Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => US_Singles => Topic started by: mac1 on January 10, 2012, 05:08:28 AM

Title: F2A-3 [4.10]
Post by: mac1 on January 10, 2012, 05:08:28 AM
Heres an F2A-3 Ive been working on for a few days. Thanks to all for their help in solving some problems I ran into

(http://i445.photobucket.com/albums/qq177/xmac1x/0801201217-38-29.jpg)

Changes include:
Removing the bottom glass panels except for two small ovals
Longer nose than the F2A-2
Tail Hook
20mm Cannon loadout
2 x 100lbs bomb loadout
Increased fuel by 300L
More sluggish flight than the F2A-2 as per historical accounts

The cockpit is the original F2A-1 cockpit as I have never had enough time to work on cockpits and I couldnt get the F2A-2 cockpit to implement properly.

Thanks all and enjoy

Tested on DBW1.6

unzip straight into your mods folder etc and add the air.ini
F2A-3 air.F2A3 1 usa01 DESERT

V1.0 https://www.mediafire.com/?314kavpl7v0rqz5 (https://www.mediafire.com/?314kavpl7v0rqz5)


Download, delete original folder and replace with this new one
V1.1 https://www.mediafire.com/?7f25a95aqy085gj (https://www.mediafire.com/?7f25a95aqy085gj)

Credits:
Original meshes by 1C and Oleg
FM and 3D editing: Mac1
Wheel fix: John R

Thanks a load to Birdman, Redfox, Epervier, Beo and anyone else who's nudged me in the right direction
Thanks John R for fixing the wheels :)


Also Ive been told that there was an armour plate behind the pilot seat, is this true?
Title: Re: F2A-3
Post by: Epervier on January 10, 2012, 06:24:26 AM
Thank you!  :)
I see an external FM! So it's now a version for 410!
Will you make a version for 409 ... or I'll take care of?  ;)
Title: Re: F2A-3
Post by: duffys tavern on January 10, 2012, 06:28:47 AM
Will a version be available for 4.10.1, ModAct 3.6? Sure be nice to have one with a decent flight model. Nice job.
Title: Re: F2A-3
Post by: Whiskey_Sierra_972 on January 10, 2012, 06:42:22 AM
Thanks mate for this new Buffalo version!

Also a 409 version 'll be a nice present for many users!

All the best!

walter
Title: Re: F2A-3
Post by: GerritJ9 on January 10, 2012, 07:25:29 AM
Downloading, with my thanks! I will comment after flying (meaning probably not for some time!!!).
Title: Re: F2A-3
Post by: mac1 on January 10, 2012, 07:45:58 AM
As far as 4.09, I haven't ever made a mod compatible for 4.09 so I don't know what the differences are. This version should be compatible with with any 4.101 mod setup.
Title: Re: F2A-3
Post by: Verhängnis on January 10, 2012, 07:58:26 AM
Just recompile the fmd/emd files with the 4.10 FM tool instead. Same process.
Title: Re: F2A-3
Post by: Whiskey_Sierra_972 on January 10, 2012, 08:02:30 AM
Thank you!  :)
I see an external FM! So it's now a version for 410!
Will you make a version for 409 ... or I'll take care of?  ;)

As far as 4.09, I haven't ever made a mod compatible for 4.09 so I don't know what the differences are. This version should be compatible with with any 4.101 mod setup.

I can suggest (read 'I implore you') that if you agree our dear Epervier to make the converion the success 'll be complete!

He's a real expert in converting FM from 410 to 409 , not for nothing he's the 409 Guardian Angel....

