Special Aircraft Service

the SAS Hangar => The Lounge => SAS Dogfight Server => Topic started by: SAS~Storebror on June 23, 2014, 10:43:24 AM

Title: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on June 23, 2014, 10:43:24 AM
Hi chaps,

We've decided to try operating a dogfight server based on Ultrapack 3.3 Patch 7.
The Server can be found on HyperLobby:

~SAS~Ultrapack~

Or you can connect directly to it through:

sas1946.rocks:21010

The Server features a Statistics page where you can see what you and other achieved:

https://www.sas1946.rocks/up3test/

Alternative, if https connection doesn't work for some reason:
http://sas1946.rocks/up3test/

The Server setup currently is this:
Ultrapack 3.4 Patch 2 Hotfix 23
Lots of different maps with lots of AI planes and targets
Map reloads automatically, depending on mission layout every 30-120 minutes
Difficulty setting is this: Closed pit (no superwoman view), External Views enabled, Map Icons enabled, everything else is realistic.

If you face issues, please report back here.
If 3 users reported that the server is down, there's no need to another 20 to do the same. Thanks.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on June 23, 2014, 10:47:09 AM
Ultra Pack 3?

(http://i1.kym-cdn.com/entries/icons/original/000/000/015/orly.jpg)

(Inside joke between us, don't mind me.)
Title: Re: SAS Dogfight Server for testing
Post by: Full Metal Jacket on June 23, 2014, 10:49:40 AM
very cool mike! exciting times!  8)
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 23, 2014, 10:51:12 AM
That is cool! But will it be available a SAS server that uses 4.12.2+SAS ModAct? :)
Title: Re: SAS Dogfight Server for testing
Post by: Full Metal Jacket on June 23, 2014, 10:54:49 AM
That is cool! But will it be available a SAS server that uses 4.12.2+SAS ModAct? :)
as mike said, Ultra Pack RC4
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 23, 2014, 10:56:40 AM
Other game versions might follow later, it depends on our map makers.
The decision for UP3 was because our most active group of online players, the Flying Ass Clowns, are currently using that version.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 23, 2014, 11:01:31 AM
Thank you, then now I want to try server and wish to install UP :D
Title: Re: SAS Dogfight Server for testing
Post by: BravoFxTrt on June 23, 2014, 11:07:01 AM
Man, this is awesome, Thank You very much Mike, its working great!
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 23, 2014, 11:28:34 AM
By the way forgot to mention the stats page on initial opening of this thread.
First post has been updated accordingly.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: rockdoon on June 23, 2014, 11:52:45 AM
I'm having some trouble joining, first i tried direct connection and instantly got a connection lost message, then i tried HL and now its loading the mission but hangs up at 100% loading, any ideas?
Title: Re: SAS Dogfight Server for testing
Post by: rockdoon on June 23, 2014, 01:20:29 PM
never mind i was able to make it work by disabling tigers sound mod
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on June 23, 2014, 01:44:17 PM
(http://i.imgur.com/yYpwNiz.png)

I likey. 8)
Title: Re: SAS Dogfight Server for testing
Post by: Full Metal Jacket on June 23, 2014, 01:48:37 PM
its so much fun! thanks mike!!  8) 8)
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on June 23, 2014, 01:49:06 PM
its so much fun! thanks mike!!  8) 8)

Yup, forgot to thank you. Cheers Mike! ;D Really had a blast.
Title: Re: SAS Dogfight Server for testing
Post by: bomberkiller on June 23, 2014, 01:49:49 PM
Thank you very much Mike  ;D


Klick the pics to enlarge please.

Bk's 3rd Fury start was successfully  ;)

(http://www11.pic-upload.de/23.06.14/t8om29na9.jpg)

Bk's 1st Fury landing ever was successfully !!!  8)

(http://www11.pic-upload.de/23.06.14/bd2a1q2a36c.jpg)

Mike, great & wonderful...  ;)  :D

(http://www11.pic-upload.de/23.06.14/p8bpb7gbxcd.jpg)

wbr, Gerhard


Title: Re: SAS Dogfight Server for testing
Post by: Fresco23 on June 23, 2014, 10:20:47 PM
thanks SOOO much!  ;D
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 23, 2014, 10:23:45 PM
I have installed the 4.10.1 version and the UltraPack 3 RC 4 on it, but when I'm trying to connect to the server, I get this

(http://savepic.org/5675726.jpg)

What may be a reason? ???
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 24, 2014, 01:36:56 AM
Hi Radge,

Looks like you installed some incompatible mod on top.

@all: Thanks for the kudos.
My personal experience shows a dichotomy:
Yesterday when I joined the server with 8 players online, I couldn't get more than 10fps out of my machine. I checked the server load and it didn't look like this limit was server related.
Retried the same today with same settings (and not even restarted the server or it's game instance inbetween) and with 3 players online plus a whole bunch of AI aircraft (20 or so) the gameplay was absolutely fine.

I'm wondering if others had low framerates as well. If so, please report here.
Currently a few possible reasons come up my mind:

No clue at the moment, I'm not the brightest guy in the il-2 server operators' room...

Best regards
Title: Re: SAS Dogfight Server for testing
Post by: LuseKofte on June 24, 2014, 02:00:31 AM
For me this is the worse version to choose cant get it to work.
I respect the choise but think more people would use it if there was another version.
There might be a reason for stativ numbered players
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 24, 2014, 02:08:03 AM
I understand what you say about Ultrapack but again, this is just for a small test at the moment and shifting to 4.12.2+Modact or HSFX 7 strongly depends on map makers providing good maps for online gameplay.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 24, 2014, 02:56:14 AM
*bump*
Server will be offline for a few hours due to server management (installing a few addons, change settings, reboot etc.).
I'll report back when it's online again.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 24, 2014, 04:50:28 AM
Ok, I managed to run the UP right. Didn't guessed it requires JSGME activation.
Title: Re: SAS Dogfight Server for testing
Post by: BravoFxTrt on June 24, 2014, 05:07:18 AM
Hi Radge this is a link to my #UP#  Folder, has the Ecran Widescreen mod in it.

https://www.mediafire.com/download/h8rcvwebp2gxe3g/#UP#.zip

Just drop it in your UP3RC4 Game Folder.
Title: Re: SAS Dogfight Server for testing
Post by: dagwood on June 24, 2014, 05:34:12 AM
OMG!!!

I am very pleased to see this initiative. It might take me a while to sort out my game to suit; but I think this is just fantastic and I can't wait to fly with the SAS guys in my favourite mode of the game. Please persist with this initiative - I and many others will be "in like Flynn" as we say down here.


The superior wisdom and understanding of the SAS gurus is clearly displayed in this decision.

Nice one guys

See you on line (soon I hope)

Dagwood
Ultrapack tragic
Straya
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 24, 2014, 06:13:56 AM
Hi Radge this is a link to my #UP#  Folder, has the Ecran Widescreen mod in it.

https://www.mediafire.com/download/h8rcvwebp2gxe3g/#UP#.zip

Just drop it in your UP3RC4 Game Folder.

Oh Braavo, mate, thousands of thanks to you!!! I just was thinking about it :D
Now awaiting server to run ;)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 24, 2014, 06:56:43 AM
Okay mates, the server is up for further testing again.
I've found a bunch of errors and missing things in the command/stats application (FBDj) which unfortunately never has been released in an official UP3 compatible version (Willie who did FBDj always waited for the "final" UP3... well, I'd rather put my money on the "the sun won't shine anymore before..." pile).
Most of these things are fixed now so the stats page from now on will also "see" the missions flown correctly (even though it doesn't know all the fancy ordnance options yet).
Server parameters have been adjusted slightly so let's see how it goes.

See you in the skies!

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 24, 2014, 07:03:51 AM
I'm in the air, thanks a lot, Mike. bro! :)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 24, 2014, 08:40:19 AM
Just replaced the server's executables since I've been back @15fps again, and voilá! everythings smooth once more.
Well... this tells us that either the previously used exe was flawed (cross your fingers...) or the server needs a frequent restart.
If it's the latter, I'll opt for a cronjob restarting the server every 2 hours. Of course you'll find a notice about it in the chat in time then.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 24, 2014, 10:52:09 AM
Does somebody wish to play now? I'm alone there :'(
Title: Re: SAS Dogfight Server for testing
Post by: Avala on June 24, 2014, 11:49:22 AM
SAS going online! :) Great news!


Other game versions might follow later, it depends on our map makers.
The decision for UP3 was because our most active group of online players, the Flying Ass Clowns, are currently using that version.

Best regards - Mike

What is needed to be done for HSFX?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 24, 2014, 11:53:49 AM
A set of suitable online missions would be nice.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on June 24, 2014, 12:03:35 PM
HOLY COW TEN010 JOINED! ???
I never though he'd do that, but it's cool! Finally interacting with more SAS buddies!
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 24, 2014, 03:03:18 PM
Mike, why not to launch on server some default mission?
For example, I like this: Missions/Net/Dogfight/4/05_DF4a_sum.mis
Small map, interesting landscape, there is a good place to dogfight ;)
Title: Re: SAS Dogfight Server for testing
Post by: Fresco23 on June 24, 2014, 11:42:47 PM
Hi Mike,

We are having troubles with Wings being ripped of at Negative G's, almost all planes have this.

Would there be a fix for this?

Thanks for looking into it.

Fix: Don't push into negative Gs.

 ;D
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Malone on June 25, 2014, 01:17:42 AM
yes, clowns we may be, but a circus, it is not lol :D
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 25, 2014, 01:29:33 AM
The only thing that could be done on the server about negative G wing rips is to disable G limits completely, but that's for pussies.
Regarding default maps I must admit that I find them plain boring.
But stay tuned, I've got some maps in the pipeline.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 25, 2014, 02:04:09 AM
Mike, that one which I have gave as an example has very interesting landscape.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 25, 2014, 02:18:32 AM
I'll take a look at it.
Currently the server is offline for maintenance again, sorry.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Malone on June 25, 2014, 02:58:36 AM
as for maps, the current one is nice, but i think rather too big for good online play.
we can use much smaller maps that look real pretty, too.
mission builders, get to work, lol  :D
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 25, 2014, 03:25:43 AM
as for maps, the current one is nice, but i think rather too big
Mike has already stressed that ;) :D
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 25, 2014, 03:32:48 AM
Yep.
I've been puzzled from day 1 that when joining our SAS server, my home PC goes down to ~10FPS after half an hour, no matter what I do.
Checked the server forth and back, but it's resources seemed far from exhaustion.
Yesterday I sneaked around in two other UP3 servers available and guess what? One of them ran a big map too (even though just half of the size of our current Korea map) and showed exactly the same behaviour.
That makes me think our server might be alright but that's still to be proven further on.

Anyway, I'm still tuning it a little and we're still at a very early testing stage.
Later I will bring it back online, will let you know then.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 25, 2014, 04:17:34 AM
Bravo, please don't remove your #UP# folder from Mediafire, if you don't mind other people to use it, okey?
I want to share it in Aviaskins.
Title: Re: SAS Dogfight Server for testing
Post by: BravoFxTrt on June 25, 2014, 04:32:27 AM
Thanks Radge, I left it in Mediafire for others to use. Please do share it.

I also have the link here as well:  https://www.sas1946.com/main/index.php?topic=38195.msg423954#msg423954
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 25, 2014, 04:50:08 AM
(http://support.wall.fm/ow_userfiles/plugins/base/753-thumbsup-thumbs-up-approve-ok-smiley-emoticon-000283-facebook.gif)
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 25, 2014, 05:03:21 AM
Mike, I recommend two maps for the server: you can find them at section Dogfights / 4 / -
missions DOGFIGHT 8 and DOGFIGHT 12
Outside launched game their directories are:

Missions\Net\dogfight\4\01_DF_mount.mis
Missions\Net\dogfight\4\05_DF4a_sum.mis
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 25, 2014, 06:14:22 AM
Ahhhh... Awaiting with impatience!!! Wanna show some sweet :D ;)
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 25, 2014, 06:51:59 AM
Weeeeeeeeeeeeeeeeeeeeeee!!!!!!! Entered.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 25, 2014, 07:01:53 AM
Prematurely. Doesn't pay out.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 25, 2014, 08:04:20 AM
Server is online again with 12 additional maps in the cycle. Have fun!

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Royzewic on June 25, 2014, 11:03:31 AM
waiting for to enable to join with the MA 5.3 :)
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 25, 2014, 11:54:24 AM
Mike, is it possible to use or enable on server the HD/True color mod?
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on June 25, 2014, 12:18:18 PM
Mike, is it possible to use or enable on server the HD/True color mod?

You just need to be running it AFAIK I don't think you having it would bugger anything else up, it's a client mod if I'm not mistaken..  :-X
Title: Re: SAS Dogfight Server for testing
Post by: -bb- on June 25, 2014, 04:17:19 PM
HAIL SAS ~STOREBROR !!(Yes YOU behind the paint shed...)

Thank You. I don't know if it's  gubi stirring the koolaid or perhaps just things that have been spinning around awhile now coalescing(can I get a spellcheck?!). I am an assclown and also fly with an outfit called Chuffys. Conversation occasionally devolves to 'the future'. It seems to go fearfully unspoken that Il-2 has faded/is fading. Maybe so. I've always been one to stick my finger up and say "FADE THAT!" You and every contributor everywhere give a lot of hope with this effort. So... Thank You!

