GreatIt works quite well in HSFX7.03 I use both versions when I feel like it.
Can we try to install it under HSFX7.03 ?
Sorry Zsolt, as you can see by yourself, no QMB missions are included in the new package ! ;)
However, and I did not specified it, I have added additional missing objects for HSFX 7.03 in the download.
Thierry.
For this kind of question, please go to : https://www.sas1946.com/main/index.php/board,123.0.htmlSorry Zsolt, as you can see by yourself, no QMB missions are included in the new package ! ;)
However, and I did not specified it, I have added additional missing objects for HSFX 7.03 in the download.
Thierry.
Yes, I see.... :-[
One more question,
currently the horrible anti-aliasing, but only IL2
Is there a solution?
Zsolt
Thierry:
I installed the suggested Cloud Mod, "Clouds big 2.1a". I believe I installed the mod correctly, yet it has no effect. My install is unchanged by its presence even though I deactivated the other clouds mod.
The cloud mod included with your WestFront download, on the other hand, is quite good and lends a new atmosphere to Il-2. Indeed, I have figured out how to employ this cloud mod with other DBW map mods and it works rather well.
Thanks.
Wow, the new versions of the map look great Thierry! Just beautiful. Thank you!
However, I'm having a problem with the maps in the WestFront44 folder. They will load fine in the FMB and display everything beautifully, but I can't save any mission for any of the new WestFront44-based maps.
I've run the static.ini checker tool and it tells me I have no missing objects (I ran this on all the actors.static files in the folder). I don't have this problem with any of your new WestFront40 maps. I can save missions just fine in those maps. When I've had similar problems with other maps, I was always able to solve it with the static.ini checker and installing the missing objects, but this time I'm really scratching my head. Do you (or anyone else reading this) know what else could cause mission files to not save properly? Or is there something the static.ini utility might have missed?
I'm running 4.12.2m with HSFX 7.03 and I've temporarily deactivated the WestFront44 folder under MAPMODS so the game is currently falling back to the original versions of the '44 map that came with HSFX. Like I said, the new WestFront40 maps work fine.
This one is a tough nut to crack. I'm hoping maybe you (or someone else here) can help me solve this.
Thanks.
Will you be experimenting further with the new sky textures? I think the looks stunning, but it would be interesting to see one just ever so slighty less cloudy and with maybe some patches of blue in between. . The current one is PERFECT for winter maps, especially near the horizon. I put it on Cyrberolas Ardennes and the results are beautiful. Been playing a lot on your mapupgrades recently, and I must say it is some fine work your putting out! Keep it up!
Those high clouds are wonderful. 8)
They also work great on other maps.
Hi Thierry, I love how you are improving these maps :).
One thing though: the WF44 maps originals had Manston looking
like this:
However, yours seem to have the WF40 version. Any chance of a fix?
Cheers, Cat.
Hi Thierry,
I am currently revamping nearly all my maps with your wonderful new high clouds textures, so as to get different high clouds, mission after mission, and this changes immersion quite a lot ...! :P
The only drawback of my method, is that the modified missions (modified .mis load.ini name) won't load in the FMB, but the fix (if you want to modify things in a mission) is easy, you only need to change the load.ini name back to the original one ... ;)
Many THX for sharing ...! :D
INTERNAL ERROR: Can't open file '3do/Buildings/Russia/Piter/Kotlin/airplate/live.sim'
Can't load mission...QuoteINTERNAL ERROR: Can't open file '3do/Buildings/Russia/Piter/Kotlin/airplate/live.sim'
Great work on this map update! with the new hotfix, is it possible to post a screen grab of what Manston should look like with the fix in place?
~S~
wind
Thanks mate!
Really appreciated update!
Your work is awesome!
All Channell fliers should be really grateful to you!
Good to see Manston again Thierry, thankyou. :). I have a vested interest in that runway; apart from making it and sending it to GilB, I once took off across the width of it in a Chipmunk (Air Cadets, I wasn't the pilot!)
Cheers, Cat.
