******************************************************************************************************************
* Installation Instructions: *
******************************************************************************************************************
1.) Copying of files (depending on your game version):
1a.) Modact 3/4/5 users (IL-2 4.10/4.11/4.12): Extract the contents of this mod to the "#SAS" folder of your game.
1b.) DBW users (IL-2 4.10): Extract the contents of this mod to the "#DBW" folder of your game.
1c.) Ultrapack 3 users (IL-2 4.10): Extract the contents of this mod to the "#UP#" folder of your game.
1d.) HSFX 5/6/7 users (IL-2 4.10/4.11/4.12): Extract the contents of this mod to the "MODS" folder of your game.
1e.) Modact 2/Ultrapack 2/HSFX 4 users (IL-2 4.09):
Extract the contents of this mod to the "MODS" folder of your game.
Additionally download and install the 4.09 addon pack for this mod.
ATTENTION: You need some kind of "DiffFM" mod installed in your game.
Modact 5 and DBW ship with DiffFM included by default, others need to make sure to have it installed,
otherwise your game will crash at 60%.
Some links for DiffFM mods (not comprehensive):
4.09m: https://www.sas1946.com/main/index.php/topic,3988.0.html
4.10m (incl. UP3): https://www.sas1946.com/main/index.php/topic,12169.0.html
4.11m (incl. HSFX 6): https://www.sas1946.com/main/index.php/topic,24777.0.html
HSFX 7: https://www.sas1946.com/main/index.php/topic,38980.0.html
2.) Open air.ini (in Modact 5 you find this file at "<Your Game Folder>\#SAS\STD\com\maddox\il2\objects\air.ini",
for other game versions this may differ, e.g. "<Your Game Folder>\MODS\STD\com\maddox\il2\objects\air.ini").
Add the following line:
He-177-A3 air.HE_177_A3 2 NOINFO g01 SUMMER
3.) Optional: If you'd like to have nicer propeller meshes for screenshots, remove the "-" sign from the name
of the folder "-He 0177 Screenshot Props" of this mod so that it's name reads "He 0177 Screenshot Props".
4.) Scroll down for further optional .properties file modifications.
******************************************************************************************************************
* Contents: *
******************************************************************************************************************
This mod provides to you the SAS Flyable Edition of the famous HSFX 7 Heinkel He 177 "Greif".
It features the models "A-3" and "A-5" of the "Greif" with a total of 79 ordnance options.
Care has been taken to keep most of the ordnance options historically accurate.
Some ordnance options are not correct though, they're in this pack for one of two reasons:
1.) They've been in the initial HSFX 7 release of the "Greif" and remain in this pack for backward compatibility
2.) They serve as a stand-in for a very similar historical ordnance option.
This mod fixes a lot of bugs which were part of the initial HSFX 7 "Greif" release, e.g. wrong bomb hooks,
missing outer flaps, flap movement didn't represent the fowler flaps properly, gunners could shoot their own
aircraft, gunner coverage area was wrong, wrong gun types on turrets, bomb bay door touched ventral gun,
ventral gunner didn't change position in his seat, "floating" parts after ground impact, left prop was
rotating right hand erratically, landing light positions were wrong and landing light was not operable,
gear doors remained open when gear was in "locked down" position etc...
This mod implements a new Flight Model with some parameters fine tuned in order to match closer historical
data e.g. for max. ceiling, max speed at altitude etc. and fixes further failures like wrong fuel mass,
missing fire extinguishers etc.
The whole Java code was rewritten and a couple of genuine features have been implemented, e.g. automatic
prop feather (a genuine feature of german late war coupled engines).
All gunner stations are manned and can be operated by AI or manually as you like.
******************************************************************************************************************
* Credits: *
******************************************************************************************************************
Credits:
- Our beloved game acting as code base here, by 1C/Maddox/TD
- Original 3D by Magot (SVK)
- Initial AI release by 242 Squadron / HSFX Team
- Rotated left prop meshes by mikoyan99 and Birdman
- Many help with 3D bug fixing by mikoyan99, mac1, BT~wasted, GJE52, western0221, Dreamk, Birdman, Loku,
SAS~Epervier, vpmedia, just champi (hopefully I didn't forget to mention someone)
- Java Code and new ordnance arrangement by SAS~Storebror
******************************************************************************************************************
* Changelog: *
******************************************************************************************************************
Version 1.01:
- Torpedokommandogerät ToKG implemented:
When Torpedo ordnance is selected, Lotfe bombsight device will be replaced by ToKG.
Use bombsight keys to adjust ToKG params.
Works for 4.10+ (sorry 4.09 Rebels, you'll see it but it has no real effect for you).
- Bombsight View Zoom Factor made adjustable for 4.12/Modact5/HSFX7
(sorry 4.11 or older game version users, this feature has been implemented with 4.12)
Version 1.00:
- Zwölflampengerät fixed by SAS~Epervier
- Waypoint Azimuth Indicator fixed by SAS~Epervier
Release Candidate 01:
- Code Merge for 4.09 - 4.12 versions
- Left prop meshes updated by Birdman
- Right gear ground smoke hook adjusted
- Mipmap texture flag bugfix implemented
- Engine startup shake code implemented
Beta 003:
- Flight Model changes to better reflect a heavy bomber + CG pos adjustments
- Fowler Flap code implemented: Reduced drag in combat&takeoff pos., increased drag in landing pos.
- Left prop mesh LOD fixes by Matt (mikoyan99)
- auxiliary tank initial 90 degree rotation at drop time fixed
Beta 002:
- Rotation of inner main gear wheels fixed
- ToKG functionality implemented (ToKG 3D Mesh not yet implemented)
- "tumbling" auxiliary tank drop pattern implemented
- Small code fixes regarding external loadout
- Added 4.09m Version
Beta 001:
- Initial Beta Release of He 177 SAS Flyable Edition
******************************************************************************************************************
* Optional properties modifications: *
******************************************************************************************************************
1.) Open plane.properties (Modact 5, can be found at "<Your Game Folder>\#SAS\STD\i18n\plane.properties")
or plane_ru.properties (other game versions, officially unsupported).
