Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Stereo3D => Topic started by: benitomuso on December 09, 2011, 04:00:10 PM

Title: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: benitomuso on December 09, 2011, 04:00:10 PM
Updated Dec the 9th 2011:

Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)

(https://storebror.it.cx/sas/archive/sas2/benitomuso/3D/Il-2.jpg)
(Screenshot directly taken from the screen)


Ok People,
                          now this is the V5 Final MOD. It could be considered the "Release Version". For those who haven't been following the development thread and don't know much about the MOD, etc., please consider that 95% of the answers you need are in a disordered sequence here:

https://www.sas1946.com/main/index.php?msg=209695;topic=19449.0

  The ReadMe.pdf included in the .rar is quite exhaustive and explains in a detailed and ordered way all what you may need to operate and configure the MOD. I took the time to write it, so please: read it if you don't know what to do.

  I will not discuss the features or the basic configuration here, because it was quite analyzed in the quoted thread and everything is in the ReadMe. The main changes for this v5 are:

  -Fully integrates TrackIR 6DOF MOD (you wont need an indepenent TrackIR 6DOF anymore). There were some isolated problems reported by users that didn't seem to be specifically related to this MOD. Just in case I include the module PureTrackIR6DOF-3DAdapted.rar to overwrite my most efficient MODs classes with a fully compatible TrackIR 6DOF.
  -Fully integrates EcranWide (you wont need an independent EcranWide anymore). But in this case consider that some extra stuff that you were accustomed to (small fonts, small icons, etc.) would be needed by you. I have added the module Extras For EcranWide.rar that includes all that stuff.
  -ScreenShots are possible in .jpg and .tga format in any Mode.
  -Video captures are possible in most of the current Modes.
  -ModeD has been made perfectly operative and will not conflict basically with any modern card.
  -ModeC includes by very first time in this v5 Final the chance of directly managing 3D Feature of nVIDIA cards (Quadro series). I still don't have such a card so I cannot effectively test it but it should work. For ATI or nVIDIA non-3D this mode will be a basic mode with auxiliary buffers and a slow one (not recommended).

Download new Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots) (https://storebror.it.cx/sas/archive/sas2/benitomuso/3D/00_PAL-Stereo3Dv5Final.rar)

  Most of the issues seen by nVIDIA users should be solved in this version. This is what I learnt from studying about cards and other people experience, because I only have ATI cards and only had the chance to test it with them. As I stated in the ReadMe:

Due to the fact that I don’t receive any benefit of solving the issues everybody have, I will not invest in an nVIDIA card, but some people have started donating so I can buy such a GPU to debug and optimize the MOD on that brand. If you are interested on supporting this idea, you can make your contribution through PayPal here:

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2AU4BKKU755PQ  (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2AU4BKKU755PQ)
 

Credits:
This Stereo 3D MOD by requirement of many users was adapted to support TrackIR 6DOF and EcranWide. Nonetheless I have implemented these two functions in a slightly different way, I would credit for the inspiration these MODders:
-sHr for the mouse 6DOF (I use my previous reworked MOD of Mouse Headshaking 6DOF).
-Josse and CirX for the settings for Wide Monitor support.
-Kegetys for TrackIR 6DOF (and different changes made by others as far as I know).

Aknowledgments:
-cgagan
-gianlucabagatti
-phbrajon
-pditrich

Regards,
                      Pablo
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: X-Raptor on December 09, 2011, 05:52:15 PM
 ;) thank you Pablo, you are da man, ever at disposal for all community!.
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: PhoenixOrion on December 15, 2011, 05:45:55 AM
Hello benitomuso will this mod have option to output interlaced or side by side for those of us that do have 3d monitors or tv's? This would be really cool because the current solutions for ATI and NVidia are not any good. Like you found out I could only get IZ3D to work in directx and there is no setting for in the cockpit and also external so this would be great if it could output interlaced or side by side instead of the red and blue is this possible to be added as an option???  ;)
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: benitomuso on December 15, 2011, 07:00:09 AM
Hello benitomuso will this mod have option to output interlaced or side by side for those of us that do have 3d monitors or tv's? This would be really cool because the current solutions for ATI and NVidia are not any good. Like you found out I could only get IZ3D to work in directx and there is no setting for in the cockpit and also external so this would be great if it could output interlaced or side by side instead of the red and blue is this possible to be added as an option???  ;)