Thanks also to all the new the guys who've thrown in with FAC!
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 25, 2014, 11:55:02 PM
You might have guessed it: The server is offline again for some adjustments and maintenance.
Will report here when it's back online.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 26, 2014, 01:16:57 AM
*bump*
Server is up and running again.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Malone on June 26, 2014, 01:49:57 AM
just tried it out, all good and well, but what's with the no ammo options...?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 26, 2014, 03:41:03 AM
Huh? No ammo options? What? Where?

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Malone on June 26, 2014, 09:00:35 AM
'twas just a momentary thing, seemed to resolve itself quite soon, but the planes had only empty option, lol
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 26, 2014, 09:14:00 AM
Mike, remember I had a question about ranks?
So, I have to ask once again... Why only BravoFxTrt has normal rank and and constant air force? (click on that page on the pilot's name to see)

(http://savepic.org/5738943.jpg)
Title: Re: SAS Dogfight Server for testing
Post by: Bizu on June 26, 2014, 09:46:15 AM
Radge, "pusk"means start?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 26, 2014, 09:51:51 AM
Why only BravoFxTrt has normal rank and and constant air force?
That's because FBDj doesn't have any Ultrapack features builtin.
The only things I managed to (mostly) get synchronized between FBDj and UP3 yet is the maps list and aircraft list.
You'll notice that when you select a non-stock army then your army to FBDj will be "unknown", the same happens for most of the loadouts implemented in UP3 which are not stock ones.

It's a tedious job to get all these things fixed. I guess Willie had tools for this back in the days when FBDj was actively maintained but unfortunately I don't have them.
Consider FBDj for UP3 as unfinished as UP3 itself.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 26, 2014, 10:08:48 AM

Radge, "pusk"means start?
Yep :D

Why only BravoFxTrt has normal rank and and constant air force?
That's because FBDj doesn't have any Ultrapack features builtin.
The only things I managed to (mostly) get synchronized between FBDj and UP3 yet is the maps list and aircraft list.
You'll notice that when you select a non-stock army then your army to FBDj will be "unknown", the same happens for most of the loadouts implemented in UP3 which are not stock ones.

It's a tedious job to get all these things fixed. I guess Willie had tools for this back in the days when FBDj was actively maintained but unfortunately I don't have them.
Consider FBDj for UP3 as unfinished as UP3 itself.

Best regards - Mike

Thank you, Mike! :) I got it.
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on June 26, 2014, 10:16:41 AM
I lost first place?!?! Grr!  >:( Time to fly again and get it back! >:D

Lol, cheers guys, all in good fun.  8)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Malone on June 26, 2014, 10:20:43 AM
not that i mind, but why do i have a skull next to my name instead of a flag? :D
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on June 26, 2014, 10:23:33 AM
not that i mind, but why do i have a skull next to my name instead of a flag? :D
HA! HAHAHAHA! OMG! I didn't notice that! :))
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 26, 2014, 10:31:37 AM
not that i mind, but why do i have a skull next to my name instead of a flag? :D

That means you are a pirate :D lol
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 26, 2014, 11:10:30 AM
It's because the IP address you used when joining the server is an anonymous proxy.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 26, 2014, 11:14:46 AM
Moke, by the way, could you, please, edit the Marianas mission?
I mean, move A6M2-N from the carrier to the seabase where H8K1 is?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 26, 2014, 11:15:31 AM
Yes, I could.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Malone on June 26, 2014, 11:31:16 AM
ah yes, i did use a proxy to see if it would circumvent the connect issues i was having - it did, but now i guess i'm a pirate, lol :D
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on June 26, 2014, 12:15:18 PM
Back in 1st place...
*Stretches and cracks all his bones.*

Time for some ice cream. 8)
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 26, 2014, 04:31:00 PM
Yes, I could.

Oh, sorry, I wanted to say can :)
Sorry my bad English :D

Another request, if it's not annoying... Would be very cool if the time of day on different missions will be set different, too :)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 26, 2014, 11:48:42 PM
Would be very cool if the time of day on different missions will be set different
Yep, that would be cool :D
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on June 27, 2014, 04:49:40 AM
Mike, y u do dis? :'( :(
Title: Re: SAS Dogfight Server for testing
Post by: bomberkiller on June 27, 2014, 05:28:49 AM
click on pic to enlarge:

(http://www11.pic-upload.de/27.06.14/7l9oihgvqwd.jpg)

Gerhard  :)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 27, 2014, 05:58:01 AM
Mike, y u do dis? :'( :(
Why do I do what?
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on June 27, 2014, 06:03:08 AM
Mike, y u do dis? :'( :(
Why do I do what?

Dominate and obliterate my ranking/score ... ;w;  It's cool though, just saying.. ;)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 27, 2014, 06:16:54 AM
That in fact was one strange sortie.
I managed to take out a whole airfield and some trucks with a single sortie with an F-51D, 10 rockets and 2 bombs. Strange. Looked like the germans poured fuel all over their base :D

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Malone on June 27, 2014, 06:35:14 AM
what's with the uber patrol boats that take multiple direct hits, even a 500lb' er!
yet simply says, 'Enemy ship damaged' multiple times, it keeps pouring smoke, but refuses to sink. never mind any bigger ships, lol
is this meant to be? surely not...
Title: Re: SAS Dogfight Server for testing
Post by: bomberkiller on June 27, 2014, 07:28:57 AM
(http://www11.pic-upload.de/27.06.14/z9da9y5e16cd.jpg)

We need an own screenshot side for the Dogfight Server... ;)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 27, 2014, 08:07:27 AM
Thanks Radge, I left it in Mediafire for others to use. Please do share it.

I also have the link here as well:  https://www.sas1946.com/main/index.php?topic=38195.msg423954#msg423954
I reported an issue with the #UP# folder in the regarding thread:
https://www.sas1946.com/main/index.php?topic=38195.msg465762#msg465762

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: BravoFxTrt on June 27, 2014, 10:10:14 AM
I have re posted a new link with out the .rc File:  https://www.sas1946.com/main/index.php?topic=38195.msg465772#msg465772

https://www.sas1946.com/main/index.php?topic=38195.msg423954#msg423954
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 27, 2014, 10:51:31 AM
Mike, sorry, if I'm annoying, but I would like this mission to be put into server's cycle instead of one of the three of "Channel 1940" missions, because it has just amazing landscape for the dogfight.

Missions\Net\dogfight\4\05_DF4a_sum.mis
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 27, 2014, 12:05:51 PM
Thank you very much Bravo.
Radge, that mission will not make it onto our server as it is a "4 teams" mission and thus not suitable for FBDj enabled servers (FBDj supports 2 sides only).

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 27, 2014, 01:06:35 PM
Ok Mike, I have edited that mission, now there's only red and blue bases. Do you accept it now? :D

https://www.mediafire.com/?vpo8gq3r57e065b
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 27, 2014, 01:53:04 PM
Yes in that case of course, thanks a lot.
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 27, 2014, 01:55:39 PM
Yes in that case of course, thanks a lot.

Thanks to you ;)
Title: Re: SAS Dogfight Server for testing
Post by: Sillius_Sodus on June 27, 2014, 08:06:00 PM
Hello all,

Had a quick spin on the server, nobody there but everything looks good!  8)

I've also had the privilege of flying with the Clowns, great group! 8)

Good hunting,
Sillius_Sodus
aka CFC_Conky

Title: Re: SAS Dogfight Server for testing
Post by: Phas3e on June 28, 2014, 01:02:35 AM
I've tried joining the server a couple of times in the last few days and get an instant 'connection lost' on joining.

anyone else had this problem?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 28, 2014, 07:52:39 AM
That must be a very special firewall.
Generally when you start IL-2 on Windows Vista / 7 / 8, the OS will ask you whether il2fb.exe should be allowed to establish connections to the internet.
Apparently you have to enable connections for all types of networks (home, work, public).
There is no need to completely disable your firewall, however you can do so for testing and if that solves your connection issues, please report back here so we can check your firewall settings.

I can see your connection attempts in the log Phas3e and I can see that something is going wrong, but I can't see the reason behind.
From the server's point of view it looks like this:
Code: [Select]
[2:51:40 AM] socket channel '131' start creating: aaa.bbb.ccc.d:51254
[2:51:40 AM] NetUser - Checking if user >Phas3e [aaa.bbb.ccc.d]< has any refly/KIA time penalties...
[2:51:40 AM] Chat: --- Phas3e joins the game.
[2:51:40 AM] socket channel '131', ip aaa.bbb.ccc.d:51254, Phas3e , is complete created
[2:51:41 AM] channel 131 DESTROY
[2:51:41 AM] socketConnection with aaa.bbb.ccc.d:51254 on channel 131 lost.  Reason: Connection lost.
[2:51:41 AM] Chat: --- Phas3e has left the game.

A normal connect/disconnect looks like this:
Code: [Select]
[12:37:20 PM] socket channel '165' start creating: aa.bb.ccc.ddd:21000
[12:37:20 PM] NetUser - Checking if user >Storebror [aa.bb.ccc.ddd]< has any refly/KIA time penalties...
[12:37:20 PM] Chat: --- Storebror joins the game.
[12:37:20 PM] socket channel '165', ip aa.bb.ccc.ddd:21000, Storebror, is complete created
(...)
[12:41:38 PM] socketConnection with 46.59.247.168:21000 on channel 165 lost.  Reason:
[12:41:38 PM] Chat: --- Storebror has left the game.

This line is what makes your attempts special:
Code: [Select]
[2:51:41 AM] channel 131 DESTROYAnd the only thing that differs between your name and mine (or others) is that the log shows more empty space behind your name.

And that's the key:
You name ends with a tab.
That's not allowed, FBDj kicks you for that.
Please change your name, I guess the tab went in there accidentally, so just remove it and the connection will work.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Gubi on June 28, 2014, 12:14:14 PM
I've got Norton AV running.  I must disable my firewall to join...or host.  Scheisse.

Cheers
Title: Re: SAS Dogfight Server for testing
Post by: Gubi on June 28, 2014, 12:15:46 PM
That IS my problem...not the servers.

Cheers
Title: Re: SAS Dogfight Server for testing
Post by: <Gunny> on June 28, 2014, 12:39:31 PM
Check your ping for the server.
If its very high you will also get that message.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 28, 2014, 01:55:31 PM
Even with Norton you don't have to completely disable your firewall.
Instead you can either configure your Norton AV to let il2fb.exe pass through, or you configure your Norton AV to let IL-2's outgoing port pass through.
You can find the outgoing port in your game's conf.ini file, [NET] section, "localPort" setting.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Phas3e on June 28, 2014, 03:20:46 PM
Cheers Mike, it appears the space after my name (didnt even realise it was there) was causing the issue, I can get on fine now :)
Title: Re: SAS Dogfight Server for testing
Post by: Fresco23 on June 29, 2014, 12:43:18 AM
Small report: Attempting to spawn as Ar-196 on the Malta mission breaks your aircraft immediately, because you spawn too close to a stationary. This of course makes the Arado un-flyable... :(
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 29, 2014, 02:07:02 AM
Fixed.
Had to pull one mission ("Mountain River Battle") since for some reason it worked for The Radge but not for others (impossible to select any plane).

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Malone on June 29, 2014, 02:31:24 AM
really enjoyed the Malta map :D
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 29, 2014, 04:20:20 AM
Hello, Mike! I have problem "Selected Home Base has no aircraft available at the moment", but only with blue side.
Haven't checked on other maps, have it on current (NW Europe Beeps UP3).
Added: problem has gone for the "middle" blue base after ~27 minutes.

By the way, where is the map I was offering? ;D
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 29, 2014, 05:41:38 AM
The map you were offering is in the rotation already.
No clue what's wrong with NW Europe Beeps. I confirm the error but I don't have the slightest clue what causes this.
Any MDS expert around here who can shed some light on this?
A map with 5 bases, 2 red and 3 blue, but the blue bases are mostly unavailable?

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Malone on June 29, 2014, 06:13:00 AM
i saw that as well last night, also no idea what may be causing it....
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 29, 2014, 08:26:25 AM
I report: there is no base available to select in mission Solomons 43 UFO DF
It may be just because I came too late (20 minutes left), but I think that is not good :-\
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Malone on June 29, 2014, 08:31:07 AM
i wonder if it is indeed a mission thing, so if you join a mission quite late, some bases have been semi/over-run, causing the planes to be unavailable?
just thinking out loud here, i can't say i saw any enemy units near the base which had no planes...
Title: Re: SAS Dogfight Server for testing
Post by: Avala on June 29, 2014, 10:51:54 AM
Will make couple of missions in HSFX for the HSFX (of course  :D ) in few days. So, is there some limit for the number of the planes? And which maps (theaters) and planes you guys prefer?
Title: Re: SAS Dogfight Server for testing
Post by: Sillius_Sodus on June 29, 2014, 10:56:37 AM
The map you were offering is in the rotation already.
No clue what's wrong with NW Europe Beeps. I confirm the error but I don't have the slightest clue what causes this.
Any MDS expert around here who can shed some light on this?
A map with 5 bases, 2 red and 3 blue, but the blue bases are mostly unavailable?

Best regards - Mike

Hi SAS~Storebor,

I've built a number of MDS missions and have had similar issues. When it happens the first things I check are:

1) What type of home base is creating the problem? Stand-alone bases require spawn placeholders.

2) Has spawning been enabled for the base?

3) When choosing aircraft ('Aircraft' tab in MDS menu), is the number of available aircraft set to something other than 0?

