Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Twins => Topic started by: crazyflak on March 29, 2012, 09:37:10 AM

Title: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: crazyflak on March 29, 2012, 09:37:10 AM
Me-210 & Me-410 family upgrade V3b


DOWNLOAD:

http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1332



For 4.09 users !

Link v3b : https://www.mediafire.com/?7wc3iyoa8bcwc39



First of all: HATS OFF to the original modding team behind Me410... it was a LOT of extremely TEDIOUS work to mod without import/export tools and they did a great job!

New features at a glance (details in the credits -see README-):
(http://i912.photobucket.com/albums/ac325/crazyflak/1607201216-20-50.jpg)(http://i912.photobucket.com/albums/ac325/crazyflak/2107201214-57-30.jpg)

[/list]

Planes:


Warning: *BIG COCKPIT TEXTURES* sorry for that, I couldn't reduce the tga's without a disastrous result, so I leave as it is

Version 3b is up, erase previous version (including weapons) before installing


Title: Re: CZK's Me-210 & Me-410 family upgrade V3 update!
Post by: crazyflak on July 21, 2012, 09:02:49 AM
update! Version 3 is up!

Mainly: engine hooks from Tiger33, propellers from Birdman.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3 update!
Post by: razor1uk on July 21, 2012, 12:03:02 PM
At last (..again) the kinky schmitt is back!!
well I'd say its one sexiest twin props around  in WWII :o those cowlings have some nice compound curves upon them...

Pity they never thought of junking the gunners turrets and related rear weapon systems to make way for radar equip, but suppose that'd been the case if the jet developement was only bombed into oblivion, mind the CoG would be then way out of whack.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3 update!
Post by: pappistvan on July 25, 2012, 01:30:33 AM
Reticle bug !!!
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: US_GRANT on July 25, 2012, 04:36:40 AM
Reticle bug !!!

You need to be specific. What reticle bug? Explain why it is a bug. What is it doing / not doing?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3 update!
Post by: Epervier on July 25, 2012, 04:50:24 AM
Reticle bug !!!
Shift+F1...
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: zack on July 25, 2012, 05:02:14 AM
Reticle bug !!!
Shift+F1...
LoL of the day.


Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: pappistvan on July 25, 2012, 05:07:25 AM
Shift+F1 :hint (célzás) O.K.
Shift+F1.:hanging in the air in the middle (lóg a leveg?ben középen)

Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: crimar on July 25, 2012, 01:05:30 PM
Ok: I have reticle bug too

(http://i977.photobucket.com/albums/ae253/crimarpo/grab0001.jpg)

Cheers.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: LuseKofte on July 25, 2012, 02:07:14 PM
I admire your ability to produce all this stuff in your sparetime, I use mine flying all your stuff. Many thanks CF ;D
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: zack on July 25, 2012, 03:24:29 PM
Strange...for me none of recoil animation does not work...
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: crazyflak on July 25, 2012, 04:04:02 PM
-so you do *see* the cannons in game (in mission), but they don't move when firing? Really strange and I have no clue what could be (I can't imagine what sort of mod conflict could cause that)-
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Epervier on July 25, 2012, 04:29:26 PM
Users 4.09 !

Version 3b !

See first post !
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Gumpy on July 25, 2012, 09:16:09 PM
For some reason I have lost the engine start up flame and the blue exhaust flame effect with v3b crazyflak,you did put it in there didn't ya? DBW 1.71 and not using Tigers sound mod.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: zack on July 26, 2012, 12:52:41 AM
-so you do *see* the cannons in game (in mission), but they don't move when firing? Really strange and I have no clue what could be (I can't imagine what sort of mod conflict could cause that)-
Hello Crazy,
Yes - indeed.
Everything works fine, except gun recoil.
In my folder "Mods" I have found folder "Me-410 weapons" and I thought it may cause the problem. But - after disabling this mod - still the same.

Is there any possibility of checkin' what is the reason?
Gun recoil looks so cool and I don't wanna miss it in my game.

