Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Sounds (FX) => Topic started by: benitomuso on November 29, 2011, 07:21:39 AM

Title: Cockpit Sound Effects (Beta 2) - Updated 2011/12/26 [4.10]
Post by: benitomuso on November 29, 2011, 07:21:39 AM
Updated Dec 26th, many fixes and improvements (read below):

I have worked on the first beta and now many things have been improved:

-We have brand new breathing sounds with samples made by Steve (stratodog) which are wonderful. We have for mask, Positive G, Negative G, etc.
-I have included the StressFX sounds but I'm not so happy with it. I only made some of those noises available and adapted in a better implemented way of mapping the sounds.
-Now the servo motor turrets are only heard when Top (Dorsal) or Ventral turrets are moving. I know that for many planes (german ones and old ones) this is not proper, but if not tens of checking of what plane is the one which is shooting are required.
-I edited a new sample for the Shells falling that I think is quite good.
-I balanced a lot the volume of the sounds to allow them to be heard in most conditions without affecting or hiding other environemental effects.

Download new Cockpit Sound Effects (Beta 2) from here (https://storebror.it.cx/sas/archive/sas2/benitomuso/4101MODS/Beta/00_PAL-CockpitSoundsB2.rar)

Please delete previous Beta and make a frssh installation of this new one.

Regards,
                      Pablo

Credits: Stratodog for recording live the new mask / breathing sounds, Freddy for the original Mask MOD and the GStress coming from Burn, based on Tiger33 work

Original Post:

Some time ago I started a MOD originally oriented to replace the ambient sounds (only because an wasier way of implementing it) of CY6.

I had adapted the Freddy's Oxygen Mask for 4.10 a long time ago, and I have started working over it. Finally I abandoned the idea of the ambient MOD because it was quite complicated to implement different sounds.

But finally I decided to enrich the sound effects in cockpit. So I made this MOD which inherits most of the Freddy's features, changing some behavior plus adding new sounds. These are:

-Breathing very loudly if you are over 3000m (in Il-2 game it means with oxygen mask, and <3000 no mask), as it really is when you wear a mask. I expanded the G over limit sound to affect when you are flying under 3000m too, because tight maneuvers affect pilots at lower altitude too.

-Updated: If you (the pilot, the gunner or wherever position you are) get wounded you will hear a scream. Perhaps a little alarmistic, and it could go against the idea that Man Don't Cry, but being hit by a big bullet always is very painful.   Now in a multi-crew plane, you would be able to hear the screams of other members of the crew if they got injured. It will be much more dramatic that just receiving a message log saying "Ventral gunner wounded", etc.

-Updated: There are three different types of screams: for own pilot, for other crew member and even for death.

-If the health of the pilot (or gunner) is affected, you will start hearing a heart beat in background.

-If the health of the pilot (or the gunner) is very affected, what the game calls "Heavily wounded", you will hear not only the heart beat but a difficult breathing sound too.

-Updated: Some users reported problems listening to these sounds. I confirmed that they were very dependant on the noise of your plane. I adapted it in some way that the much the noiser your engines are, the louder they are played. Now everything is perfectly hearable in practically any circumstance (heavy flak doesn't give you the chance of hearing anything).

Download new Cockpit Sound Effects (Beta) from here (https://storebror.it.cx/sas/archive/sas2/benitomuso/4101MODS/00_PAL-CockpitSounds.rar)


  Credits: For Freddy from Histomod, who originally developed the Oxygen Mask MOD.

  Comments: a class as the one adapted by me (I mean: original Freddy's work was 4.09) is included in AI and Hotkeys MOD, and I suppose that it is my adapted one. But if you load the CockpitSounds MOD after the AI MOD, it will use only the basic Freddy's features (at most), so you have to load this new MOD of mine before any AI and Hotkeys MOD to have it fully operative.

  Regards,
                         Pablo


PD: if any has an idea of other sound effects possible, just tell me.
Title: Re: Cockpit Sound Effects (Beta)
Post by: Hangman on November 29, 2011, 08:15:26 AM
I can't hear any of these sounds :(
Title: Re: Cockpit Sound Effects (Beta)
Post by: benitomuso on November 29, 2011, 09:09:20 AM
I can't hear any of these sounds :(

Hangman,
                    your post is so eloquent as if I would say "I'm unhappy" theorically it means a lot but at the same it doesn't mean anything.