All the best!

walter
Title: Re: F2A-3
Post by: GerritJ9 on January 10, 2012, 08:27:41 AM
Just gave her a quick spin and would like to make a few initial comments/suggestions if I may, fully realizing that this is a beta (or perhaps even an alpha). I see you used the B-239 as a basis, but I think that the F2A-2 would be a better starting point, for the following reasons:
First, the cowling shape of the B-239 is incorrect. The F2A-2's cowling shape was based on wind tunnel tests; this modified shape was used on the F2A-2 and all of  its derivatives (B-339B, C, D and E) as well as the F2A-3 and its derivative B-339-23. The -2's nose only needs lengthening by 10 inches for the -3, though the large spinner would have to be deleted, which does mean using, for instance, the B-17 spinner with reworked blades. The F2A-3 was delivered with the large spinner initially but this was soon junked to save weight and improve engine cooling.
Second, as the F2A-2 already has an arrester hook, there is no need to add this.
Third, the F2A-2 pit, while by no means a perfect representation of the -3 pit, is much more accurate. One, the language is already English; two, it has the tubular gunsight used by all USN and USMC F2As. Reflector gunsights were only fitted to the F2As when they had been relegated to adanced trainer duties after Midway.

The arrester hook work for this B-239 based mod is not lost, however. Replace the B-239 pit with the F2A-2 pit including the telescopic gunsight and the liferaft carrier behingd the pilot and you have the F2A-1! :) You don't even have to change the FM for this plane as the B-239 was a denavalized F2A-1.
Title: Re: F2A-3
Post by: GerritJ9 on January 10, 2012, 08:30:34 AM
Re armour plate behind the pilot: the Midway -3s did all have back armour, but apparently head armour was not fitted to all of the planes so if this is possible I would model the back armour only.
Title: Re: F2A-3
Post by: mac1 on January 10, 2012, 09:41:04 AM
Just gave her a quick spin and would like to make a few initial comments/suggestions if I may, fully realizing that this is a beta (or perhaps even an alpha). I see you used the B-239 as a basis, but I think that the F2A-2 would be a better starting point, for the following reasons:
First, the cowling shape of the B-239 is incorrect. The F2A-2's cowling shape was based on wind tunnel tests; this modified shape was used on the F2A-2 and all of  its derivatives (B-339B, C, D and E) as well as the F2A-3 and its derivative B-339-23. The -2's nose only needs lengthening by 10 inches for the -3, though the large spinner would have to be deleted, which does mean using, for instance, the B-17 spinner with reworked blades. The F2A-3 was delivered with the large spinner initially but this was soon junked to save weight and improve engine cooling.
Second, as the F2A-2 already has an arrester hook, there is no need to add this.
Third, the F2A-2 pit, while by no means a perfect representation of the -3 pit, is much more accurate. One, the language is already English; two, it has the tubular gunsight used by all USN and USMC F2As. Reflector gunsights were only fitted to the F2As when they had been relegated to adanced trainer duties after Midway.

The arrester hook work for this B-239 based mod is not lost, however. Replace the B-239 pit with the F2A-2 pit including the telescopic gunsight and the liferaft carrier behingd the pilot and you have the F2A-1! :) You don't even have to change the FM for this plane as the B-239 was a denavalized F2A-1.

First up yeah I tried using the F2A-2 model as a starting point and I lengthened the nose, stretching the mapping and I couldn't get a satisfactory fit making all existing skins useless. So I used the B-239 to save me a lot of effort and compatibility.

2nd I tried to implement the F2A-2 cockpit but it threw up java errors on loading

Code: [Select]
java.lang.ClassCastException: com.maddox.il2.objects.air.F2A3
at com.maddox.il2.objects.air.CockpitF2A2.reflectWorldToInstruments(CockpitF2A2.java:221)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:844)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:566)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:392)
at com.maddox.il2.engine.Renders.paint(Renders.java:307)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

So until someone can help me fix that I'm stuck using the F2A-1 cockpit unfortunately.
I missed out on the exhausts next to the cowel but that can be easily fixed

