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the SAS Hangar => New Member Safety Area => Topic started by: mojojojo on April 02, 2012, 01:39:22 PM

Title: blender 3d
Post by: mojojojo on April 02, 2012, 01:39:22 PM
hey guys,
i just want to know, is blender 3d a legit way to make 3d models for il2?
i just don't feel like spending $3,500 on 3ds max.
Title: Re: blender 3d
Post by: Paulo Hirth on April 02, 2012, 03:18:14 PM
 Send this question to JapanCat, he use it.
Title: Re: blender 3d
Post by: mojojojo on April 02, 2012, 04:22:48 PM
Send this question to JapanCat, he use it.
if jc uses it, it is certainly possible to make 3d models for planes with it. this is all the info i need.
thx!
Title: Re: blender 3d
Post by: Pursuivant on April 02, 2012, 08:49:20 PM
Blender is a pretty good 3d modeling program, but the interface is very different from other program. Download a keyboard map for it and spend a lot of time being frustrated until you learn the keystrokes.

I'm not sure of the mechanics of exporting as a 3ds Max file are.
Title: Re: blender 3d
Post by: Paulo Hirth on April 02, 2012, 09:49:51 PM
Send this question to JapanCat, he use it.
if jc uses it, it is certainly possible to make 3d models for planes with it. this is all the info i need.
thx!

 JapanCat is a very advaced user and can give important hints for work with IL-2.
Title: Re: blender 3d
Post by: dinosaurJR on April 03, 2012, 01:03:29 AM
If you really fancy learning to use a new modeling tool from scratch, I suggest learning Gmax. That way, the leap from Gmax to 3Dmax is quite small and easy. The interfaces are more or less the same. To go from Blender to 3Dmax is a far more difficult task.
Title: Re: blender 3d
Post by: Paulo Hirth on April 04, 2012, 02:55:44 PM
 IL-2 was made by what version of old 3dmax? Is that old version better for work with IL-2?
Title: Re: blender 3d
Post by: mojojojo on April 04, 2012, 05:38:23 PM
guys, i do not want to stress jc because English isn't his first language, and it would be difficult for him to explain to me.
is anybody else good at blender?
Title: Re: blender 3d
Post by: Draken on April 04, 2012, 07:34:57 PM
There are tutorials on Youtube
http://www.youtube.com/watch?v=YLTXW-_xYo8

I am not sure, but I think that at last  stage of creation , you 3D  Blender model will have to be converted to 3Dsmax format in order to be integrated to iL-2 .
I do not know how to make this conversion .
Title: Re: blender 3d
Post by: Verhängnis on April 05, 2012, 12:14:36 AM
Perhaps Gmax would be a better program to use. It is freeware version of 3ds max.  ;)
Title: Re: blender 3d
Post by: western0221 on April 05, 2012, 03:25:02 AM
Near now, Diving Hawk makes ship MODs by Blender and MshConverter.

Exporting/Importing between Blender <--> 3ds Max is .OBJ format is useful.
But GMAX has limited functions at importing, GMAX is disable to read .OBJ file.
GMAX can read only .3ds file, and export nothing(.msh is able by BuggyBuggy exporter).

When you want to makea MOD by only freeware, there are 2 way....
1. all working on only GMAX
2. modeling on Blender and export .OBJ --> using MshConverter

But I heard MshConverter has a serious bug in .OBJ -> .msh converting.
Which way Diving Hawk solve this problem, I don't know.
Title: Re: blender 3d
Post by: Pursuivant on April 05, 2012, 06:27:45 AM
I forgot to meantion that if you are a student or are affiliated with a school, you can get a 3 year license on the educational version of 3ds Max.
Title: Re: blender 3d
Post by: Verhängnis on April 05, 2012, 06:58:10 AM
I forgot to meantion that if you are a student or are affiliated with a school, you can get a 3 year license on the educational version of 3ds Max.

+1