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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => Twins => Topic started by: gio963tto on May 05, 2014, 04:08:02 AM
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The English Whitley night bomber was the backbone of Bomber Command in the first 3 years of war, slow, but with a large payload and good range, was the protagonist of the first big night bombing of German cities, withdrew from the front line, continuing his career in Coastal Command and in the roles of trainer, towing gliders and parachutists school.
URL is :https://www.mediafire.com/download/mbcghhsi15oey41/Whitley+MKV-MKVIIUP.7z (https://www.mediafire.com/download/mbcghhsi15oey41/Whitley+MKV-MKVIIUP.7z)
!!!!need Diff.MOD !!!!!
For skin do a folders called "Whitley-MkV" and "Whitley-MkVII" in paintschemes
Credits:based on the Wellington MKIII slot and cockpit by Ranwers team
:Slot, FM ,class and Weapon loadout Cwatson.
:3d Model Gio963TTo.
:New Ailerons Barnesy12
:New Default skins Stanislao
I hope a god exsplicaton Greetings GIO
(http://s18.postimg.cc/hjyqzz4p5/10_02_2014_22_39_43.jpg) (http://postimage.org/)
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May I be the first to give CONGRATULATIONS to Gio once again for this fantastic new addition to the IL2+mods family of fine bombers!
WOW! What a cool classic aircraft. 8)
Thank you so much Gio963tto!
as they say in Italian, "Che Bella Machice" !
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Thank You! Sensacional!!
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Okay, now I'm impressed O.o thank you!
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Great idea gio, many thanks for sharing,
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Thanks, Gio, when I get the various versions of the game sorted out, I'll write a mission for it. I did a quick and dirty one for the Wellesley last night. Bombing a desert airfield full of Italian Bombers in 412.2. It was loosely based on an actual raid.
cheers
David
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Gio!
This is another SENSATION by you! Who would have thought that THIS aircraft would find its way into IL-2!!! Super!!! ;D ;D ;D
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Thanks Gio, CWatson, Ranwers and crew once again a beautiful work . Go ahead more and more guys congratulations .
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Che bella macchina! ;)
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Thanks to everyone who worked on this! ;)
The perfect addition! :)
Regards
Bison
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simply wonderful! Many thanks Gio! :)
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hello template will be ready soon, ;)so within fourteen days ;)
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hello template will be ready soon, ;)so within fourteen days ;)
Looking forward to a lot of lovely - and versatile - skins for this one!!! ;)
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Have you got the basics of a Whitley campaign up your sleeve already? I'm very slowly installing TFM 4.12. I hope I don't botch it.
cheers
David
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Thank YOU a lot!!!!
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Holy cow, this sim is still alive and kickin'! Thanks a lot for providing another important workhorse to my stable!
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Thanks a lot for one of these forgotten planes of early WW2, Gio ! Very interesting addition !
I tried it in 4.10 (DBW) and 4.12.
Have noticed a few bugs :
-when rolling on the runway, there is something wrong with the bar of the undercarriage, under each engines : it turns around the wheel... this bug exists in both versions of the game (4.10 and 4.12),
-and in 4.12 only, bombardier, and gunners positions can be switched to, but you see nothing from these positions... in 4.10, these positions seem to work OK.
Has anyone else noticed these bugs ?
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the bar you speak of is the fork-shaped piece, or the leg of the carriage, in the first case I thought I deleted it because despite the inaccuracy, its cancellation was solving a positioning problem (for me not solvable) . to solve the root this problem can cancel the piece in Hier.Him by adding "/ / / /" in front of paragraphs GearL3 and GearR3 or adding "Hidden" after the line - Parent WingRIn_D0 and Parent WingLIn_D0 in the same.
if the cart instead I can not explain and I wait other alerts.
I will correct it Hier, him and I will add, sorry Gio
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Have noticed a few bugs :
Have noticed that both propellers spin opposite of their pitch angles. The plane also spins
a lot when taxiing, but this is a most welcome plane nonetheless ;) Thank you for creating
this bomber, gio963tto. She looks marvelous. What an excellent surprise!
<S>
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I think you can get around that by choosing 'select all engines' when ready to take off. I assume you start the engines one at a time, then take off. It's a well known bug across the IL-2 platform.
cheers
David
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hello template will be ready soon, ;)so within fourteen days ;)
I love it! :) Two weeks. LOL :)
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Another excellent addition to the IL-2 family, thank you very much guys, really appreciated. 8)
Wishing you all the very best, Pete. ;D
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If you have any problems with the Gear forks used these Hier copying them in the right folder and deleting the version indication.
https://www.mediafire.com/download/yvsfmw34g4s69jn/hier.7z (https://www.mediafire.com/download/yvsfmw34g4s69jn/hier.7z)
Gio.