And dont worry about criticism I do really appreciate it, cant improve things without someone pointing them out. I know that if that java error can be fixed then the F2A-2 cockpit, gunsight and opening canopy will all work fine and make this a more polished mod
Title: Re: F2A-3
Post by: duffys tavern on January 10, 2012, 09:45:37 AM
Thanx a lot for this bird. She's still a handful to fly though.
Title: Re: F2A-3
Post by: Epervier on January 10, 2012, 10:48:15 AM
@mac1
I just watched (not tested!) code F2A2 cockpit.
He called several times on behalf of the class airline F2A2.
Therefore change F2A2 in F2A3.
But in this case is the F2A2 plane would not cockpit.
I suggest you recreate a Class cockpit with the name "CockpitF2A3" with the contents of "CockpitF2A2" changed.
The line :
super ("3DO/Cockpit/F2A-2/hier.him", "BF109");
can remain unchanged!
Title: Re: F2A-3
Post by: GerritJ9 on January 10, 2012, 10:52:12 AM
First, let me assure you that despite my comments this is much, much better than no F2A-3 at all. And my own skills in this respect are absolutely nil, otherwise I would have started work on converting the F2A-2 into an F2A-3 ages ago (not to mention making the B-339C and D, the most important versions). I wouldn't even know in which SFS file the required F2A-2 files are located! Ditto for the Buffalo Mk.I which would be the basis for the -B, C, D, SSSS, PRU, Nightfighter and the longnose 339-23 versions.

Strange that the B-239 skins work but the F2A-2 skins don't when both modded versions have the same longer nose, though. But perhaps it might eventually be worth having special skins made for a “correct” F2A-3. And a Buff Mk.I modded into a 339-23 would probably have the same skin problem that your modded F2A-2 has.

The only other comments I have re your model concern the framing of the sliding canopy and the barrels of the 20m guns. Re the latter, perhaps the Hurricane IIC barrels might be better?
Title: Re: F2A-3
Post by: mac1 on January 10, 2012, 01:56:34 PM
The only other comments I have re your model concern the framing of the sliding canopy and the barrels of the 20m guns. Re the latter, perhaps the Hurricane IIC barrels might be better?

Fairly sure that I did use the mkIIc barrels just removed one of them in 3ds max and re-exported the lot mapped onto a generic piece of skin.

Epervier has come up with a possible solution to my cockpit problem so Im gonna check that out tomorrow and see how it goes 
Title: Re: F2A-3
Post by: tancw19 on January 10, 2012, 07:35:30 PM
Thanks for the great work!
Title: Re: F2A-3
Post by: mac1 on January 13, 2012, 10:52:52 AM
Hey Gerrit Ive updated the cockpit a little just to add to the immersion, see original post for download. Delete original mod folder and replace with this one
Title: Re: F2A-3
Post by: GerritJ9 on January 13, 2012, 12:24:25 PM
Downloading as I type this, thank you for your efforts!
Title: Re: F2A-3
Post by: mac1 on January 13, 2012, 01:25:16 PM
Hopefully I get time eventually or someone else does to add the correct gauges. Does anyone have trouble taking off from carrier decks?
Title: Re: F2A-3
Post by: sluggs on January 13, 2012, 03:40:56 PM
Very nice bird. Hard as hell to fly (and I like that). She makes up for her sluggishness with the 20 mike mikes lol.
Title: Re: F2A-3
Post by: mac1 on January 14, 2012, 01:39:28 PM
Ah good to hear, what do you make of the handling? is it accurate to accounts? sluggish and a pain in the ass? :D The cannons were a what if request. Love alternate history
Title: Re: F2A-3
Post by: GerritJ9 on March 01, 2012, 03:53:07 PM
Judging by these photos, Brewster also experimented with an eight-gun installation:

http://crgis.ndc.nasa.gov/historic/643_Test_126_-_XF2A-2_Brewster_Guns

Presumably, the guns are .30s rather than .50s if the sizes of the bulges on the wing trailing edge are anything to go by. Perhaps a feasibility test of an installation similar to the eight-gun installations on the Hurricane and Spitfire?

The captions indicate that this layout was fitted to an F2A-2. Wonder if it was done at the request of the RAF Purchasing Commission- the B-339E was based on the F2A-2 rather than the -3.
 
