B-26B air.B_26B 1 NOINFO usa01 SUMMER
Thanks for the update - lovely a/c.
But in DBW 1.6 I can't see all the loadouts.
Only getting:-
default
20 x 100 lbs
*30 x 100 lbs
10 x 250 lbs
*16 x 250 lbs
Cheers - Redfox
Nice model, the only dissapointing thing is that the pilot's gunsight is too low, so it is hard to aim and AI are used to miss. Maybe in the next update...In my game is ok.
Anyway, many thanks to all involved in the creating.
In 409 it seems correct.Nice model, the only dissapointing thing is that the pilot's gunsight is too low, so it is hard to aim and AI are used to miss.In my game is ok.
Nice model, the only dissapointing thing is that the pilot's gunsight is too low, so it is hard to aim and AI are used to miss. Maybe in the next update...In my game is ok.
Anyway, many thanks to all involved in the creating.
Solved the issue with the 70% crash with my SAS ModAct3.6 setup; I forgot to remove the lines for Epervier's 'self-stationary' B26 from my stationary and technics. ini files.Pourtant je l'écris partout qu'il ne faut pas oublier des les enlever !
...by putting back all the 614 files in the MODS folder...??? And I found that 160 cases was too much.
... around 7 seconds on subsequent reloads ... ;)
Airbourne, you should use this ... :P
https://www.sas1946.com/main/index.php/topic,16403.0.html
Did I need the 4.101 FM for 4.09m game ?For 4.09 game you need Diff_FM_409 !
Hey guys,
I am having the 70% crash but only if I add the B-26B line to my air.ini file. I looked in my static and technic files but could not find any b26 there to remove. Any help?
Thanks
Oops. forgot to mention I have DBW 1.6
That contains the file log.lst ?Where is the log.lst?
"Where is the log.lst?"
... at the root of your game, provided you created the corresponding lines in your conf.ini ... ;)
Where is the log.lst?
... at the root of your game, provided you created the corresponding lines in your conf.ini ...Yes !
Where is the log.lst?... at the root of your game, provided you created the corresponding lines in your conf.ini ...Yes !
logfile.log or log.lst or any other name is the same!
If you do not know, look here : https://www.sas1946.com/main/index.php/topic,13457.0.html
[08.12.2011 20:03:31] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Spawn.get( com.maddox.il2.objects.air.B_26B ): com.maddox.il2.objects.air.B_26B
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.B_26B
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:432)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MustangMkI'
com.maddox.il2.objects.air.B_26B
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.B_26B
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2855)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3284)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
GUIQuick: class 'air.B_26B' not found
Main begin: PlMisAir: class 'air.B_26B' not found
java.lang.RuntimeException: PlMisAir: class 'air.B_26B' not found
at com.maddox.il2.builder.PlMisAir.configure(PlMisAir.java:572)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
at com.maddox.il2.gui.GUI.create(GUI.java:164)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[08.12.2011 20:03:48] -------------- END log session -------------
check your B26 folder level. It should be:-
#DBW/B26_V2.2/3do...etc
do you have a file named ~wrapper.cache" in your #SAS, #UP# or whatever Mods folder? When then delete it and try again.
No, we don't, we remove them JUST to annoy you :P ;D ;)
Yes, of cousr we still have them ;)
here's the listCode: [Select]"20x100lbs",
"*30x100lbs",
"10x250lbs",
"*16x250lbs",
"10x260lbsFragBombs",
"*16x260lbsFragBombs",
"10x300lbs",
"*16x300lbs",
"6x500lbs",
"*8x500lbs",
"4x1000lbs",
"2x2000lbs",
"1xTorpMk13",
"1xTorpMk13Late",
"4xSupplyBoxes",
"12xM26IncendiaryClusters",
"100xParaF",
We removed the double nukes and the lasers, though :-\ ;)
Please remenber:
About Historical WWII situation of Marauder B26 aircraft:
this plane was never involved into any dogfight or enemy hunting during WWII. So it's almost completely a not-interesting-storical-AC. If you want to make mission remember that it is only for off- line bombing stand-alone mission.
Please remenber:
About Historical WWII situation of Marauder B26 aircraft:
this plane was never involved into any dogfight or enemy hunting during WWII. So it's almost completely a not-interesting-storical-AC. If you want to make mission remember that it is only for off- line bombing stand-alone mission.
Apparently he doesn't like bombers.....So it's almost completely a not-interesting-storical-AC.