I'm not implying that you are making any of these errors when building your missions, but it happens to me a lot... :P

Good hunting,

Sillius_Sodus
Aka CFC_Conky
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on June 29, 2014, 01:02:05 PM
Btw, Mike and Ghost, I HAVE BEATEN YOUR SCORES!!!!!!!!! ;D ;D ;D ;D

http://sas1946.rocks/up3test/search.php
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 29, 2014, 01:34:54 PM
My regards, well done ;)
Title: Re: SAS Dogfight Server for testing
Post by: Draken on June 29, 2014, 06:33:57 PM
I would like to try this server . Can it be fouund on Hyperlobby ?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 29, 2014, 10:08:13 PM
Yes, see first post.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The_Alaska_Man on June 30, 2014, 01:51:49 AM
How does a map have the title of an online map? Is it just a map that's good for online play
Because if you want I can whip up some jetwar versions of certain maps for online jet play.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 30, 2014, 02:59:14 AM
Honestly I've got no clue about map making.

Had some funny thing on the Korea Jets map yesterday :D
(http://s10.postimg.cc/bgv08hfh5/floating_car.jpg)

Have been lucky with a 2/2 missile kill against Gorepianist and Bîzu (the latter really was a tough fight but I could get Bîzu when he just got out of a flat spin), when on my way back home I came across that floating car, altitude was ~6500m.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Bizu on June 30, 2014, 03:03:31 AM
Damn flat spin :))
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on June 30, 2014, 04:17:43 AM
@Mike: HAX! HAXXX I TELL YOU :))

@Bizu: MAYDAY MAYDAY! Woot woot woot woot!
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on June 30, 2014, 12:25:13 PM
Thanks for the report Bravo, I took the mission out of rotation, too much bugs.
Took another one out as well since I wasn't able to choose any base, lots of errors in logs.lst again.
Instead 4 new missions made it into rotation, all of them being "coop" missions where you fly together on one side against AI (2 times blue, 2 times red).

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Bizu on June 30, 2014, 12:50:58 PM
If you're ever short of missions Gaston did a Romanian campaign with many nice single missions like sub hunting and stuff. Just saying
Title: Re: SAS Dogfight Server for testing
Post by: BravoFxTrt on June 30, 2014, 01:53:14 PM
Awesome, Thank You Mike.
Title: Re: SAS Dogfight Server for testing
Post by: Sillius_Sodus on July 01, 2014, 05:40:50 PM
Had a go for a couple of hours today. Only issue might be the Rabaul map, The flying distances are pretty long for Red, especially for the navy fliers. Not much you can do about the land bases but you might consider moving the carriers a lot closer to Rabaul.

Good show!
CFC_Conky
Title: Re: SAS Dogfight Server for testing
Post by: The_Alaska_Man on July 01, 2014, 07:37:53 PM
Had a go for a couple of hours today. Only issue might be the Rabaul map, The flying distances are pretty long for Red, especially for the navy fliers. Not much you can do about the land bases but you might consider moving the carriers a lot closer to Rabaul.

Good show!
CFC_Conky

Hey Conky! had some fun playing with ya earlier  ;D
Title: Re: SAS Dogfight Server for testing
Post by: Sillius_Sodus on July 01, 2014, 10:38:46 PM
Had a go for a couple of hours today. Only issue might be the Rabaul map, The flying distances are pretty long for Red, especially for the navy fliers. Not much you can do about the land bases but you might consider moving the carriers a lot closer to Rabaul.

Good show!
CFC_Conky

Hey Conky! had some fun playing with ya earlier  ;D

Yeah that was great, for someone who is 'only' a map modder, you're pretty handy in a Corsair! Let's do it again soon.

Good hunting,

Conky
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 02, 2014, 04:06:13 AM
Seems some soviet land-lease Mitchells on the Rabaul map, lol :D

(http://savepic.org/5735317.png)
Title: Re: SAS Dogfight Server for testing
Post by: BravoFxTrt on July 02, 2014, 02:05:11 PM
Is the server down?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 03, 2014, 12:33:28 AM
Yep, we've had an unexpected server crash 11 hours ago.
I've restarted the server 2 hours ago, it's up and running again.
No clue what caused the server to crash, no entries in the windows server 2012 event log, looks like a power surge or something like that.

Well... time to shift the whole IL-2 stuff to background services in order to have them automatically restarted after reboot.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: BravoFxTrt on July 03, 2014, 12:34:58 AM
Thank You Mike.
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 03, 2014, 12:57:39 PM
Guys, soorry me please, the 05 DF4aa sum mission has the "Explode at start" bug, I will fix that quickly.
The map's really just wonderful...
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 04, 2014, 04:31:48 AM
Ok, I have fixed that bug, here is the renewed link -

https://www.mediafire.com/?vpo8gq3r57e065b
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 04, 2014, 07:40:38 AM
Thanks to Gubi who gave me a heads-up, our Teamspeak server address is given in the first post now as well.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on July 04, 2014, 09:22:32 PM
*Drum roll*
We got a video of in game action on this server, featuring:

Bomberkiller, FJM, BravoFxTrt, Koty and some others, and last but not least, me!

Check it out!   8)

http://www.youtube.com/watch?v=fmp6TCq8Kw8


Note this was recorded on the 23rd of June... 2014... :-X



Cheers!
Title: Re: SAS Dogfight Server for testing
Post by: Sillius_Sodus on July 05, 2014, 12:01:58 AM
Ummmm, still getting killed by a tank gun right after spawn on 05 DF4aa sum map.

Wrecking my K/D stats! :P
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 05, 2014, 12:05:19 AM
Until it will be changed, type in chat <vote yes - it will change the map.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 05, 2014, 12:44:29 AM
Thank you very much for the video Ghost :D

The new "Hazy Valley" map replaced the old "05 DF4aa sum" map in rotation now, so I hope the tank kill bug is fixed.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Sillius_Sodus on July 05, 2014, 09:10:24 AM
Ok, thanks!
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 07, 2014, 12:23:57 AM
Hello, Mike!
Can you, please, register New Squadron on the SAS server?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 07, 2014, 04:41:26 AM
Whatever you like Radge.
Squadron Name? Pilots?

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 07, 2014, 05:03:34 AM
For now it is known as New Squadron :D

Members - me and Koty.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 07, 2014, 05:34:16 AM
Done
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 07, 2014, 05:41:37 AM
My thankfulness! :)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 07, 2014, 06:27:03 AM
Just for your information, there's a new mod installed on our SAS Gameserver which solves an issue which was resolved in game versions later than 4.10 / UP3:
In 4.10 and hence as well in UP3, artillery gunners act like snipers. They don't have any tolerance in aiming, so as soon as they get the lead calculation right (and they're damn well at that) they will nail you with all their guns.
This can be noticed quite well when you put let's say 4, 6 or even 8 flaks around an airfield and try to dive attack this airfield with a single aircraft.
In 4.11 and later, if you're fast enough and maneuvering a little, there's a good chance that you'll survive a few passes that way.
In 4.10+UP3 you won't even get within gunnery distance.

This is fixed now since parts of the error offset in gunnery aiming has been re-implemented in this mod so now the AI flak gunners will aim quite like they do in 4.11 and onwards.
They do fire much more however since in 4.10 there are no native visibility checks yet.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: rockdoon on July 07, 2014, 06:29:22 PM
thanks a ton mike, this has been my biggest issue with up3

and btw could you add me to the FAC squad? i fly online as 488th~rockdoon
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 07, 2014, 11:16:46 PM
could you add me to the FAC squad? i fly online as 488th~rockdoon
Done :)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Malone on July 08, 2014, 12:01:09 AM
thanks for the update on the snipers, Mike - i had experienced some uncanny first-pass headshots from ground units once too often, and so i thought something wasn't quite right... :D
Title: Re: SAS Dogfight Server for testing
Post by: rockdoon on July 08, 2014, 12:06:07 AM
could you add me to the FAC squad? i fly online as 488th~rockdoon
Done :)

Thanks :)
Title: Re: SAS Dogfight Server for testing
Post by: Fresco23 on July 08, 2014, 12:30:41 AM
loving the server so far... and this may be too much to ask, I do not know what would be involved.

My only real complaint thus far is this: that there is no NONE selection under "air force" on some maps... I fly with skins, always have.. and I cant now because the server plasters those hideous default markings over these gorgeous works of art.  :'(     I understand that this is determined by the mission in question and not the server, I even know how to fix it on my own in FMB, but I don't know if its a lot of trouble to fix the maps in the server without shutting down and correcting them one by one.

One other thing... not huge but annoying to me. In the Korean map mission. I wish to see a historical set of aircrafts present in Korea. That means at the very least,losing the MiG-17s, the late Skyraiders, and the 'Winder armed Sabres,  and adding the AD4 and the Earliest Sabre E variant... Again not trying to be picky.. the mission is beautifully laid out and target rich.. its just that im... well... picky.
Title: Re: SAS Dogfight Server for testing
Post by: Bizu on July 08, 2014, 01:13:15 AM
Mike could you please put me in the F.A.C. squadron?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 08, 2014, 01:20:37 AM
@Bîzu: Done.
@fresco: Please understand that currently the server is still up for testing only. We will later have to decide which difficulty settings we're going to run the server with and depending on that decision, it might or might not be required to have markings on all aircraft (imagine we decide to run it with no icons and we allow not to carry any markings: Chaos).

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Koty on July 08, 2014, 08:01:36 AM
then it'd be nice to have reall-events based missions...
+ is it possible for someone to switch view over the planes even if it is set off in settings? (somebody like GM) Then you can tell who's cheating and who not :)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 08, 2014, 08:31:13 AM
Chea-what? Like this?
(http://s29.postimg.cc/gwgmtitbr/ctrl_e.jpg)

IL-2 is such a matured game with mostly matured players, cheating in IL-2 is like faking an orgasm when you jack off.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Gubi on July 08, 2014, 09:39:09 AM
UP3RC4 is designed to prevent cheating.  That is why it is so hard to mod it.  Another thing in it's favor.

Cheers

Gubi
Title: Re: SAS Dogfight Server for testing
Post by: Koty on July 08, 2014, 09:59:22 AM
I meant the insignia...
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 08, 2014, 10:24:27 AM
Insignia?
(http://s29.postimg.cc/w2xr4z6d3/vauxhall_insignia_2013_main.jpg)

Koty why do you always mistake me for the decipherment department?

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Bizu on July 08, 2014, 10:48:24 AM
:)) :))
Title: Re: SAS Dogfight Server for testing
Post by: Koty on July 08, 2014, 11:13:56 AM
Mike, why do you always mistake me for walking dictionary :D

insignia - marking, roundel, cocarde, coat of arms, etc.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 08, 2014, 11:17:45 AM
Okay Koty, once again:

then it'd be nice to have reall-events based missions...
+ is it possible for someone to switch view over the planes even if it is set off in settings? (somebody like GM) Then you can tell who's cheating and who not :)
I meant the insignia...

These two messages... they don't make sense together.
And I ain't your decipherment department. As stated elsewhere, if you've got things to tell, tell them.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on July 08, 2014, 12:02:29 PM
I'm on this one with Mike, I got lost on all your posts this page..
Go home Koty, you're drunk....

Mike: LOL at the cheating post. xD
IL-2 is such a matured game with mostly matured players, cheating in IL-2 is like faking an orgasm when you jack off.
Title: Re: SAS Dogfight Server for testing
Post by: Koty on July 08, 2014, 12:28:39 PM
Well... I'm not drunk... but as I read it now it sure looks so :D
Forget everything I posted above insignia...

We will later have to decide which difficulty settings we're going to run the server with and depending on that decision, it might or might not be required to have markings on all aircraft (imagine we decide to run it with no icons and we allow not to carry any markings: Chaos).

Best regards - Mike

You may kick/ban players not using any marking (the IL-2's nor the one on skin). You can actually make sure if (and who) was (or was not) having the markings by checking the track files.
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 08, 2014, 12:31:47 PM
Why? Sometimes I like flying without them...
Title: Re: SAS Dogfight Server for testing
Post by: Fresco23 on July 08, 2014, 12:41:20 PM
@Bîzu: Done.
@fresco: Please understand that currently the server is still up for testing only. We will later have to decide which difficulty settings we're going to run the server with and depending on that decision, it might or might not be required to have markings on all aircraft (imagine we decide to run it with no icons and we allow not to carry any markings: Chaos).

Best regards - Mike

I definitely understand the testing phase part and sort of understand the chaos part. :)  ...the skins I use will always be historical. I use the IL-2 default markings in most cases, especially flying as Luftwaffe, for which there are thousands of blanks available.. the problem lies on the allied side, as in P-51s, P-47s. I have seen very few blanks for planes like these, and its just plain ugly running default markings over a marked skin.

However all that said, I'm not the only server user, and I don't mean to sound like I'm trying to force my ideas. I was just throwing suggestions into the mix.

P.S.: I would actually prefer to make no icons a requirement... I like the challenge of getting in close, knowing your enemy targets by silhouette and by markings!  ;D

Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on July 08, 2014, 12:46:32 PM
You may kick/ban players not using any marking (the IL-2's nor the one on skin). You can actually make sure if (and who) was (or was not) having the markings by checking the track files.

What the hell? Why not? I like flying without markings, as they go over my skins (already with markings) and sometimes, I prefer MY OWN markings on aircrafts, no matter what they are. You see it, you deal with it as long as you're not nagging/ bugging someone with it. For eg. If someone doesn't like swastika's on their aircraft, and I do, it's not really a problem so long as I don't go all Nazi on them, then THAT would be a problem. I don't mind Radge's skin and agree with him on this alongside fresco.  I want the No Country option there as we can't disable markings like in QMB and it kinda buggers my skins... :/

Again, why the hell do you want to do that?
Title: Re: SAS Dogfight Server for testing
Post by: Fresco23 on July 08, 2014, 02:10:16 PM
No need to have a fit ghost, It was just a suggestion and I didn't intend to start an argument... I understand your thoughts, but its not our decision in the end. Also, Storebror makes good points... we need to consider both sides.
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on July 08, 2014, 03:17:16 PM
I wasn't fighting... I was #justsaying...