2.) At the end of the file, add the following lines:
He-177-A3 He 177 A-3/A-5, 1943
3.) Open weapons.properties (Modact 5, can be found at "<Your Game Folder>\#SAS\STD\i18n\weapons.properties")
or weapons_ru.properties (other game versions, officially unsupported).
4.) At the end of the file, add the following lines (yes, it's 1264 lines to be added, seriously. We know
that this is roughly 1/4th of the original stock weapons.properties file size. Trust us: It's worth it.):
#####################################################################
# He-177-A3
#####################################################################
He-177-A3.default Default
He-177-A3.36xSC50 36xSC 50
He-177-A3.48xSC50 48xSC 50
He-177-A3.48xSC70 48xSC 70
He-177-A3.12xSC250 12xSC 250
He-177-A3.4xSC500 4xSC 500
He-177-A3.6xSC500 6xSC 500
He-177-A3.10xSC500 10xSC 500
He-177-A3.4xSC500_ER 4xSC 500 Ext.Range
He-177-A3.2xSC500_LR 2xSC 500 LongRange
He-177-A3.4xSD500 4xSD 500
He-177-A3.6xSD500 6xSD 500
He-177-A3.4xSD500_ER 4xSD 500 Ext.Range
He-177-A3.2xSD500_LR 2xSD 500 LongRange
He-177-A3.2xSC1000 2xSC 1000
He-177-A3.4xSC1000 4xSC 1000
He-177-A3.2xSC1000_ER 2xSC 1000 Ext.Range
He-177-A3.2xSD1000 2xSD 1000
He-177-A3.4xSD1000 4xSD 1000
He-177-A3.6xSD1000 6xSD 1000
He-177-A3.4xSD1000_ER 4xSD 1000 Ext.Range
He-177-A3.2xSD1000_LR 2xSD 1000 LongRange
He-177-A3.2xSC1800 2xSC 1800
He-177-A3.4xSC1800 4xSC 1800
He-177-A3.2xSC1800_ER 2xSC 1800 Ext.Range
He-177-A3.2xPC1600 2xPC 1600
He-177-A3.4xPC1600 4xPC 1600
He-177-A3.2xPC1600_ER 2xPC 1600 Ext.Range
He-177-A3.2xSC2000 2xSC 2000
He-177-A3.2xSC2000_ER 2xSC 2000 Ext.Range
He-177-A3.A52xSC1800 A5: 2xSC 1800
He-177-A3.A52xSC1800_ER A5: 2xSC 1800 Ext.Range
He-177-A3.A52xSC1800_LR A5: 2xSC 1800 LongRange
He-177-A3.A52xSC1800_ELR A5: 2xSC 1800 Max.Range
He-177-A3.A51xSC2500 A5: 1xSC 2500
He-177-A3.A51xSC2500_ER A5: 1xSC 2500 Ext.Range
He-177-A3.A51xSC2500_LR A5: 1xSC 2500 LongRange
He-177-A3.A51xSC2500_ELR A5: 1xSC 2500 Max.Range
He-177-A3.A51xHs293 A5: 1x Hs293
He-177-A3.A51xHs293_ER A5: 1x Hs293 Ext.Range
He-177-A3.A51xHs293_LR A5: 1x Hs293 LongRange
He-177-A3.A51xHs293_ELR A5: 1x Hs293 Max.Range
He-177-A3.A52xHs293 A5: 2x Hs293
He-177-A3.A52xHs293_ER A5: 2x Hs293 Ext.Range
He-177-A3.A52xHs293_LR A5: 2x Hs293 LongRange
He-177-A3.A52xHs293_ELR A5: 2x Hs293 Max.Range
He-177-A3.A53xHs293 A5: 3x Hs293
He-177-A3.A53xHs293_ER A5: 3x Hs293 Ext.Range
He-177-A3.A53xHs293_LR A5: 3x Hs293 LongRange
He-177-A3.A53xHs293_ELR A5: 3x Hs293 Max.Range
He-177-A3.A51xFritzX A5: 1x FritzX
He-177-A3.A51xFritzX_ER A5: 1x FritzX Ext.Range
He-177-A3.A51xFritzX_LR A5: 1x FritzX LongRange
He-177-A3.A51xFritzX_ELR A5: 1x FritzX Max.Range
He-177-A3.A52xFritzX A5: 2x FritzX
He-177-A3.A52xFritzX_ER A5: 2x FritzX Ext.Range
He-177-A3.A52xFritzX_LR A5: 2x FritzX LongRange
He-177-A3.A52xFritzX_ELR A5: 2x FritzX Max.Range
He-177-A3.A53xFritzX A5: 3x FritzX
He-177-A3.A53xFritzX_ER A5: 3x FritzX Ext.Range
He-177-A3.A53xFritzX_LR A5: 3x FritzX LongRange
He-177-A3.A53xFritzX_ELR A5: 3x FritzX Max.Range
He-177-A3.A52xLT50 A5: 2x LT50 (Salvo)
He-177-A3.A52xLT50_ER A5: 2x LT50 S. Ext.Range
He-177-A3.A52xLT50_LR A5: 2x LT50 S. LongRange
He-177-A3.A52xLT50_ELR A5: 2x LT50 S. Max.Range
He-177-A3.A52xLT50_spread A5: 2x LT50
He-177-A3.A52xLT50_spread_ER A5: 2x LT50 Ext.Range
He-177-A3.A52xLT50_spread_LR A5: 2x LT50 LongRange
He-177-A3.A52xLT50_spread_ELR A5: 2x LT50 Max.Range
He-177-A3.A54xLT50 A5: 4x LT50 (Salvo)
He-177-A3.A54xLT50_ER A5: 4x LT50 S. Ext.Range
He-177-A3.A54xLT50_LR A5: 4x LT50 S. LongRange
He-177-A3.A54xLT50_ELR A5: 4x LT50 S. Max.Range
He-177-A3.A54xLT50_spread A5: 4x LT50
He-177-A3.A54xLT50_spread_ER A5: 4x LT50 Ext.Range
He-177-A3.A54xLT50_spread_LR A5: 4x LT50 LongRange
He-177-A3.A54xLT50_spread_ELR A5: 4x LT50 Max.Range
He-177-A3.none Empty
I got this plane only as nonflyable in my NTFM setup. In QMB it shows as !He-177A-3 and cannot be chsen by me as my ride!? Where´s the problem??Sounds like you've got no DiffFM in your game, re - read the readme please.
