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The SAS Factory - Tech Help, Ancient Mods etc. => Tech Help (other than BAT or IL-2 Great Battles) => Tech Help : Using Mods => Topic started by: zsoltfireman on January 29, 2013, 12:05:22 AM

Title: Vietnam Armor + Infantry Pack
Post by: zsoltfireman on January 29, 2013, 12:05:22 AM
Unfortunately, I have this problem, 70% CTD
Any idea?
Title: Re: Vietnam Armor + Infantry Pack
Post by: The_Alaska_Man on January 29, 2013, 12:11:59 AM
It might be best to ask over there, or PM the author here.
Title: Re: Vietnam Armor + Infantry Pack
Post by: vpmedia on January 29, 2013, 12:40:19 AM
Install the infantry pack first and the do a test.
If it crashes the there are these are the missing entries from the install:
Code: [Select]
[NVAInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/NVAInfantry/Summer/live.him
MeshSummerDamage   3do/Artillery/NVAInfantry/Summer/dead.sim

// Panzer
PanzerType  Artillery
PanzerSubtype       0
PanzerBodyFront  0.001
Explode     Infantry

// Weapon
Gun                MMGunShKASt
NumShells          500
AttackMaxDistance     300.0
AttackMaxRadius       300.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +88.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         0.5
ChainfireTime           0.0
FastTargetsAngleError   14.0

SoundMove      models.Infantry
StayWhenFire   1
SpeedAverage    8.0
SpeedMax        16.0
SpeedBack        8.0
RotSpeedMax     90.0             // ??
RotInvisAng     36.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

[StrelaInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/StrelaInfantry/Summer/live.him
MeshSummerDamage   3do/Artillery/StrelaInfantry/Summer/dead.sim

// Panzer
PanzerType  Artillery
PanzerSubtype       0
PanzerBodyFront  0.001
Explode     Infantry

// Weapon
Gun                MMGunShKASt
NumShells          500
AttackMaxDistance     300.0
AttackMaxRadius       300.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +88.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         0.5
ChainfireTime           0.0
FastTargetsAngleError   14.0

SoundMove      models.Infantry
StayWhenFire   1
SpeedAverage    8.0
SpeedMax        16.0
SpeedBack        8.0
RotSpeedMax     90.0             // ??
RotInvisAng     36.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

If it works then your crash is caused by the  ZSU-57-2 from the Armor Pack. Remove any trace of that from the ini files and maybe deactivate its folder by adding - in front of its name.
Title: Re: Vietnam Armor + Infantry Pack
Post by: zsoltfireman on January 30, 2013, 01:43:00 AM
Install the infantry pack first and the do a test.
If it crashes the there are these are the missing entries from the install:
Code: [Select]
[NVAInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/NVAInfantry/Summer/live.him
MeshSummerDamage   3do/Artillery/NVAInfantry/Summer/dead.sim

Szia,

Ezeket az értékeket hozzáadtam,eredetileg ezek hiányoztak?
Sajnos ezek után is 70% CTD
Rákerestem ZSU-57-2 erre az obj-re az ini.file-ban,de semmi nyoma ilyen bejegyzésnek,viszont a NAM csomag tartalmaz ilyen modelt....Lehet ez okozza az anomáliát?

Thank you!
Zsolt

// Panzer
PanzerType  Artillery
PanzerSubtype       0
PanzerBodyFront  0.001
Explode     Infantry

// Weapon
Gun                MMGunShKASt
NumShells          500
AttackMaxDistance     300.0
AttackMaxRadius       300.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +88.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         0.5
ChainfireTime           0.0
FastTargetsAngleError   14.0

SoundMove      models.Infantry
StayWhenFire   1
SpeedAverage    8.0
SpeedMax        16.0
SpeedBack        8.0
RotSpeedMax     90.0             // ??
RotInvisAng     36.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

[StrelaInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/StrelaInfantry/Summer/live.him
MeshSummerDamage   3do/Artillery/StrelaInfantry/Summer/dead.sim

