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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Other Mods => Ships => Topic started by: western0221 on January 24, 2014, 07:28:35 AM
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Ship Extentions MOD version2.22.1
4.12.2m - https://www.mediafire.com/file/delfz3mr3xhqdpn/ShipExtention2.22.1%284122%29.7z/file
(NOT compatible to HSFX7, 4.10.1m , 4.11.1m , 4.13.Xm)
Not to overwrite this version onto older versions.
Overwriting will often make classfile conflicting and cause game crashing or freezing.
Beta 2.20.5 ~ 2.21.0 may solve some of stock and this Ship Extension mod bug, making fps dropping.
2.22.1 need SAS Engine MOD 2.8.7 western (or later)
https://www.sas1946.com/main/index.php/topic,52489.0.html
2.20.5 ~ laters also (may) need this mod installed.
Optional MOD and Mission:
1. ILS and TACAN station as StationaryObjects 20th/Apr./2014
https://www.mediafire.com/download/m12dej1hc38e674/ILSTACANBeacons20140420.7z
This MOD contains 14 extentions:
-flexible ship guns parameters added
-more intelligent targeting guns AI
-new torpedos with several countries own types parameters - Italy 45cm torpedo (2.12)
-Today's radar 3D visual continuously rotating
-SAM/SSM/SUM missiles are prepaired
-Smokes types add , +VaparCoal and +Diesel (2.11)
-Sailors disappear when the ship is sinking (2.11)
-Hot bulb engine sound (2.11)
-Jet Blast Deflector on carrier decks (2.20New!)
-SinkTimeMultipiler (2.20.2New!)
-StabilizeFactor (2.20.3New!)
-carriers' Visual landing aid (Mirror landing aid, IFLOLS) ready (2.20.4New!)
-Less verboss loading error log option with Engine MOD 2.7.5w (2.21New!)
-Guns and Missiles (set new parameter in ships.ini) aim and shoot enemy cruise missiles. Need Engine MOD 2.8.5w (2.22New!)
sample(replacing/adding) ships.ini is inside 7ZIP. All new torpedos names are written, too.
Applying 4.11.1m improvements:
-AAA not working when clouds hide the visibility (2.13New!)
Applying 4.12.2m improvements:
-enemy aircrafts moving against our AAA (2.13.2New!)
KNOW BUGS...
- nothing
installation...
*.ini are not changed from version 2.13
"SAS_Generic" folder is fully changed. Erase old "SAS_Generic" folder before installing 2.20.
Videos of this MOD.
1st BETA video http://www.youtube.com/watch?v=vtsTCXMMzkk
2nd New Radar video http://www.youtube.com/watch?v=KDcrO5EOeQQ
3rd SAM test FS Clemenceau http://www.youtube.com/watch?v=uj1KeGsJZDw
ver2.11 New smoke effects and sound effect http://www.youtube.com/watch?v=Xtu1mUegW1M1
And optioinal ship MOD: IJN I-58 Submarine submerged shooting 53cm oxigen torpedo and USS Gato Late submerged shooting Mk14Torpex
https://www.mediafire.com/?4s44435x918660u
These submarines need "Ship Extention MOD".
Torpedos spec data here:
Country TypeName BombType TNTkg Speed(knot) Range(m) Typical
RN MkIX TNT 327 41 10000
RN MkIX Torpex 547.5 41 10000
RN MkVIII TNT 327 41 6400
RN MkVIII Torpex 547.5 41 6400
Russia 5339 TNT 317 39 8000
USS Mk14 TNT 292 46 4100
USS Mk14 Torpex 438 46 4100
USS Mk15 TNT 375 45 5500
USS Mk15 Torpex 562 45 5500
IJN 53cm Type95 Type97 480 48 9000 (No wake)
IJN 61cm Type93 Type97 576 48 20000 (No wake)
IJN 61cm Type93Mod3 Type97 790 48 15000 (No wake)
IJN 61cm TNT 390 39 8000
German G7a TNT 280 40 8000
German G7e TNT 140 30 5000 (No wake)
Italy 53M TNT 270 46 4000
Italy 45W TNT 200 44 4000
* * *
For ship builders... 1
New Hooks names for smokes are here.
Black long smokes of "Coal" are - VaporCoal, VaporCoal1, VaporCoal2, VaporCoal3...