I took the liberty of adding a "Mini Campaign" created by SAS~Poltava to the first post.
It has been created for IL-2 4.12.2m + Modact 5.3 and provides a nice set of missions for our virtual offline pilots taking a seat in one of our "Reichsfeuerzeug" Greifs.
All credits for the campaign go to SAS~Poltava.
Best regards - Mike
I took the liberty of adding a "Mini Campaign" created by SAS~Poltava to the first post.
It has been created for IL-2 4.12.2m + Modact 5.3 and provides a nice set of missions for our virtual offline pilots taking a seat in one of our "Reichsfeuerzeug" Greifs.
All credits for the campaign go to SAS~Poltava.
Best regards - Mike
Hello Mike,
I understand that for all of you it is not a problem installing new maps on IL46 but...I have not been able to understand how to find and mainly how to install new maps in the game for offline user , is there any idiot (me)-proof manual to help? I read here and there but still not able to have the bloody new maps
Thanks!
Antonio
Antonio,Ok many thanks for the suggestion, will go there to seek for some help.
you should take this question over to the proper thread, "New Members Safety Area" - you will get help there, ok? :)
I can see the plane but I can´t fly it, no cockpit.Hi Barber,
This goes both with BDW 1.7 and 4.12.2+ 5.30+A1.
2014-01-20 15:34:49:468 (dinput.dll) : IL-2 Process ID = 00000A4C
2014-01-20 15:34:49:468 (dinput.dll) : Starting Watchdog at C:\Documents and Settings\Eero.EERO-1B6F1DF1C6\Omat tiedostot\IL-2\bin\selector\basefiles\IL-2 Watchdog.exe
2014-01-20 15:34:49:671 (dinput.dll) : Watchdog process started.
2014-01-20 15:34:49:687 (dinput.dll) : JVM Parameters injector activated
2014-01-20 15:34:49:703 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2014-01-20 15:34:49:703 (dinput.dll) : Adding JVM Option: -Xms444M
2014-01-20 15:34:49:718 (dinput.dll) : Adding JVM Option: -Xmx444M
2014-01-20 15:34:49:718 (dinput.dll) : Adding JVM Option: -Xss4096K
2014-01-20 15:34:49:734 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2014-01-20 15:34:49:734 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2014-01-20 15:34:49:734 (dinput.dll) : Checking duplicate JVM Options...
2014-01-20 15:34:49:750 (dinput.dll) : Checking mandatory JVM Options...
2014-01-20 15:34:49:765 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2014-01-20 15:34:49:765 (dinput.dll) : Adding JVM Option: -Xincgc
2014-01-20 15:34:49:765 (dinput.dll) : Adding JVM Option: -Xverify:none
2014-01-20 15:34:49:765 (dinput.dll) : Adding JVM Option: -Xcomp
2014-01-20 15:34:49:765 (dinput.dll) : Final JVM Option List:
2014-01-20 15:34:49:781 (dinput.dll) : -Xms444M
2014-01-20 15:34:49:781 (dinput.dll) : -Xmx444M
2014-01-20 15:34:49:781 (dinput.dll) : -Xss4096K
2014-01-20 15:34:49:781 (dinput.dll) : -XX:PermSize=64M
2014-01-20 15:34:49:796 (dinput.dll) : -XX:MaxPermSize=64M
2014-01-20 15:34:49:796 (dinput.dll) : -Djava.class.path=.
2014-01-20 15:34:49:796 (dinput.dll) : -Xincgc
2014-01-20 15:34:49:812 (dinput.dll) : -Xverify:none
2014-01-20 15:34:49:812 (dinput.dll) : -Xcomp
2014-01-20 15:34:50:062 (watchdog) : IL-2 Parent Process Handle = 00000044, ID=00000A4C
2014-01-20 15:34:50:078 (watchdog) : IL-2 Watchdog started.
2014-01-20 15:34:50:218 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2014-01-20 15:34:50:265 (watchdog) : Message Window Created.
2014-01-20 15:34:50:328 (dinput.dll) : JVM Parameters injected successfully
2014-01-20 15:34:50:531 (watchdog) : Splash Screen Created.
2014-01-20 15:34:50:562 (wrapper) : ProcessAttach, attached Processes = 1
2014-01-20 15:34:50:578 (wrapper) : Calling GetCommandLineParams()
2014-01-20 15:34:50:593 (wrapper) : Command Line Parameter No. 1 = /f:none
2014-01-20 15:34:50:593 (wrapper) : Command Line Parameter No. 2 = /m:#sas
2014-01-20 15:34:50:593 (wrapper) : Command Line Parameter No. 3 = /lb:il2fb.exe
2014-01-20 15:34:50:593 (wrapper) : MODS Folder = "#sas"
2014-01-20 15:34:50:609 (wrapper) : No FILES Folder set.
