Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Ships => Topic started by: gio963tto on August 22, 2011, 02:25:23 PM

Title: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: gio963tto on August 22, 2011, 02:25:23 PM
I and WESTERN221 make a very big pack whit Corvette and Escort ships (https://www.mediafire.com/imgbnc.php/02bb2274d703ed15992052fac8196b9b92dac3784034b3359d0b143902fb26576g.jpg)

this pack have :Flowers class in two version , Gabbiano class in three R.M. ships and two in K.M. and two Escort ships for I.J.N. the Ukuru class and the type tei (CD-D) class in fours different version , for this reason the pack is very large for download.
But for their will want https://www.mediafire.com/?vjlhojuuw17fmfz (https://www.mediafire.com/?vjlhojuuw17fmfz)     
Title: Re: Corvette and Escort pack
Post by: RealDarko on August 22, 2011, 03:01:27 PM
Great addition! Thanks.
Title: Re: Corvette and Escort pack
Post by: Wildchild on August 22, 2011, 03:24:22 PM
Thats cool! Although I was hoping for a real corvette  :P
Title: Re: Corvette and Escort pack
Post by: Kopfdorfer on August 22, 2011, 04:23:08 PM
Allright Gio and Western,

                                 These have been needed for oh so long!

                                  Any chance of this paint job? HMCS Sackville, the last Corvette, and only a couple of km from where I sit!

(http://www.clydehenneberry.com/sackville.jpg)

Here are the Colours...
(http://www.hnsa.org/ships/img/sackville1.jpg)


Congrats again you guys.

Kopfdorfer
Title: Re: Corvette and Escort pack
Post by: Dunois on August 23, 2011, 12:56:30 AM
Great idea! We need this kind of ships, we have lot of AC carriers, battleships, but except destroyers when we set up convoys we lack these small escort vessels. Thanks to fill another forgotten domain in this game. 
Title: Re: Corvette and Escort pack
Post by: SAS~Malone on August 23, 2011, 01:36:08 AM
great addition! thanks guys!  8)
Title: Re: Corvette and Escort pack
Post by: asheshouse on August 23, 2011, 02:41:55 AM
Nice work
Title: Re: Corvette and Escort pack
Post by: Whiskey_Sierra_972 on August 23, 2011, 02:28:34 PM
Great mates!

Your shipyard is a famous trademark now!

I hope that I can install them also on my old 409!

All the best!

Thanks for share your great works mates!!!

walter

PS Any news on the KT and the SIMS?
Title: Re: Corvette and Escort pack
Post by: Whiskey_Sierra_972 on September 02, 2011, 07:04:35 AM
Tested on 4.09!

Work flawless!!!
Title: Re: Corvette and Escort pack
Post by: SAS~Malone on September 02, 2011, 07:27:44 AM
i've adjusted the icon to reflect it so.... ;)
Title: Re: Corvette and Escort pack
Post by: jeanba on September 02, 2011, 08:09:28 AM
Excellent idea
Title: Re: Corvette and Escort pack
Post by: flying_spud on January 21, 2012, 10:09:45 AM
I've just installed these and checked em out on my Malta map - they're little gems and probably the most needed addition to the game!
Title: Re: Corvette and Escort pack
Post by: David Prosser on May 06, 2012, 08:01:29 AM
Hi gio963tto. Thanks for these. I can easily instal ships. But I always make a mistake adding the guns. I have not added any other guns to my DBW. Where exactly should they go?

cheers

David Prosser
Title: Re: Corvette and Escort pack
Post by: gio963tto on May 06, 2012, 08:54:10 AM
IN SHIPS.INI before the line at top on "//Ship Specs [Kirov]", remember before  put in the files a new entries, save a copy of ships.ini.
GIO.
Title: Re: Corvette and Escort pack
Post by: David Prosser on May 06, 2012, 11:08:45 AM
Thanks gio963tto. All the new Corvettes are in my DBW1.71 now.

