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The SAS Factory - Tech Help, Ancient Mods etc. => Tech Help (other than BAT or IL-2 Great Battles) => Tech Help : Using Mods => Topic started by: zsoltfireman on January 29, 2013, 12:05:22 AM
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Unfortunately, I have this problem, 70% CTD
Any idea?
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It might be best to ask over there, or PM the author here.
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Install the infantry pack first and the do a test.
If it crashes the there are these are the missing entries from the install:
[NVAInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/NVAInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/NVAInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[StrelaInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/StrelaInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/StrelaInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
If it works then your crash is caused by the ZSU-57-2 from the Armor Pack. Remove any trace of that from the ini files and maybe deactivate its folder by adding - in front of its name.
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Install the infantry pack first and the do a test.
If it crashes the there are these are the missing entries from the install:
[NVAInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/NVAInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/NVAInfantry/Summer/dead.sim
Szia,
Ezeket az értékeket hozzáadtam,eredetileg ezek hiányoztak?
Sajnos ezek után is 70% CTD
Rákerestem ZSU-57-2 erre az obj-re az ini.file-ban,de semmi nyoma ilyen bejegyzésnek,viszont a NAM csomag tartalmaz ilyen modelt....Lehet ez okozza az anomáliát?
Thank you!
Zsolt
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[StrelaInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/StrelaInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/StrelaInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
If it works then your crash is caused by the ZSU-57-2 from the Armor Pack. Remove any trace of that from the ini files and maybe deactivate its folder by adding - in front of its name.
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I 've found another thing, CY6 wrote:
The Chief.ini entries for the Armor pack should be in the [Armor] section, of course, not the [Vehicle] section as they are now
Ez azt jelenti hogy az armor pack bejegyzései rossz helyen (Vehicle szekcióban az Armor helyett) vannak és valószín?leg ezárt van a 70% crash.
To sum up you must do the following things to get these packs working:
- add missing infantry entries
- put entries of the armor pack in Armor section instead Vehicles
- remove any trace of ZSU-57
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I 've found another thing, CY6 wrote:
The Chief.ini entries for the Armor pack should be in the [Armor] section, of course, not the [Vehicle] section as they are now
Ez azt jelenti hogy az armor pack bejegyzései rossz helyen (Vehicle szekcióban az Armor helyett) vannak és valószín?leg ezárt van a 70% crash.
To sum up you must do the following things to get these packs working:
- add missing infantry entries
- put entries of the armor pack in Armor section instead Vehicles
- remove any trace of ZSU-57
Hi,
Thanks the info,but Unfortunately there are still 70% CTD!
I can not delete remove any trace of ZSU-57 because there is no such entry!
:-[
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[color=red]Add to Chief.ini under [s][Vehicles][/s] ARMOR!![/color]
1-ATC ai.ground.ChiefGround 1 icons/tank.mat
3-ATC ai.ground.ChiefGround 1 icons/tank.mat
1-Monitor ai.ground.ChiefGround 1 icons/tank.mat
3-Monitor ai.ground.ChiefGround 1 icons/tank.mat
1-ZIPPO ai.ground.ChiefGround 1 icons/tank.mat
1-M113 ai.ground.ChiefGround 1 icons/tank.mat
1-M113Zippo ai.ground.ChiefGround 1 icons/tank.mat
1-SwiftBoat ai.ground.ChiefGround 1 icons/tank.mat
3-SwiftBoat ai.ground.ChiefGround 1 icons/tank.mat
5-SwiftBoat ai.ground.ChiefGround 1 icons/tank.mat
1-PBR ai.ground.ChiefGround 1 icons/tank.mat
[color=red] 1-ZSU572 ai.ground.ChiefGround 1 icons/tank.mat[/color]
1-T54 ai.ground.ChiefGround 1 icons/tank.mat
2-T54 ai.ground.ChiefGround 1 icons/tank.mat
3-T54 ai.ground.ChiefGround 1 icons/tank.mat
4-T54 ai.ground.ChiefGround 1 icons/tank.mat