Missing objects in your static.ini:
buildings.House$RAF_H_Barrack2_Charbon
buildings.House$RAF_officers_mess_Charbon
buildings.House$tol_highwall_arche
buildings.Plate$Water_4
buildings.Plate$Water_3
buildings.Plate$Pac_Gr_CharbonHardstandSmall
buildings.House$RailPassage_Charbon
buildings.House$RAF_water_tower_Charbon
buildings.House$RAF_mainstores_Charbon
buildings.House$RubbleStone2
buildings.House$RubbleStone
buildings.House$RubbleClear1
buildings.House$RAF_boiler_house_Charbon
buildings.House$RubbleStone1
buildings.House$RubbleLBrown1
buildings.House$TrainCargo_5
buildings.House$TrainCargo_3
buildings.House$TrainCargo_2
buildings.House$TrainTender_GB
buildings.House$TrainLoco_GB
buildings.House$Hangar_Charbon
buildings.House$RubbleRustMetal
buildings.House$RubbleBrown
buildings.House$RubbleLBrown
buildings.House$TrainLoco_SNCF
buildings.House$TrainTender_SNCF
buildings.House$TrainCoach_SNCF_1
buildings.House$TrainCoach_SNCF_1-2
buildings.House$TrainCoach_SNCF_2
buildings.House$TrainCoach_SNCF_Bagages_Half
buildings.House$TrainLoco_GB_1
buildings.House$TrainTender_GB_1
buildings.House$TrainCoach_GB_1
buildings.House$TrainCoach_GB_1-3
buildings.House$TrainCoach_GB_3
buildings.House$TrainCoach_GB_Bagages_Half
buildings.House$TrainSEACR_SNCF_Bagages_Full
buildings.House$TrainCoach_SNCF_Bagages_Full
buildings.House$HangarKbely_Charbon
buildings.House$towerbridgegate_d_1
buildings.Plate$Water_2
buildings.Plate$Pac_Gr_CharbonHardstandMedium
buildings.Plate$Pac_Gr_CharbonHardstandLarge
buildings.Plate$Pac_Gr_CharbonTurn
buildings.House$towerbridgegate_d_2
buildings.Plate$Pac_Gr_CharbonTaxi
buildings.House$tol_bastion_l
buildings.House$tol_round_l
buildings.House$TrainCargo_4
buildings.House$TrainTender_SNCF_1
buildings.House$TrainLoco_SNCF_1
buildings.House$Bulldozer2
buildings.House$Bulldozer_US
buildings.House$WagonPlatBr_1
buildings.House$WagonPlatBr
buildings.House$WagonPlatBl
buildings.House$WagonGravier
buildings.House$TenderSNCF_2_4.13
buildings.House$TrainLocoMod_SNCF
buildings.House$RubbleSand
buildings.House$WagonPlatBr_2
buildings.House$WagonSable
buildings.House$WagonMinerai1
buildings.House$WagonMinerai2
buildings.House$WagonMinerai
buildings.House$WagonMinerai3
buildings.House$RubbleSand3
buildings.House$RubbleSand4
buildings.House$RubbleBrown1
buildings.House$Koper_H
buildings.House$RAF_Barrack2_Charbon
buildings.House$TerikonDarkBrown
buildings.House$RubbleBlack4
buildings.House$RubbleBlack1
buildings.House$RubbleBlack5
buildings.House$TerikonBlack
buildings.House$TerikonBlack_Half
buildings.House$RubbleBlack2
buildings.House$RubbleBlack3
buildings.House$IndustrialFactoryChimney1_Charbon
buildings.House$Hangar_typeG_Charbon
buildings.House$Terikon_Charbon_Half
buildings.House$RubbleBlack
buildings.Plate$Pac_GrHardstandLarge
buildings.House$Rubble
buildings.House$mortaintonnel_01_H0
buildings.House$TerikonBlack_H1
buildings.House$TerikonBlack_H
buildings.House$RubbleClear
buildings.House$WagonCharbon_2
buildings.House$WagonPlatBr_4
buildings.House$WagonPlatBr_3
buildings.House$WagonCharbon_1
buildings.House$WagonCharbon
buildings.House$SCRAPE2_Charbon
buildings.House$General_Service_Charbon
buildings.House$TypeC_1934_Shed_H
buildings.House$OilSNCF1
buildings.House$OilSNCF
buildings.House$RoadPlate1sk_Rail_H
buildings.House$CargoSNCF-2
buildings.House$CargoSNCF-1
buildings.House$TerikonBlackGreen
buildings.House$Hangar_Briq2_Charbon
buildings.House$TrainCargo_1
buildings.House$TrainSEACR_SNCF_Bagages_Half
