Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => Dark Blue World Discussion & Support => Topic started by: SAS~CirX on January 31, 2012, 09:56:17 PM

Title: DBW 1.7 dedicated help thread
Post by: SAS~CirX on January 31, 2012, 09:56:17 PM
For those struggling with custom installs and upgrades, editing their stuff correctly or who have questions about the selector or anything else about this odd update, here is the thread I will check, and I will try answer anything as well as I can. This may be , content wise, not a large update, but it is probably the most radical one so far. It is the DBW equivalent of taking 5 steps back so we can make a running jump to the next versions.

In the end there was so much one could say or explain about this, that I did not any longer know where to start. So rather, I throw the floor open for questions.

Please note, for those who want to get into DBW but are confused with all the builds and instructions, just sit tight, this week still we will have all the updates replaced by a single package, DBW 1.0 to 1.7, all included and ready to go. All you will need will be il2 4.101, and UP3. Later we will make even larger consolidations of installs, we will see how it goes.

Cheers and salutes, and my thanx especially to SAS~Anto and SAS~Storebror, who made this build possible.  :)
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~CirX on February 01, 2012, 12:28:12 AM
hi all  ok instant ctd problem no rc file in std hope this helps some one

you should have copied the new STD over the old one so the few files were replaced and the others remained. It is the XTD folder that was to be deleted and replaced.
Title: Re: DBW 1.7 dedicated help thread
Post by: CWMV on February 01, 2012, 12:45:25 AM
Runs wonderfully well, thanks to all involved and what a great new selector system!

Only issue thus far: 109F-2 has mg131 cowl guns by default, or it seems so anyway.
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~CirX on February 01, 2012, 12:53:06 AM
Runs wonderfully well, thanks to all involved and what a great new selector system!

Only issue thus far: 109F-2 has mg131 cowl guns by default, or it seems so anyway.

Damn...fixed that and forgot to put the new file in :D
Title: Re: DBW 1.7 dedicated help thread
Post by: CWMV on February 01, 2012, 12:58:42 AM
Woo-hoo I helped!!!!!!!
 :D
Title: Re: DBW 1.7 dedicated help thread
Post by: Uzin on February 01, 2012, 01:43:36 AM
Installed all according to Quick Install Guide, DBW blue initial screen appears showing   build 1.7, then proceeded untill the statement of error in "il2fb.exe" file appeared and the game went to WinXP.
Any gen ?
EDIT:
PROBLEM SOLVED:
Instead of il2fb.exe of the size 156 kB which run well with my DBW1.6 install, I placed there the il2fb.exe file of the size 5275kB from my well running UP3RC4, and DBW 1.7 runs now well.
Title: Re: DBW 1.7 dedicated help thread
Post by: SLAWEK1971WAWA on February 01, 2012, 03:11:35 AM
I've problem with starting of the game. At 20% crash desktop. I try another memory settings, but without success, unfortunately.
What's wrong with me?
Title: Re: DBW 1.7 dedicated help thread
Post by: Gerson on February 01, 2012, 03:32:57 AM
I had a working 1.6 DBW and installed the 1.7 version over as instructed and now I have a 20% crash.
Any help?
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on February 01, 2012, 04:06:14 AM
Before run DBW 1.7 it's better to disable all the mods in the #DBW folder, I had a crash the first time I run DBW because of gear damage mod.
Just pay atention that there are some folder inside #DBW activated by JSGME like:

00_6dof for TrackIR
00_PAL-MissionProCombo
SAS_ Ecran_Wide_4101
Title: Re: DBW 1.7 dedicated help thread
Post by: redfox on February 01, 2012, 04:08:00 AM
Don't know if my download is corrupt, but I can't locate the 'DBW AIMOD' folder in the downloaded jsgmemods folder.

Cheers - Redfox
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on February 01, 2012, 04:09:30 AM
DBW AIMOD it's there from the preview version
Title: Re: DBW 1.7 dedicated help thread
Post by: Gerson on February 01, 2012, 04:12:47 AM
Thanks OberstDanjeje
I disabled gear damage mod and others mods also and now the game loads fine
Im going to find wich mod causes the conflict, activating one by one each time and testing the game
All the best
Gerson
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~CirX on February 01, 2012, 04:29:23 AM
Don't know if my download is corrupt, but I can't locate the 'DBW AIMOD' folder in the downloaded jsgmemods folder.

Cheers - Redfox

like OberstD said: those folder you have to delete are in your current DBW version 1.6, and have to be deleted before copying over 1.7
Title: Re: DBW 1.7 dedicated help thread
Post by: SLAWEK1971WAWA on February 01, 2012, 04:31:37 AM
Herr OberstDanjeje, thank you for your support.  :)
You were right. The problem was with this mod: "GEAR damage DBW_Wolfigther&czk_beta"
Title: Re: DBW 1.7 dedicated help thread
Post by: redfox on February 01, 2012, 04:35:11 AM
Don't know if my download is corrupt, but I can't locate the 'DBW AIMOD' folder in the downloaded jsgmemods folder.

Cheers - Redfox

like OberstD said: those folder you have to delete are in your current DBW version 1.6, and have to be deleted before copying over 1.7

I understand that but my question is - is there supposed to be 'DBW-AIMOD' folder in the 1.7 download
Title: Re: DBW 1.7 dedicated help thread
Post by: Uzin on February 01, 2012, 04:48:17 AM
I understand that but my question is - is there supposed to be 'DBW-AIMOD' folder in the 1.7 download
As I have read in accompanying texts, new AI mod is integrated into 1.7 , so it is not there anymore as a separate mod.
Title: Re: DBW 1.7 dedicated help thread
Post by: redfox on February 01, 2012, 04:58:09 AM
Thank You Uzin

Cheers - Redfox
Title: Re: DBW 1.7 dedicated help thread
Post by: SLAWEK1971WAWA on February 01, 2012, 06:15:47 AM
Another strange problem...
After bug-explosion in some campaigne I can't start the game from desktop. Firts I have to restart my computer!  :(
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on February 01, 2012, 06:34:17 AM
What do you mean by "bug-explosion"?
Title: Re: DBW 1.7 dedicated help thread
Post by: Hangman on February 01, 2012, 06:35:48 AM
Fantastic job with DBW 1.7 but I have a little problem PAL 6DOF doesn't work at all and I have to enable #DBW_6dofTrackIR_ClassFiles or my game crashes at 95%
Title: Re: DBW 1.7 dedicated help thread
Post by: SLAWEK1971WAWA on February 01, 2012, 06:44:40 AM
"What do you mean by "bug-explosion"?"

It means explosion of all planes by start. Its very frequently problem in campaigns. Didn't you know? ;-)
Title: Re: DBW 1.7 dedicated help thread
Post by: agracier on February 01, 2012, 06:47:41 AM
Good job on 1.7. I installed a completely new and clean unmodded version of 1.6 and then updated it to 1.7. Worked like a charm and all seems well as far as I can tell.

Now comes the personalization by adding all the mods I'm familiar with, all the new planes. Now I am wondering what the best way is to proceed on this.

Either install all the mods and stuff I would one by one into the clean 1.7 install? Or is it safe to try a time-saving, for lazy persons like me, update of my old 1.6 version in one go? The install notes apparently say yes, but a few of the members here seem to be experiencing ctd's in doing that ...

Any good advice either way?
Title: Re: DBW 1.7 dedicated help thread
Post by: SLAWEK1971WAWA on February 01, 2012, 07:11:03 AM
 
Quote
Wich planes in wich campaigns exactly?

BF-109 E-1 in "Battle of Britain I/JG51. Here is it: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=911

Very fine campaign!   8)
Title: Re: DBW 1.7 dedicated help thread
Post by: pierre1946 on February 01, 2012, 07:20:57 AM
Agracier: "Either install all the mods and stuff I would one by one into the clean 1.7 install? Or is it safe to try a time-saving, for lazy persons like me, update of my old 1.6 version in one go? The install notes apparently say yes, but a few of the members here seem to be experiencing ctd's in doing that ..."

I installed 1.7 over a modded version 1.6 and had CTD at 60%.
Disabled all mods in #DBW except of course XTD and STD. Game starts as if nothing happened.....   :D ;D :-*
Am now in the proces of enabling one mod at a time to find the culprit.

Hail to Anto, Storebror, CirX, Lutz & HaDeS.




Title: Re: DBW 1.7 dedicated help thread
Post by: agracier on February 01, 2012, 07:29:07 AM
I installed 1.7 over a modded version 1.6 and had CTD at 60%.
Disabled all mods in #DBW except of course XTD and STD. Game starts as if nothing happened.....   :D ;D :-*
Am now in the proces of enabling one mod at a time to find the culprit.

So essentially it's the same process no matter where or how you start ... mods need to be checked or installed one by one ... I'd then say better to add mods one by one to the new clean install in that case since hd space is not an issue.

Thanks for your explanation.
Title: Re: DBW 1.7 dedicated help thread
Post by: Boelcke on February 01, 2012, 07:37:41 AM
Quote
Wich planes in wich campaigns exactly?

BF-109 E-1 in "Battle of Britain I/JG51. Here is it: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=911

Very fine campaign!   8)

SLAWEK1971WAWA, i remember you are one of the guys who had prpblems to run my Westfront campaign, reading here from these exploding planes, i suppose that there is something wrong with your IL2 installation.
Title: Re: DBW 1.7 dedicated help thread
Post by: redfox on February 01, 2012, 07:39:05 AM
Either way agracier.

Add all your essential mods in one go and it should work, and if it doesn't it's back to the slow adding them one by one.

For the non-a/c mods I've been adding them 3 or 4 at a time and eveything's going well. I'll probably add the aircraft mods as I need them.

Cheers - Redfox
Title: Re: DBW 1.7 dedicated help thread
Post by: Birdman on February 01, 2012, 07:47:38 AM
I managed to just activate my heavily modded #DBW folder back without crash after updating XTD folder, removing AI mods, updating MissionPRO, updating buttons and other STD files I had not modified and removing all removed planes in my air.ini. Thus, it is definitely possible to update an existing #DBW folder if you know what you're doing.

Maybe the reason why I didn't get any CTD was that I had neither gear damage nor plutonium effects enabled. Old DBW 1.6 versions of plutonium effects can't be compatible with DBW 1.7, so just remove or disable them until updated version appears. The gear damage mod causes CTD at 20% in my DBW also, so it is not compatible either with one or more classfile changes in DBW 1.7 and you'll have to disable it also until updated version appears. Just remove those two mods in your #DBW folder and update your ini files properly before trying to use your mods with DBW 1.7, and hopefully you can avoid any issues.
Title: Re: DBW 1.7 dedicated help thread
Post by: Boelcke on February 01, 2012, 07:50:20 AM
At the first glance it looks like all is working well :)

Only the gear Danage mod makes the game crash when starting. Disabled it and no problems.

Many thx to all involved, especialy for the keeping the new consolidated plane list like discussed here some weeks before :)
Title: Re: DBW 1.7 dedicated help thread
Post by: SLAWEK1971WAWA on February 01, 2012, 08:01:55 AM
"i suppose that there is something wrong with your IL2 installation."

HI Boelcke!
A week ago I must reinstall my system because I bought new graphics card. I still can't run your westfront (German side) campaigne, unfortunately.
Well, I think my new computer settings doesn't play role in the preasent problems.
But I could be wrong, of course.
Title: Re: DBW 1.7 dedicated help thread
Post by: Shardur on February 01, 2012, 08:57:28 AM
So how about those optional planes? Where do i find them and how do i install them because I'd really like the Bf-109F2/U back.

Edit: Never mind apparently it is still in even when the previously released list said otherwise.
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on February 01, 2012, 10:16:06 AM
Well, I have Plutonium V2.0 for DBW 1.6 in DBW 1.7 without isssue, only CTD with Gear Damage Mod V2
Title: Re: DBW 1.7 dedicated help thread
Post by: agracier on February 01, 2012, 10:25:47 AM
Well, I have Plutonium V2.0 for DBW 1.6 in DBW 1.7 without isssue,

I have the same ... the latest version of Plutonium Effects works quite well in my 1.7. No issue with starting the game.

The installation of mod planes goes exceptionally well I find. No crashes so far ... all works great.  have no iea yet how many new mod planes can be installed, but I was wondering if anyone knows if disabling any of the now stock plane (and corresponding stationary planes) will have any effect in keeping below the java limit ... Cause if it does have a positive effect, allowing for more mod planes to be added, then now is the time to start editing out some of the stock planes I would have no use for.

But if it won't effect anything in terms of java/classfiles, then there is little need to spend time on it ...
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~CirX on February 01, 2012, 10:48:16 AM
Fantastic job with DBW 1.7 but I have a little problem PAL 6DOF doesn't work at all and I have to enable #DBW_6dofTrackIR_ClassFiles or my game crashes at 95%

Sorry I dont have this problem. We must see if it is reported by others also using 6dof proper. I myself use the 6dof mouse JSGME and that has not given problems.

Agracier: "Either install all the mods and stuff I would one by one into the clean 1.7 install? Or is it safe to try a time-saving, for lazy persons like me, update of my old 1.6 version in one go? The install notes apparently say yes, but a few of the members here seem to be experiencing ctd's in doing that ..."

I installed 1.7 over a modded version 1.6 and had CTD at 60%.
Disabled all mods in #DBW except of course XTD and STD. Game starts as if nothing happened.....   :D ;D :-*
Am now in the proces of enabling one mod at a time to find the culprit.

Hail to Anto, Storebror, CirX, Lutz & HaDeS.

This is a tricky update for people with other mods. It is unfortunate but that is how it is. It is always good to disable all mods when doing an update, and test that your game works before re-applying your own mods. That way, the update will not be needlessly blamed for a conflict with something the user put in himself, and save some time. But then again, we are all cowboys and I also often try the "lets just do it and see if it works" approach fist before the cautious approach  :D

At the first glance it looks like all is working well :)

Only the gear Danage mod makes the game crash when starting. Disabled it and no problems.

Many thx to all involved, especialy for the keeping the new consolidated plane list like discussed here some weeks before :)

The gear damage mod is in my opinion one of the coolest mods ever, and once we have 1.8 sorted I will definitely ask the makers to look at making it for DBW.

Well, I have Plutonium V2.0 for DBW 1.6 in DBW 1.7 without isssue,

I have the same ... the latest version of Plutonium Effects works quite well in my 1.7. No issue with starting the game.

The installation of mod planes goes exceptionally well I find. No crashes so far ... all works great.  have no iea yet how many new mod planes can be installed, but I was wondering if anyone knows if disabling any of the now stock plane (and corresponding stationary planes) will have any effect in keeping below the java limit ... Cause if it does have a positive effect, allowing for more mod planes to be added, then now is the time to start editing out some of the stock planes I would have no use for.

But if it won't effect anything in terms of java/classfiles, then there is little need to spend time on it ...

Yes, removing stock planes is very convaluted, since they tend to be referenced all over the place, and removing the ini's may not stop them loading their java at all, added to which they can cause severe and deep problems when the game looks for them and they are gone, like in some java classes, or in missions or campaigns. So generally speaking, removing stock planes is a no go. What can be done and is being done, is that mod planes can replace stock planes, since we no longer considder stock weapons, 3d, and FM as a sacred.

So how about those optional planes? Where do i find them and how do i install them because I'd really like the Bf-109F2/U back.

Edit: Never mind apparently it is still in even when the previously released list said otherwise.

Aaah, then you are in luck! the F2U was not removed! :) However, to see what optional planes can be added back manualy by adding the lines back to the air.ini, stationary.ini and technics.ini (you only need the air ini one unless you want them available as stationary planes also), go to the SAS Modact 3 Documentation\DBW Build 1.7 Dox folder, and find the document called "Notes for Manual Updaters_Optionals Removed Lines.txt"
These can all be added back by just entering the lines. Their classfiles and properties entries are already in DBW, just dormant untill "ini'd"
Title: Re: DBW 1.7 dedicated help thread
Post by: WindWpn on February 01, 2012, 10:53:49 AM
I have found that carrier catapults no longer work in 1.7.  This may be tied to the new integration of the AI mod?

Basically with v1.6, AI carrier catapulting worked great.  Planes spawned lined up with wings folded.  They would jump to catapult position, lower wings, and blast off. 

However, now with 1.7 this is no longer the case.  Planes spawn in wings folded.  Start engines, but then unfold wings while lined up on carrier.  This causes explosions in some cases.  In others, the planes simply do not use the catapult, but rather attempt to take off with plane power only.  Heavy load, and its into the drink off the front of the carrier deck.

All in all, there must be something missed between the DBW 1.6 AI Mod code set, and the 1.7 integrated related to carrier catapulting. 

Bummer, as in DBW 1.6, catapulting worked great and with carrier crew and the steam mod, it was quite an excellent experience leaving the carrier deck.  Now with 1.7, its not working.

Anyone else experiencing similar issue?
Title: Re: DBW 1.7 dedicated help thread
Post by: zack on February 01, 2012, 10:58:55 AM
Dear All,
The quick question:

It looks that I have to install additional planes I had previously (I've noticed that air.ini plane.ru and weapons.ru entires are gone!) - is it correct?
Thanks once again for 1.7.

Ps. The basic bug (green rear navi light) hasn't been corrected (also - I think those lights are bit too unrealistic):

(https://www.sas1946.rocks/images/imageshit/img560/7/fsscr001q.png)

All the best.

Title: Re: DBW 1.7 dedicated help thread
Post by: hguderian on February 01, 2012, 11:31:37 AM
Quote
...However, now with 1.7 this is no longer the case.  Planes spawn in wings folded.  Start engines, but then unfold wings while lined up on carrier.  This causes explosions in some cases.  In others, the planes simply do not use the catapult, but rather attempt to take off with plane power only.  Heavy load, and its into the drink off the front of the carrier deck.

Which AI mod version is now included in DBW1.7? v2.2 or 2.3?

Thanks!

P.s. Installed DBW...it's like silk!!!
Title: Re: DBW 1.7 dedicated help thread
Post by: WindWpn on February 01, 2012, 11:39:44 AM
Quote
...However, now with 1.7 this is no longer the case.  Planes spawn in wings folded.  Start engines, but then unfold wings while lined up on carrier.  This causes explosions in some cases.  In others, the planes simply do not use the catapult, but rather attempt to take off with plane power only.  Heavy load, and its into the drink off the front of the carrier deck.

Which AI mod version is now included in DBW1.7? v2.2 or 2.3?

Thanks!

P.s. Installed DBW...it's like silk!!!

In release notes, it states DBW 1.7 hosts AI Mod 2.3.
Title: Re: DBW 1.7 dedicated help thread
Post by: santobr on February 01, 2012, 11:42:27 AM
I think the new class files from Plutonium by Sanka can make undesired things in DBW 1.7 because they was based on an old version of AI mod.
Like some corrected bugs by Anto reappear again.
But only Cirx can confirm this. ;)



santobr.
Title: Re: DBW 1.7 dedicated help thread
Post by: hguderian on February 01, 2012, 11:45:19 AM
Quote
Quote from: hguderian on Today at 07:31:37 PM

    Quote

        ...However, now with 1.7 this is no longer the case.  Planes spawn in wings folded.  Start engines, but then unfold wings while lined up on carrier.  This causes explosions in some cases.  In others, the planes simply do not use the catapult, but rather attempt to take off with plane power only.  Heavy load, and its into the drink off the front of the carrier deck.


    Which AI mod version is now included in DBW1.7? v2.2 or 2.3?

    Thanks!

    P.s. Installed DBW...it's like silk!!!


In release notes, it states DBW 1.7 hosts AI Mod 2.3.

Sorry...I had not noticed that :-[

Thanks!
Title: Re: DBW 1.7 dedicated help thread
Post by: WindWpn on February 01, 2012, 11:57:03 AM
confirmed, vanilla DBW 1.7 now has porked carrier catapult AI function.  Just for second confirmation, try the following:

1)  Disable all mods for DBW, ensure vanilla only.
2)  Load up DBW
3)  Go to Single Missions, select USN, F4F-3, and choose Carrier Takeoff 2

This mission should load you onto a stationary carrier (Essex?) with 4 planes lined up wings folded.  Start your engine, then press a for autopilot.  Go F2 view and watch the mayhem.

Basically, the AI unfold their wings while lined up causing explosions.  Those that do not explode, roll rather than use catapult, even if you set the config.ini to use catapult for all AI.

All in all, something is amiss in the new integrated AIMod specific to Carrier Catapults. 

Hopefully, it can be fixed soon, as I have a number of PTO DCG campaigns underway and with the explosions, the skies will be thinned.   ???

Plus with the Carrier Crew mod, its kind of weird watching rolling planes mow though standing crew at the catapult!   :o

EDIT:  though this is a positive shout out to the DBW crew, as this is a most excellent effort overall for offline IL2.  Simply beautiful when all the fixings and trimmings are in place!   :)
Title: Re: DBW 1.7 dedicated help thread
Post by: WindWpn on February 01, 2012, 12:16:26 PM
Additionally, to further test the AI Catapult issue, is there a way to maintain 1.7; however, disable the integrated AIMod? 

Basically, I was going to try disabling the integrated AIMod (comment out the sfs file containing the AI Mod), and enable the JGME AIMod from DBW 1.6, to see what/if there are differences.
Title: Re: DBW 1.7 dedicated help thread
Post by: agracier on February 01, 2012, 12:26:34 PM
When installing the Bouchon:

Ha_1112_M1L        air.Ha_1112_M1L 2                                g01   SUMMER

it seems that 1.7 will always ctd at 60% ... I've tried it several times and so far out of some 30-40 newly added mod planes, this is so far the only one working in 1.6 that doesn't work in 1.7

Maybe something common to the Bouchon and a now disabled bf-109 variant?
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Tarik on February 01, 2012, 01:38:18 PM
Unfortunately freeze at 95%, have to do ctrl + alt + del to exit the game.