2014-01-20 15:34:50:609 (wrapper) : Calling LinkIl2fbExe()
2014-01-20 15:34:50:609 (wrapper) : Trying to link back to C:\Documents and Settings\Eero.EERO-1B6F1DF1C6\Omat tiedostot\IL-2\il2fb.exe through LoadLibrary()
2014-01-20 15:34:50:625 (wrapper) : Calling CreateModsFolderList()
2014-01-20 15:34:51:546 (wrapper) : Scanning #sas folder took 921 milliseconds.
2014-01-20 15:34:51:546 (wrapper) : Total number of modded files = 16205.
2014-01-20 15:34:51:546 (wrapper) : Calling SortList()
2014-01-20 15:34:51:578 (wrapper) : Sorting modded files list took 9.801 milliseconds.
2014-01-20 15:34:51:578 (wrapper) : Calling RemoveDuplicates()
2014-01-20 15:34:51:578 (wrapper) : Removing 365 Duplicates took 0.832 milliseconds.
2014-01-20 15:35:01:687 (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00180130
2014-01-20 15:35:01:703 (watchdog) : Activating IL-2 Main Window (0x00180130) using SwitchToThisWindow()
2014-01-20 15:35:02:046 (wrapper) : ThreadAttach, attached Threads = 1
2014-01-20 15:35:02:046 (wrapper) : ThreadAttach, attached Threads = 2
2014-01-20 15:35:02:062 (wrapper) : ThreadDetach, attached Threads = 1
2014-01-20 15:35:02:484 (wrapper) : ThreadAttach, attached Threads = 2
2014-01-20 15:35:02:687 (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x00180130)
2014-01-20 15:35:03:218 (wrapper) : ThreadAttach, attached Threads = 3
2014-01-20 15:35:03:500 (wrapper) : ThreadAttach, attached Threads = 4
2014-01-20 15:35:03:546 (wrapper) : ThreadAttach, attached Threads = 5
2014-01-20 15:35:03:562 (wrapper) : ThreadAttach, attached Threads = 6
2014-01-20 15:35:05:328 (wrapper) : ThreadAttach, attached Threads = 7
2014-01-20 15:35:26:171 (wrapper) : ThreadAttach, attached Threads = 8
2014-01-20 15:35:26:187 (wrapper) : ThreadDetach, attached Threads = 7
2014-01-20 15:35:37:453 (wrapper) : ThreadAttach, attached Threads = 8
2014-01-20 15:35:37:484 (wrapper) : ThreadDetach, attached Threads = 7
2014-01-20 15:36:00:312 (wrapper) : ThreadAttach, attached Threads = 8
2014-01-20 15:36:00:328 (wrapper) : ThreadDetach, attached Threads = 7
2014-01-20 15:39:31:718 (wrapper) : ThreadAttach, attached Threads = 8
2014-01-20 15:39:31:734 (wrapper) : ThreadDetach, attached Threads = 7
2014-01-20 15:39:36:937 (wrapper) : ThreadDetach, attached Threads = 6
2014-01-20 15:39:36:953 (wrapper) : ThreadDetach, attached Threads = 5
2014-01-20 15:39:36:953 (wrapper) : ThreadDetach, attached Threads = 4
2014-01-20 15:39:37:703 (wrapper) : ThreadDetach, attached Threads = 3
2014-01-20 15:39:37:859 (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00180130
2014-01-20 15:39:37:859 (watchdog) : IL-2 main window (handle 0x00180130) disappeared, checking process status.
2014-01-20 15:39:37:875 (watchdog) : Could not get il2fb.exe process exit code (handle = 0x00000044), maybe il2fb.exe terminated unexpected.
2014-01-20 15:39:37:890 (watchdog) : Freeing resources.
2014-01-20 15:39:37:921 (watchdog) : IL-2 Watchdog exiting.
2014-01-20 15:39:38:046 (wrapper) : ProcessDetach, attached Processes = 0
2014-01-20 15:39:38:046 (wrapper) : Total files opened = 74476
2014-01-20 15:39:38:062 (wrapper) : Total search time consumed = 13.732 milliseconds (0.013732259162 Seconds)
2014-01-20 15:39:38:062 (wrapper) : Search Time per File = 184.385 nanoseconds (0.000000184385 Seconds)
2014-01-20 15:39:38:062 (wrapper) : Average Search Iterations required per File = 8.7
2014-01-20 15:39:38:062 (dinput.dll) : JVM Parameters injector deactivated
[10:42:12] Loaded camouflage: SUMMER
[10:42:12] Month = 7 , Hour = 12
[10:42:12] Temperature - 0m = 11.0 .
[10:42:12] Temperature - 1000m = 4.51001 .
[10:42:12] Temperature - 2000m = -1.980011 .
[10:42:12] Temperature - 3000m = -8.470001 .
[10:42:12] Temperature - 4000m = -14.959991 .
[10:42:12] Temperature - 5000m = -21.449997 .
[10:42:12] Temperature - 6000m = -27.940002 .
[10:42:12] Temperature - 7000m = -34.429993 .
[10:42:12] Temperature - 8000m = -40.92 .
[10:42:12] Temperature - 9000m = -47.410004 .
[10:42:12] Temperature - 10000m = -53.899994 .
[10:42:12] Temperature - 11000m = -56.5 .
[10:42:12] Temperature - 12000m = -56.5 .
