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Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Vehicles + Artillery => Topic started by: Epervier on November 25, 2011, 01:33:22 AM

Title: new Vehicles... package 6a (v1.02) - 6b (v1.01) - 6c
Post by: Epervier on November 25, 2011, 01:33:22 AM
New vehicles !                                                 Package 6a - 6b - 6c.


6.a
(https://www.mediafire.com/file/tffqw0vpb7h122v/336943newVehicles06a.jpg)

version 1.02
(https://www.mediafire.com/file/xmho04dcahr13c4/701948pack6a01v102.jpg)


6.b
Nota : Some vehicles have skins "Winter" and "desert" seen on maps... suitable!
(https://www.mediafire.com/file/12gca1q1b8dexsp/681037newVehicles06b.jpg)

version 1.01
(https://www.mediafire.com/file/zgf2ntqn4n61pwy/644389pack6b01v101.jpg)


6.c
(https://www.mediafire.com/file/ghv02x81523d49k/138464newVehicles06c1.jpg)

Link package 6a (v1.02) : https://www.mediafire.com/?jp4j8667e4oj7xt

Link package 6b (v1.01) : https://www.mediafire.com/?cfebp4npq39yu1f

Link package 6c : https://www.mediafire.com/?2c3hb9cy2bubx8r


Acknowledgment :
- vikshloss, JFC squad, archie1971, Histo~Aymi : for idea
- SAS~Malone & SAS~GJE52 : for the Mod Bombs
- SAS~GJE52 : for new horses (artillery) and skin limber (p4b)
- archie1971 : for new skins & idea (limber p4b & p6a - all skins p6b & p6c)
- MadBran & MadToc : for objects TOW
- LAL R-One : for humans skins and craters objects
- Uufflakke alias Lejo : for horses skins (live and dead - p3)
- max_thehitman : for new textures


Bons vols ... no... Bon voyage !
Epervier


Package 1 - 2 - 3 : https://www.sas1946.com/main/index.php/topic,19284.0.html
Package 4a - 4b - 5 : https://www.sas1946.com/main/index.php/topic,19534.0.html
Package 7 - 7a : https://www.sas1946.com/main/index.php/topic,49631.0.html
Package 8 : https://www.sas1946.com/main/index.php/topic,52180.0.html

Title: Re: new Vehicles... (package 6a...)
Post by: carsmaster on November 25, 2011, 01:42:30 AM
Good work.
Title: Re: new Vehicles... (package 6a...)
Post by: Mixx on November 25, 2011, 02:05:46 AM
Fantastic, well done Epervier & co!!!!!!!!!!!!!!!
Title: Re: new Vehicles... (package 6a...)
Post by: Thunda on November 25, 2011, 05:19:20 AM
These are great, Epervier- yet more immersion on the airfield. Thanks!
Title: Re: new Vehicles... (package 6a...)
Post by: Plowshare on November 25, 2011, 07:53:37 AM
Epervier:

So there I was yesterday putting stuff on an airbase and thinking, "The tug with the bomb trolley looks great but what I wish I had is one with multiple trollies."

Jeez! I wonder what would happen if I wished I had a million bucks??

Keep up your great work - it is very much appreciated.

Bob
Title: Re: new Vehicles... (package 6a...)
Post by: S.H. on November 25, 2011, 08:47:45 AM
Amazing stuff!

If you need some more ideas, the Kettenkrad was also used on airfields to tow jet aicrafts (Ar 234, Me 262) to save fuel.

http://www.kettenkrad.de/bilder2_e.htm (http://www.kettenkrad.de/bilder2_e.htm)

(http://www.luftarchiv.de/flugzeuge/arado/ar234_kette.jpg)
Title: Re: new Vehicles... (package 6a...)
Post by: Whiskey_Sierra_972 on November 25, 2011, 09:22:23 AM
Great mate!

Very complex scenarios are possible now!!

All the best!

walter
Title: Re: new Vehicles... (package 6a...)
Post by: Epervier on November 25, 2011, 09:51:37 AM
If you need some more ideas, the Kettenkrad was also used on airfields to tow jet aicrafts (Ar 234, Me 262) to save fuel.
:D Thank you ! But...
I was introduced to the possibilities. Hence the addition of Ketten with 37mm!
There are opportunities... endless!
It was therefore necessary to make a choice ... cruel!
There remains the possibility of the aircraft and Ketten (static) to deceive!
Title: Re: new Vehicles... (package 6a...)
Post by: HundertzehnGustav on November 26, 2011, 05:11:49 AM
the bomb craters idea is awesome!
I love the Russian Jeep with a Gun, these small vehicles add so much charm to a scenery.
they look like lego toys, almost too nice to shoot at.
Title: Re: new Vehicles... (package 6a...)
Post by: HeavyCrasher on November 26, 2011, 12:55:51 PM
Epervier, again Thanks.