Updating from clean DBW 1.6, all required folders removed, all jsgme and #DBW mods disabled.
logfile here (only the relevant part, not the graphic thingies) :
Ok i seem to have a problem, when I make preview the post looks fine with the code, but when i save ther is no code only the log as if i simply pasted it  ??? also it ends before the end (sounds stupid i know). Is there a limit for letters per post ? will try in a second post
and oberst i did use instant log mod, i added it to have the complete log, and of course i restarted the game to have an updated one.
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on February 01, 2012, 01:42:01 PM
Sorry but your log just show the FM list, the game crashed before registering the error.
There is a mod here at sas that prevent that
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Tarik on February 01, 2012, 01:53:06 PM
No way, seems like my log is bigger than the forum allows  :o
anyway it continues with showing the FM's probably for every plane, and nothing else.
For those who didn't see it when i shortly posted the log (and removed because it wouldn't show in code...)
Here just the first line (of the relevant ones)that is different
Code: [Select]
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'

the rest looks like this :
Code: [Select]
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
s = FlightModels/S-199.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons

the only changing thing is the name of the plane.
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~CirX on February 01, 2012, 02:41:22 PM
confirmed, vanilla DBW 1.7 now has porked carrier catapult AI function.  Just for second confirmation, try the following:

1)  Disable all mods for DBW, ensure vanilla only.
2)  Load up DBW
3)  Go to Single Missions, select USN, F4F-3, and choose Carrier Takeoff 2

This mission should load you onto a stationary carrier (Essex?) with 4 planes lined up wings folded.  Start your engine, then press a for autopilot.  Go F2 view and watch the mayhem.

Basically, the AI unfold their wings while lined up causing explosions.  Those that do not explode, roll rather than use catapult, even if you set the config.ini to use catapult for all AI.

All in all, something is amiss in the new integrated AIMod specific to Carrier Catapults. 

Hopefully, it can be fixed soon, as I have a number of PTO DCG campaigns underway and with the explosions, the skies will be thinned.   ???

Plus with the Carrier Crew mod, its kind of weird watching rolling planes mow though standing crew at the catapult!   :o

EDIT:  though this is a positive shout out to the DBW crew, as this is a most excellent effort overall for offline IL2.  Simply beautiful when all the fixings and trimmings are in place!   :)

Hi Mate

Just send SAS~Anto a pm with this thread link in, ask him to loo into it sometime. He is the guy that this report must get to.
Title: Re: DBW 1.7 dedicated help thread
Post by: Ass Eagle on February 01, 2012, 02:41:41 PM
Brilliant, Brilliant, Brilliant! Many thanks!

I had a 'no load' situation when 1.7 was placed over my modded 1.6 (I disabled all mods first), tried & tried and no joy. So I made clean install of IL-2 patched to 4.101 / up3rc4/dbw 1.6, then loaded the DBW 1.7. Bingo! works beyond great, except:

when I activate #DBW_MissionPro Combo by PAL, I get a CTD. Unactivated and no problems. Solution? Many thanks.
Title: Beta hotfix for carrier take-off
Post by: Birdman on February 01, 2012, 02:42:23 PM
I'm also getting those carrier take-off issues in DBW 1.7. I was beta testing the AI mod that was included in DBW 1.7 and all was still OK for me with it. Thus, I compared the classfiles of that beta AI mod and DBW 1.7, and there were older versions of seven classfiles in DBW 1.7. I added those seven classfiles into my DBW 1.7, and planes started to take off well from carriers and thus the bug (and possibly some other bugs) is fixed. I attached a pack that includes those seven classfiles from beta AI mod that fix the issue for me.

So, if you have carrier take-off issues in DBW 1.7, then please test the attached fix by installing it into our #DBW folder like any other mod.
Title: Re: DBW 1.7 dedicated help thread
Post by: Birdman on February 01, 2012, 02:45:36 PM
when I activate #DBW_MissionPro Combo by PAL, I get a CTD. Unactivated and no problems. Solution? Many thanks.
Did you remove the old version of MissionPro in your jsgmemods folder before installing DBW 1.7? If you didn't, then deactivate it in JSGME, delete it in jsgmemods folder and unpack the right version from DBW 1.7 pack.
Title: Re: Beta hotfix for carrier take-off
Post by: WindWpn on February 01, 2012, 03:17:27 PM
I'm also getting those carrier take-off issues in DBW 1.7. I was beta testing the AI mod that was included in DBW 1.7 and all was still OK for me with it. Thus, I compared the classfiles of that beta AI mod and DBW 1.7, and there were older versions of seven classfiles in DBW 1.7. I added those seven classfiles into my DBW 1.7, and planes started to take off well from carriers and thus the bug (and possibly some other bugs) is fixed. I attached a pack that includes those seven classfiles from beta AI mod that fix the issue for me.

So, if you have carrier take-off issues in DBW 1.7, then please test the attached fix by installing it into our #DBW folder like any other mod.

BINGO, you fixed it!!   :)

Yep, that is the problem.  Hopefully, this can be added into the sfs containing the related classfiles for the "official" hot fix!

Ok, now onward with my PTO DCG campaigns in the beauty of DBW!    :)
Title: Re: DBW 1.7 dedicated help thread
Post by: Ass Eagle on February 01, 2012, 03:17:52 PM
when I activate #DBW_MissionPro Combo by PAL, I get a CTD. Unactivated and no problems. Solution? Many thanks.
Did you remove the old version of MissionPro in your jsgmemods folder before installing DBW 1.7? If you didn't, then deactivate it in JSGME, delete it in jsgmemods folder and unpack the right version from DBW 1.7 pack.
Hello Sir,
Yes I did. 60% CTD as before. I will re-download 1.7, maybe first one was corrupt somehow? And try again. Thank you :)
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on February 01, 2012, 03:30:50 PM
There is a fileto delete, don't remember the name, -quick.(something) or so, in that file there are all your setting for QMB, like your last plane, ecc.
If you remove some modded plane from your DBW mybe deleting that file could help.
Title: Re: DBW 1.7 dedicated help thread
Post by: Birdman on February 01, 2012, 03:42:26 PM
Yes, deleting .last.quick file in Quicks folder might help with MissionPRO crashes, but I haven't had to do that yet.
Title: Re: DBW 1.7 dedicated help thread
Post by: HectorD72 on February 01, 2012, 03:51:41 PM
Sorry guys,

I just installed DBW 1.7 for the first time after following all the string of updates from 1.1 to 1.7 and all the instructions. When i try to start it i get a CTD at 40%. No mods activated in jgsme. Any ideas?

Thanks
Title: Re: DBW 1.7 dedicated help thread
Post by: juanmalapuente on February 01, 2012, 05:05:32 PM
Just tried it and all that I can say is thanks a lot to all involved. You're the best. I had a clean DBW 1.6 install saved for this ocassion, so I made a copy of it and installed 1.7 following all the directions. After choosing DBW in the selector, it worked really smooth. I feel it much lighter and faster, specially in loading, but also in all the buttons time of response. Only checked a couple of things and all good. I love what you did with maps in FMB: much more ordered now! :D
Then, I decided to take advantage of this nice new selector and tried the old stock game, just for the nostalgia fun. It freezed at 95 % and had to do the crtl+alt+del escape, as other mates posted before. I tried DBW 1916, freezed at 95 %, then SAS modact and UP3 and guess what...you're right: 95% crash. The funny thing is that stock game background picture appeared when loading these last two options. ???
The good thing is that DBW works as fine as the first time as many times as I reloaded it.
Did I say thanks? well, you never say it enough: Thanks again.
Title: Re: DBW 1.7 dedicated help thread
Post by: btasm on February 01, 2012, 06:14:24 PM
Since installing DBW 1.7, none of my keyboard commands work except for F1 and F2. And I checked my controls. They were set as before. I also cannot change a command to a keyboard command (letter) in the controls section. Is this just me? I installed 1.7 exactly as directed.

Addendum: None of the keyboard letters work. The arrows, space bar, and Number pad function. Makes no sense.

Help.
Title: Re: DBW 1.7 dedicated help thread
Post by: Spinnetti on February 01, 2012, 06:18:08 PM
I had a few minor trials, but now working like a charm - thanks!!!!

I can confirm the the gear damage mod causes CTD....
Title: Re: DBW 1.7 dedicated help thread
Post by: Spinnetti on February 01, 2012, 06:19:15 PM
Fantastic job with DBW 1.7 but I have a little problem PAL 6DOF doesn't work at all and I have to enable #DBW_6dofTrackIR_ClassFiles or my game crashes at 95%

I had to have both the file in my mod folder and the selector set to the 6dof.. Works fine then.
Title: Re: DBW 1.7 dedicated help thread
Post by: Ass Eagle on February 01, 2012, 07:34:25 PM
when I activate #DBW_MissionPro Combo by PAL, I get a CTD. Unactivated and no problems. Solution? Many thanks.
Did you remove the old version of MissionPro in your jsgmemods folder before installing DBW 1.7? If you didn't, then deactivate it in JSGME, delete it in jsgmemods folder and unpack the right version from DBW 1.7 pack.
Hello Sir,
Yes I did. 60% CTD as before. I will re-download 1.7, maybe first one was corrupt somehow? And try again. Thank you :)
EXACTLY as I thought, one download somewhere was corrupt. NOW all is working as it should be.. awesome, simply awesome. Many many thanks to ALL envolved. :)
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Tarik on February 02, 2012, 12:23:33 AM
Well I tried again with a really clean (never used, only started to ) DBW 1.6 that worked. It has no missions, skins, mods or anything in it. I followed the instructions step by step, but still freeze at 95%  when I add 1.7 :-\

logfile is still the same, the thing with the FM's.

EDIT : will try to redownload, as some others said it solved their issues...
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on February 02, 2012, 12:53:11 AM
For those who'd like to check the logfile but don't see any useful information in there, please be aware that IL-2 by default lazily flushes the log file buffers, so your game might have CTD'd before the log could be written.
In that case please (temporarily) install this mod: https://www.sas1946.com/main/index.php/topic,19308.0.html
It will ensure that each log entry will make it into the logfile no matter what.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 02, 2012, 01:17:11 AM
made the switch.
DBW1.6 (+Jsgme mods)
remove jsgme mods (the ones that came with DBW 1.6, i dont have anything else)
DBW 1.6 bare naked
switch for UP (Jsgme -> enable UP, selector switch UP)
Run UP
Switch for Stock 4.101
Run Stock
Unpack 7Zip, follow instructions.
Run stock 4.101
Switch for DBW 1.7 (1024MB)
Run DBW 1.7
Go to Jsgme and enable my "ecranwide"
...no crash.
--> Happy Camper.

Gents...
(http://pimphop.com/wp-content/uploads/respect.jpg)
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~CirX on February 02, 2012, 01:39:04 AM
for those guys thinging they may have missed something in the updates from a 1.0 install to a 1.7 install, which is confusing as hell at times and tedious at best. By the end of the weekend I should have the "one stop DBW 1.7" uploaded. It will be about 2.5 Gigs, and it will be a split 7z archive.

That should make life a lot easier for many.
Title: Re: DBW 1.7 dedicated help thread
Post by: corvuscorax on February 02, 2012, 03:06:12 AM
For those of us on dial-up or using their phone for an internet connection, I sure hope they aren't that big. Otherwise I'll be back fishing and flying 1.6 DBW in the evening.

Corvus
Title: Re: DBW 1.7 dedicated help thread
Post by: Dakpilot on February 02, 2012, 03:28:07 AM
For 1.7, read instructions 3 times, have a cup of coffee, read intructions again, backup copy of 1.6

Install 1.7 as per instructions

Works perfectly first time, thanks very much  :)

Leave them fish alone  ;) ;)

Cheers Dakpilot
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Tarik on February 02, 2012, 04:54:59 AM
For those who'd like to check the logfile but don't see any useful information in there, please be aware that IL-2 by default lazily flushes the log file buffers, so your game might have CTD'd before the log could be written.
In that case please (temporarily) install this mod: https://www.sas1946.com/main/index.php/topic,19308.0.html
It will ensure that each log entry will make it into the logfile no matter what.

Best regards - Mike

I did put that mod in #DBW, but the log doesn't show anything more useful than what I posted earlier...
just the FM lists...
Title: Re: DBW 1.7 dedicated help thread
Post by: btasm on February 02, 2012, 05:25:02 AM

Since installing DBW 1.7, none of my keyboard commands work except for F1 and F2. And I checked my controls. They were set as before. I also cannot change a command to a keyboard command (letter) in the controls section. Is this just me? I installed 1.7 exactly as directed.

Addendum: None of the keyboard letters work. The arrows, space bar, and Number pad function. Makes no sense.

Help.


Has no one experienced this? I've tried redownloading and reinstalling 1.7 to no avail. Since 1.7 has been installed, Il-2 simply won't recognize keyboard letters. And it's not my keyboard which functions with everything else.

Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 02, 2012, 06:19:21 AM
no, the upgrade does not change your controls file (wherever that thing is stored).
Title: Re: DBW 1.7 dedicated help thread
Post by: mac1 on February 02, 2012, 06:41:17 AM
Guys 1.7 installs absolutely fine, there must be something that people are overlooking. Hey Cirx jsut a quick request but is it possible to provide checksums for the downloads? It would be a great time saver. Cheers man and congrats on another great release
Title: Re: DBW 1.7 dedicated help thread
Post by: agracier on February 02, 2012, 06:42:38 AM
no, the upgrade does not change your controls file (wherever that thing is stored).

Now that you mention it, I would like to copy my old controls file instead of setting up all the commands once again in 1.7 since it is a lengthy process to get it back to how it is now personaized. Does anyone know which file to copy? Where the commands file is located?

And just to tie in to the other posts above, my keyboard commands work perfectly fine in 1.7. I have no problem with them at all.
Title: Re: DBW 1.7 dedicated help thread
Post by: btasm on February 02, 2012, 06:51:41 AM
Unfortunately, for me, the problem persists. The letter commands are not recognized and I can't even type in new commands using the control function - if the commands are letters. This stinks.
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Malone on February 02, 2012, 07:27:42 AM
definitely sounds like a problem on your end, btasm.
in all my time on this site, i have never encountered anyone with such a problem.
trying to think of a good suggestion for you, but it's really difficult to think what could cause this -
have you tried a fresh install - stock 4.11, with UP  and DBW added after?
very often this will avoid any problems.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 02, 2012, 08:02:24 AM
Now that you mention it, I would like to copy my old controls file instead of setting up all the commands once again in 1.7 since it is a lengthy process to get it back to how it is now personaized. Does anyone know which file to copy? Where the commands file is located?
aint got the slightest clue. bloody ell... what kind of file is it... properties,. ini, cfg seem no go...?
Title: Re: DBW 1.7 dedicated help thread
Post by: Uzin on February 02, 2012, 08:05:43 AM
Now installed freshly from UP3RC4 via DBW1.1 up ro DBW1.6.
Observations:
il2fb.exe file in DBW1.6 is 5295 kB,
in DBW1,7, after running new Il-2 Selector.exe, the il2fb.exe file becomes 156 kB,
and the game does not start properly, untill the  5295 kB file is recovered - overwriting the 156 kB one.

Definitely, something is wrong with Il-2 selector.exe .
 Either something wrong in d/l, or elsewhere ?
Title: Re: DBW 1.7 dedicated help thread
Post by: Plowshare on February 02, 2012, 08:12:18 AM
Is this the file you want for the commands?

Il2rootfolder>Users>doe>settings.ini

Haven't installed 1.7 yet (gonna wait for the all-in-one) so I don't know if there are new commands in it. If there are this may not work.

edit: The section(s) you want is/are [HotKey pilot]; [HotKey gunner]; [HotKey misc]; [HotKey aircraftview]; [HotKey Snapview]; [HotKey orders]; [HotKey timecompression].

These are also in the default.ini file in Il2rootfolder>Users>default.ini

Bob
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 02, 2012, 08:25:52 AM
@btasm

here is the content of the ini file that Bob describes. 4.101, my personal setup, but might be of use to you.
Code: [Select]
[dgen]
yearBirth=1910
[HotKey pilot]
Z=RudderLeft
X=RudderRight
W=Boost
V=AIRCRAFT_FLAPS_NOTCH_DOWN
Shift Z=AIRCRAFT_TRIM_R_0
Shift X=AIRCRAFT_TRIM_R_0
R=Radiator
N=AIRCRAFT_STABILIZER
I=AIRCRAFT_TOGGLE_ENGINE
Ctrl Z=AIRCRAFT_TRIM_R_MINUS
G=Gear
F=AIRCRAFT_FLAPS_NOTCH_UP
Ctrl X=AIRCRAFT_TRIM_R_PLUS
B=Brake
Ctrl T=AIRCRAFT_DROP_TANKS
Equals=AIRCRAFT_POWER_PLUS_5
9=Power90
8=Power80
7=Power70
6=Power60
5=Power50
4=Power40
3=Power30
2=Power20
1=Power0
0=Power100
Slash=AIRCRAFT_RUDDER_CENTRE
Period=AIRCRAFT_RUDDER_RIGHT_1
Shift 4=Step90
Shift 3=Step60
Comma=AIRCRAFT_RUDDER_LEFT_1
Shift 2=Step30
Shift 1=Step0
Shift 0=StepAuto
Joystick0 JoystickDevice0=Weapon0
Down=ElevatorDown
Right=AileronRight
Up=ElevatorUp
Left=AileronLeft
Shift Up=AIRCRAFT_TRIM_V_0
Space=Weapon2
Shift Left=AIRCRAFT_TRIM_H_0
Joystick1 JoystickDevice0=Weapon1
Ctrl Down=AIRCRAFT_TRIM_V_PLUS
Ctrl Right=AIRCRAFT_TRIM_H_PLUS
Ctrl Up=AIRCRAFT_TRIM_V_MINUS
Underscore=AIRCRAFT_POWER_MINUS_5
Ctrl Left=AIRCRAFT_TRIM_H_MINUS
Joystick2 JoystickDevice0=Weapon2
Enter=Weapon0
NumPad-=AIRCRAFT_POWER_MINUS_5
Backspace=Weapon1
NumPad+=AIRCRAFT_POWER_PLUS_5
Joystick3 JoystickDevice0=Weapon3
Alt Space=Weapon3
[HotKey gunner]
MouseLeft=Fire
[HotKey aircraftView]
Ctrl F8=NextViewEnemyFollow
NumPad-0=PadlockViewForward
Ctrl F2=NextViewEnemy
Ctrl F1=CockpitShow
Y=PadlockViewPrev
Alt F7=ViewEnemyDirectGround
Alt F6=ViewEnemyDirectAir
U=PadlockViewNext
C=changeCockpit
End=fov70
PageDown=fov90
Delete=fov30
F8=OutsideViewFollow
F7=ViewEnemyGround
F6=ViewEnemyAir
F5=PadlockViewGround
F4=PadlockView
F3=OutsideViewFly
Shift F8=NextViewFollow
F2=OutsideView
Shift F7=ViewFriendGround
F1=CockpitView
Shift F6=ViewFriendAir
Shift F5=PadlockViewFriendGround
Shift F4=PadlockViewFriend
Shift F2=NextView
Shift F1=cockpitAim
[HotKey SnapView]
NumPad-4=Snap_m2_0
NumPad-3=Snap_3_0
NumPad-2=Snap_0_m2
NumPad-1=Snap_m3_0
Pov90 JoystickPov0=Snap_2_0
Pov135 JoystickPov0=Snap_3_0
Pov180 JoystickPov0=Snap_0_m1
Pov225 JoystickPov0=Snap_m3_0
Pov270 JoystickPov0=Snap_m2_0
Pov315 JoystickPov0=Snap_m1_0
F9=SnapPanSwitch
Pov0 JoystickPov0=Snap_0_2
NumPad-9=Snap_1_0
NumPad-8=Snap_0_0
Pov45 JoystickPov0=Snap_1_0
NumPad-7=Snap_m1_0
NumPad-6=Snap_2_0
NumPad-5=Snap_0_2
[HotKey PanView]
NumPad-4=PanLeft2
NumPad-3=PanRight3
NumPad-2=PanDown
NumPad-1=PanLeft3
Pov90 JoystickPov0=PanRight2
Pov135 JoystickPov0=PanRight3
Pov180 JoystickPov0=PanDown
Pov225 JoystickPov0=PanLeft3
Pov270 JoystickPov0=PanLeft2
Pov315 JoystickPov0=PanLeft
Pov0 JoystickPov0=PanUp
NumPad-9=PanRight
NumPad-8=PanUp
Pov45 JoystickPov0=PanRight
NumPad-7=PanLeft
NumPad-6=PanRight2
NumPad-5=PanReset
[HotKey orders]
9=order9
8=order8
7=order7
6=order6
5=order5
4=order4
3=order3
2=order2
1=order1
0=order0
Escape=deactivate
Tab=activate
[HotKey misc]
BackQuote=chat
T=toggleSmokes
S=onlineRating
M=pad
A=autopilot
Ctrl L=cockpitLight
Ctrl E=ejectPilot
Ctrl D=cockpitDim
[HotKey timeCompression]
CloseBracket=timeSpeedUp
OpenBracket=timeSpeedDown
P=timeSpeedPause
Quote=timeSpeedNormal
Pause=timeSpeedPause
[HotKey move]
JoystickDevice0 AXE_U=-power
JoystickDevice0 AXE_RZ=rudder
JoystickDevice0 AXE_Y=elevator
JoystickDevice0 AXE_X=aileron
[difficulty]
single=16971007
net=16971007
[net]
squadron=0
tacticalnumber=1
numberOn=1
[cover]
mashinegun=500.0
cannon=500.0
rocket=500.0
rocketdelay=10.0
bombdelay=0.0
fuel=100.0
[weapon]
F4U-1D=2xtt1x178dt
A-20C=default
I-185M-71=default
F2A-2=default

Thanks Plowshare!
Title: Re: DBW 1.7 dedicated help thread
Post by: agracier on February 02, 2012, 08:41:49 AM
Is this the file you want for the commands?
Il2rootfolder>Users>doe>settings.ini

That's the file ... thanks for pointing it out. This saves a lot of work by not having to manually go through all the control command again. I will have to try and remember this fie ... it's not one you need to access very often ...
Title: Re: DBW 1.7 dedicated help thread
Post by: Hangman on February 02, 2012, 09:01:50 AM
Fantastic job with DBW 1.7 but I have a little problem PAL 6DOF doesn't work at all and I have to enable #DBW_6dofTrackIR_ClassFiles or my game crashes at 95%

I had to have both the file in my mod folder and the selector set to the 6dof.. Works fine then.

How you can set the selector to the 6DOF I have no option like that
Title: Re: DBW 1.7 dedicated help thread
Post by: hguderian on February 02, 2012, 09:08:19 AM
AFAIK it doesn't have it!

