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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Other Mods => Cockpits (New Flyables) => Topic started by: Tyrl on January 06, 2010, 04:26:02 PM
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New Cockpit for MS-406_final
MS-406/410
(http://i845.photobucket.com/albums/ab20/BP_Tyrl/Ms-406410.jpg)
MS-Mörkö
(http://i845.photobucket.com/albums/ab20/BP_Tyrl/Morko.jpg)
Download:
https://www.mediafire.com/?n9bees9ilxda92n (https://www.mediafire.com/?n9bees9ilxda92n)
News:
The new canopy from TT.
Recalibrated speedometer from miles to km.
Altimeter recalibration of feet per km.
Divided booths 406/410 - Mörkö.
Mörkö completely translated into Finnish.
Option for those interested.
Metal sight from TT. Download unzip and copy into MODS.
(http://i845.photobucket.com/albums/ab20/BP_Tyrl/MS-406410gunsmetal.jpg)
Download:
https://www.mediafire.com/?0bmc8qucbkcc1cc (https://www.mediafire.com/?0bmc8qucbkcc1cc)
Acknowledgments:
BP_Tyrl - repaint textures and coordinating
BP_dFrog - extraction, treatment sights
ZVP_Hokus, Rollnloop - Translation MS-406/410
SAS ~ CirX - Classfile repairs
SAS ~ Skipper - distribution cockpits
TT - new canopy, Proofreading Translation Mörkö.
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Thanks Tyrl, great mod!!!!!!!
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I think this will be very realistic if i replace canopy with MC 202 one.
(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
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Update cockpit. Everything in the first post.
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Yes. Turl, the cockpit of your work as always elegant.
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Thanks.
Mainly I need some pictures Mörkö cockpit and handy Finn. :-)
Contact Address: tyrl@blackpanthers.cz
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Very hard to find cockpit pic, i afraid... But maybe translating gauges to finnish is fine. I can do it this weekend.
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Well, I can also translate. We can control what is translated as well. This is probably good.
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Very nice team work ! Thanks to all involved :)
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Thank you very much ! :) :)
Work very well (4.09/UP2.01)
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Work on the translation into Finnish.
(http://i845.photobucket.com/albums/ab20/BP_Tyrl/MORKO2.jpg)
(http://i845.photobucket.com/albums/ab20/BP_Tyrl/MORKO1.jpg)
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Great! :)
But some translations sounds funny ;D, here are some translate suggestions:
(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
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That's all right. The French have translated the cockpit 4x. :-)
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Lovin it--until there's a dedicated MS.406 'pit this does the job very nicely. 'Player Killed' sure happens fast in this one, is that accurate?
Now craving a D.520 to go with it ;D
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The final version (I hope). Read the first post.
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This is great work! Thank you very much Tyrl and all involved!
Just a little question to the modding community. Is it possible to change a bit the Morane's external model, I mean to remove that odd (excess) part of canopy frame. If yes it would be great. Thank you.(http://img-fotki.yandex.ru/get/5307/54535613.0/0_67e93_9e15ed57_L.jpg)
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It´s prety easy to remove the canopy bar - it´s made via Photoshop. Find its sk∈1⊙tgaand paint in black the respective frame inside the transparence frame. ;D
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Ok! Thank you Mane! Now I have to find from which SFS of HSFX5.01 to extract that .tga
After that I will become THE MODDER))))))))))
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Amazing work, Tyrl ! Thx a lot ! :P
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On of the most excellent cockpits mods ever!!!!!
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I love these cockpits... but I have a bug with the landing gear lights. :-[
I designed a repair for my "MB-152"... but I'm not good in 3D!
Thank you!
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Tyrl,
Unless you have objections, I would like to use these pits in new slot Swiss Morones.
Thanks again,
CWatson
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Actually, the blue cockpit is a swiss D3800.
The french cockpit was grey, with white and black instruments only
;)
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Actually, the blue cockpit is a swiss D3800.
The french cockpit was grey, with white and black instruments only
;)
Good to know.
CW
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Tyrl has not been active for a long time, but he knows our policy of development and sharing.
I stand as a witness for your request, and take personally responsebillity if any unpleasant should happend , that is ofcourse behind the shoulders of my editorbosses Mikes, Eugene and Mark :)
But there will not be any, Tyrl is a Nice guy
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Only just now put this one into my 4.09 game (because it was only a month or two ago that I finally upgraded from 4.08 and joined the Rebel ranks--or is that the rank Rebels? ;) ).
I noticed no visible canopy glass, and sure enough, upon checking the mesh and hier.him I see the glass has been completely overlooked.
Another bit of weirdness. The frame edging (which is where the plexi is held by the frame) has a *really* (!) strong specular component, blazing to fully saturated white. The same for the leather handgrip hanging from the forward canopy. I see no cause for this, as all the .mat files have specularity typically low at 0.1 for the most part. And there is no layer utilizing the super specular feature (e.g., as used for the stock La-7 gun sight.) What I'm seeing suggests a maximum specular value of 1.0. But my sleuthing has uncovered nothing responsible.
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... specularity works as long as SpecularPow is above 0, and here, in the Morane cockpit, SpecularPow values are very high, typically 16 ...
