benitomuso:
From an old guy with Coke-bottle glasses I look forward to you getting the depth of field working in the normal, non-stereoscopic, mode. For short amounts of time I can use the anaglyph spectacles but then my eyes start to twitch and a headache begins. Besides, with this focus/D.O.F. feature we can now make shots that could conceivably be hung on the wall. In our man caves at the very least.
Am I correct in removing the old version completely and simply putting this version into the #SAS folder?
Looking forward to hanging a picture on the wall!
Bob
I think i found some bugs in the walking pilot mod:
when I enter an AI controlled plane with engine not started no controls work until I leave the plane again. So my pilot is running around the airfield now and I control an empty plane...
2nd: If I do not enter my original plane before ending the mission (or refly in dogfight) i can't control the visual controls anymore (e.g. change to outside view). I have to exit il-2 and relaunch it to get that to work again
Can HUD Log Bottom Right work with this awesome mod. :P, Tryed this on a aircraft carrier fell thought the deck.
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x77df1830
Function name=RtlAddAccessAllowedAce
Library=C:\Windows\SYSTEM32\ntdll.dll
Current Java thread:
at com.maddox.opengl.Provider.nGetGLCaps(Native Method)
at com.maddox.opengl.Provider.getGLCaps(Provider.java:136)
at com.maddox.il2.engine.Config.PALGetCardCaps(Unknown Source)
at com.maddox.il2.engine.Config.createGlContext(Unknown Source)
at com.maddox.il2.engine.Config.createGlContext(Unknown Source)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:507)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Dynamic libraries:
0x00400000 - 0x0049A000 C:\IL-2_1946\il2fb.exe
0x77D90000 - 0x77EE7000 C:\Windows\SYSTEM32\ntdll.dll
0x776B0000 - 0x777E0000 C:\Windows\SYSTEM32\KERNEL32.DLL
0x760E0000 - 0x76187000 C:\Windows\SYSTEM32\KERNELBASE.dll
0x74720000 - 0x747C7000 C:\Windows\system32\apphelp.dll
0x75A80000 - 0x75B96000 C:\Windows\SYSTEM32\USER32.dll
0x77C20000 - 0x77CCE000 C:\Windows\SYSTEM32\ADVAPI32.dll
0x6C440000 - 0x6C461000 C:\Windows\SYSTEM32\WINMM.dll
0x77910000 - 0x77930000 C:\Windows\SYSTEM32\IMM32.dll
0x5BA00000 - 0x5BA20000 C:\IL-2_1946\DINPUT.dll
0x75BA0000 - 0x75C9D000 C:\Windows\SYSTEM32\GDI32.dll
0x75CA0000 - 0x75D51000 C:\Windows\SYSTEM32\msvcrt.dll
0x759F0000 - 0x75A24000 C:\Windows\SYSTEM32\sechost.dll
0x753C0000 - 0x7546C000 C:\Windows\SYSTEM32\RPCRT4.dll
0x6C410000 - 0x6C43B000 C:\Windows\SYSTEM32\WINMMBASE.dll
0x754F0000 - 0x755CE000 C:\Windows\SYSTEM32\MSCTF.dll
0x75380000 - 0x7539D000 C:\Windows\SYSTEM32\SspiCli.dll
0x759A0000 - 0x759E6000 C:\Windows\SYSTEM32\cfgmgr32.dll
0x777E0000 - 0x777FE000 C:\Windows\SYSTEM32\DEVOBJ.dll
0x75370000 - 0x75379000 C:\Windows\SYSTEM32\CRYPTBASE.dll
0x75310000 - 0x75361000 C:\Windows\SYSTEM32\bcryptPrimitives.dll
0x6D420000 - 0x6D4EF000 C:\IL-2_1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\IL-2_1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\IL-2_1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\IL-2_1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\IL-2_1946\bin\zip.dll
0x5B9A0000 - 0x5B9FB000 C:\IL-2_1946\wrapper.dll
0x765D0000 - 0x77696000 C:\Windows\SYSTEM32\SHELL32.dll
0x779C0000 - 0x77AF6000 C:\Windows\SYSTEM32\combase.dll
0x76190000 - 0x761D0000 C:\Windows\SYSTEM32\SHLWAPI.dll
0x74F60000 - 0x74FD3000 C:\Windows\SYSTEM32\shcore.dll
0x68380000 - 0x683A7000 C:\IL-2_1946\DT.dll
0x005F0000 - 0x005FA000 C:\IL-2_1946\pathfind.dll
0x26A80000 - 0x29946000 C:\IL-2_1946\il2_core.dll
0x7C340000 - 0x7C396000 C:\IL-2_1946\MSVCR71.dll
0x261E0000 - 0x26203000 C:\IL-2_1946\jgl.dll
0x26210000 - 0x2624A000 C:\IL-2_1946\il2_usgs2.dll
0x75750000 - 0x757A0000 C:\Windows\SYSTEM32\WS2_32.dll
0x776A0000 - 0x776A8000 C:\Windows\SYSTEM32\NSI.dll
0x2A470000 - 0x2A4E7000 C:\IL-2_1946\mg_snd_sse.dll
0x60610000 - 0x60640000 C:\Windows\SYSTEM32\dinput8.dll
0x6BB60000 - 0x6BB6A000 C:\Windows\SYSTEM32\HID.DLL
0x75D60000 - 0x75F0F000 C:\Windows\SYSTEM32\SETUPAPI.DLL
0x75A30000 - 0x75A72000 C:\Windows\SYSTEM32\WINTRUST.dll
0x75F10000 - 0x76092000 C:\Windows\SYSTEM32\CRYPT32.dll
0x760A0000 - 0x760B2000 C:\Windows\SYSTEM32\MSASN1.dll
0x6F410000 - 0x6F498000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\IL-2_1946\bin\net.dll
0x74710000 - 0x74718000 C:\Windows\SYSTEM32\WSOCK32.dll
0x74F50000 - 0x74F60000 C:\Windows\system32\napinsp.dll
0x74F30000 - 0x74F44000 C:\Windows\system32\pnrpnsp.dll
0x74F20000 - 0x74F30000 C:\Windows\system32\NLAapi.dll
0x74ED0000 - 0x74F1A000 C:\Windows\System32\mswsock.dll
0x74E50000 - 0x74EC5000 C:\Windows\SYSTEM32\DNSAPI.dll
0x74E40000 - 0x74E49000 C:\Windows\System32\winrnr.dll
0x62290000 - 0x6235E000 C:\Windows\SYSTEM32\Opengl32.dll
0x62A90000 - 0x62AB3000 C:\Windows\SYSTEM32\GLU32.dll
0x6BEA0000 - 0x6BF79000 C:\Windows\SYSTEM32\DDRAW.dll
0x6BE90000 - 0x6BE97000 C:\Windows\SYSTEM32\DCIMAN32.dll
0x6BE70000 - 0x6BE8E000 C:\PROGRA~2\Raptr\ltc_help32-84409.dll
0x77B00000 - 0x77C19000 C:\Windows\system32\ole32.dll
0x5B980000 - 0x5B995000 C:\Windows\SYSTEM32\atiglpxx.dll
0x5A290000 - 0x5B972000 C:\Windows\SYSTEM32\atioglxx.dll
0x74D60000 - 0x74D68000 C:\Windows\SYSTEM32\VERSION.dll
0x6F3F0000 - 0x6F409000 C:\Windows\SYSTEM32\dwmapi.dll
0x5A1B0000 - 0x5A28E000 C:\Windows\SYSTEM32\atiadlxy.dll
0x74A70000 - 0x74B89000 C:\Windows\SYSTEM32\PROPSYS.dll
0x753A0000 - 0x753BB000 C:\Windows\SYSTEM32\USERENV.dll
0x74C70000 - 0x74C7E000 C:\Windows\SYSTEM32\WTSAPI32.dll
0x761D0000 - 0x761D6000 C:\Windows\SYSTEM32\PSAPI.DLL
0x75180000 - 0x751A0000 C:\Windows\SYSTEM32\IPHLPAPI.DLL
0x77880000 - 0x7790B000 C:\Windows\SYSTEM32\OLEAUT32.dll
0x77860000 - 0x77871000 C:\Windows\SYSTEM32\profapi.dll
0x75040000 - 0x75048000 C:\Windows\SYSTEM32\WINNSI.DLL
0x5A180000 - 0x5A1A5000 C:\Windows\SYSTEM32\atigktxx.dll
0x760C0000 - 0x760D2000 C:\Windows\SYSTEM32\imagehlp.dll
0x6C790000 - 0x6C8B9000 C:\Windows\SYSTEM32\dbghelp.dll
Local Time = Sat Aug 30 00:04:05 2014
Elapsed Time = 4
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#
warning: no files : music/inflight
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Chat: Mad: White Flight > Cover Me
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Capture stopped
DSound capture finished.
[Sep 11, 2014 2:18:35 AM] -------------- END log session -------------
I've just started having a couple of issues. This is one you can see:
You can see the menu bar is slightly screwed up. "Options" shows twice and can both be used. "Controls" looks like it's overlaid by the first "Options" but can't be used. "Views"" is under the first "About" on the left and also can't be used.
The second problem is that occasionally, when I hit the key to activate Visual MOD V9, there is a three second delay that freezes the game (it goes on in the background in online play; it stops everything in FMB play). This occurs mostly at the beginning of a mission or, perhaps, the more I use it the faster it becomes.
This screen shot was taken during a cooperative mission but I've had both problems in FMB as well.
Here's the bottom 1/8th of my log:Code: [Select]warning: no files : music/inflight
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Chat: Mad: White Flight > Cover Me
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Capture stopped
DSound capture finished.
[Sep 11, 2014 2:18:35 AM] -------------- END log session -------------
Bob
1. Add options not to load the statics and chiefs view, something like NoStaticView=1 and NoChiefView=1 in the mods section of conf.ini. Although is very cool to see the view of these objects, it can take centuries to load the menu in game if the mission has tons of these objects, like some with high detailed airfields, ground forces or harbors. Make options to skip these objects can be handy for such missions;
2. Set key assignments to Leave Plane and Rearm/Refuel options of the menu.
I think i found some bugs in the walking pilot mod:
when I enter an AI controlled plane with engine not started no controls work until I leave the plane again. So my pilot is running around the airfield now and I control an empty plane...
2nd: If I do not enter my original plane before ending the mission (or refly in dogfight) i can't control the visual controls anymore (e.g. change to outside view). I have to exit il-2 and relaunch it to get that to work again
Effects Mod:
STEPS!
We are now going to install the very best effects mod for better explosions!!! And much, much more!
IL-2 1946 Plutonium Universal Max Effects V1
Plutonium Effects
Adding these effects is very simple and worth it.
1) Download and open the download.
2) Just find the Main folder with all the files in it and just drag and drop the entire folder into your MODS folder and read the readme aswell.
I think i found some bugs in the walking pilot mod:
when I enter an AI controlled plane with engine not started no controls work until I leave the plane again. So my pilot is running around the airfield now and I control an empty plane...
2nd: If I do not enter my original plane before ending the mission (or refly in dogfight) i can't control the visual controls anymore (e.g. change to outside view). I have to exit il-2 and relaunch it to get that to work again
How strange... has anybody else experienced things like this?
I will test exactly what you explained.