JUST saying...  :-X
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on July 08, 2014, 08:51:03 PM
Update! Sorry to post a new post, but the server's bugged:

Est. Time Left: -23414310 Minutes
And the commands aren't working at all. Any one of them.


 :-X
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 08, 2014, 11:12:09 PM
Thanks for the report Ghost. Apparently the connection between our dedicated server and FBDj was broken. Definitely something to add to the watchdog's supervision.
Server is up and running again.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 09, 2014, 01:18:31 AM
Thank you, Mike!
Though, connection isn't going in the right way, is it?
(http://savepic.org/5821884.jpg)
Title: Re: SAS Dogfight Server for testing
Post by: Koty on July 09, 2014, 04:28:14 AM
You may kick/ban players not using any marking (the IL-2's nor the one on skin). You can actually make sure if (and who) was (or was not) having the markings by checking the track files.

Again, why the hell do you want to do that?

I didn't mean the missions where it is clearly visible who's who (like P-51 against Bf-109), but if it was like Bf-109 against another Bf-109, there it would be a problem (that goes for Slovakian national rise or the Yugoslavian warfare).
Title: Re: SAS Dogfight Server for testing
Post by: Bizu on July 09, 2014, 12:05:28 PM
I didn't mean the missions where it is clearly visible who's who (like P-51 against Bf-109), but if it was like Bf-109 against another Bf-109, there it would be a problem (that goes for Slovakian national rise or the Yugoslavian warfare).

Or Romania vs. Hungary and Luftwaffe after the 23rd of August 1944.
There have been many bf-109 vs. bf-109 conflicts back then.
Title: Re: SAS Dogfight Server for testing
Post by: Koty on July 09, 2014, 12:28:00 PM
I bet you know that it will be only essential to have markings requirement on such a map...
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on July 09, 2014, 04:36:26 PM
I bet you know that it will be only essential to have markings requirement on such a map...

(http://i.imgur.com/OeAGJEK.jpg)
That's just you, if you can differentiate from friends to foes, what kind of fighter ace are you?
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 10, 2014, 08:40:44 AM
Gentlemen, what do you think about changing all missions like this:

All Japs => red colored
All allies (except USSR) => blue colored
??

Then it will be historically true.
If you agree with me, I can make that :)
Title: Re: SAS Dogfight Server for testing
Post by: Koty on July 10, 2014, 08:54:09 AM
I bet you know that it will be only essential to have markings requirement on such a map...

(http://i.imgur.com/OeAGJEK.jpg)
That's just you, if you can differentiate from friends to foes, what kind of fighter ace are you?

You need something to differ them, if they have no marking and the same plane, you can't differ them -.-
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 10, 2014, 09:02:28 AM
-.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.-

Japanese army...
Title: Re: SAS Dogfight Server for testing
Post by: Draken on July 10, 2014, 02:24:01 PM
Are the server settings arcadish ?
I wish the settings were full realistic , please .
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 10, 2014, 02:32:44 PM
Not arcadish, man...
You didn't play WarThunder/WoW - you've never seen arcade...

Just icons are available, map electronic navigation, too.
No more serious unrealistic assumptions.

Please, don't offend our IL-2 with such an replicas...
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 10, 2014, 11:28:03 PM
Currently the server is still in it's test phase and here it's vital for admins to be able to see what's going on.
Map icons, plane icons and external views are a must in this case. The open cockpit is rather a setting for fun at the moment...

If you wish we can start to entertain a discussion about future settings.
Let me start telling you why I don't like full real settings on servers like these:
We have maps here where you're flying 20 minutes just to reach the front line. With full real settings (read: You have no indicators where anyone else is, you have to look around and rely on team intelligence) these missions 99% of times will pass without seeing any combat action at all since you just don't find any foe nor targets.
Full real settings make it hard for admins to keep an eye on unwanted behaviour on the server since even admins in that case can't watch suspicious players (despite trying to find and follow them with their own aircraft, which is practically impossible).
Full real settings might be nice if you host a "private" game for a  squad with fixed events, but not for public servers. There are servers available on Hyperlobby with full real settings, but even those which run really nice maps and are operated actively 24/7 are emtpy most of the time, they only fill when a squad rushes in for an hour or two.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Bizu on July 11, 2014, 12:00:08 PM
Gandalf is a new player on the server.
He is my neighbour and I just installed the UP version on his PC, he was playing DBW in singleplayer for a few years straight.
Unfortunately he doesn't speak english so it's pointless to chat with him, but have no fear, I told him what's allowed and what's not.
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 11, 2014, 12:09:33 PM
Welcome Gandalf! :)

Sorry, mates, I will be in a village for 7 days...
Title: Re: SAS Dogfight Server for testing
Post by: Ghost129er on July 16, 2014, 06:30:57 AM
For anyone else with Texture errors/90% stuck on SAS server:

(http://i.imgur.com/B0n93ta.gif)
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 22, 2014, 09:42:40 AM
Mike, hello! :) Please add to the stats page of the NS another member - gerula :)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 22, 2014, 11:34:26 AM
Done and new mission cycle activated. A big hand to Gubi who collected and partly created all those missions which are active now.
In contrast to our previous cycle, most of the missions now are coop ones so you can have fun even when you're alone on the server.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on July 22, 2014, 11:35:33 AM
Thank you very much, Mike! :)
Title: Re: SAS Dogfight Server for testing
Post by: BravoFxTrt on July 22, 2014, 11:46:48 AM
+1 Thanks Mike!
Title: Re: SAS Dogfight Server for testing
Post by: gerula on July 22, 2014, 07:32:21 PM
 Thanks a bunch, Mike. about the new missions, they did not last more then 30 sec. earlier today. Although, they looked awesome.  You guys are doing great work.  :)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on July 23, 2014, 12:45:54 AM
about the new missions, they did not last more then 30 sec. earlier today
Yep sorry, my mistake. It's fixed now, thanks for the report!

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: CALINHO on August 03, 2014, 01:09:09 PM
this server uses UP3 RC4 with no mods?
Title: Re: SAS Dogfight Server for testing
Post by: CALINHO on August 03, 2014, 02:52:47 PM
Today, I fought alone against 50 allied AI planes  :P
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on August 04, 2014, 04:44:15 AM
this server uses UP3 RC4 with no mods?
It uses UP3 RC4 with a mod which reduces the accuracy of AAA flak gunners (which otherwise would turn any strike mission into a suicide task).

Today, I fought alone against 50 allied AI planes  :P
The world belongs to the brave ;)

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on September 10, 2014, 03:13:52 AM
The server is currently down for maintenance, I'll keep you updated when it's back online again.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on September 11, 2014, 10:30:52 AM
The Server is up again.
Those who connected directly via IP have to change the settings, the old IP (79.143.180.203) is not active anymore.

Please connect to the UP3 server via hyperlobby (the server's name there is "SAS UP3 Test").
Only in case you really can't use hyperlobby, connect to sas1946.rocks:21010 instead.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: BalDaddy on September 11, 2014, 10:57:48 AM
Just tested; was able to join direct, but 'timeout' through Hyperlobby just for info.
Thanks for the expertise, time and work put into this, old chap. Jolly good show.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on September 11, 2014, 12:10:46 PM
I'm sorry for the timeouts, but taking into account your ISP and the crappy INet connection you have, I rather think that this isn't to blame on the server nor hyperlobby.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: LuseKofte on September 11, 2014, 02:19:09 PM
Well I got a problem I got multiple installs when I try to start this game server it always choose the one HSFX and not my UP install
Title: Re: SAS Dogfight Server for testing
Post by: rockdoon on September 11, 2014, 10:05:35 PM
Well I got a problem I got multiple installs when I try to start this game server it always choose the one HSFX and not my UP install

Try using this application mike came up with https://www.sas1946.com/main/index.php/topic,41358.0.html allows you to run hyperlobby with multiple installs and allows you to select which one loads
Title: Re: SAS Dogfight Server for testing
Post by: rockdoon on September 18, 2014, 08:59:33 AM
just tried to connect to the sas server and i dont see it in Hyperlobby...
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on September 18, 2014, 09:14:06 AM
Thanks for the hint, it's back again. No clue what made it disappear from Hyperlobby, the server itself was up and running fine.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: rockdoon on September 21, 2014, 09:05:53 PM
server doesnt seem to be replying to FBDj no commands are working in game and stats page is not correct
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on September 22, 2014, 12:52:24 AM
Thanks for the report, everything's up and running again.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: BravoFxTrt on September 24, 2014, 06:54:21 AM
Hi Mike, Im getting a Malware pop up when I click on the Stats Page.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on September 24, 2014, 07:23:46 AM
Yep that's right, I got that one too. Already asked Google to check our subdomain separately because there is no malware on it.
The reason behind this warning (which AFAIK only Chrome users will see) is that our subdomain "sas.sim.us" belongs to a large pool of subdomains in the "*.fsim.us" range and Google claims that one of these subdomains (not ours and Google doesn't say which) contains malware.
Maybe, I don't care, it's not our business. Hopefully Google will get the message and set us free again.
Until then you can either disable "Malware and Phishing protection" in Chrome's advanced settings or simply click on "details" in the warning message screen, this will reveal a link to visit the "potentially dangerous" site nevertheless.

Fact is we don't have no malware on sas1946.rocks

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: BravoFxTrt on September 24, 2014, 07:30:42 AM
Ok, thanks for explanation Mike.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on September 24, 2014, 07:34:26 AM
For the time being, to get rid of the warning you can also use this address which redirects you to the server's stats page:

http://up3.sas1946.com

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: BravoFxTrt on September 24, 2014, 07:43:54 AM
Yes that works, thanks.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on September 24, 2014, 01:58:28 PM
In order to get rid of the "Malware" issues we will have to get rid of our current DynDNS entry "sas.fsim.us", so for those who are not using Hyperlobby for connecting to our Server, please use direct IP and port :
213.136.86.204:21010

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on September 25, 2014, 01:47:10 AM
I hope this is the final update on the "Malware" story now.
You can't imagine how crazy things can be on the internet sometimes.

How things started:
Our SAS Gameserver is running on a dedicated server with a static IP address but currently with no DNS entry.
That's why I decided to register the subdomain "sas.fsim.us" on a free DynDNS hoster.
Everything was fine until some other user registered some other "*.fsim.us" subdomain, where apparently malware was spread.
As a result, Google decided to treat all "*.fsim.us" suspicious, which affected our "sas.fsim.us" subdomain as well, even though we've never been spreading any malware at all.
Therefor I decided to ask Google to rescan our subdomain and additionally I contacted the "fsim.us" owner to tell him that lately a user joined his (free) subdomain offer who apparently spreaded malware. Since there were only 20 hosts on that domain, I thought it would be easy for him to sort it out.
But...

How things proceeded:
The "fsim.us" owner kindly replied to my mail, thanked me for bringing this to his attention and said that he might have to clean all records to get rid of this, but I should wait for further information.
However in fact the "fsim.us" owner decided not only to kick out all subdomains and lock his free offer, no... he even tagged all accounts hosting "fsim.us" subdomains as "malware" to the DynDNS hoster.
As a result, all affected accounts got locked there without further notice. Great sh*t.

How we're operating now:
I decided to move away from that DynDNS hoster because I can't deal with services that lock you out for nothing with not prior notice just by a wrong tag from someone else.
We do have a new DynDNS hoster now and the SAS Gameserver from now on is reachable at

sas1946.rocks

So the DNS connection to our UP3 server now would be
sas1946.rocks:21010

And the stats page can be reached at
http://sas1946.rocks/up3test/

I'm sorry for the inconvenience.
Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: LuseKofte on September 25, 2014, 03:57:45 AM
'I manage to connect and it worked , atlast I can join
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on October 03, 2014, 06:58:08 AM
Down for a short maintenance.
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on October 03, 2014, 08:05:11 AM
Up and running again, see you in the skies!
Title: Re: SAS Dogfight Server for testing
Post by: ivoowh on October 04, 2014, 07:11:15 AM
Bug Report:
this is the third time for me that this happens: in the mission Darwin Harbor i could not select any homebase. It stated that 'selected homebase has no aircraft available at the moment', for either side.

Update: now i can select a homebase, because other players have selected them as well i see. So maybe the problem only occurs when im the only player on the server, but i still can not really 'FLY'..
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Skylla on October 04, 2014, 08:01:07 AM
I received this error on the stats page today at 15.55 CET

(https://dl.dropboxusercontent.com/u/30564727/IL-2/screens/Zwischenablage01%20%284%29.jpg)

Is this an error of my system or a server problem?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on October 04, 2014, 08:55:29 AM
'selected homebase has no aircraft available at the moment'
Start JSGME in your IL-2 1946 UP3 game folder.
Make sure that only "#UP#_Enable_UP3.0" is activated, i.e. moved to the right side.
Nothing else.
Other options like "#UP#_Enable_Hakenkreuz" or "#UP#_Enable_WideScreenSupport" etc. must not be enabled because they will turn your UP3 RC4 game into some kind of UP3 RC1, which causes just the effect you've reported.

