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Individual Mods and Packs for IL-2 1946 => Other Mods => 3Dfix => Topic started by: PA_Jeronimo on April 03, 2012, 05:26:18 AM

Title: Mod Wheels V.5 [4.09] [4.10] [4.11]
Post by: PA_Jeronimo on April 03, 2012, 05:26:18 AM
This is Version 5 of the Mod Wheel which is an evolution of the mod Better Wheels Combined, which as we all know is original Barnesy.
https://www.sas1946.com/main/index.php/topic,19183.0.html (https://www.sas1946.com/main/index.php/topic,19183.0.html)

In this version apart from the new textures that have been incorporated into some models and you can see in the screenshots, looking for two sides of the wheel for added realism, also has tried to correct some minor bugs, such as are almost all textures reworked to provide a proper rotation of the wheels without adverse oval.
Also corrected the small separation of the wheel that had the landing gear on the P-38 and Me-262.

 Has also increased the size of some wheels that would provide a more robust (eg, Corsair, Avenger ..) but has not been possible in all models would have liked.


CREDITS:

Barnesy12       original mod
Tyrl               Textures & advice
SAS Csocso            3D Model Mig´s
Pa-jeronimo     reworks 3d models textures and all of the rebuild work for v5
Loku              3D models textures
Gje52             3D models
C6_Claymore   3D models
BHULI             textures
Phas3e           textures
Hayate                   R-5 Textures
Ton414,          help & advice
PA_Peak          help & advice
Ronnco           textures
mangas           textures
Kamikuza         textures
Glenn Fitzpatrick   Goodyear Tyre Markings
Rudi_Jaeger           Avia B-534 Original idea
Warhawk:    original idea patch Me-210/410, help and advice.
Cage:       original idea Ford Tri Motor.
Warhawk:    original idea IK-3, help and advice.
SAS~BravoFxTrt: Original idea F-100D

My special thanks to Barnesy and your Mod Better Wheels Combined, without which this version never existed.

any one who ever made a round wheel for il2 we have  used em!!
apologies if i have missed anyone 

Works in all facilities (4.09, 4.10, DBW, HSFX 6, UP 3.0, 4.11)

INSTALLATION

 For DBW or UP 3.0  and just copy the folder Mod Wheels V.5 in folders #DBW or  #UP# respectively

 To HSFX copy the folder Mod Wheels V.5 MODS folder, delete all files in the model MiG-15/17 and P-38 that includes that folder and copy the contents of the folder HSFX in the folder Mod Wheels V.5


DOWNLOAD (https://www.mediafire.com/?etkk3x3c0juzd3q)

Now includes:
Avie B-71  https://www.sas1946.com/main/index.php/topic,18547.0.html
Avia Bk-534    https://www.sas1946.com/main/index.php/topic,18795.0.html
Ford Trimotor    https://www.sas1946.com/main/index.php/topic,14240.0.html
RAF HellCats & Thunderbolts https://www.sas1946.com/main/index.php/topic,16833.0.html   
Late Corsairs  https://www.sas1946.com/main/index.php/topic,21760.0.html
P-47N-15    https://www.sas1946.com/main/index.php/topic,18224.0.html
F-100D  https://www.sas1946.com/main/index.php/topic,25957.0.html
F-4 Phantom II  https://www.sas1946.com/main/index.php/topic,21682.0.html
F-8A   [nolinks.tothat.site]/1-vt323.html
and all the patches I had published.



Enjoy.

Title: Re: Mod Wheels V.5
Post by: barnesy12 on April 03, 2012, 05:59:23 AM
hmmmmmmmmm what to say? except very nice job  Jero  ;D
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 03, 2012, 06:16:40 AM
hmmmmmmmmm what to say? except very nice job  Jero  ;D

Thank you very much, Barnesy. ;)
Title: Re: Mod Wheels V.5
Post by: fresco on April 03, 2012, 07:13:16 AM
Thanks, wapos

Fresco+
Title: Re: Mod Wheels V.5
Post by: LuseKofte on April 03, 2012, 07:20:27 AM
I love this mod from the beginning, and thiss cooperation and developing is a bonus. Very good job Barnsley and pa jeromino
Title: Re: Mod Wheels V.5
Post by: PA_Willy on April 03, 2012, 07:29:53 AM
Thank you again Jeronimo (and Barnesy). I love this kind of mods.
Title: Re: Mod Wheels V.5
Post by: Dakpilot on April 03, 2012, 09:19:47 AM
Thank you all!! for this indispensable mod, now with updates  :) and special thanks to Barnsey who got the wheel rolling so to speak ;)

PA_Jeronimo, I think you need to get that Hurricane into the AMT hanger for a new prop spinner  ;D lol

https://www.sas1946.com/main/index.php/topic,20730.0.html

Cheers Dakpilot
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 03, 2012, 10:11:17 AM
Thank you all!! for this indispensable mod, now with updates  :) and special thanks to Barnsey who got the wheel rolling so to speak ;)

PA_Jeronimo, I think you need to get that Hurricane into the AMT hanger for a new prop spinner  ;D lol

https://www.sas1946.com/main/index.php/topic,20730.0.html

Cheers Dakpilot

 :-[ if, the fact is that I have it but in another installation, sorry.

And above all I have very clear that it was Barnesy and Mod Better Wheels Combined  that started all this, without him and without his Mod this version never existed.

Thank you Barnesy.
Title: Re: Mod Wheels V.5
Post by: warhawk on April 04, 2012, 10:39:34 AM
Why are IK-3 wheels always omitted?

You just need files from the Fi-156 folder and gear2 file from S79 i think (replace the Fi-156 file...)
Now all that is missing is the Dunlop logo on the tires...

(http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/0404201215-07-28-1.jpg)
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 04, 2012, 11:39:13 AM
Why are IK-3 wheels always omitted?

You just need files from the Fi-156 folder and gear2 file from S79 i think (replace the Fi-156 file...)
Now all that is missing is the Dunlop logo on the tires...

(http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/0404201215-07-28-1.jpg)

Sry, Dunlop logo you prefer White or Yellow?
Title: Re: Mod Wheels V.5
Post by: warhawk on April 04, 2012, 11:52:48 AM
White looks more probable...
Here's the correct font and look of the wheel rims (the tailwheel also had the logo...) - and they were in shiny aluminum color

(http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/th_UCGears.jpg) (http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/UCGears.jpg) (http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/th_RogozarskyIK-3_PetarBosnicCollec-11.jpg) (http://i185.photobucket.com/albums/x31/warhawk_photo/RogozarskyIK-3_PetarBosnicCollec-11.jpg) (http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/th_RogozarskyIK-3_PetarBosnicCollec-17.jpg) (http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/RogozarskyIK-3_PetarBosnicCollec-17.jpg)

Thanks for the swift reply   ;D
Title: Re: Mod Wheels V.5
Post by: BUKER on April 04, 2012, 01:15:32 PM
Hi PA_Jeronimo!
Excellent work. :)
Thank you!
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 04, 2012, 01:33:00 PM
White looks more probable...
Here's the correct font and look of the wheel rims (the tailwheel also had the logo...) - and they were in shiny aluminum color

(http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/th_UCGears.jpg) (http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/UCGears.jpg) (http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/th_RogozarskyIK-3_PetarBosnicCollec-11.jpg) (http://i185.photobucket.com/albums/x31/warhawk_photo/RogozarskyIK-3_PetarBosnicCollec-11.jpg) (http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/th_RogozarskyIK-3_PetarBosnicCollec-17.jpg) (http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/RogozarskyIK-3_PetarBosnicCollec-17.jpg)

Thanks for the swift reply   ;D

More or less? if you want to change something, go ahead.

(http://i39.tinypic.com/mhy0jn.jpg)
Title: Re: Mod Wheels V.5
Post by: warhawk on April 04, 2012, 01:50:33 PM
Stunning! Logo is excellent.
I would only retain the hub from my picture. But this is a matter of personal preference.
Thanks once again for time and effort!!!
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 04, 2012, 03:55:55 PM
(http://i42.tinypic.com/3516979.jpg)

(http://i41.tinypic.com/izno79.jpg)

Hi Warhawk, was this the disc?

I personally like more the second, the 3D model is different, and the wheel has two different faces also.

 You decide.
Title: Re: Mod Wheels V.5
Post by: warhawk on April 05, 2012, 02:03:41 AM
It is your choice entirely! I like the ones from this (http://i42.tinypic.com/3516979.jpg) pic
but the one you suggested has better tires... either one you include will be better than the original.

Regards,
Aleksandar
Title: Re: Mod Wheels V.5
Post by: US_GRANT on April 05, 2012, 04:57:31 AM
I installed this mod, but there is not a single skin in any of the folders, so is this to be used ina ddition to Barnsey's or replace it?
Title: Re: Mod Wheels V.5
Post by: hguderian on April 05, 2012, 05:31:22 AM
No...textures are inside the textures folder!
Title: Re: Mod Wheels V.5
Post by: warhawk on April 05, 2012, 06:18:02 AM
I installed this mod, but there is not a single skin in any of the folders, so is this to be used ina ddition to Barnsey's or replace it?