PO,
                              the basic anaglyph system adopted by me works quite well since last version, has different options and is universal, you don't need anything else apart of your basic hardware. I don't know exactly what you mean about the ATI and nVidia options not being good. Do you mean the drivers or intermediate programs that generate 3D? Yes, hopefully you can achieve 3D with a framerate decrease of about 30% (the best scenario, but it can be much worst) and not for Il-2.

  Regarding coding alternatives to the anaglyph: yes, there are. Obviously they can be implemented. But why would I spend hours and hours trying to adapt to other operating principles? Not having the proper hardware to develop and considering that any new solution adopted can have diverse issues in the variety of "particular cases" of everyone. Does it make sense? Would you do it being in my position?

  It is not a problem of lack of good will. It is a matter of "why". And I don't find any because that can justify that. We have stereo for the Il-2. It works quite well, much better than most of any available solution for other flight-sims. It is free, it is in red / cyan yes. I got pretty accustomed to it in very short time. For the while it's enough.

  Regards,
                       Pablo
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: PhoenixOrion on December 15, 2011, 11:27:36 PM
What I meant was that the current solutions for 3d that AMD and Nvidia offer for 3d does not work for IL-2 because it is a opengl game. It only works with directx games. Although we have the option in IL-2 to run it in directx it is translating the opengl calls to directx and we lose graphic quality. If we want to use amdhd3d tri-def or iz3d does not work well because need two different settings one for in cockpit and one for exterior view which amd or ati has no setting for both with there 3d drivers that they offer. You have solved that yaaaaay! I do see your point though why you wouldn't do that. I was just saying for those of us that do have 3d capable monitors and hd3d tv's it would be nice because we would not lose some of the color spectrum while playing the game in 3d. It would be full color hd3d.

Really good job though you have made some kick-a** mods that I use quite often like your bombsight assist mission pro combo and others I use them all the time thankyou!!!

Ok I am overnighting you a 42" hd3d tv and new graphic card so we can get it to work and complimentary blu-ray. Sorry just kidding if I was rich though I would if it could be done. Thankyou once again Mr. Benitomuso.
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: dietz on February 16, 2012, 12:34:16 PM
Simply amazing.Thanks for all your work on this and the other ways you have improved playing this sim...
I do have one gripe ( not at you tho) ...it goes all the way back to the first 3d movie & comic books I saw in the mid 1950's & involves the spilitting headache one can get from this method of getting things in 3D...hopefully there will be a way someday of avoiding it...
Title: Re: Stereo 3D v7 RC (4.11 version working in 4.101)
Post by: benitomuso on February 19, 2012, 03:06:59 AM
Hi All,
               time to move a little forward the Stereo3D. Since the moment when the 4.11 version appeared, I took a look ans saw that Team Daidalos improved several things regarding views, cockpits, etc., etc. Many things are better and more organized now.

  But we still have the game in version 4.101 for DBW 1.7. So I took the new classes of the 4.11 and I adapted them to work in 4.101 (so in DBW) acquiring all its natural features (embedded 6DOF, some methods to make mouse 6DOF that I adapted to the historical XY and Normal Mouse inherited from sHr, etc.).

  Basically the MOD doesn't have any new improvement visible. I tried to respect as much as possible everything in the original, and I think it should behave very good.

  Please remove the previous folder you eventually had with former versions. Now you need the DT.dll (part of the 4.11 version) that I'm including in the .rar for those who doesn't have the 4.11 installed anywhere.

  As far as I know this version will not work in 4.11 because I had to modify a subtle thing to allow the 4.101 to recognize it as native. But if this version shows to be OK, I will release in a couple of days the two final versions for 4.101 and 4.11.

  Regards,
                       Pablo
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: hguderian on February 19, 2012, 03:30:19 AM
Many thanks!