Short smokes of "Diesel" are - Diesel, Diesel1, Diesel2, Diesel3...
* * *
For ship builders... 2
Enabling this 2.11's sailors disappearance, sailors' materials are Sailor1o , Sailor2p , marina , mariM.
* * *
- Usage of "SinkTimeMultipiler"
Open your conf.ini in your IL-2 1946 installing ROOT folder and search "[Mods]" section.
When your conf.ini doesn't have "[Mods]" section, add it in its last.
| [Mods]
| SinkTimeMultipiler=2.0
This works as making Ships' sinking time extending into twice.
| [Mods]
| SinkTimeMultipiler=0.8
This works as making Ships' sinking time shortening into 80%.
The value of SinkTimeMultipiler is allowed from 0.3 to 10.0.
2.20.3 patch adds "StabilizeFactor" parameter in each ship entries of ships.ini .
Stock ships are sometimes too easy swinging even they are big.
This additional parameter fixes it.
You have to set StabilizeFactor on each ships you want with good values.
The value of StabilizeFactor is allowed from 0.5 to 5.0.
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Thank you Western. :) Downloading now.
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many thanks! ;)
edit: I report missiles working in MA5.30, Engine Mod 2.70 and this Mods here
on FS Clemenceau
(http://s2.postimg.cc/hjlj75lyh/Clemenceau_Missile.jpg) (http://postimage.org/)
and Missile-modded Tashkent
(http://s2.postimg.cc/wi3y1l10p/Tashkent_Missile.jpg) (http://postimage.org/)
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Thank you Western!
I have some questions:
- If you have 2.13 installed, I understand you only need to copy the new SAM_Generic + Overwrite the other folders that you are using. No need to change *.ini's, right?
- How do the Jet blast activate and on which carriers?
- (Although I understand these mods are made for offline flying) If I fly a SP mission, the catapult power works perfect. However, in the same mission played as coop the catapult does not work. Is there any specific reason and would it be possible to fix it?
Thanks in advance!
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Thank you Western!
I have some questions:
- If you have 2.13 installed, I understand you only need to copy the new SAM_Generic + Overwrite the other folders that you are using. No need to change *.ini's, right?
That's right.
- How do the Jet blast activate and on which carriers?
New version of FS Clemenceau has JBD...
Release date is very very near!
JBD needs both carriers' 3D remake and classfiles remake.
I will expand it to Essex class 1960 pack, but it needs some months.
- (Although I understand these mods are made for offline flying) If I fly a SP mission, the catapult power works perfect. However, in the same mission played as coop the catapult does not work. Is there any specific reason and would it be possible to fix it?
I don't know why catapults are made disabled in COOP , but I think that it's some type of modding historic feature.
Very old Carrier Take-off MOD in 4.08m , that was made as it from its first time.
And today's SAS Engine MOD continues that style.
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Clemenceau pack ver1.30 is out
https://www.sas1946.com/main/index.php?topic=23336.0
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The two "square" objects forward and aft of the island are gun directors, not radars. They locate targets, follow them and tell the guns where to point. Later in the war they did have their own, independent radar.
Just my two pesos.
I like the rotating bedspring though!
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Do the Jet Blast Deflector on carrier decks work with USS Essex SCB-125 angled deck pack ver2.02 and Hancock repaint in HD.
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2.20.1 patch is fixing the bug of 2.20.0 that machine gun firing after dead.
Please test it.
https://www.mediafire.com/download/x3rr768x7tiaaze/ShipExtention2.20.1(4122)patch.7z
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Please update the link to the MOD and the patch!!! :(
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Please update the link to the MOD and the patch!!! :(
In my testing, both medirefire links are working now.
From some countries or providers, or with some Firewall applications, mediafire becomes unreachable I heard.
Isn't it?
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Sorry...
I have all the time there is one and the same inscription:
"The state of redirection"
Mayday!!! :\'(
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New BETA patch version 2.20.2 comes.
tp://www.mediafire.com/download/gap9l9xz99cpzqy/ShipExtention2.20.2(4122)patch.7z
--- This version moved to 1st post as a stable version.
2.20.2 patch adds "SinkTimeMultipiler" parameter.
