Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => Dark Blue World Discussion & Support => Topic started by: Sleepingdragon on February 05, 2013, 04:40:22 PM

Title: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 05, 2013, 04:40:22 PM
I did a search on both these, but I get every post with FW or Me in it, and i haven't seen anything about this. Sorry if this has already been covered, but I couldn't find anything on it.

When I try to take off in both, the AC just spins around like I've only got thrust from engines on one side. I made sure both engines are running, I've been doing this for a while. I also have differental braking on my rudder pedals, but it seems there is no input on that for these planes. I tested other planes afterwards, and it works. I worked wiht both these AC for quite a while, and found that if i airstarted both planes, they work fine, albeit a bit squirrely on landing. No differential thrust effects.

Has this been addressed, or is there some other way of dealing with this? OR is this just unique to my computer, like several other problems (Like the unzippable part 4 in the big f-ing superpack)?

I think I may have come from the parallel universe where Spock has a beard, and everybody is plain mean as h#ll >:(. Thanx.......
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Gerax on February 05, 2013, 04:44:49 PM
What happens when you let the AI take off?
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: bomberkiller on February 05, 2013, 05:58:11 PM
Quote
Any1 been able to take off in FW-200 or Me-410?

Hello Sleepingdragon,

FW-200 just started (DBW 1.71).

Start and landing - no problems!
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 06, 2013, 10:47:53 AM
Thanx for the answers guys. I guess this means the problem is somewhere on my end, which is what i really needed to know.  8)

I havent tried letting the AI take off yet. I gotta get back into the sim and see WTF is going on. Doesn' t do it on the JU, B-25, A-20 etc. Gonna go experiment a bit.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Maico on February 06, 2013, 01:18:16 PM
  Ok, So you select engine 1, start then engine 2, start then select All engines then give it throttle.  Your post sounds like you start one engine then the next but you dont select All Engines.  This would cause all the thrust to come from only one side and thus the spin.
  Hope this helps.

Maico
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Do335 on February 06, 2013, 01:46:12 PM
seems AI has hard time making me410 taking off indeed
I made a simple test mission on the flight test map. AI barely lifts off at the end of runway threshold with a very flat climb angle. it's a well constructed runway with open sea at the end, i can imagine what i'll happen if it's a field airbase.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 06, 2013, 02:53:41 PM
Yes i select all engines. Same as in the air, no difference in thrust. only happens on the ground. Interesting about the AI take offs. gotta try that this evening. No time to right now. Strange that it affects both the FW200 and the 410. I haven't tried the 210 yet, and it sure deosn't affect the 110, as I've flown it for yrs both online and off.

I seem to have stuff affect my installs that are unique, like I STILL can't get the part 4 of the Big F-ing mod pack to unzip in another install, either regular or torrent. Nobody else has that problem. I think commie hackers in China may be getting into my computer like they are the banks.  :o

I gotta try just using the left engine and see if it has any effect.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Flying H on February 06, 2013, 03:50:56 PM
This is how I do the 410, deselect E2, start E1, deselect E1, select E2, start E2, select E1, test if I get power from both. If OK do the rest (flaps if needed) take off. Have you got 2 throttles? If so it looks as if you have contol of both engines but only one is producing power! (I´ve been there a few times) 2 throttles and a viermot is a nogo! You can only control 2 engines if you don´t use the single throttle setting, usually 2 engines on hte same side. As for using select all I tink you deselect the one you  started last (it toggles selection)
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: fishfingers on February 07, 2013, 12:58:23 AM
Check the instruments, see if one of the engine RPM readings aren't going up like the others. And instead of using the 'selct/unselect engine' keys, just use the simple 'select' key. The select/unselect can be confusing since you need to hit it twice to control another engine independently.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Storebror on February 07, 2013, 01:14:58 AM
Both Me-410 and Fw-200 show massive prop torque and wash effects.
Maybe the different takeoff experience results from different difficulty settings. If you try to take off with "full switch" difficulty settings, both Me-410 and Fw-200 are tricky indeed.
What you can (and should) do is:

Best regards - Mike
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 07, 2013, 08:50:32 PM
i use the throttle wheel on my CH F-16 stick, and i hvae CH rudder peddals with toe brakes set and working in controls. I use the simple select, first 1, then 2 then select all engines. They are getting power. I havent locked the tail wheel yet, but im applying full right rudder and toe brake.

basically i did what Storbror is talking about above, but i had to go ahead and apply higher throttle pretty quickly.

They do have outrageous amounts of torque that would have resulted in a huge loss rate (were all these German planes actually designed w/o counter rotating props? Sounds very un-German). When they appear on the runway at the start of the misn, the AI are stable behind me, but the player flown plane is rotating all on its own, like a 70 knt cross wind is hitting the runway. I know some planes do that a little, but this is kinda extreme. they will rotate about 45 degrees .

I finally got the 410s off the ground by using the HUGE wide runway on that eastern island in the Formosa map. I just have to gun it to high throttle settings and dance all over the place taking off, once it gets some speed and full power up nearly 2/3 of the way down the loooong runway, it gets airborne. I've been flying this stuff since the first week IL2 came out, so I'm not a noob and have been dealing with torque for yrs. this is just too exagerated. I can't believe that it's quite this prone to stalling either, but I can deal wiht that. this is NOT realistic at all, and I hope our wonderful modder guys can correct that. I'm still looking for vids of 410s and 200s to see if the engines don't counter-rotate. MAX right rudder and toe brakes are nearly useless until you get up considerable speed at 110% throttle.

And yer not gonna believe what I found with the TOTALLY unflyable JU-88s (only 2 will fly). I think im gonna make a seperate post on that one.

OK, they DO rotate the same way, which seems pretty silly. but here is one that is still in good enough shape to test the engines.
http://youtu.be/jAcgUPjb16Q

Oh yeah, anohter modification to this post, I do always move the stick throttle slider a bit. I found I have to sometimes give it a little throttle to get the eingines to start reliably, or so it seemed when It took me about 6 tries to get an engine to catch. Good point.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 07, 2013, 11:52:15 PM
OH and I just discovered that there are 4 versons of the 410 listed in the skins section, but there are only 2 that show up in the FMB. Ive got DBW 1.71, no additions or changes. Anyone else see that?
Title: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: Sleepingdragon on February 07, 2013, 11:59:57 PM
OK, I was test flying the JU-88s which were one of my favs in the stock sim. However, the A-1 and A-17 just drop onto the runway from about 20meters and roll over upside down. The AI just collapses thier landing gear. Naturally it's kinda hard to fly like this.  :-X

I did get 2 versions to fly though. One, the NG night fighter, has SC50 bombs listed in its loadouts, but they don't show on the plane, and the bomb bay wont open. Said loadout is listed twice to btw. I just thought this might be notable and wondered if anyone else has seen this. Im kinda surprised I've seen nothing on this since it is a popular AC. I like the ones I can fly, but smashing on the runway is definitely not something just on my end.  ???

I do appreciate all the work on this stuff though, and am just asking about this to help the creators in thier work.  8)

Any1 else tried these? I was using that HUGE runway on the formosa map, the island air base on the east of Formosa. It's really wide and very long, good for test flying.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Gerax on February 08, 2013, 12:56:16 AM
OH and I just discovered that there are 4 versons of the 410 listed in the skins section, but there are only 2 that show up in the FMB. Ive got DBW 1.71, no additions or changes. Anyone else see that?

Has to do with cutting down slots in DBW.

But you can reinstall them very easily, read the 3 "Notes for Manual Updaters" textfiles wich you will find in DBW 1.71, especially "Notes for Manual Updaters_Optionals Removed Lines.txt".
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: LuseKofte on February 08, 2013, 04:14:00 AM
The versions in latest DBW are less , but handled the same as before. you choose versions by load out.
Yes I have been able to take off with all versions. You need to mind your airspeed. The 110, 210 and 410 was difficult in history, all of these had to use a lot of flaps until the under carriage  was retracted. This is best simulated in Clod full realism, you will need to read just to be able to get it up there, Over 200 km/h you blow tires, under it you will not have lift.
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: tooslow on February 08, 2013, 02:34:08 PM
A little while back I was using the QMB and set the fuel to 20% on some of bomber I was intercepting.   The bombers that got away would land at their base, but even before they stopped their landing gear retracted and the planes bellied in.   They did that several times, but when I increased the fuel to 30% they quit doing it.  Maybe this could contribute to the behavior you are observing.   

I was using a C714 and I was intercepting Cant 1007s.  I found that with the light Armament (and short firing time) of the 714 I could damage the bombers and get a number of fuel leaks, but they would usually get home and land.   This was very frustrating, but after reducing their fuel load my success rate went up.
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: Sleepingdragon on February 08, 2013, 04:31:28 PM
It had a 100% fuel load at the time, but even if it did cure it, they should be able to fly with any fuel load. They literally spawned about 20 to 50 meters high and dropped onto the runway. The nightfighter and one other version did fly ok, although the torque was way exagerated over any realistic level.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 08, 2013, 05:07:43 PM
Yes I discovered the need for flaps, and can do ok once I get into the air.   And I understand the reduction in types availible, thanks for the info on that.

 I found a similar problem with the 110s. It starts rotating around before engine start as well. and dances all over the place even with full right rudder and toe brakes at any power seting and speed. There is no input from the right brakes even at slow speeds, while left brakes are fully functional. I realize the right brake will be less influential, but not totally missing. The fact that these birds rotate to the left even when the engine is off seems to indicate something here, with th4 410 and the FW200 being alot more pronounced than most others. I can deal with it on the 110 as it's not as extreme, but I still think it's a bit much. Maybe a pilot's bulletin on launching the 410 and FW200 would help.

I flew to airshows on 2 different C-47s with 2 museum groups in the late 80s, early 90s, and a pilot once got his boot snagged under a rudder pedal somehow as we were half way down the runway. The result was a take off just like one's I'm having to do with the 410 and even the 110 to a lesser extent. If this is kept this way, then methinks there should be more influence of the right brakes to help most pilots counteract this, as well as the sound effects of tires screeching, with an assortment of profanity and prayers, because that is the result of such take offs, trust me, I know :o. Those brakes and rudder input were having an effect on that C-47, as we swung wildly across the runway back and forth at the Calhoun Ga. Airport to the horror of all watching.  ??? 

There seems to be no influence at all by the toe brakes or rudder at all but higher speeds. Differential braking normally has directional effects even at low speed. When I try to taxi after landing, at low speed, the right brake is useless, and I can only turn to the left.

 I do appreciate all teh work the modelers put into this, but some of these planes are almost unflyable by the majority of pilots due to THIS exagerated torque EFFECT I think. Realism is great, but I don' t think the Luftwaffe would buy these planes if they were this uncontrollable on the ground. The 109 is pretty torque plagued, but it can be overcome alot more easily, as the brakes seem to have more influence. I'll still try to get these things in the air though, but the accident rate must've been higher than even the 109s (or the Gee Bee racer ;D).



Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: Whiskey_Sierra_972 on February 09, 2013, 12:45:31 AM
You have conflicting mods!