Regards, Pablo
hey benitomuso... im sure im doing something wrong here but my searching has turned up nothing, i downloaded your mod and the game wont boot, so i tried a clean sas folder still no boot, so i removed it, now it loads to 95% then ctds then i load it again and everything works.... now everytime i get a no boot i get these files popping up in my folder called hs_err_pidXXXX (X's represent numbers) and inside each file it says thisCode: [Select]An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x77df1830
Function name=RtlAddAccessAllowedAce
Library=C:\Windows\SYSTEM32\ntdll.dll
Current Java thread:
at com.maddox.opengl.Provider.nGetGLCaps(Native Method)
at com.maddox.opengl.Provider.getGLCaps(Provider.java:136)
at com.maddox.il2.engine.Config.PALGetCardCaps(Unknown Source)
at com.maddox.il2.engine.Config.createGlContext(Unknown Source)
at com.maddox.il2.engine.Config.createGlContext(Unknown Source)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:507)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Dynamic libraries:
0x00400000 - 0x0049A000 C:\IL-2_1946\il2fb.exe
0x77D90000 - 0x77EE7000 C:\Windows\SYSTEM32\ntdll.dll
0x776B0000 - 0x777E0000 C:\Windows\SYSTEM32\KERNEL32.DLL
0x760E0000 - 0x76187000 C:\Windows\SYSTEM32\KERNELBASE.dll
0x74720000 - 0x747C7000 C:\Windows\system32\apphelp.dll
0x75A80000 - 0x75B96000 C:\Windows\SYSTEM32\USER32.dll
0x77C20000 - 0x77CCE000 C:\Windows\SYSTEM32\ADVAPI32.dll
0x6C440000 - 0x6C461000 C:\Windows\SYSTEM32\WINMM.dll
0x77910000 - 0x77930000 C:\Windows\SYSTEM32\IMM32.dll
0x5BA00000 - 0x5BA20000 C:\IL-2_1946\DINPUT.dll
0x75BA0000 - 0x75C9D000 C:\Windows\SYSTEM32\GDI32.dll
0x75CA0000 - 0x75D51000 C:\Windows\SYSTEM32\msvcrt.dll
0x759F0000 - 0x75A24000 C:\Windows\SYSTEM32\sechost.dll
0x753C0000 - 0x7546C000 C:\Windows\SYSTEM32\RPCRT4.dll
0x6C410000 - 0x6C43B000 C:\Windows\SYSTEM32\WINMMBASE.dll
0x754F0000 - 0x755CE000 C:\Windows\SYSTEM32\MSCTF.dll
0x75380000 - 0x7539D000 C:\Windows\SYSTEM32\SspiCli.dll
0x759A0000 - 0x759E6000 C:\Windows\SYSTEM32\cfgmgr32.dll
0x777E0000 - 0x777FE000 C:\Windows\SYSTEM32\DEVOBJ.dll
0x75370000 - 0x75379000 C:\Windows\SYSTEM32\CRYPTBASE.dll
0x75310000 - 0x75361000 C:\Windows\SYSTEM32\bcryptPrimitives.dll
0x6D420000 - 0x6D4EF000 C:\IL-2_1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\IL-2_1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\IL-2_1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\IL-2_1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\IL-2_1946\bin\zip.dll
0x5B9A0000 - 0x5B9FB000 C:\IL-2_1946\wrapper.dll
0x765D0000 - 0x77696000 C:\Windows\SYSTEM32\SHELL32.dll
0x779C0000 - 0x77AF6000 C:\Windows\SYSTEM32\combase.dll
0x76190000 - 0x761D0000 C:\Windows\SYSTEM32\SHLWAPI.dll
0x74F60000 - 0x74FD3000 C:\Windows\SYSTEM32\shcore.dll
0x68380000 - 0x683A7000 C:\IL-2_1946\DT.dll
0x005F0000 - 0x005FA000 C:\IL-2_1946\pathfind.dll
0x26A80000 - 0x29946000 C:\IL-2_1946\il2_core.dll
0x7C340000 - 0x7C396000 C:\IL-2_1946\MSVCR71.dll
0x261E0000 - 0x26203000 C:\IL-2_1946\jgl.dll
0x26210000 - 0x2624A000 C:\IL-2_1946\il2_usgs2.dll
0x75750000 - 0x757A0000 C:\Windows\SYSTEM32\WS2_32.dll
0x776A0000 - 0x776A8000 C:\Windows\SYSTEM32\NSI.dll
0x2A470000 - 0x2A4E7000 C:\IL-2_1946\mg_snd_sse.dll
0x60610000 - 0x60640000 C:\Windows\SYSTEM32\dinput8.dll
0x6BB60000 - 0x6BB6A000 C:\Windows\SYSTEM32\HID.DLL
0x75D60000 - 0x75F0F000 C:\Windows\SYSTEM32\SETUPAPI.DLL
0x75A30000 - 0x75A72000 C:\Windows\SYSTEM32\WINTRUST.dll
0x75F10000 - 0x76092000 C:\Windows\SYSTEM32\CRYPT32.dll
0x760A0000 - 0x760B2000 C:\Windows\SYSTEM32\MSASN1.dll
0x6F410000 - 0x6F498000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\IL-2_1946\bin\net.dll
0x74710000 - 0x74718000 C:\Windows\SYSTEM32\WSOCK32.dll
0x74F50000 - 0x74F60000 C:\Windows\system32\napinsp.dll
0x74F30000 - 0x74F44000 C:\Windows\system32\pnrpnsp.dll
0x74F20000 - 0x74F30000 C:\Windows\system32\NLAapi.dll
0x74ED0000 - 0x74F1A000 C:\Windows\System32\mswsock.dll
0x74E50000 - 0x74EC5000 C:\Windows\SYSTEM32\DNSAPI.dll
0x74E40000 - 0x74E49000 C:\Windows\System32\winrnr.dll
0x62290000 - 0x6235E000 C:\Windows\SYSTEM32\Opengl32.dll
0x62A90000 - 0x62AB3000 C:\Windows\SYSTEM32\GLU32.dll
0x6BEA0000 - 0x6BF79000 C:\Windows\SYSTEM32\DDRAW.dll
0x6BE90000 - 0x6BE97000 C:\Windows\SYSTEM32\DCIMAN32.dll
0x6BE70000 - 0x6BE8E000 C:\PROGRA~2\Raptr\ltc_help32-84409.dll
0x77B00000 - 0x77C19000 C:\Windows\system32\ole32.dll
0x5B980000 - 0x5B995000 C:\Windows\SYSTEM32\atiglpxx.dll
0x5A290000 - 0x5B972000 C:\Windows\SYSTEM32\atioglxx.dll
0x74D60000 - 0x74D68000 C:\Windows\SYSTEM32\VERSION.dll
0x6F3F0000 - 0x6F409000 C:\Windows\SYSTEM32\dwmapi.dll
0x5A1B0000 - 0x5A28E000 C:\Windows\SYSTEM32\atiadlxy.dll
0x74A70000 - 0x74B89000 C:\Windows\SYSTEM32\PROPSYS.dll
0x753A0000 - 0x753BB000 C:\Windows\SYSTEM32\USERENV.dll
0x74C70000 - 0x74C7E000 C:\Windows\SYSTEM32\WTSAPI32.dll
0x761D0000 - 0x761D6000 C:\Windows\SYSTEM32\PSAPI.DLL
0x75180000 - 0x751A0000 C:\Windows\SYSTEM32\IPHLPAPI.DLL
0x77880000 - 0x7790B000 C:\Windows\SYSTEM32\OLEAUT32.dll
0x77860000 - 0x77871000 C:\Windows\SYSTEM32\profapi.dll
0x75040000 - 0x75048000 C:\Windows\SYSTEM32\WINNSI.DLL
0x5A180000 - 0x5A1A5000 C:\Windows\SYSTEM32\atigktxx.dll
0x760C0000 - 0x760D2000 C:\Windows\SYSTEM32\imagehlp.dll
0x6C790000 - 0x6C8B9000 C:\Windows\SYSTEM32\dbghelp.dll
Local Time = Sat Aug 30 00:04:05 2014
Elapsed Time = 4
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#
im at a total loss at what to do haha... but anyways im running a clean 4.12.2 modact game on windows 8
Superb mod. The walking pilot and DOF are awesome additions.
But i want to make two suggestions for the next release, if possible:
1. Add options not to load the statics and chiefs view, something like NoStaticView=1 and NoChiefView=1 in the mods section of conf.ini. Although is very cool to see the view of these objects, it can take centuries to load the menu in game if the mission has tons of these objects, like some with high detailed airfields, ground forces or harbors. Make options to skip these objects can be handy for such missions;
2. Set key assignments to Leave Plane and Rearm/Refuel options of the menu.
I'm very grateful for this mod, it set Il-2 visuals and immersion to a new level. One of the best additions ever made to this sim. Sorry for my poor english.
Something I've noticed - and this goes along with the screen shots and happens only online: If I leave my plane then go back to it on the ground all is well; if I leave my plane and jump into another one, I don't have control of that plane until I LeavePlane again. At this point I don't have control of the avatar on the ground and can only watch from the cockpit as it runs away until it falls flat on its face on the ground (or, as in the pictures above, they run away!).
Should I delete the previous version (VisualMOD8) to install "Visual v9", is this correct? :-\
Something I've noticed - and this goes along with the screen shots and happens only online: If I leave my plane then go back to it on the ground all is well; if I leave my plane and jump into another one, I don't have control of that plane until I LeavePlane again. At this point I don't have control of the avatar on the ground and can only watch from the cockpit as it runs away until it falls flat on its face on the ground (or, as in the pictures above, they run away!).
ha! same here! it actually seems to be a bug and not a mistake of mine...
The next review what I will do is somethign I realize should have been made before, which is an explicit check if the mission is off-line before leaving a plane.
I know this isn't supposed to be for online play but I'd like to be able to use it anyway.
If I do not enter my original plane before ending the mission i can't control the visual controls anymore (e.g. change to outside view). I have to exit il-2 and relaunch it to get that to work again
Is anyone else having issues with the plane views after bailing out? I have noticed that with mod 9 if I bail out, I can no longer switch views to any other aircraft without restarting the whole game. Mod 8.2 did not have that issue. Even in QMB Mode, with mod 9, if I bail out and then if the pilot lands and then reset the QMB I can play the mission, but can only have a cockpit view in the next game. I was just wondering if anyone else had encountered this.
Is anyone else having issues with the plane views after bailing out? I have noticed that with mod 9 if I bail out, I can no longer switch views to any other aircraft without restarting the whole game. Mod 8.2 did not have that issue. Even in QMB Mode, with mod 9, if I bail out and then if the pilot lands and then reset the QMB I can play the mission, but can only have a cockpit view in the next game. I was just wondering if anyone else had encountered this.
Yes, I noticed that yesterday. The situation is derived from the fact that to have the pilot impersonation, it is required to stop the PlaneViews hotkeys, and depending on the sequence, nobody restores them.
I think that I know how to fix it.
Regards,
Pablo
Hey Pablo! Have you perhaps seen the reply I made here on page 2, replay 22, about the PAT camera mod?
What do you think?
How disable walking pilot mod?
How disable walking pilot mod?
I only want disbale pilot walikning mod no all from VisualMO9
Simply place the minus sign (-) in front of "00_PAL-VisualMOD9-v4122" folder,
Example: -00_PAL-VisualMOD9-v4122.
I only want disbale pilot walikning mod no all from VisualMO9
Simply place the minus sign (-) in front of "00_PAL-VisualMOD9-v4122" folder,
Example: -00_PAL-VisualMOD9-v4122.
I start up the game and the menu just doesn't come up.
Hi
A few questions about the Visual MOD V9.
What does the selections "Gunner inertia", "Mouse Inertia" and "External TIR"do?
I tested the walking pilot who run a few meters from the plane and then froze.
The View Friend / Enemy Actor looks strange: Only a small square is displyed. It worked ok in v8.
I tested adding PAL3DMaxMenu Actors=64 to my conf.ini but it looks the same.
(http://vonoben.free.fr/Temp/IL-2-PAL-VisualModv9.JPG)
Cheers
vonOben
Tom,
this is a general piece of advice for life: you shouldn't consider a bug anything what you don't know about the world.
The bug is that you have the "Navigation Map" Selected:
..
Then only airports (and the carriers are such) and with something VEEEEEEERY important, which is their orientation, is shown. Stock game didn't show that.
On the other hand, the "Normal Mode" is the typical one you used to know, with all the icons, including the Airports without orientation, something which is quite poor for glight reference:
..
Regards,
Pablo
Thanks for the information Pablo!Please someone can answer me because I'm not, "PAL3DMaxMenuActors = 64" in my conf.ini ? :-\
Much appreciated!
The extra space was a mistake only in my post, but it's correct in config.ini
PAL3DMaxMenuActors=64
I've also tried
PAL3DMaxMenuActors=1024
But it still looks as in the picture I've posted before.
How about this:
I tested the walking pilot who run a few meters from the plane and then froze.
Please someone can answer me because I'm not, "PAL3DMaxMenuActors = 64" in my conf.ini ? :-\
Please someone can answer me because I'm not, "PAL3DMaxMenuActors = 64" in my conf.ini ? :-\
I added it to the conf.ini myself :)
Please someone can answer me because I'm not, "PAL3DMaxMenuActors = 64" in my conf.ini ? :-\
I added it to the conf.ini myself :)
Yes,
it isn't an auto-saved parameter, you have to configure it yourself if you want it.
Regards,
Pablo
The extra space was a mistake only in my post, but it's correct in config.ini
PAL3DMaxMenuActors=64
I've also tried
PAL3DMaxMenuActors=1024
But it still looks as in the picture I've posted before.
(http://vonoben.free.fr/Temp/IL-2-PAL-VisualModv9.JPG)
How about this:
I tested the walking pilot who run a few meters from the plane and then froze.
Ok!!! I'm confused. I've spent 2 days trying to get this to work. It am using il-2 4.12.2m, SAS modact 5.3, no other mods, other than this one, and I have gotten to the point where everything works but the 3D. Mode A freezes the game, Mode B shakes the camera, Mode C and D do nothing, and Mode D.O.F. blacks out the screen. If I'm missing something important feel free to point and laugh, for I am a nooby to this 3D stuff. Any help is appreciated.
Well the openGL fixed some of the problems. Thanks for that tip. But now Mode A goes completely black. Any idea?
[chat]
region=(dx=0.83177084,dy=0.05,x=0.0,y=0.3)
but I think the best way is to set the values in the conf.ini before loading the game and then not use the menu.
Great work benito ^^
It works perfectly in HSFX7.02 in Single missions and QMB
I tried to use it in coop and dogfight missions: Only some functions appear in the menu (and work well):
(S: Single C: Coop D: Dogfight) (*)
- 3D S C D
- Glasses choice S
- Soft external views S C D
- Extended Mini-map S C D
- New speed bar S C D
- RR (Rearm, Refuel) S
- Pilot command by joystick S C D
- Other aircraft control S
(*) In Coop and Dogfight the menu cannot be used because it's located under the chat window. To solve this, I needed to modify the chat window location, e.g.Code: [Select][chat]
but I think the best way is to set the values in the conf.ini before loading the game and then not use the menu.
region=(dx=0.83177084,dy=0.05,x=0.0,y=0.3)
Question: Do you plan to add inertia with mouse view panning back to the default walking pilot view, and with functioning alternate views (chase, etc.) when external views are enabled?
[11:13:19 AM] FM called 'FlightModels/P-51D-20.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:13:20 AM] ERROR file: File users/doe/Icons not found
[11:13:20 AM] Mission: QuickQMBPro/Normandy1/Normandy1BlueNoneA00.mis is Playing
[11:13:21 AM] Time overflow (0): speed 0.6048387
[11:13:22 AM] warning: no files : music/inflight
[11:13:35 AM] java.lang.NoSuchMethodError
[11:13:35 AM] at com.maddox.il2.gui.GUIMenu$53.created(Unknown Source)
[11:13:35 AM] at com.maddox.gwindow.GWindow.doNew(GWindow.java:1336)
Question: Do you plan to add inertia with mouse view panning back to the default walking pilot view, and with functioning alternate views (chase, etc.) when external views are enabled?
Wolfiz,
you mean if I'm going to allow free camera movements around the walking pilot when it is controllable?
Just to give names to pilots to keep things straight: Tom uses a joystick to fly with that has no ID number in the HOTAS section of the control panel while the rudder pedals show ID2. Harry uses a yoke that shows ID2 in the HOTAS section of the control board and his rudder pedals show no ID number.
I've been using Tom since the beginning of 4.12 and decided to get Harry into this and fly the P-38s as they are supposed to be flown. When I change over to being Harry and use the "Leave Plane" command I can only turn the avatar to the left with the rudder pedals.
Is there a setting to change the control of the avatar to the proper device number?
Bob
Hi guys !
Got a problem with visualmod 9 on TFM 412, since i've installed the mod i have no more speed and altitude informations on the HUD even if i cheched it in the options.
I also tried to hit the Show/Hide key.
This is a so cool mod, i don't want to do without it, can you help me ?
Thanks Pablo (again^^)
As I wrote previously, this mod works perfectly with HSFX7.0.3. I added it in my IL2 Database (IL2 Database (http://www.derrierloisirs.fr/il2/bdd2012/)--> HSFX --> HSFX7.xx).
I would like to use it in online missions and 2 functions would be great in dog or coop missions: RR and the menu bar(*) which do not work online. (see my previous post).
(*) the menu bar is at the location of the chat window and cannot be selected.
Do you think it would be possible to modify this?