If I don't enable the 3D magic could this mod be used as a mere substitute of the old 6DOF?

Regards
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: santobr on February 19, 2012, 04:34:33 AM
Magic Pablo! :D



santobr.
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: benitomuso on February 19, 2012, 07:41:28 AM
Many thanks!

If I don't enable the 3D magic could this mod be used as a mere substitute of the old 6DOF?

Regards

Sure,
           with the Stereo feature disabled it is 4.11's 6DOF and cockpit management. No need of "specially 6DOF manipulated" il2fb.exe as we did in the past.

  Regards,
                     Pablo
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: hguderian on February 19, 2012, 07:44:34 AM
Thanks...I'll give it a try!!
Cheers

Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: hguderian on April 01, 2012, 12:27:46 AM
Well...I've installed it on top of my DBW1.71 #DBW folder, I've put DT.dll in IL2 root folder, I've disabled the old 6DOF mod and the EcranWide also, I've added the requested lines in config.ini: allthough the 3D thing work fine, when I activate TrackIR I've suddenly a game crash.

As I may see the only hash conflict could be between the 6DOF files.
Could be the crash related to the CirX's POV mod?

Thanks in advance!

Regards
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: benitomuso on April 01, 2012, 09:26:42 AM
Well...I've installed it on top of my DBW1.71 #DBW folder, I've put DT.dll in IL2 root folder, I've disabled the old 6DOF mod and the EcranWide also, I've added the requested lines in config.ini: allthough the 3D thing work fine, when I activate TrackIR I've suddenly a game crash.

As I may see the only hash conflict could be between the 6DOF files.
Could be the crash related to the CirX's POV mod?

Thanks in advance!

Regards

Hguderian,
                     CirX's POV MOD, the one delivered with DBW only include internal viewer position points for cockpits. It is only 3DO stuff that basically cannot interfere with my MOD.

  Regarding the 6DOF conflict you refer, do you have any reference in your log.lst? Any extra clue? I don't have a TrackIR so I really don't have the chance of testing it. I only added and verified the corresponding code of the 4.11 and it seems reasonable that it would work, but I cannot be positive about it.

  Regards,
                         Pablo
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: rammstein7033 on April 01, 2012, 01:08:51 PM
Hello!
My English is bad and i am a new be....!
So i need a lill help please!? (Thank you!).

I got a new PC and buy the wright glasses (Cyan...), but i didn t got to work it.... :'(

I ad this line to my configuration file with editor:
[Mods]
SpeedbarUnits=2
SpeedbarSpdKMH=5
SpeedbarSpdMPH=5
SpeedbarSpdKnots=5
SpeedbarAltMeters=5
SpeedbarAltFeet=10
HUDGauges=3

PAL3DStart=1
PAL3DSeparation=1.5
PAL3DSeparationExt=25.0

Is that Ok?
I activate it by modenabler.
But in flight..which buttons on my keyboard must i push?
What are the left and wright buttons ?
(My Keyboard is in German)
Thank u verry much and Greetings from germany.
Rammstein
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: hguderian on April 09, 2012, 08:14:32 AM
Hi Pablo!

I've tried many times to get working your new vew 3D version on DBW1.71 with TrackIR...but there's no way.

1) over my modded DBW (with AI mod v.2.5 + Plutonium AI mod compatible + sanka&storebror Default Fov mod + carsmaster's light enhancement mod = which I think could interfere with the 3D mod), disabling previously DBW 6dof and EcranWide.
The game don't start and give in log.lst this error:
Quote
[01.04.2012 20:08:23] ------------ BEGIN log session -------------
[20:08:23]   java.lang.NoSuchMethodError
[20:08:23]      at com.maddox.il2.engine.Renders.a(Unknown Source)
[20:08:23]      at com.maddox.il2.engine.Renders.<init>(Unknown Source)
[20:08:23]      at com.maddox.il2.engine.Engine.<init>(Engine.java:240)
[20:08:23]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1545)
[20:08:23]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:08:23]      at com.maddox.il2.game.Main.exec(Main.java:420)
[20:08:23]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

