If anyone of you knows more bugs, just post them here and they will be added to the first post until they're solved by a new patch pack or hotfix.
Do-217: You cannot leave belly-gunner position if once entered
He-111 H-12: oxygen-mask floating outside the planeI don't have that issue in my game and I'm quite confident that it's been caused by some kind of additional mod installed by the reporting person.
[...]additional mod installed by the reporting person[...]you were the reporting person :P
MDS/RRR: other players will only see one rocket being rearmed although you have (and see) allDone, however the MDS repair feature needs a closer look due to faulty net replication too.
when you are a turret gunner in say A20G you can't see the target you are shooting at because of too much smoke and flash from the machine gunsSorry but I don't know what issue that is.
the Jap GM4 bomber's rear gunner position with that silly lack of view due to the gun chasee which swivels about like a demented thingamajig blocking your view..
The most suitable fix in the latter case would be to further limit the gun angles.
the Jap GM4 bomber's rear gunner position with that silly lack of view due to the gun chasee which swivels about like a demented thingamajig blocking your view..
You mean this one?
the gunner's head doesn't physically move up or down or side to side with the gun as he would in real life. I've always just accepted it as one of the game's limitations.But that's just an outside view limitation.
It was probably the way I explained myself, sorry chaps, it is indeed the gun support frame Trent mentioned. When it swivels about the frame work gets in the view, so its not the gun itself, but the frame. I remembered many years ago, someone put out there a new GM4 with much thinner framework, but I am buggered if \I can remember where I saw/got it.
my mistakeIn my cultural area this would suggest that it's working for you now, whereas this...
did not assign the correct buttons
I did not understand what was happening...would suggest the opposite.
restarted the IL-2 and changing the viewing angle does not work again
the problem appears only if in the Opentrack enable too large offset along the Z-axisI don't use Opentrack so I don't know what exactly you're talking about here.
By the way, in BAT everything works fine.Doesn't make sense.
i noticed a bit of a graphical glitch with the prop on the super corsair(at least i think its one)There's a mapping issue on the non-rotating prop that needs to be adressed in Patch 2.
Mediterran_War_Over_Italy Mediterran_W.o.I/Med_W_o_I_load.ini
Viipuri Kt_viipuri/load.ini
Lvov_Autumn Lviv/LAL_Lvivautumn.ini
Mediterran_War_Over_Italy Mediterran_W.o.I/Med_W_o_I_load.ini
Darwin NTL_Darwin_Small/NTL_Darwin_Small_load.ini
Northern_Africa_Jir Northern_Africa_Jir/load.ini
Baltic_East_Winter uzav_EastBalt/load_w.ini
Online_9a Empty1a/load.ini
Online_9a_Winter Empty1a_Winter/load.ini
Online_9b Empty1b/load.ini
Online_9b_Winter Empty1b_Winter/load.ini
Online_10a Empty2a/load.ini
Online_10a_Winter Empty2a_Winter/load.ini
Online_10b Empty2b/load.ini
Online_10b_Winter Empty2b_Winter/load.ini
Online_11a Empty4a/load.ini
Online_11b Empty4b/load.ini
Don't know how much sense it makes to include the latter, but the six "real" maps will be added to the list in Patch 2.2019-09-21 18:24:43:235 (dinput.dll) : JVM Parameters injector activated
2019-09-21 18:24:43:237 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2019-09-21 18:24:43:238 (dinput.dll) : Added JVM Option: -Xms444M
2019-09-21 18:24:43:239 (dinput.dll) : Added JVM Option: -Xmx444M
2019-09-21 18:24:43:240 (dinput.dll) : Added JVM Option: -Xss4096K
2019-09-21 18:24:43:241 (dinput.dll) : Added JVM Option: -XX:PermSize=64M
2019-09-21 18:24:43:242 (dinput.dll) : Added JVM Option: -XX:MaxPermSize=64M
2019-09-21 18:24:43:244 (dinput.dll) : Checking mandatory JVM Options...
2019-09-21 18:24:43:244 (dinput.dll) : Added JVM Option: -Djava.class.path=.
2019-09-21 18:24:43:245 (dinput.dll) : Added JVM Option: -Xverify:none
2019-09-21 18:24:43:246 (dinput.dll) : Added JVM Option: -Xcomp
2019-09-21 18:24:43:249 (dinput.dll) : IL-2 Process ID = 000024B4
2019-09-21 18:24:43:250 (dinput.dll) : Starting Watchdog at C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\bin\selector\basefiles\IL-2 Watchdog.exe 1
2019-09-21 18:24:43:253 (dinput.dll) : Watchdog process started.
2019-09-21 18:24:43:254 (dinput.dll) : Starting Pipe Logger at C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\bin\selector\basefiles\PipeLogger.exe
2019-09-21 18:24:43:258 (dinput.dll) : PipeLogger process started.
2019-09-21 18:24:43:268 (PipeLogger) : Starting
2019-09-21 18:24:43:271 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated
2019-09-21 18:24:43:273 (dinput.dll) : OpenGL Mode detected, checking IL-2 Graphics Extender Availability...
2019-09-21 18:24:43:274 (dinput.dll) : Trying C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\il2ge.dll
2019-09-21 18:24:43:276 (dinput.dll) : Trying C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\il2ge\lib\il2ge.dll
2019-09-21 18:24:43:277 (dinput.dll) : Trying C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\bin\selector\basefiles\il2ge.dll
2019-09-21 18:24:43:278 (dinput.dll) : IL-2 Graphics Extender not available.
2019-09-21 18:24:43:278 (dinput.dll) : Injecting JVM Parameters
2019-09-21 18:24:43:301 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2019-09-21 18:24:43:307 (wrapper) : ProcessAttach, attached Processes = 1
2019-09-21 18:24:43:308 (wrapper) : Calling GetCommandLineParams()
2019-09-21 18:24:43:309 (wrapper) : Command Line Parameter No. 1 = /f:none
2019-09-21 18:24:43:310 (wrapper) : Command Line Parameter No. 2 = /m:#up#
2019-09-21 18:24:43:310 (wrapper) : Command Line Parameter No. 3 = /lb:il2fb.exe
2019-09-21 18:24:43:311 (wrapper) : MODS Folder = "#up#"
2019-09-21 18:24:43:311 (wrapper) : No FILES Folder set.
2019-09-21 18:24:43:312 (wrapper) : Calling LinkIl2fbExe()
2019-09-21 18:24:43:313 (wrapper) : Trying to link back to C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\il2fb.exe through LoadLibrary()
2019-09-21 18:24:43:314 (wrapper) : Calling CreateModsFolderList()
2019-09-21 18:24:43:317 (wrapper) : Scanning #up# folder took 2 milliseconds.
2019-09-21 18:24:43:317 (wrapper) : Total number of modded files = 52.
2019-09-21 18:24:43:318 (wrapper) : Calling SortList()
2019-09-21 18:24:43:318 (wrapper) : Sorting modded files list took 0.006 milliseconds.
2019-09-21 18:24:43:319 (wrapper) : Calling RemoveDuplicates()
2019-09-21 18:24:43:319 (wrapper) : Removing 0 Duplicates took 0.000 milliseconds.
2019-09-21 18:24:43:320 (wrapper) : ThreadAttach, attached Threads = 1
2019-09-21 18:24:43:278 (watchdog) : IL-2 Parent Process Handle = 00000168, ID=000024B4
2019-09-21 18:24:43:389 (watchdog) : IL-2 Watchdog started.
2019-09-21 18:24:43:389 (watchdog) : Splash Screen Mode = 1
2019-09-21 18:24:43:392 (watchdog) : Message Window Created.
2019-09-21 18:24:43:279 (PipeLogger) : PipeLogger Process ID: 000020C8; Parent (IL-2) Process ID: 000024B4
2019-09-21 18:24:43:425 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2019-09-21 18:24:43:495 (watchdog) : Splash Screen Created.
2019-09-21 18:24:45:087 (wrapper) : ThreadAttach, attached Threads = 2
2019-09-21 18:24:45:371 (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00340B24
2019-09-21 18:24:45:385 (watchdog) : Activating IL-2 Main Window (0x00340B24) using SwitchToThisWindow()
2019-09-21 18:24:45:440 (wrapper) : ThreadAttach, attached Threads = 3
2019-09-21 18:24:45:498 (wrapper) : ThreadAttach, attached Threads = 4
2019-09-21 18:24:45:521 (wrapper) : ThreadAttach, attached Threads = 5
2019-09-21 18:24:45:639 (wrapper) : ThreadAttach, attached Threads = 6
2019-09-21 18:24:45:650 (wrapper) : ThreadDetach, attached Threads = 5
2019-09-21 18:24:45:660 (wrapper) : ThreadDetach, attached Threads = 4
2019-09-21 18:24:45:673 (wrapper) : ThreadDetach, attached Threads = 3
2019-09-21 18:24:45:674 (wrapper) : ThreadDetach, attached Threads = 2
2019-09-21 18:24:45:749 (wrapper) : ProcessDetach, attached Processes = 0
2019-09-21 18:24:45:750 (wrapper) : Total files opened = 5999
2019-09-21 18:24:45:751 (wrapper) : Total search time consumed = 0.005 milliseconds (0.000004908556 Seconds)
2019-09-21 18:24:45:751 (wrapper) : Search Time per File = 0.818 nanoseconds (0.000000000818 Seconds)
2019-09-21 18:24:45:752 (wrapper) : Average Search Iterations required per File = 4.6
2019-09-21 18:24:45:755 (dinput.dll) : JVM Parameters injector deactivated
2019-09-21 18:24:45:828 (PipeLogger) : il2fb.exe Termination detected, terminating Pipe Logger.
2019-09-21 18:24:45:845 (PipeLogger) : All Writers Threads finished, exiting.
[code/]
found an interesting bug iv got a brand new plane full tank of gas and my "Your Going To Die" light is on... aircraft is P-39Q-30 running UP 3.3 patch oneConfirmed, will get fixed in Patch 2.
Defiant.Yep, that's a limitation of this mod.
Turret when manned by player does not travel full traverse x axis. And appears to be towed behind the plane when looking forward over shoulder from turret!
Game keeps crashing and I get this...
I think you're nuts.
QuoteI think you're nuts.
]cheers[
Have checked all the usual stuff such as correct and same mission name syntax but so far cannot get it to appear.It's because of the dot "." in the mission filename.
Have checked all the usual stuff such as correct and same mission name syntax but so far cannot get it to appear.It's because of the dot "." in the mission filename.
Replace "UP3.3" with "UP33" and everything works fine.
]cheers[
Mike
...there's no "graphics extender" in UP3. What the hell are you blathering on about?
# IL-2 Graphics Extender (IL2GE)
I recommend using Carsmaster's water mod.
### Requirements
- IL-2 Selector (at least Version 3.4.2)
- Settings:
- OpenGL mode - DirectX is not supported
- perfect mode
- conf.ini:
```
[GLPROVIDER]
GL=Opengl32.dll
```
```
[Render_OpenGL]
HardwareShaders=1
Water=0
```
### Installation
Extract the contents of `install` in the zip file into your IL-2 folder.
### Current Bugs / Limitations
- ~~terrain artifacts (e.g. appears lower than it acually is)~~
- ~~objects appear in front of terrain even if they are behind it~~
- ~~forest near/far texture is not blended~~
- ~~distant coast line artifacts on some GPUs~~
- forests are flat (but using a parallax effect) (code for layered forests exists but needs performance improvement)
- misplaced coast lines on some maps
- no ground fog on terrain (objects are fogged, so this looks odd)
- currently only cloudless weather looks as intended
- no normal/bump maps
- lighting at dusk/dawn/night needs improvement
- lighting / atmosphere color could use some tuning, or a better (PBR) algorithm
- artifacts with the default water textures in VP modpack
- no water reflections
- water is flat
- no cloud shadows
- no cirrus clouds
- no shore waves / wave foam (code is there but currently disabled) - WIP
- lighting / atmospheric effect is not applied to objects (planes/buildings/trees/roads/clouds/etc.) - WIP
Did I miss anything?
The new algorithm successfully picks that "best match" loadout from the available set ("default", "2fab50", "2fab100", "2tank100", "none") and selects it instead, meaning that the mission will work as intended even though the loadout on the mission doesn't really exist.
DO-18 can't be destroyed
Fokker G1 Elevator destroyed is still controllableProbably right, damage code looks odd. We'll look into this and try to fix it in Patch 3.
Mitsubishi Ki-30 can't be destroyed (The pilot can be killed)This will be tricky.
Mitsubishi Ki-30 can't be destroyed (The pilot can be killed)
do-18 can not be destroyed by the air defense(AA GUN)Do-18 can be destroyed by anything, period.
Bomb will not run??
Bomb will not run??
Almost all P-47s cause log flooding.
Fits perfectly if you ask me.
log.lst and eventlog.lst please, thanks.https://www.mediafire.com/file/qryx55nawtb3vmw/IL-2_Sturmovik_1946.rar/file
log.lst please, not initlog.lst.Can't find log.lst
[JSGME DETAILS]
FullPath=F:\UP3RC4_Online_(93,9 GB)\JSGME.exe
It could also be that JSGME gets confused by the brackets or by the comma in the path name.No clue what additional mods you have installed, but please face the fact that Do-18 is not invincible, proof has been given including picture.
What you show here isn't reproducible for anyone else, so it has to be something on your end.
]cheers[
Mike
3DO/Cockpit/SB/shturval2_light.mat
3DO/Cockpit/SB/clepki2_light.mat
3DO/Cockpit/SB-Bombardier/lamp_n1_light.mat
3DO/Cockpit/SB-Bombardier/equip_an4_light.mat
3DO/Cockpit/SB-Bombardier/equip_an4_sha_light.mat
3DO/Cockpit/SB-Bombardier/equip_an4a_light.mat
3DO/Cockpit/SB-NGunner/lamp_n1_light.mat
3DO/Cockpit/SB-NGunner/equip_an4_light.mat
3DO/Cockpit/SB-NGunner/equip_an4_sha_light.mat
3DO/Cockpit/SB-NGunner/equip_an4a_light.mat
3DO/Cockpit/SB_103/shturval2_light.mat
3DO/Cockpit/SB_103/clepki2_light.mat
3DO/Cockpit/SB_103-Bombardier/lamp_n1_light.mat
3DO/Cockpit/SB_103-Bombardier/equip_an4_light.mat
3DO/Cockpit/SB_103-Bombardier/equip_an4_sha_light.mat
3DO/Cockpit/SB_103-Bombardier/equip_an4a_light.mat
3DO/Cockpit/SB_103-NGunner/lamp_n1_light.mat
3DO/Cockpit/SB_103-NGunner/equip_an4_light.mat
3DO/Cockpit/SB_103-NGunner/equip_an4_sha_light.mat
3DO/Cockpit/SB_103-NGunner/equip_an4a_light.mat
3DO/Cockpit/SB_103-TGunner/Prib_six_light.mat
3DO/Cockpit/SB_103-TGunner/DPrib_six_light.mat
3DO/Cockpit/SB_103-TGunner/arrow_light.mat
3DO/Cockpit/SB_103-TGunner/equip_radio_panel_light.mat
3DO/Cockpit/SB_103A/shturval2_light.mat
3DO/Cockpit/SB_103A/clepki2_light.mat
3DO/Cockpit/SB_103A-Bombardier/lamp_n1_light.mat
3DO/Cockpit/SB_103A-Bombardier/equip_an4_light.mat
3DO/Cockpit/SB_103A-Bombardier/equip_an4_sh_light.mat
3DO/Cockpit/SB_103A-Bombardier/equip_an4_sha_light.mat
3DO/Cockpit/SB_103A-Bombardier/equip_an4a_light.mat
3DO/Cockpit/SB_103A-NGunner/lamp_n1_light.mat
3DO/Cockpit/SB_103A-NGunner/equip_an4_light.mat
3DO/Cockpit/SB_103A-NGunner/equip_an4_sh_light.mat
3DO/Cockpit/SB_103A-NGunner/equip_an4_sha_light.mat
3DO/Cockpit/SB_103A-NGunner/equip_an4a_light.mat
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1611)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1138)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:726)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I don't. Gave up on that. I thought that might be the problem but wanted to see it put through the paces. In 4.10, anyway, the "landing" waypoint shuts off seaplane motors. Indeed.Years ago I tried to do some missions with hydroplanes (Ju-52) and now I remember that this always been the problem. I've tried in UP 3.0 RC4, ModAct 3.06(?) and HSFX (5?) invariably with the same result...last waypoint before landing engine cut-off independent of distance between waypoints.
Destroying Ghost Plane: <whatever>, Tick Diff to last Update: 0
with "<whatever>" reflecting James' plane in my log. Note: The "0" for Tick Diff is intentional.[2019-12-29 16:05:33.518 UTC +1] dT: 4 Destroying Ghost Plane: 210705 (1GvIAP303), Tick Diff to last Update: 0
[2019-12-29 16:06:50.654 UTC +1] dT: 785 Destroying Ghost Plane: 196453 (g010007), Tick Diff to last Update: 0
[2019-12-29 17:07:52.984 UTC +1] dT: 1822 Destroying Ghost Plane: 1049853 (g012033), Tick Diff to last Update: 0
[2019-12-29 17:23:06.236 UTC +1] dT: 311 Destroying Ghost Plane: 4646097 (gb010001), Tick Diff to last Update: 0
That's all.That’s what it is, the Bf-109s have the same thing
[rts]
mouseUse=1
Cockpit FOV: Sorry but I don't understand what you mean. Where's the issue?
Requesting Ki-45-otsu
ZSM_Air - Spawning new AC. Owner name is >Loku_0<
JOYSTICK ENABLED!
Time overflow (444): tickLen 46
warning: no files : music/takeoff
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - ejectGunner >Loku< executed for user >Loku<.
----------------------ZutiAircraftCrewManagement - Removing AC: Loku_0
ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >Loku_0
warning: no files : music/crash
----------------------ZutiAircraftCrewManagement - Removing AC: Loku_0
ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >Loku_0
Before GC, Memory: total(465305600) free(387617616)
After GC, Memory: total(465305600) free(410557032)
Loading mission net/dogfight/Testy/Airtest.mis...
Loading mission.mis defined airfields...
Loaded camouflage: SUMMER
Loading map.ini defined airfields...
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 62, Vert 1416, Ind 5997
WARNING: * Buf1 : Obj: 380, Vert 35977, Ind 102564
WARNING: * Buf2 : Obj: 36, Vert 12902, Ind 22827
Load bridges
Load static objects
effects/smokes/37mmSlow.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
effects/smokes/37mmSlow.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Searching for missing resources...
Done!
Loading RRR objects resources data...
Done.
Many peopleTrust me you don't want to know what that translates to in my experience.
Can you upload a copy of what you are using nowGood joke.
.....
Requesting P-51D-30NA
ZSM_Air - Spawning new AC. Owner name is >159-PhOENIX_0<
JOYSTICK ENABLED!
warning: no files : music/takeoff
Chat: Server: Weapons Loadout OK
Exception in thread "main" java.lang.NoSuchFieldError: netStat_DisableStatistics
at com.maddox.il2.game.HUD.renderNetStat(HUD.java:1008)
at com.maddox.il2.game.HUD.render(HUD.java:1267)
at com.maddox.il2.game.Main3D$RenderHUD.render(Main3D.java:447)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:468)
at com.maddox.il2.engine.Renders.paint(Renders.java:307)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
That's not Ultrapack.Code: [Select]Exception in thread "main" java.lang.NoSuchFieldError: netStat_DisableStatistics
at com.maddox.il2.game.HUD.renderNetStat(HUD.java:1008)
MooseMoi, reading back through your post history, one has to come to the conclusion that meanwhile you have installed a hundred things to your PC and nothing ever worked.
Time to go back to square one.
According to your log, you have the Steam Version of IL-2, so the process for you would be:
- Reset your Steam game (Uninstall -> Reinstall)
- Start the game, make sure it works (should be Stock IL-2 4.13.4 now)
- Copy the whole IL-2 game folder from your Steam Library to a different location outside of the "Program Files" area, e.g. C:\Games\IL2\...
- Start the game, make sure it works (should be Stock IL-2 4.13.4 now)
- Download and install the Ultrapack 3 RC4 Megapatch (https://www.sas1946.com/main/index.php?topic=60574.msg666637#msg666637).
Just to make sure you understood: This is to be installed to the copied game folder, not the original Steam Library.- Start the game, make sure it works (should be Ultrapack 3 RC4 now)
- Download and install Ultrapack 3.3 "Bigfoot" (https://www.sas1946.com/main/index.php/topic,62392.0.html).
- Start the game, make sure it works (should be Ultrapack 3.3 "Bigfoot" Patch 0 now)
- Download and install the latest Patch for Ultrapack 3.3 "Bigfoot" (https://www.sas1946.com/main/index.php/topic,62392.msg686623.html#msg686623).
- Start the game, make sure it works (should be Ultrapack 3.3 "Bigfoot" Patch <whatever, greater than 0> now)
]cheers[
Mike
Something went fishy when you installed UP 3.3 Bigfoot.
The whole block of auto-mounting SFS files from the "SFS_UP" folder is missing.
Looks like bigfoot is not installed completely in your case.
Try again, that's all I can say as there's nothing more to it than running the installer and let it do it's job.
]cheers[
Mike
External views ok, but only black, sometimes with flashes like the Sun, in the cockpits
...4.13.1 and 4.13.4 vanilla as well, but the result was always the same.
java.lang.ClassCastException: com.maddox.il2.objects.air.JU_88G6
at com.maddox.il2.objects.air.CockpitJU_88G6.doFocusEnter(CockpitJU_88G6.java:82)
at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:664)
at com.maddox.il2.game.Main3D.setViewInside(Main3D.java:1202)
at com.maddox.il2.game.AircraftHotKeys$74.begin(AircraftHotKeys.java:3040)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Not a bug with the game per se, but very annoying. Some Bf 109s (mostly Gustavs) have missing weapons.properties entries.
NO FULL QUOTES PLEASE !!!!
That's odd.
The installer would detect a broken file.
Just to point out the obvious:
Did you make sure that you have enabled the correct mods in JSGME - and only those?
The correct ones would be:
- #UP#_Enable_UP3.3 (should be activated automatically by the installer)
- #UP#_Enable_UP3.3_Patch_07 (should be activated automatically by the installer)
- #UP#_Widescreen_Support (if you have a 16:9 monitor)
No other JSGME option shall be enabled, at least for the time being when you have issues.
]cheers[
Mike
A thread for all the nasty little glitches ... so we cannot forget them when it comes to fixing ;)
Best Regards,
skylla
NO QUOTE PICS !!!
The Petlyakov TB-7 is listed as being a Tupolev aircraft:
(https://i.postimg.cc/T5Pd65y9/2020-03-16-05-45-27.jpg) (https://postimg.cc/T5Pd65y9)Can't confirm / reproduce.
(https://i.postimg.cc/c614Y2Dn/2020-03-16-05-45-31.jpg) (https://postimg.cc/c614Y2Dn)
JU88-G6
I can also confirm that the Ju 88 G-6 has no cockpit, and isn't flyable.Can't confirm / reproduce.
(https://i.postimg.cc/GtLmjzxc/image.png)Code: [Select]java.lang.ClassCastException: com.maddox.il2.objects.air.JU_88G6
at com.maddox.il2.objects.air.CockpitJU_88G6.doFocusEnter(CockpitJU_88G6.java:82)
at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:664)
External Views cannot be turned offCan't confirm / reproduce.
Last Sunday mission, the one with b-29s, was chasin Helldivers when something start shooting at me, could heard bullets hitting my plane but couldnt see it, like aircraft was invisible, moment later game says that i shot down F7F-3N, what F7F?.Today i discovered the issue, on QMB F7F-3 and F7F-3N spawn and you can fly them, but on Multi only F7F-3 spawn, F7F-3N is visible only on game menu, hitting fly button ends only with click sound and nothing happens.Confirmed. Fix implemented for upcoming Patch 9.
Log error:ERROR spawn: class com.maddox.il2.objects.air.F7F_3N NOT found or NOT registered in Spawn database
Bug confirmed by Flanker27,so its not only me.
Not a bug with the game per se, but very annoying. Some Bf 109s (mostly Gustavs) have missing weapons.properties entries.Confirmed. Fix implemented for upcoming Patch 9.
I notice a Do-217E-2s Cockpit from Outside are having Problems, I have Photos Taken, No Logs found.That's what that mod airplane looks like. Deal with it.
(https://i.postimg.cc/FR9NS0Lv/2020-06-07-03-55-07.jpg) (https://postimg.cc/7CQF8G9t)
In-game menu open during a clown session. The menu was open when the mission change started, and...Confirmed. Fix implemented for upcoming Patch 9.
(https://i.postimg.cc/Yqx9GSSD/image.png)
Hi, I think the compass for the BF 109 E is not working. Always pointing North. Playing campaign Group South, Crimea 1941.Can't confirm / reproduce.
Anyway to fix it? Tks
I was running a simple mission between four Ki-46's and four Ki-45's on the Singapore 2 map.Confirmed. Fix implemented for upcoming Patch 9.
The first bug I found is that I am unable to close the cockpit canopy on the Ki-45. It will stay open as I fly regardless of whether I toggle it closed or not.
The second bug is more game breaking. When I attempt to fire the 37mm on the underside of the 45, it acts like time acceleration has been activated and it severely lags my game. I have not added any mods that have not already been on my current save.Confirmed. Fix implemented for upcoming Patch 9.
It's an old thing, I've been watching it since patch pack 3.03 or 3.2.Pending reproduction of the issue.
During missions in QMB head of AI pilot often takes up strange positions "inside the pilot", mainly when the pilot looks back or up, you can also see pilots head flickering. This happens only during the mission, seeing the mission NTRK, behaviour of the head is normal.
(https://i.postimg.cc/9QDHPF4t/cabeza.jpg) (https://postimg.cc/xXVZnQ3c)
When I fly on some planes there is textures of another planesCan't confirm / reproduce.
I miss the zoom function in the Hotas section.Confirmed. Fix implemented for upcoming Patch 9.
Cockpit of A-1JCan't confirm / reproduce.
(https://i.postimg.cc/nccjCBJr/image.png)
PBY drops just 1 Torpedo left side, the other keeps hanging.Confirmed. Fix implemented for upcoming Patch 9.
Confirmed. Fix implemented for upcoming Patch 9.
(https://i.postimg.cc/RCJq3XKq/2021-05-08-09-31-56.jpg) (https://postimg.cc/vDMGk7Pd)
Something i noticed on the Normandy map, mission invasion of Normandy.
top left corner of the picture....non stop explosions.....
same thing on the Pacific islands map, where the crescent moon island is located between the main islands..
Sorry for offtop butt here is something off, by the Wiki: "The Dewoitine D.520 came close to being a match for the latest German types, such as the Messerschmitt Bf 109. It was slower than the Bf 109E but superior in manoeuvrability".That's because in IL-2 the 109E is too slow.
Other thing is that 3d model in game has a wrong CoG wich cause weird behaviour on the ground and in the air, this also need to be fixed (working on it) to make it flight right.Which one? We have two 3D models for the 520 in UP3.
Late Corsairs should not have a cap, which prevents my look back.I take the mods as-is, adjust Java where needed and flight models if time permits.
some kites do have brakes applied,Never ever heard of this, never ever experienced it myself.
while no brakes and parking brake (stick back) applied, even tapped through, brakes sound constantly
going, even if off Rudder?
Here the most toughest "on brakes" I noticed so far, Me262A-1a & A-2a
on long Runway I reach 80-100KM/H, at 160Km/H it's not going up, wheels show signs of brake dust
on all time, all 3 Wheels! soon Engine overheats...???
Scratch that. Already seen and fixed. It's both models actually, even though to a different degree.Other thing is that 3d model in game has a wrong CoG wich cause weird behaviour on the ground and in the air, this also need to be fixed (working on it) to make it flight right.Which one? We have two 3D models for the 520 in UP3.
Will the ability to switch the brightness of the sight?
about F4-U4,U5
https://www.sas1946.com/main/index.php?action=post;quote=732205;topic=21760.60;last_msg=732216 (https://www.sas1946.com/main/index.php?action=post;quote=732205;topic=21760.60;last_msg=732216)
Hello,
UP 3.3 Patch 9:
Can't take an aircraft.
[2021-07-17 18:12:59.630 UTC +2] dT: 0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:12:59.631 UTC +2] dT: 0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:12:59.631 UTC +2] dT: 0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:12:59.631 UTC +2] dT: 0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:13:01.141 UTC +2] dT: 0 SAS Common Utils Game Version = 4.101
[2021-07-17 18:13:01.217 UTC +2] dT: 0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:13:01.217 UTC +2] dT: 0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:13:01.218 UTC +2] dT: 0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:13:01.218 UTC +2] dT: 0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:13:02.454 UTC +2] dT: 0 java.io.FileNotFoundException
[2021-07-17 18:13:02.455 UTC +2] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2021-07-17 18:13:02.455 UTC +2] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
When Up3.3 start I can not listen my friends over (just updated) TS.
[2021-08-15 19:48:36.166 UTC +8] dT: 0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
This means that "SFS_UP/000 Ultrapack 3.3 Misc.SFS" is missing.[2021-08-15 19:48:37.823 UTC +8] dT: 0 java.io.FileNotFoundException
[2021-08-15 19:48:37.823 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2021-08-15 19:48:37.824 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2021-08-15 19:48:37.824 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileAIM9B.<clinit>(MissileAIM9B.java:26)
...and similar log entries: The "Misc" SFS archive simply isn't there.[2021-08-15 19:49:02.734 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3do/Plane/Do_18/hier.him'
[2021-08-15 19:49:02.747 UTC +8] dT: 0 WARNING: object '3do/Plane/Do_18/hier.him' of class 'HIM' not loaded
[2021-08-15 19:49:02.747 UTC +8] dT: 0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Do_18/hier.him
[2021-08-15 19:49:02.747 UTC +8] dT: 0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Do_18/hier.him
[2021-08-15 19:49:02.747 UTC +8] dT: 0
[2021-08-15 19:49:02.748 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Do_18/hier.him
[2021-08-15 19:49:02.748 UTC +8] dT: 0
[2021-08-15 19:49:02.748 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2021-08-15 19:49:02.748 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:621)
This means the "SFS_UP/000 Ultrapack 3.3 Planes 01.SFS" is missing."1x SC 2000" was actually 2 SC2000s.
Apparently whoever created these 109 loadouts, lost his way
[2021-09-24 18:01:26.103 UTC +8] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitJU_288_Gunner.moveGun(CockpitJU_288_Gunner.java:36)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:172)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:406)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:580)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:64)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:916)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.engine.Camera.activate(Camera.java:33)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:386)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:307)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-09-24 18:01:26.104 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-09-24 18:01:26.105 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-09-24 18:01:26.105 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-09-24 18:01:26.105 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2021-09-24 18:01:26.105 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I may never look through the Spitfires again...
new Spits, Spiteful, etc, did not show up on the screen...just blank sky.
I only noticed it again on the Italian Ba.65...eh...which one...right now I can't verify....but it was the single one kept bald from DreamK's original.Can't reproduce. Logfile please.
3rd Option: The Ultrapack 3.4 "Cassie" Superpack
The only prerequisite for this option is for you to have some kind of IL-2 1946 game in working condition.
Which flavour? Doesn't matter. Stock game will do, Modact will do, BAT will do, anything will do.
Which version? Doesn't matter. Anything from the original DVD (aka 4.07m) up to the latest and greatest version of anything to be found out there will do.
ERROR sfs: SFS library (fb_3do09p.sfs) NOT Mounted: Unknown SFS error: fb_3do09p.sfs
ERROR sfs: SFS library (fb_maps02.sfs) NOT Mounted: No such file or directory: fb_maps02.sfs
ERROR sfs: SFS library (fb_sound.sfs) NOT Mounted: No such file or directory: fb_sound.sfs
ERROR sfs: SFS library (fb_sound01.sfs) NOT Mounted: No such file or directory: fb_sound01.sfs
ERROR sfs: SFS library (fb_sound02.sfs) NOT Mounted: No such file or directory: fb_sound02.sfs
ERROR sfs: SFS library (fb_sound03.sfs) NOT Mounted: No such file or directory: fb_sound03.sfs
ERROR sfs: SFS library (fb_sound04.sfs) NOT Mounted: No such file or directory: fb_sound04.sfs
ERROR sfs: SFS library (fb_sound05.sfs) NOT Mounted: No such file or directory: fb_sound05.sfs
Game suddenly crashes
Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).
Important: read here (https://www.sas1946.com/main/index.php?topic=39780.0) which part(s) from the log to post
and how to post it. (code option!)
I have checked this again and released a Hotfix which should address possible issues:
https://www.sas1946.com/main/index.php/topic,67406.msg736847/topicseen.html#new
Please not that intentionally external views are enabled while the player plane is on ground or the player or his plane are dead - regardless the difficulty settings you choose.
The reason is that we need a certain level of marshalling abilities on our dogfight server, and we thought that this would come handy for others, too.
]cheers[
Mike
do not try to install from 4.14.1 ! :DThanks Gabriel, totally agree.
I have to put this file back againArgh... confirmed. Hotfix 4 released: https://www.sas1946.com/main/index.php/topic,67406.msg736847/topicseen.html#new
This is why my game always crashes
do not try to install from 4.14.1 ! :DThanks Gabriel, totally agree.
Even more so, I'd say: Don't install 4.14 at all.
IF anyone still wants to pull that stunt, here's a fix. Read the notes: https://www.sas1946.com/main/index.php/topic,67406.msg736798.html#msg736798
Thanx for the observation...you must have been very, very...bored.
Did you get shot down...or had you already shot down everybody else in the mission before discovering that. Just curious...really.
same bug in UP3.4 (LeO) !Noted.
Do18 can not be destroyed by fleet anti-aircraft fire
But it can be destroyed by air fighters.
Existing from version 3.3 to date
Version 3.4 F4F's 3/4 gear does not come down manually. Does so with the G key motorized, however gear does not show until near the carrier. Hook comes down ok. On carrier landing wheels go below flight deck and gear eventually collapses.
[01.10.2021 17:28:26 UTC +2] ------------ BEGIN log session -------------
[01.10.2021 17:28:26 UTC +2] ----------- Switched to pipe mode ----------
[2021-10-01 17:28:26.926 UTC +2] dT: 0 Initializing Random Number Generator, Seed=6374536707373510375
[2021-10-01 17:28:26.928 UTC +2] dT: 0 Using new TrackIR: true
[2021-10-01 17:28:26.952 UTC +2] dT: 0 OpenGL provider: Opengl32.dll
[2021-10-01 17:28:26.954 UTC +2] dT: 0 no GLU provider name available
[2021-10-01 17:28:28.800 UTC +2] dT: 0 OpenGL library:
[2021-10-01 17:28:28.802 UTC +2] dT: 0 Vendor: NVIDIA Corporation
[2021-10-01 17:28:28.802 UTC +2] dT: 0 Render: GeForce GTX 760/PCIe/SSE2
[2021-10-01 17:28:28.802 UTC +2] dT: 0 Version: 4.6.0 NVIDIA 456.71
[2021-10-01 17:28:28.804 UTC +2] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2021-10-01 17:28:28.806 UTC +2] dT: 0 Size: 1920x1080
[2021-10-01 17:28:28.806 UTC +2] dT: 0 ColorBits: 32
[2021-10-01 17:28:28.806 UTC +2] dT: 0 DepthBits: 24
[2021-10-01 17:28:28.806 UTC +2] dT: 0 StencilBits: 8
[2021-10-01 17:28:28.806 UTC +2] dT: 0 isDoubleBuffered: true
[2021-10-01 17:28:29.166 UTC +2] dT: 0 TrackIRWin create(), useNewTrackIR=true, createSuccess=false
[2021-10-01 17:28:29.194 UTC +2] dT: 0 *** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
[2021-10-01 17:28:29.206 UTC +2] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2021-10-01 17:28:29.375 UTC +2] dT: 0
[2021-10-01 17:28:29.375 UTC +2] dT: 0 *** Looking for Advanced CPU Instructions...
[2021-10-01 17:28:29.375 UTC +2] dT: 0 [x] PentiumPro
[2021-10-01 17:28:29.375 UTC +2] dT: 0 [x] Multimedia (MMX)
[2021-10-01 17:28:29.375 UTC +2] dT: 0 [x] 3D (SSE)
[2021-10-01 17:28:29.375 UTC +2] dT: 0 [x] 3D (SSE2)
[2021-10-01 17:28:29.375 UTC +2] dT: 0 [-] 3D (3DNow)
[2021-10-01 17:28:29.375 UTC +2] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2021-10-01 17:28:29.654 UTC +2] dT: 0
[2021-10-01 17:28:29.654 UTC +2] dT: 0 *** Looking for Render API Extensions ...
[2021-10-01 17:28:29.654 UTC +2] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2021-10-01 17:28:29.654 UTC +2] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2021-10-01 17:28:29.654 UTC +2] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2021-10-01 17:28:29.654 UTC +2] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2021-10-01 17:28:29.654 UTC +2] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2021-10-01 17:28:29.655 UTC +2] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2021-10-01 17:28:29.655 UTC +2] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2021-10-01 17:28:29.655 UTC +2] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2021-10-01 17:28:29.655 UTC +2] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2021-10-01 17:28:29.655 UTC +2] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2021-10-01 17:28:29.655 UTC +2] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2021-10-01 17:28:29.655 UTC +2] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2021-10-01 17:28:29.655 UTC +2] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2021-10-01 17:28:29.656 UTC +2] dT: 0
[2021-10-01 17:28:29.656 UTC +2] dT: 0 Maximum texture size : 16384
[2021-10-01 17:28:29.656 UTC +2] dT: 0 Maximum simultaneous textures :4
[2021-10-01 17:28:29.656 UTC +2] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2021-10-01 17:28:34.046 UTC +2] dT: 0 SAS Common Utils Game Version = 4.101
[2021-10-01 17:28:42.988 UTC +2] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2021-10-01 17:28:46.508 UTC +2] dT: 68 Initializing DirectSound playback device...
[2021-10-01 17:28:46.508 UTC +2] dT: 0 Primary buffer created.
[2021-10-01 17:28:46.508 UTC +2] dT: 0 Playback format is set : sampling rate = 22050, num channels = 2.
[2021-10-01 17:28:46.508 UTC +2] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2021-10-01 17:28:46.508 UTC +2] dT: 0 Default speaker config is : 1310724.
[2021-10-01 17:28:46.508 UTC +2] dT: 0 Direct sound audio device initialized successfully :
[2021-10-01 17:28:46.508 UTC +2] dT: 0 DX Version : 7
[2021-10-01 17:28:46.508 UTC +2] dT: 0 Hardware - disabled [buffers : 0]
[2021-10-01 17:28:46.509 UTC +2] dT: 0 Extensions - disabled :
[2021-10-01 17:28:46.509 UTC +2] dT: 0 EAX ver. 1 [ ] - disabled
[2021-10-01 17:28:46.509 UTC +2] dT: 0 EAX ver. 2 [ ] - disabled
[2021-10-01 17:28:46.509 UTC +2] dT: 0 EAX ver. 3 [ ] - disabled
[2021-10-01 17:28:46.509 UTC +2] dT: 0 I3D ver. 2 [ ] - disabled
[2021-10-01 17:28:46.509 UTC +2] dT: 0 ZoomFX [ ] - disabled
[2021-10-01 17:28:46.509 UTC +2] dT: 0 MacroFX [ ] - disabled
[2021-10-01 17:28:46.509 UTC +2] dT: 0 SIMD render [X]
[2021-10-01 17:28:46.509 UTC +2] dT: 0 num channels 32
[2021-10-01 17:28:46.509 UTC +2] dT: 0
[2021-10-01 17:28:46.514 UTC +2] dT: 0 ERROR file: File icons.rcu not found
[2021-10-01 17:29:44.098 UTC +2] dT: -68 Loading mission Quick/Kuban/KubanBlueNoneN00.mis...
[2021-10-01 17:29:44.130 UTC +2] dT: 0 Loading mission.mis defined airfields...
[2021-10-01 17:29:44.244 UTC +2] dT: 0 Loaded camouflage: SUMMER
[2021-10-01 17:29:44.246 UTC +2] dT: 0 Loading map.ini defined airfields...
[2021-10-01 17:29:44.252 UTC +2] dT: 0 Detected Vertex Shaders 3.0.
[2021-10-01 17:29:44.252 UTC +2] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2021-10-01 17:29:44.252 UTC +2] dT: 0 Vertex texture units: 32
[2021-10-01 17:29:44.253 UTC +2] dT: 0
[2021-10-01 17:29:46.485 UTC +2] dT: 0 PBuffer: suitable formats: 12
[2021-10-01 17:29:46.485 UTC +2] dT: 0
[2021-10-01 17:29:46.491 UTC +2] dT: 0 Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-01 17:29:46.491 UTC +2] dT: 0 Depth = 24, stencil = 8
[2021-10-01 17:29:46.557 UTC +2] dT: 0 PBuffer: suitable formats: 12
[2021-10-01 17:29:46.557 UTC +2] dT: 0
[2021-10-01 17:29:46.563 UTC +2] dT: 0 Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-01 17:29:46.563 UTC +2] dT: 0 Depth = 24, stencil = 8
[2021-10-01 17:29:49.306 UTC +2] dT: 0 Loading vertex/fragment programs: *710749832*
[2021-10-01 17:29:49.306 UTC +2] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2021-10-01 17:29:49.306 UTC +2] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2021-10-01 17:29:49.307 UTC +2] dT: 0 *** Loading: [vpFogFar4Tex2D]
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[2021-10-01 17:29:49.308 UTC +2] dT: 0 *** Loading: [vpFog4Tex2D]
[2021-10-01 17:29:49.308 UTC +2] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2021-10-01 17:29:49.309 UTC +2] dT: 0 *** Loading: [vp4Tex2D]
[2021-10-01 17:29:49.309 UTC +2] dT: 0 *** Loading: [vp6Tex2D]
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[2021-10-01 17:29:49.310 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2021-10-01 17:29:49.310 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2021-10-01 17:29:49.310 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2021-10-01 17:29:49.311 UTC +2] dT: 0 *** Loading: [vpTreeSprite]
[2021-10-01 17:29:49.312 UTC +2] dT: 0 *** Loading: [vpTreeTrunk]
[2021-10-01 17:29:49.312 UTC +2] dT: 0 *** Loading: [vpVAObjectsN]
[2021-10-01 17:29:49.313 UTC +2] dT: 0 *** Loading: [vpVAObjectsL0]
[2021-10-01 17:29:49.313 UTC +2] dT: 0 *** Loading: [vpSprites]
[2021-10-01 17:29:49.313 UTC +2] dT: 0 *** Loading: [vpSimpleGL]
[2021-10-01 17:29:49.314 UTC +2] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2021-10-01 17:29:49.314 UTC +2] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2021-10-01 17:29:49.315 UTC +2] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2021-10-01 17:29:49.315 UTC +2] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2021-10-01 17:29:49.316 UTC +2] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2021-10-01 17:29:49.316 UTC +2] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2021-10-01 17:29:49.317 UTC +2] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2021-10-01 17:29:49.317 UTC +2] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2021-10-01 17:29:49.318 UTC +2] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2021-10-01 17:29:49.318 UTC +2] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2021-10-01 17:29:49.318 UTC +2] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2021-10-01 17:29:49.319 UTC +2] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2021-10-01 17:29:49.319 UTC +2] dT: 0 *** Loading: [fpSimpleGL]
[2021-10-01 17:29:49.319 UTC +2] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
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[2021-10-01 17:29:49.320 UTC +2] dT: 0 *** Loading: [fpRiverCoastAA]
[2021-10-01 17:29:49.320 UTC +2] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2021-10-01 17:29:49.321 UTC +2] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2021-10-01 17:29:49.322 UTC +2] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
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[2021-10-01 17:29:49.323 UTC +2] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2021-10-01 17:29:49.324 UTC +2] dT: 0 *** Loading: [vpWaterDM_CPU]
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[2021-10-01 17:29:49.327 UTC +2] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
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[2021-10-01 17:29:49.329 UTC +2] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2021-10-01 17:29:49.329 UTC +2] dT: 0 *** Loading: [fpWaterLFogDM]
[2021-10-01 17:29:49.330 UTC +2] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2021-10-01 17:29:49.330 UTC +2] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2021-10-01 17:29:49.330 UTC +2] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2021-10-01 17:29:49.330 UTC +2] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
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[2021-10-01 17:29:49.331 UTC +2] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2021-10-01 17:29:49.332 UTC +2] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2021-10-01 17:29:49.332 UTC +2] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2021-10-01 17:29:49.332 UTC +2] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2021-10-01 17:29:49.644 UTC +2] dT: 0 Load bridges
[2021-10-01 17:29:49.852 UTC +2] dT: 0 Load static objects
[2021-10-01 17:29:52.839 UTC +2] dT: 0 Searching for missing resources...
[2021-10-01 17:29:52.840 UTC +2] dT: 0 Done!
[2021-10-01 17:29:53.313 UTC +2] dT: 0 Loading RRR objects resources data...
[2021-10-01 17:29:53.313 UTC +2] dT: 0 Done.
[2021-10-01 17:29:53.338 UTC +2] dT: 0 EventLog Pending Events Checker is running!
[2021-10-01 17:29:53.340 UTC +2] dT: 0 Mission: Quick/Kuban/KubanBlueNoneN00.mis is Playing
[2021-10-01 17:34:49.369 UTC +2] dT: 0 Before GC, Memory: total(465305600) free(380279328)
[2021-10-01 17:34:50.823 UTC +2] dT: 0 After GC, Memory: total(465305600) free(407687624)
[01.10.2021 17:34:54 UTC +2] -------------- END log session -------------
Version 3.4 F4F's 3/4 gear does not come down manually. Does so with the G key motorized, however gear does not show until near the carrier.
Here sgt_fresh is right.
Do18 can not be destroyed by fleet anti-aircraft fireIn an attempt to end this fruitless discussion, I've checked and slightly reworked the Do-18 damage model (and a bunch on meshes, too).
Please install Hotfix 7 and try again.
The Wildcats have not been touched at all in Ultrapack 3.4 and...
Version 3.4 F4F's 3/4 gear does not come down manually.
Do18 can not be destroyed by fleet anti-aircraft fireIn an attempt to end this fruitless discussion, I've checked and slightly reworked the Do-18 damage model (and a bunch on meshes, too).
Version 3.4 F4F's 3/4 gear does not come down manually. Does so with the G key motorized, however gear does not show until near the carrier. Hook comes down ok. On carrier landing wheels go below flight deck and gear eventually collapses.
Logfile please, otherwise it cannot help you.
Best Regards KT503
[Oct 2, 2021 4:47:48 AM] Mission: single/un/F4F-3/S05.mis is Playing
15:00:00 Mission BEGIN
15:00:00 USN_VF_3B010(0) seat occupied by Player at 0.0 0.0
15:00:00 USN_VF_3B010 loaded weapons 'default' fuel 100
15:00:01 USN_VF_3B010 in flight at 6818.6284 6706.5303
15:04:05 Mission END
[Oct 2, 2021 4:52:13 AM] Mission: single/un/F4F-3/S05.mis is Playing
15:00:00 Mission BEGIN
15:00:00 USN_VF_3B010(0) seat occupied by Player at 0.0 0.0
15:00:00 USN_VF_3B010 loaded weapons 'default' fuel 100
15:00:01 USN_VF_3B010 in flight at 6818.7607 6706.7764
15:01:30 Mission END
[Oct 2, 2021 4:55:44 AM] Mission: single/un/F4F-3/S05.mis is Playing
15:00:00 Mission BEGIN
15:00:00 USN_VF_3B010(0) seat occupied by Player at 0.0 0.0
15:00:00 USN_VF_3B010 loaded weapons 'default' fuel 100
15:00:01 USN_VF_3B010 in flight at 6818.725 6706.7544
15:00:46 Mission END
[Oct 2, 2021 4:56:37 AM] Mission: single/un/F4F-3/S05.mis is Playing
15:00:00 Mission BEGIN
15:00:00 USN_VF_3B010(0) seat occupied by Player at 0.0 0.0
15:00:00 USN_VF_3B010 loaded weapons 'default' fuel 100
15:00:01 USN_VF_3B010 in flight at 6818.692 6706.682
15:03:13 USN_VF_3B01{USN_VF_3B010;USN_VF_3B010;1} landed at 11255.819 12129.338
15:03:13 USN_VF_3B01{USN_VF_3B010;USN_VF_3B010;1} damaged on the ground at 11255.819 12129.338
15:03:35 Mission END
[Oct 2, 2021 5:00:32 AM] Mission: single/un/F4F-3/S05.mis is Playing
15:00:00 Mission BEGIN
15:03:13 USN_VF_3B01{USN_VF_3B010;USN_VF_3B010;1} landed at 11255.819 12129.338
15:03:13 USN_VF_3B01{USN_VF_3B010;USN_VF_3B010;1} damaged on the ground at 11255.819 12129.338
[Oct 2, 2021 2:19:27 PM UTC +8] ------------ BEGIN log session -------------
[Oct 2, 2021 2:19:27 PM UTC +8] ----------- Switched to pipe mode ----------
[2021-10-02 14:19:27.706 UTC +8] dT: 0 Initializing Random Number Generator, Seed=-3163578868752170230
[2021-10-02 14:19:27.707 UTC +8] dT: 0 Using new TrackIR: true
[2021-10-02 14:19:27.719 UTC +8] dT: 0 OpenGL provider: Opengl32.dll
[2021-10-02 14:19:27.720 UTC +8] dT: 0 no GLU provider name available
[2021-10-02 14:19:27.813 UTC +8] dT: 0 OpenGL library:
[2021-10-02 14:19:27.813 UTC +8] dT: 0 Vendor: NVIDIA Corporation
[2021-10-02 14:19:27.813 UTC +8] dT: 0 Render: GeForce RTX 3070/PCIe/SSE2
[2021-10-02 14:19:27.813 UTC +8] dT: 0 Version: 4.6.0 NVIDIA 460.97
[2021-10-02 14:19:27.813 UTC +8] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility 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GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2021-10-02 14:19:27.814 UTC +8] dT: 0 Size: 1920x1080
[2021-10-02 14:19:27.814 UTC +8] dT: 0 ColorBits: 32
[2021-10-02 14:19:27.814 UTC +8] dT: 0 DepthBits: 24
[2021-10-02 14:19:27.814 UTC +8] dT: 0 StencilBits: 8
[2021-10-02 14:19:27.814 UTC +8] dT: 0 isDoubleBuffered: true
[2021-10-02 14:19:27.838 UTC +8] dT: 0 DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2021-10-02 14:19:27.840 UTC +8] dT: 0 TrackIRWin create(), useNewTrackIR=true, createSuccess=false
[2021-10-02 14:19:27.848 UTC +8] dT: 0 *** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
[2021-10-02 14:19:27.850 UTC +8] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2021-10-02 14:19:27.941 UTC +8] dT: 0
[2021-10-02 14:19:27.942 UTC +8] dT: 0 *** Looking for Advanced CPU Instructions...
[2021-10-02 14:19:27.942 UTC +8] dT: 0 [x] PentiumPro
[2021-10-02 14:19:27.942 UTC +8] dT: 0 [x] Multimedia (MMX)
[2021-10-02 14:19:27.942 UTC +8] dT: 0 [x] 3D (SSE2)
[2021-10-02 14:19:27.942 UTC +8] dT: 0 [x] 3D (SSE2)
[2021-10-02 14:19:27.942 UTC +8] dT: 0 [-] 3D (3DNow)
[2021-10-02 14:19:27.942 UTC +8] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2021-10-02 14:19:27.945 UTC +8] dT: 0
[2021-10-02 14:19:27.945 UTC +8] dT: 0 *** Looking for Render API Extensions ...
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2021-10-02 14:19:27.945 UTC +8] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2021-10-02 14:19:27.945 UTC +8] dT: 0
[2021-10-02 14:19:27.945 UTC +8] dT: 0 Maximum texture size : 32768
[2021-10-02 14:19:27.945 UTC +8] dT: 0 Maximum simultaneous textures :4
[2021-10-02 14:19:27.945 UTC +8] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2021-10-02 14:19:29.571 UTC +8] dT: 0 SAS Common Utils Game Version = 4.101
[2021-10-02 14:19:33.788 UTC +8] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2021-10-02 14:19:35.334 UTC +8] dT: 27 Initializing DirectSound playback device...
[2021-10-02 14:19:35.334 UTC +8] dT: 0 Primary buffer created.
[2021-10-02 14:19:35.334 UTC +8] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2021-10-02 14:19:35.334 UTC +8] dT: 0 Not enought hardware buffers (0), hardware disabled
[2021-10-02 14:19:35.334 UTC +8] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2021-10-02 14:19:35.334 UTC +8] dT: 0 Default speaker config is : 1310724.
[2021-10-02 14:19:35.334 UTC +8] dT: 0 Direct sound audio device initialized successfully :
[2021-10-02 14:19:35.334 UTC +8] dT: 0 DX Version : 7
[2021-10-02 14:19:35.334 UTC +8] dT: 0 Hardware - disabled [buffers : 0]
[2021-10-02 14:19:35.334 UTC +8] dT: 0 Extensions - enabled :
[2021-10-02 14:19:35.334 UTC +8] dT: 0 EAX ver. 1 [ ] - disabled
[2021-10-02 14:19:35.334 UTC +8] dT: 0 EAX ver. 2 [ ] - disabled
[2021-10-02 14:19:35.334 UTC +8] dT: 0 EAX ver. 3 [ ] - disabled
[2021-10-02 14:19:35.335 UTC +8] dT: 0 I3D ver. 2 [ ] - disabled
[2021-10-02 14:19:35.335 UTC +8] dT: 0 ZoomFX [ ] - disabled
[2021-10-02 14:19:35.335 UTC +8] dT: 0 MacroFX [ ] - disabled
[2021-10-02 14:19:35.335 UTC +8] dT: 0 SIMD render [X]
[2021-10-02 14:19:35.335 UTC +8] dT: 0 num channels 32
[2021-10-02 14:19:35.335 UTC +8] dT: 0
[2021-10-02 14:19:38.933 UTC +8] dT: -27 Loading mission Quick/CoralSeaOnline/CoralSeaOnlineRedNoneN00.mis...
[2021-10-02 14:19:38.945 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2021-10-02 14:19:38.950 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2021-10-02 14:19:38.950 UTC +8] dT: 0 Loading map.ini defined airfields...
[2021-10-02 14:19:42.397 UTC +8] dT: 0 Detected Vertex Shaders 3.0.