What is your problem with this plane?
Please remenber:X Raptor I give you a warning now for trolling topics, You are continuing with a negative and nonhistorical knowhow. You obviously do not have a clue about any of the topics you trolling
About Historical WWII situation of Marauder B26 aircraft:
this plane was never involved into any dogfight or enemy hunting during WWII. So it's almost completely a not-interesting-storical-AC. If you want to make mission remember that it is only for off- line bombing stand-alone mission.
Weird, with the weapons complement folder there should be no problem...
EDIT: sorry, you're right. When on SAS modactivator, loadouts get cutted... so I'll upload an extra for non-DBWers ;)
Please remenber:
About Historical WWII situation of Marauder B26 aircraft:
this plane was never involved into any dogfight or enemy hunting during WWII. So it's almost completely a not-interesting-storical-AC. If you want to make mission remember that it is only for off- line bombing stand-alone mission.
Hi all
Can someone put the code for the weapons_ru file??
thanks, best regards
[23:17:05] Loading mission Quick/Net8Islands/Net8IslandsRedNoneN00.mis...
[23:17:05] Detected Vertex Shaders 3.0.
[23:17:05] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[23:17:05] Vertex texture units: 32
[23:17:05]
[23:17:07] PBuffer: suitable formats: 6
[23:17:07]
[23:17:07] Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[23:17:07] Depth = 24, stencil = 8
[23:17:07] PBuffer: suitable formats: 6
[23:17:07]
[23:17:07] Created a 4096x4096 RenderTexture with BPP(8, 8, 8, 8)
[23:17:07] Depth = 24, stencil = 8
[23:17:09] Loading vertex/fragment programs: *144768032*
[23:17:09] *** Loading: [vpFogFar2Tex2D]
[23:17:09] *** Loading: [vpFog2Tex2DBlend]
[23:17:09] *** Loading: [vpFogFar4Tex2D]
[23:17:09] *** Loading: [vpFogFar8Tex2D]
[23:17:09] *** Loading: [vpFogNoTex]
[23:17:09] *** Loading: [vpFog4Tex2D]
[23:17:09] *** Loading: [vpFog4Tex2D_UV2]
[23:17:09] *** Loading: [vp4Tex2D]
[23:17:09] *** Loading: [vp6Tex2D]
[23:17:09] *** Loading: [vpTexUVTex2D]
[23:17:09] *** Loading: [vpWaterGrid_NV]
[23:17:09] *** Loading: [vpWaterSunLight_NV]
[23:17:09] *** Loading: [vpWaterSunLight_ATI]
[23:17:09] *** Loading: [vpWaterSunLight_FP]
[23:17:09] *** Loading: [vpTreeSprite]
[23:17:09] *** Loading: [vpTreeTrunk]
[23:17:09] *** Loading: [vpVAObjectsN]
[23:17:09] *** Loading: [vpVAObjectsL0]
[23:17:09] *** Loading: [vpSprites]
[23:17:09] *** Loading: [vpSimpleGL]
[23:17:09] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[23:17:09] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[23:17:09] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCoastBump] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCaustic] -> NV3X Optimized!
[23:17:09] *** Loading: [fpSprites] -> NV3X Optimized!
[23:17:09] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[23:17:09] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[23:17:09] *** Loading: [fpSimpleGL]
[23:17:09] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[23:17:09] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[23:17:09] *** Loading: [fpRiverCoastAA]
[23:17:09] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[23:17:09] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[23:17:09] *** Loading: [vpWaterDM_CPU]
[23:17:09] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[23:17:09] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[23:17:09] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[23:17:09] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[23:17:09] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[23:17:09] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpWaterLFogDM]
[23:17:09] *** Loading: [fpIceWater] -> NV3X Optimized!
[23:17:09] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[23:17:09] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[23:17:09] *** Loading: [fpNearBlend] -> NV3X Optimized!
[23:17:09] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[23:17:09] *** Loading: [fpFarBlend] -> NV3X Optimized!
[23:17:09] *** Loading: [fpForestPlane] -> NV3X Optimized!