You should uninstall all 88 and reinstall them one by one testing after each installation....IIRC this should caused by the G6....but IDR if there is a fix because I have NF in a separate installation....
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Malone on February 09, 2013, 01:24:48 AM
yes, sounds like a conflict of some sort, probably a loadout conflict.
you must have some other Ju-88 or Arms mod that is conflicting.
it might even be a matter of simply changing the loading order of some mods.
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: Sleepingdragon on February 09, 2013, 10:52:05 AM
That's interesting, but I can assure you that it is pure stock DBW 1.71, NO other mods added, as I kinda gave up on that in the past in another install as I could only achieve locking up the sim whenever i added a mod. I only use the DBW and HSFX as they come from the "manufacturer". There is nothing added that isn't in the original 171 install.

It may be a conflict, but its' conflicting with something else in 171. Now, there may be some file somewhere in my computer outside DBW or IL2 that may affect it. I just have no idea where the conflict could be since i've added nothing to 1.71. I did notice that the NG night fighter has the same loadouts listed twice, but the bay doors don't function, but it's one of 2 versions that fly.

I wonder if this has any influence on the outrageous amount of torque im encountering in the 410 that I can barely take off in (sometimes) and FW 200 that I still cant get off the ground due to it spinning around - and yes im sure i have all engines selected etc, see the post I made on that. It could just be a single line in some file somewhere.

I have never succeeded in installing anything outside teh standard DBW and HSFX mod packages, and made this CLEAN install due to the trouble I had everytime I had tried such. Didn't really have time to learn this process, but looks like I may have to. I wouldn't know where to start in deleting and reinstalling the ju-88s, but im willing to learn if I can find some clear instructions that don't assume I know how the mod system is set up. Im an FMB guy, and Im still trying to learn the changes to it in DBW.

Should I just try to remove the version mentioned above that has caused problems, or should I try to change them all out? And where do you recommend i look for the clearest source of a procedure for doing such? If I don't find the conflict (if you have time to mess with such). Thanx for the responses btw  8)
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: Flying H on February 09, 2013, 01:17:19 PM
What does log.lst say?
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Gerax on February 09, 2013, 02:05:11 PM
Sleepingdragon, I tried now in a default DBW1.71 - no mods, no jsgmemods - what you describe:

Yes, the Ju-88C-6 and the Ju-88C-6NJ have double entries in their loadout lists, but this doesn't play a role. Bombs works fine with Ju-88C-6 when using open/close Bay Doors Key (see Pic7).

Also I have no problems with takeoff wheter the Ju-88s nor the Fw-200 (see Pics).

What I did ist this:
before starting engine I used Brake Key and the Lock Tail Wheel key, then I started the engines using the engine keys (select engine #1, start, select engine #2, start and so on), then I used the select all engines key. Flaps in start position, Cowlings fully opened, Prop Pitch set to full. Then I hit brake again, and set full thottle with slider, takeoff.

See the pics, all three planes have a very short takeoff run,
I had no problems to get them in the air.  ;)

Ju-88C6    - 2 pics
Ju-88C6NJ - 2 pics

(http://s4.postimg.cc/ru4nuy7gt/Ju_88_C6_NJ_Start1.jpg) (http://postimage.org/)

(http://s4.postimg.cc/cww6txu8d/Ju_88_C6_NJ_Start2.jpg) (http://postimage.org/)

(http://s4.postimg.cc/3zbgwl1sd/Ju_88_C6_Start1.jpg) (http://postimage.org/)

(http://s4.postimg.cc/u8wjfdnpp/Ju_88_C6_Start2.jpg) (http://postimage.org/)
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Gerax on February 09, 2013, 02:06:39 PM
Fw-200 takeoff

(http://s23.postimg.cc/vtxitupuz/Fw_200_Start1.jpg) (http://postimage.org/)

(http://s23.postimg.cc/vv7gn9ror/Fw_200_Start2.jpg) (http://postimage.org/)

Ju-88C6 20x50kg bombs bombing

(http://s23.postimg.cc/pisbdfomj/Ju_88_C6_bombing.jpg) (http://postimage.org/)
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: Sleepingdragon on February 09, 2013, 04:28:48 PM
Thank you a million....that's what i'm trying to figure out, if It is all on my end and whether anyone else has had these problems. I noticed the short take off in the two Ju88s that did fly. Kinda neat. I will do exactly as you advise, though i did do most of that, but not all. Thanx for the shots, I know that's time consuming.  :P

Flying H; I can't get initlog.ini to open, windows wants to know what program to use to open it. Any recomendations as to getting it open? I don't see one called "log.ini". I'd like to see, as I was totally unaware of what this even is.
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Gerax on February 09, 2013, 05:09:30 PM
In your conf.ini is the line:
LOGFILE=xxxxx
this is the name of the logfile you have to look for.
You can rename it by changing this xxxx in the conf.ini.

Per default xxx it is log.lst.

Its a plain text file so you can open it with any texteditor.  ;)
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: Sleepingdragon on February 09, 2013, 05:41:46 PM
OK, this is why I could never do any more than use the FMB. This is what I found in the config.ini;

LOGFILE=log.lst
LOGKEEP=0

But I couldn't locate any other file called log.lst . Not in the config.ini, or anything with "log" in the file name anywhere in the il2 folder itself other than Dgen.log adn Dgen2.log, and Dgen3. Is it one of those? Am I looking in the right place? There's also the eventlog.lst, but It's not a text file. Also found a wrapperDXlog, but i'm sure that's not it. There's also a wrapperlog, which is a text file beginning with this: Total number of modded files = 0.
Sorting modded files list took 0.002 milliseconds.

The degen logs all list mins flown on the hawaii map, and i havent used that in a whle. All these misns have been on the Formosa map. Im obviously looking in the wrong place or for the wrong thing. Or it deosnt exist in my alternate universe.
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Gerax on February 09, 2013, 08:35:00 PM
Please read here what to do with logfiles:

https://www.sas1946.com/main/index.php/topic,13457.0.html (https://www.sas1946.com/main/index.php/topic,13457.0.html)

Here is a good description by Storebro:

Quote
Console Log:
In the [Console] section, set
LOG=1
and
LOGFILE=log.lst

Additionally, when you want to keep the log (which means it won't be cleared when you start a new mission, which in turn means the log file will be constantly growing, therefor this is not recommended) set
LOGKEEP=1
otherwise set
LOGKEEP=0

Last but not least if you want to see a timestamp in front of each log line, set
LOGTIME=1
otherwise set
LOGTIME=0

and for his instant log File read here:
https://www.sas1946.com/main/index.php/topic,19308.0.html (https://www.sas1946.com/main/index.php/topic,19308.0.html)
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Malone on February 09, 2013, 10:33:29 PM
yep, there are several entries in the conf.ini that need to be correct for the log, not just one.
these are the two most important ones:

LOG=1    this tells the game, yes, you want a log to be produced
LOGFILE=log.lst      this will be the name of the log file, you can rename it to whatever you prefer.
LOGKEEP=0  this is best kept at 0, basically it either starts a fresh log each time you run the game, or if set at 1, it will keep adding new info to the log. if left, you run the risk of ending up with a massive, massive long text file.

however, would you first mind posting here the contents of the particular mission file you are experiencing this problem with?
open the mis file (word/notepad) and copy/paste the entire contents in to the post here, adding it using the insert code option (# symbol, above right of the last smiley icon)
i have a feeling this problem is rather more specific to this particular runway, than a general problem.
or have you tried on another map, for instance? does the problem remain, or is it only on the formosa runway?

Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Flying H on February 10, 2013, 07:36:25 AM
I wonder if you have a conflict in settings, not  having brakes command set accurately! There are 4 ways to define brakes, brakes (kb), left and right brakes (2 kb clicks) left and right slider (in HOTAS furthest down in  settings) and lastly chokes, for carrier TO! Check that you haven´t mixed some settings up!!
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 10, 2013, 08:45:18 PM
They work fine for all the other planes, just some of the multi engine stuff that seems to be a bit wacko. Im going to check all those settings again though. Im working on getting this and the exploding JU-88s fixed in my other post. I can even fly an Avia S199 and the 109 variants.

I think these were called Gremlins.....and I don't mean that Godawful car that AMC made a couple of decades ago.
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: Sleepingdragon on February 11, 2013, 12:16:13 AM
I got the misn file and log files of each type. 1st, here are screens fo what Im getting, and these are on the stock Italy OL map. When I start I see this at teh split second it starts:
(http://i17.photobucket.com/albums/b63/Enforcer572005/screenshots/110220131-06-05_zpsd1c09fa5.jpg)

Here are some more showing that it starts at some hieght over the runway, then drops. It's not bouncing, but the props of both mine and the AI are already busted. This happens to all versions except teh C6 and C6NG.
(http://i17.photobucket.com/albums/b63/Enforcer572005/screenshots/110220131-04-32_zps6e8c2ad8.jpg)

(http://i17.photobucket.com/albums/b63/Enforcer572005/screenshots/1002201319-59-15_zps59142969.jpg)

THis is the C6, which starts normally, along with the C6NG. I have no other mods, stock DBW 1.71
(http://i17.photobucket.com/albums/b63/Enforcer572005/screenshots/110220131-10-46_zps6131b86c.jpg)

Here is the eventlog.1st. I've got it rigged to save all of them, and this is the 6 attempts at flying. the first 4 versions crashing are listed followed by the two C6 versions that started normally.

Code: [Select]
[10.02.2013 19:58:37] Mission: Single/Italy Ju-88 test.mis is Playing
12:00:00 Mission BEGIN
12:00:00 I_StG77a020(0) seat occupied by Player at 22456.7 15609.354
12:00:00 I_StG77a020 loaded weapons 'default' fuel 100%
12:00:00 I_StG77a020 damaged on the ground at 22456.7 15609.354
12:00:00 I_StG77a021 damaged on the ground at 22456.7 15569.281
12:01:13 Mission END
[11.02.2013 1:04:13] Mission: Single/Italy Ju-88 test.mis is Playing
12:00:00 Mission BEGIN
12:00:00 I_StG77a020(0) seat occupied by Player at 22456.7 15609.354
12:00:00 I_StG77a020 loaded weapons 'default' fuel 100%
12:00:00 I_StG77a020 damaged on the ground at 22456.7 15609.354
12:00:00 I_StG77a021 damaged on the ground at 22456.7 15569.281
12:00:07 Mission END
[11.02.2013 1:05:49] Mission: Single/Italy Ju-88 test.mis is Playing
12:00:00 Mission BEGIN
12:00:00 I_StG77a020(0) seat occupied by Player at 22456.7 15609.354
12:00:00 I_StG77a020 loaded weapons 'default' fuel 100%
12:00:00 I_StG77a020 damaged on the ground at 22456.7 15609.354
12:00:00 I_StG77a021 damaged on the ground at 22456.7 15569.281
12:00:07 Mission END
[11.02.2013 1:08:23] Mission: Single/Italy Ju-88 test.mis is Playing
12:00:00 Mission BEGIN
12:00:00 I_StG77a020(0) seat occupied by Player at 22456.7 15609.354
12:00:00 I_StG77a020 loaded weapons 'default' fuel 100%
12:00:00 I_StG77a020 damaged on the ground at 22456.7 15609.354
12:00:00 I_StG77a021 damaged on the ground at 22456.7 15569.281
12:00:01 Mission END
[11.02.2013 1:10:26] Mission: Single/Italy Ju-88 test.mis is Playing
12:00:00 Mission BEGIN
12:00:00 I_StG77a020(0) seat occupied by Player at 22456.7 15609.354
12:00:00 I_StG77a020 loaded weapons 'default' fuel 100%
12:00:18 Mission END
[11.02.2013 1:11:39] Mission: Single/Italy Ju-88 test.mis is Playing
12:00:00 Mission BEGIN
12:00:00 I_StG77a020(0) seat occupied by Player at 22456.7 15609.354
12:00:00 I_StG77a020 loaded weapons 'default' fuel 100%
12:02:05 Mission END


Here is the test misn, just a circuit around the base, default weapons and skins. 100% fuel.

