I'll be going into an intensive program next week, so I won't be able to mod for a good six months.
As such, I'm cleaning out my modding closet. I'll be posting a few mods I've had for a while but have never released for one reason or another.
Most of these mods are frankenplanes or modifications of other planes, all for 4.10. Most of them have issues of one form or another, like wings that pass through objects, etc, but they do fly and they are fun to use.
These mods will be released "as is" - I'm not going to have any time to update them or fix problems that may crop up, so use at your own risk.
The first one is a P-61 Black Widow frankenplane, made out of who-knows-what other planes (I think there's an A-20 in there...). It's got tracerless ammo and the turret is fixed forward...
Have fun...
Download: https://www.mediafire.com/?na6bgd6dhdb5y2t
CY6.
QuoteAlso CY6, do we have permission to improve these models and still include you as main author?
Sure.
But that picture you posted doesn't have anything to do with the Nortrop P-61 Black Widow!
Your skins are for A-20s Blackwidowized, not for real P-61s.
Regards,
Pablo
Hello again
How can I install the P61 in IL2 1946 4.11 with HSFX 5 ??
Many thanks for any help
Regards jacques
But that picture you posted doesn't have anything to do with the Nortrop P-61 Black Widow!
Your skins are for A-20s Blackwidowized, not for real P-61s.
Regards,
Pablo
give it a try and see for yourself
(http://i815.photobucket.com/albums/zz73/S-Warhurst/1309201121-34-22.jpg)
p.s. I am changing some TGA files & reshaping the artwork so it looks better later tonight just for myself :P
...it seems that the mapping of the model is so similar to the A-20 that the skins are still applicable.
btw; I haven't had a chance to install the Widow yet.. anyone know if the textures are all on the same file, or will the model require pieces from multiple templates? ..or are certain parts generated from elsewhere?
..the plane of CY6 has inside templates from 4 different planes to compose the textures of his P-61. I think I can regognize an A-20 one there, but there are others that I really don't know which ones are.
..the plane of CY6 has inside templates from 4 different planes to compose the textures of his P-61. I think I can regognize an A-20 one there, but there are others that I really don't know which ones are.
Ouch! No template-build for me then, just don't have the time. Thank you for the info Pablo.
Many thanks to Checkyersix for the interesting plane!
Maybe somebody could be interested to make the 4x12.7mm turret rotatable? It would be a powerful and accurate defensive armament as the Central fire control for the gun turret was similar to that used on the B-29, the General Electric GE2CFR12A3.
( http://en.wikipedia.org/wiki/Northrop_P-61_Black_Widow ).
...
Also from wiki:
P-61B-25 Turret automatically aimed and fired by the APG-1 gun-laying radar connected to an analogue computer; six built.
(i.e. the shooting should be still rather accurate while P-61 and/or its target maneuvering)
Or maybe transfer the turret from B-29?... :)
...
It isn't difficult to implement the code for the turret itself, the problem is to make available the cockpit at the second level, because for the pilot the A20 is being used and it fits very well, but for the next position you need a visual including the lower cockpit and you need more or less some quality to respect the style of the first cockpit. The radar operator was able to shut with it too, and so the 3rd cockpit should be implemented too.
...
Hmm... I wonder if we can use a 3D Model from a FSX airplane as a cleaner slate for this...
Hmm... I wonder if we can use a 3D Model from a FSX airplane as a cleaner slate for this...
I think that the external 3D is quite good. A small refinement could be obtained, but I don't anything about the damage model and the other layers of this CY6 plane. If they are more or less finished, for sure it's quite more difficult to start from another 3D Model that can be copyrighted.
Something that would be important is to homogenize the textures and create a good void skin for it.
Regards,
Pablo
Hmm... I wonder if we can use a 3D Model from a FSX airplane as a cleaner slate for this...
I think that the external 3D is quite good. A small refinement could be obtained, but I don't anything about the damage model and the other layers of this CY6 plane. If they are more or less finished, for sure it's quite more difficult to start from another 3D Model that can be copyrighted.
Something that would be important is to homogenize the textures and create a good void skin for it.
Regards,
Pablo
Pablo,
If you plan to continue with P-61 couldn't you initially make the rotating turret governing by AI-gunner? (like Me-210/410). Or take the turret's governing from B-29 for a human gunner? It would make the play much more exciting. Of course it is just an idea...
Pablo,
B-29 also doesnot have gunner cockpit just gunner's gunsight. Anyway Me-210/410-type pure AI-governing would be nice too.
Thank you!