Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Twins => Topic started by: ten010 on June 24, 2015, 03:57:24 AM

Title: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: ten010 on June 24, 2015, 03:57:24 AM
Original Mod by gio963tto
https://www.sas1946.com/main/index.php/topic,46816.0.html (https://www.sas1946.com/main/index.php/topic,46816.0.html)

FOR 4.12.2 AND 4.13 :)
G3M2-22

(http://s21.postimg.cc/5m034k9t3/24_05_2015_8_27_24.jpg) (http://postimage.org/)

G3M2-22 For 4.12.2
https://www.mediafire.com/download/u7a6xuze7a48e82/G3M2-22_type96bomber.7z (https://www.mediafire.com/download/u7a6xuze7a48e82/G3M2-22_type96bomber.7z)
G3M2-22 For 4.13 8)
https://www.mediafire.com/download/uc33t2jodcbsdoe/G3M2-22for4.13.7z (https://www.mediafire.com/download/uc33t2jodcbsdoe/G3M2-22for4.13.7z)
NEW!!
I forgot it. I don't have enough textures of a gear.
Please overwrite this patch.

https://www.mediafire.com/download/uxtmo6qb5o2zd52/G3M2_22.PACH.7z (https://www.mediafire.com/download/uxtmo6qb5o2zd52/G3M2_22.PACH.7z)
Credit:

For class , entries , FM , weapon : ten010
for 3D and Default skin : Gio963tto
Title: Re: G3M2 22 type96 bomber NELL [4.12]
Post by: eMeL on June 24, 2015, 04:09:40 AM
Sweeeet  8)
Title: Re: G3M2 22 type96 bomber NELL [4.12]
Post by: Stefan SG on June 24, 2015, 07:55:49 AM
Thank You very much, Dear Ten010.
Title: Re: G3M2 22 type96 bomber NELL [4.12]
Post by: steven197106 on June 24, 2015, 09:35:13 AM
Thanks Ten, works in 4.13 :D
(http://i1163.photobucket.com/albums/q553/az9157/az9157077/il2fb%202015-06-24%2016-30-00-534.jpg~original)
Title: Re: G3M2 22 type96 bomber NELL [4.12]
Post by: propnut27 on June 24, 2015, 09:36:23 AM
Excellent!! Thank you very much.

Gil
Title: Re: G3M2 22 type96 bomber NELL
Post by: vpmedia on June 24, 2015, 10:37:52 AM
The texture assigned to the landing gear is from an old mod, Wheel mod v5 by PA Jeronimo, I'm using v8 which doesnt have this file so you should include it. Other problem is that in external view I get ~20fps with only three planes and the sky in sight.
Title: Re: G3M2 22 type96 bomber NELL
Post by: western0221 on June 24, 2015, 11:39:46 AM
Works in 4.12.2m fine!


Other problem is that in external view I get ~20fps with only three planes and the sky in sight.

Ah....
gio's aircrafts don't have LOD msh.
In any far distance from the camera, LOD0 models with much polygons are shown.
It makes fps dropping down.
Title: Re: G3M2 22 type96 bomber NELL
Post by: vpmedia on June 24, 2015, 12:49:56 PM
If I do this in vetriWIT.mat:

tfDoubleSide 1 to 0
tfShouldSort 1 to 0

The fps goes back to normal, somehow the cause seems to be the cockpit glass.
Other mods had similar errors, thats how I knew what I could try to adjust.
The problem is that the above mentioned parameters are required to have transparency hence my "fix" is not the best solution. :)
Title: Re: G3M2 22 type96 bomber NELL
Post by: Bee on June 26, 2015, 06:07:40 AM
Yep, working in 4.13.  Absolutely love it.  Thanks so much for all your great work!
Title: Re: G3M2 22 type96 bomber NELL [4.12]
Post by: ggrewe on June 26, 2015, 01:03:35 PM
Thanks very much ten010 & Gio - wonderful & much needed addition  8)
Title: Re: G3M2 22 type96 bomber NELL [4.12]
Post by: Mission_bug on June 26, 2015, 01:12:38 PM
Thank you very much for the 4.12 update ten010, greatly appreciated. 8)

Wishing you all the very best, Pete. ;D
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: ten010 on June 26, 2015, 06:04:32 PM

NEW UPDATE FOR 4.13 is out. :)
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: SAS~Gerax on June 26, 2015, 06:28:25 PM
Wow!  :o

Many thanks ten!  ;)
Title: Re: G3M2 22 type96 bomber NELL
Post by: tooslow on June 26, 2015, 07:27:29 PM
This is a very much needed addition to IL2 ... THANK YOU!!!!