Cheers
JP
Pablo, what about a server enforced online availability, with conf.ini line to activate ?
visualmodRRRminimapmods=1 ?
or separate lines
visualmodRRR=1
visualmodminimapmods=1
?
:)
I'm trying this Visual MOD V9 on 4.12.2m + SASModAct5.3 + SAS Engine MOD 2.7 + Pre-DBW2.
With this MOD, when I go into the Full Mission Builder and close-up , push Enter of 10keys to enter 3D mode , then the camera continues rotating and up/down , not made stable.
The problem is not ALWAYS , but usually. Maybe with heavy modded maps.
If I turn off external soft view it also turns off the 3d effect? There is no longer 3d I can move the mouse like I would like it but the 3d no longer works? It looks like it kicks in when I move the mouse though, but otherwise the 3d effect goes away. The soft view is very nice looking and smooth but not good for online gaming so I was hoping to turn it off and keep 3d effect but does not appear to work.
Loaded 00_PAL_VisualMOD9-v4122 into jsgmemods and enabled it.
Running IL2 SAS modact 5.3 with TFM.
About says its version 8
I get no menu for leaving aircraft.
I get menu options for taking control of other aircraft, but nothing about leaving.
Hi
A few questions about the Visual MOD V9.
I tested the walking pilot who run a few meters from the plane and then froze.
The View Friend / Enemy Actor looks strange: Only a small square is displyed. It worked ok in v8.
I tested adding PAL3DMaxMenu Actors=64 to my conf.ini but it looks the same.
(http://vonoben.free.fr/Temp/IL-2-PAL-VisualModv9.JPG)
Cheers
vonOben
Hi
A few questions about the Visual MOD V9.
I tested the walking pilot who run a few meters from the plane and then froze.
The View Friend / Enemy Actor looks strange: Only a small square is displyed. It worked ok in v8.
I tested adding PAL3DMaxMenu Actors=64 to my conf.ini but it looks the same.
(http://vonoben.free.fr/Temp/IL-2-PAL-VisualModv9.JPG)
Cheers
vonOben
Hi
I still have this problem with the View Friend / Enemy Actor.
Any ideas why this happens?
Is it normal that the walking pilot stops a few meters from the plane?
Cheers
vonOben
If I turn off external soft view it also turns off the 3d effect? There is no longer 3d I can move the mouse like I would like it but the 3d no longer works? It looks like it kicks in when I move the mouse though, but otherwise the 3d effect goes away. The soft view is very nice looking and smooth but not good for online gaming so I was hoping to turn it off and keep 3d effect but does not appear to work.
I'm going to confirm that.
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x76fce3be
Function name=RtlInitUnicodeString
Library=C:\Windows\SysWOW64\ntdll.dll
Current Java thread:
at java.io.Win32FileSystem.list(Native Method)
at java.io.File.list(Unknown Source)
at java.io.File.listFiles(Unknown Source)
at com.maddox.il2.game.Main.clearDir(Main.java:334)
at com.maddox.il2.game.Main.clearCache(Main.java:359)
at com.maddox.il2.game.Main.exec(Main.java:433)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Dynamic libraries:
0x00400000 - 0x0049A000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\il2fb.exe
0x76FA0000 - 0x77120000 C:\Windows\SysWOW64\ntdll.dll
0x76690000 - 0x767A0000 C:\Windows\syswow64\kernel32.dll
0x76890000 - 0x768D7000 C:\Windows\syswow64\KERNELBASE.dll
0x749B0000 - 0x74AB0000 C:\Windows\syswow64\USER32.dll
0x76AF0000 - 0x76B80000 C:\Windows\syswow64\GDI32.dll
0x76F70000 - 0x76F7A000 C:\Windows\syswow64\LPK.dll
0x765F0000 - 0x7668D000 C:\Windows\syswow64\USP10.dll
0x74E60000 - 0x74F0C000 C:\Windows\syswow64\msvcrt.dll
0x76A50000 - 0x76AF0000 C:\Windows\syswow64\ADVAPI32.dll
0x74B30000 - 0x74B49000 C:\Windows\SysWOW64\sechost.dll
0x767A0000 - 0x76890000 C:\Windows\syswow64\RPCRT4.dll
0x74940000 - 0x749A0000 C:\Windows\syswow64\SspiCli.dll
0x74930000 - 0x7493C000 C:\Windows\syswow64\CRYPTBASE.dll
0x72240000 - 0x72272000 C:\Windows\system32\WINMM.dll
0x75D40000 - 0x75DA0000 C:\Windows\syswow64\IMM32.dll
0x74F40000 - 0x7500C000 C:\Windows\syswow64\MSCTF.dll
0x6F9D0000 - 0x6F9F0000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\DINPUT.dll
0x72170000 - 0x721BC000 C:\Windows\system32\apphelp.dll
0x6D420000 - 0x6D4EF000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\bin\zip.dll
0x6E100000 - 0x6E15B000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\wrapper.dll
0x75080000 - 0x75CCA000 C:\Windows\syswow64\SHELL32.dll
0x762D0000 - 0x76327000 C:\Windows\syswow64\SHLWAPI.dll
0x68380000 - 0x683A7000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\DT.dll
0x26200000 - 0x2620A000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\pathfind.dll
0x26860000 - 0x2973A000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\il2_core.dll
0x7C340000 - 0x7C396000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\MSVCR71.dll
0x26210000 - 0x26233000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\jgl.dll
0x26240000 - 0x2627A000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\il2_usgs2.dll
0x75CD0000 - 0x75D05000 C:\Windows\syswow64\WS2_32.dll
0x74B20000 - 0x74B26000 C:\Windows\syswow64\NSI.dll
0x2BFB0000 - 0x2C027000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\mg_snd_sse.dll
0x707A0000 - 0x707D0000 C:\Windows\system32\dinput8.dll
0x6FC00000 - 0x6FC09000 C:\Windows\system32\HID.DLL
0x76330000 - 0x764CD000 C:\Windows\syswow64\SETUPAPI.DLL
0x75D10000 - 0x75D37000 C:\Windows\syswow64\CFGMGR32.dll
0x74BF0000 - 0x74C7F000 C:\Windows\syswow64\OLEAUT32.dll
0x76030000 - 0x7618C000 C:\Windows\syswow64\ole32.dll
0x74F20000 - 0x74F32000 C:\Windows\syswow64\DEVOBJ.dll
0x76000000 - 0x7602E000 C:\Windows\syswow64\WINTRUST.dll
0x764D0000 - 0x765F0000 C:\Windows\syswow64\CRYPT32.dll
0x75010000 - 0x7501C000 C:\Windows\syswow64\MSASN1.dll
0x72320000 - 0x72341000 C:\Windows\system32\ntmarta.dll
0x74AB0000 - 0x74AF5000 C:\Windows\syswow64\WLDAP32.dll
0x6D340000 - 0x6D348000 C:\Users\Me\Desktop\Stuff\Programs\IL-2\IL-2 4.122m JW\bin\net.dll
0x742D0000 - 0x742D7000 C:\Windows\system32\WSOCK32.dll
0x71470000 - 0x71480000 C:\Windows\system32\NLAapi.dll
0x70780000 - 0x70790000 C:\Windows\system32\napinsp.dll
0x6F880000 - 0x6F892000 C:\Windows\system32\pnrpnsp.dll
0x729C0000 - 0x729FC000 C:\Windows\System32\mswsock.dll
0x72740000 - 0x72784000 C:\Windows\system32\DNSAPI.dll
0x701F0000 - 0x701F8000 C:\Windows\System32\winrnr.dll
0x725F0000 - 0x72617000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x75FF0000 - 0x75FF5000 C:\Windows\syswow64\PSAPI.DLL
0x6A240000 - 0x6A308000 C:\Windows\system32\Opengl32.dll
0x6E0D0000 - 0x6E0F2000 C:\Windows\system32\GLU32.dll
0x5EB00000 - 0x5EBE7000 C:\Windows\system32\DDRAW.dll
0x6FBA0000 - 0x6FBA6000 C:\Windows\system32\DCIMAN32.dll
0x73420000 - 0x73433000 C:\Windows\system32\dwmapi.dll
0x6FB30000 - 0x6FB37000 C:\Windows\system32\atiglpxx.dll
0x2DA30000 - 0x2EC61000 C:\Windows\system32\atioglxx.dll
0x741A0000 - 0x741A9000 C:\Windows\system32\VERSION.dll
0x6FB20000 - 0x6FB2B000 C:\Windows\system32\atigktxx.dll
0x6DBD0000 - 0x6DC89000 C:\Windows\system32\aticfx32.dll
0x2ED70000 - 0x2EDCB000 C:\Windows\system32\atiadlxy.dll
0x74B00000 - 0x74B17000 C:\Windows\syswow64\USERENV.dll
0x768F0000 - 0x768FB000 C:\Windows\syswow64\profapi.dll
0x74160000 - 0x7416D000 C:\Windows\system32\WTSAPI32.dll
0x6E0A0000 - 0x6E0C5000 C:\Windows\system32\dinput.dll
0x6D120000 - 0x6D192000 C:\Windows\system32\dsound.dll
0x708D0000 - 0x708F5000 C:\Windows\system32\POWRPROF.dll
0x74B50000 - 0x74BD3000 C:\Windows\syswow64\CLBCatQ.DLL
0x71CF0000 - 0x71D29000 C:\Windows\System32\MMDevApi.dll
0x72A00000 - 0x72AF5000 C:\Windows\System32\PROPSYS.dll
0x71CB0000 - 0x71CE6000 C:\Windows\system32\AUDIOSES.DLL
0x762A0000 - 0x762CB000 C:\Windows\syswow64\imagehlp.dll
0x71000000 - 0x710EB000 C:\Windows\syswow64\dbghelp.dll
Local Time = Fri Dec 19 15:59:31 2014
Elapsed Time = 23
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#
benitomuso,
I installed this new version after you told me the issues from v8 were fixed (mainly the crashing due to bailouts). I have several problems I encountered, it seems.
1) Like a few other people, the "PAL3DMaxMenuActors=64" item in conf.ini [Mods] section did not do anything, ground objects are still not selectable.
2) Once the pilot leaves the plane, all "view" controls stop working (Shift and Control F2, F3, F6, F8, etc.) so cannot scroll through other planes... also it takes away ability to shift pilot view to F8, making it easier to see where you are going. (this used to not happen in v8)
I enjoy these features, if you can help me resolve these issues it would be awesome. Thank you for your applications.
UberDemon/danzigzag
you have to define a "home" key in the controls settings by yourself.
Find it there in the misc section.
pics will help I am sure:
misc section
...
Teisco, no full quotes with pics please.
Sorry, but I had to make this pic post anyway as I linked it in first post
for other members as a little help when looking for this key.
I'm trying this Visual MOD V9 on 4.12.2m + SASModAct5.3 + SAS Engine MOD 2.7 + Pre-DBW2.
With this MOD, when I go into the Full Mission Builder and close-up , push Enter of 10keys to enter 3D mode , then the camera continues rotating and up/down , not made stable.
The problem is not ALWAYS , but usually. Maybe with heavy modded maps.
I saw that only once and never again. So I considered that an isolated episode.
If you see it again, could you pay attention to any particular context whee it appears?
Regards,
Pablo
Normal Stereo:
(http://s11.postimg.cc/twrk4l65v/2014_09_11_at_20_16_49.jpg) (http://postimg.cc/image/7xl5hdpbj/full/)
~~~~~~~~~~~~~~~~~~~~~~~~~
Edit Gerax:
see here (https://www.sas1946.com/main/index.php/topic,42495.msg514790.html#msg514790) where to define the Game-Menu- and LeavePlane Key!
Hi all
Is there any way to get this working in 4.10 at all please? Or anything similar that lets you control other aircraft?
thank you.
p.s could someone post a direct link to mediafire please, i can't seem to download it from the the link on the first page
Loading mission Single/mod_test.mis...
Month = 6 , Hour = 12
Temperature - 0m = 15.0 .
Temperature - 1000m = 8.51001 .
Temperature - 2000m = 2.019989 .
Temperature - 3000m = -4.470001 .
Temperature - 4000m = -10.959991 .
Temperature - 5000m = -17.449997 .
Temperature - 6000m = -23.940002 .
Temperature - 7000m = -30.429993 .
Temperature - 8000m = -36.92 .
Temperature - 9000m = -43.410004 .
Temperature - 10000m = -49.899994 .
Temperature - 11000m = -56.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/MiG-21MF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21MF.fmd:MIG21' is being loaded from Alternative File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from Alternative File: 'mig21'
Flight Model File FlightModels/MiG-21MF.fmd:MIG21 contains no Mach Drag Parameters.
FM called 'FlightModels/MiG-21MF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21MF.fmd:MIG21' is being loaded from Alternative File: 'mig21'
INTERNAL ERROR: Str2FloatClamp() - Clamped 2.1 -> 2 (delta = -0.0999999) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3.5 -> 2 (delta = -1.5) to Range 0..2
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/MiG-21MF/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/MiG-21MF/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
ERROR file: File users/doe/Icons not found
Mission: Single/mod_test.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D2'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D3'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D2'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D3'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D2'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D3'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D2'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap01_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap02_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'EffectBox'
java.lang.NullPointerException
at com.maddox.il2.objects.air.MIG_21MF.sirenaWarning(MIG_21MF.java:280)
at com.maddox.il2.objects.air.MIG_21MF.rareAction(MIG_21MF.java:269)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:565)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
warning: no files : music/takeoff
INTERNAL ERROR: HierMesh: Can't find chunk 'EffectBox'
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
java.lang.NullPointerException
at com.maddox.il2.objects.air.MIG_21MF.sirenaWarning(MIG_21MF.java:280)
at com.maddox.il2.objects.air.MIG_21MF.rareAction(MIG_21MF.java:269)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:565)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.air.MIG_21MF.sirenaWarning(MIG_21MF.java:280)
at com.maddox.il2.objects.air.MIG_21MF.rareAction(MIG_21MF.java:269)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:565)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Month = 0 , Hour = 12
Temperature - 0m = 6.0 .
Temperature - 1000m = -0.48999023 .
Temperature - 2000m = -6.980011 .
Temperature - 3000m = -13.470001 .
Temperature - 4000m = -19.960007 .
Temperature - 5000m = -26.449997 .
Temperature - 6000m = -32.940002 .
Temperature - 7000m = -39.429993 .
Temperature - 8000m = -45.92 .
