I have no problem, but there is a special feature! :-X
The player can not shoot if the enemies are not close by you!
Unfortunately this old tower I placed does not simulate the ascent / descent. She turns but if you look the external view it has not moved!
It takes enemy!
I also have got it running fine in DBW-4.10.??? I am surprised!
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
Mission: Quick/MTO/MTOBlueNoneN00.mis is Playing
warning: no files : music/inflight
Time overflow (124): speed 0.6237006
INTERNAL ERROR: HierMesh: Can't find chunk 'Body'
INTERNAL ERROR: HierMesh: Can't find chunk 'BaseB24'
Loading mission Quick/MTO/MTOBlueNoneN00.mis...
Loaded camouflage: DESERT
Month = 5 , Hour = 12
Temperature - 0m = 27.0 .
Temperature - 1000m = 20.51001 .
Temperature - 2000m = 14.019989 .
Temperature - 3000m = 7.529999 .
Temperature - 4000m = 1.0400085 .
Temperature - 5000m = -5.450012 .
Temperature - 6000m = -11.940002 .
Temperature - 7000m = -18.429993 .
Temperature - 8000m = -24.919998 .
Temperature - 9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 24, Vert 304, Ind 2382
WARNING: * Buf1 : Obj: 1112, Vert 114449, Ind 285426
WARNING: * Buf2 : Obj: 11, Vert 4016, Ind 4872
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3DO/Arms/TEXTURES/M1RackHarness.tga'
WARNING: object '3DO/Arms/TEXTURES/M1RackHarness.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Arms/M26A2_20/M26A2_20Harness.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'M26A2_20Harness.mat'
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:335)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:311)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2842)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2820)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:890)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19.06.2015 21:41:23] -------------- END log session -------------
p.s. I noticed that the belly turret does not shoot, is it a bug?Player ?
Now it works! Magnifique ! :))
p.s. I noticed that the belly turret does not shoot, is it a bug???
It ONLY SHOOTS when enemy is near your airplane ;)
:-X Sorry but...
UPDATE 02
To avoid seeing the pilots do a tightrope in a vacuum, you will need this little patch!
See first post for link !
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/Cobertes_Rodes2.tga''TEXTURES' folder and '3DO/Plane/B-24D-140-CO/gearII.mat file are absent in my B-24D-140-CO folders. But all others who have downloaded and installed the same archives are flying successfully. So, it is difficult for my understanding, what is exactly wrong and where is my mistake. In the same time everything is OK with other Liberators posted here and downloaded+installed by me earlier.
WARNING: object '3DO/Plane/TEXTURES/Cobertes_Rodes2.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/B-24D-140-CO/gearII.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'gearII.mat'
INTERNAL ERROR: Material: Can't load 'gearII.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'gearII.mat'
Link for new wheels textures added !Thank you again. The folder with new wheels textures let me possibility to enjoy your product.
See first post for link !
I installed in my DBW 4,10 install, but unfortunately it does not work : every time I load a mission with it, I have the error message once in the cockpit and have to stop the game pressing OK on the error message.No !
... Strange, isn't it ?
Moreover I managed to adapt an old mod by J44 to change the front turret from the stock into a Consolidated....if you like I can send you the files....I assume you're talking about a new turret for the B-24J.
What am I doing wrong? :-[
I see only "default" listed in the dropdown menu of QMB.100lb Bomb US !
100lb Bomb US !
...
Test with "my pack" full of weapons US-UK
First: thanks to Epervier for all the conversions!
Second: I've made a little patch for avoid conflicts with stock B-24D and J in my DBW installation. If anyone is interested or wants to test, I'll publish in this thread (I've not enough time for extensive tests at this moment...). All seems to work, but I'm not sure...
Bye!
Second: I've made a little patch for avoid conflicts with stock B-24D and J in my DBW installation. If anyone is interested or wants to test, I'll publish in this thread (I've not enough time for extensive tests at this moment...). All seems to work, but I'm not sure...Do not hesitate to intervene to the Privateers_410 !
Do not hesitate to intervene to the Privateers_410 !
They are also orphans now! They need a guardian angel 410 !