[2021-10-02 14:19:42.397 UTC +8] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2021-10-02 14:19:42.397 UTC +8] dT: 0 Vertex texture units: 32
[2021-10-02 14:19:42.397 UTC +8] dT: 0
[2021-10-02 14:19:43.025 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2021-10-02 14:19:43.025 UTC +8] dT: 0
[2021-10-02 14:19:43.027 UTC +8] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-02 14:19:43.027 UTC +8] dT: 0 Depth = 24, stencil = 8
[2021-10-02 14:19:43.045 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2021-10-02 14:19:43.045 UTC +8] dT: 0
[2021-10-02 14:19:43.046 UTC +8] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-02 14:19:43.046 UTC +8] dT: 0 Depth = 24, stencil = 8
[2021-10-02 14:19:43.938 UTC +8] dT: 0 Loading vertex/fragment programs: *713174664*
[2021-10-02 14:19:43.938 UTC +8] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2021-10-02 14:19:43.939 UTC +8] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2021-10-02 14:19:43.939 UTC +8] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2021-10-02 14:19:43.939 UTC +8] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2021-10-02 14:19:43.939 UTC +8] dT: 0 *** Loading: [vpFogNoTex]
[2021-10-02 14:19:43.939 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D]
[2021-10-02 14:19:43.939 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2021-10-02 14:19:43.940 UTC +8] dT: 0 *** Loading: [vp4Tex2D]
[2021-10-02 14:19:43.940 UTC +8] dT: 0 *** Loading: [vp6Tex2D]
[2021-10-02 14:19:43.940 UTC +8] dT: 0 *** Loading: [vpTexUVTex2D]
[2021-10-02 14:19:43.940 UTC +8] dT: 0 *** Loading: [vpWaterGrid_NV]
[2021-10-02 14:19:43.940 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2021-10-02 14:19:43.940 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2021-10-02 14:19:43.940 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2021-10-02 14:19:43.941 UTC +8] dT: 0 *** Loading: [vpTreeSprite]
[2021-10-02 14:19:43.941 UTC +8] dT: 0 *** Loading: [vpTreeTrunk]
[2021-10-02 14:19:43.941 UTC +8] dT: 0 *** Loading: [vpVAObjectsN]
[2021-10-02 14:19:43.941 UTC +8] dT: 0 *** Loading: [vpVAObjectsL0]
[2021-10-02 14:19:43.942 UTC +8] dT: 0 *** Loading: [vpSprites]
[2021-10-02 14:19:43.942 UTC +8] dT: 0 *** Loading: [vpSimpleGL]
[2021-10-02 14:19:43.942 UTC +8] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2021-10-02 14:19:43.942 UTC +8] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2021-10-02 14:19:43.942 UTC +8] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2021-10-02 14:19:43.943 UTC +8] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2021-10-02 14:19:43.943 UTC +8] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2021-10-02 14:19:43.943 UTC +8] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2021-10-02 14:19:43.943 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT: 0 *** Loading: [fpSimpleGL]
[2021-10-02 14:19:43.945 UTC +8] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2021-10-02 14:19:43.945 UTC +8] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2021-10-02 14:19:43.945 UTC +8] dT: 0 *** Loading: [fpRiverCoastAA]
[2021-10-02 14:19:43.945 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2021-10-02 14:19:43.945 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2021-10-02 14:19:43.946 UTC +8] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2021-10-02 14:19:43.946 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2021-10-02 14:19:43.946 UTC +8] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2021-10-02 14:19:43.947 UTC +8] dT: 0 *** Loading: [vpWaterDM_CPU]
[2021-10-02 14:19:43.947 UTC +8] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2021-10-02 14:19:43.947 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2021-10-02 14:19:43.948 UTC +8] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2021-10-02 14:19:43.948 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2021-10-02 14:19:43.948 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2021-10-02 14:19:43.949 UTC +8] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2021-10-02 14:19:43.949 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2021-10-02 14:19:43.949 UTC +8] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2021-10-02 14:19:43.949 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2021-10-02 14:19:43.949 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM]
[2021-10-02 14:19:43.950 UTC +8] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2021-10-02 14:19:43.951 UTC +8] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2021-10-02 14:19:43.951 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2021-10-02 14:19:43.951 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2021-10-02 14:19:43.981 UTC +8] dT: 0 Load bridges
[2021-10-02 14:19:43.981 UTC +8] dT: 0 Load static objects
[2021-10-02 14:19:44.619 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/MiG_Textures/Glass.tga'
[2021-10-02 14:19:45.301 UTC +8] dT: 0 Searching for missing resources...
[2021-10-02 14:19:45.301 UTC +8] dT: 0 Done!
[2021-10-02 14:19:45.630 UTC +8] dT: 0 Loading RRR objects resources data...
[2021-10-02 14:19:45.630 UTC +8] dT: 0 Done.
[2021-10-02 14:19:45.640 UTC +8] dT: 0 EventLog Pending Events Checker is running!
[2021-10-02 14:19:45.640 UTC +8] dT: 0 Mission: Quick/CoralSeaOnline/CoralSeaOnlineRedNoneN00.mis is Playing
[2021-10-02 14:19:45.978 UTC +8] dT: 6 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2021-10-02 14:19:45.978 UTC +8] dT: 0
[2021-10-02 14:19:46.829 UTC +8] dT: 33 warning: no files : music/inflight
[2021-10-02 14:20:22.804 UTC +8] dT: 1199 3DO/Effects/Aircraft/Condensation.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[2021-10-02 14:20:24.814 UTC +8] dT: 66 World - player has died!
[2021-10-02 14:20:24.819 UTC +8] dT: 0 -------------------------------- MISSION FAILED ---------------------
[2021-10-02 14:20:24.820 UTC +8] dT: 0 warning: no files : music/crash
[2021-10-02 14:20:40.777 UTC +8] dT:-1304 Before GC, Memory: total(465305600) free(381969856)
[2021-10-02 14:20:41.561 UTC +8] dT: 0 After GC, Memory: total(465305600) free(405344184)
[Oct 2, 2021 2:20:43 PM UTC +8] -------------- END log session -------------
G3M2-11 1935That's an issue of the underlying mod. Out of scope for me.
Missing decals for the two rear machine gun towers are shown as green screen
Whether it's F86 or MiG17, it will disintegrate and explode immediately after breaking Mach 1.Under investigation.
The problems continued prior to this flight keys were re-mapped again with the same results.Code: [Select][Oct 2, 2021 4:47:48 AM] Mission: single/un/F4F-3/S05.mis is Playing
Ultrapack 3.4 Cassie Superpack
G3M2-11 1935That's an issue of the underlying mod. Out of scope for me.
Missing decals for the two rear machine gun towers are shown as green screenWhether it's F86 or MiG17, it will disintegrate and explode immediately after breaking Mach 1.Under investigation.The problems continued prior to this flight keys were re-mapped again with the same results.Code: [Select][Oct 2, 2021 4:47:48 AM] Mission: single/un/F4F-3/S05.mis is Playing
Exactly that mission, played from straight UP 3.4 Hotfix 7.
Whatever incompatible mod you have installed on top, it's something on your system and your system only.
Let me stress that for bug reports we accept untouched, JSGME "clean" UP 3.4 only.
https://www.youtube.com/watch?v=gvdx7ScFk5A
(you might have to wait a couple of minutes until this video becomes available in HD... youtube tends to be slow these days)
]cheers[
Mike
Confirmed the issue was some sort of conflict with WxTech's F4F pit mod. I removed it and the Wildcat resumed manual use of gear up and gear down with no landing issues. Thanks to all for looking into this.
Quick update: The reason for this issue has been identified, it's been introduced with Ultrapack 3.3 Patch 6.Whether it's F86 or MiG17, it will disintegrate and explode immediately after breaking Mach 1.Under investigation.
[Nov 4, 2021 9:41:31 PM UTC -7] ------------ BEGIN log session -------------
[Nov 4, 2021 9:41:31 PM UTC -7] ----------- Switched to pipe mode ----------
Initializing Random Number Generator, Seed=5937100240874859720
Using new TrackIR: false
OpenGL provider: Opengl32.dll
no GLU provider name available
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce GTX 1650/PCIe/SSE2
Version: 4.6.0 NVIDIA 456.71
Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
TrackIRWin create(), useNewTrackIR=false, createSuccess=true
*** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
Sound: Native library (build 1.1, target - P IV) loaded.
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 32768
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
SAS Common Utils Game Version = 4.101
ScreenMode Library Version 0.01 loaded successfully.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loaded camouflage: SUMMER
Loading map.ini defined airfields...
Load bridges
Load static objects
Loading RRR objects resources data...
Done.
Loading mission KTOTEMP1.mis...
Loading mission.mis defined airfields...
Loaded camouflage: SUMMER
Loading map.ini defined airfields...
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3DO/Effects/GunFire/20mmFlameHidden/mono.sim'
WARNING: object '3DO/Effects/GunFire/20mmFlameHidden/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Effects/GunFire/20mmFlameHidden/mono.sim
Mission error, ID_04: (wings)com.maddox.il2.engine.GObjException: Mesh 3DO/Effects/GunFire/20mmFlameHidden/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3DO/Effects/GunFire/20mmFlameHidden/mono.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:482)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2343)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2328)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:1978)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1359)
at com.maddox.il2.ai.Wing.load(Wing.java:170)
at com.maddox.il2.ai.Wing.load(Wing.java:107)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1137)
at com.maddox.il2.game.Mission._load(Mission.java:612)
at com.maddox.il2.game.Mission.access$600(Mission.java:122)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Searching for missing resources...
Done!
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
at com.maddox.il2.game.Mission._load(Mission.java:742)
at com.maddox.il2.game.Mission.access$600(Mission.java:122)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunHispanoMkISkyCorF NOT destroyed
Loaded camouflage: SUMMER
Loading map.ini defined airfields...
Load bridges
Load static objects
Loading RRR objects resources data...
Done.
[Nov 4, 2021 9:42:38 PM UTC -7] -------------- END log session -------------
[2021-11-24 19:00:28.290 UTC +8] dT: 0 No.19:RocketGunTinyTim(1)
[2021-11-24 19:00:29.427 UTC +8] dT: 0 java.io.FileNotFoundException
[2021-11-24 19:00:29.427 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2021-11-24 19:00:29.427 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2021-11-24 19:00:29.427 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileAIM9B.<clinit>(MissileAIM9B.java:26)
[2021-11-24 19:00:29.428 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2021-11-24 19:00:29.428 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2021-11-24 19:00:29.428 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.class$(RocketGunAIM9B.java:8)
[2021-11-24 19:00:29.428 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.<clinit>(RocketGunAIM9B.java:11)
[2021-11-24 19:00:29.428 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2021-11-24 19:00:29.428 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2021-11-24 19:00:29.428 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2021-11-24 19:00:29.429 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2021-11-24 19:00:29.429 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2021-11-24 19:00:29.429 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2021-11-24 19:00:29.429 UTC +8] dT: 0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1303)
[2021-11-24 19:00:29.429 UTC +8] dT: 0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1255)
[2021-11-24 19:00:29.429 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[2021-11-24 19:00:29.429 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2021-11-24 19:00:29.429 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Feb 8, 2022 3:37:08 AM] -------------- END log session -------------
[Feb 8, 2022 8:44:47 PM UTC +8] ------------ BEGIN log session -------------
[Feb 8, 2022 8:44:47 PM UTC +8] ----------- Switched to pipe mode ----------
[2022-02-08 20:44:47.932 UTC +8] dT: 0 Initializing Random Number Generator, Seed=5296977500552263455
[2022-02-08 20:44:50.494 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileAIM9B.<clinit>(MissileAIM9B.java:26)
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.class$(RocketGunAIM9B.java:8)
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.<clinit>(RocketGunAIM9B.java:11)
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:50.494 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:50.510 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:50.510 UTC +8] dT: 0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:50.511 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:50.511 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileAIM9D.<clinit>(MissileAIM9D.java:26)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunAIM9D.class$(RocketGunAIM9D.java:8)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunAIM9D.<clinit>(RocketGunAIM9D.java:12)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:50.541 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileK13A.<clinit>(MissileK13A.java:29)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunK13A.class$(RocketGunK13A.java:8)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunK13A.<clinit>(RocketGunK13A.java:11)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.072 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileK5M.<clinit>(MissileK5M.java:29)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunK5M.class$(RocketGunK5M.java:8)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunK5M.<clinit>(RocketGunK5M.java:11)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.088 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:44:52.104 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.104 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.106 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileK5Mf.<clinit>(MissileK5Mf.java:29)
[2022-02-08 20:44:52.106 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunK5Mf.class$(RocketGunK5Mf.java:8)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunK5Mf.<clinit>(RocketGunK5Mf.java:11)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileR55.<clinit>(MissileR55.java:29)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunR55.class$(RocketGunR55.java:8)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunR55.<clinit>(RocketGunR55.java:12)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.107 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileR55f.<clinit>(MissileR55f.java:29)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunR55f.class$(RocketGunR55f.java:8)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunR55f.<clinit>(RocketGunR55f.java:12)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.119 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.135 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.135 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.135 UTC +8] dT: 0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.135 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.135 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.291 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:44:52.291 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.291 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.291 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileKS1.<clinit>(MissileKS1.java:139)
[2022-02-08 20:44:52.291 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.291 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.291 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunKS1.class$(RocketGunKS1.java:5)
[2022-02-08 20:44:52.291 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunKS1.<clinit>(RocketGunKS1.java:8)
[2022-02-08 20:44:52.291 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.291 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.291 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.291 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.307 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.307 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.308 UTC +8] dT: 0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.308 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.308 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:53.479 UTC +8] dT: 20 1>f gc.cmd
[2022-02-08 20:44:53.479 UTC +8] dT: 0 >GC
[2022-02-08 20:44:53.784 UTC +8] dT: 0 Memory: total(465305600) free(418513600)
[2022-02-08 20:44:53.785 UTC +8] dT: 0 >GC
[2022-02-08 20:44:54.057 UTC +8] dT: 0 Memory: total(465305600) free(418512744)
[2022-02-08 20:44:54.057 UTC +8] dT: 0 >GC
[2022-02-08 20:44:54.291 UTC +8] dT: 0 Memory: total(465305600) free(418511984)
[2022-02-08 20:44:54.291 UTC +8] dT: 0 >timeout 3600000 f gc.cmd
[2022-02-08 20:44:54.308 UTC +8] dT: 0 1>f motd.cmd
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 0 chat At the home base,using (chocks in) you can (Rearm Refuel Repair & Fix engines).
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 3000 chat At the home base,using (chocks in)you can (Rearm Refuel Repair & Fix engines).
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 90000 chat Prees the (Tab/8/8/8/2) key,you can (Rearm).
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 93000 chat Prees the (Tab/8/8/8/3) key,you can (Refuel).
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 270000 chat Prees the (Tab/8/8/8/4) key,you can (Repair).
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 273000 chat Prees the (Tab/8/8/8/7) key,you can (Fix engines).
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 540000 chat 120mph==200km 110KIAS==200km 3300ft==1000m
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 543000 chat 120mph==200km 110KIAS==200km 3300ft==1000m
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 720000 chat Prees the (Tab/8/8/9/5) key, you can give back (Some Fuel) to your home base.
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 723000 chat Prees the (Tab/8/8/9/1) key, you can give back all your (Bullets) to home base.
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 900000 chat Prees the (Tab/8/8/9/2) key,you can give back all your (Rockets) to home base.
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 903000 chat Prees the (Tab/8/8/9/3) key,you can give back all your (Bombs) to your home base.
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 1080000 chat 120mph==200km 110KIAS==200km 3300ft==1000m
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 1083000 chat 120mph==200km 110KIAS==200km 3300ft==1000m
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 1260000 chat Destory (Arm boxes) (Fuel tanks) (all buildings) in enemy home base.
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 1263000 chat They will no more (Rearm Refuel Repair & Fix engines) use.
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 1440000 chatFoul language is not tolerable under any circumstances. You have been warned!
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 1620000 chat NEVER destory any bridge.Otherwise you will be kicked.
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 1800000 chat NEVER shoot any pailot bail out and their chutes.You have been warned!
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 1980000 chat Visit our forum at www.jgace.net.
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 1985000 chat The English discussion section is called Ace Sky.
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 2180000 chat Check your stats at stats.jgace.net.
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 2340000 chat Ping kick limit = 730.
[2022-02-08 20:44:54.308 UTC +8] dT: 0 >timeout 2520000 file motd.cmd
[2022-02-08 20:44:54.322 UTC +8] dT: 0 7>
[Feb 8, 2022 8:47:45 PM UTC +8] ------------ BEGIN log session -------------
[Feb 8, 2022 8:47:45 PM UTC +8] ----------- Switched to pipe mode ----------
[2022-02-08 20:47:45.869 UTC +8] dT: 0 Initializing Random Number Generator, Seed=-7605320714974177388
[2022-02-08 20:47:47.994 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:47:47.994 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:47:47.994 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:47:47.994 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileAIM9B.<clinit>(MissileAIM9B.java:26)
[2022-02-08 20:47:47.994 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:47.994 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:47.994 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.class$(RocketGunAIM9B.java:8)
[2022-02-08 20:47:48.010 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.<clinit>(RocketGunAIM9B.java:11)
[2022-02-08 20:47:48.010 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:48.010 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:48.010 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:47:48.010 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:47:48.010 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:47:48.010 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:47:48.010 UTC +8] dT: 0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:47:48.010 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:47:48.010 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileAIM9D.<clinit>(MissileAIM9D.java:26)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunAIM9D.class$(RocketGunAIM9D.java:8)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunAIM9D.<clinit>(RocketGunAIM9D.java:12)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:47:48.041 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:47:49.572 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:47:49.572 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:47:49.572 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:47:49.572 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.MissileK13A.<clinit>(MissileK13A.java:29)
[2022-02-08 20:47:49.572 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:49.572 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:49.572 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunK13A.class$(RocketGunK13A.java:8)
[2022-02-08 20:47:49.588 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.RocketGunK13A.<clinit>(RocketGunK13A.java:11)
[2022-02-08 20:47:49.588 UTC +8] dT: 0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:49.588 UTC +8] dT: 0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:49.588 UTC +8] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:47:49.588 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:47:49.588 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:47:49.588 UTC +8] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:47:49.588 UTC +8] dT: 0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:47:49.588 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:47:49.588 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:47:49.588 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:47:49.588 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
.......
[2022-02-08 20:48:11.880 UTC +8] dT: 0 mission LOAD FBDj/JGACE_UAAS14.mis
[2022-02-08 20:48:12.244 UTC +8] dT: -20 Loading mission FBDj/JGACE_UAAS14.mis...
[2022-02-08 20:48:12.291 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2022-02-08 20:48:12.291 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2022-02-08 20:48:12.291 UTC +8] dT: 0 Loading map.ini defined airfields...
[2022-02-08 20:48:12.432 UTC +8] dT: 0 Load bridges
[2022-02-08 20:48:12.463 UTC +8] dT: 0 Load static objects
[2022-02-08 20:48:12.854 UTC +8] dT: 0 Weapon set '2x DT' not registered in air.A1H_Tanker, trying to find the best matching set.
[2022-02-08 20:48:12.854 UTC +8] dT: 0 Best matching weapon set '2xDT' will be loaded instead now.
[2022-02-08 20:48:12.902 UTC +8] dT: 0 Weapon set '2x DT' not registered in air.A1H_Tanker, trying to find the best matching set.
[2022-02-08 20:48:12.902 UTC +8] dT: 0 Best matching weapon set '2xDT' will be loaded instead now.
[2022-02-08 20:48:12.902 UTC +8] dT: 0 Weapon set '2x DT' not registered in air.A1H_Tanker, trying to find the best matching set.
[2022-02-08 20:48:12.902 UTC +8] dT: 0 Best matching weapon set '2xDT' will be loaded instead now.
[2022-02-08 20:48:12.902 UTC +8] dT: 0 Weapon set '2x DT' not registered in air.A1H_Tanker, trying to find the best matching set.
[2022-02-08 20:48:12.902 UTC +8] dT: 0 Best matching weapon set '2xDT' will be loaded instead now.
[2022-02-08 20:48:13.447 UTC +8] dT: 0 SectFile load failed: null
[2022-02-08 20:48:13.447 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:48:13.447 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.447 UTC +8] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.447 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.447 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.447 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.447 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.447 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.447 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.447 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 SectFile load failed: null
[2022-02-08 20:48:13.463 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.463 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 SectFile load failed: null
[2022-02-08 20:48:13.479 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.479 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 SectFile load failed: null
[2022-02-08 20:48:13.494 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.494 UTC +8] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.510 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.510 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.510 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.510 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.510 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.510 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.510 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.510 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.510 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.510 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.510 UTC +8] dT: 0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.526 UTC +8] dT: 0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.526 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.526 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.526 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.526 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.526 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.526 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.526 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.526 UTC +8] dT: 0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.526 UTC +8] dT: 0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.533 UTC +8] dT: 0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.535 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.535 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 SectFile load failed: null
[2022-02-08 20:48:13.588 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.588 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.604 UTC +8] dT: 0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.604 UTC +8] dT: 0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.604 UTC +8] dT: 0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.604 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.604 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.604 UTC +8] dT: 0 SectFile load failed: null
[2022-02-08 20:48:13.604 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:48:13.604 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.604 UTC +8] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.604 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.604 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.604 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.604 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 SectFile load failed: null
[2022-02-08 20:48:13.619 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.619 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.635 UTC +8] dT: 0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.650 UTC +8] dT: 0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.650 UTC +8] dT: 0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.650 UTC +8] dT: 0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.650 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.650 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.650 UTC +8] dT: 0 SectFile load failed: null
.......
After decompression, copy all files into the folder of up3.0rc4.Who told you that you should decompress the files manually?
After decompression, copy all files into the folder of up3.0rc4.Who told you that you should decompress the files manually?
]cheers[
Mike
Okay, granted.
However you should have been starting from a working Ultrapack 3.3 Server.
That in turn gets created from merging a working Ultrapack 3 RC4 Server with Ultrapack 3.3 Client files using the Installer.
Then, when you decompress the Ultrapack 3.4 archives, many SFS files and the Server Selector components ship in their own subfolders which should be decompressed accordingly, keeping their folder structure - make sure not to decompress all files to the game root folder instead.
Last but not least, if you have a "#UP#" folder in your UP3 Server Installation after doing all of this: Delete it.
You should end up with UP3 RC4, plus UP3.3's SFS files in the root folder and in the SFS_UP folder, plus UP3.4's SFS files in the root folder and in the SFS_UP and SFS_DBW folders, plus the Selector components in the "bin" folder, plus a few new/updated executables and DLLs and il2server.ini from UP3.4 in the root folder.
]cheers[
Mike
Do I need to install to 3.3 update9 befor 3.4?Yes.
do I need install 3.4 hotfix8 after 3.4?Yes.
Do I need to install to 3.3 update9 befor 3.4?Yes.do I need install 3.4 hotfix8 after 3.4?Yes.
]cheers[
Mike
[2022-02-09 06:54:45.418] dT: 4 IniFile load failed: null
[2022-02-09 06:54:45.418] dT: 0 java.io.FileNotFoundException
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.IniFileDated.loadFile(IniFileDated.java:42)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.IniFile.<init>(IniFile.java:65)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.IniFileDated.<init>(IniFileDated.java:16)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.fm.AircraftState.loadCheaters(AircraftState.java:335)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.fm.AircraftState.update(AircraftState.java:2126)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:52)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:953)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.ai.air.Pilot.update(Pilot.java:135)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:614)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.game.DServer.loopApp(DServer.java:219)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-09 06:54:45.418] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:309)
[2022-02-09 06:54:45.418] dT: 0 IniFile load failed: null
[2022-02-09 06:54:45.434] dT: 0 java.io.FileNotFoundException
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.IniFileDated.loadFile(IniFileDated.java:42)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.IniFile.<init>(IniFile.java:68)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.IniFileDated.<init>(IniFileDated.java:16)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.fm.AircraftState.loadCheaters(AircraftState.java:335)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.fm.AircraftState.update(AircraftState.java:2126)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:52)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:953)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.ai.air.Pilot.update(Pilot.java:135)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:614)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.game.DServer.loopApp(DServer.java:219)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-09 06:54:45.434] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:309)
[2022-02-09 06:55:45.559] dT: 1996 q400Squadron120 (com.maddox.il2.objects.air.A_20G) Init Skill = veteran
[2022-02-09 06:55:45.559] dT: 0 q400Squadron121 (com.maddox.il2.objects.air.A_20G) Init Skill = veteran
[2022-02-09 06:55:45.559] dT: 0 q400Squadron122 (com.maddox.il2.objects.air.A_20G) Init Skill = veteran
[7:26:50 AM] 7>[Feb 9, 2022 7:30:58 AM] ------------ BEGIN log session -------------
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.D4Y2 ): com.maddox.il2.objects.air.D4Y2
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D4Y2
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.D4Y2S ): com.maddox.il2.objects.air.D4Y2S
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D4Y2S
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.D4Y3 ): com.maddox.il2.objects.air.D4Y3
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D4Y3
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.D4Y3S ): com.maddox.il2.objects.air.D4Y3S
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D4Y3S
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.E13A1 ): com.maddox.il2.objects.air.E13A1
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.E13A1
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.F1M ): com.maddox.il2.objects.air.F1M
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F1M
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.G3M2_11 ): com.maddox.il2.objects.air.G3M2_11
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.G3M2_11
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
...
...
[2022-02-09 15:55:43.266 UTC +8] dT: 0 Best matching weapon set '2xDT' will be loaded instead now.
[2022-02-09 15:55:46.494 UTC +8] dT: 0 Searching for missing resources...
[2022-02-09 15:55:46.495 UTC +8] dT: 0 Done!
[2022-02-09 15:55:47.082 UTC +8] dT: 0 Loading RRR objects resources data...
[2022-02-09 15:55:47.085 UTC +8] dT: 0 Done.
[2022-02-09 15:55:47.085 UTC +8] dT: 0 Mission: FBDj/JGACE_UAAS14.mis is Loaded
[2022-02-09 15:55:47.086 UTC +8] dT: 0 45>[2022-02-09 15:55:47.090 UTC +8] dT: 0 mission BEGIN
[2022-02-09 15:55:47.097 UTC +8] dT: 0 EventLog Pending Events Checker is running!
[2022-02-09 15:55:47.100 UTC +8] dT: 0 Mission: FBDj/JGACE_UAAS14.mis is Playing
[2022-02-09 15:55:47.100 UTC +8] dT: 0 46>[2022-02-09 15:55:47.262 UTC +8] dT: 5 IniFile load failed: null
[2022-02-09 15:55:47.263 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-09 15:55:47.264 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-09 15:55:47.264 UTC +8] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-09 15:55:47.265 UTC +8] dT: 0 at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[2022-02-09 15:55:47.265 UTC +8] dT: 0 at com.maddox.rts.IniFileDated.loadFile(IniFileDated.java:40)
[2022-02-09 15:55:47.266 UTC +8] dT: 0 at com.maddox.rts.IniFile.<init>(IniFile.java:65)
[2022-02-09 15:55:47.267 UTC +8] dT: 0 at com.maddox.rts.IniFileDated.<init>(IniFileDated.java:16)
[2022-02-09 15:55:47.267 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.loadCheaters(AircraftState.java:387)
[2022-02-09 15:55:47.268 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.update(AircraftState.java:2307)
[2022-02-09 15:55:47.268 UTC +8] dT: 0 at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:52)
[2022-02-09 15:55:47.269 UTC +8] dT: 0 at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:948)
[2022-02-09 15:55:47.269 UTC +8] dT: 0 at com.maddox.il2.ai.air.Pilot.update(Pilot.java:139)
[2022-02-09 15:55:47.270 UTC +8] dT: 0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:704)
[2022-02-09 15:55:47.278 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-02-09 15:55:47.278 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-02-09 15:55:47.279 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-02-09 15:55:47.280 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-02-09 15:55:47.280 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-02-09 15:55:47.281 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-02-09 15:55:47.281 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-02-09 15:55:47.282 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-02-09 15:55:47.282 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-02-09 15:55:47.283 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-02-09 15:55:47.283 UTC +8] dT: 0 at com.maddox.il2.game.DServer.loopApp(DServer.java:236)
[2022-02-09 15:55:47.284 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-09 15:55:47.284 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-09 15:55:47.285 UTC +8] dT: 0 IniFile load failed: null
[2022-02-09 15:55:47.285 UTC +8] dT: 0 java.io.FileNotFoundException
[2022-02-09 15:55:47.286 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-09 15:55:47.287 UTC +8] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-09 15:55:47.287 UTC +8] dT: 0 at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[2022-02-09 15:55:47.288 UTC +8] dT: 0 at com.maddox.rts.IniFileDated.loadFile(IniFileDated.java:40)
[2022-02-09 15:55:47.288 UTC +8] dT: 0 at com.maddox.rts.IniFile.<init>(IniFile.java:68)
[2022-02-09 15:55:47.289 UTC +8] dT: 0 at com.maddox.rts.IniFileDated.<init>(IniFileDated.java:16)
[2022-02-09 15:55:47.289 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.loadCheaters(AircraftState.java:387)
[2022-02-09 15:55:47.290 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.update(AircraftState.java:2307)
[2022-02-09 15:55:47.290 UTC +8] dT: 0 at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:52)
[2022-02-09 15:55:47.291 UTC +8] dT: 0 at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:948)
[2022-02-09 15:55:47.291 UTC +8] dT: 0 at com.maddox.il2.ai.air.Pilot.update(Pilot.java:139)
[2022-02-09 15:55:47.292 UTC +8] dT: 0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:704)
[2022-02-09 15:55:47.292 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-02-09 15:55:47.293 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-02-09 15:55:47.294 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-02-09 15:55:47.294 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-02-09 15:55:47.295 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-02-09 15:55:47.295 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-02-09 15:55:47.295 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-02-09 15:55:47.295 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-02-09 15:55:47.296 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-02-09 15:55:47.296 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-02-09 15:55:47.297 UTC +8] dT: 0 at com.maddox.il2.game.DServer.loopApp(DServer.java:236)
[2022-02-09 15:55:47.297 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-09 15:55:47.298 UTC +8] dT: 0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-09 15:56:01.880 UTC +8] dT: 488 46>
Hello bm,
I would like to give you the following good advice. Refrain from repairing your #UP3.x installation.
Something went wrong in your installation and important files are missing! Install #UP3.4_Cassie from scratch and don't try to extract any zipped files to install them "manually".
A clean install (done correctly) will save you a lot of time and trouble.
I wish you luck.
Best regards
]cheers[
Gerhard
Don't worry, everything's fine.
Your latest log shows two errors, both of them triggered by the same command which is used to load an ini file which we've once implemented to detect cheaters.
This is a remnant from internal FAC Server Debugging, it's safe to simply ignore these error messages.
]cheers[
Mike
"Please wait Confirmation of your home base location"...After first spawn, everything is OK.
"Home Base Location not Allocated"
after users connect, they need to wait 2-3 minutes before choosing the aircraft for the first spawn. Befor that, they will get an alarm message:Not an issue but just how it works.Quote"Please wait Confirmation of your home base location"...After first spawn, everything is OK.
"Home Base Location not Allocated"
This situation is particularly evident in a training mission of our community. On this map, all aircraft models of UP30 can be used in several airports.
after users connect, they need to wait 2-3 minutes before choosing the aircraft for the first spawn. Befor that, they will get an alarm message:Not an issue but just how it works.Quote"Please wait Confirmation of your home base location"...After first spawn, everything is OK.
"Home Base Location not Allocated"
This situation is particularly evident in a training mission of our community. On this map, all aircraft models of UP30 can be used in several airports.
When you don't restrict the available aircraft, Ultrapack has to address all available resources to each and every available aircraft on each and every available airfield.
UP3 RC4 did have a couple of issues in it's MDS code, on of which was that resources were not being distributed correctly to aircraft and airfield (weapons, fuel, ... - per airfield).
This was solved in UP 3.2, which in turn means that all these resource need to be initialized for an airfield before it becomes available to the player.
Now that we have like a thousand available aircraft in UP3.4 (compared to the 400+ in UP3 RC4, and keep the missing MDS init on that version in mind), this simply takes time.
Best practice is not to have airfields with unrestricted aircraft availability on your online mission at all.
It's not that useful anyway.
]cheers[
Mike
There has once been something called "IL-2 Server Manager" (or the like) but it's outdated and has never been my cup of tea.
Honestly FBDj is not that bad once you got used to it.
]cheers[
Mike
Java 1.6 / Java 1.3 you mean.
Java 16 and Java 13 both exist as well and are a completely different cup of tea.
We've carried FBDj a tad further, especially in terms of UP3 compatibility - you might want to get in touch with Skylla about latest sources.
]cheers[
Mike
P-47D-22 air.P_47D22 1 usa01 DESERT
P-47D-22.default Default
P-47D-22.overload extra ammunition
P-47D-22.tank 1x 75gal Drop Tank
P-47D-22.tank2x500 1x 75gal Drop Tank , 2x 500lb Bombs
P-47D-22.tank6x45 1x 75gal Drop Tank , 6x 4.5" Rockets
P-47D-22.tank2x5006x45 1x 75gal, 2x 500lb Bombs, 6x 4.5" Rockets
P-47D-22.6x45 6x 4.5" Rockets
P-47D-22.2x500 2x 500lb Bomb
P-47D-22.2x5006x45 2x 500lb Bombs, 6x 4.5" Rockets
P-47D-22.1x1000 1x 500lb Bomb
P-47D-22.1x10002x500 3x 500lb Bombs
P-47D-22.1x10006x45 1x 500lb Bomb, 6x 4.5" Rockets
P-47D-22.1x10002x5006x45 3x 500lb Bombs, 6x 4.5" Rockets
P-47D-22.2x1000 2x 1000lb Bombs
P-47D-22.2x5006x45 2x 500lb Bombs, 6x 4.5" Rockets
P-47D-22.1x10002x5006x45 3x 500lb Bombs, 6x 4.5" Rockets
I notice earlier that a F8F-2 bearcat loadout 1 drop tank and 2 Napalm bombs, when i select one, the drop tank drop first and it’s turning into the a 2000 lb bomb. I don’t know why is that Drop tank is turning into a 2000 lb bomb in the first place…..Will be fixed in Patch 1.
Tobi saw it I was test a drop tank on the ground,, when I selected one and it drop one of the drop tank then BOOM..
We (Loku, KT and me) found some other Loadout glitches in the following Jug:Will be fixed in Patch 1.Code: [Select]P-47D-22 air.P_47D22 1 usa01 DESERT
Will be fixed in Patch 1.
I will wait the two weeks! :))
Bugs with HUD notificationsFixed in Patch 1.
The Meteor's engine RPM goes between 6000 and 16500, but RPMs that high don't transmit over servers, so the Meteor's engines will always sound like they are below idle RPM over multiplayer.Working on it.
The Meteor's engine RPM goes between 6000 and 16500, but RPMs that high don't transmit over servers, so the Meteor's engines will always sound like they are below idle RPM over multiplayer.Fixed in Patch 1.
The Typhoon Mk.IB's prop doesn't get damaged properly when hitting it into the ground:Fixed in Patch 1.
You can fly with a broken prop by using RRR to repair your engine after you smashed your prop, then smashing your prop again, which won't damage your engine:Actually this is something Zuti fixed long time ago.
// Repair also the prop, in case it was damaged
ac.hierMesh().chunkVisible(Aircraft.Props[this.engineId][0], true);
ac.hierMesh().chunkVisible(Aircraft.Props[this.engineId][1], false);
ac.hierMesh().chunkVisible(Aircraft.Props[this.engineId][2], false);
// Reset oldProp array to all zeros
for (int i = 0; i < ac.oldProp.length; i++)
ac.oldProp[i] = 0;
// System.out.println("ZutiTimer_RepairEngine prop control: " + motor.isHasControlProp());
if (this.motorBkp != null) ZutiSupportMethods_FM.restoreMotor(motor, this.motorBkp);
Is there a reliable way to reproduce the issue?
So far I've tried to damage the prop in a low pass, land, RRR, and then... The prop got repaired.
Every single time.
You can fly with a broken prop by using RRR to repair your engine after you smashed your prop, then smashing your prop again, which won't damage your engine
New Airplanes:
Ar-234B-1 Arado Ar 234 B-1 Recon, 1944
Ar-234B-3 Arado Ar 234 B-3 (AWACS), 1946
Ar-234C-2 Arado Ar 234 C-2, 1946
Bf-110H-4 Messerschmitt Bf 110 H-4, 1944
Do-335A-6 Dornier Do 335 A-6, 1945
F9F6_Cougar Grumman F9F-6 Cougar, 1952
F9F8_Cougar Grumman F9F-8 Cougar, 1954
F9F8T_Cougar Grumman F9F-8T Cougar, 1956
Fw-190A-4FR Focke-Wulf Fw 190 A-4 1.42 Ata, 1942
Fw-190A-5142ATA Focke-Wulf Fw 190 A-5 1.42 Ata, 1943
Fw-190A-5158ATA Focke-Wulf Fw 190 A-5 1.58 Ata, 1943
Fw-190A-6orig Focke-Wulf Fw 190 A-6*, 1943
Fw-190A-6R8 Focke-Wulf Fw 190 A-6/R8, 1943
Fw-190A-8165ATA Focke-Wulf Fw 190 A-8 1.65 Ata, 1944
Fw-190A-8R11 Focke-Wulf Fw 190 A-8/R11, 1944
Fw-190A-9165ATA Focke-Wulf Fw 190 A-9 1.65 Ata, 1944
Fw-190D-9early Focke-Wulf Fw 190 D-9 Early, 1944
Fw-190D-9orig Focke-Wulf Fw 190 D-9 1.7 Ata, 1944
Fw-190D-9L_orig Focke-Wulf Fw 190 D-9 1.8 Ata, 1945
Fw-190D-9R5 Focke-Wulf Fw 190 D-9/R5, 1945
Fw-190D-14Proto Focke-Wulf Fw 190 D-14 Prototype, 1945
Fw-190D-14 Focke-Wulf Fw 190 D-14, 1945
Fw-190F-8U1 Focke-Wulf Fw 190 F-8/U1, 1944
Fw-190F-8_Late Focke-Wulf Fw 190 F-8, 1945
Fw-190F-9/PB Focke-Wulf Fw 190 F-9/Pb Anti Tank, 1945
Fw-190A-4T Focke-Wulf Fw 190 A-4 Sea Wulf, 1942
Fw-190F-9T Focke-Wulf Fw 190 F-9 Sea Wulf, 1944
Fw-190D-13T Focke-Wulf Fw 190 D-13 Sea Wulf, 1945
Ta-152B Focke-Wulf Ta 152 B, 1944
Ta-152C0 Focke-Wulf Ta 152 C-0, 1943
Ta-152H-0 Focke-Wulf Ta 152 H-0, 1944
Ta-152H-4 Focke-Wulf Ta 152 H-4, 1945
Ta-152H-5 Focke-Wulf Ta 152 H-5, 1945
Ta-152H-6 Focke-Wulf Ta 152 H-6, 1946
Ta-152H-Jumo222 Focke-Wulf Ta 152 H/Jumo 222, 1946
Go-229A3NJ Gotha Go 229 A-3 Night Fighter, 1946
Li-P13a Lippisch Projekt P.13a, 1945
Me-262C-1a Messerschmitt Me 262 C-1a HS-I, 1945
Me-262C-3a Messerschmitt Me 262 C-3a HS-IV, 1945
Me-262SB-1a Messerschmitt Me 262 SB-1a, 1946
Me-262HG-IV Messerschmitt Me 262 HG-IV, 1946
Me-262HG-V Messerschmitt Me 262 HG-V, 1946
Me-262HG-Vb Messerschmitt Me 262 HG-Vb, 1946
Me-262-TPF Messerschmitt Me 262 TPF, 1946
Me-P1101 Messerschmitt Me P.1101, 1945
New Features & Bugfixes by SAS~Loku:
He-162 C/D Nose Gear Fix
List of changes:
ANF-113 cog
B239 fix for gear meshes
CAC_Boomerang cog, adjusted fm: speed to low on the deck and on alt, decrased SpinCxLoss a bit, so it wont spin like crazy
D3A cog
Electras cog, Electra14s new slot for Japan, they produced them under license, usefull for missions
G10N1 cog, visibilty sphere
Hudsons cog
Ki-15 cog
Ki-43 cog, fm adjust:SpinCxLoss decreased a bit, java: parent class fix for fuel tanks, code borrowed from A6M, pilot bail out when on fire now
Ki-51 cog
LN-411 cog, fm adjust
MB-174 cog, visibilty sphere
N1K new reticle, old is blurry and dark
NC-223 cog, visibilty sphere
Pe-8 cog, fm adjust
Potez-63X cog
RWD-14 new cockpits and default skins
VulteeV-1 cog
Yer-2 cog, visibilty sphere
VulteeVengeance 3D update for external model, cog, smoothed meshes, adjusted ailerons, airbrakes, fixed bay doors, redone landing gear, redone internal damage model, edited java, hitboxes made from scratch, they match the shape of the plane, few shadow meshes fixed, adjusted clips and hooks, adjusted fm: speed to low on deck and alt, edited cod file:MGunBrowning303t replaced with MGunBrowning303k for shells dump effect
A1N cog, FM:speed*
A2N cog, FM:speed*
A4N1 cog, FM:speed*, smoothed meshes, adjust clips/hooks, new skin
B4Y1 cog, FM:speed*, adjusted clips/hooks
B7A1 cog, java fix for gear
D1A cog, FM:speed*
E7K cog
G3M2 visibilty/collision sphere, new default skins
Me-323, Gear clips adjusted so plane no longer float over the ground, FM: gear height adjust for static, add new cockpit (removed cargo bay, only pilot/coopilot wiev) based on Ranwers Me323 pit mod
TBF/M cog, pits positions
*All those Japanese planes were to fast at sea level and could reach almost 400 km/h at the deck wich is a waaayyyy too much compare to real data ~200/240/280 km/h, i have adjusted CxMin and engine power to match +/- 10km/h real data for sea level 0m and alt 3000m speed, some of them had wrong values for surfaces areas
Most of floatplanes FMs height/pitch values been adjusted so they no longer float over water surface, some of them very badly (antigravity :) ) pics attached for comparsion
N1K1 Kyofu (Rex), new 3D (engine, fuselage, tail, wings (inner parts), floats, no overlays: markngs on the skin only
Java:add code for Cowlflaps
FM:adjusted speed (current FM from stock N1K1-J make it fly to fast, no drag from floats)
New Features & Bugfixes by SAS~Storebror:
WYSIWYG Arming Editor
F8F-2 bearcat loadout drop tank fixed
P-47D-22 loadouts fixed (and a couple of others with it)
Bugs with HUD notifications, HUD log moved to lower right corner
High Engine RPM net replication (Meteors for instance) fixed
Typhoon Mk.IB's prop fixed
broken prop RRR issue fixed - you can no longer fly with a broken prop after RRR and engine gets damaged accordingly now
Don't forget the DB601 engine presets!Thanks for the reminder, I'm just wading through that mud.
Probably September I guess.Definitely not September.
There is a Lots of issues needs to finaliseHear, hear.
I know that strange things happen.(https://c.tenor.com/JNP5rOUF4NEAAAAi/giggle-peepo.gif)
It usually starts with "KINGTIGER503 joined the server".
[2022-09-05 17:32:41.809 UTC +8] dT: 0 Cannot load sound preset weapon.jetmanlazer (java.lang.Exception: Invalid preset format)
[2022-09-05 17:32:44.761 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2022-09-05 17:32:47.332 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2022-09-05 17:32:47.507 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
That's the special "air conditioned" delivery :DLMFAOOO ;D
]cheers[
Mike
- The Ta-152H-1 does not engage GM1 boost above 9km as it shouldConfirmed and added to the To-Do list.
- The FW-190F-9 Sea Wulf fires both of its X-4s at the same time by default
- The FW-190D-13 Sea Wulf's loadout names do not match the actual weapons
- The Go-229A-3/N is capable of supersonic flight at high altitude
- The Me-262HG-Vb does not have the MK213 loadout as does the Me-262HG-V
- The Go-229A-3/N's gyroscopic gunsight controls conflict with its radar controlsThat's by design.
- The Lippisch P.13a's center of gravity is in the air somewhere above its noseYep, that's the way both AI and human players can fly the plane.
a weird strange Engine is starting to get Losing Speed before it can Reach it’s altitude of 8000mEver heard about mixture?
2022-10-10 00:54:27.450 UTC +8] dT: 104 java.lang.NullPointerException
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.viewAllowed(AircraftHotKeys.java:657)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys$78.begin(AircraftHotKeys.java:3299)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 00:54:27.450 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 00:54:27.451 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 00:54:27.451 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 00:54:27.451 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 00:54:27.451 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-10 15:56:54.132 UTC +8] dT: 317 null
[2022-10-10 15:56:54.132 UTC +8] dT: 0 java.lang.NullPointerException
[2022-10-10 15:56:54.132 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-10 15:56:54.132 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190D11.retoggleLight(CockpitFW_190D11.java:301)
[2022-10-10 15:56:54.132 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:363)
[2022-10-10 15:56:54.132 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:56:54.132 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:56:54.132 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:56:54.132 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:56:54.132 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:2872)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2251)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Master.netInput(NetAircraft.java:1026)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:56:54.133 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-10 15:56:54.134 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190D-11/DD9GP1.mat'
[2022-10-10 15:56:54.134 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/FW-190D-11/DD9GP1.mat' of class 'TMaterial' not loaded
[2022-10-10 15:56:54.134 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DD9GP1.mat'
[2022-10-10 15:56:54.134 UTC +8] dT: 0 Caught Exception in materialReplace(D9GP1, DD9GP1):
[2022-10-10 15:56:54.134 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DD9GP1.mat'
[2022-10-10 15:56:54.134 UTC +8] dT: 0
[2022-10-10 15:56:54.134 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-10 15:56:54.134 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-10 15:56:54.134 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:318)
[2022-10-10 15:56:54.134 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:56:54.134 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:56:54.134 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:56:54.134 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:56:54.134 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:2872)
[2022-10-10 15:56:54.134 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2251)
[2022-10-10 15:56:54.134 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Master.netInput(NetAircraft.java:1026)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-10 15:56:54.135 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190D-11/DD9GP1_night.mat'
[2022-10-10 15:56:54.135 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/FW-190D-11/DD9GP1_night.mat' of class 'TMaterial' not loaded
[2022-10-10 15:56:54.135 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DD9GP1_night.mat'
[2022-10-10 15:56:54.135 UTC +8] dT: 0 Caught Exception in materialReplace(D9GP1_night, DD9GP1_night):
[2022-10-10 15:56:54.135 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DD9GP1_night.mat'
[2022-10-10 15:56:54.136 UTC +8] dT: 0
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:319)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:2872)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2251)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Master.netInput(NetAircraft.java:1026)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:56:54.136 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 null
[2022-10-10 15:56:54.137 UTC +8] dT: 0 java.lang.NullPointerException
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190D11.retoggleLight(CockpitFW_190D11.java:301)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:363)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:56:54.137 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:2872)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2251)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Master.netInput(NetAircraft.java:1026)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:56:54.138 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-10 15:56:54.141 UTC +8] dT: 0 null
[2022-10-10 15:56:54.141 UTC +8] dT: 0 java.lang.NullPointerException
[2022-10-10 15:56:54.141 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-10 15:56:54.141 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190D11.retoggleLight(CockpitFW_190D11.java:301)
[2022-10-10 15:56:54.141 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:363)
[2022-10-10 15:56:54.141 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:56:54.141 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:56:54.141 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:56:54.141 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:56:54.141 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:2872)
[2022-10-10 15:56:54.141 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2251)
[2022-10-10 15:56:54.141 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Master.netInput(NetAircraft.java:1026)
[2022-10-10 15:56:54.142 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-10 15:56:54.142 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-10 15:56:54.142 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:56:54.142 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 15:56:54.142 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:56:54.142 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:56:54.142 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:56:54.142 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:56:54.142 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:56:54.142 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:56:54.142 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-10 15:57:32.988 UTC +8] dT: 569 java.lang.NullPointerException
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190D11.retoggleLight(CockpitFW_190D11.java:301)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:363)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-10 15:57:32.989 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:57:32.990 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:57:32.990 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:57:32.990 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:57:32.990 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:57:32.990 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:57:32.990 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-12 11:12:22.654 UTC +8] dT: 17 java.lang.ArrayIndexOutOfBoundsException
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:2957)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:2933)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys$54.begin(AircraftHotKeys.java:3078)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitBF_110NJ_RadarOp.isEnableFocusing(CockpitBF_110NJ_RadarOp.java:90)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.isValidCockpit(AircraftHotKeys.java:2899)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.nextValidCockpit(AircraftHotKeys.java:3011)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.access$400(AircraftHotKeys.java:88)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys$50.begin(AircraftHotKeys.java:3036)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-12 11:12:22.655 UTC +8] dT: 0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-12 11:12:22.656 UTC +8] dT: 0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-12 11:12:22.656 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-12 11:12:22.656 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-12 11:12:22.656 UTC +8] dT: 0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-12 11:12:22.656 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-12 11:12:22.656 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-12 11:12:22.656 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-12 11:12:22.656 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-12 11:12:22.656 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-12 11:12:22.656 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-12 11:12:22.656 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-12 11:12:23.151 UTC +8] dT: 17 java.lang.ArrayIndexOutOfBoundsException
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:2957)
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:2933)
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys$54.begin(AircraftHotKeys.java:3078)
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitBF_110NJ_RadarOp.isEnableFocusing(CockpitBF_110NJ_RadarOp.java:90)
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.isValidCockpit(AircraftHotKeys.java:2899)
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.nextValidCockpit(AircraftHotKeys.java:3011)
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.access$400(AircraftHotKeys.java:88)
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys$50.begin(AircraftHotKeys.java:3036)
[2022-10-12 11:12:23.151 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-12 11:12:23.152 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-12 11:12:24.956 UTC +8] dT: 60 java.lang.ArrayIndexOutOfBoundsException
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:2957)
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:2933)
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys$54.begin(AircraftHotKeys.java:3078)
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitBF_110NJ_RadarOp.isEnableFocusing(CockpitBF_110NJ_RadarOp.java:90)
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.isValidCockpit(AircraftHotKeys.java:2899)
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.nextValidCockpit(AircraftHotKeys.java:3011)
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.access$400(AircraftHotKeys.java:88)
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys$50.begin(AircraftHotKeys.java:3036)
[2022-10-12 11:12:24.956 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-12 11:12:24.957 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-12 11:12:34.405 UTC +8] dT: 315 java.lang.ArrayIndexOutOfBoundsException
[2022-10-12 11:12:34.405 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:2957)
[2022-10-12 11:12:34.405 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:2933)
[2022-10-12 11:12:34.405 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys$54.begin(AircraftHotKeys.java:3078)
[2022-10-12 11:12:34.405 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:34.405 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[2022-10-12 11:12:34.405 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[2022-10-12 11:12:34.405 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitBF_110NJ_RadarOp.isEnableFocusing(CockpitBF_110NJ_RadarOp.java:90)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.isValidCockpit(AircraftHotKeys.java:2899)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.nextValidCockpit(AircraftHotKeys.java:3011)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.access$400(AircraftHotKeys.java:88)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys$50.begin(AircraftHotKeys.java:3036)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-12 11:12:34.406 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-12 11:12:34.407 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-12 11:12:34.407 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-12 11:12:35.225 UTC +8] dT: 27 java.lang.ArrayIndexOutOfBoundsException
[2022-10-12 11:12:35.225 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:2957)
[2022-10-12 11:12:35.225 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:2933)
[2022-10-12 11:12:35.225 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys$54.begin(AircraftHotKeys.java:3078)
[2022-10-12 11:12:35.225 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitBF_110NJ_RadarOp.isEnableFocusing(CockpitBF_110NJ_RadarOp.java:90)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.isValidCockpit(AircraftHotKeys.java:2899)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.nextValidCockpit(AircraftHotKeys.java:3011)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys.access$400(AircraftHotKeys.java:88)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.il2.game.AircraftHotKeys$50.begin(AircraftHotKeys.java:3036)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-12 11:12:35.226 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-12 11:12:35.227 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-12 11:12:35.227 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-12 11:12:35.227 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-12 11:12:35.227 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-12 11:12:35.227 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-13 23:06:49.120 UTC +8] dT: 1 WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[2022-10-13 23:06:49.120 UTC +8] dT: 0 WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
Strange Warning Coming from the Logs.That's just normal.
Found a Bug on FW-190 F-8. No Sign of the Logs, Only Photos taken.F8 late (1945) to be precise.