Also, I've already included it in my first adder for WAW PART-11 and it worked perfectly during my testing.   The new adder with the G3M2 can be found at:   

https://www.sas1946.com/main/index.php/topic,45858.0.html

Appreciate your efforts ... tooslow
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: farang65 on June 26, 2015, 09:48:05 PM
Awesome 010  :D ;)

A huge void filled for The North West Pacific Area  :D ;)
Have desired this Japanese bomber for such a long time


Kirby
Title: Re: G3M2 22 type96 bomber NELL
Post by: MIKEGTJK on July 03, 2015, 05:23:25 AM
Okay what am I doing wrong ???????
I have for 13 working just fine.
I have SAS modact_6.0 4.13 installed and working fine
I cannot get this aircraft show up.
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: gio963tto on July 03, 2015, 05:35:51 AM
Logfiles please.

Gio.
Title: Re: G3M2 22 type96 bomber NELL
Post by: MIKEGTJK on July 03, 2015, 05:50:35 AM
2015-07-03 06:44:01:277 (dinput.dll) : JVM Parameters injector deactivated
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: gio963tto on July 03, 2015, 09:50:48 AM
This is a lines of INITlog not a Logfiles you see this in your conf.ini

1) Check these lines in your CONF.ini:

[Console]
LOG=1
LOGFILE=logfile.txt
LOGKEEP=0
LOGTIME=0
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
FOVlog=1

2) In the event of a CTD; open Logfile.TXT from your root directory and look at/post the last part, which will reveal why the program crashed.
and are same for the airplane problem.
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: WWII44 on July 03, 2015, 11:01:32 AM
I'm using 4.12 and ModAct 5.30 and can not get the plane to show up

my log file:
Code: [Select]
[Jul 3, 2015 4:57:36 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: AMD Radeon(TM) HD 6520G 
  Version: 4.1.11251 Compatibility Profile Context
  Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1280x720
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
...using "light" Splash Screens...
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Ship: Value of [USSArizonaBB39_41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:78)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSArizonaBB39_41
Ship: Value of [USSTennesseeBB43_41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:79)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSTennesseeBB43_41
FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/skin1okI.tga'
WARNING: object '3DO/Plane/TEXTURES/skin1okI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/G3M2_22(ja)/gear2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'gear2.mat'
INTERNAL ERROR: Material: Can't load 'gear2.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'gear2.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1140)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:746)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:681)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1535)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:749)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:681)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Net8Islands/Net8IslandsBlueNoneN00.mis...
PBuffer: suitable formats: 42

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 42

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *699789344*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/skin1okI.tga'
WARNING: object '3DO/Plane/TEXTURES/skin1okI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/G3M2_22(ja)/gear2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'gear2.mat'
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'gear2.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'gear2.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3844)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2354)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:54)
at com.maddox.il2.objects.air.Scheme2.<init>(Scheme2.java:26)
at com.maddox.il2.objects.air.G3M.<init>(G3M.java:28)
at com.maddox.il2.objects.air.G3M2_22.<init>(G3M2_22.java:29)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR file: File users/doe/Icons not found
null
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3428)
at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2298)
at com.maddox.il2.game.Mission.doBegin(Mission.java:2368)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Quick/Net8Islands/Net8IslandsBlueNoneN00.mis is Playing
Time overflow (0): speed 0.6593407
ObjState.finalize: Object of com.maddox.il2.objects.air.G3M2_22 NOT destroyed
[Jul 3, 2015 4:58:12 PM] -------------- END log session -------------
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: gio963tto on July 03, 2015, 12:02:13 PM
The two errors indicated concern MHS are not in the mod, the MOD has as its basis the G4M2A probably in the class will require even the presence, my suggestion is try, if you will, to install the G4M2A 0r G4M2E  if they are not present.