- Usage of "SinkTimeMultipiler"
Open your conf.ini in your IL-2 1946 installing ROOT folder and search "[Mods]" section.
When your conf.ini doesn't have "[Mods]" section, add it in its last.
| [Mods]
| SinkTimeMultipiler=2.0
This works as making Ships' sinking time extending into twice.
| [Mods]
| SinkTimeMultipiler=0.8
This works as making Ships' sinking time shortening into 80%.
The value of SinkTimeMultipiler is allowed from 0.3 to 10.0.
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New BETA patch version 2.20.3 comes.
tp://www.mediafire.com/download/o2o8mh2cltg06ww/ShipExtention2.20.3%284122%29patch.7z
--- This version moved to 1st post as a stable version.
2.20.3 patch adds "StabilizeFactor" parameter in each ship entries of ships.ini .
Stock ships are sometimes too easy swinging even they are big.
This additional parameter fixes it.
You have to set StabilizeFactor on each ships you want with good values.
The value of StabilizeFactor is allowed from 0.5 to 5.0.
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Thanks Western for this new update!
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Thanks for the update.
Every new feature greatly enhances the immersion factor.
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Hi,
I've noticed with all the latest updates of WAW's and Maps Expansion, the destroyed ennemy ships still firing in loop. Are they new updates comming soon or did i miss something all along to fix it. I follow the procedures but still got that wrong.
thx
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I'm working on Mirror Landing Aid and IFLOLS on carriers.
(https://www.mediafire.com/convkey/ac84/md43s3twey0wmef6g.jpg)
Even imprementing MLA is almost finished, next IFLOLS ..... just I was afraid ..... the meetball cannot be seen from the cockpit.
Too small and not clear.
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There was an old game from the late 90s called F-18.. A few missions, usually Iraq... Anyhows when landing on a carrier and the LSO said " Call the Ball" ....you pressed a key (F1 I think) a small image would appear in the cockpit frame, similar to the Map .. Would that solve it??
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I'm working on Mirror Landing Aid and IFLOLS on carriers.
great ! :)
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Beta 2.20.4 has these error loop and its makes fps slow down, reported.
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:770)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.ships.BigshipGeneric.destroy(BigshipGeneric.java:2422)
at com.maddox.il2.engine.Engine.destroyListGameActors(Unknown Source)
Fixing it needs 10 days or more.
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Beta 2.20.4 has these error loop and its makes fps slow down, reported.
Fixing it needs 10 days or more.
So " two weeks " :)
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Beta 2.20.4 has these error loop and its makes fps slow down, reported.
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:770)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.ships.BigshipGeneric.destroy(BigshipGeneric.java:2422)
at com.maddox.il2.engine.Engine.destroyListGameActors(Unknown Source)
Fixing it needs 10 days or more.
Tracing this error message in reading source and adding log writing out lines to debug,
finally I find ..... this bug comes from Stock 4.12.2m game BigshipGeneric.class .
Playing stock 4.12.2m without any modding, QMB - Coral sea Online1 - B-25 with 4x 1000lbs bombs and attacking friendly (not necessary but easier than enemy) carrier ..... same error comes in that carrier dying.
But I can fix it soon.
I'll release a new patch 2.20.4b in 2 hours.
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@ western0221
If you'll see another error containing the message "BigshipGeneric", please report it in my Ship Extensions MOD topic.
A mission with F-4 and BHR +ILS i had some FPS issue.
Here is a part of the log.
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.engine.ActorException: Hook: _meatball not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.objects.ships.BigshipGeneric.MlaMeatballSet(BigshipGeneric.java:5653)
at com.maddox.il2.objects.ships.BigshipGeneric.MlaUpdate(BigshipGeneric.java:5940)
at com.maddox.il2.objects.ships.BigshipGeneric.access$5500(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1193)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
Best regards.
-
A mission with F-4 and BHR +ILS i had some FPS issue.
Taskf53, would you please post this mission here (using code option)?
I tried a mission 4xF4 and BHR and have no fps loss at all (again).
So I just want to try your mission on my system and see what happens. ;)
-
@ western0221
If you'll see another error containing the message "BigshipGeneric", please report it in my Ship Extensions MOD topic.
A mission with F-4 and BHR +ILS i had some FPS issue.
Here is a part of the log.
Perhaps...