Title: Re: DBW 1.7 dedicated help thread
Post by: dietz on February 02, 2012, 09:14:45 AM
Can I just say thanks? Easy install & new features all terrific.The first flight after install was a BoB mission with a Spitfire & the start up process was way cool...not sure if this was in 1.7 or previous ,but vive l'difference! ;)
Title: Re: DBW 1.7 dedicated help thread
Post by: Hangman on February 02, 2012, 09:59:15 AM
So how can I get 6DOF working then
Title: Re: DBW 1.7 dedicated help thread
Post by: WindWpn on February 02, 2012, 10:01:46 AM
So how can I get 6DOF working then

Shift-F1 to come out of "Gunsight" mode.

Also ensure you have the 6DOF jgme DBW mod enabled.
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Tarik on February 02, 2012, 10:35:43 AM
OK, I redownloaded (other mirror), copied my clean DBW 1.6 and installed 1.7 over this copy, following the install instructions step by step...No way, still 95% freeze.

WTH is wrong with my installs ? Logfile still shows the same :
After all the float clamp things comes a line that says this :

Code: [Select]
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'


then comes this :


Code: [Select]
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
s = FlightModels/S-199.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons

where s-199 is replaced by every plane that exists in DBW, and the logfile ends with this situation with the plane Me-262(ofNowotny). And I DID use instant log output mod.

I really dunno what other info I should give to help solving this, as apparantly no one else has this  ::)

Would be really happy if someone would help me  :-X

Thanks
Title: Re: DBW 1.7 dedicated help thread
Post by: Hangman on February 02, 2012, 10:40:10 AM
Milan try to enable this in Jsgme #DBW_6dofTrackIR_ClassFiles my game also crashes to 95% if I don't enable this
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Tarik on February 02, 2012, 10:43:46 AM
It works !!! Thank you Hangman, I would never have thought about this, as I don't have Track IR ! Strange, that the game is dependent of a mod...
Thanks again !
Title: Re: DBW 1.7 dedicated help thread
Post by: Hangman on February 02, 2012, 11:09:36 AM
But how is your 6DOF for me it really don't want co-operate with me >:(
Title: Re: DBW 1.7 dedicated help thread
Post by: Blaubaer on February 02, 2012, 11:16:36 AM
Take that: https://storebror.it.cx/sas/archive/sas2/Storebror/IL-2_Selector_3.06_full_v1.5.2.7z
With activated 6dof class files and 6dof selected in the selector it will work fine!

Regards,
der Blaubär
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Tarik on February 02, 2012, 11:22:45 AM
I don't use it^^ I'm using twisters POV mod
Title: Re: DBW 1.7 dedicated help thread
Post by: Hangman on February 02, 2012, 12:06:42 PM
Doesn't work blaubaer
Title: Re: DBW 1.7 dedicated help thread
Post by: btasm on February 02, 2012, 03:35:32 PM
definitely sounds like a problem on your end, btasm.
in all my time on this site, i have never encountered anyone with such a problem.
trying to think of a good suggestion for you, but it's really difficult to think what could cause this -
have you tried a fresh install - stock 4.11, with UP  and DBW added after?
very often this will avoid any problems.

Thanks everyone, but I am at a loss. My settings.ini looks as if it should look with the letter keys matching the chosen commands. Yet I can't operate any command involving a keyboard letter. Arrows work, the F1-F12 keys work, number pad, space bar, etc. work - just not any letters. The joystick works.

I noticed that 1.7 does come with a controls_ru.properties file, but I doubt that has anything to do with this. However, this issue did arise immediately after installing 1.7. A half hour earlier, my 1.6 version was working flawlessly. Can't figure this out.

I will go through the process of first installing my back up Il-2 patched to 1.6 (from CDs) and maybe stick with that. I guess I may at some point create another install from the beginning, then try 1.7 again, but that's an awful lot of work.
Title: Re: DBW 1.7 dedicated help thread
Post by: 352nd_Hoss on February 02, 2012, 04:10:55 PM
OK, I redownloaded (other mirror), copied my clean DBW 1.6 and installed 1.7 over this copy, following the install instructions step by step...No way, still 95% freeze.

WTH is wrong with my installs ? Logfile still shows the same :
After all the float clamp things comes a line that says this :

Code: [Select]
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'


then comes this :


Code: [Select]
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
s = FlightModels/S-199.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons

where s-199 is replaced by every plane that exists in DBW, and the logfile ends with this situation with the plane Me-262(ofNowotny). And I DID use instant log output mod.

I really dunno what other info I should give to help solving this, as apparantly no one else has this  ::)

Would be really happy if someone would help me  :-X

Thanks



Had the same problem, do not use your old #DBW folder, use a clean one, delete XTD and then enable your jsgme mods and start the game, I also had to replace the desktop icon on the desktop with the new exe, it would not overwrite the old one in the IL-2 folder.  But mine works fine now, had to re install the few planes I had in the old DBW, there were not many of course. 

Good job guys, loads fast and runs great. 
Title: Re: DBW 1.7 dedicated help thread
Post by: hguderian on February 02, 2012, 04:55:25 PM
If it could be helpful:

1) copied my IL2/DBW1.6 install in other partition
2) deactivated all jgsme mods
3) deselect DBW from IL2 Storebror Selector
4) installed DBW1.7 copying "file by file"
5) three hours to examine/amend Air.ini +Stationary.ini (which I use for my added ACs)
6) re.enabled DBW via selector
7) re.enabled some mods via jgsme (the same I0ve had in DBW1.6)
8) play with no crash
9) added one by one every mod I've had in #DBW (1.6)...all ok
10) can't run (as many have already stated) LGD mod...so it has been obliterated
11) DBW1.7 works fine without any issue!

Cheers



Title: Re: DBW 1.7 dedicated help thread
Post by: cgagan on February 02, 2012, 05:10:30 PM
Disabled my mods, installed as per instructions, the game runs smoothly, I am now enabling my mods. No problems with the Plutonium effects, but, sadly, problems with the gear damage mod. I shall continue my mod installation and report tomorrow. Great job gents (as always... 8))
Title: Re: DBW 1.7 dedicated help thread
Post by: ol' Navy on February 02, 2012, 05:55:26 PM
Just thought I would add my two cents worth (and that is probably its true value) - I was successful at installing 1.7 using the instructions provided.  This, in itself, probably doesn't sound like much, except for the fact that I am old and not too smart.  Admitted, I don't have most of the mods you guys talk about so installation probably isn't as complicated.  But anyhow, I just wanted to say that I thank you fellers who do these mods.  You make it easy, even for those of us who might be "a little slow on the uptake".  Thanks again.
Title: Re: DBW 1.7 dedicated help thread
Post by: Spinnetti on February 02, 2012, 06:28:52 PM
Fantastic job with DBW 1.7 but I have a little problem PAL 6DOF doesn't work at all and I have to enable #DBW_6dofTrackIR_ClassFiles or my game crashes at 95%

I had to have both the file in my mod folder and the selector set to the 6dof.. Works fine then.

How you can set the selector to the 6DOF I have no option like that

when you run the launcher, there's a radio button that says 6dof,,, I selected that and have the 6dof mod in the dbw folder... I tried it with and without that selected in the selector.. at first I figured you picked it in the selector and don't need the mod, and that didn't work, so I did it the other way, and that didn't work either.. had to do both or I just got lucky - not sure which!
Title: Re: DBW 1.7 dedicated help thread
Post by: btasm on February 02, 2012, 06:49:53 PM
I think I "solved" my issue with the keyboard letters but I don't fully understand how or why.

Perusing through the main game folder, I saw two similar executables "il2fb.exe" and Il-2 Selector.exe. On a whim, I double-clicked on "Il-2 Selector.exe" and after starting the game, my letter keys worked again. I've now created an shortcut to this and it seems to function.

But I have no idea why this happened or why things now work. Haven't given it much of a go yet, but it seems to be back to normal.
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Tarik on February 02, 2012, 10:39:26 PM
In the instructions to install is written to start the selector at least once and save your settings...
Title: Re: DBW 1.7 dedicated help thread
Post by: agracier on February 03, 2012, 12:15:09 AM
If anyone is interested, this method of install also works very well and has the added benefit of you're not being without a working version of Il-2.

Just make a totally new and clean install up to 1.7. Do not install OVER a 1.6 version, but make a new version, separate. Then once you verify that it works - and if you followed the instructions including the deletion of several folders during the install - it should work without a hassle, you can then start to import your mods from 1.6 into 1.7, either one by one or in batches of 4 or 5 or whatever.

This will probably take as long as disabling your mods in a 1.7 OVER 1.6 install, and then enabling them one by one again ... but with the benefit that you will not be left without a working copy of the game. It saves lots of stress this way, knowing you have a working copy ...

Once you are satisfied with your new 1.7 version, having verified it working over several days, then you can start importing skins, music, pilots and what have you before finally retiring from the old 1.6 version.
Title: Re: DBW 1.7 dedicated help thread
Post by: Ribs on February 03, 2012, 12:37:28 AM
Just found a problem with the Naval QMBPro Missions - all show Data File Corrupt Error when trying to run. Everything else is brilliant!

Thanks ,
Ribs
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 03, 2012, 01:41:10 AM
@Ribs
That is why the QMB PRO mod was deleted from the JSGME folder... if you followed the instructions.
because possibly, probably, the QMBpro mod might not work as before any more or some such thing.

@btasm: so you did not follow the install instructions - would you have done so, your keys and letters would have worked.
(...ü?"*ç%)

whats funny...
Bob holmes describes himself as an olt fart, not too smart. (to paraphrase)
He can get it done.

LOLz.
reading instructions carefully is half the Job.
Way to start a day. at least things can go uphill from here.
Come on, guys...
Title: Re: DBW 1.7 dedicated help thread
Post by: kpn.kardif on February 03, 2012, 03:31:32 AM
K, need a little help here... Followed the directions to the letter.  From working DBW 1.6 install, disabled all jsgme mods, deleted ai mod and mission pro combo folders from jsgme folder, deleted XTD folder from DBW folder, deleted QMB pro folder from missions folder, and then copied files from 1.7 download to il2 main directory.  I run the new selector, pick my settings (dbw with 512mb ram).  I click save settings.  I then click "Start IL-2 Now!"  ...

and nothing happens   :( 

no loading screen, no activity from my hdd, nothing.  I think the selector might blink slightly, but that's it.  If I select the "exit selector after il2 quits" box and then click run il2, the selector just closes itself.  So... I have no idea.  I've tried changing ram settings, i've tried enabling/disabling mod cache, i've tried running classic game/up/modact/etc all with the same result of nothing happening.  I haven't tried enabling any of my jsgme mods, but don't know if that would have an effect... Uzin mentioned something on pg 7 of this thread about the filesize of il2fb.exe being different after 1.7 install?  My il2fb.exe filesize is 156kb... any ideas would be greatly appreciated.
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~CirX on February 03, 2012, 03:47:12 AM
try this: go to your game folder, to the "bin" folder, and delete the "selector" folder there. in your main game folder, delete the il2fb.exe
DINPUT.dll
il2fb.ini
wrapper.dll

then go to the download. Copy the Bin folder, and the IL-2 Selector.exe and il2fb.ini to your main game folder.

Then launch the IL-2 Selector.exe

go the "change settings", and select "Stock Game" (if it is already selected, select it again), with 128MB ram. Clik "Save Setting"

Then select Dark Blue World. also with 128 MB ram, and again Save Setting.

Then, exit the selector.

You will now find it created a new il2fb.exe in your main game folder. Clcik on that to launch the game. See if it works.

All other stuff regarding selector also still counts, like not having the game in your program files folder, ect.
Title: Re: DBW 1.7 dedicated help thread
Post by: SLAWEK1971WAWA on February 03, 2012, 03:53:28 AM
Quote
i've tried enabling/disabling mod cache

Have you disabled mods in the #DBW folder by writing "-" in front of the mod's folder?
I had problem with the mod "GEAR damage".
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Malone on February 03, 2012, 04:36:59 AM
99% of problems reported in this thread so far are due to the very simple fact of people not reading, or simply ignoring, the info that is stated with the download.
99%.   ::)
i don't know how much else we are expected to do, short of coming around to your physical address and doing what the instructions ask, for you.
this thread is now 9 pages deep, yet it seems everey next post asks a question that has already been answered SEVERAL times in THIS VERY thread. sorry, but are we missing something here? how difficult can it be to JUST READ through what has been asked, AND ANSWERED, already?
holy frikkin' trinity.....where's the pre-schoolers sign-up page, i seem to have missed it..... ???
Title: Re: DBW 1.7 dedicated help thread
Post by: mac1 on February 03, 2012, 04:41:34 AM
..... :/ just wait for the all in one download if this is too difficult to figure out
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Tarik on February 03, 2012, 04:55:20 AM
I don't think that it was written in the instructions that you have to enable track ir classfiles to make it work...so I see myself in the 1% who's problems is not related to not reading  ;D
*proud*  :P
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~CirX on February 03, 2012, 05:50:49 AM
...so I see myself in the 1% who's problems is not related to not reading  ;D
*proud*  :P

that is such a cool quote! ;D I can just see this one some voters poll interview thing on something like the Daily Show ;D
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Tarik on February 03, 2012, 05:54:52 AM
 :D
Title: Re: DBW 1.7 dedicated help thread
Post by: btasm on February 03, 2012, 05:57:18 AM
In the instructions to install is written to start the selector at least once and save your settings...

Sorry. I did read this in the install instructions but understood it to mean to click on the existing Il-2 desk icon then choose the settings in the window menu (Change Settings - Game Type - Dark Blue World, RAM usage, etc.) which I did. Having assumed I did the right thing, it never occurred to me that I had misunderstood this step and that by doing so, I would somehow lose the keyboard letter function only.
Title: Re: DBW 1.7 dedicated help thread
Post by: Uzin on February 03, 2012, 06:03:27 AM
Please, where to get Il-2 Selector 2.2.2  ?
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~CirX on February 03, 2012, 06:18:58 AM
Please, where to get Il-2 Selector 2.2.2  ?

Uzin, you can extract the selector from the 1.7 download.

The files you need are the Bin folder, and the two files IL-2 Selector.exe and il2fb.ini

copy them to your install, and run the selector once, change setting and save them. That will establish the selector in your install, and from there you can use the newly created il2fb.exe, or the selector , to launch your game.

Also in the SAS Modact 3 Documentation folder of 1.7, there is a pdf guide for the selector.
Title: Re: DBW 1.7 dedicated help thread
Post by: Uzin on February 03, 2012, 06:26:40 AM
Roger,
but this is just that selector which caused error , as I mentioned in one above post here.

EDIT:
I am running 1.7 well, without that selector at all, with il2fb.exe from 1.6.
Title: Re: DBW 1.7 dedicated help thread
Post by: Hangman on February 03, 2012, 06:42:01 AM
Ok 6DOF works now I tried selector what blaubaer mentioned and disabled 6dof/trackIR in selector and then enabled PAL 6DOF in JSGME
Title: Re: DBW 1.7 dedicated help thread
Post by: cgagan on February 03, 2012, 07:14:11 AM
OK, latest report:  Everything fine (still). Enabled all mods that interest me for this setup (Hawk 75A2-4, P24, Ba65, B26, new P11c, P61A-B, PWS10, CantZ506, B&Twheelfix, IK3, F8F2, IL4, Pe8, J-Cats Tonys, P40F-L-N, Ki44hidden cutouts, Ro37bis, TBD1). Obviously, the fewer slots arrangement provides space for expansion. Geardamagemod is still off as I already mentioned. The only snag is that I can't get to work most of my maps in QMB (they work fine in FMB, or QMBPro)...
Title: Re: DBW 1.7 dedicated help thread
Post by: mac1 on February 03, 2012, 09:20:26 AM
I don't think that it was written in the instructions that you have to enable track ir classfiles to make it work...so I see myself in the 1% who's problems is not related to not reading  ;D
*proud*  :P

I dont have this problem at all which is very strange, Im assuming that youve tried minimum ram settings on the selector? start off with maybe 256mb or less
Title: Re: DBW 1.7 dedicated help thread
Post by: mac1 on February 03, 2012, 09:26:25 AM
Roger,
but this is just that selector which caused error , as I mentioned in one above post here.

EDIT:
I am running 1.7 well, without that selector at all, with il2fb.exe from 1.6.

Uzin, when you use the new 2.2.2 selector that comes with DBW 1.7, did you choose to run the "IL-2 Selector" instead of "il2fb.exe" and set up the appropriate game selection? If you did everything correctly can you post your log please?

(The extended log that you get using this mod: https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722)

Dont mind me if im sounding patronising, just dont know what youve tried yet
Title: Re: DBW 1.7 dedicated help thread
Post by: Uzin on February 03, 2012, 09:44:44 AM
Uzin, when you use the new 2.2.2 selector that comes with DBW 1.7, did you choose to run the "IL-2 Selector" instead of "il2fb.exe" and set up the appropriate game selection?
Yes, of course, followed strictly the Quick install guide.
If you did everything correctly can you post your log please?

(The extended log that you get using this mod: https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722)

Dont mind me if im sounding patronising, just dont know what youve tried yet
I am glad that you devote your time to my problem, of course.
As for log, I shall send it a bit later.
EDIT:
After running by Selector.exe, (game freezed at 95 per cent), log is here:

2012-02-03 17:52:26:328 : JVM Parameters injector activated
2012-02-03 17:52:26:328 : Applying JVM Memory Settings from IL-2 Selector...
2012-02-03 17:52:26:328 : Adding JVM Option: -Xms887M
2012-02-03 17:52:26:328 : Adding JVM Option: -Xmx887M
2012-02-03 17:52:26:328 : Adding JVM Option: -Xss8192K
2012-02-03 17:52:26:328 : Adding JVM Option: -XX:PermSize=128M
2012-02-03 17:52:26:328 : Adding JVM Option: -XX:MaxPermSize=128M
2012-02-03 17:52:26:328 : Checking duplicate JVM Options...
2012-02-03 17:52:26:328 : Checking mandatory JVM Options...
2012-02-03 17:52:26:328 : Adding JVM Option: -Djava.class.path=.
2012-02-03 17:52:26:328 : Adding JVM Option: -Xincgc
2012-02-03 17:52:26:328 : Adding JVM Option: -Xverify:none
2012-02-03 17:52:26:328 : Adding JVM Option: -Xcomp
2012-02-03 17:52:26:328 : Final JVM Option List:
2012-02-03 17:52:26:328 : -Xms887M
2012-02-03 17:52:26:328 : -Xmx887M
2012-02-03 17:52:26:328 : -Xss8192K
2012-02-03 17:52:26:328 : -XX:PermSize=128M
2012-02-03 17:52:26:328 : -XX:MaxPermSize=128M
2012-02-03 17:52:26:328 : -Djava.class.path=.
2012-02-03 17:52:26:328 : -Xincgc
2012-02-03 17:52:26:328 : -Xverify:none
2012-02-03 17:52:26:328 : -Xcomp
2012-02-03 17:52:26:359 : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2012-02-03 17:52:26:484 : JVM Parameters injected successfully
2012-02-03 17:52:26:531 : MODS Folder = "#DBW", No FILES Folder set.
2012-02-03 17:52:26:687 : Scanning #DBW folder took 147 milliseconds.
2012-02-03 17:52:26:687 : Total number of modded files = 4352.
2012-02-03 17:52:26:687 : Sorting modded files list took 1,446 milliseconds.
2012-02-03 17:52:26:687 : Removing 45 Duplicates took 0,075 milliseconds.


After repasting il2fb.exe file from 1,6 into 1.7 install and running this exe file,game runs well,  log is here:

2012-02-03 18:05:41:531 : JVM Parameters injector activated
2012-02-03 18:05:41:531 : Applying JVM Memory Settings from IL-2 Selector...
2012-02-03 18:05:41:531 : Adding JVM Option: -Xms887M
2012-02-03 18:05:41:531 : Adding JVM Option: -Xmx887M
2012-02-03 18:05:41:531 : Adding JVM Option: -Xss8192K
2012-02-03 18:05:41:531 : Adding JVM Option: -XX:PermSize=128M
2012-02-03 18:05:41:531 : Adding JVM Option: -XX:MaxPermSize=128M
2012-02-03 18:05:41:531 : Checking duplicate JVM Options...
2012-02-03 18:05:41:531 : Checking mandatory JVM Options...
2012-02-03 18:05:41:531 : Adding JVM Option: -Djava.class.path=.
2012-02-03 18:05:41:531 : Adding JVM Option: -Xincgc
2012-02-03 18:05:41:531 : Adding JVM Option: -Xverify:none
2012-02-03 18:05:41:531 : Adding JVM Option: -Xcomp
2012-02-03 18:05:41:531 : Final JVM Option List:
2012-02-03 18:05:41:531 : -Xms887M
2012-02-03 18:05:41:531 : -Xmx887M
2012-02-03 18:05:41:531 : -Xss8192K
2012-02-03 18:05:41:531 : -XX:PermSize=128M
2012-02-03 18:05:41:531 : -XX:MaxPermSize=128M
2012-02-03 18:05:41:531 : -Djava.class.path=.
2012-02-03 18:05:41:531 : -Xincgc
2012-02-03 18:05:41:546 : -Xverify:none
2012-02-03 18:05:41:546 : -Xcomp
2012-02-03 18:05:41:562 : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2012-02-03 18:05:41:593 : JVM Parameters injected successfully
Title: Re: DBW 1.7 dedicated help thread
Post by: kpn.kardif on February 03, 2012, 01:54:38 PM
Quote
try this: go to your game folder, to the "bin" folder, and delete the "selector" folder there. in your main game folder, delete the il2fb.exe
DINPUT.dll
il2fb.ini
wrapper.dll

then go to the download. Copy the Bin folder, and the IL-2 Selector.exe and il2fb.ini to your main game folder.

Then launch the IL-2 Selector.exe

go the "change settings", and select "Stock Game" (if it is already selected, select it again), with 128MB ram. Clik "Save Setting"

Then select Dark Blue World. also with 128 MB ram, and again Save Setting.

Then, exit the selector.

You will now find it created a new il2fb.exe in your main game folder. Clcik on that to launch the game. See if it works.

All other stuff regarding selector also still counts, like not having the game in your program files folder, ect.

Thanks for the reply, Cirx.  Did exactly as you described, still no joy.  I double click il2fb.exe and I get the hourglass for about three seconds, then nothing.  After reading your post, I did remember that I had Carsmaster's beta for larger textures, which involved changing some dll's.  Dunno if this would have an effect... I reverted back to stock dll's and still not getting anything. 