Code: [Select]
[MAIN]
  MAP Italy_DF/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player I_StG77a02
  army 2
  playerNum 0
[SEASON]
  Year 1956
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  I_StG77a02
[I_StG77a02]
  Planes 2
  Skill 2
  Skill2 1
  Skill3 1
  Class air.JU_88C6NJ
  Fuel 100
  weapons default
[I_StG77a02_Way]
  TAKEOFF 22456.70 17205.18 0 0 &0
  NORMFLY 22272.40 22573.88 500.00 300.00 &0
  NORMFLY 18324.56 22533.70 500.00 300.00 &0
  NORMFLY 18000.20 6715.93 500.00 300.00 &0
  NORMFLY 23151.86 6773.18 500.00 300.00 &0
  LANDING 22576.60 15383.45 0 0 &0
[NStationary]
[Buildings]
[Bridge]
[House]
If there are any other entries I need to post, let me know. Thanx for the responses and interest. I really would like to fly the Ju-88s in the FMB etc.  8)
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Malone on February 11, 2013, 01:01:13 AM
Hi Dragon
i suspect this problem is due to the planes having a mismatch in loadouts, which can happen if a plane's loadouts have been updated in java, and the particular mission that you are flying was set up with the older, now obsolete, loadout.
unless this is a mission you have just created yourself, then you can load the mission in FMB, and adjust the plane loadouts . then try it again and see what happens.
i'm pretty sure this is the problem.
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: Whiskey_Sierra_972 on February 11, 2013, 03:25:12 AM
I got the same in the past!

Try uninstall G6....
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Gerax on February 11, 2013, 03:29:28 AM
I got the same in the past!

Try uninstall G6....

wich G6? He has a clean DBW1.71
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Gerax on February 11, 2013, 03:41:09 AM
Tested this mission in my clean DBW1.71, all is fine, thats my eventlog.lst:

Quote
[11.02.2013 11:39:40] Mission: single/nn/!00 - TESTS/Ju88_bouncing_Test.mis is Playing
12:00:00 Mission BEGIN
12:00:00 I_StG77a020(0) seat occupied by Player at 22456.7 15609.354
12:00:00 I_StG77a020 loaded weapons 'default' fuel 100%
12:02:05 I_StG77a020 in flight at 22455.102 17472.314
12:02:55 Mission END

Sleepingdragon, wich buttons do you have? Have you changed it?
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: Whiskey_Sierra_972 on February 11, 2013, 03:43:57 AM
I forgot about this!

Well so I think he have added some conflicting mod which alter the gear hier!

I have just tested al Ju-88's in my clean DBW1.71 and all them are working fine!

Try to search for folder named Ju-88 (make a search in the MODS folder) and look what result!

In the meantime can be useful a screenshot of your mods folder!
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Malone on February 11, 2013, 04:32:03 AM
it might be a gear mod, or another 3d mod - spinners, props, cowling mod...?
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Gerax on February 11, 2013, 04:33:08 AM
No, as he said he has a clean DBW, but it seems he has a strange one...  ;D

Sleepingdragon, in your other topic:
Any1 been able to take off in FW-200 or Me-410?
https://www.sas1946.com/main/index.php/topic,32333.0.html (https://www.sas1946.com/main/index.php/topic,32333.0.html)
you write this:
Quote
OR is this just unique to my computer, like several other problems (Like the unzippable part 4 in the big f-ing superpack)?
and
Quote
seem to have stuff affect my installs that are unique, like I STILL can't get the part 4 of the Big F-ing mod pack to unzip in another install, either regular or torrent.

I have never installed the big f-ing superpack nor do I have the download files of this pack,
but maybe its possible that you run your game without having ever installed this part 4 correctly?
It seems difficult to believe but maybe you have a loadable version of the game now wich misses a lot of files due to this unzipped part4?  ???

This then really would explain a lot.  ;D
Anyway, you must have all parts installed.
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Malone on February 11, 2013, 05:51:58 AM
that would explain a lot of your current issues, indeed.
i had a not-so-different problem from this, several months back, when every allied plane using a torpedo loadout, would display similar mission start problems.
after much head-scratching and hair-pulling, it turned out i had a corrupted/damaged sfs file.
these are tricky to trace, but if you are experiencing these problems on a clean DBW, then i'm willing to bet yo have a similar problem.
and if you did somehow install your game with a corrupted sfs file, then it's actually a miracle your game is running at all - but such is the mysteries of IL-2.
i'll hunt down my old thread with that problem, and give you a link here to it.
it might help you out. ;)
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: Sleepingdragon on February 11, 2013, 09:32:11 PM
Merci ! I appreciate the help and interest in this bizarre IL2 episode of the X-files (and I don't even get to mess around with Scully :-*).

I've been experimenting and working wiht this most of last night and today (no work to do today in this weather, so.....)
I've been doing all this on the stock Italy OL map, and here's some more factors that may shed light. Ill get to the Ju88 problem in a miniute.

1. I finally go the Me-410 to behave and have managable torque, but i don't know how. Once I got on the Italy map, it was controlable, the differential braking worked fine and can take off ok. I locked the tail wheel, and it worked. Then just to see if that was it, I took off wiht the tail wheel unlocked. Worked fine, was just as controlable. Have no idea WTF I did to change that other than change maps from formosa, but I don't think the map was a factor.