Temperature - 9000m = -52.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 878, Vert 76565, Ind 267459
WARNING: * Buf1 : Obj: 162, Vert 86989, Ind 232884
WARNING: * Buf2 : Obj: 10, Vert 1200, Ind 2160
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
No Name for Mission
No Short for Mission
No Description for Mission
[Oct 2, 2015 6:08:55 PM] -------------- END log session -------------
Hi Pablo!
Sorry to report and ask your help because I find a strange issue that is related to this mod (test in the same condition but with this mod disable don't give the issue) : when I eject from my plane the pilot after reching the ground start to run but after few seconds stops and don't jump on the ground....when reflying the mission or another mission the FOV change controls are locked....
Here is the log of the issue:Code: [Select]Loading mission Single/mod_test.mis...
Month = 6 , Hour = 12
Temperature - 0m = 15.0 .
Temperature - 1000m = 8.51001 .
Temperature - 2000m = 2.019989 .
Temperature - 3000m = -4.470001 .
Temperature - 4000m = -10.959991 .
Temperature - 5000m = -17.449997 .
Temperature - 6000m = -23.940002 .
Temperature - 7000m = -30.429993 .
Temperature - 8000m = -36.92 .
Temperature - 9000m = -43.410004 .
Temperature - 10000m = -49.899994 .
Temperature - 11000m = -56.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/MiG-21MF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21MF.fmd:MIG21' is being loaded from Alternative File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from Alternative File: 'mig21'
Flight Model File FlightModels/MiG-21MF.fmd:MIG21 contains no Mach Drag Parameters.
FM called 'FlightModels/MiG-21MF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21MF.fmd:MIG21' is being loaded from Alternative File: 'mig21'
INTERNAL ERROR: Str2FloatClamp() - Clamped 2.1 -> 2 (delta = -0.0999999) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3.5 -> 2 (delta = -1.5) to Range 0..2
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/MiG-21MF/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/MiG-21MF/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
ERROR file: File users/doe/Icons not found
Mission: Single/mod_test.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D2'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D3'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D2'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D3'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D2'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D3'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D2'
INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap01_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap02_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'EffectBox'
java.lang.NullPointerException
at com.maddox.il2.objects.air.MIG_21MF.sirenaWarning(MIG_21MF.java:280)
at com.maddox.il2.objects.air.MIG_21MF.rareAction(MIG_21MF.java:269)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:565)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
warning: no files : music/takeoff
INTERNAL ERROR: HierMesh: Can't find chunk 'EffectBox'
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
java.lang.NullPointerException
at com.maddox.il2.objects.air.MIG_21MF.sirenaWarning(MIG_21MF.java:280)
at com.maddox.il2.objects.air.MIG_21MF.rareAction(MIG_21MF.java:269)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:565)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.air.MIG_21MF.sirenaWarning(MIG_21MF.java:280)
at com.maddox.il2.objects.air.MIG_21MF.rareAction(MIG_21MF.java:269)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:565)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Month = 0 , Hour = 12
Temperature - 0m = 6.0 .
Temperature - 1000m = -0.48999023 .
Temperature - 2000m = -6.980011 .
Temperature - 3000m = -13.470001 .
Temperature - 4000m = -19.960007 .
Temperature - 5000m = -26.449997 .
Temperature - 6000m = -32.940002 .
Temperature - 7000m = -39.429993 .
Temperature - 8000m = -45.92 .
Temperature - 9000m = -52.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 878, Vert 76565, Ind 267459
WARNING: * Buf1 : Obj: 162, Vert 86989, Ind 232884
WARNING: * Buf2 : Obj: 10, Vert 1200, Ind 2160
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
No Name for Mission
No Short for Mission
No Description for Mission
[Oct 2, 2015 6:08:55 PM] -------------- END log session -------------
Maybe I find something in the first portion of the log....something about com.maddox.rts.BackgroundTask.doRun....
Any thought about?
Loading mission Single/mod_test.mis...
Month = 6 , Hour = 12
Temperature - 0m = 15.0 .
Temperature - 1000m = 8.51001 .
Temperature - 2000m = 2.019989 .
Temperature - 3000m = -4.470001 .
Temperature - 4000m = -10.959991 .
Temperature - 5000m = -17.449997 .
Temperature - 6000m = -23.940002 .
Temperature - 7000m = -30.429993 .
Temperature - 8000m = -36.92 .
Temperature - 9000m = -43.410004 .
Temperature - 10000m = -49.899994 .
Temperature - 11000m = -56.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/U-2VS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/M-11_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 1
Motor resolveFromFile starter = 1
FM called 'FlightModels/U-2VS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/U-2VS/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/U-2VS/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
ERROR file: File users/doe/Icons not found
Mission: Single/mod_test.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
warning: no files : music/takeoff
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
Month = 0 , Hour = 12
Temperature - 0m = 6.0 .
Temperature - 1000m = -0.48999023 .
Temperature - 2000m = -6.980011 .
Temperature - 3000m = -13.470001 .
Temperature - 4000m = -19.960007 .
Temperature - 5000m = -26.449997 .
Temperature - 6000m = -32.940002 .
Temperature - 7000m = -39.429993 .
Temperature - 8000m = -45.92 .
Temperature - 9000m = -52.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 560, Vert 44614, Ind 149523
WARNING: * Buf1 : Obj: 157, Vert 46626, Ind 127023
WARNING: * Buf2 : Obj: 10, Vert 1200, Ind 2160
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
No Name for Mission
No Short for Mission
No Description for Mission
[Oct 3, 2015 11:07:32 AM] -------------- END log session -------------
[MAIN]
MAP Empty4b/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 2
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
na0100
[na0100]
Planes 1
Skill 1
Class air.FI_156
Fuel 100
weapons default
[na0100_Way]
TAKEOFF 42188.74 41369.63 0 0 &0
NORMFLY 39682.73 42875.91 500.00 175.00 &0
[NStationary]
[Buildings]
[Bridge]
[House]
Thanks for this marvellous addon. Unfortunately for me, when I install it, I loose the wide screen. did this happen to someone already? is there a post about this?
I'm running the latest CUP with no extra addon. As widescreen is included in visual MOD V9 I disabled 2 widescreen to avoid possible conflict.
thanks for any help ;-)
Hi Pablo
it's been along time since i've had time for IL-2, but now i'm getting back into things, and i noticed something now, how long it's been this way, i'm not sure, but when i select the drop-down menu to view either friendly or enemy stationary/ground units, all i get is a little grey box, but the list does not appear like it used to.
any idea where i should be looking to solve this?
i've tried several entry values in the conf setting, but it makes no difference - in essence, i cannot view any vehicles or anything in the actors list.....
Hi
A few questions about the Visual MOD V9.
What does the selections "Gunner inertia", "Mouse Inertia" and "External TIR"do?
I tested the walking pilot who run a few meters from the plane and then froze.
The View Friend / Enemy Actor looks strange: Only a small square is displyed. It worked ok in v8.
I tested adding PAL3DMaxMenu Actors=64 to my conf.ini but it looks the same.
(http://vonoben.free.fr/Temp/IL-2-PAL-VisualModv9.JPG)
Cheers
vonOben
Pablo, i understand perfectly the concept, and have used it successfully for several months already, but my worry was that even with the "PAL3DMaxMenuActors=64" entry in my conf.ini, i was still not seeing the actor list.
it's only after i found, and removed, the three foreign classfiles, that it would work again.
that's why i mentioned them, in case you recognised them as something you worked with, however, they are NOT in the original download file for VisualMod V9, and i have no idea where they might have come from (as you can understand, i get very worried when 'mysterious' classfiles appear out of nowhere - your mod is not one of those i messed with in any way.
besides, i keep my modding firmly in the painting department... :D
* Trying to switch View to '1_Chief' Actor!
[9:56:12 PM] java.lang.NullPointerException
[9:56:12 PM] at com.maddox.il2.engine.hotkey.HookView.computeInertiaPos(Unknown Source)
[9:56:12 PM] at com.maddox.il2.engine.hotkey.HookView.computePos(Unknown Source)
[9:56:12 PM] at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[9:56:12 PM] at com.maddox.il2.engine.ActorPosMove.resetAsBase(ActorPosMove.java:643)
[9:56:12 PM] at com.maddox.il2.game.Main3D.setView(Main3D.java:1550)
[9:56:12 PM] at com.maddox.il2.game.Main3D.setView(Main3D.java:1537)
[9:56:12 PM] at com.maddox.il2.engine.ActorAux.doViewActor(Unknown Source)
[9:56:12 PM] at com.maddox.il2.gui.GUIMenu$46.execute(Unknown Source)
[9:56:12 PM] at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[9:56:12 PM] at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[9:56:12 PM] at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
[9:56:12 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[9:56:12 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[9:56:12 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[9:56:12 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[9:56:12 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[9:56:12 PM] at com.maddox.rts.Message._send(Message.java:1217)
[9:56:12 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:56:12 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:56:12 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:56:12 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:56:12 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:56:12 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:56:12 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:56:12 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:12 PM] java.lang.NullPointerException ...........on and on and on........
hi Pablo, thought i better make a positive post, as my last few had been about problems, lol
i just tried the new 'ordnance cam' update, and it works a charm - i can highly recommend it, and especially following a torpedo along its deadly path is really great - you get a nice, up close and personal view of your 'victim' ship as you head towards it.
great job, mate - as always! :D
now a little query - i set the max actors at the default 64 for a mission i was trying, which consisted of 12 friendly planes, 6 enemy planes (parked on carrier deck for the duration of the mission), 3 friendly ships (one a carrier) and 4 enemy ships (also one carrier)
i created this mission from scratch in FMB, so there are no there actors/chiefs in the mission at all.
to me, this is way less than 64 actors, but when i try to view them in the drop-down menu, i see the message 'more than 64 actors'
how can this be? or does the game register a ship differently?
to my mind, this mission has a total of 18 planes, and 7 ships.... or is my thinking wrong?
anyway, great update, thanks again! :D
hi Pablo, thought i better make a positive post, as my last few had been about problems, lol
i just tried the new 'ordnance cam' update, and it works a charm - i can highly recommend it, and especially following a torpedo along its deadly path is really great - you get a nice, up close and personal view of your 'victim' ship as you head towards it.
great job, mate - as always! :D
hi Pablo, thought i better make a positive post, as my last few had been about problems, lol
i just tried the new 'ordnance cam' update, and it works a charm - i can highly recommend it, and especially following a torpedo along its deadly path is really great - you get a nice, up close and personal view of your 'victim' ship as you head towards it.
great job, mate - as always! :D
Is it already implemented in the VisualMod? :o
hi tomoose, the stereo 3d is an included option, but it's not a '3d only' mod, if that's what you're asking...
i seldom use the 3d feature, just because i don't like wearing the 3d glasses for any extended length of time... but it's really great when i do want to use it! :D
[Mods]
RandomSplash=1
netCallsign=
PALHUDMode=0
SpeedbarUnits=2
SpeedbarTAS=0
SpeedbarSIToo=1
SpeedbarShowExtraInfo=1
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.01
PAL3DConvAimR=-0.01
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DDOFfNumber=0.0
PAL3DDOFFocus=18.3
PAL3DAdjustVariable=1
PAL3DFullColorFrames=0
PAL3DRenderStereo=1
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=0
PAL3DExternalMouseInertia=1
PAL3DMaxMenuActors=0
to disable the limitation feature and you should be fine.[10:51:55 PM] fps:14 avg:47 max:66 min:12 #fr:252
[10:52:00 PM] fps:60 avg:53 max:66 min:12 #fr:539
[10:52:05 PM] fps:65 avg:52 max:66 min:1 #fr:792
[10:52:10 PM] fps:60 avg:54 max:66 min:1 #fr:1093
[10:52:14 PM] Loading mission QuickQMBPro/CUP-Korea_S/CUP-Korea_Sbluenonen00.mis...
[10:52:14 PM] Month = 6 , Hour = 7
[10:52:14 PM] Temperature - 0m = 7.0 .
[10:52:14 PM] Temperature - 1000m = 0.51000977 .
[10:52:14 PM] Temperature - 2000m = -5.980011 .
[10:52:14 PM] Temperature - 3000m = -12.470001 .
[10:52:14 PM] Temperature - 4000m = -18.960007 .
[10:52:14 PM] Temperature - 5000m = -25.449997 .
[10:52:14 PM] Temperature - 6000m = -31.940002 .
[10:52:14 PM] Temperature - 7000m = -38.429993 .
[10:52:14 PM] Temperature - 8000m = -44.92 .
[10:52:14 PM] Temperature - 9000m = -51.410004 .
[10:52:14 PM] Temperature - 10000m = -56.5 .
[10:52:14 PM] Temperature - 11000m = -56.5 .
[10:52:14 PM] Temperature - 12000m = -56.5 .
[10:52:14 PM] Loading map.ini defined airfields:
[10:52:14 PM] Detected Vertex Shaders 3.0.
