bomberkiller : Hula! yes there will probably other stupid things like this on the amount, I would make the correction.
No i didn't mean the same detail as cyberolas maps mate, that would defeat the object
I'm sorry, I had misunderstood you, please forgive me.
I got bored and tired of working over 11 months and it will be available soon.
by one month I think.
have a good weekend
I wonder if I should not remove all the bridges between Bonn and Remagen
Map disponible en telechargement
http://www.checksix-forums.com/viewtopic.php?f=322&t=187710
Bon vol
**********
Hello
Map available in download
http://www.checksix-forums.com/viewtopic.php?f=322&t=187710
good flight
buildings.House$Wasserturm1
buildings.House$TrackStopWooden
Ok, RAF airfields data for dynamic campaign is done. Work begins;)
open the file static.ini
Looking at the end
// ================================================ ===========================
[***]
Title FALL - SPIT973
// ================================================ ===========================
objects are here, if I understand the question?
//===========================================================================
[***]
Title LA CHUTE - SPIT973
//===========================================================================
[buildings.House$Egypt_Temple]
Title Egypt_Temple
MeshLive 3do/Buildings/CSR/Egypt_Temple/live.sim
MeshDead // 3do/Buildings/CSR//Egypt_Temple/live.sim
AlignToLand 0
AddHeightLive -0.10
AddHeightDead -0.10
Body RockHuge
Panzer 0.7
[buildings.House$Egypt_Wall_Medium]
Title Egypt_Wall_Medium
MeshLive 3do/Buildings/CSR/Egypt_Wall_Medium/live.sim
MeshDead // 3do/Buildings/CSR/Egypt_Wall_Medium/live.sim
AlignToLand 0
AddHeightLive -11.80
AddHeightDead -11.80
Body RockHuge
Panzer 0.7
[buildings.House$Egypt_Wall_Long]
Title Egypt_Wall_Long
MeshLive 3do/Buildings/CSR/Egypt_Wall_Long/live.sim
MeshDead // 3do/Buildings/CSR/Egypt_Wall_Long/live.sim
AlignToLand 0
AddHeightLive -0.10
AddHeightDead -20.0
Body RockHuge
Panzer 0.2
[buildings.House$Kaimauer_01]
Title Kaimauer_01
MeshLive 3do/Buildings/CSR/Kaimauer_01/live.sim
MeshDead // 3do/Buildings/CSR/Kaimauer_01/dead.sim
AlignToLand 0
AddHeightLive -7.0
AddHeightDead -25.0
Body RockHuge
Panzer 0.2
[buildings.House$Castle_Tower_02]
Title Castle_Tower_02
MeshLive 3do/Buildings/CSR/Castle/Castle_Tower_02/live.sim
MeshDead 3do/Buildings/CSR/Castle/Castle_Tower_02/dead.sim
AlignToLand 1
AddHeightLive 10.0
AddHeightDead 10.0
Body RockBig
Panzer 0.5
[buildings.House$Castle_Tower_03]
Title Castle_Tower_03
MeshLive 3do/Buildings/CSR/Castle/Castle_Tower_03/live.sim
MeshDead 3do/Buildings/CSR/Castle/Castle_Tower_03/dead.sim
AlignToLand 1
AddHeightLive 15.0
AddHeightDead 15.0
Body RockBig
Panzer 0.5
[buildings.House$WellS_02]
Title WellS_02
MeshLive 3do/Buildings/CSR/Castle/WellS_02/live.sim
MeshDead 3do/Buildings/CSR/Castle/WellS_02/dead.sim
AlignToLand 1
AddHeightLive 17.0
AddHeightDead 17.0
Body WoodSmall
Panzer 0.11
[buildings.House$Factory_04]
Title Factory_04
MeshLive 3do/Buildings/CSR/Castle/Factory_04/live.sim
MeshDead 3do/Buildings/CSR/Castle/Factory_04/dead.sim
AlignToLand 1
AddHeightLive -21.0
AddHeightDead -21.0
Body WoodSmall
Panzer 0.11
[buildings.House$Cablehouse]
Title Cablehouse_Ja
MeshLive 3do/Buildings/CSR/Cable_House/live.sim
MeshDead 3do/Buildings/CSR/Cable_House/dead.sim
AlignToLand 1
AddHeightLive 15.0
AddHeightDead 15.0
Body WoodMiddle
Panzer 0.15
[buildings.House$Rock_eder]
Title CrimeaRock_eder
MeshLive 3do/Buildings/CSR/Crimea/Rock_eder/Rock1.sim
MeshDead 3do/Buildings/CSR/Crimea/Rock_eder/Rock1.sim
AlignToLand 0
AddHeightLive -85.0
AddHeightDead -85.0
Body RockBig
Panzer 9.96
[buildings.House$Rock_mohene]
Title CrimeaRock_mohene
MeshLive 3do/Buildings/CSR/Crimea/Rock_mohene/rock1.sim
MeshDead 3do/Buildings/CSR/Crimea/Rock_mohene/rock1.sim
AlignToLand 0
AddHeightLive -80.0
AddHeightDead -80.0
Body RockBig
Panzer 9.96
[buildings.House$Plaza_centrale]
Title Plaza_centrale
MeshLive 3do/Buildings/Mod_JIR/Plaza_E4/live.sim
MeshDead 3do/Buildings/Mod_JIR/Plaza_E4/dead.sim
AlignToLand 1
AddHeightLive 1.0
AddHeightDead 1.0
Body RockBig
Panzer 1.1
[buildings.House$TobrukR-brun]
Title TobrukR-brun
MeshLive 3do/Buildings/CSR/Pacific/TobrukR-brun/live.sim
MeshDead 3do/Buildings/CSR/Pacific/TobrukR-brun/dead.sim
AlignToLand 0
AddHeightLive 7.5
AddHeightDead 7.5
Body RockMiddle
Panzer 0.20
[buildings.House$PantelleriaHangar]
Title Pantelleria_Hangar
MeshLive 3do/Buildings/CSR/Pant_Hangar/live.sim
MeshDead 3do/Buildings/CSR/Pant_Hangar/live.sim
AlignToLand 0
AddHeightLive 0.0
AddHeightDead 0.0
Body RockHuge
Panzer 9.50
[buildings.House$tol_bastion]
Title tol_bastion
MeshLive 3do/Buildings/CSR/tol_bastion/live.sim
MeshDead 3do/Buildings/CSR/tol_bastion/dead.sim
AlignToLand 1
AddHeightLive -6.5
AddHeightDead -6.5
Body RockBig
Panzer 1.1
[buildings.House$tol_round]
Title tol_round
MeshLive 3do/Buildings/CSR/tol_round/live.sim
MeshDead 3do/Buildings/CSR/tol_round/dead.sim
AlignToLand 1
Body RockBig
Panzer 1.1
[buildings.House$Remagen_Bridge_Long_End1]
Title Remagen_Bridge_Long_End1
MeshLive 3do/Bridges/CSR/rail_s/Long/end/mono1.sim
MeshDead 3do/Bridges/CSR/rail_s/Long/end/mono2.sim
AlignToLand 0
AddHeightLive -0.35
AddHeightDead -0.35
Body RockBig
Panzer 0.34
[buildings.House$Remagen_Bridge_Long_Mid1]
Title Remagen_Bridge_Long_Mid1
MeshLive 3do/Bridges/CSR/rail_s/Long/mid/mono1.sim
MeshDead 3do/Bridges/CSR/rail_s/Long/mid/mono2.sim
AlignToLand 0
AddHeightLive -2.50
AddHeightDead -2.50
Body RockBig
Panzer 0.34
[buildings.House$Remagen_Bridge_Short_End1]
Title Remagen_Bridge_Short_End1
MeshLive 3do/Bridges/CSR/rail_s/short/end/mono1.sim
MeshDead 3do/Bridges/CSR/rail_s/Short/end/mono2.sim
