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Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Frankenstein's Hangar => Topic started by: Bison_M on February 05, 2015, 04:54:17 PM

Title: Mi-8 Terminator ver. 29.10.15 [4.10] [4.12]
Post by: Bison_M on February 05, 2015, 04:54:17 PM
Mi-8 Terminator ver. 29-10-2015 beta (Edited!)

Original Mi_8 classfiles altered by: The Redge - Thanks a LOT Egor! 8)

Especially grateful to BT~Wasted for the Mi-8 and Mi-24!

(http://i1291.photobucket.com/albums/b559/Bison_M/Mi-8/mi-8atmsh-terminator_zps9b9d088c.jpg)

(http://i1291.photobucket.com/albums/b559/Bison_M/Mi-8/2015.02.06%2000-48-42_zps6cydqmnl.jpg)



This mod uses altered classfiles from the Mi-8 and retains that FM, some errors had to be cleared in eclipse so I cannot guarantee all the functions work exactly as they should, sorry.


Tested it in 4101+SASmodact 3.06+SAS Engin mod 2.6, HSFX 7.03 and  4122+SASmodact 5 +SAS Engin mod 2.7 from Western.+SASCommon Utilits.


You will need Mi-8 and Mi-24 mod in your game and anything that mod requires.


The AI version is prone to freezing in the game, this also happens with the Mi-8.

New links:


Update  Mi-8 Terminator 29.10.15 (adaptation to upgrade cockpit from here:

https://www.sas1946.com/main/index.php/topic,48890.msg534707.html#msg534707 (https://www.sas1946.com/main/index.php/topic,48890.msg534707.html#msg534707) )

Download https://www.mediafire.com/download/cm7b9bgn6kqzm6z/Mi-8_Terminator_v_29102015.7z (https://www.mediafire.com/download/cm7b9bgn6kqzm6z/Mi-8_Terminator_v_29102015.7z)




Download version 1.8:

https://www.mediafire.com/download/h56eqaxa65myp28/Mi-8_Terminator_v1.8.7z (https://www.mediafire.com/download/h56eqaxa65myp28/Mi-8_Terminator_v1.8.7z)

Download version 1.8HD adapted by HD skins:

https://www.mediafire.com/download/4botinbw6mbae0o/Mi-8_Terminator_v1.8HD.7z (https://www.mediafire.com/download/4botinbw6mbae0o/Mi-8_Terminator_v1.8HD.7z)

In this variant you must be using HD, True Color mod, see here

https://www.sas1946.com/main/index.php/topic,33239.msg357330.html#msg357330 (https://www.sas1946.com/main/index.php/topic,33239.msg357330.html#msg357330)

(http://i1291.photobucket.com/albums/b559/Bison_M/Mi-8/07.02.2015%2017-37-23_zpsjf0ahart.jpg)

Install: unzip and put the mod here: IL-2 Sturmovik 1946/MODS or #SAS and then add the entries below.


Entry for air.ini:


Mi8_Terminator      air.MI_8TERMINATOR      1         r01   SUMMER
Mi8_TerminatorAI   air.MI_8TERMINATOR_AI      1         r01   SUMMER


Your air.ini can be found here: IL-2 Sturmovik 1946/#SAS/STD/com/maddox/il-2/objects/air.

Folder for skins:

"Mi8_Terminator"


I apologize for possible bugs in 3D and DM.

Credits:
(mods used for Mi-8 Terminator)

- 1C: Maddox Games: IL-2
- BT~Wasted and team:  Mi-8T, Mi-24
- BT~Wasted & Benitomuso: helicopter and hover code
- SAS~Bombsaway -new FM for Mi-8T
- Gio:  Caproni CA-111, SM-81
- GJE52: KJ-1
- Fresco23 - many thanks (again) for using as default skins (with changing) - skin "Aerogaviota"
- BT~Wasted: skin "Siria" with changing used as defoult skin
- Realdarko and starling: betatesting
- The Radge: Slot, classes, weapons Mi-8 Terminator
- Bison_M: 3D interpreter Mi-8 Terminator

And thanks to all those who I have not mentioned in this list.
(Maybe someone else I forgot? Remind me please!)