[2022-10-17 00:42:23.855 UTC +8] dT: 0 java.lang.IndexOutOfBoundsException
[2022-10-17 00:42:23.855 UTC +8] dT: 0 at java.io.InputStream.read(Unknown Source)
[2022-10-17 00:42:23.855 UTC +8] dT: 0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2022-10-17 00:42:23.855 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2022-10-17 00:42:23.855 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2022-10-17 00:42:23.855 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-17 00:42:23.855 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-17 00:42:23.855 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:42:23.855 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:42:23.856 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:42:23.856 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:42:23.856 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:42:23.856 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:42:23.856 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:42:23.856 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:42:23.856 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:42:44.010 UTC +8] dT: 672 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 +
[2022-10-17 00:42:44.243 UTC +8] dT: 7 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 +
[2022-10-17 00:42:44.262 UTC +8] dT: 1 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 +
[2022-10-17 00:42:44.276 UTC +8] dT: 0 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 +
[2022-10-17 00:42:44.361 UTC +8] dT: 3 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 +
[2022-10-17 00:42:45.918 UTC +8] dT: 53 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 +
[2022-10-17 00:51:48.565 UTC +8] dT: 649 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3.mat'
[2022-10-17 00:51:48.565 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3.mat' of class 'TMaterial' not loaded
[2022-10-17 00:51:48.565 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DTa152GP3.mat'
[2022-10-17 00:51:48.565 UTC +8] dT: 0 Caught Exception in materialReplace(Ta152GP3, DTa152GP3):
[2022-10-17 00:51:48.565 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152GP3.mat'
[2022-10-17 00:51:48.565 UTC +8] dT: 0
[2022-10-17 00:51:48.565 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 00:51:48.566 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 00:51:48.566 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:455)
[2022-10-17 00:51:48.566 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 00:51:48.566 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 00:51:48.566 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 00:51:48.566 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 00:51:48.566 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 00:51:48.566 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 00:51:48.566 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 00:51:48.566 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 00:51:48.566 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:51:48.567 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 00:51:48.567 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:51:48.567 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:51:48.567 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:51:48.567 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:51:48.567 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:51:48.567 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:51:48.567 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:51:48.567 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3_night.mat'
[2022-10-17 00:51:48.567 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3_night.mat' of class 'TMaterial' not loaded
[2022-10-17 00:51:48.567 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DTa152GP3_night.mat'
[2022-10-17 00:51:48.567 UTC +8] dT: 0 Caught Exception in materialReplace(Ta152GP3_night, DTa152GP3_night):
[2022-10-17 00:51:48.567 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152GP3_night.mat'
[2022-10-17 00:51:48.568 UTC +8] dT: 0
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:456)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:51:48.568 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:51:48.569 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:51:48.569 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:51:48.569 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:51:48.569 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:51:48.569 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2.mat'
[2022-10-17 00:51:48.569 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2.mat' of class 'TMaterial' not loaded
[2022-10-17 00:51:48.569 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DTa152Trans2.mat'
[2022-10-17 00:51:48.569 UTC +8] dT: 0 Caught Exception in materialReplace(Ta152Trans2, DTa152Trans2):
[2022-10-17 00:51:48.569 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152Trans2.mat'
[2022-10-17 00:51:48.569 UTC +8] dT: 0
[2022-10-17 00:51:48.569 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 00:51:48.569 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 00:51:48.569 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:461)
[2022-10-17 00:51:48.569 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 00:51:48.569 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:51:48.570 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2_night.mat'
[2022-10-17 00:51:48.571 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2_night.mat' of class 'TMaterial' not loaded
[2022-10-17 00:51:48.571 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DTa152Trans2_night.mat'
[2022-10-17 00:51:48.571 UTC +8] dT: 0 Caught Exception in materialReplace(Ta152Trans2_night, DTa152Trans2_night):
[2022-10-17 00:51:48.571 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152Trans2_night.mat'
[2022-10-17 00:51:48.571 UTC +8] dT: 0
[2022-10-17 00:51:48.571 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 00:51:48.571 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 00:51:48.571 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:462)
[2022-10-17 00:51:48.571 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 00:51:48.571 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 00:51:48.572 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 00:51:48.572 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 00:51:48.572 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 00:51:48.572 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 00:51:48.572 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 00:51:48.572 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 00:51:48.572 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:51:48.572 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 00:51:48.572 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:51:48.572 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:51:48.572 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 java.lang.NullPointerException
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.retoggleLight(CockpitTA_152H6.java:407)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:466)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 00:51:48.574 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 00:51:48.574 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:51:48.574 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 00:51:48.574 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:51:48.574 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:51:48.574 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:51:48.574 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:51:48.574 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:51:48.574 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:51:48.574 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:55:37.224 UTC +8] dT: 0 java.lang.IndexOutOfBoundsException
[2022-10-17 00:55:37.224 UTC +8] dT: 0 at java.io.InputStream.read(Unknown Source)
[2022-10-17 00:55:37.224 UTC +8] dT: 0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2022-10-17 00:55:37.224 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2022-10-17 00:55:37.224 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2022-10-17 00:55:37.224 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-17 00:55:37.224 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-17 00:55:37.225 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:55:37.225 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:55:37.225 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:55:37.225 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:55:37.225 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:55:37.225 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:55:37.225 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:55:37.225 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:55:37.225 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:55:52.127 UTC +8] dT: 498 WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[2022-10-17 00:55:52.127 UTC +8] dT: 0 WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[2022-10-17 00:56:15.980 UTC +8] dT: 42 java.util.ConcurrentModificationException
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 java.util.ConcurrentModificationException
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:56:15.982 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 java.util.ConcurrentModificationException
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:56:15.983 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:56:15.984 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:56:15.984 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:56:15.984 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:56:15.984 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:56:15.984 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:56:15.984 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:56:15.984 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:59:56.418 UTC +8] dT: 404 java.util.ConcurrentModificationException
[2022-10-17 00:59:56.418 UTC +8] dT: 0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 00:59:56.418 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 00:59:56.418 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 00:59:56.418 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 00:59:56.418 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 00:59:56.418 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 00:59:56.418 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 00:59:56.418 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 00:59:56.418 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:59:56.418 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:59:56.418 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:59:56.419 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:59:56.419 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:59:56.419 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:59:56.419 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:59:56.419 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:59:56.419 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:00:01.432 UTC +8] dT: 167 java.util.ConcurrentModificationException
[2022-10-17 01:00:01.432 UTC +8] dT: 0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 01:00:01.432 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 01:00:01.432 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 01:00:01.432 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 01:00:01.432 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 01:00:01.432 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 01:00:01.432 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 01:00:01.432 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 01:00:01.433 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:01.433 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 01:00:01.433 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:01.433 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:01.433 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:01.433 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:01.433 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:01.433 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:01.433 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:00:54.136 UTC +8] dT: 417 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3.mat'
[2022-10-17 01:00:54.136 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3.mat' of class 'TMaterial' not loaded
[2022-10-17 01:00:54.136 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DTa152GP3.mat'
[2022-10-17 01:00:54.137 UTC +8] dT: 0 Caught Exception in materialReplace(Ta152GP3, DTa152GP3):
[2022-10-17 01:00:54.137 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152GP3.mat'
[2022-10-17 01:00:54.137 UTC +8] dT: 0
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:455)
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 01:00:54.137 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:54.138 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 01:00:54.138 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:54.138 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:54.138 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:54.138 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:54.138 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:54.138 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:54.138 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:00:54.138 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3_night.mat'
[2022-10-17 01:00:54.138 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3_night.mat' of class 'TMaterial' not loaded
[2022-10-17 01:00:54.138 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DTa152GP3_night.mat'
[2022-10-17 01:00:54.138 UTC +8] dT: 0 Caught Exception in materialReplace(Ta152GP3_night, DTa152GP3_night):
[2022-10-17 01:00:54.138 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152GP3_night.mat'
[2022-10-17 01:00:54.138 UTC +8] dT: 0
[2022-10-17 01:00:54.138 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 01:00:54.138 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 01:00:54.138 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:456)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:54.139 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:54.140 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:00:54.140 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2.mat'
[2022-10-17 01:00:54.140 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2.mat' of class 'TMaterial' not loaded
[2022-10-17 01:00:54.140 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DTa152Trans2.mat'
[2022-10-17 01:00:54.140 UTC +8] dT: 0 Caught Exception in materialReplace(Ta152Trans2, DTa152Trans2):
[2022-10-17 01:00:54.140 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152Trans2.mat'
[2022-10-17 01:00:54.140 UTC +8] dT: 0
[2022-10-17 01:00:54.140 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 01:00:54.140 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 01:00:54.140 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:461)
[2022-10-17 01:00:54.140 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 01:00:54.140 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 01:00:54.140 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 01:00:54.140 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 01:00:54.140 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:00:54.141 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2_night.mat'
[2022-10-17 01:00:54.141 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2_night.mat' of class 'TMaterial' not loaded
[2022-10-17 01:00:54.141 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DTa152Trans2_night.mat'
[2022-10-17 01:00:54.142 UTC +8] dT: 0 Caught Exception in materialReplace(Ta152Trans2_night, DTa152Trans2_night):
[2022-10-17 01:00:54.142 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152Trans2_night.mat'
[2022-10-17 01:00:54.142 UTC +8] dT: 0
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:462)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:54.142 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 java.lang.NullPointerException
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.retoggleLight(CockpitTA_152H6.java:407)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:466)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 01:00:54.143 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 01:00:54.144 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 01:00:54.144 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:54.144 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 01:00:54.144 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:54.144 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:54.144 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:54.144 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:54.144 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:54.144 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:54.144 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:01:11.563 UTC +8] dT: 581 java.util.ConcurrentModificationException
[2022-10-17 01:01:11.563 UTC +8] dT: 0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 01:01:11.563 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 01:01:11.563 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 01:01:11.563 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 01:01:11.563 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 01:01:11.563 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 01:01:11.563 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 01:01:11.563 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 01:01:11.563 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:01:11.563 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 01:01:11.564 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:01:11.564 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:01:11.564 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:01:11.564 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:01:11.564 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:01:11.564 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:01:11.564 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:04:03.919 UTC +8] dT: 0 java.lang.IndexOutOfBoundsException
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at java.io.InputStream.read(Unknown Source)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:04:03.920 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:06:19.369 UTC +8] dT: 0 java.lang.IndexOutOfBoundsException
[2022-10-17 01:06:19.369 UTC +8] dT: 0 at java.io.InputStream.read(Unknown Source)
[2022-10-17 01:06:19.369 UTC +8] dT: 0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2022-10-17 01:06:19.369 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:06:19.370 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:42:23.855 UTC +8] dT: 0 java.lang.IndexOutOfBoundsException
[2022-10-17 00:42:23.855 UTC +8] dT: 0 at java.io.InputStream.read(Unknown Source)
[2022-10-17 00:42:23.855 UTC +8] dT: 0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
That's a network disconnection from another client or a "ghost plane" from an earlier DZ error (see below). Normal business at this stage.[2022-10-17 00:42:44.010 UTC +8] dT: 672 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 +
Lippisch P-13 bug, fixed in Patch 2.[2022-10-17 00:51:48.565 UTC +8] dT: 649 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3.mat'
[2022-10-17 00:51:48.567 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3_night.mat'
[2022-10-17 00:51:48.569 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2.mat'
[2022-10-17 00:51:48.570 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2_night.mat'
[2022-10-17 00:51:48.573 UTC +8] dT: 0 java.lang.NullPointerException
[2022-10-17 00:51:48.573 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
That's just another incarnation of the "bouncing plane" error reported by yourself on October 10. It's fixed in Patch 2 already.[2022-10-17 00:56:15.980 UTC +8] dT: 42 java.util.ConcurrentModificationException
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 00:56:15.981 UTC +8] dT: 0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
DZ coding issue. Fixed in Patch 2 already.[2022-10-22 22:10:47.307 UTC +8] dT: 1 java.lang.NoSuchFieldError: bChangedPit
[2022-10-22 22:10:47.307 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_410B$Interpolater.tick(CockpitME_410B.java:43)
[2022-10-22 22:10:47.307 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-22 22:10:47.307 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-22 22:10:47.307 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-22 22:10:47.307 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-22 22:10:47.307 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-22 22:10:47.307 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-22 22:10:47.308 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-22 22:10:47.308 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-22 22:10:47.308 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-22 22:10:47.308 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-22 22:10:47.308 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-22 22:10:47.308 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-22 22:10:47.308 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ME-410B: Confirmed and fixed.
262s: Can't confirm. Apparently you've got some other mod on top, maybe something from JSGME?
]cheers[
Mike
But the Bug on the Me-410 D 4x20mm on the forward outside cockpit.Doesn't exist with Hotfix 1.
Found a Bug on He-219 Gun Firing issue.Where's the "Bug"?
No Logs were Found but Photo was Taken.
Also I found another bug on He-111 H-20 with 3xPC-1000RS, But only Two instead of 3.The H-20 has no 3xPC-1000RS loadout.
No Logs were Found but Photos Taken.
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game
[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
[NET]
speed=1000000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21010
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=148.251.238.135
localHost=68.229.163.160
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=148.251.238.135:21010
remoteHost_001=67.172.97.7:21000
remoteHost_002=
[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1
[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL
msg2=two\u0020for\u0020one\u0020:)
[game]
Arcade=0
HighGore=1
mapPadX=0.6479167
mapPadY=-0.05
viewSet=33
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
SaveTrk=0
mapPadMode=1
mapZoomMode=0
mapWheelMode=-1
BlockMorseChat=0
SmallMapWPLabels=0
ShowMorseAsText=0
[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause
[HotKey gui]
Escape=activate
[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0
[HookView]
MouseLeft=Len
[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove
[MouseXYZ Config]
RealTime=1
[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0
[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=12
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=5
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=0
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=1
UseSmartAxis=0
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0
1X1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y1=3 10 20 30 40 50 60 70 80 90 100 0 0
1X2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z2=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ2=0 10 20 30 40 50 60 70 80 90 100 0 0
1U2=0 10 20 30 40 50 60 70 80 90 100 0 0
1V2=0 10 20 30 40 50 60 70 80 90 100 0 0
1X3=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y3=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z3=0 10 20 30 40 50 60 70 80 90 100 0 0
[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0
HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[Mods]
Stabs4All=1
NewTrackIR=1
AutoNtrk=0
Darkness=9
Diffuse=9
EventLogFlushTimeout=1000
LogFlushTimeout=1000
InstantLog=2
HighSpeedNet=1
AddDefaultCountryNone=1
useNetLogin=0
netLogin=
useNetLoginUser=0
netLoginUser=
useNetCallsign=1
netCallsign=Geschirre19
SkinDownloadNotifications=0
UPCockpitInertiaEnabled=0
UPCockpitInertiaValue=0.075
UPGunnerInertiaEnabled=0
UPGunnerInertiaValue=0.01
UPFollowInertiaEnabled=1
UPFollowInertiaPositionValue=0.01
UPFollowInertiaAngleValue=0.01
UPExternalIntertiaEnabled=1
UPExternalIntertiaValue=0.075
UPExternalTrackIREnabled=0
UPGameMenuStatusBar=1
UPGameMenuShowFPS=0
6dof_usezoom=1
6dof_usezoomc6=1
6dof_gfactor=1.0
6dof_tfactor=1.0
ngCAMkillswitch=0
ngCAMspeedext=2
ngCAMspeedint=2
ngCAMfovdefault=90
ngCAMfovspeed=2
ngCAMfovlog=0
ngPALkeyboard=0
[rts_joystick3]
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0
1X1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y1=0 10 20 30 40 50 60 70 80 90 100 0 0
1X2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z2=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ2=0 10 20 30 40 50 60 70 80 90 100 0 0
1U2=0 10 20 30 40 50 60 70 80 90 100 0 0
1V2=0 10 20 30 40 50 60 70 80 90 100 0 0
1X3=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y3=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z3=0 10 20 30 40 50 60 70 80 90 100 0 0
FF=0
1X5=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y5=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z5=0 10 20 30 40 50 60 70 80 90 100 0 0
1RX5=0 10 20 30 40 50 60 70 80 90 100 0 0
1RY5=0 10 20 30 40 50 60 70 80 90 100 0 0
1X4=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y4=0 100 100 100 100 100 100 100 100 100 100 0 0
1Z4=0 100 100 100 100 100 100 100 100 100 100 0 0
1RX4=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY4=0 100 100 100 100 100 100 100 100 100 100 0 0
[rts_joystick1]
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0
1X1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y1=0 10 20 30 40 50 60 70 80 90 100 0 0
1X2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z2=0 10 20 30 40 50 60 70 80 90 100 0 0
1X4=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y4=0 100 100 100 100 100 100 100 100 100 100 0 0
1Z4=0 100 100 100 100 100 100 100 100 100 100 0 0
1RX4=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY4=0 100 100 100 100 100 100 100 100 100 100 0 0
FF=0
Cause was several versions of the initial Mods got released.Thanks Tobi, that makes sense (in a way).
I don't know if this is a bug, but i'm at my wits end. I was messing around in FMB and I can't move objects around anymore. When "ENTER" is pressed it zooms in and gives a ground view of the object. If "MouseRight" is held down you can drag the object around in the ground view. That no longer works.Confirmed and fixed in Hotfix 3: https://www.sas1946.com/main/index.php/topic,67406.msg759265.html#msg759265
Literally two posts up is the solution.
Can't confirm, just tried the same, same map, basically same homebase location, see attached mission.
Created it from scratch in UP 3.4 Patch 2, saved and hosted it as a Dogfight Mission myself, no issues.
Please see attachment.
If the problem persists we might need your mission file and maybe a logfile output from one of your unsuccessful attempts so we can compare our results.
]cheers[
Mike
[2022-10-30 22:17:23.641 UTC +8] dT: 0 INTERNAL ERROR: Can't open file 'icons/RadioStation.mat'
[2022-10-30 22:17:23.641 UTC +8] dT: 0 WARNING: object 'icons/RadioStation.mat' of class 'TMaterial' not loaded
[2022-10-31 01:47:03.535 UTC +8] dT: 0 Hook '_MGUN04' NOT found in mesh of class com.maddox.il2.objects.air.Liberator_GR_V
[2022-10-31 01:48:43.415 UTC +8] dT: 8 3DO/Effects/GunFireDay/12mm/GunFlare.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
McDonnell FH2 Banshee has two cockpits. I have disabled all mods.
Ta-152 H-1 Nav Lights No Logs were Found.
Radio Station is Not Loaded.
Bug on Liberators GR_V
That's not a bug in Ultrapack but rather a general issue with many effects created by modders.Code: [Select][2022-10-31 01:48:43.415 UTC +8] dT: 8 3DO/Effects/GunFireDay/12mm/GunFlare.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Before GC, Memory: total(465305600) free(370104208)
After GC, Memory: total(465305600) free(399191304)
Loading mission FBDj/skylla/SCW_Santander_37_S.mis...
Loading mission.mis defined airfields...
Loaded camouflage: PACIFIC
Loading map.ini defined airfields...
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 460, Vert 7544, Ind 31011
WARNING: * Buf1 : Obj: 1863, Vert 143905, Ind 316296
WARNING: * Buf2 : Obj: 189, Vert 110120, Ind 197442
PBuffer: suitable formats: 12
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 12
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *711798408*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Searching for missing resources...
Done!
TDestroyGround (226305.0, 99627.0, 0.0) - Objects to destroy 25
TDestroyGround (226233.0, 107096.0, 43.0) - Objects to destroy 24
Loading RRR objects resources data...
Done.
ZutiNetSendMethods - requestParaCapturedHbList executed by user >Raven<.
ZSM_NS - requestAcList executed by user >Raven<.
Destroying Ghost Plane: 4701672 (sp01003), Tick Diff to last Update: 10020
Destroying Ghost Plane: 940477 (sp01011), Tick Diff to last Update: 10020
Destroying Ghost Plane: 211476 (sp01013), Tick Diff to last Update: 10020
Skin not added to the list, skinsFileSize=3145782 (should by < 200), Math.abs(skinsFileSize - 263036)=2882746, Math.abs(skinsFileSize - 1049176)=2096606 (should by < 500)
Skin not added to the list, skinsFileSize=3145782 (should by < 200), Math.abs(skinsFileSize - 263036)=2882746, Math.abs(skinsFileSize - 1049176)=2096606 (should by < 500)
Skin not added to the list, skinsFileSize=3145782 (should by < 200), Math.abs(skinsFileSize - 263036)=2882746, Math.abs(skinsFileSize - 1049176)=2096606 (should by < 500)
Chat: Server: Welcome to ~SAS~Ultrapack~
Chat: Server: In case of trouble, please report back at fac.sas1946.com
Requesting I-15bis
ZSM_Air - Spawning new AC. Owner name is >Raven_0<
JOYSTICK ENABLED!
warning: no files : music/takeoff
Chat: Server: Weapons Loadout OK
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 3060532 (sp01113), Tick Diff to last Update: 10018
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
warning: no files : music/inflight
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: Server: Join us on TeamSpeak: guberman.guildvent.net password: Gubi
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 5866444 (es01102), Tick Diff to last Update: 10012
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 4300980 (es01022), Tick Diff to last Update: 10012
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 7287051 (es01113), Tick Diff to last Update: 10012
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: Server: ** ( Raven ) Shotdown AI Plane ( He51C-1 ) at [AX11.2]
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 4311367 (sp01133), Tick Diff to last Update: 10012
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 3131315 (sp01211), Tick Diff to last Update: 10025
Destroying Ghost Plane: 5587207 (sp01200), Tick Diff to last Update: 10012
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
warning: no files : music/takeoff
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
ZutiNetSendMethods - ejectGunner >Raven< executed for user >Raven<.
___________________________________________________
World - Returning (usable) aircraft >I-15bis<!
___________________________________________________
ZutiAircraft - number of aircraft >I-15bis< = 9
ZSM_Net - Updated counter for aircraft >I-15bis<. New counter = 9
BornPlace >226233, 107111< AC list
DB-3b(4)
I-15_m22(16)
I-15_m25(1000)
I-15bis(9)
I-16type10(8)
I-16type5(12)
SB_2M-100A(1000)
==============================
warning: no files : music/crash
WARNING: Bad water if MapRID == 0
Requesting I-15bis
ZSM_Air - Spawning new AC. Owner name is >Raven_0<
JOYSTICK ENABLED!
warning: no files : music/takeoff
WARNING: Bad water if MapRID == 0
Chat: Server: Weapons Loadout OK
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
warning: no files : music/inflight
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: Server: Join us on TeamSpeak: guberman.guildvent.net password: Gubi
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 4832219 (sp01213), Tick Diff to last Update: 10008
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: --- Geschirre19 joins the game.
Player Geschirre19 uses Patch Level 2!
Player Geschirre19 uses Selector Version 4.0.2!
Player Geschirre19 uses Hotfix Version 4!
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
Chat: Server: Pilot Welcome Geschirre19 from Council Bluffs (United States) TLVL: 100
WARNING: Bad water if MapRID == 0
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: Server: ** ( Raven ) Shotdown AI Plane ( He45 ) at [AW11.5]
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
D/L Aircraft Skin (owner filename=SB_2M-100A/SP-Avia-B-71-6AR72Sqn-K3-Czechoslovakia-1939.bmp) from Geschirre19 starting!
D/L Pilot Skin (owner filename=De_06.bmp) from Geschirre19 starting!
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 1914332 (sp01223), Tick Diff to last Update: 10006
Destroying Ghost Plane: 6351381 (sp01220), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7392625 (es01112), Tick Diff to last Update: 10006
Destroying Ghost Plane: 4191298 (es01122), Tick Diff to last Update: 10006
Destroying Ghost Plane: 4010445 (es01120), Tick Diff to last Update: 10006
Destroying Ghost Plane: 5634503 (sp01230), Tick Diff to last Update: 10006
Destroying Ghost Plane: 2963252 (sp01221), Tick Diff to last Update: 10006
Destroying Ghost Plane: 3319865 (sp01121), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7151806 (es01123), Tick Diff to last Update: 10006
Destroying Ghost Plane: 5481873 (sp01232), Tick Diff to last Update: 10006
Destroying Ghost Plane: 1773777 (sp01233), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7134184 (sp01130), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7158762 (sp01231), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7903619 (es01110), Tick Diff to last Update: 10006
Destroying Ghost Plane: 2521247 (sp01222), Tick Diff to last Update: 10006
Destroying Ghost Plane: 3754637 (sp01210), Tick Diff to last Update: 10006
Destroying Ghost Plane: 5086923 (sp01212), Tick Diff to last Update: 10006
Destroying Ghost Plane: 4353453 (sp01120), Tick Diff to last Update: 10006
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 1936808 (es01021), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7622852 (es01121), Tick Diff to last Update: 10006
Destroying Ghost Plane: 8266163 (es01032), Tick Diff to last Update: 10006
Destroying Ghost Plane: 5232635 (sp01131), Tick Diff to last Update: 10006
Destroying Ghost Plane: 6466362 (sp01201), Tick Diff to last Update: 10006
Destroying Ghost Plane: 5744841 (sp01202), Tick Diff to last Update: 10006
Destroying Ghost Plane: 674762 (es01111), Tick Diff to last Update: 10006
Destroying Ghost Plane: 6372035 (sp01203), Tick Diff to last Update: 10006
ZSM_Air - Spawning new AC. Owner name is >Geschirre19_0<
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 3802293 (NoNe0001), Tick Diff to last Update: 10016
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Time overflow (36826): tickLen 35
Time overflow (36887): tickLen 35
WARNING: Bad water if MapRID == 0
warning: no files : music/takeoff
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 3960811 (sp01020), Tick Diff to last Update: 10014
Destroying Ghost Plane: 5760208 (sp01102), Tick Diff to last Update: 10030
Destroying Ghost Plane: 7294746 (sp01032), Tick Diff to last Update: 10030
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
ZutiNetSendMethods - ejectGunner >Raven< executed for user >Raven<.
warning: no files : music/crash
Destroying Ghost Plane: 3838440 (sp01030), Tick Diff to last Update: 10030
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 4280493 (sp01021), Tick Diff to last Update: 10001
Destroying Ghost Plane: 1545711 (sp01031), Tick Diff to last Update: 10030
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 2373326 (sp01022), Tick Diff to last Update: 10030
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 3898059 (sp01100), Tick Diff to last Update: 10030
Destroying Ghost Plane: 8046306 (sp01101), Tick Diff to last Update: 10030
WARNING: Bad water if MapRID == 0
Requesting I-16type10
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
ZSM_Air - Spawning new AC. Owner name is >Raven_0<
JOYSTICK ENABLED!
Time overflow (38952): tickLen 51
warning: no files : music/takeoff
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: Server: Weapons Loadout OK
WARNING: Bad water if MapRID == 0
ZutiNetSendMethods - ejectGunner >Raven< executed for user >Raven<.
___________________________________________________
World - Returning (usable) aircraft >I-16type10<!
___________________________________________________
ZutiAircraft - number of aircraft >I-16type10< = 9
ZSM_Net - Updated counter for aircraft >I-16type10<. New counter = 9
BornPlace >226233, 107111< AC list
DB-3b(4)
I-15_m22(16)
I-15_m25(1000)
I-15bis(9)
I-16type10(9)
I-16type5(12)
SB_2M-100A(1000)
==============================
warning: no files : music/crash
WARNING: Bad water if MapRID == 0
socketConnection with 148.251.238.135:21010 on channel 0 lost. Reason:
Before GC, Memory: total(465305600) free(372883264)
After GC, Memory: total(465305600) free(397192304)
Capture stopped
DSound capture finished.
socket start connecting to 148.251.238.135:21010
socket channel '2' start creating: 148.251.238.135:21010
Player Server uses Patch Level 2!
Player Server uses Selector Version 4.0.2!
Player Server uses Hotfix Version 3!
D/L Aircraft Skin (owner filename=SB_2M-100A/SP-Avia-B-71-6AR72Sqn-K3-Czechoslovakia-1939.bmp) from Geschirre19 starting!
D/L Pilot Skin (owner filename=De_06.bmp) from Geschirre19 starting!
Player Geschirre19 uses Patch Level 2!
Player Geschirre19 uses Selector Version 4.0.2!
Player Geschirre19 uses Hotfix Version 4!
Chat: --- Raven joins the game.
socket channel '2', ip 148.251.238.135:21010, is complete created
Initializing DirectSound capture device...
Mixer not accessible...Ok.
Creating capture (size = 32768)...
Capture started !
[2022-11-06 23:03:26.524 UTC +8] dT: 950 java.lang.ArrayIndexOutOfBoundsException
[2022-11-06 23:03:26.524 UTC +8] dT: 0 at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1648)
[2022-11-06 23:03:26.524 UTC +8] dT: 0 at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:62)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:234)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:510)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-11-06 23:03:26.525 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-11-06 23:03:26.526 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-11-06 23:03:26.526 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-11-06 23:03:26.526 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-06 23:03:52.985 UTC +8] dT: 7 null
[2022-11-06 23:03:52.985 UTC +8] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2022-11-06 23:03:52.985 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:2366)
[2022-11-06 23:03:52.985 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsExist(Aircraft.java:2346)
[2022-11-06 23:03:52.985 UTC +8] dT: 0 at com.maddox.il2.gui.ZutiSupportMethods_GUI.isValidArming_ClientGUI(ZutiSupportMethods_GUI.java:1441)
[2022-11-06 23:03:52.985 UTC +8] dT: 0 at com.maddox.il2.gui.ZutiSupportMethods_GUI.spawn_ClientGUI(ZutiSupportMethods_GUI.java:1367)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.il2.net.ZutiSupportMethods_NetReceive.processReceivedMessage(ZutiSupportMethods_NetReceive.java:351)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1133)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-11-06 23:03:52.986 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-06 23:18:58.740 UTC +8] dT: 3980 INTERNAL ERROR: Can't open file '3do/Buildings/Pacific/Hangar_Camo/dead.sim'
[2022-11-06 23:18:58.740 UTC +8] dT: 0 WARNING: object '3do/Buildings/Pacific/Hangar_Camo/dead.sim' of class 'SIM' not loaded
[2022-11-06 23:18:58.740 UTC +8] dT: 0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Pacific/Hangar_Camo/dead.sim
[2022-11-06 23:18:58.741 UTC +8] dT: 0 House activateMesh(): Couldn't set mesh "3do/Buildings/Pacific/Hangar_Camo/dead.sim".
[2022-11-14 00:23:14.116 UTC +8] dT: 0 null
[2022-11-14 00:23:14.116 UTC +8] dT: 0 java.lang.NullPointerException
[2022-11-14 00:23:14.116 UTC +8] dT: 0 at com.maddox.il2.objects.sounds.Voice.testTargDestr(Voice.java:2019)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.il2.ai.World.onActorDied(World.java:526)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.il2.ai.World.onActorDied(World.java:436)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetDead(NetAircraft.java:1815)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2275)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:638)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-11-14 00:23:14.117 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-14 01:00:47.842 UTC +8] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2022-11-14 01:00:47.842 UTC +8] dT: 0 at com.maddox.il2.objects.air.AircraftLH.applyEngineShake(AircraftLH.java:482)
[2022-11-14 01:00:47.842 UTC +8] dT: 0 at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:136)
[2022-11-14 01:00:47.842 UTC +8] dT: 0 at com.maddox.il2.objects.air.FW_190NEW.update(FW_190NEW.java:374)
[2022-11-14 01:00:47.842 UTC +8] dT: 0 at com.maddox.il2.objects.air.FW_190A8MSTL.update(FW_190A8MSTL.java:156)
[2022-11-14 01:00:47.842 UTC +8] dT: 0 at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:697)
[2022-11-14 01:00:47.842 UTC +8] dT: 0 at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:526)
[2022-11-14 01:00:47.842 UTC +8] dT: 0 at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:467)
[2022-11-14 01:00:47.842 UTC +8] dT: 0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:706)
[2022-11-14 01:00:47.842 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-11-14 01:00:47.842 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-11-14 01:00:47.842 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-11-14 01:00:47.843 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-14 00:49:38.799 UTC +8] dT: 205 INTERNAL ERROR: Can't open file '3do/Buildings/Pacific/Grass_Pen/dead.sim'
[2022-11-14 00:49:38.800 UTC +8] dT: 0 WARNING: object '3do/Buildings/Pacific/Grass_Pen/dead.sim' of class 'SIM' not loaded
[2022-11-14 00:49:38.800 UTC +8] dT: 0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Pacific/Grass_Pen/dead.sim
[2022-11-14 00:49:38.800 UTC +8] dT: 0 House activateMesh(): Couldn't set mesh "3do/Buildings/Pacific/Grass_Pen/dead.sim".
[2022-11-14 00:56:22.675 UTC +8] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2022-11-14 00:56:22.675 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:760)
[2022-11-14 00:56:22.675 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-11-14 00:56:22.675 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-11-14 00:56:22.675 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-11-14 00:56:22.675 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-11-14 00:56:22.675 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-11-14 00:56:22.675 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-11-14 00:56:22.675 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-11-14 00:56:22.676 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-11-14 00:56:22.676 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-11-14 00:56:22.676 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-11-14 00:56:22.676 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Found a Bug on that FZG-76Fun fact is that there were a couple of bugs on the FZG-76, but this isn't one of them.
I found a Damn Bug on FW-190 A8 MTSL on the Logs.Yep, confirmed and fixed, stand by for the next hotfix.
Also found a Internal Error on the LogsWorkaround implemented.
Another oneThat's weird.
[2022-11-21 09:53:47.399 UTC +8] dT: 0 Error when reading .mis NStationary section line 260 (java.lang.NullPointerException )
[2022-11-21 09:53:47.421 UTC +8] dT: 0 Error when reading .mis NStationary section line 261 (java.lang.NullPointerException )
[2022-11-21 09:53:47.452 UTC +8] dT: 0 Error when reading .mis NStationary section line 262 (java.lang.NullPointerException )
[2022-11-21 09:53:47.485 UTC +8] dT: 0 Error when reading .mis NStationary section line 263 (java.lang.NullPointerException )
[2022-11-21 09:53:47.518 UTC +8] dT: 0 Error when reading .mis NStationary section line 264 (java.lang.NullPointerException )
[2022-11-21 09:53:47.553 UTC +8] dT: 0 Error when reading .mis NStationary section line 265 (java.lang.NullPointerException )
[2022-11-21 09:53:47.586 UTC +8] dT: 0 Error when reading .mis NStationary section line 266 (java.lang.NullPointerException )
[2022-11-21 09:53:47.619 UTC +8] dT: 0 Error when reading .mis NStationary section line 267 (java.lang.NullPointerException )
[2022-11-21 09:53:47.653 UTC +8] dT: 0 Error when reading .mis NStationary section line 268 (java.lang.NullPointerException )
[2022-11-21 09:53:47.686 UTC +8] dT: 0 Error when reading .mis NStationary section line 269 (java.lang.NullPointerException )
[2022-11-21 09:53:47.720 UTC +8] dT: 0 Error when reading .mis NStationary section line 270 (java.lang.NullPointerException )
[2022-11-21 09:53:47.753 UTC +8] dT: 0 Error when reading .mis NStationary section line 271 (java.lang.NullPointerException )
[2022-11-21 09:53:47.787 UTC +8] dT: 0 Error when reading .mis NStationary section line 272 (java.lang.NullPointerException )
[2022-11-21 09:53:47.820 UTC +8] dT: 0 Error when reading .mis NStationary section line 273 (java.lang.NullPointerException )
[2022-11-21 09:53:47.853 UTC +8] dT: 0 Error when reading .mis NStationary section line 274 (java.lang.NullPointerException )
[2022-11-21 09:53:47.887 UTC +8] dT: 0 Error when reading .mis NStationary section line 275 (java.lang.NullPointerException )
[2022-11-21 09:53:47.921 UTC +8] dT: 0 Error when reading .mis NStationary section line 276 (java.lang.NullPointerException )
[2022-11-21 09:53:47.954 UTC +8] dT: 0 Error when reading .mis NStationary section line 277 (java.lang.NullPointerException )
[2022-11-21 09:53:47.987 UTC +8] dT: 0 Error when reading .mis NStationary section line 278 (java.lang.NullPointerException )
[2022-11-21 09:53:48.021 UTC +8] dT: 0 Error when reading .mis NStationary section line 279 (java.lang.NullPointerException )
[2022-11-21 09:53:48.054 UTC +8] dT: 0 Error when reading .mis NStationary section line 280 (java.lang.NullPointerException )
[2022-11-21 09:53:48.088 UTC +8] dT: 0 Error when reading .mis NStationary section line 281 (java.lang.NullPointerException )
[2022-11-21 09:53:48.121 UTC +8] dT: 0 Error when reading .mis NStationary section line 282 (java.lang.NullPointerException )
[2022-11-21 09:53:48.155 UTC +8] dT: 0 Error when reading .mis NStationary section line 283 (java.lang.NullPointerException )
[2022-11-21 09:53:48.189 UTC +8] dT: 0 Error when reading .mis NStationary section line 284 (java.lang.NullPointerException )
[2022-11-21 09:53:48.220 UTC +8] dT: 0 Error when reading .mis NStationary section line 285 (java.lang.NullPointerException )
[2022-11-21 09:53:48.254 UTC +8] dT: 0 Error when reading .mis NStationary section line 286 (java.lang.NullPointerException )
[2022-11-21 09:53:48.288 UTC +8] dT: 0 Error when reading .mis NStationary section line 287 (java.lang.NullPointerException )
[2022-11-21 09:53:48.321 UTC +8] dT: 0 Error when reading .mis NStationary section line 288 (java.lang.NullPointerException )
[2022-11-21 09:53:48.355 UTC +8] dT: 0 Error when reading .mis NStationary section line 289 (java.lang.NullPointerException )
[2022-11-21 09:53:48.388 UTC +8] dT: 0 Error when reading .mis NStationary section line 290 (java.lang.NullPointerException )
[2022-11-21 09:53:48.421 UTC +8] dT: 0 Error when reading .mis NStationary section line 291 (java.lang.NullPointerException )
[2022-11-21 09:53:48.455 UTC +8] dT: 0 Error when reading .mis NStationary section line 292 (java.lang.NullPointerException )
[2022-11-21 09:53:48.489 UTC +8] dT: 0 Error when reading .mis NStationary section line 293 (java.lang.NullPointerException )
[2022-11-21 09:53:48.522 UTC +8] dT: 0 Error when reading .mis NStationary section line 294 (java.lang.NullPointerException )
[2022-11-21 09:53:48.555 UTC +8] dT: 0 Error when reading .mis NStationary section line 295 (java.lang.NullPointerException )
[2022-11-21 09:53:48.589 UTC +8] dT: 0 Error when reading .mis NStationary section line 296 (java.lang.NullPointerException )
[2022-11-21 09:53:48.622 UTC +8] dT: 0 Error when reading .mis NStationary section line 297 (java.lang.NullPointerException )
[2022-11-21 09:53:48.656 UTC +8] dT: 0 Error when reading .mis NStationary section line 298 (java.lang.NullPointerException )
[2022-11-21 09:53:48.689 UTC +8] dT: 0 Error when reading .mis NStationary section line 299 (java.lang.NullPointerException )
[2022-11-21 09:53:48.723 UTC +8] dT: 0 Error when reading .mis NStationary section line 300 (java.lang.NullPointerException )
[2022-11-21 09:53:48.756 UTC +8] dT: 0 Error when reading .mis NStationary section line 301 (java.lang.NullPointerException )
[2022-11-21 09:53:48.790 UTC +8] dT: 0 Error when reading .mis NStationary section line 302 (java.lang.NullPointerException )
[2022-11-21 09:53:48.824 UTC +8] dT: 0 Error when reading .mis NStationary section line 303 (java.lang.NullPointerException )
[2022-11-21 09:53:48.857 UTC +8] dT: 0 Error when reading .mis NStationary section line 304 (java.lang.NullPointerException )
[2022-11-21 09:53:48.890 UTC +8] dT: 0 Error when reading .mis NStationary section line 305 (java.lang.NullPointerException )
[2022-11-21 09:53:48.924 UTC +8] dT: 0 Error when reading .mis NStationary section line 306 (java.lang.NullPointerException )
[2022-11-21 09:53:48.957 UTC +8] dT: 0 Error when reading .mis NStationary section line 307 (java.lang.NullPointerException )
[2022-11-21 09:53:48.990 UTC +8] dT: 0 Error when reading .mis NStationary section line 308 (java.lang.NullPointerException )
[2022-11-21 09:53:49.024 UTC +8] dT: 0 Error when reading .mis NStationary section line 309 (java.lang.NullPointerException )
[2022-11-21 09:53:49.058 UTC +8] dT: 0 Error when reading .mis NStationary section line 310 (java.lang.NullPointerException )
[2022-11-21 09:53:49.091 UTC +8] dT: 0 Error when reading .mis NStationary section line 311 (java.lang.NullPointerException )
[2022-11-21 09:53:49.125 UTC +8] dT: 0 Error when reading .mis NStationary section line 312 (java.lang.NullPointerException )
[2022-11-21 09:53:49.158 UTC +8] dT: 0 Error when reading .mis NStationary section line 313 (java.lang.NullPointerException )
[2022-11-21 09:53:49.192 UTC +8] dT: 0 Error when reading .mis NStationary section line 314 (java.lang.NullPointerException )
[2022-11-21 09:53:49.225 UTC +8] dT: 0 Error when reading .mis NStationary section line 315 (java.lang.NullPointerException )
[2022-11-21 09:53:49.258 UTC +8] dT: 0 Error when reading .mis NStationary section line 316 (java.lang.NullPointerException )
[2022-11-21 09:53:49.292 UTC +8] dT: 0 Error when reading .mis NStationary section line 317 (java.lang.NullPointerException )
[2022-11-21 09:53:49.325 UTC +8] dT: 0 Error when reading .mis NStationary section line 318 (java.lang.NullPointerException )
[2022-11-21 09:53:49.359 UTC +8] dT: 0 Error when reading .mis NStationary section line 319 (java.lang.NullPointerException )
[2022-11-21 09:53:49.394 UTC +8] dT: 0 Error when reading .mis NStationary section line 320 (java.lang.NullPointerException )
[2022-11-21 09:53:49.426 UTC +8] dT: 0 Error when reading .mis NStationary section line 321 (java.lang.NullPointerException )
[2022-11-21 09:53:49.459 UTC +8] dT: 0 Error when reading .mis NStationary section line 322 (java.lang.NullPointerException )
[2022-11-21 09:53:49.493 UTC +8] dT: 0 Error when reading .mis NStationary section line 323 (java.lang.NullPointerException )
[2022-11-21 09:53:49.527 UTC +8] dT: 0 Error when reading .mis NStationary section line 324 (java.lang.NullPointerException )
[2022-11-21 09:53:49.560 UTC +8] dT: 0 Error when reading .mis NStationary section line 325 (java.lang.NullPointerException )
[2022-11-21 09:53:49.593 UTC +8] dT: 0 Error when reading .mis NStationary section line 326 (java.lang.NullPointerException )
[2022-11-21 09:53:49.627 UTC +8] dT: 0 Error when reading .mis NStationary section line 327 (java.lang.NullPointerException )
[2022-11-21 09:53:49.660 UTC +8] dT: 0 Error when reading .mis NStationary section line 328 (java.lang.NullPointerException )
[2022-11-21 09:53:49.693 UTC +8] dT: 0 Error when reading .mis NStationary section line 329 (java.lang.NullPointerException )
[2022-11-21 09:53:49.727 UTC +8] dT: 0 Error when reading .mis NStationary section line 330 (java.lang.NullPointerException )
[2022-11-21 09:53:49.761 UTC +8] dT: 0 Error when reading .mis NStationary section line 331 (java.lang.NullPointerException )
[2022-11-21 09:53:49.794 UTC +8] dT: 0 Error when reading .mis NStationary section line 332 (java.lang.NullPointerException )
[2022-11-21 09:53:49.827 UTC +8] dT: 0 Error when reading .mis NStationary section line 333 (java.lang.NullPointerException )
[2022-11-21 09:53:49.861 UTC +8] dT: 0 Error when reading .mis NStationary section line 334 (java.lang.NullPointerException )
[2022-11-21 09:53:49.894 UTC +8] dT: 0 Error when reading .mis NStationary section line 335 (java.lang.NullPointerException )
[2022-11-21 09:53:49.927 UTC +8] dT: 0 Error when reading .mis NStationary section line 336 (java.lang.NullPointerException )
[2022-11-21 09:53:49.961 UTC +8] dT: 0 Error when reading .mis NStationary section line 337 (java.lang.NullPointerException )
[2022-11-21 09:53:49.994 UTC +8] dT: 0 Error when reading .mis NStationary section line 338 (java.lang.NullPointerException )
[2022-11-21 09:53:50.028 UTC +8] dT: 0 Error when reading .mis NStationary section line 339 (java.lang.NullPointerException )
[2022-11-21 09:53:50.061 UTC +8] dT: 0 Error when reading .mis NStationary section line 340 (java.lang.NullPointerException )
[2022-11-21 09:53:50.094 UTC +8] dT: 0 Error when reading .mis NStationary section line 341 (java.lang.NullPointerException )
[2022-11-21 09:53:50.128 UTC +8] dT: 0 Error when reading .mis NStationary section line 342 (java.lang.NullPointerException )
[2022-11-21 09:53:50.161 UTC +8] dT: 0 Error when reading .mis NStationary section line 343 (java.lang.NullPointerException )
[2022-11-21 09:53:50.195 UTC +8] dT: 0 Error when reading .mis NStationary section line 344 (java.lang.NullPointerException )
[2022-11-21 09:53:50.228 UTC +8] dT: 0 Error when reading .mis NStationary section line 345 (java.lang.NullPointerException )
[2022-11-21 09:53:50.262 UTC +8] dT: 0 Error when reading .mis NStationary section line 346 (java.lang.NullPointerException )
[2022-11-21 09:53:50.296 UTC +8] dT: 0 Error when reading .mis NStationary section line 347 (java.lang.NullPointerException )
[2022-11-21 09:53:50.329 UTC +8] dT: 0 Error when reading .mis NStationary section line 348 (java.lang.NullPointerException )
[2022-11-21 09:53:50.362 UTC +8] dT: 0 Error when reading .mis NStationary section line 349 (java.lang.NullPointerException )
[2022-11-21 09:53:50.396 UTC +8] dT: 0 Error when reading .mis NStationary section line 350 (java.lang.NullPointerException )
[2022-11-21 09:53:50.429 UTC +8] dT: 0 Error when reading .mis NStationary section line 351 (java.lang.NullPointerException )
[2022-11-21 09:53:50.463 UTC +8] dT: 0 Error when reading .mis NStationary section line 352 (java.lang.NullPointerException )
[2022-11-21 09:53:50.496 UTC +8] dT: 0 Error when reading .mis NStationary section line 353 (java.lang.NullPointerException )
[2022-11-21 09:53:50.530 UTC +8] dT: 0 Error when reading .mis NStationary section line 354 (java.lang.NullPointerException )
[2022-11-21 09:53:50.563 UTC +8] dT: 0 Error when reading .mis NStationary section line 355 (java.lang.NullPointerException )
[2022-11-21 09:53:50.596 UTC +8] dT: 0 Error when reading .mis NStationary section line 356 (java.lang.NullPointerException )
[2022-11-21 09:53:50.629 UTC +8] dT: 0 Error when reading .mis NStationary section line 357 (java.lang.NullPointerException )
[2022-11-21 09:53:50.663 UTC +8] dT: 0 Error when reading .mis NStationary section line 358 (java.lang.NullPointerException )
[2022-11-21 09:53:50.704 UTC +8] dT: 0 Error when reading .mis NStationary section line 359 (java.lang.NullPointerException )
[2022-11-21 09:53:50.841 UTC +8] dT: 0 Error when reading .mis NStationary section line 360 (java.lang.NullPointerException )
[2022-11-21 09:53:50.852 UTC +8] dT: 0 Error when reading .mis NStationary section line 361 (java.lang.NullPointerException )
[2022-11-21 09:53:50.854 UTC +8] dT: 0 Error when reading .mis NStationary section line 362 (java.lang.NullPointerException )
[2022-11-21 09:53:50.856 UTC +8] dT: 0 Error when reading .mis NStationary section line 363 (java.lang.NullPointerException )
[2022-11-21 09:53:50.857 UTC +8] dT: 0 Error when reading .mis NStationary section line 364 (java.lang.NullPointerException )
[2022-11-21 09:53:50.859 UTC +8] dT: 0 Error when reading .mis NStationary section line 365 (java.lang.NullPointerException )
[2022-11-21 09:53:50.861 UTC +8] dT: 0 Error when reading .mis NStationary section line 366 (java.lang.NullPointerException )
[2022-11-21 09:53:50.863 UTC +8] dT: 0 Error when reading .mis NStationary section line 367 (java.lang.NullPointerException )
[2022-11-21 09:53:50.865 UTC +8] dT: 0 Error when reading .mis NStationary section line 368 (java.lang.NullPointerException )
[2022-11-21 09:53:50.867 UTC +8] dT: 0 Error when reading .mis NStationary section line 369 (java.lang.NullPointerException )
[2022-11-21 09:53:50.869 UTC +8] dT: 0 Error when reading .mis NStationary section line 370 (java.lang.NullPointerException )
[2022-11-21 09:53:50.871 UTC +8] dT: 0 Error when reading .mis NStationary section line 371 (java.lang.NullPointerException )
[2022-11-21 09:53:50.873 UTC +8] dT: 0 Error when reading .mis NStationary section line 372 (java.lang.NullPointerException )
[2022-11-21 09:53:50.875 UTC +8] dT: 0 Error when reading .mis NStationary section line 373 (java.lang.NullPointerException )
[2022-11-21 09:53:50.877 UTC +8] dT: 0 Error when reading .mis NStationary section line 374 (java.lang.NullPointerException )
[2022-11-21 09:53:50.879 UTC +8] dT: 0 Error when reading .mis NStationary section line 375 (java.lang.NullPointerException )
[2022-11-21 09:53:50.881 UTC +8] dT: 0 Error when reading .mis NStationary section line 376 (java.lang.NullPointerException )
[2022-11-21 09:53:50.883 UTC +8] dT: 0 Error when reading .mis NStationary section line 377 (java.lang.NullPointerException )
[2022-11-21 09:53:50.884 UTC +8] dT: 0 Error when reading .mis NStationary section line 378 (java.lang.NullPointerException )
[2022-11-21 09:53:50.886 UTC +8] dT: 0 Error when reading .mis NStationary section line 379 (java.lang.NullPointerException )
[2022-11-21 09:53:50.888 UTC +8] dT: 0 Error when reading .mis NStationary section line 380 (java.lang.NullPointerException )
[2022-11-21 09:53:50.890 UTC +8] dT: 0 Error when reading .mis NStationary section line 381 (java.lang.NullPointerException )
[2022-11-21 09:53:50.891 UTC +8] dT: 0 Error when reading .mis NStationary section line 382 (java.lang.NullPointerException )
[2022-11-21 09:53:50.893 UTC +8] dT: 0 Error when reading .mis NStationary section line 383 (java.lang.NullPointerException )
[2022-11-21 09:53:50.895 UTC +8] dT: 0 Error when reading .mis NStationary section line 384 (java.lang.NullPointerException )
[2022-11-21 09:53:50.897 UTC +8] dT: 0 Error when reading .mis NStationary section line 385 (java.lang.NullPointerException )
[2022-11-21 09:53:50.899 UTC +8] dT: 0 Error when reading .mis NStationary section line 386 (java.lang.NullPointerException )
[2022-11-21 09:53:50.901 UTC +8] dT: 0 Error when reading .mis NStationary section line 387 (java.lang.NullPointerException )
[2022-11-21 09:53:50.902 UTC +8] dT: 0 Error when reading .mis NStationary section line 388 (java.lang.NullPointerException )
[2022-11-21 09:53:50.904 UTC +8] dT: 0 Error when reading .mis NStationary section line 389 (java.lang.NullPointerException )
[2022-11-21 09:53:50.906 UTC +8] dT: 0 Error when reading .mis NStationary section line 390 (java.lang.NullPointerException )
[2022-11-21 09:53:50.907 UTC +8] dT: 0 Error when reading .mis NStationary section line 391 (java.lang.NullPointerException )
[2022-11-21 09:53:50.909 UTC +8] dT: 0 Error when reading .mis NStationary section line 392 (java.lang.NullPointerException )
[2022-11-21 09:53:50.911 UTC +8] dT: 0 Error when reading .mis NStationary section line 393 (java.lang.NullPointerException )
[2022-11-21 09:53:50.913 UTC +8] dT: 0 Error when reading .mis NStationary section line 394 (java.lang.NullPointerException )
[2022-11-21 09:53:50.914 UTC +8] dT: 0 Error when reading .mis NStationary section line 395 (java.lang.NullPointerException )
[2022-11-21 09:53:50.916 UTC +8] dT: 0 Error when reading .mis NStationary section line 396 (java.lang.NullPointerException )
[2022-11-21 09:53:50.918 UTC +8] dT: 0 Error when reading .mis NStationary section line 397 (java.lang.NullPointerException )
[2022-11-21 09:53:50.919 UTC +8] dT: 0 Error when reading .mis NStationary section line 398 (java.lang.NullPointerException )
[2022-11-21 09:53:50.921 UTC +8] dT: 0 Error when reading .mis NStationary section line 399 (java.lang.NullPointerException )
[2022-11-21 09:53:50.923 UTC +8] dT: 0 Error when reading .mis NStationary section line 400 (java.lang.NullPointerException )
[2022-11-21 09:53:50.924 UTC +8] dT: 0 Error when reading .mis NStationary section line 401 (java.lang.NullPointerException )
[2022-11-21 09:53:50.926 UTC +8] dT: 0 Error when reading .mis NStationary section line 402 (java.lang.NullPointerException )
[2022-11-21 09:53:50.928 UTC +8] dT: 0 Error when reading .mis NStationary section line 403 (java.lang.NullPointerException )
[2022-11-21 09:53:50.929 UTC +8] dT: 0 Error when reading .mis NStationary section line 404 (java.lang.NullPointerException )
[2022-11-21 09:53:50.931 UTC +8] dT: 0 Error when reading .mis NStationary section line 405 (java.lang.NullPointerException )
[2022-11-21 09:53:50.933 UTC +8] dT: 0 Error when reading .mis NStationary section line 406 (java.lang.NullPointerException )
[2022-11-21 09:53:50.935 UTC +8] dT: 0 Error when reading .mis NStationary section line 407 (java.lang.NullPointerException )
[2022-11-21 09:53:50.936 UTC +8] dT: 0 Error when reading .mis NStationary section line 408 (java.lang.NullPointerException )
[2022-11-21 09:53:50.938 UTC +8] dT: 0 Error when reading .mis NStationary section line 409 (java.lang.NullPointerException )
[2022-11-21 09:53:50.940 UTC +8] dT: 0 Error when reading .mis NStationary section line 410 (java.lang.NullPointerException )
[2022-11-21 09:53:50.941 UTC +8] dT: 0 Error when reading .mis NStationary section line 411 (java.lang.NullPointerException )
[2022-11-21 09:53:50.943 UTC +8] dT: 0 Error when reading .mis NStationary section line 412 (java.lang.NullPointerException )
[2022-11-21 09:53:50.944 UTC +8] dT: 0 Error when reading .mis NStationary section line 413 (java.lang.NullPointerException )
[2022-11-21 09:53:50.946 UTC +8] dT: 0 Error when reading .mis NStationary section line 414 (java.lang.NullPointerException )
[2022-11-21 09:53:50.948 UTC +8] dT: 0 Error when reading .mis NStationary section line 415 (java.lang.NullPointerException )
[2022-11-21 09:53:50.950 UTC +8] dT: 0 Error when reading .mis NStationary section line 416 (java.lang.NullPointerException )
[2022-11-21 09:53:50.952 UTC +8] dT: 0 Error when reading .mis NStationary section line 417 (java.lang.NullPointerException )
[2022-11-21 09:53:50.953 UTC +8] dT: 0 Error when reading .mis NStationary section line 418 (java.lang.NullPointerException )
[2022-11-21 09:53:50.955 UTC +8] dT: 0 Error when reading .mis NStationary section line 419 (java.lang.NullPointerException )
[2022-11-21 09:53:50.957 UTC +8] dT: 0 Error when reading .mis NStationary section line 420 (java.lang.NullPointerException )
[2022-11-21 09:53:50.958 UTC +8] dT: 0 Error when reading .mis NStationary section line 421 (java.lang.NullPointerException )
[2022-11-21 09:53:50.960 UTC +8] dT: 0 Error when reading .mis NStationary section line 422 (java.lang.NullPointerException )
[2022-11-21 09:53:50.962 UTC +8] dT: 0 Error when reading .mis NStationary section line 423 (java.lang.NullPointerException )
[2022-11-21 09:53:50.963 UTC +8] dT: 0 Error when reading .mis NStationary section line 424 (java.lang.NullPointerException )
[2022-11-21 09:53:50.965 UTC +8] dT: 0 Error when reading .mis NStationary section line 425 (java.lang.NullPointerException )
[2022-11-21 09:53:50.967 UTC +8] dT: 0 Error when reading .mis NStationary section line 426 (java.lang.NullPointerException )
[2022-11-21 09:53:50.969 UTC +8] dT: 0 Error when reading .mis NStationary section line 427 (java.lang.NullPointerException )
[2022-11-21 09:53:50.971 UTC +8] dT: 0 Error when reading .mis NStationary section line 428 (java.lang.NullPointerException )
[2022-11-21 09:53:50.973 UTC +8] dT: 0 Error when reading .mis NStationary section line 429 (java.lang.NullPointerException )
[2022-11-21 09:53:50.975 UTC +8] dT: 0 Error when reading .mis NStationary section line 430 (java.lang.NullPointerException )
[2022-11-21 09:53:50.977 UTC +8] dT: 0 Error when reading .mis NStationary section line 431 (java.lang.NullPointerException )
[2022-11-21 09:53:50.979 UTC +8] dT: 0 Error when reading .mis NStationary section line 432 (java.lang.NullPointerException )
[2022-11-21 09:53:50.980 UTC +8] dT: 0 Error when reading .mis NStationary section line 433 (java.lang.NullPointerException )
[2022-11-21 09:53:50.982 UTC +8] dT: 0 Error when reading .mis NStationary section line 434 (java.lang.NullPointerException )
[2022-11-21 09:53:50.984 UTC +8] dT: 0 Error when reading .mis NStationary section line 435 (java.lang.NullPointerException )
[2022-11-21 09:53:50.985 UTC +8] dT: 0 Error when reading .mis NStationary section line 436 (java.lang.NullPointerException )
[2022-11-21 09:53:50.987 UTC +8] dT: 0 Error when reading .mis NStationary section line 437 (java.lang.NullPointerException )
[2022-11-21 09:53:50.989 UTC +8] dT: 0 Error when reading .mis NStationary section line 438 (java.lang.NullPointerException )
[2022-11-21 09:53:50.991 UTC +8] dT: 0 Error when reading .mis NStationary section line 439 (java.lang.NullPointerException )
[2022-11-21 09:53:50.993 UTC +8] dT: 0 Error when reading .mis NStationary section line 440 (java.lang.NullPointerException )
[2022-11-21 09:53:50.995 UTC +8] dT: 0 Error when reading .mis NStationary section line 441 (java.lang.NullPointerException )
[2022-11-21 09:53:50.997 UTC +8] dT: 0 Error when reading .mis NStationary section line 442 (java.lang.NullPointerException )
[2022-11-21 09:53:50.999 UTC +8] dT: 0 Error when reading .mis NStationary section line 443 (java.lang.NullPointerException )
[2022-11-21 09:53:51.001 UTC +8] dT: 0 Error when reading .mis NStationary section line 444 (java.lang.NullPointerException )
[2022-11-21 09:53:51.003 UTC +8] dT: 0 Error when reading .mis NStationary section line 445 (java.lang.NullPointerException )
[2022-11-21 09:53:51.005 UTC +8] dT: 0 Error when reading .mis NStationary section line 446 (java.lang.NullPointerException )
[2022-11-21 09:53:51.007 UTC +8] dT: 0 Error when reading .mis NStationary section line 447 (java.lang.NullPointerException )
[2022-11-21 09:53:51.009 UTC +8] dT: 0 Error when reading .mis NStationary section line 448 (java.lang.NullPointerException )
[2022-11-21 09:53:51.011 UTC +8] dT: 0 Error when reading .mis NStationary section line 449 (java.lang.NullPointerException )
[2022-11-21 09:53:51.013 UTC +8] dT: 0 Error when reading .mis NStationary section line 450 (java.lang.NullPointerException )
[2022-11-21 09:53:51.015 UTC +8] dT: 0 Error when reading .mis NStationary section line 451 (java.lang.NullPointerException )
[2022-11-21 09:53:51.017 UTC +8] dT: 0 Error when reading .mis NStationary section line 452 (java.lang.NullPointerException )
[2022-11-21 09:53:51.019 UTC +8] dT: 0 Error when reading .mis NStationary section line 453 (java.lang.NullPointerException )
[2022-11-21 09:53:51.021 UTC +8] dT: 0 Error when reading .mis NStationary section line 454 (java.lang.NullPointerException )
[2022-11-21 09:53:51.023 UTC +8] dT: 0 Error when reading .mis NStationary section line 455 (java.lang.NullPointerException )
[2022-11-21 09:53:51.025 UTC +8] dT: 0 Error when reading .mis NStationary section line 456 (java.lang.NullPointerException )
[2022-11-21 09:53:51.027 UTC +8] dT: 0 Error when reading .mis NStationary section line 457 (java.lang.NullPointerException )
[2022-11-21 09:53:51.029 UTC +8] dT: 0 Error when reading .mis NStationary section line 458 (java.lang.NullPointerException )
[2022-11-21 09:53:51.031 UTC +8] dT: 0 Error when reading .mis NStationary section line 459 (java.lang.NullPointerException )
[2022-11-21 09:53:51.033 UTC +8] dT: 0 Error when reading .mis NStationary section line 460 (java.lang.NullPointerException )
[2022-11-21 09:53:51.035 UTC +8] dT: 0 Error when reading .mis NStationary section line 461 (java.lang.NullPointerException )
[2022-11-21 09:53:51.037 UTC +8] dT: 0 Error when reading .mis NStationary section line 462 (java.lang.NullPointerException )
[2022-11-21 09:53:51.039 UTC +8] dT: 0 Error when reading .mis NStationary section line 463 (java.lang.NullPointerException )
[2022-11-21 09:53:51.041 UTC +8] dT: 0 Error when reading .mis NStationary section line 464 (java.lang.NullPointerException )
[2022-11-21 09:53:51.043 UTC +8] dT: 0 Error when reading .mis NStationary section line 465 (java.lang.NullPointerException )
[2022-11-21 09:53:51.045 UTC +8] dT: 0 Error when reading .mis NStationary section line 466 (java.lang.NullPointerException )
[2022-11-21 09:53:51.047 UTC +8] dT: 0 Error when reading .mis NStationary section line 467 (java.lang.NullPointerException )
[2022-11-21 09:53:51.049 UTC +8] dT: 0 Error when reading .mis NStationary section line 468 (java.lang.NullPointerException )
[2022-11-21 09:53:51.051 UTC +8] dT: 0 Error when reading .mis NStationary section line 469 (java.lang.NullPointerException )
[2022-11-21 09:53:51.053 UTC +8] dT: 0 Error when reading .mis NStationary section line 470 (java.lang.NullPointerException )
[2022-11-21 09:53:51.055 UTC +8] dT: 0 Error when reading .mis NStationary section line 471 (java.lang.NullPointerException )
[2022-11-21 09:53:51.056 UTC +8] dT: 0 Error when reading .mis NStationary section line 472 (java.lang.NullPointerException )
[2022-11-21 09:53:51.058 UTC +8] dT: 0 Error when reading .mis NStationary section line 473 (java.lang.NullPointerException )
[2022-11-21 09:53:51.423 UTC +8] dT: 0 java.lang.NullPointerException
[2022-11-21 09:53:51.425 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadViewPoint(Mission.java:2368)
[2022-11-21 09:53:51.425 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:654)
[2022-11-21 09:53:51.425 UTC +8] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2022-11-21 09:53:51.425 UTC +8] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2022-11-21 09:53:51.425 UTC +8] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:204)
[2022-11-21 09:53:51.425 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2022-11-21 09:53:51.425 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:378)
[2022-11-21 09:53:51.425 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-21 09:53:51.442 UTC +8] dT: 0 Searching for missing resources...
