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Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => PTO Maps => Topic started by: cyberolas on April 11, 2015, 03:12:15 PM
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(http://s27.postimg.cc/6sihebk1f/P_38_Dragon.jpg) (http://postimg.cc/image/farxinqjz/full/)
upload image online (http://postimage.org/)
Hi pilots!
I added myself to moders, who tried rework so beautiful area, how the Burma is. I really enjoyed this map. It was my dream. I wanted to create landscape with historical atmosphere, so some villages are true and there are in right positions and some other are only similar, but with basic landscape type, villages shapes (India villages have really special shapes with very contrastic trees and so one..). And the most important thing: Imphal valley is really magical place and I wanted to transfer this magic to our environment.
I edited terrain, so you can fly from Imphal main airfield with better atmosphere without strange feeling from "the end of map" with strange stairway in terrain. I edited every border.
Pagodas locations in valleys are from old historical map, a few pagodas in mountain I have estimated in some good positions, because I read about Chindits who found many old unkempt pagodas in mountains. (Terence O Brien - Pilot with Chindits)
You maybe saw my trailer:
https://www.youtube.com/watch?v=9gC4N1_jngQ
or short peace movie from Imphal valley:
https://www.youtube.com/watch?v=kUOavVt5_jA
YOU DON´T NEED ANY NEXT MOD FOR INSTALATION THIS MAP!, but you have to have 4.12 version, becase I used one or two buildings from 4.12 pack.
Recommended campaigns and missions:
Burma 44 - http://www.mission4today.com/index.php?name=Downloads&file=details&id=3412
Unsung Heroes: Black Lightning - http://www.mission4today.com/index.php?name=Downloads&file=details&id=4935
The Ace Of Spades - http://www.mission4today.com/index.php?name=Downloads&file=details&id=3454
Haybusas over Burma - http://www.mission4today.com/index.php?name=Downloads&file=details&id=2489
Flying Tigers Over Burma - http://www.mission4today.com/index.php?name=Downloads&file=details&id=1855
Spitfires in the box
DOWNLOAD LINK:
https://www.mediafire.com/download/ec6x38hv22y2rtw/Burma_RRR.7z
FIX for v03.tga texture (thanks Uufflakke)
https://www.mediafire.com/download/7xv9p0i0ed09567/v03.BumpH
FIX - actor.static for every version (not only 4.12) with many small fixes - more bridges over rain water, no buildings too close roads and so one.
https://www.mediafire.com/download/po2ptqj6vvvhvit/universal+actors_for+Burma.7z
I hope you will enjoy it!
Your screens are my reward.
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Thank you very much for your work !!!
In our squad enjoyed your maps in our campaigns and certainly recreate a new battle with this new job
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Fantastic!!! Your work really breathes new life into old maps, and really prompts you to use them! THANKS!!! ;D ;D ;D
PS. Another campaign of mine that uses this map, is for the Ki-51, and is called "Green Hell of Burma": http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1968
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Nice tribute to Wingate and Cochran, thank you very much.
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Beautifully done once again, Thank you!
Cheers,
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What an amazing piece of work. Absolutely beautiful. Congratulations Cyberolas!
Just installing now. It might be worth noting that the _Tex folder needs to be placed inside the Maps folder rather than alongside it. Just in case anyone has any trouble ;)
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Nice map. Your hard work paid off. Thanks for sharing
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Just had a couple of quick flips on this map.
Wonderful job Cyberolas , a really immersive treatment.
Looking forward to your next effort very much.
Kopfdorfer
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Thanks Cyberolas, the videos you add always have a great atmosphere too.
Need to find ronncos 2nd ACG skins for this.
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What a nice sunday early morning surprise! :)
many thanks for this cyberolas! ;)
and yes, the vids are excellent! would be hot favourites
for awards in any games vids contests.
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Thank you Cyberolas
again an outstanding work
love all of your RRR maps
easy install and great immersion to the sim
have a nice Sunday
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is there an entry for map.ini.?
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If you want to have it as no-repaint stock map, you will create folder Burma_RRR and add to all.ini
Burma_RRR Burma_RRR/load.ini
I don´t know if we have all files for base it, something like map_M file or similar. Do you really want to have it as no-repaint (new map?)
If yes, I´m going to extract all files what you need from stock and publish here
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Hi Cyberolas,
i am truly lost for words.
I am overly joyed that you've taken on a PTO map. :D
I was just in Burma on Friday. Mind you i just get see a border crossing area from Thailand.
Looking forward to flying this one a lot.
I wondered if it was the original, or Upper/Lower Burma map after I saw your video a day or so ago.
Thanks again you make really special creations ;D
Kirby
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We have found a problem in 4.12.2 (HSFX 7.03). Burma Lower Map is loading without problems. But, Burma Map is not.
Any idea?
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I have discovered the problem. In your mod donwload the folder structure is wrong.
_Tex folder must be inside the maps folder.
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I have discovered the problem. In your mod donwload the folder structure is wrong.
_Tex folder must be inside the maps folder.
OMG yes, I publish it one more time....
Ok, now is all right, thank you.
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Thank you. The quality of the textures is breathtaking.
I hope that once you run out of stock maps, you'll take on some mod maps :)
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Wonderful stuff once more - thankyou very much for this. :)
I have two small problems with it in HSFX 7.0.3:
- v03.BumpH won't load as it's twice the size of the other BumpH files... not 8-bit or something (so I disabled it.)