2. HOWEVER, the FW-200 still just wants to go around in circles, will even rotate to the left when I have the left engines on and the rightones off, using brake etc.  If I let the autopilot take off, is fine. I take over in the air, then land, and THEN the brakes work fine as I can steer it down the runway and manuver around easily. THEN I try to turn around and the left hand rotate thing takes over again. No right rudder, tail wheel locked or unlocked. Differential thrust doesn't have an effect either, since it does this even when the right engines are off. The differential thrust is working except in takeoff., as I experiment with it in the air, and the thrust effect is correct while in the air or during taxi after landing. Makes no sense. HERE is the misn Im using, which is the already posted JU-88 test misn with the AC changed to FW200s, and some ships and Blenhiems added.
Code: [Select]
[MAIN]
  MAP Italy_DF/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player I_StG77a02
  army 2
  playerNum 0
[SEASON]
  Year 1956
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  I_StG77a02
  11Squadronearly00
[I_StG77a02]
  Planes 2
  Skill 2
  Skill2 1
  Skill3 1
  Class air.FW_200C3U4
  Fuel 25
  weapons 6sd500
[I_StG77a02_Way]
  TAKEOFF 22456.70 17205.18 0 0 &0
  NORMFLY 21963.52 28196.18 500.00 300.00 &0
  NORMFLY 14440.03 51814.23 500.00 300.00 &0
  NORMFLY 13513.40 54130.81 500.00 300.00 &0
  NORMFLY 9729.65 52895.30 500.00 300.00 &0
  NORMFLY 18324.56 22533.70 500.00 300.00 &0
  NORMFLY 18000.20 6715.93 500.00 300.00 &0
  NORMFLY 23151.86 6773.18 500.00 300.00 &0
  LANDING 22576.60 15383.45 0 0 &0
[11Squadronearly00]
  Planes 4
  Skill0 2
  Skill1 1
  Skill2 2
  Skill3 1
  Class air.BLENHEIM4F
  Fuel 100
  weapons 20mm
[11Squadronearly00_Way]
  NORMFLY 71787.18 105045.71 500.00 350.00 &0
  NORMFLY 39375.91 35591.33 1800.00 350.00 &0
  NORMFLY 26260.40 22537.30 1800.00 350.00 &0
  NORMFLY 21671.85 22092.04 1800.00 400.00 &0
  GATTACK 21828.45 18210.23 1800.00 400.00 30_Static 0 &0
  NORMFLY 22146.78 13815.31 700.00 400.00 &0
  NORMFLY 25582.79 9108.64 1200.00 400.00 &0
  NORMFLY 26205.80 9425.40 1200.00 400.00 &0
  GATTACK 23411.78 13923.68 1000.00 400.00 20_Static 0 &0
  NORMFLY 22004.70 18628.80 800.00 400.00 &0
  NORMFLY 20302.16 22984.83 1200.00 400.00 &0
  NORMFLY 17387.91 21926.50 1200.00 400.00 &0
  GATTACK 20712.66 17461.40 1200.00 400.00 55_Static 0 &0
  NORMFLY 25825.38 12106.94 600.00 428.00 &0
  NORMFLY 31630.81 10741.23 1000.00 428.00 &0
  NORMFLY 70743.83 16543.62 1000.00 400.00 &0
  NORMFLY 78882.13 14515.62 500.00 250.00 &0
  LANDING 83811.45 15874.03 0 0 &0
[Chiefs]
  0_Chief Ships.Tramp 1 0 2 1.0
  1_Chief Ships.Tramp 1 0 2 1.0
  2_Chief Ships.Tanker 1 0 2 1.0
[0_Chief_Road]
  10146.04 52016.70 120.00 0 2 2.5722224712371826
  41565.73 64369.29 120.00
[1_Chief_Road]
  8065.83 52224.11 120.00 0 2 2.5722224712371826
  27696.15 57226.28 120.00 0 2 2.5722224712371826
  44464.01 66986.67 120.00
[2_Chief_Road]
  7838.48 53177.21 120.00 0 2 3.729722261428833
  26111.14 57977.07 120.00 0 2 3.729722261428833
  44630.85 68238.01 120.00
[NStationary]
  0_Static ships.Ship$Tramp 1 13030.51 52091.09 360.00 0.0 0 2 1.0
  1_Static ships.Ship$Tramp 1 13567.00 51688.72 360.00 0.0 0 2 1.0
  2_Static ships.Ship$Tanker 1 14053.20 52225.21 360.00 0.0 0 2 1.0
  3_Static ships.Ship$Shuka 1 13634.06 52091.09 360.00 0.0 0 0 8.0
  4_Static vehicles.planes.Plane$BF_109E7 2 23041.05 16169.66 190.00 0.0 null
  5_Static vehicles.planes.Plane$BF_109E7 2 23040.06 16222.95 190.00 0.0 null
  6_Static vehicles.planes.Plane$BF_109E7 2 23023.96 16269.73 534.10 0.0 null
  7_Static vehicles.planes.Plane$BF_109E7 2 23047.27 16079.43 189.10 0.0 null
  8_Static vehicles.planes.Plane$BF_109E7 2 23026.65 16018.23 194.10 0.0 null
  9_Static vehicles.planes.Plane$BF_109E7 2 22985.06 15988.72 529.10 0.0 null
  10_Static vehicles.planes.Plane$BF_109E7 2 22921.52 15775.27 229.10 0.0 null
  11_Static vehicles.planes.Plane$BF_109E7 2 22916.71 16563.87 539.10 0.0 null
  12_Static vehicles.planes.Plane$BF_109E7 2 22912.59 16590.67 519.10 0.0 null
  13_Static vehicles.planes.Plane$BF_109E7 2 22936.09 16740.33 189.10 0.0 null
  14_Static vehicles.planes.Plane$BF_109E7 2 22969.08 16835.57 194.10 0.0 null
  15_Static vehicles.planes.Plane$BF_109E7 2 22901.67 16898.03 464.10 0.0 null
  16_Static vehicles.planes.Plane$BF_109E7 2 22841.27 16853.91 429.10 0.0 null
  17_Static vehicles.planes.Plane$BF_109E7 2 22812.20 16834.53 189.10 0.0 null
  18_Static vehicles.planes.Plane$BF_109E7 2 22626.98 15827.55 189.10 0.0 null
  19_Static vehicles.planes.Plane$BF_109E7 2 22625.48 15849.04 189.10 0.0 null
  20_Static vehicles.planes.Plane$BF_109E7 2 22622.48 15879.04 194.10 0.0 null
  21_Static vehicles.planes.Plane$BF_109E7 2 22626.98 15906.05 189.10 0.0 null
  22_Static vehicles.planes.Plane$BF_109E7 2 22621.98 15932.06 184.10 0.0 null
  23_Static vehicles.planes.Plane$BF_109E7 2 22624.98 15960.57 189.10 0.0 null
  24_Static vehicles.planes.Plane$BF_109E7 2 22624.98 15990.58 519.10 0.0 null
  25_Static vehicles.planes.Plane$BF_110F2 2 22624.98 16157.63 534.10 0.0 null
  26_Static vehicles.planes.Plane$BF_110F2 2 22623.48 16193.14 524.10 0.0 null
  27_Static vehicles.planes.Plane$BF_110F2 2 22621.48 16224.15 189.10 0.0 null
  28_Static vehicles.planes.Plane$BF_110F2 2 22622.48 16272.16 534.10 0.0 null
  29_Static vehicles.planes.Plane$BF_110F2 2 22204.86 16095.11 384.10 0.0 null
  30_Static vehicles.planes.Plane$BF_110F2 2 22221.36 16030.09 324.10 0.0 null
  31_Static vehicles.planes.Plane$BF_110F2 2 22146.34 16012.08 354.10 0.0 null
  32_Static vehicles.planes.Plane$FW_189A2 2 22214.86 15936.06 354.10 0.0 null
  33_Static vehicles.planes.Plane$FW_189A2 2 22259.87 15848.03 324.10 0.0 null
  34_Static vehicles.planes.Plane$FW_189A2 2 22033.30 15792.02 354.10 0.0 null
  35_Static vehicles.planes.Plane$FW_189A2 2 22627.48 15590.96 534.10 0.0 null
  36_Static vehicles.planes.Plane$FW_189A2 2 22627.48 15633.47 534.10 0.0 null
  37_Static vehicles.planes.Plane$FW_189A2 2 22625.98 15677.98 539.10 0.0 null
  38_Static vehicles.planes.Plane$FW_189A2 2 22772.02 15613.47 509.10 0.0 null
  39_Static vehicles.planes.Plane$G50 2 21961.57 15739.19 379.10 0.0 it
  40_Static vehicles.planes.Plane$G50 2 21951.54 15710.57 379.10 0.0 it
  41_Static vehicles.planes.Plane$G50 2 21942.10 15679.89 374.10 0.0 it
  42_Static vehicles.planes.Plane$G50 2 21984.28 15591.98 344.10 0.0 it
  43_Static vehicles.planes.Plane$G50 2 21955.96 15488.44 349.10 0.0 it
  44_Static vehicles.planes.Plane$G50 2 22420.59 15560.42 349.10 0.0 it
  45_Static vehicles.planes.Plane$G50 2 22420.29 15584.61 349.10 0.0 it
  46_Static vehicles.planes.Plane$G50 2 22420.59 15608.80 349.10 0.0 it
  47_Static vehicles.planes.Plane$G50 2 22204.65 15596.10 304.10 0.0 it
  48_Static vehicles.planes.Plane$JU_87B2 2 22300.04 15718.79 404.10 0.0 null
  49_Static vehicles.planes.Plane$JU_87B2 2 22315.04 15668.53 374.10 0.0 null
  50_Static vehicles.planes.Plane$JU_87B2 2 22224.76 15721.76 384.10 0.0 null
  51_Static vehicles.planes.Plane$JU_87B2 2 22421.16 15783.73 354.10 0.0 null
  52_Static vehicles.planes.Plane$JU_87B2 2 22420.50 15812.93 354.10 0.0 null
  53_Static vehicles.planes.Plane$JU_87B2 2 22324.03 15798.17 324.10 0.0 null
  56_Static vehicles.planes.Plane$JU_88C6 2 22389.35 15386.81 364.10 0.0 null
  57_Static vehicles.planes.Plane$JU_88C6 2 22365.53 15402.38 419.10 0.0 null
  58_Static vehicles.planes.Plane$JU_88C6 2 22360.95 15445.90 449.10 0.0 null
  59_Static vehicles.planes.Plane$JU_88C6 2 22364.15 15486.66 444.10 0.0 null
  55_Static vehicles.planes.Plane$JU_88C6 2 22428.28 15413.37 324.10 0.0 null
  54_Static vehicles.planes.Plane$JU_88C6NJ 2 22426.79 15442.34 324.10 0.0 null
[Buildings]
[Bridge]
[House]


3 I placed some static Ju-88s of all models on the italian base (the southern one on that big island) and got these bizarre results with the 88s A4, A17,and A4 torp. They are all imbeded into the ground, so it seems that the planes are NOT being dropped like I thought they were, but are bouncing without the bounce itself being visible in the sim. That explains the busted props.
(http://i17.photobucket.com/albums/b63/Enforcer572005/screenshots/1102201318-22-57_zpsf660d465.jpg)
(http://i17.photobucket.com/albums/b63/Enforcer572005/screenshots/1102201318-51-10_zps7ebf3d83.jpg)

BUT the C-6 and C-6NJ night fighter appear fine in static and work fine in the actual planes.
(http://i17.photobucket.com/albums/b63/Enforcer572005/screenshots/1102201318-55-34_zps45e81912.jpg)

(http://i17.photobucket.com/albums/b63/Enforcer572005/screenshots/1102201318-54-57_zpsbfbbf5d8.jpg)

5. This DBW 1.71 install was not obtained using the big F-ing install from 4.07; I was tryign to install that for another install for assorted reasons. The install involved is one I put together one piece at a time, installing each part of the 407 to 409 with UP3 and DBW added after that in order. I can't think of any extra buttons files or any other file that I've installed, at least not to my knowledge, but It's possible I could have something really small at some point, but I have no memory of it, and have tried to avoid such to keep this install running smoothly (which is why I wanted another install to learn how to add stuff to). But this stuff is complicated.

6. In the "mods" folder itself, there is nothing but another set of folders; MODS/STD/GUI/GAME/BUTTONS, with nothing at all in the BUTTONS folder, which I guess is because I've not added any mods outside the clean DBW 171.  Am I correct in assuming that all the mod stuff was in the DBW folder?

7. Deep inside the DBW folder, there is a "buttons" file located within the GUI/GAME folder, but when opened with word, it is alot of illegible symbology. The buttons file in the IL2 folder is the same as teh one in the DBW/STD folder, so i obviously am using the one that came wiht DBW 171 (I think). It is 2274 kb, and was last modified on 1/30/12. I assume this is the correct one for stock 1.71?

8. Where pray tell is this SFS file? I've hunted all over the place and can't find one. I'll post it if I can just find the thing, to see if it's corrupted.

9 This is the IL2fb.ini file:
[Settings]
ModType=4
RamSize=512
ExitWithIL2=0
ExpertMode=0
UseCachedFileLists=0
MultipleInstances=0
[JVM]

I can post any other file if I just can find it.

10. I made the misn myself in the FMB yesterday, and I've changed the loadouts around and did some skip bombing misns, and arranged a dogfight with Blenhiems that are equipped with the 20mm cannon pod (those things are dangerous btw). AI performed well as did the C6.

11. BTW, I noticed that I can't fly the Do17 or 217 variants, despite having player checked. All i get is a bizarre screen that looks like im looking thru a sub periscope whose lens is half submerged ???. Are they not flyable? Or could this be a related problem? Just thought I might should add that.

12. Another odd problem that could be related; I can't use the HS-129, either version. I put it in the mission, arm it etc in the screen where you can see it, but when I hit "fly, I get ....."Instruction oxba78790 referenced memory. The memory could not be "read". " I have no idea WTF that means, but no HS-129.

13. When I try to load the JU-88A4 in the Sinai map, I got....."mission loading failed-Med 3do/humans/paratroopers/russain/mission not created." So I went to the stock online Italy map. Dunno what that means.

I hope this helps. Obviously there is something here that has affected others and would probably be best to have a cure handy or at least know what it is to prevent others from having it. Thanx again for the interest. I hope I addressed all the above points you guys brought up, but let me know if I left anything out. I can post anything that's needed.  8)
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 11, 2013, 10:59:34 PM
I've checked all the brakes etc, and they work fine for mosto fthe other planes. Ive finally gotten the 410 to take off without the absurd torque, but on the stock italian ol map. I detailed all this in the JU88 post I made, adn that's where the further discusion of this bizarre stuff should take place since it seems to all be related.  :P
Title: Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
Post by: SAS~Gerax on February 12, 2013, 10:14:31 AM
Sleepingdragon, should I merge the two topics about strange takeoff behaviour and bouncing planes
(same question as in your "Any1 been able to take off in FW-200 or Me-410?" topic)?

Now to this Fw-200 mission:
had no problems with takeoff, even sunk a ship with "Steckrüben Verfahren" and could get rid of the Blenheims and get home safely The second Fw200 was downed by those "Bastards". ;)

I must admit I had to use the chock key to have a correct takeoff otherwise I would turn on the ground now, hours later.  ;D But chocks seems not to much unrealistic think.

On the other side I have no idea whats the thing with the bouncing planes.
You must have some other mods.