  First thing to check: have you really loaded this MOD before #DBW_AIMod, 00000_SAS_AI_Engine_HotKeys_Mod, etc? If you load this MOD after, it will not work, I clearly stated that before.

  Regards,
                       Pablo
Title: Re: Cockpit Sound Effects (Beta)
Post by: Hawker17 on November 29, 2011, 09:41:10 AM
I like your mod a lot, it brings a lot of extra immersion into this game. The volume of the breathing is also done nicely.

Thanks for this newest IL2 innovation!  :)


By the way, i'm using DBW and in that version it works great.
Title: Re: Cockpit Sound Effects (Beta)
Post by: Hangman on November 29, 2011, 09:47:59 AM
I really checked that I load this mod before anything else
Title: Re: Cockpit Sound Effects (Beta)
Post by: shardana on November 29, 2011, 10:06:42 AM
benito I guess it wouldn't work in 4.09....
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: benitomuso on November 30, 2011, 09:47:42 AM
I really checked that I load this mod before anything else

Check new version. I confirmed that there were some planes where the level of engine noise was so intense that it was impossible to hear the sounds.

Regards,
                      Pablo
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Hangman on November 30, 2011, 10:29:10 AM
Thank's now I can hear the breathing but I can't hear screams when someone get wounded I think that jiver's soundmods bullet hit sound cover the scream because the hit sound is so loud
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: WetZambini on November 30, 2011, 11:05:42 AM
I just noticed that when I switch to the BBC radio station with this mod enabled, I get a CTD. I disabled the mod and no crash. I don't know if anyone else is experiencing this. I am running DBW 1.6. Great mod btw.
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Hangman on November 30, 2011, 12:23:47 PM
I disabled jivers soundmod but I can't hear screams this is my DBW situation. In UP3 I can't hear screams only breathing when above 3000m could this be some conf.ini problem.
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Hangman on December 01, 2011, 02:08:29 AM
I make fresh DBW installation and enabled only this mod and it still doesn't work
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: MANYSH on December 02, 2011, 01:42:28 AM
very nice mod ! Thank you
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Verhängnis on December 02, 2011, 02:48:12 AM
Thanks Pablo, more immersion!  ;D
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: cgagan on December 02, 2011, 05:12:42 AM
Great stuff, Pablo! Just flew a B17 mission and before being shot down, I heard my crewmen screaming! Hair-raising experience...
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: LuseKofte on December 02, 2011, 06:21:56 AM
Your the man , THX  :D
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: SAS~Tom2 on December 03, 2011, 02:47:17 PM
Thanks a lot, benitumuso ;D!
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: slipper on December 04, 2011, 04:13:19 AM
benitomuso,

really great effects mate, adds loads to the immersion.

some suggestions for further sounds, as asked for on first page.

1. random talk from crew members on multi-crewed planes. for example when bomb doors are opened the bomb aimer could give "left a bit - steady", etc. Navigator could maybe give weather report, heading info etc, gunners could check in from time to time, engineer give warnings about fuel, engine temp, oil temp. Radio operator give some reports.

None of the above need to be exact, just some random background talk so you do not fell on your own.

2. maybe some messages could be tied in to CY6's excellent C&C 2.0 mod, so that radar operator gives instructions, gunners give warnings , wingmen call out targets etc.

3. Different sound effects when player aircraft hit, depending on what is hit maybe fire sounds,electrical sounds, oxygen/hydraulic sounds. Maybe when a hit is taken in the cockpit the sound of in-rushing air could be heard.

just some suggestions mate.

thanks again

slipper
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Remontnik on December 04, 2011, 05:25:55 AM
The conflict to radio navigation.  :'(
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: benitomuso on December 04, 2011, 08:29:30 AM
benitomuso,

really great effects mate, adds loads to the immersion.

some suggestions for further sounds, as asked for on first page.