This is Barnesy's mod, just upgraded a bit. Replace the version you have...
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 05, 2012, 06:37:59 AM
I installed this mod, but there is not a single skin in any of the folders, so is this to be used ina ddition to Barnsey's or replace it?

This is Barnesy's mod, just upgraded a bit. Replace the version you have...

Yes, sorry, this version is incompatible with the former, must be replaced.
Title: Re: Mod Wheels V.5
Post by: US_GRANT on April 05, 2012, 02:01:00 PM
No...textures are inside the textures folder!

Found no "Textures" folder within the mod anywhere.
Title: Re: Mod Wheels V.5
Post by: Mick on April 05, 2012, 04:34:06 PM
... you will find it in Mod Wheels V.5/3DO/plane and it is a 38.8 Mo folder named Textures, just after the Tempest MkV (multi1) ...  ;)
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 05, 2012, 04:42:06 PM
No...textures are inside the textures folder!

Found no "Textures" folder within the mod anywhere.


I do not understand what could have happened, anyway you climb the Textures folder, unzip the file where you installed the mod and go.

Download Textures (https://www.mediafire.com/?a24u8ecroaouzjw)

Regards, Jero.
Title: Re: Mod Wheels V.5
Post by: US_GRANT on April 05, 2012, 06:07:49 PM
Got it, thanks.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 11, 2012, 02:00:55 AM
At the request of Warhawk, and thanks to their invaluable collaboration, add the IK-3 model, updated the main post.

(http://i42.tinypic.com/2s9cabn.jpg)

Title: Re: Mod Wheels V.5
Post by: warhawk on April 11, 2012, 02:24:23 AM
Collaboration? More like my constant ranting for the minor adjustments...  ::)
Anyway, glad to see it released XD
Title: Re: Mod Wheels V.5
Post by: PA_Willy on April 11, 2012, 02:36:37 AM
Thank you again mate. Downloaded.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 11, 2012, 02:41:15 AM
Collaboration? More like my constant ranting for the minor adjustments...  ::)
Anyway, glad to see it released XD

It is true, Colaboration is not the right word, it was you who has done most of the work, I have only followed his advice, thanks again.
Title: Re: Mod Wheels V.5
Post by: bestekampfpilot58 on April 11, 2012, 09:40:50 AM
Hey Guys...

I'm sorry to say that I just have had NO luck with this mod! I have installed it
several times with my Il2 4.101m installation, and zip!, nothing happens! I did
install the textures that I found here yesterday, and still had no response.  :(

I installed the textures, then when I started il2, some p51 engine sounds, inside
the cockpit engine sounds were missing? Are these two events related?, I have
no idea!  :o Any feedback would be appreciated!  :)
Thank you!
Horrido!
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 11, 2012, 12:40:59 PM
Hey Guys...

I'm sorry to say that I just have had NO luck with this mod! I have installed it
several times with my Il2 4.101m installation, and zip!, nothing happens! I did
install the textures that I found here yesterday, and still had no response.  :(

I installed the textures, then when I started il2, some p51 engine sounds, inside
the cockpit engine sounds were missing? Are these two events related?, I have
no idea!  :o Any feedback would be appreciated!  :)
Thank you!
Horrido!


Hi bestekampfpilot, sorry have not had luck with this Mod I would like to help you, for it would need to explain to me on that facility (UP, DBW, HSFX ...) and installed it as it has done.
 Personally I have it in several facilities and I have no problem.
 Is it possible that you extracted directly from the folder MODS or similar? if so does not work.
 When you see that you are receiving unzip a folder called "Mod Wheels V.5", if it comes into that folder you will see are these other

(http://i42.tinypic.com/2cxhox4.jpg)

 This folder "Mod Wheels V.5" if you have to install in your MODS folder or similar, the others are optional, you do not add any folder Textures, is included in the Mod, I just check downloading it.

 As for sounds in the cockpit disappear, does not have to happen There are currently no audio file, or to interfere in it, is very strange.


 Regards, Jero.
Title: Re: Mod Wheels V.5
Post by: warhawk on April 11, 2012, 01:17:22 PM
It is true, Colaboration is not the right word, it was you who has done most of the work, I have only followed his advice, thanks again.

No, it is a collaboration, you just misunderstood me!  ;D
I mean I bored you to death with my "could you just do one more thing... and this one... and this one..."
Your part of work is essential.
Without your help I finally understood how to make textures

Cheers!
Title: Re: Mod Wheels V.5
Post by: Spinnetti on April 11, 2012, 07:54:18 PM
Ok, I'm stumped.

I have the current DBW, 4.11 mod and HSFX

I had the original wheel mod and it worked fine.
I dropped the folder in the DBW folder in that install and the mods folder on 4.11
4.11 works as expected
DBW install simply doesn't work. I put at at the top to load first, double checked it, redownloaded and reinstalled - nothing
All my other mods work fine, but I'm not seeing the changes in DBW. My test plane is the P40B. Looks good in 4.11, blocky wheels in DBW.

Thoughts?
Title: Re: Mod Wheels V.5
Post by: woofiedog on April 11, 2012, 10:30:04 PM
Fantastic work and it really gives a new smart look the the aircraft... Thank's.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 12, 2012, 12:20:50 AM
Ok, I'm stumped.

I have the current DBW, 4.11 mod and HSFX

I had the original wheel mod and it worked fine.
I dropped the folder in the DBW folder in that install and the mods folder on 4.11
4.11 works as expected
DBW install simply doesn't work. I put at at the top to load first, double checked it, redownloaded and reinstalled - nothing
All my other mods work fine, but I'm not seeing the changes in DBW. My test plane is the P40B. Looks good in 4.11, blocky wheels in DBW.

Thoughts?

Hi Spinnetti, strange, I have it in DBW and I work well, the only thing I can think is that you have another mod interfering, try renaming the MOD folder before adding "0_" (without the quotes obviously).
Anyway would appreciate me explain a little more like you have it installed.

 Regards, Jero.
Title: Re: Mod Wheels V.5
Post by: Rudi_Jaeger on April 12, 2012, 09:20:21 AM
Thanks Jero and all for compiling this enhancement to Barnesy's original; this entire (no pun intended) series has vastly improved the chunky appearance of the defaults.

Although I'm curious if the Avia B-534's wheels could be made to only display the 3D of the tires, and allow the actual skin's textures to display over it? As it is, I had to remove the Avia folders from the wheel mod in order to allow display of the correct hub colors and tread pattern for whatever skin I've selected. Avia's were painted in a variety of colors besides OD green, so the mod's OD hubs look a bit out of place on some of them; especially in cases where squadron colors or cammo patterns should be applied to the wheel hubs.

I have not tried them, but I imagine other aircraft that wear their gear externally might have the same issue. Just wondering if there's a workaround, besides removing the affected aircraft folder from the mod and going back to it's default wheels? Thanks for any info.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 12, 2012, 10:41:31 AM
Thanks Jero and all for compiling this enhancement to Barnesy's original; this entire (no pun intended) series has vastly improved the chunky appearance of the defaults.

Although I'm curious if the Avia B-534's wheels could be made to only display the 3D of the tires, and allow the actual skin's textures to display over it? As it is, I had to remove the Avia folders from the wheel mod in order to allow display of the correct hub colors and tread pattern for whatever skin I've selected. Avia's were painted in a variety of colors besides OD green, so the mod's OD hubs look a bit out of place on some of them; especially in cases where squadron colors or cammo patterns should be applied to the wheel hubs.

I have not tried them, but I imagine other aircraft that wear their gear externally might have the same issue. Just wondering if there's a workaround, besides removing the affected aircraft folder from the mod and going back to it's default wheels? Thanks for any info.

Hi Rudi_Jaeger, i could not do, keep trying, the problem is not assigned in the new 3ds Max 3D model in place for the skin, not if I explain, but it is something that I had in mind.

Regards, Jero.
Title: Re: Mod Wheels V.5
Post by: Rudi_Jaeger on April 12, 2012, 11:17:54 AM
Hi Jero, and thanks for responding.

So for now, it appears the only solution to achieve correct hub color on the B-534, is to remove the Avia B-534 folders from the wheel mod folder. Regardless, it's good that the mod allows this option, so the individual weathering and colors can still be visible on the Avia, while still using the mod for other aircraft where the hub color does not matter as much.

Thanks again for your work, and best regards ~ Rudi
Title: Re: Mod Wheels V.5
Post by: warhawk on April 12, 2012, 11:27:12 AM
You can find the B-534 texture in the tehtures folder, and edit it the way you like.
Than you just switch the image mode back to "indexed", and save it over the original file  ;)
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 12, 2012, 11:40:32 AM
You can find the B-534 texture in the tehtures folder, and edit it the way you like.
Than you just switch the image mode back to "indexed", and save it over the original file  ;)

Yes, but it would be fantastic, in the models and allows skinners have done a great job, it appeared the wheel disc of skin. :(

Regards, Jero.
Title: Re: Mod Wheels V.5
Post by: Rudi_Jaeger on April 12, 2012, 12:33:47 PM
You can find the B-534 texture in the tehtures folder, and edit it the way you like.
Than you just switch the image mode back to "indexed", and save it over the original file  ;)

Thanks for the tip Warhawk, but it's not really practical IMO to edit the mod's texture file, as it would require a change every time we select an Avia with different color wheel hubs. Plus, it would still exclude any efforts at individual weathering.. paintchips, mud stains, etc. Sure, it could be done to a certain extent, by keeping a variety of hub textures on hand and swapping them in and out of the texture folder; but this method is ultimately defeated should we want a mission with mixed squadrons.. i.e; squads with red hubs, green hubs, yellow hubs etc.