Thank You.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Mick on July 26, 2012, 11:58:39 AM
THX a lot Maurice, very nice pack, I really like the BK5 recoil ...  :D

THX Epervier, it works for me so ... it should work for the Universe too ...  :P
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: crazyflak on July 26, 2012, 12:32:46 PM
For some reason I have lost the engine start up flame and the blue exhaust flame effect with v3b crazyflak,you did put it in there didn't ya? DBW 1.71 and not using Tigers sound mod.

oops, when I cleaned the thread I erased my own warning, yes, flames mod will be available separately (I only need to finish checking/comparing all my meshes with all Tiger33's meshes to take the best of both worlds)
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: zack on July 26, 2012, 02:05:35 PM
Hello Guys,
Do You have gun recoil working in Your installation?
I'm trying to find out where the hell problem is, maybe I should present my mods list, probably one of these causes conflict with this functionality of awesome Crazyflak's ...
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: max_thehitman on July 26, 2012, 02:13:35 PM


WOW! What a complete make-over for this cool airplane. I completely missed seeing
this post. Fantastic looking screenshots.  8)
I must fly this plane soon to check it out. There seems to be ALOT of new great changes done to it.

--  Is this new airplane MOD already available in the UP+DBW game-mod-Package??I
What I mean is... the airplane that is posted here in this thread already included in the UP+DBW package, or do I have to download this one and install it?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: crazyflak on July 26, 2012, 02:16:18 PM
No, it was released after DBW1.7, so it is not included. ;)
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Gumpy on July 26, 2012, 06:18:06 PM
For some reason I have lost the engine start up flame and the blue exhaust flame effect with v3b crazyflak,you did put it in there didn't ya? DBW 1.71 and not using Tigers sound mod.

oops, when I cleaned the thread I erased my own warning, yes, flames mod will be available separately (I only need to finish checking/comparing all my meshes with all Tiger33's meshes to take the best of both worlds)
Oh okay will the patch or whatever it is be available here or in your Landing Gear Damage & Blue/start up Flames mod VERSION 2 thread?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: crimar on July 27, 2012, 03:01:19 AM
Users 4.09 !

Version 3b !

See first post !


 :) ;)  Thanks Epervier !
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: crazyflak on July 27, 2012, 03:09:37 AM
Landing Gear Damage & Blue/start up Flames mod VERSION 2 thread?

It will be posted there as V3 when ready.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: scottgze on August 11, 2012, 11:50:28 PM
Excuse my lack of knowledge here. I've searched the forum for how to install aircraft mods, but this file has a lot of extras I just can't seem to find a home for. Can one of you wonderful people please tell me where everything goes?
Thanks
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Gumpy on August 12, 2012, 12:17:36 AM
Excuse my lack of knowledge here. I've searched the forum for how to install aircraft mods, but this file has a lot of extras I just can't seem to find a home for. Can one of you wonderful people please tell me where everything goes?
Thanks
Let's start out with what game version are you running?Basically no matter what version you have the czk_Me-210-410 DBW pack V3b folder either goes in your Mods folder or your #DBW folder.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: scottgze on August 12, 2012, 12:25:01 AM
Hi Gumpy -
I'm running 4.11.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Gumpy on August 12, 2012, 12:29:28 AM
This is either 4.09 or 4.10 compatible,I doubt like heck you'll have any luck with it in 4.11 but,you can always try.Updated post above.If your running the mod activator for 4.11 then put this in your Mods folder.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: White-Sparrow on December 19, 2012, 07:14:21 AM
Ok: I have reticle bug too

EDITED !

Cheers.

Any updates on this problem? I love this plane but the reticle bug is something that should be changed  :-X
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: BravoFxTrt on December 23, 2012, 10:28:52 AM
The Pack works in SAS ModAct 4.0.  Very nice job, thank you.

(https://www.sas1946.rocks/images/imageshit/img16/7798/23122012192426.jpg)
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Docholiday on January 15, 2013, 09:41:32 AM
Hallo Crazyflak.

Could You please empty Your Inbox ?

Cheers
Doc
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: KG3_V on February 15, 2013, 03:22:34 AM
Öhm, how do I use the Scope ? I choose ZFR4 Version, see it from the outside but I cannot switch in the Zoom Position ;(
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: doramas67 on February 26, 2013, 07:33:02 PM
Users 4.09 !