cheers

David Prosser
Title: A new skin for the HMS Flower corvette
Post by: stanislao on December 19, 2012, 09:39:28 AM
 :D     8)   
A bit of aging for the two versions of the corvette HMS Flower of Gio963tto, just to add a touch of more realism ...
Link  :  https://www.mediafire.com/file/ziz3uqz942xzagb/HMS_Flower-corvette.rar/file

                           
(https://i.imgur.com/5IFoARK.png)
(https://i.imgur.com/GEQ37Or.png)
Title: Re: Corvette and Escort pack
Post by: Torenico on December 19, 2012, 11:04:35 AM
Awesome !! i love new ships !  ;D
Title: Re: Corvette and Escort pack
Post by: agracier on December 20, 2012, 11:05:35 AM
I finally applied myself and made a serious and thoughtful attempt at installing new ships ... well finally it worked and I must say your new additions, these and others are a wonder to have ... many thanks
Title: Re: New skins for two Japanese escort corvettes
Post by: stanislao on December 21, 2012, 12:26:29 PM
 :)  :)   :)   8)   ;D
If it can be useful, I  have refreshed the skins of these two  escort  Japanese corvettes  of our beloved Gio963tto, obviously  overwriting the original files  inserted into their respective folders, copying and saving the originals.
Good navigation and Merry Christmas to all!

Link : https://www.mediafire.com/download.php?e2321dw4sr9s47z

(https://i.imgur.com/SjraK1J.png)
(https://i.imgur.com/aD7aDAu.png)
Title: Re: Corvette and Escort pack
Post by: agracier on December 22, 2012, 07:52:27 AM
I don't see any folders in the already installed ship pack of escorts and corvettes, that would be overwritten by the newest repaints. Vanoc, Verity, Vivien, Worcester ... these appear to be new ships ...

I don't want to appear a noob, but where do I put them?
Title: Re: Corvette and Escort pack
Post by: western0221 on December 22, 2012, 08:53:24 AM
I don't see any folders in the already installed ship pack of escorts and corvettes, that would be overwritten by the newest repaints. Vanoc, Verity, Vivien, Worcester ... these appear to be new ships ...

I don't want to appear a noob, but where do I put them?

Probabry here

V-W class destroyers
https://www.sas1946.com/main/index.php/topic,25452.0.html

I feel better to post new skins for V-W class destroyers to thier topic, not here.
Title: Re: Corvette and Escort pack
Post by: stanislao on December 22, 2012, 10:37:07 AM
 :o   :-[ 
Ops .. you're right, the correct folder is to "VW class destroyers" , I will  from translating this post, now if is possible! thanks for reporting .....
 OK translate  !!


Title: Re: Corvette and Escort pack
Post by: stanislao on December 24, 2012, 08:51:32 AM
 :)    :)    ;)   :D
Last but not least, another  package of four escort corvettes of  Gio963tto, with various aging ....
Merry Christmas to all friends of SAS  !

Link  :       https://www.mediafire.com/?c4px74v4zyvjkzc

(https://i.imgur.com/oM0KQEE.jpg)
(https://i.imgur.com/mlWBVqI.png)
(https://i.imgur.com/rXwvJxr.png)
Title: Re: Corvette and Escort pack
Post by: stanislao on December 24, 2012, 11:18:13 AM
 ;)      ;)     ;)      8)
 

I forgot ...  Obviously  overwriting the original files  inserted into their respective folders, copying and saving the originals.



Title: Re: Corvette and Escort pack
Post by: andylamb1 on March 04, 2013, 01:34:57 AM
I apologise for for this rant, but is there any other option for downloading these lovely little ships as its is getting stuck at 19Mb.

Any help please.