[2022-11-21 09:53:51.442 UTC +8] dT: 0 Done!
[2022-11-21 09:53:51.510 UTC +8] dT: 0 java.lang.NullPointerException
[2022-11-21 09:53:51.510 UTC +8] dT: 0 at com.maddox.il2.objects.ships.ZutiSupportMethods_Ships.getNearestFriendlyAircraftCarrier(ZutiSupportMethods_Ships.java:129)
[2022-11-21 09:53:51.510 UTC +8] dT: 0 at com.maddox.il2.objects.ships.ZutiSupportMethods_Ships.zutiAssignShipToBornPlaces(ZutiSupportMethods_Ships.java:103)
[2022-11-21 09:53:51.510 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadBornPlaces(Mission.java:2295)
[2022-11-21 09:53:51.511 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:663)
[2022-11-21 09:53:51.511 UTC +8] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2022-11-21 09:53:51.511 UTC +8] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2022-11-21 09:53:51.511 UTC +8] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:204)
[2022-11-21 09:53:51.511 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2022-11-21 09:53:51.511 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:378)
[2022-11-21 09:53:51.511 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-21 09:53:51.521 UTC +8] dT: 0 java.lang.NullPointerException
[2022-11-21 09:53:51.522 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:679)
[2022-11-21 09:53:51.522 UTC +8] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2022-11-21 09:53:51.522 UTC +8] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2022-11-21 09:53:51.522 UTC +8] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:204)
[2022-11-21 09:53:51.522 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2022-11-21 09:53:51.522 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:378)
[2022-11-21 09:53:51.522 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-21 09:53:51.756 UTC +8] dT: 0 null
[2022-11-21 09:53:51.756 UTC +8] dT: 0 java.lang.NullPointerException
[2022-11-21 09:53:51.756 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:679)
[2022-11-21 09:53:51.756 UTC +8] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2022-11-21 09:53:51.756 UTC +8] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2022-11-21 09:53:51.756 UTC +8] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:204)
[2022-11-21 09:53:51.756 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2022-11-21 09:53:51.756 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:378)
[2022-11-21 09:53:51.756 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-21 09:09:45.981 UTC +8] dT: 0 Caused by: java.security.NoSuchAlgorithmException: Error constructing implementation (algorithm: SHA1PRNG, provider: SUN, class: sun.security.provider.SecureRandom)
[2022-11-21 09:09:45.981 UTC +8] dT: 0 at java.security.Provider$Service.newInstance(Provider.java:1711)
[2022-11-21 09:09:45.981 UTC +8] dT: 0 at java.security.SecureRandom.getDefaultPRNG(SecureRandom.java:223)
[2022-11-21 09:09:45.981 UTC +8] dT: 0 at java.security.SecureRandom.<init>(SecureRandom.java:163)
[2022-11-21 09:09:45.981 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:191)
[2022-11-21 09:09:45.981 UTC +8] dT: 0 ... 1020 more
[2022-11-21 09:09:45.982 UTC +8] dT: 0 Caused by: java.lang.StackOverflowError
[2022-11-21 09:09:45.982 UTC +8] dT: 0 at java.lang.reflect.Constructor.copy(Constructor.java:149)
[2022-11-21 09:09:45.982 UTC +8] dT: 0 at java.lang.reflect.ReflectAccess.copyConstructor(ReflectAccess.java:148)
[2022-11-21 09:09:45.982 UTC +8] dT: 0 at sun.reflect.ReflectionFactory.copyConstructor(ReflectionFactory.java:330)
[2022-11-21 09:09:45.982 UTC +8] dT: 0 at java.lang.Class.getConstructor0(Class.java:3079)
[2022-11-21 09:09:45.982 UTC +8] dT: 0 at java.lang.Class.getConstructor(Class.java:1825)
[2022-11-21 09:09:45.982 UTC +8] dT: 0 at java.security.Provider$Service.newInstance(Provider.java:1688)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at sun.security.jca.GetInstance.getInstance(GetInstance.java:236)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at sun.security.jca.GetInstance.getInstance(GetInstance.java:206)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at java.security.Security.getImpl(Security.java:700)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at java.security.MessageDigest.getInstance(MessageDigest.java:230)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at sun.security.provider.SecureRandom.init(SecureRandom.java:102)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at sun.security.provider.SecureRandom.<init>(SecureRandom.java:79)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at sun.reflect.GeneratedConstructorAccessor119.newInstance(Unknown Source)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at java.security.Provider$Service.newInstance(Provider.java:1689)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at java.security.SecureRandom.getDefaultPRNG(SecureRandom.java:223)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at java.security.SecureRandom.<init>(SecureRandom.java:163)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:191)
[2022-11-21 09:09:45.983 UTC +8] dT: 0 ... 1005 more
[2022-11-21 09:09:45.971 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)
[2022-11-21 09:09:45.971 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)
[2022-11-21 09:09:45.972 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)
[2022-11-21 09:09:45.972 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)
[2022-11-21 09:09:45.972 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)
[2022-11-21 09:09:45.972 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)
I found a Bug on Me-155 B-2 and B-4 Gun Sight. No Logs were Found but Only Photos were Taken.Confirmed and fixed.
Strange Error Found.If I may ask you for a favor: Could you please add relevant information to your bug reports where they apply?
Very Bad Error.
[2022-12-12 07:08:00.631 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:201)
[2022-12-12 07:08:00.632 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:201)
[2022-12-12 07:08:00.632 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:201)
[2022-12-12 07:08:00.632 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:201)
[2022-12-12 07:08:00.632 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:201)
[2022-12-12 07:08:00.636 UTC +8] dT: 0 Caused by: java.security.NoSuchAlgorithmException: Error constructing implementation (algorithm: SHA1PRNG, provider: SUN, class: sun.security.provider.SecureRandom)
[2022-12-12 07:08:00.636 UTC +8] dT: 0 at java.security.Provider$Service.newInstance(Provider.java:1711)
[2022-12-12 07:08:00.636 UTC +8] dT: 0 at java.security.SecureRandom.getDefaultPRNG(SecureRandom.java:223)
[2022-12-12 07:08:00.636 UTC +8] dT: 0 at java.security.SecureRandom.<init>(SecureRandom.java:163)
[2022-12-12 07:08:00.636 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:195)
[2022-12-12 07:08:00.636 UTC +8] dT: 0 ... 1020 more
[2022-12-12 07:08:00.637 UTC +8] dT: 0 Caused by: java.lang.StackOverflowError
[2022-12-12 07:08:00.637 UTC +8] dT: 0 at java.lang.reflect.Constructor.copy(Constructor.java:149)
[2022-12-12 07:08:00.637 UTC +8] dT: 0 at java.lang.reflect.ReflectAccess.copyConstructor(ReflectAccess.java:148)
[2022-12-12 07:08:00.637 UTC +8] dT: 0 at sun.reflect.ReflectionFactory.copyConstructor(ReflectionFactory.java:330)
[2022-12-12 07:08:00.637 UTC +8] dT: 0 at java.lang.Class.getConstructor0(Class.java:3079)
[2022-12-12 07:08:00.637 UTC +8] dT: 0 at java.lang.Class.getConstructor(Class.java:1825)
[2022-12-12 07:08:00.637 UTC +8] dT: 0 at java.security.Provider$Service.newInstance(Provider.java:1688)
[2022-12-12 07:08:00.637 UTC +8] dT: 0 at sun.security.jca.GetInstance.getInstance(GetInstance.java:236)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at sun.security.jca.GetInstance.getInstance(GetInstance.java:206)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at java.security.Security.getImpl(Security.java:700)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at java.security.MessageDigest.getInstance(MessageDigest.java:230)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at sun.security.provider.SecureRandom.init(SecureRandom.java:102)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at sun.security.provider.SecureRandom.<init>(SecureRandom.java:79)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at sun.reflect.GeneratedConstructorAccessor119.newInstance(Unknown Source)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at java.security.Provider$Service.newInstance(Provider.java:1689)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at java.security.SecureRandom.getDefaultPRNG(SecureRandom.java:223)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at java.security.SecureRandom.<init>(SecureRandom.java:163)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:195)
[2022-12-12 07:08:00.638 UTC +8] dT: 0 ... 1005 more
[2022-12-12 09:08:04.098 UTC +8] dT: 0 java.lang.IndexOutOfBoundsException
[2022-12-12 09:08:04.099 UTC +8] dT: 0 at java.io.InputStream.read(InputStream.java:165)
[2022-12-12 09:08:04.099 UTC +8] dT: 0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2022-12-12 09:08:04.099 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2022-12-12 09:08:04.100 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Found a Bug on the Hs-123s Landing Gear, No Logs but only Photos were Taken.Quite like was the case with corresponding reports from BAT, this is clearly caused by some arbitrary conflicting mod being in use.
Found a Strange Error on that Something I don't know.Once again that's a Java 8 side effect.
Another Error on the Logs.This one is caused by another player joining a mission where planes are in use that require Patch 2 to be installed, but that particular player didn't have it installed at the time.
These 4 issues have been solved already, rest is pending.
- Ju-52 float version "hangs" in the water
- Bv-155 noses over on groundstart
- Ta-152C shows head armor in cockpit frame (might be a mod issue on my end)
- Ta-152C3 canopy movement speed is wrong
Hotfix 8 has been released:
60% crash should generate a logfile, which would be extremely interesting to see.
]cheers[
Mike
[Dec 29, 2022 11:44:54 AM UTC -5] ------------ BEGIN log session -------------
[Dec 29, 2022 11:44:55 AM UTC -5] ----------- Switched to pipe mode ----------
[2022-12-29 11:44:55.240 UTC -5] dT: 0 Initializing Random Number Generator, Seed=-6074529380954817292
[2022-12-29 11:44:55.248 UTC -5] dT: 0 Using new TrackIR: true
[2022-12-29 11:44:55.293 UTC -5] dT: 0 OpenGL provider: Opengl32.dll
[2022-12-29 11:44:55.307 UTC -5] dT: 0 no GLU provider name available
[2022-12-29 11:44:55.468 UTC -5] dT: 0 OpenGL library:
[2022-12-29 11:44:55.468 UTC -5] dT: 0 Vendor: NVIDIA Corporation
[2022-12-29 11:44:55.468 UTC -5] dT: 0 Render: GeForce RTX 2060/PCIe/SSE2
[2022-12-29 11:44:55.468 UTC -5] dT: 0 Version: 4.6.0 NVIDIA 451.67
[2022-12-29 11:44:55.469 UTC -5] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2022-12-29 11:44:55.470 UTC -5] dT: 0 Size: 1920x1080
[2022-12-29 11:44:55.470 UTC -5] dT: 0 ColorBits: 32
[2022-12-29 11:44:55.470 UTC -5] dT: 0 DepthBits: 24
[2022-12-29 11:44:55.470 UTC -5] dT: 0 StencilBits: 8
[2022-12-29 11:44:55.470 UTC -5] dT: 0 isDoubleBuffered: true
[2022-12-29 11:44:55.557 UTC -5] dT: 0 *** IL-2 Selector 5.0.2.0 Build 22112201 loaded ***
[2022-12-29 11:44:55.624 UTC -5] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2022-12-29 11:44:55.793 UTC -5] dT: 0
[2022-12-29 11:44:55.794 UTC -5] dT: 0 *** Looking for Advanced CPU Instructions...
[2022-12-29 11:44:55.794 UTC -5] dT: 0 [x] PentiumPro
[2022-12-29 11:44:55.794 UTC -5] dT: 0 [x] Multimedia (MMX)
[2022-12-29 11:44:55.794 UTC -5] dT: 0 [x] 3D (SSE)
[2022-12-29 11:44:55.794 UTC -5] dT: 0 [x] 3D (SSE2)
[2022-12-29 11:44:55.794 UTC -5] dT: 0 [-] 3D (3DNow)
[2022-12-29 11:44:55.794 UTC -5] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2022-12-29 11:44:55.796 UTC -5] dT: 0
[2022-12-29 11:44:55.796 UTC -5] dT: 0 *** Looking for Render API Extensions ...
[2022-12-29 11:44:55.796 UTC -5] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2022-12-29 11:44:55.796 UTC -5] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2022-12-29 11:44:55.796 UTC -5] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2022-12-29 11:44:55.796 UTC -5] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2022-12-29 11:44:55.797 UTC -5] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2022-12-29 11:44:55.797 UTC -5] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2022-12-29 11:44:55.797 UTC -5] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2022-12-29 11:44:55.797 UTC -5] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2022-12-29 11:44:55.797 UTC -5] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2022-12-29 11:44:55.797 UTC -5] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2022-12-29 11:44:55.797 UTC -5] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2022-12-29 11:44:55.797 UTC -5] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2022-12-29 11:44:55.797 UTC -5] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2022-12-29 11:44:55.797 UTC -5] dT: 0
[2022-12-29 11:44:55.797 UTC -5] dT: 0 Maximum texture size : 32768
[2022-12-29 11:44:55.797 UTC -5] dT: 0 Maximum simultaneous textures :4
[2022-12-29 11:44:55.797 UTC -5] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2022-12-29 11:44:59.150 UTC -5] dT: 0 SAS Common Utils Game Version = 4.101
[2022-12-29 11:45:08.669 UTC -5] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2022-12-29 11:45:11.551 UTC -5] dT: 57 Initializing DirectSound playback device...
[2022-12-29 11:45:11.551 UTC -5] dT: 0 Primary buffer created.
[2022-12-29 11:45:11.551 UTC -5] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2022-12-29 11:45:11.551 UTC -5] dT: 0 Not enought hardware buffers (0), hardware disabled
[2022-12-29 11:45:11.551 UTC -5] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2022-12-29 11:45:11.551 UTC -5] dT: 0 Default speaker config is : 1310724.
[2022-12-29 11:45:11.551 UTC -5] dT: 0 Direct sound audio device initialized successfully :
[2022-12-29 11:45:11.551 UTC -5] dT: 0 DX Version : 7
[2022-12-29 11:45:11.551 UTC -5] dT: 0 Hardware - disabled [buffers : 0]
[2022-12-29 11:45:11.551 UTC -5] dT: 0 Extensions - enabled :
[2022-12-29 11:45:11.551 UTC -5] dT: 0 EAX ver. 1 [ ] - disabled
[2022-12-29 11:45:11.551 UTC -5] dT: 0 EAX ver. 2 [ ] - disabled
[2022-12-29 11:45:11.551 UTC -5] dT: 0 EAX ver. 3 [ ] - disabled
[2022-12-29 11:45:11.551 UTC -5] dT: 0 I3D ver. 2 [ ] - disabled
[2022-12-29 11:45:11.551 UTC -5] dT: 0 ZoomFX [ ] - disabled
[2022-12-29 11:45:11.551 UTC -5] dT: 0 MacroFX [ ] - disabled
[2022-12-29 11:45:11.551 UTC -5] dT: 0 SIMD render [X]
[2022-12-29 11:45:11.551 UTC -5] dT: 0 num channels 16
[2022-12-29 11:45:11.551 UTC -5] dT: 0
[2022-12-29 11:45:12.332 UTC -5] dT: 1287 Loading mission Records/Intro 04 Ed.trk...
[2022-12-29 11:45:12.384 UTC -5] dT: 0 Loading mission.mis defined airfields...
[2022-12-29 11:45:12.393 UTC -5] dT: 0 Loaded camouflage: PACIFIC
[2022-12-29 11:45:12.394 UTC -5] dT: 0 Loading map.ini defined airfields...
[2022-12-29 11:45:13.268 UTC -5] dT: 0 Load bridges
[2022-12-29 11:45:13.268 UTC -5] dT: 0 Load static objects
[2022-12-29 11:45:15.562 UTC -5] dT: 0 Searching for missing resources...
[2022-12-29 11:45:15.562 UTC -5] dT: 0 Done!
[2022-12-29 11:45:15.888 UTC -5] dT: 0 Loading RRR objects resources data...
[2022-12-29 11:45:15.889 UTC -5] dT: 0 Done.
[2022-12-29 11:45:15.964 UTC -5] dT: 0 EventLog Pending Events Checker is running!
[2022-12-29 11:45:17.493 UTC -5] dT: 2 Time overflow (1346): speed 0.4024145
[2022-12-29 11:45:18.488 UTC -5] dT: 78 warning: no files : music/crash
[2022-12-29 11:45:18.667 UTC -5] dT:-1424 Before GC, Memory: total(465567744) free(415596680)
[2022-12-29 11:45:19.288 UTC -5] dT: 0 After GC, Memory: total(465567744) free(418004168)
[2022-12-29 11:45:26.625 UTC -5] dT: 0 socket start connecting to 148.251.238.135:21010
[2022-12-29 11:45:26.870 UTC -5] dT: 0 socket channel '2' start creating: 148.251.238.135:21010
[2022-12-29 11:45:26.880 UTC -5] dT: 0 Player Server uses Patch Level 2!
[2022-12-29 11:45:26.881 UTC -5] dT: 0 Player Server uses Selector Version 4.0.2!
[2022-12-29 11:45:26.884 UTC -5] dT: 0 Player Server uses Hotfix Version 8!
[2022-12-29 11:45:26.904 UTC -5] dT: 0 D/L Aircraft Skin (owner filename=La-5/LA-5 Schnee (ar) Ede-1.bmp) from ede99 starting!
[2022-12-29 11:45:26.906 UTC -5] dT: 0 D/L Pilot Skin (owner filename=Sk_26-1.bmp.bmp) from ede99 starting!
[2022-12-29 11:45:26.907 UTC -5] dT: 0 Player ede99 uses Patch Level 2!
[2022-12-29 11:45:26.907 UTC -5] dT: 0 Player ede99 uses Selector Version 4.0.2!
[2022-12-29 11:45:26.907 UTC -5] dT: 0 Player ede99 uses Hotfix Version 8!
[2022-12-29 11:45:26.965 UTC -5] dT: 0 Initializing DirectSound capture device...
[2022-12-29 11:45:26.965 UTC -5] dT: 0 Mixer not accessible...Ok.
[2022-12-29 11:45:26.965 UTC -5] dT: 0 Creating capture (size = 32768)...
[2022-12-29 11:45:26.965 UTC -5] dT: 0 Capture started !
[2022-12-29 11:45:26.965 UTC -5] dT: 0
[2022-12-29 11:45:26.968 UTC -5] dT: 0 D/L Aircraft Skin (owner filename=HurricaneMkIIa/-Default SEAC.bmp) from Hog starting!
[2022-12-29 11:45:26.968 UTC -5] dT: 0 Player Hog uses Patch Level 2!
[2022-12-29 11:45:26.968 UTC -5] dT: 0 Player Hog uses Selector Version 4.0.2!
[2022-12-29 11:45:26.968 UTC -5] dT: 0 Player Hog uses Hotfix Version 8!
[2022-12-29 11:45:27.006 UTC -5] dT: 0 Chat: --- PvF joins the game.
[2022-12-29 11:45:27.063 UTC -5] dT: 0 socket channel '2', ip 148.251.238.135:21010, is complete created
[2022-12-29 11:45:27.946 UTC -5] dT: 0 Chat: Server: Pilot Welcome PvF from Granby (United States) TLVL: 100
[2022-12-29 11:45:28.692 UTC -5] dT: 0 Chat: --- checkTimeSpeed 8sec 15
[2022-12-29 11:45:31.283 UTC -5] dT: 0 Loading mission FBDj/gubi/red/Croydon Attack.mis...
[2022-12-29 11:45:31.285 UTC -5] dT: 0 Loading mission.mis defined airfields...
[2022-12-29 11:45:31.299 UTC -5] dT: 0 Loaded camouflage: ETO
[2022-12-29 11:45:31.299 UTC -5] dT: 0 Loading map.ini defined airfields...
[2022-12-29 11:45:32.998 UTC -5] dT: 0 Load bridges
[2022-12-29 11:45:33.205 UTC -5] dT: 0 Load static objects
[2022-12-29 11:45:36.749 UTC -5] dT: 0 D/L Aircraft Skin (owner filename=SpitfireMkIIb/SpitfireMkIIb_Woodland_Brow-Green Ede.bmp) from ede99 starting!
[2022-12-29 11:45:40.980 UTC -5] dT: 0 Searching for missing resources...
[2022-12-29 11:45:40.981 UTC -5] dT: 0 Done!
[2022-12-29 11:45:41.062 UTC -5] dT: 0 TDestroyGround (187398.0, 271020.0, 144.0) - Objects to destroy 46
[2022-12-29 11:45:41.062 UTC -5] dT: 0 TDestroyGround (188786.0, 264070.0, 144.0) - Objects to destroy 13
[2022-12-29 11:45:41.062 UTC -5] dT: 0 TDestroyGround (197301.0, 266817.0, 144.0) - Objects to destroy 12
[2022-12-29 11:45:41.333 UTC -5] dT: 0 Loading RRR objects resources data...
[2022-12-29 11:45:41.333 UTC -5] dT: 0 Done.
[2022-12-29 11:45:43.250 UTC -5] dT: 0 ZutiNetSendMethods - requestParaCapturedHbList executed by user >PvF<.
[2022-12-29 11:45:43.251 UTC -5] dT: 0 ZSM_NS - requestAcList executed by user >PvF<.
[2022-12-29 11:45:43.288 UTC -5] dT: 0 ZSM_Air - Spawning new AC. Owner name is >ede99_0<
[2022-12-29 11:45:43.354 UTC -5] dT: 0 ZSM_Air - Spawning new AC. Owner name is >Hog_0<
[2022-12-29 11:45:50.687 UTC -5] dT: 250 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/Ru2_04.bmp'Bad BMP Format!
[2022-12-29 11:45:50.687 UTC -5] dT: 0 Valid BMP format is only uncompressed 8bit (palette) image
[2022-12-29 11:45:50.687 UTC -5] dT: 0 With width and height equals power of 2
[2022-12-29 11:45:50.687 UTC -5] dT: 0 Pilot PaintSchemes/Pilots/Ru2_04.bmp NOT loaded
[2022-12-29 11:45:50.702 UTC -5] dT: 0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/DW_blackhawk1.bmp'Bad BMP Format!
[2022-12-29 11:45:50.702 UTC -5] dT: 0 Valid BMP format is only uncompressed 8bit (palette) image
[2022-12-29 11:45:50.702 UTC -5] dT: 0 With width and height equals power of 2
[2022-12-29 11:45:50.702 UTC -5] dT: 0 Noseart PaintSchemes/Noseart/DW_blackhawk1.bmp NOT loaded
[2022-12-29 11:45:50.704 UTC -5] dT: 0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/DW_Hoplites.bmp'Bad BMP Format!
[2022-12-29 11:45:50.704 UTC -5] dT: 0 Valid BMP format is only uncompressed 8bit (palette) image
[2022-12-29 11:45:50.704 UTC -5] dT: 0 With width and height equals power of 2
[2022-12-29 11:45:50.704 UTC -5] dT: 0 Noseart PaintSchemes/Noseart/DW_Hoplites.bmp NOT loaded
[2022-12-29 11:45:50.706 UTC -5] dT: 0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/DW_newmex.bmp'Bad BMP Format!
[2022-12-29 11:45:50.706 UTC -5] dT: 0 Valid BMP format is only uncompressed 8bit (palette) image
[2022-12-29 11:45:50.706 UTC -5] dT: 0 With width and height equals power of 2
[2022-12-29 11:45:50.706 UTC -5] dT: 0 Noseart PaintSchemes/Noseart/DW_newmex.bmp NOT loaded
[2022-12-29 11:45:55.545 UTC -5] dT: 162 Requesting HurricaneMkIIa
[2022-12-29 11:45:57.195 UTC -5] dT: 44 ZSM_Air - Spawning new AC. Owner name is >PvF_0<
[2022-12-29 11:45:57.303 UTC -5] dT: 0 JOYSTICK ENABLED!
[2022-12-29 11:46:01.179 UTC -5] dT: 146 Chat: Server: Weapons Loadout OK
[2022-12-29 11:46:31.614 UTC -5] dT: 1014 ZutiNetSendMethods - ejectGunner >PvF< executed for user >PvF<.
[2022-12-29 11:46:31.617 UTC -5] dT: 0 ___________________________________________________
[2022-12-29 11:46:31.617 UTC -5] dT: 0 World - Returning (usable) aircraft >HurricaneMkIIa<!
[2022-12-29 11:46:31.627 UTC -5] dT: 0 ___________________________________________________
[2022-12-29 11:46:31.629 UTC -5] dT: 0 ZutiAircraft - number of aircraft >HurricaneMkIIa< = 3
[2022-12-29 11:46:31.629 UTC -5] dT: 0 ZSM_Net - Updated counter for aircraft >HurricaneMkIIa<. New counter = 3
[2022-12-29 11:46:31.630 UTC -5] dT: 0 BornPlace >187204, 270676< AC list
[2022-12-29 11:46:31.630 UTC -5] dT: 0 HurricaneMkIIa(3)
[2022-12-29 11:46:31.631 UTC -5] dT: 0 HurricaneMkIIb(6)
[2022-12-29 11:46:31.631 UTC -5] dT: 0 SpitfireMkIIa(3)
[2022-12-29 11:46:31.631 UTC -5] dT: 0 SpitfireMkIIb(1)
[2022-12-29 11:46:31.631 UTC -5] dT: 0 ==============================
[2022-12-29 11:46:31.631 UTC -5] dT: 0 warning: no files : music/crash
[2022-12-29 11:46:34.390 UTC -5] dT: 93 socketConnection with 148.251.238.135:21010 on channel 2 lost. Reason:
[2022-12-29 11:46:34.791 UTC -5] dT:-1709 Before GC, Memory: total(465567744) free(378486344)
[2022-12-29 11:46:35.437 UTC -5] dT: 0 After GC, Memory: total(465567744) free(411719912)
[2022-12-29 11:46:35.490 UTC -5] dT: 0 Capture stopped
[2022-12-29 11:46:35.490 UTC -5] dT: 0 ERROR !Capture lock error. 13500 1252
[2022-12-29 11:46:35.490 UTC -5] dT: 0 DSound capture finished.
[2022-12-29 11:46:35.490 UTC -5] dT: 0
[Dec 29, 2022 11:46:37 AM UTC -5] -------------- END log session -------------
[2023-01-01 05:15:46.116 UTC +8] dT: 49 java.lang.NullPointerException
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.il2.game.HUD.renderSpeed(HUD.java:239)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.il2.game.HUD.render(HUD.java:1752)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderHUD.render(Main3D.java:447)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:457)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-01-01 05:15:46.118 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No worries Tobi and thanks for the flowers Gerd 8)
Did anyone see KT popping in lately dropping the bug report he promised to supply?
As promised myself, Yesterday 7:10 PM I forgot everything he complained about :P
]cheers[
Mike
Thanks KT.
One question: Did the MiG-17PF radar ever work online and if so, at which Patch/Hotfix did it stop working?
]cheers[
Mike
KT the question is whether or not the radar was ever working online in the past.
For instance:
Radar was working online in UP3 RC4: YES/NO
Radar was working online in UP3.2: YES/NO
Radar was working online in UP3.3: YES/NO
Radar was working online in UP3.4 without any patch or update: YES/NO
Radar was working online in UP3.4 Patch 1: YES/NO
Radar was working online in UP3.4 Patch 2, no Hotfix: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 1: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 2: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 3: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 4: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 5: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 6: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 7: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 8: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 9: YES/NO
]cheers[
Mike
Even not 11 years ago when UP3 RC4 was released.
log.lst and initlog.lst please, thanks!
]cheers[
Mike
log.lst and initlog.lst please, thanks!
]cheers[
Mike
https://pastebin.com/A4cjSep4 log
https://pastebin.com/ScD36TY5 initlog
You forgot to Turn off the Intro.Completely unrelated, don't confuse TXZCJSP please, thx.
2023-01-15 21:15:44:312 (wrapper) : Total number of modded files = 18258.
My initlog.lst:2023-01-16 17:46:27:241 (wrapper) : Total number of modded files = 1179.
# enable graphics extender
EnableGE=on
# disabling this gives higher fps but looks bad
EnableObjectShaders=on
# enable terrain bumpmapping
EnableBumpH=on
# cirrus clouds - experimental
EnableCirrusClouds=on
# enable shader for transparent objects - experimental
EnableTransparentShader=off
# experimental
RealisticShadowColor=on
# atmospheric light scattering shader
#
# choices:
#
# Default:
# the original shader
#
# Precomputed:
# (experimental)
# precomputed light scattering
#
Atmosphere=Precomputed
[Atmosphere.Precomputed]
# more accurate colors
AccurateLuminance=off
# possible values are between 0.0 and 1.0
Haziness=0.0
# no description
SingleMieScatteringHorizonHack=off
# enable graphics extender
EnableGE=on
# disabling this gives higher fps but looks bad
EnableObjectShaders=on
# enable terrain bumpmapping
EnableBumpH=off
# cirrus clouds - experimental
EnableCirrusClouds=off
# enable shader for transparent objects - experimental
EnableTransparentShader=off
# experimental
RealisticShadowColor=off
# atmospheric light scattering shader
#
# choices:
#
# Default:
# the original shader
#
# Precomputed:
# (experimental)
# precomputed light scattering
#
Atmosphere=Default
[Atmosphere.Precomputed]
# more accurate colors
AccurateLuminance=off
# possible values are between 0.0 and 1.0
Haziness=0.0
# no description
SingleMieScatteringHorizonHack=off
The canopy is jettisoned when you bale out from the aircraft.
What's wrong with that?
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game
[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
[NET]
speed=1000000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21010
SkinDownload=0
serverName=No Name
serverDescription=
remoteHost=sas1946.rocks
localHost=10.0.0.246
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=sas1946.rocks:21010
remoteHost_001=sas.1946rocks:21010
[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1
[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL
[game]
Arcade=0
HighGore=1
mapPadX=0.6354167
mapPadY=0.009259259
viewSet=53
Intro=1
NoSubTitles=1
NoChatter=1
NoHudLog=0
NoLensFlare=1
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=1
3dgunners=1
SaveTrk=0
mapPadMode=1
mapZoomMode=0
mapWheelMode=1
BlockMorseChat=0
SmallMapWPLabels=0
ShowMorseAsText=0
[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause
[HotKey gui]
Escape=activate
[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0
[HookView]
MouseLeft=Len
[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove
[MouseXYZ Config]
RealTime=1
[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0
[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=1
UseSmartAxis=0
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 5 14 25 36 100 100 100 100 100 100 0 1
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0
1X1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ1=0 10 20 30 40 50 60 70 80 90 100 0 0
1U1=0 10 20 30 40 50 60 70 80 90 100 0 0
1V1=0 10 20 30 40 50 60 70 80 90 100 0 0
[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0
HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[Mods]
Stabs4All=0
NewTrackIR=0
AutoNtrk=0
Darkness=10
Diffuse=10
EventLogFlushTimeout=1000
LogFlushTimeout=1000
InstantLog=2
HighSpeedNet=1
AddDefaultCountryNone=0
useNetLogin=0
netLogin=
useNetLoginUser=0
netLoginUser=
useNetCallsign=0
netCallsign=
SkinDownloadNotifications=1
UPCockpitInertiaEnabled=0
UPCockpitInertiaValue=0.075
UPGunnerInertiaEnabled=0
UPGunnerInertiaValue=0.01
UPFollowInertiaEnabled=1
UPFollowInertiaPositionValue=0.01
UPFollowInertiaAngleValue=0.01
UPExternalIntertiaEnabled=1
UPExternalIntertiaValue=0.075
UPExternalTrackIREnabled=0
UPGameMenuStatusBar=1
UPGameMenuShowFPS=0
6dof_usezoom=1
6dof_usezoomc6=1
6dof_gfactor=1.0
6dof_tfactor=1.0
[rts_joystick1]
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 15 30 45 60 75 90 100 100 100 100 0 0
1X1=0 15 30 45 60 75 90 95 100 100 100 0 0
1Y1=0 15 30 45 60 75 90 99 99 98 100 0 0
1RZ1=0 10 20 30 40 50 60 70 80 90 100 0 0
1U1=0 15 30 45 60 75 90 95 98 100 100 0 0
1V1=0 10 20 30 40 50 60 70 80 90 100 0 0
FF=0
[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
[2023-01-30 02:01:13.027 UTC +8] dT: 146 java.lang.NullPointerException
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.il2.game.HUD._order(HUD.java:464)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.il2.game.HUD.order(HUD.java:451)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.il2.game.order.Orders.run(Orders.java:40)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.il2.game.order.OrderBack.preRun(OrderBack.java:14)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.il2.game.order.OrdersTree.execCmd(OrdersTree.java:600)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.il2.game.order.OrdersTree.doCmd(OrdersTree.java:634)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.il2.game.order.OrdersTree$HotKeyCmdFire.end(OrdersTree.java:315)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:124)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:232)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-01-30 02:01:13.027 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-01-30 02:01:13.342 UTC +8] dT: 10 java.lang.NullPointerException
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.il2.game.HUD._order(HUD.java:464)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.il2.game.HUD.order(HUD.java:451)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.il2.game.order.Orders.run(Orders.java:40)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.il2.game.order.OrderBack.preRun(OrderBack.java:14)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.il2.game.order.OrdersTree.execCmd(OrdersTree.java:600)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.il2.game.order.OrdersTree.doCmd(OrdersTree.java:634)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.il2.game.order.OrdersTree$HotKeyCmdFire.end(OrdersTree.java:315)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:124)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:232)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-01-30 02:01:13.342 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
My best guess is that you got killed during RRR.
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:62)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:234)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:510)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Requesting Ta-183
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:2366)
at com.maddox.il2.objects.air.Aircraft.weaponsExist(Aircraft.java:2346)
at com.maddox.il2.gui.ZutiSupportMethods_GUI.isValidArming_ClientGUI(ZutiSupportMethods_GUI.java:1441)
at com.maddox.il2.gui.ZutiSupportMethods_GUI.spawn_ClientGUI(ZutiSupportMethods_GUI.java:1367)
at com.maddox.il2.net.ZutiSupportMethods_NetReceive.processReceivedMessage(ZutiSupportMethods_NetReceive.java:352)
at com.maddox.il2.net.NetUser.netInput(NetUser.java:1133)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I discovered the P-61A And B Manifold Pressure Indicator had Bug.Is this a chat or a bug report thread?
I discovered the P-61A And B Manifold Pressure Indicator had Bug.Is this a chat or a bug report thread?
]cheers[
Mike
A Bug Report thread, I guess.In that case I'm wondering why there's so much anecdotal stuff in here.
Hotfix 14 has been released, ...
Flaps: Combat
Flaps: Take-Off
Flaps: Landing
Flaps: Take-Off
Flaps: Combat
Flaps: Raised
Flaps: Combat
Flaps: Raised
Flaps: Combat
Flaps: Take-Off
Flaps: Landing
Flaps: Take-Off
Flaps: Combat
Flaps: Raised
Flaps: Combat
FW 190 D-15 armament "2x MG 151/20" has both MG151/20 and MK108 firing from the outer wing roots at the same time.Preliminarily fixed for HF 15.
Error while creating WeaponSlot Nr. 3: BombGunTorpMk13a1 (-12345) for Aircraft com.maddox.il2.objects.air.TBD1Can't confirm. Anyone else with this error?
INTERNAL ERROR: Can't open file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat'Preliminarily fixed for HF 15.
Then a visual glitch on the Blenheim MkIF there is no indication of error from the logWhat glitch? Looks just normal to me.
finally an old error that we used to have with the FokkerG1 but now associated with the Fokker DXVIICan't confirm. Anyone else with this error?
INTERNAL ERROR: Can't open file '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat'
INTERNAL ERROR: Can't open file '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat'It's strange but I'm familiar with this mistake.
WARNING: object '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'
Yes me too I am familiar with this error as I struggle with it while installing the FokkerG1. The strange thing is that it points to the same TGA that the labelS3.mat use so I don't understand why is still giving me error. Last time I sorted out the problem by setting the conf.ini entry HakenAllowed=0 so that the class wouldn't call for this mat. However I don't understand what s the need to have this mat file in the Fokker DXVII.I have this in the Fokker cockpit:
If you look carefully you will see that there is a glass (maybe from the cockpit) that is perpendicular stretching towards the engin. but maybe this is a mod problem not linked to UP3.4 I Will check in other versionsYep, the Blenheim Cockpits leave a lot to be desired.
You can find them in BAT and IES3.9If you look carefully you will see that there is a glass (maybe from the cockpit) that is perpendicular stretching towards the engin. but maybe this is a mod problem not linked to UP3.4 I Will check in other versionsYep, the Blenheim Cockpits leave a lot to be desired.
BAT seems to have better ones, will check where they came from so we can backport the same to UP3.4
]cheers[
Mike
Aircraft used: Ilyushin Il-4Can't confirm. Probably you have a conflicting mod in place.
Explanation: On the Top Gunner view, the fuselage loses its paintscheme & turns to a neon-green colour. This does not happen with other DB-3 aircraft.
Error while creating WeaponSlot Nr. 3: BombGunTorpMk13a1 (-12345) for Aircraft com.maddox.il2.objects.air.TBD1Can't confirm. Anyone else with this error?
Aircraft used: Ilyushin Il-4Can't confirm. Probably you have a conflicting mod in place.
Explanation: On the Top Gunner view, the fuselage loses its paintscheme & turns to a neon-green colour. This does not happen with other DB-3 aircraft.
Error while creating WeaponSlot Nr. 3: BombGunTorpMk13a1 (-12345) for Aircraft com.maddox.il2.objects.air.TBD1See my bugfix status post before.
public void reflectWorldToInstruments(float f) {
HierMesh hierMesh = aircraft().hierMesh();
Mat mat = hierMesh.material(hierMesh.materialFind("Gloss1D0o"));
this.mesh.materialReplace("Gloss1D0o", mat);
}
public void reflectWorldToInstruments(float f)
{
if(bNeedSetUp)
{
System.out.println("### CockpitIL4_TGunner reflectWorldToInstruments(" + f + "), bNeedSetUp=true");
prevTime = Time.current() - 1L;
bNeedSetUp = false;
System.out.println("### CockpitIL4_TGunner reflectWorldToInstruments(" + f + "), calling reflectPlaneMats(), bNeedSetUp=" + bNeedSetUp);
reflectPlaneMats();
}
}
protected void reflectPlaneMats()
{
HierMesh hiermesh = aircraft().hierMesh();
Mat mat = hiermesh.material(hiermesh.materialFind("Gloss1D0o"));
System.out.println("### CockpitIL4_TGunner reflectPlaneMats(), mat=" + (mat==null?"null":""+mat.hashCode()));
mesh.materialReplace("Gloss1D0o", mat);
}
public CockpitIL4_TGunner()
{
super("3DO/Cockpit/DB3-TGun/TGunnerIL4.him", "he111_gunner");
bNeedSetUp = true;
prevTime = -1L;
prevA0 = 0.0F;
hook1 = null;
System.out.println("### CockpitIL4_TGunner <init>, bNeedSetUp=" + bNeedSetUp);
}
[2023-02-24 07:36:33.699 UTC +1] dT: 0 ### CockpitIL4_TGunner <init>, bNeedSetUp=true
[2023-02-24 07:36:37.000 UTC +1] dT: 51 ### CockpitIL4_TGunner reflectWorldToInstruments(0.4), bNeedSetUp=true
[2023-02-24 07:36:37.000 UTC +1] dT: 0 ### CockpitIL4_TGunner reflectWorldToInstruments(0.4), calling reflectPlaneMats(), bNeedSetUp=false
[2023-02-24 07:36:37.001 UTC +1] dT: 0 ### CockpitIL4_TGunner reflectPlaneMats(), mat=4734828
As expected, all code works fine and the material gets replaced successfully.[2023-02-26 23:17:34.736 UTC +8] dT: 356 Weapon set 'R2' not registered in air.ME_410B, trying to find the best matching set.
[2023-02-26 23:17:34.737 UTC +8] dT: 0 Best matching weapon set 'U2' will be loaded instead now.
[2023-02-26 23:17:34.750 UTC +8] dT: 0 Weapon set 'R2' not registered in air.ME_410B, trying to find the best matching set.
[2023-02-26 23:17:34.751 UTC +8] dT: 0 Best matching weapon set 'U2' will be loaded instead now.
[2023-02-27 01:55:01.337 UTC +8] dT: 840 java.lang.NumberFormatException: *c_M26_w_500lbs
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at java.lang.Integer.parseInt(Unknown Source)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at java.lang.Integer.<init>(Unknown Source)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.il2.net.ZutiSupportMethods_NetReceive.aircraftListSplit(ZutiSupportMethods_NetReceive.java:568)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.il2.net.ZutiSupportMethods_NetReceive.processReceivedMessage(ZutiSupportMethods_NetReceive.java:86)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1133)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 01:55:01.337 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 01:55:01.338 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 01:55:01.338 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 01:56:59.841 UTC +8] dT: 136 java.lang.NumberFormatException: 1x250lb+2x500lb
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at java.lang.Integer.parseInt(Unknown Source)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at java.lang.Integer.<init>(Unknown Source)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.il2.net.ZutiSupportMethods_NetReceive.aircraftListSplit(ZutiSupportMethods_NetReceive.java:568)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.il2.net.ZutiSupportMethods_NetReceive.processReceivedMessage(ZutiSupportMethods_NetReceive.java:86)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1133)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 01:56:59.841 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 01:56:59.843 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 00:26:09.526 UTC +8] dT: 2975 null
[2023-02-27 00:26:09.526 UTC +8] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:26:09.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:26:09.527 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 00:26:14.529 UTC +8] dT: 167 null
[2023-02-27 00:26:14.529 UTC +8] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:26:14.529 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:26:14.529 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:26:14.529 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:26:14.529 UTC +8] dT: 0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:26:14.529 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:26:14.529 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:26:14.529 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:26:14.529 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:26:14.529 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:26:14.529 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:26:14.530 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:26:14.530 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:26:14.530 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:26:14.530 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:28:54.353 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 00:28:58.180 UTC +8] dT: 128 3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[2023-02-27 00:28:58.180 UTC +8] dT: 0 3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[2023-02-27 00:28:59.381 UTC +8] dT: 40 null
[2023-02-27 00:28:59.381 UTC +8] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:28:59.381 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:28:59.381 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:28:59.381 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:28:59.381 UTC +8] dT: 0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:28:59.381 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:28:59.381 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:28:59.381 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:28:59.381 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:28:59.382 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:28:59.382 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:28:59.382 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:28:59.382 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:28:59.382 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:28:59.382 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 00:29:04.383 UTC +8] dT: 167 null
[2023-02-27 00:29:04.383 UTC +8] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:29:04.383 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:29:04.383 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:29:04.383 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:29:04.383 UTC +8] dT: 0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:29:04.383 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:29:04.383 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:29:04.384 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:29:04.384 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:29:04.384 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:29:04.384 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:29:04.384 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:29:04.384 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:29:04.384 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:29:04.384 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 00:29:07.797 UTC +8] dT: 113 Chat: Server: ** ( KINGTIGER503 ) Shotdown AI Plane ( A-20BostonMkIIIS ) at [AG16.4]
[2023-02-27 00:29:09.385 UTC +8] dT: 54 null
[2023-02-27 00:29:09.385 UTC +8] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:29:09.385 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:29:09.385 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:29:09.386 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I getting Weird about the Me-410B Select loadout.Not a bug but a feature. Seriously 8)Code: [Select][2023-02-26 23:17:34.736 UTC +8] dT: 356 Weapon set 'R2' not registered in air.ME_410B, trying to find the best matching set.
[2023-02-26 23:17:34.737 UTC +8] dT: 0 Best matching weapon set 'U2' will be loaded instead now.
[2023-02-26 23:17:34.750 UTC +8] dT: 0 Weapon set 'R2' not registered in air.ME_410B, trying to find the best matching set.
[2023-02-26 23:17:34.751 UTC +8] dT: 0 Best matching weapon set 'U2' will be loaded instead now.
Found a Bug on that M26_W_500lbs bomb
(...)
I also Found a Error Log it said its out of Bounds
Found a Bug on that M26_W_500lbs bomb
(...)
I also Found a Error Log it said its out of Bounds
[Mar 5, 2023 10:34:58 AM UTC -5] ------------ BEGIN log session -------------
[Mar 5, 2023 10:34:58 AM UTC -5] ----------- Switched to pipe mode ----------
[2023-03-05 10:34:58.567 UTC -5] dT: 0 Initializing Random Number Generator, Seed=1445212922213902263
[2023-03-05 10:34:58.569 UTC -5] dT: 0 Using new TrackIR: true
[2023-03-05 10:34:58.584 UTC -5] dT: 0 OpenGL provider: Opengl32.dll
[2023-03-05 10:34:58.585 UTC -5] dT: 0 no GLU provider name available
[2023-03-05 10:34:58.758 UTC -5] dT: 0 OpenGL library:
[2023-03-05 10:34:58.759 UTC -5] dT: 0 Vendor: NVIDIA Corporation
[2023-03-05 10:34:58.759 UTC -5] dT: 0 Render: GeForce RTX 2060/PCIe/SSE2
[2023-03-05 10:34:58.759 UTC -5] dT: 0 Version: 4.6.0 NVIDIA 451.67
[2023-03-05 10:34:58.759 UTC -5] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-03-05 10:34:58.759 UTC -5] dT: 0 Size: 1920x1080
[2023-03-05 10:34:58.759 UTC -5] dT: 0 ColorBits: 32
[2023-03-05 10:34:58.759 UTC -5] dT: 0 DepthBits: 24
[2023-03-05 10:34:58.759 UTC -5] dT: 0 StencilBits: 8
[2023-03-05 10:34:58.759 UTC -5] dT: 0 isDoubleBuffered: true
[2023-03-05 10:34:58.815 UTC -5] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-03-05 10:34:58.839 UTC -5] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-03-05 10:34:58.887 UTC -5] dT: 0
[2023-03-05 10:34:58.888 UTC -5] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-03-05 10:34:58.888 UTC -5] dT: 0 [x] PentiumPro
[2023-03-05 10:34:58.888 UTC -5] dT: 0 [x] Multimedia (MMX)
[2023-03-05 10:34:58.888 UTC -5] dT: 0 [x] 3D (SSE)
[2023-03-05 10:34:58.888 UTC -5] dT: 0 [x] 3D (SSE2)
[2023-03-05 10:34:58.888 UTC -5] dT: 0 [-] 3D (3DNow)
[2023-03-05 10:34:58.888 UTC -5] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-03-05 10:34:58.890 UTC -5] dT: 0
[2023-03-05 10:34:58.890 UTC -5] dT: 0 *** Looking for Render API Extensions ...
[2023-03-05 10:34:58.890 UTC -5] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-03-05 10:34:58.890 UTC -5] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-03-05 10:34:58.891 UTC -5] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-03-05 10:34:58.891 UTC -5] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-03-05 10:34:58.891 UTC -5] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-03-05 10:34:58.891 UTC -5] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-03-05 10:34:58.891 UTC -5] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-03-05 10:34:58.891 UTC -5] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-03-05 10:34:58.891 UTC -5] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-03-05 10:34:58.891 UTC -5] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-03-05 10:34:58.891 UTC -5] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-03-05 10:34:58.891 UTC -5] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-03-05 10:34:58.891 UTC -5] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-03-05 10:34:58.891 UTC -5] dT: 0
[2023-03-05 10:34:58.891 UTC -5] dT: 0 Maximum texture size : 32768
[2023-03-05 10:34:58.891 UTC -5] dT: 0 Maximum simultaneous textures :4
[2023-03-05 10:34:58.891 UTC -5] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-03-05 10:35:05.629 UTC -5] dT: 0 SAS Common Utils Game Version = 4.101
[2023-03-05 10:35:12.821 UTC -5] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-03-05 10:35:15.370 UTC -5] dT: 59 Initializing DirectSound playback device...
[2023-03-05 10:35:15.370 UTC -5] dT: 0 Primary buffer created.
[2023-03-05 10:35:15.370 UTC -5] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-03-05 10:35:15.370 UTC -5] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-03-05 10:35:15.370 UTC -5] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-03-05 10:35:15.370 UTC -5] dT: 0 Default speaker config is : 1310724.
[2023-03-05 10:35:15.370 UTC -5] dT: 0 Direct sound audio device initialized successfully :
[2023-03-05 10:35:15.370 UTC -5] dT: 0 DX Version : 7
[2023-03-05 10:35:15.370 UTC -5] dT: 0 Hardware - disabled [buffers : 0]
[2023-03-05 10:35:15.370 UTC -5] dT: 0 Extensions - enabled :
[2023-03-05 10:35:15.370 UTC -5] dT: 0 EAX ver. 1 [ ] - disabled
[2023-03-05 10:35:15.370 UTC -5] dT: 0 EAX ver. 2 [ ] - disabled
[2023-03-05 10:35:15.370 UTC -5] dT: 0 EAX ver. 3 [ ] - disabled
[2023-03-05 10:35:15.370 UTC -5] dT: 0 I3D ver. 2 [ ] - disabled
[2023-03-05 10:35:15.370 UTC -5] dT: 0 ZoomFX [ ] - disabled
[2023-03-05 10:35:15.371 UTC -5] dT: 0 MacroFX [ ] - disabled
[2023-03-05 10:35:15.371 UTC -5] dT: 0 SIMD render [X]
[2023-03-05 10:35:15.371 UTC -5] dT: 0 num channels 16
[2023-03-05 10:35:15.371 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:15.371 UTC -5] dT: 0 Cannot open audio file samples/Misc/ship_horn.wav
[2023-03-05 10:35:15.371 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:15.371 UTC -5] dT: 0 Cannot open audio file samples/Misc/train_signal.wav
[2023-03-05 10:35:15.371 UTC -5] dT: 0 Cannot open audio file samples/infinite 1
[2023-03-05 10:35:15.371 UTC -5] dT: 0
[2023-03-05 10:35:15.943 UTC -5] dT: 1285 Loading mission Records/Intro 04 Ed.trk...
[2023-03-05 10:35:16.018 UTC -5] dT: 0 Loading mission.mis defined airfields...
[2023-03-05 10:35:16.024 UTC -5] dT: 0 Loaded camouflage: PACIFIC
[2023-03-05 10:35:16.025 UTC -5] dT: 0 Loading map.ini defined airfields...
[2023-03-05 10:35:16.972 UTC -5] dT: 0 Load bridges
[2023-03-05 10:35:16.972 UTC -5] dT: 0 Load static objects
[2023-03-05 10:35:17.921 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:17.921 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:17.921 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:17.921 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:35:17.921 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:35:17.921 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:35:17.921 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:17.921 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:17.921 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:17.921 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:17.922 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.922 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:17.922 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:17.922 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:17.923 UTC -5] dT: 0
[2023-03-05 10:35:17.923 UTC -5] dT: 0
[2023-03-05 10:35:18.440 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.440 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:35:18.440 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.440 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:35:18.440 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.440 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:35:18.440 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.440 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Sakae/starter.wav
[2023-03-05 10:35:18.440 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.441 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Sakae/x_starter.wav
[2023-03-05 10:35:18.441 UTC -5] dT: 0
[2023-03-05 10:35:18.923 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.923 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:18.923 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.923 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:18.923 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.923 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:18.923 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.923 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:18.923 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.923 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:18.924 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.924 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:18.924 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.924 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:18.924 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.924 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:18.924 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:35:18.924 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:18.924 UTC -5] dT: 0
[2023-03-05 10:35:20.096 UTC -5] dT: 0 Searching for missing resources...