[23:17:09] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[23:17:09] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[23:17:09] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[23:17:10] Load bridges
[23:17:10] Load static objects
[23:17:10] sFMDir = gui/game/buttons
[23:17:10] s1 = flightmodels/pw_r-2800_series.emd
[23:17:10] s = FlightModels/PW_R-2800_Series.emd
[23:17:10] m_lastFMFile = gui/game/buttons
[23:17:10] Mission error, ID_04: java.lang.NullPointerException
[23:17:10] java.lang.NullPointerException
[23:17:10] at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:192)
[23:17:10] at com.maddox.il2.fm.Motor.load(Motor.java:181)
[23:17:10] at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:46)
[23:17:10] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:332)
[23:17:10] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:613)
[23:17:10] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:26)
[23:17:10] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
[23:17:10] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:219)
[23:17:10] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:51)
[23:17:10] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:32)
[23:17:10] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1906)
[23:17:10] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1896)
[23:17:10] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2339)
[23:17:10] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[23:17:10] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[23:17:10] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[23:17:10] at com.maddox.il2.game.Mission._load(Mission.java:455)
[23:17:10] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[23:17:10] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[23:17:10] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[23:17:10] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:17:10] at com.maddox.il2.game.Main.exec(Main.java:437)
[23:17:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:17:15] null
[23:17:15] java.lang.NullPointerException
[23:17:15] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
[23:17:15] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
[23:17:15] at com.maddox.il2.game.Mission._load(Mission.java:591)
[23:17:15] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[23:17:15] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[23:17:15] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[23:17:15] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:17:15] at com.maddox.il2.game.Main.exec(Main.java:437)
[23:17:15] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[09.02.2012 23:17:21] -------------- END log session -------------
It seems HSFX does not admit diff_FM
Whilst still being cautious, I think I can now say with more certainty than ever before:
PROBLEM SOLVED!
... and what a b*tch of a problem to solve... the cause of which incidentally has taken me nearly exactly 24 hours to find. :-\
It was indeed a problem with the .last.quick file in 'Quicks' folder. Simply deleting this file resolves it. Well I never...
It seems when I select some Swiss paintschemes which I downloaded for the 109 before quitting the game and then start it again, the QMB failure occurs, but only with one of all the added paintschemes on the 109E-3 mod (part of the 109 Ultimate pack) so far. Suspicious. ::)
Anyways, I guess I'll just have to be careful in future and reset the QMB menu when neccessary, and although I've now found it's supposedly pretty easy to fix, I still want to know why, as it may cause problems elsewhere...
Off to bed now and will retest in the morning. Assume good news if you hear nothing :)
EDIT: Update: Ok, I post this morning with a major feeling of embarrassment and stupidity! Thought I should let you know. Turns out be weary of what your paint scheme files are called... It was the Swiss 109's I installed that were causing the problem all along, simply the apostrophes (') and semicolons (; ) in the file name were causing some confusion for the last.quick file - that's it! ;D
Replaced those characters with _ and it's all back to normal in every way now. Can select those files, quit the game and go back into QMB with those files still active as the last ones selected and it doesn't have a hissy fit. Cool. 8)
Think I will leave it out of Program Files though...
Thanks again all.
Later guys.
Michael.
m_lastFMFile = gui/game/buttons
sFMDir = b26b_fm
s1 = flightmodels/b-26b.fmd
s = FlightModels/B-26B.fmd:B26B_FM
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1
cannot open file for reading
Cannot open audio file samples/Mg_131.wav
cannot open file for reading
Cannot open audio file samples/Mg_131x.wav
cannot open file for reading
Cannot open audio file samples/MG_M9_cobra.wav
cannot open file for reading
Cannot open audio file samples/MG_M9_cobrax.wav
cannot open file for reading
Cannot open audio file samples/mg_breda12.wav
c
annot open file for reading
Cannot open audio file samples/mg_breda12x.wav
cannot open file for reading
Cannot open audio file samples/Bk37.wav
cannot open file for reading
Cannot open audio file samples/Bk37i.wav
cannot open file for reading
Cannot open audio file samples/Bk37.wav
cannot open file for reading
Cannot open audio file samples/Bk37i.wav
Loading mission Quick/Okinawa/OkinawaRedAirbase00.mis...
Total number of airports for loaded mission: 0
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 6
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *161607712*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
sFMDir = gui/game/buttons
s1 = flightmodels/pw_r-2800_series.emd
s = FlightModels/PW_R-2800_Series.emd
m_lastFMFile = f4ulate_fm
getting fm file gui/game/buttons
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:193)
at com.maddox.il2.fm.Motor.load(Motor.java:182)
at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:46)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:337)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:717)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:102)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:239)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:117)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:33)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1914)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1904)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2392)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1304)
at com.maddox.il2.ai.Wing.load(Wing.java:142)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1096)
at com.maddox.il2.game.Mission._load(Mission.java:472)
at com.maddox.il2.game.Mission.access$000(Mission.java:136)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:468)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:431)
at com.maddox.il2.game.Mission._load(Mission.java:610)
at com.maddox.il2.game.Mission.access$000(Mission.java:136)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[30.06.2012 23:13:22] -------------- E
I have to say, where to put your air.ini.