Optional MOD and Mission:
1. ILS and TACAN station as StationaryObjects 20th/Apr./2014
https://www.mediafire.com/download/m12dej1hc38e674/ILSTACANBeacons20140420.7z
is needed for light effect files.
If you've already installed it, but that error comes, umm..... ?
I'll research.
-
@ western0221
Yes i have this mod ILS and TACAN station as StationaryObjects 20th/Apr./2014 installed.
@ SAS~Gerax
Its just a QuickQMBPRO Coral Sea mission where i change the name of the carrier.
I did several times the mission with F-4,F-18 without trouble but the last time i hade FPS issue.
[MAIN]
MAP CoralSea/Online_load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
player usa0100
army 1
playerNum 0
[SEASON]
Year 1960
Month 7
Day 15
[WEATHER]
WindDirection 57.0
WindSpeed 15.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
usa0100
ja0100
usa0101
usa0102
usa0103
ja0101
ja0102
ja0103
usa0110
usa0111
usa0112
usa0113
ja0110
ja0111
ja0112
ja0113
[usa0100]
Planes 1
Skill 1
Class air.F4U1A
Fuel 100
weapons default
[usa0100_Way]
TAKEOFF 3774.77 19547.40 0 0 1_Chief 0 &0
NORMFLY 5570.51 20097.34 500.00 300.00 &0
GATTACK 14497.30 32586.95 500.00 300.00 8_Chief 0 &0
NORMFLY 19739.31 36293.58 500.00 300.00 &0
LANDING 42562.39 17275.21 0 0 1_Chief 2 &0
[ja0100]
Planes 1
Skill 3
Class air.SEAFIRE3
Fuel 100
weapons default
[ja0100_Way]
NORMFLY 14445.94 41073.96 500.00 300.00 &0
NORMFLY 14394.52 33111.04 500.00 300.00 usa0100 2 &0
NORMFLY 19430.87 34340.71 500.00 300.00 &0
LANDING 42922.20 47807.52 0 0 0_Chief 1 &0
[usa0101]
Planes 1
OnlyAI 1
Skill 3
Class air.F4U1A
Fuel 100
weapons default
[usa0101_Way]
TAKEOFF 1048.46 18513.39 0 0 7_Chief 0 &0
NORMFLY 5573.76 19711.00 500.00 300.00 &0
GATTACK 15126.47 32406.90 500.00 300.00 14_Chief 0 &0
NORMFLY 19534.14 35675.50 500.00 300.00 &0
LANDING 41689.96 17375.10 0 0 1_Chief 2 &0
[usa0102]
Planes 1
Skill 1
Class air.F4U1A
Fuel 100
weapons default
[usa0102_Way]
TAKEOFF 1047.34 18530.90 0 0 7_Chief 0 &0
NORMFLY 5597.21 19697.26 500.00 300.00 &0
GATTACK 15651.38 32185.28 500.00 300.00 9_Chief 0 &0
NORMFLY 19431.33 34904.42 500.00 300.00 &0
LANDING 40918.88 17272.29 0 0 7_Chief 2 &0
[usa0103]
Planes 1
Skill 1
Class air.F4U1A
Fuel 100
weapons default
[usa0103_Way]
TAKEOFF 1037.89 18549.52 0 0 7_Chief 0 &0
NORMFLY 5634.11 19678.15 500.00 300.00 &0
GATTACK 16257.40 31791.50 500.00 300.00 13_Chief 0 &0
NORMFLY 19379.92 34236.14 500.00 300.00 &0
LANDING 40404.82 17066.67 0 0 7_Chief 2 &0
[ja0101]
Planes 1
Skill 1
Class air.SEAFIRE3
Fuel 100
weapons default
StartTime 1
[ja0101_Way]
NORMFLY 15113.25 41021.69 500.00 300.00 &0
NORMFLY 14959.04 34087.07 500.00 300.00 usa0101 2 &0
NORMFLY 19328.51 34853.01 500.00 300.00 &0
LANDING 42152.61 48012.85 0 0 0_Chief 1 &0
[ja0102]
Planes 1
Skill 1
Class air.SEAFIRE3
Fuel 100
weapons default
[ja0102_Way]
NORMFLY 15781.53 41124.50 500.00 300.00 &0
NORMFLY 15575.90 34896.35 500.00 300.00 usa0102 2 &0
NORMFLY 19174.30 35521.29 500.00 300.00 &0
LANDING 41587.15 48475.50 0 0 6_Chief 1 &0
[ja0103]
Planes 1
Skill 1
Class air.SEAFIRE3
Fuel 100
weapons default