[2023-03-05 10:35:20.096 UTC -5] dT: 0 Done!
[2023-03-05 10:35:20.409 UTC -5] dT: 0 Loading RRR objects resources data...
[2023-03-05 10:35:20.409 UTC -5] dT: 0 Done.
[2023-03-05 10:35:20.450 UTC -5] dT: 0 EventLog Pending Events Checker is running!
[2023-03-05 10:35:30.647 UTC -5] dT: 339 warning: no files : music/crash
[2023-03-05 10:35:30.863 UTC -5] dT:-1683 Before GC, Memory: total(465305600) free(377627688)
[2023-03-05 10:35:31.781 UTC -5] dT: 0 After GC, Memory: total(465305600) free(401032880)
[2023-03-05 10:36:21.861 UTC -5] dT: 0 socket start connecting to 148.251.238.135:21010
[2023-03-05 10:36:22.089 UTC -5] dT: 0 socket channel '2' start creating: 148.251.238.135:21010
[2023-03-05 10:36:22.095 UTC -5] dT: 0 Player Server uses Patch Level 2!
[2023-03-05 10:36:22.095 UTC -5] dT: 0 Player Server uses Selector Version 4.0.2!
[2023-03-05 10:36:22.096 UTC -5] dT: 0 Player Server uses Hotfix Version 14!
[2023-03-05 10:36:22.119 UTC -5] dT: 0 D/L Aircraft Skin (owner filename=MC-202_III/Heinkel_spanish_nm.bmp) from Storebror starting!
[2023-03-05 10:36:22.120 UTC -5] dT: 0 D/L Pilot Skin (owner filename=!_Jack_01.bmp) from Storebror starting!
[2023-03-05 10:36:22.121 UTC -5] dT: 0 Player Storebror uses Patch Level 2!
[2023-03-05 10:36:22.121 UTC -5] dT: 0 Player Storebror uses Selector Version 5.1.2!
[2023-03-05 10:36:22.121 UTC -5] dT: 0 Player Storebror uses Hotfix Version 14!
[2023-03-05 10:36:22.122 UTC -5] dT: 0 D/L Aircraft Skin (owner filename=MosquitoBMkIV/vp_MosquitoBMkXVI_generic_nm.bmp) from skylla starting!
[2023-03-05 10:36:22.122 UTC -5] dT: 0 D/L Pilot Skin (owner filename=!!!!!!_Anonymus_Skylla_b.bmp) from skylla starting!
[2023-03-05 10:36:22.122 UTC -5] dT: 0 Player skylla uses Patch Level 2!
[2023-03-05 10:36:22.122 UTC -5] dT: 0 Player skylla uses Selector Version 5.1.2!
[2023-03-05 10:36:22.122 UTC -5] dT: 0 Player skylla uses Hotfix Version 14!
[2023-03-05 10:36:22.125 UTC -5] dT: 0 Player Check uses Patch Level 2!
[2023-03-05 10:36:22.125 UTC -5] dT: 0 Player Check uses Selector Version 5.1.2!
[2023-03-05 10:36:22.125 UTC -5] dT: 0 Player Check uses Hotfix Version 14!
[2023-03-05 10:36:22.126 UTC -5] dT: 0 D/L Aircraft Skin (owner filename=B-25G-1NA/B25G 38thBG 823rdBS 00.bmp) from KINGTIGER503 starting!
[2023-03-05 10:36:22.127 UTC -5] dT: 0 D/L Pilot Skin (owner filename=DE_GAScolditz.bmp) from KINGTIGER503 starting!
[2023-03-05 10:36:22.127 UTC -5] dT: 0 D/L Noseart (owner filename=Vamp_14.bmp) from KINGTIGER503 starting!
[2023-03-05 10:36:22.127 UTC -5] dT: 0 Player KINGTIGER503 uses Patch Level 2!
[2023-03-05 10:36:22.127 UTC -5] dT: 0 Player KINGTIGER503 uses Selector Version 5.1.2!
[2023-03-05 10:36:22.127 UTC -5] dT: 0 Player KINGTIGER503 uses Hotfix Version 14!
[2023-03-05 10:36:22.128 UTC -5] dT: 0 D/L Aircraft Skin (owner filename=SpitfireMkVIII/Spitfire VIII, Desert Scheme, RAF, Tail Bars.bmp) from Hog starting!
[2023-03-05 10:36:22.129 UTC -5] dT: 0 Player Hog uses Patch Level 2!
[2023-03-05 10:36:22.129 UTC -5] dT: 0 Player Hog uses Selector Version 5.1.2!
[2023-03-05 10:36:22.129 UTC -5] dT: 0 Player Hog uses Hotfix Version 14!
[2023-03-05 10:36:22.163 UTC -5] dT: 0 Initializing DirectSound capture device...
[2023-03-05 10:36:22.163 UTC -5] dT: 0 Mixer not accessible...Ok.
[2023-03-05 10:36:22.163 UTC -5] dT: 0 Creating capture (size = 32768)...
[2023-03-05 10:36:22.163 UTC -5] dT: 0 Capture started !
[2023-03-05 10:36:22.163 UTC -5] dT: 0
[2023-03-05 10:36:22.239 UTC -5] dT: 0 Chat: --- PvF joins the game.
[2023-03-05 10:36:22.288 UTC -5] dT: 0 socket channel '2', ip 148.251.238.135:21010, is complete created
[2023-03-05 10:36:23.985 UTC -5] dT: 0 Chat: --- checkTimeSpeed 8sec 15
[2023-03-05 10:36:23.986 UTC -5] dT: 0 Chat: Server: Pilot Welcome PvF from Glastonbury (United States) TLVL: 100
[2023-03-05 10:36:26.617 UTC -5] dT: 0 Loading mission FBDj/skylla/Sardinia_43_S.mis...
[2023-03-05 10:36:26.619 UTC -5] dT: 0 Loading mission.mis defined airfields...
[2023-03-05 10:36:26.637 UTC -5] dT: 0 Loaded camouflage: MTO
[2023-03-05 10:36:26.637 UTC -5] dT: 0 Loading map.ini defined airfields...
[2023-03-05 10:36:26.637 UTC -5] dT: 0 Detected Vertex Shaders 3.0.
[2023-03-05 10:36:26.637 UTC -5] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-03-05 10:36:26.638 UTC -5] dT: 0 Vertex texture units: 32
[2023-03-05 10:36:26.638 UTC -5] dT: 0
[2023-03-05 10:36:27.909 UTC -5] dT: 0 PBuffer: suitable formats: 12
[2023-03-05 10:36:27.909 UTC -5] dT: 0
[2023-03-05 10:36:27.913 UTC -5] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-03-05 10:36:27.913 UTC -5] dT: 0 Depth = 24, stencil = 8
[2023-03-05 10:36:27.957 UTC -5] dT: 0 PBuffer: suitable formats: 12
[2023-03-05 10:36:27.957 UTC -5] dT: 0
[2023-03-05 10:36:27.961 UTC -5] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-03-05 10:36:27.961 UTC -5] dT: 0 Depth = 24, stencil = 8
[2023-03-05 10:36:28.162 UTC -5] dT: 0 Loading vertex/fragment programs: *713961096*
[2023-03-05 10:36:28.162 UTC -5] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-03-05 10:36:28.171 UTC -5] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-03-05 10:36:28.171 UTC -5] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-03-05 10:36:28.172 UTC -5] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-03-05 10:36:28.172 UTC -5] dT: 0 *** Loading: [vpFogNoTex]
[2023-03-05 10:36:28.172 UTC -5] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-03-05 10:36:28.172 UTC -5] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-03-05 10:36:28.173 UTC -5] dT: 0 *** Loading: [vp4Tex2D]
[2023-03-05 10:36:28.173 UTC -5] dT: 0 *** Loading: [vp6Tex2D]
[2023-03-05 10:36:28.173 UTC -5] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-03-05 10:36:28.173 UTC -5] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-03-05 10:36:28.174 UTC -5] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-03-05 10:36:28.174 UTC -5] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-03-05 10:36:28.174 UTC -5] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-03-05 10:36:28.174 UTC -5] dT: 0 *** Loading: [vpTreeSprite]
[2023-03-05 10:36:28.175 UTC -5] dT: 0 *** Loading: [vpTreeTrunk]
[2023-03-05 10:36:28.175 UTC -5] dT: 0 *** Loading: [vpVAObjectsN]
[2023-03-05 10:36:28.175 UTC -5] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-03-05 10:36:28.176 UTC -5] dT: 0 *** Loading: [vpSprites]
[2023-03-05 10:36:28.176 UTC -5] dT: 0 *** Loading: [vpSimpleGL]
[2023-03-05 10:36:28.176 UTC -5] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-03-05 10:36:28.176 UTC -5] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-03-05 10:36:28.176 UTC -5] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-03-05 10:36:28.177 UTC -5] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-03-05 10:36:28.177 UTC -5] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-03-05 10:36:28.177 UTC -5] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-03-05 10:36:28.177 UTC -5] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-03-05 10:36:28.178 UTC -5] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-03-05 10:36:28.178 UTC -5] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-03-05 10:36:28.178 UTC -5] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-03-05 10:36:28.178 UTC -5] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-03-05 10:36:28.178 UTC -5] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-03-05 10:36:28.179 UTC -5] dT: 0 *** Loading: [fpSimpleGL]
[2023-03-05 10:36:28.179 UTC -5] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-03-05 10:36:28.179 UTC -5] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-03-05 10:36:28.179 UTC -5] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-03-05 10:36:28.179 UTC -5] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-03-05 10:36:28.180 UTC -5] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-03-05 10:36:28.180 UTC -5] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-03-05 10:36:28.180 UTC -5] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-03-05 10:36:28.181 UTC -5] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-03-05 10:36:28.181 UTC -5] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-03-05 10:36:28.181 UTC -5] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-03-05 10:36:28.182 UTC -5] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-03-05 10:36:28.182 UTC -5] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-03-05 10:36:28.182 UTC -5] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-03-05 10:36:28.183 UTC -5] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-03-05 10:36:28.183 UTC -5] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-03-05 10:36:28.184 UTC -5] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-03-05 10:36:28.184 UTC -5] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-03-05 10:36:28.184 UTC -5] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-03-05 10:36:28.184 UTC -5] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-03-05 10:36:28.184 UTC -5] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-03-05 10:36:28.186 UTC -5] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-03-05 10:36:28.186 UTC -5] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-03-05 10:36:28.261 UTC -5] dT: 0 Load bridges
[2023-03-05 10:36:28.298 UTC -5] dT: 0 Load static objects
[2023-03-05 10:36:30.697 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.697 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.697 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.697 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:30.697 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.697 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:30.697 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.697 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:30.698 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT: 0 Cannot open audio file samples/MotorsPi
[2023-03-05 10:36:30.700 UTC -5] dT: 0 son/prop_start.wav
[2023-03-05 10:36:30.700 UTC -5] dT: 0
[2023-03-05 10:36:31.156 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.156 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:31.156 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.156 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:31.156 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.156 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:31.156 UTC -5] dT: 0
[2023-03-05 10:36:31.207 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT: 0
[2023-03-05 10:36:31.781 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.781 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.781 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.781 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:31.781 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.781 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:31.781 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.781 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:31.781 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:31.781 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.781 UTC -5] dT: 0
[2023-03-05 10:36:32.192 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.192 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.192 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.192 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:32.192 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:32.192 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:32.192 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.192 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.192 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.193 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.193 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.193 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.193 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.193 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.193 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.193 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.195 UTC -5] dT: 0
[2023-03-05 10:36:32.195 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.195 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.195 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.195 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.195 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.195 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.195 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.195 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.195 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.196 UTC -5] dT: 0
[2023-03-05 10:36:32.233 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.233 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.233 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.233 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.234 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.234 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.234 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.234 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.234 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.234 UTC -5] dT: 0 can
[2023-03-05 10:36:32.236 UTC -5] dT: 0 not open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.236 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.236 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.236 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.236 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.236 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.236 UTC -5] dT: 0
[2023-03-05 10:36:32.650 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.650 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:32.650 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.650 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:32.650 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:32.650 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:32.650 UTC -5] dT: 0
[2023-03-05 10:36:47.873 UTC -5] dT: 0 Searching for missing resources...
[2023-03-05 10:36:47.873 UTC -5] dT: 0 Done!
[2023-03-05 10:36:47.919 UTC -5] dT: 0 TDestroyGround (33780.0, 65197.0, 511.079833984375) - Objects to destroy 14
[2023-03-05 10:36:47.919 UTC -5] dT: 0 TDestroyGround (62156.0, 45449.0, 9.925018310546875) - Objects to destroy 11
[2023-03-05 10:36:47.919 UTC -5] dT: 0 TDestroyGround (59747.0, 46910.0, 0.0) - Objects to destroy 27
[2023-03-05 10:36:47.919 UTC -5] dT: 0 TDestroyGround (35380.0, 68510.0, 460.400146484375) - Objects to destroy 24
[2023-03-05 10:36:47.919 UTC -5] dT: 0 TDestroyGround (50278.0, 61256.0, 589.43994140625) - Objects to destroy 4
[2023-03-05 10:36:47.920 UTC -5] dT: 0 TDestroyGround (53869.0, 63310.0, 193.4998779296875) - Objects to destroy 2
[2023-03-05 10:36:47.920 UTC -5] dT: 0 TDestroyGround (23057.0, 69424.0, 68.61990356445312) - Objects to destroy 17
[2023-03-05 10:36:48.146 UTC -5] dT: 0 Loading RRR objects resources data...
[2023-03-05 10:36:48.147 UTC -5] dT: 0 Done.
[2023-03-05 10:36:50.139 UTC -5] dT: 0 ZutiNetSendMethods - requestParaCapturedHbList executed by user >PvF<.
[2023-03-05 10:36:50.140 UTC -5] dT: 0 ZSM_NS - requestAcList executed by user >PvF<.
[2023-03-05 10:36:50.612 UTC -5] dT: 0 ZSM_Air - Spawning new AC. Owner name is >Storebror_0<
[2023-03-05 10:36:50.823 UTC -5] dT: 0 ZSM_Air - Spawning new AC. Owner name is >KINGTIGER503_0<
[2023-03-05 10:36:50.972 UTC -5] dT: 0 ZSM_Air - Spawning new AC. Owner name is >Hog_0<
[2023-03-05 10:36:51.096 UTC -5] dT: 20 cannot open file for reading
[2023-03-05 10:36:51.096 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:51.096 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:51.096 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:51.096 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:51.096 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:51.096 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:51.096 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:51.097 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:51.097 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:51.097 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:51.097 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:51.097 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:51.097 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:51.097 UTC -5] dT: 0
[2023-03-05 10:36:51.885 UTC -5] dT: 4 ZSM_Air - Spawning new AC. Owner name is >Check_0<
[2023-03-05 10:36:52.357 UTC -5] dT: 1 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.357 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.357 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:52.357 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:52.357 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:52.357 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/starter.wav
[2023-03-05 10:36:52.357 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/x_starter.wav
[2023-03-05 10:36:52.357 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.357 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.357 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.357 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.357 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Cannot open a
[2023-03-05 10:36:52.357 UTC -5] dT: 0 Time overflow (25): tickLen 64
[2023-03-05 10:36:52.416 UTC -5] dT: 20 udio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.416 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.416 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.416 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.417 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.417 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.417 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT: 0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.417 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.417 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:52.417 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:52.417 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:52.417 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.417 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.417 UTC -5] dT: 0 cannot op
[2023-03-05 10:36:52.442 UTC -5] dT: 1 en file for reading
[2023-03-05 10:36:52.442 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.442 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.442 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:52.442 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.442 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:52.442 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:52.443 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.443 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.443 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.443 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.443 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.443 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.443 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.443 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.443 UTC -5] dT: 0 cannot o
[2023-03-05 10:36:52.821 UTC -5] dT: 1 ZSM_Air - Spawning new AC. Owner name is >skylla_0<
[2023-03-05 10:36:52.913 UTC -5] dT: 0 pen file for reading
[2023-03-05 10:36:52.913 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.913 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.913 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.913 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.913 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.913 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.913 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.913 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.914 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.914 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.914 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.914 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.914 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.914 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.914 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.914 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.914 UTC -5] dT: 0 cannot open
[2023-03-05 10:36:52.941 UTC -5] dT: 12 file for reading
[2023-03-05 10:36:52.941 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.941 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.941 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.941 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.941 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.941 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.941 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.941 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.942 UTC -5] dT: 0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.942 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.942 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.942 UTC -5] dT: 0 cannot open file for reading
[2023-03-05 10:36:52.942 UTC -5] dT: 0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.942 UTC -5] dT: 0
[2023-03-06 00:36:53.049 UTC +8] dT: 1248 INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190A-7/DA5GP1.mat'
[2023-03-06 00:36:53.049 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/FW-190A-7/DA5GP1.mat' of class 'TMaterial' not loaded
[2023-03-06 00:36:53.049 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DA5GP1.mat'
[2023-03-06 00:36:53.049 UTC +8] dT: 0 Caught Exception in materialReplace(A4GP1, DA5GP1):
[2023-03-06 00:36:53.049 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DA5GP1.mat'
[2023-03-06 00:36:53.049 UTC +8] dT: 0
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190A7.reflectCockpitState(CockpitFW_190A7.java:334)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2877)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1536)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1526)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.objects.air.FW_190NEW.hitBone(FW_190NEW.java:818)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1097)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.objects.air.AircraftLH.msgShot(AircraftLH.java:348)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:859)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:873)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.objects.air.AircraftLH.msgExplosion(AircraftLH.java:327)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:97)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.rts.Message.send(Message.java:1091)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:81)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:18)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:680)
[2023-03-06 00:36:53.049 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190A-7/DA5GP1_night.mat'
[2023-03-06 00:36:53.050 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/FW-190A-7/DA5GP1_night.mat' of class 'TMaterial' not loaded
[2023-03-06 00:36:53.050 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DA5GP1_night.mat'
[2023-03-06 00:36:53.050 UTC +8] dT: 0 Caught Exception in materialReplace(A4GP1_night, DA5GP1_night):
[2023-03-06 00:36:53.050 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DA5GP1_night.mat'
[2023-03-06 00:36:53.050 UTC +8] dT: 0
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190A7.reflectCockpitState(CockpitFW_190A7.java:335)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2877)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1536)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1526)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.objects.air.FW_190NEW.hitBone(FW_190NEW.java:818)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1097)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.objects.air.AircraftLH.msgShot(AircraftLH.java:348)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:859)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:873)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.objects.air.AircraftLH.msgExplosion(AircraftLH.java:327)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:97)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.rts.Message.send(Message.java:1091)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:81)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:18)
[2023-03-06 00:36:53.050 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:680)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 java.lang.NullPointerException
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190A7.retoggleLight(CockpitFW_190A7.java:317)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190A7.reflectCockpitState(CockpitFW_190A7.java:359)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2877)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1536)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1526)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.FW_190NEW.hitBone(FW_190NEW.java:818)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1097)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.AircraftLH.msgShot(AircraftLH.java:348)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:859)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:873)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.AircraftLH.msgExplosion(AircraftLH.java:327)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:97)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message.send(Message.java:1091)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:81)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:18)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:680)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 00:36:53.051 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 01:33:10.255 UTC +8] dT: 90 INTERNAL ERROR: Can't open file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff'
[2023-03-06 01:33:10.255 UTC +8] dT: 0 WARNING: object 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' of class 'FObjSect' not created
[2023-03-06 01:33:10.255 UTC +8] dT: 0 INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.255 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.256 UTC +8] dT: 0
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.il2.engine.Eff3D.New(Native Method)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:262)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.ExplodeCharge(BombM17Inc.java:52)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.doFireContaineds(BombM17Inc.java:68)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.interpolateTick(BombM17Inc.java:32)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 01:33:10.256 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 01:33:10.289 UTC +8] dT: 1 INTERNAL ERROR: Can't open file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff'
[2023-03-06 01:33:10.289 UTC +8] dT: 0 WARNING: object 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' of class 'FObjSect' not created
[2023-03-06 01:33:10.289 UTC +8] dT: 0 INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.289 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.289 UTC +8] dT: 0
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.il2.engine.Eff3D.New(Native Method)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:262)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.ExplodeCharge(BombM17Inc.java:52)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.doFireContaineds(BombM17Inc.java:68)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.interpolateTick(BombM17Inc.java:32)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 01:33:10.289 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 01:33:10.306 UTC +8] dT: 1 INTERNAL ERROR: Can't open file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff'
[2023-03-06 01:33:10.306 UTC +8] dT: 0 WARNING: object 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' of class 'FObjSect' not created
[2023-03-06 01:33:10.306 UTC +8] dT: 0 INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.306 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.306 UTC +8] dT: 0
[2023-03-06 01:33:10.306 UTC +8] dT: 0 at com.maddox.il2.engine.Eff3D.New(Native Method)
[2023-03-06 01:33:10.306 UTC +8] dT: 0 at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:262)
[2023-03-06 01:33:10.306 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.ExplodeCharge(BombM17Inc.java:52)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.doFireContaineds(BombM17Inc.java:68)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.interpolateTick(BombM17Inc.java:32)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 01:33:10.307 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 01:33:10.339 UTC +8] dT: 1 INTERNAL ERROR: Can't open file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff'
[2023-03-06 01:33:10.339 UTC +8] dT: 0 WARNING: object 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' of class 'FObjSect' not created
[2023-03-06 01:33:10.339 UTC +8] dT: 0 INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.339 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.339 UTC +8] dT: 0
[2023-03-06 01:33:10.339 UTC +8] dT: 0 at com.maddox.il2.engine.Eff3D.New(Native Method)
[2023-03-06 01:33:10.339 UTC +8] dT: 0 at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:262)
[2023-03-06 01:33:10.339 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.ExplodeCharge(BombM17Inc.java:52)
[2023-03-06 01:33:10.339 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.doFireContaineds(BombM17Inc.java:68)
[2023-03-06 01:33:10.339 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.interpolateTick(BombM17Inc.java:32)
[2023-03-06 01:33:10.339 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-03-06 01:33:10.339 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-03-06 01:33:10.339 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 01:33:10.339 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-06 01:33:10.340 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 01:33:10.340 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 01:33:10.340 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 01:33:10.340 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 01:33:10.340 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 01:33:10.340 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 01:33:10.340 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 01:33:10.373 UTC +8] dT: 1 INTERNAL ERROR: Can't open file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff'
[2023-03-06 01:33:10.373 UTC +8] dT: 0 WARNING: object 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' of class 'FObjSect' not created
[2023-03-06 01:33:10.373 UTC +8] dT: 0 INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.373 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.373 UTC +8] dT: 0
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.il2.engine.Eff3D.New(Native Method)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:262)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.ExplodeCharge(BombM17Inc.java:52)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.doFireContaineds(BombM17Inc.java:68)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.il2.objects.weapons.BombM17Inc.interpolateTick(BombM17Inc.java:32)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 01:33:10.373 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Found a Bug on Fw-190 A-7 Dec 1943 Logs found here.
And I found a M17 bomb issue Bug, Log Found. Maybe its B-25HCant reproduce this but - better safe than sorry - Hotfix 15 will explicitely contain the required effect files once more.
[Mar 12, 2023 11:06:20 AM UTC] ------------ BEGIN log session -------------
[Mar 12, 2023 11:06:20 AM UTC] ----------- Switched to pipe mode ----------
Initializing Random Number Generator, Seed=6939463973868882832
Using new TrackIR: true
OpenGL provider: Opengl32.dll
no GLU provider name available
OpenGL library:
Vendor: NVIDIA Corporation
Render: NVIDIA GeForce GTX 970/PCIe/SSE2
Version: 4.6.0 NVIDIA 516.94
Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
TrackIRWin create(), createSuccess=false
*** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
Sound: Native library (build 1.1, target - P IV) loaded.
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
SAS Common Utils Game Version = 4.101
ScreenMode Library Version 0.01 loaded successfully.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loading mission.mis defined airfields...
Loaded camouflage: PACIFIC
Loading map.ini defined airfields...
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:561)
at com.maddox.il2.game.Mission.loadMain(Mission.java:903)
at com.maddox.il2.game.Mission._load(Mission.java:583)
at com.maddox.il2.game.Mission.access$600(Mission.java:122)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
Loading mission.mis defined airfields...
Loaded camouflage: ETO
Loading map.ini defined airfields...
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 12
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 12
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *1300117848*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
Searching for missing resources...
Done!
Loading RRR objects resources data...
Done.
EventLog Pending Events Checker is running!
Mission: Quick/Normandy1/Normandy1BlueNoneN00.mis is Playing
warning: no files : music/inflight
Time overflow (581): speed 0.7653061
Before GC, Memory: total(930873344) free(861427760)
After GC, Memory: total(930873344) free(861528816)
Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
Loading mission.mis defined airfields...
Loaded camouflage: ETO
Loading map.ini defined airfields...
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 3, Vert 32, Ind 126
WARNING: * Buf1 : Obj: 1689, Vert 16344, Ind 45111
WARNING: * Buf2 : Obj: 14, Vert 6216, Ind 9936
Load bridges
Load static objects
Mission error, ID_04: (wings)java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2425)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2412)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2055)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1381)
at com.maddox.il2.ai.Wing.load(Wing.java:170)
at com.maddox.il2.ai.Wing.load(Wing.java:107)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1159)
at com.maddox.il2.game.Mission._load(Mission.java:615)
at com.maddox.il2.game.Mission.access$600(Mission.java:122)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Searching for missing resources...
Done!
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$600(Mission.java:122)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main loop: BackgroundTask crashed:
java.lang.RuntimeException: BackgroundTask crashed:
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:214)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 12, 2023 11:07:31 AM UTC] -------------- END log session -------------
Argh... that one indeed slipped through.It worked like a charm! Thank you Storebror, you absolute legend
Lucky us it's just the "Default" and "Empty" loadout being affected, both of which probably aren't the most commonly used ones on the 183.
Nevertheless, please find an attachment here and/or in the Download thread.
The "Hotfix Hotfix" can be applied by downloading the attached file and saving it to the "#UP#/UP 3.4 Patch 2 Hotfix/cod" folder of your game, alongside with the other files found in that folder.
]cheers[
Mike
Are all craters supposed to fade immediately after explosion?
Thanks for the answer, BK!QuoteAre all craters supposed to fade immediately after explosion?
Hello Froge,
I hope so and it should be like this!
Why?
We (the Flying Ass Clowns) love flying online.
In some missions it happens that we fly against an enemy AI for more than an hour and have to start from the same base again and again.
If the crash craters and bomb craters would not disappear, we would have to abort the mission to be flown.
Some of our mission builders love to put bomb craters as obstacles on the base (I hate that) to make a mission a bit more difficult or to regulate the behavior of certain "super pilots".
If you want permanent bomb craters (at whatever location) in your missions, you can add them to a mission yourself.
Every mission builder has their own idea of a perfect mission and everyone does it the way they want.
It is therefore correct that the craters also disappear again in a standard/fast mission and do not continue to disturb the game,
whether crash crater or bomb crater!
Please see the screenshots below.
I hope to have answered your question sufficiently.
With best regards
]cheers[
Gerhard
[2023-03-20 02:23:26.611 UTC +8] dT: 24 INTERNAL ERROR: Can't open file '3DO/Plane/NA-ESeat/hier.him'
[2023-03-20 02:23:26.611 UTC +8] dT: 0 WARNING: object '3DO/Plane/NA-ESeat/hier.him' of class 'HIM' not loaded
[2023-03-20 02:23:26.611 UTC +8] dT: 0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/NA-ESeat/hier.him
[2023-03-20 02:23:26.611 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/NA-ESeat/hier.him
[2023-03-20 02:23:26.611 UTC +8] dT: 0
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:622)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.il2.objects.air.EjectionSeat.<init>(EjectionSeat.java:111)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.il2.objects.air.XF5U1$1.doAction(XF5U1.java:1016)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-20 02:23:26.611 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-20 02:23:27.241 UTC +8] dT: 21 ObjState.finalize: Object of com.maddox.il2.objects.air.EjectionSeat NOT destroyed
Found an Issue on Fw-190A-2 Flaps its not Attach maybe its a Glitch.It's a strange story.
Please run "IL-2 Selector.exe", enable dump mode, save settings.
Then run the game, load Ki-84 (a and either b or c model please).
Finally, zip and upload the contents of the folders
- Cockpit/Ki-84-Ia
- Cockpit/Ki-84-Ib
Cockpit From Ki-84-Ib When I Activate the Dump Mode.
Sorry, I cant Find it anything on the KI-84s . Sorry Mike.My Crypto unit is on a teambuilding event right now, so bear with me...
[2023-04-02 22:08:57.756 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKeyEnv.keyPress(true, 69, false) hashmapint.containsKey(69)=true
[2023-04-02 22:08:57.756 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.rts.Console) id=1, key=69
[2023-04-02 22:08:58.607 UTC +8] dT: 29 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.rts.HotKey) id=0, key=10
[2023-04-02 22:08:58.607 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKey.msgKeyboardKey(10, true)
[2023-04-02 22:08:58.607 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKeyEnv.keyPress(false, 10, true) hashmapint.containsKey(10)=false
[2023-04-02 22:08:58.607 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.rts.HotKey) id=2, key=13
[2023-04-02 22:08:58.607 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.il2.engine.GUIWindowManager) id=0, key=10
[2023-04-02 22:08:58.607 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.il2.engine.GUIWindowManager) id=0, key=10
[2023-04-02 22:08:58.607 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.rts.HotKey) id=0, key=10
[2023-04-02 22:17:40.693 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.stop(), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.start(716, 536), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.stop(), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.start(716, 536), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.stop(), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.start(716, 536), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.stop(), name=elevator
[2023-04-02 22:17:40.793 UTC +8] dT: 3 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.start(716, 536), name=elevator
[2023-04-02 22:17:40.793 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.stop(), name=elevator
[2023-04-02 22:17:40.793 UTC +8] dT: 0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.start(716, 536), name=elevator
[2023-04-03 01:14:06.705 UTC +8] dT: 16 Caught Exception in NetFileServerDef.getAnswerData(netfilerequest, netmsginput):
[2023-04-03 01:14:06.705 UTC +8] dT: 0 java.lang.IndexOutOfBoundsException
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at java.io.InputStream.read(Unknown Source)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-03 01:14:06.705 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-04-03 01:24:49.720 UTC +8] dT: 4 Caught Exception in NetFileServerDef.getAnswerData(netfilerequest, netmsginput):
[2023-04-03 01:24:49.720 UTC +8] dT: 0 java.lang.IndexOutOfBoundsException
[2023-04-03 01:24:49.720 UTC +8] dT: 0 at java.io.InputStream.read(Unknown Source)
[2023-04-03 01:24:49.720 UTC +8] dT: 0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2023-04-03 01:24:49.720 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-04-03 02:07:33.785 UTC +8] dT: 0 java.io.FileNotFoundException
[2023-04-03 02:07:33.785 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-04-03 02:07:33.785 UTC +8] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-04-03 02:07:33.785 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.newSound(Actor.java:453)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:511)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2432)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2413)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1380)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1159)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:615)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 Cannot load sound preset weapon.MGunScotti127s (java.lang.Exception: Invalid preset format)
[2023-04-03 01:49:11.008 UTC +8] dT: 1219 INTERNAL ERROR: Can't open file '3do/Buildings/ToW/trough_002/mono_dead.sim'
[2023-04-03 01:49:11.008 UTC +8] dT: 0 WARNING: object '3do/Buildings/ToW/trough_002/mono_dead.sim' of class 'SIM' not loaded
[2023-04-03 01:49:11.008 UTC +8] dT: 0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/ToW/trough_002/mono_dead.sim
[2023-04-03 01:49:11.010 UTC +8] dT: 0 House activateMesh(): Couldn't set mesh "3do/Buildings/ToW/trough_002/mono_dead.sim".
[2023-04-03 01:49:11.010 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3do/Buildings/ToW/trough_002/mono_dead.sim'
[2023-04-03 01:49:11.010 UTC +8] dT: 0 WARNING: object '3do/Buildings/ToW/trough_002/mono_dead.sim' of class 'SIM' not loaded
[2023-04-03 01:49:11.010 UTC +8] dT: 0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/ToW/trough_002/mono_dead.sim
[2023-04-03 01:49:11.010 UTC +8] dT: 0 House activateMesh(): Couldn't set mesh "3do/Buildings/ToW/trough_002/mono_dead.sim".
[2023-04-03 01:55:44.737 UTC +8] dT: 68 ### UP3.4 CockpitDoor DEBUG ### opening canopy (fallback)!!!
I Found some Issue on the Logs, Map called TuapseI'm sorry but you've cut too much of the log, I need more sorrounding lines to get an understanding of what happened when the error occured.
Some Buildings are Missing.Actually it's just the "dead" version of one trough missing.
This one it said Canopy Debug (Fallback!!!)Seems like you've hammered your canopy hotkey in quick succession.
P-35 propeller animation not workingYes, confirmed. Strange thing. Thanks for the report.
[2023-04-03 01:24:49.720 UTC +8] dT: 4 Caught Exception in NetFileServerDef.getAnswerData(netfilerequest, netmsginput):
[2023-04-03 01:24:49.720 UTC +8] dT: 0 java.lang.IndexOutOfBoundsException
[2023-04-03 01:24:49.720 UTC +8] dT: 0 at java.io.InputStream.read(Unknown Source)
[2023-04-03 01:24:49.720 UTC +8] dT: 0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2023-04-03 01:24:49.720 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-03 01:24:49.722 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-04-03 01:38:48.845 UTC +8] dT: 1176 Caught Exception in NetFileServerDef.getAnswerData(netfilerequest, netmsginput):
[2023-04-03 01:38:48.845 UTC +8] dT: 0 java.lang.IndexOutOfBoundsException
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at java.io.InputStream.read(Unknown Source)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-03 01:38:48.845 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-04-03 02:07:33.786 UTC +8] dT: 0 Cannot load sound preset weapon.MGunScotti127s (java.lang.Exception: Invalid preset format)
No KT, I need the full log.
Let me explain the situation from a code point of view.
DB3 top gunner pits exchange the fuselage material in the "old fashioned" way, in the "reflectWorldToInstruments" method:Code: [Select]public void reflectWorldToInstruments(float f) {
HierMesh hierMesh = aircraft().hierMesh();
Mat mat = hierMesh.material(hierMesh.materialFind("Gloss1D0o"));
this.mesh.materialReplace("Gloss1D0o", mat);
}
IL-4 top gunner pit has the modern version of this code.
In that newer code version, the material change happens in a "reflectPlaneMats" method.
But since this method never gets called directly by the base cockpit class, a variable "bNeedSetUp" got introduced, which makes sure that on first update of the cockpit, the material replacement method gets called.
This is the way used for many aircraft, it always works.
To make matters visible, I've added a few log output codes to the IL-4 top gunner pit, see source below:Code: [Select]public void reflectWorldToInstruments(float f)
{
if(bNeedSetUp)
{
System.out.println("### CockpitIL4_TGunner reflectWorldToInstruments(" + f + "), bNeedSetUp=true");
prevTime = Time.current() - 1L;
bNeedSetUp = false;
System.out.println("### CockpitIL4_TGunner reflectWorldToInstruments(" + f + "), calling reflectPlaneMats(), bNeedSetUp=" + bNeedSetUp);
reflectPlaneMats();
}
}
protected void reflectPlaneMats()
{
HierMesh hiermesh = aircraft().hierMesh();
Mat mat = hiermesh.material(hiermesh.materialFind("Gloss1D0o"));
System.out.println("### CockpitIL4_TGunner reflectPlaneMats(), mat=" + (mat==null?"null":""+mat.hashCode()));
mesh.materialReplace("Gloss1D0o", mat);
}
public CockpitIL4_TGunner()
{
super("3DO/Cockpit/DB3-TGun/TGunnerIL4.him", "he111_gunner");
bNeedSetUp = true;
prevTime = -1L;
prevA0 = 0.0F;
hook1 = null;
System.out.println("### CockpitIL4_TGunner <init>, bNeedSetUp=" + bNeedSetUp);
}
And this is the result:Code: [Select][2023-02-24 07:36:33.699 UTC +1] dT: 0 ### CockpitIL4_TGunner <init>, bNeedSetUp=true
As expected, all code works fine and the material gets replaced successfully.
[2023-02-24 07:36:37.000 UTC +1] dT: 51 ### CockpitIL4_TGunner reflectWorldToInstruments(0.4), bNeedSetUp=true
[2023-02-24 07:36:37.000 UTC +1] dT: 0 ### CockpitIL4_TGunner reflectWorldToInstruments(0.4), calling reflectPlaneMats(), bNeedSetUp=false
[2023-02-24 07:36:37.001 UTC +1] dT: 0 ### CockpitIL4_TGunner reflectPlaneMats(), mat=4734828
No clue why this doesn't work for those who witness the green fuselage, and even more, why it only fails to work on the IL-4 but not on the hundreds of other aircraft that use the same coding scheme.
]cheers[
Mike
Here is a Full LogsThanks, KT.
https://www.mediafire.com/file/da5q18qk8bk9qsn/log.zip/file
FMB, F-84G.Agreed, will fix this in the next update/hotfix.
I just noticed the wrong years for F-84G. FMB: 1955 and 1956.
If I'm not mistaken, the correct years are:
1951 - G-1, G-2
1952 - G-3.
as this bug is still active in my systemThat's the interesting part: How come the bug still appears when the code doesn't leave any room for it?
P-35 propeller animation not working anymoreFixed.
Some Buildings are Missing.Pending.
FMB, F-84G.Fixed.
I just noticed the wrong years for F-84G. FMB: 1955 and 1956.
If I'm not mistaken, the correct years are:
1951 - G-1, G-2
1952 - G-3.
I'm afraid that's not feasible.Would you happen to have documentation or links to how we could go about getting a dedi operational?
Client hosted games are limited as they have to power both the client side of the game (for yourself) and the server part (for all others)simultaneously.
You will need a dedicated server for that event.
]cheers[
Mike
https://www.sas1946.com/main/index.php/topic,69834.0.htmlThanks Mike. We've got it all sorted out. I know this next question doesn't pertain to bug reporting and I apologize if I'm being annoying but is there anywhere we might be able to advertise our event on these forums? I would enjoy giving the people of SAS a chance to fly some pvpve again. :)
[2023-04-17 00:53:11.984 UTC +8] dT: 1 java.lang.NullPointerException
[2023-04-17 00:53:11.984 UTC +8] dT: 0 at com.maddox.il2.objects.air.BP_Defiant.update(BP_Defiant.java:109)
[2023-04-17 00:53:11.984 UTC +8] dT: 0 at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:697)
[2023-04-17 00:53:11.984 UTC +8] dT: 0 at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:535)
[2023-04-17 00:53:11.984 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Mirror.fmUpdate(NetAircraft.java:885)
[2023-04-17 00:53:11.984 UTC +8] dT: 0 at com.maddox.il2.fm.FlightModel.update(FlightModel.java:524)
[2023-04-17 00:53:11.984 UTC +8] dT: 0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:706)
[2023-04-17 00:53:11.984 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-04-17 00:53:11.984 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-04-17 00:53:11.984 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-04-17 00:53:11.984 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-04-17 00:53:11.984 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-17 00:53:11.985 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-04-17 00:53:11.985 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-17 00:53:11.985 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-17 00:53:11.985 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-17 00:53:11.985 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-17 00:53:11.985 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-17 00:53:11.985 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-17 00:53:11.985 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
P-35 propeller animation not working anymoreFixed.
Some Buildings are Missing.Fixed.
FMB, F-84G.Fixed.
I just noticed the wrong years for F-84G. FMB: 1955 and 1956.
If I'm not mistaken, the correct years are:
1951 - G-1, G-2
1952 - G-3.
bug with the gunners on a handful of Italian BombersFixed for SM.81.
Found an Issue on Defiant Logs found.Fixed.
I found a Bug on Ta-152 canopy Lever No Logs were Found but Photos Taken.Fixed.
bug with the gunners on a handful of Italian BombersFixed for SM.81.
[2023-04-23 23:58:45.505 UTC +8] dT: 2 INTERNAL ERROR: Can't find '[ClassInfo]' in file '3DO/Cockpit/FW-190A-4/DA4GP2_night.mat'
[2023-04-23 23:58:45.505 UTC +8] dT: 0 WARNING: object '3DO/Cockpit/FW-190A-4/DA4GP2_night.mat' of class 'TMaterial' not loaded
[2023-04-23 23:58:45.505 UTC +8] dT: 0 INTERNAL ERROR: Material: Can't load 'DA4GP2_night.mat'
[2023-04-23 23:58:45.505 UTC +8] dT: 0 Caught Exception in materialReplace(A4GP2_night, DA4GP2_night):
[2023-04-23 23:58:45.505 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DA4GP2_night.mat'
[2023-04-23 23:58:45.505 UTC +8] dT: 0
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190A4.reflectCockpitState(CockpitFW_190A4.java:315)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2910)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1536)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1526)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1033)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1043)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:643)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-23 23:58:45.505 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 java.lang.NullPointerException
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190A4.retoggleLight(CockpitFW_190A4.java:288)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitFW_190A4.reflectCockpitState(CockpitFW_190A4.java:334)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2910)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1536)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1526)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1033)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1043)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:643)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-23 23:58:45.568 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Fix this!!!!!!Fix will be available in Hotfix 18. Thans for your report!
No clue what you're talking about.
[2023-05-01 01:41:25.541 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3do/Buildings/Pacific/Hangar_Camo/dead.sim'
[2023-05-01 01:41:25.541 UTC +8] dT: 0 WARNING: object '3do/Buildings/Pacific/Hangar_Camo/dead.sim' of class 'SIM' not loaded
[2023-05-01 01:41:25.541 UTC +8] dT: 0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Pacific/Hangar_Camo/dead.sim
[2023-05-01 01:41:25.541 UTC +8] dT: 0 House activateMesh(): Couldn't set mesh "3do/Buildings/Pacific/Hangar_Camo/dead.sim".
[2023-05-01 01:41:25.624 UTC +8] dT: 0 INTERNAL ERROR: Can't open file '3do/Buildings/Pacific/Hangar_Camo/dead.sim'
[2023-05-01 01:41:25.624 UTC +8] dT: 0 WARNING: object '3do/Buildings/Pacific/Hangar_Camo/dead.sim' of class 'SIM' not loaded
[2023-05-01 01:41:25.624 UTC +8] dT: 0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Pacific/Hangar_Camo/dead.sim
[2023-05-01 01:41:25.624 UTC +8] dT: 0 House activateMesh(): Couldn't set mesh "3do/Buildings/Pacific/Hangar_Camo/dead.sim".
[2023-05-01 01:41:54.764 UTC +8] dT: 0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.764 UTC +8] dT: 0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.764 UTC +8] dT: 0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT: 0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT: 0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT: 0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT: 0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT: 0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT: 0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT: 0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT: 0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-04-30 19:41:40.216 UTC +2] dT: 92 socketConnection with 115.135.198.185:62562 on channel 15 lost. Reason:
[2023-04-30 19:41:40.216 UTC +2] dT: 0 Chat: --- KINGTIGER503 has left the game.
[2023-04-30 19:41:43.140 UTC +2] dT: 97 socket channel '35' start creating: 115.135.198.185:62562
[2023-04-30 19:41:43.375 UTC +2] dT: 8 Chat: --- KINGTIGER503 joins the game.
[2023-04-30 19:41:43.375 UTC +2] dT: 0 socket channel '35', ip 115.135.198.185:62562, KINGTIGER503, is complete created
That's why I always say: Don't snip your logs that short. Give me and us an idea of what happened right before and after the "issue".I did.
Still no clue what you're talking about.
Attaching an image should work now - it's just your very first post where you can't post anything containing a link (spam protection).
When you post an image, please don't forget to mark what seems incorrect to you.
]cheers[
Mike
I'm sorry, maybe this is not a bug, but that's what I meant
Looks to me like you've got a conflicting mod installed, because what I see isn't what you see:Apparently this only happens when you Shift + F1
I don't know if you can see this, but the Bf-109 Revi gunsights have their tinted reticles misplaced.Good call.
Collecting and harmonizing mods into one big pack doesn't mean that we do all the footwork modders left behind.
Particularly, we're not here to fix existing 3D issues of any sorts.
Sorry to pile up the bugs and (possibly) delay the Hotfix 18 release, but you know how the ingame G4M1 has a tail gunner like this?
give all three cone options to the G4M1 (we could replicate loadouts, with "early_" designation for the tip shaped cone and "late_" for the v shaped one)Scratch that. The late version is out of question. Some clever modder integrated the turret cone into the tail mesh on the G4M2 :(
and all this just to save a little disk space for the common sfs and skins folder. Not really worth
FMB - Objects - Stationary Aircraft.Found and fixed, thx for the report.
(...)
Mosquito Tse Tse instead of PBY
and all this just to save a little disk space for the common sfs and skins folder. Not really worth
For sharing skin folders and similar between installs I can recommend symbolic links: https://www.sas1946.com/main/index.php/topic,34906.0.html
Apparently, the F-72A's canopy moves depending on angle of attack...Thanks for the report.
bomb load which looks too "optimistic" or not confirmed in the sources available. For example, Yokosuka H5Y-1Fixed.
B-26B-35 Marauder, the brakes appear to be crossedFixed.
B-26B-35 Marauder, the brakes appear to be crossedFixed.
Fix will be part of Hotfix 18.
]cheers[
Mike
In my Cassie the Ta 152 B and all the C models have a detached spinner floating in space, does anyone else see this ?
In my Cassie the Ta 152 B and all the C models have a detached spinner floating in space, does anyone else see this ?
I don't think I'm seeing this in my UP 3.4 Hotfix 17 installation. Here's a Ta-152C (1945) model flying over Kuban as an example.
(https://i.postimg.cc/bJtbZPkX/Screenshot-2023-05-20-at-13-05-02.png) (https://postimg.cc/S2mjPwgV)
[2023-05-28 23:18:09.235 UTC +8] dT: 0 null
[2023-05-28 23:18:09.236 UTC +8] dT: 0 java.lang.NullPointerException
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.fm.Controls.setRocketSelected(Controls.java:1416)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetRocketSelected(AircraftState.java:3749)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3115)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2261)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 null
[2023-05-28 23:18:09.236 UTC +8] dT: 0 java.lang.NullPointerException
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.fm.Controls.setRocketSelected(Controls.java:1416)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetRocketSelected(AircraftState.java:3749)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3115)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2261)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-05-28 23:18:09.236 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-05-28 23:25:55.787 UTC +8] dT: 101 SectFile load failed: null
[2023-05-28 23:25:55.787 UTC +8] dT: 0 java.io.FileNotFoundException
[2023-05-28 23:25:55.787 UTC +8] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-05-28 23:25:55.787 UTC +8] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-05-28 23:25:55.787 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2023-05-28 23:25:55.787 UTC +8] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2023-05-28 23:25:55.787 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2023-05-28 23:25:55.787 UTC +8] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[2023-05-28 23:25:55.787 UTC +8] dT: 0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[2023-05-28 23:25:55.787 UTC +8] dT: 0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.newSound(Actor.java:453)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:511)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2432)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2413)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2381)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$SPAWN._actorSpawn(NetAircraft.java:361)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$SPAWN._netSpawn(NetAircraft.java:541)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$SPAWN.netSpawn(NetAircraft.java:573)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:100)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-05-28 23:25:55.788 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Found an Issue on Fritz X here is a LogsYou've tried to select a rocket when your plane was equipped with a bomb.
Another Issue on the Logs
Don't snip your logs that short. Give me and us an idea of what happened right before and after the "issue".
The Hawker Hurricane Mk. II Russian version has incorrect ShVAK ejection ports.Fix will be included in Hotfix 18.
In this model and that may directly affect it is the Jero UP3.x addons pack, which is packaged. I'm not sure.Don't use Jero's mod.
The hierR.him file that says it cannot be found, if it exists and someone has it, here is someone interested in it.Thing is: That file doesn't belong to Ultrapack.
[31.05.2023 19:32:40 UTC +2] ------------ BEGIN log session -------------
[31.05.2023 19:32:40 UTC +2] ----------- Switched to pipe mode ----------
[2023-05-31 19:32:40.981 UTC +2] dT: 0 Initializing Random Number Generator, Seed=2762754830367205909
[2023-05-31 19:32:40.982 UTC +2] dT: 0 Using new TrackIR: true
[2023-05-31 19:32:40.998 UTC +2] dT: 0 OpenGL provider: Opengl32.dll
[2023-05-31 19:32:40.998 UTC +2] dT: 0 no GLU provider name available
[2023-05-31 19:32:41.175 UTC +2] dT: 0 OpenGL library:
[2023-05-31 19:32:41.176 UTC +2] dT: 0 Vendor: NVIDIA Corporation
[2023-05-31 19:32:41.176 UTC +2] dT: 0 Render: NVIDIA GeForce GTX 1650/PCIe/SSE2
[2023-05-31 19:32:41.176 UTC +2] dT: 0 Version: 4.6.0 NVIDIA 535.98
[2023-05-31 19:32:41.177 UTC +2] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-05-31 19:32:41.180 UTC +2] dT: 0 Size: 3840x2160
[2023-05-31 19:32:41.180 UTC +2] dT: 0 ColorBits: 32
[2023-05-31 19:32:41.180 UTC +2] dT: 0 DepthBits: 24
[2023-05-31 19:32:41.180 UTC +2] dT: 0 StencilBits: 8
[2023-05-31 19:32:41.180 UTC +2] dT: 0 isDoubleBuffered: true
[2023-05-31 19:32:41.243 UTC +2] dT: 0 TrackIRWin create(), createSuccess=false
[2023-05-31 19:32:41.258 UTC +2] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-05-31 19:32:41.260 UTC +2] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-05-31 19:32:41.362 UTC +2] dT: 0
[2023-05-31 19:32:41.362 UTC +2] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-05-31 19:32:41.362 UTC +2] dT: 0 [x] PentiumPro
[2023-05-31 19:32:41.362 UTC +2] dT: 0 [x] Multimedia (MMX)
[2023-05-31 19:32:41.362 UTC +2] dT: 0 [x] 3D (SSE2)
[2023-05-31 19:32:41.362 UTC +2] dT: 0 [x] 3D (SSE2)
[2023-05-31 19:32:41.362 UTC +2] dT: 0 [-] 3D (3DNow)
[2023-05-31 19:32:41.362 UTC +2] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-05-31 19:32:41.363 UTC +2] dT: 0
[2023-05-31 19:32:41.363 UTC +2] dT: 0 *** Looking for Render API Extensions ...
[2023-05-31 19:32:41.363 UTC +2] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-05-31 19:32:41.363 UTC +2] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-05-31 19:32:41.363 UTC +2] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-05-31 19:32:41.363 UTC +2] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-05-31 19:32:41.363 UTC +2] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-05-31 19:32:41.363 UTC +2] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-05-31 19:32:41.363 UTC +2] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-05-31 19:32:41.363 UTC +2] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-05-31 19:32:41.364 UTC +2] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-05-31 19:32:41.364 UTC +2] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-05-31 19:32:41.364 UTC +2] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-05-31 19:32:41.364 UTC +2] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-05-31 19:32:41.364 UTC +2] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-05-31 19:32:41.364 UTC +2] dT: 0
[2023-05-31 19:32:41.364 UTC +2] dT: 0 Maximum texture size : 32768
[2023-05-31 19:32:41.364 UTC +2] dT: 0 Maximum simultaneous textures :4
[2023-05-31 19:32:41.364 UTC +2] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-05-31 19:32:43.634 UTC +2] dT: 0 SAS Common Utils Game Version = 4.101
[2023-05-31 19:32:49.109 UTC +2] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-05-31 19:32:51.394 UTC +2] dT: 36 Initializing DirectSound playback device...
[2023-05-31 19:32:51.394 UTC +2] dT: 0 Primary buffer created.
[2023-05-31 19:32:51.394 UTC +2] dT: 0 Playback format is set : sampling rate = 22050, num channels = 2.
[2023-05-31 19:32:51.394 UTC +2] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-05-31 19:32:51.394 UTC +2] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-05-31 19:32:51.394 UTC +2] dT: 0 Default speaker config is : 8.
[2023-05-31 19:32:51.394 UTC +2] dT: 0 Direct sound audio device initialized successfully :
[2023-05-31 19:32:51.394 UTC +2] dT: 0 DX Version : 7
[2023-05-31 19:32:51.394 UTC +2] dT: 0 Hardware - disabled [buffers : 0]
[2023-05-31 19:32:51.394 UTC +2] dT: 0 Extensions - enabled :
[2023-05-31 19:32:51.394 UTC +2] dT: 0 EAX ver. 1 [ ] - disabled
[2023-05-31 19:32:51.394 UTC +2] dT: 0 EAX ver. 2 [ ] - disabled
[2023-05-31 19:32:51.394 UTC +2] dT: 0 EAX ver. 3 [ ] - disabled
[2023-05-31 19:32:51.394 UTC +2] dT: 0 I3D ver. 2 [ ] - disabled
[2023-05-31 19:32:51.394 UTC +2] dT: 0 ZoomFX [ ] - disabled
[2023-05-31 19:32:51.394 UTC +2] dT: 0 MacroFX [ ] - disabled
[2023-05-31 19:32:51.394 UTC +2] dT: 0 SIMD render [X]
[2023-05-31 19:32:51.394 UTC +2] dT: 0 num channels 32
[2023-05-31 19:32:51.394 UTC +2] dT: 0
[2023-05-31 19:32:56.404 UTC +2] dT: -36 Loading mission Quick/MTO/MTORedScramble00.mis...
[2023-05-31 19:32:56.540 UTC +2] dT: 0 Loading mission.mis defined airfields...
[2023-05-31 19:32:56.582 UTC +2] dT: 0 Loaded camouflage: DESERT
[2023-05-31 19:32:56.582 UTC +2] dT: 0 Loading map.ini defined airfields...
[2023-05-31 19:32:56.587 UTC +2] dT: 0 Detected Vertex Shaders 3.0.
[2023-05-31 19:32:56.587 UTC +2] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-05-31 19:32:56.587 UTC +2] dT: 0 Vertex texture units: 32
[2023-05-31 19:32:56.587 UTC +2] dT: 0
[2023-05-31 19:32:58.409 UTC +2] dT: 0 PBuffer: suitable formats: 12
[2023-05-31 19:32:58.409 UTC +2] dT: 0
[2023-05-31 19:32:58.411 UTC +2] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-05-31 19:32:58.411 UTC +2] dT: 0 Depth = 24, stencil = 8
[2023-05-31 19:32:58.422 UTC +2] dT: 0 PBuffer: suitable formats: 12
[2023-05-31 19:32:58.422 UTC +2] dT: 0
[2023-05-31 19:32:58.425 UTC +2] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-05-31 19:32:58.425 UTC +2] dT: 0 Depth = 24, stencil = 8
[2023-05-31 19:32:59.867 UTC +2] dT: 0 Loading vertex/fragment programs: *663236192*
[2023-05-31 19:32:59.867 UTC +2] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-05-31 19:32:59.867 UTC +2] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-05-31 19:32:59.867 UTC +2] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-05-31 19:32:59.867 UTC +2] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT: 0 *** Loading: [vpFogNoTex]
[2023-05-31 19:32:59.868 UTC +2] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-05-31 19:32:59.868 UTC +2] dT: 0 *** Loading: [vp4Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT: 0 *** Loading: [vp6Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-05-31 19:32:59.868 UTC +2] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-05-31 19:32:59.868 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-05-31 19:32:59.869 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-05-31 19:32:59.869 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-05-31 19:32:59.869 UTC +2] dT: 0 *** Loading: [vpTreeSprite]
[2023-05-31 19:32:59.869 UTC +2] dT: 0 *** Loading: [vpTreeTrunk]
[2023-05-31 19:32:59.869 UTC +2] dT: 0 *** Loading: [vpVAObjectsN]
[2023-05-31 19:32:59.870 UTC +2] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-05-31 19:32:59.870 UTC +2] dT: 0 *** Loading: [vpSprites]
[2023-05-31 19:32:59.870 UTC +2] dT: 0 *** Loading: [vpSimpleGL]
[2023-05-31 19:32:59.870 UTC +2] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-05-31 19:32:59.870 UTC +2] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-05-31 19:32:59.870 UTC +2] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT: 0 *** Loading: [fpSimpleGL]
[2023-05-31 19:32:59.872 UTC +2] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-05-31 19:32:59.873 UTC +2] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-05-31 19:32:59.873 UTC +2] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-05-31 19:32:59.873 UTC +2] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-05-31 19:32:59.874 UTC +2] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-05-31 19:32:59.874 UTC +2] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-05-31 19:32:59.874 UTC +2] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-05-31 19:32:59.874 UTC +2] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-05-31 19:32:59.877 UTC +2] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-05-31 19:32:59.878 UTC +2] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-05-31 19:32:59.878 UTC +2] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-05-31 19:32:59.878 UTC +2] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-05-31 19:33:00.101 UTC +2] dT: 0 Load bridges
[2023-05-31 19:33:00.101 UTC +2] dT: 0 Load static objects
[2023-05-31 19:33:05.614 UTC +2] dT: 0 Searching for missing resources...