// Panzer
PanzerType  Artillery
PanzerSubtype       0
PanzerBodyFront  0.001
Explode     Infantry

// Weapon
Gun                MMGunShKASt
NumShells          500
AttackMaxDistance     300.0
AttackMaxRadius       300.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +88.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         0.5
ChainfireTime           0.0
FastTargetsAngleError   14.0

SoundMove      models.Infantry
StayWhenFire   1
SpeedAverage    8.0
SpeedMax        16.0
SpeedBack        8.0
RotSpeedMax     90.0             // ??
RotInvisAng     36.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

If it works then your crash is caused by the  ZSU-57-2 from the Armor Pack. Remove any trace of that from the ini files and maybe deactivate its folder by adding - in front of its name.
Title: Re: Vietnam Armor + Infantry Pack
Post by: vpmedia on January 30, 2013, 01:52:36 AM
I 've found another thing, CY6 wrote:
Quote
The Chief.ini entries for the Armor pack should be in the [Armor] section, of course, not the [Vehicle] section as they are now

Ez azt jelenti hogy az armor pack bejegyzései rossz helyen (Vehicle szekcióban az Armor helyett) vannak és valószín?leg ezárt van a 70% crash.

To sum up you must do the following things to get these packs working:
- add missing infantry entries
- put entries of the armor pack in Armor section instead Vehicles
- remove any trace of ZSU-57
Title: Re: Vietnam Armor + Infantry Pack
Post by: zsoltfireman on January 30, 2013, 02:22:01 AM
I 've found another thing, CY6 wrote:
Quote
The Chief.ini entries for the Armor pack should be in the [Armor] section, of course, not the [Vehicle] section as they are now

Ez azt jelenti hogy az armor pack bejegyzései rossz helyen (Vehicle szekcióban az Armor helyett) vannak és valószín?leg ezárt van a 70% crash.

To sum up you must do the following things to get these packs working:
- add missing infantry entries
- put entries of the armor pack in Armor section instead Vehicles
- remove any trace of ZSU-57

Hi,

Thanks the info,but Unfortunately there are still 70% CTD!
I can not delete remove any trace of ZSU-57 because there is no such entry!

 :-[
Title: Re: Vietnam Armor + Infantry Pack
Post by: vpmedia on January 30, 2013, 03:05:11 AM
Code: [Select]
[color=red]Add to Chief.ini under [s][Vehicles][/s] ARMOR!![/color]

 1-ATC     ai.ground.ChiefGround 1 icons/tank.mat
 3-ATC     ai.ground.ChiefGround 1 icons/tank.mat

 1-Monitor  ai.ground.ChiefGround 1 icons/tank.mat
 3-Monitor  ai.ground.ChiefGround 1 icons/tank.mat

 1-ZIPPO    ai.ground.ChiefGround 1 icons/tank.mat

 1-M113     ai.ground.ChiefGround 1 icons/tank.mat

 1-M113Zippo ai.ground.ChiefGround 1 icons/tank.mat

 1-SwiftBoat ai.ground.ChiefGround 1 icons/tank.mat
 3-SwiftBoat ai.ground.ChiefGround 1 icons/tank.mat
 5-SwiftBoat ai.ground.ChiefGround 1 icons/tank.mat

 1-PBR ai.ground.ChiefGround 1 icons/tank.mat

[color=red] 1-ZSU572   ai.ground.ChiefGround 1 icons/tank.mat[/color]

 1-T54      ai.ground.ChiefGround 1 icons/tank.mat
 2-T54      ai.ground.ChiefGround 1 icons/tank.mat
 3-T54      ai.ground.ChiefGround 1 icons/tank.mat
 4-T54      ai.ground.ChiefGround 1 icons/tank.mat

 1-Ontos    ai.ground.ChiefGround 1 icons/tank.mat

 1-PT76      ai.ground.ChiefGround 1 icons/tank.mat
 2-PT76      ai.ground.ChiefGround 1 icons/tank.mat
 3-PT76      ai.ground.ChiefGround 1 icons/tank.mat
 4-PT76      ai.ground.ChiefGround 1 icons/tank.mat