Enjoy!   ;)

Bison_M
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: dsawan on February 05, 2015, 09:21:00 PM
hi, tried this in 4.12 modact 5.30 like above and the physical model does not show in window selection screen and in game. the mi-8t and mi-24 work fine. Any idea? Does not work in dmw 4.10 either. same issue too.
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: stalker on February 05, 2015, 09:58:16 PM
4.101
Code: [Select]
[11:54:59] INTERNAL ERROR: Can't open file '3DO/Plane/Textures/paratr.tga'
[11:54:59] WARNING: object '3DO/Plane/Textures/paratr.tga' of class 'TTexture2D' not loaded
[11:54:59] INTERNAL ERROR: Texture required
[11:54:59] WARNING: object '3DO/Plane/Mi-8_Terminator/Pilot4.mat' of class 'TMaterial' not loaded
[11:54:59] INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59]
[11:54:59] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59]
[11:54:59] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[11:54:59] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[11:54:59] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[11:54:59] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3393)
[11:54:59] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:250)
[11:54:59] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:24)
[11:54:59] at com.maddox.il2.objects.air.Scheme2.<init>(Scheme2.java:26)
[11:54:59] at com.maddox.il2.objects.air.Scheme2a.<init>(Scheme2a.java:25)
[11:54:59] at com.maddox.il2.objects.air.MI_8TERMINATOR.<init>(MI_8TERMINATOR.java:18)
[11:54:59] at java.lang.Class.newInstance0(Native Method)
[11:54:59] at java.lang.Class.newInstance(Unknown Source)
[11:54:59] at com.maddox.il2.game.Mission.loadAir(Mission.java:1596)
[11:54:59] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[11:54:59] at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
[11:54:59] at com.maddox.il2.game.Mission._load(Mission.java:755)
[11:54:59] at com.maddox.il2.game.Mission.access$6(Mission.java:728)
[11:54:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
[11:54:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:54:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:54:59] at com.maddox.il2.game.Main.exec(Main.java:437)
[11:54:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:55:03] Mission: Quick/Smolensk/SmolenskRedScramble02.mis is Playing
[11:55:12] ObjState.finalize: Object of com.maddox.il2.objects.air.MI_8TERMINATOR NOT destroyed
[06.02.2015 11:55:16] -------------- END log session -------------

edit: use the code tag when posting log files
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: Bison_M on February 06, 2015, 12:14:57 AM
hi, tried this in 4.12 modact 5.30 like above and the physical model does not show in window selection screen and in game. the mi-8t and mi-24 work fine. Any idea? Does not work in dmw 4.10 either. same issue too.
I tested it in 4101+SASmodact 3.06+SAS Engin mod 2.6 and  4122+SASmodact 5 +SAS Engin mod 2.7 from Western.+SASCommon Utilits.
Also it need mod Mi-8T and Mi-24.
I Add it in first post,but you, please send your LOG. :)

Regards
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: Bison_M on February 06, 2015, 12:28:25 AM
4.101
Code: [Select]
[11:54:59] INTERNAL ERROR: Can't open file '3DO/Plane/Textures/paratr.tga'
[11:54:59] WARNING: object '3DO/Plane/Textures/paratr.tga' of class 'TTexture2D' not loaded
[11:54:59] INTERNAL ERROR: Texture required
[11:54:59] WARNING: object '3DO/Plane/Mi-8_Terminator/Pilot4.mat' of class 'TMaterial' not loaded
[11:54:59] INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59]
[11:54:59] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59]
[11:54:59] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[11:54:59] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[11:54:59] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[11:54:59] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3393)
[11:54:59] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:250)
[11:54:59] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:24)
[11:54:59] at com.maddox.il2.objects.air.Scheme2.<init>(Scheme2.java:26)
[11:54:59] at com.maddox.il2.objects.air.Scheme2a.<init>(Scheme2a.java:25)
[11:54:59] at com.maddox.il2.objects.air.MI_8TERMINATOR.<init>(MI_8TERMINATOR.java:18)
[11:54:59] at java.lang.Class.newInstance0(Native Method)
[11:54:59] at java.lang.Class.newInstance(Unknown Source)
[11:54:59] at com.maddox.il2.game.Mission.loadAir(Mission.java:1596)
[11:54:59] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[11:54:59] at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
[11:54:59] at com.maddox.il2.game.Mission._load(Mission.java:755)
[11:54:59] at com.maddox.il2.game.Mission.access$6(Mission.java:728)
[11:54:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
[11:54:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:54:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:54:59] at com.maddox.il2.game.Main.exec(Main.java:437)
[11:54:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:55:03] Mission: Quick/Smolensk/SmolenskRedScramble02.mis is Playing
[11:55:12] ObjState.finalize: Object of com.maddox.il2.objects.air.MI_8TERMINATOR NOT destroyed
[06.02.2015 11:55:16] -------------- END log session -------------