Man, this is like having a brand new Ferrari in your garage.  But when you put the key in the ignition (or press starter button?  never sat in a Ferrari before :P) and turn it, the motor doesn't turn over! 
Title: Re: DBW 1.7 dedicated help thread
Post by: Shardur on February 03, 2012, 02:29:37 PM
Ok this may sound like a slightly dumb question but I'll ask anyway:

Can something bad happen (not work) if I use a modified Technics.ini from 1.6 in 1.7?

I was previously using Wflyr New Armor mod and so far it seems to work fine in 1.7 with the old Technics.ini, but is it possible that I'm just not seeing a compatibility problem that i will encounter in the future because it only happens with certain objects that are different in 1.7?
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 03, 2012, 03:03:40 PM
in the 1.7 download, look for a "technics.ini".
if in 1.7, that file is different from your custom one, the mods will probably have problems running.
since everything is working fine, i suspect no "1.7 specific" technics.ini file is included, and that explains why your armor is working fine.

edit: there is a technics.ini file in the download, so watch out for the changes between your custom one and the DBW 1.7 version.
Title: Re: DBW 1.7 dedicated help thread
Post by: farang65 on February 03, 2012, 04:31:25 PM
Especially for SAS Malone   :D ;)

Downloaded the new and awesome DBW 1.7

I read the instructions regarding the particular filles to delete a number of times

Installed step by step

Everything perfect   ;D :D ;)

Install wasn't as tricky as it seemed.

Follow the instructions step by step you should have no problems   ;D :D

Kirby
Title: Re: DBW 1.7 dedicated help thread
Post by: Ribs on February 03, 2012, 09:48:32 PM
@Ribs
That is why the QMB PRO mod was deleted from the JSGME folder... if you followed the instructions.
because possibly, probably, the QMBpro mod might not work as before any more or some such thing.

@btasm: so you did not follow the install instructions - would you have done so, your keys and letters would have worked.
(...ü?"*ç%)

whats funny...
Bob holmes describes himself as an olt fart, not too smart. (to paraphrase)
He can get it done.

LOLz.
reading instructions carefully is half the Job.
Way to start a day. at least things can go uphill from here.
Come on, guys...

Followed the instructions to the letter. Like I said , everything is working fine and is brilliant except the "Naval" QMB missions.
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Poltava on February 04, 2012, 12:17:07 AM
Guess I belong to the 99%-loony-squad. Totally porked my DBW install.  :'( I will erase everything and rebuild it from Build 1 and up.
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on February 04, 2012, 01:01:23 AM
@Uzin: At the risk of sounding a bit snappy, may I ask you to reconsider the slight possibility of having FUBARed the game yourself before pointing your finger at anything and anyone else?
Besides the fact that the log contents which you've posted aren't what you've been asked for (you've posted the selector's internal init log instead of the game log, look for log.lst and if you don't have that file, use the forum search function to see how to get it), it still tells us a useful fact:

Obviously you've selected 1GB RAM in the selector.
How many times, both in this thread and all across the board, has the advice been given to start with smallest RAM size first in case of trouble?
It's so many I just can't count them anymore...

Apart from that and to all others with 6DOF related issues, please keep in mind (as stated a dozen times in this thread) that you have to enable 6DOF classfiles in order to get trackir/6dof to work. On the selector side, just as a sidenote, 6DOF is always enabled since it does no harm to non-6dof users to have it enabled there.

As a rule of thumb, if things do work fine for 99 out of 100 users, the one left caused trouble on his own (exceptions granted).

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~CirX on February 04, 2012, 02:48:38 AM
For guy doing manual installa updating (preserving their own custom technics or air.ini's for example, and manualy removing the lines that need removal, and adding new lines that need addin: You guys MUST find and download a freeware opensource app called Winmerge http://winmerge.org/

It will absolutely save your asses everytime.

Then to others who feel that somewhere between 1.0 and 1.7 they missed something, and now it is just getting more confusing and broken, sit tight, I am uploading the "Big DBW Superinstall" and it will only take me another day and a half to complete. It is a 4 part zip archive, each part is 550mb large, and when you have them all, you will have the complete 1.71 DBW that you can copy and past to your UP3 RC4 install as it is, knowing it is all there in the right way, like the way your mamma used to put together downloads. ;)
Title: Re: DBW 1.7 dedicated help thread
Post by: Uzin on February 04, 2012, 03:14:54 AM
@Uzin: At the risk of sounding a bit snappy, may I ask you to reconsider the slight possibility of having FUBARed the game yourself before pointing your finger at anything and anyone else?
I greatly appreciate your work in modding and understanding the background of the game programming, be sure. I do not want to point to anybody else than me, but there is repatedly proved fact: when using Il-2 Selector 2.2.2., even with 256MB RAM, the game crashes, while when replacing il2fb.exe file by that of DBW 1.6, the game DBW1,7 runs well. Full stop.
As it concerns the log file, I ask you to excuse my mistake, I have not used it never before, so I must first to learn it.
Thank you very much for your effort to help us, greenhorns, in running the game.
Best regards,
Ivan Uzin

EDIT:
Here is log.lst when trying to run DBW1.7 with Selector and 512MB RAM, I hope it is what was asked:

https://www.mediafire.com/?e23aicvvmrmt27f (https://www.mediafire.com/?e23aicvvmrmt27f)
Title: Re: DBW 1.7 dedicated help thread
Post by: juanmalapuente on February 04, 2012, 03:21:20 AM
For me, !.7 worked fine from start. The crash with DBW1916 was because of QMBpro mod in JSGM. Apparently is uncompatible with 1916 (may be everybody knew it already). Desabling it, you can play with every other options, just have to remember to reactivate it again for 1.7 because...well, it's sooo much better than the regular QMB.
I made several copies of the 1.7 install, one to save for future updates, another for my custom 1936 install. Changed everything in air and stationary ini, skins, added lots of mods (working almost all of them except He-60, Do I need a new DiffFM mod?) Works smooth and fast. :)
Title: Re: DBW 1.7 dedicated help thread
Post by: Blaubaer on February 04, 2012, 05:42:29 AM
@Uzin: At the risk of sounding a bit snappy, ...
Volle Deckung!  ;D

@uzin: I fixed the/a similar Problem by activating the #DBW_6dofTrackIR_ClassFiles.

Regards,
der Blaubär
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on February 04, 2012, 06:27:08 AM
Sorry Uzin, didn't want to tread on your toes.
As for the logfile, I'm not sure whether or not you've used this mod to fully create it: https://www.sas1946.com/main/index.php/topic,19308.0.html
I'm asking since your log.lst ends before any interesting stuff appears.

Besides that, please consider blaubaer's advice again which solved the 6DOF issues for any other user so far AFAIK.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Poltava on February 04, 2012, 06:43:57 AM
Had the same problems as Kpn Cardiff, but erasing the whole game and starting from scratch with 4.101, UP3m, DBW build 1.1 and up allowed me to get a working 1.7 from a clean, new 1.6.

So I guess that's what you can do in the worst case.

And I also guess that my own earlier problems came from clashes with old mods I had installed.
Title: Re: DBW 1.7 dedicated help thread
Post by: rollnloop on February 04, 2012, 09:36:19 AM
DBW 1.7 worked perfectly, but since installing hotfix i CTD at 5%.

I just copied and pasted from hotfix zip to my install after selecting "sotck game" and moving everything left in jsgme.

spalshscreen says 1.71, 5%, then CTD. What did i do wrong ?  :'(
Title: Re: DBW 1.7 dedicated help thread
Post by: hello on February 04, 2012, 10:36:48 AM
DBW 1.7 worked perfectly, but since installing hotfix i CTD at 5%.

I just copied and pasted from hotfix zip to my install after selecting "sotck game" and moving everything left in jsgme.

spalshscreen says 1.71, 5%, then CTD. What did i do wrong ?  :'(

1.7 only works out of the box with 4.10.1. If you have 4.11 installed, then use jgsme to revert to 4.10.1: changing only the files.sfs file back is sufficient to get it going again.
Title: Re: DBW 1.7 dedicated help thread
Post by: Uzin on February 04, 2012, 11:04:05 AM
As for the logfile, I'm not sure whether or not you've used this mod to fully create it: https://www.sas1946.com/main/index.php/topic,19308.0.html
I'm asking since your log.lst ends before any interesting stuff appears.
I have Instantlog mod installed in #DBW folder, and made  other accomodations of conf.ini file in accordance with the link you posted..
My log.lst is so short because then the run of the game start stopped with error , so I must recover it by WinXP task manager, nothing more run.
I am not using 6DOF at all. The only other possible issue might be due to NevWiev, but I doubt.
In any way, as I wrote above, the fact is the fact, that the DBW1.7 runs for me only with DBW1.6 il2fb.exe file.
Thank you again for your time, but perhaps I shall wait for new , cummulative 1.7 patch which Cirx promised. Otherwise, I as offliner, must be satisfied with that I have now.
Best regards
[/quote]
Title: Re: DBW 1.7 dedicated help thread
Post by: rollnloop on February 04, 2012, 11:11:38 AM


1.7 only works out of the box with 4.10.1. If you have 4.11 installed, then use jgsme to revert to 4.10.1: changing only the files.sfs file back is sufficient to get it going again.

I have only 4.10.1
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on February 04, 2012, 02:00:06 PM
I am not using 6DOF at all. The only other possible issue might be due to NevWiev, but I doubt.
Are we talking about this one? http://war.by-airforce.com/downloads/newview.html
TBH it's that intrusive that even for money I wont register that dll on my system since I'd fear I couldn't get rid of it anymore, especially since there's no easy way to unregister it. According to the instructions you should remove the files, but this would keep registry settings for the dll alive. No-go for me and I could easily think of that tool mixing up things since the way it's being built, it has to interfere with the il2fb.exe one way or another.

Besides that I see from your initlog.lst that there are duplicates in your #DBW folder.
Could you please tell which JSGME switches you've enabled and which additional mods are installed?

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: LuseKofte on February 04, 2012, 02:10:44 PM
Had the same problems as Kpn Cardiff, but erasing the whole game and starting from scratch with 4.101, UP3m, DBW build 1.1 and up allowed me to get a working 1.7 from a clean, new 1.6.

So I guess that's what you can do in the worst case.

And I also guess that my own earlier problems came from clashes with old mods I had installed.

Same here, could not get a DBW 1,7 working over my old 1,6 buildt, had to reinstall
Title: Re: DBW 1.7 dedicated help thread
Post by: kpn.kardif on February 04, 2012, 02:30:51 PM
Yup, I'm in the midst of the reinstall process now.  And of course, once I get UP3.0 installed I, test it and get ctd at 5% :rage:
Title: Re: DBW 1.7 dedicated help thread
Post by: Uzin on February 04, 2012, 02:32:32 PM

Are we talking about this one? http://war.by-airforce.com/downloads/newview.html
Yes, I am using it with all my installs from 4.09 over HSFX5, UP3RC4, DBW1.6, even 4.11 unmodded and modded, only the latter seem to be a bit unfriendly, all other installs work quite nicely with NewView. My joystick is BlackWidow. Most installs run from external HD, system is WinXP, PC 3GHz, 2GB RAM.
TBH it's that intrusive that even for money I wont register that dll on my system since I'd fear I couldn't get rid of it anymore, especially since there's no easy way to unregister it. According to the instructions you should remove the files, but this would keep registry settings for the dll alive. No-go for me and I could easily think of that tool mixing up things since the way it's being built, it has to interfere with the il2fb.exe one way or another.

Besides that I see from your initlog.lst that there are duplicates in your #DBW folder.
Could you please tell which JSGME switches you've enabled and which additional mods are installed?
I have none of jgsme mods activated, in #DBW folder there are following mods:
1. for opening canopies of P40E, M, La-5, La-7, Laggs, P-39,
2. HudCustomize, InstantLog.
That is all so far. I am unhappy to cause so much worries here.
Best regards
Title: Re: DBW 1.7 dedicated help thread
Post by: kpn.kardif on February 04, 2012, 03:05:56 PM
Wait, what was that you just said, ultrapack website?  Plz say again, slower...

I have to install UP3.0-rc... BEFORE I install UP3.0-RC4?  Ooohhhh....

Sometimes I hate being a moron  ;)
Title: Re: DBW 1.7 dedicated help thread
Post by: dpeters95 on February 04, 2012, 03:10:04 PM
Not sure if this is a v1.7/v1.71 problem or not, but, has anyone else noticed that it takes a long time now for the planes engine to spin up.  I press the "I" ignition key and the prop just slowly rotates for 15 - 20 seconds before it will spin up to speed???  I even checked the "Complex Engine Management" to see if this was some kind of new enhancement or something but it doesn't seem to effect it.

Any one else have this now or know why?

TIA
Title: Re: DBW 1.7 dedicated help thread
Post by: Ass Eagle on February 04, 2012, 03:22:10 PM
So do some don't. Sometimes my 109 will lite on the first spin, sometimes 10 spins. Ain't realism grand ;)
Title: Re: DBW 1.7 dedicated help thread
Post by: dpeters95 on February 04, 2012, 03:24:32 PM
So do some don't. Sometimes my 109 will lite on the first spin, sometimes 10 spins. Ain't realism grand ;)

No kidding?  It's supposed to do that now, huh...
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 04, 2012, 03:29:19 PM
youtube any WWII plane startup... sure takes some moments, eh. Those are not your average Year 2000 engines that start and idle im 3 seconds. :)
Title: Re: DBW 1.7 dedicated help thread
Post by: dpeters95 on February 04, 2012, 03:43:24 PM
youtube any WWII plane startup... sure takes some moments, eh. Those are not your average Year 2000 engines that start and idle im 3 seconds. :)

Oh, I didn't say I didn't like it.  It is probably more correct now, although I haven't had any quick starts like ~Jagdwaffe~
mentioned.  I just didn't hear (read) that this was going to be part of the update.  I was just trying to think of what I could have possibly done wrong to create that result  :P

If this is a planned enhancement as you say, then I guess other than needing the "#DBW_6doftrackir_classfiles" mod, the upgrades worked just fine for me.  Thanks to all those involved!!!
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Tarik on February 04, 2012, 03:45:17 PM
I don't think this came with 1.7, I had it on 1.6 too. And yes I also have some quick starts sometimes.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 04, 2012, 03:46:54 PM
sometimes, and i dont know if that is by design, my engines do not start at all, i have to try several times. I could say it sux... but such were the days.
I bet, there are many things you and me have not discovered in DBW... its become an awesome piece of software, this game.
Title: Re: DBW 1.7 dedicated help thread
Post by: hguderian on February 04, 2012, 03:48:23 PM
I've found that the Pe-8 from 4.11 (imported version for 410.1) crash her landing gears on take off and don't show new cockpit due the incompatibility of this

9CA4F7EA026CDD30, which is the related class file in XTD.

Disabling it the new Pe8 work fine. But the XTD class file is 20kb while the imported Pe-8's one is only 10kb.

Regards
Title: Re: DBW 1.7 dedicated help thread
Post by: dpeters95 on February 04, 2012, 04:07:52 PM
I don't think this came with 1.7, I had it on 1.6 too. And yes I also have some quick starts sometimes.

Hmmm.  I never I had it do that in 1.6.

Can any of the developers address this issue please...
Title: Re: DBW 1.7 dedicated help thread
Post by: Flying H on February 04, 2012, 04:10:36 PM
Hello
I got some serious trouble! Installed 1.7 as per instructions, after cleaning JSME to nomods enabled. Opened JGSME and enabled the mods I wanted, clicked the selector and made the changes neccesery, saved and clicked run il2. CTD 70%. Did the removal in JGSME and started over enabeling mods one by one and when I enabled #DBW mod_aircraft Igot 70% CTD! Log.lst  came out beeing more than 3400 lines so I made an edit and saved the error parts that looks as follows
Code: [Select]
[04.02.2012 22:15:54] ------------ BEGIN log session -------------

[22:15:54]
[22:15:54] Maximum texture size : 16384
[22:15:54] Maximum simultaneous textures :4
[22:15:54] MaxAnisotropic (1.0 = none) : 16.000000
[22:15:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:15:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[22:15:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:15:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[22:15:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[22:15:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[22:16:00] Spawn.get( com.maddox.il2.objects.air.BF_109D1L ): com.maddox.il2.objects.air.BF_109D1L
[22:16:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109D1L
[22:16:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:00] at java.lang.Class.forName0(Native Method)
[22:16:00] at java.lang.Class.forName(Unknown Source)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:00] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:00] Spawn.get( com.maddox.il2.objects.air.BF_109F1 ): com.maddox.il2.objects.air.BF_109F1
[22:16:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109F1
[22:16:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:00] at java.lang.Class.forName0(Native Method)
[22:16:00] at java.lang.Class.forName(Unknown Source)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:00] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:00] Spawn.get( com.maddox.il2.objects.air.BF_109F3 ): com.maddox.il2.objects.air.BF_109F3
[22:16:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109F3
[22:16:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:00] at java.lang.Class.forName0(Native Method)
[22:16:00] at java.lang.Class.forName(Unknown Source)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:00] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:00] Spawn.get( com.maddox.il2.objects.air.BF_109F413ATA ): com.maddox.il2.objects.air.BF_109F413ATA
[22:16:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109F413ATA
[22:16:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:00] at java.lang.Class.forName0(Native Method)
[22:16:00] at java.lang.Class.forName(Unknown Source)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:00] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:00] Spawn.get( com.maddox.il2.objects.air.BF_109K6 ): com.maddox.il2.objects.air.BF_109K6
[22:16:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109K6
[22:16:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:00] at java.lang.Class.forName0(Native Method)
[22:16:00] at java.lang.Class.forName(Unknown Source)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:00] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:00] Spawn.get( com.maddox.il2.objects.air.AR_234B2NJ ): com.maddox.il2.objects.air.AR_234B2NJ
[22:16:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.AR_234B2NJ
[22:16:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:00] at java.lang.Class.forName0(Native Method)
[22:16:00] at java.lang.Class.forName(Unknown Source)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:00] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:00] Spawn.get( com.maddox.il2.objects.air.TA_152C1 ): com.maddox.il2.objects.air.TA_152C1
[22:16:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TA_152C1
[22:16:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:00] at java.lang.Class.forName0(Native Method)
[22:16:00] at java.lang.Class.forName(Unknown Source)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:00] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:00] Spawn.get( com.maddox.il2.objects.air.TA_152C3 ): com.maddox.il2.objects.air.TA_152C3
[22:16:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TA_152C3
[22:16:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:00] at java.lang.Class.forName0(Native Method)
[22:16:00] at java.lang.Class.forName(Unknown Source)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:00] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:00] Spawn.get( com.maddox.il2.objects.air.JU_87R1 ): com.maddox.il2.objects.air.JU_87R1
[22:16:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.JU_87R1
[22:16:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:00] at java.lang.Class.forName0(Native Method)
[22:16:00] at java.lang.Class.forName(Unknown Source)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:00] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:00] Spawn.get( com.maddox.il2.objects.air.JU_87R2 ): com.maddox.il2.objects.air.JU_87R2
[22:16:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.JU_87R2
[22:16:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:00] at java.lang.Class.forName0(Native Method)
[22:16:00] at java.lang.Class.forName(Unknown Source)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:00] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:00] Spawn.get( com.maddox.il2.objects.air.JU_87D1 ): com.maddox.il2.objects.air.JU_87D1
[22:16:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.JU_87D1
[22:16:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:00] at java.lang.Class.forName0(Native Method)
[22:16:00] at java.lang.Class.forName(Unknown Source)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:00] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:01] Spawn.get( com.maddox.il2.objects.air.ME_262V3 ): com.maddox.il2.objects.air.ME_262V3
[22:16:01] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.ME_262V3
[22:16:01] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:01] at java.lang.Class.forName0(Native Method)
[22:16:01] at java.lang.Class.forName(Unknown Source)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:01] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:01] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:01] Spawn.get( com.maddox.il2.objects.air.HurricaneMkI_BoB ): com.maddox.il2.objects.air.HurricaneMkI_BoB
[22:16:01] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.HurricaneMkI_BoB
[22:16:01] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:01] at java.lang.Class.forName0(Native Method)
[22:16:01] at java.lang.Class.forName(Unknown Source)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:01] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:01] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:01] Spawn.get( com.maddox.il2.objects.air.SEAFIRE245 ): com.maddox.il2.objects.air.SEAFIRE245
[22:16:01] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.SEAFIRE245
[22:16:01] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:01] at java.lang.Class.forName0(Native Method)
[22:16:01] at java.lang.Class.forName(Unknown Source)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:01] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:01] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:01] Spawn.get( com.maddox.il2.objects.air.SEAFIRE250 ): com.maddox.il2.objects.air.SEAFIRE250
[22:16:01] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.SEAFIRE250
[22:16:01] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:01] at java.lang.Class.forName0(Native Method)
[22:16:01] at java.lang.Class.forName(Unknown Source)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:01] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:01] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:01] Spawn.get( com.maddox.il2.objects.air.TEMPEST511LBS ): com.maddox.il2.objects.air.TEMPEST511LBS
[22:16:01] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TEMPEST511LBS
[22:16:01] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:01] at java.lang.Class.forName0(Native Method)
[22:16:01] at java.lang.Class.forName(Unknown Source)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:01] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:01] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:01] Spawn.get( com.maddox.il2.objects.air.TEMPEST513LBS ): com.maddox.il2.objects.air.TEMPEST513LBS
[22:16:01] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TEMPEST513LBS
[22:16:01] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:01] at java.lang.Class.forName0(Native Method)
[22:16:01] at java.lang.Class.forName(Unknown Source)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:01] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:01] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:01] Spawn.get( com.maddox.il2.objects.air.SeaFuryMkI ): com.maddox.il2.objects.air.SeaFuryMkI
[22:16:01] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.SeaFuryMkI
[22:16:01] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:01] at java.lang.Class.forName0(Native Method)
[22:16:01] at java.lang.Class.forName(Unknown Source)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:01] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:01] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:01] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:02] Spawn.get( com.maddox.il2.objects.air.Lagg_5 ): com.maddox.il2.objects.air.Lagg_5
[22:16:02] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Lagg_5
[22:16:02] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:02] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:02] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:02] at java.lang.Class.forName0(Native Method)
[22:16:02] at java.lang.Class.forName(Unknown Source)
[22:16:02] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:02] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:02] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:02] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:02] Spawn.get( com.maddox.il2.objects.air.U_2UT ): com.maddox.il2.objects.air.U_2UT
[22:16:02] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.U_2UT
[22:16:02] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:02] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:02] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:02] at java.lang.Class.forName0(Native Method)
[22:16:02] at java.lang.Class.forName(Unknown Source)
[22:16:02] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:02] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:02] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:02] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:03] Spawn.get( com.maddox.il2.objects.air.MohawkIII_BoB ): com.maddox.il2.objects.air.MohawkIII_BoB
[22:16:03] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.MohawkIII_BoB
[22:16:03] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:03] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:03] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:03] at java.lang.Class.forName0(Native Method)
[22:16:03] at java.lang.Class.forName(Unknown Source)
[22:16:03] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:03] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:03] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:03] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:03] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:03] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:03] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:03] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:04] Spawn.get( com.maddox.il2.objects.air.MustangMkI ): com.maddox.il2.objects.air.MustangMkI
[22:16:04] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.MustangMkI
[22:16:04] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:04] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:04] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:04] at java.lang.Class.forName0(Native Method)
[22:16:04] at java.lang.Class.forName(Unknown Source)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:04] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:04] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:04] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:04] Spawn.get( com.maddox.il2.objects.air.PBY ): com.maddox.il2.objects.air.PBY
[22:16:04] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.PBY
[22:16:04] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:04] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:04] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:04] at java.lang.Class.forName0(Native Method)
[22:16:04] at java.lang.Class.forName(Unknown Source)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:04] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:04] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:04] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:04] Spawn.get( com.maddox.il2.objects.air.TBM1 ): com.maddox.il2.objects.air.TBM1
[22:16:04] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TBM1
[22:16:04] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:04] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:04] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:04] at java.lang.Class.forName0(Native Method)
[22:16:04] at java.lang.Class.forName(Unknown Source)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:04] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:04] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:04] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:04] Spawn.get( com.maddox.il2.objects.air.A6M_21LateFM ): com.maddox.il2.objects.air.A6M_21LateFM
[22:16:04] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.A6M_21LateFM
[22:16:04] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:04] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:04] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:04] at java.lang.Class.forName0(Native Method)
[22:16:04] at java.lang.Class.forName(Unknown Source)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:04] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:04] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:04] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:04] Spawn.get( com.maddox.il2.objects.air.A6M_52Early ): com.maddox.il2.objects.air.A6M_52Early
[22:16:04] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.A6M_52Early
[22:16:04] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:04] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:04] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:04] at java.lang.Class.forName0(Native Method)
[22:16:04] at java.lang.Class.forName(Unknown Source)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:04] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:04] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:04] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:04] Spawn.get( com.maddox.il2.objects.air.N1K3J ): com.maddox.il2.objects.air.N1K3J
[22:16:04] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.N1K3J
[22:16:04] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:04] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:04] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:04] at java.lang.Class.forName0(Native Method)
[22:16:04] at java.lang.Class.forName(Unknown Source)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:04] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:04] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:04] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:04] Spawn.get( com.maddox.il2.objects.air.N1K4J ): com.maddox.il2.objects.air.N1K4J
[22:16:04] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.N1K4J
[22:16:04] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:04] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:04] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:04] at java.lang.Class.forName0(Native Method)
[22:16:04] at java.lang.Class.forName(Unknown Source)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:04] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:04] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:04] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:04] Spawn.get( com.maddox.il2.objects.air.F84G2 ): com.maddox.il2.objects.air.F84G2
[22:16:04] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F84G2
[22:16:04] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:04] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:04] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:04] at java.lang.Class.forName0(Native Method)
[22:16:04] at java.lang.Class.forName(Unknown Source)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:04] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:04] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:04] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:04] Spawn.get( com.maddox.il2.objects.air.F84G3 ): com.maddox.il2.objects.air.F84G3
[22:16:04] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F84G3
[22:16:04] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:04] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:04] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:04] at java.lang.Class.forName0(Native Method)
[22:16:04] at java.lang.Class.forName(Unknown Source)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:04] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:04] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:04] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:04] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:05] Spawn.get( com.maddox.il2.objects.air.F_86F_30 ): com.maddox.il2.objects.air.F_86F_30
[22:16:05] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_30
[22:16:05] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:05] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:05] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:05] at java.lang.Class.forName0(Native Method)
[22:16:05] at java.lang.Class.forName(Unknown Source)
[22:16:05] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:05] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:05] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:05] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:05] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:05] Spawn.get( com.maddox.il2.objects.air.Mig_15bislate ): com.maddox.il2.objects.air.Mig_15bislate
[22:16:05] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_15bislate
[22:16:05] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:05] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:05] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:05] at java.lang.Class.forName0(Native Method)
[22:16:05] at java.lang.Class.forName(Unknown Source)
[22:16:05] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:05] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:05] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:05] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:05] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:05] Spawn.get( com.maddox.il2.objects.air.Mig_17AS ): com.maddox.il2.objects.air.Mig_17AS
[22:16:05] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17AS
[22:16:05] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:05] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:05] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:05] at java.lang.Class.forName0(Native Method)
[22:16:05] at java.lang.Class.forName(Unknown Source)
[22:16:05] at com.maddox.rts.Spawn.get(Spawn.java:39)
[22:16:05] at com.maddox.rts.Spawn.get(Spawn.java:28)
[22:16:05] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[22:16:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
[22:16:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:05] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:05] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:06] Tank: Parameter [CrusaderII]:<PanzerSubtype> not found
[22:16:06] Can't set property
[22:16:06] java.lang.RuntimeException: Can't set property
[22:16:06] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:1976)
[22:16:06] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:2014)
[22:16:06] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:2158)
[22:16:06] at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:237)
[22:16:06] at java.lang.Class.forName0(Native Method)
[22:16:06] at java.lang.Class.forName(Unknown Source)
[22:16:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[22:16:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[22:16:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[22:16:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[22:16:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:06] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$CrusaderII
[22:16:06] Tank: Parameter [ValentineIII]:<PanzerSubtype> not found
[22:16:06] Can't set property
[22:16:06] java.lang.RuntimeException: Can't set property
[22:16:06] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:1976)
[22:16:06] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:2014)
[22:16:06] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:2158)
[22:16:06] at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:240)
[22:16:06] at java.lang.Class.forName0(Native Method)
[22:16:06] at java.lang.Class.forName(Unknown Source)
[22:16:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[22:16:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[22:16:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[22:16:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[22:16:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:06] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$ValentineIII