 1-M26      ai.ground.ChiefGround 1 icons/tank.mat
 2-M26      ai.ground.ChiefGround 1 icons/tank.mat
 3-M26      ai.ground.ChiefGround 1 icons/tank.mat
 4-M26      ai.ground.ChiefGround 1 icons/tank.mat

//--------------------------------------------

Add to Chief.ini under ;----western Allies

[Armor.1-ATC]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$ATC

[Armor.1-SwiftBoat]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat

[Armor.3-SwiftBoat]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
 com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
 com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat

[Armor.5-SwiftBoat]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
 com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
 com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
 com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat
 com.maddox.il2.objects.vehicles.tanks.TankMRF$SwiftBoat

[Armor.1-PBR]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$PBR

[Armor.3-ATC]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$ATC
 com.maddox.il2.objects.vehicles.tanks.TankMRF$ATC
 com.maddox.il2.objects.vehicles.tanks.TankMRF$ATC

[Armor.1-Monitor]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$Monitor

[Armor.1-ZIPPO]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$ZIPPO

[Armor.3-Monitor]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$Monitor
 com.maddox.il2.objects.vehicles.tanks.TankMRF$Monitor
 com.maddox.il2.objects.vehicles.tanks.TankMRF$ZIPPO

[Armor.1-M113]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M113

[Armor.1-M113Zippo]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M113Zippo

[color=red][Armor.1-ZSU572]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$ZSU572[/color]

[Armor.1-T54]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$T54

[Armor.1-Ontos]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$Ontos

[Armor.2-T54]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
 com.maddox.il2.objects.vehicles.tanks.TankMRF$T54

[Armor.3-T54]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
 com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
 com.maddox.il2.objects.vehicles.tanks.TankMRF$T54

[Armor.4-T54]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
 com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
 com.maddox.il2.objects.vehicles.tanks.TankMRF$T54
 com.maddox.il2.objects.vehicles.tanks.TankMRF$T54

[Armor.1-PT76]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76

[Armor.2-PT76]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
 com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76

[Armor.3-PT76]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
 com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
 com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76

[Armor.4-PT76]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
 com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
 com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76
 com.maddox.il2.objects.vehicles.tanks.TankMRF$PT76

[Armor.1-M26]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M26

[Armor.2-M26]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M26

[Armor.3-M26]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M26

[Armor.4-M26]
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M26
 com.maddox.il2.objects.vehicles.tanks.TankMRF$M26

//-----------------------------------------------------

Add to Stationary.ini in the [StationaryArmor] section:

ATC vehicles.artillery.ArtilleryMRF$ATC      1
Monitor vehicles.artillery.ArtilleryMRF$Monitor      1
ZIPPO vehicles.artillery.ArtilleryMRF$ZIPPO      1
PBR vehicles.artillery.ArtilleryMRF$PBR      1
SwiftBoat vehicles.artillery.ArtilleryMRF$SwiftBoat    1
M113 vehicles.artillery.ArtilleryMRF$M113      1
M113Zippo vehicles.artillery.ArtilleryMRF$M113Zippo    1
T54 vehicles.artillery.ArtilleryMRF$T54      2
PT76 vehicles.artillery.ArtilleryMRF$PT76      2
[color=red]ZSU572 vehicles.artillery.ArtilleryMRF$ZSU572      2[/color]
M26 vehicles.artillery.ArtilleryMRF$M26      1
Ontos vehicles.artillery.ArtilleryMRF$Ontos      1

//-----------------------------------------------------

Add to Stationary.ini in the [Artillery] section:

ZPU4 vehicles.artillery.ArtilleryMRF$ZPU4      2

//------------------------------------------------------

Add to Technics.ini in the [Pure Artillery] section:

[color=red]technics.ini entry is missing -> the crash[/color]
Title: Re: Vietnam Armor + Infantry Pack
Post by: zsoltfireman on January 30, 2013, 03:12:14 AM
Ok!