[10:52:14 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[10:52:14 PM] Vertex texture units: 32
[10:52:14 PM]
[10:52:14 PM] INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/cy6/korea/kto_greenfields.BumpH
[10:52:14 PM] WARNING: TGAFile_LoadTexture('maps/_tex/cy6/korea/kto_greenfields.BumpH')-Bump loading problem
[10:52:15 PM] PBuffer: suitable formats: 6
[10:52:15 PM]
[10:52:15 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:52:15 PM] Depth = 24, stencil = 8
[10:52:15 PM] PBuffer: suitable formats: 6
[10:52:15 PM]
[10:52:15 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:52:15 PM] Depth = 24, stencil = 8
[10:52:17 PM] Loading vertex/fragment programs: *266873952*
[10:52:17 PM] *** Loading: [vpFogFar2Tex2D]
[10:52:17 PM] *** Loading: [vpFog2Tex2DBlend]
[10:52:17 PM] *** Loading: [vpFogFar4Tex2D]
[10:52:17 PM] *** Loading: [vpFogFar8Tex2D]
[10:52:17 PM] *** Loading: [vpFogNoTex]
[10:52:17 PM] *** Loading: [vpFog4Tex2D]
[10:52:17 PM] *** Loading: [vpFog4Tex2D_UV2]
[10:52:17 PM] *** Loading: [vp4Tex2D]
[10:52:17 PM] *** Loading: [vp6Tex2D]
[10:52:17 PM] *** Loading: [vpTexUVTex2D]
[10:52:17 PM] *** Loading: [vpWaterGrid_NV]
[10:52:17 PM] *** Loading: [vpWaterSunLight_NV]
[10:52:17 PM] *** Loading: [vpWaterSunLight_ATI]
[10:52:17 PM] *** Loading: [vpWaterSunLight_FP]
[10:52:17 PM] *** Loading: [vpTreeSprite]
[10:52:17 PM] *** Loading: [vpTreeTrunk]
[10:52:17 PM] *** Loading: [vpVAObjectsN]
[10:52:17 PM] *** Loading: [vpVAObjectsL0]
[10:52:17 PM] *** Loading: [vpSprites]
[10:52:17 PM] *** Loading: [vpSimpleGL]
[10:52:17 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpSimpleGL]
[10:52:17 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpRiverCoastAA]
[10:52:17 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [vpWaterDM_CPU]
[10:52:17 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterLFogDM]
[10:52:17 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[10:52:17 PM] fps:0 avg:48 max:67 min:0 #fr:1335
[10:52:17 PM] Load bridges
[10:52:17 PM] Load static objects
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench3/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench6/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench2/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/dead.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Colonnade/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[10:52:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:52:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:52:19 PM] FM called 'FlightModels/Yak-9UT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] FM called 'FlightModels/M-100_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] Motor resolveFromFile starter = 0
[10:52:19 PM] Motor resolveFromFile starter = 0
[10:52:19 PM] FM called 'FlightModels/Yak-9UT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.common.prs
[10:52:19 PM] Loading sample my_samples/metal_noise_02m.wav
[10:52:19 PM] Loading sample my_samples/metal_noise_04m.wav
[10:52:19 PM] Loading sample my_samples/diving_17_81a.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_00m.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_01m.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_00m_x.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_01m_x.wav
[10:52:19 PM] Loading sample my_samples/air_clock_00.wav
[10:52:19 PM] Loading sample my_samples/brake_air.wav
[10:52:19 PM] Loading sample my_samples/brake_00_1.wav
[10:52:19 PM] Loading sample my_samples/brake_00_1x.wav
[10:52:19 PM] Loading sample my_samples/wind_rear_00m.wav
[10:52:19 PM] Loading sample my_samples/wind_rear_01m.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.CartridgeStart.prs
[10:52:19 PM] Loading sample my_samples/CartridgeStart.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.M-100_Series.start.begin.prs
[10:52:19 PM] Loading sample my_samples/std_estart.wav
[10:52:19 PM] Loading sample my_samples/std_xestart.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.M-100_Series.start.end.prs
[10:52:19 PM] Loading sample my_samples/std_estartup.wav
[10:52:19 PM] Loading sample my_samples/xhispano_startup.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.VK_107.prs
[10:52:19 PM] Loading sample my_samples/AM-38_starter.wav
[10:52:19 PM] Loading sample my_samples/VK107_1000.wav
[10:52:19 PM] Loading sample my_samples/VK107_1500.wav
[10:52:19 PM] Loading sample my_samples/VK107_2000.wav
[10:52:19 PM] Loading sample my_samples/VK107_2700.wav
[10:52:19 PM] Loading sample my_samples/xAM-38_starter.wav
[10:52:19 PM] Loading sample my_samples/xVK107_1000.wav
[10:52:19 PM] Loading sample my_samples/xVK107_1500.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2000.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2700.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2701.wav
[10:52:19 PM] Loading sample my_samples/dive_1.wav
[10:52:19 PM] Loading sample my_samples/dive_2.wav
[10:52:19 PM] Loading sample my_samples/1dm.wav
[10:52:19 PM] Loading sample my_samples/2dm.wav
[10:52:19 PM] Loading sample my_samples/DB605_dmg.wav
[10:52:19 PM] Loading sample my_samples/M82_dmg.wav
[10:52:19 PM] Loading sample my_samples/Pops and Bangs.wav
[10:52:19 PM] Loading sample my_samples/prop17_81_24.wav
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:19 PM] Loading sample my_samples/p_dev_02.wav
[10:52:19 PM] Loading sample my_samples/p_dev_00.wav
[10:52:19 PM] Loading sample my_samples/vilga_key11m.wav
[10:52:19 PM] Loading preset my_presets/sounds/hit.air.prs
[10:52:19 PM] Loading sample my_samples/impact_1.wav
[10:52:19 PM] Loading sample my_samples/impact_1b.wav
[10:52:19 PM] Loading sample my_samples/impact_4.wav
[10:52:19 PM] Loading sample my_samples/impact_6b.wav
[10:52:19 PM] Loading sample my_samples/impact_7.wav
[10:52:19 PM] Loading sample my_samples/impact_5.wav
[10:52:19 PM] Loading sample my_samples/impact_3.wav
[10:52:19 PM] Loading sample my_samples/impact_2.wav
[10:52:19 PM] Loading sample my_samples/impact_8.wav
[10:52:19 PM] Loading sample my_samples/bullet4.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_1.WAV
[10:52:19 PM] Loading sample my_samples/cannonimpact_2e.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2b.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2c.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2d.wav
[10:52:19 PM] Loading sample my_samples/exp3_19a.wav
[10:52:19 PM] Loading sample my_samples/exp3_20.wav
[10:52:19 PM] Loading sample my_samples/exp3_21.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_A.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_B.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_C.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_D.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_E.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_F.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_G.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_H.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_I.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_J.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_K.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_L.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_M.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_N.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_O.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_P.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Q.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_R.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_S.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_T.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_U.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_V.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_W.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_X.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Y.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Z.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Dash.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Dot.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Solid.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Outer_Marker.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Inner_Marker.wav
[10:52:19 PM] Loading original sample from SFS samples/BeaconCarrier.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_1.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_2.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_3.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_4.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_5.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_6.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_7.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_8.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_9.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_0.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_comma.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_period.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_question.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_hyphen.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_space.wav
[10:52:19 PM] Loading original sample from SFS samples/RadioStatic.wav
[10:52:19 PM] Loading original sample from SFS samples/RadioStatic2.wav
[10:52:19 PM] Loading original sample from SFS samples/BeaconStatic.wav
[10:52:19 PM] Loading original sample from SFS samples/Static.wav
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:19 PM] Loading sample my_samples/p_dev_02.wav
[10:52:19 PM] Loading sample my_samples/p_dev_00.wav
[10:52:19 PM] Loading sample my_samples/vilga_key11m.wav
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.mgun_b20.prs. FOUND!
[10:52:19 PM] Loading preset my_presets/sounds/weapon.mgun_b20.prs
[10:52:19 PM] Loading sample my_samples/MG_Breda127_1x.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_2x.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_1i.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_2i.wav
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.mgun_b20.prs. FOUND!
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_ns37.prs. FOUND!
[10:52:19 PM] Loading preset my_presets/sounds/weapon.cannon_ns37.prs
[10:52:19 PM] Loading sample my_samples/G_7_1M.wav
[10:52:19 PM] Loading preset my_presets/acoustics/bf109.prs
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.cockpit.prs
[10:52:19 PM] Loading sample my_samples/key_03.wav
[10:52:19 PM] Loading sample my_samples/gear_93.wav
[10:52:19 PM] Loading sample my_samples/buzzer_109_0.wav
[10:52:19 PM] java.io.FileNotFoundException
[10:52:19 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[10:52:19 PM] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[10:52:19 PM] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[10:52:19 PM] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
[10:52:19 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
[10:52:19 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
[10:52:19 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
[10:52:19 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[10:52:19 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[10:52:19 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[10:52:19 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:52:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:52:19 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:52:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:52:19 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Yak-9UT/Yellow 816 stars P39D2.bmp'
[10:52:19 PM] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Yak-9UT/Yellow 816 stars P39D2.bmp' size: 0 != 512 | 1024
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/R-3350-26WA:AD4_FM.emd' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/R-3350-26WA:AD4_FM.emd' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] Motor resolveFromFile starter = 0
[10:52:20 PM] Motor resolveFromFile starter = 0
[10:52:20 PM] Flight Model File FlightModels/A1H.fmd:AD4_FM contains no Mach Drag Parameters.
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] Loading preset my_presets/sounds/motor.CartridgeStart.prs
[10:52:20 PM] Loading sample my_samples/CartridgeStart.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.start.begin.prs
[10:52:20 PM] Loading sample my_samples/R2800_start.wav
[10:52:20 PM] Loading sample my_samples/xR2800_start.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.start.end.prs
[10:52:20 PM] Loading sample my_samples/r2800_startup.wav
[10:52:20 PM] Loading sample my_samples/xr2800_startup.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.prs
[10:52:20 PM] Loading sample my_samples/PratSU.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_1000.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_1500.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2000.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2700.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2701.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2702.wav
[10:52:20 PM] Loading sample my_samples/dive_1.wav
[10:52:20 PM] Loading sample my_samples/ssprop1.wav
[10:52:20 PM] Loading sample my_samples/xdive_1.wav
[10:52:20 PM] Loading sample my_samples/xssprop1.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_1000.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_1500.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2000.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2700.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2701.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2702.wav
[10:52:20 PM] Loading sample my_samples/1dm.wav
[10:52:20 PM] Loading sample my_samples/2dm.wav
[10:52:20 PM] Loading sample my_samples/DB605_dmg.wav
[10:52:20 PM] Loading sample my_samples/M82_dmg.wav
[10:52:20 PM] Loading sample my_samples/Pops and Bangs.wav
[10:52:20 PM] Loading sample my_samples/prop17_81_4.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_00.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_01.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_02.wav
[10:52:20 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:20 PM] Loading sample my_samples/p_dev_02.wav
[10:52:20 PM] Loading sample my_samples/p_dev_00.wav
[10:52:20 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:20 PM] Loading sample my_samples/p_dev_02.wav
[10:52:20 PM] Loading sample my_samples/p_dev_00.wav
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Loading preset my_presets/sounds/weapon.cannon_hispanomk1.prs
[10:52:20 PM] Loading sample my_samples/MG_64_25.wav
[10:52:20 PM] Loading sample my_samples/MG_64_25i.wav
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] java.lang.NoSuchMethodError
[10:52:20 PM] at com.maddox.il2.engine.Actor.<init>(Actor.java:861)
[10:52:20 PM] at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[10:52:20 PM] at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
[10:52:20 PM] at com.maddox.il2.objects.weapons.Bomb750lbs.<init>(Bomb750lbs.java:10)
[10:52:20 PM] at java.lang.Class.newInstance0(Native Method)
[10:52:20 PM] at java.lang.Class.newInstance(Unknown Source)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:313)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:375)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3101)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3064)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2703)
[10:52:20 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[10:52:20 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[10:52:20 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[10:52:20 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[10:52:20 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[10:52:20 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[10:52:20 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:52:20 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:52:20 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:52:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hello,
I'm getting a CTD when loading up a mission that has any plane with bombs or rockets on them.Code: [Select][10:51:55 PM] fps:14 avg:47 max:66 min:12 #fr:252
[10:52:00 PM] fps:60 avg:53 max:66 min:12 #fr:539
[10:52:05 PM] fps:65 avg:52 max:66 min:1 #fr:792
[10:52:10 PM] fps:60 avg:54 max:66 min:1 #fr:1093
[10:52:14 PM] Loading mission QuickQMBPro/CUP-Korea_S/CUP-Korea_Sbluenonen00.mis...
[10:52:14 PM] Month = 6 , Hour = 7
[10:52:14 PM] Temperature - 0m = 7.0 .
[10:52:14 PM] Temperature - 1000m = 0.51000977 .
[10:52:14 PM] Temperature - 2000m = -5.980011 .
[10:52:14 PM] Temperature - 3000m = -12.470001 .
[10:52:14 PM] Temperature - 4000m = -18.960007 .
[10:52:14 PM] Temperature - 5000m = -25.449997 .
[10:52:14 PM] Temperature - 6000m = -31.940002 .
[10:52:14 PM] Temperature - 7000m = -38.429993 .
[10:52:14 PM] Temperature - 8000m = -44.92 .
[10:52:14 PM] Temperature - 9000m = -51.410004 .
[10:52:14 PM] Temperature - 10000m = -56.5 .
[10:52:14 PM] Temperature - 11000m = -56.5 .
[10:52:14 PM] Temperature - 12000m = -56.5 .
[10:52:14 PM] Loading map.ini defined airfields:
[10:52:14 PM] Detected Vertex Shaders 3.0.