AlignToLand 0
AddHeightLive -0.35
AddHeightDead -0.35
Body RockBig
Panzer 0.34
[buildings.House$Remagen_Bridge_Short_Mid1]
Title Remagen_Bridge_Short_Mid1
MeshLive 3do/Bridges/CSR/rail_s/short/mid/mono1.sim
MeshDead 3do/Bridges/CSR/rail_s/short/mid/mono2.sim
AlignToLand 0
AddHeightLive -0.80
AddHeightDead -0.80
Body RockBig
Panzer 0.34
[buildings.House$Remagen_Bridge_Short_right]
Title Remagen_Bridge_Short_End_right
MeshLive 3do/Bridges_right/CSR/rail_s/short/end/mono1.sim
MeshDead 3do/Bridges_right/CSR/rail_s/Short/end/mono2.sim
AlignToLand 0
AddHeightLive -0.35
AddHeightDead -0.35
Body RockBig
Panzer 0.34
[buildings.House$Digue-G]
Title Digue-G
MeshLive 3do/Buildings/CSR/Digue-G/live.sim
MeshDead 3do/Buildings/CSR/Digue-G/dead.sim
AlignToLand 0
AddHeightLive 8.0
AddHeightDead 8.0
Body RockHuge
Panzer 9.96
[buildings.House$Prufstand_bas]
Title Prufstand_bas
MeshLive 3do/Buildings/CSR/Prufstand_bas/live.sim
MeshDead 3do/Buildings/CSR/Prufstand_bas/dead.sim
AlignToLand 0
AddHeightLive 0.0
AddHeightDead 0.0
Body RockHuge
Panzer 9.96
[buildings.House$V-2_V-2_Pad_black]
Title V-2_Pad_black
MeshLive 3do/Buildings/CSR/Pacific/V-2_Pad_black/live.sim
MeshDead 3do/Buildings/CSR/Pacific/V-2_Pad_black/dead.sim
AlignToLand 1
Body FuelBig
Panzer 0.02
[buildings.House$V2_rampe]
Title V2_rampe
MeshLive 3do/Buildings/CSR/Rocketry/V2_rampe/live.sim
MeshDead 3do/Buildings/CSR/Rocketry/V2_rampe/dead.sim
AlignToLand 1
Body FuelBig
Panzer 0.020
[buildings.House$Fi-103_rampe]
Title Fi-103_rampe
MeshLive 3do/Buildings/CSR/Rocketry/Fi-103_rampe/live.sim
MeshDead 3do/Buildings/CSR/Rocketry/Fi-103_rampe/dead.sim
AlignToLand 1
Body FuelBig
Panzer 0.020
also tried to extract TrackStopWooden...And if you search : TrackStopWooden1 or TrackStopWooden2 ?
Thanks again kwm_spit973 for your great work!
If this will be interest to someone... First mission is generated:
Gabriel, my static-checker lists exactly what you see in post #32 above
yesterday I searched high and low, looked in every objects pack
I ever downloaded, nothing.
The only hint I found is here (view the second pic in reply #9):
https://www.sas1946.com/main/index.php/topic,30367.msg319352.html#msg319352
is it from a object pack the HSFX guys did
or did it someone at aviaskins? Greiff?
I have no clue. :(
For the moment, I wish to pause ;)
I can't read French.
Thank you so much for this awesome map. I have wanted to see a map like this ever since the original IL-2. The sensation of seeing airfields such as Voendsdrecht, Deelen, Hesepe, Rheine-Hopsten or Abbeville, St. Omer just to name a few, brings pleasant memories to me from the days of EAW. Even Clostermann's Grossenbrode airfield is available now (!), hint hint campaign makers ;) I hope we can see an autumn, winter and spring version in the future. Many thanks again for your efforts. ;D ;D ;D
ATB,
eMeL
hello Yes there will be a winter version will not be very long indeed, autumn I do not know...
I used to play EAW also eMeL did you ever play fighter squadron screamon demons over europe or SDOE as it was called?
Hello ICeThanks for the information. That would take along time to populate your map. Wish I had the tools to do it. Again, thank you very much for this stunning map. :)
Yes only Hamburg and Dresden are populated, and the main objectives.
There are more than 1000 cities on the map, it would be impossible for me to open the actors.static that would at least 15MB.
thank youAh no sorry. Version 2 was the one I originally downloaded. No it's the Version I can't get to work. I've been using this game for years and as I said I've got most of the maps available, sometimes there are problems installing them but usually working off the error report I can work it out but so far that's not so in this case.
and now it work?
Map Winter 98% ready, available in January / February 2015
Finally, after the Christmas holidays.
Anyone got this working in 4.12.2?
Solution given by CATSY
https://www.mediafire.com/download/13ec8ug8cydlb1t/Airfield_412.rar
$ buildings.Plate ConcreteTaxiLong
$ buildings.Plate ConcreteHardstandMedium
$ buildings.Plate ConcreteRunwayLong
$ buildings.Plate GroundTaxiLong
$ buildings.Plate ConcreteHardstandLarge
Research for the moment : $ buildings.House TrackStopWooden
Saving problem without missions.
anybody trided this over 4.12?
anybody trided this over 4.12?
good morning
The websites do not translate: trided :(
I do not understand the question
" tout le monde trided cela plus 4.12 ? "
BensonThanks jt189. Yes I have been trawling through all editions of the maps and I thought earlier on today I had discovered the problem in my Static ini but no luck yet. I'll keep trying.
read my post just above do that and also you have to go thru the static.ini and 3do in each variant of his maps to get everything to work his maps are a work of art. I have all of them working perfect. It is time consuming work but to get the maps working right that is what you have to do.
java.lang.ClassNotFoundException
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1317)
at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:200)
at com.maddox.il2.gui.GUIBriefingGeneric.enterPush(GUIBriefingGeneric.java:912)
at com.maddox.il2.gui.GUIBriefing.enterPush(GUIBriefing.java:183)
at com.maddox.il2.gui.GUISingleBriefing.enterPush(GUISingleBriefing.java:22)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.builder.PlMission.playMission(PlMission.java:2693)
at com.maddox.il2.builder.PlMission.access$5300(PlMission.java:53)
at com.maddox.il2.builder.PlMission$58.execute(PlMission.java:2548)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Month = 0 , Hour = 12
Temperature - 0m = 17.0 .