Now it works!
Sorry if it is difficult to I understand!  :-[
The painting, doing better!

Thank you!
Zsolt
Title: Re: Vietnam Armor + Infantry Pack
Post by: vpmedia on January 30, 2013, 03:26:16 AM
Nem te csináltad rosszul hanem az instrukciók voltak hibásak / Its wasnt your fault, the install instructions were not 100% correct.
Title: Re: Vietnam Armor + Infantry Pack
Post by: vpmedia on January 30, 2013, 03:29:03 AM
Btw the ships (Monitor,swiftboat, etc) will only work on CY6 Vietnam Full map.
I tested and they do not work on PS_South vietnam map.
Stationary versions will be still usable on any map.
Title: Re: Vietnam Armor + Infantry Pack
Post by: zsoltfireman on January 30, 2013, 03:55:40 AM
Btw the ships (Monitor,swiftboat, etc) will only work on CY6 Vietnam Full map.
I tested and they do not work on PS_South vietnam map.
Stationary versions will be still usable on any map.

Thanks my Friend!

Check the PM!

Zsolt
Title: Re: Vietnam Armor + Infantry Pack
Post by: sphantom on January 30, 2013, 04:27:31 AM
it was badly put out with out good instructions and very buggy most likely not well tested at source. tried it when first came out thanks to a lesson learned some time ago back up
Title: Re: Vietnam Armor + Infantry Pack
Post by: 4S_Vega on June 07, 2015, 06:15:56 PM
i installed infantry pack and fixed strings in this way, works fine in 4.12

Code: [Select]
chief.ini [Vehicles]

1-USAInfantry     ai.ground.ChiefGround 1 icons/car.mat
 4-USAInfantry     ai.ground.ChiefGround 1 icons/car.mat
 12-USAInfantry     ai.ground.ChiefGround 1 icons/car.mat
 1-VCInfantry     ai.ground.ChiefGround 2 icons/car.mat
 4-VCInfantry     ai.ground.ChiefGround 2 icons/car.mat
 12-VCInfantry     ai.ground.ChiefGround 2 icons/car.mat
 1-NVAInfantry     ai.ground.ChiefGround 2 icons/car.mat
 4-NVAInfantry     ai.ground.ChiefGround 2 icons/car.mat
 12-NVAInfantry     ai.ground.ChiefGround 2 icons/car.mat

chief.ini

[Vehicles.1-USAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry

[Vehicles.4-USAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry

[Vehicles.12-USAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry

[Vehicles.1-VCInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry

[Vehicles.4-VCInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry

[Vehicles.12-VCInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry


[Vehicles.1-NVAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry

[Vehicles.4-NVAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry

[Vehicles.12-NVAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
[Vehicles.1-USAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry

[Vehicles.4-USAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry

[Vehicles.12-USAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry

[Vehicles.1-VCInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry

[Vehicles.4-VCInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry

[Vehicles.12-VCInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry

[Vehicles.1-NVAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry

[Vehicles.4-NVAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry

[Vehicles.12-NVAInfantry]
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
 com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry

stationary.ini

Mortar_80mm  vehicles.artillery.ArtilleryCY6$Mortar_80mm  1
Howitzer   vehicles.artillery.ArtilleryCY6$Howitzer  1
DugInInfantry vehicles.artillery.ArtilleryCY6$DugInInfantry 1
ProneInfantry vehicles.artillery.ArtilleryCY6$ProneInfantry 2
KneelingInfantry vehicles.artillery.ArtilleryCY6$KneelingInfantry 1
VCInfantry vehicles.artillery.ArtilleryCY6$VCInfantry 2
VCRPGInfantry vehicles.artillery.ArtilleryCY6$VCRPGInfantry 2
VCRRInfantry vehicles.artillery.ArtilleryCY6$VCRRInfantry 2
NVAInfantry vehicles.artillery.ArtilleryCY6$NVAInfantry 2
StrelaInfantry vehicles.artillery.ArtilleryCY6$StrelaInfantry 2
USAInfantry vehicles.artillery.ArtilleryCY6$USAInfantry 1
SFInfantry vehicles.artillery.ArtilleryCY6$SFInfantry 1
LMGInfantry vehicles.artillery.ArtilleryCY6$LMGInfantry 1