[2023-05-31 19:33:05.614 UTC +2] dT: 0 Done!
[2023-05-31 19:33:06.096 UTC +2] dT: 0 Loading RRR objects resources data...
[2023-05-31 19:33:06.096 UTC +2] dT: 0 Done.
[2023-05-31 19:33:06.125 UTC +2] dT: 0 EventLog Pending Events Checker is running!
[2023-05-31 19:33:06.127 UTC +2] dT: 0 Mission: Quick/MTO/MTORedScramble00.mis is Playing
[2023-05-31 19:33:07.262 UTC +2] dT: 38 warning: no files : music/takeoff
[2023-05-31 19:33:17.351 UTC +2] dT: -38 Before GC, Memory: total(465305600) free(370932112)
[2023-05-31 19:33:18.312 UTC +2] dT: 0 After GC, Memory: total(465305600) free(398208320)
[31.05.2023 19:33:22 UTC +2] -------------- END log session -------------
FOVAnim = 1 // 1 enables animated FOV transition, 0 disables animation (which is like stock game, immediate FOV change unanimated)
FOVMin = 5 // Minimum FOV value in degrees
FOVMax = 175 // Maximum FOV value in degrees
FOVSpeed = 200 // Speed of FOV transition in percent. Default 200 means "2x speed" animation
FOVDefault = 120 // Default FOV value in degrees at mission start time
FOVLog = 1 // 1 enables logging of FOV changes, 0 disables it
[2023-06-01 18:33:15.447 UTC +2] dT: 141 startFOV=70.0, targetFOV=90.0, speedFactor=2.0, Steps: 20
[2023-06-01 18:33:16.848 UTC +2] dT: 46 startFOV=90.0, targetFOV=95.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:18.000 UTC +2] dT: 39 startFOV=95.0, targetFOV=100.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:19.176 UTC +2] dT: 39 startFOV=100.0, targetFOV=105.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:20.347 UTC +2] dT: 39 startFOV=105.0, targetFOV=110.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:21.431 UTC +2] dT: 36 startFOV=110.0, targetFOV=115.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:23.742 UTC +2] dT: 77 startFOV=115.0, targetFOV=120.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:25.541 UTC +2] dT: 60 startFOV=120.0, targetFOV=125.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:26.488 UTC +2] dT: 32 startFOV=125.0, targetFOV=130.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:27.396 UTC +2] dT: 30 startFOV=130.0, targetFOV=135.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:36.334 UTC +2] dT: 299 startFOV=135.0, targetFOV=30.0, speedFactor=2.0, Steps: 30
I am sure that the game engine can only output simple text files so being unable to comply with the command reverts automatically to the default log.lst
Another strange issue with conf.iniI can shed some light on this.
FOVAnim = 1 // 1 enables animated FOV transition, 0 disables animation (which is like stock game, immediate FOV change unanimated)
FOVMin = 120 // Minimum FOV value in degrees
FOVMax = 120 // Maximum FOV value in degrees
FOVSpeed = 200 // Speed of FOV transition in percent. Default 200 means "2x speed" animation
FOVDefault = 120 // Default FOV value in degrees at mission start time
FOVLog = 1 // 1 enables logging of FOV changes, 0 disables it
[2023-06-02 11:20:10.543 UTC +2] dT: 146 startFOV=70.0, targetFOV=90.0, speedFactor=2.0, Steps: 20
[2023-06-02 11:20:11.579 UTC +2] dT: 34 startFOV=90.0, targetFOV=95.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:12.108 UTC +2] dT: 18 startFOV=95.0, targetFOV=100.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:12.445 UTC +2] dT: 11 startFOV=100.0, targetFOV=105.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:12.669 UTC +2] dT: 8 startFOV=105.0, targetFOV=110.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:12.875 UTC +2] dT: 6 startFOV=110.0, targetFOV=115.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:14.445 UTC +2] dT: 53 startFOV=115.0, targetFOV=120.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:14.662 UTC +2] dT: 7 startFOV=120.0, targetFOV=125.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:15.773 UTC +2] dT: 37 startFOV=125.0, targetFOV=130.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:15.993 UTC +2] dT: 7 startFOV=130.0, targetFOV=135.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:16.185 UTC +2] dT: 7 startFOV=135.0, targetFOV=140.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:16.374 UTC +2] dT: 6 startFOV=140.0, targetFOV=145.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:16.592 UTC +2] dT: 7 startFOV=145.0, targetFOV=150.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:16.772 UTC +2] dT: 7 startFOV=150.0, targetFOV=155.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:16.989 UTC +2] dT: 7 startFOV=155.0, targetFOV=160.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:17.184 UTC +2] dT: 6 startFOV=160.0, targetFOV=165.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:17.363 UTC +2] dT: 7 startFOV=165.0, targetFOV=170.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:17.575 UTC +2] dT: 6 startFOV=170.0, targetFOV=175.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:41.880 UTC +2] dT: 138 startFOV=70.0, targetFOV=90.0, speedFactor=2.0, Steps: 20
[2023-06-02 11:30:42.140 UTC +2] dT: 9 startFOV=84.66565, targetFOV=95.0, speedFactor=2.0, Steps: 10
[2023-06-02 11:30:42.348 UTC +2] dT: 7 startFOV=95.0, targetFOV=100.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:42.532 UTC +2] dT: 6 startFOV=100.0, targetFOV=105.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:42.722 UTC +2] dT: 7 startFOV=105.0, targetFOV=110.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:42.916 UTC +2] dT: 6 startFOV=110.0, targetFOV=115.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:43.105 UTC +2] dT: 6 startFOV=115.0, targetFOV=120.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:43.289 UTC +2] dT: 7 startFOV=120.0, targetFOV=125.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:43.501 UTC +2] dT: 6 startFOV=125.0, targetFOV=130.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:43.931 UTC +2] dT: 15 startFOV=130.0, targetFOV=135.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:44.365 UTC +2] dT: 14 startFOV=135.0, targetFOV=140.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:44.812 UTC +2] dT: 15 startFOV=140.0, targetFOV=145.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:45.269 UTC +2] dT: 15 startFOV=145.0, targetFOV=150.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:45.725 UTC +2] dT: 15 startFOV=150.0, targetFOV=155.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:46.177 UTC +2] dT: 16 startFOV=155.0, targetFOV=160.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:46.660 UTC +2] dT: 15 startFOV=160.0, targetFOV=165.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:47.095 UTC +2] dT: 15 startFOV=165.0, targetFOV=170.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:47.544 UTC +2] dT: 15 startFOV=170.0, targetFOV=175.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:47.976 UTC +2] dT: 14 startFOV=175.0, targetFOV=175.0, speedFactor=2.0, Steps: 1
The correct fuel gauge and opening the canopy inside the cockpit doesn't work properly (the tank is always full - like me :)))
and opening/closing the canopy can only be seen from the outside the FW-187A-1, 1940.
Is not a big issue for me....I can wait or live with in the meantime....Hotfix 19 will have a new conf.ini parameter in the "[Console]" section:
Problem is with names of the hitboxes for gear L2/R2 they are swapped, same as gear Clips L/R were before, there is few more issues with collision boxes on this bird im going to fix.
[2023-06-04 23:23:54.147 UTC +8] dT: 375 com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:54.147 UTC +8] dT: 0 java.lang.ClassCastException: com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1361)
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-04 23:23:54.147 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-04 23:23:56.380 UTC +8] dT: 74 com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.380 UTC +8] dT: 0 java.lang.ClassCastException: com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.380 UTC +8] dT: 0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1361)
[2023-06-04 23:23:56.380 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-04 23:23:56.381 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-04 23:23:56.381 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-04 23:23:56.381 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-04 23:23:56.381 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-04 23:23:56.381 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-04 23:23:56.381 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-04 23:23:56.381 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-04 23:23:56.381 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-04 23:23:56.381 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-04 23:23:56.381 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-04 23:23:56.830 UTC +8] dT: 15 com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.830 UTC +8] dT: 0 java.lang.ClassCastException: com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1361)
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-04 23:23:56.830 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 null
[2023-06-05 01:45:18.536 UTC +8] dT: 0 java.lang.NullPointerException
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.fm.Controls.setRocketSalvoSizeByIndex(Controls.java:1387)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetRocketReleaseMode(AircraftState.java:3810)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3125)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 null
[2023-06-05 01:45:18.536 UTC +8] dT: 0 java.lang.NullPointerException
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.fm.Controls.setRocketReleaseDelayByIndex(Controls.java:1363)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetRocketReleaseDelay(AircraftState.java:3779)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3120)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.536 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 null
[2023-06-05 01:45:18.537 UTC +8] dT: 0 java.lang.NullPointerException
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.fm.Controls.setBombSalvoSizeByIndex(Controls.java:1375)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetBombReleaseMode(AircraftState.java:3901)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3140)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 null
[2023-06-05 01:45:18.537 UTC +8] dT: 0 java.lang.NullPointerException
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.fm.Controls.setBombReleaseDelayByIndex(Controls.java:1351)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.doSetBombReleaseDelay(AircraftState.java:3870)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3135)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.537 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
fix on UTI-4!!Confirmed and fix prepared for Hotfix 19.
and fix on ju-88 mistel it doesn't explode much more than it shouldThere's nothing wrong with the 88 mistel, it saw no changes since Patch 2 and we are using it every now and then in our online sessions quite successfully.
[5 juin 23 18:56:17 UTC +2] ------------ BEGIN log session -------------
[2023-06-05 18:56:18.185 UTC +2] dT: 0 Initializing Random Number Generator, Seed=-849256713048392291
[2023-06-05 18:56:18.189 UTC +2] dT: 0 Using new TrackIR: true
[2023-06-05 18:56:18.214 UTC +2] dT: 0 OpenGL provider: Opengl32.dll
[2023-06-05 18:56:18.216 UTC +2] dT: 0 no GLU provider name available
[2023-06-05 18:56:18.407 UTC +2] dT: 0 OpenGL library:
[2023-06-05 18:56:18.408 UTC +2] dT: 0 Vendor: NVIDIA Corporation
[2023-06-05 18:56:18.408 UTC +2] dT: 0 Render: NVIDIA GeForce GTX 970/PCIe/SSE2
[2023-06-05 18:56:18.408 UTC +2] dT: 0 Version: 4.6.0 NVIDIA 535.98
[2023-06-05 18:56:18.409 UTC +2] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-06-05 18:56:18.410 UTC +2] dT: 0 Size: 1680x1050
[2023-06-05 18:56:18.411 UTC +2] dT: 0 ColorBits: 32
[2023-06-05 18:56:18.411 UTC +2] dT: 0 DepthBits: 24
[2023-06-05 18:56:18.411 UTC +2] dT: 0 StencilBits: 8
[2023-06-05 18:56:18.411 UTC +2] dT: 0 isDoubleBuffered: true
[2023-06-05 18:56:18.477 UTC +2] dT: 0 TrackIRWin create(), createSuccess=true
[2023-06-05 18:56:18.501 UTC +2] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-06-05 18:56:18.535 UTC +2] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-06-05 18:56:18.696 UTC +2] dT: 0
[2023-06-05 18:56:18.696 UTC +2] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-06-05 18:56:18.697 UTC +2] dT: 0 [x] PentiumPro
[2023-06-05 18:56:18.697 UTC +2] dT: 0 [x] Multimedia (MMX)
[2023-06-05 18:56:18.697 UTC +2] dT: 0 [x] 3D (SSE)
[2023-06-05 18:56:18.697 UTC +2] dT: 0 [x] 3D (SSE2)
[2023-06-05 18:56:18.698 UTC +2] dT: 0 [-] 3D (3DNow)
[2023-06-05 18:56:18.698 UTC +2] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-06-05 18:56:18.700 UTC +2] dT: 0
[2023-06-05 18:56:18.701 UTC +2] dT: 0 *** Looking for Render API Extensions ...
[2023-06-05 18:56:18.701 UTC +2] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-06-05 18:56:18.701 UTC +2] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-06-05 18:56:18.702 UTC +2] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-06-05 18:56:18.702 UTC +2] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-06-05 18:56:18.703 UTC +2] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-06-05 18:56:18.703 UTC +2] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-06-05 18:56:18.703 UTC +2] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-06-05 18:56:18.704 UTC +2] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-06-05 18:56:18.704 UTC +2] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-06-05 18:56:18.704 UTC +2] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-06-05 18:56:18.704 UTC +2] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-06-05 18:56:18.705 UTC +2] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2023-06-05 18:56:18.705 UTC +2] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-06-05 18:56:18.705 UTC +2] dT: 0
[2023-06-05 18:56:18.705 UTC +2] dT: 0 Maximum texture size : 16384
[2023-06-05 18:56:18.706 UTC +2] dT: 0 Maximum simultaneous textures :4
[2023-06-05 18:56:18.706 UTC +2] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-06-05 18:56:24.493 UTC +2] dT: 0 SAS Common Utils Game Version = 4.101
[2023-06-05 18:56:31.562 UTC +2] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-06-05 18:56:34.787 UTC +2] dT: 58 Initializing DirectSound playback device...
[2023-06-05 18:56:34.788 UTC +2] dT: 0 Primary buffer created.
[2023-06-05 18:56:34.788 UTC +2] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-06-05 18:56:34.788 UTC +2] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-06-05 18:56:34.788 UTC +2] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-06-05 18:56:34.789 UTC +2] dT: 0 Default speaker config is : 8.
[2023-06-05 18:56:34.789 UTC +2] dT: 0 Direct sound audio device initialized successfully :
[2023-06-05 18:56:34.789 UTC +2] dT: 0 DX Version : 7
[2023-06-05 18:56:34.789 UTC +2] dT: 0 Hardware - disabled [buffers : 0]
[2023-06-05 18:56:34.792 UTC +2] dT: 0 Extensions - enabled :
[2023-06-05 18:56:34.793 UTC +2] dT: 0 EAX ver. 1 [ ] - disabled
[2023-06-05 18:56:34.793 UTC +2] dT: 0 EAX ver. 2 [ ] - disabled
[2023-06-05 18:56:34.793 UTC +2] dT: 0 EAX ver. 3 [ ] - disabled
[2023-06-05 18:56:34.794 UTC +2] dT: 0 I3D ver. 2 [ ] - disabled
[2023-06-05 18:56:34.794 UTC +2] dT: 0 ZoomFX [ ] - disabled
[2023-06-05 18:56:34.794 UTC +2] dT: 0 MacroFX [ ] - disabled
[2023-06-05 18:56:34.794 UTC +2] dT: 0 SIMD render [X]
[2023-06-05 18:56:34.795 UTC +2] dT: 0 num channels 32
[2023-06-05 18:56:34.795 UTC +2] dT: 0
[2023-06-05 18:57:32.713 UTC +2] dT: -58 Loading mission Quick/Okinawa/OkinawaBlueNoneN00.mis...
[2023-06-05 18:57:32.732 UTC +2] dT: 0 Loading mission.mis defined airfields...
[2023-06-05 18:57:32.746 UTC +2] dT: 0 Loaded camouflage: PACIFIC
[2023-06-05 18:57:32.747 UTC +2] dT: 0 Loading map.ini defined airfields...
[2023-06-05 18:57:32.752 UTC +2] dT: 0 Detected Vertex Shaders 3.0.
[2023-06-05 18:57:32.752 UTC +2] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-06-05 18:57:32.753 UTC +2] dT: 0 Vertex texture units: 32
[2023-06-05 18:57:32.753 UTC +2] dT: 0
[2023-06-05 18:57:35.230 UTC +2] dT: 0 PBuffer: suitable formats: 12
[2023-06-05 18:57:35.231 UTC +2] dT: 0
[2023-06-05 18:57:35.234 UTC +2] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-05 18:57:35.234 UTC +2] dT: 0 Depth = 24, stencil = 8
[2023-06-05 18:57:35.261 UTC +2] dT: 0 PBuffer: suitable formats: 12
[2023-06-05 18:57:35.261 UTC +2] dT: 0
[2023-06-05 18:57:35.265 UTC +2] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-05 18:57:35.266 UTC +2] dT: 0 Depth = 24, stencil = 8
[2023-06-05 18:57:36.575 UTC +2] dT: 0 Loading vertex/fragment programs: *1276194440*
[2023-06-05 18:57:36.576 UTC +2] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-06-05 18:57:36.578 UTC +2] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-06-05 18:57:36.579 UTC +2] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-06-05 18:57:36.580 UTC +2] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-06-05 18:57:36.580 UTC +2] dT: 0 *** Loading: [vpFogNoTex]
[2023-06-05 18:57:36.581 UTC +2] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-06-05 18:57:36.581 UTC +2] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-06-05 18:57:36.581 UTC +2] dT: 0 *** Loading: [vp4Tex2D]
[2023-06-05 18:57:36.582 UTC +2] dT: 0 *** Loading: [vp6Tex2D]
[2023-06-05 18:57:36.582 UTC +2] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-06-05 18:57:36.583 UTC +2] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-06-05 18:57:36.583 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-06-05 18:57:36.584 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-06-05 18:57:36.584 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-06-05 18:57:36.584 UTC +2] dT: 0 *** Loading: [vpTreeSprite]
[2023-06-05 18:57:36.585 UTC +2] dT: 0 *** Loading: [vpTreeTrunk]
[2023-06-05 18:57:36.585 UTC +2] dT: 0 *** Loading: [vpVAObjectsN]
[2023-06-05 18:57:36.586 UTC +2] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-06-05 18:57:36.586 UTC +2] dT: 0 *** Loading: [vpSprites]
[2023-06-05 18:57:36.587 UTC +2] dT: 0 *** Loading: [vpSimpleGL]
[2023-06-05 18:57:36.587 UTC +2] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-06-05 18:57:36.588 UTC +2] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-06-05 18:57:36.588 UTC +2] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-06-05 18:57:36.589 UTC +2] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-06-05 18:57:36.589 UTC +2] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-06-05 18:57:36.590 UTC +2] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-06-05 18:57:36.590 UTC +2] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-06-05 18:57:36.591 UTC +2] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-06-05 18:57:36.591 UTC +2] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-06-05 18:57:36.592 UTC +2] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-06-05 18:57:36.592 UTC +2] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-06-05 18:57:36.592 UTC +2] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-06-05 18:57:36.593 UTC +2] dT: 0 *** Loading: [fpSimpleGL]
[2023-06-05 18:57:36.593 UTC +2] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-06-05 18:57:36.594 UTC +2] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-06-05 18:57:36.595 UTC +2] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-06-05 18:57:36.595 UTC +2] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-06-05 18:57:36.596 UTC +2] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-06-05 18:57:36.597 UTC +2] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-06-05 18:57:36.597 UTC +2] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-06-05 18:57:36.598 UTC +2] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-06-05 18:57:36.598 UTC +2] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-06-05 18:57:36.599 UTC +2] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-06-05 18:57:36.600 UTC +2] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-06-05 18:57:36.600 UTC +2] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-06-05 18:57:36.601 UTC +2] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-06-05 18:57:36.601 UTC +2] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-06-05 18:57:36.602 UTC +2] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.603 UTC +2] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.603 UTC +2] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.604 UTC +2] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.604 UTC +2] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-06-05 18:57:36.604 UTC +2] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-06-05 18:57:36.605 UTC +2] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-06-05 18:57:36.605 UTC +2] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.605 UTC +2] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-06-05 18:57:36.606 UTC +2] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.606 UTC +2] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-06-05 18:57:36.607 UTC +2] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-06-05 18:57:36.607 UTC +2] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.607 UTC +2] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-06-05 18:57:36.608 UTC +2] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.833 UTC +2] dT: 0 Load bridges
[2023-06-05 18:57:36.937 UTC +2] dT: 0 Load static objects
[2023-06-05 18:57:38.317 UTC +2] dT: 0 Mission error, ID_04: (wings)java.lang.ArrayIndexOutOfBoundsException
[2023-06-05 18:57:38.318 UTC +2] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2023-06-05 18:57:38.319 UTC +2] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2427)
[2023-06-05 18:57:38.320 UTC +2] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-06-05 18:57:38.320 UTC +2] dT: 0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-06-05 18:57:38.320 UTC +2] dT: 0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-06-05 18:57:38.321 UTC +2] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-06-05 18:57:38.321 UTC +2] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-06-05 18:57:38.321 UTC +2] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-06-05 18:57:38.322 UTC +2] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-06-05 18:57:38.322 UTC +2] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-05 18:57:38.322 UTC +2] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-05 18:57:38.323 UTC +2] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-05 18:57:38.323 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-05 18:57:38.323 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 18:57:38.324 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 18:57:47.058 UTC +2] dT: 0 Searching for missing resources...
[2023-06-05 18:57:47.059 UTC +2] dT: 0 Done!
[2023-06-05 18:57:47.489 UTC +2] dT: 0 null
[2023-06-05 18:57:47.490 UTC +2] dT: 0 java.lang.NullPointerException
[2023-06-05 18:57:47.490 UTC +2] dT: 0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
[2023-06-05 18:57:47.491 UTC +2] dT: 0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
[2023-06-05 18:57:47.491 UTC +2] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:764)
[2023-06-05 18:57:47.491 UTC +2] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-05 18:57:47.492 UTC +2] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-05 18:57:47.492 UTC +2] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-05 18:57:47.492 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-05 18:57:47.493 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 18:57:47.493 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 18:57:47.494 UTC +2] dT: 0 Main loop: BackgroundTask crashed:
[2023-06-05 18:57:47.494 UTC +2] dT: 0 java.lang.RuntimeException: BackgroundTask crashed:
[2023-06-05 18:57:47.494 UTC +2] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:214)
[2023-06-05 18:57:47.495 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-05 18:57:47.495 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 18:57:47.496 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5 juin 23 18:57:47 UTC +2] -------------- END log session -------------
[2023-06-09 13:43:33.973 UTC +8] dT: 0 Mission error, ID_04: (wings)java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 13:43:33.973 UTC +8] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2427)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 13:43:33.973 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 13:43:39.240 UTC +8] dT: 0 Searching for missing resources...
[2023-06-09 13:43:39.240 UTC +8] dT: 0 Done!
[2023-06-09 13:43:39.455 UTC +8] dT: 0 null
[2023-06-09 13:43:39.455 UTC +8] dT: 0 java.lang.NullPointerException
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:764)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 Main loop: BackgroundTask crashed:
[2023-06-09 13:43:39.455 UTC +8] dT: 0 java.lang.RuntimeException: BackgroundTask crashed:
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:214)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 13:43:39.455 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
###################################################################################################################################
# Republic P-47D-10, 1943
###################################################################################################################################
P-47D-10.1x1000 1x 500lb Bomb
P-47D-10.1x10006x45 1x 500lb Bomb, 6x 4.5" Rockets
###################################################################################################################################
# Republic P-47D-22, 1943
###################################################################################################################################
P-47D-22.1x1000 1x 500lb Bomb
P-47D-22.1x10002x500 3x 500lb Bombs
P-47D-22.1x10006x45 1x 500lb Bomb, 6x 4.5" Rockets
P-47D-22.1x10002x5006x45 3x 500lb Bombs, 6x 4.5" Rockets
###################################################################################################################################
# Republic P-47D-27, 1944
###################################################################################################################################
P-47D-27.1x1000 1x 500lb Bomb
P-47D-27.1x10002x500 3x 500lb Bombs
P-47D-27.1x10006x45 1x 500lb Bomb, 6x 4.5" Rockets
P-47D-27.1x10002x5006x45 3x 500lb Bombs, 6x 4.5" Rockets
###################################################################################################################################
# Republic P-47D-27 Late, 1944
###################################################################################################################################
P-47D.1x1000 1x 500lb Bomb
P-47D.1x10002x500 3x 500lb Bombs
P-47D.1x10006x45 1x 500lb Bomb, 6x 4.5" Rockets
P-47D.1x10002x5006x45 3x 500lb Bombs, 6x 4.5" Rockets
[Jun 9, 2023 6:26:44 AM UTC -5] ------------ BEGIN log session -------------
[Jun 9, 2023 6:26:44 AM UTC -5] ----------- Switched to pipe mode ----------
[2023-06-09 06:26:44.903 UTC -5] dT: 0 Initializing Random Number Generator, Seed=1467776597404585661
[2023-06-09 06:26:44.905 UTC -5] dT: 0 Using new TrackIR: true
[2023-06-09 06:26:44.916 UTC -5] dT: 0 OpenGL provider: Opengl32.dll
[2023-06-09 06:26:44.916 UTC -5] dT: 0 no GLU provider name available
[2023-06-09 06:26:45.058 UTC -5] dT: 0 OpenGL library:
[2023-06-09 06:26:45.059 UTC -5] dT: 0 Vendor: NVIDIA Corporation
[2023-06-09 06:26:45.060 UTC -5] dT: 0 Render: NVIDIA GeForce RTX 3060/PCIe/SSE2
[2023-06-09 06:26:45.060 UTC -5] dT: 0 Version: 4.6.0 NVIDIA 516.94
[2023-06-09 06:26:45.061 UTC -5] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-06-09 06:26:45.062 UTC -5] dT: 0 Size: 1920x1080
[2023-06-09 06:26:45.062 UTC -5] dT: 0 ColorBits: 32
[2023-06-09 06:26:45.062 UTC -5] dT: 0 DepthBits: 24
[2023-06-09 06:26:45.062 UTC -5] dT: 0 StencilBits: 8
[2023-06-09 06:26:45.062 UTC -5] dT: 0 isDoubleBuffered: true
[2023-06-09 06:26:45.135 UTC -5] dT: 0 TrackIRWin create(), createSuccess=false
[2023-06-09 06:26:45.143 UTC -5] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-06-09 06:26:45.146 UTC -5] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-06-09 06:26:45.310 UTC -5] dT: 0
[2023-06-09 06:26:45.310 UTC -5] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-06-09 06:26:45.310 UTC -5] dT: 0 [x] PentiumPro
[2023-06-09 06:26:45.310 UTC -5] dT: 0 [x] Multimedia (MMX)
[2023-06-09 06:26:45.310 UTC -5] dT: 0 [x] 3D (SSE)
[2023-06-09 06:26:45.310 UTC -5] dT: 0 [x] 3D (SSE2)
[2023-06-09 06:26:45.310 UTC -5] dT: 0 [-] 3D (3DNow)
[2023-06-09 06:26:45.310 UTC -5] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-06-09 06:26:45.316 UTC -5] dT: 0
[2023-06-09 06:26:45.316 UTC -5] dT: 0 *** Looking for Render API Extensions ...
[2023-06-09 06:26:45.316 UTC -5] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-06-09 06:26:45.317 UTC -5] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-06-09 06:26:45.317 UTC -5] dT: 0
[2023-06-09 06:26:45.317 UTC -5] dT: 0 Maximum texture size : 32768
[2023-06-09 06:26:45.317 UTC -5] dT: 0 Maximum simultaneous textures :4
[2023-06-09 06:26:45.317 UTC -5] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-06-09 06:26:45.543 UTC -5] dT: 0 AutoMounting SFS files from folder SFS_UP now...
[2023-06-09 06:26:45.544 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 01.SFS... mounted successfully!
[2023-06-09 06:26:45.544 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 02.SFS... mounted successfully!
[2023-06-09 06:26:45.545 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 03.SFS... mounted successfully!
[2023-06-09 06:26:45.546 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 04.SFS... mounted successfully!
[2023-06-09 06:26:45.548 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 05.SFS... mounted successfully!
[2023-06-09 06:26:45.549 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Misc.SFS... mounted successfully!
[2023-06-09 06:26:45.549 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Misc_02.SFS... mounted successfully!
[2023-06-09 06:26:45.550 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 01.SFS... mounted successfully!
[2023-06-09 06:26:45.550 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 02.SFS... mounted successfully!
[2023-06-09 06:26:45.551 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 03.SFS... mounted successfully!
[2023-06-09 06:26:45.552 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 04.SFS... mounted successfully!
[2023-06-09 06:26:45.553 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 05.SFS... mounted successfully!
[2023-06-09 06:26:45.554 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 06.SFS... mounted successfully!
[2023-06-09 06:26:45.555 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 07.SFS... mounted successfully!
[2023-06-09 06:26:45.556 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Claymore 190s 01.sfs... mounted successfully!
[2023-06-09 06:26:45.557 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Claymore 190s 02.sfs... mounted successfully!
[2023-06-09 06:26:45.572 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 01.SFS... mounted successfully!
[2023-06-09 06:26:45.574 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 02.SFS... mounted successfully!
[2023-06-09 06:26:45.574 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 03.SFS... mounted successfully!
[2023-06-09 06:26:45.575 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 04.SFS... mounted successfully!
[2023-06-09 06:26:45.576 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 05.SFS... mounted successfully!
[2023-06-09 06:26:45.576 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 06.SFS... mounted successfully!
[2023-06-09 06:26:45.577 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 07.SFS... mounted successfully!
[2023-06-09 06:26:45.577 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Maps 01.SFS... mounted successfully!
[2023-06-09 06:26:45.577 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Maps 02.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_01.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_02.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_03.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_04.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_05.SFS... mounted successfully!
[2023-06-09 06:26:45.579 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 01.SFS... mounted successfully!
[2023-06-09 06:26:45.580 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 02.SFS... mounted successfully!
[2023-06-09 06:26:45.580 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 03.SFS... mounted successfully!
[2023-06-09 06:26:45.581 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 04.SFS... mounted successfully!
[2023-06-09 06:26:45.581 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 05.SFS... mounted successfully!
[2023-06-09 06:26:45.582 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 06.SFS... mounted successfully!
[2023-06-09 06:26:45.584 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 07.SFS... mounted successfully!
[2023-06-09 06:26:45.584 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 08.SFS... mounted successfully!
[2023-06-09 06:26:45.585 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 09.SFS... mounted successfully!
[2023-06-09 06:26:45.585 UTC -5] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Sounds 01.SFS... mounted successfully!
[2023-06-09 06:26:45.585 UTC -5] dT: 0 AutoMounting SFS files from folder SFS_UP finished.
[2023-06-09 06:26:46.697 UTC -5] dT: 0 SAS Common Utils Game Version = 4.101
[2023-06-09 06:26:50.608 UTC -5] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-06-09 06:26:52.942 UTC -5] dT: 28 Initializing DirectSound playback device...
[2023-06-09 06:26:52.942 UTC -5] dT: 0 Primary buffer created.
[2023-06-09 06:26:52.942 UTC -5] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-06-09 06:26:52.942 UTC -5] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-06-09 06:26:52.942 UTC -5] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-06-09 06:26:52.942 UTC -5] dT: 0 Default speaker config is : 8.
[2023-06-09 06:26:52.942 UTC -5] dT: 0 Direct sound audio device initialized successfully :
[2023-06-09 06:26:52.942 UTC -5] dT: 0 DX Version : 7
[2023-06-09 06:26:52.942 UTC -5] dT: 0 Hardware - disabled [buffers : 0]
[2023-06-09 06:26:52.942 UTC -5] dT: 0 Extensions - enabled :
[2023-06-09 06:26:52.942 UTC -5] dT: 0 EAX ver. 1 [ ] - disabled
[2023-06-09 06:26:52.942 UTC -5] dT: 0 EAX ver. 2 [ ] - disabled
[2023-06-09 06:26:52.942 UTC -5] dT: 0 EAX ver. 3 [ ] - disabled
[2023-06-09 06:26:52.942 UTC -5] dT: 0 I3D ver. 2 [ ] - disabled
[2023-06-09 06:26:52.942 UTC -5] dT: 0 ZoomFX [ ] - disabled
[2023-06-09 06:26:52.942 UTC -5] dT: 0 MacroFX [ ] - disabled
[2023-06-09 06:26:52.942 UTC -5] dT: 0 SIMD render [X]
[2023-06-09 06:26:52.942 UTC -5] dT: 0 num channels 16
[2023-06-09 06:26:52.942 UTC -5] dT: 0
[2023-06-09 06:27:17.273 UTC -5] dT: -28 Loading mission Quick/Korea_Summer/Korea_SummerRedScramble00.mis...
[2023-06-09 06:27:17.285 UTC -5] dT: 0 Loading mission.mis defined airfields...
[2023-06-09 06:27:17.289 UTC -5] dT: 0 Loaded camouflage: SUMMER
[2023-06-09 06:27:17.290 UTC -5] dT: 0 Loading map.ini defined airfields...
[2023-06-09 06:27:17.292 UTC -5] dT: 0 Detected Vertex Shaders 3.0.
[2023-06-09 06:27:17.292 UTC -5] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-06-09 06:27:17.292 UTC -5] dT: 0 Vertex texture units: 32
[2023-06-09 06:27:17.292 UTC -5] dT: 0
[2023-06-09 06:27:17.881 UTC -5] dT: 0 PBuffer: suitable formats: 12
[2023-06-09 06:27:17.881 UTC -5] dT: 0
[2023-06-09 06:27:17.882 UTC -5] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-09 06:27:17.882 UTC -5] dT: 0 Depth = 24, stencil = 8
[2023-06-09 06:27:17.897 UTC -5] dT: 0 PBuffer: suitable formats: 12
[2023-06-09 06:27:17.897 UTC -5] dT: 0
[2023-06-09 06:27:17.899 UTC -5] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-09 06:27:17.899 UTC -5] dT: 0 Depth = 24, stencil = 8
[2023-06-09 06:27:20.352 UTC -5] dT: 0 Loading vertex/fragment programs: *716910216*
[2023-06-09 06:27:20.352 UTC -5] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-06-09 06:27:20.352 UTC -5] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-06-09 06:27:20.352 UTC -5] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT: 0 *** Loading: [vpFogNoTex]
[2023-06-09 06:27:20.353 UTC -5] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-06-09 06:27:20.353 UTC -5] dT: 0 *** Loading: [vp4Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT: 0 *** Loading: [vp6Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-06-09 06:27:20.353 UTC -5] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-06-09 06:27:20.353 UTC -5] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-06-09 06:27:20.353 UTC -5] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-06-09 06:27:20.353 UTC -5] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-06-09 06:27:20.354 UTC -5] dT: 0 *** Loading: [vpTreeSprite]
[2023-06-09 06:27:20.354 UTC -5] dT: 0 *** Loading: [vpTreeTrunk]
[2023-06-09 06:27:20.354 UTC -5] dT: 0 *** Loading: [vpVAObjectsN]
[2023-06-09 06:27:20.354 UTC -5] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-06-09 06:27:20.354 UTC -5] dT: 0 *** Loading: [vpSprites]
[2023-06-09 06:27:20.354 UTC -5] dT: 0 *** Loading: [vpSimpleGL]
[2023-06-09 06:27:20.354 UTC -5] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT: 0 *** Loading: [fpSimpleGL]
[2023-06-09 06:27:20.356 UTC -5] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-06-09 06:27:20.356 UTC -5] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-06-09 06:27:20.358 UTC -5] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.360 UTC -5] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-06-09 06:27:20.360 UTC -5] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.691 UTC -5] dT: 0 Load bridges
[2023-06-09 06:27:20.777 UTC -5] dT: 0 Load static objects
[2023-06-09 06:27:22.723 UTC -5] dT: 0 Mission error, ID_04: (wings)java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 06:27:22.723 UTC -5] dT: 0 java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2427)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 06:27:22.723 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 06:27:24.187 UTC -5] dT: 0 Searching for missing resources...
[2023-06-09 06:27:24.188 UTC -5] dT: 0 Done!
[2023-06-09 06:27:24.357 UTC -5] dT: 0 null
[2023-06-09 06:27:24.357 UTC -5] dT: 0 java.lang.NullPointerException
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:764)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 Main loop: BackgroundTask crashed:
[2023-06-09 06:27:24.357 UTC -5] dT: 0 java.lang.RuntimeException: BackgroundTask crashed:
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:214)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 06:27:24.357 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 9, 2023 6:27:24 AM UTC -5] -------------- END log session -------------
I went through every single loadout on both the Ki-98-II and -III. All had the same crash. For both planes, this is Default, LR1, S2, LR2, S3, 4x250kg, S3+4x250, 2x500+2x250, S3+2x500+2x250, 16x60kg, S3+16x60, and Empty. Again, it was all of them, not just one or two.Thanks Ta183Huckebein.
Someone who Messed up the Year Date.Watch your language.
I've noticed the use of PasteBin (https://pastebin.com/) is a good way to past your log reports and whatnotThanks Ricky. Absolutely right, every word.
A GitHub page for UP3.4 just for bug reporting only..?Would mean that people would need to register @GitHub, which essentially rules out that option.
Explorer:
12.070KB
Options/rightklick:
11,7 MB (12.359.418 Bytes)
11,7 MB (12.361.728 Bytes)
I went through every single loadout on both the Ki-98-II and -III. All had the same crash. For both planes, this is Default, LR1, S2, LR2, S3, 4x250kg, S3+4x250, 2x500+2x250, S3+2x500+2x250, 16x60kg, S3+16x60, and Empty. Again, it was all of them, not just one or two.Thanks Ta183Huckebein.
Could you please be so kind and tell me the size of your "000 Ultrapack 3.4 Misc_05.SFS" inside the "SFS_UP" folder please?
Can please fix Ju-88 mistle explosion on single missions? The explosion is very low
BK apparently has some texture mod in place which fixes this.
Per default you should find 40 files.
es sind 41 Dateien.Dann ist da eine zuviel bzw. eine von einem Mod, den Du in jsgme aktiviert hast.
Ultrapack 3.3 Cockpits 01.SFS
Ultrapack 3.3 Cockpits 02.SFS
Ultrapack 3.3 Cockpits 03.SFS
Ultrapack 3.3 Cockpits 04.SFS
Ultrapack 3.3 Cockpits 05.SFS
Ultrapack 3.3 Misc.SFS
Ultrapack 3.3 Misc_02.SFS
Ultrapack 3.3 Planes 01.SFS
Ultrapack 3.3 Planes 02.SFS
Ultrapack 3.3 Planes 03.SFS
Ultrapack 3.3 Planes 04.SFS
Ultrapack 3.3 Planes 05.SFS
Ultrapack 3.3 Planes 06.SFS
Ultrapack 3.3 Planes 07.SFS
Ultrapack 3.4 Claymore 190s 01.sfs
Ultrapack 3.4 Claymore 190s 02.sfs
Ultrapack 3.4 Cockpits 01.SFS
Ultrapack 3.4 Cockpits 02.SFS
Ultrapack 3.4 Cockpits 03.SFS
Ultrapack 3.4 Cockpits 04.SFS
Ultrapack 3.4 Cockpits 05.SFS
Ultrapack 3.4 Cockpits 06.SFS
Ultrapack 3.4 Cockpits 07.SFS
Ultrapack 3.4 Maps 01.SFS
Ultrapack 3.4 Maps 02.SFS
Ultrapack 3.4 Misc_01.SFS
Ultrapack 3.4 Misc_02.SFS
Ultrapack 3.4 Misc_03.SFS
Ultrapack 3.4 Misc_04.SFS
Ultrapack 3.4 Misc_05.SFS
Ultrapack 3.4 Planes 01.SFS
Ultrapack 3.4 Planes 02.SFS
Ultrapack 3.4 Planes 03.SFS
Ultrapack 3.4 Planes 04.SFS
Ultrapack 3.4 Planes 05.SFS
Ultrapack 3.4 Planes 06.SFS
Ultrapack 3.4 Planes 07.SFS
Ultrapack 3.4 Planes 08.SFS
Ultrapack 3.4 Planes 09.SFS
Ultrapack 3.4 Sounds 01.SFS
the "Ultrapack 3.4 Patch 2" folder in my #UP mods folder is empty. :DOld crap, you can remove the folder.
Okay, so apparently, the default pilot skin has a completely black helmet. And this also happens on the Early Il-2M.I checked in 4.10.1 and the default gunner helmet is russian green with the face of Mike fix
One of the many mysteries.
P-47 D-10/22/27/27_lateSorry for the late reply Tobi.
have a twist in Loadouts, Centerline marked 1000lbs are ingame showing up as 500lbs
2x1000lbs underwing is correct at these Slots. Dunno if it's a bad Typo, was going to be 500lbs or really 1000lbs.
J8M3 Fuselage bugOne more time, read and understand:
fix name for HA-1112 instead of BF-109No. Why should I?
Westland TF Mk. 4 and A2H-2 noclip bugNot my business. Report in the plane mod thread please.
fix name for HA-1112 instead of BF-109HA-1112 is a Bf-109 anyways, just like Avia S-199
(https://i.postimg.cc/g0NsDLSg/2023-07-01-12-54-22-382.jpg) (https://postimages.org/)
HA-1112 is a Bf-109 anyways, just like Avia S-199
...but different engines and optic!yes
]cheers[
HA-1112 is a Bf-109 anyways, just like Avia S-199Exactly. And it's just a tag to give a clue of the plane at far distance, not a precise description containing the colour of the pilot's underpants.
...but different engines and optic!...like the Rufe. Which just shows as "A6M" nevertheless, and no one complained about that during the past 20 years.
Last, i can control all planes (who has folding wheels) when pilot is bail out if wheels are broke (NO MODS).Can't confirm.
(https://i.postimg.cc/DwwCspYR/2023-06-30-18-46-59-128.jpg) (https://postimg.cc/3dzCQ1hZ)
...like the Rufe. Which just shows as "A6M" nevertheless, and no one complained about that during the past 20 years.
I never complained.I know Gerd, just picked up your example cause it probably matches the (IMHO wrong) expectation of GUN123pro.
This bug is only on easy difficultSo it's not a bug, but a feature.
If your pilot is killed when you bailed out, the plane is uncontrolable.
...well done Oleg.
2023-07-03 13:54:49:600 (dinput.dll) : JVM Parameters injector activated
2023-07-03 13:54:49:600 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -Xms444M
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -Xmx444M
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -Xss4096K
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -XX:PermSize=64M
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -XX:MaxPermSize=64M
2023-07-03 13:54:49:615 (dinput.dll) : ReadJvmOptions()
2023-07-03 13:54:49:615 (dinput.dll) : Checking mandatory JVM Options...
2023-07-03 13:54:49:615 (dinput.dll) : Added JVM Option: -Djava.class.path=.
2023-07-03 13:54:49:615 (dinput.dll) : Added JVM Option: -Xverify:none
2023-07-03 13:54:49:615 (dinput.dll) : Added JVM Option: -Xcomp
2023-07-03 13:54:49:615 (dinput.dll) : IL-2 Process ID = 00000894
2023-07-03 13:54:49:615 (dinput.dll) : Starting Watchdog at D:\#UP3.4_Cassie\bin\selector\basefiles\IL-2 Watchdog.exe 1 ""
2023-07-03 13:54:49:662 (dinput.dll) : Watchdog process started.
2023-07-03 13:54:49:662 (dinput.dll) : Starting Pipe Logger at D:\#UP3.4_Cassie\bin\selector\basefiles\PipeLogger.exe
2023-07-03 13:54:49:662 (watchdog) : IL-2 Parent Process Handle = 00000198, ID=00000894
2023-07-03 13:54:49:662 (watchdog) : IL-2 Watchdog started.
2023-07-03 13:54:49:662 (watchdog) : Splash Screen Mode = 1
2023-07-03 13:54:49:662 (watchdog) : Splash Screen Image Path =
2023-07-03 13:54:49:662 (watchdog) : Splash Screen Image Full Path = D:\#UP3.4_Cassie
2023-07-03 13:54:49:662 (watchdog) : Message Window Created.
2023-07-03 13:54:49:678 (watchdog) : LoadSplashImage.
2023-07-03 13:54:49:678 (watchdog) : Loading Splash Image from embedded Resource, Handle=03032B50
2023-07-03 13:54:49:709 (dinput.dll) : PipeLogger process started.
2023-07-03 13:54:49:709 (PipeLogger) : PipeLogger Starting
2023-07-03 13:54:49:725 (PipeLogger) : Reading PipeLogger Settings from D:\#UP3.4_Cassie\il2fb.ini
2023-07-03 13:54:49:725 (PipeLogger) : PipeLogger Settings:
2023-07-03 13:54:49:725 (PipeLogger) : ShowLogWarnings = false
2023-07-03 13:54:49:725 (PipeLogger) : LogSizeThreshold = 10,000,000 Bytes
2023-07-03 13:54:49:725 (PipeLogger) : ExceptionThreshold = 10 Exceptions
2023-07-03 13:54:49:725 (PipeLogger) : ErrorThreshold = 0 Errors
2023-07-03 13:54:49:725 (PipeLogger) : PipeLogger Process ID: 00001E60; Parent (IL-2) Process ID: 00000894
2023-07-03 13:54:49:725 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:54:49:787 (watchdog) : Splash Screen Created.
2023-07-03 13:54:50:318 (dinput.dll) : Attach SAS_CreateJavaVM = OK
2023-07-03 13:54:50:334 (dinput.dll) : Attach SAS_SFS_mount = OK
2023-07-03 13:54:50:334 (dinput.dll) : AdjustJvmParams: Mod Flag NOT set!
2023-07-03 13:54:50:334 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated
2023-07-03 13:54:50:334 (dinput.dll) : OpenGL Mode detected, checking IL-2 Graphics Extender Availability...
2023-07-03 13:54:50:334 (dinput.dll) : Trying D:\#UP3.4_Cassie\il2ge.dll
2023-07-03 13:54:50:334 (dinput.dll) : Trying D:\#UP3.4_Cassie\il2ge\lib\il2ge.dll
2023-07-03 13:54:50:334 (dinput.dll) : Trying D:\#UP3.4_Cassie\bin\selector\basefiles\il2ge.dll
2023-07-03 13:54:50:334 (dinput.dll) : IL-2 Graphics Extender not available.
2023-07-03 13:54:50:334 (dinput.dll) : Injecting JVM Parameters
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Djava.class.path=.
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xcomp
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xms444M
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xmx444M
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xss4096K
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xverify:none
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -XX:MaxPermSize=64M
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -XX:PermSize=64M
2023-07-03 13:54:50:412 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2023-07-03 13:54:50:475 (wrapper) : ProcessAttach, attached Processes = 1
2023-07-03 13:54:50:475 (wrapper) : Calling getCommandLineParams()
2023-07-03 13:54:50:475 (wrapper) : MODS Folder = "#UP#"
2023-07-03 13:54:50:475 (wrapper) : No FILES Folder set
2023-07-03 13:54:50:475 (wrapper) : Calling linkIl2fbExe()
2023-07-03 13:54:50:475 (wrapper) : Trying to link back to D:\#UP3.4_Cassie\il2fb.exe through LoadLibrary()
2023-07-03 13:54:50:475 (wrapper) : Calling createModsFolderList()
2023-07-03 13:54:50:475 (wrapper) : Scanning #UP# folder took 1 milliseconds.
2023-07-03 13:54:50:475 (wrapper) : Total number of modded files = 11.
2023-07-03 13:54:50:475 (wrapper) : Calling sortList()
2023-07-03 13:54:50:475 (wrapper) : Sorting modded files list took 0.001 milliseconds.
2023-07-03 13:54:50:475 (wrapper) : Calling removeDuplicates()
2023-07-03 13:54:50:475 (wrapper) : Removing 0 Duplicates took 0.000 milliseconds.
2023-07-03 13:54:50:647 (wrapper) : ThreadAttach, attached Threads = 1
2023-07-03 13:54:50:647 (wrapper) : ThreadAttach, attached Threads = 2
2023-07-03 13:54:51:014 (PipeLogger) : Client connected, creating a new Listener Thread & new Instance Thread for this Client.
2023-07-03 13:54:51:014 (PipeLogger) : Waiting for Pipe Instance to initialize...
2023-07-03 13:54:51:014 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:54:51:014 (PipeLogger) : Pipe Instance initialized successfully
2023-07-03 13:54:51:030 (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000E06F0
2023-07-03 13:54:51:030 (watchdog) : Activating IL-2 Main Window (0x000E06F0) using SwitchToThisWindow()
2023-07-03 13:54:51:053 (wrapper) : ThreadAttach, attached Threads = 3
2023-07-03 13:54:51:014 (PipeLogger) : InstanceThread No.1 created, receiving and processing messages on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:54:51:061 (PipeLogger) : Logfile for instance No.1 is d:\#up3.4_cassie\logfile.log
2023-07-03 13:54:51:061 (PipeLogger) : Flush Timeout for instance No.1 is 1000 Milliseconds
2023-07-03 13:54:51:061 (PipeLogger) : Log Writer No.1 running
2023-07-03 13:54:51:137 (wrapper) : ThreadAttach, attached Threads = 4
2023-07-03 13:54:51:137 (wrapper) : ThreadAttach, attached Threads = 5
2023-07-03 13:54:51:137 (wrapper) : ThreadAttach, attached Threads = 6
2023-07-03 13:54:51:145 (wrapper) : ThreadDetach, attached Threads = 5
2023-07-03 13:54:51:145 (wrapper) : ThreadDetach, attached Threads = 4
2023-07-03 13:54:51:145 (wrapper) : ThreadAttach, attached Threads = 5
2023-07-03 13:54:51:145 (wrapper) : ThreadDetach, attached Threads = 4
2023-07-03 13:54:51:153 (wrapper) : ThreadAttach, attached Threads = 5
2023-07-03 13:54:51:193 (wrapper) : ThreadAttach, attached Threads = 6
2023-07-03 13:54:51:585 (wrapper) : ThreadAttach, attached Threads = 7
2023-07-03 13:54:51:597 (wrapper) : ThreadAttach, attached Threads = 8
2023-07-03 13:54:51:742 (wrapper) : ThreadAttach, attached Threads = 9
2023-07-03 13:54:51:754 (wrapper) : ThreadAttach, attached Threads = 10
2023-07-03 13:54:51:762 (wrapper) : ThreadAttach, attached Threads = 11
2023-07-03 13:54:51:779 (wrapper) : ThreadAttach, attached Threads = 12
2023-07-03 13:54:52:030 (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x000E06F0)
2023-07-03 13:55:05:870 (wrapper) : ThreadAttach, attached Threads = 13
2023-07-03 13:55:14:464 (wrapper) : ThreadAttach, attached Threads = 14
2023-07-03 13:55:20:650 (wrapper) : ThreadAttach, attached Threads = 15
2023-07-03 13:55:20:650 (wrapper) : ThreadAttach, attached Threads = 16
2023-07-03 13:55:38:371 (wrapper) : ThreadDetach, attached Threads = 15
2023-07-03 13:55:55:179 (wrapper) : ThreadAttach, attached Threads = 16
2023-07-03 13:55:55:179 (wrapper) : ThreadDetach, attached Threads = 15
2023-07-03 13:56:03:670 (wrapper) : ThreadAttach, attached Threads = 16
2023-07-03 13:56:03:671 (PipeLogger) : Client connected, creating a new Listener Thread & new Instance Thread for this Client.
2023-07-03 13:56:03:671 (PipeLogger) : Waiting for Pipe Instance to initialize...
2023-07-03 13:56:03:671 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:56:03:671 (PipeLogger) : Pipe Instance initialized successfully
2023-07-03 13:56:03:671 (PipeLogger) : InstanceThread No.2 created, receiving and processing messages on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:56:03:728 (PipeLogger) : Logfile for instance No.2 is d:\#up3.4_cassie\eventlog.lst
2023-07-03 13:56:03:728 (PipeLogger) : Flush Timeout for instance No.2 is 1000 Milliseconds
2023-07-03 13:56:03:728 (PipeLogger) : Log Writer No.2 running
2023-07-03 13:56:16:616 (wrapper) : ThreadAttach, attached Threads = 17
2023-07-03 13:56:16:623 (wrapper) : ThreadDetach, attached Threads = 16
2023-07-03 13:56:16:804 (wrapper) : ThreadAttach, attached Threads = 17
2023-07-03 13:56:16:805 (wrapper) : ThreadDetach, attached Threads = 16
2023-07-03 13:56:17:106 (wrapper) : ThreadAttach, attached Threads = 17
2023-07-03 13:56:17:106 (wrapper) : ThreadDetach, attached Threads = 16
2023-07-03 13:56:17:380 (wrapper) : ThreadAttach, attached Threads = 17
2023-07-03 13:56:17:380 (wrapper) : ThreadDetach, attached Threads = 16
2023-07-03 13:56:21:428 (PipeLogger) : InstanceThread No.1: client disconnected.
2023-07-03 13:56:21:428 (PipeLogger) : InstanceThread No.1 terminating...
2023-07-03 13:56:21:429 (PipeLogger) : Log Writer No.1 terminated. 22,045 bytes written, 0 exceptions, 0 errors.
2023-07-03 13:56:21:429 (PipeLogger) : InstanceThread No.1 terminated
2023-07-03 13:56:21:431 (wrapper) : ThreadDetach, attached Threads = 15
2023-07-03 13:56:21:439 (wrapper) : ThreadDetach, attached Threads = 14
2023-07-03 13:56:21:439 (wrapper) : ThreadDetach, attached Threads = 13
2023-07-03 13:56:21:439 (wrapper) : ThreadDetach, attached Threads = 12
2023-07-03 13:56:21:759 (wrapper) : ThreadDetach, attached Threads = 11
2023-07-03 13:56:21:787 (wrapper) : ThreadDetach, attached Threads = 10
2023-07-03 13:56:21:787 (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000E06F0
2023-07-03 13:56:21:787 (watchdog) : IL-2 main window (handle 0x000E06F0) disappeared, checking process status.
2023-07-03 13:56:21:802 (PipeLogger) : InstanceThread No.2: client disconnected.
2023-07-03 13:56:21:802 (PipeLogger) : InstanceThread No.2 terminating...
2023-07-03 13:56:21:802 (PipeLogger) : Log Writer No.2 terminated. 292 bytes written, 0 exceptions, 0 errors.
2023-07-03 13:56:21:802 (PipeLogger) : InstanceThread No.2 terminated
2023-07-03 13:56:21:864 (wrapper) : ProcessDetach, attached Processes = 0
2023-07-03 13:56:21:864 (wrapper) : Total files opened = 215437
2023-07-03 13:56:21:864 (wrapper) : Files loaded from SFS archives = 20937
2023-07-03 13:56:21:864 (wrapper) : Files loaded from mod folders = 17
2023-07-03 13:56:21:864 (wrapper) : ~ using 1st level hash match = 17
2023-07-03 13:56:21:864 (wrapper) : ~ using 2nd level hash match = 0
2023-07-03 13:56:21:864 (wrapper) : Files not found = 194483
2023-07-03 13:56:21:864 (wrapper) : Total search time consumed = 0.002 milliseconds (0.000002300000 Seconds)
2023-07-03 13:56:21:864 (wrapper) : Search Time per File = 0.011 nanoseconds (0.000000000011 Seconds)
2023-07-03 13:56:21:864 (wrapper) : Average Search Iterations required per File = 4.3
2023-07-03 13:56:22:317 (dinput.dll) : JVM Parameters injector deactivated
2023-07-03 13:56:22:380 (PipeLogger) : il2fb.exe Termination detected, terminating Pipe Logger.