Temperature - 1000m = 10.51001 .
Temperature - 2000m = 4.019989 .
Temperature - 3000m = -2.4700012 .
Temperature - 4000m = -8.959991 .
Temperature - 5000m = -15.450012 .
Temperature - 6000m = -21.940002 .
Temperature - 7000m = -28.429993 .
Temperature - 8000m = -34.92 .
Temperature - 9000m = -41.410004 .
Temperature - 10000m = -47.899994 .
Temperature - 11000m = -54.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0, Vert 0, Ind 0
WARNING: * Buf1 : Obj: 0, Vert 0, Ind 0
WARNING: * Buf2 : Obj: 12, Vert 1392, Ind 2448
Load bridges
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
LongBridge: too big offset
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
No Name for Mission
No Short for Mission
No Description for Mission
[12 mars 15 09:26:27] -------------- END log session -------------
Tartenmuche
Some of the large maps need a lot of RAM to load. Try adjusting it in your il-2 selector - settings menu.
I think I had a similar problem and ot worked for me.
just integrated V2.1 into CUP and both maps load up fine in FMB; my only question is, do you think I need to check if all ini files have all entries for the 3do stuff you use on your maps?
or asked the other way round: did you include anything new in the 3do folder that might not be in a highly modded game like CUP or TFM 4.12 (or even newTFM/DBW)?
if I find some time I might compare static.ini files, but that evening, i am too lazy for that :)
but I confirm, both maps load in FMB without any troubles, using CUP :) (I installed the UP3 version btw)
Thank you for this wonderful map. I still wonder how you did this when so many others tried and could not do it (no diss implied to anyone). This is a work of sheer genius and stick-to-it iveness.What did you do, I'm at a dead end with this i have all the objects pack I can think off ::(
I finally got it to load and save in CUP after literally three days of trying (I've been away for a long time and forgot how to get around in it.
But again thank you!
https://www.sas1946.com/main/index.php/topic,42939.msg487745.html#msg487745 (https://www.sas1946.com/main/index.php/topic,42939.msg487745.html#msg487745)So can this work for 4.12? I really want to try out some bomber missions I found for this map.
;)
But don't they say "Boomer's Objects" are part of UP 3 i.e. DBW already!? :-|
no matter what i do i cant get this to run with UP3. Any advice?Yes!
My bad, i mean ive put the map in the #UP# folder. When that didn't work i shoved it into the JSGME mods folder, although i've activated it in JSGME and the map appears in the mission builder, when i select the map all i get is a bluw screen and error messages.
Heres my codesMy bad, i mean ive put the map in the #UP# folder. When that didn't work i shoved it into the JSGME mods folder, although i've activated it in JSGME and the map appears in the mission builder, when i select the map all i get is a bluw screen and error messages.
What are your error messages?
Press "shift / tab" to get the problems.
Missing objects in your static.ini:
buildings.House$Kaimauer_01_BarragesW
buildings.House$GermanyCityBlock1w
buildings.House$GermanyCityBlock2w
buildings.House$TourContr+briqw
buildings.House$Hangar_beton_vieuxw
buildings.House$Hangar_rouillew
buildings.House$General_Servicew
buildings.House$Cuve-Grw
buildings.House$Hangar_beton_PFw
buildings.House$Hangar_Briq2w
buildings.House$Abri_boisGw
buildings.House$twin_shelterw
buildings.House$RAF_Barrack2w
buildings.House$Alveole-triplew
buildings.House$Hangar_RAF3tonsw
buildings.House$RAF_guardhousew
buildings.House$Hangar_briq_boisw
buildings.House$RAF_E_Blast_Penw
buildings.House$RAF_kenley_towerw
buildings.House$wizernes3w
buildings.House$wizernes4w
buildings.House$RAF_Ops_2w
buildings.House$RAF_H_Barrack1w
buildings.House$RAF_officers_messw
buildings.House$RAF_MT_Shedw
buildings.House$RAF_Barrack1w
buildings.House$RAF_T_Barrackw
buildings.House$TourContr-beton-camow
buildings.House$Cuve-horizw
buildings.House$RAF_low_barrackw
buildings.House$Factory_03w
buildings.House$General_Service_Camow
buildings.House$TourContr+camow
buildings.House$eperlecques2w
buildings.House$jetty5w
buildings.House$jetty6w
buildings.House$breakwater1w
buildings.House$LargeCrane1w
buildings.House$jetty3w
buildings.House$jetty2w
buildings.House$IndustrialFactoryWarenHouse1w
buildings.House$Factory_04_mohnew
buildings.House$jetty4w
buildings.House$AirdromeHangar2_w
buildings.House$IndustrialFactoryConstruction1w
buildings.House$SEblock3w
buildings.House$SEblock1w
buildings.House$SEblock2w
buildings.House$Trencinw
buildings.House$RadarTower_Transmiter2w
buildings.House$RadarTower_Transmiter1w
buildings.House$Stock-SkiV1w
buildings.House$RadioTowerw
buildings.House$TypeA_largew
buildings.House$large_warehousew
buildings.House$Alveole-Briqw
buildings.House$TourContr-beton2w
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$RAF_mainstoresw
buildings.House$Bunker-geantw
buildings.House$Factory_05w
buildings.House$RAF_H_Barrack2w
buildings.House$RAF_armouryw
buildings.House$Tour-obs-metalw
buildings.House$RAF_firingbuttw
buildings.House$RAF_water_towerw
buildings.House$ChurchS_07w
buildings.House$Murs_Remagenw
buildings.House$tol_bastion_Remagenw
buildings.House$tol_round_Remagenw
buildings.House$TobrukR-brun_Remagenw
buildings.House$Remagen_Bridge_Long_End1w
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$Remagen_Bridge_Long_Mid1w
buildings.House$VehicleM1Green_remagen
buildings.House$Rock_Ludendorff_Remagenw
buildings.House$ChurchS_03w
buildings.House$HorsePalomino_Remagen
buildings.House$cart_003_Remagen
buildings.House$blauckaus_Ludendorff_Remagenw
buildings.House$Wasserturm1_Remagenw
buildings.House$Remagen_Bridge_Short_rightw
buildings.House$ChurchS_02w
buildings.House$Bunker-geantV2w
buildings.House$IndustrialFactoryTank1w
buildings.House$Rock_mohenew
buildings.House$Rock_ederw
buildings.House$ederdam4
buildings.House$ederdam5
buildings.House$mohnedam6
buildings.House$mohnedam5
buildings.House$mohnedam4
buildings.House$Atochaw
buildings.House$SEchurch02w
buildings.House$SEblockgovernmentw
buildings.House$Prufstand_basw
buildings.House$Prufstand_hautW
buildings.House$V2_rampew
buildings.House$Fi-103_rampew
Hi all
I am trying to get this map to work in an old DBW1.71 install. I can get it to load fine but it will not save. Using the static.ini checker it appears i am missing a lot of objects, here is the list
If anyone has any ideas how i may get them that would be great. Cheers
i can see mention of it in this post but no link to where it is or where to download.