I received this error on the stats page today at 15.55 CET
(...)
Is this an error of my system or a server problem?
That's an FBDj error, caused by the apostrophe in the mission name.
FBDj doesn't unescape strings before parsing, that's why (and this is... *cough*... a serious issue in FBDj since those who know about SQL might use this for "something else").
I would love to fix it, but this means I'll have to go through all FBDj sources since that kind of issue is spread across the whole FBDj.
Unfortunately the original author didn't take much care for security concerns.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on November 05, 2014, 04:01:48 AM
Hello, Mike! :)

I want to ask... What if I will request some "own NS hours" at saturday?
E.g., from 9 to 12 (+3 GMT) a.m.?
As I said in NS topic, it won't be soon (although Koty and Gerula may want to fly...),
but what generally do you think about this idea?

PS: "own hours" I meant we just will have map(s) we want, so anyone still could join the server...

Thank for attention! :)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on November 05, 2014, 04:33:31 AM
Hi Koty,

I'm afraid that if too many cooks spoil the broth.
We do have a couple of guys who take care of the missions being offered on the SAS server and the rotation where these missions appear in.
Since the configuration utilities for these missions and the according statistics aren't that easy to handle (FBDj anyone?), those who put hands on them should be as few as possible to avoid bigger confusion and damage to the database. Let alone the require root access to the server...
I hope you're not too disappointed when I say that you should better host those sessions on a coop game hosted by one of your squad, or you'd have to deal with the missions being available.

What we could do is that you send us a couple of missions (3 hours... 3 missions maybe) and if they're working well on the server, I could setup a static schedule where between 9 and 12 these three missions would run for 60 minutes each.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on November 05, 2014, 04:39:25 AM
Quote from: SAS~Storebror
What we could do is that you send us a couple of missions (3 hours... 3 missions maybe) and if they're working well on the server, I could setup a static schedule where between 9 and 12 these three missions would run for 60 minutes each.

Yes, Mike, that is rightly what I meant! :)
Also, you may make this "special missions" run only at Saturday, right?

But, as I said, currently I'm asking "what if".
I will not be able to play before the New Year, so if my guys will wish, I will make direct asking.
Thank you again :)

Best wishes ;)
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on November 05, 2014, 05:27:56 AM
Yes we can make these missions run at Saturday only.
FBDj offers a Scheduler where we can setup specific events.
There's no weekly schedule available yet but we can either manually add these missions for every saturday or I'll update FBDj myself.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on November 05, 2014, 07:23:57 AM
That's cool!
Now just waiting for the Koty/Gerula's opinions...
Title: Re: SAS Dogfight Server for testing
Post by: Koty on November 05, 2014, 08:33:16 AM
Koty's opinion: "Cool!"

Maybe (just only maybe), I'll take care of some mission. :)
...so, which period would you guys like?
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on November 05, 2014, 11:32:19 PM
As for me, I like only 1941-1945 period, but I can fly jets as well, as you know ;)
Title: Re: SAS Dogfight Server for testing
Post by: Koty on November 06, 2014, 11:15:35 AM
Then... June 41? ;)

EDIT: Map done, it has some AI's patrouling, but even my lil' PC could run it quite fluently (relatively to my "fluent game", LOL), so if it ran on the server, it might be quite fluent. Targets are primarily red (pounding some grounds), red fighters are to get air superiority (quite what-if, LOL), blue fighters are to defend the ground targets. Map is Kiyv (or whatever you english spell it like..).

Cheers, Koty.

EDIT 2: Will PM an URL with map to Mike tomorrow.
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on November 07, 2014, 02:42:31 AM
...Map is Kiyv (or whatever you english spell it like..)...

Kiev, spell like say in russian :D
Title: Re: SAS Dogfight Server for testing
Post by: Koty on November 07, 2014, 11:55:04 PM
Was there, testing new map. All was fluent, nice, but... nobody else was there, Radge :\ :))
Title: Re: SAS Dogfight Server for testing
Post by: BalDaddy on November 17, 2014, 04:45:28 AM
Very impressed with the large turnout on the server for the F.A.C. prangs yesterday, showing that there is still life in the 'old girl' yet! I wasn't there for the earlier missions, was this the biggest number of players at one time ever on this server?
Much appreciation and thanks to all that put their time into setting up and running the server, and for the talented community through whose efforts have made this sim so playable and enjoyable today.
Title: Re: SAS Dogfight Server for testing
Post by: bomberkiller on November 17, 2014, 05:22:10 AM
Oh yes BD, UP3 is still alive...

 :)

wbr, Gerhard
Title: Re: SAS Dogfight Server for testing
Post by: Blaubaer on November 17, 2014, 09:17:48 AM
Quote
UP3 is still alive...
at the FAC-Server.  ;)
Title: Re: SAS Dogfight Server for testing
Post by: Gubi on November 17, 2014, 10:06:33 PM
eh...from 1030 hrs EST to about 1200 there were 12-15 constant.  A few ins and outs...some rig issues.  From 1200 until my demise at about 1400, not less than 10.  It was a very good day...

Now we have to make missions large enough...egad.

Cheers
Title: Re: SAS Dogfight Server for testing
Post by: Gubi on November 17, 2014, 10:16:25 PM
Our Good Friend Mak, has sent me a few missions to look over.

Cheers, Gentlemen
Title: Re: SAS Dogfight Server for testing
Post by: BalDaddy on November 18, 2014, 06:08:23 AM
Oh good; his missions are very immersive and well researched if not a tad challenging (the sadistic scallywag :) )
He also builds a lovingly crafted 'Fifi's' (end of mission watering hole with accommodating mam'moiselles for the uninitiated) with which we  tend to indulge in some right hooliganism shooting it up in total disregard for the hours he has spent putting it together.
I think some of Conky's and Bounder's equally excellent prangs can accommodate larger numbers of participants
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Skylla on November 22, 2014, 10:16:07 AM
I would suggest to extend the FAC_Operation Queen_44_red Mission for 10 ~ 20 min. I just flew it with Mak, Ted, Crey and Rapace and the mission stopped when the last wave had just hit us.

Best Regards,
skylla
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Skylla on November 29, 2014, 07:08:28 AM
There is no Mission Briefing in the " HawkingeCAP" mission, the Briefing of the prevoius one is adopted.

Best Regards,
skylla
Title: Re: SAS Dogfight Server for testing
Post by: Sillius_Sodus on December 06, 2014, 07:32:57 PM
Hello Storebor,

Is there an issue with the sever? For the last two days the missions have terrible freezes of 3-5 secs every two minutes or so and I'm getting kicked from the server or disconnected because of a server timeout. I'm not at my regular pc, it's my old one but it always ran online just fine. My pings average 180 with the occasional spike, but I get this on my new rig as well and it does not usually cause any problems for me. Prior to this (Thursday), everything was fine.

Thanks!
=CFC=Conky
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on December 07, 2014, 01:40:45 AM
I've just checked the server and it's doing fine.
No resource limits reached, no hickups. CPU is at <20%, HDD response per process <20ms, no errors in the event log.
All IL-2 servers are up and running, stats page is running and response time is less than 100ms.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on December 07, 2014, 03:02:20 AM
*bump*
To be on the safe side for today's "FAC sunday" session at 3PM GMT, I have checked the server's disks for errors (there were none), defragmented and optimized them, cleaned all UP3 logs (they grew pretty big in the meantime, about 500MB, might have been the reason) and eventually rebooted the whole server.
When we meet in about 5 hours I hope that there will be no issues anymore.
From the server's point of view everything looks fine and dandy.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: Sillius_Sodus on December 09, 2014, 07:56:27 PM
Hello Storebor,

I think I've finally fixed the problems with freezes/lag/warp/ping; apparently the fault lay with the wireless adapter (dongle) on my pc. Nevertheless, I've swapped out the wireless router and cable modem for a combined unit which is connected directly to the pc.

So far so good!

Conky
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Skylla on December 12, 2014, 03:10:47 PM
Just wanted you to know: server is online (currently 4 up and flying) but it doesn't appear in HL (12.12. 23.09 CET)

Best Regards,
skylla
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on December 13, 2014, 12:05:55 AM
Thanks for the heads up skylla!
Hyperlobby has been restarted on the server, everything's visible now again.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: The Radge on December 21, 2014, 03:18:39 AM
Mike, I can't play on the FAC_Westfront_S_1944_blue_d mission, fps is veeery low... :(
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Skylla on December 21, 2014, 05:26:37 AM
Mike, I can't play on the FAC_Westfront_S_1944_blue_d mission, fps is veeery low... :(

Yes, I had that Problem, too. I usually have 60 fps on all missions, just this one reduces fps to 10~20. Maybe it is the map? (very large and detailed, lots of objects?)

Best Regards,
skylla
Title: Re: SAS Dogfight Server for testing
Post by: Deaddriver3 on January 01, 2015, 01:54:20 PM
Greetings pilots,
today I wanted to try out the server, but I failed.
Error:

Connection attempt to remote host rejected.
Reason: Server uses a different version of the game (4.10.1m + MDS v1.2 for UP v1.2RC2).

I know that my mods aren´t the ones I need, but since I downloaded the DBW SuperPack, installed it sucessfully and started UP3,
I´m not sure what's wrong exactly.

-Deaddriver3
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Skylla on January 01, 2015, 02:12:35 PM
Hello Deaddriver3,

[...]I know that my mods aren´t the ones I need[...]

It sounds like this is your Problem ;)
I would suggest you to make a clean copy of a 4.10.1 Game Version (no other mods!) and install just the demanded UP3 RC4 (https://www.sas1946.com/main/index.php/topic,23452.0.html) on it.

If you still have Problems with connecting after that, post your logfile (https://www.sas1946.com/main/index.php/topic,13457.0.html).

Best Regards,
skylla
Title: Re: SAS Dogfight Server for testing
Post by: Deaddriver3 on January 01, 2015, 02:40:06 PM
Hello skylla,

Thank you for your quick response, I´ll try it out ASAP.

-Deaddriver3
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on January 01, 2015, 11:01:36 PM
I'd like to add that the DBW Superpack in UP3 mode can connect flawlessly to our server.
If your game version differs, it does so because of additional mods you've installed on top, and these mods apparently aren't compatible.
From experience I'd say that most likely you've enabled a couple of additional "#UP#_..." options from JSGME.
Be advised to only switch on "#UP#_enable_UP3.0" in JSGME, all other "#UP#_..." options are outdated and will bump you back to UP3 RC1 level, whereas the current UP3 is RC4.
"#UP#_Enable_Hakenkreuz" is unnecessary as this is included in RC4 by default.
"#UP#_Enable_WideScreenSupport" doesn't fit RC4, you need a dedicated widescreen mod for UP3 RC4.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Skylla on January 02, 2015, 06:04:33 AM
I just wanted you to know that the Server appears no longer in the HL list; it seems to run fine, though (14.04 CET)

Best Regards
skylla
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on January 02, 2015, 07:06:55 AM
Thanks for the heads up.
Server has been restarted and is visible on Hyperlobby again.
For some reason the HL task stalled on the server, this was the first time this has happened.
Every day some new thing to learn ;)

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on January 04, 2015, 06:41:22 AM
I'm doing a quick server maintenance so the system will be fresh from reboot for the sunday session in one hour.
Don't worry if it's offline for some minutes, will report back when everything's finished.

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on January 04, 2015, 07:23:38 AM
Maintenance finished, server is up and running.
Title: Re: SAS Dogfight Server for testing
Post by: Deaddriver3 on January 05, 2015, 03:19:25 PM
I'd like to add that the DBW Superpack in UP3 mode can connect flawlessly to our server.
If your game version differs, it does so because of additional mods you've installed on top, and these mods apparently aren't compatible.
From experience I'd say that most likely you've enabled a couple of additional "#UP#_..." options from JSGME.
Be advised to only switch on "#UP#_enable_UP3.0" in JSGME, all other "#UP#_..." options are outdated and will bump you back to UP3 RC1 level, whereas the current UP3 is RC4.
"#UP#_Enable_Hakenkreuz" is unnecessary as this is included in RC4 by default.
"#UP#_Enable_WideScreenSupport" doesn't fit RC4, you need a dedicated widescreen mod for UP3 RC4.

Best regards - Mike

Hello SAS~Storebror,

you´re right, enabling only UP 3 via JSGME fixed it, I were able to connect flawlessly.
Thank you very much  :)

-Deaddriver3
Title: Re: SAS Dogfight Server for testing
Post by: Da_Don on January 13, 2015, 05:30:27 PM
Hey guys, any servers with complete battle, with dynamical frontline, etc.?
Title: Re: SAS Dogfight Server for testing
Post by: Father Ted on January 14, 2015, 09:45:26 AM
Hi chaps.  Tried to connect direct last night (13/1/15) and got stuck at "waiting for connection".  I then managed to get in via Hyper Lobby.  On both attempts I used the same installation of IL2, so I don't think it can be a mod or corruption issue.  The server address I have is: sas.fsim.us:21010 - has it changed?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on January 14, 2015, 09:46:15 AM
Hm... first post anyone?
Title: Re: SAS Dogfight Server for testing
Post by: Gubi on January 14, 2015, 11:25:06 AM
Hey Ted.  sas.rocks:21010

Cheers and enjoy
Title: Re: SAS Dogfight Server for testing
Post by: Father Ted on January 14, 2015, 12:44:30 PM
Thanks Gubi - I will!
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on January 14, 2015, 10:48:05 PM
To be precise, it's
sas1946.rocks:21010

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: BalDaddy on January 15, 2015, 10:41:03 AM
Been having random occasional lock-ups on refly. Have to close game with task manager but my name still appears in game on stats page. If i rejoin, i am in the game twice! how queer....anyone else had similar please?
Title: Re: SAS Dogfight Server for testing
Post by: SAS~Storebror on January 15, 2015, 10:44:57 AM
That sounds odd, will have to check the server logs.
By the way, when you disconnect from the game "the hard way", it's normal behaviour when the server keeps your "old incarnation" alive for another let's say 2 minutes or so.
When you reconnect in the meantime, you will usually get a "0" attached to your screen name, e.g. you will see a "BalDaddy" online (that's your old, task-killed connection) and a "BalDaddy0" (that's you on the new line).