So for now, the only practical way to display all those little skinning details that distinguish each Avia hub, is to remove the Avia B-534 folders and revert to the default wheels, which will allow the skinner's work to be visible. Sometimes I wish the Avia had retractable landing gear :)

Of course that's not to say that a practical solution won't come about in the future; there are some pretty sharp minds in our community, Jero included.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 13, 2012, 03:27:58 AM
I'm testing with the TB-3 and so far I have achieved this by making a small trap yes, but ..... to see what you think.

(http://i41.tinypic.com/2qu4vti.jpg)
Title: Re: Mod Wheels V.5
Post by: PA_Willy on April 13, 2012, 05:07:56 AM
Whatever wheel you improve, I want it.
Title: Re: Mod Wheels V.5
Post by: warhawk on April 13, 2012, 06:19:47 AM
It looks very good. Can you use a higher resolution texture to remove the pixeling of the disc?
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 13, 2012, 06:48:18 AM
It looks very good. Can you use a higher resolution texture to remove the pixeling of the disc?

I have not used texture, which is the default simulator.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 13, 2012, 07:41:28 AM
Thanks Jero and all for compiling this enhancement to Barnesy's original; this entire (no pun intended) series has vastly improved the chunky appearance of the defaults.

Although I'm curious if the Avia B-534's wheels could be made to only display the 3D of the tires, and allow the actual skin's textures to display over it? As it is, I had to remove the Avia folders from the wheel mod in order to allow display of the correct hub colors and tread pattern for whatever skin I've selected. Avia's were painted in a variety of colors besides OD green, so the mod's OD hubs look a bit out of place on some of them; especially in cases where squadron colors or cammo patterns should be applied to the wheel hubs.

I have not tried them, but I imagine other aircraft that wear their gear externally might have the same issue. Just wondering if there's a workaround, besides removing the affected aircraft folder from the mod and going back to it's default wheels? Thanks for any info.

Hi Rudi, i think I'm on the right track.


(http://i44.tinypic.com/f1mj5h.jpg)


Regards, Jero.
Title: Re: Mod Wheels V.5
Post by: Rudi_Jaeger on April 13, 2012, 08:20:49 AM

Hi Rudi, i think I'm on the right track.

You most certainly are Jero. Even the pilot approves ;)

Somehow you have managed to use the skin's wheel textures, including the tread ( a seperate texture on the template), over an improved 3D wheel.

Whatever you are doing, please keep it up. This promises to be a breakthrough for anything sporting external gear. Perhaps even P-40's, Texans, and such. Nice work!

..and thanks for taking the time to address this issue 8)

(admins, sorry about including the screenie in the quote, but the page flipped when I posted without it, and I wanted folks to see it without flipping back to page 4. I hope that's okay. Thanks)
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on April 15, 2012, 04:13:57 AM
To quote a pic for a good reason as yours is, "not a problem Sir" :). SAS~Admin
Title: Re: Mod Wheels V.5
Post by: Mick on April 16, 2012, 04:51:36 AM
Well now that we have Loku's outstanding job on the Me 323 (very numerous) wheels, a bug makes this Gigant float in the air when it is static ...

Is there any fix to that ...?

(http://i55.photobucket.com/albums/g157/micksaf/Me323.jpg)
Title: Re: Mod Wheels V.5
Post by: bestekampfpilot58 on April 16, 2012, 09:14:18 AM
Voila!

I fixed both of my problems simultaneously! I discovered a double "texture" folder which I deleted
AND ALL of those beautiful ROUND wheels appeared! Then I fiddled around with the sound effects and
I fixed that too! Thanks for making those gorgeous wheels!!  :D
Thanks!  :)

Horrido!
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 16, 2012, 01:14:41 PM
Well now that we have Loku's outstanding job on the Me 323 (very numerous) wheels, a bug makes this Gigant float in the air when it is static ...

Is there any fix to that ...?


I had not noticed that detail, thanks Mick i'll see what I can do.

Voila!

I fixed both of my problems simultaneously! I discovered a double "texture" folder which I deleted
AND ALL of those beautiful ROUND wheels appeared! Then I fiddled around with the sound effects and
I fixed that too! Thanks for making those gorgeous wheels!!  :D
Thanks!  :)

Horrido!

I'm glad you found the problem.

Regards, Jero.
Title: Re: Mod Wheels V.5
Post by: LuseKofte on April 16, 2012, 03:00:56 PM
As long as quoted pictures is not in the same side and to often there is no problem, good job jero
Title: Re: Mod Wheels V.5
Post by: SAS~Loku on April 16, 2012, 04:23:51 PM
The problem with 323 is its GearClips Hooks are at wrong place,thats why plane is floating over ground.I`ll look into this.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 17, 2012, 02:14:29 AM
The problem with 323 is its GearClips Hooks are at wrong place,thats why plane is floating over ground.I`ll look into this.

Thanks Loku ;)
Title: Re: Mod Wheels V.5
Post by: Mick on April 17, 2012, 03:01:32 AM
... yep, THX Loku for looking into this, I was wondering how such a heavy plane could float like that ....  :D
Title: Re: Mod Wheels V.5
Post by: Cage on April 17, 2012, 08:31:18 PM
Is it possible to get fixed wheels for the Ford Tri-motor aircraft?   Would really like to get rid of the chrome wheels.   If there is a way to change them manually could you suggest how to do it?
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 18, 2012, 07:18:13 AM
Is it possible to get fixed wheels for the Ford Tri-motor aircraft?   Would really like to get rid of the chrome wheels.   If there is a way to change them manually could you suggest how to do it?

How about like this?

(http://i41.tinypic.com/o5njm1.jpg)

Title: Re: Mod Wheels V.5
Post by: Cage on April 18, 2012, 10:26:35 PM
Is it possible to get fixed wheels for the Ford Tri-motor aircraft?   Would really like to get rid of the chrome wheels.   If there is a way to change them manually could you suggest how to do it?

How about like this?



Yep that's what I meant.  Is that included in the wheels mod?   I am using DBW 1.7.1 and it works with everything else.   Is there a trick to making it work?  Any suggestions would be greatly appreciated.  By the way this mod it top notch.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 18, 2012, 11:17:07 PM
Yep that's what I meant.  Is that included in the wheels mod?   I am using DBW 1.7.1 and it works with everything else.   Is there a trick to making it work?  Any suggestions would be greatly appreciated.  By the way this mod it top notch.

No, these are not listed in the Mod, I made yesterday, if you find the appropriate publishes shortly.

The problem that both the original shine should be the configuration of this aircraft mod, I made a couple of tests and other wheeled model also appeared bright.

Regards, Jero.
Title: Re: Mod Wheels V.5
Post by: EliotXII on April 19, 2012, 02:16:18 AM
link off?
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 19, 2012, 02:18:35 AM
link off?

The Link works, I just checked.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 19, 2012, 02:23:30 AM
Updated the first post, including the Ford Tri-Motor.

(http://i40.tinypic.com/98u552.jpg)
Title: Re: Mod Wheels V.5
Post by: Cage on April 19, 2012, 10:00:54 PM
Yep that's what I meant.  Is that included in the wheels mod?   I am using DBW 1.7.1 and it works with everything else.   Is there a trick to making it work?  Any suggestions would be greatly appreciated.  By the way this mod it top notch.

No, these are not listed in the Mod, I made yesterday, if you find the appropriate publishes shortly.

The problem that both the original shine should be the configuration of this aircraft mod, I made a couple of tests and other wheeled model also appeared bright.

Regards, Jero.

Thank you Sir for the update for the Trimotor.   Thank you for the entire mod to boot.   
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 20, 2012, 09:33:56 AM
Updated the first post, whit a small patch.


(http://i43.tinypic.com/de076e.jpg)
(http://i41.tinypic.com/21cdmag.jpg)
(http://i45.tinypic.com/21or40m.jpg)
(http://i42.tinypic.com/m4r2p.jpg)
Title: Re: Mod Wheels V.5
Post by: jlan5031 on April 28, 2012, 11:27:44 AM
I installed Mod Wheels V.5 into the MODS folder of my 411/411.1 copies. Some tailwheels and the wheels for the F2A and F4F/FM series were colorless. The solution which restored normal texture and color was to place "0_0_" at the beginning of the Mod Wheel V.5 folder making it first on my MOD list.. That seemed to take care of the conflict. "0_" wasn't good enough.

Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 28, 2012, 02:16:34 PM
Is it only happens in those two models?
Title: Re: Mod Wheels V.5
Post by: jlan5031 on April 30, 2012, 11:27:37 AM
PA_Geronimo,
The only main wheels affected were those, like the F3F, F2, and Buffalo types, whose wheels retract directly into the fuselage sides. However, many fixed tailwheels and half retracted tailwheels were affected. Others were ok. The solution above took care of all.
Title: Re: Mod Wheels V.5
Post by: Dakpilot on May 23, 2012, 01:02:58 AM
Hi, been having a sort out and adding British aircraft to DBW1.71, I managed to get your great new wheels working on The Martlets by copying your files from the two Wildcats into the relevent plane folders and they look fine  :)

However I have come unstuck trying to get the Hellcats

  https://www.sas1946.com/main/index.php/topic,16833.0.html

and Thunderbolts

 https://www.sas1946.com/main/index.php/topic,16816.0.html

to work, all these Aircraft work fine as standard in my install, but I have failed to get anywhere on my own, When and if you have time for another look at wheels, maybe you could give some attention to these, am sure it is fairly simple as these aircraft are based on already done, wheel modded planes, so it would be great to bring these up to the "New Standard " as well  :)

Cheers Dakpilot

P.S. If and when you take a look at the Wildcat cowlings dont forget the British Martlets  ;) ;D
Title: Re: Mod Wheels V.5
Post by: max_thehitman on May 27, 2012, 08:18:39 PM

I have download this mod and will test it .

THANKS VERY MUCH PA_Geronimo  8)

Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on June 10, 2012, 02:19:24 AM
At the request of Warhawk did a review of the wheels of the I-410, revision necessary as you can see in the images.

Thanks Warhawk.

 I include this patch in the first post.

BEFORE
(http://i50.tinypic.com/2zgwyl0.jpg)

AFTER
(http://i46.tinypic.com/2gtvk0j.jpg)


Regards, Jero.
Title: Re: Mod Wheels V.5
Post by: barnesy12 on June 10, 2012, 03:21:28 AM
Much better jero the he111 wheels could use the same treatment :)
thank you
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on June 10, 2012, 03:27:37 AM
Much better jero the he111 wheels could use the same treatment :)

I'll see what I can do.
Title: Re: Mod Wheels V.5
Post by: barnesy12 on June 10, 2012, 04:20:11 AM
lol thanks just a note jero if using   czk_Me-210-410 DBW pack V1 you need to  add your folders to it seems to work ok  :)
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on June 10, 2012, 04:39:59 AM
lol thanks just a note jero if using   czk_Me-210-410 DBW pack V1 you need to  add your folders to it seems to work ok  :)


Thanks Barnesy. ;)

In the I-111 I can do little in the width is conditioned by the landing gear bars, so if I added a shaft to the wheel that seems suspended.


What do you think?


(http://i49.tinypic.com/2qbsk6g.jpg)

Title: Re: Mod Wheels V.5
Post by: barnesy12 on June 10, 2012, 04:46:09 AM
that would work i think? jero the wheel need to be a little larger diameter to look right  :)
Title: Re: Mod Wheels V.5
Post by: CWMV on June 10, 2012, 04:55:27 AM
I think the spinner on that 111 looks very much more round than the ones I see in game... :o
Title: Re: Mod Wheels V.5
Post by: barnesy12 on June 10, 2012, 04:57:33 AM
you noticed that to huh
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on June 10, 2012, 08:35:19 AM
that would work i think? jero the wheel need to be a little larger diameter to look right  :)

Her have already a little more large in diameter, if increased but the diameter would be very long and narrow, not to mention seem to be half sunken track shown. :(

I think the spinner on that 111 looks very much more round than the ones I see in game... :o


I did a small test, but they do not fit the spinners with the engine, would have that tweak the file hier.him, which still does not control.  ::)
Title: Re: Mod Wheels V.5
Post by: barnesy12 on June 10, 2012, 08:53:08 AM
um  i mean sorta like this?
(http://i1100.photobucket.com/albums/g410/rodeo222/il2fb2011-06-1400-40-41-74.jpg)
(http://i1100.photobucket.com/albums/g410/rodeo222/il2fb2011-06-1400-42-51-02.jpg)
(http://i1100.photobucket.com/albums/g410/rodeo222/il2fb2011-06-1400-40-15-15.jpg)
(http://i1100.photobucket.com/albums/g410/rodeo222/il2fb2011-06-1400-42-32-10.jpg)
(http://i1100.photobucket.com/albums/g410/rodeo222/il2fb2011-06-1400-49-10-82.jpg)
Title: Re: Mod Wheels V.5
Post by: Alex T. on June 10, 2012, 01:57:18 PM
much much better man! I have a question for you, you've done a very good job so far, but I was wondering whether you could have a look at the suspensions on our aeroplanes as well. Some of the more modern models have perfect suspensions (look at the Hs129 and Ju88 for instance), but many other old ones have old stiff legs that don't really look or behave realistically. Do you think you could have a look at that? Apparently some are just locked, but the moving parts are there.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on June 10, 2012, 03:13:35 PM
much much better man! I have a question for you, you've done a very good job so far, but I was wondering whether you could have a look at the suspensions on our aeroplanes as well. Some of the more modern models have perfect suspensions (look at the Hs129 and Ju88 for instance), but many other old ones have old stiff legs that don't really look or behave realistically. Do you think you could have a look at that? Apparently some are just locked, but the moving parts are there.


That is something quite complicated for me, at least for the moment. I'm not saying that in the future you can modify them, but at the moment my knowledge not allow me it. Sry :-[
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on June 10, 2012, 04:23:50 PM

You can also enlarge the entire landing gear


(http://i45.tinypic.com/345j5nd.jpg)

 :)
Title: Re: Mod Wheels V.5
Post by: barnesy12 on June 10, 2012, 08:27:27 PM
that looks better jero what happened to your pilots head? ???

Edit lol ok is hiding behind instrument panel   :-[
Title: Re: Mod Wheels V.5
Post by: warhawk on June 11, 2012, 05:41:59 AM
I think Ki-21 ones do the job nicely...  ;)
Entire He-111 landing gear is done horribly, but these fit into it as-is...

(http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/he111_wheels.jpg)

BTW, the tailwheel radius should be increased just slightly; the width is good...
Title: Re: Mod Wheels V.5
Post by: Spinnetti on June 11, 2012, 08:32:27 PM
I think Ki-21 ones do the job nicely...  ;)
Entire He-111 landing gear is done horribly, but these fit into it as-is...

(http://i185.photobucket.com/albums/x31/warhawk_photo/razno/glooposti/he111_wheels.jpg)

BTW, the tailwheel radius should be increased just slightly; the width is good...

Does anybody know how to fix the landing gear linkage? He-111 is a favorite of mine for landing gear, and the linkage is goofed up. Your picture shows the difference....

Here's what it should look like in side view
(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
Title: Re: Mod Wheels V.5
Post by: warhawk on June 12, 2012, 01:41:27 AM
Well to be honest, the entire plane is goofed-up. I mean, just look at the engine intakes and gear doors... ridiculous. The u/c legs are definitely narrow, too...
To fix it, it would probably be best to create entirely new 3D, like Aviaskins Mig-3 project...
Title: Re: Mod Wheels V.5
Post by: Rudi_Jaeger on June 24, 2012, 01:37:14 PM
As some may have guessed, the Avia 534 Series is one of my favorite airframes. After Jero applied his wheel mod to the default B-534.IV, I began to wonder if the same could be done for the modded variants. After picking up some clues on the wheel mod threads, I did a few file swaps, and lo and behold, every Avia variant can now sport the round wheels just like the default version. Instructions are provided in the text below...

(http://i46.tinypic.com/2vdp30x.jpg)

(http://i47.tinypic.com/ot2ftl.jpg)

(http://i46.tinypic.com/25a0r3p.jpg)


How to install PA_Jeronimo's Avia B-534 (Type IV) wheels onto Ranwers' Avia B-534 III (https://www.sas1946.com/main/index.php/topic,3592.0.html), and Stoupa's Bk-534 (https://www.sas1946.com/main/index.php/topic,18795.0.html):

1. Ensure that Ranwers' Avia B.534-III, and Stoupa's AviaBk-534v1.9, are both functional as per their respective installation instructions. I have them installed in my #DBW folder, along with PA_Jeronimo's Mod Wheels V.5.

2. In Windows Explorer, locate the following files in Mod Wheels V.5\3do\Plane\AviaB-534:

GearC1_D0.msh
GearL1_D0.msh
GearR1_D0.msh
WheelDisc.mat
WheelTire.mat

Note; I found it easier, simply to open the AviaB-534 folder in a new window, to view these files. This will be handy later.

3. In the original explorer window, locate Ranwers' Avia B.534-III\3do\Plane\AviaB-534R, and backup the following files (not necessary, but always recommended):

GearC1_D0.msh
GearL1_D0.msh
GearR1_D0.msh

Note that there are no files for WheelDisc.mat, and WheelTire.mat.

4. Copy/Paste the files from step #2, into the AviaB-534R folder.

5. Do the same procedure with Stoupa's  AviaBk-534v1.9\3do\Plane\

AviaBk-534
AviaBk-534(de)
AviaBk-534(sk)

Note, there are 3 individual folders with this one.