So please do me a favor and post a (normal) logfile: when having launched the mission go out with alt-tab and make a copy of the logs content and post it here please.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 12, 2013, 10:33:47 AM
Yeah, I guess so, as I will defer to your judgement on that. I didn't think they were related when I first made them, but I'm leaning toward them being caused by a similar file problem of some sort. Im on my way to get that log file you wanted.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Gerax on February 12, 2013, 10:41:54 AM
Just merged the two topics.  ;)
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 12, 2013, 02:50:43 PM
Here is the event log to my FW200 misn. It's still up, i just alt/tab out of it after starting the engines. I tried the chocks, but it ddint seem to have much effect. Can you tell me how you used those to effect it? Did you give it max power, or what power setting did you use, and at what point did you release the chocks. Mine still rotated around to the left again with all engines selcted.

[12.02.2013 16:36:53] Mission: Single/Italy Ju-88 test.mis is Playing
12:00:00 Mission BEGIN

This is the "log.lst" that had today's date, so I assume it's related to this misn, as Ive not flown any others.

Code: [Select]
[16:32:04]   OpenGL provider: dx8wrap.dll
[16:32:07]   OpenGL library:
[16:32:07]     Vendor: 1C.Multimedia.Dev/Maddox.
[16:32:07]     Render: DirectX8.
[16:32:07]     Version: 1.1
[16:32:07]     Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[16:32:07]   Size: 1152x864
[16:32:07]   ColorBits: 32
[16:32:07]   DepthBits: 24
[16:32:07]   StencilBits: 8
[16:32:07]   isDoubleBuffered: true
[16:32:07]   
[16:32:07]   *** Looking for Advanced CPU Instructions...
[16:32:07]   

    PentiumPro
    [16:32:07]   
    Multimedia (MMX)
    [16:32:07]   
    3D (SSE)
    [16:32:07]   
    3D (SSE2)
    [16:32:07]   
    3D (3DNow)
    [16:32:07]   ColourBits 32, ABits 0, ZBits 24
    [16:32:07]   
    [16:32:07]   *** Looking for Render API Extensions ...
    [16:32:07]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [16:32:07]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [16:32:07]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [16:32:07]   
    'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
    [16:32:07]   [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
    [16:32:07]   
    'GL_ARB_multitexture' extension - Multitexturing.
    [16:32:07]   
    'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
    [16:32:07]   [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
    [16:32:07]   [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
    [16:32:07]   [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
    [16:32:07]   [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
    [16:32:07]   
    'GL_ARB_texture_compression' extension - Saves texture memory by 400%
    [16:32:07]   [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
    [16:32:07]   
    [16:32:07]   Maximum texture size : 4096
    [16:32:07]   Maximum simultaneous textures :8
    [16:32:07]   MaxAnisotropic (1.0 = none) : 1.000000
    [16:32:07]   WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
    [16:32:07]   WARNING: 'Perfect' Mode required pixels shaders
    [16:32:07]   WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
    [16:32:07]   WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
    [16:32:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [16:32:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [16:32:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [16:32:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
    [16:32:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
    [16:32:13]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
    [16:32:13]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
    [16:32:26]   Ship: Value of

[IJNAkagiCV41]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:11)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAkagiCV41
[16:32:26]   Ship: Value of [IJNKagaCV41]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:12)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV41
[16:32:26]   Ship: Value of [IJNKagaCV42]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:13)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV42
[16:32:26]   Ship: Value of [IJNSoryuCV41]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:14)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV41
[16:32:26]   Ship: Value of [IJNSoryuCV42]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:15)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV42
[16:32:26]   Ship: Value of [IJNHiryuCV41]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:16)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV41
[16:32:26]   Ship: Value of [IJNHiryuCV42]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:17)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV42
[16:32:26]   Ship: Value of [IJNZuikakuCV44]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:18)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuikakuCV44
[16:32:26]   Ship: Value of [IJNUnryuCVgray]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:19)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgray
[16:32:26]   Ship: Value of [IJNUnryuCVgreen]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:20)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgreen
[16:32:26]   Ship: Value of [IJNAmagiCV]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:21)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAmagiCV
[16:32:26]   Ship: Value of [IJNKatsuragiCV]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:22)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKatsuragiCV
[16:32:26]   Ship: Value of [IJNShohoCVL]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:24)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL
[16:32:26]   Ship: Value of [IJNZuihoCVL41]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:25)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL41
[16:32:26]   Ship: Value of [IJNZuihoCVL42]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:26)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL42
[16:32:26]   Ship: Value of [IJNZuihoCVL43]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:27)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL43
[16:32:26]   Ship: Value of [IJNZuihoCVL44]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:28)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL44
[16:32:26]   Ship: Value of [IJNRyuhoCVL43]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:29)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL43
[16:32:26]   Ship: Value of [IJNRyuhoCVL45]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:30)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL45
[16:32:26]   Ship: Value of [IJNChitoseCVLwood]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:31)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLwood
[16:32:26]   Ship: Value of [IJNChitoseCVLgreen]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:32)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLgreen
[16:32:26]   Ship: Value of [IJNChiyodaCVLwood]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:33)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLwood
[16:32:27]   Ship: Value of [IJNChiyodaCVLgreen]:<Mesh> not foundCan't set property
[16:32:27]   java.lang.RuntimeException: Can't set property
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:27]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:34)
[16:32:27]      at java.lang.Class.forName0(Native Method)
[16:32:27]      at java.lang.Class.forName(Unknown Source)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:27]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:27]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:27]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:27]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:27]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLgreen
[16:32:27]   Ship: Value of [IJNCVL2gray]:<Mesh> not foundCan't set property
[16:32:27]   java.lang.RuntimeException: Can't set property
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:27]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:35)
[16:32:27]      at java.lang.Class.forName0(Native Method)
[16:32:27]      at java.lang.Class.forName(Unknown Source)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:27]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:27]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:27]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:27]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:27]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNCVL2gray
[16:32:27]   Ship: Value of [JapanDryCargo1943]:<Mesh> not foundCan't set property
[16:32:27]   java.lang.RuntimeException: Can't set property
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:27]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:41)
[16:32:27]      at java.lang.Class.forName0(Native Method)
[16:32:27]      at java.lang.Class.forName(Unknown Source)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:27]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:27]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:27]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:27]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:27]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$JapanDryCargo1943
[16:32:27]   Tank: Parameter [CrusaderII]:<PanzerSubtype> not found
[16:32:27]   Can't set property
[16:32:27]   java.lang.RuntimeException: Can't set property
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:237)
[16:32:27]      at java.lang.Class.forName0(Native Method)
[16:32:27]      at java.lang.Class.forName(Unknown Source)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:27]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:27]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:27]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:27]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:27]   Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$CrusaderII
[16:32:27]   Tank: Parameter [ValentineIII]:<PanzerSubtype> not found
[16:32:27]   Can't set property
[16:32:27]   java.lang.RuntimeException: Can't set property
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:240)
[16:32:27]      at java.lang.Class.forName0(Native Method)
[16:32:27]      at java.lang.Class.forName(Unknown Source)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:27]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:27]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:27]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:27]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:27]   Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$ValentineIII
[16:32:29]   No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[16:32:31]   sFMDir = gui/game/buttons
[16:32:31]   s1 = flightmodels/s-199.fmd
[16:32:31]   s = FlightModels/S-199.fmd
[16:32:31]   m_lastFMFile = null
[16:32:31]   opening new fm file gui/game/buttons
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Gerax on February 12, 2013, 03:42:43 PM
Sleepingdragon, this isn't the log I expected (btw I shortened it to make it more readable with the code option #).  ;)

Here I see mostly Japan ships, don't know why, but this is not interesting and has nothing to do with this mission.  :-X

Please do this: launch the Fw-200 mission until you see the planes bounce then change to Desktop with alt-tab and look into your logfile and post this here please. Look if you have in the conf.ini section [Console] set the line "LOGKEEP=" to 0 and the line LOGTIME=1. Also there is the line LOGFILE=xxxx, this xxx is the name of the log file wich content I want to see.  :)
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: bomberkiller on February 12, 2013, 03:51:41 PM
Hi Gerax,

I believe, the problem of SleepDrag is the tightened brakes fail (sorry - Google translator) - "angezogene Radbremsen-Fehler"!

I read about it but I do not know how to solve this problem. Could it be possible?

Wbr, Gerhard
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 12, 2013, 04:10:39 PM
Yeah, I kinda wondered about that log. I tried it with the chocks and it did the same thing with the FW. Ill adjust the log file to keep several logs, and i willl run the FW200 first, then modifiy the misn wiht the JU88A4 which bounces and crashes on launch. everythihng esle flies ok (except the HS129 that won't show up), as ive flown it with  He111s, Me110s, He-219s, and several other twin and single engine planes. Even the 410 works fine now for some reason. stand by....... :P
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 12, 2013, 05:46:29 PM
Ok, I swear this is the log.lst that is specified in your instructions. It even has the exact time the misn started and ended. I realize that there are NO shps whatsoever in the misn now, as I removed the ships in the last effort at playing the misn, and removed all other flying aircraft. There certainly no japanese ships, but they are still listed in there, and there never were any japanese ships, just allied merchant ships and tankers and one rusky sub to begine with, but I got rid of them all.

Note in this huge file (for less than 30 seconds of misn, as I ended the misn as soon as the ju-88A4 flipped over and quite moving) near the top that there are a list of errors.

As I noted previously, My buttons file is about 8 mos older than the buttons file that is currently listed as current for UP3 RC4 and that has its own version for DBW. Can that be the problem? the buttons file I'm using is the one that came with DBW1.71 . I have that in more detail in the previuos page.

This is only the JU88, Ill do the FW200 seperately, as the ju is the one that bounces and crashes, while the FW just rotates. Ill post it next.

For some reason these ships keep showing up, but they don't exist in the misn anywhere now. It just says something about the plane being damaged it seems. I hope this code thingy # works again. (EDIT: I can't get the code# to function any longer for some reason, as it did previously, I have no idea why).