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.BF_109D1L
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109D1L
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.BF_109F1
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109F1
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.BF_109F3
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109F3
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.BF_109F413ATA
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109F413ATA
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.BF_109K6
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109K6
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.AR_234B2NJ
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.AR_234B2NJ
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.TA_152C1
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TA_152C1
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:08] com.maddox.il2.objects.air.TA_152C3
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TA_152C3
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.JU_87R1
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.JU_87R1
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:08] com.maddox.il2.objects.air.JU_87R2
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.JU_87R2
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.JU_87D1
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.JU_87D1
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.ME_262V3
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.ME_262V3
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.HurricaneMkI_BoB
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.HurricaneMkI_BoB
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.SEAFIRE245
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.SEAFIRE245
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:08] com.maddox.il2.objects.air.SEAFIRE250
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.SEAFIRE250
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.TEMPEST511LBS
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TEMPEST511LBS
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:16:08] com.maddox.il2.objects.air.TEMPEST513LBS
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TEMPEST513LBS
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.SeaFuryMkI
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.SeaFuryMkI
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.Lagg_5
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Lagg_5
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[22:16:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[22:16:08] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[22:16:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[22:16:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:16:08] at com.maddox.il2.game.Main.exec(Main.java:420)
[22:16:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[22:16:08] m_lastFMFile = gui/game/buttons
[22:16:08] com.maddox.il2.objects.air.U_2UT
[22:16:08] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.U_2UT
[22:16:08] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[22:16:08] at java.lang.ClassLoader.loadClass(Unknown Source)
[22:16:08] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[22:16:08] at java.lang.Class.forName0(Native Method)
[22:16:08] at java.lang.Class.forName(Unknown Source)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
[22:16:08] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
[22:16:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
Title: Re: DBW 1.7 dedicated help thread
Post by: dpeters95 on February 04, 2012, 04:28:02 PM
Flying H,
   You do know that you need the new Version 3 for it to work with DBW 1.7, correct?  You can get it here if not:

https://www.sas1946.com/main/index.php/topic,19921.0.html

Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 04, 2012, 05:47:20 PM
like, wtf...
you never started a clean DBW 1.7?
1.6+mods
remove mods in jsgme
install 1.7
run il-2selector.exe
->in here you should at least have had then common sense to run 1.7<-
enable mods in jsgme
crash.

need help.
a) you do not know if your 1.7 runs without mods
b) you do know however that 1.7 with the possibly uncorrectly removed mods (ini files editing?) does not run
c) think we can fix that.

there is only one verdict for such bold action.
Go back to 4.101 + U3RC4, reinstall DBW.
You HAVE a game backup, right?
Right?
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Poltava on February 05, 2012, 03:17:12 AM
Wait, what was that you just said, ultrapack website?  Plz say again, slower...

I have to install UP3.0-rc... BEFORE I install UP3.0-RC4?  Ooohhhh....

Sometimes I hate being a moron  ;)

Kpn Kardif - I know the feeling  ;) But just do it systematically, step by step, and ensure that the install works after every step and you will be fine. I mean, if I pulled it through you will as well  :P
Title: Re: DBW 1.7 dedicated help thread
Post by: Docholiday on February 05, 2012, 12:27:38 PM
Hy CirX. 

 Thx a lot for Your newest creation !  ;D


One smal question:   I tryed to use Your hotfix. But after Downloading the attachment of Your post I have only this on my harddisk:  index.php   and I can`t open it with any program   :(



Can You say me please what to do ??



Thx a lot


Doc
Title: Re: DBW 1.7 dedicated help thread
Post by: 352nd_Hoss on February 05, 2012, 12:40:35 PM
Okay, I have read the readme's and I must have missed the data on the F-86D-40 Sabre Dog F-86D45 load outs 24xRRAR Mk4 nothing shows up, there are no gun ports in the default skin file.  I have looked in the hotas controls and have used Toggle weapon system/Gunpods/Weapon fire mode, and nothing works.  Is this bird waiting for the future RADAR mod and weapons?

Inquiring minds want to know.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 05, 2012, 01:07:25 PM
no ammo outside?
check the inside.
find the magic button, and the good stuff will appear below the fuselage.
Title: Re: DBW 1.7 dedicated help thread
Post by: 352nd_Hoss on February 05, 2012, 01:18:46 PM
no ammo outside?
check the inside.
find the magic button, and the good stuff will appear below the fuselage.

Read my post, I could not find the so called Magic button that is why I asked, from the flippant answer you don't either.   If someone who's not as petulant could supply the answer I would appreciate it very much.

Thanks in advance.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 05, 2012, 01:29:42 PM
mine was a hint.
its easy. it works.

no... its not the divebrakes button.
;)
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on February 05, 2012, 03:11:36 PM
Probable index.php it's just few KB, you downloaded just the web page ;)
Title: Re: DBW 1.7 dedicated help thread
Post by: 352nd_Hoss on February 05, 2012, 03:19:59 PM
F-86D45 load outs 24xRRAR Mk4 nothing shows up ... I have looked in the hotas controls and have used Toggle weapon system/Gunpods/Weapon fire mode, and nothing works. 

"Magic button" as HundertzehnGustav smugly named it is the "Open Close Bay Door" to have the rockets working in DBW1.7.  ;D

Thank you Sir, I greatly appreciate the help............ where was that info, I went back and looked again going over the 1.7 read me twice more and could not find that gem of information.

Thanks again. 
Title: Re: DBW 1.7 dedicated help thread
Post by: Cage on February 05, 2012, 07:31:23 PM
This is not a complaint but rather a question.  The PE-8 is not flyable in DBW 1.7.   I have put the make flyable cockpit in the DBW folder but it still does not show up in the game.   The PE-8 shows up in the UP game and it does have the cockpit in the mods folder.   So what am I missing here?
Title: Re: DBW 1.7 dedicated help thread
Post by: 352nd_Hoss on February 05, 2012, 08:50:20 PM
This is not a complaint but rather a question.  The PE-8 is not flyable in DBW 1.7.   I have put the make flyable cockpit in the DBW folder but it still does not show up in the game.   The PE-8 shows up in the UP game and it does have the cockpit in the mods folder.   So what am I missing here?

Weird, the Pe-8 cockpit worked for me, but the IL-4 did not.  strange.....both work in UP3
Title: Re: DBW 1.7 dedicated help thread
Post by: vonofterdingen on February 05, 2012, 09:09:30 PM
To all that have the "I click the icon and nothing happens" issue.

This happened to me and it was because I tried a high ram setting before running the game. It was a setting that had worked with 1.6 but not with 1.7. As Storebror and others have warned, be sure to begin your first attempts with a low setting (like the default) and then experiment upwards.

This may apply to other problems as well.
Title: Re: DBW 1.7 dedicated help thread
Post by: kpn.kardif on February 05, 2012, 11:17:31 PM
Quote
To all that have the "I click the icon and nothing happens" issue.

This happened to me and it was because I tried a high ram setting before running the game. It was a setting that had worked with 1.6 but not with 1.7. As Storebror and others have warned, be sure to begin your first attempts with a low setting (like the default) and then experiment upwards.

This may apply to other problems as well.

This was the first thing I tried after I clicked and got no response, didn't seem to have an effect.  I tried doing some research on what might cause it, but didn't really get anywhere.  When in doubt, reinstall. 

Poltava: you hit the nail on the head.  Going step by step and testing after each step will ensure you get it done right, even if it takes a bit longer.  I find making fun of myself and the situation helps keep me from getting too mad  8)
Title: Re: DBW 1.7 dedicated help thread
Post by: Flying H on February 06, 2012, 03:50:06 AM
@dpeter95, tried your solution and I´m in the air! Now I need to get my Warthog set up working the way I want! THX
Title: Re: DBW 1.7 dedicated help thread
Post by: dpeters95 on February 06, 2012, 09:21:07 AM
@dpeter95, tried your solution and I´m in the air! Now I need to get my Warthog set up working the way I want! THX

Good to hear!
Title: Re: DBW 1.7 dedicated help thread
Post by: FANATIC MODDER on February 06, 2012, 12:52:46 PM
I just copy-pasted my DBW 1.6 installation and installed above the 1.7 and worked fine (but with the stock air.ini list) Please give me list of the missing planes, so I can start work.
Title: Re: DBW 1.7 dedicated help thread
Post by: agracier on February 06, 2012, 12:58:12 PM
I just copy-pasted my DBW 1.6 installation and installed above the 1.7 and worked fine (but with the stock air.ini list) Please give me list of the missing planes, so I can start work.

I think that you choose yourself which planes are missing for you ... as far as I know there is no master list of all mod planes ever made.

Besides,if you start importing dozens and dozens of of new planes and mods you are still going to end up with limits to the number you can install in one go ... for instance the new P-61's are still heavy on the java limit for some reason ...

From what I've tried so far, you can indeed import many more new mod planes into 1.7 than was possible with 1.6, but there are still limits.
Title: Re: DBW 1.7 dedicated help thread
Post by: FANATIC MODDER on February 06, 2012, 03:25:31 PM
Thank you much.

I 'll tell you my impressions so far:

- The selector doesn't protect anymore the user from not enabling - by mistake - the UP 3.0 in the JGSME folder. In 1.6 if you didn't do that, IL-2 simply won't start. With 1.7, you have a 95% crash of the stock 4.101.

- since all the planes are still there, they can simply be returned back to life with an old air.ini This indeed is simply marvellous! (too much talk for nothing really)

- Of the reductions, I find them most of them the most logical choices that could be made for a cut. The worst cut was the Pe-2 series 206. (obviously the 'cutter' is not from the ex-USSR)

- Only one plane is not working so far, the early MC 200 serie 1 con cupola (with closed canopy).

Now, I am going to check how much more space is free and then get back to you.  The general impressions are positive (I hope that the early Bf 109G-6 FM is finally fixed, I haven't checked yet.)
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 06, 2012, 03:32:51 PM
the selector was , maybe, not designed to protect the user from his own mistakes...
after all, the ability to read, re-read and understand instructions is a base requirement for the installation and handling of mods.

If the community were to create a program to protect the users from screwing up the installs, we would need updates about every ten seconds.
Title: Re: DBW 1.7 dedicated help thread
Post by: FANATIC MODDER on February 06, 2012, 03:50:02 PM
it was already there man if not I would not have mentioned it at all.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 06, 2012, 04:11:10 PM
maybe that was just an effect of how the program was wroitten, a concodence, not made on purpose...? maybe... what do i know. :)
Title: Re: DBW 1.7 dedicated help thread
Post by: FANATIC MODDER on February 07, 2012, 05:32:35 AM
I hope that they will keep the SFS files and the buttons will continue to support "outdated" planes, because my impressions from 1.7 are extremely positive so far.
Title: Re: DBW 1.7 dedicated help thread
Post by: agracier on February 07, 2012, 05:47:38 AM
The buttons file seems to be becoming more and more irrelevant for newer planes as these tend to work with the diffm mod ... buttons will only be needed for the old stock planes and since there already are many good working versions of a buttons file, I see little reason to worry about this. Just make sure you never lose all your copies of the latest buttons ...

And may I add how much easier it now is without all the constant updating of buttons. It wasn't difficult to update, but if you forgot and a new plane came along you invariably got a ctd. Or sometimes new planes weren't given a entry in the buttons and you had to juggle around ...

New way is much better...
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on February 07, 2012, 10:06:36 AM
maybe that was just an effect of how the program was wroitten, a concodence, not made on purpose...? maybe... what do i know. :)
You're absolutely right 110G.
Basically the new selector does what the old one did, while being way less intrusive. No "on-the-fly" executable files creation anymore, no execution of files with weird extensions and the like, thus all antivirus related issues from previous versions should be solved.
Add to that we have added extensive JVM parameter injection in order to utilize available memory of modern machines as much as possible, which in turn raises the limit of available slots for custom modded installations.

To be honest, to me it makes no difference whether a game just refuses to start or whether it crashes at 95%, both isn't what the user wants to do, isn't it? For sure I'm not gonna invent in the way a game is crashing ;)

If desired, I could open another topic where we can discuss internals of the selector. Anyone else can do so too. I just feel that most of the selector reports in this thread are slightly off topic since they either complain about something which has been invented like that intentionally, or they're referring to non-reading or misreading the manual.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 07, 2012, 12:05:24 PM
i well remember the antiviruses screaming out loud about the "on the fly file creation" thing...
everyone was panicking and scratching their heads...
good days.
:)
Title: Re: DBW 1.7 dedicated help thread
Post by: FANATIC MODDER on February 07, 2012, 12:51:43 PM
Add to that we have added extensive JVM parameter injection in order to utilize available memory of modern machines as much as possible, which in turn raises the limit of available slots for custom modded installations

I kept adding planes all afternoon (now I need to stop for today and more or less for the next 5-6 days) and I haven't reached any limits yet. Great work big brother.
Title: Re: DBW 1.7 dedicated help thread
Post by: Blaubaer on February 07, 2012, 12:59:35 PM
How can I use the DBW-selector 2.2.2 for starting a SAS-modact game?

Regards,
der Blaubäer
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on February 08, 2012, 12:48:03 AM
Valid question ;)
I've just updated the official "Latest Selector" thread here: https://www.sas1946.com/main/index.php/topic,16403.0.html

Go grab yourself that selector and drop it in your IL-2 game folder. Don't forget to run the "IL-2 Selector" executable once at least and save your settings.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: vegetarian on February 08, 2012, 03:37:09 AM
Congratulations to all involved in this fantastic pack.
Just a quick query in relation to something Storebror said a while back "...thus all antivirus related issues from previous versions should be solved."
SUPERAntiSpyware identifies Trojan.Agent/Gen-Faldesc[RE] in the  ...BIN\SELECTOR\BASEFILES\DINPUT.DLL file. I am assuming that this is a false positive, and have blithely carried on regardless as neither Malwarebytes or Avast found any problems. Just wondering if anyone else has come up with a similar alert.

Cheers
Title: Re: DBW 1.7 dedicated help thread
Post by: Blaubaer on February 08, 2012, 04:45:39 AM
Quote
Valid question
;D

Quote
I've just updated the official "Latest Selector" thread here:
  :-*
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on February 08, 2012, 05:06:33 AM
SUPERAntiSpyware identifies Trojan.Agent/Gen-Faldesc[RE] in the  ...BIN\SELECTOR\BASEFILES\DINPUT.DLL file.
*Cough*
SuperAntiSpyware treats QuickTime as Trojan, ddWrt firmware, several windows system files etc.
Now that this is the only false positive reported as much as VirusTotal tells, I'm not worrying about it.
Nowadays anything beyond "hello world" might trigger one or another strange AV alert, so what?

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: vegetarian on February 08, 2012, 05:34:53 AM
Thanks for getting back so quick on this one Mike.
Yep, I thought it might be a false positive as no one else had reported any issues, and I've never had an issue in the past with SAS downloads.
BTW - DBW 1.71 installed and ran without any problems over DBW 1.6 with mods removed and JSGME mods deactivated as per instructions. Now to add my favourite mods and see how things go. Congratulations to the team for the fantastic work.
Cheers,
Title: Re: DBW 1.7 dedicated help thread
Post by: SLAWEK1971WAWA on February 08, 2012, 06:01:05 AM
Quote
DBW 1.71 installed and ran without any problems over DBW 1.6 with mods removed and JSGME mods deactivated as per instructions.


One question. Do work all of the mods after installation this "big DBW pack", e.g. "GEAR damage DBW_Wolfigther&czk_beta"?
Title: Re: DBW 1.7 dedicated help thread
Post by: vegetarian on February 09, 2012, 03:03:11 AM
G'day SLAWEK1971WAWA,

I haven't tried them all yet, but people are having good success, including the landing gear damage mod, with the fantastic JSGME packs by windweapon here https://www.sas1946.com/main/index.php/topic,19921.0.html (https://www.sas1946.com/main/index.php/topic,19921.0.html)

Cheers

Title: Re: DBW 1.7 dedicated help thread
Post by: hguderian on February 09, 2012, 03:17:46 AM
In DBW1.7 the GEAR damage DBW_Wolfigther&czk_beta must be loaded after STD and XTD folders, otherwise the came crash!

Regards
Title: Re: DBW 1.7 dedicated help thread
Post by: coenoo1 on February 09, 2012, 05:19:33 AM
I have a question, I have reinstalled the whole game, updated added up 3.0 got RC4 and downloaded 1.71. I put it into my IL-2 folder, selected DBW in the selector (which look awesome now). and started it. It loads 100% and it shows the menu, but I can't move the mouse and after 15 seconds or so my game crashes and quits. Any help on this?

