only nightfighter with that code. The class was originally that of the the TD radar BF-110 leak which I updated by adding loadouts and such, the bomber code was already there. It didn't have the schrage musik till I added it to the class. Something left in the bomber code by TD when they were making this radar 110 and then dropped it may be causing it to use the schrage correctly.
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: SAS~Malone on May 05, 2013, 07:23:59 AM
there are other planes with 'SM' style guns which also need looking at in this regard, i'm thinking now of the Japanese J1N1-S and Sa variants, both feature this type of gun, but when they are chasing a plane in front of them, the AI fires with the SM and just wastes all their ammo on thin air.
if there are some general rules on how to properly implement this for planes across the board, it would be very welcomed.
possibly a new topic on this in superschool?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: slipper on May 05, 2013, 08:09:53 AM
Quote
As I told Slipper via PM I think it's caused by the fact that my BF-110 has bomber code. I'm not sure how it affects it but it is the only nightfighter with that code.

Yeah thanks for that ANDYTOHED. I have been trying to approach the problem of getting the AI to use schrage musik from two directions.

Firstly as mentioned to you, the G-4 you edited uses the implementation TypeBomber. This is different to the other planes and i think maybe something TD left in the code causes the G-4 to treat the schrage musik installation as a kind of 'fixed' turret, if you look in the code you will see reference to turret angle amongst other things, also there is mention of bombsight angle but i think that needs to be added when you declare a plane as TypeBomber.

The beauty of this method if we can isolate it and export it, is that it will be individual for each plane and self contained. So far i have had no luck adding it to another plane though  :(

The second method is where TypeSchrageMusik is implemented for a plane, this refers to an AI routine in the manouever class file, the problem though is that it does not work anymore, and also as one routine affects all planes of TypeSchrageMusik then none of them work.

By playing about with this method i have managed to get the He-219 to adopt the different attack patterns, however it uses the wrong guns for the situation, ie forward guns when under a plane and schrage musik guns when behind a plane, if i can get the He-219 to reverse the type of armament it uses in an attack then this might work, so far no luck with this either.

Out of both methods the one in ANDYTOHEDS G-4 would appear to be the best option, but its getting it into other planes thats the problem.

If anyone wants to help take a look at tha standard G-4 and the radar equipped G-4 in the link above and compare their classfiles to see the difference, like i said i'm very inexperienced when it comes to java editing so sombody with better skills may be able to crack it.

The weird thing with the TypeSchrageMusik implementation in the manouever class, is that it seems to have copied the code for the Ki-46OTSU_Hei which still uses its upward firing canon fine.

If anyone can help in anyway, or has any suggestions please be my guest, i'm fumbling in the dark to be honest  ;)

regards

slipper
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: danbigel on December 15, 2013, 09:12:21 AM
Why the rear wells doesn't touch the ground?
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: max_thehitman on December 19, 2013, 07:48:17 AM
Why the rear wells doesn't touch the ground?

The Luftwaffe were ahead of their time! Its like a Star-Wars anti-gravity spaceship  ;D LOL

I think Epervier made a fix for that problem once. I cannot find the post he made.
 I will have to ask him where it is.

Title: Re: He-219 for 4.10m (v5 Beta)
Post by: danbigel on December 20, 2013, 04:54:14 AM
ok thanks
Title: Re: He-219 for 4.10m (v5 Beta)
Post by: benitomuso on December 20, 2013, 05:44:18 AM
Like the X-34 Landspeeder:

(http://static1.wikia.nocookie.net/__cb20080316031430/starwars/images/5/54/X34-landspeeder.jpg)