Any help appreciated
I think it is realy a big map but I can not understand how this might affect the loading of the map.I suppose if that was the case then the result could be low fps. Don't realy know just supposing.
buildings.House$wizernes1
buildings.House$wizernes2
buildings.House$V-2_V-2_Pad_black
buildings.House$breakwater1_BarragesS
buildings.House$Factory_04_MohneS
buildings.House$RadioTowerS
buildings.House$Murs_RemagenS
buildings.House$tol_bastion_RemagenS
buildings.House$tol_round_RemagenS
buildings.House$TobrukR-brun_RemagenS
buildings.House$Remagen_Bridge_Long_End1S
buildings.House$Rock_Ludendorff_RemagenS
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$Remagen_Bridge_Long_Mid1S
buildings.House$VehicleM1Green_remagen
buildings.House$HorsePalomino_Remagen
buildings.House$cart_003_Remagen
buildings.House$blauckaus_Ludendorff_RemagenS
buildings.House$Remagen_Bridge_Short_rightS
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$Kaimauer_01_BarragesS
buildings.House$Rock_ederS
buildings.House$Rock_mohneS
buildings.House$ederdam1
buildings.House$ederdam2
buildings.House$mohnedam3
buildings.House$mohnedam2
buildings.House$mohnedam1
buildings.House$Prufstand_basS
buildings.House$Prufstand_hautS
buildings.House$V2_rampe
buildings.House$Fi-103_rampe
Hi,
is this map for patch 4.12 too?
Hi,
is this map for patch 4.12 too?
Votre problème ? - Your problèm ?
il2 crash in 60% load
[24.11.2019 9:54:07] ------------ BEGIN log session -------------
[9:54:07] OpenGL provider: Opengl32.dll
[9:54:07] OpenGL library:
[9:54:08] Vendor: NVIDIA Corporation
[9:54:08] Render: GeForce GT 730/PCIe/SSE2
[9:54:08] Version: 4.6.0 NVIDIA 391.35
[9:54:08] Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[9:54:08] Size: 1440x900
[9:54:08] ColorBits: 32
[9:54:08] DepthBits: 24
[9:54:08] StencilBits: 8
[9:54:08] isDoubleBuffered: true
[9:54:08] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[9:54:08]
[9:54:08] *** Looking for Advanced CPU Instructions...
[9:54:08] [x] PentiumPro
[9:54:08] [x] Multimedia (MMX)
[9:54:08] [x] 3D (SSE)
[9:54:08] [x] 3D (SSE2)
[9:54:08] [-] 3D (3DNow)
[9:54:08] ColourBits 32, ABits 0, ZBits 24
[9:54:08]
[9:54:08] *** Looking for Render API Extensions ...
[9:54:08] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[9:54:08] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[9:54:08] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[9:54:08] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[9:54:08] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[9:54:08] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[9:54:08] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[9:54:08] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[9:54:08] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[9:54:08] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[9:54:08] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[9:54:08] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[9:54:08] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[9:54:08]
[9:54:08] Maximum texture size : 16384
[9:54:08] Maximum simultaneous textures :4
[9:54:08] MaxAnisotropic (1.0 = none) : 16.000000
[9:54:08] Splash screen jpg file: GUI/splashscreen/16by9/heroes_of_rising_sun.jpg
[9:54:08] Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[9:54:08] TGA file creation return code: 0
[9:54:10] AutoMounting SFS files from folder SFS_AUTO now...
[9:54:10] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[9:54:10] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[9:54:10] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[9:54:10] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[9:54:10] AutoMounting SFS files from folder SFS_AUTO finished.
[9:54:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[9:54:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[9:54:16] JPG Background: GUI/menu/wide_background_en.jpg
[9:54:17] Error loading FM called 'FlightModels/Bf-110D-1.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] null
[9:54:17] java.lang.NullPointerException
[9:54:17] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17] Error loading FM called 'FlightModels/Bf-110E-2.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] null
[9:54:17] java.lang.NullPointerException
[9:54:17] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17] Error loading FM called 'FlightModels/Bf-110F-2.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] null
[9:54:17] java.lang.NullPointerException
[9:54:17] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17] Error loading FM called 'FlightModels/SB-2M-103A.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] null
[9:54:17] java.lang.NullPointerException
[9:54:17] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17] Error loading FM called 'FlightModels/SB-2M-103_96.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] null
[9:54:17] java.lang.NullPointerException
[9:54:17] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17] Error loading FM called 'FlightModels/U-2.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] null
[9:54:17] java.lang.NullPointerException
[9:54:17] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17] Error loading FM called 'FlightModels/U-2VSLNB.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] null
[9:54:17] java.lang.NullPointerException
[9:54:17] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:18] Error loading FM called 'FlightModels/Bf-110D-1.fmd'!
[9:54:18] This FM is not present in 'gui/game/buttons' File
[9:54:18] *** This was the Reason of your 60% or 70% CTD ***
[9:54:18] Main begin: null
[9:54:18] java.lang.NullPointerException
[9:54:18] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1034)
[9:54:18] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1096)
[9:54:18] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:18] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:18] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:18] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:18] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:18] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[24.11.2019 9:54:18] -------------- END log session -------------
[9:54:17] Error loading FM called 'FlightModels/Bf-110D-1.fmd'!Just read the LOG!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] Error loading FM called 'FlightModels/Bf-110E-2.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] Error loading FM called 'FlightModels/Bf-110F-2.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] Error loading FM called 'FlightModels/SB-2M-103A.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] Error loading FM called 'FlightModels/SB-2M-103_96.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] Error loading FM called 'FlightModels/U-2.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
[9:54:17] Error loading FM called 'FlightModels/U-2VSLNB.fmd'!
[9:54:17] This FM is not present in 'gui/game/buttons' File
[9:54:17] *** This was the Reason of your 60% or 70% CTD ***
buildings.House$Kaimauer_01_BarragesS
buildings.House$wizernes2
buildings.House$wizernes1
buildings.House$V-2_V-2_Pad_black
buildings.House$eperlecques1
buildings.House$breakwater1_BarragesS
buildings.House$Factory_04_MohneS
buildings.House$RadioTowerS
buildings.House$Remagen_Bridge_Long_End1S
buildings.House$TobrukR-brun_RemagenS
buildings.House$tol_bastion_RemagenS
buildings.House$tol_round_RemagenS
buildings.House$Murs_RemagenS
buildings.House$Rock_Ludendorff_RemagenS
buildings.House$Remagen_Bridge_Long_Mid1S
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$cart_003_Remagen
buildings.House$HorsePalomino_Remagen
buildings.House$VehicleM1Green_remagen
buildings.House$Remagen_Bridge_Short_rightS
buildings.House$blauckaus_Ludendorff_RemagenS
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$Rock_ederS
buildings.House$Rock_mohneS
buildings.House$ederdam1
buildings.House$ederdam2
buildings.House$mohnedam1
buildings.House$mohnedam2
buildings.House$mohnedam3
buildings.House$Prufstand_basS
buildings.House$Prufstand_hautS
buildings.House$V2_rampe
buildings.House$Fi-103_rampe
Bonjour j'ai beaucoup oublié depuis tout se temps.
