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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => Twins => Topic started by: Checkyersix on March 19, 2010, 11:32:42 AM
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(https://www.sas1946.rocks/images/imageshit/dead/dead.gif) (https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
Presenting the new C-47 Flareship.
During the Korean war, Flareships were used to illuminate enemy positions and vehicles for attacking aircraft at night.
This plane is mainly intended for AI use, although it is flyable. Its only loadout is 30 Mk. 24 flares.
Unlike most flare carrying aircraft, this flareship will release its flares one at a time (once every 30 seconds).
You can set multiple ground attack waypoints and the flareship will drop a flare or two at each point.
This way you can provide long-term illumination at night, without using multiple aircraft :D
Special Thanks to:
Flakiten for his wonderful flare effect.
Beowolff for testing.
Update:
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- Added the Mk.24 flare to the folder, in case you don't already have it.
Download:
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https://www.mediafire.com/?mnljjvmnood (https://www.mediafire.com/?mnljjvmnood)
Enjoy!
CY6.
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GOOD WORK!!!!:D:D:D NICE MOD!!! :) ;D :P
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Great Work
10/10 ;) :D
So,what about C-47 with gunsight?
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awsome mod here ^^
any chance this one will turn into an AC-47? XD
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awsome mod here ^^
any chance this one will turn into an AC-47? XD
I think someone over at AAA is working on that, so I'm not going to step on their toes...
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ahhh! it's corny, i know, but you've brightened up my night with this! :D :P
thanks, mate - appreciate something to light up those pitch-black maps.... 8)
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CY6,
Thanks again mate, another great mod, they are being churned out at the moment. Hate to ask again (making a lot of requests at the moment) but do you think you may be able to make a JU-88 flare bomber, they were used to illuminate RAF Bomber streams? some info here
http://www.gyges.dk/Wilde%20&%20Zahme%20Sau.htm (http://www.gyges.dk/Wilde%20&%20Zahme%20Sau.htm)
thanks again
regards
slipper
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Thanks CY6, your getting pretty handy with thees specialty Mods. ;D
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Just for those that get 60% ctd you may need to download/install Flyable Dakotas Mod https://www.sas1946.com/main/index.php/topic,1011.0.html (https://www.sas1946.com/main/index.php/topic,1011.0.html) :)
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I think someone over at AAA is working on that, so I'm not going to step on their toes...
http://allaircraftarcade.com/forum/viewtopic.php?t=25351&highlight=gunship (http://allaircraftarcade.com/forum/viewtopic.php?t=25351&highlight=gunship)
There ya go buddy, can't wait for it to come out.
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the master modder keeps churning them out.....lots of use for this puppy...
once again...THANKS....
pd
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Very useful for the planned Korean War scenarios. Thanks.
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try to download it again IT HAS TO WORK!!!!!!!!!!!!
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Mine's screwed. ??? No loadout... :'(
Do you have the P2V neptune? You might need that first...
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Updated with the Mk.24.
It should work without the Neptune now.
CY6.
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Excellent! I have all of the other C-47 mods installed and even though this post advises the Flareship is mainly for AI, imagine my surprise to find this one perfectly flyable, with a C-47 cockpit and armed with flares, Bloody Marvelous!
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Well.........
I downloaded this...... and then went through the usual procedure for installing 'mods'.
Wow........ now when I try to either start a mission or go to qmb........ the result is something like ........ loading simulation...... and then it drops back to the desktop.
I made a restore point before installing this mod..... as I do with all additions to games. But, going back to pre 'flareship' doesn't make any difference.
So I went into the 'program'.......... in 'mods' I deleted the 'folder'........ in air.ini I deleted the lines for the ac type..... and the same with anywere else I could find anything related to this mod...... no luck.........
I"ve now gone back through at least a dozen restore points for IL2 related mods and there is no change..........
Any ideas?
Dennis
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I have it and had fun with it in a few trial missions with it
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Yes, removing the mod folder and a/c from the air.ini should remove any conflicts caused by this mod. The problem must be somewhere else.
CY6.
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Hello....
I agree............ there must be something else wrong.
It was probably just a coincidence,that I was installing a mod at the time.
But, just in case, I'll do a system scan for anything 'malicious' that might have hitched its way into my system.
This is a 'new one' to me. I've never seen this type of error before.
Thanks for the feedback guys, confirms what I thought, onto the scans and a restore of an earlier configuration.
Dennis