Gio.
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: WWII44 on July 03, 2015, 02:40:25 PM
to install the G4M2A 0r G4M2E  if they are not present.

the one that ten010 made?
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: Piotrek1 on July 03, 2015, 02:59:15 PM
Hi WWII44
use the link provided by GUZKNIFE,
https://www.sas1946.com/main/index.php/topic,30389.12.html
Regards,
Piotrek
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: ten010 on July 03, 2015, 08:41:10 PM
I'm using 4.12 and ModAct 5.30 and can not get the plane to show up
I forgot it. :P I don't have enough textures of a gear.
Please overwrite this patch.
It may be possible to settle probably to install a New Mod Wheels of PA_Jeronimo.
But, it isn't being tested.
https://www.mediafire.com/download/uxtmo6qb5o2zd52/G3M2_22.PACH.7z (https://www.mediafire.com/download/uxtmo6qb5o2zd52/G3M2_22.PACH.7z)
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: Ont_R on July 03, 2015, 09:06:47 PM
I was having the same no show prob as well but once I installed the G4M2A all is working fine now. Thanks  ;D


 
Title: Re: G3M2 22 type96 bomber NELL
Post by: DU30 on July 09, 2015, 05:12:10 AM
Thank you and working well in 4.13
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: HotelAlpha on July 20, 2015, 12:34:52 PM
Another great addition to the game, thank you very much.
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: WWII44 on August 23, 2015, 02:41:29 PM
I got I CTD when I tried to play it(same for the G3M2-11)

here is the log:
Code: [Select]
FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitG3M2.<init>(CockpitG3M2.java:126)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3545)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2858)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: Epervier on August 24, 2015, 04:20:40 AM
I got I CTD when I tried to play it(same for the G3M2-11)

here is the log:
Thanks for your log !
For a time we not have to ask!
But you forgot one detail!
Your game is ... ?
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: WWII44 on August 24, 2015, 08:21:36 PM
Quote from: Epervier
Your game is ... ?

v4.12
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: Epervier on August 25, 2015, 02:29:44 AM
Quote from: Epervier
Your game is ... ?
v4.12
???
Strange for a Mod provided specifically for this version!  :D

Code: [Select]
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitG3M2.<init>(CockpitG3M2.java:126)

He must be missing something!  :D
I am not a specialist of this exotic version ... but have you install this tools?
https://www.sas1946.com/main/index.php/topic,40490.0.html
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: gio963tto on August 25, 2015, 03:25:43 AM
Maybe you need a G4M2-22 Mod ,because the slot is based on his and the game not read some code.

Gio.
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: WWII44 on August 25, 2015, 11:16:19 AM
Maybe you need a G4M2-22 Mod ,because the slot is based on his and the game not read some code.

Gio.

what would you suggest?
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: gio963tto on August 25, 2015, 01:39:13 PM
If you have not installed this mod, maybe you can install it and see if it works or not (in dbw where I made the G4M2-22 mod is already installed, but in the following patches, of course there is no, Ten10 has made Java slot for both the 4.10.1 (basis for DBW) both for the 4:12 but probably in his installation had already installed its mod for the G4M2a therefore did not generate errors)

Gio

[Se non hai installato questo mod , forse puoi installarlo e verificare se funziona o no (in dbw dove ho fatto il mod c'è il G4M2-22 gia installato , ma nelle patch seguenti , ovviamente non c'è , Ten10 ha fatto i Java dello slot sia per la 4.10.1 (base per DBW) sia per la 4.12 ma probabilmente nella sua installazione aveva gia installato il suo mod per il G4M2a quindi non aveva generato errori )]
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: WWII44 on August 26, 2015, 11:25:12 AM
I have had trouble in the past downloading the big mod packs(dbw, HSFX, ect) as I have really poor internet plus when I went to download them there were no seeders, so I am stuck using SAS ModAct. Is there a stand alone mod that will work(I should also note I installed a G4M2-22 mod to get proper textures for the G3Ms to show up in the main aircraft selection screen).
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: gio963tto on August 26, 2015, 01:22:02 PM
My suggestion was worth if you have not installed any mods G4M, but if you have it already, it has no value I'm sorry, I noticed an indication of FM may be that you have not installed the correct version of the FM?