Title: Re: F2A-3
Post by: mac1 on March 12, 2012, 01:59:05 PM
Thank you!  :)
I see an external FM! So it's now a version for 410!
Will you make a version for 409 ... or I'll take care of?  ;)

Of coruse, feel free to make a 4.09 version if you havent already :)
Title: Re: F2A-3
Post by: MR_G on September 15, 2012, 03:42:03 PM
John R, your update doesn't allow the AC to load on my DBW 1.71 QMB. When I went back to the original files, everything worked again.
.
.
Title: Re: F2A-3
Post by: BravoFxTrt on September 16, 2012, 03:01:37 AM
Can you fix this? ;)
I put the wheel mod  :)
(http://i163.photobucket.com/albums/t283/BravoFxTrt/1609201211-09-02.png)
Title: Re: F2A-3
Post by: GerritJ9 on September 16, 2012, 04:21:51 AM
I have the same problem as MR_G, I am running 4.11.1 with beta mod activator and Auto Diff FM.
Title: Re: F2A-3
Post by: BravoFxTrt on September 16, 2012, 05:59:29 AM
Did you guys only put the second F2A-3 folder It should go in "double click" the first F2A-3, then install the second F2A-3 Folder into to your #DBW Folder.
Title: Re: F2A-3
Post by: duffys tavern on September 16, 2012, 08:32:31 AM
She's alright from a landbase but can't ger her to t/o from a CV, the left wheel sticks and she flips over. Anyone else experinced this? Is there a fix? Any help appreciated. Sure like her looks.
Title: Re: F2A-3
Post by: mac1 on December 14, 2012, 01:17:07 PM
Hi Duffy, I noticed this problem as well and I havent a clue why its happening? Edit: I tried the patch supplied by John R and it fixes the wheel bug.

Also for Bravo I've fixed the antenna :D. All compiled into a new download on the first page
Title: Re: F2A-3
Post by: Narvik on December 15, 2012, 09:22:11 AM
Unfortunately newest updated version doesn't work in my DBW 1.71. The plane doesn't appear nor in flight nor in armament/skin/fuel screen. According to Logfile, the program cannot locate 3DO/Plane/Textures/skin1ok.tga. I was unable to find such file in a whole mod folder. Can anybody help?
Thanks anyway.
Title: Re: F2A-3
Post by: BravoFxTrt on December 15, 2012, 03:33:36 PM
Working in 4.11.1m

(https://www.sas1946.rocks/images/imageshit/img132/8995/1612201202800.jpg)
Title: Re: F2A-3
Post by: mac1 on December 15, 2012, 10:17:28 PM
Unfortunately newest updated version doesn't work in my DBW 1.71. The plane doesn't appear nor in flight nor in armament/skin/fuel screen. According to Logfile, the program cannot locate 3DO/Plane/Textures/skin1ok.tga. I was unable to find such file in a whole mod folder. Can anybody help?
Thanks anyway.

Download the new file I posted, its the entire project folder from my mod setup and it must work. Delete all previous versions you have and use this new one. Also the default skin is the Buffalo skin so use any F2A-2 skin for the Pacific ;) Especially in any of Simons Campaigns
Title: Re: F2A-3
Post by: Narvik on December 16, 2012, 02:18:09 AM
Download the new file I posted, its the entire project folder from my mod setup and it must work. Delete all previous versions you have and use this new one. Also the default skin is the Buffalo skin so use any F2A-2 skin for the Pacific ;) Especially in any of Simons Campaigns
But I haven't installed any previous versions! I copied a folder with 1.1 version to #DBW, but when I try to fly the plane in QMB I get only a clear blue sky( If I set F2A-3 as enemy plane, my aircraft appears with engine switched off.
I also can't change the skin, because skin choosing screen for F2A-3 doesn't appear after clicking the button.
Title: Re: F2A-3
Post by: mac1 on December 16, 2012, 12:52:12 PM
Ah I get it, you probably dont have the sas FBDSM skin mod installed do you? I think thats a requirement maybe

By the way looking good Bravo! :D
Title: Re: F2A-3
Post by: Epervier on December 20, 2012, 04:47:02 PM
Sorry, but... It does not work to DBW (or HSFX6).
With or without FBDSM.
3DO/Plane/Textures/skin1ok.tga missing !
3DO/Plane/Textures/skin1okI.tga missing !