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Thank you, nice plane! ;)
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thanks 8
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Wow! Never thought I would see a Whitley in IL2. Great work and many thanks guys!!!
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i have this little issue with the forward turret :'( :
(http://i57.servimg.com/u/f57/13/49/91/42/06_05_10.jpg)
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If you have any problems with the Gear forks used these Hier copying them in the right folder and deleting the version indication.
sadly nothing changed, forks are there in both DBW and 412. :-\
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The English Whitley night bomber was the backbone of Bomber Command in the first 3 years of war, slow, but with a large payload and good range, was the protagonist of the first big night bombing of German cities, withdrew from the front line, continuing his career in Coastal Command and in the roles of trainer, towing gliders and parachutists school.
Fantastic work ! Thanks a lot ! That's great to have early english bombers.
I have just made a new "Bombers Whitley" campaign based on my previous "Bombers Wellington" at mission4today.
Here is the link ! Have fun !
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1971
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Another big thanks for your great work !
Cheers,
Poussin
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If you have any problems with the Gear forks used these Hier copying them in the right folder and deleting the version indication.
sadly nothing changed, forks are there in both DBW and 412. :-\
How is it possible, by changing the Hier.him rotating forks (the pieces GearL3/R3) are indicated invisible?
Maybe I did not understand the problem well revolve also the legs of the cart?
Gio.
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You put the same hier files as there is in the plane's pack (check date and hour of the files, and you will see...), Gio !
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That was quick. I've done that in the past too; build one campaign on the foundation of a previous one. It saves a lot of time.
cheers
David
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You put the same hier files as there is in the plane's pack (check date and hour of the files, and you will see...), Gio !
yes I have (rincoglionimento?) now I correct and reload the Hier at the url in the topic.
i have this little issue with the forward turret :'( :
(http://i57.servimg.com/u/f57/13/49/91/42/06_05_10.jpg)
I not have same visual effect What is your il2 installation?
Gio.
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Hello Gio, the new hier files did the trick in fixing the wheel forks, thank you very much. 8)
I am also having gunner problems, they do not show for me in my 4.12.2 with SAS MOdAct 5.3. ???
For one position it is like I am looking at a bulkhead, the others are just Black. :'(
Am I missing something in my install do you think or should they be independent of any existing sim aircraft?
Bottomof log:
is being loaded from File: 'whitley_fm'
[12:18:01 PM] FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from Alternative File: 'whitley_fm'
[12:18:01 PM] FM called 'FlightModels/RRWhitley:Whitley_FM.emd' is being loaded from File: 'whitley_fm'
[12:18:01 PM] FM called 'FlightModels/RRWhitley:Whitley_FM.emd' is being loaded from Alternative File: 'whitley_fm'
[12:18:01 PM] FM called 'FlightModels/RRWhitley:Whitley_FM.emd' is being loaded from File: 'whitley_fm'
[12:18:01 PM] FM called 'FlightModels/RRWhitley:Whitley_FM.emd' is being loaded from Alternative File: 'whitley_fm'
[12:18:01 PM] Flight Model File FlightModels/Whitleybombers.fmd:Whitley_FM contains no Mach Drag Parameters.
[12:18:01 PM] FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from File: 'whitley_fm'
[12:18:01 PM] FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from Alternative File: 'whitley_fm'
[12:18:09 PM] INTERNAL ERROR: Can't open file '3DO/Cockpit/BoultonPaulWhitley/Gloss2D0o.mat'
[12:18:09 PM] WARNING: object '3DO/Cockpit/BoultonPaulWhitley/Gloss2D0o.mat' of class 'TMaterial' not loaded
[12:18:10 PM] FM called 'FlightModels/MiG-9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:18:12 PM] FM called 'FlightModels/Li-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:18:13 PM] FM called 'FlightModels/Tu-2S.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:18:14 PM] FM called 'FlightModels/B-29.fmd:B29_50' is being loaded from File: 'b29_50'
[12:18:14 PM] FM called 'FlightModels/B-29.fmd:B29_50' is being loaded from Alternative File: 'b29_50'
[12:18:15 PM] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:18:17 PM] FM called 'FlightModels/Bf-109K-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:18:20 PM] FM called 'FlightModels/P-51D-20.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:18:23 PM] ERROR file: File users/campaign/Icons not found
[12:18:23 PM] Mission: QuickQMBPro/Sinai/SinaiRedNone00.mis is Playing
[12:18:24 PM] warning: no files : music/inflight
[May 7, 2014 12:18:42 PM] -------------- END log session -------------
Sorry to be a pain. :-[
Wishing you all the very best, Pete. ;D
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I'm no expert, but I assume that the installation 4:12 modact SAS 5.3, does not contain the Mod that has the basic version of the turret so it will not able to load it through the class, my guess is as ignorant on the subject.