Gio.

(Il mio suggerimento valeva se non hai installato nessun mod del G4M , ma se lo hai già , non ha nessun valore mi dispiace , ho notato una indicazione di FM può essere che non hai istallato la versione corretta della FM?)
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: WWII44 on August 26, 2015, 07:51:47 PM
would I have to use the ones for your G3Ms for 4.09?
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: gio963tto on August 27, 2015, 09:18:50 AM
No , I do not think it was a hypothesis determined by reading the log where I saw a difference between written after FM, but maybe not being experienced is normal.

Gio

(Non credo , era una ipotesi determinata dalla lettura del log dove ho visto una differenza tra le scritte dopo FM , ma non essendo esperto magari è normale.)

Quote
Code: [Select]
FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'[/quote]
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: WWII44 on September 03, 2015, 07:58:54 AM
Ok so it turns out it works just fine it was some issue I had when the G3M Model 11 was installed.
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: Hubberranz on February 18, 2017, 04:17:14 AM
412.2m SAS 5.3      ( ... should work for 413 version also...; ...works in 409... ;  ...any versions which needs it... ).
(https://www.mediafire.com/convkey/4f35/uqkzb76enklgbbe7g.jpg) (https://www.mediafire.com/view/?uqkzb76enklgbbe)
BEFORE    Pilot4_D1 (dead) is in rear pit, instead of being in the forward turret: he is shown here over Pilot7_D0 alive.

FIX:
Code: [Select]
[Pilot4_D1]
Mesh Pilot4_D1
Parent CF_D0
Hidden
//Attaching -0.965926 0 -0.258819 0.0885201 -0.939691 -0.33037 -0.243211 -0.342021 0.907673 0.24297 0.55507 0.75909 -----> change this line to:
Attaching -0.965926 0 -0.258819 0.0885201 -0.939691 -0.33037 -0.243211 -0.342021 0.907673 0.04297 -1.84557 0.55939

Rewrite line in both plane hier.him ( ja, multi ); that puts "No4" dead gunner in forward turret where he is when alive.

(https://www.mediafire.com/convkey/a749/6fm18chi5ep3yvm7g.jpg) (https://www.mediafire.com/view/?6fm18chi5ep3yvm)
AFTER      Pilot4_D1 relocated in foward turret.

(https://www.mediafire.com/convkey/4db1/93ozzqtk5wp1xwp7g.jpg) (https://www.mediafire.com/view/?93ozzqtk5wp1xwp)
Note: dead Pilot7_D1 is found way down below, in the fuselage.
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: ROMULO on February 18, 2017, 02:09:34 PM
many thanks :D
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: Epervier on February 18, 2017, 03:27:30 PM
@Hubberranz
Thank you very much !
Also works for version 409!  ;)
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: sosezi on June 06, 2019, 01:14:04 PM

(https://i.postimg.cc/j5F81nPZ/2019-06-06-at-19-09-38.jpg) (https://postimg.cc/342C4RLv)  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D AI got totally mad or ULTRA ACE
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: sosezi on June 06, 2019, 10:09:32 PM
Rear Gunner hier fix works in 4.12.2 :) Thanks!!
Title: Re: G3M2 22 type96 bomber NELL [4.12][4.13]
Post by: sosezi on June 06, 2019, 11:57:49 PM
Let me introduce Fixed version of G3M2 for 4.12  :) fixed hier (dead gunner position) and no skin texture blur anymore when you choose the non IJN/IJA country (multi1 folder fixed)
new default skin by stanislao added
 

Download Link here
https://www.mediafire.com/file/gniv18z1di4oo8p/G3M2_22_For_4.12.2_Fixed.7z/file

ten010 please update the post if you want :)