Code: [Select]
[12.02.2013 19:34:38] ------------ BEGIN log session -------------

[19:34:38] OpenGL provider: dx8wrap.dll
[19:34:39] OpenGL library:
[19:34:39]   Vendor: 1C.Multimedia.Dev/Maddox.
[19:34:39]   Render: DirectX8.
[19:34:39]   Version: 1.1
[19:34:39]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[19:34:39] Size: 1152x864
[19:34:39] ColorBits: 32
[19:34:39] DepthBits: 24
[19:34:39] StencilBits: 8
[19:34:39] isDoubleBuffered: true
[19:34:40]
[19:34:40] *** Looking for Advanced CPU Instructions...
[19:34:40] [x] PentiumPro
[19:34:40] [x] Multimedia (MMX)
[19:34:40] [x] 3D (SSE)
[19:34:40] [x] 3D (SSE2)
[19:34:40] [x] 3D (3DNow)
[19:34:40] ColourBits 32, ABits 0, ZBits 24
[19:34:40]
[19:34:40] *** Looking for Render API Extensions ...
[19:34:40] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[19:34:40] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[19:34:40] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[19:34:40] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[19:34:40] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[19:34:40] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[19:34:40] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[19:34:40] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[19:34:40] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[19:34:40] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[19:34:40] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[19:34:40] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[19:34:40] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[19:34:40]
[19:34:40] Maximum texture size : 4096
[19:34:40] Maximum simultaneous textures :8
[19:34:40] MaxAnisotropic (1.0 = none) : 1.000000
[19:34:40] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[19:34:40] WARNING: 'Perfect' Mode required pixels shaders
[19:34:40] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[19:34:40] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[19:34:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[19:34:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[19:34:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[19:34:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[19:34:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[19:34:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[19:34:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[19:34:46] Ship: Value of [IJNAkagiCV41]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:11)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAkagiCV41
[19:34:46] Ship: Value of [IJNKagaCV41]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:12)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV41
[19:34:46] Ship: Value of [IJNKagaCV42]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:13)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV42
[19:34:46] Ship: Value of [IJNSoryuCV41]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:14)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV41
[19:34:46] Ship: Value of [IJNSoryuCV42]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:15)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV42
[19:34:46] Ship: Value of [IJNHiryuCV41]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:16)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV41
[19:34:46] Ship: Value of [IJNHiryuCV42]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:17)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV42
[19:34:46] Ship: Value of [IJNZuikakuCV44]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:18)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuikakuCV44
[19:34:46] Ship: Value of [IJNUnryuCVgray]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:19)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgray
[19:34:46] Ship: Value of [IJNUnryuCVgreen]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:20)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgreen
[19:34:46] Ship: Value of [IJNAmagiCV]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:21)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAmagiCV
[19:34:46] Ship: Value of [IJNKatsuragiCV]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:22)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKatsuragiCV
[19:34:46] Ship: Value of [IJNShohoCVL]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:24)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL
[19:34:46] Ship: Value of [IJNZuihoCVL41]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:25)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL41
[19:34:46] Ship: Value of [IJNZuihoCVL42]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:26)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL42
[19:34:46] Ship: Value of [IJNZuihoCVL43]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:27)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL43
[19:34:46] Ship: Value of [IJNZuihoCVL44]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:28)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL44
[19:34:46] Ship: Value of [IJNRyuhoCVL43]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:29)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL43
[19:34:46] Ship: Value of [IJNRyuhoCVL45]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:30)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL45
[19:34:46] Ship: Value of [IJNChitoseCVLwood]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:31)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLwood
[19:34:46] Ship: Value of [IJNChitoseCVLgreen]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:32)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLgreen
[19:34:46] Ship: Value of [IJNChiyodaCVLwood]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:33)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLwood
[19:34:46] Ship: Value of [IJNChiyodaCVLgreen]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:34)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLgreen
[19:34:46] Ship: Value of [IJNCVL2gray]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:35)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNCVL2gray
[19:34:46] Ship: Value of [IJNNagatoBB42]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:36)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNNagatoBB42
[19:34:46] Ship: Value of [IJNKongoBB44Early]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:37)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Early
[19:34:46] Ship: Value of [IJNHarunaBB44Early]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:38)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Early
[19:34:46] Ship: Value of [IJNKongoBB44Late]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:39)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Late
[19:34:46] Ship: Value of [IJNHarunaBB44Late]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:40)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Late
[19:34:46] Ship: Value of [JapanDryCargo1943]:<Mesh> not foundCan't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[19:34:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[19:34:46] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:41)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$JapanDryCargo1943
[19:34:46] Tank: Parameter [CrusaderII]:<PanzerSubtype> not found
[19:34:46] Can't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
[19:34:46] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
[19:34:46] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
[19:34:46] at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:237)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$CrusaderII
[19:34:46] Tank: Parameter [ValentineIII]:<PanzerSubtype> not found
[19:34:46] Can't set property
[19:34:46] java.lang.RuntimeException: Can't set property
[19:34:46] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
[19:34:46] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
[19:34:46] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
[19:34:46] at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:240)
[19:34:46] at java.lang.Class.forName0(Native Method)
[19:34:46] at java.lang.Class.forName(Unknown Source)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:34:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:34:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[19:34:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[19:34:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:34:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:34:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:34:46] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$ValentineIII
[19:34:46] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[19:34:47] sFMDir = gui/game/buttons
[19:34:47] s1 = flightmodels/s-199.fmd
[19:34:47] s = FlightModels/S-199.fmd
[19:34:47] m_lastFMFile = null
[19:34:47] opening new fm file gui/game/buttons
[19:34:47] sFMDir = gui/game/buttons
[19:34:47] s1 = flightmodels/generic.fmd
[19:34:47] s = FlightModels/Generic.fmd
[19:34:47] m_lastFMFile = gui/game/buttons
[19:34:47] sFMDir = gui/game/buttons
.....
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 12, 2013, 06:19:23 PM
And this is the event log, which you probably don't need, but it's short.

[12.02.2013 19:37:47] Mission: Single/Italy Ju-88 test.mis is Playing
12:00:00 Mission BEGIN
12:00:00 I_StG77a020(0) seat occupied by Player at 22456.7 15609.354
12:00:00 I_StG77a020 loaded weapons 'default' fuel 100%
12:00:00 I_StG77a020 damaged on the ground at 22456.7 15609.354
12:00:00 I_StG77a021 damaged on the ground at 22456.7 15569.281
12:00:14 Mission END
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Gerax on February 12, 2013, 06:32:43 PM
Sorry, its 2.31 deep night here, I'm too tired to understand whats going on.  ;D
Give me a night and let us see tomorrow.  ;)
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 12, 2013, 07:08:46 PM
Roger that sir. Thanx for the interest. I just replaced (after preserving a copy of the old one) the newer buttons file for -DBW offline- that's a tad bit larger. I put it in the DBW STD folder where the older one was, (as well as the STD folder in the IL2 folder even though I figure it doesn't haven any effect). I then flew teh same mission, but with the FW200.

Nothing changed, the FW rotated to the left at any throttle setting. Here is the log.lst for it, and I'll try again to use the mysteriously malfunctioning #code function again, but my computer is the subject of my own X-files episode currently.

Code: [Select]
[12.02.2013 20:51:21] ------------ BEGIN log session -------------

[20:51:21] OpenGL provider: dx8wrap.dll
[20:51:22] OpenGL library:
[20:51:22]   Vendor: 1C.Multimedia.Dev/Maddox.
[20:51:22]   Render: DirectX8.
[20:51:22]   Version: 1.1
[20:51:22]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[20:51:22] Size: 1152x864
[20:51:22] ColorBits: 32
[20:51:22] DepthBits: 24
[20:51:22] StencilBits: 8
[20:51:22] isDoubleBuffered: true
[20:51:22]
[20:51:22] *** Looking for Advanced CPU Instructions...
[20:51:22] [x] PentiumPro
[20:51:22] [x] Multimedia (MMX)
[20:51:22] [x] 3D (SSE)
[20:51:22] [x] 3D (SSE2)
[20:51:22] [x] 3D (3DNow)
[20:51:22] ColourBits 32, ABits 0, ZBits 24
[20:51:22]
[20:51:22] *** Looking for Render API Extensions ...
[20:51:22] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[20:51:22] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[20:51:22] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[20:51:22] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[20:51:22] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[20:51:22] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[20:51:22] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[20:51:22] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[20:51:22] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[20:51:22] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[20:51:22] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[20:51:22] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[20:51:22] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[20:51:22]
[20:51:22] Maximum texture size : 4096
[20:51:22] Maximum simultaneous textures :8
[20:51:22] MaxAnisotropic (1.0 = none) : 1.000000
[20:51:22] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[20:51:22] WARNING: 'Perfect' Mode required pixels shaders
[20:51:22] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[20:51:22] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[20:51:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:51:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:51:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:51:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[20:51:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[20:51:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[20:51:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[20:51:28] Ship: Value of [IJNAkagiCV41]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:11)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAkagiCV41
[20:51:28] Ship: Value of [IJNKagaCV41]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:12)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV41
[20:51:28] Ship: Value of [IJNKagaCV42]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:13)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV42
[20:51:28] Ship: Value of [IJNSoryuCV41]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:14)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV41
[20:51:28] Ship: Value of [IJNSoryuCV42]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:15)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV42
[20:51:28] Ship: Value of [IJNHiryuCV41]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:16)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV41
[20:51:28] Ship: Value of [IJNHiryuCV42]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:17)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV42
[20:51:28] Ship: Value of [IJNZuikakuCV44]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:18)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuikakuCV44
[20:51:28] Ship: Value of [IJNUnryuCVgray]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:19)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgray
[20:51:28] Ship: Value of [IJNUnryuCVgreen]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:20)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgreen
[20:51:28] Ship: Value of [IJNAmagiCV]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:21)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAmagiCV
[20:51:28] Ship: Value of [IJNKatsuragiCV]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:22)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKatsuragiCV
[20:51:28] Ship: Value of [IJNShohoCVL]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:24)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL
[20:51:28] Ship: Value of [IJNZuihoCVL41]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:25)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL41
[20:51:28] Ship: Value of [IJNZuihoCVL42]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:26)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL42
[20:51:28] Ship: Value of [IJNZuihoCVL43]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:27)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL43
[20:51:28] Ship: Value of [IJNZuihoCVL44]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:28)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL44
[20:51:28] Ship: Value of [IJNRyuhoCVL43]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:29)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL43
[20:51:28] Ship: Value of [IJNRyuhoCVL45]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:30)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL45
[20:51:28] Ship: Value of [IJNChitoseCVLwood]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:31)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLwood
[20:51:28] Ship: Value of [IJNChitoseCVLgreen]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:32)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLgreen
[20:51:28] Ship: Value of [IJNChiyodaCVLwood]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:33)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLwood
[20:51:28] Ship: Value of [IJNChiyodaCVLgreen]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:34)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLgreen
[20:51:28] Ship: Value of [IJNCVL2gray]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:35)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNCVL2gray
[20:51:28] Ship: Value of [IJNNagatoBB42]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:36)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNNagatoBB42
[20:51:28] Ship: Value of [IJNKongoBB44Early]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:37)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Early
[20:51:28] Ship: Value of [IJNHarunaBB44Early]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:38)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Early
[20:51:28] Ship: Value of [IJNKongoBB44Late]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:39)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Late
[20:51:28] Ship: Value of [IJNHarunaBB44Late]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:40)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Late
[20:51:28] Ship: Value of [JapanDryCargo1943]:<Mesh> not foundCan't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[20:51:28] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[20:51:28] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:41)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$JapanDryCargo1943
[20:51:28] Tank: Parameter [CrusaderII]:<PanzerSubtype> not found
[20:51:28] Can't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
[20:51:28] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
[20:51:28] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
[20:51:28] at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:237)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$CrusaderII
[20:51:28] Tank: Parameter [ValentineIII]:<PanzerSubtype> not found
[20:51:28] Can't set property
[20:51:28] java.lang.RuntimeException: Can't set property
[20:51:28] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
[20:51:28] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
[20:51:28] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
[20:51:28] at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:240)
[20:51:28] at java.lang.Class.forName0(Native Method)
[20:51:28] at java.lang.Class.forName(Unknown Source)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[20:51:28] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:51:28] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[20:51:28] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[20:51:28] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:51:28] at com.maddox.il2.game.Main.exec(Main.java:420)
[20:51:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:51:28] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$ValentineIII
[20:51:29] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[20:51:30] sFMDir = gui/game/buttons
[20:51:30] s1 = flightmodels/s-199.fmd
[20:51:30] s = FlightModels/S-199.fmd
[20:51:30] m_lastFMFile = null
[20:51:30] opening new fm file gui/game/buttons
[20:51:30] sFMDir = gui/game/buttons
[20:51:30] s1 = flightmodels/generic.fmd
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Malone on February 13, 2013, 04:20:12 AM

6. In the "mods" folder itself, there is nothing but another set of folders; MODS/STD/GUI/GAME/BUTTONS, with nothing at all in the BUTTONS folder, which I guess is because I've not added any mods outside the clean DBW 171.  Am I correct in assuming that all the mod stuff was in the DBW folder?