[LightParams]
Ambient 1.0
Diffuse 1.0
Specular 0.1
SpecularPow 16 <=== try 8 or 4
Shine 0.0
... typical stock SpecularPow values are 4, but with Specular higher values ...
I didn't have that Morane cockpit mod, and here is what I get in my 4.09 game, after installation ... ;)
I do have glass from outside view ... ;)
(https://i.postimg.cc/wMdt8WBL/07-08-2019-10-50-30.jpg) (https://postimg.cc/R6XCwLKZ)
(https://i.postimg.cc/1XPzYfWK/07-08-2019-10-51-05.jpg) (https://postimg.cc/S2TqnNbX)
Hope this helps ... ;)
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Glass is present externally but not internally. There is *nothing* modeled glass wise for the internal canopy. I will fix that.
SpecularPow only controls how 'focused' is the range of angle of reflection. Not the overall, base intensity of the reflection. In other words, it makes the specularity more or less diffuse. A small value makes the specular reflection spot larger and more diffuse, bringing the reflection into view over a larger range of view angle with respect to the surface. A large value renders a more confined spot and hence a more restricted range of angle within which to see the reflection.
If SpecularPow is large and Specular as small, the reflected light is seen over a small angle, but the intensity will be low. At least that's how it's worked for all other cases where I set these things on other objects.
This instance is baffling. Not only is the intensity super strong, it's also seen over a rather surprising range of angle--for the sheer brightness exhibited.
I will lower the POW ;) factor here to see if the excessive intensity can indeed be brought down.
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Another thing. The cowling mesh seen from inside seems to be taken from the Tempest. The shape is too rounded, missing the forward lateral bulging that makes the characteristic rounded triangular cross section. And the mapping of the skin texture is all wrong as a result.
Perhaps I'll correct this, too...
Just now looking over some pics of canopies via a Google search, I see where a number of improvements to the canopy framing can be made. Including:
- The incorporation of front armored glass, it would seem.
- Making the upper canopy taper less aggressively.
- Making the front (armored) windscreen wider.
- Making the horizontal frame bars for the sliding part less wide.
- Sloping the rear sliding canopy frame in the manner of the P-40 (vertical bars slanted, not parallel to the front.)
Indeed, the canopy overal has a strong resemblance to that of the P-40, differing principally in the lack of the intermediate vertical posts.
And might as well make the canopy openable, if doing all this other stuff...
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... many THX for your explanations, until now I thought that if SpecularPow was set to 0, then no effect would be applied to Specular ...
Regarding the cockpit, it was probably borrowed from another AC, or is the mix result of different cockpits, as this was common years ago, since making a cockpit from scratch is an average of 6 months work, provided you already have all the necessary docs/pics whatever ...
Please, don't hesitate to post your modifications once you're done with them ... ;)
(https://i.postimg.cc/jSbVYkBq/406.jpg) (https://postimg.cc/3dnfg9Kz)
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IIRC the current MS 406 cockpit is from the Tempest which has been modified and repainted. The canopy is from the MC-202 I think.
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IIRC the current MS 406 cockpit is from the Tempest which has been modified and repainted. The canopy is from the MC-202 I think.
Correct.
Epervier sent me an updated version of this 'pit, which incorporates a number of fixes and differences. Among them is a cleaned up canopy, where invisible elements were removed, and bad joins/gaps aligned. And glass has been added.
From the start I found the whole 'pit seemed to ride too high. I guessed about 20cm, and so in her.him I lowered the Z values by 0.2m for all elements having the parent as _ROOT_. That turns out to be just about bang on, as confirmed by temporarily setting the CAMERAIM hook in Body.msh so as to move the POV 2m to left (putting the viewer outside, with the result that both the external skin and the internal cockpit are superimposed, thus permitting to assess cockpit positioning w.r.t. the external model.)
For the default skins, I altered the transparency layer so as to remove the canopy mid-point vertical, arching bar. This transparency alteration is automatically applied for all other skins one might have.
I grabbed the OPL RX390 gun sight from the IES D-520 cockpit available here at SAS, and ported it into the Morane 'pit, for use when flying for the French. For the time being, I have two versions of hier.him, which I switch between as needed based on whether the sight is French or Finnish. The more elegant solution would involve Country checking in the cockpit class, whereupon the proper, dedicated hier.him would automatically be selected. Or dedicated slots are created.
I want to at least tweak the canopy mesh, so as to narrow the horizontal bars, make the thing taper less aggressively toward the top (make the upper arc wider), and slope the rear part, as seen in the external model. And I will add an armored glass texture at the front windscreen, perhaps with some modeling of the frame to suggest the greater thickness.
At some point I should make available my work, here in this thread probably being most appropriate.
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Looking forward to that WxTech!
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:) :) :) uauuuuu perfect
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Glen did you ever post your tweaks on this cockpit?
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This MS406 cockpit final version is nice.
But it conflicts with 'Opencanopy_MS406 mod's class files.
So I have to choose between using this cockpit mod or Opencanopy mod.
That makes me sad.
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WxTech did you ever post your improved 406 cockpit? Thank you
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Hmmm... Don't think I ever did. Must be the distractions of so many other projects. I'll try to remember to put together what I have. Don't be afraid of firing off a reminder, in case I doze off. ;) I recently started a new job that has me hopping and leaving less time and energy to set aside for fun.