edit: use the code tag when posting log files
Version you game is 4101+SASmodact 3.06+SAS Engin mod 2.6?

"[11:55:12]   ObjState.finalize: Object of com.maddox.il2.objects.air.MI_8TERMINATOR NOT destroyed"

And I see that it's still not destroyed when falling? ;)

Regards
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: dsawan on February 06, 2015, 01:54:15 AM
Hi, yep mi-24 and mi-8t models are already in folder. how you do the log?
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: SAS~Gerax on February 06, 2015, 02:23:07 AM
how you do the log?

log:
https://www.sas1946.com/main/index.php/topic,13457.0.html (https://www.sas1946.com/main/index.php/topic,13457.0.html)

instant log:
https://www.sas1946.com/main/index.php/topic,19308.0.html (https://www.sas1946.com/main/index.php/topic,19308.0.html)

PLEASE use code option when posting your log:
https://www.sas1946.com/main/index.php?topic=39780.0 (https://www.sas1946.com/main/index.php?topic=39780.0)


Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: stalker on February 06, 2015, 03:46:08 AM
Version you game is 4101+SASmodact 3.06+SAS Engin mod 2.6?

"[11:55:12]   ObjState.finalize: Object of com.maddox.il2.objects.air.MI_8TERMINATOR NOT destroyed"

And I see that it's still not destroyed when falling? ;)

Mod_4101m + SAS_Engine_Mod_4101m_v26 + SAS Modact 2.72.
 u mena Il-2 ne rabotaet s SAS Modact 3.06
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: dsawan on February 06, 2015, 03:56:34 AM
Hi, i have the modact 5.3 so it should already have that util. i do see an event log but no console one. am i missing something here? i dont want to have to edit the config if not needed to as the thread you provided said.
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: stalker on February 06, 2015, 04:32:13 AM
edit by GJE52... Unable to translate your text, if you wish to share something please use English,

Thank you
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: Tute on February 06, 2015, 06:55:44 AM
 u mena Il-2 ne rabotaet s SAS Modact 3.06

He said His IL_2 doesn't work with SAS Modact 3.06.
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: Bison_M on February 06, 2015, 10:50:41 AM
u mena Il-2 ne rabotaet s SAS Modact 3.06

He said His IL_2 doesn't work with SAS Modact 3.06.
In case of inadequacy version of the game or the version of Jet-era, etc. (see 1-st post),

Hi, i have the modact 5.3 so it should already have that util. i do see an event log but no console one. am i missing something here? i dont want to have to edit the config if not needed to as the thread you provided said.

and in the absence of the log, I could hardly do anything to help. :-\

(http://i1291.photobucket.com/albums/b559/Bison_M/Mi-8/06.02.2015%2020-41-56_zpsupup6w5v.png)

(http://i1291.photobucket.com/albums/b559/Bison_M/Mi-8/1_zpskyrhjieo.png)

Regards
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: stalker on February 06, 2015, 04:13:42 PM
edit by GJE52... Unable to translate your text, if you wish to share something please use English,

Thank you


one who was addressed, he understood me
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: stalker on February 06, 2015, 07:08:15 PM
u mena Il-2 ne rabotaet s SAS Modact 3.06

He said His IL_2 doesn't work with SAS Modact 3.06.
In case of inadequacy version of the game or the version of Jet-era, etc. (see 1-st post),

Hi, i have the modact 5.3 so it should already have that util. i do see an event log but no console one. am i missing something here? i dont want to have to edit the config if not needed to as the thread you provided said.

and in the absence of the log, I could hardly do anything to help. :-\

DO NOT QUOTE PICS!