Greetings Gio.
(Non sono esperto , ma posso supporre che la installazione 4.12 SAS modact 5.3 , non contenga il Mod che ha la versione base della torretta percui non riesce a caricarla attraverso i class , è una mia supposizione da ignorante in materia.)
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Gio, Grazie per il nuovo file Hier per correggere il modello.
E fantastico! 8)
Grazie!
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I'm no expert, but I assume that the installation 4:12 modact SAS 5.3, does not contain the Mod that has the basic version of the turret so it will not able to load it through the class, my guess is as ignorant on the subject.
Concerning the odd turret behavior. Though the turrets are based on the Wellington's, they are their own class so no other mod is needed for them to work
In the 412 version of the game Team D seems to have change some of the parameters of cockpit functions. In the game, turrets are a cockpit class. It seems to have a affect on most none pilot cockpits and many bomb and gun sights.
Don't worry when 413 comes out I am sure they will come up with something else to complicate modding.
For those who do have a turret that works but has the floating above perspective, are you using some kind of increase cockpit view mod? You can open up the turrets him file, find this entry:
[root]
Mesh root
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 -1.65131 0.00057 0.85
and lower the number I made bold to something like this till it works for you:
[root]
Mesh root
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 -1.65131 0.00057 -0.01
I have none of the above issues, though I still use the trouble free 409 with ModAct.
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Don't worry when 4.13 comes out I am sure they will come up with something else to complicate modding.
... :D ;D 8) ;) ... :P
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So turrets need the Wellington mod to work. But which Wellington ? the one coming in 4.11 or 4.12 (I do not remember...) or the Franken one ?
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So turrets need the Wellington mod to work. But which Wellington ? the one coming in 4.11 or 4.12 (I do not remember...) or the Franken one ?
Sorry if my earlier post was not clear, the Wellington has no effect on this mod.
CW
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Thanks !
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This is a great Aircraft, slight problem though im running 4.12,2 HSFX 7.01 and although the wellington i have works fine. My wimpy has no turrets at all, nothing just a green screen...im well and truly perplexed on this one....Oh one last thing, I love the wimpy VII it has more antena than the ruddy RC-135s i work with.
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A much awaited addition for early war Bomber Command afficionados :)
Here's hoping the Hampden is next ;)
Many Thanks, Gents :)
Hawkers :)
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Seems to me that the plane works much better in 4.10/DBW than in 4.12...
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I'm no expert, but I assume that the installation 4:12 modact SAS 5.3, does not contain the Mod that has the basic version of the turret so it will not able to load it through the class, my guess is as ignorant on the subject.
Concerning the odd turret behavior. Though the turrets are based on the Wellington's, they are their own class so no other mod is needed for them to work
In the 412 version of the game Team D seems to have change some of the parameters of cockpit functions. In the game, turrets are a cockpit class. It seems to have a affect on most none pilot cockpits and many bomb and gun sights.
Hello CW, thank you for that, I looked at the turrets inside the mod and could see they were in their own specific folder, however, I did not know whether you had wrote your own classfile or used one from the sim.
I have been having problems getting turrets and especially Bombardier cockpits to work in 4.12, I have to do what you did and name the class and the folder to suit the mod, for some strange reason I find I cannot link it to anything else or I get issues.
I am new to java, so it is all quite baffling to me at the moment, hopefully one day I will understand some of it. :D
Wishing you all the very best, Pete. ;D
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I am new to java, so it is all quite baffling to me at the moment, hopefully one day I will understand some of it. :D
I do not understand Java either, I just copy and paste it the best I can.
CW
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a super addition to the sim - many, many thanks for it! :D
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:( :-[
Sorry for the wrong place...
For those wishing to replace the factory texture supplied by Gio .. tto, here's something more aged ...
Link : https://www.mediafire.com/download/uyymvvu4wsnkd5y/Armstrong-Whitworth-Whitley-MkV.rar
(https://i.imgur.com/10roZXL.jpg)
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Nice skin Stanislao :), You also have new PM.
Thanks again,
CWatson
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I sure don't know what I'm missing, here, but when I installed this in my DBW folder, and added the lines to my air.ini file, I got a 70% crash to desktop. Anybody have any ideas?
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I sure don't know what I'm missing, here, but when I installed this in my DBW folder, and added the lines to my air.ini file, I got a 70% crash to desktop. Anybody have any ideas?
You are using the wrong flight model. Open your Whitley Bombers main folder, it will contain a sub-folder named -410-DBWfm.