1. random talk from crew members on multi-crewed planes. for example when bomb doors are opened the bomb aimer could give "left a bit - steady", etc. Navigator could maybe give weather report, heading info etc, gunners could check in from time to time, engineer give warnings about fuel, engine temp, oil temp. Radio operator give some reports.

None of the above need to be exact, just some random background talk so you do not fell on your own.

2. maybe some messages could be tied in to CY6's excellent C&C 2.0 mod, so that radar operator gives instructions, gunners give warnings , wingmen call out targets etc.

3. Different sound effects when player aircraft hit, depending on what is hit maybe fire sounds,electrical sounds, oxygen/hydraulic sounds. Maybe when a hit is taken in the cockpit the sound of in-rushing air could be heard.

just some suggestions mate.

thanks again

slipper

Slipper,
                        yes I thought about many of your suggestions. The problem with spoken messages (that I agree are typical and very group experience immersive) is the language. It would be necessary to have sampled versions of all what you said in different languages to make them available in-flight. It is possible, but really tedious.

  Regarding other stuff, yes it would be nice to have some sounds related to damage condition, like hidraulics, etc., as you suggest, but I don't know from where to take examples. Another thing is that in some planes, the used shelters of ammunition fell directly to plane internal deck, producing a lot of metal sound, unbearable, but very immersive. And I thought about associating some kind of background noise in big planes, that when a tight maneuver is performed, general noise of diverse things falling / moving could be heard.

  Regards,
                      Pablo

PD: Remontnik, please post the link to the MOD you mention and I will take a look at how it works
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: LuseKofte on December 04, 2011, 09:33:18 AM
I cant get it to work, DBW 1,6 . It may be an interfearing mod. I have to check it out when got time
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Remontnik on December 04, 2011, 09:46:09 AM
It is radio-navigation from official version 4.101. Try to establish a radio beacon and to catch a signal.
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Boelcke on December 04, 2011, 10:08:46 AM
great mod, thx a lot, adds much to immersion :)

@LeOne: I had to place it on top as the first mod loading in the #DBW folder to get it work
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: LuseKofte on December 04, 2011, 04:30:13 PM
Thanks Boelce now I also got screaming passangers, Pablo if you make them complain about my flying too this would really be fun  :D
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Stratodog on December 04, 2011, 08:15:59 PM
Thanks Boelce now I also got screaming passangers, Pablo if you make them complain about my flying too this would really be fun  :D

LOL :) :)

OK, I love this mod.  The wound scream is chilling and frightening.
I have a couple of suggestions based on my personal experience.
1) I've actually used airplane oxygen masks in airplanes at high altitude.  The mask makes a sound that is much like the "Darth Vader" breathing sound.  It's the noise of the air being pulled through the mixer on the mask. (unless you select 100% oxygen, you are getting a mixture of cockpit air and air from the bottles.) 
2) I've also done a lot of aerobatics and pulled a lot of G in airplanes.  The sound that you typically make while under G is a straining sound. (you are tensing up all of your abdominal muscles and basically pushing real hard.)  To be a little crude, it sounds much like it would if you were on the toilet with a bad case of constipation and you are pushing real hard to get it out. 

Just my two cents and feed back on this very cool mod. 
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: benitomuso on December 04, 2011, 09:03:05 PM
Stratodog,
                      seriously: do you think you can sample well reproduced sounds of what you so precisely describe? I mean record .wav or .mp3 sounds of these?

  It would be nice really, and we can make the MOD with sounds came from reality.

  Thanks,
                       Pablo
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Stratodog on December 04, 2011, 10:15:26 PM
Stratodog,
                      seriously: do you think you can sample well reproduced sounds of what you so precisely describe? I mean record .wav or .mp3 sounds of these?

  It would be nice really, and we can make the MOD with sounds came from reality.

  Thanks,
                       Pablo

Well, I'll see what I can do.  I've never done something like it before, so If someone could give me a few hints on how the trick is done it would help a lot.
I could use one of the aircraft oxygen masks at work to try and get an authentic mask sound.  They have a very similar design to most WWII masks and they have that "Darth Vader" sound.  So to speak.