6. Enjoy Jero's new wheels on all your Avias!


Thanks again to PA_Jeronimo for making the special adjustments which enable the Avia to display each skin's unique hubs. Excellent work!
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on June 24, 2012, 02:34:16 PM
The pleasure for me is that you can enjoy our work, skins, and wheels.
And thank you Rudy for their fantastic Skins. ;)
Title: Re: Mod Wheels V.5
Post by: messeranck on June 26, 2012, 07:02:08 AM
Great work Jeronimo !

Is this mod compatible with HSFX 6.0 ?
Lots of planes work normally, except the Fw 189, where the wheels are enterely black with no texture. :(
Is there a solution, or i missed something?
Thanks
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on June 26, 2012, 07:45:59 AM
Great work Jeronimo !

Is this mod compatible with HSFX 6.0 ?
Lots of planes work normally, except the Fw 189, where the wheels are enterely black with no texture. :(
Is there a solution, or i missed something?
Thanks

Thanks, I have not tried in HSFX 6 in 4.11 worked properly.
 
I check Fw-189 when I have a moment (not that you lost something, probably be a mistake of mine) :( Sry.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on June 27, 2012, 02:04:59 AM
Great work Jeronimo !

Is this mod compatible with HSFX 6.0 ?
Lots of planes work normally, except the Fw 189, where the wheels are enterely black with no texture. :(
Is there a solution, or i missed something?
Thanks

Thanks, I have not tried in HSFX 6 in 4.11 worked properly.
 
I check Fw-189 when I have a moment (not that you lost something, probably be a mistake of mine) :( Sry.


Checked and corrected, update the first post, thanks Messeranck

(http://i48.tinypic.com/1e59w8.jpg)

(http://i48.tinypic.com/2igompw.jpg)
Title: Re: Mod Wheels V.5
Post by: messeranck on June 27, 2012, 04:19:39 AM
 :) Well done !
Thank you !
Title: Re: Mod Wheels V.5
Post by: Alex T. on July 25, 2012, 07:08:58 AM
any updates on this one mate? Is there any way to customise the textures? :-)
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on July 25, 2012, 07:26:28 AM
any updates on this one mate? Is there any way to customise the textures? :-)

If that is what is referred to in you can modify to your liking.

Or you can add textures for a particular plane.

Anyway I was thinking about doing an overhaul of the Mod. The problem is that now I don't have much time. :(


Jero.
Title: Re: Mod Wheels V.5
Post by: JG54Spookie on July 27, 2012, 01:13:00 AM
I don't know anything about mapping a 3D model, so this might be a silly question, but is it possible to map the wheel's hub/rim to the plane's skin file? The reason I ask is that a unit or specific pilot might've had colored wheels, or some USN navy fighters sometimes painted their wheels Sea Blue, etc. If it's too difficult, having identical wheels is a small price to pay for the extra immersion these add to the game. Thanks to you, Jeronimo and Barnsey for all your hard work. :)
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on July 27, 2012, 02:01:21 AM
I don't know anything about mapping a 3D model, so this might be a silly question, but is it possible to map the wheel's hub/rim to the plane's skin file? The reason I ask is that a unit or specific pilot might've had colored wheels, or some USN navy fighters sometimes painted their wheels Sea Blue, etc. If it's too difficult, having identical wheels is a small price to pay for the extra immersion these add to the game. Thanks to you, Jeronimo and Barnsey for all your hard work. :)

You read the thought? :o

I took a couple of days with the same idea in your head, because if I am not mistaken it is possible, and to that I meant when I said in the previous post wanted to do an overhaul of the Mod.

I've been thinking to keep tires of the Mod and maybe inner face of the disc, because they have better definition than the ones that come in the skins, the outer face, depending on the model of the skin or of the Mod would generic for that model.

I'll have that do some test. Already tell you.  ;)

Jero.
Title: Re: Mod Wheels V.5
Post by: Alex T. on July 27, 2012, 02:23:58 AM
any updates on this one mate? Is there any way to customise the textures? :-)

If that is what is referred to in you can modify to your liking.

Or you can add textures for a particular plane.

Anyway I was thinking about doing an overhaul of the Mod. The problem is that now I don't have much time. :(


Jero.

yeah man, some of the generic skins just don't match the planes, they look like lorry wheel textures more than aircraft ones, I could try and give a hand, send me a PM and I'll try and help :-)
Title: Re: Mod Wheels V.5
Post by: MANYSH on July 27, 2012, 02:27:48 AM
http://i48.tinypic.com/1e59w8.jpg

Sorry for quoting image, but the same problem I have with A1H, can you check please
UP3RC4
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on July 27, 2012, 11:03:56 AM
Sorry for quoting image, but the same problem I have with A1H, can you check please
UP3RC4

Solved, add patch in the first post, thanks for advertisement Manysh and sorry for the inconvenience.

(http://i47.tinypic.com/25iyibd.jpg)

Jero.
Title: Re: Mod Wheels V.5
Post by: JG54Spookie on July 27, 2012, 04:24:52 PM
You read the thought? :o

I took a couple of days with the same idea in your head, because if I am not mistaken it is possible, and to that I meant when I said in the previous post wanted to do an overhaul of the Mod.

I've been thinking to keep tires of the Mod and maybe inner face of the disc, because they have better definition than the ones that come in the skins, the outer face, depending on the model of the skin or of the Mod would generic for that model.

I'll have that do some test. Already tell you.  ;)

Jero.

I sort of wondered if that was where you were going next. ;)

I hope your testing goes well (fingers crossed for luck...)
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on July 28, 2012, 08:45:46 AM
Well, I have taken the test and I think successfully. :)

In this first image the wheels are the main 3D model of the Mod Wheel, but the textures of the Skin

(http://i47.tinypic.com/2n8q8oz.jpg)


In the second image you can see a new 3D model and textures combined front disk of Skin and tyres and rear disc of the Mod Wheel.


(http://i47.tinypic.com/9gg5km.jpg)


That if you will take some work to review the entire Mod :(



Regards, Jero.



Title: Re: Mod Wheels V.5
Post by: barnesy12 on July 28, 2012, 09:26:12 AM
what an improvement jero just excellent!!! :o
Title: Re: Mod Wheels V.5
Post by: Ass Eagle on July 28, 2012, 11:31:43 AM
Hello!

Brilliant mod here, I have used it and love it. More Historically accurate!

Question though, and my appologies for o/t, but,
how do I say.. change the colour of my Me109G-10 main wheels to red? To better reflect the use
of some G-10's that used C3/100 octane fuel? Many thanks in advance! =)
Title: Re: Mod Wheels V.5
Post by: JG54Spookie on July 29, 2012, 12:43:34 AM
You newest wheels are way better than anything I dreamed of.  :o

Jeronimo, you are my new hero  8)
Title: Re: Mod Wheels V.5
Post by: JG54Spookie on July 29, 2012, 12:57:34 AM
Hello!

Brilliant mod here, I have used it and love it. More Historically accurate!

Question though, and my appologies for o/t, but,
how do I say.. change the colour of my Me109G-10 main wheels to red? To better reflect the use
of some G-10's that used C3/100 octane fuel? Many thanks in advance! =)

Ice Eagle, the texture file that the G-10 uses is called "skin1ok1.TGA" (located in the TEXTURES folder within the wheel mod). However, I should warn you that other late war 109s use the same texture file for their wheels. My suggestion is this: copy skin1ok1, rename it to whatever you want (something like skin1ok1red ?), and edit the image to have red wheels. Next (this is important) find the Bf-109G-10 folder within the wheel mod and open the file named "gear2.MAT" with wordpad or something similar. In it you will see a line that says "texture name..." so just put in the name of your new texture file that you just made, and you'll have red wheels on the G-10. Also it wouldn't hurt to back up the original "gear2", and you'll have to put your edited one in the other G-10 variants (Erla, etc) folders if you want those to have red wheels too.
Title: Re: Mod Wheels V.5
Post by: Ass Eagle on July 29, 2012, 01:54:33 AM
Thanks! But, the G-10 no longer shows in QMB. For some reason it saves as 264kb instead of 1mb file. Maybe thats the problem?
restore with my back up and all is good. If you could try for me, greatly appreciated.. I'm DBW 1.71
Title: Re: Mod Wheels V.5
Post by: JG54Spookie on July 29, 2012, 10:34:52 PM
I can modify the texture file for you, however I think I may have made a mistake Ice Eagle. The directions I told you don't appear to be correct. The texture that the G-10 MAT file points to is apparently not the one used for the wheel hub. I think it's loading the "wheels_late" texture, but that would mean you'd have to edit a different MAT file (I think it was called wheeldisc or something in the old mod). The trouble is, I don't seem to have that file in this mod. Also, it isn't in my ultimate 109 folders either, yet something is telling the game to load the other texture file  ???

Sorry Ice Eagle. I usually don't post a solution to a problem unless I'm sure it works, but I should've verified what the hell I was saying. So, I have to appeal to Jeronimo, or at least someone more competent than myself for this one  :P
Title: Re: Mod Wheels V.5
Post by: Ass Eagle on July 29, 2012, 11:39:27 PM
No problem, I found the solution.. but thanks for pointing me in the correct direction!
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on July 30, 2012, 01:47:06 AM
I can modify the texture file for you, however I think I may have made a mistake Ice Eagle. The directions I told you don't appear to be correct. The texture that the G-10 MAT file points to is apparently not the one used for the wheel hub. I think it's loading the "wheels_late" texture, but that would mean you'd have to edit a different MAT file (I think it was called wheeldisc or something in the old mod). The trouble is, I don't seem to have that file in this mod. Also, it isn't in my ultimate 109 folders either, yet something is telling the game to load the other texture file  ???