2023-07-03 13:56:22:380 (PipeLogger) : All Writers Threads finished, exiting.
[03.07.2023 14:12:04 UTC +2] ------------ BEGIN log session -------------
[03.07.2023 14:12:04 UTC +2] ----------- Switched to pipe mode ----------
[2023-07-03 14:12:04.464 UTC +2] dT: 0 Initializing Random Number Generator, Seed=3714625103564299893
[2023-07-03 14:12:04.464 UTC +2] dT: 0 Using new TrackIR: true
[2023-07-03 14:12:04.464 UTC +2] dT: 0 OpenGL provider: Opengl32.dll
[2023-07-03 14:12:04.480 UTC +2] dT: 0 no GLU provider name available
[2023-07-03 14:12:04.908 UTC +2] dT: 0 OpenGL library:
[2023-07-03 14:12:04.908 UTC +2] dT: 0 Vendor: NVIDIA Corporation
[2023-07-03 14:12:04.908 UTC +2] dT: 0 Render: NVIDIA GeForce GTX 760/PCIe/SSE2
[2023-07-03 14:12:04.908 UTC +2] dT: 0 Version: 4.6.0 NVIDIA 474.14
[2023-07-03 14:12:04.908 UTC +2] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-07-03 14:12:04.908 UTC +2] dT: 0 Size: 1920x1080
[2023-07-03 14:12:04.908 UTC +2] dT: 0 ColorBits: 32
[2023-07-03 14:12:04.908 UTC +2] dT: 0 DepthBits: 24
[2023-07-03 14:12:04.908 UTC +2] dT: 0 StencilBits: 8
[2023-07-03 14:12:04.908 UTC +2] dT: 0 isDoubleBuffered: true
[2023-07-03 14:12:05.017 UTC +2] dT: 0 TrackIRWin create(), createSuccess=false
[2023-07-03 14:12:05.029 UTC +2] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-07-03 14:12:05.033 UTC +2] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-07-03 14:12:05.076 UTC +2] dT: 0
[2023-07-03 14:12:05.076 UTC +2] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-07-03 14:12:05.076 UTC +2] dT: 0 [x] PentiumPro
[2023-07-03 14:12:05.076 UTC +2] dT: 0 [x] Multimedia (MMX)
[2023-07-03 14:12:05.076 UTC +2] dT: 0 [x] 3D (SSE)
[2023-07-03 14:12:05.077 UTC +2] dT: 0 [x] 3D (SSE2)
[2023-07-03 14:12:05.077 UTC +2] dT: 0 [-] 3D (3DNow)
[2023-07-03 14:12:05.077 UTC +2] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-07-03 14:12:05.141 UTC +2] dT: 0
[2023-07-03 14:12:05.141 UTC +2] dT: 0 *** Looking for Render API Extensions ...
[2023-07-03 14:12:05.141 UTC +2] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-07-03 14:12:05.141 UTC +2] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-07-03 14:12:05.141 UTC +2] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-07-03 14:12:05.141 UTC +2] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-07-03 14:12:05.141 UTC +2] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-07-03 14:12:05.141 UTC +2] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-07-03 14:12:05.141 UTC +2] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-07-03 14:12:05.141 UTC +2] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-07-03 14:12:05.141 UTC +2] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-07-03 14:12:05.141 UTC +2] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-07-03 14:12:05.142 UTC +2] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-07-03 14:12:05.142 UTC +2] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-07-03 14:12:05.142 UTC +2] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-07-03 14:12:05.142 UTC +2] dT: 0
[2023-07-03 14:12:05.142 UTC +2] dT: 0 Maximum texture size : 16384
[2023-07-03 14:12:05.142 UTC +2] dT: 0 Maximum simultaneous textures :4
[2023-07-03 14:12:05.142 UTC +2] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-07-03 14:12:06.848 UTC +2] dT: 0 SAS Common Utils Game Version = 4.101
[2023-07-03 14:12:11.539 UTC +2] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-07-03 14:12:13.480 UTC +2] dT: 31 Initializing DirectSound playback device...
[2023-07-03 14:12:13.480 UTC +2] dT: 0 Primary buffer created.
[2023-07-03 14:12:13.480 UTC +2] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-07-03 14:12:13.480 UTC +2] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-07-03 14:12:13.480 UTC +2] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-07-03 14:12:13.480 UTC +2] dT: 0 Default speaker config is : 1310724.
[2023-07-03 14:12:13.480 UTC +2] dT: 0 Direct sound audio device initialized successfully :
[2023-07-03 14:12:13.480 UTC +2] dT: 0 DX Version : 7
[2023-07-03 14:12:13.480 UTC +2] dT: 0 Hardware - disabled [buffers : 0]
[2023-07-03 14:12:13.480 UTC +2] dT: 0 Extensions - enabled :
[2023-07-03 14:12:13.480 UTC +2] dT: 0 EAX ver. 1 [ ] - disabled
[2023-07-03 14:12:13.480 UTC +2] dT: 0 EAX ver. 2 [ ] - disabled
[2023-07-03 14:12:13.480 UTC +2] dT: 0 EAX ver. 3 [ ] - disabled
[2023-07-03 14:12:13.480 UTC +2] dT: 0 I3D ver. 2 [ ] - disabled
[2023-07-03 14:12:13.480 UTC +2] dT: 0 ZoomFX [ ] - disabled
[2023-07-03 14:12:13.480 UTC +2] dT: 0 MacroFX [ ] - disabled
[2023-07-03 14:12:13.480 UTC +2] dT: 0 SIMD render [X]
[2023-07-03 14:12:13.480 UTC +2] dT: 0 num channels 32
[2023-07-03 14:12:13.480 UTC +2] dT: 0
[2023-07-03 14:12:36.611 UTC +2] dT: -31 Loading mission Quick/Normandy1/Normandy1BlueNoneA00.mis...
[2023-07-03 14:12:36.624 UTC +2] dT: 0 Loading mission.mis defined airfields...
[2023-07-03 14:12:36.644 UTC +2] dT: 0 Loaded camouflage: ETO
[2023-07-03 14:12:36.644 UTC +2] dT: 0 Loading map.ini defined airfields...
[2023-07-03 14:12:36.647 UTC +2] dT: 0 Detected Vertex Shaders 3.0.
[2023-07-03 14:12:36.647 UTC +2] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-07-03 14:12:36.647 UTC +2] dT: 0 Vertex texture units: 32
[2023-07-03 14:12:36.647 UTC +2] dT: 0
[2023-07-03 14:12:37.744 UTC +2] dT: 0 PBuffer: suitable formats: 12
[2023-07-03 14:12:37.744 UTC +2] dT: 0
[2023-07-03 14:12:37.746 UTC +2] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-03 14:12:37.746 UTC +2] dT: 0 Depth = 24, stencil = 8
[2023-07-03 14:12:37.775 UTC +2] dT: 0 PBuffer: suitable formats: 12
[2023-07-03 14:12:37.775 UTC +2] dT: 0
[2023-07-03 14:12:37.777 UTC +2] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-03 14:12:37.777 UTC +2] dT: 0 Depth = 24, stencil = 8
[2023-07-03 14:12:38.823 UTC +2] dT: 0 Loading vertex/fragment programs: *714092128*
[2023-07-03 14:12:38.823 UTC +2] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-07-03 14:12:38.823 UTC +2] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT: 0 *** Loading: [vpFogNoTex]
[2023-07-03 14:12:38.823 UTC +2] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-07-03 14:12:38.824 UTC +2] dT: 0 *** Loading: [vp4Tex2D]
[2023-07-03 14:12:38.824 UTC +2] dT: 0 *** Loading: [vp6Tex2D]
[2023-07-03 14:12:38.824 UTC +2] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-07-03 14:12:38.824 UTC +2] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-07-03 14:12:38.824 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-07-03 14:12:38.824 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-07-03 14:12:38.824 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-07-03 14:12:38.824 UTC +2] dT: 0 *** Loading: [vpTreeSprite]
[2023-07-03 14:12:38.825 UTC +2] dT: 0 *** Loading: [vpTreeTrunk]
[2023-07-03 14:12:38.825 UTC +2] dT: 0 *** Loading: [vpVAObjectsN]
[2023-07-03 14:12:38.825 UTC +2] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-07-03 14:12:38.825 UTC +2] dT: 0 *** Loading: [vpSprites]
[2023-07-03 14:12:38.825 UTC +2] dT: 0 *** Loading: [vpSimpleGL]
[2023-07-03 14:12:38.825 UTC +2] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-07-03 14:12:38.825 UTC +2] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-07-03 14:12:38.825 UTC +2] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT: 0 *** Loading: [fpSimpleGL]
[2023-07-03 14:12:38.827 UTC +2] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-07-03 14:12:38.827 UTC +2] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-07-03 14:12:38.829 UTC +2] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-07-03 14:12:38.829 UTC +2] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-07-03 14:12:38.829 UTC +2] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-07-03 14:12:38.829 UTC +2] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-07-03 14:12:38.830 UTC +2] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.978 UTC +2] dT: 0 Load bridges
[2023-07-03 14:12:39.041 UTC +2] dT: 0 Load static objects
[2023-07-03 14:12:40.253 UTC +2] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/CockpitFW_187A/ZClocks6.tga'
[2023-07-03 14:12:43.204 UTC +2] dT: 0 Searching for missing resources...
[2023-07-03 14:12:43.205 UTC +2] dT: 0 Done!
[2023-07-03 14:12:43.437 UTC +2] dT: 0 Loading RRR objects resources data...
[2023-07-03 14:12:43.437 UTC +2] dT: 0 Done.
[2023-07-03 14:12:43.457 UTC +2] dT: 0 EventLog Pending Events Checker is running!
[2023-07-03 14:12:43.458 UTC +2] dT: 0 Mission: Quick/Normandy1/Normandy1BlueNoneA00.mis is Playing
[2023-07-03 14:12:43.763 UTC +2] dT: 7 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-07-03 14:12:43.763 UTC +2] dT: 0
[2023-07-03 14:12:44.160 UTC +2] dT: 17 warning: no files : music/inflight
[2023-07-03 14:13:31.282 UTC +2] dT: 1567 Start Recording: records/quick0014.ntrk
[2023-07-03 14:15:19.923 UTC +2] dT: 3625 warning: no files : music/takeoff
[2023-07-03 14:15:45.843 UTC +2] dT: 801 Stop Recording: records/quick0014.ntrk
[2023-07-03 14:15:47.212 UTC +2] dT:-6017 Before GC, Memory: total(465305600) free(368611320)
[2023-07-03 14:15:48.077 UTC +2] dT: 0 After GC, Memory: total(465305600) free(396742504)
[03.07.2023 14:15:52 UTC +2] -------------- END log session -------------
Hello, canopy bug with Fw-187 a-0 and a-1, and didn't let fly on multiplay with these 2 planes
(https://i.postimg.cc/0jgb4Ccw/2023-07-03-13-09-57-973.jpg) (https://postimg.cc/0MfkM7gk)
...until you restart the game.
it is a feature of il-2 to save pc resources as the distance increases the level of details visible is reduced
at a relatively large distanceWhich distance? Screenshot?
if i set Douglas A-26B as an opponent - my aircraft engine is not running ;D and A-26B already 'landed'Log or bust.
The reason why I'm asking for log details and such is that if you expect me to fix the issues, you can't expect me to hunt down incomplete bug reports at the same time.
You see something that seems wrong to you, then your part of the deal is:
- Make sure your environment qualifies for bug reporting, i.e. it contains no mods, i.e. you didn't cause the issue yourself.
- Post the logfile - not just "some" logfile, but the one where the issue occured.
- Provide all - I repeat all - details about the issue that are required for a complete idiot to reproduce it without having to think twice.
a BugIf you could just be a tad more precise, I might be able to find "a" solution.
There's a loadout declaration slot length mismatch on the A-26B causing this sort of issues if either you are not patched completely (Ultrapack 3.4 Patch 2 Hotfix 19 is the latest) or if you have some additional (incompatible) mod installed.
If you are patched up to latest version, the game will load the A-26B just fine.
Concerning the logfile, we are talking about log.lst in your IL-2 game folder.
]cheers[
Mike
Fairey Firefly FR1 - you can see that the wings are not rendered already at a small distance
GUN123proQuoteFairey Firefly FR1 - you can see that the wings are not rendered already at a small distance
you missed our initial pre-Release Post on the new Fireflies and the post development Release Thread.
This is no Bug, it's intentional.
;)
Tobias
He-111 glass bugUnrelated to the topic, but the same actually happens on BAT too.
He-111 H6, H12, H22, H21, H2, P-2, glass bugBase mod issue, out of scope here, not going to be fixed (by UP dev team that is) - please report in mod thread.
Kurogane type 95 25 power speed bugAGAIN: Log or bust.
[15 juil. 23 23:31:56 UTC +2] ------------ BEGIN log session -------------
[2023-07-15 23:31:56.412 UTC +2] dT: 0 Initializing Random Number Generator, Seed=5029183696856984440
[2023-07-15 23:31:56.421 UTC +2] dT: 0 Using new TrackIR: true
[2023-07-15 23:31:56.442 UTC +2] dT: 0 OpenGL provider: Opengl32.dll
[2023-07-15 23:31:56.453 UTC +2] dT: 0 no GLU provider name available
[2023-07-15 23:31:56.687 UTC +2] dT: 0 OpenGL library:
[2023-07-15 23:31:56.687 UTC +2] dT: 0 Vendor: NVIDIA Corporation
[2023-07-15 23:31:56.688 UTC +2] dT: 0 Render: NVIDIA GeForce GTX 970/PCIe/SSE2
[2023-07-15 23:31:56.688 UTC +2] dT: 0 Version: 4.6.0 NVIDIA 536.40
[2023-07-15 23:31:56.689 UTC +2] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-07-15 23:31:56.691 UTC +2] dT: 0 Size: 1680x1050
[2023-07-15 23:31:56.691 UTC +2] dT: 0 ColorBits: 32
[2023-07-15 23:31:56.691 UTC +2] dT: 0 DepthBits: 24
[2023-07-15 23:31:56.692 UTC +2] dT: 0 StencilBits: 8
[2023-07-15 23:31:56.692 UTC +2] dT: 0 isDoubleBuffered: true
[2023-07-15 23:31:56.757 UTC +2] dT: 0 TrackIRWin create(), createSuccess=true
[2023-07-15 23:31:56.777 UTC +2] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-07-15 23:31:56.781 UTC +2] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-07-15 23:31:56.936 UTC +2] dT: 0
[2023-07-15 23:31:56.936 UTC +2] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-07-15 23:31:56.936 UTC +2] dT: 0 [x] PentiumPro
[2023-07-15 23:31:56.937 UTC +2] dT: 0 [x] Multimedia (MMX)
[2023-07-15 23:31:56.937 UTC +2] dT: 0 [x] 3D (SSE2)
[2023-07-15 23:31:56.937 UTC +2] dT: 0 [x] 3D (SSE2)
[2023-07-15 23:31:56.938 UTC +2] dT: 0 [-] 3D (3DNow)
[2023-07-15 23:31:56.938 UTC +2] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-07-15 23:31:56.940 UTC +2] dT: 0
[2023-07-15 23:31:56.940 UTC +2] dT: 0 *** Looking for Render API Extensions ...
[2023-07-15 23:31:56.941 UTC +2] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-07-15 23:31:56.941 UTC +2] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-07-15 23:31:56.942 UTC +2] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-07-15 23:31:56.942 UTC +2] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-07-15 23:31:56.942 UTC +2] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-07-15 23:31:56.943 UTC +2] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-07-15 23:31:56.943 UTC +2] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-07-15 23:31:56.943 UTC +2] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-07-15 23:31:56.944 UTC +2] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-07-15 23:31:56.944 UTC +2] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-07-15 23:31:56.944 UTC +2] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-07-15 23:31:56.945 UTC +2] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2023-07-15 23:31:56.945 UTC +2] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-07-15 23:31:56.946 UTC +2] dT: 0
[2023-07-15 23:31:56.946 UTC +2] dT: 0 Maximum texture size : 16384
[2023-07-15 23:31:56.946 UTC +2] dT: 0 Maximum simultaneous textures :4
[2023-07-15 23:31:56.947 UTC +2] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-07-15 23:31:57.297 UTC +2] dT: 0 AutoMounting SFS files from folder SFS_UP now...
[2023-07-15 23:31:57.301 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 01.SFS... mounted successfully!
[2023-07-15 23:31:57.304 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 02.SFS... mounted successfully!
[2023-07-15 23:31:57.307 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 03.SFS... mounted successfully!
[2023-07-15 23:31:57.310 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 04.SFS... mounted successfully!
[2023-07-15 23:31:57.314 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 05.SFS... mounted successfully!
[2023-07-15 23:31:57.316 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Misc.SFS... mounted successfully!
[2023-07-15 23:31:57.316 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Misc_02.SFS... mounted successfully!
[2023-07-15 23:31:57.320 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 01.SFS... mounted successfully!
[2023-07-15 23:31:57.323 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 02.SFS... mounted successfully!
[2023-07-15 23:31:57.325 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 03.SFS... mounted successfully!
[2023-07-15 23:31:57.328 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 04.SFS... mounted successfully!
[2023-07-15 23:31:57.330 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 05.SFS... mounted successfully!
[2023-07-15 23:31:57.332 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 06.SFS... mounted successfully!
[2023-07-15 23:31:57.333 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 07.SFS... mounted successfully!
[2023-07-15 23:31:57.335 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Claymore 190s 01.sfs... mounted successfully!
[2023-07-15 23:31:57.337 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Claymore 190s 02.sfs... mounted successfully!
[2023-07-15 23:31:57.361 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 01.SFS... mounted successfully!
[2023-07-15 23:31:57.364 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 02.SFS... mounted successfully!
[2023-07-15 23:31:57.367 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 03.SFS... mounted successfully!
[2023-07-15 23:31:57.368 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 04.SFS... mounted successfully!
[2023-07-15 23:31:57.370 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 05.SFS... mounted successfully!
[2023-07-15 23:31:57.372 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 06.SFS... mounted successfully!
[2023-07-15 23:31:57.373 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 07.SFS... mounted successfully!
[2023-07-15 23:31:57.374 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Maps 01.SFS... mounted successfully!
[2023-07-15 23:31:57.375 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Maps 02.SFS... mounted successfully!
[2023-07-15 23:31:57.376 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_01.SFS... mounted successfully!
[2023-07-15 23:31:57.376 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_02.SFS... mounted successfully!
[2023-07-15 23:31:57.377 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_03.SFS... mounted successfully!
[2023-07-15 23:31:57.377 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_04.SFS... mounted successfully!
[2023-07-15 23:31:57.378 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_05.SFS... mounted successfully!
[2023-07-15 23:31:57.379 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 01.SFS... mounted successfully!
[2023-07-15 23:31:57.381 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 02.SFS... mounted successfully!
[2023-07-15 23:31:57.383 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 03.SFS... mounted successfully!
[2023-07-15 23:31:57.385 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 04.SFS... mounted successfully!
[2023-07-15 23:31:57.386 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 05.SFS... mounted successfully!
[2023-07-15 23:31:57.388 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 06.SFS... mounted successfully!
[2023-07-15 23:31:57.390 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 07.SFS... mounted successfully!
[2023-07-15 23:31:57.392 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 08.SFS... mounted successfully!
[2023-07-15 23:31:57.393 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 09.SFS... mounted successfully!
[2023-07-15 23:31:57.393 UTC +2] dT: 0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Sounds 01.SFS... mounted successfully!
[2023-07-15 23:31:57.394 UTC +2] dT: 0 AutoMounting SFS files from folder SFS_UP finished.
[2023-07-15 23:31:59.396 UTC +2] dT: 0 SAS Common Utils Game Version = 4.101
[2023-07-15 23:32:06.155 UTC +2] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-07-15 23:32:08.955 UTC +2] dT: 43 Initializing DirectSound playback device...
[2023-07-15 23:32:08.955 UTC +2] dT: 0 Primary buffer created.
[2023-07-15 23:32:08.955 UTC +2] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-07-15 23:32:08.956 UTC +2] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-07-15 23:32:08.956 UTC +2] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-07-15 23:32:08.956 UTC +2] dT: 0 Default speaker config is : 8.
[2023-07-15 23:32:08.956 UTC +2] dT: 0 Direct sound audio device initialized successfully :
[2023-07-15 23:32:08.957 UTC +2] dT: 0 DX Version : 7
[2023-07-15 23:32:08.957 UTC +2] dT: 0 Hardware - disabled [buffers : 0]
[2023-07-15 23:32:08.957 UTC +2] dT: 0 Extensions - enabled :
[2023-07-15 23:32:08.957 UTC +2] dT: 0 EAX ver. 1 [ ] - disabled
[2023-07-15 23:32:08.958 UTC +2] dT: 0 EAX ver. 2 [ ] - disabled
[2023-07-15 23:32:08.958 UTC +2] dT: 0 EAX ver. 3 [ ] - disabled
[2023-07-15 23:32:08.958 UTC +2] dT: 0 I3D ver. 2 [ ] - disabled
[2023-07-15 23:32:08.958 UTC +2] dT: 0 ZoomFX [ ] - disabled
[2023-07-15 23:32:08.959 UTC +2] dT: 0 MacroFX [ ] - disabled
[2023-07-15 23:32:08.959 UTC +2] dT: 0 SIMD render [X]
[2023-07-15 23:32:08.959 UTC +2] dT: 0 num channels 32
[2023-07-15 23:32:08.960 UTC +2] dT: 0
[2023-07-15 23:32:26.039 UTC +2] dT: -43 Loading mission Quick/Okinawa/OkinawaBlueNoneN00.mis...
[2023-07-15 23:32:26.059 UTC +2] dT: 0 Loading mission.mis defined airfields...
[2023-07-15 23:32:26.073 UTC +2] dT: 0 Loaded camouflage: PACIFIC
[2023-07-15 23:32:26.074 UTC +2] dT: 0 Loading map.ini defined airfields...
[2023-07-15 23:32:26.078 UTC +2] dT: 0 Detected Vertex Shaders 3.0.
[2023-07-15 23:32:26.079 UTC +2] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-07-15 23:32:26.079 UTC +2] dT: 0 Vertex texture units: 32
[2023-07-15 23:32:26.079 UTC +2] dT: 0
[2023-07-15 23:32:27.012 UTC +2] dT: 0 PBuffer: suitable formats: 12
[2023-07-15 23:32:27.013 UTC +2] dT: 0
[2023-07-15 23:32:27.016 UTC +2] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-15 23:32:27.017 UTC +2] dT: 0 Depth = 24, stencil = 8
[2023-07-15 23:32:27.044 UTC +2] dT: 0 PBuffer: suitable formats: 12
[2023-07-15 23:32:27.045 UTC +2] dT: 0
[2023-07-15 23:32:27.048 UTC +2] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-15 23:32:27.049 UTC +2] dT: 0 Depth = 24, stencil = 8
[2023-07-15 23:32:28.295 UTC +2] dT: 0 Loading vertex/fragment programs: *1277177480*
[2023-07-15 23:32:28.295 UTC +2] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-07-15 23:32:28.296 UTC +2] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-07-15 23:32:28.296 UTC +2] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-07-15 23:32:28.297 UTC +2] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-07-15 23:32:28.298 UTC +2] dT: 0 *** Loading: [vpFogNoTex]
[2023-07-15 23:32:28.298 UTC +2] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-07-15 23:32:28.299 UTC +2] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-07-15 23:32:28.299 UTC +2] dT: 0 *** Loading: [vp4Tex2D]
[2023-07-15 23:32:28.300 UTC +2] dT: 0 *** Loading: [vp6Tex2D]
[2023-07-15 23:32:28.301 UTC +2] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-07-15 23:32:28.301 UTC +2] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-07-15 23:32:28.302 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-07-15 23:32:28.302 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-07-15 23:32:28.303 UTC +2] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-07-15 23:32:28.304 UTC +2] dT: 0 *** Loading: [vpTreeSprite]
[2023-07-15 23:32:28.304 UTC +2] dT: 0 *** Loading: [vpTreeTrunk]
[2023-07-15 23:32:28.305 UTC +2] dT: 0 *** Loading: [vpVAObjectsN]
[2023-07-15 23:32:28.306 UTC +2] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-07-15 23:32:28.307 UTC +2] dT: 0 *** Loading: [vpSprites]
[2023-07-15 23:32:28.307 UTC +2] dT: 0 *** Loading: [vpSimpleGL]
[2023-07-15 23:32:28.308 UTC +2] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-07-15 23:32:28.308 UTC +2] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-07-15 23:32:28.309 UTC +2] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-07-15 23:32:28.310 UTC +2] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-07-15 23:32:28.310 UTC +2] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-07-15 23:32:28.311 UTC +2] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-07-15 23:32:28.312 UTC +2] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-07-15 23:32:28.313 UTC +2] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-07-15 23:32:28.313 UTC +2] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-07-15 23:32:28.314 UTC +2] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-07-15 23:32:28.314 UTC +2] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-07-15 23:32:28.315 UTC +2] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-07-15 23:32:28.315 UTC +2] dT: 0 *** Loading: [fpSimpleGL]
[2023-07-15 23:32:28.316 UTC +2] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-07-15 23:32:28.317 UTC +2] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-07-15 23:32:28.318 UTC +2] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-07-15 23:32:28.319 UTC +2] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-07-15 23:32:28.320 UTC +2] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-07-15 23:32:28.321 UTC +2] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-07-15 23:32:28.322 UTC +2] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-07-15 23:32:28.324 UTC +2] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-07-15 23:32:28.324 UTC +2] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-07-15 23:32:28.325 UTC +2] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-07-15 23:32:28.326 UTC +2] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-07-15 23:32:28.327 UTC +2] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-07-15 23:32:28.328 UTC +2] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-07-15 23:32:28.329 UTC +2] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-07-15 23:32:28.329 UTC +2] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-07-15 23:32:28.332 UTC +2] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-07-15 23:32:28.333 UTC +2] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-07-15 23:32:28.337 UTC +2] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-07-15 23:32:28.338 UTC +2] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-07-15 23:32:28.338 UTC +2] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-07-15 23:32:28.339 UTC +2] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-07-15 23:32:28.340 UTC +2] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-07-15 23:32:28.340 UTC +2] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-07-15 23:32:28.341 UTC +2] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-07-15 23:32:28.341 UTC +2] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-07-15 23:32:28.341 UTC +2] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-07-15 23:32:28.342 UTC +2] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-07-15 23:32:28.343 UTC +2] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-07-15 23:32:28.343 UTC +2] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-07-15 23:32:28.491 UTC +2] dT: 0 Load bridges
[2023-07-15 23:32:28.542 UTC +2] dT: 0 Load static objects
[2023-07-15 23:32:29.454 UTC +2] dT: 0 File not found: PaintSchemes/Skins/Nakajima-A2N3/vpmedia_Bf109E4_jg52_bobnm.bmp
[2023-07-15 23:32:29.454 UTC +2] dT: 0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Nakajima-A2N3/vpmedia_Bf109E4_jg52_bobnm.bmp'
[2023-07-15 23:32:29.455 UTC +2] dT: 0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Nakajima-A2N3/vpmedia_Bf109E4_jg52_bobnm.bmp' size: 0 != 512 | 1024
[2023-07-15 23:32:35.731 UTC +2] dT: 0 Searching for missing resources...
[2023-07-15 23:32:35.731 UTC +2] dT: 0 Done!
[2023-07-15 23:32:36.000 UTC +2] dT: 0 Loading RRR objects resources data...
[2023-07-15 23:32:36.001 UTC +2] dT: 0 Done.
[2023-07-15 23:32:36.025 UTC +2] dT: 0 EventLog Pending Events Checker is running!
[2023-07-15 23:32:36.029 UTC +2] dT: 0 Mission: Quick/Okinawa/OkinawaBlueNoneN00.mis is Playing
[2023-07-15 23:32:36.072 UTC +2] dT: 0 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.073 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.074 UTC +2] dT: 0
[2023-07-15 23:32:36.075 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.075 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.076 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.076 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.076 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.077 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.077 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.078 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.078 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.078 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.079 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.079 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.079 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.080 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.080 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.081 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.081 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.081 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:194)
[2023-07-15 23:32:36.082 UTC +2] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:220)
[2023-07-15 23:32:36.082 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-15 23:32:36.082 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.083 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.156 UTC +2] dT: 2 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.156 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.157 UTC +2] dT: 0
[2023-07-15 23:32:36.157 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.157 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.158 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.158 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.158 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.158 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.159 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.159 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.159 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.159 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.160 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.160 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.160 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.161 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.161 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.161 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.162 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.162 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.162 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.163 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.185 UTC +2] dT: 3 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.186 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.186 UTC +2] dT: 0
[2023-07-15 23:32:36.187 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.188 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.188 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.188 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.188 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.189 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.189 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.189 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.189 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.190 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.190 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.190 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.191 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.191 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.191 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.191 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.192 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.192 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.192 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.192 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.211 UTC +2] dT: 1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.212 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.212 UTC +2] dT: 0
[2023-07-15 23:32:36.212 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.213 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.213 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.213 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.213 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.214 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.214 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.214 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.214 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.215 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.215 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.215 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.215 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.216 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.216 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.216 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.216 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.217 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.217 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.217 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.224 UTC +2] dT: 1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.224 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.224 UTC +2] dT: 0
[2023-07-15 23:32:36.225 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.225 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.225 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.225 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.226 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.226 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.226 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.227 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.227 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.227 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.227 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.228 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.228 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.228 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.228 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.229 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.229 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.229 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.229 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.230 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.231 UTC +2] dT: 0 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.232 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.232 UTC +2] dT: 0
[2023-07-15 23:32:36.232 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.233 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.234 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.234 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.234 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.234 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.235 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.235 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.235 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.236 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.236 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.236 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.236 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.237 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.237 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.237 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.237 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.238 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.238 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.238 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.245 UTC +2] dT: 0 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.245 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.245 UTC +2] dT: 0
[2023-07-15 23:32:36.246 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.246 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.246 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.246 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.247 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.247 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.247 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.248 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.248 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.248 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.249 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.249 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.249 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.250 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.250 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.250 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.251 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.251 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.251 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.252 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.261 UTC +2] dT: 1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.262 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.262 UTC +2] dT: 0
[2023-07-15 23:32:36.262 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.263 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.263 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.263 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.264 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.264 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.264 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.264 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.265 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.265 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.265 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.265 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.266 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.266 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.266 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.266 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.267 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.267 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.267 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.267 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.278 UTC +2] dT: 0 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.279 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.279 UTC +2] dT: 0
[2023-07-15 23:32:36.280 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.280 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.280 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.281 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.282 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.282 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.282 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.282 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.283 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.283 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.283 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.283 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.284 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.284 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.284 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.284 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.285 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.285 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.285 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.286 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.294 UTC +2] dT: 1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.295 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.295 UTC +2] dT: 0
[2023-07-15 23:32:36.295 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.296 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.296 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.296 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.296 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.297 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.297 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.297 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.297 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.298 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.298 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.298 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.298 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.299 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.299 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.299 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.300 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.300 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.300 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.300 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.311 UTC +2] dT: 0 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.312 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.312 UTC +2] dT: 0
[2023-07-15 23:32:36.312 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.313 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.313 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.313 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.313 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.314 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.314 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.314 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.314 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.315 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.315 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.315 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.315 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.316 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.316 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.316 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.316 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.317 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.317 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.317 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.328 UTC +2] dT: 1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.329 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.329 UTC +2] dT: 0
[2023-07-15 23:32:36.330 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.330 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.330 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.330 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.332 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.332 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.332 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.332 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.333 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.333 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.333 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.333 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.334 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.334 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.334 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.334 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.335 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.335 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.335 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.335 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.345 UTC +2] dT: 1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.346 UTC +2] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.346 UTC +2] dT: 0
[2023-07-15 23:32:36.346 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.346 UTC +2] dT: 0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.347 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.347 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.347 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.347 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.348 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[[Jul 16, 2023 2:25:29 PM UTC +3] ------------ BEGIN log session -------------
[Jul 16, 2023 2:25:29 PM UTC +3] ----------- Switched to pipe mode ----------
[2023-07-16 14:25:29.997 UTC +3] dT: 0 Initializing Random Number Generator, Seed=-2009404497077834605
[2023-07-16 14:25:29.999 UTC +3] dT: 0 Using new TrackIR: true
[2023-07-16 14:25:30.011 UTC +3] dT: 0 OpenGL provider: Opengl32.dll
[2023-07-16 14:25:30.011 UTC +3] dT: 0 no GLU provider name available
[2023-07-16 14:25:30.367 UTC +3] dT: 0 OpenGL library:
[2023-07-16 14:25:30.367 UTC +3] dT: 0 Vendor: NVIDIA Corporation
[2023-07-16 14:25:30.367 UTC +3] dT: 0 Version: 4.6.0 NVIDIA 536.23
[2023-07-16 14:25:30.368 UTC +3] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-07-16 14:25:30.368 UTC +3] dT: 0 Size: 1920x1080
[2023-07-16 14:25:30.368 UTC +3] dT: 0 ColorBits: 32
[2023-07-16 14:25:30.368 UTC +3] dT: 0 DepthBits: 24
[2023-07-16 14:25:30.368 UTC +3] dT: 0 StencilBits: 8
[2023-07-16 14:25:30.368 UTC +3] dT: 0 isDoubleBuffered: true
[2023-07-16 14:25:30.424 UTC +3] dT: 0 DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2023-07-16 14:25:30.425 UTC +3] dT: 0 TrackIRWin create(), createSuccess=false
[2023-07-16 14:25:30.434 UTC +3] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-07-16 14:25:30.436 UTC +3] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-07-16 14:25:30.503 UTC +3] dT: 0
[2023-07-16 14:25:30.503 UTC +3] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-07-16 14:25:30.503 UTC +3] dT: 0 [x] PentiumPro
[2023-07-16 14:25:30.503 UTC +3] dT: 0 [x] Multimedia (MMX)
[2023-07-16 14:25:30.503 UTC +3] dT: 0 [x] 3D (SSE2)
[2023-07-16 14:25:30.503 UTC +3] dT: 0 [x] 3D (SSE2)
[2023-07-16 14:25:30.503 UTC +3] dT: 0 [-] 3D (3DNow)
[2023-07-16 14:25:30.503 UTC +3] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-07-16 14:25:30.504 UTC +3] dT: 0
[2023-07-16 14:25:30.504 UTC +3] dT: 0 *** Looking for Render API Extensions ...
[2023-07-16 14:25:30.504 UTC +3] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-07-16 14:25:30.504 UTC +3] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-07-16 14:25:30.504 UTC +3] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-07-16 14:25:30.504 UTC +3] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-07-16 14:25:30.504 UTC +3] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-07-16 14:25:30.505 UTC +3] dT: 0
[2023-07-16 14:25:30.505 UTC +3] dT: 0 Maximum texture size : 32768
[2023-07-16 14:25:30.505 UTC +3] dT: 0 Maximum simultaneous textures :4
[2023-07-16 14:25:30.505 UTC +3] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-07-16 14:25:31.106 UTC +3] dT: 0 WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[2023-07-16 14:25:31.124 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'Effects/Materials/ExplosionDamageSmokeVehicles.mat'
[2023-07-16 14:25:31.124 UTC +3] dT: 0 WARNING: object 'Effects/Materials/ExplosionDamageSmokeVehicles.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:31.125 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'Effects/Materials/FireNewFar.mat'
[2023-07-16 14:25:31.125 UTC +3] dT: 0 WARNING: object 'Effects/Materials/FireNewFar.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:31.126 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'Effects/Materials/FireNewFar.mat'
[2023-07-16 14:25:31.126 UTC +3] dT: 0 WARNING: object 'Effects/Materials/FireNewFar.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:32.657 UTC +3] dT: 0 SAS Common Utils Game Version = 4.101
[2023-07-16 14:25:34.015 UTC +3] dT: 0 No cod'ded weapons list found for com.maddox.il2.objects.air.JEEP50
[2023-07-16 14:25:38.154 UTC +3] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-07-16 14:25:38.609 UTC +3] dT: 0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:38.660 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.661 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.661 UTC +3] dT: 0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:38.872 UTC +3] dT: 0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:38.932 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.932 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.933 UTC +3] dT: 0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:39.306 UTC +3] dT: 0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:39.358 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:39.358 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:39.358 UTC +3] dT: 0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:40.423 UTC +3] dT: 36 Initializing DirectSound playback device...
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Primary buffer created.
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Default speaker config is : 1310724.
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Direct sound audio device initialized successfully :
[2023-07-16 14:25:40.423 UTC +3] dT: 0 DX Version : 7
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Hardware - disabled [buffers : 0]
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Extensions - enabled :
[2023-07-16 14:25:40.423 UTC +3] dT: 0 EAX ver. 1 [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 EAX ver. 2 [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 EAX ver. 3 [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 I3D ver. 2 [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 ZoomFX [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 MacroFX [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 SIMD render [X]
[2023-07-16 14:25:40.423 UTC +3] dT: 0 num channels 16
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Cannot open audio file samples/infinite 1
[2023-07-16 14:25:40.423 UTC +3] dT: 0
[2023-07-16 14:25:41.028 UTC +3] dT: 1308 Loading mission Records/Intro 04 Ed.trk...
[2023-07-16 14:25:41.039 UTC +3] dT: 0 Loading mission.mis defined airfields...
[2023-07-16 14:25:41.052 UTC +3] dT: 0 Loaded camouflage: PACIFIC
[2023-07-16 14:25:41.052 UTC +3] dT: 0 Loading map.ini defined airfields...
[2023-07-16 14:25:41.812 UTC +3] dT: 0 Load bridges
[2023-07-16 14:25:41.812 UTC +3] dT: 0 Load static objects
[2023-07-16 14:25:43.176 UTC +3] dT: 0 Searching for missing resources...
[2023-07-16 14:25:43.176 UTC +3] dT: 0 Done!
[2023-07-16 14:25:43.411 UTC +3] dT: 0 Loading RRR objects resources data...
[2023-07-16 14:25:43.411 UTC +3] dT: 0 Done.
[2023-07-16 14:25:43.433 UTC +3] dT: 0 EventLog Pending Events Checker is running!
[2023-07-16 14:25:44.885 UTC +3] dT: 47 warning: no files : music/crash
[2023-07-16 14:25:45.094 UTC +3] dT:-1391 Before GC, Memory: total(930873344) free(861118448)
[2023-07-16 14:25:45.946 UTC +3] dT: 0 After GC, Memory: total(930873344) free(864897504)
[2023-07-16 14:25:48.106 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/A-20G/$A20FAKEMARAUDERm1.bmp s1=3DO/Plane/A-20G(Multi1)/summer s2=PaintSchemes/Cache/A-20G
[2023-07-16 14:25:54.037 UTC +3] dT: 0 Loading mission Quick/NorthAfrica/NorthAfricaBlueScramble00.mis...
[2023-07-16 14:25:54.040 UTC +3] dT: 0 Loading mission.mis defined airfields...
[2023-07-16 14:25:54.065 UTC +3] dT: 0 Loaded camouflage: DESERT
[2023-07-16 14:25:54.065 UTC +3] dT: 0 Loading map.ini defined airfields...
[2023-07-16 14:25:54.065 UTC +3] dT: 0 Detected Vertex Shaders 3.0.
[2023-07-16 14:25:54.065 UTC +3] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-07-16 14:25:54.065 UTC +3] dT: 0 Vertex texture units: 32
[2023-07-16 14:25:54.065 UTC +3] dT: 0
[2023-07-16 14:25:55.057 UTC +3] dT: 0 PBuffer: suitable formats: 12
[2023-07-16 14:25:55.057 UTC +3] dT: 0
[2023-07-16 14:25:55.060 UTC +3] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-16 14:25:55.060 UTC +3] dT: 0 Depth = 24, stencil = 8
[2023-07-16 14:25:55.080 UTC +3] dT: 0 PBuffer: suitable formats: 12
[2023-07-16 14:25:55.080 UTC +3] dT: 0
[2023-07-16 14:25:55.083 UTC +3] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-16 14:25:55.083 UTC +3] dT: 0 Depth = 24, stencil = 8
[2023-07-16 14:25:56.008 UTC +3] dT: 0 Loading vertex/fragment programs: *1284451976*
[2023-07-16 14:25:56.008 UTC +3] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-07-16 14:25:56.009 UTC +3] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT: 0 *** Loading: [vpFogNoTex]
[2023-07-16 14:25:56.009 UTC +3] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vp4Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vp6Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpTreeSprite]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpTreeTrunk]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpVAObjectsN]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpSprites]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpSimpleGL]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpSimpleGL]
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-07-16 14:25:56.014 UTC +3] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-07-16 14:25:56.016 UTC +3] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.344 UTC +3] dT: 0 Load bridges
[2023-07-16 14:25:56.424 UTC +3] dT: 0 Load static objects
[2023-07-16 14:25:57.253 UTC +3] dT: 0 3DO/Effects/GunFire/20mm/GunFlare.eff : [2023-07-16 14:25:57.274 UTC +3] dT: 0 [2023-07-16 14:25:58.520 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp s1=3DO/Plane/SpitfireMk1vroeg/summer s2=PaintSchemes/Cache/0
[2023-07-16 14:25:58.520 UTC +3] dT: 0 java.io.FileNotFoundException
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1902)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1887)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1294)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1255)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1185)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp'
[2023-07-16 14:25:58.521 UTC +3] dT: 0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp' size: 0 != 512 | 1024
[2023-07-16 14:25:58.521 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp s1=3DO/Plane/SpitfireMk1vroeg/summer s2=PaintSchemes/Cache/0
[2023-07-16 14:25:58.521 UTC +3] dT: 0 java.io.FileNotFoundException
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1902)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1887)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1294)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1255)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1185)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp'
[2023-07-16 14:25:58.522 UTC +3] dT: 0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp' size: 0 != 512 | 1024
[2023-07-16 14:25:58.775 UTC +3] dT: 0 SectFile load failed: null
[2023-07-16 14:25:58.775 UTC +3] dT: 0 java.io.FileNotFoundException
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.engine.Actor.newSound(Actor.java:453)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:511)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2445)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 Cannot load sound preset weapon.MGunWz792s (java.lang.Exception: Invalid preset format)
[2023-07-16 14:25:58.973 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MiG-3/African.bmp s1=3do/plane/MIG-3(Multi1)/summer s2=PaintSchemes/Cache/5279041981481858716
[2023-07-16 14:25:59.068 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-40E-M-105/Macwan_P40EM105.bmp s1=3DO/Plane/P-40E-M-105(Multi1)/summer s2=PaintSchemes/Cache/-8787543054778205118
[2023-07-16 14:25:59.295 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/G_50/$01-SCW-1-1-Fiat G50_nationalist.bmp s1=3DO/Plane/G-50(Multi1)/summer s2=PaintSchemes/Cache/-8627201526886475649
[2023-07-16 14:25:59.338 UTC +3] dT: 0 cannot open file for reading
[2023-07-16 14:25:59.338 UTC +3] dT: 0 Cannot open audio file samples/Fiat_2701.wav
[2023-07-16 14:25:59.338 UTC +3] dT: 0
[2023-07-16 14:26:01.612 UTC +3] dT: 0 Searching for missing resources...
[2023-07-16 14:26:01.612 UTC +3] dT: 0 Done!
[2023-07-16 14:26:01.837 UTC +3] dT: 0 Loading RRR objects resources data...
[2023-07-16 14:26:01.837 UTC +3] dT: 0 Done.
[2023-07-16 14:26:01.842 UTC +3] dT: 0 Mission: Quick/NorthAfrica/NorthAfricaBlueScramble00.mis is Playing
[2023-07-16 14:26:02.232 UTC +3] dT: 13 warning: no files : music/takeoff
[2023-07-16 14:26:13.773 UTC +3] dT: 372 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.776 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.823 UTC +3] dT: 13 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.834 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.873 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.885 UTC +3] dT: 2 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.891 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.892 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.897 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.906 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.907 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.917 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.930 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.931 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.944 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.957 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.959 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.971 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.984 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.985 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.998 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.011 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.012 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.024 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.037 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.038 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.051 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.064 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.065 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.077 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.091 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.092 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.105 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.111 UTC +3] dT: 1 warning: no files : music/inflight
[2023-07-16 14:26:14.117 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.118 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.131 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.144 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.145 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.158 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.171 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.172 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.184 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.197 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.199 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.211 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.224 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.226 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.237 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.250 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.252 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.264 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.278 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.279 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.292 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.304 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.305 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.318 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.331 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.332 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.344 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.357 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.359 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.371 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.384 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.386 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.398 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.410 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.411 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.424 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.438 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.439 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.451 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.465 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.466 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.477 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.491 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.492 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.504 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.517 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.518 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.531 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.545 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.546 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.557 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.571 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.572 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.584 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.597 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.598 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.611 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.624 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.625 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.637 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.651 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.653 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.664 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.677 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.678 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.691 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.704 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.705 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.717 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.730 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.731 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.745 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.758 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.760 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.771 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.784 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.785 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.798 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.811 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.812 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.824 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.838 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.839 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.851 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.864 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.865 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.878 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.891 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.892 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.904 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.918 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.919 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.931 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.944 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.945 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.958 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.970 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.973 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.985 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.998 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.999 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.011 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.024 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.026 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.037 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.051 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.052 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.065 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.078 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.079 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.091 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.104 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.106 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.117 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.131 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.132 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.144 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.158 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.159 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.171 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.185 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.186 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.198 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.211 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.212 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.224 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.238 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.239 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.251 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.264 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.265 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.278 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.291 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.292 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.304 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.318 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.319 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.331 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.344 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.345 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.358 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.372 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.373 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.384 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.398 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.399 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.411 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.424 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.425 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.437 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.451 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.452 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.464 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.477 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.478 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.491 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.505 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.506 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.518 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.530 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.531 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.544 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.558 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.559 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.571 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.585 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.586 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.598 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.611 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.612 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.625 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.638 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.639 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.651 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.665 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.666 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.677 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.690 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.692 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.704 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.717 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.718 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.731 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.745 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.746 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.758 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.770 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.771 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.784 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.797 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.798 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.811 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.824 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.825 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.838 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.851 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.852 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.864 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.877 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.878 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.891 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.904 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.905 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.917 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.930 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.931 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[Jul 16, 2023 2:25:29 PM UTC +3] ------------ BEGIN log session -------------
[Jul 16, 2023 2:25:29 PM UTC +3] ----------- Switched to pipe mode ----------
[2023-07-16 14:25:29.997 UTC +3] dT: 0 Initializing Random Number Generator, Seed=-2009404497077834605
[2023-07-16 14:25:29.999 UTC +3] dT: 0 Using new TrackIR: true
[2023-07-16 14:25:30.011 UTC +3] dT: 0 OpenGL provider: Opengl32.dll
[2023-07-16 14:25:30.011 UTC +3] dT: 0 no GLU provider name available
[2023-07-16 14:25:30.367 UTC +3] dT: 0 OpenGL library:
[2023-07-16 14:25:30.367 UTC +3] dT: 0 Vendor: NVIDIA Corporation
[2023-07-16 14:25:30.367 UTC +3] dT: 0 Render: NVIDIA GeForce GTX 1650/PCIe/SSE2
[2023-07-16 14:25:30.367 UTC +3] dT: 0 Version: 4.6.0 NVIDIA 536.23
[2023-07-16 14:25:30.368 UTC +3] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-07-16 14:25:30.368 UTC +3] dT: 0 Size: 1920x1080
[2023-07-16 14:25:30.368 UTC +3] dT: 0 ColorBits: 32
[2023-07-16 14:25:30.368 UTC +3] dT: 0 DepthBits: 24
[2023-07-16 14:25:30.368 UTC +3] dT: 0 StencilBits: 8
[2023-07-16 14:25:30.368 UTC +3] dT: 0 isDoubleBuffered: true
[2023-07-16 14:25:30.424 UTC +3] dT: 0 DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2023-07-16 14:25:30.425 UTC +3] dT: 0 TrackIRWin create(), createSuccess=false
[2023-07-16 14:25:30.434 UTC +3] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-07-16 14:25:30.436 UTC +3] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-07-16 14:25:30.503 UTC +3] dT: 0
[2023-07-16 14:25:30.503 UTC +3] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-07-16 14:25:30.503 UTC +3] dT: 0 [x] PentiumPro
[2023-07-16 14:25:30.503 UTC +3] dT: 0 [x] Multimedia (MMX)
[2023-07-16 14:25:30.503 UTC +3] dT: 0 [x] 3D (SSE2)
[2023-07-16 14:25:30.503 UTC +3] dT: 0 [x] 3D (SSE2)
[2023-07-16 14:25:30.503 UTC +3] dT: 0 [-] 3D (3DNow)
[2023-07-16 14:25:30.503 UTC +3] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-07-16 14:25:30.504 UTC +3] dT: 0
[2023-07-16 14:25:30.504 UTC +3] dT: 0 *** Looking for Render API Extensions ...
[2023-07-16 14:25:30.504 UTC +3] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-07-16 14:25:30.504 UTC +3] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-07-16 14:25:30.504 UTC +3] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-07-16 14:25:30.504 UTC +3] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-07-16 14:25:30.504 UTC +3] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-07-16 14:25:30.505 UTC +3] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-07-16 14:25:30.505 UTC +3] dT: 0
[2023-07-16 14:25:30.505 UTC +3] dT: 0 Maximum texture size : 32768
[2023-07-16 14:25:30.505 UTC +3] dT: 0 Maximum simultaneous textures :4
[2023-07-16 14:25:30.505 UTC +3] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-07-16 14:25:31.106 UTC +3] dT: 0 WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[2023-07-16 14:25:31.124 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'Effects/Materials/ExplosionDamageSmokeVehicles.mat'
[2023-07-16 14:25:31.124 UTC +3] dT: 0 WARNING: object 'Effects/Materials/ExplosionDamageSmokeVehicles.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:31.125 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'Effects/Materials/FireNewFar.mat'
[2023-07-16 14:25:31.125 UTC +3] dT: 0 WARNING: object 'Effects/Materials/FireNewFar.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:31.126 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'Effects/Materials/FireNewFar.mat'
[2023-07-16 14:25:31.126 UTC +3] dT: 0 WARNING: object 'Effects/Materials/FireNewFar.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:32.657 UTC +3] dT: 0 SAS Common Utils Game Version = 4.101
[2023-07-16 14:25:34.015 UTC +3] dT: 0 No cod'ded weapons list found for com.maddox.il2.objects.air.JEEP50
[2023-07-16 14:25:38.154 UTC +3] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-07-16 14:25:38.609 UTC +3] dT: 0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:38.660 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.661 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.661 UTC +3] dT: 0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:38.872 UTC +3] dT: 0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:38.932 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.932 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.933 UTC +3] dT: 0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:39.306 UTC +3] dT: 0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:39.358 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:39.358 UTC +3] dT: 0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:39.358 UTC +3] dT: 0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:40.423 UTC +3] dT: 36 Initializing DirectSound playback device...
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Primary buffer created.
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Default speaker config is : 1310724.
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Direct sound audio device initialized successfully :
[2023-07-16 14:25:40.423 UTC +3] dT: 0 DX Version : 7
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Hardware - disabled [buffers : 0]
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Extensions - enabled :
[2023-07-16 14:25:40.423 UTC +3] dT: 0 EAX ver. 1 [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 EAX ver. 2 [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 EAX ver. 3 [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 I3D ver. 2 [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 ZoomFX [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 MacroFX [ ] - disabled
[2023-07-16 14:25:40.423 UTC +3] dT: 0 SIMD render [X]
[2023-07-16 14:25:40.423 UTC +3] dT: 0 num channels 16
[2023-07-16 14:25:40.423 UTC +3] dT: 0 Cannot open audio file samples/infinite 1
[2023-07-16 14:25:40.423 UTC +3] dT: 0
[2023-07-16 14:25:41.028 UTC +3] dT: 1308 Loading mission Records/Intro 04 Ed.trk...
[2023-07-16 14:25:41.039 UTC +3] dT: 0 Loading mission.mis defined airfields...
[2023-07-16 14:25:41.052 UTC +3] dT: 0 Loaded camouflage: PACIFIC
[2023-07-16 14:25:41.052 UTC +3] dT: 0 Loading map.ini defined airfields...
[2023-07-16 14:25:41.812 UTC +3] dT: 0 Load bridges
[2023-07-16 14:25:41.812 UTC +3] dT: 0 Load static objects
[2023-07-16 14:25:43.176 UTC +3] dT: 0 Searching for missing resources...
[2023-07-16 14:25:43.176 UTC +3] dT: 0 Done!
[2023-07-16 14:25:43.411 UTC +3] dT: 0 Loading RRR objects resources data...
[2023-07-16 14:25:43.411 UTC +3] dT: 0 Done.
[2023-07-16 14:25:43.433 UTC +3] dT: 0 EventLog Pending Events Checker is running!
[2023-07-16 14:25:44.885 UTC +3] dT: 47 warning: no files : music/crash
[2023-07-16 14:25:45.094 UTC +3] dT:-1391 Before GC, Memory: total(930873344) free(861118448)
[2023-07-16 14:25:45.946 UTC +3] dT: 0 After GC, Memory: total(930873344) free(864897504)
[2023-07-16 14:25:48.106 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/A-20G/$A20FAKEMARAUDERm1.bmp s1=3DO/Plane/A-20G(Multi1)/summer s2=PaintSchemes/Cache/A-20G
[2023-07-16 14:25:54.037 UTC +3] dT: 0 Loading mission Quick/NorthAfrica/NorthAfricaBlueScramble00.mis...
[2023-07-16 14:25:54.040 UTC +3] dT: 0 Loading mission.mis defined airfields...
[2023-07-16 14:25:54.065 UTC +3] dT: 0 Loaded camouflage: DESERT
[2023-07-16 14:25:54.065 UTC +3] dT: 0 Loading map.ini defined airfields...
[2023-07-16 14:25:54.065 UTC +3] dT: 0 Detected Vertex Shaders 3.0.