I Put the plane in at the bottom of the air.ini as Beowolff says to do with new airplanes, and in where it should of gone if it had been included in HSFX 6.0 and still get the load fail.
It really doesn't matter, with our without it I get the same result, the default selections are the same and not like this ru file, and I can see the plane on the arming screen. Unlike the Bearcat where I don't see it and get the load fail message........... Gerd say's that one is flyable in 4.09 as well but not HSFX 6.0.
I'm using Tonn's HSFX 6.0 DiffFM, I also sent him a PM about it to see if that could be the conflict. He said it wasn't
Cheers.................
Hoss
4.09B1M
Any chance we can get this to work in 4.11 version. I have been away from this site for a while but was wondering if this baby works in the 4.11 version. Thanks in advance for any reply!
Hi barret and cgagan; good news use the 4.09 version + update on page 1 and it works in 4.12! :) :) It was in the 4.12 selector thread, found it back this morning
Biltongru,
These are really wonderful interviews. I have worked with professionals who do an inferior job to you in interviews and overall presentation.
Kopfdorfer
How do I change the captain's pilot model's head back to normal?
In my case has not been possible to make it work.
I have HSFX 7 and I can see and select the B-26 but at the end of the load get me the message null, any ideas.
Anyway thank you.
In my case has not been possible to make it work.
I have HSFX 7 and I can see and select the B-26 but at the end of the load get me the message null, any ideas.
Anyway thank you.
2) I took the latest B-26B from this thread,
Do you mean the B-26 from Aviaskins ? ( I tried it for overwriting, but get massage " null " )
Or the B-26 from the first post of this thread ?
B-26B air.B_26B 1 NOINFO usa01 SUMMER
Paste Mod2 "B-26_V2.2.1" over Mod1 "mods\B-26_V2.2.1" and allow overwriting the files and folders.
Only 7.01 afaik.
Thx to ben_wh, derrierloisirs and aviaskins et al.
Download for the already compiled mod for HSFX 7.01 expert mode as posted in the HSFX section:
http://www.gamefront.com/files/23963665/B-26B_HSFX7_Expert.rar
Only 7.01 afaik.
Thx to ben_wh, derrierloisirs and aviaskins et al.
Download for the already compiled mod for HSFX 7.01 expert mode as posted in the HSFX section:
http://www.gamefront.com/files/23963665/B-26B_HSFX7_Expert.rar
I don't have a torpedo loadout when using this aircraft- only four various bomb loadouts. What am I missing?Again we must guessing ?
I don't have a torpedo loadout when using this aircraft- only four various bomb loadouts. What am I missing?Again we must guessing ?
- Version of your game
- Log (even if I have an idea ...)
... Instant Log File Output (except 412 - see jsgme)
https://www.sas1946.com/main/index.php/topic,19308.0.html
... log
https://www.sas1946.com/main/index.php/topic,13457.0.html
[6:18:02 AM] warning: no files : music/crash
[6:19:50 AM] Loading mission Quick/Crimea/CrimeaRedArmor00.mis...
[6:19:50 AM] WARNING: ObjectVACache_Clear()
[6:19:50 AM] WARNING: * Buf0 : Obj: 286, Vert 15526, Ind 65247
[6:19:50 AM] WARNING: * Buf1 : Obj: 1164, Vert 110008, Ind 287214
[6:19:50 AM] WARNING: * Buf2 : Obj: 64, Vert 20612, Ind 37104
[6:19:50 AM] Load bridges
[6:19:50 AM] Load static objects
[6:19:51 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[6:19:51 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[6:19:51 AM] FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
[6:19:51 AM] Flight Model File FlightModels/B-26B.fmd:B26B_FM contains no Mach Drag Parameters.
