Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Japan_Singles => Topic started by: Stefan SG on February 16, 2014, 03:10:01 PM

Title: Ki-10 "Perry": Revised for 4.12 [4.12]
Post by: Stefan SG on February 16, 2014, 03:10:01 PM
The proposed mod is a replica of excellent Ki-10 of Tedeschene:
https://www.sas1946.com/main/index.php/topic,19215.msg206710.html#msg206710

The mod was mostly prepared by Tarakan67, who honored me to propose it for SAS community.

The following changes were made in comparison with the original:
- Working tube gunsight in 4.12.
- IJA pilot model for Ki10(ja).
- Replaced default skins and revised markings. Now they are not doubled when IJA/IJN is chosen.

(https://www.sas1946.rocks/images/imageshit/v2/xq90/89/m6hv.jpg) (https://www.sas1946.rocks/images/imageshit/download/89/m6hv.jpg)

Link 1: http://forum.aviaskins.com/showpost.php?p=126943&postcount=5
Link 2: https://www.mediafire.com/download/3ii90m3l788b9sz/plane_Ki-10_412.zip

Credits:
- 1C:Maddox Games and Daidalos Team for Avia-534 and Ki-27 pits
- Tedeschene for original mod of Ki-10
- Tarakan67 for cockpit update for 4.12
- Skipper for payload class help
- Archie 1971 for template
- Ton 414 & Beowulff for mesh material
- Freemodder for tutorials
- Stefan SG for new default skins and some revision of markings
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: cgagan on February 16, 2014, 03:34:28 PM
Many thanks Tarakan67 and Stefan! 8)
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: BravoFxTrt on February 17, 2014, 05:57:05 AM
+1, Thanks Guy's.
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: Whiskey_Sierra_972 on February 17, 2014, 07:25:06 AM
Thanks to the great Tarakan for this great update!

A great thanks to Tedeschene for the original mods!

Finally a great thanks also to our friend Stefan SG that keep us update of this great updates!
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: mikey117us on July 01, 2014, 02:02:00 PM
Also A Late Reply of Gratitude. The Great Genie of Fighters Tateo Kato Rose to Fame in a Ki-10 in China. Again Thanks!
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: greybeard on October 03, 2014, 02:14:24 AM
Stefan

Please, would be possible to fix number of blades of airscrew when spinning? They are two, instead of three. The anomaly is especially evident when using, like me, Ton's Screenshot Propellers mod.
(http://s28.postimg.cc/h8bvhi7z1/Ki_10_two_spinning_blades.jpg) (http://postimage.org/)
(http://s27.postimg.cc/o7tu7sk0z/Ki_10_front.jpg) (http://postimage.org/)
(http://s28.postimg.cc/mc3dlcllp/Ki_10.jpg) (http://postimage.org/)
Thank you,
GB
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: Sputty on October 03, 2014, 06:47:33 PM
Cool stuff!  ;D

I love all this new 4.12 modernization!
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: tedeschene on March 21, 2015, 09:19:28 AM
Just out of curiosity, does it still have the original flight model? I do not have 4.12 yet, in fact i still only have 4.10 still running. I never posted the Jung 28 I , there were only about 10 of them made so I didn't see the point. There was a transport version of the Ki-21 that I gave to somebody and I don't know what happened to that either.
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: SAS~Poltava on March 21, 2015, 09:57:35 AM
Just out of curiosity, does it still have the original flight model? I do not have 4.12 yet, in fact i still only have 4.10 still running. I never posted the Jung 28 I , there were only about 10 of them made so I didn't see the point. There was a transport version of the Ki-21 that I gave to somebody and I don't know what happened to that either.

Wot!!!! You had a working version of the Ki-57 and you haven't posted it! That's almost cruel  ;)

Could you please, please, please let us see it, test it even. There are many JAAF aficionados here!
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: tedeschene on March 31, 2015, 07:49:54 PM
I made it for Archie 1971 but I never saw it again. My old machine crashed for the count and I am not sure if I could get it out of the hard drive. I will try to retrieve it.
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: SAS~Poltava on April 01, 2015, 01:12:44 AM
That would be most kind of you! Thanks for trying!  :)
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: decipher on May 05, 2015, 04:59:34 AM
hello!

i noticed that the engine-flame hooks seem to be misplaced in this model. i don't know much about modelling planes and adding those specific hooks (the location where the flames / smokes exit the exhausts), but i know there are several mods that fix this for many planes, so it seems possible.

here is a screenshot to show the misplacement (taken in il-2 CUP with some additional effects mods)

(http://i.imgur.com/rP8IDXw.jpg)

maybe this can be fixed in a future update of this wonderful little plane?

cheers,

deci!
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: Epervier on May 05, 2015, 11:35:31 AM
i noticed that the engine-flame hooks seem to be misplaced in this model. i don't know much about modelling planes and adding those specific hooks (the location where the flames / smokes exit the exhausts), but i know there are several mods that fix this for many planes, so it seems possible.
try with this mesh !
In Plane/Ki10...

Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: decipher on May 05, 2015, 05:11:14 PM
wow very nice work!

is it easy to fix these engine hooks for smoke/flames? what do you need to edit these things? i am interested in learning more about this to help fix things like this myself, instead of always just asking for help :)

your fast fix looks great:

(http://i.imgur.com/tsKxU80.jpg)

s!
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: Epervier on May 05, 2015, 06:57:39 PM
is it easy to fix these engine hooks for smoke/flames? what do you need to edit these things?
I'm having trouble to explain in English!
In the case of this aircraft are sought the EF hooks in mesh "Engine".
I change position with the Windows NotePad. Eventually I using MSHConverter. Eventually I use "Params Matrix 3D"!
And then launches the game to check.
Tip: To avoid launching 200 times the game can change the position of hooks while keeping active play!
Title: Re: Ki-10 "Perry": Revised for 4.12
Post by: decipher on May 05, 2015, 10:15:25 PM
cheers! thanks for the explanation, your english is good enough to understand! :)

merci!

Title: Re: Ki-10 "Perry": Revised for 4.12 [4.12]
Post by: ROMULO on February 13, 2017, 08:46:24 AM
running 4.13.2 sas modatc 6.2 grateful  ;D