7. Deep inside the DBW folder, there is a "buttons" file located within the GUI/GAME folder, but when opened with word, it is alot of illegible symbology. The buttons file in the IL2 folder is the same as teh one in the DBW/STD folder, so i obviously am using the one that came wiht DBW 171 (I think). It is 2274 kb, and was last modified on 1/30/12. I assume this is the correct one for stock 1.71?

8. Where pray tell is this SFS file? I've hunted all over the place and can't find one. I'll post it if I can just find the thing, to see if it's corrupted.



okay, i'm playing catch-up in this thread, so forgive me for asking something in repetition -
Can you clarify exactly where the two buttons files are located? (full folder path)
you say you have Mods folder inside your Mods folder (for DBW, this would be #DBW folder, not #SAS or Mods folder)?
so, does it read IL-2/#SAS/Mods/......? if so, delete that Mods folder.
the mod structure is only one folder deep inside the relevant Mods folder
it is normal not to be able to read the buttons file, it is encrypted.
please do a search in your main game folder, and provide the full folder path to each and every buttons file you find. (there should be no buttons folder, where did you get those folders from?)
the sfs files should mostly be in your game root folder... they mostly start with 'fb_3do..., or such.
the DBW sfs files should be in SAS_DBW folder.

Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 13, 2013, 01:47:25 PM
Yes sir comrade Malone, here be the paths. Don't worry about being repetitive.

The path to the buttons file in the DBW folder is Ubisoft/IL-2 Sturmovik 1946/DBW/STD/GUI/GAME. (I just got the most recent file for DBW offline, as its several mos newer than the one I had, but the same problems remain).

The path to the other buttons file (which I also replaced with the new one, just in case) is :
Ubisoft/IL-2 Sturmovik 1946/STD/GUI/GAME.

Should this only have the buttons file in the DBW folder, or does the sim only recognize the one in the DBW folder? I assumed the latter.

The "MODs" folder I mentioned is seperate from teh DBW folder, and I assume it's not functional, as there is nothing but empty folders in it. That folder order is Ubisoft/IL-2 Stormovik/MODS/STD/GUI/GAME/Buttons.       There is nothing in the "Buttons" folder.

It has a buttons folder listed, unlike the others, but it's empty, no buttons file or anything. Should I just leave this alone? I assume since it has nothing in it, that it won't have an effect. If I add another mod to my setup, won't I put the additional mod into the DBW folder, or would it go in here. I assumed that any extra mods, should I decide to add any, would go into the DBW folder system.     Again, I have no other mods installed, just the basic UP3 with DBW1.71 basic, no adons.  THis is how the folder structure appeared after I installed UP3 followed directly by DBW1.71. Frankly, I don't really know enough about how this is set up to even try that, as is well illustrated here.  :-X

AND there are a ton of sfs files in there, so I am beggining to get an education on how this works, but if there is a defective sfs file, finding it seems a bit problematic. As you indicated earlier, I wonder if it would work at all if it had a defective file in there somewhe3re. I wonder if I should install another dbw dnload into anohter installation (which I have just made on my external HD with just that in mind) and replace all the sfs files with the new ones from the later dnload (of the big F-ing modpack thingy). I'm very interested in how you solved your torpedo problems.

THis is a priceless education on how stuff works. I  hope to be worthy in the FMB...... 8)

And Ive done a search, and a bunch of these things have shown up, so I gotta go thru them........(the computer voice on the original Star Trek says "working"....) :P

Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 13, 2013, 04:07:10 PM
OK, in addition to the ones above that I KNEW about, I found this one after using the search function, in the JSGME folder:

Ubisoft/Il-2 Sturmovik 1946/jsgmemods/#DBW/STD/gui/GAME.       It was the old buttons file, so I have replaced it with the new one as well.

Question: WHICH of these three buttons files is the one that the sim uses to determine said included info from?  ???




Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Gerax on February 13, 2013, 04:14:06 PM
Ubisoft/IL-2 Sturmovik 1946/DBW/STD/GUI/GAME.
Ubisoft/IL-2 Sturmovik 1946/STD/GUI/GAME.
Ubisoft/IL-2 Stormovik/MODS/STD/GUI/GAME/Buttons

Ubisoft/IL-2 Sturmovik 1946/DBW/STD/GUI/GAME
OK, but the folder DBW should be #DBW.

Ubisoft/IL-2 Sturmovik 1946/STD/GUI/GAME.
is completely wrong, for now put a "-" sign before the name and later delete it.

Ubisoft/IL-2 Stormovik/MODS/STD/GUI/GAME/Buttons
also wrong in a DBW install, for now put a "-" sign before the name and later delete it.

Where does the latter two folders come from?
They do not come with a DBW install.

Mate, sorry to say, but this install seems to be mess. ;D
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 14, 2013, 12:30:53 PM
You are probably right, but I dunno how it got that way, or maybe I have an evil twin that takes over my mind on weekends or something.......OR...maybe it's my evil twin from the alternate universe where Spock has a beard and everybody is really mean....as I inferred earlier.

I haven't modified or changed the name of any of the folders, and I don't know enough (as is obvious from my duffusy questions :o) to try and change stuff around. The folders in the DBW install are as I installed them, but I may have made a mistake when I did so. I don't have the 1916 part activated and it's still outside the install itself, as it unzipped. Maybe I messed up something in the JSMGE selector.

IM gonna take the actions you recommended. I think that I am probably not alone in this problem by some of the posts I see. THANX for the interest.

I'm making a few misns on the Italy map based on the experiments I've made, and I get around not being able to take off in the FW200 by just moving into a gunners seat and letting the AI take off. Strange how the same FM/physics etc doesn't apply to the AI.  :-\
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Gerax on February 14, 2013, 01:19:07 PM
It seems impossible to help you when not knowing whatelse you have in whatever folders we maybe even haven't talked about ..  :o

Do yourself a favor, uninstall ths mess and make a completely reinstall, take your time when doing this, ask before you do anything you are not sure about   ;).

Sorry, I don't see any other way to help you (apart from: invite me to your home, give me a few hours and a lot of coffee, lets have some fun and in the end you will have a working DBW I'm pretty sure. If not invite Malone to assist and give him a lot of coffee .. and so on  ;D).

 ;)
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Malone on February 14, 2013, 01:30:35 PM
i might need to be hooked up to a caffeine drip, at this rate, lol.
i agree with Gerax, though....it sounds like you did something wrong with your install.
start over, first patch your game to 4.10.1, and then check that it's working fine BEFORE adding any mods/packs.
then let us know, and wait for the next step.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 16, 2013, 01:18:09 PM
Roger that. I'm working on just that, though Im running out of room on my HD :P . I installed one on my external HD and it runs ok graphics wise,but I can't get it to recognize my CH stick and pedals  :o (Yeah, I got computer polterguiests ???), so I'm making yet another install on my standard HD after eliminating one of the other ones I had. Whew, IM the one who needs the coffee. stand by.......
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Gerax on February 16, 2013, 04:51:29 PM
I got computer polterguiests ???

believe me, there are no ghosts, demons, or whatever in your PC.  ;)
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 16, 2013, 08:36:03 PM
Ya wanna bet? Now I get this everytime I try  to unzip any part of any type file that is an update from 407 to 410 or 411 etc, both the single dnloads, and the assorted 4 part dnloads, each time (for much of the day):

'Error: CRC mismatch in file "fb3do20.sfs" in the archive' ...(my folders that have the zips in).

Doesn't matter which file or where it comes from, all the zips i get from SAS tell me that. Now I know that's gotta be impossible, as they worked fine a few weeks ago when I last obtained them. I deleted the zips after I used them as they took up room, but for some bloody fool reason, they don't wanna work. I just unzipped several other zips i hve and they worked fine. But for some reason, the upgrade zips from SAS won't unzip because of the above "reason". Very illogical. I hate computers as much as I love them. It's like dealing with women.  >:(

I unzipped a couple of files two days ago and they unzipped fine.

My avast system says this thing is clean of all crap, so I have no idea. So I don't have any polterguiests eh?

Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Gerax on February 16, 2013, 08:43:09 PM
It's like dealing with women.
.....
So I don't have any polterguiests eh?

OK yes.

Female poltergeists.  :D
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 16, 2013, 09:20:00 PM
Well I just don't have the ability to adapt to these things, despite messing with computers and using them extensively since 95. I hit the exe, and its extracting all the files itself. I had no idea. Never saw that before. I do'nt think that's the way it worked last time, but I dunno.......The F-100D was brand new when I was born, so .......... :(

Ill have to see what happens. I'm sure there will be more unforseen crapola before Im done. everytime I do this stuff, something new comes up.

In my defense, I tried to activate the exe twice, but it just sat there. When I tried it just now, it's working and extracting all that. Definitely a female polterguiest.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: SAS~Gerax on February 17, 2013, 05:14:45 AM
I hit the exe, and its extracting all the files itself.

And that maybe is the problem sometimes when you let install the exe its content into the wrong path. Be very very careful.

I always do thos: I never unzip or install (via a *.exe) something into a working Il-2,
I always put this into a empty folder. Then I check it and look for the correct paths and
afterwards I move or copy it into my IL2.

You should do the same and when not sure about the paths,
stop and ask before overwriting anyhing or putting it into wrong paths.
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 17, 2013, 06:01:59 PM
Affirmative on that ! which is what i was initiallly trying to do. THAt's when I was getting all this crap about the zips not being valid etc hooey hooey blah blah from the "virtual overseer in the Tron universe etc" .

BUT I was very careful about and it DOES work in 411m, or whatever 411 it was, very smoothly at that in my external HD. It even recognizes my controls now and performs great. I was worried a bit about an external drive, but I have plenty of room there for several more installs If I want. Soooooo....since everything I dnload now won't let me do it any other way but using the exe (carefully now that i have some combat experience), and I've been dnloadng UP3 all day. Gotta get DBW again to and CAREFULLY install all this stuff in the 410 install im about to make in my regular C drive (made as much room as I could).