Version 3b !

See first post !
Link doesn't work!
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: doramas67 on February 27, 2013, 03:58:58 PM
Links for 4.09 users work now!
Thank you very much.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: dietz on March 04, 2013, 01:24:39 PM
Bravo! ;)
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: DIVEGUY43 on July 15, 2013, 03:45:35 PM
This works in 4.12 :)
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: RAECHER on July 16, 2013, 02:51:12 AM
Thanks, for the plane. It works in 4.12 .I do however have an issue: no recoil for either the BK5 cannon nor any other canon ?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: LuseKofte on July 16, 2013, 05:53:31 AM
Well it works differently if you have limited or unlimited ammo
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: RAECHER on July 17, 2013, 07:18:52 AM
Thank you, SAS~Le0ne. You solved my issue: on the setting " limmited ammo" I now have canon recoil! 8)
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Semor on August 06, 2013, 03:23:13 AM
The Pack wont work for me in 4.12. 100% Loading crash in QMB  :-[

Any ideas?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Whiskey_Sierra_972 on August 06, 2013, 03:41:38 AM
log?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Stefan SG on August 06, 2013, 04:40:12 AM
Links for previous versions of Me-410 mods. Found on AviaSkins.

Link for Me-410A/B/D: ftp://195.177.105.5/MODs/4.09/Planes...AS_Combined.7z
Link for Me-410D Nightfighter: ftp://195.177.105.5/MODs/4.09/Planes...0410D%20NJ.rar

Hope they will work in 4.12.1
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Semor on August 06, 2013, 06:34:31 AM
log?

Ups,sorry Walter

Here s the Log file,I must cut it a bit,the Damn Code function ...

Code: [Select]
EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
cannot open file for reading
Cannot open audio file samples/hit4.wav
cannot open file for reading
Cannot open audio file samples/1110i.wav
cannot open file for reading
Cannot open audio file samples/1111i.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_04.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_04.wav
cannot open file for reading
Cannot open audio fi
le samples/Gun_Static_01.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_01.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_02.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_02.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_03.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_03.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_03.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_08.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_09.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_10.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_11.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_11-.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_11.wav
cannot open file for reading
Cannot open audio file sampl
es/Gun_Static_11-.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_13.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_12.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_03.wav
cannot open file for reading
Cannot open audio file samples/Gun_Static_14.wav
cannot open file for reading
Cannot open audio file samples/music/menu/ru.wav

Loading mission Quick/Algeria_Tunisia_Sicily/Algeria_Tunisia_SicilyRedNoneN00.mis...
PBuffer: suitable formats: 44

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 44

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *716107808*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/46/GunTrench/live.sim)
##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/ME-410-B/teleskope1o.tga'
FM called 'FlightModels/Me-410B.fmd:ME210410_FM' is being loaded from File: 'me210410_fm'
FM called 'FlightModels/DB-603:ME210410_FM.emd' is being loaded from File: 'me210410_fm'
FM called 'FlightModels/DB-603:ME210410_FM.emd' is being loaded from File: 'me210410_fm'
java.util.NoSuchElementException
at java.util.StringTokenizer.nextToken(Unknown Source)
at com.maddox.il2.fm.Polares.loadMachParams(Polares.java:789)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:473)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:734)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:277)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
FM called 'FlightModels/Me-410B.fmd:ME210410_FM' is being loaded from File: 'me210410_fm'
WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/Me410fam/JU87_Stuvimod.tga'
cannot open file for reading
Cannot open audio file samples/xwind.wav
cannot open file for reading
Cannot open audio file samples/xwindex.wav
cannot open file for reading
Cannot open audio file samples/xwind1.wav
cannot open file for reading
Cannot open audio file samples/xwindex1.wav

Mission: Wrong chief's type [Ships.HMSCossack]
Mission: Wrong chief's type [Ships.Tanker2]
Mission: Wrong chief's type [Ships.Italia1]
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'ships.Ship$Tanker0' not found
Mission: class 'ships.Ship$HospitalShip' not found
Mission: class 'ships.Ship$TroopTrans2' not found
Mission: class 'ships.Ship$TroopTrans2' not found
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.PaintSchemeBMPar09.prepareNum(PaintSchemeBMPar09.java:185)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:625)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$CantZ506B.<init>(Plane.java:956)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1769)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1805)
at com.maddox.il2.game.Mission._load(Mission.java:507)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

and thanks Stefan,I will try your version,maybe this works..