- HSFX doesn't have clouds267.tga (so I've replaced it but would like to have the map as designed.) Anyone got a copy and link to it?
:cheers:
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Wonderful stuff once more - thankyou very much for this. :)
I have two small problems with it in HSFX 7.0.3:
- v03.BumpH won't load as it's twice the size of the other BumpH files... not 8-bit or something (so I disabled it.)
- HSFX doesn't have clouds267.tga (so I've replaced it but would like to have the map as designed.) Anyone got a copy and link to it?
:cheers:
v.03 BumpH - yes, you are right, I´m going to export it better.
clouds267.tga is in this pack, if you don´t wont it, you can rewrite load.ini, no problem
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- v03.BumpH won't load as it's twice the size of the other BumpH files... not 8-bit or something (so I disabled it.)
It has a bigger file size because of an included alpha layer.
In the meantime, here is the correct v.03.BumpH file:
https://www.mediafire.com/download/7xv9p0i0ed09567/v03.BumpH (https://www.mediafire.com/download/7xv9p0i0ed09567/v03.BumpH)
By the way, maps runs well including saving missions on DBW 1.71 :)
(I don't know if that is because both objects are included in DBW 1.71 ánd V4.12 or it is because I installed the two objects manually in DBW 1.71)
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- HSFX doesn't have clouds267.tga (so I've replaced it but would like to have the map as designed.) Anyone got a copy and link to it?
:cheers:
clouds267.tga is in this pack, if you don´t wont it, you can rewrite load.ini, no problem
Oops. Missed extracting it >:( . Thanks.
@ Uufflakke: got the new v.03 BumpH... Thankyou :)
:cheers:
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Thanks a lot cyberolas! :D
Love the videos
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Thanks Cyberolas, a work of art as always!
Regards,
M
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(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-05-08_zpsmwtfaswu.jpg)
(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-11-23_zpsby2vrk09.jpg)
(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-50-22_zps0uhciub2.jpg)
(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-45-45_zpsndbpvdgl.jpg)
(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-23-24_zpspxzzzawn.jpg)
(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-39-29_zpsiwqbki63.jpg)
(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2018-03-05_zpshygr3cam.jpg)
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Hmm, yam, exactly how I did it. Thank you!
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Breathtaking. A work of art. Cyberolas - this is just WONDERFUL! :D :D :D
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Beautiful just beautiful,thank you Cyberolas you've done it again. ;) I don't know how I got so lucky but,some how it works like a charm in my 4.10 DBW 1.71 this makes me very happy. ;D ;D
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Graybeard, use the static.ini checker to find out what objects are missing and add them to your 4.09 game.
Thanks for very useful head-up. Missing objects are:
buildings.House$tobruk_mosque
buildings.House$arc
Where may I find them and how adding to game? :-[
There's a misunderstanding, though. My problem is NOT that I can't save, my problem is that I can't LOAD the Burma map. That's to say, when, in FMB, I click on "Load Map--->Burma" I get a "JAVA RUNTIME ERROR", mentioned in the lower portion of my screen, below the map window, which remains blank.
I've your "mapmods & buildings" modification for DBW, which works fine in UP201 too, plus mods recently made by WxTech on some objects. I tried loading Cyberolas Burma map after having put a minus sign in front of existing burma folder, so to get in the tree:
MODS
........mapmods
....................maps
...........................-Burma
...........................Burma
Can there be any conflict? :-\
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Work of art, Cyberolas! Many thanks for sharing,
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Hi Cyberolas! Your maps are ever amazing! Big TY!
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I´m going to do universal actors.static for all versions (4.09 and next). Be patient please...
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Thanks for very useful head-up. Missing objects are:
buildings.House$tobruk_mosque
buildings.House$arc
Where may I find them and how adding to game? :-[
Mosque and arc ready for download here:
https://www.mediafire.com/download/kzpme8406vuk8zp/3do.7z (https://www.mediafire.com/download/kzpme8406vuk8zp/3do.7z)
After extracting drop the Tobruk and Med folder in: MODS/STD/3do/Buildings/
And add the entries below to your static.ini in: MODS/STD/com/maddox/il2/objects/Static
(Before doing that back up your static.ini first! You never know...)
[buildings.House$tobruk_mosque]
Title Tobruk_Mosque
MeshLive 3do/Buildings/Tobruk/Mosque/Live/Live.sim
MeshDead 3do/Buildings/Tobruk/Mosque/Dead/Dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.30
[buildings.House$arc]
Title Roman_arc
MeshLive 3do/Buildings/Med/arc/live/live.sim
MeshDead 3do/Buildings/Med/arc/dead/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.7
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Great job ???
;) ;) ;)
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This map is incredible. :o
Many thanks, cyberolas. I haven't flown on the Burma map in a long time. I'll be doing it more often now, thanks to your efforts.
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So, Mr.Greybeard, try this actor.static. If work it fine, I will publish it in first page.
This actor.static is fix only for saving campaign. You have some another problem too and we have to find some result for it.
https://www.mediafire.com/download/po2ptqj6vvvhvit/universal+actors_for+Burma.7z
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Thank you cyberolas, GilB57 and SAS~Gerax for your very kind assistance. :-*
Shift+Tab and screen capture did the trick:
http://s23.postimg.cc/g1ixu8euz/Burma_RRR_ERROR_bis.jpg
If I understand correctly, the cause is missing Slot_Forest3.tga.
What should I do? :-[
@cyberolas: Clouds267.tga is in place.
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download the attached file for Slot_Forest3-tga.
and copy it into /_tex/forest/summer. ;)
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download the attached file for Slot_Forest3-tga.
and copy it into /_tex/forest/summer. ;)
Thank you so much! Now it works! ;D
(http://s18.postimg.cc/yutj7nluh/Burma_RRR_success.jpg) (http://postimage.org/)
Over the rice fields...
(http://s17.postimg.cc/57vhptprj/Burma_RRR_success.jpg) (http://postimage.org/)
...over the Chindwin...
(http://s29.postimg.cc/i7c4ztysn/Burma_RRR_success.jpg) (http://postimage.org/)
...Kabaw valley
(http://s28.postimg.cc/76ffm6y7x/Burma_RRR_success.jpg) (http://postimage.org/)
Cheers,
GB
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Ok then, case closed. ;D
Cyberolas, should I clean this thread a little bit?
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Yes, you can.
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Ok then, case closed. ;D
Not yet! :-[
For some reason, this map kills all my voice packs; that's to say I no more hear any radio chatter.
Sorry to disturb again.
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For some reason, this map kills all my voice packs; that's to say I no more hear any radio chatter.
as I have no clue how this should go so we'd need the LOG:
https://www.sas1946.com/main/index.php/topic,13457.0.html (https://www.sas1946.com/main/index.php/topic,13457.0.html)
For a instant log File read here:
https://www.sas1946.com/main/index.php/topic,19308.0.html (https://www.sas1946.com/main/index.php/topic,19308.0.html)
Important: what to post and how to post it (code option):
https://www.sas1946.com/main/index.php?topic=39780.0 (https://www.sas1946.com/main/index.php?topic=39780.0)
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Can't understand why, but chatter works again. :o
The only part of logfile regarding audio that I'm able to find is following:
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1
I tried running two different campaign missions and only in second one I couldn't hear a few chatter at its beginning, then worked regularly. Also, I tested in FMB, building a simple two-ships flight on Burma_RRR map, having no missing chat.
Shocked and embarassed: never had such troubles with a Cyberolas' map...
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You older guys will remember this, one of Hammerd's skins from 10 years ago... perfect for this amazing Burma map. Many thanks cyberolas, this old game never looked so good.
(http://s18.postimg.cc/kd8n7wknt/2015_04_14_at_16_04_53.jpg) (http://postimage.org/)
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i did not have time to fully explore the map yet, but i saw the trailer videos and loading it briefly into FMB and a quick flight and it looks wonderful. great work done making it look realistic and kind of alive (the colors of the groundtextures and everything).
loaded it up in my CUP #waw and seems to work great without loading errors. wonderful!
salute!
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I would like my view exactly like IL2 1946 Burma - retextured, retowned, revillaged...I run 4.12.2- Im obviously missing alot of folders and I'm clueless how to get the small text in lower corner of screen or use the burma maps. Clueless on how to use antispam image dragging too it seems
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:(????
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Cyber!
You did it again!
What you did?
A MIRACLE!!!!
Thanks a lot for this wonderful map!
I love your works with all my heart!
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Burma Imphal Skins:
http://www.asisbiz.com/il2/Spitfire/LFVIII-RAF-607Sqn-AF.html (http://www.asisbiz.com/il2/Spitfire/LFVIII-RAF-607Sqn-AF.html)
(http://i1217.photobucket.com/albums/dd389/Uufflakke10/16.04.2015%2017-58-17_zpsk80kkc00.jpg)
(http://i1217.photobucket.com/albums/dd389/Uufflakke10/16.04.2015%2018-07-11_zpswhmxwjob.jpg)
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I would like my view exactly like IL2 1946 Burma - retextured, retowned, revillaged...I run 4.12.2- Im obviously missing alot of folders and I'm clueless how to get the small text in lower corner of screen or use the burma maps. Clueless on how to use antispam image dragging too it seems
Get C.U.P. and follow its instructions and you may have it all.
BTW you were also a FreeFalcon forum member? Recall you from there.
Chrs
Tom
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I'm clueless how to get the small text in lower corner of screen
Hit SHIFT+TAB and you will get the whole list.
Clueless on how to use antispam image dragging
click on the pic in the upper left corner and drag it until
it fits to the main pic. Repeat this until its done.
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The map looks absolutely stunning cyberolas, thank you very much, greatly appreciated. 8)
Wishing you all the very best, Pete. ;D
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Thanks for your words and pictures, pilots... 8) 8) ;D
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Very nice, indeed! I especially like the 'feathering' of high terrain at the map edges; much less jarring. And the reduction to sea level in the west gets rid of the awful 'river-water-below-land problem. I desperately want to fly on it in my ancient 4.08 install. I've been able to jump in a plane for a short time, but then the game locks up.
I should add that I'm starting with the version of actors.static posted/supplied for Greybeard (he being a 4.09 Rebel, I believe? ;) ) Should I instead be using the original actors.static?
I've added to static.ini the two required buildings, they being the Roman arc and the Med mosque.
From log.lst, I see several Slovakia objects are required, which I'm currently manually adding.
But here's a strange problem. Even though I have BambooHut and BambooHut2 in the Pacific objects folder and my static.ini (and I see at least many BambooHuts populating the map), the console says it can't find them. Is there another version of these buildings in another folder besides "Pacific"? (It would be so nice if the console could supply the full path for missing objects!)
Thanks for any aid that can be supplied!
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Well, the only missing objects fir me now (strangely) are the two BambooHut buildings. I can fly missions, and the Java errors are not too frequent. But it would be nice to resolve this last discrepancy.
I note that the slimmed-down rivers have ended up with odd squiggles, narrowings, straight-line segments and angular bends. All of this detracts from what is really a smoothly curving, sinuous, flat-valley river. And so I'm manually smoothing out all this nasty stuff in map_c. What a labour intensive operation! I just spent perhaps 2 hours fixing about 1/4 of the .tga.
It'll be worth it. And when done to my satisfaction, I'll make it available to all.
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Ya know WxTech I seem to remember a mod that gave a guy two or three more BambooHut buildings plus bones and skeletons you could place around them to give the appearance of an unfriendly tribe but,where it is and who made it that is the question.(UPDATE) It could be these https://www.mediafire.com/download/zr0jcjvw8313v3o/3do.7z with static ini entries
//===========================================================================
[***]
Title Huts
//===========================================================================
[buildings.House$Hut_type01]
Title Hut_type01
MeshLive 3do/Buildings/Huts/Hut_type01/live.sim
MeshDead 3do/Buildings/Huts/Hut_type01/dead.sim
Body FuelSmall
Panzer 0.005
[buildings.House$Hut_type02]
Title Hut_type02
MeshLive 3do/Buildings/Huts/Hut_type02/live.sim
MeshDead 3do/Buildings/Huts/Hut_type02/dead.sim
Body FuelSmall
Panzer 0.005
[buildings.House$Hut_type03]
Title Hut_type03
MeshLive 3do/Buildings/Huts/Hut_type03/live.sim
MeshDead 3do/Buildings/Huts/Hut_type03/dead.sim
Body FuelSmall
Panzer 0.005
[buildings.House$Hut_type04]
Title Hut_type04
MeshLive 3do/Buildings/Huts/Hut_type04/live.sim
MeshDead 3do/Buildings/Huts/Hut_type04/dead.sim
Body FuelSmall
Panzer 0.005
[buildings.House$Hut_type05]
Title Hut_type05
MeshLive 3do/Buildings/Huts/Hut_type05/live.sim
MeshDead 3do/Buildings/Huts/Hut_type05/dead.sim
Body FuelSmall
Panzer 0.005
[buildings.House$Hut_type06]
Title Hut_type06
MeshLive 3do/Buildings/Huts/Hut_type06/live.sim
MeshDead 3do/Buildings/Huts/Hut_type06/dead.sim
Body FuelSmall
Panzer 0.005
[buildings.House$Hut_type07]
Title Hut_type07
MeshLive 3do/Buildings/Huts/Hut_type07/live.sim
MeshDead 3do/Buildings/Huts/Hut_type07/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.00024
[buildings.House$Hut_type08]
Title Hut_type08
MeshLive 3do/Buildings/Huts/Hut_type08/live.sim
MeshDead 3do/Buildings/Huts/Hut_type08/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.00024
[buildings.House$Hut_type09]
Title Hut_type09
MeshLive 3do/Buildings/Huts/Hut_type09/live.sim
MeshDead 3do/Buildings/Huts/Hut_type09/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.01
[buildings.House$Hut_type10]
Title Hut_type10
MeshLive 3do/Buildings/Huts/Hut_type10/live.sim
MeshDead 3do/Buildings/Huts/Hut_type10/dead.sim
AlignToLand 0
AddHeightDead 0.25
Body WoodSmall
Panzer 0.00024
They do not go in the Pacific objects folder.
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Gumpy,
Thanks for the reply. But note that the objects are called
BambooHut
BambooHut2
The different names from those you located suggests they're not the same.
What I might try, though, is to create a 3do/Buildings/Huts folder and simply copy over from the Pacific folder the two required objects, then add the 'new' huts to static.ini.
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No more Java errors!
I copied the two bamboo huts into a new 'Huts' folder. However, for some reason these bamboo huts (supplied with the original Pacific Fighters) have no 'dead' model, even though one is specified in the static.ini! I took the expedient course and faked it by simply making the dead model the existing live one.
I lowered the contrast on the forest ground texture, by somewhat lightening the shadowed areas.
I changed the ForestFar texture, by combining the existing one with the above mentioned forest ground texture, making it suitably lower in contrast for good blending as the graphic transitions when view distance changes. The result is a much less contrasty, 'splotchy' patchwork on distant forests.
I made the water a 'muddy' color, by altering the ATI water color values (even though I have an nVidia card), as follows:
0.23 0.19 0.13 (red green and blue, respectively)
Note the higher red and lower blue; this makes a brownish water color that mimics tropical runoff.
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I've finished smoothing out the rivers, to obtain a better sinuous curving of their courses. It took a solid at hand-aching mouse work in Photoshop on map_c.tga. ;) They certainly look so much more natural now.
A quick perusal of the result shows some little annoyances, such as river banks shifted a little over to adjacent upward-sloping terrain, and some villages just edging into water. They're only noticeable when you're up close, and in the case of rivers edging to higher ground, you pretty much have to be almost looking for it.
These issues don't really bother me, but I'll want to fix at least the shorelines at villages cases before fobbing this off to anyone else.
But most importantly, I must first ask you, Cyberolas, if you deem this adjustment to your fine map to be of any interest. I don't want to rush in like I'm trying to take over.
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So - if I understand it right, rivers are WIDER then before? It isn ´t good, because they aren´t wider, conversely. (besides Yu river)
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No, I didn't make them wider. In the course of making their paths more smoothly curved, so as to take out the somewhat angular bends, their courses sometimes got a little altered. Much like the way it happens to such rivers naturally over the centuries. ;)
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Thank you cyberolas, GilB57 and SAS~Gerax for your very kind assistance.
Strange... it seems that my previous post was deleted : I can't find it anymore ?
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Thank you cyberolas, GilB57 and SAS~Gerax for your very kind assistance.
Strange... it seems that my previous post was deleted : I can't find it anymore ?
Perhaps it has to do with the fact the thread got cleaned up a bit? See post #39.
After all the hassle one member had with installing the Burma map?
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So, Mr. Wxtech, if you want, you can make edited actors.static and terrain with needeing editation, because I did all terain editing and actors too for my version. I was working more than half year on this map, so you have to be patient and persistent and work and work if you want to change these thing.
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I need not fiddle with actors.static at all. Here's what's required.
Where there are no shoreline villages/buildings: Map _h.tga will require a few tiny elevation reductions at river banks where the river has slightly moved up onto higher terrain.
Where there are villages/buildings: Map_c.tga will require to restore the former river bank position, smoothly integrating it into the new river course.
In a few places the river has intruded into the forest, and so map_T.tga should have a pixel or two here and there reassigned so that 'laker cake' trees not appear on water.
For me, personally, this work is worth the effort. As a student of geomorphology, 'blocky' river courses somewhat quantized in places to a pixelated grid is jarring to behold, and detracts too greatly to be endured. On this map rivers are a very prominent feature, and so should be rendered reasonably realistically in the smoothly curving manner of the real thing.
I'm doing this first of all for me. I thought that if anyone else might like it I'd make it available... ;)
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ok, yes, you can, but with all these editation, what you wrote...
I want to rest from Burma, because I´m really tired from map, what I´ve seen every day, half year long.... ??? ???
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Perhaps it has to do with the fact the thread got cleaned up a bit? See post #39.
After all the hassle one member had with installing the Burma map?
Possible; never mind, it wasn't so important,
....except my aknowledgment to Cyberolas:
Great work, once again :)
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Sorry Gil that was me who accidently deleted your post while cleaning. :(
As Uufflakke correctly pointed out it happened while I deleted all the help and wild guess posts as its enough to have the most important post where a problem is defined and the post where exactly this problem is solved then. And while doing this I accidently clicked on yours post 'remove' button too. Hope you can forgive me. ;)
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I want to rest from Burma, because I´m really tired from map, what I´ve seen every day, half year long.... ??? ???
I think we all see and know the dedication you put into the maps reworks you did. Its simply great! Every map you did simply is a masterpiece and improves the game so much. Many thanks again for all this Cyberolas.
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Yes thank you very much cyberolas, I grab and use all your maps and really
appreciate all your hard work.
cheers,
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The very detailed and careful placement of structures in towns/villages along the rivers in the NW quadrant convinced me to restore the original rivers in that area. It would have required an awful lot of finicky work to 'round' out these rivers and still keep the banks in place in the towns. But over the rest of the map I've retained my smoothed rivers.
I found the BumpH files for the cultivated fields to be a bit too 'bumpy' for my taste on what should be rather smooth fields inside the boundaries. I addressed this by applying Photoshop's Smart Blur filter, with a radius of either 1.1 or 1.6 pixels and a threshold of about 4. This retains higher contrast features such as the field boundary 'walls', but smooths out the lower contrast 'roughness' on the fields themselves. The result is a notable improvement, where now the boundary 'walls' stand out rather more cleanly from the flat fields they contain.
The airfield ground BumpH was simply lowered in contrast. At the scale of the pixel size (several meters), these graded fields should not normally have features sufficient to cause shadows, except perhaps tracks/ruts. Shadow-making structures in the ground itself are more of millimeter-centimeter scale.
All the tweaking is worth the effort to me because this map is the best one in my game, and is my favorite. I hope my comments and alterations are not taken as anything other than *constructive*. I have a full appreciation of the tremendous work that this fine map entailed!
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Hm, good ideas, could you publish here some screenshots or something in finish your work(s)? I will take your files (BumpHs and map_c) to first page of this topic. Thank you!
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Your screens are my reward.
Thank you good friend Cyberolas.
Here are some screens from my personal game for you to enjoy. I am still using DBW 4.10
Forgive me if I have painted a few more details to your map. Just a little more paint. Its just some candy for my eyes.
Thank you for this great map.
Cheers to you and Congratulations!
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_01_zpsurmvnvii.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_02_zpsbpkbley8.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_03_zpsvnvm32y9.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_04_zpslahgunmg.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_05_zpsesws34bx.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_06_zpsdbfeflet.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_08_zpsnwtdkyxa.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_07_zps1hgbj96v.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_09_zpsajrlljcl.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_10_zpszdss591q.jpg~original)
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I am over joyed to have Burma RRR in a 4.12 version and now in CUP :D
You've really nailed Burma regarding the landscape and immersion :D
Looking around some today in CUP this time the rivers are awesome very winding with lots of extra detail ;D
Just out of interest what size of brush did you use for the off river streams etc pixel 1?
(Just thinking about my projects.)
I know how long maps take to make and again you've made a wonderful creation. ;D
Kirby
Awesome screens Max :D
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Max, your creativity is super! Nothing against it, conversely! I would like to thank for every screenshots. They are wonderful. And here is one question in my mind: Do you anybody fly over Imphal? I think it is great town:)...or there is some FPS killer??? ;) ;)
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I have painted a few more details to your map. Just a little more paint.
will you share this to us Max? ;)
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With my ancient 4.08, when very near the town of Imphal my frame rate drops to 20-22. That's a pretty jarring drop from the more usual 75 FPS. ;) But not nearly so bad as being over, say, Berlin.
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... And here is one question in my mind:
Do you anybody fly over Imphal? I think it is great town:)...or there is some FPS killer??? ;) ;)
I have no problems flying anywhere in this map. Imphal also looks great. A very nice city.... they have beautiful girls who give you nice massage! :D AHAHA
Gerhard, I am sorry I will not post my version of this map until I finish it and sent it to Cyberolas first - for his stamp of approval.
It is his map creation and I would like him to say its OK. He made it, I only put more paint and details.
By the way, I do not see Pagodas with gold colored roofs on this map. Did they have Gold Pagodas in World War II in Burma?
I might have to add a few of those to my map.
Anyway, Here is my trip to massage house in Imphal...
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma01_zpsfsmhsol3.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma02_zps3guq7klt.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma05_zpsc5dhayuc.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma03_zps8q3xts8i.jpg~original)
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma04_zpsk6nodnt2.jpg~original)
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Massage in Imphal :D
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(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma06_zpsyrceuftc.jpg~original)
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Max , that last screenshot is a good candidate for the " Babes of the Week " thread :D
A masterpiece work cyberolas ! 8)
Thank you !
Nice screenshots guys !
~S!~
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(http://s20.postimg.cc/b90eggqml/2015_04_16_at_20_34_38.jpg) (http://postimage.org/)
(http://s20.postimg.cc/6r2p23zyl/2015_04_16_at_20_34_45.jpg) (http://postimage.org/)
(http://s20.postimg.cc/vvp41sa19/2015_04_16_at_20_35_42.jpg) (http://postimage.org/)
(http://s20.postimg.cc/k99leec3x/2015_04_16_at_20_36_48.jpg) (http://postimage.org/)
(http://s20.postimg.cc/plyfsj00d/2015_04_16_at_20_36_54.jpg) (http://postimage.org/)
(http://s20.postimg.cc/5yvfp66dp/2015_04_16_at_20_37_55.jpg) (http://postimage.org/)
Less spectacular, still shop the gorgeous map. :P
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Max your massage mod would be a great addition to Pablo's visual mod. You can pop out of your cockpit for a quicky.
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Cyberolas,
This map is just beautiful, it's a joy to fly and explore, many thanks!
Looking forward to the Max enchancements too, though not the Thai Babe bit, her indoors might stop me flying! :p
solotk
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Hi guys,
this is my fps on Imphal:
(http://i.imgur.com/vp0xyfo.jpg)
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I noticed something while online today. Seems that the ground is about 150m lower for me than other players. All the stationary planes and objects are fine, but other players planes are sitting suspended high in the air when parked. And a Blue pilot asked why I was driving on the ground when I went to intercept him attacking another red pilot.
I noticed the same thing with your Ardennes mod, but that was only about 10m difference.
Both look great BTW.
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Indeed, Cyberolas lowered the terrain in the west, presumably so as to get the rivers behaving properly. On the stock map the water is drawn at sea level (as is the case for all maps), and so the higher rivers make for an odd appearance when it looks like one is peering through a river-shaped cut-out in the terrain to see the water that 150m below.
All players online should be using the same map if such notable differences as this are present.
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Yes yes, I edited terrain to lower altitude, mainly around end lines of map, Imphal mail airfield area and so one. Try to remember to situation before...strange stairway and end of map. Terrible. WxTech is right, all players online should be using the same map.
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hello WxTech
Thanks for response, great work on the N2 gunsite.
Hello cyberolas
I'll just have to dissable it when Online. One of our, (Skies of Fire), maps, the Flying Tigers uses the north west portion of map, which is the area that you have lowered. I guess the East portion of the Ardennes map is the same, I have not flown red while that map has rolled since installing that map mod, but the main other base, in the north, (which is our red base), is raised in default map, so I guess it is O.K.
And 10 meters in not going to cause any problems visualy for any one.
Guess that's the reason I could not get a .ntrk going either?
We're never going to get everyone to use the same modded map. It does look great though.
Happy Hunting
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Burma was the first map made after it was realised that you could have water above sea level. Unfortunately no-one has ever found a way to have working bridges above 0m so the trade-off was made to have the little fence bridges across the rivers and keep the Imphal area airfields at their actual world height and avoid huge unnatural river gorges. I never found it a problem but, to be honest, I don't notice any anomalies resulting with cyberolas' version and, indeed, prefer it. I like to have bridges that are useable. The RRR version looks like I wanted it to when it first came out, especially Imphal town as that was always disappointing to me.
:cheers:
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Beautiful map! Thank you very much for your amazing work, Cyberolas! :)
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Great job, marvellous !
Thank you very much Cyberolas. ;)
(http://s17.postimg.cc/f60vvevnj/TBN60_2.jpg) (http://postimage.org/)
(http://s17.postimg.cc/7c0aa0nun/TBN60_3.jpg) (http://postimage.org/)
(http://s17.postimg.cc/tmo59zl4v/TBN61_4.jpg) (http://postimage.org/)
Thierry. :)
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Hi there !!!!
THX for your terrific work !!!
I often dream of a rework of the Burmalower map...Well it's a big one but...
What do you think?
THX a lot again!!!!
JIM
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BurmaLower is bigger, but mainly - it isn´t stock map, it has its own author (Mr. Czechtexan, isn´t it?) and I´m not allowed to change his map..
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You can change any map as long as you credit the original author imho.
But the Burma Lower map is a huge undertaking. With the same effort one could probably do 2-3 smaller stock maps which have actual dgen and scripted campaigns available, so you dont have to start building missions right after you've finished the map. :)
Personally I dont really think about whats next but enjoy the many already available repaints.
Btw i made a modification for this map, changes most of the flatland textures to green from brown, like it would be the monsoon season with more rainfall:
http://ulozto.net/xXnaoWX2/mapmods-burma-rrr-2-7z
Some pictures are here: http://vpmedia.imgur.com/all/
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BurmaLower is bigger, but mainly - it isn´t stock map, it has its own author (Mr. Czechtexan, isn´t it?) and I´m not allowed to change his map..
I'm sure most map makers wouldn't mind to see their maps have the RRR facelift. I'd feel honored, if I were one of them :) After all, you're a master at it. Many mod maps use old stock/low-res textures, and badly need textures of the quality you make. For example the Algeria/Tunisia/Sicily map, one of my favourites.
Besides, there aren't many stock maps left which are worth your time and effort. Kyushu, perhaps.
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Besides, there aren't many stock maps left which are worth your time and effort. Kyushu, perhaps.
Excusez moi?
https://www.youtube.com/watch?v=ncraSUt9pNw
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BurmaLower is bigger, but mainly - it isn´t stock map, it has its own author (Mr. Czechtexan, isn´t it?) and I´m not allowed to change his map..
Yeaaah don't matter it was just a dream ...I'm a Flying Tigers fan you know...
Once again your Burma is just great and thx for that !!!!
PS : Another dream...a HUGE Map that needs to be finished ... the finally available "Team Pacific's New Guinea/New Britain Map" from Tomcat_Zombie....I'm also a 49th FG fan !!!!
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Can somebody tell me in details how to install this beautiful map ? I cannot find instructions . I run 4.12 in HSFX 7.03 .
Thank you !!
TICI
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Please write somebody instructions for HSFX (for TICI), I use only SAS MOD activator. Thanks.
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Hi Cyber,
It was actually Fabian Fred who made the initial Lower Burma and Upper Burma :D
C_Texan refined,changed and improved Lower Burma ;D 8)
Upper Burma the original is in CUP :)
Kirby
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For TICI:
1.In your "maps" folder(your HSFX folder\Files\maps\) put "Burma"(from unziped Burma\Burma_RRR\MODS\mapmods\maps) and "_tex"(from unziped Burma\Burma_RRR\MODS\mapmods) folders.
2.In your HSFX folder\Files\maps\_tex\Pacific\Burma put file "v03.BumpH",overwrite.
3.In your HSFX folder\Files\maps\Burma put file "actors.static" from unziped "universal actors_for Burma.7z",overwrite.
Ready.
(sorry for style, but my english is very poor)
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Thank you Mcgiver. Followed your instruction and it works like a charm. Beautiful map !!.
I installed the Unsung Heroes Campaign from the first page because it is the only campaign for 4.12 on that list. Any other campaign usefull for this map on 4.12 ?
Thank you.
TICI
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Any campaign I think...
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I'm Still not able to use mediafire. Is there any kind person who could email the necessary map files to me? If so, contact me with a private message.
update:
Kopfdorfer has been kind enough to help. Thank you!
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I think it is not fair that so excellent map retexture from cyberolas studio (always superb work your RRR's)
has been gone down in the topics list, I will "fix" that.
You guy(s) are amazing!!! It just undescriable, especially thing
that you always present your work with a magnificent trailer!
You're doing veeery important things for IL-2 :)
Thank you!
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I'm Still not able to use mediafire. Is there any kind person who could email the necessary map files to me? If so, contact me with a private message.
update:
Kopfdorfer has been kind enough to help. Thank you!
Try right-clicking the Mediafire button and selecting "save target as".
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Thank you mr. Raiden. Nowadays I work on next map from East front. I have done 80% of every work on this big map. I wanted to give you it as a Christmass present, but I´m affraid, it will be sometime before end of this year.
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I love your videos cyberolas, I'm entertained whilst downloading at the same time ! Your map mods are outstanding and have even tempted a Il-2 BOS/BOM fan away from his game, keep up the good work. Oh I just realised it needs some objects from 4.12 when my game is 4.11.1 with UP.30 RC4 :o Never mind your eastern front collection is more important to me anyway ;D
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Nowadays I work on next map from East front. I have done 80% of every work on this big map. I wanted to give you it as a Christmass present, but I´m affraid, it will be sometime before end of this year.
I can't wait for it :)
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Oh I just realised it needs some objects from 4.12 when my game is 4.11.1 with UP.30 RC4
https://www.sas1946.com/main/index.php/topic,45704.msg511091.html#msg511091
Once again thanks very much. This also means I'll probably be able to install the new Berlin map when it's done.
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Cool.
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Yet another gorgeous work Cyberolas! You inspire us!
I created a new install just for this map! Gonna fly some hawks!
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Hello Cyberolas,
Installed everything from first post and YEEES it is working ( in QMB & FMB ) saving missions and all looks very nice.Big thanks for installation simplicity; it is your second map ( other is Smolensk ) I installed in last week and both worked without problems ( I'm running heavy modded 4.09 ).
DOCTOR
(http://s16.postimg.cc/s784b9xol/11_01_2016_19_50_49_Y.jpg) (http://postimage.org/)
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Oh, you are welcome, Mr.Doctor! Thanks for your beauty screenshot! Burma map was my old love.
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My congratulations to Master!
I take my hat
very pretty realistic map. :)
Very well made in detail textures. Gorgeous Asian construction of villages, cities and airfields. I am impressed
Very large and hard work. When you only have time to do the new maps.
Good luck and health!
(sorry for my bad english)
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Hi Cyberolas,
My proposal is to mark this map in index of maps as playable in 4.09 , cause I'm runnig it without problems in my game configuration.
Regards,
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ok, good idea
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Sorry, but I think this is a bit misleading: people may think it works only in 4.09 - that's not true! On the contrary, this map was originally done for 4.12, so, for sure, it should be marked accordingly. Furthermore, having evidence of positive testing, also 4.10, 4.11 and 4.13 should be added, I think.
Cheers,
GB
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It works very good in my 4.10 game version amd DBW-1916.
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Its a stock map without a single custom building so why would it require any game version? :)
I'd assume that the whole point of this type of construction (Crimea houses as main city buildings) is to make it independent from any patch.
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True, with a quibble: Cyberolas initially used a couple of stock buildings added by TD with 4.12, then posted also an "universal" set of objects, compatible also with earlier game versions. I think the key point is leading users to be aware of what they are downloading: either a "4.12 and higher" featuring two more ground objects, or an "all game versions" compatible, and this was done quite well in first post.
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Check Reply #94, I posted a version which doesnt have those 4.12 objects + I fixed the fps problem of Imphal (reported in reply#84).
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All maps can work on every game version....the only requisite is that you should have all tex to load them and all objects to save missions for them....
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Check Reply #94, I posted a version which doesnt have those 4.12 objects + I fixed the fps problem of Imphal (reported in reply#84).
Thanks, I had missed that...
Cheers,
GB
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Hi Cyber,
It was actually Fabian Fred who made the initial Lower Burma and Upper Burma :D
C_Texan refined,changed and improved Lower Burma ;D 8)
Upper Burma the original is in CUP :)
Kirby
That's right, I just improved on Fabianfred's work. Anyone else is welcome to improve Burmalower maps. I tried to make it look a little better with the latest versions of it but I'm just not that talented in making textures.
Cyberolas' textures (and other work on Burma) are so much better and I'd welcome them into the Burmalower maps. It would be a huge project though!
BTW, I recently made some minor improvements to the 1942 map by adding the airfield at Pegu and at Nakhon Sawan in Thailand (which is also on 1944 map). I also made a better edmap. I don't know if many people would be interested though because I don't see many campaigns made on these maps.
also, just made new campaign for cyberolas' Burma. Find it in the SAS campaign forum.
(http://i5.photobucket.com/albums/y182/CzechTexan/BURMA%20Theater%20of%20War/VengeanceatImphal.jpg) (http://s5.photobucket.com/user/CzechTexan/media/BURMA%20Theater%20of%20War/VengeanceatImphal.jpg.html)
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This thing really Awesome!!
I'm enjoy your RRR series map!!!!keep in faith!!!
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Nice terrain there... wish it was on my Lower Burma map too... the rice paddies look great.
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Truy great work cyberolas, BIG thanks!
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Well.............
By now I suppose this is a dead horse. But.........I have downloaded the Burma map and installed (V4.12.2m HSFX v7.0.3). Created a simple flight from a small strip just outside of Tamu. Loaded it up and.....................it appears that I am in water or something to that effect. No Cockpit etc. Just some shimmering blue (Water?) and a couple of tress sticking up. Read an earlier post about a Bumph file. Well...........downloaded that too but I have NO Clue as where or how to install this BumpH file or, if it will really resolve issue?!?
Install is as follows..............MODS/MAPMODS/Maps/Burma.
Any and all guidance is most appreciated. I know Cyberolas is tired of dealing with this, so hopefully some out there knows the fix? After all of that said...............and cannot fix..........would removing the Burma file screw up the existing maps?
Thanking all in advance
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Torch, your description of the plane in water has happened to me before. But I cannot remember if it was caused by a map or by the airplane. Which airplane were you using?
Something similar happens when you don't select "Player" for a plane in the View/Objects dropdown menu in FMB.
BumpH files should not be causing the problem.
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Czech Texan,
Thanks for response. Yep..............did not select player ]banghead[
Works fine ]sunny[
Thanks again!
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Whats the go if your still using 4.09m ?
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Whats the go if your still using 4.09m ?
4 this map installation? same.
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How do you install it to the game?
Your screens are my reward.
[/quote]
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Type "installing maps" into the search bar at the very bottom of any page of this site. (The first several hits will usually not be Il-2 related.)
In your game installation's mod folder there should already be a MAPMODS folder. If not, create one. Then proceed as instructed by one or more of the search results above...
This map mod, which concerns the stock Burma map that was introduced more than a decade ago, should be already in BAT. Note that it's not the same map seen in Supersensitive's YT video made earlier this day. His map must be some other Burma map, covering a different part of the country...