Hello benitomuso will this mod have option to output interlaced or side by side for those of us that do have 3d monitors or tv's? This would be really cool because the current solutions for ATI and NVidia are not any good. Like you found out I could only get IZ3D to work in directx and there is no setting for in the cockpit and also external so this would be great if it could output interlaced or side by side instead of the red and blue is this possible to be added as an option??? ;)
Many thanks!
If I don't enable the 3D magic could this mod be used as a mere substitute of the old 6DOF?
Regards
Well...I've installed it on top of my DBW1.71 #DBW folder, I've put DT.dll in IL2 root folder, I've disabled the old 6DOF mod and the EcranWide also, I've added the requested lines in config.ini: allthough the 3D thing work fine, when I activate TrackIR I've suddenly a game crash.
As I may see the only hash conflict could be between the 6DOF files.
Could be the crash related to the CirX's POV mod?
Thanks in advance!
Regards
[01.04.2012 20:08:23] ------------ BEGIN log session -------------
[20:08:23] java.lang.NoSuchMethodError
[20:08:23] at com.maddox.il2.engine.Renders.a(Unknown Source)
[20:08:23] at com.maddox.il2.engine.Renders.<init>(Unknown Source)
[20:08:23] at com.maddox.il2.engine.Engine.<init>(Engine.java:240)
[20:08:23] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1545)
[20:08:23] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:08:23] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:08:23] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:44:41] Mission: QuickQMBPro/EastFront_Crimea/EastFront_Crimeabluenonea00.mis is Playing
[16:44:41] java.lang.NoSuchMethodError
[16:44:41] at com.maddox.il2.engine.hotkey.HookPilot.a(Unknown Source)
[16:44:41] at com.maddox.il2.engine.hotkey.HookPilot.a(Unknown Source)
[16:44:41] at com.maddox.il2.engine.hotkey.HookPilot.reset(Unknown Source)
[16:44:41] at com.maddox.il2.objects.air.CockpitPilot.doFocusEnter(CockpitPilot.java:69)
[16:44:41] at com.maddox.il2.objects.air.Cockpit.focusEnter(Unknown Source)
[16:44:41] at com.maddox.il2.game.Main3D.setViewInside(Main3D.java:1482)
[16:44:41] at com.maddox.il2.game.AircraftHotKeys$73.begin(AircraftHotKeys.java:4082)
[16:44:41] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[16:44:41] at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[16:44:41] at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[16:44:41] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[16:44:41] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[16:44:41] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[16:44:41] at com.maddox.rts.Message._send(Message.java:1217)
[16:44:41] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:44:41] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:44:41] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:44:41] at com.maddox.rts.Time.loopMessages(Time.java:180)
[16:44:41] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:44:41] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[16:44:41] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[16:44:41] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:44:41] at com.maddox.il2.game.Main.exec(Main.java:437)
[16:44:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:48:25] null
[13:48:25] java.lang.reflect.InvocationTargetException: java.lang.IndexOutOfBoundsException: Index: 6, Size: 5
[13:48:25] at java.util.ArrayList.RangeCheck(Unknown Source)
[13:48:25] at java.util.ArrayList.get(Unknown Source)
[13:48:25] at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
[13:48:25] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
[13:48:25] at com.maddox.il2.gui.GUIQuick$IOState.loaded(GUIQuick.java:912)
[13:48:25] at java.lang.reflect.Method.invoke(Native Method)
[13:48:25] at com.maddox.rts.ObjIO.objectValidate(ObjIO.java:1411)
[13:48:25] at com.maddox.rts.ObjIO._fromString(ObjIO.java:1897)
[13:48:25] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
[13:48:25] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1697)
[13:48:25] at com.maddox.rts.SectFile.get(SectFile.java:726)
[13:48:25] at com.maddox.il2.gui.GUIQuick.load(GUIQuick.java:1388)
[13:48:25] at com.maddox.il2.gui.GUIQuick.enterPush(GUIQuick.java:1059)
[13:48:25] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[13:48:25] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[13:48:25] at com.maddox.il2.gui.GUIMainMenu$DialogClient.notify(GUIMainMenu.java:93)
[13:48:25] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[13:48:25] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[13:48:25] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[13:48:25] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[13:48:25] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[13:48:25] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[13:48:25] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[13:48:25] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[13:48:25] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[13:48:25] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[13:48:25] at com.maddox.rts.Message._send(Message.java:1217)
[13:48:25] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:48:25] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[13:48:25] at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:48:25] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:48:25] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:48:25] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:48:25] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:48:25] at com.maddox.il2.game.Main.exec(Main.java:437)
[13:48:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:48:29] Loading mission Quick/Bessarabia/BessarabiaBlueNoneN00.mis...
[Render_OpenGL]
TexQual=3
TexMipFilter=3 // Must be 2 for Hi Res (ATI ONLY )
TexCompress=0 // 2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=0 // 1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0 // 1
TexFlags.TexEnvCombine4NV=0 // 1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0 // 1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0 // 1
HardwareShaders=1
Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3 // 0
LandShading=3
LandDetails=2
LandGeom=3 // 2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=10 // 17 // 3
Water=2 // 1
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[QMB]
PlaneList=0
[b][Mods][/b]
PAL3DStart=1 // 0-Stereo Disabled - Stock visuals and behavior.
// 1-Stereo Mode A (the one appeared in V4, default, highly optimized, 5%-15% fps improvement, not Synchronized, no Video Capture).
// 2-Stereo Mode B (the original v3 but now WITHOUT FLICKERING, perfectly stable. Synchronized, no fps improvement, Video Capture mode).
// 4-Stereo Mode D (a two combined frames that now has been optimized). Based in Accumulator Buffer, not universal, depends on your card, but it would work in most of them. Synchronized, good for VideoCapture.
PAL3DSeparation=1.5 // INTERNAL VIEW. With higher values, for inside of cockpits it is too much.
PAL3DSeparationExt=25.0 // EXTERNAL VIEW you can set up a Separation of up to 40 without much trouble, and you will see your or the other planes "very very volumetric". Default value is 25.
//PAL3DScrShtDir=MyScreenShots/
//PAL3DScrShtExt=jpg
PAL3D6DOF=1 // NormalMouse version:
// • Roll TrackIR axis enabled (3DOF TrackIR).
// • Mouse move controls normal look around.
// • Hold Left button and drag emulates X,Y TrackIR axis.
// • Hold Right button and drag over the Y mouse axis emulates Z TrackIR axis.
// • Middle mouse button resets the view.
PAL3D6DOFAutoReset=1 // 0 // If this value is 1 when you left the pilot cockpit to an external view or another position, when you come back, the Shifted view of the 6DOF is lost (it resets to the center). The same setting in 0 means no reset until you press the Middle-Button of the mouse.
PAL3DEcranWide=1 // That default value means 4:3 relation monitor. If you want to activate EcranWide support then change that value to 1 and it will activate the embedded modifications to support 16:9 (wide) monitors.
SmokeEffect=1
PALQMBLinesMap=24
PALQMBLinesPl0=24
PALQMBLinesPl1=18
PALQMBLinesPl2=18
PALQMBLinesPl3=17
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=24
PALQMBLinesPl7=24
Hey, man ! This is fantastic !
For the first time, today, I decided to give it a shot and woahwoo...!
So immersive ! Just Amazing ! As you say, flying low, in formation or during landing, the
feeling is so "real" !... Thank you for your hard work !
BTW, since wearing red/cyan glasses adds to the view a yellowish colour, I'll test texturing a map
with substracted of yellow colour textures to see if I can get as a result the native colour of
textures while flying...
Cheers !