Sorry Ice Eagle. I usually don't post a solution to a problem unless I'm sure it works, but I should've verified what the hell I was saying. So, I have to appeal to Jeronimo, or at least someone more competent than myself for this one  :P

In the 109 Mod only have changed the tail wheel, main gear wheels and came with improved, but you can add and modify a texture model as I said Spookie, if you need anything let me know.

Jero.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on July 30, 2012, 08:34:34 AM
Fantastic ;D
Title: Re: Mod Wheels V.5
Post by: bomberkiller on July 30, 2012, 10:34:18 AM
Quote
Fantastic

Yes!  :)
Title: Re: Mod Wheels V.5
Post by: JG54Spookie on July 30, 2012, 07:23:07 PM
Glad to see you got it sorted out Ice Eagle. :)
Title: Re: Mod Wheels V.5
Post by: Ass Eagle on August 01, 2012, 03:13:56 PM
Whoops! I missed your replies!

Many thanks gentlemen, without Mod Wheels V.5 & all involved, I wouldn't have got the 'inspiration' to do this ;)
Title: Re: Mod Wheels V.5
Post by: John R. on August 17, 2012, 10:10:02 AM
I have a little request. :-\
I installed A-20N Havoc (https://www.sas1946.com/main/index.php/topic,10646.0.html) and when I saw wheels, I "fall off". :D
I tested "mods" from PA_Jeronimo "Mod Wheels V.5" (A-20B, A-20Boston Mk.III, A-20Boston Mk.III Strafer, A-20C, A-20G), and don't work. Black "circle/ring/..." on left or right side (I don't know now).
If someone would have time, could create a new wheels? :-\
Because, I like naval aircraft...
(Sorry for my bad english. Transl.)

(http://i1239.photobucket.com/albums/ff513/John_R_Johnny/Il-2%20Sturmovik%201946/A-20N.jpg)
Title: Re: Mod Wheels V.5
Post by: bomberkiller on August 17, 2012, 10:14:49 AM
Quote
I have a little request. I installed this aircraft and when I saw wheels, I "fall off".

and what is the name of "this" aircraft? It is a mod, right?

P.S.:
Quote
Blues is easy to play, but hard to feel. - Jimi Hendrix

...very sympathic!!! 8)
Title: Re: Mod Wheels V.5
Post by: John R. on August 17, 2012, 11:05:14 AM
and what is the name of "this" aircraft? It is a mod, right?

Yes, mod. I apologize. Corrected. :(

P.S.:
Quote
Blues is easy to play, but hard to feel. - Jimi Hendrix

...very sympathic!!! 8)
;D

(http://freesmileyface.net/smiley/music/jimi-hendrix-099.gif)
Title: Re: Mod Wheels V.5
Post by: bomberkiller on August 17, 2012, 11:42:10 AM
You can try as follows:

Create in the ModWheels-folder a "new folder" and rename this folder: A-20N Havoc.

Now copy all files from the folder: A-20G and put them in your fresh "Havoc-" folder.

(evtl. you have to delete your "last mission"), good luck,

wbr, Gerhard
Title: Re: Mod Wheels V.5
Post by: bomberkiller on August 17, 2012, 12:30:52 PM
Sorry, three folders, (AU, Multi1, USA).  :)

Cool, your Jimi-gif is a lefthander too  ;D
Title: Re: Mod Wheels V.5
Post by: John R. on August 17, 2012, 03:18:12 PM
Sorry, three folders, (AU, Multi1, USA).  :)

I create a 3 new folders: A-20NHavoc(AU), A-20NHavoc(Multi1), A-20NHavoc(USA) into Mod Wheels V.5 (#DBW -> Mod Wheels V.5 -> 3do -> Plane), copy all files (AU into AU, Multi1 into Multi1, ...) and don't work.
Where I make a mistake? :(

(http://i1239.photobucket.com/albums/ff513/John_R_Johnny/Il-2%20Sturmovik%201946/folders.jpg)
Title: Re: Mod Wheels V.5
Post by: Rudi_Jaeger on August 17, 2012, 03:23:16 PM
John, it is always good to have options, so here is another potential solution. Please note that this works for a mod-aircraft in it's own folder (not packaged in sfs file):

Please see my post on page 8. Although it refers to Avia B-534 mods, the technique should also apply to the A-20 series, or any other aircraft with a similar configuration; that is, if there exists a wheel mod for that particular series of aircraft. Just replace my references to the Bk-534 and B-534 III, with your A-20N, and obtain the neccessary copies from Jero's A-20 wheel mod, to place into the appropriate A20N folder.

I can't guarentee this will work, but it's worth a try. Be sure to backup your A-20N files so you can revert if necessary.

Please let us know if and how you got it to work, as it may help others.

Thanks, and good luck ~ Rudi

btw; the strat's pick-guard is on the wrong side, Jimi played 'em left handed, but upside down.. just kidding John, it's a great pic. I think I've built one too many templates to be noticing stuff like this ;)

EDIT: My apologies everyone. I totally forgot when I posted this, that my instructions are only applicable to the Avia B-534, as Jero had made it as such to allow display of the wheel hubs unique to each skin. Believe me, I had the best intentions, but my brain had a major malfunction on this one. Again, I apologize for any inconvenience I may have caused. :-[
Title: Re: Mod Wheels V.5
Post by: warhawk on August 18, 2012, 01:38:23 AM
Your A-20N mod is probbably above wheel mod. Simple solution - add 00_ in front of Wheelmod folder name
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on August 18, 2012, 03:21:21 AM
Your A-20N mod is probbably above wheel mod. Simple solution - add 00_ in front of Wheelmod folder name

This is the easiest solution, you can also copy files Wheel Mod corresponding to A-20 folders directly in the A-20N Mod, remembering to make a backup before.

Jero.
Title: Re: Mod Wheels V.5
Post by: John R. on August 18, 2012, 07:22:06 AM
John, it is always good to have options, so here is another potential solution. Please note that this works for a mod-aircraft in it's own folder (not packaged in sfs file):

Please see my post on page 8. Although it refers to Avia B-534 mods, the technique should also apply to the A-20 series, or any other aircraft with a similar configuration; that is, if there exists a wheel mod for that particular series of aircraft. Just replace my references to the Bk-534 and B-534 III, with your A-20N, and obtain the neccessary copies from Jero's A-20 wheel mod, to place into the appropriate A20N folder.

I can't guarentee this will work, but it's worth a try. Be sure to backup your A-20N files so you can revert if necessary.

Please let us know if and how you got it to work, as it may help others.

Thanks, and good luck ~ Rudi

btw; the strat's pick-guard is on the wrong side, Jimi played 'em left handed, but upside down.. just kidding John, it's a great pic. I think I've built one too many templates to be noticing stuff like this ;)

Rudi_Jaeger, similary method I use on the other mod aircraft, for example (https://www.sas1946.com/main/index.php/topic,8783.msg282999.html#msg282999). ;)

1.) I copied files from Mod Wheels V.5, A-20G(Multi1) into A-20N(Multi1):

Default.mat
gear.mat
gear2.mat
GearC1_D0.msh
GearL1_D0.msh
GearR1_D0.msh
Gloss1D0ok.mat

2.) I copied files from Mod Wheels V.5, A-20G(USA) into A-20N(USA):

Default.mat
gear.mat
gear2.mat
GearC1_D0.msh
GearL1_D0.msh
GearR1_D0.msh
Gloss1D0ok.mat

...and work oddly. Interesting black hubcap. :D

(http://i1239.photobucket.com/albums/ff513/John_R_Johnny/Il-2%20Sturmovik%201946/A-20N_3.jpg)
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on August 18, 2012, 08:46:00 AM
What version of the mod is installed?

(http://i49.tinypic.com/11jbqyr.jpg)


 With the latest version to me if I change works you have done.
Title: Re: Mod Wheels V.5
Post by: John R. on August 18, 2012, 10:10:26 AM
Oh no! I am stupid! I forgot download the newest version of mod. >:(
Thanks for help me boys and I apologize for the problems. :'(
Title: Re: Mod Wheels V.5
Post by: Rudi_Jaeger on August 18, 2012, 06:59:43 PM
...and work oddly. Interesting black hubcap. :D

John, don't feel bad. I had a memory lapse myself, when I posted my recommendation. To which I updated my post with the following:

"EDIT: My apologies everyone. I totally forgot when I posted this, that my instructions are only applicable to the Avia B-534, as Jero had made it as such to allow display of the wheel hubs unique to each skin. Believe me, I had the best intentions, but my brain had a major malfunction on this one. Again, I apologize for any inconvenience I may have caused."