Best regards - Mike
Title: Re: SAS Ultrapack 3 RC4 Dogfight Server
Post by: SAS~Storebror on January 17, 2015, 01:17:46 AM
The Server wasn't visible in the Hyperlobby anymore, now we're back online.

Please note that the Server's name has changed on Hyperlobby.

Old Name: SAS_UP3_TEST
New Name: ~SAS~Ultrapack~

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: BalDaddy on January 17, 2015, 05:57:26 AM
Thanks for the answer Mike. Just for curiosity sake, it occurs if I (all too frequently; I am oiled up more often that the Chippendales) attempt to land damaged and prang. Undamaged landings not a problem. Punishment for smashing up another kite i suppose......
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on January 17, 2015, 11:03:50 AM
Thanks for the hint BD.
I've rechecked all server logs but can't find anything special related to your crash landings.
From the server's point of view it looks like you simply left the game like anyone else.
Maybe your own log.lst game log would tell us something clearer.

At this opportunity I also fixed a couple of things in Zuti's MDS code which partly caused massive java error logging on server side.
One of these errors concerned AI taxiing to parking position, on the missions concerned some players will likely have been hit by warping glitches and the like, at least according to the server log when this happened, many player's net communication with the server got out of sync.
On the other hand, I noticed in the server log that many times we have players on our server who apparently run mods which aren't compatible with UP3.
It becomes obvious when the server complains about the player aircraft not telling whether or not it accepts multicrew (human gunners) gameplay.
I've added some code to the server so hopefully in future we can name the names and advice the regarding players to get rid of their incompatible mods.

Other than that, I've tuned the network parameters so they're a little more "high ping" friendly.
In particular I've adjusted the transmission speed so that weak connections will be served better, at the cost of highler loading times for custom skins and when the mission rotates.
We'll see how this pays out tomorrow when we're crowded on the F.A.C. 3PM GMT session again.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on January 18, 2015, 01:45:40 AM
*bump*

I'm sorry to say that for all sorties since yesterday 6PM GMT and today 8AM GMT the hit statistics (bullets, rockets, bombs) are porked.
Lucky enough it's only a couple of sorties affected, but as a heads up, when you wonder why your bullet hit rate for these missions is 100% and you fired hundreds of rockets according to the stats, the reason is that there's a silly way FBDj evaluates the sortie statistics, which together with the server name change (yes indeed, a name change affects the stats) caused this glitch.

It's sorted out now.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on January 29, 2015, 11:09:33 AM
FYI:

The SAS / F.A.C. Gameserver is currently down.
The hoster apparently f*cked up the system, it's down and unable to reboot since 1PM GMT.
I've contacted the hoster already and asked for an immediate repair.

Will keep you updated when I have news.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Ghost129er on January 29, 2015, 11:21:27 AM
So it wasn't only me seeming to have been unable to access the Stats page and stuff... Mrmmm....  :-X
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on January 29, 2015, 11:36:56 AM
Yep, I'm not happy with it either, but that's all I can get on the recovery console at the moment, looks like some hardware issue (?):

(http://s16.postimg.cc/u9tiu2elh/2015_01_29_19_03_39_QEMU_vmdxxxx.jpg)
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Ghost129er on January 29, 2015, 11:43:42 AM
Uh oh, that seems a bit too far to reach at the moment.. For either of us, guess we'll have to be patient...
And by the way it seems, it does look like one...
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on January 29, 2015, 11:06:54 PM
We're back online since 9PM GMT.
Hoster support doesn't want to tell what was wrong, so they will have f*cked up something on their side and don't like to admit.
Anyway.
At least it's good to have a hoster which is able and willing to react when you call them, reaction time was 1:30 hours, not good but not that bad either.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: BalDaddy on January 30, 2015, 02:29:35 AM
Thanks for sorting that Mike; I had to resort to WoT for my daily ultra-violence fix. I may never recover
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: gerula on January 31, 2015, 03:44:52 PM
server is crazyyyyyyy, lots a lag, planes disappear, then appear right behind you or collide with you, Defense of Darwin mission. is it my computer, or some one else had the same problem?

It is just an observation, not a complain.  i love this server.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: BalDaddy on January 31, 2015, 04:10:49 PM
That was my problem Gerula; thought it was just my terrible connection as usual
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on February 01, 2015, 01:13:35 AM
Can't see any obvious reason at the moment, however the hoster's support has been logged on roughly at that time, maybe they checked the underlying system for the recent hoster crash.
Whatever it was, to be on the safe side I will shutdown the server now, do some maintenance and will report back when it's online again.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on February 01, 2015, 02:33:46 AM
Back from updates, defrag and reboot, we're online again.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on February 04, 2015, 12:14:39 PM
I'm sorry to say but we still have warping and lag issues on the gameserver.
Apparently the performance has dropped since the last outage, the CPU power and memory transfer rates in particular seem to be way too low.

I'm in contact with the hoster about this issue, let's wait what they say.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on February 07, 2015, 12:31:37 AM
Dear all,

Just to let you know, our server hoster right now started an upgrade of our server hardware.
To do so, the current harddisk's image has to be transferred to the new hardware which will take approximately 6 hours.
We're planning to be back online at 1:30PM GMT.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: BalDaddy on February 07, 2015, 01:56:14 AM
Thanks for sorting this old chap!
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on February 07, 2015, 06:58:03 AM
We seem to be missing the targetted schedule, I'm sorry for that.
The hoster promised to keep me updated.
At least the process didn't go bazinga yet, it just takes longer than expected.

Wait and see is all we can do at the moment...

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on February 08, 2015, 12:52:06 AM
We're back online since 15 minutes again.
The transfer proved troublesome and for safety reasons the hoster moved our server to a completely new system this time.
Outage was 24 hours instead of the planned 6 hours but hopefully it's worth it.

Synthetical numbers are promising:

Old SystemNew System
(http://s18.postimg.cc/6cfhogmd5/qwikmark.jpg)(http://s16.postimg.cc/eyqzalxph/qwikmark.jpg)

3 times the single threaded CPU power, 7 times the memory transfer rate, 5 times the disk transfer...
Even though at peak times the numbers for the new server may be lower too (to be tested), the numbers on the old system have never ever been even close to these figures so this should give us a  good boost for the coming months.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Rapace on February 08, 2015, 02:24:42 AM
Good Morning

- Very good job, thank you again.

good flights

Jacques.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Skylla on February 08, 2015, 03:45:37 AM
awesome :D

Good Work, Mike!
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Ghost129er on February 08, 2015, 04:22:43 AM
Woot woot! Awesome! Cheers Mike!

Regards,
Rick.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: macgiver on February 21, 2015, 03:37:05 AM
I was try to connect SAS server at 11:08 AM today, after select base servers message was:"Selected Home Base has no aircraft available at the moment".At SAS_Server Stats: Current Mission-FAC_Pitomnik_d_Nov42_blue,Start Time:21.02.2015 08:43,Est. Time Left: 73 Minutes and nobody was flying.I don't know if this is normal or some bug...
Sorry for my english :-(
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on February 21, 2015, 10:41:30 AM
Just checked the same mission and everything's running fine.
You might have accidentally enabled some additional options in JSGME.
Please make sure you have "#UP#_Enable_UP3.0" enabled and nothing else.
All other options will kill UP3.
See this link: https://www.sas1946.com/main/index.php/topic,44592.0.html
It holds a link to a working widescreen mod for UP3 if you want one.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: macgiver on February 22, 2015, 01:38:18 AM
I flayed 18 missions last five days without any problem(only problem is my low capacity as pilot ;)),I have clean UP instal only for SAS server,512MB of RAM in the Selector and only #UP#_Enable_UP3.0 in JSGME...
One question: I would like instal "Fixed cowling engine & props" and "RU_reticles" mods,can this make some conflict or problem with SAS server?
Thank you for your job-excellent server.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on February 22, 2015, 02:09:14 AM
"Fixed cowling engine & props"
All files from "3do" folder are okay.
Any other content: Please remove.

"RU_reticles"
No clue, didn't try that yet.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: BalDaddy on February 22, 2015, 04:47:18 AM
Regarding McGiver's query, I had the same message for that mission, but was able to join a few minutes later.
I'd like to take this opportunity to once again express my appreciation for this excellent server. You may notice from the stats page that i use it occasionally!  :)
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Skylla on February 24, 2015, 09:25:44 AM
Got kicked out of the blue twice today (~17.24 CET, Mission MK-ConvoyTiger)

Best Regards,
skylla
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on February 24, 2015, 10:32:15 AM
Confirmed, lag-kick.
Might be some network issue on your side since at the very same time other users (ede99, Stachoo) had no such issues.
Your ping was 43ms 3 minutes before the kick (for comparison, ede99 was 44ms, Stachoo was 50ms) so that wasn't an issue either.

My bet is that you suffered from a temporary glitch in your internet connection which caused intermittent lag spikes.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Rapace on March 21, 2015, 04:36:55 AM
Good Morning

- As agreed, I note that "FBDjStats" did not record the munitions fired or points, only planes shot down.
- We need to "refly" it seems to you before leaving the game.
- I repeat that for me, it is especially ammunition which are drawn at 0 ...! (6 devices without ammunition is cheaper but annoying!)

good flights.

Note: I added in the JSGME; "Unobfuscated_MDS_for_UP3"

Jacques.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Rapace on March 22, 2015, 10:52:31 AM
Hello

-Still no update on FBDjStats for flight: FAC_Crete_41_Merkur 20/03?  :(

Thanks for your work.

Jacques.

> translation with: Bing Traducteur ?
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on March 23, 2015, 03:19:48 AM
Hi Jacques,

I'm sorry but we still couldn't find a sponsor for our 24/7 support like ;)

You're right that you need to hit "refly" before you leave the game.
IL-2 has always been like this, it's nothing special on our server, you will face the very same issue everywhere.

On 20/03 you've been flying 5 sorties in total.
4 Sorties with no kills:
http://sas1946.rocks/up3test/sortiedetails.php?id=23713&playerid=130
http://sas1946.rocks/up3test/sortiedetails.php?id=23714&playerid=130
http://sas1946.rocks/up3test/sortiedetails.php?id=23718&playerid=130
1 Sortie with 2 kills and 200 points scored correctly:
http://sas1946.rocks/up3test/sortiedetails.php?id=23712&playerid=130
and 1 sortie with 6 kills but no bullets, hits or points scored:
http://sas1946.rocks/up3test/sortiedetails.php?id=23715&playerid=130

You will notice that the difference between the latter two is that the "good" mission ends with "Sortie End - Refly" while the "bad" one ends with "Sortie End - Disconnected".
That's the whole issue.
Always remember to hit "refly" before you eventually disconnect.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Rapace on March 23, 2015, 03:46:40 AM
Hello.

-Again thank you for your work.
Another thing? .... What translator is better for you?

Good flights and at latest

Jacques.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on March 23, 2015, 09:50:40 AM
Hi Jacques,

It depends.
Most of the time we can get what you mean, sometimes we don't, and sometimes we're about to die laughing.
You cannot avoid that, all online translators have their specific flaws.

Best regards - Mike

Translated by PROMT-Online:
Quote
Salut Jacques, Il dépend. La plupart du temps nous pouvons recevoir que vous voulez dire, quelquefois nous ne faisons pas et quelquefois nous sommes sur le point de mourir de rire.
Vous ne pouvez pas éviter que, tous les traducteurs en ligne ont leurs défauts spécifiques.

Salutations distinguées - Mike

Translated by Babylon® Translator:
Quote
Bonjour Jacques, cela dépend. La plupart du temps nous pouvons obtenir ce que vous voulez dire, parfois nous ne le faisons pas, et que, parfois, nous sommes sur le point de mourir de rire.
Vous ne pouvez pas éviter que, tous les traducteurs en ligne ont leurs propres défauts.

Meilleures salutations - Mike

Translated by Babylon® Translator:
Quote
Salut Jacques, Il dépend. La plupart du temps, nous pouvons obtenir ce que vous voulez dire, parfois, nous ne le faisons pas, et parfois nous sommes sur le point de mourir de rire.
Vous ne pouvez pas éviter cela, tous les traducteurs en ligne ont leurs défauts spécifiques.

Cordialement - Mike

Translated by Microsoft® Translator (Bing):
Quote
Salut Jacques, ça dépend. La plupart du temps, nous pouvons obtenir ce que vous entendez, parfois nous n'avons pas, et parfois nous sommes sur le point de mourir qui rit.
Vous ne pouvez pas éviter que, tous les traducteurs en ligne ont leurs défauts spécifiques.

Meilleures salutations - Mike

Back-Translated by PROMT-Online:
Quote
Greeting Jacques, He depends. Mostly we can accept that you mean, sometimes we do not make and sometimes we are on the point of diing laughing.
You cannot avoid that, all online translators have their specific defects.