2) disabling AI mod v.2.5 + Plutonium AI mod compatible + sanka&storebror Default Fov mod + carsmaster's light enhancement mod + DBW 6dof and EcranWide
the game start but stop itself while loading a map. It give this error:
Quote
[16:44:41]   Mission: QuickQMBPro/EastFront_Crimea/EastFront_Crimeabluenonea00.mis is Playing
[16:44:41]   java.lang.NoSuchMethodError
[16:44:41]      at com.maddox.il2.engine.hotkey.HookPilot.a(Unknown Source)
[16:44:41]      at com.maddox.il2.engine.hotkey.HookPilot.a(Unknown Source)
[16:44:41]      at com.maddox.il2.engine.hotkey.HookPilot.reset(Unknown Source)
[16:44:41]      at com.maddox.il2.objects.air.CockpitPilot.doFocusEnter(CockpitPilot.java:69)
[16:44:41]      at com.maddox.il2.objects.air.Cockpit.focusEnter(Unknown Source)
[16:44:41]      at com.maddox.il2.game.Main3D.setViewInside(Main3D.java:1482)
[16:44:41]      at com.maddox.il2.game.AircraftHotKeys$73.begin(AircraftHotKeys.java:4082)
[16:44:41]      at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[16:44:41]      at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[16:44:41]      at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[16:44:41]      at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[16:44:41]      at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[16:44:41]      at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[16:44:41]      at com.maddox.rts.Message._send(Message.java:1217)
[16:44:41]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:44:41]      at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:44:41]      at com.maddox.rts.Message.trySend(Message.java:1115)
[16:44:41]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[16:44:41]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:44:41]      at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[16:44:41]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[16:44:41]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:44:41]      at com.maddox.il2.game.Main.exec(Main.java:437)
[16:44:41]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

3) tested on vanilla DBW1.71 without any mod (only STD and XTD folders in #DBW) the game start, maps are loaded ok but if I activate TrackIR suddenly I've a crash.
This is the related error:
Quote
[13:48:25]   null
[13:48:25]   java.lang.reflect.InvocationTargetException: java.lang.IndexOutOfBoundsException: Index: 6, Size: 5
[13:48:25]      at java.util.ArrayList.RangeCheck(Unknown Source)
[13:48:25]      at java.util.ArrayList.get(Unknown Source)
[13:48:25]      at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
[13:48:25]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
[13:48:25]      at com.maddox.il2.gui.GUIQuick$IOState.loaded(GUIQuick.java:912)
[13:48:25]      at java.lang.reflect.Method.invoke(Native Method)
[13:48:25]      at com.maddox.rts.ObjIO.objectValidate(ObjIO.java:1411)
[13:48:25]      at com.maddox.rts.ObjIO._fromString(ObjIO.java:1897)
[13:48:25]      at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
[13:48:25]      at com.maddox.rts.ObjIO.fromString(ObjIO.java:1697)
[13:48:25]      at com.maddox.rts.SectFile.get(SectFile.java:726)
[13:48:25]      at com.maddox.il2.gui.GUIQuick.load(GUIQuick.java:1388)
[13:48:25]      at com.maddox.il2.gui.GUIQuick.enterPush(GUIQuick.java:1059)
[13:48:25]      at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[13:48:25]      at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[13:48:25]      at com.maddox.il2.gui.GUIMainMenu$DialogClient.notify(GUIMainMenu.java:93)
[13:48:25]      at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[13:48:25]      at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[13:48:25]      at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[13:48:25]      at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[13:48:25]      at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[13:48:25]      at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[13:48:25]      at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[13:48:25]      at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[13:48:25]      at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[13:48:25]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[13:48:25]      at com.maddox.rts.Message._send(Message.java:1217)
[13:48:25]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:48:25]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[13:48:25]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:48:25]      at com.maddox.rts.Message.trySend(Message.java:1115)
[13:48:25]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:48:25]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:48:25]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:48:25]      at com.maddox.il2.game.Main.exec(Main.java:437)
[13:48:25]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:48:29]   Loading mission Quick/Bessarabia/BessarabiaBlueNoneN00.mis...