Tl;Dr: DBW 1.71 crashes main menu after ~15 seconds

EDIT: I can however play WIth UP3.0RC4, but I like DBW much and much more
Title: Re: DBW 1.7 dedicated help thread
Post by: SLAWEK1971WAWA on February 09, 2012, 05:45:48 AM
You were right, lads. I just installed JSGME packs and everything is ok. Thank you!  :)
Title: Re: DBW 1.7 dedicated help thread
Post by: PO_MAK_249RIP on February 09, 2012, 08:45:55 AM
I've just discovered that if I select the FokkerG1 as an opponent in my QMB I lose my sound and my a/c starts with the engine off ? It also fails to appear when clicking 'advanced setup' in my QMB?

Sure this was ok in DBW 1.6 cant be sure tho ??
Title: Re: DBW 1.7 dedicated help thread
Post by: Able-Dog on February 09, 2012, 10:50:02 AM
Before I upgrade to 1.7:
I have 1.6 running, but lots of maps do not work. Is it worth upgrading or do I need to uninstall and reinstall?
Also choosing the DBW 6DOF TrackIR class files provides me only 3DOF.

Broken Installation or known bugs?
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 09, 2012, 12:38:27 PM
reinstall... and backup when its working!
Title: Re: DBW 1.7 dedicated help thread
Post by: Tecnico66 on February 10, 2012, 04:01:22 PM
I have a question, I have reinstalled the whole game, updated added up 3.0 got RC4 and downloaded 1.71. I put it into my IL-2 folder, selected DBW in the selector (which look awesome now). and started it. It loads 100% and it shows the menu, but I can't move the mouse and after 15 seconds or so my game crashes and quits. Any help on this?

Tl;Dr: DBW 1.71 crashes main menu after ~15 seconds

EDIT: I can however play WIth UP3.0RC4, but I like DBW much and much more

+1 ..i've the same problem..
Title: Re: DBW 1.7 dedicated help thread
Post by: Combine on February 10, 2012, 05:28:12 PM
Hey guys,

I made an account on this forum so I could get some help with installing this awesome mod. I followed two guides, one from here and one from the UP pack forums.

Basically what I did in sequence was :

- Bought Il-2 1946 off of steam and noticed it was not updated to latest version
- Searched around and downloaded and installed patch 4.11m for 1946

-Downloaded UP pack 3 and UPRC4
-I extracted UP Pack 3 to its own folder, then extracted UPRC4 over that to replace files.

-Installed and setup JSGME

-Downloaded DBW 1.0 to 1.7 (via the 4 .7z rars)
- Extracted DBW into its own folder

Then I started the game, made sure it worked and it did.

I then extracted the UP folder i created to my game's directory and then activated the relevant mods via JSGME.
I used the il-2 selector.exe and selected UP pack 3 and started the game. It crashed at 5% loading to desktop.

I figured whatever and de-activated the UP pack mods from JSGME and then moved the DBW folder into my game's directory and activated the DBW mod in JSGME.

At this point only DBW mods are activated.

I then went back to il-2 selector.exe and tried with DBW mod as a setting. Same thing crash at 5%....

What am I doing wrong? Any help is much appreciated.

Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 10, 2012, 05:34:43 PM
you have not red either the UP3 or DBW Threads.
So, some generic advice, you will find the specific steps all over this place...

a) UP3 and DBW are designed for 4.101
b) make sure you have a 4.101 install, and copy it somewhere safe. (copypasting the entire game folder is enough)
c) run the game between patches and mod updates. between each update.
d)4.101+UP3 must work.
e)to use DBW go to game folder and use the JSGME application to DISable UP3.
-edit-
f) only now should you select the DBW option in the Game selector (that popup window where you can chose stock or UP3 or DBW or... )

Make frequent Backups of working games.
:)
Title: Re: DBW 1.7 dedicated help thread
Post by: donpanchero on February 11, 2012, 02:17:25 AM
hi all . i have little problem. i instal DBW to v1.6 and working good .then instal v1.7 and fix 1.71 . with GSME i activating #DBW_Forgotten Countries Full ,and with il2 selector exe join DBW . but for few seconds selector exe disappears and i waiting game started ,but selector again is shown. i instal game again ,but this time i get full DBW v1 to 1.71 and problem is same again
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 11, 2012, 02:27:50 AM
does 1.71 work without forgotten countries Full?
Title: Re: DBW 1.7 dedicated help thread
Post by: donpanchero on February 11, 2012, 03:36:01 AM
nope ,not working with 1.7 ,i`m sure i make somting wrong ,but i dont know what
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 11, 2012, 09:33:26 AM
see my Point
C) inthe previous reply:
Run the game between upgrades and patches.

Options - among others:

undo the changes you made between 1.6 and 1.7 (go back to 1.6)
or
reinstall 1.6
Title: Re: DBW 1.7 dedicated help thread
Post by: tooslow on February 11, 2012, 04:38:45 PM
I have a working copy of DBW1.7, upgraded from 1.6.   I downloaded the 1.7 Hotfix (to upgrade to 1.71) and a get a file "index.php".  I don't have any programs that know how to handle a php file so I am lost on how to use the Hotfix. 

I've tried to use the DBW 1.71 superpack, but my install does not work ... so I'm trying to use the Hotfix on my working copy of 1.7.

I would appreciate any suggestions. 
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 11, 2012, 04:44:46 PM
when i do "rightclick, save target as" i get the index.php file as well.
what i do, is standard-click the link and wait for a "save as" popup window. That gives a 7zip fole to download.
:)
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Tom2 on February 11, 2012, 08:07:56 PM
I have a possibly uneducated question: I did not yet find time to update and want to do that next week, is there by chance an auto update function for UP3 RC4(or higher)?
I am not sure which version of UP is used in my install of DBW1.6...and would like to keep up with my DBW install for the day the Mig and other AMT jets fly their maiden day. :)
Thanks in advance..

Cheerio

Tom
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on February 12, 2012, 12:44:58 AM
I downloaded the 1.7 Hotfix (to upgrade to 1.71) and a get a file "index.php".
I've just added an alternate download link in the Hotfix thread in order to deal with this type of issues.

is there by chance an auto update function for UP3 RC4(or higher)?
No sorry, but consolidated big update packs are being worked on.

I am not sure which version of UP is used in my install of DBW1.6
You can easily disable all your JSGME mods, update UP3 to RC4 first and then proceed with DBW updates.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: donpanchero on February 12, 2012, 01:33:24 AM
when I'm not activated by 6dof il2.ehe of DBW v1.6, my game is running normally, but when activated, loads up to 95% and stops.

at DBW v1.70 or 1.71  il2 exe with il2  selector, I think something is wrong between them. After choosing from game selector-UP or DBW where to start the game on il2 il2 exe or selector ,but i`m not sure

 do not know if this counts for the first time I installed 1.70 g DBW to the game worked not problem. I tried to run through hypper Lobby and then the problems started

Quick Install Guide For DBW Build 1.71 super install
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The goal is to have one single download that includes all DBW content from build 1 to 1.71

Requirements:
~~~~~~~~~~~~~

~ Working copy of IL2 1946 v 4.101, with UP3, and any UP3 hotfixes and updates, installed and working (at least up to UP3 RC4 or later)



Installation:
~~~~~~~~~~~~

step 1 ~ Use 7zip to unpack all the parts of the superinstall

step 2 ~ make sure to DISABLE all jsgme mods

Step 3 ~ Copy over all the files from the download to your game, overwriting when prompted

Step 4 ~ Open the IL-2 Selector.exe, and make a setting of your choice, and save that setting. It is important to save the setting at least once after installation, to allow the new selector to set itself up properly. Read the included selector pdf guide in the DBW 1.7 dox folder for more info. After that you can launch your game either with the selector or with the il2fb.exe it creates.


For credits, notes and all things interesting, read the documents you find, wherever they are!


i think make wrong step 4 and this my problem
Title: Re: DBW 1.7 dedicated help thread
Post by: donpanchero on February 12, 2012, 03:36:41 AM
hi again  :)  , i downloading DBW 1 to v1,71 full editions torrent file . disabel all mods and paste him my il-2 folder . activating with GSME #DBW_Forgotten Countries Full and my game loading to95% and stoped .then a activating  #DBW_Forgotten Countries Full, #DBW_AIMod and #DBW_6dofTrackIR_ClassFiles and my game working corectly . thanks all for help .your team make it great job with DBW
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Teacher on February 12, 2012, 06:15:24 AM
Hello.
I installed Il-2 1946, patched to 4.101, installed UP3.0 and patched to RC4. Everything was working fine. Then I downloaded DBW 1.0-1.7, followed the instructions carefully. I opened the Il-2 Selector, chose DBW but when I try to start the game, nothing happens and the Il-2 exe is only about 157Kb.
But when I try to start the game in UP3 mode, everything works again and il-2 exe is around 5Mb.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 12, 2012, 09:35:07 AM
in JSGME, remove UP3. everything.
In the selector, choose DBW
Try.

working?
Make a copy of the entire game folder.
:)
Title: Re: DBW 1.7 dedicated help thread
Post by: BT~Teacher on February 12, 2012, 09:53:21 AM
in JSGME, remove UP3. everything.
In the selector, choose DBW
Try.

working?
Make a copy of the entire game folder.
:)

Did that. Nothing changed.


EDIT:
Fixed. Clean install did the trick
Title: Re: DBW 1.7 dedicated help thread
Post by: tooslow on February 12, 2012, 12:48:17 PM
Thanks for the reply HundertzehnGustav … it got me to reread the Feb 3 post by CirX and the second sentence solved my problem …

It says …“Alternate Download location in case you get some "index.php" file when trying to download the attachment: DBW 1.71 Hotfix”

I now have a working copy of DBW 1.71 by upgrading my original 1.6 to 1.7 then applying this 1.71 Hotfix.   In a few days I’ll have to redownload the 1.71 Superpack and try again to see if I can make that work too.

Appreciate the help …TS
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 12, 2012, 01:21:54 PM
well you just did it the manual way... i gather, if that superpack is "any good"  ;) , using the superpack will make life even easier for DBW players.
Cheers, man..
@ Mamba... i cannot reproduce what you are seeing :(

reinstalling DBW 1.0, and try again?
Hmm...
Title: Re: DBW 1.7 dedicated help thread
Post by: chivasregal on February 13, 2012, 03:36:37 AM
hello.?'ve installed 1.7 over my excellent working 1.6 Dbw install.i deactived everthing from Jsgme mod enabler before install.Everything works fine.when i go to Qmb some aircraft do not appear in the list.when i start the game with one of that aircrafts game starting i see the map in gray.but when i select one of the planes appers on the list everthing is fine.any help would be great.im a noob in these modding things :(
Thanks.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 13, 2012, 04:24:03 AM
inm QMB, press the "reset" button?
Try something simple first :)
In DBW there are numerically less planes available, because a bunch of planes that were very similar have been "merged".
Title: Re: DBW 1.7 dedicated help thread
Post by: chivasregal on February 13, 2012, 05:27:02 AM
inm QMB, press the "reset" button?
Try something simple first :)
In DBW there are numerically less planes available, because a bunch of planes that were very similar have been "merged".

i tried but still the same.Fw190 d9-11 series, most of 109 series are missing.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 13, 2012, 05:32:13 AM
well if 1.6 worked, i can suggest going back to your 1.6 backup and trying again?
i suppose it was a clean install, without any extras and complicated addons?
Title: Re: DBW 1.7 dedicated help thread
Post by: chivasregal on February 13, 2012, 05:49:25 AM
no backup:) im going to remove the whole game and reinstall to 1.6 without mod or addon and make sure it's working.then ill try 1.7. let you know what happens.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 13, 2012, 06:35:19 AM
and make a backup of 1.6.
:)
Title: Re: DBW 1.7 dedicated help thread
Post by: chivasregal on February 13, 2012, 11:49:08 AM
i fixed it.reinstalling solved it btw i have a backup now:) this pack is great.thanks for everything.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 13, 2012, 12:24:21 PM
wow.
sometimes it takes a second try to get it right.
cool. welcome to the good stuff :)
Title: Re: Beta hotfix for carrier take-off
Post by: Ribs on February 14, 2012, 09:27:41 PM
I'm also getting those carrier take-off issues in DBW 1.7. I was beta testing the AI mod that was included in DBW 1.7 and all was still OK for me with it. Thus, I compared the classfiles of that beta AI mod and DBW 1.7, and there were older versions of seven classfiles in DBW 1.7. I added those seven classfiles into my DBW 1.7, and planes started to take off well from carriers and thus the bug (and possibly some other bugs) is fixed. I attached a pack that includes those seven classfiles from beta AI mod that fix the issue for me.

So, if you have carrier take-off issues in DBW 1.7, then please test the attached fix by installing it into our #DBW folder like any other mod.

 FYI - downloaded and installed the fix - works perfect on CV's and CVE's but not on the CVL's
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Tom2 on February 15, 2012, 08:21:23 AM
PS: Thanks to Storebror for the tips to update to Up 3 RC4 on the last page. Will update and check out this week.
Cheers :)

Tom
Title: Re: DBW 1.7 dedicated help thread
Post by: hawker445 on February 17, 2012, 07:16:46 PM
OK im going insane. lol

Game works great but the game looks like the stock version with out any effects. It has  the smoke mod, but the surrpondings look like crap the water looks like crap the sky looks like crap i've adjusted the conf that did help. I have DBW enabled in the jsgme .

Seems like there is no amazing textures like HSFX.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 17, 2012, 07:27:27 PM
for that, go to the DBW downloads and download windweapons addon packs 1.2.3 i think.
has exactly what you are looking for. effects and textures.
1.71 compatible.
Title: Re: DBW 1.7 dedicated help thread
Post by: hawker445 on February 17, 2012, 07:34:06 PM
I'm like too dumb to find it. Which post is it under?
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 17, 2012, 08:08:09 PM
in the stickies? the DBW downloads? where all the Stuff is?
Title: Re: DBW 1.7 dedicated help thread
Post by: dpeters95 on February 17, 2012, 09:34:54 PM
All,

I am having a problem that I do not see posted here concerning DBW 1916.  I have seen the messages regarding trouble loading maps in 1916 but I don't think this is the same thing.  As you can see below, my in game map is cutoff:

(http://i1250.photobucket.com/albums/hh539/dpeters95/DBW_1916_Dawn_Patrol.jpg)

   I did originally have the 60% CTD when I ran DBW 1916 in DBW 1.7 but I found the reported fix up here posted by UP~Boomer and it seemed to fix my problem.  The game loads fine now, but with the smaller map shown above.

   I have even created my own test mission in FMB and see the same results.  The FMB build screen is full screen but when I go to the play screen the map is reduced in size as in the mission when I play.

Anyone???
Title: Re: DBW 1.7 dedicated help thread
Post by: redfox on February 18, 2012, 04:23:31 AM
This is normal for DBW 1916. It has been explained before in another thread. It has something to do with a wide-screen resolution that is built in to DBW 1916 if I remember correctly.

Cheers - Redfox
Title: Re: DBW 1.7 dedicated help thread
Post by: dpeters95 on February 18, 2012, 07:28:59 AM
This is normal for DBW 1916. It has been explained before in another thread. It has something to do with a wide-screen resolution that is built in to DBW 1916 if I remember correctly.

Cheers - Redfox

Oh, thank you for the info.  I hadn't seen it in any other thread.  :-[
Title: Re: DBW 1.7 dedicated help thread
Post by: Tecnico66 on February 18, 2012, 10:18:56 AM
I've a working copy of the game 4.101,then installed UP3 RC4 and works,then i install DBW 1.71 "one step install",but desn't work,it works only in UP3RC4 mode...thank you!!
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 18, 2012, 10:24:01 AM
have you disabled all the UP3 stuff in JSGME?
when trying to use DBW, is the game crashing at 95%?
what errors do you see? :)
Title: Re: DBW 1.7 dedicated help thread
Post by: Tecnico66 on February 18, 2012, 10:57:59 AM
...obviously,i disabled all UP3 stuff in JSGME,in my case the game doesn't crash at 95%,when i start the game from selector,the selector window briefly disappear and reappear again,i've tried memory 512,256,128,expert and non espert mode and,i tried "stock game" with the same results,the game only works in UP3RC4 mode.In my opinion there is a problem regarding new memory managing,because my old DBW1.6 copy worked fine..
Title: Re: DBW 1.7 dedicated help thread
Post by: dpeters95 on February 18, 2012, 06:18:48 PM
Hers a fix for the map frame,it removes all the wasted space and the map frame itself in DBW 1916,
leaving just the actual map only

https://www.mediafire.com/download.php?2p3z4t6mtx6yqu5

Thank you Boomer!!!
Title: Re: DBW 1.7 dedicated help thread
Post by: Tecnico66 on February 19, 2012, 02:37:28 PM
...obviously,i disabled all UP3 stuff in JSGME,in my case the game doesn't crash at 95%,when i start the game from selector,the selector window briefly disappear and reappear again,i've tried memory 512,256,128,expert and non espert mode and,i tried "stock game" with the same results,the game only works in UP3RC4 mode.In my opinion there is a problem regarding new memory managing,because my old DBW1.6 copy worked fine..

..uuuhmm..it seem that i solved the problem,now i install on a working 4.101/UP3RC4,DBW from 1.1 to 1.71 (Checking at any update!!!) but when i patched to 1,71 the problem was still here,but in a slight different manner,the game launches go to the main screen,but the mouse was locked and after about 10-15 seconds the game CTD,i've enabled those DBW Cirx POV,Forgotten countries full,FX_Small collection,and mission pro combo,but the problem was still here,then i try to enable 6doftrackir_classfiles,because i have "newview" software that emulate a trackir and....all seems work!!!
Title: Re: DBW 1.7 dedicated help thread
Post by: Friedrich-Wilhelm on February 19, 2012, 11:35:55 PM
As this is a help-thread, it's perhaps not the right place to post this. However, I just wanted to thank everyone involved in creating DBW 1.7/1.71. I just installed it and so far, everything works fine.  :)

Thanks,

FW
Title: Re: DBW 1.7 dedicated help thread
Post by: Cycle on February 24, 2012, 04:35:21 PM
Hi,
Is there another way to enhance the visibility or detail in DBW 1.71?
I have already selected the both options in game to max, but in UP 2.01 you could see the wake of the ships from a far distance! Even at close range, you get the impression in DBW, that the ships are stand still!
Thanks!
Title: Re: DBW 1.7 dedicated help thread
Post by: Junkman on February 24, 2012, 06:18:43 PM
I can't get the small fonts 4 FMB in the jsgme to work. I can small fonts to work if I install the file from the DBW1.5 thread (at bottom) into the #DBW folder.
Edit: Please disregard, I found a "user" installed mod that used another instance of the STD folder. Apologies to all
Title: Re: DBW 1.7 dedicated help thread
Post by: MR_G on February 25, 2012, 01:59:45 PM
Re-Modding the 1.7.1 Superpack.
My old DBW 1.5 was giving me some trouble with carrier operations, so I used the Superpack to give me a "clean" 1.7.1.
Everything seems to work well, but I dread the idea of installing all my mods, one by one. I have 18 aircraft, and a few ships that I've added, and quite a few mods.
What I was wondering, was if I could just add all my mod aircraft in my #DBW folder, from my #DBW folder in DBW1.5, and then use the com & i18n ini's from DBW1.5 to override the same files in 1.7.1?

I realize that I will probably have to go into my Air.ini file, and // out quite a few jets (that I never use), to get the game to not CTD.

Will this work, or am I missing something??

Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 25, 2012, 02:18:38 PM
nope not a good idea.
such things are not good ideas at all, mixing and matching entire ini files.
Title: Re: DBW 1.7 dedicated help thread
Post by: MR_G on February 25, 2012, 02:41:06 PM
nope not a good idea.
such things are not good ideas at all, mixing and matching entire ini files.


Better to ask, than to just ram ahead.

I guess that I'll start with the Do-17, the TBD-1 and the 1942 version of the Lexington.

