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Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => US_Singles => Topic started by: StG77_HaDeS on April 01, 2010, 09:19:42 AM

Title: The P-51Bs from the UP 2.01 *UPDATE* V2 [4.09] [4.10] [4.11] [4.12]
Post by: StG77_HaDeS on April 01, 2010, 09:19:42 AM
(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/Up2MustangUP2.jpg)

Ok, here they are boys and girls :) I humble gift to our off-line friends (and not only ;) )

Download UPs 2.01 P-51Bs V2 Fixed! (https://storebror.it.cx/sas/archive/sas2/hades/0_UP_P-51Bs.7z)

P-51B-5NA            P-51B-5NA Mustang, '43*
P-51B-10NA           P-51B-10NA Mustang, '44*
P-51B-10MHood        P-51B-10NA Malcolm hood'44*

Having new default skins by Jorjus

Flight Models by Stratodog and Kwiatek, class-files and independent 3d models by me. New .50s updated by uf_josse. Research by Stratodog and Wimbly.
The 3d models contains Cirx's contrails fix.

Extract it to your MODS folder and do the following:

Add to your air.ini

P-51B-5NA         air.P_51B_5 1                                 usa01 SUMMER
P-51B-10NA        air.P_51B_10 1                                usa01 SUMMER
P-51B-10MHood     air.P_51BMH 1                                 usa01 SUMMER

Add to your plane_ru.properties

P-51B-5NA            P-51B-5NA Mustang, '43*
P-51B-10NA           P-51B-10NA Mustang, '44*
P-51B-10MHood        P-51B-10NA Malcolm hood'44*


Add to your weapons_ru.properties

#####################################################################
# P-51B-5NA
#####################################################################
P-51B-5NA.default                        Default
P-51B-5NA.2x250                          2x250 lb. Bombs
P-51B-5NA.2x500                          2x500 lb. Bombs
P-51B-5NA.2x1000                         2x1000 lb. Bombs
P-51B-5NA.2xTank                         2x75 gal. Droptank
P-51B-5NA.none                           Empty

#####################################################################
# P-51B-10NA
#####################################################################
P-51B-10NA.default                        Default
P-51B-10NA.2x250                          2x250 lb. Bombs
P-51B-10NA.2x500                          2x500 lb. Bombs
P-51B-10NA.2x1000                         2x1000 lb. Bombs
P-51B-10NA.2xTank                         2x75 gal. Droptank
P-51B-10NA.none                           Empty

#####################################################################
# P-51B-10MHood
#####################################################################
P-51B-10MHood.default                        Default
P-51B-10MHood.2x250                          2x250 lb. Bombs
P-51B-10MHood.2x500                          2x500 lb. Bombs
P-51B-10MHood.2x1000                         2x1000 lb. Bombs
P-51B-10MHood.2xTank                         2x75 gal. Droptank
P-51B-10MHood.none                           Empty


In your PaintSchemes\Skins folder create the following directories for use custoim skins:

P-51B-5NA
P-51B-10NA
P-51B-10MHood

That's it, :)

Enjoy!

IMPORTANT!
You need SAS Buttons 5.3 or later for these!
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: henkypenky on April 09, 2010, 09:59:44 AM
Thanks Hades. For those who still use QMT, here are the lines to add:

for QMT_Aircraft.txt
F,P-51B-5NA Mustang 43*,P_51B_5,P51B5NA,,,,23           
F,P-51B-10NA Mustang'44*,P_51B_10,P51B10NA,,,23           
F,P-51B-10NA Malcolm hood'44*,P_51BMH,P51B10MHood,,,23

for QMT_Weapons.txt
Default,P_51B_5,P_51B_10,P_51BMH,
2x250 lb. Bombs,2x250      
2x500 lb. Bombs,2x500      
2x1000 lb. Bombs,2x1000      
2x75 gal. Droptank,2xTank      
Empty (No Ammo),none         
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: mik88 on November 13, 2010, 01:26:04 PM
Hi

I've found a problem whereby this mod causes the F-86J mod to fail when loading a mission. I've posted the relevant info in the F-86J forum in Guest Mods. Has anybody else had this problem?
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: SAS~Storebror on November 14, 2010, 01:02:00 AM
That's a known issue, answer, link to solution etc. can be found in the F-86J V0.09 thread at
https://www.sas1946.com/main/index.php/topic,7774.msg114870.html#msg114870