1-Ontos ai.ground.ChiefGround 1 icons/tank.mat
1-PT76 ai.ground.ChiefGround 1 icons/tank.mat
2-PT76 ai.ground.ChiefGround 1 icons/tank.mat
3-PT76 ai.ground.ChiefGround 1 icons/tank.mat
4-PT76 ai.ground.ChiefGround 1 icons/tank.mat
1-M26 ai.ground.ChiefGround 1 icons/tank.mat
2-M26 ai.ground.ChiefGround 1 icons/tank.mat
3-M26 ai.ground.ChiefGround 1 icons/tank.mat
4-M26 ai.ground.ChiefGround 1 icons/tank.mat
//--------------------------------------------
Add to Chief.ini under ;----western Allies
[Armor.1-ATC]
com.maddox.il2.objects.vehicles.tanks.TankMRF$ATC
[Armor.1-SwiftBoat]
com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
[Armor.3-SwiftBoat]
com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
[Armor.5-SwiftBoat]
com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
[Armor.1-PBR]
com.maddox.il2.objects.vehicles.tanks.TankMRF$PBR
[Armor.3-ATC]
com.maddox.il2.objects.vehicles.tanks.TankMRF$ATC
com.maddox.il2.objects.vehicles.tanks.TankMRF$ATC
com.maddox.il2.objects.vehicles.tanks.TankMRF$ATC
[Armor.1-Monitor]
com.maddox.il2.objects.vehicles.tanks.TankMRF$Monitor
[Armor.1-ZIPPO]
com.maddox.il2.objects.vehicles.tanks.TankMRF$ZIPPO
[Armor.3-Monitor]
com.maddox.il2.objects.vehicles.tanks.TankMRF$Monitor
com.maddox.il2.objects.vehicles.tanks.TankMRF$Monitor
com.maddox.il2.objects.vehicles.tanks.TankMRF$ZIPPO
[Armor.1-M113]
com.maddox.il2.objects.vehicles.tanks.TankMRF$M113
[Armor.1-M113Zippo]
com.maddox.il2.objects.vehicles.tanks.TankMRF$M113Zippo
[color=red][Armor.1-ZSU572]
com.maddox.il2.objects.vehicles.tanks.TankMRF$ZSU572[/color]
[Armor.1-T54]
com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
[Armor.1-Ontos]
com.maddox.il2.objects.vehicles.tanks.TankMRF$Ontos
[Armor.2-T54]
com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
[Armor.3-T54]
com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
[Armor.4-T54]
com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
[Armor.1-PT76]
com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
[Armor.2-PT76]
com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
[Armor.3-PT76]
com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
[Armor.4-PT76]
com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
[Armor.1-M26]
com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
[Armor.2-M26]
com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
[Armor.3-M26]
com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
[Armor.4-M26]
com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
//-----------------------------------------------------
Add to Stationary.ini in the [StationaryArmor] section:
ATC vehicles.artillery.ArtilleryMRF$ATC 1
Monitor vehicles.artillery.ArtilleryMRF$Monitor 1
ZIPPO vehicles.artillery.ArtilleryMRF$ZIPPO 1
PBR vehicles.artillery.ArtilleryMRF$PBR 1
SwiftBoat vehicles.artillery.ArtilleryMRF$SwiftBoat 1
M113 vehicles.artillery.ArtilleryMRF$M113 1
M113Zippo vehicles.artillery.ArtilleryMRF$M113Zippo 1
T54 vehicles.artillery.ArtilleryMRF$T54 2
PT76 vehicles.artillery.ArtilleryMRF$PT76 2
[color=red]ZSU572 vehicles.artillery.ArtilleryMRF$ZSU572 2[/color]
M26 vehicles.artillery.ArtilleryMRF$M26 1
Ontos vehicles.artillery.ArtilleryMRF$Ontos 1
//-----------------------------------------------------
Add to Stationary.ini in the [Artillery] section:
ZPU4 vehicles.artillery.ArtilleryMRF$ZPU4 2
//------------------------------------------------------
Add to Technics.ini in the [Pure Artillery] section:
[color=red]technics.ini entry is missing -> the crash[/color]
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Ok!
Now it works!
Sorry if it is difficult to I understand! :-[
The painting, doing better!
Thank you!
Zsolt
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Nem te csináltad rosszul hanem az instrukciók voltak hibásak / Its wasnt your fault, the install instructions were not 100% correct.
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Btw the ships (Monitor,swiftboat, etc) will only work on CY6 Vietnam Full map.
I tested and they do not work on PS_South vietnam map.
Stationary versions will be still usable on any map.
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Btw the ships (Monitor,swiftboat, etc) will only work on CY6 Vietnam Full map.
I tested and they do not work on PS_South vietnam map.
Stationary versions will be still usable on any map.
Thanks my Friend!
Check the PM!