As far as the anti-G force grunting, I promise I will not record anything in the bathroom. :)
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: mikejr on December 05, 2011, 07:45:30 AM
Hi Pablo,

Just wanted to say this is great and really adds to the immersion - it's almost like CoD (Call of Duty) but in a cockpit! I have even added some 'personal' touches to the sounds.  ;D

My only issue is that both class files are an exact conflict with the stress SFX mod: https://www.sas1946.com/main/index.php/topic,12179.0.html

Yours is more extensive and you probably wouldnt hear the stress sound effects mod over breathing under G's anyway, but I was wondering, if it wasn't too much to ask, if it might be possible to merge the two mods together, so both sounds can play at the same time, but work separately from one another, if you know what I mean?  It's just me being fussy but it would be interesting to know :)

This is really great though, and the screams definitely add to it, rather than the screen just going red.

Michael.
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: benitomuso on December 05, 2011, 08:19:29 AM
Mike and All,

             yes I agree on making an extensive Cokcpit Souns MOD. But I need help on getting samples and on establishing how things were in reality. The comments of Stratodog were particularly good in that sense.Nonetheless we have to take into account that all the sounds are loaded before the mission (most of them are short samples in comparisson to speach long messages), but some control must be kept on it.

  So I will start by establishing a list of what should we MOD (obviously it accepts expansion) and we have to obtain the best possible samples for it:

  -Pilot/gunner body (G effect, mask effect, heart beating, difficult breathing)
  -Wounds (screams, perhaps different depending on the degree of wound)
  -Airframe stress MOD
  -Diverse internal noisy environment when flight conditions are not steady (it could be associated to the airframe stress)
  -Empty shells falling to the floor in some bombers
  -Turret motors working (this was never implemented before)
  -Wind whistling through holes on cockpit

  I insist: we need good samples off all these. WAV files 44100sps, preferably stereo eventhough we later reduce them.

  Regards,
                     Pablo
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: mikejr on December 05, 2011, 09:21:40 AM
Sounds like a brilliant mod Pablo, especially going on your talent in making other mods!  :) And it should be really popular. To start there are some decent airframe stress sounds in the G stress SFX mod - I think the original author is Tiger33 and the standalone mod was done by Burn.

Michael.
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Boelcke on December 05, 2011, 12:46:23 PM
wistling wind trough holes ... yeah, that alone would be a great addition :)
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: sa_475th_Chaney on December 05, 2011, 06:15:13 PM
Works well half the time. Haven't heard any screaming yet. I guess my DCG campaigns have some tough pilots hehe. I'm having a recurring problem with planes exploding on the ground that keep coming back to this mod. Something in the presets are not agreeing with the rest of the sound. I read something about conflicting .prs files somewhere that causes planes to explode on the runway. Only prs file I found was in your mod. Other than that, the breathing alone is very authentic. But maybe the fact that this is beta form, things still need to be ironed out. Any help or comment would be nice. And yes, this was the first mod activated at the top of my list. I will disable it to see if this is the cause.

I found this so maybe this helps in explaining what I was talking about. Thanks.
https://www.sas1946.com/main/index.php/topic,609.0.html
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: benitomuso on December 06, 2011, 07:36:02 AM
Chaney,

             in fact it doesn't mean that the sounds depends on buttons. Engine sounds yes, but others depend on external .prs(s), as in this case. Most of the sounds are not related to buttons at all.

  People, I have introduced the G Stress effect MOD (that in my opinion is not so attractive, but may be it's more realistic because quieter than stock). But I have added the next:

  -Shells falling when gunners shoot
  -Electric servo motors moving turrets

  It adds some level of extra mess in battle. I like it but the samples (specially the servo motor one) should be improved.

  I have the next problems:

  1-Which planes had electrical driven turrets?
  2-Which planes (and gunner positions) left shells to fall freedly to the floor?
  3-How could be the better way to make it dependant on those factors in game?

  The two first questions are historically related. The last one is coding / programming related. Any help would be apprecciated.

  Find the new version here:

https://storebror.it.cx/sas/archive/sas2/benitomuso/4101MODS/Beta/00_PAL-CockpitSounds.rar

  AGAIN: we need good samples to make it better. I tried to find a breath in a mask Sound FX but all of them are crap. Stratodog, it will be nice if you can record yourself breathing.