Thanks in advance.

Regards

Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: benitomuso on April 15, 2012, 07:40:25 AM
HGuderian,
                         it is hard to understand even having that log what could be causing those problems. They are general errors that could be related to many different things.

  Now I'm, attaching the last versions of the MOD, which in the particular case of 4.101 solve the problem of being unable to go to the bombsight (this was because of the animated way the 4.11 works with it).

  I saw a couple of possible conflicts and I polished the way some methods operate. I don't know HGuderian if this could help you but I thing that it deserves a try.

  Regards,
                            Pablo
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: benitomuso on April 15, 2012, 12:22:05 PM
Lately,

         I'm having hard problems to attach files. Now and after many attempts finally they got uploaded in the previous message.

  Pablo
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: hguderian on April 15, 2012, 02:01:29 PM
Thank you! I'll give it a try.
I'll report.

Max

Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: shardana on April 15, 2012, 04:19:31 PM
goood job!
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: Juri_JS on May 02, 2012, 07:04:04 AM
Just found some old 3D glasses in my desk and decided to test this mod. It's really amazing, good job Pablo!
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: Sonny Tucson on September 22, 2012, 12:28:04 PM
Hello Benito

Thank you to have brought me in another dimension with your 3D app.
Many many thanks.

I am running  DBW171 on Windows 7 -64 bit.
VGA MSI ATI 6970 Lightning 2Gb-940Hz.
Monitor Samsung SyncMaster SA950 60-120Hz 3D.Full HD.

My main concern with your 00_PAL-Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots) ( that I installed "by the book ") is that when using my Track IR 6DOF , I can only look to right and left and up and down ( I loose my 6 DOF ).
Moreover I can not have my wide screen .

So I tried your 00_PAL-Stereo 3D v7 RC-4.101 from 15.04.2012.
I also installed it "by the book" and put the DT.dll in my Il-2 root folder.
With this pack I experience a game crash when my TrackIR is enabled.
Without TrackIR enabled I have the same results as with 00_PAL-Stereo 3D v5 Final version.

The stereo effect is fantastic but I would like not to pay the high price for it , I mean loosing my ecran wide and my 6DOF Track IR use .

Here follows my conf.ini extract as well as a listing of my activated mod.

Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=3 // Must be 2 for Hi Res (ATI ONLY )
TexCompress=0 // 2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=0 // 1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0 // 1

TexFlags.TexEnvCombine4NV=0 // 1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0 // 1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0 // 1

HardwareShaders=1

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3 // 0
LandShading=3
LandDetails=2

LandGeom=3 // 2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=10 // 17 // 3
Water=2 // 1
Effects=2

ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[QMB]
PlaneList=0

[b][Mods][/b]
PAL3DStart=1 // 0-Stereo Disabled - Stock visuals and behavior.
             // 1-Stereo Mode A (the one appeared in V4, default, highly optimized, 5%-15% fps improvement, not Synchronized, no Video Capture).
             // 2-Stereo Mode B (the original v3 but now WITHOUT FLICKERING, perfectly stable. Synchronized, no fps improvement, Video Capture mode).
             // 4-Stereo Mode D (a two combined frames that now has been optimized). Based in Accumulator Buffer, not universal, depends on your card, but it would work in most of them.    Synchronized, good for VideoCapture.

PAL3DSeparation=1.5 //    INTERNAL VIEW. With higher values, for inside of cockpits it is too much.
PAL3DSeparationExt=25.0 // EXTERNAL VIEW you can set up a Separation of up to 40 without much trouble, and you will see your or the other planes "very very volumetric". Default value is 25.

//PAL3DScrShtDir=MyScreenShots/
//PAL3DScrShtExt=jpg

PAL3D6DOF=1 // NormalMouse version:
                   // • Roll TrackIR axis enabled (3DOF TrackIR).
                   // • Mouse move controls normal look around.
                   // • Hold Left button and drag emulates X,Y TrackIR axis.
                   // • Hold Right button and drag over the Y mouse axis emulates Z TrackIR axis.
                   // • Middle mouse button resets the view.
 