xotel dodelat templates i skin. teper net smisla. Mi-8 ne letaet, a Mi-8 Terminator  ne rabotaet u mena/
ostavlu Mi-24
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: SAS~Malone on February 06, 2015, 11:44:40 PM
edit by GJE52... Unable to translate your text, if you wish to share something please use English,

Thank you


one who was addressed, he understood me

hi stalker, although this may be so, this is is still an English speaking forum. we ask, for the benefit of the majority of members, that you at least provide an english translation along with your native language.
this is required for the whole forum, and if you want to speak only in your native tongue only, then you should be posting in the foreign language section, here: https://www.sas1946.com/main/index.php/board,203.0.html
if posting in any other section than that, we would appreciate at least an english translation with it.
thanks for understanding.
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: stalker on February 06, 2015, 11:49:35 PM
edit by GJE52... Unable to translate your text, if you wish to share something please use English,

Thank you


one who was addressed, he understood me

hi stalker, although this may be so, this is is still an English speaking forum. we ask, for the benefit of the majority of members, that you at least provide an english translation along with your native language.
this is required for the whole forum, and if you want to speak only in your native tongue only, then you should be posting in the foreign language section, here: https://www.sas1946.com/main/index.php/board,203.0.html
if posting in any other section than that, we would appreciate at least an english translation with it.
thanks for understanding.

Thank you for your desire, I will no longer be concerned about your forum. because it is boring.
 my messages no offensive, or anything bad.
Title: Re: Mi-8 Terminator ver. 1.6 beta
Post by: SAS~Storebror on February 08, 2015, 01:09:19 AM
this is is still an English speaking forum. we ask, for the benefit of the majority of members, that you at least provide an english translation along with your native language.
this is required for the whole forum, and if you want to speak only in your native tongue only, then you should be posting in the foreign language section, here: https://www.sas1946.com/main/index.php/board,203.0.html
if posting in any other section than that, we would appreciate at least an english translation with it.
thanks for understanding.
Thank you for your desire, I will no longer be concerned about your forum. because it is boring.
my messages no offensive, or anything bad.
stalker, this is not the right way to reply to an Editor/Admin message.
Warning issued, you're on step one of our "three strike" policy (https://www.sas1946.com/main/index.php/topic,23602.0.html#post_aa102).

Best regards - Mike
Title: Re: Mi-8 Terminator ver. 1.7 beta 08.02.15
Post by: Bison_M on February 08, 2015, 07:38:13 AM
very unfortunate that such difficulties arise in my topic, but I will allow myself to leave it without comment. :-X

Hopefully, the problem with the installation of the Mi-8 Terminator - resolved.

I want to express my gratitude for the help and advice - The Redge! 8)

I also want to express my gratitude for betatesting RealDarko and starling. ;)

I offer two variants the updated version:

With default skins in 1024 and in HD

(http://i1291.photobucket.com/albums/b559/Bison_M/Mi-8/07.02.2015%2017-40-09_zpskmaiso6o.jpg)

Links added to the 1-post.

Regards :)

Bison_M
Title: Re: Mi-8 Terminator ver. 1.7 beta 08.02.15
Post by: gnoztow on February 08, 2015, 12:17:41 PM
Dearest Bison;

 thank you very much; 1.7 works wonderfully. I wish to thank you for that Sukhois too........
But I must ask................... what is with that 707? I do .... feel that need to shoot at it.........
Would you be so kind or is it too private or something? Can something be done?

 Either way; thank you for your creations.

 :)
Title: Re: Mi-8 Terminator ver. 1.7 beta 08.02.15
Post by: Fresco23 on February 08, 2015, 01:04:45 PM
A nice addition! Very cool!  ;D
Title: Re: Mi-8 Terminator ver. 1.8 beta 15.02.15
Post by: Bison_M on February 15, 2015, 12:25:00 PM
Now I have a machine gun.(c) ;)

Update from Radge. Thank you so much! 8)

Fix for a working gun.

(http://i1291.photobucket.com/albums/b559/Bison_M/Mi-8/15.02.2015%2020-25-47_zpsscfjgzjt.jpg)

You can use it all the time, not hanging on weapons pylons.

Links added in the first post.