[ja0103_Way]
NORMFLY 16501.20 41381.53 500.00 300.00 &0
NORMFLY 16302.19 35753.35 500.00 300.00 usa0103 2 &0
NORMFLY 18865.86 36292.37 500.00 300.00 &0
LANDING 40764.66 48835.34 0 0 6_Chief 1 &0
[usa0110]
Planes 1
Skill 1
Class air.F4U1A
Fuel 100
weapons default
[usa0110_Way]
NORMFLY 3687.13 16851.76 500.00 300.00 &0
GATTACK 11995.32 31962.92 500.00 300.00 10_Chief 0 &0
NORMFLY 23622.98 34915.25 500.00 300.00 &0
LANDING 41509.23 19060.17 0 0 7_Chief 2 &0
[usa0111]
Planes 1
Skill 1
Class air.F4U1A
Fuel 100
weapons default
[usa0111_Way]
NORMFLY 3409.13 17331.42 500.00 300.00 &0
GATTACK 11658.78 32485.05 500.00 300.00 10_Chief 0 &0
NORMFLY 23895.12 35445.39 500.00 300.00 &0
LANDING 42009.89 19651.85 0 0 7_Chief 2 &0
[usa0112]
Planes 1
Skill 1
Class air.F4U1A
Fuel 100
weapons default
[usa0112_Way]
NORMFLY 3220.81 17911.49 500.00 300.00 &0
GATTACK 11237.60 32942.09 500.00 300.00 10_Chief 0 &0
NORMFLY 24204.75 35988.03 500.00 300.00 &0
LANDING 42688.79 20152.51 0 0 1_Chief 2 &0
[usa0113]
Planes 1
Skill 1
Class air.F4U1A
Fuel 100
weapons default
[usa0113_Way]
NORMFLY 3065.08 18233.86 500.00 300.00 &0
GATTACK 10877.97 33351.72 500.00 300.00 10_Chief 0 &0
NORMFLY 24499.30 36534.21 500.00 300.00 &0
LANDING 43234.96 20562.14 0 0 1_Chief 2 &0
[ja0110]
Planes 1
Skill 1
Class air.SEAFIRE3
Fuel 100
weapons default
[ja0110_Way]
NORMFLY 14763.39 42415.70 500.00 300.00 &0
NORMFLY 14643.15 33599.22 500.00 300.00 &0
NORMFLY 23260.12 35624.16 500.00 300.00 &0
LANDING 41445.03 46229.08 0 0 6_Chief 1 &0
[ja0111]
Planes 1
Skill 1
Class air.SEAFIRE3
Fuel 100
weapons default
[ja0111_Way]
NORMFLY 20215.83 42080.41 500.00 300.00 &0
NORMFLY 14759.03 35278.10 500.00 300.00 &0
NORMFLY 17198.49 32759.99 500.00 300.00 &0
NORMFLY 23542.24 35165.97 500.00 300.00 &0
LANDING 41631.91 45780.57 0 0 6_Chief 1 &0
[ja0112]
Planes 1
Skill 1
Class air.SEAFIRE3
Fuel 100
weapons default
[ja0112_Way]
NORMFLY 20042.91 42651.62 500.00 300.00 &0
NORMFLY 13910.59 35182.71 500.00 300.00 &0
NORMFLY 17076.30 32101.19 500.00 300.00 &0
NORMFLY 23803.86 34754.84 500.00 300.00 &0
LANDING 41818.79 45257.32 0 0 0_Chief 1 &0
[ja0113]
Planes 1
Skill 1
Class air.SEAFIRE3
Fuel 100
weapons default
[ja0113_Way]
NORMFLY 24761.57 28955.26 500.00 300.00 &0
NORMFLY 15599.29 33148.94 500.00 300.00 &0
NORMFLY 16966.80 37297.03 500.00 300.00 &0
NORMFLY 24077.82 34334.11 500.00 300.00 &0
LANDING 41992.13 44544.81 0 0 &0
[Chiefs]
0_Chief Ships.IJNAkagiCV 2 0 2 1.0
1_Chief Ships.USSBonHommeRichardCVA31_1965 1 0 2 1.0
2_Chief Ships.USSIndianapolisCA35 1 0 2 1.0
3_Chief Ships.USSIowaClassGeneric 1 0 2 1.0
4_Chief Ships.IJNAkizukiDD42 2 0 2 1.0
5_Chief Ships.IJNAmatsukazeDD45 2 0 2 1.0
6_Chief Ships.IJNZuikakuCV 2 0 2 1.0
7_Chief Ships.USSKiddDD661 1 0 2 1.0
8_Chief Ships.Tramp 2 12 0 1.0
9_Chief Ships.Tanker 2 10 0 1.0
10_Chief Ships.IJNYukikazeDD43 2 12 0 1.0
11_Chief Ships.Tanker 2 0 2 1.0
12_Chief Ships.Tanker 2 0 2 1.0
13_Chief Ships.Tramp 2 0 2 1.0
14_Chief Ships.Tramp 2 0 2 1.0
15_Chief Ships.Tanker 2 0 2 1.0
[0_Chief_Road]
12686.86 62297.67 120.00 0 2 13.88888888888889