PAL3D6DOFAutoReset=1 // 0 // If this value is 1 when you left the pilot cockpit to an external view or another position, when you come back, the Shifted view of the 6DOF is lost (it resets to the center). The same setting in 0 means no reset until you press the Middle-Button of the mouse.

PAL3DEcranWide=1 // That default value means 4:3 relation monitor. If you want to activate EcranWide support then change that value to 1 and it will activate the embedded modifications to support 16:9 (wide) monitors.

SmokeEffect=1

PALQMBLinesMap=24
PALQMBLinesPl0=24
PALQMBLinesPl1=18
PALQMBLinesPl2=18
PALQMBLinesPl3=17
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=24
PALQMBLinesPl7=24

Activated mods
#DBW_Tiger_33 Ultimate Sound Mod V3 for DBW
#DBW_MOD_Maps_TIGER_FIX
#DBW_MissionPro Combo by PAL  ;)
#DBW_Fixed engine cowlings and props_v.8
#DBW_Fw 190 Night Reticles
#DBW_Fw 190 A-D Flat Canopy
#DBW_Fw-190 Magnetos OFF
High Resolution Texture DLLs
True Color Textures for Dark Blue World.
High Res True Color Sample Custom Skins
00_PAL-Stereo3D :-*


So, could you please help me to recover my wide screen while using your 3D mod , if I ever can recover my 6DOD TrackIR use.

Thank You very much for your help

Sonny Tucson  :)
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: BT~walker on November 18, 2012, 10:42:58 AM
 Hey, man ! This is fantastic !
For the first time, today, I decided to give it a shot and woahwoo...!
So immersive ! Just Amazing ! As you say, flying low, in formation or during landing, the
feeling is so "real" !... Thank you for your hard work !

BTW, since wearing red/cyan glasses adds to the view a yellowish colour, I'll test texturing a map
with substracted of yellow colour textures to see if I can get as a result the native colour of
textures while flying...

Cheers !
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: benitomuso on November 18, 2012, 01:39:55 PM
Hey, man ! This is fantastic !
For the first time, today, I decided to give it a shot and woahwoo...!
So immersive ! Just Amazing ! As you say, flying low, in formation or during landing, the
feeling is so "real" !... Thank you for your hard work !

BTW, since wearing red/cyan glasses adds to the view a yellowish colour, I'll test texturing a map
with substracted of yellow colour textures to see if I can get as a result the native colour of
textures while flying...

Cheers !


Interesting Walker,
                                 it could be nice to check that. But most of the undesired effects of the Anaglyph system can be compensated with one of those programs (or video card utilities) that adjust relative wight of RGB colors and gamma.

  But if you create some specific map I will be very interested on testing it.

  Regards,
                       Pablo
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: Sonny Tucson on November 18, 2012, 03:16:18 PM
Hello Benito.

Could you please investigate on my case. ( please see my post from the 22 september.)
(I understand you are quite busy for the community , and I thank you for that ).
3D is working great on my 4.09 version ( Track IR + Wide screen ).

For the rest I am left without my widescreen .

Thank you so much for this beautifull mod. 

Sonny Tucson. :)
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: benitomuso on November 18, 2012, 07:08:55 PM
Hi Sonny Tucson.

  Sorry that I haven't answered your post. I don't know exactly the history up to the moment, but: what TD.dll do you use? Because there was a mistake and in one of the last versions of the MOD I published, it was the old DT.dll of the 4.11.0 version.

  Here I'm publishing the last one I have that I use with DBW1.71 with same success in my Desktop (4:3) computer as in my Notebook (16:9). Only difference is the setting saying:

PAL3DEcranWide=0 or 1 (WideScreen)

  Regarding the 6DOF issue, I don't have any 6DOF device, so for me it is kind of trying to guess how the martian salt tastes. The data should be taken properly from the 6DOF because I follow the pattern used in the game. But I asked for extra details on it to the people who reported problems and didn't get extra feedback.