[10:42:12] Loading map.ini defined airfields:
[10:42:15] Load bridges
[10:42:16] Load static objects
[10:42:18] FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from File: 'he177_fm'
[10:42:18] FM called 'FlightModels/DB-610_Series:HE177_FM.emd' is being loaded from File: 'he177_fm'
[10:42:18] FM called 'FlightModels/DB-610_Series:HE177_FM.emd' is being loaded from File: 'he177_fm'
[10:42:18] FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from File: 'he177_fm'
[10:42:20] SAS Common Utils Game Version = 4.101
[10:42:20] INTERNAL ERROR: Can't open file '3DO/Cockpit/He-177A-3/skin1o.tga'
[10:42:20] WARNING: object '3DO/Cockpit/He-177A-3/skin1o.tga' of class 'TTexture2D' not loaded
[10:42:20] INTERNAL ERROR: Texture required
[10:42:20] WARNING: object '3DO/Cockpit/He-177A-3/Gloss1D0o.mat' of class 'TMaterial' not loaded
[10:42:20] INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[10:42:20] INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[10:42:20]
[10:42:20] ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitHE_177_Bombardier NOT destroyed
[10:42:20] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[10:42:20]
[10:42:20] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[10:42:20] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[10:42:20] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:878)
[10:42:20] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:216)
[10:42:20] at com.maddox.il2.objects.air.CockpitHE_177_Bombardier.<init>(CockpitHE_177_Bombardier.java:301)
[10:42:20] at java.lang.Class.newInstance0(Native Method)
[10:42:20] at java.lang.Class.newInstance(Unknown Source)
[10:42:20] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2999)
[10:42:20] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2475)
[10:42:20] at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
[10:42:20] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[10:42:20] at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
[10:42:20] at com.maddox.il2.game.Mission._load(Mission.java:755)
[10:42:20] at com.maddox.il2.game.Mission.access$6(Mission.java:728)
[10:42:20] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
[10:42:20] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:42:20] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:42:20] at com.maddox.il2.game.Main.exec(Main.java:437)
[10:42:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:42:32] Mission: QuickQMBPro/EastFront_Net5Summer/EastFront_Net5SummerBlueNone00.mis is Playing
[10:42:34] Time overflow (0): speed 0.26990554
[10:42:35] warning: no files : music/inflight
[20.01.2014 10:42:54] -------------- END log session -------------
edit: next time put such lists into the code (#) brackets please.Thanks, this time it's the right logfile and I can reproduce the very same error when I manually remove/rename the file "#DBW/He 177/3DO/Cockpit/He-177A-3/skin1o.tgb".
Please check the presence of that file. It's called "skin1o.tgb" (not "skin1o.tga", even though that doesn't matter much) and is present in the ""#DBW/He 177/3DO/Cockpit/He-177A-3/" folder. If not, please re-install the mod.
Best regards - Mike
Just out of curiosity: What happens when you rename the file to "skin1o.tga"?
Best regards - Mike
Code: [Select]Just out of curiosity: What happens when you rename the file to "skin1o.tga"?
Best regards - Mike
Hi
That was the solution to this problem. Now it works in both mods( DBW and 412.2+5.30)
Thanks again, Mike.
Cheers
Barber
I've just re-checked in 4.10.1 + Modact 3 and DBW 1.71 and in both cases the bombsight appears after the usual waiting time.Sorry Mike, my mistake! I forgot to assign the proper keys to "toggle gunsight" in my controls. I haven't played SASModAct3.6 for ages, and this is what you get with multiple installations (and an ageing brain...)
Must be something special in your game installation cgagan, I'm sorry.
Best regards - Mike
Renaming the texture to skin1o.tga helps when there's just skin1o.tgb available and conf.ini settings (TexLarge=0) don't allow loading of .tgb textures. There should always be a .tga version of texture to avoid such bugs for users of TexLarge=0. However, I really recommend changing TexLarge=0 to TexLarge=1 in conf.ini to enable higher skin resolution for planes if your PC isn't too weak for that.
Anyway, renaming that .tgb texture to .tga texture or adding lower resolution .tga texture to this mod as a better fix for this bug would still be good for those using more than 10 years old hardware or unnecessarily low graphics settings.
ah! im 4.10.1M
How is the Hs 293 used/targeted !!! Or is it not possible in 4.09m ??HS-293 and Fritz work fine in 4.09.
Regarding the cockpit , the indicator instrument landing gear and flaps ( 12Lampen ou Zwölflampengeräte ) gives rise to inconsistencies.Update coming soon ! ;)
Greetings!
Having a problem with the Donbass mini campaign.
I get an error message. I installed this in to a IL21946 4.12.2 SAS Modact 5.3 configuration as per the instructions. I can generate the campaign, but the left side of the briefing screen (where the map should be) is blank. The briefing details are in the right side of the screen and I can pick the load outs, etc...but when I click on "fly" I get the following message:
ERROR
Mission loading failed: Landscape 'Donbass/load ini' loading error
I'm guessing I'm missing the Donbass map, but shouldn't that be already included with the 4.12.2 and the SAS Modact 5.3? If not, where can I get the map and how to install it?
Regards.
Scott
A dumb question : were is the X4 key ? can't seem to find one on my keyboard !!Just read the readme of the game!
X-4 Rocket
Le missile air –air X-4 est guidé par fil. Tous les appareils porteurs de missiles (Ta-152C, Ta-183 et Heinkel Lerche III) ont un module simple de contrôle de missile et ne peuvent donc guider qu’un seul missile à la fois. En cas de largage de plusieurs missiles simultanément, seul le dernier missile tiré peut être guidé.
Pour guider le missile, utilisez les touches “Augmenter l’attitude de visée”, “Diminuer l’attitude de visée”, “Ajuster le contrôle de visée à droite” et “Ajuster le contrôle de visée à gauche”. Nous recommandons d’assigner ces commandes aux touches haut, bas, droite et gauche.
Le moyen le plus facile de guider les missiles jusqu’à la cible est de tirer depuis les 6 heures de la cible en volant sur la même trajectoire. Guidez le missile de façon à garder les lumières sur le haut de la cible sans mouvement latéral visible jusqu’au moment de l’impact. Soyez doux sur les commandes lors des corrections de dernière minute. Les missiles explosent à distance, un impact direct n’est donc pas nécessaire.