Being an OLD man, I feel myself as a kid in front of a Candy Store, and because of that, I Thanks you! :) :) :)

HC

P.S. Also, To all those modders, to Whom I never said THANKS A LOT!!
Title: Re: new Vehicles... (package 6a...)
Post by: crazyeddie on November 27, 2011, 03:22:49 PM
Love the bomb tractors Epervier, excellent addition to the airfield eye candy.
Title: Re: new Vehicles... (package 6a...)
Post by: _AUS_Salmo on November 27, 2011, 07:34:46 PM
Very nice. Thankyou :) Will these & other new vehicles  (https://www.sas1946.com/main/index.php/topic,19534.0.html) get into the final UP release due a couple of weeks time?
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: Epervier on November 28, 2011, 02:09:26 AM
Package 6b !

Idea & all skins by archie1971 !
See first post for link !

Nota : Some vehicles have skins "Winter" and "desert" seen on maps... suitable!  ;)

(http://img15.hostingpics.net/pics/681037newVehicles06b.jpg)


Bon voyage !
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: Thunda on November 28, 2011, 03:14:24 AM
These are great, Epervier. Many thanks!
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: cgagan on November 28, 2011, 03:18:13 AM
Many thanks, Gabriel!  8)
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: Samurai999 on November 29, 2011, 11:11:22 AM
One of the buses in the editor window has no name. Empty string. Perhaps due to the fact that in its name for the file technics_ru no second line. Nevertheless, the window can be seen on its image and map the full editor put it. But Magirus trucks both on the list editor is, but there is no image in the box and the card did not put them! All entries in text files (I wrote correctly) checked three times. :(

Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: juanmalapuente on November 29, 2011, 11:39:25 AM
Thank you  :D You are doing a huge amount of impressive work.
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: Plowshare on November 30, 2011, 07:57:34 AM
One of the buses in the editor window has no name. Empty string. Perhaps due to the fact that in its name for the file technics_ru no second line.

I put the text "Military Bus Grey" in the open space to tell me what it is.

Yes, I have the same problem with the Magirus trucks as well - everything else works like a charm. Hopefully this will be addressed.

Great modelling though and we're loving the addition of all these vehicles.

Bob
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: Epervier on November 30, 2011, 09:18:49 AM
1- In technics_ru.properties :

replace line
Blitz_bus_WH

by
Blitz_bus_WH     Military bus WH


2 - Some vehicles have skins "Winter" and "desert" seen on maps... suitable!
Blitz_bus_amb (ambulance Axe - winter) and Magirus (winter & desert).
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: benitomuso on November 30, 2011, 10:09:03 AM
Epervier,
                    this is really great!

  It will be very nice to see all your new vehicles in DBW 1.7. Have you spoken with CirX about this?

  Regards,
                      Pablo
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: Epervier on November 30, 2011, 12:14:19 PM
Euuuuhh no!
Why?  :-X
This is not for me to ask this sort of thing.
It would be pretentious of me to make this request.
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: benitomuso on November 30, 2011, 02:10:47 PM
Euuuuhh no!
Why?  :-X
This is not for me to ask this sort of thing.
It would be pretentious of me to make this request.

Gabriel,
                     "Why?" Just because it clearly deserves it. And OK, you are still 4.09 non-DBW user, but for us who prefer to use as base a consolidated package loading in .SFS all the 3D contents are clearly more useful if they are packaged.

  Regards,
                            Pablo

PD: I will ask CirX to include it.
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: Epervier on November 30, 2011, 02:35:31 PM
I will ask CirX to include it.
Thank you very much !
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: Kopfdorfer on November 30, 2011, 02:41:37 PM
Well Epervier,

                    You have knocked a bunch of objects off my wishlist with this series.
                    Thanks a lot.

Kopfdorfer
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: max_thehitman on December 01, 2011, 08:20:01 AM


SUPERB Mods! Super good looking art! Very well done!
Most excellent!!!!  8)

Big Cheers!

Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: cgagan on December 01, 2011, 10:11:51 AM
All vehicles in package 6b are selectable in FMB (SAS ModAct 3.6, 4.101) except for the Magirus, 8) which does not appear at all, in any guise). I suspect this must have to do with UP classfiles, which I don't have; anyway, I am more than satisfied with using the rest. Merci (encore), Gabriel!
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: Epervier on December 01, 2011, 01:30:33 PM
This mod does not use any particular class.
So there is no compelling reason for a vehicle does not work.
Provide log.lst if you need help!
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: cgagan on December 01, 2011, 02:41:54 PM
Voilà, I hope this will help...
[21:39:20]   INTERNAL ERROR: Can't open file '3do/Cars/Magirus/live.him'
[21:39:20]   WARNING: object '3do/Cars/Magirus/live.him' of class 'HIM' not loaded
[21:39:20]   INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/Magirus/live.him
[01.12.2011 21:39:37] -------------- END log session -------------
Title: Re: new Vehicles... (package 6a - 6b - ...)
Post by: Epervier on December 01, 2011, 03:20:07 PM
I just put a new link for the P6B!  :-[
Sorry! I had not put the correct file "_ADD_technics.ini" !
Title: Re: new Vehicles... (package 6a - 6b - ...) correct version 6b !
Post by: cgagan on December 01, 2011, 03:29:36 PM
Everything fine now! Merci Gabriel, et... bonne nuit! 8)
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Epervier on December 07, 2011, 10:22:32 AM
package 6c - special CZ.
Idea & skins by archie1971 !

(https://www.mediafire.com/file/ls2qd1iyfqc7k22/608962newVehicles06c.jpg)

See link in first post !

Bon voyage !

Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: farang65 on December 07, 2011, 05:17:00 PM
Very Very  CCCCOOOOOOOLLLL   :D ;) :)

Thanks for all your hard work.  ;D

Kirby
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: juanmalapuente on December 07, 2011, 05:29:44 PM
This is endless fun.
 ;D
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: cgagan on December 08, 2011, 12:07:55 AM
  ;D 8) ;D 8)
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: LuseKofte on December 08, 2011, 01:40:00 AM
This must go in DBW
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Filippo1995 on December 08, 2011, 02:31:09 AM
Fantastic pack!!! I've already added them and they work perfectly!!! Gabriel, I've got an idea what about to create an AA Opel Blitz, by simply adding to the original Opel Blitz, the one without tarpaulin, the 20mm Flak 38 like this one?
(http://www.bbwargames.co.uk/images/Afrika%20Korp%20Opel%20Blitz%20Flak%2038%20AA.JPG)
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Epervier on December 08, 2011, 06:48:51 AM
Thank you for your support you have shown me during the design of these packages.  :)


:D
By combining the objects to each other can be a hundred (or more) new items!

But is it reasonable? We must stop one day!
For now... I Quit... for now ! ;)
Tks !


...(http://img15.hostingpics.net/thumbs/mini_228642Oilwell.jpg)...  ::)
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: crazyeddie on December 08, 2011, 11:43:15 AM
Thank you mate, you have done some wonderful stuff for us, it's very much appreciated by everyone. 
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Plowshare on December 14, 2011, 05:49:02 PM
Epervier:

I've run into a bit of a problem with the last two packages of vehicles - _08__new_Vehicles_p6b  and _08__new_Vehicles_p6c. After install I can't take screenshots of jets. Most prop planes don't seem affected just jets. As soon as I press the PrintScrn key the Windows cursor appears, the rotating circle appears for a few seconds, the desktop comes up and the message 'Try to find a solution' or 'End program' comes up.

I've remarked out the text from the top portion of chief.ini and stationary.ini and can take the shots. As soon as I remove the remarking from any one of the tanks or vehicles from either of the packages the problem returns.

Anyone else have this problem?

Bob
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: juanmalapuente on December 15, 2011, 08:19:49 AM
You've done so many new great items that you deserve to rest as long as you want.
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Samurai999 on December 18, 2011, 10:42:37 AM
And could not you, to the Czech tractor from the last part, hang a heavy Russian howitzer? It will then finally arteleriysky tractor Komsomolets :).
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: WindWpn on December 22, 2011, 09:15:40 AM
Is the java limit hit after installing the complete vehicle set (1 - 6)?  I have successfully installed the complete set and can load the game.  I can then view all the objects in FMB with no issues.  However, when I attempt to fly a campaign, the game fails either while loading "Stationary Objects" or on exit from a flight.  I tried toning down the impact by only loading vehicles sets 1 - 5, however, again it fails, but at that time only on flight exit.

All in all, I have a working flight with vehicles sets 1 - 3, which equates to about 2000+ files, but when I ramp it up to the full set (over 5000 files), I cannot load a flight, even though the game loads and FMB will run with all the new objects available.

Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Epervier on December 22, 2011, 10:34:08 AM
When I think that some wanted me to do more...  :D
5000 files in total?
Bizarre... I find:
- 106 folders
- 3431 files + 4 txt files
- 299Mo

I do not know if all of these files may make us reach the limits of the game!
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: WindWpn on December 22, 2011, 12:47:36 PM
When I think that some wanted me to do more...  :D
5000 files in total?
Bizarre... I find:
- 106 folders
- 3431 files + 4 txt files
- 299Mo

I do not know if all of these files may make us reach the limits of the game!

You are correct.  I have some other mods in my "static" pack which run the total up over 5 grand (with all the vehicle packs included); however, when I recounted only the vehicles mods, the total was 3474. 