- les objets sont présent dans l'archive, vous avez surement fait une mauvaise installation. Suivant le Mod...... !
[4:14:09 PM] INTERNAL ERROR: Wrong or missing #vertices, #faces in section [FaceGroups]
[4:14:09 PM] WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
[4:14:09 PM] INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh
[4:14:09 PM] WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim' of class 'SIM' not loaded
[4:14:09 PM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
[4:14:09 PM] Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
[4:14:09 PM] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
[4:14:09 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[4:14:09 PM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[4:14:09 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:205)
[4:14:09 PM] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[4:14:09 PM] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[4:14:09 PM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[4:14:09 PM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:317)
[4:14:09 PM] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[4:14:09 PM] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:245)
[4:14:09 PM] at com.maddox.il2.builder.PlMapLoad$1.result(PlMapLoad.java:471)
[4:14:09 PM] at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
[4:14:09 PM] at com.maddox.gwindow.GWindowMessageBox.preRender(GWindowMessageBox.java:74)
[4:14:09 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:768)
[4:14:09 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[4:14:09 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[4:14:09 PM] at com.maddox.gwindow.GWindowRoot.doPreRender(GWindowRoot.java:153)
[4:14:09 PM] at com.maddox.gwindow.GWindowManager.doPreRender(GWindowManager.java:53)
[4:14:09 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.preRender(GUIWindowManager.java:163)
[4:14:09 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:342)
[4:14:09 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:258)
[4:14:09 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:642)
[4:14:09 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[4:14:09 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:14:09 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:14:09 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[4:14:09 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:14:09 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:14:09 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:14:09 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[4:14:09 PM] at com.maddox.il2.game.Main.exec(Main.java:538)
[4:14:09 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[4:15:48 PM] java.lang.NullPointerException
[4:15:48 PM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[4:15:48 PM] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[4:15:48 PM] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[4:15:48 PM] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[4:15:48 PM] at com.maddox.il2.builder.PlMission.save(PlMission.java:290)
[4:15:48 PM] at com.maddox.il2.builder.PlMission$15.result(PlMission.java:570)
[4:15:48 PM] at com.maddox.gwindow.GWindowFileBox.endExec(GWindowFileBox.java:399)
[4:15:48 PM] at com.maddox.il2.builder.PlMission$23.result(PlMission.java:774)
[4:15:48 PM] at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
[4:15:48 PM] at com.maddox.gwindow.GWindowMessageBox$Button.notify(GWindowMessageBox.java:110)
[4:15:48 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[4:15:48 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[4:15:48 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[4:15:48 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[4:15:48 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[4:15:48 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[4:15:48 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[4:15:48 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:15:48 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:15:48 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[4:15:48 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[4:15:48 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:15:48 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:15:48 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:15:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[4:15:48 PM] at com.maddox.il2.game.Main.exec(Main.java:538)
[4:15:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[4:15:50 PM] java.lang.NullPointerException
[4:15:50 PM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[4:15:50 PM] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[4:15:50 PM] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[4:15:50 PM] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[4:15:50 PM] at com.maddox.il2.builder.PlMission.save(PlMission.java:290)
[4:15:50 PM] at com.maddox.il2.builder.PlMission$14.execute(PlMission.java:558)
[4:15:50 PM] at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[4:15:50 PM] at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[4:15:50 PM] at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
[4:15:50 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[4:15:50 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[4:15:50 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[4:15:50 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[4:15:50 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[4:15:50 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:15:50 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:15:50 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[4:15:50 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[4:15:50 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:15:50 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:15:50 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:15:50 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[4:15:50 PM] at com.maddox.il2.game.Main.exec(Main.java:538)
[4:15:50 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[Feb 25, 2020 4:15:56 PM] -------------- END log session -------------
Hello
Please your version il2 ? and your Mod ?
The problem is on the map Winter and summer?
buildings.House$GermanyCityBlock1w
buildings.House$GermanyCityBlock2w
buildings.House$TourContr+briqw
buildings.House$Hangar_rouillew
buildings.House$Hangar_beton_vieuxw
buildings.House$General_Servicew
buildings.House$Cuve-Grw
buildings.House$Hangar_beton_PFw
buildings.House$Hangar_Briq2w
buildings.House$Abri_boisGw
buildings.House$twin_shelterw
buildings.House$RAF_Barrack2w
buildings.House$Alveole-triplew
buildings.House$Hangar_RAF3tonsw
buildings.House$RAF_guardhousew
buildings.House$Hangar_briq_boisw
buildings.House$RAF_E_Blast_Penw
buildings.House$RAF_kenley_towerw
buildings.House$wizernes4w
buildings.House$wizernes3w
buildings.House$RAF_Ops_2w
buildings.House$RAF_officers_messw
buildings.House$RAF_H_Barrack1w
buildings.House$RAF_MT_Shedw
buildings.House$RAF_T_Barrackw
buildings.House$RAF_Barrack1w
buildings.House$TourContr-beton-camow
