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Individual Mods and Packs for IL-2 1946 => Other Mods => Stereo3D => Topic started by: benitomuso on September 07, 2014, 01:20:52 AM

Title: DOF (Depth of Field) in our Game [4.12]
Post by: benitomuso on September 07, 2014, 01:20:52 AM
Not for fly, just for ScreenShots:

(http://s30.postimg.cc/5kq9xrt4h/2014_09_07_at_07_17_20.jpg) (http://postimg.cc/image/l67lhq52l/full/)

(http://s30.postimg.cc/ba6ii2zap/2014_09_07_at_07_14_59.jpg) (http://postimg.cc/image/8suratfe5/full/)

(http://s30.postimg.cc/bo7uhoje9/2014_09_07_at_07_15_57.jpg) (http://postimg.cc/image/u3sbf2xil/full/)
Title: Re: DOF (Depth of Field) in our Game
Post by: SAS~Malone on September 07, 2014, 01:35:23 AM
nice! :D
any link soon, mate? ;)
Title: Re: DOF (Depth of Field) in our Game
Post by: benitomuso on September 07, 2014, 01:59:35 AM
nice! :D
any link soon, mate? ;)

I'm still working on this. As you can figure out, it is part of the Visual MOD.

The main problem is that it has a very slow update of the frames, so it is nice for pictures, but for playing image is very blurred.

Here is the comparison of the effect in the same scene.


(http://s29.postimg.cc/yowvd8ijb/2014_09_07_at_07_56_23.jpg) (http://postimg.cc/image/usjjh8xjn/full/)

(http://s29.postimg.cc/n12tiotef/2014_09_07_at_07_56_43.jpg) (http://postimg.cc/image/dtal1zmc3/full/)
Title: Re: DOF (Depth of Field) in our Game
Post by: SAS~Malone on September 07, 2014, 02:12:52 AM
i look forward to it. for screenshots alone, it will make a nice effect :D
Title: Re: DOF (Depth of Field) in our Game
Post by: benitomuso on September 07, 2014, 10:21:31 PM
Now in Stereo, and I got it quite dramatic. It is adjustable.

Click to see the big images to really appreciate what it delivers.


(http://s1.postimg.cc/410ol8p7z/2014_09_08_at_04_09_47.jpg) (http://postimg.cc/image/8mwstlaqz/full/)

(http://s1.postimg.cc/b5ihu9whb/2014_09_08_at_04_11_00.jpg) (http://postimg.cc/image/kq24h5lt7/full/)

(http://s1.postimg.cc/h3wb4iffz/2014_09_08_at_04_18_01.jpg) (http://postimg.cc/image/s3hig45uz/full/)
Title: Re: DOF (Depth of Field) in our Game
Post by: Spinnetti on September 08, 2014, 05:22:38 AM
Very cool!
Title: Re: DOF (Depth of Field) in our Game
Post by: SAS~HolyGrail on September 08, 2014, 09:42:01 AM
Awesome experiments Pablo !  8)

~S!~
Title: Re: DOF (Depth of Field) in our Game
Post by: Plowshare on September 09, 2014, 06:04:32 PM
Now in Stereo, and I got it quite dramatic. It is adjustable.

Does this mean you can shift the focus towards the camera or away from it?

I've found over the years that, when taking photos, you can make a powerful statement by where the depth of field is located. For instance, all your screenshots show the distance to be somewhat out-of-focus. That places the centre of interest on the object in the foreground. However, what if I want to get the far aircraft focused and am not to interested in the guys and the plane in the foreground?

Will we be able to alter the f-stop value for the depth of field? I see in your pictures a reference to "D.O.F. fFactor: 0.13" as well as five others. Is this what will be the f-stops?

This promises to be another of your ground-breaking mods.

Bob
Title: Re: DOF (Depth of Field) in our Game
Post by: benitomuso on September 09, 2014, 06:32:35 PM
Now in Stereo, and I got it quite dramatic. It is adjustable.

Does this mean you can shift the focus towards the camera or away from it?

I've found over the years that, when taking photos, you can make a powerful statement by where the depth of field is located. For instance, all your screenshots show the distance to be somewhat out-of-focus. That places the centre of interest on the object in the foreground. However, what if I want to get the far aircraft focused and am not to interested in the guys and the plane in the foreground?

Will we be able to alter the f-stop value for the depth of field? I see in your pictures a reference to "D.O.F. fFactor: 0.13" as well as five others. Is this what will be the f-stops?

This promises to be another of your ground-breaking mods.

Bob

Download is now available:

https://www.sas1946.com/main/index.php/topic,42495.0.html

Inbstructions are coming
Title: Re: DOF (Depth of Field) in our Game
Post by: SAS~Tom2 on September 09, 2014, 06:50:38 PM
Very cool Pablo! Gracias!  :P

One question, not sure WHERE it actually has to be posted:
It seems with later Visual mods I lack the option to see my plane symbols on the map, I see some symbols like air bases rather (indpendent of my setuo ingame). :-\

And, how do you get the G in the new digital look to become displayed, I never get the number for Gs when I activate that mod, only the screen and the later "G".
Anyway, that walking pilot mod is so cool, makes up for some minor issues. :)


Cheers

Thorsten
Title: Re: DOF (Depth of Field) in our Game
Post by: benitomuso on September 09, 2014, 10:19:43 PM
Very cool Pablo! Gracias!  :P

One question, not sure WHERE it actually has to be posted:
It seems with later Visual mods I lack the option to see my plane symbols on the map, I see some symbols like air bases rather (indpendent of my setuo ingame). :-\

And, how do you get the G in the new digital look to become displayed, I never get the number for Gs when I activate that mod, only the screen and the later "G".
Anyway, that walking pilot mod is so cool, makes up for some minor issues. :)


Cheers

Thorsten

Thorsten,
                         I think that somewhere I have explained it, but I don't have the slightest idea where. There isn't a formal documentation of recent features of the Visual MOD.

  The option that detemrines that is:

SpeedbarGMode=3

  Obviously in [MODs] section.

  Regards,
                         Pablo
Title: Re: DOF (Depth of Field) in our Game
Post by: SAS~Tom2 on September 11, 2014, 01:33:24 PM
Thanks Pablo! :)


Thorsten
Title: Re: DOF (Depth of Field) in our Game
Post by: WxTech on September 30, 2014, 05:21:05 PM
Views in which the subject is nearby, and when the DOF is shallow, can very much make it appear as though one is examining a miniature. Like 1:48 small! A couple of good examples of this effect appear above. Too shallow a DOF is very strange looking.

Some thoughts...

To simulate lens aperture varying with scene illuminance, the blur should be larger at night, when a wider aperture delivers shallower DOF.

Make the 'strength' of the effect scale with the FOV setting. At given lens aperture and subject distance, the more you zoom in, the larger the blurring. As a baseline...  At FOVs larger than 70-90 degrees in daytime, only when the camera is within a couple meters or so of the subject might any notable background blur be seen. More typical view distances of tens of meters, with wide FOVs in daytime, should have little if any blur applied.