Open that sub folder up and copy the flight model named Whitley_FM, paste it in the Whitley Bombers' main folder over writing the existing one.
CW
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That worked! Thanks!
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Very nice work! Thanks to all concerned
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Thank you very much ! :)
Nice model !
But I have not managed to fix wheels that float in the air ... at takeoff. :-X :'(
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I've got problems getting the markings to show on the MKVII - Its only got one overwing roundel and nothing else?? 'Markings on' makes no difference - is this normal??
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'Markings on' makes no difference - is this normal??
Yes it is normal, plane has no overlay. What is needed is additional skins which I am sure a couple of the talented skinners here are working on.
CW
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:) ;)
Here, a pair of blacks skins for 78 Sqn Whitleys ....... good take-off!
Link : https://www.mediafire.com/?evle4z4e0jyazvt
(https://i.imgur.com/OwQTzig.jpg)
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many thanks stanislao! :)
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many thanks stanislao! :)
Yes, great! Thanks for these skins! ;D
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Thank you very much for filling the gap, it is an ugly bugger :D Can we hope for a HandleyPage Hampden sometime !!
Benno
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Great skins Stanislao...Many thanks
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Hi'
I'm having serious trouble taxing with the Mk VII. It does not react normally to rudder/brake. I f you use the tailwheel-lock it just go round and round , can will someone correct this in the FM. MkV is ok.
Benno
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no such problem here - it may sound like a dumb question, but are you sure you have both engines selected, Benno?
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Hi'
I'm having serious trouble taxing with the Mk VII. It does not react normally to rudder/brake. I f you use the tailwheel-lock it just go round and round , can will someone correct this in the FM. MkV is ok.
Benno
Benno,
Both versions us the same flight model. I too feel the heavy pull to one side.
With advice from Barnesy we believe we have isolated the issue. There seems to be a issue with the clips, mostly in the propeller meshes.
As soon as a fix is implemented a update will be released correcting that and a couple other issues.
Thanks again,
CW
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thanks for the update, CW. ;)
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I'm bloody thrilled with this! All I could need now is a Hudson and Hampden.
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I'm bloody thrilled with this! All I could need now is a Hudson and Hampden.
Several revisions coming soon. There will be new 3d for the ailerons, fix for the main gear and pulling on take off, plus more.
Thanks again,
CW
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Thank you CW.
:-*
Benno
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In the first tread I have posted the new updated version , with corrections and new ailerons by Barnesey and new defaul skin by Stanislao.
Greetings Gio.
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hi gio, please make use of a date identifier in the name of any updates - this is just so that it's easier to see at a glance if it's a new update, when reading through the forum next week, for instance. ;)
i have edited the title for you now, try and keep it in mind for any further updates, though - it makes browsing the forum much easier.
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For one position it is like I am looking at a bulkhead,
Me too. I can't get to the bombardier at all. Nothing but a bulkhead with a curious red line across it.
Chris P.
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I would like to know if anyone is still having trouble with pulling on take off with the latest version.
Thanks again,
CW
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I would like to know if anyone is still having trouble with pulling on take off with the latest version.
Yep still pulling in a tight circle when attempting to take off
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Yep still pulling in a tight circle when attempting to take off
Are you sure that you selected "all engines" after cranking up engine #2?
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Are you sure that you selected "all engines" after cranking up engine #2?
I was wondering the same. Bombsaway has tested them in both DBW
(410) and 412 and his results are the same as mine in 409, no longer pulls, unless "all engines" is not selected when throttle is applied.
I wonder how many do not have a pulling issue?
Thanks for the input,
CW
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There are several factors that may be causing the issue and from what I have found they are all pilot error.
1- When the plane starts out on scramble mission the tail wheel is turned slightly so if you are in cockpit view and lock your tail wheel, the plane will turn to the left. You need to pull the plane forward a bit and the tail wheel will straighten out. Then you can lock it.
2- When you start your engines, after starting the second engine make sure you have hit the key for " Select all engines" or only one will power up and you will pull to one side. You can check to make sure both are powering up by looking at the RPM gauges in the cockpit. Top two center. If both are moving then you have selected both engines.
3- If your throttle is not at zero % when you start a scramble mission and then you back it to zero then start engines, sometimes the game still reads it at a powered throttle and the plane will turn.
4- If you have trim on your stick and it is not zeroed out then that can cause pull as well.
As CWatson said, I tested in both 4.10 and 4.12 and I made the above mistakes at fiirst and then after correcting them, pilot error, the plane, both versions, will take off correctly.
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One of the issues seems to be the angle of the tail wheel when a mission is stared on the ground.
I have altered the classfile so the default position is strait when mission starts on the ground.