All in all, yea, I think some limit though has been reached including not only these mods, but also others along with vanilla DBW.  All in all, with the aircraft cleanup forecast for DBW 1.7, perhaps things will fit better into place if period planning is considered when populating a complete game load object set.
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Epervier on December 23, 2011, 02:39:16 AM
We should perhaps not load all the packages together, make a choice via JSGME!  :-X
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Mission_bug on December 27, 2011, 06:32:56 AM
Superb Epervier, thank you very much. 8)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Newmods2.jpg)

These bomb troleys really bring an airfield alive. ;)

Wishing you all the very best, Pete. ;D
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Jim_diGris on February 11, 2012, 04:52:05 PM
Could someone please explain exactly where to put these files when running DBW? I understand the add parts but where exactly does the rest go?
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Gumpy on February 11, 2012, 11:47:27 PM
Could someone please explain exactly where to put these files when running DBW? I understand the add parts but where exactly does the rest go?
Everything goes into your #DBW folder.(http://i697.photobucket.com/albums/vv340/Bingo1957/untitled-8.jpg)
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Whiskey_Sierra_972 on February 12, 2012, 12:44:40 AM
Nice background mate!!!
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Epervier on February 12, 2012, 01:58:53 AM
@Gumpy... and others...

I see you use folder names with "_" sign.
Example: "_06__"
It's a habit that I've made in the installation package C6!
In many cases this way of naming files to cause problems with DBW.
I suggest you remove the first "_".
Example: "06__"

I see you are one of my good customers ... thank you... and nice background ! ;)
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Gumpy on February 12, 2012, 12:54:12 PM
Ive haven't experienced any problems so far Epervier,everything seems to show up and work fine.Background is just something I threw together. I'll post it in the screenshot thread if you'd like to have it get it there.
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: Epervier on June 10, 2012, 01:50:02 AM
Following requests ...
New links to Mediafire!
See the first post!
Title: Re: new Vehicles... (package 6a - 6b - 6c).
Post by: max_thehitman on June 11, 2012, 12:13:47 PM
THANK YOU SAS~Epervier   8)

VPmedia has added your cool mod (Horses and wagons) to the DBW-1916 (IL-2-1916) game!
He gave you credit on the list of mods  :)
I like your art! Very good!

Cheers
MAX
Title: Re: new Vehicles... package 6a (v1.02) - 6b - 6c
Post by: Epervier on October 17, 2016, 08:58:11 AM
Pack 6a

Version 1.02 by Max_the hitman
- new Tug damaged
- new textures Tug and OB6700A

(https://www.mediafire.com/file/xmho04dcahr13c4/701948pack6a01v102.jpg)

(https://www.mediafire.com/file/2xh5hwcdzayno78/759351pack6a02v102.jpg)


See first post for link !
Title: Re: new Vehicles... package 6a (v1.02) - 6b - 6c
Post by: max_thehitman on October 17, 2016, 09:16:50 AM


This is a surprise !  :o WOW! Thank you very much !
MERCI !

Some of those dead versions need new skins which I have not done yet.
I will do them soon.
A few months ago I did some new craters to replace the stock versions. I will send you a copy of what I have.
Perhaps you might want to use the new ones.

Title: Re: new Vehicles... package 6a (v1.02) - 6b - 6c
Post by: Epervier on October 17, 2016, 09:25:47 AM
Some of those dead versions need new skins which I have not done yet.
I will do them soon.
A few months ago I did some new craters to replace the stock versions. I will send you a copy of what I have.
Perhaps you might want to use the new ones.
:D   ;)
I prepare update for package 1/2/4a ! As soon as I have your textures for the guns ... ;)
Thanks for your future textures ! ;)
Title: Re: new Vehicles... package 6a (v1.02) - 6b (v1.01) - 6c
Post by: Epervier on October 17, 2016, 10:21:06 AM
Pack 6b

Version 1.01 by Max_the hitman
- new textures Bus/Ambulance and Magirus

(http://img15.hostingpics.net/pics/644389pack6b01v101.jpg)

See first post for link !
Title: Re: new Vehicles... package 6a (v1.02) - 6b (v1.01) - 6c
Post by: max_thehitman on October 18, 2016, 09:39:40 AM


New Balloon trailer skins for you good friend Epervier  ;)

Download from here...  https://www.sas1946.com/main/index.php/topic,52671.0.html


(http://i.imgur.com/8hCAq6F.jpg)
Title: Re: new Vehicles... package 6a (v1.02) - 6b (v1.01) - 6c
Post by: Epervier on October 18, 2016, 09:55:56 AM
New Balloon trailer skins for you good friend Epervier
Thank you very much !  ;)
You are the Best !  :)