(I hope that somebody is working on a "real" cockpit for the TBD-1)

Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Tom2 on February 25, 2012, 09:33:28 PM
Maybe off topic: :D
Fawless upgrade from my old install to DBW 1.71 (real easy ;))..and now want to check the F-4 Phantom II for the fun of it.
Do I install the Jet Era 1.2 before that mod? I would assume: Yep..
Thanks..will check for answer today later, now off to REM :D

Tom
Title: Re: DBW 1.7 dedicated help thread
Post by: dsmith71 on February 26, 2012, 01:09:52 AM
Well I upgraded to DBW 1.7 no probs but noticed that the Me 410 D was missing. I added the text to the Air.ini file and got it back but now both X-4 missiles fire at the simultaneously instead of one at a time like the Ta-183 does. Tried adding the Original Me410 mod but it made no differerence. Searched the site but found nothing on this. Any ideas or is it just me?  :(

Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 26, 2012, 04:08:55 AM
Please RTM

(runs)
Title: Re: DBW 1.7 dedicated help thread
Post by: joycecaster on February 26, 2012, 09:54:02 AM
chicken 110G
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Tom2 on February 26, 2012, 11:14:19 AM
 ;D PS:

For the F-4E/D Phantom II: First upgrade or do a clean install to DBW 1.7,
then upgrade to DBW 1.71, then add The Jet Era, version 1.2 mod and finally the F-4E Phantom II mod. Thought that might help noobs and occasional updaters like myself. ;)

Cheerio
 :D
Tom
Title: Re: DBW 1.7 dedicated help thread
Post by: Mad026 on February 26, 2012, 12:34:17 PM
What's the consolidated plane slots means? Can we add more planes to il2-or what? :o
Title: Re: DBW 1.7 dedicated help thread
Post by: Mad026 on February 26, 2012, 01:09:01 PM
I'ii try it :P :P :P
Title: Re: DBW 1.7 dedicated help thread
Post by: Mad026 on February 26, 2012, 01:09:28 PM
thanks for the reply :)
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 26, 2012, 01:13:36 PM
it means, a few very similar planes have all been unified into one slot to save java classes memory stuff.
Title: Re: DBW 1.7 dedicated help thread
Post by: dsmith71 on February 27, 2012, 08:46:39 PM
Please RTM

(runs)
???
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 28, 2012, 12:59:21 AM
i mean like: straight from the documentation that you got when you downloaded 1.7:

Functionality:
~~~~~~~~~~~~~

~ Udaded Technics.ini, air.ini and stationary.ini consolidating plane slots.Detailed lists of what was removed/made optional is available in the documents.

Full detail and information in here:
Working with DBW_Mergelist_1.7fin.txt

Thats what i mean by RTM: before  the "aaah and ooh" comes a cup of coffee and an hours worth of reading, imstruction and Upgrade Briefing.

You have to take that class, else you be confused in your new cockpit.
Else, thread like these get longer and longer...
Was that any better than

Quote
"please RTM"
Title: Re: DBW 1.7 dedicated help thread
Post by: dsmith71 on February 28, 2012, 11:52:13 PM
Right, thanks. You mean rtm says all this and with just three simple letters? Wow.
Title: Re: DBW 1.7 dedicated help thread
Post by: Dakpilot on February 29, 2012, 12:49:46 AM
Normally refered to as RTFM  :) lol
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on February 29, 2012, 05:07:47 AM
yea but but...
when i say the FFFFFFF word, he gives me a slap on the wrist.
*grumble*
Title: Re: DBW 1.7 dedicated help thread
Post by: Eldo on March 04, 2012, 06:38:24 AM
I appear to crash at 40%, with and without an installation of a mod.
Title: Re: DBW 1.7 dedicated help thread
Post by: dsmith71 on March 04, 2012, 06:19:31 PM
Normally refered to as RTFM  :) lol

 ::)
Title: Re: DBW 1.7 dedicated help thread
Post by: Plowshare on March 09, 2012, 03:15:26 PM
Hi all:

Well, again, I'm a little late in updating but was hoping to avoid a lot of headaches. Not working!

Tecnico66 had a problem back on page 20 with the Selector blipping off and right back on again after hitting "Start IL-2 now!" without the game loading.  Enabling the menu choice "Exit Selector when IL-2 Quits" would remove the selector screen immediately after hitting "Start IL-2 now!" as though the game had loaded then was shut down.

I used a clean, base Il2 4.10.1 with UP3 RC4 installed (I keep a copy on another hard drive altogether for just this purpose) that was confirmed working fine. I disabled all the JSGME mods and then used the Build 1.71 Superinstall.

I have the same problem as Tecnico66 but can't seem to figure out his solution. I don't have TrackIR and don't have his "newview" software either.

Can someone out there help?

Bob
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on March 10, 2012, 12:42:03 AM
Did you remember to start the selector once after updating?
Besides the il2fb.exe, which previously launched the selector (which it won't do now anymore), your updated installation contains a link called "IL-2 Selector". This link has to be launched once after install and you have to choose your settings and save them once at least.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: Plowshare on March 10, 2012, 06:24:27 AM
SAS~Storebror:

Yes. for once I read the manual and even did what it said. Really. I know I'm a guy and it's not something guys are supposed to do (and even I have a hard time believing I RTFM!). On the other hand, having read the manual there's no guarantee that I read it right. Something else guys are known to do.

I just get this nagging feeling that, after reading here all the perfect installations, I've missed some important point that, when it gets fixed, I'm gonna smack my head for it.

Bob
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on March 12, 2012, 06:51:58 AM
It will be quite hard to judge what went wrong actually.
Usually the "blipping" IL-2 is a 5% CTD, which would mean that something's wrong with the files.sfs file.
However the DBW 1.71 Superpack is supposed to replace that file so the one you have now should be the right one.

One thing you might want to do is to rename the folders "#DBW", "#DBW_1916" and "jsgmemods" as much as they already exist on your system and the install the superpack on top again.
Then run the "IL-2 Selector.exe" once more, choose DBW and 256MB RAM and see what gives.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: agracier on March 12, 2012, 07:13:13 AM
I was just wondering how many here have used the giant one-go super install for DBW?

I've tried setting up a new DBW 1.7 install using the superpack. I started with a clean 4.07 install. Twice however about 1/3 into the install, I get a blue screen of death error message and after a few seconds my whole system reboots.

I still have the old files to install DBW 1.7 and those work fine, albeit they take longer to install.

So I was wondering if anyone has had the same problem with the one-step install?
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on March 12, 2012, 07:19:44 AM
the blue screen... problem deeper than a program, a problem with the Windows, or even hardware?
Title: Re: DBW 1.7 dedicated help thread
Post by: agracier on March 12, 2012, 09:22:51 AM
the blue screen... problem deeper than a program, a problem with the Windows, or even hardware?

Well, I would have thought so too ... only I tried this on a completely and totally new and fresh install of my whole system ... about a week after the fresh install ... and installing DBW the old way - 4.07 to 4.101 then to UP3.0 rc4 and then dbw 1-2-3-4-5-6-7 ... well that works fine ...

Now in any case, I am set for DBW 1.7, flying and map maker versions, but I was just curious about the one-step install from 4.07 ... it would have been a big time saver.
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on March 12, 2012, 12:51:26 PM
about 1/3 into the install, I get a blue screen of death
Now that the DBW 1.7 superpack installer is nothing but a self extracting rar file, I bet my boots that this is nothing but an issue related to your hardware and/or OS installation.
You might want to check your mobo and sata drivers, the temp of your CPU during extraction process and your HDD's smart parameters.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: vegetarian on March 13, 2012, 04:48:05 AM
agracier,
I had no problems with the DBW F’nBigSuperPack one step install - installed like a dream first time (btw - the pack is an impressive piece of work, congratulations to all involved) , although in my case from a 4.09 base version I keep as a backup for mod installations, not ver4.07. Maybe there might be an issue between vers 4.07 to 4.09 - although what I haven't a clue! Probably you have hardware or OS issues as Mike stays. I'm running Window$ 7 64bit Pro, if that is any help.
Currently at playing monty's DAF campaign on it without any problems.
Cheers
Title: Re: DBW 1.7 dedicated help thread
Post by: Epsilon Eridani on March 16, 2012, 02:24:36 PM
I just spent 3 days, and down loaded the entire pack(s) straight from 4.07 and from 4.10. up3 and dbw, and the combo, and I could not get DBW to run. I though I had corrupt downloads and re-downloaded and same problem.

If you are using any type of head tracking device, you HAVE to activate the 6DoF from the DBW JSGMe selections. All that, and I knew the answer was simple, and it was.

Thanks for Packs ~SAS~. Looks great, through these blurry eyes.
Title: Re: DBW 1.7 dedicated help thread
Post by: Screwball on March 22, 2012, 05:22:21 PM
I just get this nagging feeling that, after reading here all the perfect installations, I've missed some important point that, when it gets fixed, I'm gonna smack my head for it.

Snap!

I'm afraid that I'm failing to elicit a response from the "Start Il-2 Now" button too. Fully functioning DBW 1.6 (in all its glory, thank you all once again), clean apart from the JSGME packs (disabled before anything else, as per usual, and highlighted when R'ingTFM!); download looked fine, extract went fine and copying went fine...or so I thought. I didn't have time to fiddle, and it'll be a good month before I get any leave and any chance to work out what happened, but if this is happening to a few people it'd be handy to know if anyone's found the source of the problem and/or a solution.

Thanks again to all behind each mod in DBW, and the superb packaging - up until now it's been a dream! And seeing the huge number of successes makes me very sure I've just messed something up somewhere somehow!

Screwy

Edit: Foolishly I didn't run the game between the 1.7 and 1.71 updates, so can't offer any info on that front. DBW has been so effortless to install that I've obviously been lulled into a sense of false security and bad habits!
Title: Re: DBW 1.7 dedicated help thread
Post by: Chupacabras84 on March 23, 2012, 05:08:31 AM
A few questions.
In my IL2 root folder I have.

IL-2 Selector.exe - comes with new DBW 1.71
il2fb.exe - Previous launcher for DBW 1.6
il2fb_Stock.exe - Have do idea whether it I left copy of original exe just to be safe or it was left by DBW

Now the question what do I do with il2fb.exe.
Should I delete it and replace with original il2fb.exe, should I left it and what to do with hyperlobby after all is linked to il2fb.exe and not to the new selector.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on March 23, 2012, 05:59:55 AM
move it elsewhere and see if things go boom?
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on March 23, 2012, 02:38:18 PM
In my IL2 root folder I have.

IL-2 Selector.exe - comes with new DBW 1.71
il2fb.exe - Previous launcher for DBW 1.6
il2fb_Stock.exe - Have do idea whether it I left copy of original exe just to be safe or it was left by DBW

Now the question what do I do with il2fb.exe.
Should I delete it and replace with original il2fb.exe, should I left it and what to do with hyperlobby after all is linked to il2fb.exe and not to the new selector.
I recommend to read the IL-2 Selector Manual which can be found in the "Documentation\SAS Modact and DBW" folder of your DBW 1.71 installation.
Especially chapter 1 (installation) and chapter 2 (operation) might be interesting.

The short story is that with the new Selector shipping with DBW 1.71 (Selector v2.2.2.2) the "IL-2 Selector.exe" is used solely to change settings and apply them while the "il2fb.exe" runs your game with those settings.
The "il2fb_Stock.exe" is some leftover of another (manual?) operation you've done before, you can simply delete that file.
All you have to do is to run the "IL-2 Selector.exe" at least once and safe your settings. You can run it again whenever you want to change your settings.
When you just want to start your game, run il2fb.exe.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: Chupacabras84 on March 24, 2012, 04:05:32 AM
When you just want to start your game, run il2fb.exe.
See, when ever I run il2fb.exe it wouldn't start a game, Selector from previous DBW would popup instead.
Apparently if you delete il2fb.exe then when you run selector 2.2 a new il2fb.exe would be created and this new file would work as described by you.
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on March 24, 2012, 08:42:31 AM
Apparently if you delete il2fb.exe then when you run selector 2.2 a new il2fb.exe would be created and this new file would work as described by you.
You don't need to delete il2fb.exe, just run the selector and save settings, this will create the appropriate il2fb.exe for you.
If you have intermittent situations where il2fb.exe runs the selector instead launching the game, this means for sure that you manually updated some previously modded installation, presumably an UP3 one, and forgot to strip the selector from the UP3 JSGME folder. If you forget to strip the selector from your JSGME folders, each time you enable a corresponding mod, the il2fb.exe file would be overwritten by some outdated selector version.
That's why the "DBW 1.6 to DBW 1.7 Update" installation instructions tell you to remove any selector from the JSGME folders.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: mojojojo on March 24, 2012, 09:42:49 AM
run
When you just want to start your game, run il2fb.exe.
See, when ever I run il2fb.exe it wouldn't start a game, Selector from previous DBW would popup instead.
Apparently if you delete il2fb.exe then when you run selector 2.2 a new il2fb.exe would be created and this new file would work as described by you.
run IL-2 selector.exe. do not start the game through IL-2 selector. instructions:
1. start IL-2 selector
2. go to "change settings"
3. where it says "game type" select dark blue world
4. click on "save settings"
5. click on "start IL-2 now"
6. YAY
Title: Re: DBW 1.7 dedicated help thread
Post by: Riptide_One on March 24, 2012, 10:58:44 PM
I noticed several messages in my DBW 1.7.1 log file that seem suggest some problem with my install. I have uploaded this log file at http://www.sendspace.com/file/tw16ev (http://www.sendspace.com/file/tw16ev).

The specific messages of concern are listed below:

[2:04:35]   INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[2:04:35]   INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[2:04:43]   No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'

[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   SectFile load failed: null
[2:05:09]   java.io.FileNotFoundException
[2:05:09]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)

[2:06:32]   ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[2:06:32]   ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2:06:32]   ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)

[2:07:47]   WARNING: ObjectVACache_Clear()
[2:07:47]   WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[2:07:47]   WARNING: * Buf1 : Obj: 97,  Vert 8999,  Ind 18669
[2:07:47]   WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0

While I had some problems with 1.7.1 install initially, I got advice from other SAS members that helped me fix them. However, I believe that the log file messages above suggest there remain some problems to address.

In playing the game, the only problem that I am aware of is that the carrier catapult crashes the game. As soon as a plane taxis up to the catapult, the screen freezes. When I tap the right key on the mouse, the screen returns to desktop with a window acknowledging the game's unexpected shutdown. According to western0221, this is a known bug in DBW 1.7.1 and will not fixed until DBW 1.7.2 is released (see https://www.sas1946.com/main/index.php/topic,20102.msg237830.html#msg237830 (https://www.sas1946.com/main/index.php/topic,20102.msg237830.html#msg237830), Post #120).

I would appreciate any useful comments on the messages in the subject log file.

Cheers,

Riptide
Title: Re: DBW 1.7 dedicated help thread
Post by: mojojojo on March 25, 2012, 04:49:51 AM
I noticed several messages in my DBW 1.7.1 log file that seem suggest some problem with my install. I have uploaded this log file at http://www.sendspace.com/file/tw16ev (http://www.sendspace.com/file/tw16ev).

The specific messages of concern are listed below:

[2:04:35]   INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[2:04:35]   INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[2:04:43]   No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'

[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   NetAircraft error, ID_03: java.io.EOFException
[2:05:09]   SectFile load failed: null
[2:05:09]   java.io.FileNotFoundException
[2:05:09]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)

[2:06:32]   ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[2:06:32]   ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2:06:32]   ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)

[2:07:47]   WARNING: ObjectVACache_Clear()
[2:07:47]   WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[2:07:47]   WARNING: * Buf1 : Obj: 97,  Vert 8999,  Ind 18669
[2:07:47]   WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0

While I had some problems with 1.7.1 install initially, I got advice from other SAS members that helped me fix them. However, I believe that the log file messages above suggest there remain some problems to address.

In playing the game, the only problem that I am aware of is that the carrier catapult crashes the game. As soon as a plane taxis up to the catapult, the screen freezes. When I tap the right key on the mouse, the screen returns to desktop with a window acknowledging the game's unexpected shutdown. According to western0221, this is a known bug in DBW 1.7.1 and will not fixed until DBW 1.7.2 is released (see https://www.sas1946.com/main/index.php/topic,20102.msg237830.html#msg237830 (https://www.sas1946.com/main/index.php/topic,20102.msg237830.html#msg237830), Post #120).

I would appreciate any useful comments on the messages in the subject log file.

Cheers,

Riptide
download this to fix catapult:
https://www.sas1946.com/main/index.php/topic,23327.0.html
simply put it in your mod folder.
an early version of this was included in DBW 1.71 so jetwar 1.2 would work, but that version had a small bug. this latest version fixes it.
Title: Re: DBW 1.7 dedicated help thread
Post by: Riptide_One on March 25, 2012, 07:44:30 AM
Boomer, Mojojojo,

Thanks for your comments.

I copied 00000_SAS_AI_Engine_HotKeys_Carriers to my \#DBW directory. As a result, the game will not load. I don't even get a splash screen. So, if this fix is working for everyone else, it seems that my 1.7.1 install has a problem somewhere.

Cheers,

Riptide
Title: Re: DBW 1.7 dedicated help thread
Post by: mojojojo on March 25, 2012, 08:36:46 AM
Boomer, Mojojojo,

Thanks for your comments.

I copied 00000_SAS_AI_Engine_HotKeys_Carriers to my \#DBW directory. As a result, the game will not load. I don't even get a splash screen. So, if this fix is working for everyone else, it seems that my 1.7.1 install has a problem somewhere.

Cheers,

Riptide
is your game in program files or program files (x86)?
Title: Re: DBW 1.7 dedicated help thread
Post by: Riptide_One on March 25, 2012, 10:11:19 AM
mojojojo,

Are you asking whether or not my DBW install is in my C:\Program Files\ directory? If so, the answer is no. My game is on my D: drive.

Cheers,

Riptide
Title: Re: DBW 1.7 dedicated help thread
Post by: mojojojo on March 25, 2012, 04:08:58 PM
mojojojo,

Are you asking whether or not my DBW install is in my C:\Program Files\ directory? If so, the answer is no. My game is on my D: drive.

Cheers,

Riptide
it doesn't matter what drive. only matters if it is in program files or program files (x86)
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on March 26, 2012, 01:42:42 AM
<nitpicker mode>
You can as well let your "Program Files" folder be on another drive :P
</nitpicker mode>

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: Maxbest on March 29, 2012, 06:16:07 PM
Hi all.  I installed 1.7 over my 1.6 and all goes well. Until I trie to use my Track Ir. Example. Leave Track Ir 3 pro off and start DBW. No problem. Turn Track Ir 3 pro on and start DBW, I get an error message, saying something about track Ir 6 Dof mod not working or the like.  DBW CTD. Any one else had this. Apologies if this has already been answered in this thread...There are a lot of posts.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on March 29, 2012, 07:14:50 PM
? only 24 pages?
enable TIR mod in JSGME
Title: Re: DBW 1.7 dedicated help thread
Post by: Maxbest on March 29, 2012, 09:26:15 PM
Thanks will check that.
Title: Re: DBW 1.71 stopped working
Post by: ben_wh on March 30, 2012, 06:07:45 AM
Was flying in DBW 1.71 in the morning, and all of a suddenly in the afternoon I can no loner start the game at all.

When I clicked the short cut, nothing happen.  Clicking on the selector brings it up, but when I click 'start IL-2 now' again nothing happens.  Clicking on il2fb.exe - again nothing happen.

Tried disabling all mods and enable UP3, then select UP3 in selector and start game - nothing happens.

Tried select stock game and start - again nothing happens.

This is my initlog.lst - does anyone have any idea on why this may be the case?

2012-03-30 05:03:28:027 : JVM Parameters injector activated
2012-03-30 05:03:28:042 : Applying JVM Memory Settings from IL-2 Selector...
2012-03-30 05:03:28:042 : Adding JVM Option: -Xms443M
2012-03-30 05:03:28:042 : Adding JVM Option: -Xmx443M
2012-03-30 05:03:28:042 : Adding JVM Option: -Xss4096K
2012-03-30 05:03:28:042 : Adding JVM Option: -XX:PermSize=64M
2012-03-30 05:03:28:042 : Adding JVM Option: -XX:MaxPermSize=64M
2012-03-30 05:03:28:042 : Checking duplicate JVM Options...
2012-03-30 05:03:28:058 : Checking mandatory JVM Options...
2012-03-30 05:03:28:058 : Adding JVM Option: -Djava.class.path=.
2012-03-30 05:03:28:058 : Adding JVM Option: -Xincgc
2012-03-30 05:03:28:058 : Adding JVM Option: -Xverify:none
2012-03-30 05:03:28:058 : Adding JVM Option: -Xcomp
2012-03-30 05:03:28:058 : Final JVM Option List:
2012-03-30 05:03:28:058 : -Xms443M
2012-03-30 05:03:28:058 : -Xmx443M
2012-03-30 05:03:28:074 : -Xss4096K
2012-03-30 05:03:28:074 : -XX:PermSize=64M
2012-03-30 05:03:28:074 : -XX:MaxPermSize=64M
2012-03-30 05:03:28:074 : -Djava.class.path=.
2012-03-30 05:03:28:074 : -Xincgc
2012-03-30 05:03:28:074 : -Xverify:none
2012-03-30 05:03:28:074 : -Xcomp
2012-03-30 05:03:28:448 : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2012-03-30 05:03:28:479 : JVM Parameters injector deactivated

Many thanks,
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on March 30, 2012, 06:44:29 AM
Please try to safe your settings in the selector before running IL-2 again.
If you happen to have some copy of IL-2 in a safe place, checking the "files.sfs" file for changes is a valid hint.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: KG3_V on March 30, 2012, 08:34:26 AM
I have a crash @ 40 %

I had made the mistake to install 4.10.1 before 4.17 ( misstaken it for the latest patch). DBW 1.7 works with wrong patch. Then I realise the mistake, and install the right patch. before install 4.17 again I do all the readme says (deleting folders ). Stock game with 4.11 runs, but with DBW I get crash @ 40 %
Title: Re: DBW 1.7 dedicated help thread
Post by: ben_wh on March 30, 2012, 11:44:54 AM
Please try to safe your settings in the selector before running IL-2 again.
If you happen to have some copy of IL-2 in a safe place, checking the "files.sfs" file for changes is a valid hint.


Mike,

Thanks for the quick response -

1)  I did saved the setting every time I changed setting in the selector

2) The files.sfs in the copy where there is a problem - it was only modified more than a month ago, and it was the date when I installed DBW 1.71.

Thanks,
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on March 31, 2012, 12:23:09 AM
4.17
Four point what?

Stock game with 4.11 runs, but with DBW I get crash @ 40 %
We're still at 4.10.1m with DBW. If your Stock game is 4.11, it's incompatible with DBW.

@ben_wh: As a matter of fact, according to your initlog.lst your game doesn't even get to the point where it would begin to run. Nothing's happening, java doesn't start, so there's something very very basic going wrong already. That's where a game is FUBAR unless you have some knowledge of how to compare files of a running game with a non-running one.
In order to ease up things, I'd recommend to reinstall IL-2 from the scratch (usually gives you something between 4.07m and 4.09m) and update it straight away using the "Stock 4.07m to DBW 1.71 SuperPack" which you can find here: https://www.sas1946.com/main/index.php?topic=21514.msg239532#msg239532
It's a big download but the torrents are running pretty well meanwhile, so take your time and grab what you can get.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: KG3_V on March 31, 2012, 05:49:53 AM
boing ! did it get back to 4.10.1 if I install the old patch over it again ? sorry was a little drunk as I post yesterday ;)
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on March 31, 2012, 05:55:09 AM
maybe - but probably not (99%sure)...
reinstall.
Title: Re: DBW 1.7 dedicated help thread
Post by: KG3_V on March 31, 2012, 06:09:31 AM
I will try to "over install" the old patch later..............so remeber guys : don´t upgrade your game when drunk, or s**t get real !
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on March 31, 2012, 06:51:28 AM
did it get back to 4.10.1 if I install the old patch over it again ?
No. It might look like at first glance but it's not comparable to a 4.10.1 install.
You will face trouble when "downgrading" your install that way.
Start with a clean reinstall please.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: KG3_V on March 31, 2012, 09:05:49 AM
i have install the old patch over it and now the game starts normal, but I havent fly a mission. If I get trouble i will reinstall and use the dbw superpack
Title: Re: DBW 1.7 dedicated help thread
Post by: KG3_V on April 02, 2012, 02:59:00 PM
Did a complete new installation, works fine

but I wonder about the AI of the B25 / B26, they act like fighters. doing headons and chase me around.

also in the corsair cockpits some textures are missing (white areas )
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on April 03, 2012, 12:53:47 AM
Please report the precise versions of AI bombers acting as fighters, together with a set of screenshots of the missing textures in the DBW Current Build All Bug Reports (https://www.sas1946.com/main/index.php/topic,16851.0.html) thread, thanks ;)

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 04, 2012, 09:43:41 PM
Hi! I installed the DBW on the functioning superpack as one whould from here: https://www.sas1946.com/main/index.php/topic,21514.0.html

When I click on the selector it looks good to begin with but then it all stops at 60% and I cant run the game. The funny thing is that on the screen it says that the version of DBW is 1,6. very strange, since the link says that it should be something else: https://www.sas1946.com/main/index.php/topic,21514.0.html

What do I do wrong?

I have deactivated all mods and I have reinstalled the game several times.

/T
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 05, 2012, 12:03:47 AM
I.e. this one: Stock 4.07m to DBW 1.71

The problem has to do with the fact that the screen says that the version is 1.6. But how can that be when the SAS link says 1.71.

I did not have an older version on the computer.,
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on April 05, 2012, 01:02:44 AM
You're just kidding, ain't you? :D

Well... just in case you aren't: You did remember to install the basic game IL-2 Sturmovik 1946 first, yes? And you did remember to overwrite all the existing files during installation of the DBW 1.71 superpack? You did take care to select the right folder during installation (it should point to the folder where your IL-2 game is in)?

Honestly if there wasn't a DBW 1.6 installation in that folder before, it just couldn't show you a DBW 1.6 loadscreen. Full stop.
If you're experiencing a 60% crash, there's a mix between your game version and the buttons file (flight models etc.) which again means that you tried to upgrade an old version (very likely DBW 1.6) and just did something wrong.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 05, 2012, 01:23:41 AM
It is strange. here is what i did.

1) the game version 4.07 via gamersgate
2)  official patches to 4,101, not 4,11 from here: http://www.mission4today.com/index.php?name=Downloads&file=details&id=4088
3) Superpack from 4,101 https://www.sas1946.com/main/index.php/topic,23452.0.html
4) Dd patch https://www.sas1946.com/main/index.php/topic,1531.0.html
5) The game works FINE in the Superpack mod. I have installed a few modded missions they work EXCELLENT.
6) And I have then started to install the DBW from Stock 4.07 since there is no one from 4,101. I heard that that one works: https://www.sas1946.com/main/index.php/topic,21514.0.html

I have NOT installed a version earlier and NOT 1.6.
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 05, 2012, 01:27:41 AM
The DBW at the selector does not start at all. The DBW 1916 starts but freezes at 60% and mentions 6.0 version. It is downloaded from the torrent. It seems to work fine for everyone else: http://koti.mbnet.fi/raukorpi/SAS_F%27nBigSuperPack.torrent

I have never played DBW before so this is an attempt to do a new install.
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 05, 2012, 02:29:54 AM
Ok. I made a clean install of the game FROM SCRATCH to 4.07 and then applied the superpack here.

https://www.sas1946.com/main/index.php/topic,21514.0.html

Then the direct to drive patch. The problem remains the same. The version I have downloaded at the superpack torrentsite gives me version 1.6.

Now I will download the files one by one to see if the torrent is corrupted.

/T



Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 05, 2012, 03:15:24 AM
UPDATE

If I disable the Mission pro Combo in the generic Mod enabler the DBW 1916 works. But The DBW mod does NOT function at all. There seems to be no missions or any campaigns in the DBW 1916.

But I vannot Fly anything at the DBW 1916. The game says that he 6 DOF TIR executional, or something is malfunctioning and everything crashes.

The alternative DBW does not function at all in the selector, whatever I do.

The stockgame and the Ultra Pack 3 works EXCELLENT, as it should.

The version is, according to the screen "DBW - dlb 1.6"

Interesting bug this.

/T
Title: Re: DBW 1.7 dedicated help thread
Post by: mojojojo on April 05, 2012, 06:01:12 AM
make sure you have disabled ultrapack in JSGME
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 05, 2012, 06:48:13 AM
I had.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on April 05, 2012, 08:40:40 AM
hold on!
direct to drive patch, because the game is coming from steam?
use the Direct to drive patch first, before installing the superpack...
(anyone confirm...?)
superpack comes last.
Stilll could that be the source of your trouble... do not know.
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on April 05, 2012, 10:28:07 AM
direct to drive patch, because the game is coming from steam?
use the Direct to drive patch first, before installing the superpack...
(anyone confirm...?)
Don't use it at all.
It's in the superpack already.

If you install the d2d patch after installing the superpack then you've messed up everything since you'll bring in an outdated files.sfs again.
If you install the d2d patch before installing the superpack it won't hurt but it's pointless.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 05, 2012, 11:07:37 AM
The superpack works excellent with it but it might mess up the DBW. Will try to make a second installation of the game on my computer to see what happens.

I'll be back within a day or two.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on April 05, 2012, 02:54:45 PM
but the superpack IS... DBW? up to 1.71 , all in one, with a cherry on top? from 4.07 to DBW 1.71, with EVERYTHING in between...?!
you have me confuzzed...
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 06, 2012, 01:22:46 AM
If you are confused, imagine what I am. :-)

I am trying a clean install again without the drive to drive patch. In a few minutes we will have the answer if this makes it work.

Happy Eastern and thanks for all help, by the way!
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 06, 2012, 02:00:10 AM
No, the dd patch had nothing to do with it. It is still 1.6.I made a clean install and even looked for hidden files. This is kind of crazy. The game still crashes at 60%.

I Installed the game (to 4.07) and then the DBW from Stock 4.07 since there is no one from 4,101: "SAS F'nBigSuperPack". (via the torrent http://koti.mbnet.fi/raukorpi/SAS_F%27nBigSuperPack.torrent )

:-(

But why the heck does this make me get 1.6???

Do you have links to some kind of update that takes 1.6 to 1.71? I could try that one and see what happens?
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on April 06, 2012, 02:13:33 AM
Jerlup, whatever you happened to install, it's for sure something different than the superpack from the torrent you mentioned.

There simply isn't any way this superpack could give you a DBW 1.6 version. Full stop. Go figure.

Now that we don't have a crystal ball which could tell us what exactly you did, there's one thing left we could do for you if you provide us with the following information:
Open a command prompt (from the start menu, run "cmd.exe").
Go to the drive and folder where your DBW installation (the one which is not working for you now) is in.
For instance if your DBW is installed in "D:\IL2\DBW", type:
Code: [Select]
D:<ENTER>
cd \IL2\DBW<ENTER>
Where "<ENTER>" means pressing the "Enter" key.

When you are there, type the following to check whether you are where you ought to be:
Code: [Select]
dir files.sfs<ENTER>This should give you a report of the "files.sfs" file with a size of 28.525.870 bytes.

If that's the case, go enter the following:
Code: [Select]
dir /s /ogen >dbwlog.txt<ENTER>
This will create a file "dbwlog.txt" in your DBW folder. This file holds a report of all your files in that folder and in it's subfolders. The file has a size of roughly 2 Megabytes.
Go to https://www.mediafire.com/ and upload this "dbwlog.txt" file.
The come back here and post the download link to that file. We'll take a look at it then and with a little luck we'll see what went wrong.

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on April 06, 2012, 02:23:45 AM
just to clarify - there is a difference.

DBW 1916 = 1.6. that is normal. Just as it is meant to be
DBW "regular" = 1.71. that is normal as well.
Title: Re: DBW 1.7 dedicated help thread
Post by: tabbycat on April 06, 2012, 02:35:19 AM
Hmm ... my install also reports bld 1.6 when loading 1916 (normal DBW reports v1.71), however 1916 runs OK after lowering the RAM setting in the selector to 256mb (I run standard DBW at 512mb RAM).
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 06, 2012, 03:48:52 AM
No such file to be found.  No files.sfs at all in the DBW folder.

here is a screenshot of the command prompt.

http://ligator.files.wordpress.com/2012/04/skc3a4rmklipp.jpg

The game is installed as #DBW by default not DBW as in your example. But otherwise I did what you asked me.

Il-2 6 DOF Tir-anabled executable does not work is the message I get when I attempt to fly the DBW 1916. (That is, when i disable everything that comes with the install with the JSGME. As I said I could start the game dbw only without enable anything else that the UP3. The DBW stock game does not start whatever I do..)

And the mysterious 1.6 might be a strange way to explain that the version of the game I am playing with is 16 (!).



/T
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 06, 2012, 04:12:24 AM
To sum up. As was explained here the text with 1.6 where the version of DBW is mentioned had to do with the fact that I was trying to load the DBW 1916. Not that easy to understand for an outsider. :-) I hope you understand that I belived it to be 1.6?!

The problem remains, even if I got the thing about 1.6 explained. that means that I did wrong that assumed that I should activade all the new mods.

DBW does not start at all and DBW 16 freezes and crashes when I try to fly a plane ( Il-2 6 DOF Tir-anabled executable does not work  ).
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on April 06, 2012, 04:26:09 AM
when does the message appear? when staring the program, or starting the flying?
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on April 06, 2012, 04:27:59 AM
Hej Jerlerup,

let's try to sort some things.
As much as I can see from your installation folder, your game likely is installed in C:\IL-2 and not in C:\IL-2\#DBW.
C:\IL-2\#DBW would be the folder where you'd install additional mods in, but forget about that unless your game is running fine.

Next thing is the game version.
You're trying to run DBW 1916, which is still on Version 1.6. That's right and there's nothing to argue about.

However there are several things to take care of when switching between DBW, DBW 1916 and UP3.
Prior to running DBW 1916 please make sure to take care of the following:


Hope that helps.

Med vänliga hälsningar - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 06, 2012, 06:04:55 AM
I cant start the default DBW program. I have done as you say.

I made an attempt to get it to work now by disabeling the UP3.0 too, to see if that works, but no.

With nothing enabled I can start the 1916 program and choose a ww1 plane. I cant fly it: Il-2 6 DOF Tir-anabled executable does not work

The DBW does not even start, whatever I do.

With all relevanmt DBW files enabled the DBW does not start and the DBW 16 crashes after 70%
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on April 06, 2012, 06:09:10 AM
You "must" disable UP3 in JSGME, try enabling 6DOF in jsgme and delete .last.quick in quicks folder.
Many had issue without 6DOF in jsgme
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 06, 2012, 06:16:33 AM
Finally.

I did this: "For DBW1916 try to delete .last.quick from Quicks in the root folder."

and I also disabled the UPC 3.0. One should not have UP 3.0 enablad at all when trying to fly DBW.

It works fine now.

I think that some, like I did, assume that UP 3.0 should be enabled since DBW is based on UP 3.0. The advise is that one should disable BEFORE installing the game. I would add that one should NOT enable anything at all after installing the game and that 3.0 SHOULD NOT be enabled.

The modded games I have played before have not worked this way. I assumed that the enabeling of the underlaying mod, 3.0, is necessary to make the final mod (DBW) work.

In case there are more problems the quick thing might be useful.

Hopefully this might help some others too and that you are not too mad at me. :-)

/T

Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on April 06, 2012, 06:23:16 AM
Sorry but if one say: "•Run JSGME and disable all mods except, if you like to have it, "#DBW_Ecran Wide for 4.101"", what do you assume? ;)
Title: Re: DBW 1.7 dedicated help thread
Post by: mojojojo on April 06, 2012, 06:25:01 AM
Finally.

I did this: "For DBW1916 try to delete .last.quick from Quicks in the root folder."

and I also disabled the UPC 3.0. One should not have UP 3.0 enablad at all when trying to fly DBW.

It works fine now.

I think that some, like I did, assume that UP 3.0 should be enabled since DBW is based on UP 3.0. The advise is that one should disable BEFORE installing the game. I would add that one should NOT enable anything at all after installing the game and that 3.0 SHOULD NOT be enabled.

The modded games I have played before have not worked this way. I assumed that the enabeling of the underlaying mod, 3.0, is necessary to make the final mod (DBW) work.

In case there are more problems the quick thing might be useful.

Hopefully this might help some others too and that you are not too mad at me. :-)

/T


this is because when you enable UP, the game tries to run the UP il2fb.exe instead of the DBW one.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on April 06, 2012, 07:18:00 AM
Quote
I think that some, like I did, assume that UP 3.0 should be enabled since DBW is based on UP 3.0. The advise is that one should disable BEFORE installing the game. I would add that one should NOT enable anything at all after installing the game and that 3.0 SHOULD NOT be enabled.

The modded games I have played before have not worked this way. I assumed that the enabeling of the underlaying mod, 3.0, is necessary to make the final mod (DBW) work.

indeed, there is some more work to be done in the readme documentation.
:) but also :(

we learned a lesson here :)
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on April 06, 2012, 07:21:23 AM
so, "one up"
that is what i love about the basic trouleshooting... we almost always get people running.
frustrating and puzzling (dafuq??)
but i sit here and am glad it was sorted. got a small kick out of it.

thanks for being patient!
Title: Re: DBW 1.7 dedicated help thread
Post by: mojojojo on April 06, 2012, 08:37:38 AM
so, "one up"
that is what i love about the basic trouleshooting... we almost always get people running.
frustrating and puzzling (dafuq??)
but i sit here and am glad it was sorted. got a small kick out of it.

thanks for being patient!
lol this has happened to me several times. it feels so good when you finally figure it out.
remember the catapult CTD?
 ;)
Title: Re: DBW 1.7 dedicated help thread
Post by: SAS~Storebror on April 06, 2012, 08:38:40 AM
I did this: "For DBW1916 try to delete .last.quick from Quicks in the root folder."
and I also disabled the UPC 3.0. One should not have UP 3.0 enablad at all when trying to fly DBW.
It works fine now.
...which means nothing but if you followed my advice, you would have had no issues.
Read again:
  • Run JSGME and disable all mods except, if you like to have it, "#DBW_Ecran Wide for 4.101"
  • Run the IL-2 Selector, click "Change Settings", Choose "DBW" as game type and a safe RAM setting like 256MB or 512MB, "Expert Mode" disabled.
  • Click "Save Settings".
  • Run IL-2. This should get you to the default DBW 1.71 game.
  • Start the Quick Mission Builder and select a flight with just one plane, no enemies. Your plane should be the "Bf-109 E-4", Map shall be "Smolensk".
  • Run that Quick Mission for a second or two and exit. Quit the game.
  • Run the IL-2 Selector, click "Change Settings", Choose "DBW 1916" as game type and a safe RAM setting like 256MB or 512MB, "Expert Mode" disabled.
  • Click "Save Settings".
  • Run IL-2. This should get you to the DBW 1916 1.6 game now.

It's really frustrating to try to help when the one you're trying to help turns out to be resistant against advice ::)

Best regards - Mike
Title: Re: DBW 1.7 dedicated help thread
Post by: mojojojo on April 06, 2012, 08:46:51 AM
make sure you have disabled ultrapack in JSGME
yes i suggested this on page 26, but no worries, you fixed it.
Title: Re: DBW 1.7 dedicated help thread
Post by: Jerlerup on April 06, 2012, 10:50:21 AM
Sorry. I actually believed that UP3.0 was essential for the DBW and had to be enabled and that you did not mean it. A bug in my brain.
Title: Re: DBW 1.7 dedicated help thread
Post by: mojojojo on April 06, 2012, 11:54:11 AM
dont worry. like i said before, it dont matter becaus eyou fixed it anyway.
Title: Re: DBW 1.7 dedicated help thread
Post by: HundertzehnGustav on April 06, 2012, 12:22:17 PM
not true... YOU help anyone in such a way.
People having trouble (i mean that in a very general way) need to read.
a topic of 28 pages contains a lot of information, and "tech help people"motivated to go through all the basics over and over again... are not easy to find. And it indeed is tiring. (tyring?)

Let us not forget that this is not a service center, where we treat one customer after another, 24/7 until the program is running...
...but rather collect issues and fixes for others to get themselves started on their own.

Other people's mistakes and their solution are before the public eye for all to use.
and as they say at the dinner table:
Help yourself!
Title: Re: DBW 1.7 dedicated help thread
Post by: Plowshare on April 07, 2012, 02:36:40 PM
Hi all:

Whew!! Just went through these 28 pages and feel confident I haven't found the following problem:

History:

I had Build 1.5 running, and running very well for a long time. I didn't want or need Build 1.6 so, while I dl'd it, I didn't install it. When Build 1.7 came out I dl'd and waited some more. I dl'd the hotfix 1.71 then, when the F4 Phantom came out I finally started the long climb to updating. I installed Build 1.6 and ran it so as to make sure nothing was amiss. I then carefully read all I could about Build 1.7 and, after several issues with the Selector I finally got things running fine. I installed the Phantom and again, all is fine. Up to this point I hadn't run DBW 1916 because, well, I wasn't that interested. Now, however, my interest is piqued and I've gone in to try some of those wood and canvas kites. They're a hoot to fly.

I add all this extraneous detail to show that I haven't just jumped into this thing.

Here's the problem:

I'm missing about 45 maps. Including the most important ones - the WWI maps (WWI English Channel; WWI Italian Front; Meggido; Somme)! I went through FMB and tried loading all the maps and can give you the full list if you want them but maybe someone else knows a quick fix for this.

Of the other maps I have no problems flying on them whatsoever; and, again, they're really a hoot to fly.

Here's hoping.

Bob
Title: Re: DBW 1.7 dedicated help thread
Post by: mojojojo on April 08, 2012, 06:12:36 AM
there is a fix for this:
https://www.sas1946.com/main/index.php/topic,18150.0.html
Title: Re: DBW 1.7 dedicated help thread
Post by: Plowshare on April 08, 2012, 08:18:47 AM
mojojojo:

Thanks for the link. No wonder I didn't find it - it's way down on page three of Dark Blue World Discussion & Support.

I'll go try it right now.

Bob
Title: Re: DBW 1.7 dedicated help thread
Post by: Spaghetti7 on August 30, 2012, 09:54:20 AM
Really sorry to keep bugging you guys over here, but I have yet ANOTHER problem that no-one seems to have been able to solve in my quick search.
After problems trying to unzip the superpack, I finally managed it, copied the files over and dabbled with the selector a bit. However, when trying to start DBW I crash at 40%.
I'm running IL-2 4.11m, DBW 1.71 Superpack and followed the manual word for word. It ran fine on UP RC4, but this seems to have stuffed it.
Thanks AGAIN for your great help.

EDIT: With a bit of experimentation, I've discovered I can load DBW 1916 to 60% before a crash, if that's helpful.
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on August 30, 2012, 10:05:41 AM
UP3 DBW are only for 4.10.1 ;)
Title: Re: DBW 1.7 dedicated help thread
Post by: Spaghetti7 on August 30, 2012, 10:06:35 AM
UP3 DBW are only for 4.10.1 ;)
KNEW IT. I knew that was likely to be the problem. Allow me to guess further: I can't backdate, and there is no update planned for the near future for 4.11?
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on August 30, 2012, 10:09:34 AM
no update planned, maybe you can remove all the files that come with 4.11, but it's not an easy task
Title: Re: DBW 1.7 dedicated help thread
Post by: Spaghetti7 on August 30, 2012, 10:12:06 AM
no update planned, maybe you can remove all the files that come with 4.11, but it's not an easy task
Hmm. Very temping though. Hey, if I break it, Steam can fix it. Time to find a list of what 4.11 does...

EDIT: Nonono, that ain't gonna work. And even if I reinstall, Steam downloads the latest version... ARGH.
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on August 30, 2012, 10:16:34 AM
Well, if you want mod your IL2 it's better to move your IL2 folder because it colud screw your game.
You can install the 4.11 patch in an empty folder and remove those files from your IL2, reapply DBW and pray ;)
Title: Re: DBW 1.7 dedicated help thread
Post by: Spaghetti7 on August 30, 2012, 10:21:46 AM
Well, if you want mod your IL2 it's better to move your IL2 folder because it colud screw your game.
You can install the 4.11 patch in an empty folder and remove those files from your IL2, reapply DBW and pray ;)
But the patch most likely updated these files and didn't add...
Put then if I got the other patch and got those versions...
But the patches are .exe, not .zip . Darn it. Hold on.

EDIT: Got a zip of 4.10.1, gonna make a mish-mash of versions. :D
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on August 30, 2012, 10:28:54 AM
I don't rember which are the files in the 4.11 patch but there are some new files, SFS archive (fb_maps18 and fb_3do24) and dt.dll, plus an updatet files.sfs.
The files.sfs it's replaced by DBW too.
Launch the exe and point it to an empty folder.
It should be only those 4 files plus some folder for the skins, remove those files.
Reapply the 4.10 patch and DBW and it's done.
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on August 30, 2012, 10:33:41 AM
I checked, there are other useless folders, them could stay in your IL2 without issue.
Anyway The best choise is start from the beginning
Title: Re: DBW 1.7 dedicated help thread
Post by: Spaghetti7 on August 30, 2012, 10:49:19 AM
I just put all the files from IL-2 4.10.1 in to my root folder, and now it seems to work. :D With a coupl'a issues I see fixes for, I should be alright for a while.
Thanks a bunch for your help OberstDanjeje!
Title: Re: DBW 1.7 dedicated help thread
Post by: OberstDanjeje on August 30, 2012, 10:56:16 AM
Glad it work ;)
Title: Re: DBW 1.7 dedicated help thread
Post by: Erilcartul on September 11, 2012, 10:57:43 AM
HI. i have Up3RC4 installed. downloaded DBW from scratch, all the way to 1.7...now it crashes at 5%. any advice? Yes UP3 works for me.
Title: Re: DBW 1.7 dedicated help thread
Post by: misantropia on November 12, 2012, 08:26:29 PM
Hello, I'm new here but an old IL2 vanilla fan, found out about mods a couple of weeks ago, so I followed the guide from here https://www.sas1946.com/main/index.php/topic,28321.0.html in order to get the full package...

there was another guy a couple of pages ago that had the same problem, but his solutions did not work for me

here it is:

Ultrapack works fine (no missions though, and just the new campaigns)
DBW 1916 loads but CTD after it loads any plane
DBW does not load at all

I disabled the UP from the mod selector and deleated the quicks. also I activated the 6DOF... the problem still persists with no change
Title: Re: DBW 1.7 dedicated help thread
Post by: marcost on November 13, 2012, 02:32:32 PM
@ Eril

5% crash troubleshooter here

https://www.sas1946.com/main/index.php/topic,22.0.html

Best,

M
Title: Re: DBW 1.7 dedicated help thread
Post by: genral01 on February 17, 2013, 07:11:21 PM
Hey y'all, I have tried everything to resolve my 20% ctd but nothing seems to work.. I deactivated all of my mods and tried over and over again but still nothing  :(. Any help would be great!