Here is the new classfile here for those who want to try it now:
https://www.mediafire.com/download/zz7h8bsgn84d0v0/class.rar (https://www.mediafire.com/download/zz7h8bsgn84d0v0/class.rar)
It will be included with other changes in the next update.
Thanks again,
CW
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C.Watson
I installed your upgrade and had a go. The Mk7 ground handling is fine now. During takeof run in a Mk5 I wanted to do a SD and got a CTD and this text
______________________________________________________________
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x69e55390
Function name=(N/A)
Library=C:\WINDOWS\system32\atioglxx.dll
NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.
Current Java thread:
at com.maddox.opengl.gl.ReadPixels(Native Method)
at com.maddox.opengl.util.ScrShot.grab(ScrShot.java:33)
at com.maddox.il2.game.Main3D$4.begin(Main3D.java:2730)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Dynamic libraries:
0x00400000 - 0x0049A000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x7C900000 - 0x7C9B1000 C:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C8FA000 C:\WINDOWS\system32\kernel32.dll
0x7E360000 - 0x7E3F1000 C:\WINDOWS\system32\USER32.dll
0x77F10000 - 0x77F59000 C:\WINDOWS\system32\GDI32.dll
0x77DC0000 - 0x77E6B000 C:\WINDOWS\system32\ADVAPI32.dll
0x77E70000 - 0x77F02000 C:\WINDOWS\system32\RPCRT4.dll
0x77FE0000 - 0x77FF1000 C:\WINDOWS\system32\Secur32.dll
0x76B30000 - 0x76B5E000 C:\WINDOWS\system32\WINMM.dll
0x76370000 - 0x7638D000 C:\WINDOWS\system32\IMM32.dll
0x10000000 - 0x1001E000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\DINPUT.dll
0x72250000 - 0x7227B000 C:\WINDOWS\system32\dinput.dll
0x77C00000 - 0x77C58000 C:\WINDOWS\system32\msvcrt.dll
0x6D420000 - 0x6D4EF000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x06C90000 - 0x06CD9000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\wrapper.dll
0x77110000 - 0x7719B000 C:\WINDOWS\system32\OLEAUT32.DLL
0x774D0000 - 0x7760D000 C:\WINDOWS\system32\ole32.dll
0x07BE0000 - 0x07BEA000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x07BF0000 - 0x0AACA000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\il2_corep4.dll
0x7C340000 - 0x7C396000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x0AAD0000 - 0x0AAF3000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x0B630000 - 0x0B66A000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x71A80000 - 0x71A97000 C:\WINDOWS\system32\WS2_32.dll
0x71A70000 - 0x71A78000 C:\WINDOWS\system32\WS2HELP.dll
0x0BE80000 - 0x0BEF1000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x0CF10000 - 0x0CF49000 C:\WINDOWS\system32\dinput8.dll
0x68E60000 - 0x68E69000 C:\WINDOWS\system32\HID.DLL
0x77910000 - 0x77A05000 C:\WINDOWS\system32\SETUPAPI.DLL
0x76C20000 - 0x76C4E000 C:\WINDOWS\system32\WINTRUST.dll
0x77A70000 - 0x77B06000 C:\WINDOWS\system32\CRYPT32.dll
0x77B10000 - 0x77B22000 C:\WINDOWS\system32\MSASN1.dll
0x76C80000 - 0x76CA8000 C:\WINDOWS\system32\IMAGEHLP.dll
0x6D340000 - 0x6D348000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x71AA0000 - 0x71AAA000 C:\WINDOWS\system32\WSOCK32.dll
0x71A20000 - 0x71A60000 C:\WINDOWS\System32\mswsock.dll
0x76F10000 - 0x76F37000 C:\WINDOWS\system32\DNSAPI.dll
0x76D50000 - 0x76D69000 C:\WINDOWS\system32\iphlpapi.dll
0x76FA0000 - 0x76FA8000 C:\WINDOWS\System32\winrnr.dll
0x76F50000 - 0x76F7D000 C:\WINDOWS\system32\WLDAP32.dll
0x5F210000 - 0x5F2DC000 C:\WINDOWS\system32\Opengl32.dll
0x61AE0000 - 0x61B01000 C:\WINDOWS\system32\GLU32.dll
0x73710000 - 0x7375B000 C:\WINDOWS\system32\DDRAW.dll
0x73B70000 - 0x73B76000 C:\WINDOWS\system32\DCIMAN32.dll
0x75190000 - 0x751BE000 C:\WINDOWS\system32\msctfime.ime
0x69030000 - 0x6A1BA000 C:\WINDOWS\system32\atioglxx.dll
0x77BF0000 - 0x77BF8000 C:\WINDOWS\system32\VERSION.dll
0x0E320000 - 0x0E353000 C:\WINDOWS\system32\atiadlxx.dll
0x7C9C0000 - 0x7D1DA000 C:\WINDOWS\system32\SHELL32.dll
0x77F60000 - 0x77FD6000 C:\WINDOWS\system32\SHLWAPI.dll
0x78130000 - 0x781CB000 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989\MSVCR80.dll