technics.ini

[ProneInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/ProneInfantry/Summer/live.him
MeshWinter   3do/Artillery/ProneInfantry/Winter/live.him
MeshDesert   3do/Artillery/ProneInfantry/Desert/live.him
MeshSummerDamage   3do/Artillery/ProneInfantry/Summer/dead.sim
MeshWinterDamage   3do/Artillery/ProneInfantry/Winter/dead.sim
MeshDesertDamage   3do/Artillery/ProneInfantry/Desert/dead.sim

// Panzer
// PanzerType       Null
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                MMGunMG15t
AttackMaxDistance     660.0
AttackMaxRadius       660.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +50.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         1.0
ChainfireTime           0.0
FastTargetsAngleError   14.0

[LMGInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/LMGInfantry/Summer/live.him
MeshSummerDamage   3do/Artillery/LMGInfantry/Summer/dead.sim

// Panzer
// PanzerType       Null
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                MGunM60
AttackMaxDistance     660.0
AttackMaxRadius       660.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +50.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         1.0
ChainfireTime           2.0
FastTargetsAngleError   14.0

[VCRPGInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/VCRPGInfantry/Summer/live.him
MeshSummerDamage   3do/Artillery/VCRPGInfantry/Summer/dead.sim

// Panzer
// PanzerType       Null
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                CannonRocketSimpleRS82
AttackMaxDistance     300.0
AttackMaxRadius       300.0
AttackMaxHeight       100.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +50.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   14.0

[VCRRInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/VCRRInfantry/Summer/live.him
MeshSummerDamage   3do/Artillery/VCRRInfantry/Summer/dead.sim

// Panzer
// PanzerType       Null
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                CannonChiHa
AttackMaxDistance     500.0
AttackMaxRadius       500.0
AttackMaxHeight       100.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +50.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   7.0

[VCInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/VCInfantry/Summer/live.him
MeshSummerDamage   3do/Artillery/VCInfantry/Summer/dead.sim

// Panzer
PanzerType  Artillery
PanzerSubtype       0
PanzerBodyFront  0.001
Explode     Infantry

// Weapon
Gun                MMGunShKASt
NumShells          500
AttackMaxDistance     300.0
AttackMaxRadius       300.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +88.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         0.5
ChainfireTime           0.0
FastTargetsAngleError   14.0

SoundMove      models.Infantry
StayWhenFire   1
SpeedAverage    8.0
SpeedMax        16.0
SpeedBack        8.0
RotSpeedMax     90.0             // ??
RotInvisAng     36.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

[SFInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/SFInfantry/Summer/live.him
MeshSummerDamage   3do/Artillery/SFInfantry/Summer/dead.sim

// Panzer
PanzerType  Artillery
PanzerSubtype       0
PanzerBodyFront  0.005
Explode     Infantry

// Weapon
Gun                MMGunMG15t
NumShells          500
AttackMaxDistance     300.0
AttackMaxRadius       300.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +88.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         0.5
ChainfireTime           0.0
FastTargetsAngleError   14.0

SoundMove      models.Infantry
StayWhenFire   1
SpeedAverage    8.0
SpeedMax        16.0
SpeedBack        8.0
RotSpeedMax     90.0             // ??
RotInvisAng     36.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

[USAInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/USAInfantry/Summer/live.him
MeshSummerDamage   3do/Artillery/USAInfantry/Summer/dead.sim

// Panzer
PanzerType  Artillery
PanzerSubtype       0
PanzerBodyFront  0.001
Explode     Infantry

// Weapon
Gun                MMGunMG15t
NumShells          500
AttackMaxDistance     300.0
AttackMaxRadius       300.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +88.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         0.5
ChainfireTime           0.0
FastTargetsAngleError   14.0