  Regards,
                        Pablo
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Stratodog on December 06, 2011, 09:16:27 AM
I recorded me breathing through a real airplane diluter demand oxygen mask this morning.  I'll send it to you.
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Hangman on December 06, 2011, 12:36:09 PM
This is really frustrating I have read that you guys got this mod work well but I can't get this work even though I have tried everything what I can to get this work

Could you guys help me
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: pierre1946 on December 06, 2011, 12:53:28 PM
Aarrrggghhh

can't

am dead now
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: MANYSH on December 06, 2011, 01:27:03 PM
This is really frustrating I have read that you guys got this mod work well but I can't get this work even though I have tried everything what I can to get this work

Could you guys help me

what is you config settings for sound ?

try use my... maybe will help


[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=3
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=12
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=4
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=1

Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Hangman on December 07, 2011, 08:19:18 AM
Doesn't work :(
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: LuseKofte on December 08, 2011, 12:31:33 AM
This is really frustrating I have read that you guys got this mod work well but I can't get this work even though I have tried everything what I can to get this work

Could you guys help me

Did you rename the mod so it got on top of the Mod Folder? I did and it worked
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Hangman on December 08, 2011, 03:40:30 AM
Yes of course and I also tried to disable DBW AI mod but this won't work
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: Uufflakke on December 12, 2011, 07:04:41 AM
That's a cool mod!  8)

@Benitomuso: If you need some more free .wav sounds for other purposes like breathing through a mask or anything else try this site:
http://www.freesound.org/browse/ (http://www.freesound.org/browse/)
For free .wav downloads you only need to register and that's it.
I don't know about the quality compared to real life experience but maybe you will find something usefull at freesound.org.  ;)
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: benitomuso on December 12, 2011, 07:58:36 AM
That's a cool mod!  8)

@Benitomuso: If you need some more free .wav sounds for other purposes like breathing through a mask or anything else try this site:
http://www.freesound.org/browse/ (http://www.freesound.org/browse/)
For free .wav downloads you only need to register and that's it.
I don't know about the quality compared to real life experience but maybe you will find something usefull at freesound.org.  ;)


Uufflakke,
                       I have downloaded some from there and from other on-line resources, but I haven't found real good ones. Recently our friend Stratodog has recorded live very good ones specifically for this MOD and I will incorporate them soon. They will be much better than the current.

  I'm investigating more in depth how to detect when a turret with motor is aiming, etc., so to use the sound only when it corresponds.

  The only one I still miss is a good one for the empty shells falling. The one I used is quite ethereal and I don't like it.

  Regards,
                         Pablo
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: KG3_V on December 18, 2011, 04:34:08 PM
I also cannot get it work in DBW 1.6. I used it in 4.09m and it was really a great addition :(
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: CWMV on December 18, 2011, 04:43:47 PM
Works fine in DBW 1.6 here.
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: KG3_V on December 18, 2011, 10:25:05 PM
Hm I make sure that it is loaded at first...........maybe problems together with battle sounds 2 or jivers total sound mod
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: TICI on December 19, 2011, 04:46:06 AM
It doens't work with HSFX 5.01. I installed via MODS folder and tsted with a B17 . The game start ok inside cockpit view but when I go to outside view F2 the game freeze. I removed other sound mods I had vbut same problem. There is a way to install only the voices and heartbeat when wounded ecc. so that it works ?.
TICI
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: KG3_V on December 19, 2011, 04:51:56 AM
I get it to work with copy all the files in the BattleSounds 2 modfolder
Title: Re: Cockpit Sound Effects (Beta) - Updated Nov 30th
Post by: TICI on December 19, 2011, 06:49:46 AM
I was able to bypass the freezeng removing both files C1175F8CD8B28230 and 9147012A04461808 ( It freezes even if you remove only one of them ) but when I tested the game with HSFX 5.01 there is no sound as described with this mod. Hopefully somebody is able to make it work with HSFX 5.01 becaus eI think the sound of pilot and/or crew members screeming because wounded or dead give more reality to the game.
TICI
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: benitomuso on December 26, 2011, 10:31:18 AM
New version published in first thread page (Beta 2).