0x773C0000 - 0x774C3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll
0x5D5A0000 - 0x5D63A000 C:\WINDOWS\system32\comctl32.dll
0x73EC0000 - 0x73F1C000 C:\WINDOWS\system32\dsound.dll
0x72CD0000 - 0x72CD9000 C:\WINDOWS\system32\wdmaud.drv
0x72CC0000 - 0x72CC8000 C:\WINDOWS\system32\msacm32.drv
0x77BD0000 - 0x77BE5000 C:\WINDOWS\system32\MSACM32.dll
0x77BC0000 - 0x77BC7000 C:\WINDOWS\system32\midimap.dll
0x73E90000 - 0x73E94000 C:\WINDOWS\system32\KsUser.dll
0x76090000 - 0x76198000 G:\Programmer\Ubisoft\IL-2 Sturmovik 1946\bin\awt.dll
0x533F0000 - 0x53416000 C:\WINDOWS\system32\WINSPOOL.DRV
0x71930000 - 0x719D1000 C:\WINDOWS\system32\DBGHELP.dll
0x76BE0000 - 0x76BEB000 C:\WINDOWS\system32\PSAPI.DLL
Local Time = Tue May 27 17:21:50 2014
Elapsed Time = 1944
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#
----------------------------------------------------------------------
I don't know, but is it a Graphics driver issue ??????????
Im using 4.09m/2.1.
Thank you for your attension to this.
Benno
-
Benno,
thanks for the input.
The classfile alteration I did was for the mother class that both share. Neither MkV or MkVII's classfile was touched, so if one works, both should.
-
Benno that is a crash in glReadPixels
The game code looks fine.
Is it a repeatable crash?
-
Benno, that crash might be due to Java memory limits. Old versions of modded IL-2 can crash like that when they have a lot of planes installed and then get above Java memory limits while taking screenshots. This can be fixed by either removing some planes or using modern IL-2 version selector ( https://www.sas1946.com/main/index.php?topic=16403.0 ) that can increase those memory limits and prevent such crashes.
-
Hi' Birdman & Stainless
Thank you very much for your input. I use C.Watsons class file fix and that has fixed the issues :-*
Benno
-
Hi'
I do use the latest of IL-2Selector .
Benno
-
Last version work fine in my UP2 ! :)
Thank you very much Cwatson, Gio963TTo, Barnesy12, Stanislao, ...
-
Hmm, I still get a bulkhead with a strange red line as a crew position (the second one) and never see a bombsight. I've tried all the gunsight keys and turned off autopilot to no avail. What am I missing here?
Chris P.
-
Hmm, I still get a bulkhead with a strange red line as a crew position (the second one) and never see a bombsight. I've tried all the gunsight keys and turned off autopilot to no avail. What am I missing here?
Chris P.
I assume you are using 412 then? If so a 412 turret update will be coming.
CW
-
Hmm, I still get a bulkhead with a strange red line as a crew position (the second one) and never see a bombsight. I've tried all the gunsight keys and turned off autopilot to no avail. What am I missing here?
Chris P.
I assume you are using 412 then? If so a 412 turret update will be coming.
CW
Ah, yes I am.
-
I'm having a spot of trouble installing this into a new 4.12 SAS TFM install.I have a feeling its because i am not using the FM included properly.Where should this 4.12 FM go,exactly?
Thanks!
p.s. now all we need is a proper Hampden! :-\
-
I have a feeling its because i am not using the FM included properly.Where should this 4.12 FM go,exactly?
Take the flight model out of it's folder, and place it in the Whitley's main folder, over writing the the existing one.
CW
-
I have a feeling its because i am not using the FM included properly.Where should this 4.12 FM go,exactly?
Take the flight model out of it's folder, and place it in the Whitley's main folder, over writing the the existing one.
CW
Will give it a try...thanks!
-
Nice plane to represent the early part of war :D
Thanks a lot :)
But I noticed a little 3D bug.
When destroying the right rudder, it move like this:
(http://i39.servimg.com/u/f39/15/82/91/24/il2fb_11.jpg) (http://www.servimg.com/image_preview.php?i=451&u=15829124)
And about the rear and front turret, is there a method to modifiy the default position? When you enter in a turret, you got a grey screen because the view is behind the nose plane. And about the bomber position, is there a fix to get a bombsight in 4.12 (I know some plane get this problem with 4.12)?