[6:19:51 AM] FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
[6:19:51 AM] java.lang.NoSuchFieldError: printCompassHeading
[6:19:51 AM] at com.maddox.il2.objects.air.CockpitB26B.<init>(CockpitB26B.java:130)
[6:19:51 AM] at java.lang.Class.newInstance0(Native Method)
[6:19:51 AM] at java.lang.Class.newInstance(Unknown Source)
[6:19:51 AM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3545)
[6:19:51 AM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2858)
[6:19:51 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[6:19:51 AM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[6:19:51 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[6:19:51 AM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[6:19:51 AM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[6:19:51 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[6:19:51 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[6:19:51 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[6:19:51 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:19:51 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
It is for HSFX7 expert. Will probably not work with SAS 5.3.
For SAS 5.3 try this one:
https://www.mediafire.com/download/k2ug951u5c9j8i7/B-26_V2.2.1.ZIP (https://www.mediafire.com/download/k2ug951u5c9j8i7/B-26_V2.2.1.ZIP)
Isn't the B-26B in CUP already ?Yes.
For what it's worth, I've got the 4.09 version flying in 4.13. 8)Yes, it does work in 4.13.1 !!!
As the links for a 4.12.2 version are dead I have uploaded my version as I have it in my 4.12 Modact 5.30 (no other Mods added).
BombSight is OK, BombBayDoors does not work.
Jeronimos Wheels B-26 Mod is included.
! I have no HSFX7 so I do not know if this will work in HSFX7.
Please try and report.
dl link:
https://www.mediafire.com/download/r3wrdqcxyv8d56p/B-26-Marauder_412.7z
Help Dr Watson !!!!!!!
Benno
Using the most recent wobbly-prop download and fixes from here and FreemoddingIL2, the prop hub looks much improved.I don't have the propellers you're talking about, but if the plane turns on itself it's because there are duplicates in the naming of the propeller hooks.
For me the plane continues to turn in one direction while taxiing.
Using the most recent wobbly-prop download and fixes from here and FreemoddingIL2, the prop hub looks much improved.I don't have the propellers you're talking about, but if the plane turns on itself it's because there are duplicates in the naming of the propeller hooks.
For me the plane continues to turn in one direction while taxiing.
Please send me your two meshes (prop1_d0 & prop2_d0) via private messaging.
[Hooks]
_Clip00 <BASE>
_Clip01 <BASE>
//_Clip02 <BASE>
//_Clip03 <BASE>
//[HookLoc]
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -1.09523e-006 0.0502622 2.07603
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.0821e-007 0.0502627 -2.07864
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.08601 0.0502625 0.0254872
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 2.08316 0.0502625 0.0254881
[HookLoc]
1 0 0 0 -1 0 0 0 -1 0 0.0501001 1.89752
1 0 0 0 -1 0 0 0 -1 0 0.0501001 -1.90542
[Hooks]
//_Clip00 <BASE>
//_Clip01 <BASE>
_Clip02 <BASE>
_Clip03 <BASE>
[HookLoc]
1 0 0 0 -1 0 0 0 -1 -1.91256 0.0501001 0.02562
1 0 0 0 -1 0 0 0 -1 1.90356 0.0501001 0.02562
//[HookLoc]
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -1.09523e-006 0.0502622 2.07603
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.0821e-007 0.0502627 -2.07864
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.08601 0.0502625 0.0254872
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 2.08316 0.0502625 0.0254881
[b]Prop1_D0[/b]
[Hooks]
_Clip00 <BASE>
_Clip01 <BASE>
_Clip02 <BASE>
_Clip03 <BASE>
[HookLoc]
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -1.09523e-006 0.0502622 2.07603
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.0821e-007 0.0502627 -2.07864
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.08601 0.0502625 0.0254872
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 2.08316 0.0502625 0.0254881
[b]Prop2_D0[/b]
[Hooks]
_Clip00 <BASE>
_Clip01 <BASE>
_Clip02 <BASE>
_Clip03 <BASE>
[HookLoc]
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -1.09523e-006 0.0502622 2.07603
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.0821e-007 0.0502627 -2.07864
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.08601 0.0502625 0.0254872
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 2.08316 0.0502625 0.0254881
[Common]
NumBones 0
FramesType Single
NumFrames 1
[LOD]
500
[Hooks]
_Clip00 <BASE>
_Clip01 <BASE>
//_Clip02 <BASE>
//_Clip03 <BASE>
[HookLoc]
1 0 0 0 -1 0 0 0 -1 0 0.0501001 1.89752
1 0 0 0 -1 0 0 0 -1 0 0.0501001 -1.90542
//[HookLoc]
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -1.09523e-006 0.0502622 2.07603
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.0821e-007 0.0502627 -2.07864