Zsolt
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it was badly put out with out good instructions and very buggy most likely not well tested at source. tried it when first came out thanks to a lesson learned some time ago back up
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i installed infantry pack and fixed strings in this way, works fine in 4.12
chief.ini [Vehicles]
1-USAInfantry ai.ground.ChiefGround 1 icons/car.mat
4-USAInfantry ai.ground.ChiefGround 1 icons/car.mat
12-USAInfantry ai.ground.ChiefGround 1 icons/car.mat
1-VCInfantry ai.ground.ChiefGround 2 icons/car.mat
4-VCInfantry ai.ground.ChiefGround 2 icons/car.mat
12-VCInfantry ai.ground.ChiefGround 2 icons/car.mat
1-NVAInfantry ai.ground.ChiefGround 2 icons/car.mat
4-NVAInfantry ai.ground.ChiefGround 2 icons/car.mat
12-NVAInfantry ai.ground.ChiefGround 2 icons/car.mat
chief.ini
[Vehicles.1-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.4-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.12-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.1-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.4-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.12-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.1-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
[Vehicles.4-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
[Vehicles.12-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
[Vehicles.1-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.4-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.12-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.1-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.4-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.12-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.1-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
[Vehicles.4-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
[Vehicles.12-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
stationary.ini
Mortar_80mm vehicles.artillery.ArtilleryCY6$Mortar_80mm 1
Howitzer vehicles.artillery.ArtilleryCY6$Howitzer 1
DugInInfantry vehicles.artillery.ArtilleryCY6$DugInInfantry 1
ProneInfantry vehicles.artillery.ArtilleryCY6$ProneInfantry 2
KneelingInfantry vehicles.artillery.ArtilleryCY6$KneelingInfantry 1
VCInfantry vehicles.artillery.ArtilleryCY6$VCInfantry 2
VCRPGInfantry vehicles.artillery.ArtilleryCY6$VCRPGInfantry 2
VCRRInfantry vehicles.artillery.ArtilleryCY6$VCRRInfantry 2
NVAInfantry vehicles.artillery.ArtilleryCY6$NVAInfantry 2
StrelaInfantry vehicles.artillery.ArtilleryCY6$StrelaInfantry 2
USAInfantry vehicles.artillery.ArtilleryCY6$USAInfantry 1
SFInfantry vehicles.artillery.ArtilleryCY6$SFInfantry 1
LMGInfantry vehicles.artillery.ArtilleryCY6$LMGInfantry 1
technics.ini
[ProneInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/ProneInfantry/Summer/live.him
MeshWinter 3do/Artillery/ProneInfantry/Winter/live.him
MeshDesert 3do/Artillery/ProneInfantry/Desert/live.him
MeshSummerDamage 3do/Artillery/ProneInfantry/Summer/dead.sim
MeshWinterDamage 3do/Artillery/ProneInfantry/Winter/dead.sim
MeshDesertDamage 3do/Artillery/ProneInfantry/Desert/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun MMGunMG15t
AttackMaxDistance 660.0
AttackMaxRadius 660.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +50.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 1.0
ChainfireTime 0.0
FastTargetsAngleError 14.0
[LMGInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/LMGInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/LMGInfantry/Summer/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun MGunM60
AttackMaxDistance 660.0
AttackMaxRadius 660.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +50.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 1.0
ChainfireTime 2.0
FastTargetsAngleError 14.0
[VCRPGInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/VCRPGInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/VCRPGInfantry/Summer/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun CannonRocketSimpleRS82
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 100.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +50.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 10.0
ChainfireTime 0.0
FastTargetsAngleError 14.0
[VCRRInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/VCRRInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/VCRRInfantry/Summer/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun CannonChiHa
AttackMaxDistance 500.0
AttackMaxRadius 500.0
AttackMaxHeight 100.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +50.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 10.0
ChainfireTime 0.0
FastTargetsAngleError 7.0
[VCInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/VCInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/VCInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[SFInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/SFInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/SFInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.005
Explode Infantry
// Weapon
Gun MMGunMG15t
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[USAInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/USAInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/USAInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunMG15t
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[DugInInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/DugInInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/DugInInfantry/Summer/dead.sim
MeshWinter 3do/Artillery/DugInInfantry/Winter/live.him
MeshWinterDamage 3do/Artillery/DugInInfantry/Winter/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun MMGunMG15t
AttackMaxDistance 400.0
AttackMaxRadius 400.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +70.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 1.0
ChainfireTime 0.0
FastTargetsAngleError 14.0
[KneelingInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/KneelingInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/KneelingInfantry/Summer/dead.sim
MeshWinter 3do/Artillery/KneelingInfantry/Winter/live.him
MeshWinterDamage 3do/Artillery/KneelingInfantry/Winter/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun MMGunMG15t
AttackMaxDistance 400.0
AttackMaxRadius 400.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +70.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
[TrooperUSA]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/USAInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/USAInfantry/Summer/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun MMGunMG15t
AttackMaxDistance 660.0
AttackMaxRadius 660.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 4.0
SpeedMax 8.0
SpeedBack 1.0
RotSpeedMax 80.0 // ??
RotInvisAng 36.0
BestSpace 8.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[NVAInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/NVAInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/NVAInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[StrelaInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/StrelaInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/StrelaInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
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Hello everyone, does anyone have technics entries for zsu-572,?
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Hello everyone, does anyone have technics entries for zsu-572,?
Quote from CY6(June 2016)
The Chief.ini entries for the Armor pack should be in the [Armor] section, of course, not the [Vehicle] section as they are now.
I'll update the ZSU-57-2 technic.ini entry as soon as I can get my class names sorted out. For now if you want to use the armor pack just remove the ZSU-57-2 entries from the stationary and chief .ini's.
Sorry for the inconvenience guys.
CY6.
For whatever reason, the new ZSU-57-2 technics.ini entries didn't happen, don't know why.
The only thing to do is remove the ZSU-57-2 entirely from the Vietnam Armor pack
before installing.
Good Luck
Bw'
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Thanks for your help, I swapped the 3d model with Coelian to try it out ;D