Mission: QuickQMBPro/Europe_Berlin/Europe_BerlinRedScramble00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalWireR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalWireL'
java.lang.NoSuchFieldError: fSightCurForwardAngle
at com.maddox.il2.objects.air.CockpitB_24J100_Bombardier$Interpolater.tick(CockpitB_24J100_Bombardier.java:40)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Carried out a few tests on your patch for the B-24D-140-CO and everything seems fine, the problem with the u/c up on the other B-24s is certainly fixed in DBW.
But when I deleted the same classfile from the 'relook mod', I got a CTD
...
Tried all the weapons out and the BAT bomb does not show on the wings on either installation.
Yes ! This is normal for the Rebels!Tried all the weapons out and the BAT bomb does not show on the wings on either installation.This bug is due to some lines missing in hier.ini. But is very easy to fix!
Yes ! This is normal for the Rebels!
I deleted these racks because they are useless in 409!
Thanks you for your hard work Spitwulf. (http://www.freesmileys.org/smileys/smiley-eatdrink004.gif) (http://www.freesmileys.org/smileys.php)
I will test your new fixes and see if it works in my DBW-4.10 game.
as a small gift,
I will post for you a very cute pin-up girl with a B-24 ! ;D
- http://topgunimages.photoshelter.com/gallery/Sample-Pinup-B24-Witchcraft-PART-I-Livermore-2012/G00003oGkFfyCp9M/
Hi all!
I want to give my little contribute to this great conversion.
As by now and as noticed by other users, this mod works in 4.09 BUT conflicts with stock B-24J and old B-24D (and I'm testing also with PB4Y mods, but I guess it will be the same) disabling their landing gear (you cannot put gear off). I solved in my 4.09 installation using the patch created by Spitwulf (yes, it works in 4.09 too AND it's the only way to have all B-24 with their undercarriages working again), but the only problem is that the Spitwulf patch disables the degree increase/decrease of the bombardier sight in the B-24D-140-CO (in the old B-24D mod bombardier sight freeze, but that is a well known and never fixed problem...). So, I think that if you adjust this little feature this patch will be perfect for 4.09. By the way, right now using the mod + patch is the only way to have all B-24 (stock and modded) working. Hope this will be useful. Thank you all for your work!
Many thanks for the excellent patch. Work of genius!
Still no working bombsight for me with 4.122m 5.33.
I tried disabling B-24D mod and the Consolidated turret mod.
Tried with and w/out the patches and the 2 bombsight classes.
Everything works except the bombsight.
I've just installed this into my CUP #WAW installation - flys fine - not checked all crew stations but it shows in QMB and the cockpits complete.
I don't want to step on anyone's toes but this might be one of the best heavy modded ac I've seen.The power turrets are beautiful..BTW It works great with a C.U.P. install!Careful there, you will find all your other B-24's, the other D, the J and the Coastal Command one, are now busted! However, this B-24 will be intgrated into the next CUP update without breaking anything...
yes - in true TD fashion, if you use the new B24, you lose the use of all the other modded B24's.
nothing to be done at this stage yet, other than to choose which you prefer. it's one or the other at the moment - they simply can't co-exist at this point yet.
House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: QuickQMBPro/CBI_Manchuria/CBI_ManchuriaRedNone00.mis is Playing
java.lang.NoSuchFieldError: fSightCurForwardAngle
at com.maddox.il2.objects.air.CockpitB24D_Bombardier$Interpolater.tick(CockpitB24D_Bombardier.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I'm getting a CDT on loading B-24D-140-CO. Seems to crash when loading the humans at about 98% or so. Checked with my back up copy on an external HD and get the same. She works ok as an AI target, just can't fly it. I'll post my log (which I must admit I don't understand). Could it be the bombardier issue? Thanks if you can help as I really like this plane.What's the version of your game?
Has the bombsight been fixed yet? It seems to me everything works except for the bombsight.
Let me propose bombing sight fix for 4.12 for B-24D-140-CO:Thanks for Imperialists !
#WAW_ALT-B-24D-140-CO
The new TD-413 Liberator ball turret code breaks all the other Liberators!
Activate this to fly the B-24D-140-CO but you will loose function on all other Liberators.