Distinguished salutations - Mike

Back-Translated by Babylon® Translator:
Quote
Hello Jacques, it depends. Most of the time we can get what you want to say, sometimes we do not, and that, sometimes, we are on the point of dying of laughter.
You cannot avoid that, all translators online have their own faults.

Best regards - Mike

Back-Translated by Babylon® Translator:
Quote
Hi Jacques, It depends. Most of the time, we can get what you mean, sometimes we do not do it, and sometimes we are about to die laughing.
You can not avoid this, all online translators have their specific defects.

Sincerely - Mike

Back-Translated by Microsoft® Translator (Bing):
Quote
Hi James, it depends. Most of the time, we can get what you mean, sometimes we don't, and sometimes we are on the point of dying laughing.
You cannot avoid that, online translators have their specific defects.

Best regards - Mike

Your text Back-Translated by Microsoft® Translator (Bing):
Quote
Salut.

-Encore une fois vous remercier pour votre travail.
Une autre chose ? .... Quel traducteur est meilleur pour vous ?

Bons vols et au plus tard

Jacques.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Rapace on March 27, 2015, 04:20:50 AM
Hello.

- Just to point out, that I have never been able to enter the mission: "Darwin Harbor Raid" ?... Unable to choose the base.

Good flights.

Jacques.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on March 27, 2015, 09:31:53 AM
Must be an incompatible mod on your side.
As you can see from the number of sorties flown HERE (http://www.sas1946.rocks/up3test/missionstats.php?id=Darwin%20Harbor%20Raid), others are able to spawn without problems.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Koty on April 05, 2015, 09:14:10 AM
Rabaul map that was there today, just a while ago, needs to have a look on it. There are four bases gold. One gets captured right after the start of map, but still has Flak that fires at everything not golden. On the other three bases are planes such as MiG-17 or F-86. That really needs a revision.

Plus, I'll be doing some early Korea map, so look forward to it :)
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Kilo on April 19, 2015, 06:29:22 AM
Bit of a problem here, too: Can't select the home base on the current map ( Italy_3rdSeptember43_blue mission). I hope it's an easy fix. I only have mods from the recommended mods list.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Skylla on April 19, 2015, 06:57:32 AM
Hmm, I saw that error a few times ... for me the best to do was to wait a minute, usually it was gone then .. another thing you can do is to use the "<vote yes" command to get another mission. But aside that, I have no clue what causes this error (otherwise I would have fixed it already :-X)

I checked the server a second ago; everything runs fine atm, I also loaded up a new mission for FAC meeting.

Best Regards,
skylla
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on April 19, 2015, 07:10:12 AM
...and always make sure just to enable "#UP#_Enable_UP3.0" from UP3's JSGME list, all other options will bump you back to RC1 level, but we're on RC4 already!

Best regards - Mike
Title: Re: SAS Dogfight Server for testing
Post by: printenduevel on July 13, 2015, 06:48:28 AM
Other game versions might follow later, it depends on our map makers.
...

Is there coming a 4.12.2 + HSFX 7.03 Server with Full Real Options or a CUP-Server?

Horrido
Printe
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Skylla on July 13, 2015, 07:28:12 AM
CUP isn't online compatible at all, and regarding HSFX see https://www.sas1946.com/main/index.php/topic,44134.0.html, Reply #2

Beside that, we now have ~200 Missions on the Server (between 30 and 180 minutes long), all of them based on UP3 content and extensivly using MDS features such as RRR, Ressources and FoW. Storebror has fixed a lot of Bugs in UP3; he even introduced some 4.12 effects in his wonderful Patch Pack ;D

Speaking only of Missions here, I suppose it would take the same amount of time to simply make them HSFX compatible as it took us to make them in first line .. plus we would lose lots of cool features and achievements that way... :(

Regarding Full-Real Options: Apart from View settings we are already "full-real". Those who want to fly absolutely full real always have the possibility to switch off icons, stay in the cockpit and only use navigation map (as most of our missions are coop style this won't be some kind of disadvantage for you) .. Also, we have been playing with FoW a bit, so on some newer missions the "normal" map will not help you as much as it used to do .. and, who knows what comes next...

Best Regards,
skylla




Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on July 13, 2015, 07:49:06 AM
I remember having asked a similar question when I joined the FAC about a year ago.
It was something along the line "tell me Gubi, why do you stick to such an outdated game version like UP3, there's a much newer patch level available and even an online pack like HSFX 7".
Gubi explained to me that the FAC was using Zuti's MDS ever since it came out and they didn't want to lose those features.
At first I couldn't believe, simply because I never played IL-2 with full featured MDS before.

I decided to open myself to the new experience and ever since I did, I'm an Ultrapack addict.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Gubi on July 13, 2015, 09:04:14 AM
...and now...1 entire minute to load a 250lb bomb.  Yikes!

Cheers Gentlemen
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on July 13, 2015, 10:07:53 AM
1 entire minute to load a 250lb bomb
At good times that's just enough to have a p*ss and a new ... BK stop it! ... beer.
Sometimes even the first part becomes tight, must be the age :P
No matter how you shake and dance, the last few drops go in your pants.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: printenduevel on July 13, 2015, 12:02:19 PM
Thx for the informations.

I hate it to install a couple of versions of one game, I prefer only one but this is absolutly impossible by IL2.
All those big mods have there advantages and disadvantages and I cannot understand why it is so difficulty for the modding community,
to bundle their power and create on mod, which can be use by onliners and offliners. A best of HSFX, DBW and UP based on 4.12.2 or better on 4.13.

Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Sillius_Sodus on July 13, 2015, 02:03:49 PM
Thx for the informations.

I hate it to install a couple of versions of one game, I prefer only one but this is absolutly impossible by IL2.
All those big mods have there advantages and disadvantages and I cannot understand why it is so difficulty for the modding community,
to bundle their power and create on mod, which can be use by onliners and offliners. A best of HSFX, DBW and UP based on 4.12.2 or better on 4.13.



Hello printenduevel,

One of the reasons we have different modded versions of the game is because modders have their own vision of what they want to have in the game and sometimes cannot agree on which direction to take, which is normal when you are dealing with creative minds. Also, integrating all the various mod packs would require a tremendous amount of work to iron out all the bugs due to incompatibility between individual mods; the modders are doing this for free and may simply not have the time, resources, or inclination to take on such a gargantuan task.

I would love to have full MDS capability in HSFX as well as some of the terrific features found in 4.13 but unfortunately this does not look like it will happen any time soon. That said, I would highly recommend getting up to speed with UP3 and have a go on the dogfight server. We have a good bunch over there and are always looking for new players.

Good hunting,
Conky

Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: -bb- on August 15, 2015, 10:13:23 AM
1 entire minute to load a 250lb bomb
At good times that's just enough to have a p*ss and a new ... BK stop it! ... beer.
Sometimes even the first part becomes tight, must be the age :P
No matter how you shake and dance, the last few drops go in your pants.

Best regards - Mike
    I have two words for you     saw palmetto

 Oh. and the new patch is a very functional player aid and realistic representing training.  Thank You!
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: LuseKofte on September 25, 2015, 02:04:09 AM
Can I use UP RC IV on top of a 4.12 install? I probably asked this before, but I cannot find any answers for it.
I use gog.com version and they come out as 4.12 and a patch to 4.13. My old UP 3 install did corrupt itself just being in my pc not used or changed.
I have tried to get it running, but for no good.
I also got a Steam IL2, they got no info what patch they are on, anyone know?
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Gubi on September 25, 2015, 06:53:35 AM
LeOne,

The short answer is "yes". UP3RC4 can be installed on top of a clean 4.12 version of IL-2.  Here:  https://www.sas1946.com/main/index.php/topic,43147.0.html

Cheers and enjoy.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: LuseKofte on September 25, 2015, 08:40:55 AM
Crap I did not even think of looking at UP section, my skills in this is rapidly decreasing  :-[
Thx for your time, Gubi
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Tom2 on October 18, 2015, 08:11:38 AM
LeOne,

The short answer is "yes". UP3RC4 can be installed on top of a clean 4.12 version of IL-2.  Here:  https://www.sas1946.com/main/index.php/topic,43147.0.html

Cheers and enjoy.

First time I hear any 4.10 modpack works with 4.12.

Read your other post BTWhttps://www.sas1946.com/main/index.php/topic,43147.0.html, still curious.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Tom2 on October 18, 2015, 08:13:43 AM
BTW TS 3 again prevented me to fly online as the server required an update which failed with error messages.

Fuck Teamspeak updates. :-[   :D
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on October 18, 2015, 11:21:22 PM
First time I hear any 4.10 modpack works with 4.12.
Not "with", just in parallel ;)
The reason is that UP3 ships with it's own files.sfs which gets activated when you enable UP3 in JSGME.
That way, UP3 can co-exist with any game version from 4.10.1m onwards, it will even work in parallel with 4.13.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Ghost129er on April 05, 2016, 12:01:41 PM
(http://i.imgur.com/JO8gmxY.png)

Found these stats pretty amusing if I may say so. Apparently I'm a danger to myself, as well as others.. :P
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on April 05, 2016, 12:38:35 PM
Stats can be funny.
Look at mine: http://sas1946.rocks/up3test/playerdetails.php?id=1

Victory Over Top 10, Defeated by Top 10, Top 10 Friendly Victims or Defeated by Friendly Top 10 , whatever you're looking for, skylla always comes first :P

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: wheelsup_cavu on April 15, 2016, 03:10:47 PM
Stats can be funny.
Look at mine: http://sas1946.rocks/up3test/playerdetails.php?id=1

Victory Over Top 10, Defeated by Top 10, Top 10 Friendly Victims or Defeated by Friendly Top 10 , whatever you're looking for, skylla always comes first :P

Best regards - Mike

How can you have 1782 sorties?
Total # of Sorties ( 1,782 )    1022(red) 750(blue)
Last I checked 1022 + 750 was 1772.  Where did the other ten go? :D


Wheels
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on April 16, 2016, 12:44:44 AM
The same way like e.g. gerula has 5650, at the same time where he flew red 3172 times and blue 2464 times (sums up to 5636).
There's exactly two reasons for this "mismatch":

Bottom line is that this is an FBDj thing and it's been sorted about a year ago.

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: onebigtrip on April 17, 2016, 05:25:55 AM
Hi, I have IL2 1946 and i want to download the patch that is named SAS i think... you get the P86 Saber and the MIG + the islands like Wake Island.. do anyone know where i can fin that patch?
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on April 17, 2016, 05:29:53 AM
Are recommended mods and patch packs are listed and linked here:
https://www.sas1946.com/main/index.php/topic,45683.0.html

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: wheelsup_cavu on April 24, 2016, 11:54:45 AM
The same way like e.g. gerula has 5650, at the same time where he flew red 3172 times and blue 2464 times (sums up to 5636).
There's exactly two reasons for this "mismatch":
  • In the beginning of server operation, we've had at least one mission that featured more than 2 sides, for instance Rabaul strikes back (http://sas1946.rocks/up3test/missionstats.php?id=Rabaul%20Strikes%20Back) was such a mission.
    You could fly a third side there (gold or so) and that would confuse FBDj completely.
  • In the first year of server operation we frequently stumbled upon FBDj lacking content of UP3.
    When a mission for instance used a tank that wasn't listed in FBDj, as a result at mission end FBDj would be unable to store your sortie stats, however since the mission was running on the server and FBDj did "see" you flying a sortie on it, the sortie would be counted, you'd just lack any detailed sortie stats like points, kills etc., the sortie would just not appear on the list.

Bottom line is that this is an FBDj thing and it's been sorted about a year ago.

Best regards - Mike

Thanks for the insight. :)
Something else for me to watch for when/if I ever get the 352nd's FBDj server running properly.


Wheels
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: printenduevel on January 29, 2017, 11:42:01 AM
Hi Guys,

it was very nice to fly with you this afternoon. I think I will come back next sunday.

Best regards
Printe
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Blaubaer on January 30, 2017, 05:19:55 AM
Nice having met you, Printe.  8)  When you are bored meanwhile, watch the server for other pilots 24/7. A helpful tool may be this: www.team-kehr.de/link_dateien/Banzai.zip

Regards, Michael Blaubär
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Sillius_Sodus on January 30, 2017, 06:35:56 PM
Hi Guys,

it was very nice to fly with you this afternoon. I think I will come back next sunday.

Best regards
Printe

Hi Printe!

I wasn't on for very long before you left and I also wanted to welcome you to the Server. There are usually players online on Tuesdays and Thursdays at around 1800 GMT.

Good hunting,
Conky
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on January 30, 2017, 11:27:04 PM
Yeah welcome to the club Printe :D
Don't know if anyone noticed yet, but "we" germans are about to conquer the world on our gameserver:
Skylla, BK, Thorsten, Mr. Bluebärie, Ede, now Printe, me, ..., I forgot some for sure ;)
Yankees + Tommies, we got you surrounded! :P

Best regards - Mike
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Ghost129er on January 31, 2017, 05:12:23 AM
*Makes a 'German chatter' channel on TeamSpeak.* :))

Jk I didn't, but maybe I'll make a lounge channel or something. I'm still yet to add a red team and blue team channel. Derp.
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: Sillius_Sodus on January 31, 2017, 11:07:24 AM
Yeah welcome to the club Printe :D
Don't know if anyone noticed yet, but "we" germans are about to conquer the world on our gameserver:
Skylla, BK, Thorsten, Mr. Bluebärie, Ede, now Printe, me, ..., I forgot some for sure ;)
Yankees + Tommies, we got you surrounded! :P

Best regards - Mike

Don't forget us Canucks Mike!