Cette méthode doit être utilisée pour attaquer des bombardiers lourds qui ne manœuvrent pas à une distance de 3000 à 3500 mètres.
Remarque : le fil de guidage n’est pas visuellement modélisé.
I got this plane only as nonflyable in my NTFM setup. In QMB it shows as !He-177A-3 and cannot be chsen by me as my ride!? Where´s the problem??
I got this plane only as nonflyable in my NTFM setup. In QMB it shows as !He-177A-3 and cannot be chsen by me as my ride!? Where´s the problem??
as you say, its nonflyable...
got no cockpit.
On the A-5 model, since the bay doors are locked, there's no way to drop the aux tanks.
Best regards - Mike
At least you have much more reliable engines in the A5 model...there are accounts of 177s reaching nearly 700kmh in flat dives to escape the attention of prowling fighters...
Any idea of the reason of this , please ?Not yet but thanks for the report. I'll take a look at it, maybe this weekend, maybe a little later.
Anybody knows such of d\l version He-177-3 works with 4.10.1 + Jetera or HSFX 6.017?It should work right out of the box.
In HSFX 7.01 zooming in and out with the bombsight does not workZooming is not supposed to work in bombsight mode, your FOV is locked intentionally in that case.
manual drop of f.g. 10 bombs is delayed thus dropping in a row is not working as desired.Thanks for the report, I'll check the bombgun's delay properties and fix them where this is necessary.
When setting the course on the compass it is off by + 90°.Thanks again for the report, SAS~Epervier already sent a fix for this issue to me but I didn't find time to put together an update yet.
Thanks !
I noticed another issue : there can be a conflict with the Ju-188 .
It depends on the install .
He-177 and Ju-188 ( + bombsight fix for 4.12.2 ) works together in ModAct 5.30 .
But when I put them together in HSFX 7.01 , I get a 70 % CTD ...
( He-177 alone works in HSFX 7.01 , and Ju-188 alone works also in HSFX 7.01 )
Any idea of the reason of this , please ?
This post 2 feb + two weeks = 16 feb !When setting the course on the compass it is off by + 90°.Thanks again for the report, SAS~Epervier already sent a fix for this issue to me but I didn't find time to put together an update yet.
Two weeks, be sure
Any more hints for us to reproduce?
Somebody asked whether a He-277 would now be a possibility. Would it?Anything is possible, it would first need a capable 3D modder willing to take that task.
Once a Fritz-X or Hs-293 is launched, the bomb sight becomes “immobile.” After detonation of the weapon somewhere in the blur, the bomb sight becomes controllable again. How can I change this so I can control weapon and bomb sight together?Not at all at the moment. The bombsight stays non-moveable intentionally. The keys used to control your bombsight are the keys to control the bombs now. It doesn't make much sense to let them control both at once since you might want to side-step your bomb 20 times when you need to side-step the bombsight just let's say 2 times.
I have buttons assigned to Weapon Salvo Size and Select Missile/Rocket, I cannot launch one Fritz-X or Hs-293 if the plane carries three. They all drop at once. How to overcome this?Sound like an Engine&Hotkeys mod issue.
is ist compatible with hsfx 7.0.2?Maybe, didn't check yet. It was compatible with 7.0.1 before.
where do i have to put in the He177 Folder which is in the zip Archive? to jsgmemods???Hm... what does "readme" translate to in your language? "Lies mich"? How about doing that? The file is included in the download package, the contents are posted in the opening post of this thread.
[16:09:04] ERROR file: File users/doe/Icons not found
[16:09:04] Mission: Quick/Smolensk/SmolenskRedScramble00.mis is Playing
[16:09:04] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[16:09:04] Too many vertexes or faces per shadow hier mesh!
[16:09:04] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[16:09:04] Too many vertexes or faces per shadow hier mesh!
[16:09:04] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[16:09:04] Too many vertexes or faces per shadow hier mesh!
[16:09:04] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[16:09:04] Too many vertexes or faces per shadow hier mesh!
[16:09:04] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[16:09:04] Too many vertexes or faces per shadow hier mesh!
[16:09:04] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[16:09:04] Too many vertexes or faces per shadow hier mesh!
[16:09:04] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[16:09:04] Too many vertexes or faces per shadow hier mesh!
[16:09:04] WARNING: TRenderManager::
[17:17:15] Loading mission Quick/Crimea/CrimeaBlueScramble00.mis...
[17:17:15] Total number of airports for loaded mission: 0
[17:17:17] Load bridges
[17:17:17] Load static objects
[17:17:17] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[17:17:17] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[17:17:18] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[17:17:20] sFMDir = he177_fm
[17:17:20] s1 = flightmodels/db-610_series.emd
[17:17:20] s = FlightModels/DB-610_Series:HE177_FM.emd
[17:17:20] m_lastFMFile = gui/game/buttons
[17:17:20] getting fm file he177_fm
[17:17:23] SAS Common Utils Game Version = 4.122
[17:17:25] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[17:17:25] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[17:17:27] ERROR file: File users/doe/Icons not found
[17:17:27] Mission: Quick/Crimea/CrimeaBlueScramble00.mis is Playing
[17:17:27] java.lang.NoSuchFieldError: G_ClassCoeff
[17:17:27] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:593)
[17:17:27] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1008)
[17:17:27] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[17:17:27] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:365)
[17:17:27] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[17:17:27] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[17:17:27] at com.maddox.rts.Message._send(Message.java:1217)
[17:17:27] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:17:27] at c
ok done, but i can not post the complete, ist too Long
------------ BEGIN log session -------------
[17:16:01] OpenGL provider: Opengl32.dll
[17:16:01] OpenGL library:
[17:16:01] Vendor: ATI Technologies Inc.