Edit: The ME-410 brings my complete QMB to crash!

Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Semor on August 06, 2013, 06:40:47 AM
stefan,I can not open your Links, I´ll get a " 550 The system cannot find the file specified" error ?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Stefan SG on August 06, 2013, 07:08:55 AM
It is not my version. I found links only.

log?

and thanks Stefan,I will try your version,maybe this works..

Edit: The ME-410 brings my complete QMB to crash!
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Stefan SG on August 06, 2013, 07:16:56 AM
Downloaded them to my mediafire.
Pls try links below:

Me-410A/B/D: https://www.mediafire.com/download/m1b53mejh2drakr/ME-410_SAS_Combined.7z
Me-410D Nightfighter: https://www.mediafire.com/download/ucnpk4yzuq3ns0u/Me_410D_NJ.rar

stefan,I can not open your Links, I´ll get a " 550 The system cannot find the file specified" error ?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: GUZKNIFE on August 06, 2013, 07:21:53 AM
Me-410A/B/D: https://www.mediafire.com/download/m1b53mejh2drakr/ME-410_SAS_Combined.7z
Me-410D Nightfighter: https://www.mediafire.com/download/ucnpk4yzuq3ns0u/Me_410D_NJ.rar

Tested in  4.12.1m SAS ModAct 5.20 successfully! :) Thank you!
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Semor on August 06, 2013, 09:21:33 AM
Yup.Confirmed. it works. Thanks Guys  ;)
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Aragorn1963 on August 18, 2013, 01:12:45 PM
Is this mod implemented in the last version of DBW?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: aussiewaffe on July 14, 2014, 09:36:54 PM
Sorry to dig up this old thread, but can yu select the rear gunners in the 410's?

I am using the latest 4.12.2 with latest SAS modact etc. If i use the files that were linked by Stefan I get the planes ingame and working fine and the me210 you hit c and hey its the rear gunner but no go on the 410. If i use the links in the first post i cannot select the rear gunners for either 210 or 410

ideas?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: aussiewaffe on July 17, 2014, 06:54:11 PM
Greetings all,

Found a conflict using this bird. With the 410's ingame it causes the cannon pods on the hs129 to glitch out. If you select either the 101 or 103 cannon pod and then go ingame both canon pods are showing on the Hs129.

Removed the 410's and the canons were back to normal.

Ideas?

***Ok to update, I have admitted defeat with these and I am using the V3 d/l from the first post, SAS Engine mod 2.7, This gives me the 410 and also allows the cannons to appear ingame with out conflict. The downside is I cannot access the rear gunner of the 210 anymore or the 410 and In theQMB  loadout screen none of the underslung cannons appear on the viewer for either the hs129 and the 410 but they appear fine once you launch the game.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: _Hans on March 23, 2015, 10:45:17 PM
Hey guys!

Sorry to bring back to life such an old topic, but I have two questions about this mod.

First, since I am installing these separately, is there any way to apply the new cockpit to the old Me410D?  I've already installed the new 210s and 410A/B, but I kept the 410D for use as a "what if 1946" aircraft.  I'm not playing online anymore, so it doesn't much matter to me that I'm not keeping to a standard.

Second, is there any way to make the 210s and 410s take a more active stance when they encounter enemy fighters?  I understand that they're programmed not to seek out and attack enemy fighters, but once they get attacked shouldn't they fight back just a little bit harder than cruising along straight and level?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Epervier on March 24, 2015, 04:32:25 AM
Just change the Java Class 410D.
And then test if it works correctly.