SoundMove      models.Infantry
StayWhenFire   1
SpeedAverage    8.0
SpeedMax        16.0
SpeedBack        8.0
RotSpeedMax     90.0             // ??
RotInvisAng     36.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

[DugInInfantry]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer        3do/Artillery/DugInInfantry/Summer/live.him
MeshSummerDamage  3do/Artillery/DugInInfantry/Summer/dead.sim
MeshWinter        3do/Artillery/DugInInfantry/Winter/live.him
MeshWinterDamage  3do/Artillery/DugInInfantry/Winter/dead.sim

// Panzer
// PanzerType       Null
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                MMGunMG15t
AttackMaxDistance     400.0
AttackMaxRadius       400.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +70.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         1.0
ChainfireTime           0.0
FastTargetsAngleError   14.0

[KneelingInfantry]
Description  Infantry Test Unit
Icon         fieldgun      // used for 'stacionar' tank only

// Models
MeshSummer        3do/Artillery/KneelingInfantry/Summer/live.him
MeshSummerDamage  3do/Artillery/KneelingInfantry/Summer/dead.sim
MeshWinter        3do/Artillery/KneelingInfantry/Winter/live.him
MeshWinterDamage  3do/Artillery/KneelingInfantry/Winter/dead.sim

// Panzer
// PanzerType       Null
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                MMGunMG15t
AttackMaxDistance     400.0
AttackMaxRadius       400.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +70.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         0.5
ChainfireTime           0.0
FastTargetsAngleError   14.0

[TrooperUSA]
Description  Infantry Test Unit
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Artillery/USAInfantry/Summer/live.him
MeshSummerDamage   3do/Artillery/USAInfantry/Summer/dead.sim

// Panzer
// PanzerType       Null
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                MMGunMG15t
AttackMaxDistance     660.0
AttackMaxRadius       660.0
AttackMaxHeight       200.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0      // ??
GunStdPitch             0.0
GunMaxPitch           +88.0      // ??
HeadMaxYawSpeed        54.5      // ??
GunMaxPitchSpeed       30.0      // ??
DelayAfterShoot         0.5
ChainfireTime           0.0
FastTargetsAngleError   14.0

SoundMove      models.Infantry
StayWhenFire   1
SpeedAverage    4.0
SpeedMax        8.0
SpeedBack        1.0
RotSpeedMax     80.0             // ??
RotInvisAng     36.0
BestSpace          8.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

[NVAInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only

// Models
MeshSummer 3do/Artillery/NVAInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/NVAInfantry/Summer/dead.sim

// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry

// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0

SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5

[StrelaInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only

// Models
MeshSummer 3do/Artillery/StrelaInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/StrelaInfantry/Summer/dead.sim

// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry

// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0

SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
Title: Re: Vietnam Armor + Infantry Pack
Post by: maciek1460 on August 07, 2022, 05:02:48 AM
Hello everyone, does anyone have technics entries for zsu-572,?
Title: Re: Vietnam Armor + Infantry Pack
Post by: Flamer50 on August 07, 2022, 07:50:57 PM
Hello everyone, does anyone have technics entries for zsu-572,?
Quote from CY6(June 2016)
Quote
The Chief.ini entries for the Armor pack should be in the [Armor] section, of course, not the [Vehicle] section as they are now.

I'll update the ZSU-57-2 technic.ini entry as soon as I can get my class names sorted out. For now if you want to use the armor pack just remove the ZSU-57-2 entries from the stationary and chief .ini's.

Sorry for the inconvenience guys.

CY6.
For whatever reason, the new ZSU-57-2 technics.ini entries didn't happen, don't know why.
The only thing to do is remove the ZSU-57-2 entirely from the Vietnam Armor pack
before installing.

Good Luck
Bw'

Title: Re: Vietnam Armor + Infantry Pack
Post by: maciek1460 on August 11, 2022, 02:55:24 PM
Thanks for your help, I swapped the 3d model with Coelian to try it out ;D