[Edit]
Solved !
Skins are in Mod Wheels v5.1 !
Title: Re: F2A-3
Post by: caprera on May 31, 2013, 10:43:22 AM
May I use this with the Finnish campaign ?
Title: Re: F2A-3
Post by: w on June 28, 2013, 12:55:25 PM
I have never had any version of the F2A-3 in my UP3 RC4 ,4.10.1

So where are the weapons_ru & Plane_ru files ??

This latest d/l only has the air.ini files

Title: Re: F2A-3
Post by: Cally18 on December 12, 2013, 09:17:09 PM
it doesn't work with 4.12.1 Sas modact 5.20 :_(

and yeah...there's no weapon or plane ru_ properties?
Title: Re: F2A-3
Post by: GUZKNIFE on December 12, 2013, 09:33:32 PM
it doesn't work with 4.12.1 Sas modact 5.20 :_(

and yeah...there's no weapon or plane ru_ properties?

Here is a try - https://www.sas1946.com/main/index.php/topic,33210.0.html
Title: Re: F2A-3
Post by: Cally18 on December 12, 2013, 10:42:40 PM
it doesn't work with 4.12.1 Sas modact 5.20 :_(

and yeah...there's no weapon or plane ru_ properties?

Here is a try - https://www.sas1946.com/main/index.php/topic,33210.0.html




Thanks mate! It works.
Title: Re: F2A-3 [4.10]
Post by: ROMULO on November 15, 2017, 04:59:41 AM

thank you very much for this wonder, working on 4.13.2  SAS 6.2  :)  :D
Title: Re: F2A-3 [4.10]
Post by: ROMULO on November 23, 2017, 12:28:25 PM

(https://s33.postimg.cc/7uaqatwin/IMG_20171123_201510.jpg) (https://postimages.org/)
Title: Re: F2A-3 [4.10]
Post by: ROMULO on November 23, 2017, 12:30:00 PM

(https://s33.postimg.cc/wasw5a2e7/IMG_20171123_201538.jpg) (https://postimages.org/)
Title: Re: F2A-3 [4.10]
Post by: ROMULO on November 23, 2017, 12:53:19 PM
hello greetings to all, first of all to thank the community and give all the recognition to the author of this mod, I was changing folders and their names and this came out, I do not know if it is an aberration or open a door unconsciously I do not know where. first of all make it clear that I am not at all a genius in these matters rather the opposite, I do not know if what came out is until for the community or directly to the rubbish bin, I only know that it is personally useful to me, either I know how to classify it as F2A1, 239, 339, or just abortion. I leave it here because I do not know where to leave it and if it is the correct place, I apologize to the original creator if I offend him with this creation, for nothing was my intention. I say goodbye and if it's bleat I'll explain how it gets to this.
forgive me for my bad written English.  :)
Title: Re: F2A-3 [4.10]
Post by: Davidcito on January 04, 2019, 11:53:25 PM
Hi, not sure if anyone's going to read this, I haven't found the navy skin anywhere. Any hint on that will be appreciated, thanks!
Title: Re: F2A-3 [4.10]
Post by: barber on January 05, 2019, 04:09:45 AM
Hi davidcito

Try this: http://www.mission4today.com/index.php?name=Downloads2&file=details&id=7583
Ment for F2A-2 but they work fine with F2A-3!

Cheers
Barber
Title: Re: F2A-3 [4.10]
Post by: Davidcito on January 09, 2019, 01:42:00 PM
Hi barber,

I tried them, they look pretty neat on the model, they make the cannon barrels disappear though, but that's not a big deal. Thank you for the advice!