Title: Re: Mi-8 Terminator ver. 1.8 beta 15.02.15
Post by: wplusaf on February 27, 2015, 11:31:45 AM
Some old problems again
1. the AI still freeze in the sky as the Mi-8T version does
2. The AI version gets a "pink" skin in mission, weird.
Here's some error code~anyone got an idea? Really appreciate your help
Code: [Select]
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
FM called 'FlightModels/Wright_R-1820_1:MI_AI.emd' is being loaded from File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2424)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@64acbe] Cannot load sample pool: motor.TB3.start.end
Hook '_MGUN01' NOT found in mesh of class com.maddox.il2.objects.air.MI_8TERMINATOR_AI
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2837)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2820)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilot_Ge_D1.tga'
WARNING: object '3DO/Plane/Textures/pilot_Ge_D1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/FW-200C-3U4/PiltD7.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'PiltD7.mat'
INTERNAL ERROR: Material: Can't load 'PiltD7.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'PiltD7.mat'

Title: Re: Mi-8 Terminator ver. 1.8 beta 15.02.15
Post by: Bison_M on February 28, 2015, 03:47:03 AM
Some old problems again >:(
1. the AI still freeze in the sky as the Mi-8T version does
2. The AI version gets a "pink" skin in mission, weird.
Here's some error code~anyone got an idea? Really appreciate your help


About AI Mi-8 Terminator- it is similar to the Mi-8 (see 1st post) :)
About pink skin - you use HD Mod and True Color mod? (see 1st post)

(http://i1291.photobucket.com/albums/b559/Bison_M/Mi-8/28.02.2015%2012-12-53_zpshhqfwk7x.jpg)

Log in I can see only one error for the Mi-8 AI:

"Hook '_MGUN01' NOT found in mesh of class com.maddox.il2.objects.air.MI_8TERMINATOR_AI"

but this is an error probably in writing class machine gun for the Mi-8 AI.

Other errors seem to FW-200

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilot_Ge_D1.tga'
WARNING: object '3DO/Plane/Textures/pilot_Ge_D1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/FW-200C-3U4/PiltD7.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'PiltD7.mat'
INTERNAL ERROR: Material: Can't load 'PiltD7.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'PiltD7.mat'


Regards ;)
Title: Re: Mi-8 Terminator ver. 1.8 beta 15.02.15
Post by: wplusaf on March 02, 2015, 10:30:44 AM
Well,really THX for helping me. But the most weird thing is that I am actually using the HD Color Mod since if there's no problem with the Su-25 and old Mi-8T. Besides, I am using the 1024 version of this heli, yet still got the pink skin problem. Can't figure it out through the error log...That's why I called it weird... :(
Title: Re: Mi-8 Terminator ver. 1.8 beta 15.02.15
Post by: Bison_M on March 03, 2015, 02:44:24 AM
Well,really THX for helping me. But the most weird thing is that I am actually using the HD Color Mod since if there's no problem with the Su-25 and old Mi-8T. Besides, I am using the 1024 version of this heli, yet still got the pink skin problem. Can't figure it out through the error log...That's why I called it weird... :(
Really strange, in my setup game 410/412 + SAS modakt everything works well ...
Perhaps someone else encountered this problem? Let's ask "help of Club"?

Regards :)
Title: Re: Mi-8 Terminator beta 29.10.15 [4.10] [4.12]
Post by: Bison_M on October 28, 2015, 11:44:17 PM
Update  Mi-8 Terminator 29.10.15 (adaptation to upgrade cockpit from here:

https://www.sas1946.com/main/index.php/topic,48890.msg534707.html#msg534707 (https://www.sas1946.com/main/index.php/topic,48890.msg534707.html#msg534707) )

(http://i1291.photobucket.com/albums/b559/Bison_M/Mi-8%20Upgrade/29.10.2015%207-29-05_zpsbvqkzs9w.jpg)

(http://i1291.photobucket.com/albums/b559/Bison_M/Mi-8%20Upgrade/29.10.2015%207-29-18_zpse7djaoys.jpg)


https://www.mediafire.com/download/cm7b9bgn6kqzm6z/Mi-8_Terminator_v_29102015.7z (https://www.mediafire.com/download/cm7b9bgn6kqzm6z/Mi-8_Terminator_v_29102015.7z)

Added in 1-st post.

Best wishes! ;)