[10:52:14 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[10:52:14 PM] Vertex texture units: 32
[10:52:14 PM]
[10:52:14 PM] INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/cy6/korea/kto_greenfields.BumpH
[10:52:14 PM] WARNING: TGAFile_LoadTexture('maps/_tex/cy6/korea/kto_greenfields.BumpH')-Bump loading problem
[10:52:15 PM] PBuffer: suitable formats: 6
[10:52:15 PM]
[10:52:15 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:52:15 PM] Depth = 24, stencil = 8
[10:52:15 PM] PBuffer: suitable formats: 6
[10:52:15 PM]
[10:52:15 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:52:15 PM] Depth = 24, stencil = 8
[10:52:17 PM] Loading vertex/fragment programs: *266873952*
[10:52:17 PM] *** Loading: [vpFogFar2Tex2D]
[10:52:17 PM] *** Loading: [vpFog2Tex2DBlend]
[10:52:17 PM] *** Loading: [vpFogFar4Tex2D]
[10:52:17 PM] *** Loading: [vpFogFar8Tex2D]
[10:52:17 PM] *** Loading: [vpFogNoTex]
[10:52:17 PM] *** Loading: [vpFog4Tex2D]
[10:52:17 PM] *** Loading: [vpFog4Tex2D_UV2]
[10:52:17 PM] *** Loading: [vp4Tex2D]
[10:52:17 PM] *** Loading: [vp6Tex2D]
[10:52:17 PM] *** Loading: [vpTexUVTex2D]
[10:52:17 PM] *** Loading: [vpWaterGrid_NV]
[10:52:17 PM] *** Loading: [vpWaterSunLight_NV]
[10:52:17 PM] *** Loading: [vpWaterSunLight_ATI]
[10:52:17 PM] *** Loading: [vpWaterSunLight_FP]
[10:52:17 PM] *** Loading: [vpTreeSprite]
[10:52:17 PM] *** Loading: [vpTreeTrunk]
[10:52:17 PM] *** Loading: [vpVAObjectsN]
[10:52:17 PM] *** Loading: [vpVAObjectsL0]
[10:52:17 PM] *** Loading: [vpSprites]
[10:52:17 PM] *** Loading: [vpSimpleGL]
[10:52:17 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpSimpleGL]
[10:52:17 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpRiverCoastAA]
[10:52:17 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [vpWaterDM_CPU]
[10:52:17 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterLFogDM]
[10:52:17 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[10:52:17 PM] fps:0 avg:48 max:67 min:0 #fr:1335
[10:52:17 PM] Load bridges
[10:52:17 PM] Load static objects
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench3/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench6/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench2/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/dead.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Colonnade/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[10:52:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:52:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:52:19 PM] FM called 'FlightModels/Yak-9UT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] FM called 'FlightModels/M-100_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] Motor resolveFromFile starter = 0
[10:52:19 PM] Motor resolveFromFile starter = 0
[10:52:19 PM] FM called 'FlightModels/Yak-9UT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.common.prs
[10:52:19 PM] Loading sample my_samples/metal_noise_02m.wav
[10:52:19 PM] Loading sample my_samples/metal_noise_04m.wav
[10:52:19 PM] Loading sample my_samples/diving_17_81a.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_00m.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_01m.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_00m_x.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_01m_x.wav
[10:52:19 PM] Loading sample my_samples/air_clock_00.wav
[10:52:19 PM] Loading sample my_samples/brake_air.wav
[10:52:19 PM] Loading sample my_samples/brake_00_1.wav
[10:52:19 PM] Loading sample my_samples/brake_00_1x.wav
[10:52:19 PM] Loading sample my_samples/wind_rear_00m.wav
[10:52:19 PM] Loading sample my_samples/wind_rear_01m.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.CartridgeStart.prs
[10:52:19 PM] Loading sample my_samples/CartridgeStart.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.M-100_Series.start.begin.prs
[10:52:19 PM] Loading sample my_samples/std_estart.wav
[10:52:19 PM] Loading sample my_samples/std_xestart.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.M-100_Series.start.end.prs
[10:52:19 PM] Loading sample my_samples/std_estartup.wav
[10:52:19 PM] Loading sample my_samples/xhispano_startup.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.VK_107.prs
[10:52:19 PM] Loading sample my_samples/AM-38_starter.wav
[10:52:19 PM] Loading sample my_samples/VK107_1000.wav
[10:52:19 PM] Loading sample my_samples/VK107_1500.wav
[10:52:19 PM] Loading sample my_samples/VK107_2000.wav
[10:52:19 PM] Loading sample my_samples/VK107_2700.wav
[10:52:19 PM] Loading sample my_samples/xAM-38_starter.wav
[10:52:19 PM] Loading sample my_samples/xVK107_1000.wav
[10:52:19 PM] Loading sample my_samples/xVK107_1500.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2000.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2700.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2701.wav
[10:52:19 PM] Loading sample my_samples/dive_1.wav
[10:52:19 PM] Loading sample my_samples/dive_2.wav
[10:52:19 PM] Loading sample my_samples/1dm.wav
[10:52:19 PM] Loading sample my_samples/2dm.wav
[10:52:19 PM] Loading sample my_samples/DB605_dmg.wav
[10:52:19 PM] Loading sample my_samples/M82_dmg.wav
[10:52:19 PM] Loading sample my_samples/Pops and Bangs.wav
[10:52:19 PM] Loading sample my_samples/prop17_81_24.wav
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:19 PM] Loading sample my_samples/p_dev_02.wav
[10:52:19 PM] Loading sample my_samples/p_dev_00.wav
[10:52:19 PM] Loading sample my_samples/vilga_key11m.wav
[10:52:19 PM] Loading preset my_presets/sounds/hit.air.prs
[10:52:19 PM] Loading sample my_samples/impact_1.wav
[10:52:19 PM] Loading sample my_samples/impact_1b.wav
[10:52:19 PM] Loading sample my_samples/impact_4.wav
[10:52:19 PM] Loading sample my_samples/impact_6b.wav
[10:52:19 PM] Loading sample my_samples/impact_7.wav
[10:52:19 PM] Loading sample my_samples/impact_5.wav
[10:52:19 PM] Loading sample my_samples/impact_3.wav
[10:52:19 PM] Loading sample my_samples/impact_2.wav
[10:52:19 PM] Loading sample my_samples/impact_8.wav
[10:52:19 PM] Loading sample my_samples/bullet4.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_1.WAV
[10:52:19 PM] Loading sample my_samples/cannonimpact_2e.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2b.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2c.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2d.wav
[10:52:19 PM] Loading sample my_samples/exp3_19a.wav
[10:52:19 PM] Loading sample my_samples/exp3_20.wav
[10:52:19 PM] Loading sample my_samples/exp3_21.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_A.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_B.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_C.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_D.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_E.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_F.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_G.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_H.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_I.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_J.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_K.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_L.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_M.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_N.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_O.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_P.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Q.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_R.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_S.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_T.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_U.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_V.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_W.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_X.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Y.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Z.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Dash.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Dot.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Solid.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Outer_Marker.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Inner_Marker.wav
[10:52:19 PM] Loading original sample from SFS samples/BeaconCarrier.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_1.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_2.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_3.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_4.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_5.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_6.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_7.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_8.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_9.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_0.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_comma.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_period.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_question.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_hyphen.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_space.wav
[10:52:19 PM] Loading original sample from SFS samples/RadioStatic.wav
[10:52:19 PM] Loading original sample from SFS samples/RadioStatic2.wav
[10:52:19 PM] Loading original sample from SFS samples/BeaconStatic.wav
[10:52:19 PM] Loading original sample from SFS samples/Static.wav
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:19 PM] Loading sample my_samples/p_dev_02.wav
[10:52:19 PM] Loading sample my_samples/p_dev_00.wav
[10:52:19 PM] Loading sample my_samples/vilga_key11m.wav
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.mgun_b20.prs. FOUND!
[10:52:19 PM] Loading preset my_presets/sounds/weapon.mgun_b20.prs
[10:52:19 PM] Loading sample my_samples/MG_Breda127_1x.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_2x.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_1i.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_2i.wav
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.mgun_b20.prs. FOUND!
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_ns37.prs. FOUND!
[10:52:19 PM] Loading preset my_presets/sounds/weapon.cannon_ns37.prs
[10:52:19 PM] Loading sample my_samples/G_7_1M.wav
[10:52:19 PM] Loading preset my_presets/acoustics/bf109.prs
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.cockpit.prs
[10:52:19 PM] Loading sample my_samples/key_03.wav
[10:52:19 PM] Loading sample my_samples/gear_93.wav
[10:52:19 PM] Loading sample my_samples/buzzer_109_0.wav
[10:52:19 PM] java.io.FileNotFoundException
[10:52:19 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[10:52:19 PM] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[10:52:19 PM] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[10:52:19 PM] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
[10:52:19 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
[10:52:19 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
[10:52:19 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
[10:52:19 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[10:52:19 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[10:52:19 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[10:52:19 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:52:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:52:19 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:52:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:52:19 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Yak-9UT/Yellow 816 stars P39D2.bmp'
[10:52:19 PM] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Yak-9UT/Yellow 816 stars P39D2.bmp' size: 0 != 512 | 1024
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/R-3350-26WA:AD4_FM.emd' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/R-3350-26WA:AD4_FM.emd' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] Motor resolveFromFile starter = 0
[10:52:20 PM] Motor resolveFromFile starter = 0
[10:52:20 PM] Flight Model File FlightModels/A1H.fmd:AD4_FM contains no Mach Drag Parameters.
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] Loading preset my_presets/sounds/motor.CartridgeStart.prs
[10:52:20 PM] Loading sample my_samples/CartridgeStart.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.start.begin.prs
[10:52:20 PM] Loading sample my_samples/R2800_start.wav
[10:52:20 PM] Loading sample my_samples/xR2800_start.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.start.end.prs
[10:52:20 PM] Loading sample my_samples/r2800_startup.wav
[10:52:20 PM] Loading sample my_samples/xr2800_startup.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.prs
[10:52:20 PM] Loading sample my_samples/PratSU.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_1000.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_1500.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2000.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2700.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2701.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2702.wav
[10:52:20 PM] Loading sample my_samples/dive_1.wav
[10:52:20 PM] Loading sample my_samples/ssprop1.wav
[10:52:20 PM] Loading sample my_samples/xdive_1.wav
[10:52:20 PM] Loading sample my_samples/xssprop1.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_1000.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_1500.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2000.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2700.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2701.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2702.wav
[10:52:20 PM] Loading sample my_samples/1dm.wav
[10:52:20 PM] Loading sample my_samples/2dm.wav
[10:52:20 PM] Loading sample my_samples/DB605_dmg.wav
[10:52:20 PM] Loading sample my_samples/M82_dmg.wav
[10:52:20 PM] Loading sample my_samples/Pops and Bangs.wav
[10:52:20 PM] Loading sample my_samples/prop17_81_4.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_00.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_01.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_02.wav
[10:52:20 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:20 PM] Loading sample my_samples/p_dev_02.wav
[10:52:20 PM] Loading sample my_samples/p_dev_00.wav
[10:52:20 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:20 PM] Loading sample my_samples/p_dev_02.wav
[10:52:20 PM] Loading sample my_samples/p_dev_00.wav
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Loading preset my_presets/sounds/weapon.cannon_hispanomk1.prs
[10:52:20 PM] Loading sample my_samples/MG_64_25.wav
[10:52:20 PM] Loading sample my_samples/MG_64_25i.wav
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] java.lang.NoSuchMethodError
[10:52:20 PM] at com.maddox.il2.engine.Actor.<init>(Actor.java:861)
[10:52:20 PM] at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[10:52:20 PM] at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
[10:52:20 PM] at com.maddox.il2.objects.weapons.Bomb750lbs.<init>(Bomb750lbs.java:10)
[10:52:20 PM] at java.lang.Class.newInstance0(Native Method)
[10:52:20 PM] at java.lang.Class.newInstance(Unknown Source)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:313)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:375)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3101)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3064)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2703)
[10:52:20 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[10:52:20 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[10:52:20 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[10:52:20 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[10:52:20 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[10:52:20 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[10:52:20 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:52:20 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:52:20 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:52:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
This is on 4.12.2m with CUP, your other vis mod disabled in JSGME, and only occurring in the JTW module. I don't have any mods that change bombs or anything. Other than that, no crashes with parachutes, and walking on carriers is working fine as well.
Thanks!
EDIT: My guess is that it has something to do with the ordinance follow camera, but I'm not 100% sure.
Hello,
is there any possibility for me to run il 2 side by side with OpenGL?
I use iz3d with my homemade oculus but iz3d runs only with dx.
Can Visual mod run side by side? Is there any possibility to do it in the future?
Thank you, Luky
Nobody experienced nothing like that.
Are positive that it is associated to the Visual MOD? If you keep everything as now (same missions, same mods, etc.) and you disable the VisualMOD, does it work normally?