[17:16:01] Render: AMD Radeon HD 7800 Series
[17:16:01] Version: 4.2.12002 Compatibility Profile Context 9.12.0.0
[17:16:01] Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[17:16:01] Size: 1680x1050
[17:16:01] ColorBits: 32
[17:16:01] DepthBits: 24
[17:16:01] StencilBits: 8
[17:16:01] isDoubleBuffered: true
[17:16:01] Sound: Native library (build 1.1, target - P IV) loaded.
[17:16:01]
[17:16:01] *** Looking for Advanced CPU Instructions...
[17:16:01] [x] PentiumPro
[17:16:01] [x] Multimedia (MMX)
[17:16:01] [x] 3D (SSE)
[17:16:01] [x] 3D (SSE2)
[17:16:01] [-] 3D (3DNow)
[17:16:01] ColourBits 32, ABits 8, ZBits 24
[17:16:01]
[17:16:01] *** Looking for Render API Extensions ...
[17:16:01] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:16:01] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:16:01] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:16:01] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:16:01] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:16:01] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:16:01] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:16:01] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:16:01] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:16:01] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:16:01] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:16:01] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:16:01] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:16:01]
[17:16:01] Maximum texture size : 16384
[17:16:01] Maximum simultaneous textures :8
[17:16:01] MaxAnisotropic (1.0 = none) : 16.000000
[17:16:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[17:16:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[17:16:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[17:16:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[17:16:02] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[17:16:02] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[17:16:42] sFMDir = gui/game/buttons
[17:16:43] m_lastFMFile = he177_fm
[17:16:43] getting fm file gui/game/buttons
[17:16:43] sFMDir = gui/game/buttons
[17:16:49] Initializing DirectSound playback device...
[17:16:49] Primary buffer created.
[17:16:49] Playback format is set : sampling rate = 44100, num channels = 2.
[17:16:49] Not enought hardware buffers (0), hardware disabled
[17:16:49] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[17:16:49] Default speaker config is : 1310724.
[17:16:49] Direct sound audio device initialized successfully :
[17:16:49] DX Version : 7
[17:16:49] Hardware - disabled [buffers : 0]
[17:16:49] Extensions - enabled :
[17:16:49] EAX ver. 1 [ ] - disabled
[17:16:49] EAX ver. 2 [ ] - disabled
[17:16:49] EAX ver. 3 [ ] - disabled
[17:16:49] I3D ver. 2 [ ] - disabled
[17:16:49] ZoomFX [ ] - disabled
[17:16:49] MacroFX [ ] - disabled
[17:16:49] SIMD render [X]
[17:16:49] num channels 16
[17:16:49]
[17:17:15] Loading mission Quick/Crimea/CrimeaBlueScramble00.mis...
[17:17:15] Total number of airports for loaded mission: 0
[17:17:17] Load bridges
[17:17:17] Load static objects
[17:17:17] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[17:17:17] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[17:17:18] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[17:17:20] sFMDir = he177_fm
[17:17:20] s1 = flightmodels/db-610_series.emd
[17:17:20] s = FlightModels/DB-610_Series:HE177_FM.emd
[17:17:20] m_lastFMFile = gui/game/buttons
[17:17:20] getting fm file he177_fm
[17:17:23] SAS Common Utils Game Version = 4.122
[17:17:25] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[17:17:25] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[17:17:27] ERROR file: File users/doe/Icons not found
[17:17:27] Mission: Quick/Crimea/CrimeaBlueScramble00.mis is Playing
[17:17:27] java.lang.NoSuchFieldError: G_ClassCoeff
[17:17:27] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:593)
[17:17:27] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1008)
[17:17:27] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[17:17:27] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:365)
[17:17:27] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[17:17:27] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[17:17:27] at com.maddox.rts.Message._send(Message.java:1217)
[17:17:27] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:17:27] at c
[17:17:27] java.lang.NoSuchFieldError: G_ClassCoeff
[17:17:27] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:593)
This means that you're running HSFX 7.0.2 (thanks for confirmation via PM btw) but it also tells us that you've got another mod installed which was made for a way outdated IL-2 version, namely IL-2 4.09 (e.g. Ultrapack 2, HSFX 4 etc.) and which overwrites the class "FlightModelMain".Mission: QuickQMBPro/OnlineDesert/OnlineDesertBlueNone00.mis is Playing
CockpitHE_177 showToKG()
INTERNAL ERROR: HierMesh: Can't find chunk 'TorpedoBoxNew'
INTERNAL ERROR: HierMesh: Can't find chunk 'speedDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'angleDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'Ship'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Angle'
warning: no files : music/inflight
CockpitHE_177_Bombardier showToKG()
INTERNAL ERROR: HierMesh: Can't find chunk 'TorpedoBoxNew'
INTERNAL ERROR: HierMesh: Can't find chunk 'speedDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'angleDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'Ship'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Angle'
[Mar 4, 2014 10:42:46 PM] -------------- END log session -------------
Loading mission QuickQMBPro/OnlineDesert/OnlineDesertBlueScramble00.mis...
Month = 3 , Hour = 12
Temperature - 0m = 27.0 .
Temperature - 1000m = 20.51001 .
Temperature - 2000m = 14.019989 .
Temperature - 3000m = 7.529999 .
Temperature - 4000m = 1.0400085 .
Temperature - 5000m = -5.450012 .
Temperature - 6000m = -11.940002 .
Temperature - 7000m = -18.429993 .
Temperature - 8000m = -24.919998 .