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.08601 0.0502625 0.0254872
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 2.08316 0.0502625 0.0254881
[Materials]
PROPHD26
Gloss26D0o
[FaceGroups]
1466 1038
0 0 1285 0 696
1 1285 181 696 342
[Common]
NumBones 0
FramesType Single
NumFrames 1
[LOD]
500
[Hooks]
//_Clip00 <BASE>
//_Clip01 <BASE>
_Clip02 <BASE>
_Clip03 <BASE>
[HookLoc]
1 0 0 0 -1 0 0 0 -1 -1.91256 0.0501001 0.02562
1 0 0 0 -1 0 0 0 -1 1.90356 0.0501001 0.02562
//[HookLoc]
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -1.09523e-006 0.0502622 2.07603
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.0821e-007 0.0502627 -2.07864
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.08601 0.0502625 0.0254872
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 2.08316 0.0502625 0.0254881
[Materials]
PROPHD26
Gloss26D0o
[FaceGroups]
1466 1038
0 0 1285 0 696
1 1285 181 696 342
The problem I am having is that although I have put in correct altitude and speed information in the WPs for the bomb run, the GA, and the initial exit from the target area, none of the planes in either flight will maintain assigned altitude. Just prior to bomb drop they will make like dive bombers and pitch over and lose about 2000 feet and then pull up sharply to try and regain bomb run altitude. I have tried different altitudes speeds WPs and clearing the assigned target at the GA WP, but nothing I try has worked.
gui/game/buttons s1 = flightmodels/pw_r-2800_series.emd s = FlightModels/PW_R-2800_Series.emd m_lastFMFile = gui/game/buttons null java.lang.reflect.InvocationTargetException: java.lang.NoSuchMethodError at com.maddox.il2.objects.air.B26.moveGear(B26.java:60) at java.lang.reflect.Method.invoke(Native Method) at com.maddox.il2.objects.air.Aircraft.forceGear(Aircraft.java:1660) at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1974) at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1940) at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2393) at com.maddox.il2.game.Mission.loadAir(Mission.java:1287) at com.maddox.il2.ai.Wing.load(Wing.java:134) at com.maddox.il2.game.Mission.loadWings(Mission.java:1079) at com.maddox.il2.game.Mission._load(Mission.java:455) at com.maddox.il2.game.Mission.access$000(Mission.java:129) at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405) at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155) at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108) at com.maddox.il2.game.Main.exec(Main.java:437) at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235) null java.lang.reflect.InvocationTargetException: java.lang.NoSuchMethodError at com.maddox.il2.objects.air.B26.moveGear(B26.java:60) at java.lang.reflect.Method.invoke(Native Method) at com.maddox.il2.objects.air.Aircraft.forceGear(Aircraft.java:1660) at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1976) at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1940) at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2393) at com.maddox.il2.game.Mission.loadAir(Mission.java:1287) at com.maddox.il2.ai.Wing.load(Wing.java:134) at com.maddox.il2.game.Mission.loadWings(Mission.java:1079) at com.maddox.il2.game.Mission._load(Mission.java:455) at com.maddox.il2.game.Mission.access$000(Mission.java:129) at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405) at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155) at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108) at com.maddox.il2.game.Main.exec(Main.java:437) at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235) java.lang.NoSuchFieldError: printCompassHeading at com.maddox.il2.objects.air.CockpitB26B.<init>(CockpitB26B.java:50) at java.lang.Class.newInstance0(Native Method) at java.lang.Class.newInstance(Unknown Source) at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2973) at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2450) at com.maddox.il2.game.Mission.loadAir(Mission.java:1287) at com.maddox.il2.ai.Wing.load(Wing.java:134) at com.maddox.il2.game.Mission.loadWings(Mission.java:1079) at com.maddox.il2.game.Mission._load(Mission.java:455) at com.maddox.il2.game.Mission.access$000(Mission.java:129) at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405) at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155) at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108) at com.maddox.il2.game.Main.exec(Main.java:437) at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235) |
No LOG, no help !
- Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html) (Except for BAT which contains InstantLog).
- When you want to post only the relevant parts from the log
read here (https://www.sas1946.com/main/index.php?topic=39780.0) how to do this. (code option!)
- If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.
Note:
- It is preferable to provide the LOG in its entirety!
- HSFX is known to have many incompatibilities...