Thanks to all involved. Andy.
Title: Re: Corvette and Escort pack
Post by: SAS~Malone on March 04, 2013, 02:28:04 AM
Andy, do you use a download manager or something?
if not, that might help.
i use an app called FlashGet, but there are many alternatives, most of which will allow you to resume a lost download.
Mediafire is usually pretty stable, perhaps it's an issue from your side, which might be resolved by using some type of download manager app. :D
Title: Re: Corvette and Escort pack
Post by: Benno on March 04, 2013, 05:14:18 AM
Can some one please make link WITHOUT the download manager,  please !
Benno
Title: Re: Corvette and Escort pack
Post by: SAS~Malone on March 04, 2013, 05:59:02 AM
the link as it is, has no download manager, Benno.
what are you on about?
i just mentioned using a download manager to assist with the download.
have any of you guys tried using an alternative browser, at the very least?
Title: Re: Corvette and Escort pack
Post by: agracier on March 04, 2013, 08:01:59 AM
You can always try copying the link into basic Windows Explorer ... should work that way as well.
Title: Re: Corvette and Escort pack
Post by: asheshouse on March 04, 2013, 09:35:39 AM
I've just downloaded it with no problem, using Firefox Browser, no download manager and slow broadband speed <1Mb/sec. I have FlashGot installed but did not need to use it for this.
Title: Re: Corvette and Escort pack
Post by: Benno on March 05, 2013, 03:14:41 AM
Hi' Malone
The link yesterday demanded you D/L and install som downloadmanager in order to get the boats, not possible for me who uses Public Library to D/L.   Is fixed nicely today , thank you  8)
Benno
Title: Re: Corvette and Escort pack
Post by: TigerTen on March 05, 2013, 09:12:30 AM
Hi All,
I have been trying to install this pack for a month now with no luck, crash to desktop at 70%.  I'm using DBW 1.71.  thanks for any help.

TigerTen
Title: Re: Corvette and Escort pack
Post by: gio963tto on March 05, 2013, 09:31:09 AM
It is a possible class files disguise because some ships need a ShipExtention mod ( his is in this site from Western) or have class files conflict whit others my old mod ,if you have.

GIO.
Title: Re: Corvette and Escort pack
Post by: TigerTen on March 07, 2013, 09:15:48 AM
Thanks for the reply, i'm using ShipExtention 2.13 mod.  Still no luck, is there a way to put one in at a time.

TigerTen
Title: Re: Corvette and Escort pack
Post by: asheshouse on March 07, 2013, 09:47:25 AM
First thing, post your logfile text from an occasion when you have CTD at 70%

To debug the install:

Leave the Escort Pack mod folder in the #DBW folder.
Remove all Escort Pack entries from the ini and properties files.
Does the game start ok?

Put all of the Escort Pack entries into ships.ini
Does the game start ok?

Put the two entries for one of the Escort Pack ships in chief.ini
Does the game start ok?
If not post the logfile text
Title: Re: Corvette and Escort pack
Post by: andylamb1 on March 10, 2013, 08:19:03 AM
Hum!! Got the Flower class ships working by installing V/W and Z class destroyers.

Managed to open the 9.5 mb download (copied into different location before canceling and removing the .part extension)
and found to my much happiness a lovely pair of boats now bobbing around Malta harassing the locals.  :D

A bit of care and attention adding the ini's and Bert's ya Antie.

Tried the download manager but this got stuck at 98%.

Thank you Gio and Western for much appreciated work. Andy
Title: Re: Corvette and Escort pack [4.12]
Post by: purgatorio on January 14, 2014, 02:18:25 PM
quick check - works with 4.12
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: WxTech on December 28, 2019, 05:38:27 PM
Seems to work in my 4.12.2 Modact 5.3 install, but I get the following errors in Log.lst.