Temperature - 9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 15, Vert 121, Ind 474
WARNING: * Buf1 : Obj: 218, Vert 13225, Ind 34551
WARNING: * Buf2 : Obj: 6, Vert 4592, Ind 7968
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from File: 'he177_fm'
FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from Alternative File: 'he177_fm'
FM called 'FlightModels/DB-610_Series:HE177_FM.emd' is being loaded from File: 'he177_fm'
FM called 'FlightModels/DB-610_Series:HE177_FM.emd' is being loaded from Alternative File: 'he177_fm'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/DB-610_Series:HE177_FM.emd' is being loaded from File: 'he177_fm'
FM called 'FlightModels/DB-610_Series:HE177_FM.emd' is being loaded from Alternative File: 'he177_fm'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from File: 'he177_fm'
FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from Alternative File: 'he177_fm'
SAS Common Utils Game Version = 4.122
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1398)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1369)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1356)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/He-177-A3/defaultskin1.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/He-177-A3/defaultskin1.bmp' size: 0 != 512 | 1024
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/OnlineDesert/OnlineDesertBlueScramble00.mis is Playing
CockpitHE_177 showToKG()
INTERNAL ERROR: HierMesh: Can't find chunk 'TorpedoBoxNew'
INTERNAL ERROR: HierMesh: Can't find chunk 'speedDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'angleDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'Ship'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Angle'
warning: no files : music/takeoff
CockpitHE_177_Bombardier showToKG()
INTERNAL ERROR: HierMesh: Can't find chunk 'TorpedoBoxNew'
INTERNAL ERROR: HierMesh: Can't find chunk 'speedDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'angleDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'Ship'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Angle'
Time overflow (4188): speed 0.35419127
[Mar 5, 2014 7:49:10 PM] -------------- END log session -------------
QuoteQuote from: Jenato on February 24, 2014, 10:15:49 AM
Once a Fritz-X or Hs-293 is launched, the bomb sight becomes “immobile.” After detonation of the weapon somewhere in the blur, the bomb sight becomes controllable again. How can I change this so I can control weapon and bomb sight together?
Not at all at the moment. The bombsight stays non-moveable intentionally. The keys used to control your bombsight are the keys to control the bombs now. It doesn't make much sense to let them control both at once since you might want to side-step your bomb 20 times when you need to side-step the bombsight just let's say 2 times.
Actually controlling the bombs is only fun from outside (F2 or F7) view.
I need help i downloaded the plane and did everything the instructions said and it wont work ??? can someone help me fix this becuase i REALLY wanna use play as that EPIC looking bomber :-X so please awnser fast so i can play this EPIC plane
I need help i downloaded the plane and did everything the instructions said and it wont work
Is anyone else having trouble opening the bomb bay doors? I notice the doors opening on AI 177's, but nothing happens when I press the assigned button (Open Bay Doors, in the game's Control section).You are Rebel ?
Hi walter,
I've put your report on the "have to recheck" list. There are currently so many things to be done... I'm afraid this one isn't the most important one.
However you could do me one favour: I understand that you're missing the Kommandogerät. That's what I'll check. But I don't understand what you expect when looking outside after F1 switch, since your screenshot of the empty window shows exactly what I'd expect it to look like, as this is quite similar to what it looks like when I do the same thing on e.g. He-111 H-6 or Ju-88 A-14 aircraft.
So if you could show me a screenshot of what these two (111 and 88) look like for you when you look outside after F1 switch (just in case it looks any different) this'd be pretty helpful for me to see what exactly we're talking about.
Best regards - Mike
// ********************************************
// * File contents cleaned using MeshParser *
// * www.sas1946.com *
// ********************************************
In the reinstalling of my 409 I discover (don't know if useful or not) that about the not showing torpedogerat all the 5 chunk that the game don't find have their hsh file unreadable:I do not understand your post ... but I guess your problem: ToG!Code: [Select]INTERNAL ERROR: HierMesh: Can't find chunk 'TorpedoBoxNew'
INTERNAL ERROR: HierMesh: Can't find chunk 'speedDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'angleDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'Ship'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Angle'
protected boolean doFocusEnter() {
if (!super.doFocusEnter())
return false;
if (doToKGCheck) {
doToKGCheck = false;
if ((aircraft() instanceof HE_177_A3)
&& ((HE_177_A3) aircraft()).hasToKG) {
hasToKG = true;
showToKG();
}
}
protected boolean doFocusEnter() {
if (super.doFocusEnter()) {
if (CommonUtils.is411orLater() && doToKGCheck) {
doToKGCheck = false;
if ((aircraft() instanceof HE_177_A3)
&& ((HE_177_A3) aircraft()).hasToKG) {
hasToKG = true;
showToKG();
}
}
private void showToKG() {
}
private void showToKG() {
System.out.println("CockpitHE_177_Bombardier showToKG()");
super.mesh.chunkVisible("Lofte", false);
super.mesh.chunkVisible("TorpedoBoxNew", true);
super.mesh.chunkVisible("speedDial", true);
super.mesh.chunkVisible("angleDial", true);
super.mesh.chunkVisible("Ship", true);
super.mesh.chunkVisible("Z_Angle", true);
}
I test again the plane and I discover that the Ju-88 A-17 show the ToKG 3d but is only fictional....You are sure to talk about the version 409?
Hello to all,
Great planes but I have a problem running in versio 4.13, I am able to fly but got no "bombardier sight" it seems to me that there was previously, is this mod running fully in 4.13 with modact 6.1? Has anyone else tried it?
regards
Antonio
Just hoping that having it flying anyway in 4.13 (without bombsight) could have been possible to have "all the cake" somehow..maybe one dayHello to all,
Great planes but I have a problem running in versio 4.13, I am able to fly but got no "bombardier sight" it seems to me that there was previously, is this mod running fully in 4.13 with modact 6.1? Has anyone else tried it?
regards
Antonio
Is not marked for 4.13 ;)
Can this work with BAT?Why carry coals to Newcastle?