Best regards - Mike
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: BravoFxTrt on March 19, 2013, 07:18:36 PM
These work in HSFX :)
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: duffys tavern on March 20, 2013, 10:08:10 AM
Opening  canopies?
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: BravoFxTrt on March 20, 2013, 10:42:44 AM
Nope no Open Canopies. We wish!
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: GUZKNIFE on July 23, 2013, 12:08:11 PM
Tested in  4.12 SAS ModAct 5.11 successfully! :) Thank you!
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: BravoFxTrt on July 28, 2013, 04:15:02 PM
Same here This can get a 4.12 Icon.
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: duffys tavern on December 18, 2013, 01:01:46 PM
Anyone found a mod yet that will open the canopy on the P-51B & C? Any help appreciated.
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: BravoFxTrt on December 18, 2013, 01:08:41 PM
Not yet, Iv posted a request in Request Section, but it still stand idle. Would be nice to have, just like P-51A's Canopy & side Hatch.
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: decipher on May 06, 2015, 01:58:52 AM
A small fix for everyone who uses Engine Start Effects / WEP effects (blue flames) with this beauty.

the original package and also the version of these P-51B's included in CUP have a small bug with their Engine Effect Hooks. They are placed correctly, but their rotation is wrong.

Thanks to Epervier for teaching me how to edit these engine hooks myself. i think it worked great for my first try! :-)

before:

(http://i.imgur.com/ImtpfSF.jpg)

fixed:

(http://i.imgur.com/DFrzS32.jpg)

fix:

https://www.mediafire.com/download/e5gghsgjhebyrru/P51B_engine_fixes_decipher.7z (https://www.mediafire.com/download/e5gghsgjhebyrru/P51B_engine_fixes_decipher.7z)

place the folder in your #WaW , #SAS folder or appropriate mod folder for your installation.

cheers,

deci
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: Epervier on May 06, 2015, 03:18:23 AM
Awesome!  ???
You learn very quickly!
Congratulations and thank you!  ;)
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2 [4.09] [4.10] [4.11] [4.12]
Post by: Vasya on January 28, 2022, 11:02:25 AM
There is a new fm for Mustang on aviaskins.  :)
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2 [4.09] [4.10] [4.11] [4.12]
Post by: leforban on May 31, 2024, 09:36:13 AM
  ;)Ever dreamed of P-51Bs with 4.5 inch Rockets...
Like me if you were enable to enter the 4.12 world or if you're afraid of BAT caves ...

https://www.mediafire.com/file/ch66f8jvqblslc3/P-51B_with_4.5inchRockets.7z/file


(https://i.postimg.cc/CKv6yMFP/il2fb-2024-05-31-17-09-06-60.png) (https://postimg.cc/v1Vvfsxf)

(https://i.postimg.cc/DzT0LFLz/il2fb-2024-05-31-17-11-29-19.png) (https://postimg.cc/68MBxkHs)


Enjoy with love LeForban
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: Whiskey_Sierra_972 on May 31, 2024, 09:49:09 AM
Very good addition!

But in BAT no joy....

Code: [Select]
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1907)
at com.maddox.il2.gui.GUIAirArming.access$1100(GUIAirArming.java:31)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:133)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:509)
at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1907)
at com.maddox.il2.gui.GUIAirArming.access$1100(GUIAirArming.java:31)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:133)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:509)
at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[May 31, 2024 5:46:43 PM UTC +2] -------------- END log session -------------
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2 [4.09] [4.10] [4.11] [4.12]
Post by: leforban on May 31, 2024, 09:53:07 AM
Maybe someone, who can adapt it to the 4.12 classes, could help...
Sorry Le forban
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2 [4.09] [4.10] [4.11] [4.12]
Post by: leforban on May 31, 2024, 10:52:59 AM

(https://i.postimg.cc/kg91CG27/il2fb-2024-05-31-18-50-28-57.png) (https://postimg.cc/LnCBBHkW)
Title: Re: The P-51Bs from the UP 2.01 *UPDATE* V2
Post by: Whiskey_Sierra_972 on May 31, 2024, 11:46:36 AM
Maybe someone, who can adapt it to the 4.12 classes, could help...
Sorry Le forban

Ah...no problem....I misunderstood that was for 412 or BAT....