buildings.House$Cuve-horizw
buildings.House$RAF_low_barrackw
buildings.House$Factory_03w
buildings.House$General_Service_Camow
buildings.House$TourContr+camow
buildings.House$V-2_V-2_Pad_black
buildings.House$eperlecques2w
buildings.House$jetty5w
buildings.House$LargeCrane1w
buildings.House$jetty6w
buildings.House$breakwater1w
buildings.House$jetty3w
buildings.House$jetty2w
buildings.House$Factory_04_mohnew
buildings.House$IndustrialFactoryWarenHouse1w
buildings.House$jetty4w
buildings.House$AirdromeHangar2_w
buildings.House$IndustrialFactoryConstruction1w
buildings.House$SEblock1w
buildings.House$SEblock3w
buildings.House$SEblock2w
buildings.House$Trencinw
buildings.House$RadarTower_Transmiter1w
buildings.House$RadarTower_Transmiter2w
buildings.House$Stock-SkiV1w
buildings.House$RadioTowerw
buildings.House$TypeA_largew
buildings.House$large_warehousew
buildings.House$Alveole-Briqw
buildings.House$TourContr-beton2w
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$RAF_mainstoresw
buildings.House$Bunker-geantw
buildings.House$Factory_05w
buildings.House$RAF_H_Barrack2w
buildings.House$RAF_armouryw
buildings.House$Tour-obs-metalw
buildings.House$RAF_firingbuttw
buildings.House$RAF_water_towerw
buildings.House$ChurchS_07w
buildings.House$Remagen_Bridge_Long_End1w
buildings.House$TobrukR-brun_Remagenw
buildings.House$tol_bastion_Remagenw
buildings.House$tol_round_Remagenw
buildings.House$Murs_Remagenw
buildings.House$VehicleM1Green_remagen
buildings.House$Remagen_Bridge_Long_Mid1w
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$Rock_Ludendorff_Remagenw
buildings.House$ChurchS_03w
buildings.House$cart_003_Remagen
buildings.House$HorsePalomino_Remagen
buildings.House$Remagen_Bridge_Short_rightw
buildings.House$Wasserturm1_Remagenw
buildings.House$blauckaus_Ludendorff_Remagenw
buildings.House$ChurchS_02w
buildings.House$Bunker-geantV2w
buildings.House$IndustrialFactoryTank1w
buildings.House$Rock_mohenew
buildings.House$Rock_ederw
buildings.House$Kaimauer_01_BarragesW
buildings.House$ederdam4
buildings.House$ederdam5
buildings.House$mohnedam4
buildings.House$mohnedam5
buildings.House$mohnedam6
buildings.House$Atochaw
buildings.House$SEchurch02w
buildings.House$SEblockgovernmentw
buildings.House$Prufstand_basw
buildings.House$Prufstand_hautW
buildings.House$V2_rampew
buildings.House$Fi-103_rampew
EDIT: Objects found!Code: [Select]buildings.House$Kaimauer_01_BarragesS
buildings.House$wizernes2
buildings.House$wizernes1
buildings.House$V-2_V-2_Pad_black
buildings.House$eperlecques1
buildings.House$breakwater1_BarragesS
buildings.House$Factory_04_MohneS
buildings.House$RadioTowerS
buildings.House$Remagen_Bridge_Long_End1S
buildings.House$TobrukR-brun_RemagenS
buildings.House$tol_bastion_RemagenS
buildings.House$tol_round_RemagenS
buildings.House$Murs_RemagenS
buildings.House$Rock_Ludendorff_RemagenS
buildings.House$Remagen_Bridge_Long_Mid1S
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$cart_003_Remagen
buildings.House$HorsePalomino_Remagen
buildings.House$VehicleM1Green_remagen
buildings.House$Remagen_Bridge_Short_rightS
buildings.House$blauckaus_Ludendorff_RemagenS
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$Rock_ederS
buildings.House$Rock_mohneS
buildings.House$ederdam1
buildings.House$ederdam2
buildings.House$mohnedam1
buildings.House$mohnedam2
buildings.House$mohnedam3
buildings.House$Prufstand_basS
buildings.House$Prufstand_hautS
buildings.House$V2_rampe
buildings.House$Fi-103_rampe
Hi, friends,
Can you help me pls
strange situaton
Static ini checker shows no mission objects, but the missions cannot be saved.
The log shows these:
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh
That's very strange, because I had installled North Sea map with the required objects before I installed La Chute Summer map. Missions with North Sea map are saved. I replaced the required files of La Chute by those of North Sea map, but it did not help. The log shows the same problems.
Version in BAT doesn´t have cities buildings - it is correct? I see only factory buildings, but any houses, etc...
Something that has come up. This article here: https://www.sas1946.com/main/index.php/topic,48447.0.html states this fb_maps21.SFS I might try that. Question though, does anyone know where I can get this WITHOUT having to download yet another entire patch?
Hello! I has tried,nothing happen just CTD at 70% loading. I tried last year too, the map was loaded in FMB but I couldn't save anything on the map. If I succeed, I'll shout. :DThat is usually because you are missing one or more static objects. I cannot think of any other explanation.
wolf44
CTD 70% !Hello! I has tried,nothing happen just CTD at 70% loading. I tried last year too, the map was loaded in FMB but I couldn't save anything on the map. If I succeed, I'll shout.That is usually because you are missing one or more static objects. I cannot think of any other explanation.
CTD 70% !Hello! I has tried,nothing happen just CTD at 70% loading. I tried last year too, the map was loaded in FMB but I couldn't save anything on the map. If I succeed, I'll shout.That is usually because you are missing one or more static objects. I cannot think of any other explanation.
If stationary objects were missing I would agree with you.
But static objects... no.
However, when he could not save the mission in the FMB, I agree with you!
So... no LOG... no help !
And for missing static objects, there is a tool to find out : universal_static.ini_checker_v1.3 !
Missing objects in your static.ini:
buildings.House$General_Service
buildings.House$Hangar_beton_vieux
buildings.House$Hangar_rouille
buildings.House$Hangar_beton_PF
buildings.House$Cuve-Gr
buildings.House$Hangar_Briq2
buildings.House$Abri_boisG
buildings.House$Hangar_Briq-V
buildings.House$110Hangar1Open
buildings.House$RAF_Barrack2
buildings.House$Alveole-triple
buildings.House$Luft_Hangar
buildings.House$RAF_petrolshed
buildings.House$109Hangar1
buildings.House$Hangar_bois_gros
buildings.House$generic_HQ
buildings.House$Hangar_RAF1tons
buildings.Plate$Wag_Asphalt4Turn
buildings.Plate$Wag_Asphalt4Runway
buildings.Plate$RoadPlate1sk_Road
buildings.House$TourContr-beton2
buildings.House$RAF_low_barrack
buildings.House$RAF_Ops_2
buildings.House$RAF_Ops_1
buildings.House$Civilian_Hangar
buildings.Plate$RoadPlate1sk_RailTurn15
buildings.Plate$RoadPlate1sk_Rail
buildings.Plate$RoadPlate5sk_RailShort
buildings.Plate$RoadPlate5sk_RailSwitchCurved_L
buildings.Plate$RoadPlate5sk_RailLevelCrossing
buildings.House$wizernes1
buildings.House$wizernes2
buildings.Plate$bitumenearthGroundTaxi
buildings.Plate$bitumenearthGroundTaxiEnd
buildings.Plate$bitumenearthGroundTurn
buildings.House$garage
buildings.Plate$bitumenearthGroundRunway
buildings.Plate$BlankFieldPlate
buildings.House$TourContr-beton-camo
buildings.House$Hangar_RAF3tons
buildings.Plate$bitumenearthGroundRunwayEnd
buildings.House$Hangar_briq1
buildings.House$Crater250M
buildings.House$Crater500M
buildings.House$Crater100x6
buildings.House$eperlecques1
buildings.House$V-2_V-2_Pad_black
buildings.House$Blister_Open
buildings.House$Blenheim_Pen
buildings.House$RAF_E_Blast_Pen
buildings.House$RAF_H_Barrack1