[11:38:13 PM] Loading preset my_presets/sounds/models.Ship.prs
[11:38:13 PM] Loading sample my_samples/ship_00.wav
[11:38:13 PM] Tried to load preset my_presets/sounds/weapon.cannon200.prs but file is not found
[11:38:13 PM] Tried to load sample my_samples/200Cannon.wav but file is not found
[11:38:13 PM] Loading original sample from SFS samples/200Cannon.wav
[11:38:13 PM] Loading preset my_presets/sounds/weapon.Cannon45t.prs
[11:38:13 PM] Loading sample my_samples/gun_big_02.wav
[11:38:13 PM] Loading preset my_presets/sounds/models.Tank.prs
[11:38:13 PM] Loading sample my_samples/tank_01.wav
[11:38:13 PM] Loading preset my_presets/sounds/models.Car.prs
[11:38:13 PM] Loading sample my_samples/auto_01.wav
[11:38:14 PM] FM called 'FlightModels/H8K1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:38:15 PM] ERROR file: File users/doe/Icons not found
[11:38:15 PM] Mission: QuickQMBPro/CUP-Midway_Early/CUP-Midway_Earlyredarmor00.mis is Playing
[11:38:15 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[11:38:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'L_MC'
[11:38:15 PM] WARNING: ***( GL error: 0x0500 (pBuf11a)
[11:38:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[11:38:15 PM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[11:38:15 PM]
[11:38:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[11:38:16 PM] warning: no files : music/inflight
[11:38:18 PM] fps:60 avg:44 max:68 min:1 #fr:971
[11:38:23 PM] fps:60 avg:47 max:68 min:1 #fr:1271
[11:38:28 PM] fps:60 avg:49 max:68 min:1 #fr:1571
[11:38:30 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot1_D1'
[11:38:33 PM] fps:59 avg:50 max:68 min:1 #fr:1873
[11:38:38 PM] fps:60 avg:51 max:68 min:1 #fr:2161
[11:38:40 PM] Loading preset my_presets/sounds/aircraft.SonicBoom.prs
[11:38:40 PM] Loading sample my_samples/SonicBoom.wav
[11:38:40 PM] Loading preset my_presets/sounds/aircraft.SonicBoomInternal.prs
[11:38:40 PM] Loading sample my_samples/SonicBoomInternal.wav
[11:38:40 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[11:38:43 PM] fps:60 avg:52 max:68 min:1 #fr:2461
[11:38:46 PM] INTERNAL ERROR: Can't open file '3DO/Effects/Materials/eWhiteSmoke.mat'
[11:38:46 PM] WARNING: object '3DO/Effects/Materials/eWhiteSmoke.mat' of class 'TMaterial' not loaded
[11:38:48 PM] fps:60 avg:53 max:68 min:1 #fr:2761
[11:38:50 PM] Loading preset my_presets/sounds/crash.tank.prs
[11:38:50 PM] Tried to load sample my_samples/Ahhh.wav but file is not found
[11:38:50 PM] Loading original sample from SFS samples/Ahhh.wav
[11:38:50 PM] Loading sample my_samples/crash_09.wav
[11:38:50 PM] Loading preset my_presets/sounds/crash.air.prs
[11:38:50 PM] Tried to load sample my_samples/Ah.wav but file is not found
[11:38:50 PM] Loading original sample from SFS samples/Ah.wav
[11:38:50 PM] Loading sample my_samples/exp3_01.wav
[11:38:50 PM] Loading sample my_samples/tech_cb_1_60_1.wav
[11:38:50 PM] Loading sample my_samples/tech_cb_1_60_2.wav
[11:38:50 PM] Loading sample my_samples/exp3_05.wav
[11:38:50 PM] Loading sample my_samples/tech_cb_1_60_3.wav
[11:38:50 PM] Loading sample my_samples/exp3_08.wav
[11:38:50 PM] Loading sample my_samples/boominfly.wav
[11:38:50 PM] Loading sample my_samples/exC.wav
[11:38:50 PM] Loading preset my_presets/sounds/explode.zenitka.prs
[11:38:50 PM] Loading sample my_samples/zenitka_gd.wav
[11:38:50 PM] Loading sample my_samples/grenade_efx1_93_1.wav
[11:38:50 PM] Loading sample my_samples/grenade_efx1_93_2.wav
[11:38:50 PM] Loading sample my_samples/grenade_efx1_92_1.wav
[11:38:50 PM] Loading sample my_samples/grenade_efx1_92_2.wav
[11:38:50 PM] Loading sample my_samples/exp3_04.wav
[11:38:50 PM] Loading sample my_samples/exp3_07.wav
[11:38:50 PM] Loading sample my_samples/flakhit_2.wav
[11:38:50 PM] Loading sample my_samples/flakhit_2_b.wav
[11:38:50 PM] Loading sample my_samples/flakhit_3.wav
[11:38:50 PM] Loading sample my_samples/flakhit_4.wav
[11:38:50 PM] Loading sample my_samples/flakhit_5.wav
[11:38:50 PM] Loading sample my_samples/flakhit_6.wav
[11:38:50 PM] Loading sample my_samples/flakhit_7.wav
[11:38:50 PM] Loading preset my_presets/sounds/explode.bullet.prs
[11:38:50 PM] Loading sample my_samples/hit1.wav
[11:38:50 PM] Loading sample my_samples/hit2.wav
[11:38:50 PM] Loading sample my_samples/hit3.wav
[11:38:50 PM] Loading sample my_samples/hit5.wav
[11:38:50 PM] Loading sample my_samples/hit6.wav
[11:38:50 PM] Loading sample my_samples/hit9.wav
[11:38:50 PM] Loading sample my_samples/hit10.wav
[11:38:50 PM] Loading sample my_samples/hit11.wav
[11:38:50 PM] Loading sample my_samples/hit12.wav
[11:38:50 PM] Loading preset my_presets/sounds/explode.shell.prs
[11:38:50 PM] Loading sample my_samples/exp3_19.wav
[11:38:50 PM] Loading sample my_samples/exp3_10.wav
[11:38:50 PM] Loading sample my_samples/exp3_17.wav
[11:38:50 PM] Loading preset my_presets/sounds/explode.big.prs
[11:38:50 PM] Loading sample my_samples/zenitka_gd.wav
[11:38:50 PM] Loading sample my_samples/exp_big_1.wav
[11:38:50 PM] Loading sample my_samples/exp_big_2.wav
[11:38:50 PM] Loading sample my_samples/exp_big_3.wav
[11:38:50 PM] Loading sample my_samples/exp_big_4.wav
[11:38:50 PM] Loading sample my_samples/exp3_30a.wav
[11:38:50 PM] Loading sample my_samples/exp3_04.wav
[11:38:50 PM] Loading sample my_samples/exp3_07.wav
[11:38:50 PM] Loading sample my_samples/exp3_08.wav
[11:38:50 PM] Loading sample my_samples/flak_explode.wav
[11:38:50 PM] Loading sample my_samples/expl_cb_1_79_1.wav
[11:38:50 PM] Loading sample my_samples/expl_cb_1_79_2.wav
[11:38:50 PM] Loading sample my_samples/expl_cb_1_79_3.wav
[11:38:50 PM] Loading sample my_samples/exB.wav
[11:38:50 PM] Loading preset my_presets/sounds/explode.middle.prs
[11:38:50 PM] Loading sample my_samples/zenitka_gd.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_1.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_2.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_3.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_4.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_5.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_6.wav
[11:38:50 PM] Loading sample my_samples/exp3_08.wav
[11:38:50 PM] Loading sample my_samples/expl_ltl_2_75_1.wav
[11:38:50 PM] Loading sample my_samples/expl_ltl_2_75_2.wav
[11:38:50 PM] Loading sample my_samples/expl_ltl_2_75_3.wav
[11:38:50 PM] Loading sample my_samples/exM.wav
[11:38:50 PM] cannot open file for reading
[11:38:50 PM] Cannot open audio file samples/Ahhh.wav
[11:38:50 PM] cannot open file for reading
[11:38:50 PM] Cannot open audio file samples/Ah.wav
[11:38:50 PM]
[11:38:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
[11:38:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
[11:38:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
[11:38:53 PM] fps:60 avg:53 max:68 min:1 #fr:3063
[11:38:58 PM] fps:60 avg:54 max:68 min:1 #fr:3361
[11:39:03 PM] fps:60 avg:54 max:68 min:1 #fr:3663
[11:39:08 PM] fps:60 avg:55 max:68 min:1 #fr:3964
[11:39:13 PM] fps:60 avg:55 max:68 min:1 #fr:4264
[11:39:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[11:39:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
[11:39:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
[11:39:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
[11:39:16 PM] java.lang.NoSuchMethodError
[11:39:16 PM] at com.maddox.il2.objects.weapons.Missile.destroy(Missile.java:667)
[11:39:16 PM] at com.maddox.il2.objects.weapons.RocketGun.doDestroy(RocketGun.java:18)
[11:39:16 PM] at com.maddox.il2.engine.Interpolators.interplateClean(Interpolators.java:255)
[11:39:16 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:234)
[11:39:16 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
[11:39:16 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:39:16 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:39:16 PM] at com.maddox.rts.Message._send(Message.java:1217)
[11:39:16 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:39:16 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:39:16 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:39:16 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:39:16 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:39:16 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:39:16 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:39:16 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:36:06 PM] Loading preset my_presets/sounds/models.Ship.prs
[11:36:06 PM] Loading sample my_samples/ship_00.wav
[11:36:06 PM] Tried to load preset my_presets/sounds/weapon.cannon200.prs but file is not found
[11:36:06 PM] Tried to load sample my_samples/200Cannon.wav but file is not found
[11:36:06 PM] Loading original sample from SFS samples/200Cannon.wav
[11:36:06 PM] Loading preset my_presets/sounds/weapon.Cannon45t.prs
[11:36:06 PM] Loading sample my_samples/gun_big_02.wav
[11:36:06 PM] Loading preset my_presets/sounds/models.Tank.prs
[11:36:06 PM] Loading sample my_samples/tank_01.wav
[11:36:06 PM] Loading preset my_presets/sounds/models.Car.prs
[11:36:06 PM] Loading sample my_samples/auto_01.wav
[11:36:06 PM] FM called 'FlightModels/H8K1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:36:07 PM] fps:50 avg:53 max:64 min:0 #fr:2718
[11:36:08 PM] ERROR file: File users/doe/Icons not found
[11:36:08 PM] Mission: QuickQMBPro/CUP-Midway_Early/CUP-Midway_Earlyredarmor00.mis is Playing
[11:36:08 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[11:36:08 PM] WARNING: ***( GL error: 0x0500 (SetData0)
[11:36:12 PM] java.lang.NoSuchMethodError
[11:36:12 PM] at com.maddox.il2.objects.air.F_18.RWRLaunchWarning(F_18.java:488)
[11:36:12 PM] at com.maddox.il2.objects.air.F_18.update(F_18.java:1682)
[11:36:12 PM] at com.maddox.il2.objects.air.F_18C.update(F_18C.java:290)
[11:36:12 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1057)
[11:36:12 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
[11:36:12 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
[11:36:12 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
[11:36:12 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:36:12 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
[11:36:12 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:36:12 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:36:12 PM] at com.maddox.rts.Message._send(Message.java:1217)
[11:36:12 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:36:12 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:36:12 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:36:12 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:36:12 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:36:12 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:36:12 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:36:12 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I've tested it with the F-16 and it doesn't give me a crash, and all of this worked perfectly fine before installing the new Vis Mod.
Sorry for the double post, but that didn't fix the entire problem. Whenever I fire a guided missile such as an AIM-9 or an AIM-7, it gives me this CTD:
(.... )
And when I spawn in the F-18 that comes stock with CUP, it gives me this CTD:Code: [Select][11:36:08 PM] WARNING: ***( GL error: 0x0500 (SetData0)
I've tested it with the F-16 and it doesn't give me a crash, and all of this worked perfectly fine before installing the new Vis Mod.
[11:36:12 PM] java.lang.NoSuchMethodError
[11:36:12 PM] at com.maddox.il2.objects.air.F_18.RWRLaunchWarning(F_18.java:488)
[11:36:12 PM] at com.maddox.il2.objects.air.F_18.update(F_18.java:1682)
[11:36:12 PM] at com.maddox.il2.objects.air.F_18C.update(F_18C.java:290)
[11:36:12 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1057)
List list = Engine.missiles();
Sorry for the double post, but that didn't fix the entire problem. Whenever I fire a guided missile such as an AIM-9 or an AIM-7, it gives me this CTD:
(.... )
And when I spawn in the F-18 that comes stock with CUP, it gives me this CTD:Code: [Select][11:36:08 PM] WARNING: ***( GL error: 0x0500 (SetData0)
I've tested it with the F-16 and it doesn't give me a crash, and all of this worked perfectly fine before installing the new Vis Mod.
[11:36:12 PM] java.lang.NoSuchMethodError
[11:36:12 PM] at com.maddox.il2.objects.air.F_18.RWRLaunchWarning(F_18.java:488)
[11:36:12 PM] at com.maddox.il2.objects.air.F_18.update(F_18.java:1682)
[11:36:12 PM] at com.maddox.il2.objects.air.F_18C.update(F_18C.java:290)
[11:36:12 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1057)
This code ? (from F_18.java:488 )Code: [Select]List list = Engine.missiles();
Engine.class of 11th/Apr./2016 dated is reverted to too old and not compatible to Engine MOD 2.7 .
In my checking , Engine.class of 27th/Jan./2016 dated Visual MOD V9 one contained ArrayList codes of missile and countermeasure enabling compatible to Engine MOD 2.7 and modern Jets like F-18.
Western, it depends on how you consider it. The Engine class is not old, it is the v4.13 one, so it is the latest.
In the past it was not used in the VisualMOD. It shouldn't have been present in former versions.
Now I only implemented the Ordinance View as in v4.13 and I incorporated the required "new" Engine.class
Please, if you point me out the required methods for Missiles I can add them to the v4.13 Engine.class to make it compatible.
;D I am so so boned because I don't have a joystick and that's the only way to control your pilot.....
Is there another way?
Hello! While checking some options in visual mod game menu I selected the color set intendet for 3D TVs (I don't have one) and since then my game screen is freezing just as the simulation starts. I can controll the plane (blindly), quit to game menu, pause etc. but the screen is frozen. I tried disabling and reenabling of the mod, then reinstalling the mod but the issue is still present.
What can I do to fix it? Can I reset the VM settings to default somehow?
The Full Mission Builder mouse is frozen aswell
Yes. Somewhere it is explained somewhere. There is an issue when you select multi-coloured alternate frames for a 3d TV. Typically if you set in the [Mods] section the PAL3dStart to 0, you would be able to start it normally and later reconfigure it as you want.
Regards,
Pablo
How do I get widescreen to work with this mod?
I'm laying out a new 4.12.2 Modact 5.30 game, and without Visual Mod (using the "2 Ecran Wide" mod), I have widescreen working perfectly.
java.lang.NoSuchFieldError: FocusP
at com.maddox.il2.engine.hotkey.HookView.set(HookView.java:295)
at com.maddox.il2.engine.hotkey.HookView.reset(HookView.java:176)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2092)
at com.maddox.il2.game.Main.resetGame(Main.java:144)
at com.maddox.il2.game.Mission.clear(Mission.java:714)
at com.maddox.il2.game.Mission.loadFromSect(Mission.java:649)
at com.maddox.il2.gui.GUIMission$2.doAction(GUIMission.java:59)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
What are the lines that you put into the conf.ini to show the extra info and the G counter that you have in this picture? I've already enabled the "Show Extra Info" option and all that appears is the box where the info should be.
(https://s21.postimg.cc/rlk6a9x7r/2014_09_10_at_02_05_31.jpg)
Are you using the latest version?
That visual is the "Digital Numeric" one with the Extra Info. The Extra Info (The upper box in the picture), has several ways of displaying the lines and which info is shown. It is explained in some posts in the histor of the VisualMOD (not necessarely in this same thread, I don't remember). But the default one (without entering any info in the conf.ini) is the one shown above.
You have to take in mind that only in cockpit mode you get the extra data. When you are in outside view (F2, F8...) you don't see anything else but the basic HUD info.
Regards,
Pablo
[Mods]
PALMODsColor=0
PALQMBLinesMap=10
PALQMBLinesPl0=25
PALQMBLinesPl1=20
PALQMBLinesPl2=19
PALQMBLinesPl3=18
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=18
PALQMBLinesPl7=18
BombBayDoors=0
RandomSplash=1
netCallsign=
TracersPlayer=400
TracersAircrafts=300
TracersWorld=25
TracersWirbelwind=5
HUDLogLines=3
HUDLogColor1=80FFFFFF
HUDLogColor2=10FFFFFF
HUDLogBottomColor1=80FFFFFF
HUDLogBottomColor2=10FFFFFF
FOV=95
PALShowChocks=1
PALShowCatGear=1
CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=1
AirShowSmokeEnhanced=1
AirShowSmoke=1
PAL3DStart=0
PAL3DSepAim=0.7
//PAL3DSepGun=1.35
//PAL3DSepPit=1.42
PAL3DSepGun=1.1700001
PAL3DSepPit=1.53
PAL3DSepExt=25.0
PAL3DConvAimL=-0.05
PAL3DConvAimR=-0.05
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DExternalTrackIR=1
//PALIniFilesFolder=MultiIni
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
RandomSplash=1
netCallsign=
PAL3DMaxMenuActors=128
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalMouseInertia=1
PALHUDMode=1
SpeedbarUnits=3
SpeedbarTAS=0
SpeedbarSIToo=1
SpeedbarShowExtraInfo=0
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
P47PackNewFM=1
PAL3DDOFfNumber=0.0
PAL3DDOFFocus=21.31533
PAL3DAdjustVariable=1
PAL3DFullColorFrames=0
PAL3DRenderStereo=0
pics will help I am sure:
controls:
(http://s16.postimg.cc/3xp1dt7qd/image.jpg) (http://postimage.org/)
misc section:
(http://s16.postimg.cc/6dqurnpt1/image.jpg) (http://postimage.org/)
game menu (aka home):
(http://s16.postimg.cc/tf2e0aj51/image.jpg) (http://postimage.org/)
I get CTD at about 50% mission load. My Logfile shows similar results to those posted earlier.Which results exactly?
I get CTD at about 50% mission load. My Logfile shows similar results to those posted earlier.Which results exactly?
Lots of logs have been posted, yours is missing.
I'm sorry but we're not here to guess.
Best regards - Mike
I get CTD at about 50% mission load. My Logfile shows similar results to those posted earlier.Which results exactly?
Lots of logs have been posted, yours is missing.
I'm sorry but we're not here to guess.
Best regards - Mike
Hi Mike
As a relative newcomer, I am unsure how to post the logfile correctly - I know the method is described somewhere on the site but my searching so far has not revealed it - but I am sure I will find it before long. In the meanwhile, I was mainly referring to replies #186, 191 from JacobyWitness - though, as I mentioned in my previous post, pasting over the top of the existing mod made no difference at all, compared to JacobyWitness who reported that doing so seemed to delay the CTD to the point of launching a missile
best regards
Squashman
'FlightModels/B5N2.fmd:B5N_FM' is being loaded from Alternative File: 'b5n_fm'
FM called 'FlightModels/Nakajima:B5N_FM.emd' is being loaded from File: 'b5n_fm'
FM called 'FlightModels/Nakajima:B5N_FM.emd' is being loaded from Alternative File: 'b5n_fm'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/B5N2.fmd:B5N_FM' is being loaded from File: 'b5n_fm'
FM called 'FlightModels/B5N2.fmd:B5N_FM' is being loaded from Alternative File: 'b5n_fm'
FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F4F-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/F4F-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F4F-4/Default s1=3DO/Plane/F4F-4(USA)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/F4F-4/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/F4F-4/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
fps:0 avg:36 max:72 min:0 #fr:3313
FM called 'FlightModels/SBD-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Wright_Cyclone1820_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/SBD-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
java.lang.NoSuchMethodError
at com.maddox.il2.engine.Actor.<init>(Actor.java:861)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
at com.maddox.il2.objects.weapons.Bomb1000lbs.<init>(Bomb1000lbs.java:7)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:313)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:375)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3085)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3048)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2687)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
B4Y1.fmd:B4Y1_FM
m_lastFMFile = gui/game/buttons
opening new fm file b4y1_fm
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-2sas.fmd
s = FlightModels/Bf-109B-2SAS.fmd
m_lastFMFile = b4y1_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7.fmd
s = FlightModels/Bf-109E-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-2.fmd
s = FlightModels/Bf-109G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mki.fmd
s = FlightModels/Blenheim_MkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = aichid1a_fm
s1 = flightmodels/aichi-d1a.fmd
s = FlightModels/Aichi-D1A.fmd:AichiD1A_FM
m_lastFMFile = gui/game/buttons
opening new fm file aichid1a_fm
sFMDir = gui/game/buttons
s1 = flightmodels/d3a1.fmd
s = FlightModels/D3A1.fmd
m_lastFMFile = aichid1a_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d4y2.fmd
s = FlightModels/D4Y2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d4y2s.fmd
s = FlightModels/D4Y2S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d4y3.fmd
s = FlightModels/D4Y3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d4y3s.fmd
s = FlightModels/D4Y3S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do17z2.fmd
s = FlightModels/Do17Z2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-2.fmd
s = FlightModels/Fw-190A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9.fmd
s = FlightModels/Fw-190D-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g50.fmd
s = FlightModels/G50.fmd
m_lastFMFile = gui/game/buttons
sFMDir = e7ks_fm
s1 = flightmodels/e7k1.fmd
s = FlightModels/E7K1.fmd:E7Ks_FM
m_lastFMFile = gui/game/buttons
opening new fm file e7ks_fm
sFMDir = f1m_pete_fm
s1 = flightmodels/f1m-pete.fmd
s = FlightModels/F1M-Pete.fmd:F1M_Pete_FM
m_lastFMFile = e7ks_fm
opening new fm file f1m_pete_fm
sFMDir = g3m2-22_fm
s1 = flightmodels/g3m2-22.fmd
s = FlightModels/G3M2-22.fmd:G3M2-22_FM
m_lastFMFile = f1m_pete_fm
opening new fm file g3m2-22_fm
sFMDir = gui/game/buttons
s1 = flightmodels/g4m1-11.fmd
s = FlightModels/G4M1-11.fmd
m_lastFMFile = g3m2-22_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/h8k1.fmd
s = FlightModels/H8K1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = h6k_fm
s1 = flightmodels/h6k.fmd
s = FlightModels/H6K.fmd:H6K_FM
m_lastFMFile = gui/game/buttons
opening new fm file h6k_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-3.fmd
s = FlightModels/P-36A-3.fmd
m_lastFMFile = h6k_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-4-87.fmd
s = FlightModels/P-36A-4-87.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-12.fmd
s = FlightModels/He-111H-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiikai.fmd
s = FlightModels/Ki-46-IIIKai.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m3.fmd
s = FlightModels/J2M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m5.fmd
s = FlightModels/J2M5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j7w1.fmd
s = FlightModels/J7W1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-2.fmd
s = FlightModels/Ju-87B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki10_fm
s1 = flightmodels/ki10.fmd
s = FlightModels/Ki10.fmd:Ki10_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki10_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-i.fmd
s = FlightModels/Ki-21-I.fmd
m_lastFMFile = ki10_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-ii.fmd
s = FlightModels/Ki-21-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-27.fmd
s = FlightModels/Ki-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ia.fmd
s = FlightModels/Ki-43-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ii.fmd
s = FlightModels/Ki-43-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-iii.fmd
s = FlightModels/Ki-43-III.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-44-iiko.fmd
s = FlightModels/Ki-44-IIko.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-45-tei.fmd
s = FlightModels/Ki-45-Tei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-45-hei.fmd
s = FlightModels/Ki-45-Hei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiirecce.fmd
s = FlightModels/Ki-46-IIIRecce.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki48-i_fm
s1 = flightmodels/ki-48-i.fmd
s = FlightModels/Ki-48-I.fmd:Ki48-I_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki48-i_fm
sFMDir = ki48-ii_fm
s1 = flightmodels/ki-48-ii.fmd
s = FlightModels/Ki-48-II.fmd:Ki48-II_FM
m_lastFMFile = ki48-i_fm
opening new fm file ki48-ii_fm
sFMDir = ki48-iib_fm
s1 = flightmodels/ki-48-iib.fmd
s = FlightModels/Ki-48-IIb.fmd:Ki48-IIb_FM
m_lastFMFile = ki48-ii_fm
opening new fm file ki48-iib_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = ki48-iib_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki67-i.fmd
s = FlightModels/Ki67-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/
m
sFMDir = ki48-ii_fm
s1 = flightmodels/ki-48-ii.fmd
s = FlightModels/Ki-48-II.fmd:Ki48-II_FM
m_lastFMFile = ki48-i_fm
opening new fm file ki48-ii_fm
sFMDir = ki48-iib_fm
s1 = flightmodels/ki-48-iib.fmd
s = FlightModels/Ki-48-IIb.fmd:Ki48-IIb_FM
m_lastFMFile = ki48-ii_fm
opening new fm file ki48-iib_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = ki48-iib_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki67-i.fmd
s = FlightModels/Ki67-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-i.fmd
s = FlightModels/Ki-100-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki109_fm
s1 = flightmodels/ki109.fmd
s = FlightModels/Ki109.fmd:Ki109_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki109_fm
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = ki109_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k1-j.fmd
s = FlightModels/N1K1-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k2-ja.fmd
s = FlightModels/N1K2-Ja.fmd
m_lastFMFile = gui/game/buttons
House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
at java.lang.reflect.Method.invoke(Native Method)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3134)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Total number of airports for loaded mission: 0
Load bridges
Load static objects
sFMDir = gui/game/buttons
s1 = flightmodels/prattwhitney_r-1830_series.emd
s = FlightModels/PrattWhitney_R-1830_Series.emd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sakae.emd
s = FlightModels/Sakae.emd
m_lastFMFile = gui/game/buttons
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
at com.maddox.il2.game.Mission.netInput(Mission.java:3251)
at com.maddox.il2.game.Mission.access$4(Mission.java:2998)
at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:4061)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoSuchMethodError
at com.maddox.il2.game.AircraftHotKeys$79.begin(AircraftHotKeys.java:3987)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyCmd._exec(HotKeyCmd.java:263)
at com.maddox.rts.KeyRecord$HotPlayer.msgTimeOut(KeyRecord.java:152)
at com.maddox.rts.KeyRecord$NetKeyRecord.netInput(KeyRecord.java:549)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Now we're diving deep down the IL-2 abyss...
Some mod touched your "AircraftHotKeys" class and it's incompatible with HSFX apparently.
My bet would be the Engine Mod, but who knows...
So far I can only tell that the "AircraftHotKeys" class loaded by your game does not belong to HSFX, Visual Mod 9, Stabs4All or any Engine Mod version I have on my harddisk.
Please check which of your mods contains the file "2EEDF17051403952".
Do the check in your "MODS" subfolders alphabetically, since that's the loading order IL-2 uses too.
First hit will be the culprit mod then.
Should the file in question (2EEDF17051403952), be in the Tiger Flyby's Mod?Yes, it's okay that the file is in there, but apparently Tiger's Flyby mod is incompatible with VisualMod 9.
how do i disable the walking pilot mod?By deinstalling it, how else?
when i bail out my pilot is frozen in time after running away from the aircraft then im stuck in cockpit mode and have to restart the game thankslog.lst?
log.lst?
fps:5 avg:278 max:573 min:0 #fr:89641
Loading mission test.mis...
Month = 6 , Hour = 12
Temperature - 0m = 13.0 .
Temperature - 1000m = 6.51001 .
Temperature - 2000m = 0.019989014 .
Temperature - 3000m = -6.470001 .
Temperature - 4000m = -12.959991 .
Temperature - 5000m = -19.449997 .
Temperature - 6000m = -25.940002 .
Temperature - 7000m = -32.429993 .
Temperature - 8000m = -38.92 .
Temperature - 9000m = -45.410004 .
Temperature - 10000m = -51.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
fps:3 avg:275 max:573 min:0 #fr:90500
FM called 'FlightModels/I-16type24.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Gnome-Rhome-Jupiter.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 5
Motor resolveFromFile starter = 5
FM called 'FlightModels/I-16type24.fmd' is being loaded from Alternative File: 'gui/game/buttons'
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type24/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type24/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
ERROR file: File users/0/Icons not found
Mission: test.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
warning: no files : music/takeoff
fps:66 avg:272 max:573 min:0 #fr:90721
Month = 0 , Hour = 12
Temperature - 0m = 4.0 .
Temperature - 1000m = -2.4899902 .
Temperature - 2000m = -8.980011 .
Temperature - 3000m = -15.470001 .
Temperature - 4000m = -21.960007 .
Temperature - 5000m = -28.449997 .
Temperature - 6000m = -34.940002 .
Temperature - 7000m = -41.429993 .
Temperature - 8000m = -47.92 .
Temperature - 9000m = -54.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 26, Vert 747, Ind 2781
WARNING: * Buf1 : Obj: 138, Vert 14559, Ind 35004
WARNING: * Buf2 : Obj: 50, Vert 24118, Ind 39066
Load bridges
Load static objects
(http://i.imgur.com/eRCXPLl.png)
(https://s21.postimg.cc/rlk6a9x7r/2014_09_10_at_02_05_31.jpg)
Am I missing something obvious?Maybe.
Am I missing something obvious?Maybe.
Stock game uses right mouse button to cycle through the zoom modes of the minimap.
With visualmod you have to use your mousewheel.
Best regards - Mike
Short question for Pablo - or anyone else who knows ;) - the engine rpm is dispayed as 2k500. can this be changed to 2500 in the config.ini?
Thanks for reading
Hi, great mod, Stereo 3d works but I have to make some adjustments.
Sorry for my question but I don't know which keys to be used for adjustments.
I find in the game menu the Stereo 3D / Adjust modes, can select one but I don't know with which keys to adjust.
Could you please help or is there a Manual available?
Best regards
Thanks for your help!Hi, great mod, Stereo 3d works but I have to make some adjustments.
Sorry for my question but I don't know which keys to be used for adjustments.
I find in the game menu the Stereo 3D / Adjust modes, can select one but I don't know with which keys to adjust.
Could you please help or is there a Manual available?
Best regards
Most of the adjustments are made with the mouse wheel. It is not clearly documented but everything is explained in these pages.
Regards, Pablo
Nevermind. The new PAL-VisualMOD9-OrdinanceTest is working!Now I have another problem. When I fight against bomber the game freezes as soon as I drop the first one. If I disable VM9 this doesn't happen. Any opinion?
Can u make a video of how to setup and install this mod?
Hello. First I still wish to say thank you for this mod. It is clearly had a lot of effort put into it. However, I've run into some issues with this mod and I wonder if anyone else has had this issue or if there is some fix or whether it's just me being stupid. I used the older V8 and it worked absolutely perfectly on 4.12.2 except that whenever crew bailed out, the parachutes would snag and the game then encountered an error. V9 doesn't have this problem but instead has 2 extra irritating issues or so I found. When I leave the plane, all is well. But when I enter the plane or even click 'control friend plane' and then click on my plane, the autopilot is magically on and the engine running. Also, when entering stationary planes that are used as spawn points, it duplicates my plane with only one being flyable which the older V8 didn't do. Also, the markings which may have been turned off in order to work with skins instead turn back on again which can ruin the paint job. Thank you to anyone who replies.
Does this stereo 3d mod work with vr headsets? Anyone know? Vorpx is less than ideal.
#00_PAL-VisualMOD9#- Is there any chance that this wonderful mod will work in the latest B.A.T 4.2.3 ?
It's all about smooth view transitions and zooming in (or out) more than the standard ones already installed in the latest BAT.
(https://i.postimg.cc/3J3gZgMK/1-1.png) (https://postimg.cc/7bQGHJYc)
(https://i.postimg.cc/RZFKk4Vy/2-2.png) (https://postimg.cc/F7MYctSV)
Is there any chance that this wonderful mod will work in the latest B.A.T 4.2.3 ?
It's all about smooth view transitions