buildings.House$TrainSEACR_SNCF_2
buildings.House$FinlandHelsinkiStadium_RC_Lens
buildings.House$Factory_06a
buildings.House$IndustrialFactoryTank1_Charbon
buildings.House$IndustrialFactoryConstructionCharbon
buildings.House$OilShell
buildings.House$batterseapower_D
buildings.House$RubbleSand1
buildings.House$Koper_H2
buildings.House$CharbonFactory
buildings.House$Clocktower_Charbon
buildings.House$WagonPlatBr_3H
buildings.House$TenderSNCF_1_4.13
buildings.House$WagonCharbon_1H
buildings.House$WagonCharbon_2H
buildings.House$TrainLocoMod_SNCF_H
buildings.House$TenderSNCF_2_4.13_H
buildings.House$OilAzur
buildings.House$batterseagas_Charbon
buildings.Plate$Pac_Gr_CharbonTaxiEnd
buildings.House$RubbleRust
buildings.House$Rubble1
buildings.House$mortaintonnel_01_H
buildings.House$IndustrialFactoryTank1_H
buildings.House$OilShell1
buildings.House$AlohaTwr_Charbon
buildings.House$Koper_H1
buildings.House$IndustrialFactoryTank1_H1
buildings.House$TerikonBlack_H2
buildings.House$OilBP
buildings.House$TrainSEACR_SNCF_1
buildings.House$TrainSEACR_SNCF_1-2
buildings.House$RustFactory
buildings.House$SCRAPE2_Rust
buildings.Plate$Pac_Gr_CharbonTaxiLong
buildings.Plate$Pac_Gr_CharbonRunwayLong
buildings.House$rus_tanker_summer
buildings.House$RubbleRust1
buildings.House$WagonPassenger
buildings.House$WagonPassengerC28
buildings.House$Terikon_Stones_Half
buildings.House$WagonMinerai3_H
buildings.House$WagonPlatBl_H
buildings.House$WagonGravier_H
buildings.House$WagonMinerai1_H
buildings.House$Terikon_Stones_1_Half
buildings.House$wizernes4w
buildings.Plate$Pac_Gr_CharbonRunwayEnd
buildings.House$RubbleSand2
buildings.House$OilShell1H
buildings.House$TenderSNCF_1_4.13_H
buildings.House$WagonCharbon_H
buildings.House$BerlinStella_h1
buildings.House$towerbridgegate_d
buildings.Plate$Water_1
buildings.House$BerlinStella_h
buildings.House$Clocktower_D1
buildings.House$tol_highwall_arche_1
buildings.House$tol_highwall_arche_1a
buildings.House$victoria_NoFlag_H
buildings.House$victoria_NoFlag_D
buildings.House$TerikonSand
buildings.House$WagonPassengerC28SNCFLast
buildings.House$WagonPassengerC28SNCF3
buildings.House$WagonPassengerC28SNCF1-3
buildings.House$WagonPassengerC28SNCF1
buildings.House$IndustrialFactoryConstructionRust
buildings.House$shacks_H
buildings.House$OilEsso
buildings.House$OilMobiloil
buildings.Plate$Pac_Gr_CharbonParking
buildings.Plate$Pac_Gr_CharbonRunway
buildings.House$WagonMinerai_H
buildings.House$TerikonW_1
buildings.House$OilEsso_H
buildings.House$OilMobiloil_H
buildings.House$tol_round_H
buildings.House$WagonPassengerC28SNCF1Off
buildings.House$WagonPassengerSNCFBagages-Half
buildings.House$WagonPassengerSNCF3
buildings.House$WagonPassengerSNCF1-3
buildings.House$WagonPassengerSNCF1
buildings.House$Factory_06b
buildings.House$WagonPlatBr_1H
buildings.House$Terikon_Stones_1
buildings.House$Terikon_Stones
buildings.House$eperlecques1Ba
buildings.House$towerbridgegate_d_1
buildings.House$towerbridgegate_d_2
buildings.House$Bulldozer2
buildings.House$Bulldozer_US
buildings.Plate$Pac_GrHardstandLarge
[buildings.House$towerbridgegate_d_1]
Title towerbridgegate_d_1
MeshLive 3do/Buildings/England/towerbridgegate/live.sim
MeshDead 3do/Buildings/England/towerbridgegate/dead.sim
AlignToLand 0
AddHeightLive -11.0
AddHeightDead -11.0
Body RockBig
Panzer 1.1
[buildings.House$towerbridgegate_d_2]
Title towerbridgegate_d_2
MeshLive 3do/Buildings/England/towerbridgegate/live.sim
MeshDead 3do/Buildings/England/towerbridgegate/dead.sim
AlignToLand 0
AddHeightLive -11.5
AddHeightDead -11.5
Body RockBig
Panzer 1.1
//===========================================================================
[***]
Title England
//===========================================================================
[buildings.House$towerbridgegate_d]
Title towerbridgegate_d
MeshLive 3do/Buildings/England/towerbridgegate/live.sim
MeshDead 3do/Buildings/England/towerbridgegate/dead.sim
AlignToLand 0
AddHeightLive -2.0
AddHeightDead -2.0
Body RockBig
Panzer 1.1
[buildings.House$towerbridgegate_d_1]
Title towerbridgegate_d_1
MeshLive 3do/Buildings/England/towerbridgegate/live.sim
MeshDead 3do/Buildings/England/towerbridgegate/dead.sim
AlignToLand 0
AddHeightLive -11.0
AddHeightDead -11.0
Body RockBig
Panzer 1.1
[buildings.House$towerbridgegate_d_2]
Title towerbridgegate_d_2
MeshLive 3do/Buildings/England/towerbridgegate/live.sim
MeshDead 3do/Buildings/England/towerbridgegate/dead.sim
AlignToLand 0
AddHeightLive -11.5
AddHeightDead -11.5
Body RockBig
Panzer 1.1
To senior T-Bauchot:
In CSR folder (from Central Cesko-Slovenska map objects) found hangar named KbelyPraha, in your 3do archives for WF40 object Kbely apsent........erc, etc.......................happiness!
//===========================================================================
[***]
Title Industrial Hangers
//===========================================================================
[buildings.House$HangarKbely]
Title HangarKbely
MeshLive 3do/Buildings/CSvsD1938/HangarKbely/live.sim
MeshDead 3do/Buildings/CSvsD1938/HangarKbely/dead.sim
Body RockBig
Panzer 0.5
Dear TBauchot,
Unfortunately in spite of the help from Gaston, I didn't recover FMB.
Best regards and congratulations.
Tart
Hi KiwiBiggles,
Your missing objects are here :
https://www.mediafire.com/file/gavbun5rhxvv931/NWE_Objects_WF_Maps_T-Bauchot.7z
;)
Thank you VERY much Thierry. I finaly got this to work in my BAT install today. I tend to stick to PTO maps but your work on this map is absolutely amazing!
You are a true artist of populating a map. Your use of objects is fantastic.
Thank you.
Thanks so much TB. Wonderful maps! I'm learning a lot from your map building technique. :)
Please note a folder is missing in the download: 3do/Buildings/PiterNWE
Best Regards,
KB
Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.2 · ANGELS HIGH · SP3
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_26B'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1
Loading mission Records/Intro 04 Ed.trk...
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
cannot open file for reading
Cannot open audio file samples/Sakae_dmg.wav
Time overflow (1345): speed 0.6103764
warning: no files : music/crash
java.lang.NullPointerException
at com.maddox.il2.objects.Statics.restoreAllHouses(Statics.java:362)
at com.maddox.il2.builder.PlMission.load(PlMission.java:2083)
at com.maddox.il2.builder.PlMission$66.doAction(PlMission.java:2680)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
By the way, do I have to change something in the folder "Maps.properties"?Dear Tbauchot,
when I try to open any map on FMB, I stay with the blue screen.
When I try to call an recent mission in FMB: blue screen.
When I try to call an existing mission, I get "loading mission" but nothing happens.
FMB unlocked is not implemented. I never used it.
In the lower left corner I just see "load landscape"
I am not sure to be able to reconfigure my game like it was.
Aie, aie.
Regards.
Tart
The HangarKbely is in the folder 3do/Buildings/CSvsD1938 ! and not in CSR !!! The entries are :Code: [Select]//===========================================================================
[***]
Title Industrial Hangers
//===========================================================================
[buildings.House$HangarKbely]
Title HangarKbely
MeshLive 3do/Buildings/CSvsD1938/HangarKbely/live.sim
MeshDead 3do/Buildings/CSvsD1938/HangarKbely/dead.sim
Body RockBig
Panzer 0.5
WF1940aut
House: Section House$HangarKbely not found
House: Section House$Bulldozer2 not found
House: Section House$Bulldozer_US not found
House: Section House$civilian_farmer1 not found
House: Section House$Partisan2 not found
House: Section House$Partisan3 not found
House: Section House$openwoodenbarn2 not found
House: Section House$eng_stonebarn2 not found
House: Section House$ger_luftwaffe_soldier_sidecap not found
House: Section House$ger_officer_43_summer_molders not found
House: Section House$ger_luftwaffe_soldier_sidecap not found
House: Section House$ger_luftwaffe_mechanic_sidecap not found
------------------------------------------------------------------------------------------------------------
WF1940spring
House: Section House$HorseLightbrown not found
The textures are the good one in the maps load.ini and the "bump" files are not necessary ! (they are surely illegal travellers ! ;D )
Updated objects for HSF (link updated in first post.) :
https://www.mediafire.com/file/sv5ks31vrprax7i/WFmaps_Add-On_Objects_HSFX.7z
For "all partizans, RAF & Luft officers & mechanic", please try to have a look here at first : Mod DLV_Infantry and all its Add-On !
Mod DLV_Infantry.zip
https://www.mediafire.com/?l2mmg4avs5a5gma
IL2 LUFTWAFFE PERSONEL.rar
https://www.mediafire.com/?o4hxsc9s5xd1lur
Dear Tbauchot
Eureka, eureka!!!!!
I got it.
During the loading, I erased the [all] on top of the list inside all.ini
Sorry for the disturbance.
Thank you.
Best regards.
Tart
House$civilian_farmer1 :
"openwoodenbarn2" and "eng_stonebarn2" :
ger_officer_43_summer_molders : ;)
Very nice work. Thank you. :)
Beautiful!
You won't believe, but I solved the problem. Thanks to Sturmolog. As it turned out to be the problem was in the naming of one folder in my 3do. I had a folder named bitumenearth in 3do/Airfield. But it should be bbitumenearth, namely with double "bb". So making the second folder named bbitumenearth, the problem was solved and now I can save missions! Fantastic! At once I have this fantastic map working!!! Probably this issue will help to anyone else :-)Thanks Marat. I’m not home till Friday but I’ll check that out.
Ha Ha no chance of Pocch going benson☺ you need a new keeper tho! Hope you got sortedConcussion!
All the maps load fine in FMB the detail and objects are amazing! I am able to play on the generic maps (summer/winter_snowless... etc), but not the Western Front 44 or Late Summer/Autumn/Winter/Spring. The maps and details are the same. I just thought it was a little strange. Nothing to look into, just wanted to bring it up. Thanks again.Hi, the only difference between the WFG maps and WFG maps "late" are the modifications of Manston airfield, and the
we have tried to integrate these maps into BAT, several times, several people, but we always ran into one or another problem (missions not loading properly, FPS crashes....) . One of its problems is the inconsistent package format, it's distributed on so many downloads that it is a bit hard to be certain you have everything.
I use 4.11.1 + HSFX 6.0. The map loaded just fine. It looks gorgeous, but I couldn't save missions. I added the objects from the "HSFX" folder and ran static.ini checker, which showed that there are over 400 (!!) more objects missing. Quite discouraging :(Hi, I use a v.4.12.2.m HSFX v 7.0.3 version. I’m really sorry about your 400 missing items !
Hi everyone,
It'd make my day if someone could tell me where to find the following objects :
buildings.House$T2NWE
buildings.House$civilian_hangarNWE
buildings.House$generic_HQ2NWE
buildings.House$french_marinehangarNWE
buildings.House$CenterHouse3NWE
buildings.House$House3NWE
buildings.House$House5NWE
buildings.House$englishcityblockNWE
buildings.House$BellmanNWE
buildings.House$generic_HQ1NWE
buildings.House$Hangar_PBY1NWE
buildings.House$englishcityblock2NWE
Bon vol à tous :) :) :)
le forban
Hi everyone,
It'd make my day if someone could tell me where to find the following objects :
buildings.House$T2NWE
e.g...
Bon vol à tous :) :) :)
le forban
Quite some work, but fantastic results. Please 're-work' the 1940 versions the same way Tierry.