buildings.House$RAF_officers_mess
buildings.House$46Abri_1
buildings.Plate$RoadPlate1sk_RoadShort
buildings.Plate$RoadPlate1sk_RoadTurn45
buildings.House$RAF_watch_met
buildings.House$Bessonneau
buildings.House$QG-GrB
buildings.House$RAF_Barrack1
buildings.House$RAF_T_Barrack
buildings.House$General_Service_Shed_Camo
buildings.Plate$bitumenearthGroundParkingSide
buildings.House$RAF_kenley_tower
buildings.Plate$RoadPlate2sk_RoadTurn30
buildings.House$jersey_hangar
buildings.House$jetty6
buildings.House$breakwater1_BarragesS
buildings.House$jetty5
buildings.House$jetty3
buildings.House$jetty2
buildings.House$General_Service_Camo
buildings.House$RAF_guardhouse
buildings.House$Factory_04_MohneS
buildings.House$jetty4
buildings.House$Hangar_briq_bois
buildings.Plate$RoadPlate3Highway
buildings.Plate$RoadPlate3HighwayTurn45
buildings.Plate$RoadPlate4Highway_T
buildings.Plate$RoadPlate4HighwayTurn15
buildings.Plate$RoadPlate3HighwayTurn30
buildings.House$RAF_MT_Shed
buildings.Plate$RoadPlate4HighwayShort
buildings.Plate$RoadPlate11Highway_Y
buildings.Plate$RoadPlate4Highway_X
buildings.House$SEblock2
buildings.House$SEblock1
buildings.House$SEblock3
buildings.Plate$RoadPlate2sk_Highway
buildings.Plate$RoadPlate10Path
buildings.Plate$RoadPlate10PathShort
buildings.House$RadarTower_Transmiter1
buildings.House$RadarTower_Transmiter2
buildings.Plate$RoadPlate2sk_HighwayTurn45
buildings.House$Stock-SkiV1
buildings.Plate$RoadPlate3sk_Highway_T
buildings.Plate$Wag_Asphalt5RunwayEnd
buildings.Plate$Wag_Asphalt4ParkingCorner
buildings.Plate$Hafenplatte01RunwayEnd
buildings.Plate$Hafenplatte01Turn
buildings.Plate$RoadPlate1sk_HighwayTurn30
buildings.House$RadioTowerS
buildings.Plate$RoadPlate11sk_Highway_Y
buildings.House$Cuve-horiz
buildings.Plate$RoadPlate2sk_Road_T
buildings.Plate$RoadPlate11sk_Road_Y
buildings.Plate$RoadPlate6sk_RoadCorner
buildings.Plate$RoadPlate2sk_RoadTurn15
buildings.House$PC-Camo
buildings.House$QG-Gr
buildings.House$Hangar_Besson
buildings.Plate$Hafenplatte01ParkingCorner
buildings.Plate$Wag_AsphaltRunwayEnd
buildings.Plate$Hafenplatte01Runway
buildings.Plate$AsphaltTaxi
buildings.Plate$Wag_AsphaltParkingCorner
buildings.Plate$Wag_AsphaltTaxi
buildings.Plate$RoadPlate1sk_HighwayShort
buildings.Plate$RoadPlate3sk_HighwayTurn15
buildings.Plate$Wag_AsphaltRunway
buildings.Plate$TarmacRunway
buildings.Plate$AsphaltTurn
buildings.House$Type_J
buildings.House$wooden_hut
buildings.House$TypeC_1934_Shed
buildings.House$AHangar_Uvert
buildings.House$ukvillage2
buildings.House$ukvillage5
buildings.House$Nissen_hut
buildings.Plate$RoadPlate3sk_Highway_X
buildings.House$garageB
buildings.House$RAF_store_hut
buildings.House$earth_2
buildings.House$large_warehouse
buildings.House$Voie-Ferree
buildings.House$Hangar_camoufA1
buildings.House$Murs_RemagenS
buildings.House$tol_bastion_RemagenS
buildings.House$tol_round_RemagenS
buildings.House$TobrukR-brun_RemagenS
buildings.House$Remagen_Bridge_Long_End1S
buildings.House$Crater500
buildings.House$Rock_Ludendorff_RemagenS
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$Remagen_Bridge_Long_Mid1S
buildings.House$VehicleM1Green_remagen
buildings.House$HorsePalomino_Remagen
buildings.House$cart_003_Remagen
buildings.House$BUNK-Fmax
buildings.House$blauckaus_Ludendorff_RemagenS
buildings.House$Wasserturm1
buildings.House$Remagen_Bridge_Short_rightS
buildings.House$box_001
buildings.House$46GRBoxload
buildings.House$RussiaKievHangar_Lrge2
buildings.House$RAF_watch_fort
buildings.House$Hangar_UcamoA
buildings.House$Baraq-U+
buildings.House$Baraq-PisteA
buildings.House$Hangar_Ubleu
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.Plate$Wag_Asphalt2Taxi
buildings.Plate$Wag_Asphalt2Turn
buildings.Plate$Wag_Asphalt3ParkingCorner
buildings.House$RAF_mainstores
buildings.Plate$Wag_Asphalt2ParkingCorner
buildings.Plate$Wag_Asphalt2Runway
buildings.House$RAF_dispersalhut
buildings.House$RAF_H_Barrack2
buildings.Plate$bitumenearthGroundParkingCorner
buildings.House$Alveole-Briq
buildings.House$Hangar_camoufB2
buildings.Plate$bitumenearthGroundParking
buildings.House$RussiaKievHangar_Lrge3
buildings.Plate$RoadPlate10PathTurn
buildings.Plate$Nos_Beton6_Taxi_Short
buildings.Plate$Nos_Beton6_Taxi
buildings.House$RAF_Blast_Pen
buildings.Plate$Nos_Beton6_Turn
buildings.House$TourContr-beton3
buildings.House$RAF_armoury
buildings.Plate$Wag_Asphalt4RunwayEnd
buildings.House$QG-GrCamo
buildings.House$RAF_workshop
buildings.House$TypeA_large
buildings.House$Spitfire_Pen
buildings.House$Tour-obs-metal
buildings.House$RAF_firingbutt
buildings.House$RAF_water_tower
buildings.House$TypeL-beton
buildings.House$Baraq-Usanit
buildings.House$TourContr+briq
buildings.House$T2
buildings.House$Kaimauer_01_BarragesS
buildings.House$Rock_ederS
buildings.House$Baraq-PisteC
buildings.House$Rock_mohneS
buildings.House$General_Service_Shed
buildings.House$NTL_Jetty2
buildings.House$Mur-betonV1
buildings.House$NTL_Jetty1
buildings.House$NTL_Jetty3
buildings.House$ederdam1
buildings.House$ederdam2
buildings.House$Luft_Wooden_Hangar
buildings.House$mohnedam3
buildings.House$mohnedam2
buildings.House$mohnedam1
buildings.House$Atocha
buildings.House$Baraq-U
buildings.House$SEblockgovernment
buildings.House$SEchurch02
buildings.Plate$Wag_AsphaltTurn
buildings.Plate$Wag_Asphalt3RunwayEnd
buildings.House$TourContr+camo
buildings.Plate$Wag_Asphalt4Taxi
buildings.House$atelierB
buildings.House$Atelier-GrB
buildings.House$Prufstand_basS
buildings.House$SEchurch03
buildings.House$Prufstand_hautS
buildings.House$Bunker-geant
buildings.House$RAF_boiler_house
buildings.Plate$RoadPlate9sk_Rail_X
buildings.House$V2_rampe
buildings.House$twin_shelter
buildings.House$Bunker46-BIGcamo
buildings.House$Bunker-geantV2
buildings.House$Fi-103_rampe
install 'Boomer's objects pack'Boomer's objects pack was installed, but not sure if correctly. ]dontknow[
And make sure to check the doubled objects after installation with 'Universal_static.ini_checker'
Missing objects in your static.ini:
buildings.House$wizernes1
buildings.House$wizernes2
buildings.House$eperlecques1
buildings.House$V-2_V-2_Pad_black
buildings.House$breakwater1_BarragesS
buildings.House$Factory_04_MohneS
buildings.House$RadioTowerS
buildings.House$Murs_RemagenS
buildings.House$tol_bastion_RemagenS
buildings.House$tol_round_RemagenS
buildings.House$TobrukR-brun_RemagenS
buildings.House$Remagen_Bridge_Long_End1S
buildings.House$Rock_Ludendorff_RemagenS
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$Remagen_Bridge_Long_Mid1S
buildings.House$VehicleM1Green_remagen
buildings.House$HorsePalomino_Remagen
buildings.House$cart_003_Remagen
buildings.House$blauckaus_Ludendorff_RemagenS
buildings.House$Remagen_Bridge_Short_rightS
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$Kaimauer_01_BarragesS
buildings.House$Rock_ederS
buildings.House$Rock_mohneS
buildings.House$ederdam1
buildings.House$ederdam2
buildings.House$mohnedam3
buildings.House$mohnedam2
buildings.House$mohnedam1
buildings.House$Prufstand_basS
buildings.House$Prufstand_hautS
buildings.House$V2_rampe
buildings.House$Fi-103_rampe
Solved! (partially) o_O
I can now use the map and my #SAS moded activated game 4.12.2+ 5.3.