Regards,
                    Pablo
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: CWMV on December 26, 2011, 04:46:39 PM
This is really great, my hat is off to you for this!
I'm very happy to see how little this second version interferes with other sounds!
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: US_GRANT on December 26, 2011, 06:55:43 PM
Too bad we have no video to hear how these effects work in game.
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: Der Wüstenfuchs on December 27, 2011, 05:08:11 AM
Just tried this great mod on my 4.09 build, and it works flawlessly. I can hear breathing, G stress, screaming sounds and so far not a single crash.

Thanks once again for this mod  ;)
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: Boelcke on December 28, 2011, 06:53:23 AM
thx for beta 2 - a great addition to the game :)
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: LuseKofte on December 29, 2011, 02:27:54 AM
In your updat I hear new noises, and they are good. But is the screaming from wounded crew gone?
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: Der Wüstenfuchs on December 30, 2011, 04:06:32 PM
I tested this cool mod little further. As I said it works just fine in SP/MP (UP 2.01 v4.09), but I just found out that my game freezes in MP when my plane crashes to the ground. I got this in sound.log:
Quote
-- new session --
num channels 32
Cannot open audio file samples/infinite 1
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
Speaker config restored.
Audio finished.

I know that this mod is mainly for 4.10, but maybe it's something easy to fix.

Regards,
W.
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: mikejr on January 02, 2012, 05:24:15 PM
Hi all,

Just thought I'd test the new version before I posted this and just thought I'd say I really like the improved sounds, however, I have been encountering a problem of late with the radio navigation in 4.10.1, which I really like too. I have the latest SAS modact and buttons. Unfortunately this mod locks up the entire game whenever a beacon is selected. It is unrecoverable and so, for the time being as I am using the beacons on some flights I have disabled this equally brillaint feature!  :-\ My radio beacons now work fully, after disabling a few other aircraft mods too...

I hope there can be a fix for this at some point to make this original mod fully 4.10.1 compatible but I understand due to the nature of the mod it might be more difficult to fix than most!  :)

Thought you should know, it being beta and all.  8)

All the best,

      Michael.
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: benitomuso on January 02, 2012, 08:46:34 PM
Hi all,

Just thought I'd test the new version before I posted this and just thought I'd say I really like the improved sounds, however, I have been encountering a problem of late with the radio navigation in 4.10.1, which I really like too. I have the latest SAS modact and buttons. Unfortunately this mod locks up the entire game whenever a beacon is selected. It is unrecoverable and so, for the time being as I am using the beacons on some flights I have disabled this equally brillaint feature!  :-\ My radio beacons now work fully, after disabling a few other aircraft mods too...

I hope there can be a fix for this at some point to make this original mod fully 4.10.1 compatible but I understand due to the nature of the mod it might be more difficult to fix than most!  :)

Thought you should know, it being beta and all.  8)

All the best,

      Michael.

Mike,
            could you provide more information? After the game is locked do you have any record in the log.lst that could be useful to understand the reason? Basically it shouldn't interfere with that.

  Regards,
                            Pablo

In your updat I hear new noises, and they are good. But is the screaming from wounded crew gone?

Yes Leone, the screams are still there.

  Soon I will release a new version that based in other principles is more ballanced even.

 
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: mikejr on January 03, 2012, 03:43:18 PM
Hi all,

Just thought I'd test the new version before I posted this and just thought I'd say I really like the improved sounds, however, I have been encountering a problem of late with the radio navigation in 4.10.1, which I really like too. I have the latest SAS modact and buttons. Unfortunately this mod locks up the entire game whenever a beacon is selected. It is unrecoverable and so, for the time being as I am using the beacons on some flights I have disabled this equally brillaint feature!  :-\ My radio beacons now work fully, after disabling a few other aircraft mods too...

I hope there can be a fix for this at some point to make this original mod fully 4.10.1 compatible but I understand due to the nature of the mod it might be more difficult to fix than most!  :)

Thought you should know, it being beta and all.  8)

All the best,

      Michael.

Mike,
            could you provide more information? After the game is locked do you have any record in the log.lst that could be useful to understand the reason? Basically it shouldn't interfere with that.

  Regards,
                            Pablo

In your updat I hear new noises, and they are good. But is the screaming from wounded crew gone?