These ship names (e.g, ItalPoetiDD) are not related to the installed selection, and so I'm puzzled about their appearance here... Perhaps I must also install another ship pack, or else I might have done something doltish. ;)

Code: [Select]
[12:20:39 AM] Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:10)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
[12:20:39 AM] Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:15)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
[12:20:39 AM] Ship: Value of [GerZ7DD]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:20)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ7DD
[12:20:39 AM] Ship: Value of [GerZ29DD]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:25)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ29DD
[12:20:39 AM] Ship: Value of [IJNMinekazeDD]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:30)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekazeDD
[12:20:39 AM] Ship: Value of [IJNShiokaze21DD]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:35)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShiokaze21DD
[12:20:39 AM] Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:40)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
[12:20:39 AM] Ship: Value of [IJNMinazuki27DD]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:45)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki27DD
[12:20:39 AM] Ship: Value of [IJNMutsukiDD]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:50)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD
[12:20:39 AM] Ship: Value of [IJNMutsuki43DD]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:55)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsuki43DD
[12:20:39 AM] Ship: Value of [KMKT30transport]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:135)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$KMKT30transport
[12:20:39 AM] Ship: Value of [USSSimsDD1941]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:140)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$USSSimsDD1941
[12:20:39 AM] Ship: Value of [USSSimsDD1943]:<Mesh> not foundCan't set property
[12:20:39 AM] java.lang.RuntimeException: Can't set property
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:20:39 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:20:39 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:145)
[12:20:39 AM] at java.lang.Class.forName0(Native Method)
[12:20:39 AM] at java.lang.Class.forName(Unknown Source)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:20:39 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:20:39 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[12:20:39 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:20:39 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:20:39 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:20:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:20:39 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$USSSimsDD1943
Title: Re: Corvette and Escort pack
Post by: asheshouse on December 29, 2019, 03:40:56 AM
This does no harm. It indicates that the class files include classes for ships which you do not have installed. A non critical error. Ship classes are normally in groups which are added to as new mods are created. If you install the Poeti later be careful not to overwrite the classes with an older obsolete set.

You will possibly get the Poeti here https://www.sas1946.com/main/index.php/topic,14148.msg158914.html#msg158914
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: WxTech on December 29, 2019, 12:45:11 PM
Thank you, resident Shipmaster!

(I've commenced installing new ships only very recently.)
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: tbourdil on February 22, 2020, 02:20:44 AM
Hello, all is installed as U explain
I have 4.134 + sas 6.3
I prepare a OFFLINE mission with QMP, corvettes's appear in the ship box OK, I record OK
I play and corvette's don't appear in the game !!
Some help please TY
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: Epervier on February 22, 2020, 02:59:20 AM
Hi and welcome !

Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).

When you want to post only the relevant parts from the log
read here (https://www.sas1946.com/main/index.php?topic=39780.0) how to do this. (code option!)

If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.


***************************************

Note: you can not post a link until you have 5 posts on your counter!
(this is a protection against spam bots)

Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: tbourdil on February 22, 2020, 09:10:02 AM
TY SAS_Epervier for response
all is OK now I have verified step by step, just a bad line introduced in Ship.ini !! this pack is fonctionning so on 4134 + modact6.3
 :) :)

Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: milvipes on April 10, 2020, 12:49:42 PM
Western just created a few new slots for my repaint of Flower class corvette in US Navy color. Will get started once my kids can leave me alone.
(https://s3.amazonaws.com/theoatmeal-img/comics/baby_vs_cat/6v.png)
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: genXgamer on June 04, 2020, 08:45:33 PM
G'day Everyone

Here's a generic skin I quickly whipped up for one of my missions.
I thought I would share it as someone may find a use for it.
Back up original and replace #SAS\Shipgio\3do\Ships
Please credit original creator and mention that it's been modified.