  So try this version (I don't know which sub version it is) and tell me as detailed results as you can. The specification of lines for the QMB as the ones detailed in your Conf.ini are not neede anymore if you use my last versions of the Mission Pro Combo.

  Regards,
                           Pablo
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: Sonny Tucson on November 19, 2012, 03:25:35 AM
Thanks Benito

I'll investigate and try the version your joined. I'll report back here.

As I am pretty busy for the moment I estimate the results post in two days.

Thanks a lot for your help.

Sonny. :)
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: Maico on January 29, 2013, 04:59:26 PM
Hi benitomuso:
  Great job! As for the TIR problems, I went into my MODs folder #DBW in my case and removed the "00_6dof for TrackIR" folder.  I put it somewhere safe so I could put it back.  Then I opened the "PureTrackIR6DOF-3DAdapted.rar" in your PAL Stereo3Dv5Final and grabbed the 00_PAL-Stereo3d folder.  I put this in my MODs (#DBW) folder and it all works.  I was having the same CTD and problems as the rest of these peeps and I found this solved it. 
   Dude! You have changed the rules.  This is an outstanding mod.  The immersion is unbeleivable.  The deep engine cowlings and rivets have come alive.  The pits look unbeleivable.  Just looking at the charging handles on the guns is wow.  The external views make it look like the aircraft are outside my monitor over my desk... UNREAL!!
There is still a bit of work to do but you have changed the sim and the comunity forever. 

I for one am very greatfull for this mod.

Maico

P.S.  Do we need to get you a TIR??? LOL

(http://farm9.staticflickr.com/8219/8428649806_6478eb6a17_b.jpg) (http://www.flickr.com/photos/maico_249th/8428649806/)
3D 190 (http://www.flickr.com/photos/maico_249th/8428649806/) by marklopez996 (http://www.flickr.com/people/maico_249th/), on Flickr
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: benitomuso on January 30, 2013, 06:02:10 AM
Maico,
               try the v7 version with RealFollow. It has everything you see here, but includes several improvements and bug fixes.

  If someone wants to donate a TrackIR I will be able to check the different comments about it. I'm not particulary interested in that device, that's why I don't have one of my own. And my philosophy is that it is kind of absurd to invest in something just to try to solve problems of other people.

  Regards,
                       Pablo
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: Maico on February 01, 2013, 01:42:16 PM
  I am really surprised you are not interested in TIR.  I know you have been playing IL2 for a long time.  I freed up a lot of buttons with TIR.
 Anyways, I have taken your advice and used v7.  It works flawlessly.  The 6Dof seems limited but that is not a big deal.  What is a big deal is that I get double vision while flying and I find it hard to see well.  I feel like I am looking at things out of my right eye all the time.  The red side seems too dark.  I am still experimenting but can you shed some light?  Right now it just feels disjointed...  I tried the different modes but still this double vision thing persists.

  Here is some positives.  Flying the Zero I look behind me and see into the fuselage.  The guns in front look real and so does the rest of the pit.  Landing on the carrier is a blast as you pointed out.  A formation of B-17s look amazing.

So keep on keeping on.  This mod is amazing

Maico
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: HotelAlpha on May 27, 2013, 09:50:39 PM
This is very good 3D; I feel as if I was holding up a model plane in my hand it is so real.


PAL, you are a true craftsman at his type of modding. Keep it up, I wish you luck!  :)
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: benitomuso on May 28, 2013, 05:58:57 AM
Thanks for your comments!

Regards,
                    Pablo
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: hello on June 04, 2013, 11:09:57 AM
Pablo, could you have a look here? Any ideas?

https://www.sas1946.com/main/index.php/topic,32024.156.html
Title: Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
Post by: Kashmiro on June 13, 2016, 03:31:20 AM
THIS IS SO FCKN AMAZING OMG!!! aaaaa :D RLY NICE WORK!!!! thanks!

i have bought paper red/cyan glasses for 1 euro to just try it and then throw it to my other garbage but now im going to buy the best plastic ones because its soooooo fckn impressive :D that cockpit oh yea.

what about any eye damages? :D after 20 minutes of playing is it still ok? :D