I'm glad you got this sorted. Now if I could just get my foot out of my mouth :-[
Title: Re: Mod Wheels V.5
Post by: JG54Spookie on August 25, 2012, 05:55:05 PM
Just wondering how your experiment using skin mapping is coming along, Jeronimo. :)
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on August 26, 2012, 12:07:25 AM
Just wondering how your experiment using skin mapping is coming along, Jeronimo. :)

This slightly stopped for the holidays, but my I liked the result and I have an idea of how to do it.

Jero.
Title: Re: Mod Wheels V.5
Post by: JG54Spookie on August 26, 2012, 10:47:18 AM
This slightly stopped for the holidays, but my I liked the result and I have an idea of how to do it.
Jero.

I like the sound of that 8) 

Hope you enjoyed your holiday, by the way. :)

Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on October 07, 2012, 08:26:56 AM
Jero can squeeze one more jet out?? The F100D

Can the circled be fixed/altered? :)

(http://i163.photobucket.com/albums/t283/BravoFxTrt/fdamn_zps0b5cccf1.jpg)

 the front tires with ModWheels fix? :) And raised. Although, I see most Planes Tires in Il2, are sunk in the ground. :-X
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on October 07, 2012, 01:09:24 PM
Maybe wet cement or it rained really a lot.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on October 07, 2012, 05:37:01 PM
Jero can squeeze one more jet out?? The F100D

Can the circled be fixed/altered? :)


 the front tires with ModWheels fix? :) And raised. Although, I see most Planes Tires in Il2, are sunk in the ground. :-X

I can fix the F-100 d tires, but I can't help that they sink into the asphalt, already I would like. :-[


(http://i43.tinypic.com/mutn4m.jpg)



The front are, if let me a little more time I fix also the rest.


Jero.
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on October 07, 2012, 08:43:29 PM
No just the tires, thank you Jero!
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on October 08, 2012, 04:36:23 AM
No just the tires, thank you Jero!

Do I understand that only the tires? Like this?

(http://i46.tinypic.com/2mn2lp5.jpg)
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on October 08, 2012, 10:12:23 AM
Thats correct Jero, Thanks Mate. :)
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on October 08, 2012, 11:17:56 AM
You have it in the first post. ;)


Jero.
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on October 08, 2012, 12:30:20 PM
You are truly a Saint, thank you so much my good friend, Have a wonderful day. :D
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on October 08, 2012, 01:23:38 PM
Oh yeah, thanks man!

(http://i163.photobucket.com/albums/t283/BravoFxTrt/Jrero_zps4414eb48.jpg)
Title: Re: Mod Wheels V.5
Post by: Germy66 on November 21, 2012, 09:20:17 AM
New Wheels for the Lancaster???? :(
https://www.sas1946.com/main/index.php/topic,4359.0.html
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on November 21, 2012, 11:09:59 AM
New Wheels for the Lancaster???? :(
https://www.sas1946.com/main/index.php/topic,4359.0.html

OK, I get to do this. ;)
Title: Re: Mod Wheels V.5
Post by: Germy66 on November 23, 2012, 07:52:20 AM
Thanks Jero ;D
Title: Re: Mod Wheels V.5
Post by: Lanius on November 25, 2012, 02:54:31 AM
Please don't hit me if Im wrong.....but  :). Have I missed out on something?  ::)

It's concerning the Fw190,  I seem to have tyres sticking out just near the wing root.

B4 anyone jumps down my throat saying I should check this or that, I notice that in several 190 screenshots posted throughout the forum you can see the same thing (a dark crescent like mark).... I'm a 109 user and rarely look at the 190 so could it be an oversight or a know issue ?

I use DBW1:7:1 and stock 190s, also I re-downloaded Mod Wheels V.5 just to be sure. I have taken out a few other mods to see if it changes things but.....still the same.   

Can someone please check for me by just looking at their 190 in flight . Thanks for your time and this brilliant mod its this kinda addition that brings to life. Thank you all modders 
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on November 25, 2012, 05:09:30 AM
I've been checking the Lancaster and it is already included in the Mod, I have found that in the folder Mods load me first the wheels Mod of the Lancaster and so is how I appear to my.

(http://i45.tinypic.com/2zfmlua.jpg)

As for the 190 imagine that it refers to this, not I had given counts. :-[

(http://i49.tinypic.com/1exnvo.jpg)

In me as much as possible I hope to do a review of all  Mod of Wheels with the help of Alex T., and we will solve this and other problems. ;)


Regards and thanks for the advices, Jero.
Title: Re: Mod Wheels V.5
Post by: Lanius on November 25, 2012, 05:35:22 AM
Thank you for the very speedy reply .

Please don't take my observation as any kinda of negative criticism. I know what great attention to detail you have, so I actually thought it was something I had mashed up .... Thanks again  8)
Title: Re: Mod Wheels V.5
Post by: benitomuso on November 25, 2012, 07:54:31 AM
People,
              sorry to ask again for the same: could anybody upload the full up-to-date package as a Torrent or some universal single file?

  Thank you very much.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on November 26, 2012, 06:50:33 AM
Quote
Ok, voy a subirlo todo en un Pack, aunque no sera en torrent, lo siento.

OK, I'll upload everything in a Pack, but will not be in torrent, sorry.
Title: Re: Mod Wheels V.5
Post by: Draken on November 26, 2012, 08:57:12 AM
Does the wheelmod work in HSFX 6 , please ?
Title: Re: Mod Wheels V.5
Post by: PA_Willy on November 26, 2012, 08:58:34 AM
Does the wheelmod work in HSFX 6 , please ?

Yes, it does.
Title: Re: Mod Wheels V.5
Post by: benitomuso on November 26, 2012, 09:02:14 AM
Quote
Ok, voy a subirlo todo en un Pack, aunque no sera en torrent, lo siento.

OK, I'll upload everything in a Pack, but will not be in torrent, sorry.

¡Gracias (Thank you) Jeronimo!

Does the wheelmod work in HSFX 6 , please ?

Most of the pack should work OK in HSFX6. There isn't any chance of being possitive that EVERY SINGLE plane will work OK. Remember that this affects many aircrafts and some aircrafts have differences between DBW and HSFX6. When some 3D difference involves wheels, it won't work the same. But those will be independent cases, in general the pack should be compatible.

Ragards,
                        Pablo
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on November 26, 2012, 09:29:18 AM
Quote
Ok, voy a subirlo todo en un Pack, aunque no sera en torrent, lo siento.

OK, I'll upload everything in a Pack, but will not be in torrent, sorry.

¡Gracias (Thank you) Jeronimo!

De nada Pablo, es un placer. ;)
Not at all Pablo, is a pleasure.


Does the wheelmod work in HSFX 6 , please ?

Most of the pack should work OK in HSFX6. There isn't any chance of being possitive that EVERY SINGLE plane will work OK. Remember that this affects many aircrafts and some aircrafts have differences between DBW and HSFX6. When some 3D difference involves wheels, it won't work the same. But those will be independent cases, in general the pack should be compatible.

Ragards,
                        Pablo

The main package of the Mod includes a HSFX folder, therein are included models that have some difference (primarily in the name of the folder) in HSFX, you can read the instructions for installation in the first post. :)


Regards, Jero.
Title: Re: Mod Wheels V.5
Post by: bomberkiller on November 26, 2012, 10:27:17 AM
Hi Jeronimo,

thank you very much for the 5.3 Pack!  :)

wbr, Gerhard
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on November 26, 2012, 12:48:37 PM
Roger that Jero, thanks good friend.
Title: Re: Mod Wheels V.5
Post by: JG54Spookie on November 26, 2012, 01:03:38 PM
Hi Jeronimo, I was wondering how your experiment with mapping wheels to a plane's skin turned out. (just curious, is all :) )
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on November 26, 2012, 02:42:18 PM
Hi Jeronimo, I was wondering how your experiment with mapping wheels to a plane's skin turned out. (just curious, is all :) )

Because I believe that it is the right path, there are some images of another test I did with the P-40E

(http://i45.tinypic.com/119qnhc.jpg)
(http://i47.tinypic.com/2642nno.jpg)
(http://i46.tinypic.com/2a8omtx.jpg)
(http://i45.tinypic.com/2hsb5hz.jpg)

As you can see in this case the external disks and tyres are of the Skin and internal disks of the textures of the Mod.


Jero.
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on November 26, 2012, 04:03:27 PM
You show off, lol, we want them all, what a great artist you are Jero, keep it up Man!
Title: Re: Mod Wheels V.5
Post by: JG54Spookie on November 26, 2012, 10:47:32 PM
Very nice! Brilliant idea of using the Mod's textures for the inside of the wheel, by the way. That last pic really sums it up; brilliant.  8)
Title: Re: Mod Wheels V.5
Post by: Draken on November 27, 2012, 05:59:53 AM
The main package of the Mod includes a HSFX folder, therein are included models that have some difference (primarily in the name of the folder) in HSFX, you can read the instructions for installation in the first post. :)
Regards, Jero.

Thanks .I thought that this HSFX folder was for HSFX 5 ( based on 4.10.1 , while HSFX 6 is based on 4.11 )
Title: Re: Mod Wheels V.5
Post by: HotelAlpha on April 03, 2013, 03:02:30 PM
This is just great!
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 09, 2013, 07:04:05 AM
WIP new wheels for the Bf-109.