42939.89 47907.76 120.00 0 2 13.88888888888889
48355.49 45274.48 120.00 0 2 13.88888888888889
48554.23 40802.87 120.00 0 2 13.88888888888889
46020.32 36828.11 120.00 0 2 13.88888888888889
41846.82 35436.95 120.00 0 2 13.88888888888889
3092.93 47758.70 120.00
[1_Chief_Road]
3769.48 19561.98 120.00 0 2 15.94777774810791
22195.84 25063.35 120.00 0 2 9.774444580078125
42641.78 17004.01 120.00 0 2 9.774444580078125
47545.04 20375.67 120.00 0 2 9.774444580078125
47212.74 26195.64 120.00 0 2 9.774444580078125
42295.71 27720.37 120.00 0 2 9.774444580078125
3091.21 17841.75 120.00
[2_Chief_Road]
2146.43 20018.20 120.00 0 2 13.88888888888889
21654.25 26491.10 120.00 0 2 8.424028396606445
42615.26 18300.40 120.00 0 2 13.88888888888889
46110.82 20767.86 120.00 0 2 13.88888888888889
46110.85 24520.47 120.00 0 2 13.88888888888889
42306.82 26011.24 120.00 0 2 13.88888888888889
3341.37 16706.83 120.00
[3_Chief_Road]
4542.10 20344.27 120.00 0 2 13.88888888888889
21875.77 25876.26 120.00 0 2 9.002778053283691
42666.67 17632.13 120.00 0 2 13.88888888888889
46984.74 20665.06 120.00 0 2 13.88888888888889
46676.30 24931.73 120.00 0 2 13.88888888888889
42306.83 26885.14 120.00 0 2 13.88888888888889
3187.15 17272.29 120.00
[4_Chief_Road]
13132.61 61584.94 120.00 0 2 13.88888888888889
42615.26 47293.17 120.00 0 2 13.88888888888889
47704.42 44671.48 120.00 0 2 13.88888888888889
47653.01 40816.06 120.00 0 2 13.88888888888889
45493.98 37371.89 120.00 0 2 13.88888888888889
41689.96 36292.37 120.00 0 2 13.88888888888889
3289.96 48372.69 120.00
[5_Chief_Road]
13532.90 60820.24 120.00 0 2 13.88888888888889
42666.67 46727.71 120.00 0 2 13.88888888888889
47138.96 44311.65 120.00 0 2 13.88888888888889
47036.14 40867.47 120.00 0 2 13.88888888888889
45031.32 37885.95 120.00 0 2 13.88888888888889
41689.96 37063.45 120.00 0 2 13.88888888888889
3444.18 49040.96 120.00
[6_Chief_Road]
12404.79 63012.80 120.00 0 2 13.88888888888889
42923.70 48526.91 120.00 0 2 13.88888888888889
48783.94 45853.82 120.00 0 2 13.88888888888889
49195.18 40713.25 120.00 0 2 13.88888888888889
46419.28 36240.96 120.00 0 2 13.88888888888889
41844.18 34801.61 120.00 0 2 13.88888888888889
2570.28 47344.58 120.00
[7_Chief_Road]
1064.04 18467.63 120.00 0 2 15.94777774810791
22680.29 24308.02 120.00 0 2 7.845277786254883
42512.45 16604.02 120.00 0 2 13.88888888888889
48115.66 20305.22 120.00 0 2 13.88888888888889
47858.63 26525.30 120.00 0 2 13.88888888888889
42255.42 28478.71 120.00 0 2 13.88888888888889
2827.31 18506.02 120.00
[8_Chief_Road]
13309.81 34444.61 120.00 0 2 5.144444942474365
49961.02 33768.17 120.00
[9_Chief_Road]
13679.73 34750.20 120.00 0 2 5.144444942474365
49193.60 34312.28 120.00
[10_Chief_Road]
11300.37 34674.56 120.00 0 2 5.555555555555555
49994.24 34146.16 120.00
[11_Chief_Road]
13504.55 34836.15 120.00 0 2 3.729722261428833
49359.55 34451.78 120.00
[12_Chief_Road]
13603.62 35062.02 120.00 0 2 3.729722261428833
49835.39 34565.48 120.00
[13_Chief_Road]
13651.17 35246.29 120.00 0 2 2.5722224712371826
50506.32 34633.71 120.00