Yes Leone, the screams are still there.

  Soon I will release a new version that based in other principles is more ballanced even.

 

Hi Pablo,

       I have tried looking in the log but nothing relevant seems to be there. Basically I was flying in the default German Bf-110G-2 mission where you practice using the NDB's and the Lorenz landing system. When I select the Lorenz using the assigned keys it's fine and works as normal but as soon as I try to select an NDB the game freezes with the 'Not responding' window and cannot be recovered, except by ctrl+alt+delete and returning to the desktop.  :-\ There are no other issues with this mod at any other point and it does exactly what it's supposed to do elsewhere. Not much help I know but that's all I can say off of the top of my head...  :-X

Michael.
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: Towarisch on January 28, 2012, 03:40:21 AM
Hi @benitomuso.  Thank you very much for your good work. It´s a new inspiration for IL 2. It´s make it a little bit realier.

Thanks and a good time.


Towarisch
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: arquillos on January 31, 2012, 03:08:51 AM
Thank you benitomuso!
   Tested on 4.11m (modded) and working great!
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: Ben131IAP on March 17, 2012, 04:54:25 AM
Thanks for this fantastic mod!
 ;DBen
Title: Re: Cockpit Sound Effects (Beta 2) - Updated Dec 26th
Post by: hammer2787 on May 31, 2012, 03:30:07 PM
i dont really understand why it doesn't give my the breathing sounds I have already put it in front of all the other mods

Hammer
Title: Re: Cockpit Sound Effects (Beta 2) - Updated 2011/12/26
Post by: Royzewic on February 06, 2015, 11:53:15 AM
works in 4.12!
Title: Re: Cockpit Sound Effects (Beta 2) - Updated 2011/12/26
Post by: cz1psu on March 22, 2015, 11:21:47 AM
works in 4.12!

How did you do? For me doesnt work :(.
Title: Re: Cockpit Sound Effects (Beta 2) - Updated 2011/12/26
Post by: LtEthridge on April 02, 2015, 01:08:24 AM
Hello, fantastic sounds btw. But theres a problem, im running 4.12.2, HSFX 7.0.3. And all the sounds work fine, except everytime I select a radio beacon (for radio navigation and things) it crashes to desktop. I notice some other people were also having the same issue and I was wondering if it could be fixed, I really love these sounds and I want to be able to use them without it crashing in missions with radio navigation. Cheers -Ethridge
Title: Re: Cockpit Sound Effects (Beta 2) - Updated 2011/12/26 [4.10]
Post by: LightningCount on September 19, 2015, 12:36:29 AM
Anyone get this Running in 4.12.2? I'm trying damn hard to get her going on 4.12.2 with ModAct 5.3
No dice so far. I'm renaming Folders, Swaping & or disabling Files/Folders, JSGME/No JSGME, It's Madness at this point.

I'm close though because with some combos I get a really sweet Wind Effect that must be from this Mod.

I recall having it fully operational some time back an Mein Gott it was Glorious!  Any Insight into potential Conflicts is Much appreciated.

Working for You? please list bulletpoints on the steps that worked for your Version.
Title: Re: Cockpit Sound Effects (Beta 2) - Updated 2011/12/26 [4.10]
Post by: GroteVogel35 on September 29, 2015, 04:53:09 PM
I putted the Beta 2 in #SAS and it's working fine. I'm using Modact 6.01.

Except for one tiny detail: I don't hear screaming when the pilot gets hit, the sadistic side of me doesn't like that...
Title: Re: Cockpit Sound Effects (Beta 2) - Updated 2011/12/26
Post by: benitomuso on September 29, 2015, 08:09:11 PM
Check at this:

https://www.sas1946.com/main/index.php?topic=48628.msg532091#msg532091

Regards,
                          Pablo
Title: Re: Cockpit Sound Effects (Beta 2) - Updated 2011/12/26 [4.10]
Post by: Kashmiro on June 08, 2016, 08:19:36 AM
nice i got it to work with jivers mod at up3 rc4! nice!!!! now i hear screams, and everythin!! also with jivers sounds!! yessS!!!

i had to rewrite aircraftmsc. and stress to got it work.

if some1 interrested pm me :)