My game : 4.12.2 + HSFX 7.02
-
BJ,
Thanks for spotting the error. I will send Gio a fix to add to the downloadable version.
Until he post it, here is the fix.
In the heir him file, this:
[Rudder2_D1]
Mesh Rudder2_D1
Parent Rudder2_D0
Hidden
Separable
Attaching 0 -1 0 0 0 1 -1 0 0 0 0 0
CollisionObject xrudder2
CollisionObject .xxlockr3
CollisionObject .xxlockr4
Becomes this:
[Rudder2_D1]
Mesh Rudder2_D1
Parent Rudder2_D0
Hidden
Separable
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xrudder2
CollisionObject .xxlockr3
CollisionObject .xxlockr4
Concerning the turret fix for 412, it has been mentioned in previous post. It is on the to do list.
Thanks again,
CWatson
-
Cool ! It makes me remember when I was reading 'Biggles Sweeps The Desert' book ;)
-
This plane was strictly needed!!! :-* Thank you very much!!!
Unfortunatly there appears a 70% crash with a "class not found exception", when I try to run it under my constellation:
v 4.10.1 UP 3 RC 4 with "classic mod" enabled in the starter. Using PAL_Diff_FM and SAS offline buttons 10.3 for 4.10.1
Here the logfile with all appropriate "Whitley" entries:
Spawn.get( com.maddox.il2.objects.air.WhitleyMkV ): com.maddox.il2.objects.air.WhitleyMkV
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.WhitleyMkV
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:432)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get( com.maddox.il2.objects.air.WhitleyMkVII ): com.maddox.il2.objects.air.WhitleyMkVII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.WhitleyMkVII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:432)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SWORDFISH'
com.maddox.il2.objects.air.WhitleyMkV
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.WhitleyMkV
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.WhitleyMkVII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.WhitleyMkVII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
GUIQuick: class 'air.WhitleyMkV' not found
Main begin: PlMisAir: class 'air.WhitleyMkV' not found
java.lang.RuntimeException: PlMisAir: class 'air.WhitleyMkV' not found
at com.maddox.il2.builder.PlMisAir.configure(PlMisAir.java:572)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java)
at com.maddox.il2.builder.Builder.<init>(Builder.java)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
at com.maddox.il2.gui.GUI.create(GUI.java:164)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11.06.2014 13:18:43] -------------- END log session -------------
Regards
vitamine!
-
I am not an expert, but the crash of 70% and perhaps a corrupt class, you can groped to reload the class or a new installation, have you checked the FM version, just to be sure that you copy the FM folder of the desired version, anyway UP3 rc4 and led to make these jokes, I have not been able to run the potez540.
Gio.
-
I am running ModAct 5.3 with 4.12.2m and the latest buttons file. When I try to use this aircraft in FMB everything is fine until I click on the 'Aircraft' box then half of the box disappears and the game freezes. I remember having the same problem a while back with the Halifax. I would be grateful if anyone could suggest an answer to the problem as reading through this topic no one else seems to be having it. Thanks in advance.
-
It happens usually when there are duplicates that conflict, or when you exceed the capacity of the calculation of the graphics card.
Gio.
-
OK Gio. Thanks for your answer.
-
Hello Everybody ! :)
I am currently working on a campaign based on the operations of 161 squadron for DBW 1.71 with il2 4.101. Using a big variety of planes they were making pick-up of agents (Lysander, Hudson) and mail in occupied Europe and were also making some drops of furnitures and agent (Halifax,Whitley).
No problem with the planes, there are all available and working fine with DBW...But the Halifax and the Whitley has no crates nor paratroopers as weapons ...Can we have the following items :
- Crates
- 1 para
Many thanks in advance, ;D
Cheers, Poussin !
-
Thank you very much indeed, great addition.
-
Hello,
I find a 3D bug in the plane aileron (I think).
When I go right, the left aileron go up and the right go down.
And whend I go right the left go down and the right go up.
I think it must be the inverse.
-
Thank You very much for letting me fly and shoot at this great and important plane!
I wanted to make her feel more finished and fixed these bugs:
- Damage textures are now working
- Center position adjusted for more realistic movement in air and on ground
- Ground collision fixed (_Clip hook positions)
- Aileron animation fixed
- Nose gunner can't damage CF anymore
- Pilot LODs optimized
You can get these fixes at http://koti.mbnet.fi/raukorpi/Whitley_fix.7z (http://koti.mbnet.fi/raukorpi/Whitley_fix.7z).
Unpack these files to the mod folder of this plane so that they replace existing files there.