https://www.mediafire.com/file/y9dyb5b8r5lt6ew/vespa.zip/file


(https://i.postimg.cc/yYLYZMm8/new-vespa.jpg) (https://postimg.cc/6yGXs1bk)
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: Toobone on July 02, 2020, 08:10:33 AM
Back up original and replace #SAS\Shipgio\3do\Ships
Please credit original creator and mention that it's been modified.
By the way, guys! Need your help with Vespa as extracted obj from this pack & inserted into Shipgio (Z7-29DD).
It doesn't appear as stationary object in-game, but just as a moving obj:
Chief
(http://forum.aviaskins.com/attachment.php?attachmentid=66620&d=1593698456)
Stationary in obj.window only
(http://forum.aviaskins.com/attachment.php?attachmentid=66621&d=1593698456)
Smth is missing, maybe?
(http://forum.aviaskins.com/attachment.php?attachmentid=66622&d=1593698456)
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: cbradbury on July 02, 2020, 09:19:26 AM
Have you got a stationary.ini entry for the ship? If not, try adding:

Code: [Select]
ItalVespaCorvetteKM   ships.Shipgio$ItalVespaCorvetteKM      2
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: Toobone on July 06, 2020, 01:04:36 AM
Have you got a stationary.ini entry for the ship?
Thank you for the answer. Yes.
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: cbradbury on July 06, 2020, 03:41:07 AM
Can't help you then, sorry. You could, of course, place a moving ship with two waypoints of speed 0 which would, essentially give you a stationary ship. Or place two waypoints and put a long 'sleep' command which would virtually do the same thing.
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: Epervier on July 06, 2020, 04:09:23 AM
@ Toobone and cbradbury
You're not new to this forum and this game, are you?
So it's a shame you're forgetting the B-A BA!

Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).

When you want to post only the relevant parts from the log
read here (https://www.sas1946.com/main/index.php?topic=39780.0) how to do this. (code option!)

If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.

Note: It is preferable to provide the LOG in its entirety!

Title: Re: Corvette and Escort pack
Post by: asheshouse on July 06, 2020, 09:00:01 AM
What do you mean by this
Quote
Need your help with Vespa as extracted obj from this pack & inserted into ShipAshKM

If you are taking the model folder from Shipgio\3do\Ship and popping the folder into ShipAsheKM\3do\Ship, then which class files are you using with it?
Title: Re: Corvette and Escort pack
Post by: Toobone on July 07, 2020, 01:52:28 AM
If you are taking the model folder from Shipgio\3do\Ship and popping the folder into ShipAsheKM\3do\Ship, then which class files are you using with it?

all class-files names from my Shipgio at shot here:
https://www.sas1946.com/main/index.php/topic,18113.36.html#topic-4 (https://www.sas1946.com/main/index.php/topic,18113.36.html#topic-4)
One from this 5 classfiles with Vespa from Shipgio corvette & escort pack.

LOG.zip:http://forum.aviaskins.com/showpost.php?p=210181&postcount=7612 (http://forum.aviaskins.com/showpost.php?p=210181&postcount=7612)
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: Toobone on July 07, 2020, 02:15:06 AM
@ Toobone
You're not new to this forum and this game!
So it's a shame you're forgetting the B-A BA!
..guilty.. :-[ :-[ :-[...
..under wartime law for negligence committed by Toobone
"RASSTRELIAT!
I.Stalin
"
Title: Re: Corvette and Escort pack
Post by: asheshouse on July 07, 2020, 09:52:19 AM
Have you actually got it working as a moving ship?
If it works as a moving ship then the stationary version will also work.

Have you followed all of the instructions in the Corvette and Escort Pack? 
Title: Re: Corvette and Escort pack
Post by: urmel on July 07, 2020, 10:04:15 AM
In my 413.4 version the stationary is not working.
Title: Re: Corvette and Escort pack
Post by: asheshouse on July 07, 2020, 11:09:21 AM
I dont use 4.13.4 for mods so I can't comment any further.
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: stanislao on July 07, 2020, 11:35:39 AM
 :)   It must be said that GiĆ²'s escort package has never worked perfectly, depending on the installations some of the group's corvettes disappeared from the static or were not available in the dynamic .. i, given my very few notions of modding, I gave up for some time, however, I have the conviction that there is something missing or wrong in the log files   ...  and not only in the Italian and German escort ships, even in the Japanese and British ones ..!