[14_Chief_Road]
13639.28 34334.87 120.00 0 2 2.5722224712371826
50563.18 33576.14 120.00
[15_Chief_Road]
13316.32 34538.95 120.00 0 2 3.729722261428833
50369.28 34029.28 120.00
[NStationary]
[Buildings]
[Bridge]
[House]
Best regards.
-
@ SAS~Gerax
Its just a QuickQMBPRO Coral Sea mission where i change the name of the carrier.
wow, with this mission I get a ctd (black screen and freeze) as I never have seen it before.
Log repeats always the same message a hundred times:
[9:34:32 AM] ERROR: CARSLPFG: Too many facess (3444)
[9:34:32 AM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3444)
To me it seems this happens when the second AI plane of my flight tries to scramble.
btw, this happens not only with F-4s but also with ie stock Hellcats vs Zeros.
And strange is, it seems to happen only in this type of mission.
So, maybe this kind of QMB carrier scramble mission is the culprit?
-
@ western0221
If you'll see another error containing the message "BigshipGeneric", please report it in my Ship Extensions MOD topic.
A mission with F-4 and BHR +ILS i had some FPS issue.
Here is a part of the log.
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
Thanks a new report.
It maybe another bug I made.
Now I'm busy on other projects and no time even only to make the same error in my game.
I'll do it in 5 days and fix it another 5 days.
-
wow, with this mission I get a ctd (black screen and freeze) as I never have seen it before.
Log repeats always the same message a hundred times:
[9:34:32 AM] ERROR: CARSLPFG: Too many facess (3444)
[9:34:32 AM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3444)
Perhaps I found an explanation here:
https://www.sas1946.com/main/index.php/topic,51699.msg584483.html#msg584483
so this reported CTD had to do with BHRs (and future Nimitz?) over poly model.
To me this means that I simply have to avoid missions where BHR has to use the canons.
Or it comes from testing this with EngMod+MergeEffects-16-1-17+_ILS_18-1-17
with very heavy canon smoke? Have to try this without marge effects..
Edit 7-2-17: after reading BHRs readme ( :-[) I tried lowPoly Crew and now all is OK with BHR. :)
-
Beta 2.20.4c patch is released.
It fixes the error when a Visual Landing Aid carrier begins to die.
And maybe a bit stable in missions with many mods.
But some bugs taskf53 reported is not fixed.
I haven't found which code makes the error, yet.
-
My dumb Question is ;the Radar is only for FSClemenceau, Foch or for all Carriers ,Destroyer
Radar function in this mod is giving "visual of continuous rotating, when the ship model has her radar msh node and ships.ini entry".
No searching enemies or supporting firing.
You can see those radar visuals on Essex angled deck versions, too.
Yes, destroyers or frigates, modern landing ship also can have those radar visual , when the modder / modeler will make that 3D on her and write ships.ini entry.
-
New Beta patch 2.20.5 is out.
Small changes on IFLOLS (even no carrier have it yet) working codes and Phalanx CIWS gun class (also no ship has it yet).