IMPORTANT: These fixes are now included in new version of PA_Jeronimo's beautiful 3D update in the end of first post in https://www.sas1946.com/main/index.php/topic,25142.0.html (https://www.sas1946.com/main/index.php/topic,25142.0.html), so I recommend installing it instead as the easy option. If you use old version of PA_Jeronimo's 3D update, then you can get up-to-date version by overwriting some PA_Jeronimo's files with those in "Whitley Bombers\3do\Plane (PA_Jeromino update)\" folder of my update.
I hope you like these fixes.
Please report remaining bugs so that I can try to fix them.
- Birdman
-
I noticed that PA_Jeronimo added fix for fuel leak and fire hooks while I wrote the previous message. Thus, please redownload my pack to get that fix also if you already downloaded before seeing this post.
-
Thank you for fix ! :) :)
-
Birdman,
Thanks for the fix. I hope it getts added to the aircraft as standard.
CW
-
;D Thx to you all..what a lovely (but ugly) bird.
-
PA_Jeronimo has released updated version of his beautiful 3D update in the end of first post in https://www.sas1946.com/main/index.php/topic,25142.0.html (https://www.sas1946.com/main/index.php/topic,25142.0.html). It includes all my fixes, so I recommend installing it as the easy option instead of my fix pack.
However, if you already use files in "Whitley Bombers\3do\Plane (PA_Jeromino update)\" folder of my update together with old version of PA_Jeronimo's 3D update, then you already have up-to-date Whitley files and you can skip the new version of PA_Jeronimo's Whitley 3D update.
-
Gio
Any chance of Stationary Files for these two please.
-
Gio
Any chance of Stationary Files for these two please.
For 4.12.2 see here:
https://www.sas1946.com/main/index.php/topic,37950.0.html
Wishing you all the very best, Pete. ;D
-
I have a question, whether operations are in progress for version 4.12 and when you can expect amendments (you can not switch to shooting turrets and sight bombardier).
Greetings
seb
-
I have a question, whether operations are in progress for version 4.12 and when you can expect amendments (you can not switch to shooting turrets and sight bombardier).
Greetings
seb
Hopefully there will be a few revisions later. I noticed there is a very spiffy Lancaster style cockpit out there that would make a nice replacement for the franken Wellington one that is currently being used.
-
any news of bomb sight yet
-
any news of bomb sight yet
Unfortunately lost in the backlog of mods. If any other 412 friendly modder were to do a patch it would be greatly appreciated.
CW
-
Let me propose bombing sight fix for 4.12 for Armstrong Withworth Whitley Mk.V / Mk.VII.
Also default US 250lbs and 500lbs bombs were replaced by British 250lbs and 500lbs bombs.
(https://s18.postimg.cc/e0hnrsdx5/2018.02.11_16-42-17.jpg) (https://postimages.org/)
https://www.mediafire.com/file/8q2g448pfd074cb/Whitley_Bombers_bombing_sight_fix_4.12.zip
Unfortunately I failed to fix gunners position for now.
Credits:
Slot, FM ,class and Weapon loadout: Cwatson.
3d Model :Gio963TTo.
New Ailerons: Barnesy12
New Default skins: Stanislao
-
Many thanks Stefan! 8)
-
Thank you, Stefan.
-
Whoa! NICE! Looking forward to a long night trip over the North Sea to drop incendiaries.
or..
"Top hole. Bally Jerry pranged his kite right in the how's your father.
Hairy blighter, dicky-birdied, feathered back on his Sammy, took a waspy, flipped over on his Betty Harper's and caught his can in the Bertie."
:)
-
Dear Stefan SG,
I tried to install the fix in my WAW game but it doesn't work.
What should I do?
Best regards.
Tart
-
Dear Stefan SG,
I tried to install the fix in my WAW game but it doesn't work.
What should I do?
Best regards.
Tart
Please try this. I hope it could help.
https://www.mediafire.com/file/np1g5zl119qhq93/Whitley_bombing_sight_for_4.12_fix_BAT.zip
-
Dear Stefan SG,
it works, good job, thank you.
This aircraft looses easily its tailwheel and its tail when using a bad ground for landing or take-off.
By the way, do you know a campaign written for it?
Very best regards.
Tart
-
Bombsight 412 !
SAS5,3
MainPost: Gio's Whitley MKV-MKVIIUP ( FM412 ).
+ Reply 101: Birman's Withley_fix . https://www.sas1946.com/main/index.php/topic,40642.msg500109.html#msg500109 <-------------- needs this...
+ Reply 113: Stefan FG Bombsight_fix. https://www.sas1946.com/main/index.php/topic,40642.msg639939.html#msg639939
= Whitley MKV-MKVIIUP+fix+fix
-
Did anyone ever make a template for the Whitley please?
Thanks