Title: Re: Corvette and Escort pack
Post by: Toobone on July 08, 2020, 06:44:56 AM
Have you actually got it working as a moving ship?
Yeap.

If it works as a moving ship then the stationary version will also work.
..it must, but not appiared at the sea, in objects window only..

Have you followed all of the instructions in the Corvette and Escort Pack?
in fact i just took only Vespa (& 1 class with name Vespa inside) and placed into a folder with Shipgio z7-29DD. Thats all.
Title: Re: Corvette and Escort pack
Post by: asheshouse on July 09, 2020, 04:00:38 AM
Just done a fresh download of the Corvette Pack and installed it in SASModAct5.3.
Just tested the Vespa. No problems. Both the moving and stationary ships appear in the test mission.

Only none standard installation is the requirement to paste text for the new guns in ships.ini.
All as per instructions.
add1.ships
add.gunoption.ships

So, only advice I can give is to check the installation again.
My installation is in 4.12 so I cannot confirm that it works in 4.13

(https://i.postimg.cc/3NXMHLFY/Capture.jpg) (https://postimg.cc/bSwVx95B)
Title: Re: Corvette and Escort pack
Post by: Toobone on July 11, 2020, 02:07:10 AM
Just tested the Vespa. No problems. Both the moving and stationary ships appear in the test mission.
Only none standard installation is the requirement to paste text for the new guns in ships.ini.
..so, its impossible to paste Vespa as standleone ship in Shipgio z7-29DD..Thank you for PM!
Title: Re: Corvette and Escort pack
Post by: asheshouse on July 15, 2020, 12:21:21 AM
Not impossible, but you need to include all the class files from the Corvette Pack. Not just one.
Existing classes will be overwritten.
Title: Re: Corvette and Escort pack
Post by: Toobone on July 15, 2020, 06:06:08 AM
Not impossible, but you need to include all the class files from the Corvette Pack.

Why all? i need Wespa only... :(
Existing classes will be overwritten.
Will this operation not kill the KM-destroyer class files? 
 
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: asheshouse on July 15, 2020, 07:12:27 AM
Make a backup of the existing ones before overwriting, then you can always restore them. Its always sensible to do this.

Why all? -- because it will not work without all of them. The file sizes are small and it does no harm to include them.

 
Title: Re: Corvette and Escort pack
Post by: Epervier on July 15, 2020, 10:06:13 AM
Why all? i need Wespa only...
8)
Here's how it works with ships, vehicles...
A Class (mother-Class) contains the names of the Objects to be called (Class-Daughters).
So if you have three ships you'll need:
- the Mother Class.
- the three Class-Daughters who will be called. If one of them is absent... boom 70% !
 ;)
Title: Re: Corvette and Escort pack
Post by: Toobone on July 16, 2020, 01:55:10 AM
If one of them is absent... boom 70% ! ;)
..but now Wespa as chief appears ingame with its 1 class only..& game no crash..
Title: Re: Corvette and Escort pack
Post by: asheshouse on July 16, 2020, 05:44:25 AM
Does that mean that you now have it all working?
Title: Re: Corvette and Escort pack
Post by: Epervier on July 17, 2020, 07:07:56 AM
If one of them is absent... boom 70% ! ;)
..but now Wespa as chief appears ingame with its 1 class only..& game no crash..
:D
I stand by what I said!
Example : The Class-daughter "Nelson" has been deleted... here is the crash at 70%...
Quote
[12:57:46]   Spawn.get_WithSoftClass( com.maddox.il2.objects.ships.ShipAsheRN$Nelson ): com.maddox.il2.objects.ships.ShipAsheRN$Nelson
[12:57:46]   java.lang.NoClassDefFoundError: com.maddox.il2.objects.ships.ShipAsheRN$Nelson
[12:57:46]      at com.maddox.il2.objects.ships.ShipAsheRN.<clinit>(ShipAsheRN.java:63)
[12:57:46]      at java.lang.Class.forName0(Native Method)
[12:57:46]      at java.lang.Class.forName(Unknown Source)