410D all options are now integrated into the 410B release.
There is no need to keep the old version of 410D ...  :-X
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: _Hans on March 26, 2015, 01:43:46 PM
I kept the 410D for sort of a "Luft 46" type aircraft.

Also, unless it's just the design of the missions I've got, it looks like the Me410 is unwilling to attack any air or ground target anymore?

Is there a way to remove the part of the mod that effect the stock 210s?

I tried messing with the Me410 java classes.  So far all I can do it make it crash my game.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: max_thehitman on January 23, 2016, 03:01:48 PM

I have a question.
Has anyone been able to switch seating positions and play the Rear Gunner?

I have the Version 3b installed and it seems to be working alright , so far I have not noticed
any problems, but I am unable to switch seating positions.

 Is it because this airplane version cannot do that ?

Any and all information to my question will be helpful.
Because I want to make sure I get some details painted correctly when I sit in the Rear Gunners position.


Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Mad026 on January 23, 2016, 11:58:02 PM
as I remember we never could switch seat in the me-210/410...
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: vpmedia on January 24, 2016, 02:57:55 AM
For me both the 210's and 410's have a gunner station, but without graphics/just a reticle.
The 210 works fine in 4.12 (SAS AI flyables mod).

The 410 gunner station is inactive, you can switch to it (Ar-234B-2-Bombardier sight looking forward, dunno whats the deal with that) only the AI can use it, you cant fire the guns. The 210 rear gunner is different, you got a wide view and a nice reticle.

I'll do a test in DBW 4.10 later.
Btw I'm using czk_Me-210-410 DBW pack V3b.7z downloaded from m4t in SAS modact 5.3 / 4.12.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: urmel on January 24, 2016, 03:01:47 AM
in 413-Me-210  works the Rear Gunner
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: max_thehitman on January 24, 2016, 05:03:54 AM


OK guys, thank you so much for that information. I thought that maybe I was missing something in my airplane
or some needed update.

At the moment I am re-working a new skin-template for each of these airplane versions, because I am
not too satisfied with the skin-template which is out there. It is a very fine template, but could use some
more little details. I will make the new skins available ASAP for everyone.
The new skin-templates will also be made available to those who wish to paint some skins for the Me-210 and
the Me-410 series.



Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: GUZKNIFE on January 25, 2016, 02:58:46 PM
Me-410A/B/D: https://www.mediafire.com/download/m1b53mejh2drakr/ME-410_SAS_Combined.7z
Me-410D Nightfighter: https://www.mediafire.com/download/ucnpk4yzuq3ns0u/Me_410D_NJ.rar

https://www.mediafire.com/download/8zg95ts5gqv7un7/ME-410.7z
Rear shooter series for the me-410.Tested in 4.12.2 SAS ModAct 5.30 successfully!May work on other versions but not guaranteed!!! ;)
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: SAS~Malone on January 25, 2016, 09:05:33 PM
another cool mod! thanks GUZ, much appreciated :D

can i just ask, is it necessary for both folders, or can i install just the Me-410_All_Combined folder?
what's the purpose of two individual folders, anyway? just curious.....
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: vpmedia on January 25, 2016, 11:37:38 PM
we're talking about four different me-410 models

ME-410_All_Combined:

ME-410-A
ME-410-B
ME-410-D

ME-410_NightFighter:

ME-410-DNJ
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: SAS~Malone on January 25, 2016, 11:50:33 PM
oooh....kayyy.....   o_O
but...this pack as i understand it, does not have the D and DNJ model..... my understanding is that the D and DNJ model were dropped and incorporated with the B model..... and my install seems to reflect this.....

and this, from the first post of the thread -
Quote
D & DNJ mods now absorbed into Me-410B

so, once again, i'm ready to be shown the error of my ways... :D
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: KingTiger503 on January 26, 2016, 03:10:14 AM
Yup, it's working now and the rear gunner is now under control
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: CzechTexan on October 10, 2016, 09:20:10 AM
vpmedia's new skins got me interested in this plane (Me-210/Me-410) which I haven't had much experience with before.  I'm curious about its operational history on the Eastern Front, particularly 1945.  I've searched and have not found much.  I assume the Hungarians probably still used it in '45 and maybe had bases in Czechoslovakia??
The Luftwaffe probably had it phased out by '45 or maybe used it as photo-recon??  I'm just wondering if I could put the plane in some missions on the Slovakia or Ostrava, Moravia map.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: vpmedia on October 10, 2016, 10:09:50 AM
In hungarian service they were used as fast bombers, the night fighter and destroyer role was not significant.