Oh, and being surrounded isn't so bad, no need for demoralizing retreats, we just attack in a different direction!  8)

Pip, pip,
Conky
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: gerula on February 01, 2017, 08:24:47 PM
In that spirit...let's do on Sunday a BATTLE OF BRITAIN  , two sided mission......so we can "surround "the shit out of each other.... :P 8) :D
Title: Re: SAS Dogfight Server ("The Flying Ass Clowns")
Post by: SAS~Storebror on June 05, 2018, 06:27:31 AM
Stats Server has SSL encryption implemented now, link in first post has been updated.

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: Otsu on May 08, 2019, 04:09:58 AM
Hello, I fly on the server with this nickname (U.F.O.) and Sunday I had to stop the process IL2 because I had no more control. After having restarted the game everything worked again
Can someone tell me what to do to avoid this?
I hope I post in the right place, thank you ...
here's log link pastebin said maximum size exeded
PS: i'm not allowed to post link  :-[
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Skylla on May 08, 2019, 05:22:15 AM
Hi UFO, was nice to fly with you :)

Quote
PS: i'm not allowed to post link  :-[
This is a protection machanism against spambots, now that you have five posts it should work.

Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: Otsu on May 08, 2019, 08:59:36 AM
rgr, here log https://we.tl/t-b60prjujui (https://we.tl/t-b60prjujui)  ]salut[
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on May 08, 2019, 09:30:10 AM
This looks odd to me, never seen that before:
Code: [Select]
File PaintSchemes/Regiments/thumbs.db.bmp
Why on earth should a regiment "thumbs.db" be selected by the game?
I have no idea...

Next time try to choose the right country, regiment, plane and pilot skin before you spawn.

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Ghost129er on May 08, 2019, 10:06:41 AM
There's been problems with regiments on various maps from as far as I can remember; which is why I don't choose anything in the squadron category anymore... Can we have a way to bypass this as we've had with the 'None' country option..?

Just wondering.
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: Otsu on May 08, 2019, 02:44:30 PM
 :-[ copy, thanks 
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on May 09, 2019, 01:25:23 AM
Sorry for the troubles.
At the moment we're a bit in the dark with this issue, we should definitely keep an eye on it for the future.
If anyone faces similar issues: Logs please 8)

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Ghost129er on May 19, 2019, 11:50:09 AM
We all (Gerula, Loku, SimFTR, KT and I) had IL-2 hang up and freeze after our mission when it ended at approx 9:45 PM GMT+4 (not sure what that is on the log).  We got stuck at the mission loaded screen and windows as well as IL-2 had locked up... Dunno what caused it but it happened to all of us and just wanted to inform you.

Code: [Select]
[2019-05-19 17:42:54.293] dT:    1 Chat: Server: Next Mission Load in 30 Seconds
[2019-05-19 17:43:04.128] dT:  328 Chat: Loku: <nextmap
[2019-05-19 17:43:04.695] dT:   19 warning: no files : music/inflight
[2019-05-19 17:43:09.284] dT:  152 Chat: Server: Mission Over ** TimeLimit( 60 minutes ) Reached **
[2019-05-19 17:43:09.284] dT:    0 Chat: Server: Next Mission Load in 15 Seconds
[2019-05-19 17:43:20.535] dT:  376 warning: no files : music/takeoff
[2019-05-19 17:43:31.732] dT:-11439 Before GC, Memory: total(465305600) free(383948040)
[2019-05-19 17:43:32.520] dT:    0 After GC, Memory: total(465305600) free(408869192)
[2019-05-19 17:43:34.226] dT:    0 Loading mission FBDj/gubi/blue/Rabaul Dec42.mis...
[2019-05-19 17:43:34.226] dT:    0 Loading mission.mis defined airfields...
[2019-05-19 17:43:34.248] dT:    0 Loaded camouflage: PACIFIC
[2019-05-19 17:43:34.248] dT:    0 Loading map.ini defined airfields...
[2019-05-19 17:43:37.655] dT:    0 Load bridges
[2019-05-19 17:43:37.666] dT:    0 Load static objects
[2019-05-19 17:43:43.621] dT:    0 Searching for missing resources...
[2019-05-19 17:43:43.622] dT:    0 Done!
[2019-05-19 17:43:43.624] dT:    0 TDestroyGround (298930.0, 256595.0, 0.0) - Objects to destroy 29
[2019-05-19 17:43:43.812] dT:    0 Loading RRR objects resources data...
[2019-05-19 17:43:43.812] dT:    0 Done.
[2019-05-19 17:43:44.997] dT:    0 ZSM_NS - requestAcList executed by user >Ghost129er<.
[2019-05-19 17:43:45.072] dT:    1 java.lang.StackOverflowError
[2019-05-19 17:43:45.072] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.072] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.072] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.074] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.075] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)
[2019-05-19 17:43:45.076] dT:    0 at com.maddox.il2.objects.air.PBYX.update(PBYX.java:16)

As you can see it's an infinite loop that goes on, already taken up 400,000 lines in my log.lst file.
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on May 19, 2019, 12:29:42 PM
See UP 3.2 release thread, hotfix was available half a day before  ;)

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Ghost129er on May 19, 2019, 12:57:31 PM
Oops. Downloaded and installed ASAP. Have also put this as a popup notice on the TS3 server, since 5 of us forgot to do it...
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: Phoenix on March 17, 2020, 04:11:42 PM
Hello, friends!

Why can’t it be done so that players can enter for any side?
I recently heard this opinion: in order not to create problems (competition) to other online simulators.
Is it true?
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Ghost129er on March 17, 2020, 05:07:27 PM
We're mostly a group of Co-Op players working together fighting off the opposing forces of AI baddies. Whilst we do occasionally do PvP and have a few PvP maps, again, we are co-op oriented using Dogfight mode for our Sunday sessions, but despite being a team effort, we have plenty of competition as it is.

Depends if you roll/get a PvP map or not and what the other online players say honestly.
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: Phoenix on April 09, 2020, 01:38:09 AM
We're mostly a group of Co-Op players ...

I understand that.
But why can't airfields be placed on maps for both teams?
Can this create any problems?
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on April 09, 2020, 07:11:45 AM
We're abstainers
I understand that.
But why can't you have beer in the fridge?
Is it just me whom that question doesn't make sense to?
Wait, let's try it different...

We're vegans
I understand that.
But why can't you have meat in the fridge?
Nope, doesn't make sense either.

One last try!
We're catholics
I understand that.
But why can't you have whores?
No sorry, don't get the idea.

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: Phoenix on April 09, 2020, 08:21:02 AM
Mike
you're a reasonable person, so I'll try again

We are abstainers, so you can’t drink beer near us  :(

We are vegans, therefore it is impossible to store meat in our refrigerator (we know that there is no other refrigerator)  :o

Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on April 09, 2020, 09:39:05 AM
Okay, let me ask you back:
How much of a coop mission remains when you offer bases for both sides and a horde of gangbangers chips in?

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Ghost129er on April 09, 2020, 10:42:33 AM
Me? Vegetarian? Never! 8) :))
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: Phoenix on April 09, 2020, 01:28:22 PM
All missions remain as they are now.
And the group of Co-Op players continues to kill bots.
I ask only one small modification: I go for the AI-team and fly on the same aircraft against you  ;)
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Ghost129er on April 09, 2020, 01:55:54 PM
All missions remain as they are now.
And the group of Co-Op players continues to kill bots.
I ask only one small modification: I go for the AI-team and fly on the same aircraft against you  ;)

Oh yes we're going to totally change about 200 missions just for you, your majesy.

Give us about, a year and it should be done? Sound gucchi?
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: Phoenix on April 09, 2020, 02:19:13 PM
Oh yes we're going to totally change about 200 missions just for you, your majesy.
No
I myself can make this small modification to the missions, unless of course the problem is this, slave  8)
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Ghost129er on April 09, 2020, 03:40:09 PM
No master you cannot touch. Only see.  :o :-[
Remember people - feeding trolls is a punishable offence and to only be handeled by experirnced trolls themselves. Do not attempt to try this online!
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on April 10, 2020, 12:26:37 AM
I go for the AI-team and fly on the same aircraft against you
Understood and denied.

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Skylla on April 10, 2020, 03:06:35 AM
You seem to not understand the very concept of our server. Mike already did his best to bring the point across, but ... here we are  :-|

Now, as I already was bare-faced enough to create some of the just-not-good-enough coop missions earlier, I will once again step across my boundaries and reply to your brand new concept for our server:

All missions remain as they are now.
And the group of Co-Op players continues to kill bots.
I ask only one small modification: I go for the AI-team and fly on the same aircraft against you

That first sentence is just not true. Apparently you don't know much about mission building. Coop missions depend very much on the concept of the mission builder for said mission, and the AI usually follows it. Players usually don't, either because they don't know said concept (in your case: this!) or because they don't want to, or even both.
In any case, the mission will be not as much fun to fly ...

... because you forget one very important point. I will put here again in bold font so it cannot be missed:
We do not find our fun in being stalked across the whole map by some individual, always on the side with superior numbers and probably also always in the best fighter available. We actually ban people for doing this on our BoX-server. We're no masochists, after all ...

I could now evaluate what we like to do instead, but you don't seem open for it, so I'd rather not waste my time with it.

Don't get me wrong, there's nothing bad in you not liking our way of business. That's ok, do it your way. We do it our way here, and this server is not some kind of public service. It is something we provide for like minded individuals, offliners flying online. If you don't like that, you are free to not use it.

We will not change it for you.

I hope that got the point across now.

Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: Gubi on April 11, 2020, 07:25:52 AM
Well put Skylla.  Look, here's the thing:  In UP3 we have the MDS.  Although we call our missions "Coop", they are actually designed as "Dogfight" missions, using the MDS features...but we only make up one side.  We use the 4.13 AI (yes...only in UP3 patch packs...indeed...) as the opposition.  We do have true "Dogfight" missions, using the MDS features, in the library.  Anyone familiar with the search and request functions of the server can learn to request a dogfight mission, if so desired.  We have elected not to include them in the standard rotation.  Cheers and prost
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on August 17, 2020, 11:39:46 AM
We've passed the 20.000 missions mark (only missions with players on 'em count) on saturday.
https://www.sas1946.rocks/up3test/missions.php

Cheers and Prost!

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: Gubi on August 17, 2020, 12:03:14 PM
Prost
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on March 28, 2021, 03:11:55 AM
Something that went largely unnoticed is the fact that we've passed the 22.222 missions with players mark last week:
https://www.sas1946.rocks/up3test/missions.php

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: gerula on May 08, 2021, 03:49:12 PM

(https://i.postimg.cc/RCJq3XKq/2021-05-08-09-31-56.jpg) (https://postimg.cc/vDMGk7Pd)

Something i noticed on the Normandy map, mission invasion of Normandy.
top left corner of the picture....non stop explosions.....
same thing on the Pacific islands map, where the crescent moon island is located between the main islands..

I hope this makes sense...i c an explain more Sunday
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: KingTiger503 on May 08, 2021, 09:21:03 PM
Same here, Something is not Right,

Best Regards KT503
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on May 09, 2021, 12:42:06 AM
Looks like a missing effects file, but gentlemen: I need your logs, I cannot guess what happened there without a log and any description without log is just anecdotic evidence.
Thanks for your understanding.

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: BlackAce7727 on May 09, 2021, 01:12:38 AM
Reminds me of the Sunday we had where I only had explosions on a constant basis :))

(https://i.postimg.cc/BZm3M4xW/il2fb-2021-02-07-15-39-18-09.jpg) (https://postimg.cc/PNv0qG3K)
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on May 09, 2021, 01:20:49 AM
Did I mention "logs" yet? :P
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: BlackAce7727 on May 09, 2021, 01:35:18 AM
This happened months ago just before my PC went tech... so no point Mike :D
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Loku on May 10, 2021, 08:25:11 PM
Its caused by missing  BigShips gunfire 350mm effects files, they are missing after patch 8 release.Here is a list of them:

Effects\BigShip\GunFire350mm\Burst.eff
Effects\BigShip\GunFire350mm\Fire.eff
Effects\Smokes\SmokeShipHuge.eff
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on May 10, 2021, 10:39:19 PM
Thanks for the heads up Loku!

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on June 17, 2021, 11:15:21 PM
We're gonna crack the 23.000 missions with players mark today, be part of it when it happens!
https://www.sas1946.rocks/up3test/missions.php

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Ghost129er on June 18, 2021, 02:05:05 AM
~snip~be part of it when it happens!

So long as others are there, I'll be there, what time though?
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on June 18, 2021, 02:37:10 AM
Right now Wolke is playing Mission no. 23.000.
Can't attend - @work :(
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on November 18, 2021, 11:09:05 PM
We've passed the 24.000 mission mark and nobody noticed (me included).
Cheers Gentlemen!

]cheers[
Mike
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: Dimlee on September 27, 2022, 02:50:33 PM
At last, I decided to try this famous server  :)
Which Ultrapack version should be used? 3.3 patch 7 as mentioned in the first post or 3.4?
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: FL2070 on September 27, 2022, 03:11:33 PM
At last, I decided to try this famous server  :)
Which Ultrapack version should be used? 3.3 patch 7 as mentioned in the first post or 3.4?

Always the latest UltraPack version.
Title: Re: SAS Dogfight Server ("~SAS~Ultrapack~")
Post by: SAS~Storebror on September 27, 2022, 11:42:30 PM
Thanks for the heads up, first post has been updated accordingly.

]cheers[
Mike