[12:57:54]   Spawn.get_WithSoftClass( com.maddox.il2.objects.ships.ShipAsheRN$Nelson ): null
[12:57:54]   java.lang.NoClassDefFoundError
[12:57:54]      at java.lang.Class.forName0(Native Method)
[12:57:54]      at java.lang.Class.forName(Unknown Source)

[12:58:10]   PlMisChief: class 'com.maddox.il2.objects.ships.ShipAsheRN$Nelson' not found.
[12:58:10]   java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheRN$Nelson
[12:58:10]      at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:58:10]      at java.lang.ClassLoader.loadClass(Unknown Source)
[12:58:10]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)

If it works for you with only one Class it means that you have duplicates/redundancies/doubles... and a setup that I wouldn't like to have!  8)
Title: Re: Corvette and Escort pack
Post by: Toobone on July 19, 2020, 02:40:20 AM
Does that mean that you now have it all working?
..no, sorry :-[..it mean the same i PM early:https://www.sas1946.com/main/index.php/topic,18113.msg708813.html#msg708813 (https://www.sas1946.com/main/index.php/topic,18113.msg708813.html#msg708813)
Never mind, Ash, you don't have to satisfy every fan's tastes. ;)
Title: Re: Corvette and Escort pack
Post by: asheshouse on July 19, 2020, 10:08:29 AM
I refer you to Reply #60. Do that then it will work.
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: milvipes on July 23, 2020, 01:12:03 PM
Repaints of Flower class in US colors, with new slots by western, ready for trial (https://www.mediafire.com/file/3wnhufg4gznq6dy/Shipgiomvp1.7z/file).
(https://i.postimg.cc/MHQVThhm/USS-Action.jpg)
USS Action (PG-86) in measure 33
Title: Re: Corvette and Escort pack
Post by: Mick on July 25, 2020, 12:34:16 PM
... there's also another Flower class in US colors available at some other site ...  ;)

(not sure I can post the link, so here is a screen at least ...)

(https://i.postimg.cc/6p0KxFpB/23-07-2020-9-54-19-cr.jpg) (https://postimg.cc/21VM4cWt)
Title: Re: Corvette and Escort pack
Post by: Toobone on July 29, 2020, 02:18:31 AM
I refer you to Reply #60. Do that then it will work.
.. finally i did as you refer:all classes from escort pack to shipgio/DD7-DD29 pack with ItalVespa.. it still appeared as chief in FMB, but now it disappeared in-game..fenomeno naturale :o
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: milvipes on April 21, 2022, 10:39:50 AM
Re-skin (https://www.sas1946.com/main/index.php/topic,29094.0.html) of German and Italian corvettes by STANISLAO.
Yes, I now it has it's own topic, but it's becoming increasingly hard to find, so I figured it might be more convenient to link it here in the main corvette thread, so we can find all re-skins under the same thread.
(https://i679.photobucket.com/albums/vv151/stanislao_2009/Italiancorvettes.jpg)
(https://i679.photobucket.com/albums/vv151/stanislao_2009/Immagine-4.jpg)
Title: Re: Corvette and Escort pack [4.09] [4.10] [4.12]
Post by: gilles64 on April 22, 2022, 09:05:15 AM
Re-skin (https://www.sas1946.com/main/index.php/topic,29094.0.html) of German and Italian corvettes by STANISLAO.
Yes, I now it has it's own topic, but it's becoming increasingly hard to find, so I figured it might be more convenient to link it here in the main corvette thread, so we can find all re-skins under the same thread.
NO QUOTE PICS !!!

Hi milvipes,

Thanks for posting the link, I didn't remember these textures repainted by Stanislao in 2012! :) ;)

...but would it be possible to have; for all the corvettes mentioned; "scaflo" and "scaflo dmg" in 3073 ko?...they do not appear in the FMB. :(

Quote
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 10334208 Bytes!

Greetings,

Gilles