(http://www.montazsmagazin.hu/wp-content/uploads/2014/10/villam10.jpg)
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: _Hans on July 04, 2018, 02:51:52 AM
Wanted to bump this back to the top and ask a question...  It looks like Crazyflak hasn't been on here for over a year.  Unfortunately, I do not have any real Java skills...I can use a class file editor that only sees partially into the class file to change guns, change what FMD file or cockpit is used, thats about it.

Is there any way a member on here can make a new slot copy of the Me-210CA-1 and rename it the Me-210A-1?
It looks like an Me-210A FMD file has been in the buttons for some time now and I think it would be great to have the whole complete family in IL-2.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: sertiko on July 15, 2020, 01:48:51 AM
It has been along time ago but I wonder if there is the posibillity someone could reupload Rear shooter series for the me-210 and me-410
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Vasya on July 16, 2020, 09:16:47 AM
Wanted to bump this back to the top and ask a question...  It looks like Crazyflak hasn't been on here for over a year.  Unfortunately, I do not have any real Java skills...I can use a class file editor that only sees partially into the class file to change guns, change what FMD file or cockpit is used, thats about it.

Is there any way a member on here can make a new slot copy of the Me-210CA-1 and rename it the Me-210A-1?
It looks like an Me-210A FMD file has been in the buttons for some time now and I think it would be great to have the whole complete family in IL-2.
There is something here.
http://forum.aviaskins.com/showpost.php?p=205611&postcount=2349
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Bruno_Marc on March 08, 2021, 04:38:30 AM
hi. can anyone give a file to control the rear shooter?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: KarlFlys on January 28, 2025, 03:01:28 PM
Greetings and salutations.
I seem to have a problem.
I have 4.12 with 5.3 modact, ai flyables, and common utilities. (I don't think it needs Diff_FM because 5.3 already has it built in)
I got the mod.
I put the airplane files in the #SAS folder.
I copy paste air.ini lines into #SAS air.ini (just below the Me 210s in base game)
I copy paste lines into Weapons.properties
No problem in splash screen.
No problem in main menu loading screen.
Open mission builder.
Choose loadout.
Select play.
Crash at 30%.
What did I do wrong?
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: FL2070 on January 28, 2025, 03:35:46 PM
What did I do wrong?

Crystal ball is out of order today, so there's only one way to know: the log.lst file. It's in your main game folder. We need the last 50-100 lines or so.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Frankiek on January 28, 2025, 05:07:31 PM
Mission crash at 30% indicates a problem loading the plane. Log.lst will tell you exactly what caused the crash.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: Vasya on January 28, 2025, 07:24:50 PM
This is a problem in the cockpit class.
There is probably another Me-210 mod in the build.
Updated FM for Me-210:
http://forum.aviaskins.com/showpost.php?p=205611&postcount=2349
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: KarlFlys on January 29, 2025, 05:15:21 AM
Greetings and salutations
Thanks for your offers of help.
I installed the SAS engine mod and somehow both the Me 410 and Ju 188 mods are fixed.
Or it might have been the JSGME mods form the mod pack that I also added to the game.
Either way, it is now in full operating order.
Thanks everyone.
Title: Re: CZK's Me-210 & Me-410 family upgrade V3b update!
Post by: KarlFlys on January 29, 2025, 01:59:27 PM
Ok.
New problem.
I got a bunch of new stuff.
Ki-96 and Ki-108
The problem is when I load up the quick mission builder, when I click on them on the aircraft section, there's no aircraft. It's just the generic blue background
And when I load in the quick mission, the camera is at a low height and the water below is black.
What is wrong now?
Following is a link to the Ki 108 mod:
https://www.sas1946.com/main/index.php?topic=67136.0