Instead instaling it @#SAS/MAPMODS traditoinal way to add maps, that's editing All.ini copying the map folder & textures ... droping contents of La Chute(Summer)V3_1 folder except STD that can replace mine and overlap my plane & vehicle configuration. In fact I have less maps because it replaces my MAPMODS/ all.ini
For a strange reasson I'm not capable to install it there. ]dontknow[
[3:06:51 PM] Y=0 / M=0 / H= 12 , Temperature - 0m = 9.0 .
[3:06:51 PM] Loading map.ini defined airfields:
[3:06:59 PM] Load bridges
[3:07:00 PM] Load static objects
[3:07:00 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[3:07:00 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[3:07:01 PM] ##### House without collision (3do/Buildings/England/jetty4/live.sim)
[3:07:02 PM] ##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
[3:07:02 PM] ##### House without collision (3do/Buildings/CHT/Remagen/Murs_Remagen_ch/live.sim)
[3:07:02 PM] ##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
[3:07:02 PM] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[3:07:02 PM] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[3:07:02 PM] INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
[3:07:02 PM] WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
[3:07:02 PM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
[3:07:02 PM] Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:02 PM] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:02 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[3:07:02 PM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[3:07:02 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
[3:07:02 PM] at com.maddox.il2.objects.Statics._load(Statics.java:186)
[3:07:02 PM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[3:07:02 PM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
[3:07:02 PM] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[3:07:02 PM] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
[3:07:02 PM] at com.maddox.il2.builder.PlMission.load(PlMission.java:160)
[3:07:02 PM] at com.maddox.il2.builder.PlMission$19.doAction(PlMission.java:664)
[3:07:02 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[3:07:02 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[3:07:02 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:07:02 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:07:02 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:07:02 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:07:02 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:07:02 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:07:02 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:07:02 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:07:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:07:11 PM] INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
[3:07:11 PM] WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
[3:07:11 PM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
[3:07:11 PM] Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:11 PM] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:11 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[3:07:11 PM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[3:07:11 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
[3:07:11 PM] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[3:07:11 PM] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[3:07:11 PM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[3:07:11 PM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
[3:07:11 PM] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[3:07:11 PM] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
[3:07:11 PM] at com.maddox.il2.builder.PlMission.load(PlMission.java:160)
[3:07:11 PM] at com.maddox.il2.builder.PlMission$19.doAction(PlMission.java:664)
[3:07:11 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[3:07:11 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[3:07:11 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:07:11 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:07:11 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:07:11 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:07:11 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:07:11 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:07:11 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:07:11 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:07:11 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:07:11 PM] INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
[3:07:11 PM] WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
[3:07:11 PM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
[3:07:11 PM] Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:11 PM] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[3:07:11 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[3:07:11 PM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[3:07:11 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
[3:07:11 PM] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[3:07:11 PM] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[3:07:11 PM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[3:07:11 PM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
[3:07:11 PM] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[3:07:11 PM] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
[3:07:11 PM] at com.maddox.il2.builder.PlMission.load(PlMission.java:160)
[3:07:11 PM] at com.maddox.il2.builder.PlMission$19.doAction(PlMission.java:664)
[3:07:11 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[3:07:11 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[3:07:11 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:07:11 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:07:11 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:07:11 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:07:11 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:07:11 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:07:11 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:07:11 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:07:11 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:07:17 PM] java.lang.NullPointerException
[3:07:17 PM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[3:07:17 PM] at com.maddox.il2.objects.Statics.restoreAllHouses(Statics.java:365)
[3:07:17 PM] at com.maddox.il2.builder.PlMisDestruction.load(PlMisDestruction.java:178)
[3:07:17 PM] at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
[3:07:17 PM] at com.maddox.il2.builder.PlMission.load(PlMission.java:215)
[3:07:17 PM] at com.maddox.il2.builder.PlMission$19.doAction(PlMission.java:664)
[3:07:17 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[3:07:17 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[3:07:17 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:07:17 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:07:17 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:07:17 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:07:17 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:07:17 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:07:17 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:07:17 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:07:17 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 8, 2024 3:07:55 PM] -------------- END log session -------------
My Errors, I tried to copy & paste the files from Wag_Asphalt to Wag_Asphalt3, but not success...Solution given by CATSY
https://www.mediafire.com/download/13ec8ug8cydlb1t/Airfield_412.rar
$ buildings.Plate ConcreteTaxiLong
$ buildings.Plate ConcreteHardstandMedium
$ buildings.Plate ConcreteRunwayLong
$ buildings.Plate GroundTaxiLong
$ buildings.Plate ConcreteHardstandLarge
Research for the moment : $ buildings.House TrackStopWooden
1- The "universal_static.ini_checker v1.3" tool is not 100% reliable
Sometimes he forgets an object in its list.
2- Here is the list of the missing items in my UP2.01 :
buildings.House$Atocha
buildings.House$Plaza_E4
buildings.House$TrackStopWooden
buildings.Plate$ConcreteTaxiLong
buildings.Plate$ConcreteHardstandMedium
buildings.Plate$ConcreteRunwayLong
buildings.Plate$ConcreteHardstandLarge
buildings.Plate$GroundTaxiLong
buildings.Plate$Wag_Asphalt3ParkingCorner
buildings.Plate$Wag_Asphalt3Taxi
buildings.Plate$Wag_Asphalt3Turn
buildings.Plate$Wag_Asphalt2Runway
3- This map does not work in my game: no alarm!
4- If some items from my list are missing in your game, take them to the archive here:
https://www.mediafire.com/?tigx4a76b6x0soa