I left it dnloading while I spent too much time in town at the bookstore perusing air/military/firearm magazines as I usually do. I shoujld have a new DBW 1.71 install tomorrow PM to test and see if this goofiness has been excorsized  ??? .

Sometimes I feel like John Conner fighting the "machines".
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 19, 2013, 11:29:46 PM
ok, this is starting to torque me off - I've tried to unzip the 171 super install obtained both as a regular dnload, AND as a torrent. BUT, Even in the torrent, I can unzip the first of the four files, but when i try to unzip the other 3, it gives me the same 'cant do it' crap that i quoted above. WTF ??? Now I can't belive Im the only guy this happens to. WTF is causing that?  ???

So there is no difference in the two dnloads, so what on this planet could cause my computer to refuse to allow the other 3 zip files to be unzipped?

There is NO exe file to unzip the rest, it has to be unzipped and then the "contents" are to be placed in the root folder. There is no reason for it to be doing this, as I can unzip other files. This sure didnt' happen the first time I dnloaded it from here.

BUT, I did manage to fix the JU-88A problem where they just collapse on their gear on the ground and cant take off, even in the static planes. It was the gear damage mod, so I disabled it, and now the early Ju88s spawn on their landing gear.

I had been researching and reading what I could on DBW problems, when I found this in an older thread;



--------------------------------------------------------------------------------------
"Reply #243 on: April 11, 2012, 09:40:19 AM »

    ReplyQuote

NOTE, the JU-88 A variants found within the #DBW_MOD_Aircraft pack are defective due to an issue with the Landing Gear Damage mod included in the pack.  The problem class has been found.  Note:

UPDATE:  Defective Class Found:
Please delete the following class found in the LGD mod included in the #DBW_MOD_Aircraft pack  "_0_0GearDamageFX V 1.3"

F5F37ACE5B99838E

By deleting this class, the JU-88 A variants will work correctly.  (of course, be sure to disable the Aircraft pack in GME before making this edit.  Edit should occur in /jsgmemods/#DBW_MOD_Aircraft/_0_0GearDamageFX V 1.3/)"
-------------------------------------------------------------------------------------



I was unable to find any such file where they indicated it was, so i assumed the structure had changed since then, and I just disabled the entire gear damage mod by putting a - in front of it. I have no idea what said mod was supposed to do, but all I got out of it was smashed JU-88As. I also have no trouble believing that I am the ONLY guy who had this problem in the current version of DBW, since I am the only one who has had these other problems from what I've seen on here. I may have to try and use my laptop to dnload one part of it as an experiment, but it has its own prpoblems. I ran avast AND macaffee virus checks, and there was notjhing found. so......?????
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Flying H on February 20, 2013, 01:04:21 PM
Wait, what are you saying? You have the 4 files 171 superinstall, right? they read 171 superinstall 001, 002, 003 and 004, check!
What then?
You click the first 171 superinstall 001, check! then what happens?
The first one extracts itself + the other three files and the result is 8 folders :
#DBW, #DBW_1916, bin, jsgmemods, Missions, My Screenshots, SAS Modact 3 dokuments, SAS_DBW,
and 10 files, il2fb.ini, IL2Selector.exe, updbwmapex_01 - 08.sfs, check!
Is that what happens?
This is what I did, I extracted the files into a folder called DBW (call it whatever you like BUT put it somewhere outside the game to check the contents).
Then I copied the contents as is into the Il2 main folder that is ABSOLOUTLEY NOT situated in C:\Program files!!! Preferably on another disc!
This should get you on track again!
 
 
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 21, 2013, 12:38:51 AM
Yes sir, that's exactly what i did, outside any install (on my external HD now, takes up so much room, runs smoothly in the stock 411m version I installed).

I already had UP3 installed, so waht i was trying to install over initially was the superinstall 4 part DBW 1.71 dnload.

I unzipped the first part of the 4 super install zips, both regular dnload, AND the torrent, the FIRST PART unzipped with 7zip just fine, into an external folder for holding. It had part of the folders (#DBW with only 4 mod folders, #DBW_1916, bin, jsgmemods, Missions, Myscreenshots, SAS Modact Documentation, Sas_DBW) , just 23mb worth,  and 13 other files, including IL2exe and the selector exe. THat's it. It's just the first install part, so I figured it was logical. It does NOT install the others, and I don't see an exe anywhere in the first part. It just installs itself, just 2.2 gb worth. Is that all there is to it? Maybe it is all there is to it, but it looks little like the basic install i have on C drive.

?There are 63 folders in my other DBW folder in the 171 install in C drive, and Ive added nothing to it.   I was going by the instrructions, which say:

-------------------------------------------------
QUOTE:
"They unpack together when you use 7z on the first part. They all together give you the complete and correct DBW 1.71, that can be copied over to your UP3 RC4 isntall. This makes getting into DBW much easier, right? :)"
--------------------------------------------------

THat would seem to indicate that the first one is an exe, or has an exe in it, but the only exes it has are the selector and IL2 exe. Here are the rest of the instructions :-X:

------------------------------------------------------------------
QUOTE:
"Installation:
~~~~~~~~~~~~

step 1 ~ Use 7zip to unpack all the parts of the superinstall

step 2 ~ make sure to DISABLE all jsgme mods

Step 3 ~ Copy over all the files from the download to your game, overwriting when prompted

Step 4 ~ Open the IL-2 Selector.exe, and make a setting of your choice, and save that setting. It is important to save the setting at least once after installation, to allow the new selector to set itself up properly. Read the included selector pdf guide in the DBW 1.7 dox folder for more info. After that you can launch your game either with the selector or with the il2fb.exe it creates."
---------------------------------------------------------------------

SO, Im gonna make a copy of my UP3 install, and install what I have into it and see what happens. It does not look complete, but maybe im just not seeing it, or im too sleepy to see it.




Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 21, 2013, 04:54:11 PM
Well, I unzipped the 7z 4 part single install from UP3 to a folder, then copied it to a UP3 install to upgrade it to DBW 1.71 (since up3 has to be in place first), even though I don't know if it's complete, and the same thing happens as occurs with the 19 part upgrade from 407 to DBW171 (I have a NEW install of each in my desperation to find a solution that works).

This was added to a working UP3 install.

The screen comes up saying it's 411m, and starts loading. Somewhere past 70% I get anohter screen that says "loading track", then it just goes away, crashes. I've tried changing around the selector a little, but it has no effect, though on one of the tries the beggining track that shows the japanese carrier and plays the theme music did start ONCE before it just crashed to nothing. I have no way of knowing if I've left something out, or if the 4 part install is incomplete as I spoke of.

The OTHER install with the 19 part upgrade from st0ck 407 to DBW 1.71 just goes to 95% and freezes so bad that I have to use task manager to kill it.

Im researching the massive amount of similar problems to see a solution, but uninstalling and re-installing is not cost effective once you've done it about 4 times. I kinda think there is so much confusion due to the nature of the instructions that are on several posts resulting from the evolution of this magnificent work. Its evolved nature can't help but make it a bit complicated, but the most recent versions/developements help simplify it. It's of course usually a mistake WE (the benifactors you your work) make, as I'm sure it is in my case.

This recent post is a good example in the HSFX forum that involves DBW and similar problems:
https://www.sas1946.com/main/index.php/topic,32747.0.html

It' s so easy to make a mistake in installing this stuff that it's a huge problem on these forums methinks, and I can only humbly suggest that the many threads on various installations that have evolved over a period of years be replaced by a bit more updated set of posts that take advantage of the simplified installs, with more detailed info. I've been studying these things for nearly a year now, and Im STILL confused, as is obvious  :P . I have left something out or made some other mistake, despite following the instructions. Most of the posts dealing with this kind of problem involve something being corrupted in a dnload or having to re-install a new dnload etc. As a result, you guys spend (graciously and generously :-* ) a huge amount of time trying to help guys like me that could be spent feeding our addictions for more good stuff  :P .

I've learned a huge amount about this since I started this thread, much of which I could have avoided if the info was a bit more......organized and complete. Again, its' the evolved nature over several yrs that seem to contribute to this confusion.

I still don't know if the 4 part 7zip super install is complete, as i can't get it to function...in my new installs of it.....yet. My old install works, but odd stuff happens that are the original basis of this post, and MAY be an indication that it may not be complete itself, or that something in some file is amiss.

THe HSFX mod is somewhat simplified by the automatic updater, and other than the exagerated fragility of engines on certain planes, it's a bit easier to implement. 

I am really grateful for all the info and input and especially the work done by the guys who give us this great stuff, but I'm thru making installs hoping for a dnload that is complete or hoping that I haven't left something out. I've got 8 installs on 3 HDs (one stock), and I'm determined to fix at least one of the other two new DBW installs (as detailed above) to work. Something simple has been overlooked I'm sure, and my goal is to correct that. ie; I had to disable the gear damage mod in my original DBW install to get the Ju-88A models to spawn without crashing, only discovering that after much study on here.

I Hope I have been of some help, as I really appreciate the help I'm getting. I really hope this can help many of the ohters having problems.   8)

Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 22, 2013, 11:41:23 AM
I DON'T F-ing believe it !! After a million 95% crashes in the only variation that would begin to work (the 4 part 7z one), I can ACTUALLY take off in teh FW-200. I have no idea why or what i did to get this, but I decided to try just one more time, and it loaded and the FW deosnt' spin around any more. Well hooty hoo. Thanx for all the interests and attempts to assist me. I still gotta figure out how this stuff works though.  :P
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Flying H on February 22, 2013, 12:08:55 PM
Now make a BACKUP copy of this working game to have as starting point if you want to do more enhancements! Store it somewhere safe and use it to make copies to add things to for testing before you add stuff to your "running" game!
The electronic universe is unforseeable!!
Title: Re: Any1 been able to take off in FW-200 or Me-410?
Post by: Sleepingdragon on February 22, 2013, 07:29:42 PM
Already done. Same wiht the working version that has a few problems on my main drive. I've got 6 different installs on three HDs and a backup of each. Sheesh. I gotta get a new external HD when I can. I still wonder about some of these bizarre problems. On an install i made with the 19 part version still crashes at 95% though, and I'd like to find out why and fix it. I had found a "tech help" thread on here two days ago, but there was a power failure and now I can't find it anywhere on this site, but i know it'shere. I've been everywhere on here looking for it, and the search function is useless.

I'm trying to learn as much as I can about this, so maybe I can contribute a bit more. still curious as to why I had to delete the "gear damage mod" to make the early Ju88s work, and why the FW200 torque problem is still in the original install, as well as why the 410 got mysteriously healed in that installed after I did NOTHING. Do'nt have that problem on the new install. I dn't even know what the gear mod did. ALIENS in my computer, or maybe the Chinese army hacked my computer because I made a mention of the 1958 airbattles over the Taiwan straight that they didn't do too good on.  :P

Thanx for all the help. back to work on my FMB stuff Im trying to contribute.