Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => ETO Maps => Topic started by: kwm_spit973 on October 09, 2014, 05:50:55 AM

Title: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 09, 2014, 05:50:55 AM
VERSION  V2.1 pour :  UP3RC4 - UP2.01 Summer- Winter

VERSION  V3.1 pour :  HSFX 7 - IES3.1 - 4.13  Summer- Winter (octobre 2016)



(http://i74.servimg.com/u/f74/11/70/85/96/chute_10.jpg)

Une map d'une taille aussi importante, est soumise à des restrictions, pas question de peupler toute la map. Il fallait faire des choix, les principaux objectifs répertoriés en violet sur la map sont habillés,
ainsi que les villes de Hambourg et Dresde. L'objectif était que cette map soit utilisable par tous même les petites config.

Sans eux la map n'aurait peut-être jamais été livrée et serait probablement restée au fond du disque dur Remerciements à :
CATSY - Pour l'aide au démarrage
GILB57 - TOMPCAT : pour la fourniture des bases venant de WestFront (il m'aurait fallut encore 8 à 9 mois) et les conseils.
CHRIVAL - pour la série trucs et astuces, et me sortir d'embrouilles
C6-DORE - qui souhaitait, que Hambourg et Dresde soient peuplées, super résultat je n'y croyais (actors.statics et lag) la mise en ligne sur SEOW, et l'hébergement.
PUMA - Réalisation 3D des bunkers d'Eperlecques et de la coupole de Warzines


Stat:
- Plus 1070 Villes
- 79 bases  - réalisation perso : Peenemünde - Biggin-hill - Scampton - bassingbourn
- 412 portions de voies ferrées
- 556 ponts
- 3175 portions de routes.

Problèmes connus:
- Eaux boueuses Hollande et Rotterdam 3 dalles carrées peuvent apparaître dans l'eau à cause des nuages, pas trouvé la solution.
- La couleur et l'effet des eaux peuvent varier suivant la valeur de LandGeom = 2 ou 3

Si vous avez un message d'erreur : Landscape error :
aller dans le dossier : Maps/_tex/water
renommer : PacificBlueTL.tga   en PacificBlue.tga  Maps Winter and Summer




Mises à jour :

MAP Summer et Winter - V2.1

- Toutes les bases en herbes revues, au niveau de la difficulté du décollage.

- rectification base de Calais les IA se prenaient les arbres à l'attero.

- Modification couleur des routes de la Rhur trop visibles.

- Signalement sur la map de ne pas faire de mission à droite de la colonne DW
les IA ne respectent pas la plan de vol. (avec un leader Humain pas de problème)

- Plusieurs retouches graphiques.


Nouveaux objectifs :

- Gare de triage de HAMM 22/04/1944 (CG19), plusieurs demandes.

- Bunker Eperlecques (Création Puma - EMS)

- Bunker Wizernes - La coupole (Création Puma - EMS)


Map Winter :

Toitures neige - nouveau Nombreux bâtiments Zone industrielles, hangars RAF

- Supprimer l'ancienne version Summer et remplacer par la nouvelle. Anciennes missions compatibles 100%


HSFX7  UP3RC4 - UP2.01 - 4.09m Rebelle

Objets manquants :

Les récupérer dans la version UP3RC4 voir UP2.01, il a fallut en intégrer un grand nombre.



ATTENTION IMPORTANT

Pour les créateur de missions, les coordonnées juste à l'entrées de la colonne DW sont : 999999

Dès que les IA dépassent cette valeur : 999999 +1 = 1000000, si ils ne possèdent pas de leader, vont monter ou descendre le long de la colonne, ils feront n'importe quoi.

Le moteur d'IL2 semble ne pas les gérer au dessus de cette valeur.
Il2 semble ne pas avoir été prévu pour des cartes aussi grandes.

Pas de problème sur le reste de la map.


Bon vol à tous

----------------------------------------------------------------------------------------------------

Version V3.1  -  HSFX7 - IES3.1  - Summer Winter

(http://i97.servimg.com/u/f97/11/70/85/96/web_pr10.jpg)

Bonjour voila nouvelle version de la map, depuis le temps j'ai eu beaucoup de mal
a me remettre dessus ayant oublié pas mal de choses, Cette version à demandée 4 mois intenses.

Il n'y aura plus de mise à jour pour UP2 et 3 trop de travail, mais en prenant la version 4.13
en adaptant la bonne présentation des répertoires cela devrait fonctionner, il y a tous les objets.


La Chute V 3.1


Révisions :

80 bases changement des textures plus ajout de bâtiments
Population de villages ajoutée autour des bases.

Toutes bases revues pour le nombre d'objets runway et taxiway gain énorme sur l'actor.static

- Pennemunde revu Zone de V1 et divers.
- Gares de triage de Hamm et autres gares
- Mise en forme du port de Hambourg pour de la haute altitude
- Augmentation de la texture neige dans la Ruhr et parties montagneuses.



Ajouts :

3 nouvelles bases historiques :

- Gatow et Staaken (Berlin)
- Saint-Hubert (Ardennes) - population villages des Ardennes de Couvin à Houffalize (sur 2 rangées) plus quelques routes.
- 2 bases aéronavales : Ostende et Félixstow
- Création Port de Douvres plus radars


- Possibilité de placer des D.C.A (spécifiques) sur le barrage de le Mohene, tir et statiques
- Pour les Créateurs de missions le  V1 sur sa rampe

-- Artillerie : Flak38 20mm (barrage Mohne)

-- Objets fixes : Flak38 20mm (barrage Mohne) et V-1+ramp (stationnary)

-- Mise en place barrages Mohne et Eder de EMS_Puma (nouveau 19/10/2016)

-- Pilote Noir 332nd Fighter Group - Red Tails  (Red_Tails.bmp)


Modifications :

- Changement ciel et couleur de l'eau - suppression du fichier xxxxTL.tga (qui causait problème à de nombreuses personnes)
- Map winter 99,99% des objets en neige.


Grand merci à EPERVIER pour l'aide sur la DCA du barrage et la création du V1 sur rampe.
Ainsi qu'à ARNORITTER pour les tests de chargements et PA-DORE pour l'hébergement.

Bon vol.

Liens de téléchargement : JSGME

4.13
Summer
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_summer_413_V3.rar

Winter
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_Winter_413_V3.rar


IES3.1
Winter
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/00_La_Chute_Winter_V3_IES3_1.rar

Summer
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/00_La_Chute_Summer_V3_IES3_1.rar


HSFX7
Summer
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/LA_CHUTE_Summer_hsfx7_V3.rar

Winter
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/LA_CHUTE_Winter_hsfx7_V3.rar




------------------------------------------------------------------------------------------

Hello,

I am happy to present a new version of my map. It took me some time to get to it again, making this version took

about 4 month. I won't update the map for UP2 or 3, that would be too much work.
If you are using IL-2 4.13, there are plenty of objects anyways.

The Fall V 3.1

Map versions:
There are both a summer and a winter map available for 4.13 and HSFX 7

Improvements and Additions:

- New textures for 80 airfields.
- Populated villages around airbases.
- Added a lot of runway and taxiway objects at the airfields.
- Reworked V1 bases at Peenemünde.
- Added marshalling yards at Hamm and some others.
- Hamburg harbour terrain improvements.
- More use of snowy textures at the Ruhr area and other mountains.
- Added three new historical bases: Gatow and Staaken around Berlin and Saint-Hubert in the Ardennes.
- The villages of Couvin and Houffalize have been populated, two railroad tracks and some roads have been added
between them.

- Added two seaplane bases: Ostende and Felixstowe.
- Added the dover harbour and radar stations.
- Added special AA guns, which can be placed on the möhne dam. (Flak 38 20mm (barrage Mohne)
- Added a stationary object depicting a V1 rocket on a launch ramp. (V1 + ramp (stationary))
- Added barrages Mohne and Eder :  EMS_Puma (19/10/2016)
- Changed the sky and the water colour
- Removed xxxxTL.tga because it caused trouble for many users.
- Folder Pilots : Black Pilot 332nd Fighter Group - Red Tails  (Red_Tails.bmp)

I am thankful for error reports and i am open for suggestions.


Thanks to EPERVIER for the help with the möhne anti air object and the creation of the V1 rocket ond ramp object.
Thanks to ARNORITTER for testing and translation.
Thanks PA-DORE for download web site.

Happy flying

4.13
Summer
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_summer_413_V3.rar

Winter
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_Winter_413_V3.rar


IES3.1
Winter
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/00_La_Chute_Winter_V3_IES3_1.rar

Summer
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/00_La_Chute_Summer_V3_IES3_1.rar


HSFX7
Summer
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/LA_CHUTE_Summer_hsfx7_V3.rar

Winter
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/LA_CHUTE_Winter_hsfx7_V3.rar
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: bomberkiller on October 09, 2014, 07:28:35 AM
Hello kwm,

Cela semble sacrément bon!

Salutations de Cologne,

Gerhard  :)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: jeanba on October 09, 2014, 09:46:15 AM
On aura enfin un terrain historique pour le Tempest de Closterman (Allemagne du Nord)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: RDDR Hangar19 on October 09, 2014, 09:51:39 AM
This is a Major accomplishment. Absolutely stunning.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: SAS~Tom2 on October 09, 2014, 10:23:55 AM
My current hometown is right in the center. ;D

Cheers
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Uufflakke on October 09, 2014, 01:54:25 PM
I see you used a modern map.
The part I made red (Flevopolder) did not exist during WWII.  ;)
It was still water at that time.

(http://s20.postimg.cc/53okrblrh/la_chu11.jpg) (http://postimage.org/)
upload a picture (http://postimage.org/)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: bomberkiller on October 09, 2014, 02:05:37 PM
LOL

(http://www11.pic-upload.de/09.10.14/2lrlqu89r.jpg)

 ;D
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on October 09, 2014, 03:08:34 PM
Uufflakke : Yes but it may be too complicated for me, I do not have the courage to make such corrections.

bomberkiller : Hula! yes there will probably other stupid things like this on the amount, I would make the correction.

I think Berlin and well placed  ;) for Pizza ?






RAF Scampton

Well I'll take a ride on the Ruhr


(http://i39.servimg.com/u/f39/11/70/85/96/scampt10.jpg)



(http://i39.servimg.com/u/f39/11/70/85/96/scampt11.jpg)


(http://i39.servimg.com/u/f39/11/70/85/96/scampt12.jpg) 


Title: Re: LA CHUTE - The Fall - WF grande map
Post by: POUSSIN1 on October 09, 2014, 04:01:59 PM
Wonderful stuff !  :o

Can't wait for it ! Keep on the good job ! ;D

Cheers, poussin !
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Uzin on October 09, 2014, 04:42:46 PM
Looking forward to the release !  ;)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Uufflakke on October 10, 2014, 05:10:35 AM

bomberkiller : Hula! yes there will probably other stupid things like this on the amount, I would make the correction.


It was a joke by bomberkiller: Gerhard aka bomberkiller lives in Köln and Thorsten aka SAS~Tom2 lives in Münster.
No need to edit names of the cities.  ;)

Remember it is a huge undertaking such a map. When size is 1:1 it might give loading problems on some computers. Depending on how heavily populated the map will be.
A similar map (the North Sea map by I/JG52_Waggel) never came to completion.
https://www.sas1946.com/main/index.php/topic,11885.0.html (https://www.sas1946.com/main/index.php/topic,11885.0.html)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on October 10, 2014, 07:20:18 AM
oui j'avais compris, voila pourquoi je parlais de Pizza à Berlin

le peuplement est totalement impossible sur une map de cette taille, il serait impossible d'ouvrir l'actor.static, seul certains objectifs sont moderements peuplés.

les petites configuration ne devraient pas rencontrer de problème

** google

yes I understood, that's why I was talking about Pizza in Berlin

the stand is completely impossible map of this size, it would be impossible to open the actor.static only certain goals are moderements populated.

small configuration should have no problems

Title: Re: LA CHUTE - The Fall - WF grande map
Post by: slipper on October 10, 2014, 07:38:18 AM
Really looking forward to this map kwm, for a long while i was hoping somebody would complete a map with British bomber bases and include all of Germany.

Sputnikshock completed a map a while ago

https://www.sas1946.com/main/index.php/topic,16630.0.html

but it doesn't cover as wide an area as yours, and indeed his is not populated due to the loading problems.

If i may suggest something, i suppose this would mainly be a Bomber mission type map? If so maybe town/city/industrial areas could use photorealistic type textures similar to cyberolas repainted maps, that way it would give a good impression of a built up area without many buildings being needed. Just a thought.


regards

slipper
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: bomberkiller on October 10, 2014, 09:35:20 AM
Hello slipper,

do you know what you're asking here?

Germany is (and was also 1939-1945)), a very densely populated country with very many cities and lots of great places incl. a vast transportation network.

kwm_spit973's map in Cybies map quality would create take many years for one man!

Sorry, had only ever thought... ;)

Regards, Gerhard  :)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Gaston on October 10, 2014, 09:39:46 AM
Vu la taille de la carte, je pense que tu vas éviter de la faire en Hi-Rez, juste ?
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: slipper on October 10, 2014, 02:04:10 PM
Gerhard

No i didn't mean the same detail as cyberolas maps mate, that would defeat the object  ;)

I was just thinking that if the main purpose of the map is as a bomber mission map, then from relativley high distances, photorealsitic textures for industrial/town/city areas can give a good representation of being populated without an actual building being in place, you could just then add a few buildings here and there to add interest.

see here as an example, the post by Uufflakke third down

https://www.sas1946.com/main/index.php/topic,39513.msg482449.html#msg482449

like i said only a suggestion, i find the normal city textures with no buildings do not look very convincing at all.


regards

slipper
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Motörhead on October 10, 2014, 03:33:47 PM
My god, is this map i search all my life in Il-2! Finally, i can create all events i can previously read in Guy Gibson's and Paul Brickhill's books! With all my experience in dynamics campaign creating, i promised you new campaign, with realistic bombing (and not only bombing!) missions at last - if only this map will be  released!
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: bomberkiller on October 10, 2014, 06:47:07 PM
Quote
No i didn't mean the same detail as cyberolas maps mate, that would defeat the object

Hello slipper,

now I have it!

I'm sorry, I had misunderstood you, please forgive me.  :(

wbr, Gerhard  :)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: slipper on October 11, 2014, 03:08:33 AM
Bomberkiller

Quote
I'm sorry, I had misunderstood you, please forgive me.

No need mate, we don't all speak the same language, and i can assure you your English is far better than my German  :)

take care mate

slipper

p.s not sure if your all aware but i made an RAF Bomber Command mod here

https://www.sas1946.com/main/index.php/topic,41767.msg481048.html#msg481048

a while back, which would be perfect for missions on this map when done.

cheers all
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on October 11, 2014, 01:20:07 PM
Bonjour

Avec cette taille de map, vous devez accepter des compromis, c'est un autre monde et l'on doit remettre en question beaucoup de choses.

La map est en test chez 5 autres pilotes, il y a encore quelques elements à pofiner.

Il faudra aussi accepter peut-être quelques petites erreurs. vu la taille.

Je suis lassé et fatigué de travailler dessus de puis 11 mois, elle sera bientot disponible.

d'ici 1 mois je pense.

bon week-end


******
Google....

hello

With this size of map, you have to accept compromises, it's another world and one must question a lot.

The map is being tested by five other drivers, there are still a few Elements to pofiner.

It will also accept maybe some little mistakes. given the size.

I got bored and tired of working over 11 months and it will be available soon.

by one month I think.

have a good weekend
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Motörhead on October 11, 2014, 02:38:28 PM
I got bored and tired of working over 11 months and it will be available soon.

by one month I think.

have a good weekend

That's all i wanna know. I begin work on big campaign on this map in the day, when it will be released.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on October 13, 2014, 05:57:47 AM
I wonder if I should not remove all the bridges between Bonn and Remagen
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Motörhead on October 15, 2014, 02:03:01 PM
Please, more screenshots) We want development update ;)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Whiskey_Sierra_972 on October 15, 2014, 02:32:26 PM
I wonder if I should not remove all the bridges between Bonn and Remagen

You can do two actors , pre and post bridges mining....
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Darth_Dooboss on October 15, 2014, 03:09:49 PM
WTF!!!

What amazing surprise!!!

Looks superb, thank you very much for this work.
I can't await for the release.

Best regards.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: eMeL on October 16, 2014, 02:18:43 AM
+1

EAW style large map coming to Il-2 AT LAST. Fantastic! :) :)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 06, 2014, 07:43:22 PM
Map disponible en telechargement

http://www.checksix-forums.com/viewtopic.php?f=322&t=187710

Bon vol

**********

Hello

Map available in download

http://www.checksix-forums.com/viewtopic.php?f=322&t=187710

good flight
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Korrigan on November 07, 2014, 12:31:00 AM
Un sacré boulot ! Merci kwm_spit973  :)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Motörhead on November 07, 2014, 01:45:58 AM
It's just super! Great news! Begin to work on campaign for this map today!
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Boelcke on November 07, 2014, 10:58:38 AM
Map disponible en telechargement

http://www.checksix-forums.com/viewtopic.php?f=322&t=187710

Bon vol

**********

Hello

Map available in download

http://www.checksix-forums.com/viewtopic.php?f=322&t=187710

good flight

thx for doing this great work

is there a description what has to be added to the ini files please? i can´t use the ini files from the download cause i have already modded my HSFX, so it´s hard to add this map

Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Gaston on November 07, 2014, 01:11:13 PM
Same problem for me ! a little text file with just the lines to add in the static.ini would be very appreciated ! because, off course, I can't save missions in any of my 4.10 and 4.12 (incl. HSFX) installs.

This problem apart, I have been very nicely surprised, as the map loads just fine, even on my 7 or 8 years old PC ! so, CONGRATULATIONS to the author, and thank him very much to have made a map for all to use, no matter of the PC's config ! I prefer much more this approach consisting in make it useable for the most people as possible than the use of HiRez mod and textures that are 12 times heavier for a pure eye-candy result (for eyample, a HiRez plane skin is 12 Mo big in HiRez when the same one is only 1 Mo big in normal mode : what a waste of space on a hard-disk ! and it is the same for the maps tga files... I have made a comparison with a ed_m01 tga, making it 24 BPP instead of 8 : its "weight" has been multiplicated by 3, and I did not change the size of it...) !
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 07, 2014, 03:05:56 PM
sorry but I have great difficulty in English  :(

open the file static.ini

Looking at the end

// ================================================ ===========================
[***]
Title FALL - SPIT973
// ================================================ ===========================

objects are here, if I understand the question?

Gaston you tell me in French


Edit : http://www.derrierloisirs.fr/il2/bdd2012/utilitaires/Universal_static.ini_checkerV1.3.rar

Control of the missing items in the \ com \ maddox \ il2 \ objects \ static.ini game for moddée map whose mission is not saving. (Comparison between the game and the static.ini actors.static map)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: SAS~Gerax on November 07, 2014, 03:53:27 PM
I do not have this objects ..  :-X:
any idea where to find them?

Quote
buildings.House$Wasserturm1
buildings.House$TrackStopWooden

in HSFX7 they belong to section:
"InfrastructureRailwayStation"

but I try to install your map in 412 with Boomers objects pack.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Motörhead on November 07, 2014, 04:42:50 PM
Ok, RAF airfields data for dynamic campaign is done. Work begins;)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Boelcke on November 08, 2014, 02:39:38 AM
Ok, RAF airfields data for dynamic campaign is done. Work begins;)

thx for your helpfull comment
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Boelcke on November 08, 2014, 02:40:20 AM
open the file static.ini
Looking at the end

// ================================================ ===========================
[***]
Title FALL - SPIT973
// ================================================ ===========================

objects are here, if I understand the question?



looks like adding the following lines to the static.ini does it:

Code: [Select]
//===========================================================================
[***]
Title LA CHUTE - SPIT973
//===========================================================================
[buildings.House$Egypt_Temple]
Title           Egypt_Temple
MeshLive        3do/Buildings/CSR/Egypt_Temple/live.sim
MeshDead     //   3do/Buildings/CSR//Egypt_Temple/live.sim
AlignToLand     0
AddHeightLive   -0.10
AddHeightDead   -0.10
Body            RockHuge
Panzer          0.7

[buildings.House$Egypt_Wall_Medium]
Title           Egypt_Wall_Medium
MeshLive        3do/Buildings/CSR/Egypt_Wall_Medium/live.sim
MeshDead     //   3do/Buildings/CSR/Egypt_Wall_Medium/live.sim
AlignToLand     0
AddHeightLive   -11.80
AddHeightDead   -11.80
Body            RockHuge
Panzer         0.7

[buildings.House$Egypt_Wall_Long]
Title           Egypt_Wall_Long
MeshLive        3do/Buildings/CSR/Egypt_Wall_Long/live.sim
MeshDead    //    3do/Buildings/CSR/Egypt_Wall_Long/live.sim
AlignToLand     0
AddHeightLive   -0.10
AddHeightDead   -20.0
Body            RockHuge
Panzer          0.2

[buildings.House$Kaimauer_01]
Title           Kaimauer_01
MeshLive        3do/Buildings/CSR/Kaimauer_01/live.sim
MeshDead     //   3do/Buildings/CSR/Kaimauer_01/dead.sim
AlignToLand     0
AddHeightLive -7.0
AddHeightDead -25.0
Body            RockHuge
Panzer          0.2

[buildings.House$Castle_Tower_02]
Title           Castle_Tower_02
MeshLive        3do/Buildings/CSR/Castle/Castle_Tower_02/live.sim
MeshDead        3do/Buildings/CSR/Castle/Castle_Tower_02/dead.sim
AlignToLand     1
AddHeightLive    10.0
AddHeightDead   10.0
Body            RockBig
Panzer          0.5

[buildings.House$Castle_Tower_03]
Title           Castle_Tower_03
MeshLive        3do/Buildings/CSR/Castle/Castle_Tower_03/live.sim
MeshDead        3do/Buildings/CSR/Castle/Castle_Tower_03/dead.sim
AlignToLand     1
AddHeightLive    15.0
AddHeightDead   15.0
Body            RockBig
Panzer          0.5

[buildings.House$WellS_02]
Title           WellS_02
MeshLive        3do/Buildings/CSR/Castle/WellS_02/live.sim
MeshDead        3do/Buildings/CSR/Castle/WellS_02/dead.sim
AlignToLand     1
AddHeightLive    17.0
AddHeightDead   17.0
Body            WoodSmall
Panzer          0.11

[buildings.House$Factory_04]
Title           Factory_04
MeshLive        3do/Buildings/CSR/Castle/Factory_04/live.sim
MeshDead        3do/Buildings/CSR/Castle/Factory_04/dead.sim
AlignToLand     1
AddHeightLive    -21.0
AddHeightDead   -21.0
Body            WoodSmall
Panzer          0.11

[buildings.House$Cablehouse]
Title           Cablehouse_Ja
MeshLive        3do/Buildings/CSR/Cable_House/live.sim
MeshDead        3do/Buildings/CSR/Cable_House/dead.sim
AlignToLand     1
AddHeightLive    15.0
AddHeightDead   15.0
Body            WoodMiddle
Panzer          0.15

[buildings.House$Rock_eder]
Title           CrimeaRock_eder
MeshLive        3do/Buildings/CSR/Crimea/Rock_eder/Rock1.sim
MeshDead      3do/Buildings/CSR/Crimea/Rock_eder/Rock1.sim
AlignToLand     0
AddHeightLive    -85.0
AddHeightDead  -85.0
Body            RockBig
Panzer          9.96

[buildings.House$Rock_mohene]
Title           CrimeaRock_mohene
MeshLive        3do/Buildings/CSR/Crimea/Rock_mohene/rock1.sim
MeshDead      3do/Buildings/CSR/Crimea/Rock_mohene/rock1.sim
AlignToLand     0
AddHeightLive    -80.0
AddHeightDead  -80.0
Body            RockBig
Panzer          9.96

[buildings.House$Plaza_centrale]
Title           Plaza_centrale
MeshLive        3do/Buildings/Mod_JIR/Plaza_E4/live.sim
MeshDead        3do/Buildings/Mod_JIR/Plaza_E4/dead.sim
AlignToLand     1
AddHeightLive   1.0
AddHeightDead   1.0
Body            RockBig
Panzer          1.1

[buildings.House$TobrukR-brun]
Title           TobrukR-brun
MeshLive        3do/Buildings/CSR/Pacific/TobrukR-brun/live.sim
MeshDead        3do/Buildings/CSR/Pacific/TobrukR-brun/dead.sim
AlignToLand     0
AddHeightLive   7.5
AddHeightDead   7.5
Body            RockMiddle
Panzer          0.20

[buildings.House$PantelleriaHangar]
Title           Pantelleria_Hangar
MeshLive        3do/Buildings/CSR/Pant_Hangar/live.sim
MeshDead        3do/Buildings/CSR/Pant_Hangar/live.sim
AlignToLand     0
AddHeightLive   0.0
AddHeightDead   0.0
Body            RockHuge
Panzer          9.50

[buildings.House$tol_bastion]
Title           tol_bastion
MeshLive        3do/Buildings/CSR/tol_bastion/live.sim
MeshDead        3do/Buildings/CSR/tol_bastion/dead.sim
AlignToLand     1
AddHeightLive   -6.5
AddHeightDead   -6.5
Body            RockBig
Panzer          1.1

[buildings.House$tol_round]
Title           tol_round
MeshLive        3do/Buildings/CSR/tol_round/live.sim
MeshDead        3do/Buildings/CSR/tol_round/dead.sim
AlignToLand     1
Body            RockBig
Panzer          1.1

[buildings.House$Remagen_Bridge_Long_End1]
Title           Remagen_Bridge_Long_End1
MeshLive        3do/Bridges/CSR/rail_s/Long/end/mono1.sim
MeshDead        3do/Bridges/CSR/rail_s/Long/end/mono2.sim
AlignToLand     0
AddHeightLive    -0.35
AddHeightDead    -0.35
Body            RockBig
Panzer          0.34

[buildings.House$Remagen_Bridge_Long_Mid1]
Title           Remagen_Bridge_Long_Mid1
MeshLive        3do/Bridges/CSR/rail_s/Long/mid/mono1.sim
MeshDead        3do/Bridges/CSR/rail_s/Long/mid/mono2.sim
AlignToLand     0
AddHeightLive    -2.50
AddHeightDead    -2.50
Body            RockBig
Panzer          0.34

[buildings.House$Remagen_Bridge_Short_End1]
Title           Remagen_Bridge_Short_End1
MeshLive        3do/Bridges/CSR/rail_s/short/end/mono1.sim
MeshDead        3do/Bridges/CSR/rail_s/Short/end/mono2.sim
AlignToLand     0
AddHeightLive    -0.35
AddHeightDead    -0.35
Body            RockBig
Panzer          0.34

[buildings.House$Remagen_Bridge_Short_Mid1]
Title           Remagen_Bridge_Short_Mid1
MeshLive        3do/Bridges/CSR/rail_s/short/mid/mono1.sim
MeshDead        3do/Bridges/CSR/rail_s/short/mid/mono2.sim
AlignToLand     0
AddHeightLive    -0.80
AddHeightDead    -0.80
Body            RockBig
Panzer          0.34

[buildings.House$Remagen_Bridge_Short_right]
Title           Remagen_Bridge_Short_End_right
MeshLive        3do/Bridges_right/CSR/rail_s/short/end/mono1.sim
MeshDead        3do/Bridges_right/CSR/rail_s/Short/end/mono2.sim
AlignToLand     0
AddHeightLive    -0.35
AddHeightDead    -0.35
Body            RockBig
Panzer          0.34

[buildings.House$Digue-G]
Title           Digue-G
MeshLive        3do/Buildings/CSR/Digue-G/live.sim
MeshDead        3do/Buildings/CSR/Digue-G/dead.sim
AlignToLand     0
AddHeightLive   8.0
AddHeightDead   8.0
Body            RockHuge
Panzer          9.96

[buildings.House$Prufstand_bas]
Title           Prufstand_bas
MeshLive        3do/Buildings/CSR/Prufstand_bas/live.sim
MeshDead        3do/Buildings/CSR/Prufstand_bas/dead.sim
AlignToLand     0
AddHeightLive   0.0
AddHeightDead   0.0
Body            RockHuge
Panzer          9.96

[buildings.House$V-2_V-2_Pad_black]
Title           V-2_Pad_black
MeshLive        3do/Buildings/CSR/Pacific/V-2_Pad_black/live.sim
MeshDead        3do/Buildings/CSR/Pacific/V-2_Pad_black/dead.sim
AlignToLand     1
Body            FuelBig
Panzer          0.02

[buildings.House$V2_rampe]
Title           V2_rampe
MeshLive        3do/Buildings/CSR/Rocketry/V2_rampe/live.sim
MeshDead        3do/Buildings/CSR/Rocketry/V2_rampe/dead.sim
AlignToLand     1
Body            FuelBig
Panzer          0.020

[buildings.House$Fi-103_rampe]
Title           Fi-103_rampe
MeshLive        3do/Buildings/CSR/Rocketry/Fi-103_rampe/live.sim
MeshDead        3do/Buildings/CSR/Rocketry/Fi-103_rampe/dead.sim
AlignToLand     1
Body            FuelBig
Panzer          0.020
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Gaston on November 08, 2014, 07:19:07 AM
OK and thanks. After adding the lines mentioned below, the map works perfectly in my HSFX installation. Thanks to all !

Now, in my 4.10 DBW, there still some missing objects in my static.ini:

buildings.Plate$ConcreteTaxiLong
buildings.Plate$ConcreteHardstandMedium
buildings.Plate$ConcreteRunwayLong
buildings.Plate$GroundTaxiLong
buildings.Plate$ConcreteHardstandLarge
buildings.House$TrackStopWooden

They miss in several of my installations. So, I think this will be the case for other peoples too, as I am not someone unique. Maybe a little patch containing those objects would fit to other players too ? if not, are they available somewhere ?
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 08, 2014, 08:15:43 AM
Les objets ne ont pas accessibles avec SFS Exctractor, probablement integrés dans les clés style 01A023BB etc...
la je ne sais pas faire.  :(

il manque peut-être aussi : buildings.House$Wasserturm1

Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 08, 2014, 01:17:16 PM
Solution given by CATSY

https://www.mediafire.com/download/13ec8ug8cydlb1t/Airfield_412.rar

$ buildings.Plate ConcreteTaxiLong
$ buildings.Plate ConcreteHardstandMedium
$ buildings.Plate ConcreteRunwayLong
$ buildings.Plate GroundTaxiLong
$ buildings.Plate ConcreteHardstandLarge


Research for the moment : $ buildings.House TrackStopWooden

Title: Re: LA CHUTE - The Fall - WF grande map
Post by: SAS~Gerax on November 08, 2014, 01:40:39 PM
many thanks kwm_spit973!

also tried to extract House$Wasserturm1 and TrackStopWooden
from HSFX7s SFS files, seems my filelist isn't complete.
So no joy...  :-X
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 08, 2014, 02:54:50 PM
I have not found in HSFX

Wait a sought soon
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Motörhead on November 08, 2014, 02:55:19 PM
Thanks again kwm_spit973 for your great work!
If this will be interest to someone... First mission is generated:
(http://s13.postimg.cc/tefp13djb/grab0014.jpg) (http://postimg.cc/image/p5ayyxa9v/full/)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Epervier on November 08, 2014, 04:45:10 PM
also tried to extract TrackStopWooden...
And if you search : TrackStopWooden1 or TrackStopWooden2 ?
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Gaston on November 08, 2014, 05:23:37 PM
I have none of them, Epervier.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 08, 2014, 06:19:27 PM
Bonjour Epervier

a 1er vue les 2 manques :

- Wasserturm1 (1)

(http://www.derrierloisirs.fr/il2/HSFX70/objects/Images/Wasserturm1.jpg)



- TrackStopWooden (ni 1 ni 2)

(http://www.derrierloisirs.fr/il2/HSFX70/objects/Images/TrackStopWooden.jpg)

Merci



Thanks again kwm_spit973 for your great work!
If this will be interest to someone... First mission is generated:

Prepare sandwiches and beer  ;)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: SAS~Gerax on November 08, 2014, 06:26:46 PM
Gabriel, my static-checker lists exactly what you see in post #32 above

yesterday I searched high and low, looked in every objects pack
I ever downloaded, nothing.

The only hint I found is here (view the second pic in reply #9):
https://www.sas1946.com/main/index.php/topic,30367.msg319352.html#msg319352

is it from a object pack the HSFX guys did
or did it someone at aviaskins? Greiff?
I have no clue.  :(
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 08, 2014, 06:49:32 PM
Wasserturm1 for Remagen

(http://i59.servimg.com/u/f59/11/70/85/96/remag_10.jpg)

Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Oknevas on November 09, 2014, 04:14:52 AM
Gabriel, my static-checker lists exactly what you see in post #32 above

yesterday I searched high and low, looked in every objects pack
I ever downloaded, nothing.

The only hint I found is here (view the second pic in reply #9):
https://www.sas1946.com/main/index.php/topic,30367.msg319352.html#msg319352

is it from a object pack the HSFX guys did
or did it someone at aviaskins? Greiff?
I have no clue.  :(


All these objects were first presented with the map BoM, author models Partisan32 & Molva, textures MURD0C, Greif11, Oknevas
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: SAS~Gerax on November 09, 2014, 05:59:20 AM
shame on me and the way I have searched for this.
How could I miss that.  ???

anyway, many thanks Oknevas.  ;)
Will try it.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: slipper on November 09, 2014, 07:46:45 AM
Gents

Is there any chance somebody could compile a pack of objects used in this game please? I am running DBW 1.71 and can view the map in fmb but not play or save any missions. I have added the static.ini lines suggested but still no joy.

Thanks for any help.

Slipper
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Epervier on November 09, 2014, 11:01:23 AM
1- The "universal_static.ini_checker v1.3" tool is not 100% reliable
Sometimes he forgets an object in its list.

2- Here is the list of the missing items in my UP2.01 :
buildings.House$Atocha
buildings.House$Plaza_E4
buildings.House$TrackStopWooden
buildings.Plate$ConcreteTaxiLong
buildings.Plate$ConcreteHardstandMedium
buildings.Plate$ConcreteRunwayLong
buildings.Plate$ConcreteHardstandLarge
buildings.Plate$GroundTaxiLong
buildings.Plate$Wag_Asphalt3ParkingCorner
buildings.Plate$Wag_Asphalt3Taxi
buildings.Plate$Wag_Asphalt3Turn
buildings.Plate$Wag_Asphalt2Runway

3- This map does not work in my game: no alarm!

4- If some items from my list are missing in your game, take them to the archive here:
https://www.mediafire.com/?tigx4a76b6x0soa
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: SAS~Gerax on November 09, 2014, 12:20:45 PM
many thanks Gabriel  ;), have it working now
in 4.12 MA5.30 with Boomers objects.

Added your dl and reinstalled Moscow maps objects, voila.  :)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Darth_Dooboss on November 09, 2014, 01:08:17 PM
Well done Mate.
It's a beautiful and superb work!!!!

So, I found a little problem in the Ardennes area, there is no forest!!!
Can you solve this?

Thanks
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 09, 2014, 02:37:20 PM
Bonjour
La map à surtout été prévu pour l'Allemagne

L'angleterre et la France laissés un peu de coté.

Mais je note la remarque, pour une futur mise à jour

Pour le moment, je souhaite faire une pause

Merci

**

hello
The map was intended to mainly to Germany

The England and France left a bit aside.

But I note the comment for a future update

For the moment, I wish to pause  ;)

thank you
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: SAS~Gerax on November 09, 2014, 02:42:14 PM
For the moment, I wish to pause  ;)

DO IT! you really deserve it ..  ;)

maybe here?


(http://s1.postimg.cc/fwo5dpm6n/bora2r.jpg) (http://postimage.org/)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 09, 2014, 02:47:36 PM
For beaches no problem, I reside in South America, Guyane city Cayenne.  8)

Title: Re: LA CHUTE - The Fall - WF grande map
Post by: slipper on November 10, 2014, 07:48:19 AM
kwm_spit973

Thanks alot mate for a superb map, i have wished for something like this for a long while.


Also many thanks to Eervier for uploading some of the objects i had missing, map now working perfectly.


Thanks all

slipper  :)


Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Gaston on November 10, 2014, 11:25:03 AM
Same as slipper here, thanks to all !
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Boelcke on November 11, 2014, 12:41:33 AM
perhaps an Admin can move it into the maps section please?
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: HVY_Hawker on November 11, 2014, 10:05:24 AM
Wow very nice spit_973 a work of love for sure.Tres Bien! Maybe someone will fix a lancaster with bombsight working for HSFX7 now and or a dambuster special version hint hint...
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Ass Eagle on November 11, 2014, 01:10:06 PM
How to download this excellent map?  I can't read French. Thanks.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 11, 2014, 07:49:15 PM
Link on the first post after images  ;)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: SAS~Gerax on November 11, 2014, 07:58:25 PM
I can't read French.

use Google-translator. Most people here do this.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Ass Eagle on November 11, 2014, 08:09:31 PM
Weird, I only seen this:

es fichiers Manquants pour  (missing files) UP3 - DBW:

Didn't see the line before. My crazy mobile Brower. Thanks. :)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: eMeL on November 13, 2014, 02:30:58 PM
Thank you so much for this awesome map. I have wanted to see a map like this ever since the original IL-2. The sensation of seeing airfields such as Voendsdrecht, Deelen, Hesepe, Rheine-Hopsten or Abbeville, St. Omer just to name a few, brings pleasant memories to me from the days of EAW. Even Clostermann's Grossenbrode airfield is available now (!), hint hint campaign makers  ;) I hope we can see an autumn, winter and spring version in the future. Many thanks again for your efforts.  ;D ;D ;D

ATB,
eMeL
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: PA-Dore on November 13, 2014, 03:51:50 PM
I captured the Spit973 map "The Fall" for SEOW campaigns.
You can see more details on the FRA-SEOW Mission Planner (http://france-seow.fr/MP4public/Scripts/MP-Checkpoint.php?Sector_DB=TheFall&Status=new)
- login: lachute
- password: lachute
(Use IE)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: HVY_Hawker on November 13, 2014, 09:09:33 PM
Thank you so much for this awesome map. I have wanted to see a map like this ever since the original IL-2. The sensation of seeing airfields such as Voendsdrecht, Deelen, Hesepe, Rheine-Hopsten or Abbeville, St. Omer just to name a few, brings pleasant memories to me from the days of EAW. Even Clostermann's Grossenbrode airfield is available now (!), hint hint campaign makers  ;) I hope we can see an autumn, winter and spring version in the future. Many thanks again for your efforts.  ;D ;D ;D

ATB,
eMeL

I used to play EAW also eMeL did you ever play fighter squadron screamon demons over europe or SDOE as it was called?
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 14, 2014, 04:11:33 AM
hello
Yes there will be a winter version will not be very long indeed, autumn I do not know...

 But before I will complete the transfer of the map in real UP3RC4 by JSGME.
 Moreover it should be available this weekend. Just a story of a little jam track.

-----

Oui il y aura une version hiver se ne sera pas très long d'ailleurs, automne je ne sais pas...

Mais avant je vais terminer le transfert de la carte en vrai UP3RC4 par jsgme.
d'ailleurs elle devrait être dispo ce week-end. Juste une histoire de piste qui coince un peu.

Title: Re: LA CHUTE - The Fall - WF grande map
Post by: eMeL on November 15, 2014, 09:02:23 AM
hello Yes there will be a winter version will not be very long indeed, autumn I do not know...

FANTASTIC!  ;D ;D ;D. Thank you again, merci beaucoup (That's a google translation, hope I didn't make an ass of myself again).

I used to play EAW also eMeL did you ever play fighter squadron screamon demons over europe or SDOE as it was called?

Unfortunately no, my simming career began with the ancient Parsoft's "Hellcats over the Pacific" in 1995 or 96, I continued with the follow-up F-18 Hornet and pretty soon after that came EAW.

ATB,
eMeL
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 16, 2014, 01:16:09 PM
See first post updated V2 hsfx7

available in V2 UP3RC4 - missing items included in the pack

we should stay for the summer because the approach WINTER: hum:

Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Ass Eagle on November 18, 2014, 02:09:18 PM
Hello, apologies if this is a stupid question. I downloaded the "UP" map for my 4.12 SAS modact game, it loads and saves no problem, but, I do not see any buildings in any town, London, Berlin, Antwerp, nothing, no building. Any idea what in did wrong?  Thanks.

Edit: I do have buildings in Hamburg and Dresden.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 19, 2014, 03:57:53 AM
Hello ICe
 Yes only Hamburg and Dresden are populated, and the main objectives.

 There are more than 1000 cities on the map, it would be impossible for me to open the actors.static that would at least 15MB.

 This map must remain usable for the average computer configutations and all. A card that has no lag across interest

 England is secondary to me, just a launch pad to Germany.

 have a nice day

****
Bonjour ICe
Oui uniquement Hambourg et Dresde sont peuplées, ainsi que les principaux objectifs.

Il y a plus de 1000 villes sur la map, il me serait impossible d'ouvrir l'actors.static qui ferait au moins 15Mo.

Cette map doit restée utilisable pour les configutations moyennes d'ordinateurs et par tous. Une carte qui lag de partout n'a aucun interet

L'Angleterre est pour moi secondaire, juste une plate forme de lancement vers l'Allemagne.

Bonne journée

Title: Re: LA CHUTE - The Fall - WF grande map
Post by: doctor on November 19, 2014, 01:01:14 PM
 ;D  hello guys, I've just tested works in 409  :P :P
Thanks for interesting work

Doctor
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Ass Eagle on November 19, 2014, 01:19:32 PM
Hello ICe
 Yes only Hamburg and Dresden are populated, and the main objectives.

 There are more than 1000 cities on the map, it would be impossible for me to open the actors.static that would at least 15MB.
Thanks for the information. That would take along time to populate your map. Wish I had the tools to do it. Again, thank you very much for this stunning map.  :)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 19, 2014, 06:19:56 PM
Google

Hello Ice

The problem with maps as large, one must accept a new concept. There are certain things that are not feasible.

1 - It would be impossible to open the map editor "Unlock"
2 - In the big cities, the lag would be terrible, but with large configurations.

As a tool to populate the cities, there is a utility AutoPOP, but I soon realized that it was impossible with more than 1,000 cities.

IMPORTANT WARNING

For the creator of missions, coordinates at the entrance of the DW column are: 999999

Once the IA exceed this value: 999999 +1 =1000000 if they have no leader, go up or down along the column, they will do anything.

The IL2 engine seems not to manage above this value.
IL2 does not seem to have been intended for cards greater.

No problem on the rest of the map.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: benson on November 24, 2014, 03:56:19 AM
Anyone got this working in 4.12.2? I've got all of Boomers objects most of the maps on SAS including BoM, I've downloaded all the additional objects in this thread, run the Static ini checker which tells me I've got no missing objects and yet I still cannot save the map. If I hit shift/tab I get no error messages.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 24, 2014, 07:28:26 AM
hello

You have the 2.0 version?

DL
http://www.derrierloisirs.fr/il2/bdd2012/cartes/Map_La_Chute_Summer_V2.0_HSFX7.rar



Title: Re: LA CHUTE - The Fall - WF grande map
Post by: benson on November 24, 2014, 08:41:29 AM
Hello kwm_spit973 thanks for your reply. Yes that is the version I downloaded. It's a must have map and thanks for your work on it.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 24, 2014, 08:57:26 AM
thank you
and now it work?

Map Winter 98% ready, available in January / February 2015
Finally, after the Christmas holidays.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: benson on November 24, 2014, 09:03:28 AM
thank you
and now it work?

Map Winter 98% ready, available in January / February 2015
Finally, after the Christmas holidays.
Ah no sorry. Version 2 was the one I originally downloaded. No it's the Version I can't get to work. I've been using this game for years and as I said I've got most of the maps available, sometimes there are problems installing them but usually working off the error report I can work it out but so far that's not so in this case.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: SAS~Gerax on November 24, 2014, 09:51:41 AM
Anyone got this working in 4.12.2?

V2.0 for HSFX7 and UP3 versions: both works in 4.12.2 ModAct 5.30.

Before I had Uzins Estonia maps objects and Battle of Moscow map objects extra loaded into my static.ini, then I had to download the objetcs from reply #50 above.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: benson on November 24, 2014, 10:08:56 AM
Thanks SAS~Gerax but yes I have that download.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: benson on November 24, 2014, 10:26:57 AM
Something I noticed, I don't know if it's significant. when I hit shift/tab although I don't get an Error message as such I do get two entries of
java.lang.NullPointerException
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 24, 2014, 11:47:27 AM
For missing objects, it is possible to find in the pack UP3
 if it helps -   (Post #50)

 UP3RC4 V2.0 - Direct download The link is:
 http://www.derrierloisirs.fr/il2/bdd2012/cartes/Map_La_Chute_Summer_V2.0_UP3RC4.rar

Title: Re: LA CHUTE - The Fall - WF grande map
Post by: benson on November 24, 2014, 11:55:30 AM
Thank you. I'll download it and see if there's anything in there I haven't got.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: benson on November 24, 2014, 12:15:24 PM
Success kwm_spit973. I downloaded those objects as you suggested and although I had downloaded and installed them last night, I reinstalled them and bingo! that solved it. Thanks for your help.
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 24, 2014, 12:58:34 PM
Ha! great

it is forbidden to scare me  ;)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: wolfiz on November 25, 2014, 05:13:42 AM
Solution given by CATSY

https://www.mediafire.com/download/13ec8ug8cydlb1t/Airfield_412.rar

$ buildings.Plate ConcreteTaxiLong
$ buildings.Plate ConcreteHardstandMedium
$ buildings.Plate ConcreteRunwayLong
$ buildings.Plate GroundTaxiLong
$ buildings.Plate ConcreteHardstandLarge


Research for the moment : $ buildings.House TrackStopWooden

Quite the epic map kwm_spit973!THIS was the crucial file I needed to get it working in HSFX 7.03. I can see some of the limitations on a small sightseeing mission, neither AI or I can start engines on Peenemünde airfield, also nav lights are slightly "jumpy" on this map, but these are very minor issues.. 
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 25, 2014, 05:55:45 PM
Map La Chute (été) pour les Rebelles - 4.09m - UP2.1

Chez moi elle charge. Sauvegarde des missions sans problème.

Si quelqu'un peut tester la map, sous 4.09m - UP2.1 par JSGME.
ne placer aucun Mod pour le test ni IL2_Selector (v2.3).

Le lien est valable 15 jours pour le moment.

Merci.


*****

Map The Fall (summer) for the Rebels - 4.09m - UP2.1

At home it charges. Saving problem without missions.

If anyone can test the map under 4.09m - UP2.1 by JSGME.
do not place any Mod for testing or IL2_Selector (v2.3).

The link is valid for 15 days currently.

Thank you.

http://www.partage-fichiers.com/upload/alvdl69u
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Mick on November 26, 2014, 02:44:25 AM
Saving problem without missions.

... you certainly mean the contrary ===> "saving missions without problem" ...  ;)
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on November 26, 2014, 04:18:21 AM
Google lol

Missions record ok
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: PO_MAK_249RIP on December 02, 2014, 03:45:39 PM
HI,

I've noticed version 2 downloads as a JSGME install which I dont use - are there any static.ini entries which need adding which are not in version 1 ??

Cheers,

Mick

SORTED Isolated the new entries works perfectly
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on December 03, 2014, 12:45:52 PM
Google.


hello

under what Mod?

If it works, not

corrections: V2
- Misplacing objects in dam
- Active Bridge BL13
- Added the Ardennes Forest (Google heart)

As against the Next few updates - minor bugg

But I'll be careful to integrate all objects for: HSF7 - UP3RC4 - UP2 - more card Winter

thank you
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Mad026 on December 07, 2014, 10:01:48 AM
sorry for the silly question, but i don't understand how to install this map :S

Would somebody tell me how can I do it?



thanks for the help!
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on December 07, 2014, 12:36:56 PM
hello

HSFX7? - UP3RC4? - (UP2? available on request, do not use IL2_Selector)

Download the correct version to use and JSGME :

HSFX7 V2.0 - The direct download link is:
http://www.derrierloisirs.fr/il2/bdd2012/cartes/Map_La_Chute_Summer_V2.0_HSFX7.rar

UP3RC4 V2.0 - The direct download link is:
http://www.derrierloisirs.fr/il2/bdd2012/cartes/Map_La_Chute_Summer_V2.0_UP3RC4.rar


Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Mad026 on December 07, 2014, 01:07:43 PM
so i just have to activate this through JSGME? no all.ini entries?
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: kwm_spit973 on December 07, 2014, 06:28:49 PM
yes  ;)

The ALL.INI is integrated into the mod the map
choice of the western front.

Title: Re: LA CHUTE - The Fall - WF grande map
Post by: Mad026 on December 08, 2014, 01:32:30 AM
ohh now I understand!


Thank you! :D
Title: Re: LA CHUTE - The Fall - WF big map - Germany
Post by: Maj. Tom on December 18, 2014, 02:12:25 AM
After reading all your posts I've still not been able to get this map to work/load. I'm currently using 4.12 TFM and even after adding the objects I'm still getting the load error World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'WF_La_Chute_Spit973/Chute_load.ini' . Any Suggestions?! I'm really wanting to play this map.
Title: Re: LA CHUTE - The Fall - WF big map - Germany
Post by: jpten on December 18, 2014, 03:47:46 PM
That is saying there is a problem in the load.ini
  I am assuming this is in the FMB when you try to save or fly the mission?  If so...
  Have you pressed Shift+Tab to read the report and locate what is the problem?  If it is a missing object it will show you the path and object that it cannot find usually in the last four or five lines of the details.  Use Shift+tab to clear it off your screen.
Title: Re: LA CHUTE - The Fall - WF big map - Germany
Post by: Maj. Tom on December 18, 2014, 10:58:36 PM
Oh Thank you so much, Its fixed!  ;D ;D ;D Time for a Hardcore Mission Making Session!  8)
Title: Re: LA CHUTE - The Fall - WF big map - Germany
Post by: POUSSIN1 on December 21, 2014, 04:17:21 PM
Solved  :D

I have installed "Battle of Moscow" map and then TFM412 part 35 ! Note : I had already installed TFM412 part 1 mapmod first (but for others purposes) !

Everythings works like a charm and I have already installed the PRU planes I need ! Now to work !  ;D

Cheers, Poussin

Hello everybody !

First of all, thanks for your awesome work, kwm_spit973 !  :) Much needed map which open big potentialities, especially with 4.13 looking ahead !

I had a PRU static campaign  in mind with spitfire, mosquitos, lightnings and mustang but I have troubles (due to my inexperience in this matter) to install your map in my SAS modact 5.3 version. As I am (definitely) not a quick learner, could someone explain to me step by step how to get this splendid map ?

kwm_spit973 : De la part d'un compatriote, cette map est superbe ! Avec 4.13 qui arrive et Sputnikshock qui adapte C&C, les campagnes de bombardements (Jour et nuit) ne vont pas manquer ! ;D Merci encore pour cet énorme travail !

Cheers, Poussin !  ;)
Title: Re: LA CHUTE - The Fall - WF big map - Germany
Post by: kwm_spit973 on December 30, 2014, 05:32:52 AM
Hello, I get holidays

 I do not know why, but the Mod SAS modact is not compatible with the Map.

 thank you  ;)

 good day
Title: Re: LA CHUTE - The Fall - WF big map - Germany
Post by: Koty on January 08, 2015, 07:28:33 AM
anybody trided this over 4.12?
Title: Re: LA CHUTE - The Fall - WF big map - Germany
Post by: kwm_spit973 on January 08, 2015, 12:17:48 PM
anybody trided this over 4.12?

good morning
The websites do not translate: trided  :(

I do not understand the question

" tout le monde trided cela plus 4.12 ? "

Title: Re: LA CHUTE - The Fall - WF big map - Germany
Post by: NS~John The Mad Ace Pilot on January 08, 2015, 12:54:04 PM
anybody trided this over 4.12?

good morning
The websites do not translate: trided  :(

I do not understand the question

" tout le monde trided cela plus 4.12 ? "




He is asking will this map work on V 4.12 of IL 2 Sturmovik.
Title: Re: LA CHUTE - The Fall - WF big map - Germany
Post by: kwm_spit973 on January 08, 2015, 04:22:44 PM
Tanks Mad

I think so, simply do the mod files and use JSGME

it works in 4.09m

add to ALL.INI

WF_La_Chute (Summer-Spit973) WF_La_Chute_Spit973 / Chute_load.ini

---
Google si erreur se qui maitrisent l'anglais.

Je pense que oui, il suffit de bien faire les dossiers du mod, et utiliser JSGME

elle fonctionne en 4.09m

pour la ALL.INI  ajouter

WF_La_Chute(Summer-Spit973) WF_La_Chute_Spit973/Chute_load.ini

Title: Re: LA CHUTE - The Fall - WF big map - Germany
Post by: kwm_spit973 on January 17, 2015, 08:06:04 PM
Bunker Eperlèques - Thanks to Puma for its 3D realization - A second will also be placed

(http://i38.servimg.com/u/f38/11/70/85/96/eper110.jpg)


(http://i38.servimg.com/u/f38/11/70/85/96/eper210.jpg)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on January 24, 2015, 08:27:42 AM
Bonjour

HFX7 - UP3RC4 - UP2.1

Map Winter disponible.

- Plusieurs correctifs, ajouts objectifs summer et winter.

Intégration des bunkers V2 réalisation EMS Puma   ;)

Lien de DL sur le 1er post.

(http://i38.servimg.com/u/f38/11/70/85/96/presen10.jpg)


*******
GOOGLE

Good Morning

HFX7 - UP3RC4 - UP2.1

Winter Map available.

- Several fixes, additions summer and winter objectives.

Integration of bunkers V2 realization EMS Puma  ;)
DL link on the first post.


Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: SAS~Poltava on January 24, 2015, 10:30:27 AM
Impressive job - THANKS!  :)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: benson on January 25, 2015, 05:02:53 AM
Excellent. Thanks for your work.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: jt189 on January 27, 2015, 10:18:18 PM
Nobody has said nothing but in the winter map go to the load.ini and in the water section you will find Chute_Winter_PacificBlue.tga change to Chute_Winter_PacificBlueTL.tga map will come up and work in fmb/qmb
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on January 28, 2015, 03:56:15 AM
Your Problem

1 -OpenGL graphics mode

2-conf.ini
 [Render_OpenGL]
 TexQual = 3
 TexMipFilter = 3
 TexCompress = 2

3-conf.ini
HardwareShaders=1

4-conf.ini
water=4

5-you folder il2
Log.lst


WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers. <------------------------
[22:19:24] Total number of airports for loaded mission: 0
[22:19:25] INTERNAL ERROR: Can't open file 'MAPS/_Tex/water/PacificBlue.tga' <----- du coup la TL ne montait pas.
[22:19:25] INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/water/PacificBlue.tga')
[22:19:25] WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WA'
[22:19:25] WARNING: TLandscape::LoadMap('WF_La_Chute_Spit973/Chute_load.ini') - errors in loading
[22:19:25] World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'WF_La_Chute_Spit973/Chute_load.ini' loading error


WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers

your video card is not configured

after a good configuration Nvdia, rename the TL



Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: benson on January 29, 2015, 04:40:09 PM
Anyone happen to have these objects?

Missing objects in your static.ini:

buildings.House$wizernes3
buildings.House$wizernes4
buildings.House$eperlecques2
buildings.House$breakwater1w
buildings.House$Castle_Tower_02w
buildings.House$Plaza_centralew
buildings.House$SEchurch02w
buildings.House$Bunker-geantV2w
buildings.Plate$RailVokzalRailLineWW
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on January 30, 2015, 04:30:43 AM
I had'm writing in the 1st post

Missing Objects:

Recover in version UP3RC4 UP2.01 see, it took integrate many.

quel mod ?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: benson on January 30, 2015, 06:01:35 AM
Hello kwm_spit973 thanks for your reply. I downloaded UP3RC4 UP2.01 and the summer map is ok. Just these missing objects according to static ini checker for the winter map. I'm trying to use it in SAS Modact.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: benson on January 30, 2015, 06:13:37 AM
I think I can see what I've done wrong. I'll get back to you kwm_spit973.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on January 30, 2015, 06:31:06 AM
do not use it Modact problem.

 what for? I do not know, I do not use it
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: jt189 on January 30, 2015, 08:05:56 AM
Benson
read my post just above do that and also you have to go thru the static.ini and 3do  in each variant of his maps to get everything to work his maps are a work of art. I have all of them working perfect. It is time consuming work but to get the maps working right that is what you have to do.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: benson on January 30, 2015, 11:51:25 AM
Benson
read my post just above do that and also you have to go thru the static.ini and 3do  in each variant of his maps to get everything to work his maps are a work of art. I have all of them working perfect. It is time consuming work but to get the maps working right that is what you have to do.
Thanks jt189. Yes I have been trawling through all editions of the maps and I thought earlier on today I had discovered the problem in my Static ini but no luck yet. I'll keep trying.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: benson on January 31, 2015, 03:52:49 AM
OK. Make sure you use all the files in the 3do folders of all three maps. Use all the tex files of all three maps. Mix and match the Static ini s of all three maps. Check jt189s tip. Us the HSFX7 map as your actual map and it works in Modact. Great map kwm_spit973. Thank you.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: pikke on March 12, 2015, 03:41:54 AM
Hello,
I have a problem with the map. I can't save  any missions
I looked at all the comments concerning the map and I didn't find solutions

Version of the game: SAS MODACT 5.3
version of the map modact: HFSX 7

Code: [Select]
java.lang.ClassNotFoundException
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1317)
at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:200)
at com.maddox.il2.gui.GUIBriefingGeneric.enterPush(GUIBriefingGeneric.java:912)
at com.maddox.il2.gui.GUIBriefing.enterPush(GUIBriefing.java:183)
at com.maddox.il2.gui.GUISingleBriefing.enterPush(GUISingleBriefing.java:22)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.builder.PlMission.playMission(PlMission.java:2693)
at com.maddox.il2.builder.PlMission.access$5300(PlMission.java:53)
at com.maddox.il2.builder.PlMission$58.execute(PlMission.java:2548)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Month = 0 , Hour = 12
Temperature -     0m = 17.0 .
Temperature -  1000m = 10.51001 .
Temperature -  2000m = 4.019989 .
Temperature -  3000m = -2.4700012 .
Temperature -  4000m = -8.959991 .
Temperature -  5000m = -15.450012 .
Temperature -  6000m = -21.940002 .
Temperature -  7000m = -28.429993 .
Temperature -  8000m = -34.92 .
Temperature -  9000m = -41.410004 .
Temperature - 10000m = -47.899994 .
Temperature - 11000m = -54.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf1 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf2 : Obj: 12,  Vert 1392,  Ind 2448
Load bridges
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
No Name for Mission
No Short for Mission
No Description for Mission
[12 mars 15 09:26:27] -------------- END log session -------------

Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on March 12, 2015, 07:55:07 AM
Hello

please test without modatac
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: tartenmuche on May 04, 2015, 06:01:23 AM
Hello Spit973,
your map has been integrated to C.U.P.
Hamm666 created for C.U.P. a campaign for Lancaster using your map, but I couldn't launch the game neither could I open your map in C.U.P.'s FMB.
I tried to load your maps separately on C.U.P. but it didn't work.
I put the question in the C.U.P. forum but got no answer.
Could you help me?
I would be so pleased to use your map which seems to be wonderful.
Best regards
 
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on May 04, 2015, 07:16:24 AM
google translat

hello
you have a ereur in the log.lst?

test:
go to the folder: Maps / _tex / water
rename: PacificBlueTL.tga in PacificBlue.tga Maps Winter and Summer

in French, but try to ask here:
http://www.checksix-forums.com/viewtopic.php?f=322&t=189479

I do not know sorry C.U.P
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: slipper on May 04, 2015, 07:51:06 AM
Tartenmuche

Some of the large maps need a lot of RAM to load. Try adjusting it in your il-2 selector - settings menu.

I think I had a similar problem and ot worked for me.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: tartenmuche on May 04, 2015, 10:13:42 AM
Hello Spit 973,
C.U.P. is the oecomenic version of Il2.
It is now available on the site of SAS. It includes your map La Chute.
C.U.P. est la version oécuménique de Il2.
Elle est disponible sur le site de SAS. Elle inclut votre carte La Chute.
I tried to follow your recommendation to change "PacificblueTL.tga" into "Pacificblue.tga Maps Winter and Summer" but then the extension of the picture is no more recognized by the soft.
J'ai essayé de suivre votre recommandation de changer "PacificblueTL.tga" en "Pacificblue.tga Maps Winter and Summer" mais l'extension de l'image n'est plus reconnue par le logiciel.
In one word, I go mad.
En bref, j'enrage.
Greetings
 
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on May 04, 2015, 12:59:53 PM
Tartenmuche

Some of the large maps need a lot of RAM to load. Try adjusting it in your il-2 selector - settings menu.

I think I had a similar problem and ot worked for me.

tartenmuche  you tested?

Log.lst error ?

I ask also to see whether others were successful  (checksix) a+
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: tartenmuche on May 04, 2015, 02:29:31 PM
Hello Spit973,
yes I tested with more RAM without success.
Hereby the final lines of logfile.text:
Internal error can't open file"MAP/_tex/water/Pacificblue.tga
J'ai essayé en augmentant les RAM sans succès.
Ci-dessus une des dernières phrases du logfile.text
Bien à vous.
Truly yours
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on May 04, 2015, 03:20:40 PM
Internal error can't open file"MAP/_tex/water/Pacificblue.tga  ---> b = "B"lue

For map summer rename picture : MAP/_tex/water/PacificBlueTL.tga   in PacificBlue.tga

For map winter rename picture : MAP/_tex/water/Chute_winter_PacificBlueTL.tga in Chute_winter_PacificBlue.tga

errors are always in log.lst

a+




Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: tartenmuche on May 05, 2015, 05:49:18 AM
Hello Spit973,
in CUP there is only one map La Chute, no winter and summer separate maps.
Dans CUP il n'y a qu'une carte La Chute, pas de carte hiver et été séparées.
More, I don't know how to have access to the tex file in order to change PacificblueTL into Pacificblue.
De plus je ne sais pas comment accéder au fichier tex afin de changer PacificblueTL en Pacificblue.
I think that these tex files are hidden into SFS files.
Je pense que ces fichiers tex sont cachés dans des fichiers SFS.
Greetings.
Salutations.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on May 05, 2015, 07:27:31 AM
ok so a cup intrégré La Chute in the pack I did not know.

try mounting as a map mod, if possible? (JSGME)

summer and winter separated (archive .rar)  :

http://www.derrierloisirs.fr/il2/bdd2012/cartes/La_Chute_Summer_Winter_HSFX7.rar

Greetings







Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Griffon_301 on May 05, 2015, 11:50:34 AM
just integrated V2.1 into CUP and both maps load up fine in FMB; my only question is, do you think I need to check if all ini files have all entries for the 3do stuff you use on your maps?
or asked the other way round: did you include anything new in the 3do folder that might not be in a highly modded game like CUP or TFM 4.12 (or even newTFM/DBW)?
if I find some time I might compare static.ini files, but that evening, i am too lazy for that :)

but I confirm, both maps load in FMB without any troubles, using CUP :) (I installed the UP3 version btw)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on May 05, 2015, 04:46:10 PM
just integrated V2.1 into CUP and both maps load up fine in FMB; my only question is, do you think I need to check if all ini files have all entries for the 3do stuff you use on your maps?
or asked the other way round: did you include anything new in the 3do folder that might not be in a highly modded game like CUP or TFM 4.12 (or even newTFM/DBW)?
if I find some time I might compare static.ini files, but that evening, i am too lazy for that :)

but I confirm, both maps load in FMB without any troubles, using CUP :) (I installed the UP3 version btw)

Good evening

There is only one version V2.1 Download Pa_Dore expensive web derriereloisirs.

I think the problem comes from PacificblueTL.tga image it posed to several pilots expensive problems.

it is possible that the video card is configured incorrectly for IL2.exe, or conf.ini

I do not know the reason ....

It should look the problem is only the amount map mod in JSGME

Griffon_301 do not touch your version, thank you for integration.

sorry my English  :(
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: BravoFxTrt on May 05, 2015, 04:59:37 PM
Beautiful Maps Kwm, Thank you.

(http://i.imgur.com/3GeJFGn.jpg)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: saldy on October 01, 2015, 03:14:28 PM
It can activate in JSGME both maps or only one map?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Maro on October 02, 2015, 04:20:47 AM
Will this map work for DBW?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Maro on October 02, 2015, 05:26:59 AM
I installed this map for DBW 4.10 and it is functions. But I can not save any mission and play it, where is the problem?  :(

Thank you.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: benson on October 02, 2015, 10:23:10 AM
Maro I think that usually means you have missing objects.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Maro on October 02, 2015, 10:21:54 PM
Yes, that was problem.  ;D
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: ordway on November 07, 2015, 04:29:33 PM
Thank you for this wonderful map.  I still wonder how you did this when so many others tried and could not do it (no diss implied to anyone). This is a work of sheer genius and stick-to-it iveness.

I finally got it to load and save in CUP after literally three days of trying (I've been away for a long time and forgot how to get around in it.

But again thank you!

Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on November 08, 2015, 06:41:01 AM
Ordway thank you.

A madness that I will not do. 14 month


Good flight  ;)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: steven197106 on November 23, 2015, 09:40:55 AM
Thank you for this wonderful map.  I still wonder how you did this when so many others tried and could not do it (no diss implied to anyone). This is a work of sheer genius and stick-to-it iveness.

I finally got it to load and save in CUP after literally three days of trying (I've been away for a long time and forgot how to get around in it.

But again thank you!
What did you do, I'm at a dead end with this i have all the objects pack I can think off ::(
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: ordway on December 08, 2015, 07:23:00 PM

What did you do, I'm at a dead end with this i have all the objects pack I can think off ::(
[/quote]

For C.U.P, I downloaded and added into C:\il-2 CUP\#WAW\MAPMODS\MAPS all the variations of  3do , TEX, WF_La_Chute_Spit973, WF_La_Chute_Spit973_WI from the other various La chute versions. I had to do it once erase it and do it again twice and just kept adding and trying until it worked.

 I wish I could just upload my MAPS folder containing La CHUTE winter and summer.  Making it work was a long trial and error process, I feel that it is just hurting the whole community making it so hard and long to work in C.U.P. for many people.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Fishyyy on July 05, 2016, 03:45:28 AM
any news on the 4.13 version?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on July 05, 2016, 06:47:28 AM
hello

Yes Future Version 4.13 available soon.  (Mod Atc 6.1 - JSGME) Map Summer and Winter

A little patient I work on it.

https://www.sas1946.com/main/index.php/topic,42939.0.html
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Fishyyy on September 06, 2016, 11:07:17 AM
2 weeks? ;)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on September 07, 2016, 07:24:25 AM
 ;) shortly

Prévious

MOHNE dca sur barrage
(http://i97.servimg.com/u/f97/11/70/85/96/mohen_10.jpg) (http://www.servimg.com/view/11708596/2048)

GATOW (Berlin)
(http://i97.servimg.com/u/f97/11/70/85/96/gatow_10.jpg) (http://www.servimg.com/view/11708596/2049)

STAAKEN (Berlin)
(http://i97.servimg.com/u/f97/11/70/85/96/staake10.jpg) (http://www.servimg.com/view/11708596/2046)

Radar Douvres
(http://i97.servimg.com/u/f97/11/70/85/96/douvre10.jpg) (http://www.servimg.com/view/11708596/2045)

Saint-Hubert
(http://i97.servimg.com/u/f97/11/70/85/96/saint_10.jpg) (http://www.servimg.com/view/11708596/2047)

V14 sur rampe
(http://i97.servimg.com/u/f97/11/70/85/96/v1_v310.jpg) (http://www.servimg.com/view/11708596/2050)

Red Tails
(http://i97.servimg.com/u/f97/11/70/85/96/red_ta11.jpg) (http://www.servimg.com/view/11708596/2052)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Fishyyy on September 07, 2016, 12:09:50 PM
My english is pretty good and my mother speaks french, i volunteer to translate the post for you.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on September 08, 2016, 07:06:07 AM
 :) ok thank you I'll send you a text M.P

google  :( 
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on September 13, 2016, 06:38:16 AM
Version V3.0 pour 4.13 et HSFX7 Summer Winter (JSGME)

(http://i97.servimg.com/u/f97/11/70/85/96/web_pr10.jpg)

Hello,

I am happy to present a new version of my map. It took me some time to get to it again, making this version took

about 4 month. I won't update the map for UP2 or 3, that would be too much work.
If you are using IL-2 4.13, there are plenty of objects anyways.

The Fall V 3.0

Map versions:
There are both a summer and a winter map available for 4.13 and HSFX 7

Improvements and Additions:

- New textures for 80 airfields.
- Populated villages around airbases.
- Added a lot of runway and taxiway objects at the airfields.
- Reworked V1 bases at Peenemünde.
- Added marshalling yards at Hamm and some others.
- Hamburg harbour terrain improvements.
- More use of snowy textures at the Ruhr area and other mountains.
- Added three new historical bases: Gatow and Staaken around Berlin and Saint-Hubert in the Ardennes.
- The villages of Couvin and Houffalize have been populated, two railroad tracks and some roads have been added
between them.

- Added two seaplane bases: Ostende and Felixstowe.
- Added the dover harbour and radar stations.
- Added special AA guns, which can be placed on the möhne dam. (Flak 38 20mm (barrage Mohne)
- Added a stationary object depicting a V1 rocket on a launch ramp. (V1 + ramp (stationary))
- Changed the sky and the water colour
- Removed xxxxTL.tga because it caused trouble for many users.
- Folder Pilots : Black Pilot 332nd Fighter Group - Red Tails  (Red_Tails.bmp)

Tests the map underwent:
- The map was tested on multiple systems with a onboard graphics chip, a Nvidia and an ATI graphis card.
- I controlled the map with the universal static.ini checker

HSFX users have to check the mission files using this map. The load.ini lines changed from:

WF_La_Chute_Spit973_Wi to WF_La_Chute_Spit973_Wi_V3
for the winter version

and from

WF_La_Chute_Spit973 to WF_La_Chute_Spit973_V3
for the summer version.

I am thankful for error reports and i am open for suggestions.

The V3 version of the map should be useable in many different game versions, all needed abjects are already in the game.

Thanks to EPERVIER for the help with the möhne anti air object and the creation of the V1 rocket ond ramp object.
Thanks to ARNORITTER for testing and translation.
Thanks PA-DORE for download web site.

Happy flying


Links download : JSGME

HSFX7
http://www.derrierloisirs.fr/il2/bdd2012/cartes/LA_CHUTE_Winter_hsfx7_V3.rar
http://www.derrierloisirs.fr/il2/bdd2012/cartes/LA_CHUTE_Summer_hsfx7_V3.rar

4.13
http://www.derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_Winter_413_V3.rar
http://www.derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_summer_413_V3.rar

--------------------------------------------------------------------------------

Bonjour voila nouvelle version de la map, depuis le temps j'ai eu beaucoup de mal
a me remettre dessus ayant oublié pas mal de choses, Cette version à demandée 4 mois intenses.

Il n'y aura plus de mise à jour pour UP2 et 3 trop de travail, mais en prenant la version 4.13
en adaptant la bonne présentation des répertoires cela devrait fonctionner, il y a tous les objets.


La Chute V 3.0


Révisions :

80 bases changement des textures plus ajout de bâtiments
Population de villages ajoutée autour des bases.

Toutes bases revues pour le nombre d'objets runway et taxiway gain énorme sur l'actor.static

- Pennemunde revu Zone de V1 et divers.
- Gares de triage de Hamm et autres gares
- Mise en forme du port de Hambourg pour de la haute altitude
- Augmentation de la texture neige dans la Ruhr et parties montagneuses.



Ajouts :

3 nouvelles bases historiques :

- Gatow et Staaken (Berlin)
- Saint-Hubert (Ardennes) - population villages des Ardennes de Couvin à Houffalize (sur 2 rangées) plus quelques routes.
- 2 bases aéronavales : Ostende et Félixstow
- Création Port de Douvres plus radars


- Possibilité de placer des D.C.A (spécifiques) sur le barrage de le Mohene, tir et statiques
- Pour les Créateurs de missions le  V1 sur sa rampe

-- Artillerie : Flak38 20mm (barrage Mohne)

-- Objets fixes : Flak38 20mm (barrage Mohne) et V-1+ramp (stationnary)

-- Pilote Noir 332nd Fighter Group - Red Tails  (Red_Tails.bmp)


Modifications :

- Changement ciel et couleur de l'eau - suppression du fichier xxxxTL.tga (qui causait problème à de nombreuses personnes)
- Map winter 99,99% des objets en neige.


DIVERS :

- Testé sur plusieurs PC : Nvidia et ATI et chipset graphique C.M
- Contrôlé avec Universal Static

Pour la version HSFX V2.1 vérifiez vos missions renommer le nom de la map de votre fichier .mis  de :

- Winter : WF_La_Chute_Spit973_Wi en WF_La_Chute_Spit973_Wi_V3
- Summer : WF_La_Chute_Spit973 en WF_La_Chute_Spit973_V3


Merci de faire remonter les problèmes et vos besoins dans la mesure du possible.


Je pense qu'il est possible avec la version V3 de la 4.13 de faire monter la map
dans de nombreuses versions tous les objets sont présents.


Grand merci à EPERVIER pour l'aide sur la DCA du barrage et la création du V1 sur rampe.
Ainsi qu'à ARNORITTER pour les tests de chargements et PA-DORE pour l'hébergement.

Bon vol.

Liens de téléchargement : JSGME

HSFX7
http://www.derrierloisirs.fr/il2/bdd2012/cartes/LA_CHUTE_Winter_hsfx7_V3.rar
http://www.derrierloisirs.fr/il2/bdd2012/cartes/LA_CHUTE_Summer_hsfx7_V3.rar

4.13
http://www.derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_Winter_413_V3.rar
http://www.derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_summer_413_V3.rar

Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: jeanba on September 13, 2016, 07:11:48 AM
Great, thank you !
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: JG7_X_Man on September 14, 2016, 01:32:00 PM
Thank you indeed!
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on September 16, 2016, 06:56:13 AM
Tanks  ;)

Hello


WARNING:

Continued confusion of sending archive Pa-Dore, thank you to re-download the Summer 4.13, error and missing textures walls of dams Mohne and Eder sorry.


 ONLY: SUMMER 4.13


http://www.derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_summer_413_V3.rar




---------------------------
Bonjour

Merci bouma  :notworthy

ATTENTION :

Suite confusion d'envoi d'archive à Pa-Dore, merci de retélécharger la Summer 4.13, erreur textures et il manque les murs des barrages de la Mohne et Eder désolé.

UNIQUEMENT : SUMMER 4.13

http://www.derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_summer_413_V3.rar
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 19, 2016, 05:06:20 AM
Bonjour

Voici la version V3.1 pour IES3.1

et update en version V3.1 pour HSFX7 et 4.13 (+ barrages Mohne - Eder)

Intégration des nouveaux barrages Mohne et Eder de EMS_Puma
corrections bugg graphic HardstandLarge (Scampton).

Recharger la map (summer Winter) complètement à cause des barrages modifications de map_h map_t map_c
le reste inchangé. Pas de problème pour les missions faites.

Destruction barrages :
Emport 4*1000 toucher le mur.

Remerciements : EMS Lebig - EMS Puma -  Winterz pour les tests - Arnoritter traduction - Pa-Dore hébergement.

Mohne Nuit ---Lancaster IES3.1--------- ------------------------------------ Mohne jour
(http://i97.servimg.com/u/f97/11/70/85/96/mohne_14.jpg)

Mohne jour ---------------------------- ------------------------------------ DCA Mohne
(http://i97.servimg.com/u/f97/11/70/85/96/mohne_13.jpg)

Eder
(http://i97.servimg.com/u/f97/11/70/85/96/eder_i10.jpg)

Hello

Here is the V3.1 version IES3.1

and update to version V3.1 for HSFX7 and 4.13 (+ dams Mohne - Eder)

Integration of new dams and Mohne Eder EMS_Puma
bugg fixes graphic HardstandLarge (Scampton).

Reload the map (Winter summer) completely because of dams map_h map_t map_c changes
the rest unchanged. No problem for doing missions.

Destruction dams:
4 * 1000 bombs hit the wall.

Thanks: Lebig EMS - EMS Puma - Winterz for testing - Pa-Dore download.


4.13
Summer
http://www.derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_summer_413_V3.rar

Winter
http://www.derrierloisirs.fr/il2/bdd2012/cartes/_SAS_La_Chute_Winter_413_V3.rar


IES3.1
Winter
http://www.derrierloisirs.fr/il2/bdd2012/cartes/00_La_Chute_Winter_V3_IES3_1.rar

Summer
http://www.derrierloisirs.fr/il2/bdd2012/cartes/00_La_Chute_Summer_V3_IES3_1.rar


HSFX7
Summer
http://www.derrierloisirs.fr/il2/bdd2012/cartes/LA_CHUTE_Summer_hsfx7_V3.rar

Winter
http://www.derrierloisirs.fr/il2/bdd2012/cartes/LA_CHUTE_Winter_hsfx7_V3.rar
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: SAS~Gerax on October 19, 2016, 07:59:19 AM
Un grand merci!  :)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: PO_MAK_249RIP on October 19, 2016, 03:32:50 PM
Any  chance this would run with CUP 4.12?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 19, 2016, 03:53:17 PM
Merci Gerax  :)


google

possible....

test version 4.13 of the map, adjust the folders to CUP
I do not know  ;)

4.13 - hsfx7 - IES3 - Summer Winter = eight map

sorry CUP not possible big job
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: PO_MAK_249RIP on October 20, 2016, 02:51:28 AM
Cool i'll try it out
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: tomoose on October 21, 2016, 11:25:22 AM
Is there a readme with instructions on how to install all of this?  I only found the readme for the redtails skin.
Never having installed a mod map before I'm not sure where all the files go.  I'm using HSFX v7.

Thanks.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 21, 2016, 12:04:07 PM
Hello
decompress the file in JSGME

push right

(https://i97.servimg.com/u/f97/11/70/85/96/jsgme10.jpg)

map in list westfront (il2)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: PO_MAK_249RIP on October 21, 2016, 01:09:59 PM
Got it installed in CUP and all appears to work (anyone made any quick missions?) - i extracted the Flak28 and V1 and installed these via my own JSGME seperately and made a further JSGME install for the map and _tex and 3do into #WAW MAPMODS. Loads fine in FMB
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: tomoose on October 22, 2016, 10:32:23 AM
Thanks KWM.  It worked but changed my entire game (main menu, map menus etc) to french.  While I am able to speak/read french it's a bit inconvenient as it is not my first language.
Is there a way to load the map and keep my IL2 game in english?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 24, 2016, 07:43:23 AM
(google)

My installation is in French.
To switch to English, I do not know. If someone can help.

sorry
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Sharkzz on November 10, 2016, 05:38:20 AM
g'day.( or in French - B'jour) need this map for the lanc campaign. I have 4.12 modact latest - was getting 70% ctd but now loads fine.. but when trying to load map in FMB I get the old error- Map2D not found when loading summer map. The winter map loads just swell.
anyhelp would be luverleeeeeee. thanks for your hard work mon ami.
Sharkzz
aka Lozza
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Hans-Joachim Marseille on October 03, 2017, 07:52:05 AM
My question is if this map works for DBW users out there and if so how you brought it to to so. Help would be appreciated a lot also cos I am working on huge missions and would like to use this map instead! And since I'm back after over 4 years a big thx for all you guys do! Ur awesome! I'm gonna behave better from now on! Promise!  ;) 
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Hans-Joachim Marseille on June 24, 2018, 05:16:53 AM
Bump. :P  DBW version anyone!? Nobody playing DBW  too wants this map!? Maybe hints to get it working in DBW!? Or all just hopeless trials of mine!?   :o
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: KelpyGVEVO on August 25, 2018, 01:09:00 PM
how the hell do I install this???
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: SAS~Storebror on August 26, 2018, 12:46:59 AM
Carefully, as always 8)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: KelpyGVEVO on August 28, 2018, 11:21:24 PM
Would be cool if the developer made this map work for 4.12.2.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: bomberkiller on August 29, 2018, 01:27:38 AM
https://www.sas1946.com/main/index.php/topic,42939.msg487745.html#msg487745 (https://www.sas1946.com/main/index.php/topic,42939.msg487745.html#msg487745)

 ;)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Hans-Joachim Marseille on August 29, 2018, 04:16:28 AM
...and still hoping for DBW  :-[  but will try again with those Static.ini entries dunno if I had gone that way yet. I had entries for the map but not those as I have learned now. Now checking the map once more if... :-| - and it still CTD's when loading it in FMB. It is very sad. I have such great stuff and ideas ready and need that map so urgent.  :(
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: KelpyGVEVO on August 31, 2018, 08:05:58 PM
https://www.sas1946.com/main/index.php/topic,42939.msg487745.html#msg487745 (https://www.sas1946.com/main/index.php/topic,42939.msg487745.html#msg487745)

 ;)
So can this work for 4.12? I really want to try out some bomber missions I found for this map.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: mandrill on September 01, 2018, 09:33:32 AM
If it was made for 4.10, it should work if you d/l Boomer's objects pack from the Map works (Common) page. That will give you a full range of 4.10 objects that you can substitute when you want to use this map.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Hans-Joachim Marseille on September 01, 2018, 10:20:28 AM
But don't they say "Boomer's Objects" are part of UP 3 i.e. DBW already!?  :-|
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: mandrill on September 01, 2018, 11:21:53 AM
But don't they say "Boomer's Objects" are part of UP 3 i.e. DBW already!?  :-|

Not sure, as I have my own hybrid rig using Boomer's objects and 4.12 modded.

I can give you my own mod of La Chute. It's redrawn and uses my own textures and Boomer's objects - mainly Canon's airfields, since it's still WiP and only partly populated. It might work.

I'm not sure why you have CTD when you load La Chute. If it's an objects problem, the map should load everything except the missing objects. If a missing texture, it will simply refuse to load and give you an error message, but it won't CTD.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Pepelev on October 20, 2018, 11:29:40 AM
no matter what i do i cant get this to run with UP3. Any advice?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Epervier on October 20, 2018, 12:24:27 PM
no matter what i do i cant get this to run with UP3. Any advice?
Yes!
Give more information!
You can't save the mission ==> objects are missing in your game!
In this case... use
... Universal static.ini checker
https://www.mediafire.com/?oyygitdgtin
Tuto : https://www.sas1946.com/main/index.php/topic,28459.msg303544.html#msg303544
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Pepelev on October 20, 2018, 12:31:23 PM
My bad, i mean ive put the map in the #UP# folder. When that didn't work i shoved it into the JSGME mods folder, although i've activated it in JSGME and the map appears in the mission builder, when i select the map all i get is a bluw screen and error messages. 
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: mandrill on October 20, 2018, 06:48:15 PM
My bad, i mean ive put the map in the #UP# folder. When that didn't work i shoved it into the JSGME mods folder, although i've activated it in JSGME and the map appears in the mission builder, when i select the map all i get is a bluw screen and error messages. 

What are your error messages?

Press "shift / tab" to get the problems.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Pepelev on October 21, 2018, 10:45:50 AM
My bad, i mean ive put the map in the #UP# folder. When that didn't work i shoved it into the JSGME mods folder, although i've activated it in JSGME and the map appears in the mission builder, when i select the map all i get is a bluw screen and error messages. 

What are your error messages?

Press "shift / tab" to get the problems.
Heres my codes

(https://i.postimg.cc/XNFd27sX/IMG-1597-1.jpg)

Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: mandrill on October 22, 2018, 04:26:37 PM
Pepelev, next time copy and paste the code from the game onto this board. It's hard to read the screen shot.

Check if you have the texture "_Tex/water/PacificBlue.tga" in the correct file folder. My guess is that you do not have the texture file, or it is in the incorrect folder, or there is a typo in the title of the texture. That is why it does not load and your map won't open.

Failing that, the tga file mentioned is corrupt or damaged in some way and you should download a replacement.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: sparky on November 28, 2018, 10:24:02 AM
Hi all

I am trying to get this map to work in an old DBW1.71 install. I can get it to load fine but it will not save. Using the static.ini checker it appears i am missing a lot of objects, here is the list

Code: [Select]
Missing objects in your static.ini:

buildings.House$Kaimauer_01_BarragesW
buildings.House$GermanyCityBlock1w
buildings.House$GermanyCityBlock2w
buildings.House$TourContr+briqw
buildings.House$Hangar_beton_vieuxw
buildings.House$Hangar_rouillew
buildings.House$General_Servicew
buildings.House$Cuve-Grw
buildings.House$Hangar_beton_PFw
buildings.House$Hangar_Briq2w
buildings.House$Abri_boisGw
buildings.House$twin_shelterw
buildings.House$RAF_Barrack2w
buildings.House$Alveole-triplew
buildings.House$Hangar_RAF3tonsw
buildings.House$RAF_guardhousew
buildings.House$Hangar_briq_boisw
buildings.House$RAF_E_Blast_Penw
buildings.House$RAF_kenley_towerw
buildings.House$wizernes3w
buildings.House$wizernes4w
buildings.House$RAF_Ops_2w
buildings.House$RAF_H_Barrack1w
buildings.House$RAF_officers_messw
buildings.House$RAF_MT_Shedw
buildings.House$RAF_Barrack1w
buildings.House$RAF_T_Barrackw
buildings.House$TourContr-beton-camow
buildings.House$Cuve-horizw
buildings.House$RAF_low_barrackw
buildings.House$Factory_03w
buildings.House$General_Service_Camow
buildings.House$TourContr+camow
buildings.House$eperlecques2w
buildings.House$jetty5w
buildings.House$jetty6w
buildings.House$breakwater1w
buildings.House$LargeCrane1w
buildings.House$jetty3w
buildings.House$jetty2w
buildings.House$IndustrialFactoryWarenHouse1w
buildings.House$Factory_04_mohnew
buildings.House$jetty4w
buildings.House$AirdromeHangar2_w
buildings.House$IndustrialFactoryConstruction1w
buildings.House$SEblock3w
buildings.House$SEblock1w
buildings.House$SEblock2w
buildings.House$Trencinw
buildings.House$RadarTower_Transmiter2w
buildings.House$RadarTower_Transmiter1w
buildings.House$Stock-SkiV1w
buildings.House$RadioTowerw
buildings.House$TypeA_largew
buildings.House$large_warehousew
buildings.House$Alveole-Briqw
buildings.House$TourContr-beton2w
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$RAF_mainstoresw
buildings.House$Bunker-geantw
buildings.House$Factory_05w
buildings.House$RAF_H_Barrack2w
buildings.House$RAF_armouryw
buildings.House$Tour-obs-metalw
buildings.House$RAF_firingbuttw
buildings.House$RAF_water_towerw
buildings.House$ChurchS_07w
buildings.House$Murs_Remagenw
buildings.House$tol_bastion_Remagenw
buildings.House$tol_round_Remagenw
buildings.House$TobrukR-brun_Remagenw
buildings.House$Remagen_Bridge_Long_End1w
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$Remagen_Bridge_Long_Mid1w
buildings.House$VehicleM1Green_remagen
buildings.House$Rock_Ludendorff_Remagenw
buildings.House$ChurchS_03w
buildings.House$HorsePalomino_Remagen
buildings.House$cart_003_Remagen
buildings.House$blauckaus_Ludendorff_Remagenw
buildings.House$Wasserturm1_Remagenw
buildings.House$Remagen_Bridge_Short_rightw
buildings.House$ChurchS_02w
buildings.House$Bunker-geantV2w
buildings.House$IndustrialFactoryTank1w
buildings.House$Rock_mohenew
buildings.House$Rock_ederw
buildings.House$ederdam4
buildings.House$ederdam5
buildings.House$mohnedam6
buildings.House$mohnedam5
buildings.House$mohnedam4
buildings.House$Atochaw
buildings.House$SEchurch02w
buildings.House$SEblockgovernmentw
buildings.House$Prufstand_basw
buildings.House$Prufstand_hautW
buildings.House$V2_rampew
buildings.House$Fi-103_rampew

If anyone has any ideas how i may get them that would be great. Cheers
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: mandrill on November 28, 2018, 03:57:09 PM
Hi all

I am trying to get this map to work in an old DBW1.71 install. I can get it to load fine but it will not save. Using the static.ini checker it appears i am missing a lot of objects, here is the list


If anyone has any ideas how i may get them that would be great. Cheers

There are a LOT of missing items. Some I recognize as LALRone's airfield set and there is an item from Waggel's North Sea map, but some I don't even recognize.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: sparky on November 28, 2018, 04:34:23 PM
I am trying the map made for 4.13 so suspect it contains objects from 4.12 and 4.13. Does anyone know if objects have ever been extracted from them? Or has anyone managed to get this map working in a 4.10 based game? Cheers
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: sparky on November 29, 2018, 04:08:19 AM
Right

i found a list of static.ini entries posted by Epervier (cheers mate!) Now i appear to be only missing the following

buildings.House$Wasserturm1


i can see mention of it in this post but no link to where it is or where to download.

Any help appreciated

cheers
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: mandrill on November 29, 2018, 07:37:21 AM
i can see mention of it in this post but no link to where it is or where to download.
Any help appreciated

I can probably find it and send it to you.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: sparky on November 30, 2018, 01:48:30 AM
mandrill

All sorted now mate thanks. Appreciate your help and offer.


sparky
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: sertiko on December 18, 2018, 03:47:01 PM
Is there a way to be activated in HSFX 7.03????
Tried with almost every possible way without a result. Map can be load in full mission builder but gives a "chute_ini.load"loading error when try to play a mission (already made, not made by me). I think it is a classfiiles issue.Can something be done?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: mandrill on December 27, 2018, 12:34:19 PM
Map might be too big?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: sertiko on December 29, 2018, 02:32:49 PM
I think it is realy a big map but I can not understand how this might affect the loading of the map.I suppose if that was the case then the result could be low fps. Don't realy know just supposing.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: mandrill on January 01, 2019, 10:33:58 AM
I think it is realy a big map but I can not understand how this might affect the loading of the map.I suppose if that was the case then the result could be low fps. Don't realy know just supposing.


There may be a limit how big a map can load for a mission.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: sertiko on January 01, 2019, 01:15:04 PM
I don't know anything about this neither have ever read something.Has someone else install this map in hsfx 7.03 and succeed in playing a mission with it??
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Lagarto on February 04, 2019, 12:32:44 AM
The links for the v. 3.1 in the first post seem all dead. Have I missed something?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: PA-Dore on February 04, 2019, 08:51:18 AM
My server is now out of service. Go to the "Livre Dore" (new link) --> HSFX --> HSFX7 --> Maps
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Lagarto on February 04, 2019, 04:56:09 PM
Got them, thank you!
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: saldy on April 10, 2019, 09:01:18 AM
It is possible link for V3.1 4.13 ?   
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Epervier on April 10, 2019, 11:28:32 AM
Information : see post #194 !!!!!

http://derrierloisirs.fr/il2/bdd2012/   this address no longer exists!
You must replace it with:  https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/


Links in first post updated !
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: saldy on April 10, 2019, 11:57:10 AM
Great, thank you  :)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Marat on April 25, 2019, 04:59:56 AM
Dear friends,

Can you help me? Where can I find these missing objects for this beautiful map?
Code: [Select]
buildings.House$wizernes1
buildings.House$wizernes2
buildings.House$V-2_V-2_Pad_black
buildings.House$breakwater1_BarragesS
buildings.House$Factory_04_MohneS
buildings.House$RadioTowerS
buildings.House$Murs_RemagenS
buildings.House$tol_bastion_RemagenS
buildings.House$tol_round_RemagenS
buildings.House$TobrukR-brun_RemagenS
buildings.House$Remagen_Bridge_Long_End1S
buildings.House$Rock_Ludendorff_RemagenS
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$Remagen_Bridge_Long_Mid1S
buildings.House$VehicleM1Green_remagen
buildings.House$HorsePalomino_Remagen
buildings.House$cart_003_Remagen
buildings.House$blauckaus_Ludendorff_RemagenS
buildings.House$Remagen_Bridge_Short_rightS
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$Kaimauer_01_BarragesS
buildings.House$Rock_ederS
buildings.House$Rock_mohneS
buildings.House$ederdam1
buildings.House$ederdam2
buildings.House$mohnedam3
buildings.House$mohnedam2
buildings.House$mohnedam1
buildings.House$Prufstand_basS
buildings.House$Prufstand_hautS
buildings.House$V2_rampe
buildings.House$Fi-103_rampe
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: icetigercz on September 15, 2019, 12:20:07 PM
Hi,

is this map for patch 4.12 too?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on September 18, 2019, 07:52:42 AM
Hi,

is this map for patch 4.12 too?

Votre problème ? - Your problèm ?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: icetigercz on September 21, 2019, 11:24:43 AM
Hi,

is this map for patch 4.12 too?

Votre problème ? - Your problèm ?

I play with patch 4.12
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: icetigercz on November 23, 2019, 02:33:21 AM
I have problem with Summer version = il2 crash in 60% load

winter version is OK

My patch is 4.13.4
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: SAS~Gerax on November 23, 2019, 12:15:02 PM
il2 crash in 60% load

LOG please.

Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).

Important: read here (https://www.sas1946.com/main/index.php?topic=39780.0) which part(s) from the log to post
and how to post it. (code option!)

When you want to post all lines of the logfile use pastebin, read here how to do this:
https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: icetigercz on November 24, 2019, 03:08:36 AM
Code: [Select]
[24.11.2019 9:54:07] ------------ BEGIN log session -------------
[9:54:07]   OpenGL provider: Opengl32.dll
[9:54:07]   OpenGL library:
[9:54:08]     Vendor: NVIDIA Corporation
[9:54:08]     Render: GeForce GT 730/PCIe/SSE2
[9:54:08]     Version: 4.6.0 NVIDIA 391.35
[9:54:08]     Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[9:54:08]   Size: 1440x900
[9:54:08]   ColorBits: 32
[9:54:08]   DepthBits: 24
[9:54:08]   StencilBits: 8
[9:54:08]   isDoubleBuffered: true
[9:54:08]   DirectX Joystick NOT created: DirectX joystick driver: device not attached
[9:54:08] 
[9:54:08]   *** Looking for Advanced CPU Instructions...
[9:54:08]   [x] PentiumPro
[9:54:08]   [x] Multimedia (MMX)
[9:54:08]   [x] 3D (SSE)
[9:54:08]   [x] 3D (SSE2)
[9:54:08]   [-] 3D (3DNow)
[9:54:08]   ColourBits 32, ABits 0, ZBits 24
[9:54:08] 
[9:54:08]   *** Looking for Render API Extensions ...
[9:54:08]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[9:54:08]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[9:54:08]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[9:54:08]   [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[9:54:08]   [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[9:54:08]   [x] 'GL_ARB_multitexture' extension - Multitexturing.
[9:54:08]   [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[9:54:08]   [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[9:54:08]   [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[9:54:08]   [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[9:54:08]   [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[9:54:08]   [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[9:54:08]   [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[9:54:08] 
[9:54:08]   Maximum texture size : 16384
[9:54:08]   Maximum simultaneous textures :4
[9:54:08]   MaxAnisotropic (1.0 = none) : 16.000000
[9:54:08]   Splash screen jpg file: GUI/splashscreen/16by9/heroes_of_rising_sun.jpg
[9:54:08]   Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[9:54:08]   TGA file creation return code: 0
[9:54:10]   AutoMounting SFS files from folder SFS_AUTO now...
[9:54:10]   Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[9:54:10]   Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[9:54:10]   Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[9:54:10]   Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[9:54:10]   AutoMounting SFS files from folder SFS_AUTO finished.
[9:54:10]   INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[9:54:10]   INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[9:54:16]   JPG Background: GUI/menu/wide_background_en.jpg
[9:54:17]   Error loading FM called 'FlightModels/Bf-110D-1.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/Bf-110E-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/Bf-110F-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/SB-2M-103A.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/SB-2M-103_96.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/U-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/U-2VSLNB.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:18]   Error loading FM called 'FlightModels/Bf-110D-1.fmd'!
[9:54:18]   This FM is not present in 'gui/game/buttons' File
[9:54:18]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:18]   Main begin: null
[9:54:18]   java.lang.NullPointerException
[9:54:18]       at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1034)
[9:54:18]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1096)
[9:54:18]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:18]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:18]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:18]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:18]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:18]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:18]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[24.11.2019 9:54:18] -------------- END log session -------------
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Epervier on November 24, 2019, 03:25:26 AM
[9:54:17]   Error loading FM called 'FlightModels/Bf-110D-1.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/Bf-110E-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/Bf-110F-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/SB-2M-103A.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/SB-2M-103_96.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/U-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/U-2VSLNB.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
Just read the LOG!
Did you damage your buttons?
Not all the FMs of these aircraft exist in the buttons you use!

In the archives provided by the authors, only the map should be used, but not the air.ini and others ini files and the buttons provided!
You destroyed your game!

I hope you used JSGME to activate this map... otherwise....  :-X
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: FAA on November 27, 2019, 05:45:15 PM
Two questions:
1) Does it work with BAT?
2) What’s the map scale?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: BeliVolk on February 18, 2020, 11:58:13 AM
EDIT: Objects found!

Code: [Select]
buildings.House$Kaimauer_01_BarragesS
buildings.House$wizernes2
buildings.House$wizernes1
buildings.House$V-2_V-2_Pad_black
buildings.House$eperlecques1
buildings.House$breakwater1_BarragesS
buildings.House$Factory_04_MohneS
buildings.House$RadioTowerS
buildings.House$Remagen_Bridge_Long_End1S
buildings.House$TobrukR-brun_RemagenS
buildings.House$tol_bastion_RemagenS
buildings.House$tol_round_RemagenS
buildings.House$Murs_RemagenS
buildings.House$Rock_Ludendorff_RemagenS
buildings.House$Remagen_Bridge_Long_Mid1S
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$cart_003_Remagen
buildings.House$HorsePalomino_Remagen
buildings.House$VehicleM1Green_remagen
buildings.House$Remagen_Bridge_Short_rightS
buildings.House$blauckaus_Ludendorff_RemagenS
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$Rock_ederS
buildings.House$Rock_mohneS
buildings.House$ederdam1
buildings.House$ederdam2
buildings.House$mohnedam1
buildings.House$mohnedam2
buildings.House$mohnedam3
buildings.House$Prufstand_basS
buildings.House$Prufstand_hautS
buildings.House$V2_rampe
buildings.House$Fi-103_rampe
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on February 19, 2020, 04:53:50 AM
Bonjour j'ai beaucoup oublié depuis tout se temps.

- les objets sont présent dans l'archive, vous avez surement fait une mauvaise installation. Suivant le Mod...... !
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: BeliVolk on February 25, 2020, 09:22:32 AM
Bonjour j'ai beaucoup oublié depuis tout se temps.

- les objets sont présent dans l'archive, vous avez surement fait une mauvaise installation. Suivant le Mod...... !


Thank you for your answer, I could get all the objects and static.ini entries from 2 different versions of map. (As described way back in the topic)

But I still have a problem, if anybody knows what this means? Any help appreciated!

Code: [Select]
[4:14:09 PM] INTERNAL ERROR: Wrong or missing #vertices, #faces in section [FaceGroups]
[4:14:09 PM] WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
[4:14:09 PM] INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh
[4:14:09 PM] WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim' of class 'SIM' not loaded
[4:14:09 PM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
[4:14:09 PM] Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
[4:14:09 PM] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
[4:14:09 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[4:14:09 PM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[4:14:09 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:205)
[4:14:09 PM] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[4:14:09 PM] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[4:14:09 PM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[4:14:09 PM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:317)
[4:14:09 PM] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[4:14:09 PM] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:245)
[4:14:09 PM] at com.maddox.il2.builder.PlMapLoad$1.result(PlMapLoad.java:471)
[4:14:09 PM] at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
[4:14:09 PM] at com.maddox.gwindow.GWindowMessageBox.preRender(GWindowMessageBox.java:74)
[4:14:09 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:768)
[4:14:09 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[4:14:09 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[4:14:09 PM] at com.maddox.gwindow.GWindowRoot.doPreRender(GWindowRoot.java:153)
[4:14:09 PM] at com.maddox.gwindow.GWindowManager.doPreRender(GWindowManager.java:53)
[4:14:09 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.preRender(GUIWindowManager.java:163)
[4:14:09 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:342)
[4:14:09 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:258)
[4:14:09 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:642)
[4:14:09 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[4:14:09 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:14:09 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:14:09 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[4:14:09 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:14:09 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:14:09 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:14:09 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[4:14:09 PM] at com.maddox.il2.game.Main.exec(Main.java:538)
[4:14:09 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[4:15:48 PM] java.lang.NullPointerException
[4:15:48 PM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[4:15:48 PM] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[4:15:48 PM] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[4:15:48 PM] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[4:15:48 PM] at com.maddox.il2.builder.PlMission.save(PlMission.java:290)
[4:15:48 PM] at com.maddox.il2.builder.PlMission$15.result(PlMission.java:570)
[4:15:48 PM] at com.maddox.gwindow.GWindowFileBox.endExec(GWindowFileBox.java:399)
[4:15:48 PM] at com.maddox.il2.builder.PlMission$23.result(PlMission.java:774)
[4:15:48 PM] at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
[4:15:48 PM] at com.maddox.gwindow.GWindowMessageBox$Button.notify(GWindowMessageBox.java:110)
[4:15:48 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[4:15:48 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[4:15:48 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[4:15:48 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[4:15:48 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[4:15:48 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[4:15:48 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[4:15:48 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:15:48 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:15:48 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[4:15:48 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[4:15:48 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:15:48 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:15:48 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:15:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[4:15:48 PM] at com.maddox.il2.game.Main.exec(Main.java:538)
[4:15:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[4:15:50 PM] java.lang.NullPointerException
[4:15:50 PM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[4:15:50 PM] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[4:15:50 PM] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[4:15:50 PM] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[4:15:50 PM] at com.maddox.il2.builder.PlMission.save(PlMission.java:290)
[4:15:50 PM] at com.maddox.il2.builder.PlMission$14.execute(PlMission.java:558)
[4:15:50 PM] at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[4:15:50 PM] at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[4:15:50 PM] at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
[4:15:50 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[4:15:50 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[4:15:50 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[4:15:50 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[4:15:50 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[4:15:50 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:15:50 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:15:50 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[4:15:50 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[4:15:50 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:15:50 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:15:50 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:15:50 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[4:15:50 PM] at com.maddox.il2.game.Main.exec(Main.java:538)
[4:15:50 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[Feb 25, 2020 4:15:56 PM] -------------- END log session -------------
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on March 01, 2020, 08:01:34 AM
Hello

Please your version il2 ? and your Mod ?

The problem is on the map Winter and summer?

Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: BeliVolk on March 05, 2020, 10:58:06 AM
Hello

Please your version il2 ? and your Mod ?

The problem is on the map Winter and summer?

Hi, yes, both maps using in 4.14.1 with FreeIl2Modding Mod Activator for 4.14.1m and a AutoDiff FM.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on March 21, 2020, 12:14:34 PM
Google.
Hello
Sorry for the delay.
Hello, the object is present in static.ini

[buildings.Plate$Wag_Asphalt5RunwayEnd]
Title           RunwayEnd5
Mesh            3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim


Or absent from 4.14.1m ...?
Control with self extract, if the object is present in 4.14.1m !

Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: sertiko on July 18, 2020, 03:40:16 AM
Hello
Are there missions or campaigns using this map for 4.12.2  or HSFX 7.03 ? .I only succeed to find war squadron from

http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2611
 
The mission in https://www.sas1946.com/main/index.php?topic=52459.0  can not be played in 4.12.2.

Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on July 20, 2020, 06:49:38 AM
Hello, I'm using 4.12.2 or HSFX 7.03

The mission works very well.

PLEASE NOTE: mission for the WINTER map! (not Summer)
I just tested.

Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: jjmeow8 on August 03, 2020, 12:12:49 PM
The map loads fine, but I'm missing some objects. I'm using ModAct 5.3 on 4.12.2, with VP Modpack. Does anybody know where I can get these objects? Any help will be appreciated. I installed the 4.13 version of the map and installed it manually because when I installed it with JSGME it crashed.
Code: [Select]
buildings.House$GermanyCityBlock1w
buildings.House$GermanyCityBlock2w
buildings.House$TourContr+briqw
buildings.House$Hangar_rouillew
buildings.House$Hangar_beton_vieuxw
buildings.House$General_Servicew
buildings.House$Cuve-Grw
buildings.House$Hangar_beton_PFw
buildings.House$Hangar_Briq2w
buildings.House$Abri_boisGw
buildings.House$twin_shelterw
buildings.House$RAF_Barrack2w
buildings.House$Alveole-triplew
buildings.House$Hangar_RAF3tonsw
buildings.House$RAF_guardhousew
buildings.House$Hangar_briq_boisw
buildings.House$RAF_E_Blast_Penw
buildings.House$RAF_kenley_towerw
buildings.House$wizernes4w
buildings.House$wizernes3w
buildings.House$RAF_Ops_2w
buildings.House$RAF_officers_messw
buildings.House$RAF_H_Barrack1w
buildings.House$RAF_MT_Shedw
buildings.House$RAF_T_Barrackw
buildings.House$RAF_Barrack1w
buildings.House$TourContr-beton-camow
buildings.House$Cuve-horizw
buildings.House$RAF_low_barrackw
buildings.House$Factory_03w
buildings.House$General_Service_Camow
buildings.House$TourContr+camow
buildings.House$V-2_V-2_Pad_black
buildings.House$eperlecques2w
buildings.House$jetty5w
buildings.House$LargeCrane1w
buildings.House$jetty6w
buildings.House$breakwater1w
buildings.House$jetty3w
buildings.House$jetty2w
buildings.House$Factory_04_mohnew
buildings.House$IndustrialFactoryWarenHouse1w
buildings.House$jetty4w
buildings.House$AirdromeHangar2_w
buildings.House$IndustrialFactoryConstruction1w
buildings.House$SEblock1w
buildings.House$SEblock3w
buildings.House$SEblock2w
buildings.House$Trencinw
buildings.House$RadarTower_Transmiter1w
buildings.House$RadarTower_Transmiter2w
buildings.House$Stock-SkiV1w
buildings.House$RadioTowerw
buildings.House$TypeA_largew
buildings.House$large_warehousew
buildings.House$Alveole-Briqw
buildings.House$TourContr-beton2w
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$RAF_mainstoresw
buildings.House$Bunker-geantw
buildings.House$Factory_05w
buildings.House$RAF_H_Barrack2w
buildings.House$RAF_armouryw
buildings.House$Tour-obs-metalw
buildings.House$RAF_firingbuttw
buildings.House$RAF_water_towerw
buildings.House$ChurchS_07w
buildings.House$Remagen_Bridge_Long_End1w
buildings.House$TobrukR-brun_Remagenw
buildings.House$tol_bastion_Remagenw
buildings.House$tol_round_Remagenw
buildings.House$Murs_Remagenw
buildings.House$VehicleM1Green_remagen
buildings.House$Remagen_Bridge_Long_Mid1w
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$Rock_Ludendorff_Remagenw
buildings.House$ChurchS_03w
buildings.House$cart_003_Remagen
buildings.House$HorsePalomino_Remagen
buildings.House$Remagen_Bridge_Short_rightw
buildings.House$Wasserturm1_Remagenw
buildings.House$blauckaus_Ludendorff_Remagenw
buildings.House$ChurchS_02w
buildings.House$Bunker-geantV2w
buildings.House$IndustrialFactoryTank1w
buildings.House$Rock_mohenew
buildings.House$Rock_ederw
buildings.House$Kaimauer_01_BarragesW
buildings.House$ederdam4
buildings.House$ederdam5
buildings.House$mohnedam4
buildings.House$mohnedam5
buildings.House$mohnedam6
buildings.House$Atochaw
buildings.House$SEchurch02w
buildings.House$SEblockgovernmentw
buildings.House$Prufstand_basw
buildings.House$Prufstand_hautW
buildings.House$V2_rampew
buildings.House$Fi-103_rampew
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: jjmeow8 on August 14, 2020, 03:06:59 PM
Never mind. I fixed the problem. I forgot that since it's supposed to be activated with JSGME, and I installed it manually, that I could search for the missing objects in the La Chute static.ini folder and once I added them it works perfectly fine now.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: missleman01 on August 22, 2020, 11:02:29 AM
EDIT: Objects found!

Code: [Select]
buildings.House$Kaimauer_01_BarragesS
buildings.House$wizernes2
buildings.House$wizernes1
buildings.House$V-2_V-2_Pad_black
buildings.House$eperlecques1
buildings.House$breakwater1_BarragesS
buildings.House$Factory_04_MohneS
buildings.House$RadioTowerS
buildings.House$Remagen_Bridge_Long_End1S
buildings.House$TobrukR-brun_RemagenS
buildings.House$tol_bastion_RemagenS
buildings.House$tol_round_RemagenS
buildings.House$Murs_RemagenS
buildings.House$Rock_Ludendorff_RemagenS
buildings.House$Remagen_Bridge_Long_Mid1S
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$cart_003_Remagen
buildings.House$HorsePalomino_Remagen
buildings.House$VehicleM1Green_remagen
buildings.House$Remagen_Bridge_Short_rightS
buildings.House$blauckaus_Ludendorff_RemagenS
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$Rock_ederS
buildings.House$Rock_mohneS
buildings.House$ederdam1
buildings.House$ederdam2
buildings.House$mohnedam1
buildings.House$mohnedam2
buildings.House$mohnedam3
buildings.House$Prufstand_basS
buildings.House$Prufstand_hautS
buildings.House$V2_rampe
buildings.House$Fi-103_rampe

Im missing most of these too. Can you state where you found them?

Thanks
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: KelpyGVEVO on August 29, 2020, 11:41:03 PM
Hi guys, would this work for IL2 1946 steam version with 4.12 installed with vp modpack?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Marat on December 01, 2020, 04:12:03 PM
Hi, friends,
Can you help me pls
strange situaton
Static ini checker shows no mission objects, but the missions cannot be saved.
The log shows these:
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: mandrill on December 02, 2020, 03:43:05 PM
Hi, friends,
Can you help me pls
strange situaton
Static ini checker shows no mission objects, but the missions cannot be saved.
The log shows these:
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh

https://www.sas1946.com/main/index.php/topic,11885.0.html

Should be part of the d/l on Waggel's North Sea beta map.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Marat on December 02, 2020, 11:52:21 PM
That's very strange, because I had installled North Sea map with the required objects before I installed La Chute Summer map. Missions with North Sea map are saved. I replaced the required files of La Chute by those of North Sea map, but it did not help. The log shows the same problems.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: mandrill on December 03, 2020, 06:38:38 PM
That's very strange, because I had installled North Sea map with the required objects before I installed La Chute Summer map. Missions with North Sea map are saved. I replaced the required files of La Chute by those of North Sea map, but it did not help. The log shows the same problems.

Unless La Chute uses the same objects, but in a different file location?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on October 26, 2021, 06:43:37 AM
Just verifying for anyone wondering, this works on 4.12 as well. Just need to find the object references and bung them into my static.ini and that should do it. (I'm using the UP objects SFS' that I downloaded in order to get 352 CCM to work) The map shows up. :D All being well, this will load once I've finished.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on October 26, 2021, 07:34:32 AM
...or not. Map don't work. Is 4.13 absolutely necessary to allow maps of great size to work?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 26, 2021, 07:43:37 AM
Hello
The size has nothing to do, just a question of missing items because of the different versions ...

Google translation...   :(
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on October 26, 2021, 08:00:27 AM
Well I'm a bit confused then. My static.ini confirms that there's no missing entries. I even created an empty Actors and it still wouldn't let me save?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 26, 2021, 08:56:30 AM
look in the root directory for the file: log.lst there must be the error written in it look for: "error" in the file
I haven't played in memory for a long time.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on October 26, 2021, 09:03:31 AM
Well there's a good few errors in it alright. String float errors, the SIM not created errors, couldn't open effects, I'll see if I can send a copy of the error log in here.


House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
Can't set property
java.lang.RuntimeException: Can't set property
   at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
   at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
   at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
   at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
   at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
   at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
   at com.maddox.il2.gui.GUI.create(GUI.java:166)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:432)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - enabled [buffers : 32]
Extensions  - enabled :
  EAX ver. 1 [X]  - enabled
  EAX ver. 2 [X]  - enabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [X]  - enabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32

Loading mission Records/Intro 04 Ed.trk...
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
   at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:728)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:1075)
   at com.maddox.il2.game.Mission._load(Mission.java:753)
   at com.maddox.il2.game.Mission.access$6(Mission.java:732)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
   at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:728)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:1075)
   at com.maddox.il2.game.Mission._load(Mission.java:753)
   at com.maddox.il2.game.Mission.access$6(Mission.java:732)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Month = 0 , Hour = 12
Temperature -     0m = 9.0 .
Temperature -  1000m = 2.5100098 .
Temperature -  2000m = -3.980011 .
Temperature -  3000m = -10.470001 .
Temperature -  4000m = -16.959991 .
Temperature -  5000m = -23.449997 .
Temperature -  6000m = -29.940002 .
Temperature -  7000m = -36.429993 .
Temperature -  8000m = -42.92 .
Temperature -  9000m = -49.410004 .
Temperature - 10000m = -55.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *145436296*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/England/jetty6/live.sim)
##### House without collision (3do/Buildings/England/jetty5/live.sim)
##### House without collision (3do/Buildings/England/jetty3/live.sim)
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/England/jetty4/live.sim)
INTERNAL ERROR: Wrong or missing #vertices, #faces in section [FaceGroups]
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
##### House without collision (3do/Buildings/CHT/Remagen/Murs_Remagen_ch/live.sim)
##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
   at com.maddox.il2.objects.Statics._load(Statics.java:229)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
   at com.maddox.il2.objects.Statics._load(Statics.java:229)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Wrong or missing #vertices, #faces in section [FaceGroups]
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
   at com.maddox.il2.objects.Statics._load(Statics.java:229)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Wrong or missing #vertices, #faces in section [FaceGroups]
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
   at com.maddox.il2.objects.Statics._load(Statics.java:229)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
   at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
   at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
   at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
   at com.maddox.il2.builder.PlMission.save(PlMission.java:278)
   at com.maddox.il2.builder.PlMission$11$1.result(PlMission.java:527)
   at com.maddox.gwindow.GWindowFileBox.endExec(GWindowFileBox.java:399)
   at com.maddox.il2.builder.PlMission$DlgFileConfirmSave.exec(PlMission.java:707)
   at com.maddox.gwindow.GWindowFileBox.doResult(GWindowFileBox.java:418)
   at com.maddox.gwindow.GWindowFileBox$Client.notify(GWindowFileBox.java:302)
   at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
   at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
   at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
   at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
   at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
   at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
   at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
   at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendToArray(Message.java:1147)
   at com.maddox.rts.Message.sendTo(Message.java:1128)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
   at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
   at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
   at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
   at com.maddox.il2.builder.PlMission.save(PlMission.java:278)
   at com.maddox.il2.builder.PlMission$12.execute(PlMission.java:541)
   at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
   at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
   at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
   at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
   at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
   at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
   at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
   at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendToArray(Message.java:1147)
   at com.maddox.rts.Message.sendTo(Message.java:1128)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
[Oct 26, 2021 3:52:26 PM] -------------- END log session -------------
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 26, 2021, 09:20:13 AM
Some items are missing in your version ...

Wag_Asphalt5 and Wag_Asphalt3

WARNING: object '3do / airfield / Wag_Asphalt5 / RunwayEnd / Body.msh' of class 'SkinTL' not loaded

WARNING: object '3do / airfield / Wag_Asphalt3 / ParkingCorner / mono.sim' of class 'SIM' not loaded

By going up the messages, it seems to me that the solution is present, there was a link to download them.

but "Skin TL" ??? curious
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on October 26, 2021, 09:21:01 AM
I don't think the error is a result of the asphalt stuff, because my 352nd map brings up the same errors but works flawlessly. It must be something else.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 26, 2021, 09:35:42 AM
send me the file: Chute_load.ini - it is in the directory: Mods \ STD \ Maps \ WF_La_Chute_Spit973_V4

Skin TL curious
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 26, 2021, 12:25:12 PM
https://www.sas1946.com/main/index.php/topic,49945.msg545345.html#msg545345
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on October 28, 2021, 06:43:10 AM
Question, how does one go about attaching the ini? I go onto the chat box and there's no option to attach? Forgive me for something this naïve but I've never had to attach anything on comments before? :-[
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 28, 2021, 06:54:30 AM
hello, select copy the text from .ini and paste it into the message.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on October 28, 2021, 06:59:01 AM
Thank you. Also there is something odd. I don't know if this is right, but the ini calls upon so-called 'Chute_map_M', I uh, I can't find that in the folder? Is this supposed to be the case?

[MAP]
ColorMap  = Chute_map_c.tga
HeightMap = Chute_map_h.tga
SmallMap  = Chute_map_M.tga
TypeMap   = Chute_map_T.tga
FarMap    = Chute_map_F.tga
ReflMap   = Chute_map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
Chute_ED_m01.tga
Chute_ED_m02.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=6
DECLIN = 53
PRESSURE    = 990
TEMPERATURE = 18

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
Chute_actors.static

[text]
Chute_texts.txt

[WOOD]
Wood0 = forest/summer/dlv_rom_Wood0.tga
wood1 = forest/summer/dlv_rom_Wood1.tga
Wood2 = forest/summer/dlv_rom_Wood2.tga
Wood3 = forest/summer/dlv_rom_Wood3.tga
Wood4 = forest/summer/dlv_rom_Wood4.tga

WoodMask2  = forest/summer/JForestMask.tga
WoodMask3  = forest/summer/JForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds  = nuages/TBN51.tga
HighCloudsNoise  = nuages/CloudsNoise003.tga
Moon = Moon\Moon0000.tga
//  CloudsMap  = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam  = water/Foam.tga
BeachSurf  = water/BeachSurf.tga
BeachLand  = water/RiverLand.tga
Tree0 = Trees\AlteredBush9a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water =  water/water.tga
WaterColorATI = 0.302 0.350 0.325
WaterColorNV  = 0.302 0.350 0.325

[ROADS]
Rail     = land/summer/sk_Rail
Road     = land/summer/Chute_Road
Highway  = land/summer/sk_Highway

[FIELDS]
LowLand0 = land/summer/Chute_plage_claire.tga
LowLand1 = land/summer/Chute_plage_sombre.tga
LowLand2 = land/summer/Chute_marais_plus_routes.tga
LowLand3 = land/summer/sk_lowland6_fields.tga

MidLand0 = land/summer/Compans_mountain_fields_2.tga
MidLand1 = land/summer/Compans_BoB_fields_2.tga
MidLand2 = land/summer/Compans_BoB_fields_1.tga 
MidLand3 = land/summer/GS_Comp_dutchfields2.tga

Mount0 = land/summer/Mixx_Terra4.tga
Mount1 = land/summer/Mixx_BesGorrieLES26.tga
Mount2 = land/summer/MIXX_Norge_Gorie2.tga
Mount3 = land/summer/Mixx_BOLOTO.tga

Country0 = land/summer/compans_BoB_fields_2.tga
Country1 = land/summer/Compans_Marsh.tga
Country2 = land/summer/Compans_mountain_fields_3.tga
Country3 = land/summer/GS_Comp_dutchinland.tga

City0 = land/summer/Comp_Frenchvillage.tga
City1 = land/summer/Comp_FrenchCity.tga
City2 = land/summer/Murmansk.tga
City3 = land/summer/rom_factory.tga

AirField0= land/summer/Chute_Compans_airfield2.tga
AirField1= land/summer/Chute_airfieldGr.tga
AirField2= land/summer/sk_lowland6_fields.tga
AirField3= land/summer/GS_fsmd_rock3a.tga

Wood0 = land/summer/Chute_plaine.tga
Wood1 =
Wood2 = land/summer/Chute_plaine.tga
Wood3 =

Water0 = land/summer/Compans_mountain_fields_2.tga
Water1 = land/summer/Chute_plage_claire.tga
Water2 = land/summer/Chute_plage_sombre.tga
Water3 = land/summer/Chute_plage_sombre.tga
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 28, 2021, 07:12:10 AM
It does not matter but for safety edit the file modify the line
Chute_map_M by
// Chute_map_M
This prevents its execution
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 28, 2021, 07:22:20 AM
I don't have in 4.12 but here is an image in 4.13 of the Aifields folder

https://zupimages.net/viewer.php?id=21/43/19ct.jpg

I don't have in 4.12 but here is an image in 4.13 of the Aifields folder
Depending on the version it is always a problem with the objects

Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on October 29, 2021, 06:18:01 PM
Well mine looks the same. Ugh. I get the feeling this is going to be one of those issues that is going to take time to fix huh. I could really do with this map because I want the opportunity to take off with the mustang, escort bombers and come back. This is the only map I've seen that represents all this. I simply must get this map to work. Hmm, there's got to be something missing.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on October 30, 2021, 12:27:41 AM
I haven't been mapping for a long time, and I forgot a lot of things. I also made this large map for long missions
but it will be necessary to adapt the files it was for HSFX.

https://www.sas1946.com/main/index.php/topic,55458.0.html (https://www.sas1946.com/main/index.php/topic,55458.0.html)

Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: icetigercz on November 01, 2021, 07:58:16 AM
Version in BAT doesn´t have cities buildings - it is correct? I see only factory buildings, but any houses, etc...
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on November 01, 2021, 12:19:23 PM
Well, so far I installed the North Sea map...no change. I removed any irregular entries from my static.ini. Still no luck. I can't figure what objects are missing or what isn't good enough for this thing to not work.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on November 01, 2021, 12:32:07 PM
Something that has come up. This article here: https://www.sas1946.com/main/index.php/topic,48447.0.html states this fb_maps21.SFS I might try that. Question though, does anyone know where I can get this WITHOUT having to download yet another entire patch?
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on November 02, 2021, 12:25:23 AM
Version in BAT doesn´t have cities buildings - it is correct? I see only factory buildings, but any houses, etc...

Hello

exactly all the versions of the map have no house except a few cities like Hamburg. there are only military objectives. The map is very large, placing houses in all the cities was impossible, I will never have been able to open and edit Actor.static.
I played on the graphics at altitude to simulate the cities.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on November 02, 2021, 12:39:42 AM
Something that has come up. This article here: https://www.sas1946.com/main/index.php/topic,48447.0.html states this fb_maps21.SFS I might try that. Question though, does anyone know where I can get this WITHOUT having to download yet another entire patch?

What is the size of your actor.static? me in 4.13 - 713k.  (Map Summer)
We can try one last thing, give me your email in private and I'll send my Chute_actor.static

Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on November 04, 2021, 08:03:03 AM
Hi sorry I've not been on lately, I uh, I've been having some luck. I've got this map editor...well more my dad has. And him, being as clever as he is, has managed to simply re-save the actors.static. In doing so, it just simply removes anything that isn't there. Heh, I just took the P-51 over to Berlin. We're still sorting some tweaks back here to see if we can now get the dams and all back on. But yeah that seems to be the trick. Using the alternate BLD.conf tool that allows one to access the files in the map, when it loads, it just removes anything it can't find. So obviously when you save, it saves the static without the missing objects. Seems to work a treat. I'll say on here if it still works.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on November 04, 2021, 09:08:03 AM
sacred IL2-1946 we always manage to tinker on it   :D   the best  !
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Modifly1 on November 04, 2021, 12:30:45 PM
Prost to that! I'll verify that it does indeed work with the dams and bridges.

Also thank you for your help. It's rare I get many replies to my questions about this kind of stuff. Furthermore I'm glad to know I'm not the only one who had this problem...like I often seem to be. 
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on November 04, 2021, 10:57:46 PM
There have always been problems with Wag_Asphalt5 objects - Wag_Asphalt3 I shouldn't have used them. They are only used for the English base of Operation CHASTI Dam-Buster. The card no problem with HSFX 7 based on a 4.12.2m. get its actor.static ... and place the Runway folders of this version ...

SCRAMPTON - Wag_Asphalt5 objects - Wag_Asphalt3
https://www.sas1946.com/main/index.php/topic,42939.msg482819.html#msg482819 (https://www.sas1946.com/main/index.php/topic,42939.msg482819.html#msg482819)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: wolf44 on December 14, 2021, 02:25:55 AM
Hello!  I downloaded the Winter
https://storebror.it.cx/derrierloisirs.fr/il2/bdd2012/cartes/LA_CHUTE_Winter_hsfx7_V3.rar  for compatibility with 4.12.2 vpmodpack ,right?

Where I put the classfiles? I must put in JSGME? I must rename something?

Thank you!
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on December 16, 2021, 11:15:24 PM
Hello, I have never tested under vp modpack.
But the map must be mounted under jsgme.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: wolf44 on December 17, 2021, 01:11:55 AM
Hello! I has tried,nothing happen just CTD at 70% loading. I tried last year too, the map was loaded in FMB but I couldn't save anything on the map. If I succeed, I'll shout.  :D

wolf44
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: kwm_spit973 on December 17, 2021, 02:56:41 AM
ok, look at the file: log.lst at the root of the directory there are the written errors. It can help
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: mandrill on January 08, 2022, 08:26:02 AM
Hello! I has tried,nothing happen just CTD at 70% loading. I tried last year too, the map was loaded in FMB but I couldn't save anything on the map. If I succeed, I'll shout.  :D

wolf44
That is usually because you are missing one or more static objects. I cannot think of any other explanation.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Epervier on January 08, 2022, 10:01:53 AM
Hello! I has tried,nothing happen just CTD at 70% loading. I tried last year too, the map was loaded in FMB but I couldn't save anything on the map. If I succeed, I'll shout.
That is usually because you are missing one or more static objects. I cannot think of any other explanation.
CTD 70% !
If stationary objects were missing I would agree with you.
But static objects... no.
However, when he could not save the mission in the FMB, I agree with you!
So... no LOG... no help !
And for missing static objects, there is a tool to find out : universal_static.ini_checker_v1.3 !
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: wolf44 on January 09, 2022, 10:48:16 AM
Hello! I has tried,nothing happen just CTD at 70% loading. I tried last year too, the map was loaded in FMB but I couldn't save anything on the map. If I succeed, I'll shout.
That is usually because you are missing one or more static objects. I cannot think of any other explanation.
CTD 70% !
If stationary objects were missing I would agree with you.
But static objects... no.
However, when he could not save the mission in the FMB, I agree with you!
So... no LOG... no help !
And for missing static objects, there is a tool to find out : universal_static.ini_checker_v1.3 !

Hello,Epervier!I installed - universal_static.ini_checker_v1.3! - to check anyway if I have errors with static.ini. Now it has nothing to do with La_Chute map. So he showed me problems with doubled objects, an example:
Double object (34) => (732): buildings.House $ OilPipes_00Connect
Which one to delete?
At missing_3do, do I add what it shows me missing?
And at Irregular_entries, what should I do? It shows me, among other things: Irregular entry towards object 145:; [buildings.House $ Hangar_Briq2]
I really don't know what to do. I need some advice.
Thank you very much!
wolf44
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Flying H on January 09, 2022, 01:06:02 PM
Maybe post a log too, read howto here https://www.sas1946.com/main/index.php/topic,49972.0.html (https://www.sas1946.com/main/index.php/topic,49972.0.html)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: "LEOPARD" on January 11, 2022, 03:47:36 AM
Good day! Have anyone tried to load this map in BAT? Crashes only at 3%
Many thanks.
I'm using graphics extender.
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Flying H on January 11, 2022, 08:35:22 AM
@LEOPARD, read the post above yours to get help!
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: "LEOPARD" on January 11, 2022, 09:16:54 AM
Ok thanks!
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: M0SCA on June 04, 2024, 10:41:39 PM
Map won't open...  ::(
Game Version 4.12.2m + SAS Mod activator 5.3
Code: [Select]
Missing objects in your static.ini:

buildings.House$General_Service
buildings.House$Hangar_beton_vieux
buildings.House$Hangar_rouille
buildings.House$Hangar_beton_PF
buildings.House$Cuve-Gr
buildings.House$Hangar_Briq2
buildings.House$Abri_boisG
buildings.House$Hangar_Briq-V
buildings.House$110Hangar1Open
buildings.House$RAF_Barrack2
buildings.House$Alveole-triple
buildings.House$Luft_Hangar
buildings.House$RAF_petrolshed
buildings.House$109Hangar1
buildings.House$Hangar_bois_gros
buildings.House$generic_HQ
buildings.House$Hangar_RAF1tons
buildings.Plate$Wag_Asphalt4Turn
buildings.Plate$Wag_Asphalt4Runway
buildings.Plate$RoadPlate1sk_Road
buildings.House$TourContr-beton2
buildings.House$RAF_low_barrack
buildings.House$RAF_Ops_2
buildings.House$RAF_Ops_1
buildings.House$Civilian_Hangar
buildings.Plate$RoadPlate1sk_RailTurn15
buildings.Plate$RoadPlate1sk_Rail
buildings.Plate$RoadPlate5sk_RailShort
buildings.Plate$RoadPlate5sk_RailSwitchCurved_L
buildings.Plate$RoadPlate5sk_RailLevelCrossing
buildings.House$wizernes1
buildings.House$wizernes2
buildings.Plate$bitumenearthGroundTaxi
buildings.Plate$bitumenearthGroundTaxiEnd
buildings.Plate$bitumenearthGroundTurn
buildings.House$garage
buildings.Plate$bitumenearthGroundRunway
buildings.Plate$BlankFieldPlate
buildings.House$TourContr-beton-camo
buildings.House$Hangar_RAF3tons
buildings.Plate$bitumenearthGroundRunwayEnd
buildings.House$Hangar_briq1
buildings.House$Crater250M
buildings.House$Crater500M
buildings.House$Crater100x6
buildings.House$eperlecques1
buildings.House$V-2_V-2_Pad_black
buildings.House$Blister_Open
buildings.House$Blenheim_Pen
buildings.House$RAF_E_Blast_Pen
buildings.House$RAF_H_Barrack1
buildings.House$RAF_officers_mess
buildings.House$46Abri_1
buildings.Plate$RoadPlate1sk_RoadShort
buildings.Plate$RoadPlate1sk_RoadTurn45
buildings.House$RAF_watch_met
buildings.House$Bessonneau
buildings.House$QG-GrB
buildings.House$RAF_Barrack1
buildings.House$RAF_T_Barrack
buildings.House$General_Service_Shed_Camo
buildings.Plate$bitumenearthGroundParkingSide
buildings.House$RAF_kenley_tower
buildings.Plate$RoadPlate2sk_RoadTurn30
buildings.House$jersey_hangar
buildings.House$jetty6
buildings.House$breakwater1_BarragesS
buildings.House$jetty5
buildings.House$jetty3
buildings.House$jetty2
buildings.House$General_Service_Camo
buildings.House$RAF_guardhouse
buildings.House$Factory_04_MohneS
buildings.House$jetty4
buildings.House$Hangar_briq_bois
buildings.Plate$RoadPlate3Highway
buildings.Plate$RoadPlate3HighwayTurn45
buildings.Plate$RoadPlate4Highway_T
buildings.Plate$RoadPlate4HighwayTurn15
buildings.Plate$RoadPlate3HighwayTurn30
buildings.House$RAF_MT_Shed
buildings.Plate$RoadPlate4HighwayShort
buildings.Plate$RoadPlate11Highway_Y
buildings.Plate$RoadPlate4Highway_X
buildings.House$SEblock2
buildings.House$SEblock1
buildings.House$SEblock3
buildings.Plate$RoadPlate2sk_Highway
buildings.Plate$RoadPlate10Path
buildings.Plate$RoadPlate10PathShort
buildings.House$RadarTower_Transmiter1
buildings.House$RadarTower_Transmiter2
buildings.Plate$RoadPlate2sk_HighwayTurn45
buildings.House$Stock-SkiV1
buildings.Plate$RoadPlate3sk_Highway_T
buildings.Plate$Wag_Asphalt5RunwayEnd
buildings.Plate$Wag_Asphalt4ParkingCorner
buildings.Plate$Hafenplatte01RunwayEnd
buildings.Plate$Hafenplatte01Turn
buildings.Plate$RoadPlate1sk_HighwayTurn30
buildings.House$RadioTowerS
buildings.Plate$RoadPlate11sk_Highway_Y
buildings.House$Cuve-horiz
buildings.Plate$RoadPlate2sk_Road_T
buildings.Plate$RoadPlate11sk_Road_Y
buildings.Plate$RoadPlate6sk_RoadCorner
buildings.Plate$RoadPlate2sk_RoadTurn15
buildings.House$PC-Camo
buildings.House$QG-Gr
buildings.House$Hangar_Besson
buildings.Plate$Hafenplatte01ParkingCorner
buildings.Plate$Wag_AsphaltRunwayEnd
buildings.Plate$Hafenplatte01Runway
buildings.Plate$AsphaltTaxi
buildings.Plate$Wag_AsphaltParkingCorner
buildings.Plate$Wag_AsphaltTaxi
buildings.Plate$RoadPlate1sk_HighwayShort
buildings.Plate$RoadPlate3sk_HighwayTurn15
buildings.Plate$Wag_AsphaltRunway
buildings.Plate$TarmacRunway
buildings.Plate$AsphaltTurn
buildings.House$Type_J
buildings.House$wooden_hut
buildings.House$TypeC_1934_Shed
buildings.House$AHangar_Uvert
buildings.House$ukvillage2
buildings.House$ukvillage5
buildings.House$Nissen_hut
buildings.Plate$RoadPlate3sk_Highway_X
buildings.House$garageB
buildings.House$RAF_store_hut
buildings.House$earth_2
buildings.House$large_warehouse
buildings.House$Voie-Ferree
buildings.House$Hangar_camoufA1
buildings.House$Murs_RemagenS
buildings.House$tol_bastion_RemagenS
buildings.House$tol_round_RemagenS
buildings.House$TobrukR-brun_RemagenS
buildings.House$Remagen_Bridge_Long_End1S
buildings.House$Crater500
buildings.House$Rock_Ludendorff_RemagenS
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$Remagen_Bridge_Long_Mid1S
buildings.House$VehicleM1Green_remagen
buildings.House$HorsePalomino_Remagen
buildings.House$cart_003_Remagen
buildings.House$BUNK-Fmax
buildings.House$blauckaus_Ludendorff_RemagenS
buildings.House$Wasserturm1
buildings.House$Remagen_Bridge_Short_rightS
buildings.House$box_001
buildings.House$46GRBoxload
buildings.House$RussiaKievHangar_Lrge2
buildings.House$RAF_watch_fort
buildings.House$Hangar_UcamoA
buildings.House$Baraq-U+
buildings.House$Baraq-PisteA
buildings.House$Hangar_Ubleu
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.Plate$Wag_Asphalt2Taxi
buildings.Plate$Wag_Asphalt2Turn
buildings.Plate$Wag_Asphalt3ParkingCorner
buildings.House$RAF_mainstores
buildings.Plate$Wag_Asphalt2ParkingCorner
buildings.Plate$Wag_Asphalt2Runway
buildings.House$RAF_dispersalhut
buildings.House$RAF_H_Barrack2
buildings.Plate$bitumenearthGroundParkingCorner
buildings.House$Alveole-Briq
buildings.House$Hangar_camoufB2
buildings.Plate$bitumenearthGroundParking
buildings.House$RussiaKievHangar_Lrge3
buildings.Plate$RoadPlate10PathTurn
buildings.Plate$Nos_Beton6_Taxi_Short
buildings.Plate$Nos_Beton6_Taxi
buildings.House$RAF_Blast_Pen
buildings.Plate$Nos_Beton6_Turn
buildings.House$TourContr-beton3
buildings.House$RAF_armoury
buildings.Plate$Wag_Asphalt4RunwayEnd
buildings.House$QG-GrCamo
buildings.House$RAF_workshop
buildings.House$TypeA_large
buildings.House$Spitfire_Pen
buildings.House$Tour-obs-metal
buildings.House$RAF_firingbutt
buildings.House$RAF_water_tower
buildings.House$TypeL-beton
buildings.House$Baraq-Usanit
buildings.House$TourContr+briq
buildings.House$T2
buildings.House$Kaimauer_01_BarragesS
buildings.House$Rock_ederS
buildings.House$Baraq-PisteC
buildings.House$Rock_mohneS
buildings.House$General_Service_Shed
buildings.House$NTL_Jetty2
buildings.House$Mur-betonV1
buildings.House$NTL_Jetty1
buildings.House$NTL_Jetty3
buildings.House$ederdam1
buildings.House$ederdam2
buildings.House$Luft_Wooden_Hangar
buildings.House$mohnedam3
buildings.House$mohnedam2
buildings.House$mohnedam1
buildings.House$Atocha
buildings.House$Baraq-U
buildings.House$SEblockgovernment
buildings.House$SEchurch02
buildings.Plate$Wag_AsphaltTurn
buildings.Plate$Wag_Asphalt3RunwayEnd
buildings.House$TourContr+camo
buildings.Plate$Wag_Asphalt4Taxi
buildings.House$atelierB
buildings.House$Atelier-GrB
buildings.House$Prufstand_basS
buildings.House$SEchurch03
buildings.House$Prufstand_hautS
buildings.House$Bunker-geant
buildings.House$RAF_boiler_house
buildings.Plate$RoadPlate9sk_Rail_X
buildings.House$V2_rampe
buildings.House$twin_shelter
buildings.House$Bunker46-BIGcamo
buildings.House$Bunker-geantV2
buildings.House$Fi-103_rampe
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Frankiek on June 07, 2024, 03:42:28 AM
Mosca If map is not opening most likely you are also  missing some textures (log will tell you)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: M0SCA on June 07, 2024, 09:21:40 PM
install 'Boomer's objects pack'
Boomer's objects pack was installed, but not sure if correctly.  ]dontknow[
P.S. SFS files are at SFSAUTO folder.

(https://i.postimg.cc/0jH0tRX9/rc.jpg) (https://postimages.org/)

And make sure to check the doubled objects after installation with 'Universal_static.ini_checker'

Where do you think that log come from? ;)


Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: M0SCA on June 07, 2024, 09:47:25 PM
Update!
Using Static.ini from HSFX7.03 I managed to reduce the missing objects to just 32.
Map still loads, No CTD but unable to save due missing objects.
Anyone ring that His/Her bell? ]idea[
 
Code: [Select]
Missing objects in your static.ini:

buildings.House$wizernes1
buildings.House$wizernes2
buildings.House$eperlecques1
buildings.House$V-2_V-2_Pad_black
buildings.House$breakwater1_BarragesS
buildings.House$Factory_04_MohneS
buildings.House$RadioTowerS
buildings.House$Murs_RemagenS
buildings.House$tol_bastion_RemagenS
buildings.House$tol_round_RemagenS
buildings.House$TobrukR-brun_RemagenS
buildings.House$Remagen_Bridge_Long_End1S
buildings.House$Rock_Ludendorff_RemagenS
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$Remagen_Bridge_Long_Mid1S
buildings.House$VehicleM1Green_remagen
buildings.House$HorsePalomino_Remagen
buildings.House$cart_003_Remagen
buildings.House$blauckaus_Ludendorff_RemagenS
buildings.House$Remagen_Bridge_Short_rightS
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$Kaimauer_01_BarragesS
buildings.House$Rock_ederS
buildings.House$Rock_mohneS
buildings.House$ederdam1
buildings.House$ederdam2
buildings.House$mohnedam3
buildings.House$mohnedam2
buildings.House$mohnedam1
buildings.House$Prufstand_basS
buildings.House$Prufstand_hautS
buildings.House$V2_rampe
buildings.House$Fi-103_rampe
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: M0SCA on June 08, 2024, 03:25:47 AM
I went even far and replaced the static.ini from the map into my #SAS/STD folder
Now, no missing objects by checker.
Launched the game:
-IL2 loads without any CTD.
-Map loads at FMB.
-Unable to launch &/or save  any mission created by me or downloaded at that map.

(https://i.postimg.cc/T1BpYgdv/static.jpg) (https://postimages.org/)
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: M0SCA on June 08, 2024, 04:26:42 AM
Solved! (partially) o_O
I can now  use the map and my #SAS moded activated game 4.12.2+ 5.3.
Instead instaling it @#SAS/MAPMODS traditoinal way to add maps, that's editing All.ini copying the map folder & textures ... droping contents of La Chute(Summer)V3_1 folder except STD that can replace mine and overlap my plane & vehicle configuration. In fact I have less maps because it replaces my MAPMODS/ all.ini
For a strange reasson I'm not capable to install it there.  ]dontknow[
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: Frankiek on June 08, 2024, 04:55:33 AM
Solved! (partially) o_O
I can now  use the map and my #SAS moded activated game 4.12.2+ 5.3.
Instead instaling it @#SAS/MAPMODS traditoinal way to add maps, that's editing All.ini copying the map folder & textures ... droping contents of La Chute(Summer)V3_1 folder except STD that can replace mine and overlap my plane & vehicle configuration. In fact I have less maps because it replaces my MAPMODS/ all.ini
For a strange reasson I'm not capable to install it there.  ]dontknow[

Maybe before spoiling more your install have a through read of this post
https://www.sas1946.com/main/index.php/topic,35419.0.html
Title: Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
Post by: M0SCA on June 08, 2024, 09:12:53 AM
Code: [Select]

[3:06:51 PM] Y=0 / M=0 / H= 12 , Temperature - 0m = 9.0 .
[3:06:51 PM] Loading map.ini defined airfields:
[3:06:59 PM] Load bridges
[3:07:00 PM] Load static objects
[3:07:00 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[3:07:00 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/England/jetty4/live.sim)
[3:07:02 PM] ##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
[3:07:02 PM] ##### House without collision (3do/Buildings/CHT/Remagen/Murs_Remagen_ch/live.sim)
[3:07:02 PM] ##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
[3:07:02 PM] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[3:07:02 PM] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[3:07:02 PM] INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
[3:07:02 PM] WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
[3:07:02 PM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
[3:07:02 PM] Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:02 PM] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:02 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[3:07:02 PM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[3:07:02 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
[3:07:02 PM] at com.maddox.il2.objects.Statics._load(Statics.java:186)
[3:07:02 PM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[3:07:02 PM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
[3:07:02 PM] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[3:07:02 PM] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
[3:07:02 PM] at com.maddox.il2.builder.PlMission.load(PlMission.java:160)
[3:07:02 PM] at com.maddox.il2.builder.PlMission$19.doAction(PlMission.java:664)
[3:07:02 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[3:07:02 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[3:07:02 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:07:02 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:07:02 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:07:02 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:07:02 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:07:02 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:07:02 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:07:02 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:07:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:07:11 PM] INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
[3:07:11 PM] WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
[3:07:11 PM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
[3:07:11 PM] Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:11 PM] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:11 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[3:07:11 PM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[3:07:11 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
[3:07:11 PM] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[3:07:11 PM] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[3:07:11 PM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[3:07:11 PM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
[3:07:11 PM] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[3:07:11 PM] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
[3:07:11 PM] at com.maddox.il2.builder.PlMission.load(PlMission.java:160)
[3:07:11 PM] at com.maddox.il2.builder.PlMission$19.doAction(PlMission.java:664)
[3:07:11 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[3:07:11 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[3:07:11 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:07:11 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:07:11 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:07:11 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:07:11 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:07:11 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:07:11 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:07:11 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:07:11 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:07:11 PM] INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
[3:07:11 PM] WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
[3:07:11 PM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
[3:07:11 PM] Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:11 PM] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:11 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[3:07:11 PM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[3:07:11 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
[3:07:11 PM] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[3:07:11 PM] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[3:07:11 PM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[3:07:11 PM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
[3:07:11 PM] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[3:07:11 PM] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
[3:07:11 PM] at com.maddox.il2.builder.PlMission.load(PlMission.java:160)
[3:07:11 PM] at com.maddox.il2.builder.PlMission$19.doAction(PlMission.java:664)
[3:07:11 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[3:07:11 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[3:07:11 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:07:11 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:07:11 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:07:11 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:07:11 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:07:11 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:07:11 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:07:11 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:07:11 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:07:17 PM] java.lang.NullPointerException
[3:07:17 PM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[3:07:17 PM] at com.maddox.il2.objects.Statics.restoreAllHouses(Statics.java:365)
[3:07:17 PM] at com.maddox.il2.builder.PlMisDestruction.load(PlMisDestruction.java:178)
[3:07:17 PM] at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
[3:07:17 PM] at com.maddox.il2.builder.PlMission.load(PlMission.java:215)
[3:07:17 PM] at com.maddox.il2.builder.PlMission$19.doAction(PlMission.java:664)
[3:07:17 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[3:07:17 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[3:07:17 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:07:17 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:07:17 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:07:17 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:07:17 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:07:17 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:07:17 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:07:17 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:07:17 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 8, 2024 3:07:55 PM] -------------- END log session -------------
My Errors, I tried to copy & paste the files from  Wag_Asphalt to Wag_Asphalt3, but not success...
[3:07:11 PM]   INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
[3:07:11 PM]   WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
[3:07:11 PM]   INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
Title: Re: LA CHUTE - The Fall - WF grande map
Post by: M0SCA on June 08, 2024, 10:06:46 PM
Solved 100%  :D
Just instaled those two object packs from old posts
 PS. To be honest I don't know which one solved the issue (did some overwritting) but worked for me.
For some mistery reason Static checker didn't warn me of them being missing...
 Now my map is in my #SAS MAPMODS folder and started from All.ini with all my added maps & aircrafts
Solution given by CATSY

https://www.mediafire.com/download/13ec8ug8cydlb1t/Airfield_412.rar

$ buildings.Plate ConcreteTaxiLong
$ buildings.Plate ConcreteHardstandMedium
$ buildings.Plate ConcreteRunwayLong
$ buildings.Plate GroundTaxiLong
$ buildings.Plate ConcreteHardstandLarge


Research for the moment : $ buildings.House TrackStopWooden

1- The "universal_static.ini_checker v1.3" tool is not 100% reliable
Sometimes he forgets an object in its list.

2- Here is the list of the missing items in my UP2.01 :
buildings.House$Atocha
buildings.House$Plaza_E4
buildings.House$TrackStopWooden
buildings.Plate$ConcreteTaxiLong
buildings.Plate$ConcreteHardstandMedium
buildings.Plate$ConcreteRunwayLong
buildings.Plate$ConcreteHardstandLarge
buildings.Plate$GroundTaxiLong
buildings.Plate$Wag_Asphalt3ParkingCorner
buildings.Plate$Wag_Asphalt3Taxi
buildings.Plate$Wag_Asphalt3Turn
buildings.Plate$Wag_Asphalt2Runway

3- This map does not work in my game: no alarm!

4- If some items from my list are missing in your game, take them to the archive here:
https://www.mediafire.com/?tigx4a76b6x0soa

 Thank you guys, Merci ;)