(http://i49.tinypic.com/2rwne6h.jpg)
Title: Re: Mod Wheels V.5
Post by: Mick on April 09, 2013, 07:25:30 AM
... very good news, amigo, I was afraid you had quit modding ...  ;D
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on April 09, 2013, 07:46:58 AM
Awesome Sir Jero!
Title: Re: Mod Wheels V.5
Post by: max_thehitman on April 09, 2013, 08:39:51 AM


Mui Bueno!
Extra nice looking 109 wheels! Very realistic looking  8) Thank You Jeronimo!
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 19, 2013, 04:27:53 PM
WIP new wheels for the P-51

(http://i33.tinypic.com/96mipd.jpg)

Title: Re: Mod Wheels V.5
Post by: max_thehitman on April 19, 2013, 04:48:55 PM


WOW!  Looking great details for the P-51 too

What PA_Jeronimo does is Art! (http://serve.mysmiley.net/party/party0012.gif) (http://www.blueislandsdiving.com)
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on April 19, 2013, 04:52:20 PM
Very Cool Sir Jero!
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 19, 2013, 04:56:20 PM
Most of the merit is the Skinners who made textures

The discs are a R0NNC0 skin and Phas3e tires, the merit is theirs
Title: Re: Mod Wheels V.5
Post by: vegetarian on April 19, 2013, 07:37:17 PM
This mod is excellent - congratulations Jero and all involved.
Title: Re: Mod Wheels V.5
Post by: max_thehitman on April 19, 2013, 09:26:46 PM
Most of the merit is the Skinners who made textures

The discs are a R0NNC0 skin and Phas3e tires, the merit is theirs

That may be in part true, but I also consider it to be your artwork too Jero! (http://serve.mysmiley.net/sign/sign0173.gif) (http://www.mysmiley.net/free-unhappy-smileys.php)
Together (modder+skinner) both artists can create "magic", otherwise no one alone can create
such beauty.
Even Michelangelo Buonarroti had many artist painters (helpers) to paint the Sistine Chapel in Rome!  ;)

Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 24, 2013, 09:43:43 AM
WIP


P-47
(http://i37.tinypic.com/acrgj7.jpg)

(http://i36.tinypic.com/2vvqr06.jpg)

Mustang MkI & MkIII

(http://i36.tinypic.com/qzen4o.jpg)

F-51D-30

(http://i37.tinypic.com/ip4l20.jpg)

P-38F (USA)

(http://i34.tinypic.com/25rcxhg.jpg)

P-38F-H

(http://i36.tinypic.com/2u6fx4y.jpg)

P-38J-L

(http://i36.tinypic.com/vpu7i8.jpg)
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on April 24, 2013, 09:58:39 AM
Most Excellent!!
Title: Re: Mod Wheels V.5
Post by: max_thehitman on April 24, 2013, 10:04:13 AM


Splendid new wheels visual effects! GREAT!  8)

Title: Re: Mod Wheels V.5
Post by: hguderian on April 24, 2013, 10:05:21 AM
...Rounder than Hell!! :)

Great work Jeronimo!
Title: Re: Mod Wheels V.5
Post by: Oscarito on April 24, 2013, 02:48:02 PM
Better is impossible!! :o
Title: Re: Mod Wheels V.5
Post by: Phas3e on April 24, 2013, 03:58:24 PM
The later P47s dont use the same hub as the P51, loving the the solid hubs on the early 38 though, will we get the same for the 47?
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 24, 2013, 04:24:00 PM
The later P47s dont use the same hub as the P51, loving the the solid hubs on the early 38 though, will we get the same for the 47?

You can combine any disc with any tire, virtually all models.
Title: Re: Mod Wheels V.5
Post by: max_thehitman on April 24, 2013, 04:57:36 PM

You can combine any disc with any tire, virtually all models.

Great news!  Thank you once again Jeronimo.
 
I always wanted to have FERRARI tires on my P-47s!  ;D



Title: Re: Mod Wheels V.5
Post by: c87 on April 24, 2013, 08:48:07 PM
Is it my imagination or are the air intakes on that last screenshot of the P-38 nice and round?! Something to look forward to perhaps?
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 25, 2013, 12:28:56 AM
Is it my imagination or are the air intakes on that last screenshot of the P-38 nice and round?! Something to look forward to perhaps?


These air intakes are those that come by default in HSFX 6 for the P - 38L, I'm sorry, but I have not done anything except the Spinners and the wheels. :(
Title: Re: Mod Wheels V.5
Post by: FANATIC MODDER on April 25, 2013, 12:43:31 AM
Jeronimo,  I noticed that the P-38J/L has new 3D engine cowlings...
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 25, 2013, 01:28:10 AM
Jeronimo,  I noticed that the P-38J/L has new 3D engine cowlings...

Are those that come by default in HSFX 6, are not my work.

The later P47s dont use the same hub as the P51, loving the the solid hubs on the early 38 though, will we get the same for the 47?

You can combine any disc with any tire, virtually all models.

As you can see in the screenshot below you can make many combinations of tyres, combine Skins discs with those included in the Mod, etc.

Also includes some Pirelli Max.

Does a Phas3e doubt, what model of the P-47 refer? could upload an image?


(http://i34.tinypic.com/2cntgur.jpg)

(http://i34.tinypic.com/6y37gz.jpg)

(http://i36.tinypic.com/67utk7.jpg)
Title: Re: Mod Wheels V.5
Post by: FANATIC MODDER on April 25, 2013, 05:19:39 AM
Thank you, I haven't noticed this, I rarely load  HSFX.

A request if you don't mind...you can see yourself that the wings have these horrible polygons, it looks very ungly especially when the gear is up and the wheels are inside the wing.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 25, 2013, 07:09:55 AM


A request if you don't mind...you can see yourself that the wings have these horrible polygons, it looks very ungly especially when the gear is up and the wheels are inside the wing.

I do not understand exactly referred Fanatic, could upload some pics? :-[
Title: Re: Mod Wheels V.5
Post by: hguderian on April 25, 2013, 07:30:08 AM
I think he's referring to the ugly under wing "wheel's bay" profile...
Title: Re: Mod Wheels V.5
Post by: FANATIC MODDER on April 25, 2013, 08:31:29 AM
I think he's referring to the ugly under wing "wheel's bay" profile...

indeed...I don't need to upload pics, there are clearly visible in the images that you uploaded for us. It's just that I didn't name them, I thought in my mind that it was obvious.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 25, 2013, 09:53:57 AM
I think he's referring to the ugly under wing "wheel's bay" profile...

indeed...I don't need to upload pics, there are clearly visible in the images that you uploaded for us. It's just that I didn't name them, I thought in my mind that it was obvious.

OK, I understand, I see that I can do, but I can not correct all that looks bad in this simulator would be a huge job for only one person.

Title: Re: Mod Wheels V.5
Post by: FANATIC MODDER on April 25, 2013, 01:18:03 PM
You did more that one could have ever expect from one person. Please go with your own pace.
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on April 25, 2013, 05:25:56 PM
The later P47s dont use the same hub as the P51, loving the the solid hubs on the early 38 though, will we get the same for the 47?


(http://i42.tinypic.com/34exdnl.jpg)
Title: Re: Mod Wheels V.5
Post by: BravoFxTrt on April 25, 2013, 06:42:11 PM
Man that is Top Of The Line Buddy!!!
Title: Re: Mod Wheels V.5
Post by: Alex T. on April 27, 2013, 09:30:13 AM
Oh Jeronimo, you're a truly talented chap! Keep up the great work!

A.
Title: Re: Mod Wheels V.5
Post by: Maty12 on May 01, 2014, 10:02:25 PM
Will someone fix the B-25's nose wheel door? It doesn't look like that.
It looks like this when the gear's down: http://www.deviantart.com/art/B-25J-Panchito-Doolittle-70th-Anniversary-298297483
And like this when it's in transit: http://www.deviantart.com/art/B-25J-Mitchell-244348661
Title: Re: Mod Wheels V.5
Post by: PA_Jeronimo on May 02, 2014, 01:16:54 AM
For that it would be needed to also modify the classfiles, and that is something that not to become, sry.
Title: Re: Mod Wheels V.5
Post by: Maty12 on May 02, 2014, 03:25:44 PM
That's okay.
Title: Re: Mod Wheels V.5 [4.09] [4.10] [4.11]
Post by: hotas01 on December 15, 2022, 07:09:07 AM
Hello
the first mediafire is corrupted, nothing opening !! possible to re-up it please, THY

(https://i.postimg.cc/pLWBCxn7/Capture-d-cran-2022-12-15-150452.jpg) (https://postimages.org/)
Title: Re: Mod Wheels V.5 [4.09] [4.10] [4.11]
Post by: Epervier on December 15, 2022, 08:27:43 AM
the first mediafire is corrupted, nothing opening !!
Work fine !
Use 7z (free) !
https://www.7-zip.org/
Title: Re: Mod Wheels V.5 [4.09] [4.10] [4.11]
Post by: hotas01 on December 16, 2022, 06:50:52 AM
THANKS Epervier OK now  :dancing_banana: