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Special Aircraft Service

the SAS Hangar => The Lounge => Requests & Ideas => Topic started by: _Hans on April 15, 2015, 08:04:51 PM

Title: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: _Hans on April 15, 2015, 08:04:51 PM
Hello guys, I've got a quick and dirty request for you:

The A6M5b in IL2 by default has only a single 13.2mm Type 3 machine gun in the right cowling position.
It should also have a 7.7mm Type 97 machine gun in the left cowling position.

Please create a mod that will alter the default A6M5b to have the missing 7.7mm gun.  There's no need to alter the external 3D model or cockpit.  This is the late war Zero I fly the most as it's the last with a tail hook, and I'd really appreciate it if I could have it correctly armed.

Asymmetic cowling pictured below, 13.2mm on the right and 7.7mm on the left:

(http://forum.largescaleplanes.com/uploads/monthly_06_2009/post-264-1244755875.jpg)

Thanks guys!
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: greybeard on April 16, 2015, 05:13:01 AM
Bravo!

I support this request (that should have been better posted in the "Rebels" section, though).

I too fly always "52b" during last phases of Pacific war (if flying for IJNAF), being not yet overloaded like the 52c and following marks. Japanese Vickers are quite effective and also that bit of more puch would be useful against enemy fighters.

I'm sure it was part of HSFX, don't know about other modpacks. Extracting could be thinkable.

Regards,
GB
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: Epervier on April 16, 2015, 06:39:05 AM
To make this change it is necessary to use a 3D expert!
We must rebuild the mesh Engine ... and maybe CF mesh!
In contrast, the Java code change is very easy to do!
I fear that this demand is like the others... Not now!
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: SAS~Gerax on April 16, 2015, 10:33:43 AM
To make this change it is necessary to use a 3D expert!
We must rebuild the mesh Engine ... and maybe CF mesh!

meshes should be available in ie HSFX7:
(but no code changed as the MG doesn't fire  :-X).

stock
(http://s8.postimg.cc/sfqgxmkhx/stock.jpg) (http://postimage.org/)

HSFX7

(http://s23.postimg.cc/p9wuw79qz/HSFX7.jpg) (http://postimage.org/)
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: greybeard on April 16, 2015, 11:35:54 AM
Also cockpit would require some work:

(http://s7.postimg.cc/e3lp31b57/A6_M5b_missing_internal_gun.jpg) (http://postimage.org/)

 :-X
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: _Hans on April 16, 2015, 11:37:27 AM
To be fair, I did say that I wasn't too concerned about the meshes or cockpit, I just want the extra punch!
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: SAS~Gerax on April 16, 2015, 11:38:35 AM
Also cockpit would require some work:

of course yes.  ;D
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: SAS~Gerax on April 16, 2015, 11:39:42 AM
To be fair, I did say that I wasn't too concerned about the meshes or cockpit, I just want the extra punch!
I am pretty sure Gabriel (Epervier) will have a look ..  ;)
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: Epervier on April 17, 2015, 03:07:47 AM
If I understood even HSFX7 there a mistake!
I see : 1x13.2mm (Engine) + 2x20mm (Wing)!

Extraction tests being done ... for 409!  ;)
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: SAS~Gerax on April 17, 2015, 04:13:22 AM
If I understood even HSFX7 there a mistake!

they simply made the correct meshes
but didn't change the stock code ..  :P
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: Epervier on April 17, 2015, 04:17:45 AM
If I understood even HSFX7 there a mistake!
they simply made the correct meshes
Perfect for Rebels !  :D  :P
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: Epervier on April 17, 2015, 10:58:03 AM
@ _Hans ... and others !

Please test this version : see below !

If you are happy I'll make a new post!
In theory this Mod it should work in 410, but I gives no warranty!

Remember : the "stocks" skins do not work with this version!
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: greybeard on April 17, 2015, 05:17:31 PM
Remember : the "stocks" skins do not work with this version!

Ahh! Right! That Japancat's remapping! I'd forgot that! :( I've a lot of traditional Zero skins in my PTO campaigns... :'(
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: greybeard on April 18, 2015, 12:31:22 AM
Tested.

All works for me but...

(http://s9.postimg.cc/6rpaqglof/A6_M5b_with_7_7_MG_cockpit_view.jpg) (http://postimage.org/)

also, it would require a set of default skins:

(http://s1.postimg.cc/qdqcsumhb/A6_M5b_with_7_7_MG_external_view.jpg) (http://postimage.org/)

Ops! I forgot: I've also a misalignment of gun sight reticle in Shift+F1 view (reticle too low).

(http://s1.postimg.cc/j1ujy5zyn/A6_M5b_with_7_7_MG_gunsight_view.jpg) (http://postimage.org/)(http://s2.postimg.cc/9v62onju1/A6_M5a_gunsight_view.jpg) (http://postimage.org/)

A6M5a for comparison at right.

Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: Epervier on April 18, 2015, 02:57:45 AM
Tested.

All works for me but...
Ok !
In the cockpit it is possible that errors!
I've given that some files!
For the plane you have problems!
I give all the files and folder "summer"!
Make sure you have selected the default skin!
Make sure you do not have another Mod who come to interfere with this one!
For example my pack "relook_Japan!"

Je vais refaire une archive !
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: Epervier on April 18, 2015, 05:40:19 AM
Please test this version : see here https://www.sas1946.com/main/index.php/topic,45833.0.html

If you are happy I'll make a new post!
In theory this Mod it should work in 410, but I gives no warranty!

Remember : the "stocks" skins do not work with this version!
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: SAS~Gerax on April 18, 2015, 07:38:19 AM
If you are happy I'll make a new post!

yes, please do so Garbiel.

btw, just tested this mod in stock 4.12 MA5.30 is OK!  :)
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: Epervier on April 18, 2015, 08:46:10 AM
If you are happy I'll make a new post!
yes, please do so Garbiel.

btw, just tested this mod in stock 4.12 MA5.30 is OK!
In 410/412 : Remember that you lose the realistic navigation !  ;)


New post : https://www.sas1946.com/main/index.php/topic,45833.0.html
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: greybeard on April 18, 2015, 09:28:29 AM
Please test this version ...

Sorry, I found no way to have it working in my install.

All remained exactly like before (please see my previous post).

I set default skin and have no "relook_Japan!" installed. About cockpit, I have only two other folder named "A6M5b", and only one has a "body.msh" inside; I put a minus sign "-" in front of each, with no avail.

It's a pity. :(
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: Epervier on April 18, 2015, 09:38:17 AM
Sorry, I found no way to have it working in my install.
Sorry but I do not see how to help!
I have provided the "cockpit" and "plane" folders with all of the necessary files!
Everything works in my UP2.01 and 412/MA53 (SAS~Gerax) !
You must have parasites!
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: greybeard on April 18, 2015, 10:04:44 AM
Sorry but I do not see how to help!

I agree and want to thank you anyway for your work and kind help.
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: greybeard on April 19, 2015, 03:23:24 AM
Can't believe to my eyes! ???

Looking for possible cause of mod not working in my install, I noticed three of the five Java class files of this mod can't be detected by search function:

(http://s9.postimg.cc/rbokknm67/A6_M5b_vanishing_classes.jpg) (http://postimage.org/)

for comparison, please see how one of the other two is regularly found:

(http://s7.postimg.cc/riqst1jy3/A6_M5b_vanishing_classes_comparison.jpg) (http://postimage.org/)

What am I doing wrong?
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: Epervier on April 19, 2015, 07:17:17 AM
J'ai pas compris...

8EA342589DCDB80A   A6M5B.class ==> daughter-Class - Same name in all packages - here the code is modified !

09F9183E1667F58C   A6M5bxyz.class ==> mother-Class - new Class with code HSFX7 modified ! - To avoid hitting the mother-Class used by all A6M of the game !

CockpitA6M5b.clas - Same name in all packages - here the code is modified for 409 compatibility !
7C59E3CEE9050510
763A4C16E4D6EF98
A42EA7D2C402AD0C

cod file ==> modified for new MGun + japan bombs instead of US Bombs !
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: greybeard on April 19, 2015, 09:40:24 AM
J'ai pas compris

Those are the 5 classfiles of the mod.

Whichever is their own meaning and function, there are 2 that are found by system and 3 that the system cannot find!

I mean, they are all there (please watch upper left window) but search function can't detect 3 of them (please watch lower right window).

This make me think that in the same way IL-2 can load only that 2, as a consequence I see in game only part of the mod (for instance I have 7.7 mm working).

Ce sont les 5 fichiers de classe du mod.
Quel que soit c'est leur propre signification et la fonction, il ya deux qui sont trouvés par le système et 3 que le système ne peut pas trouver!
Je veux dire, ils sont tous là (s'il vous plaît regarder la fenêtre en haut à gauche) mais la fonction de recherche ne peuvent pas détecter trois d'entre eux (s'il vous plaît regarder la fenêtre en bas à droite).
Cette me faire croire que de la même manière l'IL-2 peut charger seulement que deux, comme une conséquence je vois dans le jeu qu'une partie de la mod (par exemple, j'ai les 7,7 mm travaillant).
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: Epervier on April 19, 2015, 11:04:00 AM
... have no "relook_Japan!" installed.
But have you "A6M mixture update Mod" ?
Yes ? In this case you have duplicates in your game!  ;)
- A6M5b
       Class cockpit :
          763A4C16E4D6EF98
          7C59E3CEE9050510
          A42EA7D2C402AD0C

Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: greybeard on April 20, 2015, 01:47:57 AM
But have you "A6M mixture update Mod" ?
Yes ? In this case you have duplicates in your game!  ;)
- A6M5b
       Class cockpit :
          763A4C16E4D6EF98
          7C59E3CEE9050510
          A42EA7D2C402AD0C

Yes, I have.

Removed duplicates, but no juice. :(

Thanks for your continued help, I'll try to widen up my search.

Best regards,
GB
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: SAS~Storebror on April 20, 2015, 03:30:08 AM
Windows Search doesn't find the files since they are missing from the search index, which in turn they do because from windows point of view they don't contain any useful data.
The matter is being discussed here: http://answers.microsoft.com/en-us/windows/forum/windows_7-files/windows-search-fails-to-find-files-from-documents/9e8c3f28-b101-48e1-83d2-7c68d758fead
Louie-S might have a point in his 4th post from bottom, however I'd strongly recommend to use different file search mechanisms for hashed files.
Total Commander could be a good starting point.

Best regards - Mike
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: greybeard on April 20, 2015, 05:39:20 AM
Thanks for your reply.

Actually, my problem was understanding if those classfiles, not detected by Windows search system, were anyway seen and loaded by IL-2, and not to have a tool able to detect (thanks for suggestion, though, I'll keep in mind).

It looks to me a consequence of what you mention that also "vanishing" classfiles are regularly loaded.

This brings me again at a dead point about this mod not working in my install, but at least I could remove a doubt.

Kind regards,
GB
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: greybeard on April 22, 2015, 08:39:39 AM
SOLVED! ;D

It was an interference with the mod POV's CirX's Complete SAS POV Mods (https://www.sas1946.com/main/index.php/topic,3280.msg32859.html#msg32859), with respect to the cockpit, and with the Default Skinpacks for 4.09m by CirX all combined  (https://www.sas1946.com/main/index.php/topic,3228.msg39326.html#msg39326), about the garbled skin.

I removed the first and put a minus sign infront of "A6M5b(ja)" folder of second one, and now everything works!

Thanks to all those who contributed! :-*

Cheers,
GB
Title: Re: Quick and dirty request - Fix 4.09 A6M5b guns
Post by: Epervier on April 22, 2015, 11:38:07 AM
SOLVED!
You see! I had told you that you have parasites!  :D
I'm happy for you!  ;)