-
Hi Western.
Thank you for your work.
I have a question in connection with the latest mod, where you need to install ShipExWeapons.
Thank you for your answer.
Regards
Seb
-
New Ship Extension 2.21.0 is released in 1st post.
It is the Retrofit of Storebror's B.A.T. 3.2 Service patch 1"Less verboss objects loading error log option".
Its conf.ini usage is written in SAS Engine MOD 2.7.5w topic. That mod is needed for today's version.
B.A.T. 3.2 Service patch 1 already has this version's full spec functions .... so no need to additional install of mine.
-
New version 2.22.0 is released in 1st post.
It needs SAS Engine MOD 2.8.5 western (or later).
-Guns and Missiles (set new parameter in ships.ini) aim and shoot enemy cruise missiles.
The parameter enabling that function is written in ships.ini .
[gun_100_Fr_Mle64]
.....
InterceptMissiles 1
[sam_CrotaleR440]
.....
InterceptMissiles 1
[sam_SADRAL]
.....
InterceptMissiles 1
[sam_SIMBAD]
.....
InterceptMissiles 1
[gun_PhalanxCIWS]
.....
InterceptMissiles 1
-
version 2.22.1 is released in 1st post.
Compatibility update for Engine mod 2.8.7 western.
And ... Not to overwrite it onto older versions to avoid classfile conflicting.
-
hi Western -
" -Guns and Missiles (set new parameter in ships.ini) aim and shoot enemy cruise missiles."
a question re: the ability for SAMs/Phalanx to shoot down incoming ASMissles..
do you have to add ALL of the folders/ change all the .ini docs in the 2.21 Ships Mod - or JUST a few /specific ones to get that function to work?
thakns
xAx
-
Ship Extentions MOD version2.22.1
4.12.2m - https://www.mediafire.com/file/7ju7z09tub6y7tu/ShipExtention2.22.1%284122%29.7z/file
(NOT compatible to HSFX7, 4.10.1m , 4.11.1m , 4.13.Xm)
stern can you please check the First Link, I'm unable to Download, getting a Error handler
generating the Link.
https://www.mediafire.com/download_repair.php?qkey=7ju7z09tub6y7tu&origin=server_error&template=unselected&did=ARCHIVE007
Best wishes
Tobias
-
It looks like a temporary server busy trouble on mediafire.
1 day waiting will solve it .... maybe.
-
Maybe somebody can provide a alternitive download link?
-
1st post DL link is updated.
Why? disappeared from my mediafire folder.
-
okay thanks im gonna see if its available :)
Update: its works again thanks
-
Thanks Western
-
Just a news for this great mod I enjoyed in my older 412 customized installation....
I managed to have it working on BAT422HF4 WAW atm...in the next days I'll try to install also on JTW....
EDIT 1
About WAW
This post is half valid:
https://www.sas1946.com/main/index.php/topic,18742.msg306746.html#msg306746
No DestroyerRN on ships.ini because it is activated in technics.ini so no edit about his guns is possible....
Those are the correct lines to have torpedo tubes working on both sides of the (Navigatori DD) ship:
[ItalNavigatoriDD:Part13] // gun_torpedo
BaseChunk Head12
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_Italy_torpedo
HeadMinYaw -135
HeadMaxYaw 135
NoFireMinYaw -45
NoFireMaxYaw 45
GunHeadChunk Head12
GunBarrelChunk Gun12
GunShellStartHook ShellStart12
[ItalNavigatoriDD:Part14] // gun_torpedo
BaseChunk Head13
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_Italy_torpedo
HeadMinYaw -135
HeadMaxYaw 135
NoFireMinYaw -45
NoFireMaxYaw 45
GunHeadChunk Head13
GunBarrelChunk Gun13
GunShellStartHook ShellStart13
EDIT 2
About JTW
Remember to edit the AA against ASM: https://www.sas1946.com/main/index.php/topic,39077.msg646361.html#msg646361 in the each guns section....
-
Installed all available ships in the relevant era....noticed from .ini entries that the only BAT module that have this installed is JTW (maybe due the use of ship born SAM)....
Only one issue atm is with the 1943 IJN DRY CARGO SHIP mod....
Now I'll start to check the carrier deck crews mods....