[2023-07-16 14:25:54.065 UTC +3] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-07-16 14:25:54.065 UTC +3] dT: 0 Vertex texture units: 32
[2023-07-16 14:25:54.065 UTC +3] dT: 0
[2023-07-16 14:25:55.057 UTC +3] dT: 0 PBuffer: suitable formats: 12
[2023-07-16 14:25:55.057 UTC +3] dT: 0
[2023-07-16 14:25:55.060 UTC +3] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-16 14:25:55.060 UTC +3] dT: 0 Depth = 24, stencil = 8
[2023-07-16 14:25:55.080 UTC +3] dT: 0 PBuffer: suitable formats: 12
[2023-07-16 14:25:55.080 UTC +3] dT: 0
[2023-07-16 14:25:55.083 UTC +3] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-16 14:25:55.083 UTC +3] dT: 0 Depth = 24, stencil = 8
[2023-07-16 14:25:56.008 UTC +3] dT: 0 Loading vertex/fragment programs: *1284451976*
[2023-07-16 14:25:56.008 UTC +3] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-07-16 14:25:56.009 UTC +3] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT: 0 *** Loading: [vpFogNoTex]
[2023-07-16 14:25:56.009 UTC +3] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vp4Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vp6Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-07-16 14:25:56.010 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpTreeSprite]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpTreeTrunk]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpVAObjectsN]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpSprites]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [vpSimpleGL]
[2023-07-16 14:25:56.011 UTC +3] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpSimpleGL]
[2023-07-16 14:25:56.013 UTC +3] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-07-16 14:25:56.014 UTC +3] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-07-16 14:25:56.016 UTC +3] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.344 UTC +3] dT: 0 Load bridges
[2023-07-16 14:25:56.424 UTC +3] dT: 0 Load static objects
[2023-07-16 14:25:57.253 UTC +3] dT: 0 3DO/Effects/GunFire/20mm/GunFlare.eff : [2023-07-16 14:25:57.274 UTC +3] dT: 0 [2023-07-16 14:25:58.520 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp s1=3DO/Plane/SpitfireMk1vroeg/summer s2=PaintSchemes/Cache/0
[2023-07-16 14:25:58.520 UTC +3] dT: 0 java.io.FileNotFoundException
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1902)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1887)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1294)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1255)
[2023-07-16 14:25:58.520 UTC +3] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1185)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp'
[2023-07-16 14:25:58.521 UTC +3] dT: 0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp' size: 0 != 512 | 1024
[2023-07-16 14:25:58.521 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp s1=3DO/Plane/SpitfireMk1vroeg/summer s2=PaintSchemes/Cache/0
[2023-07-16 14:25:58.521 UTC +3] dT: 0 java.io.FileNotFoundException
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1902)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1887)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1294)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1255)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1185)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.521 UTC +3] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.522 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp'
[2023-07-16 14:25:58.522 UTC +3] dT: 0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp' size: 0 != 512 | 1024
[2023-07-16 14:25:58.775 UTC +3] dT: 0 SectFile load failed: null
[2023-07-16 14:25:58.775 UTC +3] dT: 0 java.io.FileNotFoundException
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.engine.Actor.newSound(Actor.java:453)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:511)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2445)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-07-16 14:25:58.775 UTC +3] dT: 0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.776 UTC +3] dT: 0 Cannot load sound preset weapon.MGunWz792s (java.lang.Exception: Invalid preset format)
[2023-07-16 14:25:58.973 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MiG-3/African.bmp s1=3do/plane/MIG-3(Multi1)/summer s2=PaintSchemes/Cache/5279041981481858716
[2023-07-16 14:25:59.068 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-40E-M-105/Macwan_P40EM105.bmp s1=3DO/Plane/P-40E-M-105(Multi1)/summer s2=PaintSchemes/Cache/-8787543054778205118
[2023-07-16 14:25:59.295 UTC +3] dT: 0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/G_50/$01-SCW-1-1-Fiat G50_nationalist.bmp s1=3DO/Plane/G-50(Multi1)/summer s2=PaintSchemes/Cache/-8627201526886475649
[2023-07-16 14:25:59.338 UTC +3] dT: 0 cannot open file for reading
[2023-07-16 14:25:59.338 UTC +3] dT: 0 Cannot open audio file samples/Fiat_2701.wav
[2023-07-16 14:25:59.338 UTC +3] dT: 0
[2023-07-16 14:26:01.612 UTC +3] dT: 0 Searching for missing resources...
[2023-07-16 14:26:01.612 UTC +3] dT: 0 Done!
[2023-07-16 14:26:01.837 UTC +3] dT: 0 Loading RRR objects resources data...
[2023-07-16 14:26:01.837 UTC +3] dT: 0 Done.
[2023-07-16 14:26:01.842 UTC +3] dT: 0 Mission: Quick/NorthAfrica/NorthAfricaBlueScramble00.mis is Playing
[2023-07-16 14:26:02.232 UTC +3] dT: 13 warning: no files : music/takeoff
[2023-07-16 14:26:13.773 UTC +3] dT: 372 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.776 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.823 UTC +3] dT: 13 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.834 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.873 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.885 UTC +3] dT: 2 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.891 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.892 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.897 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.906 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.907 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.917 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.930 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.931 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.944 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.957 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.959 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.971 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.984 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.985 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.998 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.011 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.012 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.024 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.037 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.038 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.051 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.064 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.065 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.077 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.091 UTC +3] dT: 1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.092 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.105 UTC +3] dT: 0 WARNING: Render0TL: Exception When update lists: !
on Me-209 - 509 severe fps drop. What is the reason?Can't reproduce, neither of these:
On Me-509 - dynamic texture artifacts or something (attaching the screenshot)
Fairey Firefly FR1 - you can see that the wings are not rendered already at a small distance (~39) (attaching the screenshot)You didn't attach any screenshot of a Firefly.
Possibly common to other aircraftPossibly the sun doesn't rise tomorrow.
Canopy not opening in the B-239 3d even if the plane receive the command.Flight Model separated and Cockpit door disabled on B-239 for HF 20 WIP.
I have activated the 4/3 support (indeed I can run UP3.4 in win xp at 1280x1024 ;) ) however in the joystick set up screen you can't see the moving cursors anymore. If I deactivate the 4/3 support the cursors and orthogonal axes are visible againCan't reproduce.
What's that log about?
if I take out the 4/3 support and get the distorted image
all planesInvalid report, ignored.
What is left when we scratch all planes?
The Jeep and Kübel racing Sim.
GTA46
:)
[2023-10-20 14:53:31.690 UTC -5] dT: 0 PBuffer: suitable formats: 12
[2023-10-20 14:53:31.690 UTC -5] dT: 0
[2023-10-20 14:53:31.692 UTC -5] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-20 14:53:31.692 UTC -5] dT: 0 Depth = 24, stencil = 8
[2023-10-20 14:53:31.713 UTC -5] dT: 0 PBuffer: suitable formats: 12
[2023-10-20 14:53:31.713 UTC -5] dT: 0
[2023-10-20 14:53:31.715 UTC -5] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-20 14:53:31.715 UTC -5] dT: 0 Depth = 24, stencil = 8
[2023-10-20 14:53:32.087 UTC -5] dT: 0 Loading vertex/fragment programs: *713043040*
[2023-10-20 14:53:32.087 UTC -5] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-20 14:53:32.087 UTC -5] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT: 0 *** Loading: [vpFogNoTex]
[2023-10-20 14:53:32.087 UTC -5] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-20 14:53:32.087 UTC -5] dT: 0 *** Loading: [vp4Tex2D]
[2023-10-20 14:53:32.088 UTC -5] dT: 0 *** Loading: [vp6Tex2D]
[2023-10-20 14:53:32.088 UTC -5] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-10-20 14:53:32.088 UTC -5] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-10-20 14:53:32.088 UTC -5] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-10-20 14:53:32.088 UTC -5] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-20 14:53:32.088 UTC -5] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-10-20 14:53:32.088 UTC -5] dT: 0 *** Loading: [vpTreeSprite]
[2023-10-20 14:53:32.088 UTC -5] dT: 0 *** Loading: [vpTreeTrunk]
[2023-10-20 14:53:32.088 UTC -5] dT: 0 *** Loading: [vpVAObjectsN]
[2023-10-20 14:53:32.089 UTC -5] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-10-20 14:53:32.089 UTC -5] dT: 0 *** Loading: [vpSprites]
[2023-10-20 14:53:32.089 UTC -5] dT: 0 *** Loading: [vpSimpleGL]
[2023-10-20 14:53:32.089 UTC -5] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT: 0 *** Loading: [fpSimpleGL]
[2023-10-20 14:53:32.090 UTC -5] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-10-20 14:53:32.091 UTC -5] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-10-20 14:53:32.092 UTC -5] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-10-20 14:53:32.093 UTC -5] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.212 UTC -5] dT: 0 Load bridges
[2023-10-20 14:53:32.275 UTC -5] dT: 0 Load static objects
[2023-10-20 14:53:33.251 UTC -5] dT: 0 WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[2023-10-20 14:53:33.712 UTC -5] dT: 0 Searching for missing resources...
[2023-10-20 14:53:33.712 UTC -5] dT: 0 Done!
[2023-10-20 14:53:33.871 UTC -5] dT: 0 Loading RRR objects resources data...
[2023-10-20 14:53:33.871 UTC -5] dT: 0 Done.
[2023-10-20 14:53:33.879 UTC -5] dT: 0 EventLog Pending Events Checker is running!
[2023-10-20 14:53:33.880 UTC -5] dT: 0 Mission: Quick/Crimea/CrimeaBlueScramble00.mis is Playing
[2023-10-20 14:53:33.898 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.898 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.899 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.899 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.899 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:194)
[2023-10-20 14:53:33.899 UTC -5] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:220)
[2023-10-20 14:53:33.899 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-10-20 14:53:33.899 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.899 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.900 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.901 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.901 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.901 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.901 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.901 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.901 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.901 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.901 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.901 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.901 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.901 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.901 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.902 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.902 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.902 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.902 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.902 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.902 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.934 UTC -5] dT: 1 java.lang.NullPointerException
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.934 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.942 UTC -5] dT: 1 java.lang.NullPointerException
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.942 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.945 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.946 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.947 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.948 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.949 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.950 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.951 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.951 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.951 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.952 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.958 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.964 UTC -5] dT: 1 java.lang.NullPointerException
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-20 14:53:33.964 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.965 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.965 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.965 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.965 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.965 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.965 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.965 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.965 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.965 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.970 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 21, 2023 1:08:37 PM UTC +8] ------------ BEGIN log session -------------
[Oct 21, 2023 1:08:37 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:08:37.902 UTC +8] dT: 0 Initializing Random Number Generator, Seed=-8638098571897273729
[2023-10-21 13:08:37.903 UTC +8] dT: 0 Using new TrackIR: true
[2023-10-21 13:08:37.918 UTC +8] dT: 0 OpenGL provider: Opengl32.dll
[2023-10-21 13:08:37.918 UTC +8] dT: 0 no GLU provider name available
[2023-10-21 13:08:38.104 UTC +8] dT: 0 OpenGL library:
[2023-10-21 13:08:38.104 UTC +8] dT: 0 Vendor: NVIDIA Corporation
[2023-10-21 13:08:38.104 UTC +8] dT: 0 Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:08:38.104 UTC +8] dT: 0 Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:08:38.104 UTC +8] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:08:38.104 UTC +8] dT: 0 Size: 1920x1080
[2023-10-21 13:08:38.104 UTC +8] dT: 0 ColorBits: 32
[2023-10-21 13:08:38.104 UTC +8] dT: 0 DepthBits: 24
[2023-10-21 13:08:38.105 UTC +8] dT: 0 StencilBits: 8
[2023-10-21 13:08:38.105 UTC +8] dT: 0 isDoubleBuffered: true
[2023-10-21 13:08:38.146 UTC +8] dT: 0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:08:38.155 UTC +8] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:08:38.157 UTC +8] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:08:38.204 UTC +8] dT: 0
[2023-10-21 13:08:38.204 UTC +8] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:08:38.204 UTC +8] dT: 0 [x] PentiumPro
[2023-10-21 13:08:38.204 UTC +8] dT: 0 [x] Multimedia (MMX)
[2023-10-21 13:08:38.204 UTC +8] dT: 0 [x] 3D (SSE)
[2023-10-21 13:08:38.204 UTC +8] dT: 0 [x] 3D (SSE2)
[2023-10-21 13:08:38.204 UTC +8] dT: 0 [-] 3D (3DNow)
[2023-10-21 13:08:38.205 UTC +8] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:08:38.206 UTC +8] dT: 0
[2023-10-21 13:08:38.206 UTC +8] dT: 0 *** Looking for Render API Extensions ...
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:08:38.206 UTC +8] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:08:38.206 UTC +8] dT: 0
[2023-10-21 13:08:38.206 UTC +8] dT: 0 Maximum texture size : 32768
[2023-10-21 13:08:38.206 UTC +8] dT: 0 Maximum simultaneous textures :4
[2023-10-21 13:08:38.206 UTC +8] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:08:39.674 UTC +8] dT: 0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:08:43.846 UTC +8] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:08:45.257 UTC +8] dT: 26 Initializing DirectSound playback device...
[2023-10-21 13:08:45.257 UTC +8] dT: 0 Primary buffer created.
[2023-10-21 13:08:45.257 UTC +8] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:08:45.257 UTC +8] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:08:45.257 UTC +8] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:08:45.257 UTC +8] dT: 0 Default speaker config is : 1310724.
[2023-10-21 13:08:45.257 UTC +8] dT: 0 Direct sound audio device initialized successfully :
[2023-10-21 13:08:45.257 UTC +8] dT: 0 DX Version : 7
[2023-10-21 13:08:45.257 UTC +8] dT: 0 Hardware - disabled [buffers : 0]
[2023-10-21 13:08:45.257 UTC +8] dT: 0 Extensions - enabled :
[2023-10-21 13:08:45.257 UTC +8] dT: 0 EAX ver. 1 [ ] - disabled
[2023-10-21 13:08:45.257 UTC +8] dT: 0 EAX ver. 2 [ ] - disabled
[2023-10-21 13:08:45.257 UTC +8] dT: 0 EAX ver. 3 [ ] - disabled
[2023-10-21 13:08:45.257 UTC +8] dT: 0 I3D ver. 2 [ ] - disabled
[2023-10-21 13:08:45.257 UTC +8] dT: 0 ZoomFX [ ] - disabled
[2023-10-21 13:08:45.257 UTC +8] dT: 0 MacroFX [ ] - disabled
[2023-10-21 13:08:45.257 UTC +8] dT: 0 SIMD render [X]
[2023-10-21 13:08:45.257 UTC +8] dT: 0 num channels 32
[2023-10-21 13:08:45.257 UTC +8] dT: 0
[2023-10-21 13:09:03.176 UTC +8] dT: -26 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:09:03.189 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:09:03.202 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:09:03.202 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:09:03.205 UTC +8] dT: 0 Detected Vertex Shaders 3.0.
[2023-10-21 13:09:03.205 UTC +8] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:09:03.205 UTC +8] dT: 0 Vertex texture units: 32
[2023-10-21 13:09:03.205 UTC +8] dT: 0
[2023-10-21 13:09:04.406 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2023-10-21 13:09:04.406 UTC +8] dT: 0
[2023-10-21 13:09:04.407 UTC +8] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:09:04.407 UTC +8] dT: 0 Depth = 24, stencil = 8
[2023-10-21 13:09:04.416 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2023-10-21 13:09:04.416 UTC +8] dT: 0
[2023-10-21 13:09:04.417 UTC +8] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:09:04.417 UTC +8] dT: 0 Depth = 24, stencil = 8
[2023-10-21 13:09:05.367 UTC +8] dT: 0 Loading vertex/fragment programs: *714944136*
[2023-10-21 13:09:05.367 UTC +8] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:09:05.367 UTC +8] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:09:05.368 UTC +8] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT: 0 *** Loading: [vpFogNoTex]
[2023-10-21 13:09:05.368 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:09:05.368 UTC +8] dT: 0 *** Loading: [vp4Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT: 0 *** Loading: [vp6Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:09:05.368 UTC +8] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:09:05.368 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:09:05.368 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [vpTreeSprite]
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [vpSprites]
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [vpSimpleGL]
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT: 0 *** Loading: [fpSimpleGL]
[2023-10-21 13:09:05.370 UTC +8] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:09:05.371 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:09:05.372 UTC +8] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:09:05.373 UTC +8] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.451 UTC +8] dT: 0 Load bridges
[2023-10-21 13:09:05.578 UTC +8] dT: 0 Load static objects
[2023-10-21 13:09:17.052 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:09:17.052 UTC +8] dT: 0 Done!
[2023-10-21 13:09:17.293 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:09:17.293 UTC +8] dT: 0 Done.
[2023-10-21 13:09:17.303 UTC +8] dT: 0 EventLog Pending Events Checker is running!
[2023-10-21 13:09:17.304 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:09:17.495 UTC +8] dT: 5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-10-21 13:09:17.495 UTC +8] dT: 0
[2023-10-21 13:09:28.327 UTC +8] dT: -5 Before GC, Memory: total(465305600) free(376782304)
[2023-10-21 13:09:28.984 UTC +8] dT: 0 After GC, Memory: total(465305600) free(400644952)
[2023-10-21 13:10:31.559 UTC +8] dT: 0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:10:31.559 UTC +8] dT: 0 Valid BMP format is only uncompressed 8bit (palette) image
[2023-10-21 13:10:31.559 UTC +8] dT: 0 With width and height equals power of 2
[2023-10-21 13:10:31.559 UTC +8] dT: 0 Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:10:31.569 UTC +8] dT: 0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[2023-10-21 13:10:31.569 UTC +8] dT: 0 Valid BMP format is only uncompressed 8bit (palette) image
[2023-10-21 13:10:31.569 UTC +8] dT: 0 With width and height equals power of 2
[2023-10-21 13:10:31.569 UTC +8] dT: 0 Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[2023-10-21 13:10:31.570 UTC +8] dT: 0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:10:31.570 UTC +8] dT: 0 Valid BMP format is only uncompressed 8bit (palette) image
[2023-10-21 13:10:31.570 UTC +8] dT: 0 With width and height equals power of 2
[2023-10-21 13:10:31.570 UTC +8] dT: 0 Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:10:36.068 UTC +8] dT: 0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:10:36.068 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:10:36.084 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:10:36.084 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:10:36.085 UTC +8] dT: 0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:10:36.085 UTC +8] dT: 0 WARNING: * Buf0 : Obj: 94, Vert 4393, Ind 17514
[2023-10-21 13:10:36.085 UTC +8] dT: 0 WARNING: * Buf1 : Obj: 755, Vert 54917, Ind 105945
[2023-10-21 13:10:36.085 UTC +8] dT: 0 WARNING: * Buf2 : Obj: 48, Vert 40324, Ind 71112
[2023-10-21 13:10:36.183 UTC +8] dT: 0 Load bridges
[2023-10-21 13:10:36.263 UTC +8] dT: 0 Load static objects
[2023-10-21 13:10:36.815 UTC +8] dT: 0 Hook '_CANNON01' NOT found in mesh of class com.maddox.il2.objects.air.FW_190SeaDora
[2023-10-21 13:10:36.815 UTC +8] dT: 0 Hook '_CANNON02' NOT found in mesh of class com.maddox.il2.objects.air.FW_190SeaDora
[2023-10-21 13:10:42.401 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:10:42.401 UTC +8] dT: 0 Done!
[2023-10-21 13:10:42.617 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:10:42.617 UTC +8] dT: 0 Done.
[2023-10-21 13:10:42.619 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:11:06.001 UTC +8] dT: 0 Before GC, Memory: total(465305600) free(396783600)
[2023-10-21 13:11:06.657 UTC +8] dT: 0 After GC, Memory: total(465305600) free(400539344)
[2023-10-21 13:11:13.489 UTC +8] dT: 0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:11:13.490 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:11:13.518 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:11:13.518 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:11:13.518 UTC +8] dT: 0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:11:13.518 UTC +8] dT: 0 WARNING: * Buf0 : Obj: 88, Vert 2166, Ind 7635
[2023-10-21 13:11:13.518 UTC +8] dT: 0 WARNING: * Buf1 : Obj: 635, Vert 39558, Ind 80232
[2023-10-21 13:11:13.518 UTC +8] dT: 0 WARNING: * Buf2 : Obj: 50, Vert 43092, Ind 75576
[2023-10-21 13:11:13.618 UTC +8] dT: 0 Load bridges
[2023-10-21 13:11:13.697 UTC +8] dT: 0 Load static objects
[2023-10-21 13:11:20.567 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:11:20.567 UTC +8] dT: 0 Done!
[2023-10-21 13:11:20.805 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:11:20.805 UTC +8] dT: 0 Done.
[2023-10-21 13:11:20.808 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:11:27.718 UTC +8] dT: 0 Before GC, Memory: total(465305600) free(399419128)
[2023-10-21 13:11:28.360 UTC +8] dT: 0 After GC, Memory: total(465305600) free(399418776)
[2023-10-21 13:11:42.426 UTC +8] dT: 0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:11:42.426 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:11:42.451 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:11:42.451 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:11:42.451 UTC +8] dT: 0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:11:42.451 UTC +8] dT: 0 WARNING: * Buf0 : Obj: 97, Vert 3087, Ind 12999
[2023-10-21 13:11:42.451 UTC +8] dT: 0 WARNING: * Buf1 : Obj: 628, Vert 44970, Ind 86910
[2023-10-21 13:11:42.451 UTC +8] dT: 0 WARNING: * Buf2 : Obj: 50, Vert 43008, Ind 77880
[2023-10-21 13:11:42.554 UTC +8] dT: 0 Load bridges
[2023-10-21 13:11:42.632 UTC +8] dT: 0 Load static objects
[2023-10-21 13:11:49.917 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:11:49.918 UTC +8] dT: 0 Done!
[2023-10-21 13:11:50.148 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:11:50.148 UTC +8] dT: 0 Done.
[2023-10-21 13:11:50.150 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:11:50.176 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.176 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.177 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.178 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.185 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.186 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:11:50.186 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_155B2$Interpolater.tick(CockpitME_155B2.java:437)
[2023-10-21 13:11:50.186 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:11:50.186 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:11:50.186 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:11:50.186 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.187 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.187 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.187 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.187 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.187 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.187 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.187 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.187 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.187 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.203 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.221 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:11:50.221 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.221 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.221 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.222 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 21, 2023 1:39:03 PM UTC +8] ------------ BEGIN log session -------------
[Oct 21, 2023 1:39:03 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:39:03.706 UTC +8] dT: 0 Initializing Random Number Generator, Seed=-7677226426741386783
[2023-10-21 13:39:03.708 UTC +8] dT: 0 Using new TrackIR: true
[2023-10-21 13:39:03.722 UTC +8] dT: 0 OpenGL provider: Opengl32.dll
[2023-10-21 13:39:03.723 UTC +8] dT: 0 no GLU provider name available
[2023-10-21 13:39:03.908 UTC +8] dT: 0 OpenGL library:
[2023-10-21 13:39:03.908 UTC +8] dT: 0 Vendor: NVIDIA Corporation
[2023-10-21 13:39:03.908 UTC +8] dT: 0 Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:39:03.908 UTC +8] dT: 0 Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:39:03.908 UTC +8] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:39:03.908 UTC +8] dT: 0 Size: 1920x1080
[2023-10-21 13:39:03.908 UTC +8] dT: 0 ColorBits: 32
[2023-10-21 13:39:03.908 UTC +8] dT: 0 DepthBits: 24
[2023-10-21 13:39:03.909 UTC +8] dT: 0 StencilBits: 8
[2023-10-21 13:39:03.909 UTC +8] dT: 0 isDoubleBuffered: true
[2023-10-21 13:39:03.946 UTC +8] dT: 0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:39:03.955 UTC +8] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:39:03.956 UTC +8] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:39:04.001 UTC +8] dT: 0
[2023-10-21 13:39:04.001 UTC +8] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:39:04.001 UTC +8] dT: 0 [x] PentiumPro
[2023-10-21 13:39:04.001 UTC +8] dT: 0 [x] Multimedia (MMX)
[2023-10-21 13:39:04.001 UTC +8] dT: 0 [x] 3D (SSE2)
[2023-10-21 13:39:04.001 UTC +8] dT: 0 [x] 3D (SSE2)
[2023-10-21 13:39:04.001 UTC +8] dT: 0 [-] 3D (3DNow)
[2023-10-21 13:39:04.001 UTC +8] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:39:04.003 UTC +8] dT: 0
[2023-10-21 13:39:04.003 UTC +8] dT: 0 *** Looking for Render API Extensions ...
[2023-10-21 13:39:04.003 UTC +8] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:39:04.004 UTC +8] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:39:04.004 UTC +8] dT: 0
[2023-10-21 13:39:04.004 UTC +8] dT: 0 Maximum texture size : 32768
[2023-10-21 13:39:04.004 UTC +8] dT: 0 Maximum simultaneous textures :4
[2023-10-21 13:39:04.004 UTC +8] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:39:05.476 UTC +8] dT: 0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:39:09.633 UTC +8] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:39:11.063 UTC +8] dT: 26 Initializing DirectSound playback device...
[2023-10-21 13:39:11.063 UTC +8] dT: 0 Primary buffer created.
[2023-10-21 13:39:11.063 UTC +8] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:39:11.063 UTC +8] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:39:11.063 UTC +8] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:39:11.063 UTC +8] dT: 0 Default speaker config is : 1310724.
[2023-10-21 13:39:11.063 UTC +8] dT: 0 Direct sound audio device initialized successfully :
[2023-10-21 13:39:11.063 UTC +8] dT: 0 DX Version : 7
[2023-10-21 13:39:11.063 UTC +8] dT: 0 Hardware - disabled [buffers : 0]
[2023-10-21 13:39:11.063 UTC +8] dT: 0 Extensions - enabled :
[2023-10-21 13:39:11.063 UTC +8] dT: 0 EAX ver. 1 [ ] - disabled
[2023-10-21 13:39:11.063 UTC +8] dT: 0 EAX ver. 2 [ ] - disabled
[2023-10-21 13:39:11.063 UTC +8] dT: 0 EAX ver. 3 [ ] - disabled
[2023-10-21 13:39:11.063 UTC +8] dT: 0 I3D ver. 2 [ ] - disabled
[2023-10-21 13:39:11.063 UTC +8] dT: 0 ZoomFX [ ] - disabled
[2023-10-21 13:39:11.063 UTC +8] dT: 0 MacroFX [ ] - disabled
[2023-10-21 13:39:11.063 UTC +8] dT: 0 SIMD render [X]
[2023-10-21 13:39:11.063 UTC +8] dT: 0 num channels 32
[2023-10-21 13:39:11.063 UTC +8] dT: 0
[2023-10-21 13:39:20.933 UTC +8] dT: 0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:39:20.933 UTC +8] dT: 0 Valid BMP format is only uncompressed 8bit (palette) image
[2023-10-21 13:39:20.933 UTC +8] dT: 0 With width and height equals power of 2
[2023-10-21 13:39:20.933 UTC +8] dT: 0 Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:39:20.940 UTC +8] dT: 0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[2023-10-21 13:39:20.940 UTC +8] dT: 0 Valid BMP format is only uncompressed 8bit (palette) image
[2023-10-21 13:39:20.940 UTC +8] dT: 0 With width and height equals power of 2
[2023-10-21 13:39:20.940 UTC +8] dT: 0 Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[2023-10-21 13:39:20.941 UTC +8] dT: 0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:39:20.941 UTC +8] dT: 0 Valid BMP format is only uncompressed 8bit (palette) image
[2023-10-21 13:39:20.941 UTC +8] dT: 0 With width and height equals power of 2
[2023-10-21 13:39:20.941 UTC +8] dT: 0 Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:39:35.498 UTC +8] dT: -26 Loading mission Quick/Okinawa/OkinawaBlueScramble01.mis...
[2023-10-21 13:39:35.510 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:39:35.517 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:39:35.517 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:39:35.519 UTC +8] dT: 0 Detected Vertex Shaders 3.0.
[2023-10-21 13:39:35.519 UTC +8] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:39:35.519 UTC +8] dT: 0 Vertex texture units: 32
[2023-10-21 13:39:35.519 UTC +8] dT: 0
[2023-10-21 13:39:36.303 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2023-10-21 13:39:36.303 UTC +8] dT: 0
[2023-10-21 13:39:36.304 UTC +8] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:39:36.304 UTC +8] dT: 0 Depth = 24, stencil = 8
[2023-10-21 13:39:36.314 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2023-10-21 13:39:36.314 UTC +8] dT: 0
[2023-10-21 13:39:36.315 UTC +8] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:39:36.315 UTC +8] dT: 0 Depth = 24, stencil = 8
[2023-10-21 13:39:37.180 UTC +8] dT: 0 Loading vertex/fragment programs: *715140744*
[2023-10-21 13:39:37.180 UTC +8] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:39:37.180 UTC +8] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:39:37.180 UTC +8] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:39:37.180 UTC +8] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:39:37.180 UTC +8] dT: 0 *** Loading: [vpFogNoTex]
[2023-10-21 13:39:37.180 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:39:37.181 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:39:37.181 UTC +8] dT: 0 *** Loading: [vp4Tex2D]
[2023-10-21 13:39:37.181 UTC +8] dT: 0 *** Loading: [vp6Tex2D]
[2023-10-21 13:39:37.181 UTC +8] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:39:37.181 UTC +8] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:39:37.181 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:39:37.181 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:39:37.181 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:39:37.181 UTC +8] dT: 0 *** Loading: [vpTreeSprite]
[2023-10-21 13:39:37.181 UTC +8] dT: 0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:39:37.181 UTC +8] dT: 0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:39:37.182 UTC +8] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:39:37.182 UTC +8] dT: 0 *** Loading: [vpSprites]
[2023-10-21 13:39:37.182 UTC +8] dT: 0 *** Loading: [vpSimpleGL]
[2023-10-21 13:39:37.182 UTC +8] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT: 0 *** Loading: [fpSimpleGL]
[2023-10-21 13:39:37.183 UTC +8] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:39:37.183 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:39:37.185 UTC +8] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.251 UTC +8] dT: 0 Load bridges
[2023-10-21 13:39:37.330 UTC +8] dT: 0 Load static objects
[2023-10-21 13:39:43.819 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:39:43.819 UTC +8] dT: 0 Done!
[2023-10-21 13:39:44.052 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:39:44.052 UTC +8] dT: 0 Done.
[2023-10-21 13:39:44.062 UTC +8] dT: 0 EventLog Pending Events Checker is running!
[2023-10-21 13:39:44.063 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble01.mis is Playing
[2023-10-21 13:39:44.085 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.085 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.086 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.086 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.086 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:194)
[2023-10-21 13:39:44.086 UTC +8] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:220)
[2023-10-21 13:39:44.086 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-10-21 13:39:44.086 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.086 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.113 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:39:44.113 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_309C2$Interpolater.tick(CockpitME_309C2.java:436)
[2023-10-21 13:39:44.113 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:39:44.113 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:39:44.114 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:39:44.114 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.114 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.114 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.114 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.114 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.114 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.114 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.114 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.114 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.114 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.119 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.120 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_309C2$Interpolater.tick(CockpitME_309C2.java:436)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.120 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.121 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.122 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.122 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.122 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.122 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.122 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.122 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.122 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.122 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.123 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.123 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.123 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.123 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.123 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.123 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.124 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.132 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:39:44.132 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.132 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.132 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.132 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.132 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.133 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 21, 2023 1:41:40 PM UTC +8] ------------ BEGIN log session -------------
[Oct 21, 2023 1:41:40 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:41:40.124 UTC +8] dT: 0 Initializing Random Number Generator, Seed=5916720311666308014
[2023-10-21 13:41:40.125 UTC +8] dT: 0 Using new TrackIR: true
[2023-10-21 13:41:40.139 UTC +8] dT: 0 OpenGL provider: Opengl32.dll
[2023-10-21 13:41:40.139 UTC +8] dT: 0 no GLU provider name available
[2023-10-21 13:41:40.313 UTC +8] dT: 0 OpenGL library:
[2023-10-21 13:41:40.313 UTC +8] dT: 0 Vendor: NVIDIA Corporation
[2023-10-21 13:41:40.313 UTC +8] dT: 0 Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:41:40.313 UTC +8] dT: 0 Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:41:40.313 UTC +8] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:41:40.314 UTC +8] dT: 0 Size: 1920x1080
[2023-10-21 13:41:40.314 UTC +8] dT: 0 ColorBits: 32
[2023-10-21 13:41:40.314 UTC +8] dT: 0 DepthBits: 24
[2023-10-21 13:41:40.314 UTC +8] dT: 0 StencilBits: 8
[2023-10-21 13:41:40.314 UTC +8] dT: 0 isDoubleBuffered: true
[2023-10-21 13:41:40.353 UTC +8] dT: 0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:41:40.361 UTC +8] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:41:40.364 UTC +8] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:41:40.412 UTC +8] dT: 0
[2023-10-21 13:41:40.412 UTC +8] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:41:40.412 UTC +8] dT: 0 [x] PentiumPro
[2023-10-21 13:41:40.412 UTC +8] dT: 0 [x] Multimedia (MMX)
[2023-10-21 13:41:40.412 UTC +8] dT: 0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT: 0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT: 0 [-] 3D (3DNow)
[2023-10-21 13:41:40.412 UTC +8] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:41:40.414 UTC +8] dT: 0
[2023-10-21 13:41:40.414 UTC +8] dT: 0 *** Looking for Render API Extensions ...
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:41:40.414 UTC +8] dT: 0
[2023-10-21 13:41:40.414 UTC +8] dT: 0 Maximum texture size : 32768
[2023-10-21 13:41:40.414 UTC +8] dT: 0 Maximum simultaneous textures :4
[2023-10-21 13:41:40.414 UTC +8] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:41:41.891 UTC +8] dT: 0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:41:46.079 UTC +8] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:41:47.531 UTC +8] dT: 26 Initializing DirectSound playback device...
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Primary buffer created.
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Default speaker config is : 1310724.
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Direct sound audio device initialized successfully :
[2023-10-21 13:41:47.531 UTC +8] dT: 0 DX Version : 7
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Hardware - disabled [buffers : 0]
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Extensions - enabled :
[2023-10-21 13:41:47.531 UTC +8] dT: 0 EAX ver. 1 [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 EAX ver. 2 [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 EAX ver. 3 [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 I3D ver. 2 [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 ZoomFX [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 MacroFX [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 SIMD render [X]
[2023-10-21 13:41:47.531 UTC +8] dT: 0 num channels 32
[2023-10-21 13:41:47.531 UTC +8] dT: 0
[2023-10-21 13:42:04.719 UTC +8] dT: -26 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:04.731 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:42:04.736 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:04.736 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:42:04.737 UTC +8] dT: 0 Detected Vertex Shaders 3.0.
[2023-10-21 13:42:04.737 UTC +8] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:42:04.737 UTC +8] dT: 0 Vertex texture units: 32
[2023-10-21 13:42:04.737 UTC +8] dT: 0
[2023-10-21 13:42:05.527 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.527 UTC +8] dT: 0
[2023-10-21 13:42:05.529 UTC +8] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.529 UTC +8] dT: 0 Depth = 24, stencil = 8
[2023-10-21 13:42:05.537 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.537 UTC +8] dT: 0
[2023-10-21 13:42:05.539 UTC +8] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.540 UTC +8] dT: 0 Depth = 24, stencil = 8
[2023-10-21 13:42:06.481 UTC +8] dT: 0 Loading vertex/fragment programs: *714813064*
[2023-10-21 13:42:06.481 UTC +8] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:42:06.481 UTC +8] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpFogNoTex]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vp4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vp6Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpTreeSprite]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpSprites]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpSimpleGL]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpSimpleGL]
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.552 UTC +8] dT: 0 Load bridges
[2023-10-21 13:42:06.637 UTC +8] dT: 0 Load static objects
[2023-10-21 13:42:10.429 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:12.840 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.001 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.652 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:42:13.652 UTC +8] dT: 0 Done!
[2023-10-21 13:42:13.891 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:42:13.891 UTC +8] dT: 0 Done.
[2023-10-21 13:42:13.901 UTC +8] dT: 0 EventLog Pending Events Checker is running!
[2023-10-21 13:42:13.902 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:14.091 UTC +8] dT: 5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-10-21 13:42:14.091 UTC +8] dT: 0
[2023-10-21 13:42:24.392 UTC +8] dT: -5 Before GC, Memory: total(465305600) free(376748904)
[2023-10-21 13:42:25.048 UTC +8] dT: 0 After GC, Memory: total(465305600) free(400645288)
[2023-10-21 13:42:31.139 UTC +8] dT: 0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:31.140 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:31.167 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT: 0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:31.167 UTC +8] dT: 0 WARNING: * Buf0 : Obj: 94, Vert 1939, Ind 7656
[2023-10-21 13:42:31.167 UTC +8] dT: 0 WARNING: * Buf1 : Obj: 652, Vert 44971, Ind 98547
[2023-10-21 13:42:31.169 UTC +8] dT: 0 WARNING: * Buf2 : Obj: 50, Vert 42988, Ind 75864
[2023-10-21 13:42:31.267 UTC +8] dT: 0 Load bridges
[2023-10-21 13:42:31.350 UTC +8] dT: 0 Load static objects
[2023-10-21 13:42:39.285 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:42:39.285 UTC +8] dT: 0 Done!
[2023-10-21 13:42:39.518 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:42:39.518 UTC +8] dT: 0 Done.
[2023-10-21 13:42:39.520 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:45.612 UTC +8] dT: 0 Before GC, Memory: total(465305600) free(397415432)
[2023-10-21 13:42:46.259 UTC +8] dT: 0 After GC, Memory: total(465305600) free(400624392)
[2023-10-21 13:42:51.374 UTC +8] dT: 0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:42:51.374 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:51.401 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT: 0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:51.401 UTC +8] dT: 0 WARNING: * Buf0 : Obj: 98, Vert 2696, Ind 10749
[2023-10-21 13:42:51.401 UTC +8] dT: 0 WARNING: * Buf1 : Obj: 664, Vert 54902, Ind 98067
[2023-10-21 13:42:51.402 UTC +8] dT: 0 WARNING: * Buf2 : Obj: 48, Vert 40324, Ind 71112
[2023-10-21 13:42:51.501 UTC +8] dT: 0 Load bridges
[2023-10-21 13:42:51.583 UTC +8] dT: 0 Load static objects
[2023-10-21 13:42:57.634 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:42:57.634 UTC +8] dT: 0 Done!
[2023-10-21 13:42:57.866 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:42:57.866 UTC +8] dT: 0 Done.
[2023-10-21 13:42:57.867 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:21.866 UTC +8] dT: 0 Before GC, Memory: total(465305600) free(399502480)
[2023-10-21 13:43:22.500 UTC +8] dT: 0 After GC, Memory: total(465305600) free(399502208)
[2023-10-21 13:43:40.350 UTC +8] dT: 0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:43:40.350 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:43:40.370 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT: 0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:43:40.370 UTC +8] dT: 0 WARNING: * Buf0 : Obj: 141, Vert 3433, Ind 13032
[2023-10-21 13:43:40.370 UTC +8] dT: 0 WARNING: * Buf1 : Obj: 806, Vert 46583, Ind 95931
[2023-10-21 13:43:40.370 UTC +8] dT: 0 WARNING: * Buf2 : Obj: 56, Vert 43300, Ind 76296
[2023-10-21 13:43:40.470 UTC +8] dT: 0 Load bridges
[2023-10-21 13:43:40.549 UTC +8] dT: 0 Load static objects
[2023-10-21 13:43:48.201 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:43:48.202 UTC +8] dT: 0 Done!
[2023-10-21 13:43:48.437 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:43:48.437 UTC +8] dT: 0 Done.
[2023-10-21 13:43:48.438 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:58.032 UTC +8] dT: 0 Before GC, Memory: total(465305600) free(397127768)
[2023-10-21 13:43:58.678 UTC +8] dT: 0 After GC, Memory: total(465305600) free(400598992)
[2023-10-21 13:44:04.741 UTC +8] dT: 0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:44:04.741 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:44:04.769 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT: 0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:44:04.769 UTC +8] dT: 0 WARNING: * Buf0 : Obj: 99, Vert 4355, Ind 17835
[2023-10-21 13:44:04.769 UTC +8] dT: 0 WARNING: * Buf1 : Obj: 684, Vert 48387, Ind 90270
[2023-10-21 13:44:04.769 UTC +8] dT: 0 WARNING: * Buf2 : Obj: 48, Vert 40324, Ind 71112
[2023-10-21 13:44:04.867 UTC +8] dT: 0 Load bridges
[2023-10-21 13:44:04.956 UTC +8] dT: 0 Load static objects
[2023-10-21 13:44:12.235 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:44:12.235 UTC +8] dT: 0 Done!
[2023-10-21 13:44:12.485 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:44:12.485 UTC +8] dT: 0 Done.
[2023-10-21 13:44:12.487 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:44:12.523 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.525 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.586 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.604 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.604 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.604 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.604 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.604 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.625 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.651 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.651 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.651 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.651 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.651 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.652 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
270 compasses fixed/changed. Almost all cockpits affected (693 cockpits in total). Prepare for bugs, none of these changes have been tested.
[Oct 21, 2023 1:41:40 PM UTC +8] ------------ BEGIN log session -------------
[Oct 21, 2023 1:41:40 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:41:40.124 UTC +8] dT: 0 Initializing Random Number Generator, Seed=5916720311666308014
[2023-10-21 13:41:40.125 UTC +8] dT: 0 Using new TrackIR: true
[2023-10-21 13:41:40.139 UTC +8] dT: 0 OpenGL provider: Opengl32.dll
[2023-10-21 13:41:40.139 UTC +8] dT: 0 no GLU provider name available
[2023-10-21 13:41:40.313 UTC +8] dT: 0 OpenGL library:
[2023-10-21 13:41:40.313 UTC +8] dT: 0 Vendor: NVIDIA Corporation
[2023-10-21 13:41:40.313 UTC +8] dT: 0 Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:41:40.313 UTC +8] dT: 0 Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:41:40.313 UTC +8] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:41:40.314 UTC +8] dT: 0 Size: 1920x1080
[2023-10-21 13:41:40.314 UTC +8] dT: 0 ColorBits: 32
[2023-10-21 13:41:40.314 UTC +8] dT: 0 DepthBits: 24
[2023-10-21 13:41:40.314 UTC +8] dT: 0 StencilBits: 8
[2023-10-21 13:41:40.314 UTC +8] dT: 0 isDoubleBuffered: true
[2023-10-21 13:41:40.353 UTC +8] dT: 0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:41:40.361 UTC +8] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:41:40.364 UTC +8] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:41:40.412 UTC +8] dT: 0
[2023-10-21 13:41:40.412 UTC +8] dT: 0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:41:40.412 UTC +8] dT: 0 [x] PentiumPro
[2023-10-21 13:41:40.412 UTC +8] dT: 0 [x] Multimedia (MMX)
[2023-10-21 13:41:40.412 UTC +8] dT: 0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT: 0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT: 0 [-] 3D (3DNow)
[2023-10-21 13:41:40.412 UTC +8] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:41:40.414 UTC +8] dT: 0
[2023-10-21 13:41:40.414 UTC +8] dT: 0 *** Looking for Render API Extensions ...
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:41:40.414 UTC +8] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:41:40.414 UTC +8] dT: 0
[2023-10-21 13:41:40.414 UTC +8] dT: 0 Maximum texture size : 32768
[2023-10-21 13:41:40.414 UTC +8] dT: 0 Maximum simultaneous textures :4
[2023-10-21 13:41:40.414 UTC +8] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:41:41.891 UTC +8] dT: 0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:41:46.079 UTC +8] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:41:47.531 UTC +8] dT: 26 Initializing DirectSound playback device...
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Primary buffer created.
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Default speaker config is : 1310724.
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Direct sound audio device initialized successfully :
[2023-10-21 13:41:47.531 UTC +8] dT: 0 DX Version : 7
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Hardware - disabled [buffers : 0]
[2023-10-21 13:41:47.531 UTC +8] dT: 0 Extensions - enabled :
[2023-10-21 13:41:47.531 UTC +8] dT: 0 EAX ver. 1 [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 EAX ver. 2 [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 EAX ver. 3 [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 I3D ver. 2 [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 ZoomFX [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 MacroFX [ ] - disabled
[2023-10-21 13:41:47.531 UTC +8] dT: 0 SIMD render [X]
[2023-10-21 13:41:47.531 UTC +8] dT: 0 num channels 32
[2023-10-21 13:41:47.531 UTC +8] dT: 0
[2023-10-21 13:42:04.719 UTC +8] dT: -26 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:04.731 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:42:04.736 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:04.736 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:42:04.737 UTC +8] dT: 0 Detected Vertex Shaders 3.0.
[2023-10-21 13:42:04.737 UTC +8] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:42:04.737 UTC +8] dT: 0 Vertex texture units: 32
[2023-10-21 13:42:04.737 UTC +8] dT: 0
[2023-10-21 13:42:05.527 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.527 UTC +8] dT: 0
[2023-10-21 13:42:05.529 UTC +8] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.529 UTC +8] dT: 0 Depth = 24, stencil = 8
[2023-10-21 13:42:05.537 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.537 UTC +8] dT: 0
[2023-10-21 13:42:05.539 UTC +8] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.540 UTC +8] dT: 0 Depth = 24, stencil = 8
[2023-10-21 13:42:06.481 UTC +8] dT: 0 Loading vertex/fragment programs: *714813064*
[2023-10-21 13:42:06.481 UTC +8] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:42:06.481 UTC +8] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpFogNoTex]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vp4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vp6Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:42:06.482 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpTreeSprite]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpSprites]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [vpSimpleGL]
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:42:06.483 UTC +8] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpSimpleGL]
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.552 UTC +8] dT: 0 Load bridges
[2023-10-21 13:42:06.637 UTC +8] dT: 0 Load static objects
[2023-10-21 13:42:10.429 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:12.840 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.001 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.652 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:42:13.652 UTC +8] dT: 0 Done!
[2023-10-21 13:42:13.891 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:42:13.891 UTC +8] dT: 0 Done.
[2023-10-21 13:42:13.901 UTC +8] dT: 0 EventLog Pending Events Checker is running!
[2023-10-21 13:42:13.902 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:14.091 UTC +8] dT: 5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-10-21 13:42:14.091 UTC +8] dT: 0
[2023-10-21 13:42:24.392 UTC +8] dT: -5 Before GC, Memory: total(465305600) free(376748904)
[2023-10-21 13:42:25.048 UTC +8] dT: 0 After GC, Memory: total(465305600) free(400645288)
[2023-10-21 13:42:31.139 UTC +8] dT: 0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:31.140 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:31.167 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT: 0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:31.167 UTC +8] dT: 0 WARNING: * Buf0 : Obj: 94, Vert 1939, Ind 7656
[2023-10-21 13:42:31.167 UTC +8] dT: 0 WARNING: * Buf1 : Obj: 652, Vert 44971, Ind 98547
[2023-10-21 13:42:31.169 UTC +8] dT: 0 WARNING: * Buf2 : Obj: 50, Vert 42988, Ind 75864
[2023-10-21 13:42:31.267 UTC +8] dT: 0 Load bridges
[2023-10-21 13:42:31.350 UTC +8] dT: 0 Load static objects
[2023-10-21 13:42:39.285 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:42:39.285 UTC +8] dT: 0 Done!
[2023-10-21 13:42:39.518 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:42:39.518 UTC +8] dT: 0 Done.
[2023-10-21 13:42:39.520 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:45.612 UTC +8] dT: 0 Before GC, Memory: total(465305600) free(397415432)
[2023-10-21 13:42:46.259 UTC +8] dT: 0 After GC, Memory: total(465305600) free(400624392)
[2023-10-21 13:42:51.374 UTC +8] dT: 0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:42:51.374 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:51.401 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT: 0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:51.401 UTC +8] dT: 0 WARNING: * Buf0 : Obj: 98, Vert 2696, Ind 10749
[2023-10-21 13:42:51.401 UTC +8] dT: 0 WARNING: * Buf1 : Obj: 664, Vert 54902, Ind 98067
[2023-10-21 13:42:51.402 UTC +8] dT: 0 WARNING: * Buf2 : Obj: 48, Vert 40324, Ind 71112
[2023-10-21 13:42:51.501 UTC +8] dT: 0 Load bridges
[2023-10-21 13:42:51.583 UTC +8] dT: 0 Load static objects
[2023-10-21 13:42:57.634 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:42:57.634 UTC +8] dT: 0 Done!
[2023-10-21 13:42:57.866 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:42:57.866 UTC +8] dT: 0 Done.
[2023-10-21 13:42:57.867 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:21.866 UTC +8] dT: 0 Before GC, Memory: total(465305600) free(399502480)
[2023-10-21 13:43:22.500 UTC +8] dT: 0 After GC, Memory: total(465305600) free(399502208)
[2023-10-21 13:43:40.350 UTC +8] dT: 0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:43:40.350 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:43:40.370 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT: 0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:43:40.370 UTC +8] dT: 0 WARNING: * Buf0 : Obj: 141, Vert 3433, Ind 13032
[2023-10-21 13:43:40.370 UTC +8] dT: 0 WARNING: * Buf1 : Obj: 806, Vert 46583, Ind 95931
[2023-10-21 13:43:40.370 UTC +8] dT: 0 WARNING: * Buf2 : Obj: 56, Vert 43300, Ind 76296
[2023-10-21 13:43:40.470 UTC +8] dT: 0 Load bridges
[2023-10-21 13:43:40.549 UTC +8] dT: 0 Load static objects
[2023-10-21 13:43:48.201 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:43:48.202 UTC +8] dT: 0 Done!
[2023-10-21 13:43:48.437 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:43:48.437 UTC +8] dT: 0 Done.
[2023-10-21 13:43:48.438 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:58.032 UTC +8] dT: 0 Before GC, Memory: total(465305600) free(397127768)
[2023-10-21 13:43:58.678 UTC +8] dT: 0 After GC, Memory: total(465305600) free(400598992)
[2023-10-21 13:44:04.741 UTC +8] dT: 0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:44:04.741 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2023-10-21 13:44:04.769 UTC +8] dT: 0 Loading map.ini defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT: 0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:44:04.769 UTC +8] dT: 0 WARNING: * Buf0 : Obj: 99, Vert 4355, Ind 17835
[2023-10-21 13:44:04.769 UTC +8] dT: 0 WARNING: * Buf1 : Obj: 684, Vert 48387, Ind 90270
[2023-10-21 13:44:04.769 UTC +8] dT: 0 WARNING: * Buf2 : Obj: 48, Vert 40324, Ind 71112
[2023-10-21 13:44:04.867 UTC +8] dT: 0 Load bridges
[2023-10-21 13:44:04.956 UTC +8] dT: 0 Load static objects
[2023-10-21 13:44:12.235 UTC +8] dT: 0 Searching for missing resources...
[2023-10-21 13:44:12.235 UTC +8] dT: 0 Done!
[2023-10-21 13:44:12.485 UTC +8] dT: 0 Loading RRR objects resources data...
[2023-10-21 13:44:12.485 UTC +8] dT: 0 Done.
[2023-10-21 13:44:12.487 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:44:12.523 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.524 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.525 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.525 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.527 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.536 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.568 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.585 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.586 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.587 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.603 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.604 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.604 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.604 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.604 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.604 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.624 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.625 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.634 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.635 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.651 UTC +8] dT: 0 java.lang.NullPointerException
[2023-10-21 13:44:12.651 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.651 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.651 UTC +8] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.651 UTC +8] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.652 UTC +8] dT: 1 java.lang.NullPointerException
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.652 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
EventLog Pending Events Checker is running!
[2023-10-21 01:06:55.768 UTC +2] dT: 0 Mission: Quick/EastFront_Crimea2/EastFront_Crimea2RedNoneN00.mis is Playing
[2023-10-21 01:06:55.822 UTC +2] dT: 0 java.lang.NullPointerException
[2023-10-21 01:06:55.822 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-21 01:06:55.822 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 01:06:55.822 UTC +2] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 01:06:55.822 UTC +2] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:194)
[2023-10-21 01:06:55.823 UTC +2] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:220)
[2023-10-21 01:06:55.824 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-10-21 01:06:55.824 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 01:06:55.824 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 01:06:55.897 UTC +2] dT: 1 java.lang.NullPointerException
[2023-10-21 01:06:55.897 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-21 01:06:55.897 UTC +2] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 01:06:55.897 UTC +2] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 01:06:55.897 UTC +2] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 01:06:55.898 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 01:06:55.898 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 01:06:55.898 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 01:06:55.898 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 01:06:55.898 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 01:06:55.898 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 01:06:55.898 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 01:06:55.898 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 01:06:55.898 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 01:06:55.898 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 01:06:55.902 UTC +2] dT: 1 java.lang.NullPointerException
[2023-10-21 01:06:55.902 UTC +2] dT: 0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-21 01:06:55.902 UTC +2] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 01:06:55.902 UTC +2] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 01:06:55.902 UTC +2] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 01:06:55.902 UTC +2] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 01:06:55.903 UTC +2] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 01:06:55.903 UTC +2] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 01:06:55.903 UTC +2] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 01:06:55.903 UTC +2] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 01:06:55.903 UTC +2] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 01:06:55.903 UTC +2] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 01:06:55.903 UTC +2] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 01:06:55.903 UTC +2] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 01:06:55.903 UTC +2] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Didnt let fly with RWD-8 and go-229 a-3 night fighter map bugs :-X
Gents, could you do me a favor and check whether the attached file cures the issue with planes not loading?
Just extract the attached zip to your Ultrapack game folder, as a result, in the "#UP#" folder of your game you should have a folder named "UP 3.4 Patch 2 Hotfix 20" containing one file ("B3EDC23283B5A57E").
]cheers[
Mike
[2023-10-21 16:20:37.206 UTC -5] dT: 0 Mission: Quick/Crimea/CrimeaBlueScramble00.mis is Playing
[2023-10-21 16:20:37.209 UTC -5] dT: 0 +++ com.maddox.il2.objects.air.CockpitHE_112 Fields...
[2023-10-21 16:20:37.216 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:840)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 16:20:37.216 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 java.lang.NullPointerException
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:840)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 16:20:37.217 UTC -5] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 16:22:45.915 UTC -5] dT: 0 Mission: Quick/Crimea/CrimeaBlueScramble00.mis is Playing
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ com.maddox.il2.objects.air.CockpitP_40M Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ com.maddox.il2.objects.air.CockpitP_40M$Variables Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ com.maddox.il2.objects.air.CockpitP_40M needs AnglesFork Init!!! +++
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ com.maddox.il2.objects.air.CockpitP_40M needs AnglesFork Init!!! +++
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ com.maddox.il2.objects.air.CockpitP_40M$Variables Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ com.maddox.il2.objects.air.CockpitP_40M needs AnglesFork Init!!! +++
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ com.maddox.il2.objects.air.CockpitP_40M needs AnglesFork Init!!! +++
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ com.maddox.JGP.Vector3f Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ [F Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ [F Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT: 0 +++ [F Inner Fields...
I went back in and checked my list of planes that I got errors off of, and this has fixed all but four:Thanks for the feedback, very valuable.
He-100D
He-112B-0
He-112B-1
He-112B-2
Thanks for the feedback, very valuable.
Please find an updated Hotfix-fix ( :D ) attached to this post.
Installation is the same, overwrite the previous file if you participated in testing before:
Just extract the attached zip to your Ultrapack game folder, as a result, in the "#UP#" folder of your game you should have a folder named "UP 3.4 Patch 2 Hotfix 20" containing one file ("B3EDC23283B5A57E").
]cheers[
Mike
The Sea Wulfs have more (and much more important) bugs than just the tailwheel.
Funny to see no one noticed...
They are on the backlog, because: Utterly unimportant, yet lots of work to get them done right. Volunteers welcome!
]cheers[
Mike
all static objects in the mission which were placed by the mission builder will disappearThanks for the heads up.
Found a Bug on Li-2 GunnerThanks KT. Another bug that existed since day one. You just forgot to mention that there's also the dreaded green fuselage.
[2023-10-27 18:40:29.392 UTC +3] dT:-1344 Before GC, Memory: total(930873344) free(860883184)
[2023-10-27 18:40:30.243 UTC +3] dT: 0 After GC, Memory: total(930873344) free(864655240)
[2023-10-27 18:40:47.810 UTC +3] dT: 0 Loading mission single/de/FW-190F-8 (Mistel)/Mistel.mis...
[2023-10-27 18:40:47.812 UTC +3] dT: 0 Loading mission.mis defined airfields...
[2023-10-27 18:40:47.835 UTC +3] dT: 0 Loaded camouflage: ETO
[2023-10-27 18:40:47.835 UTC +3] dT: 0 Loading map.ini defined airfields...
[2023-10-27 18:40:47.835 UTC +3] dT: 0 Detected Vertex Shaders 3.0.
[2023-10-27 18:40:47.835 UTC +3] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-27 18:40:47.835 UTC +3] dT: 0 Vertex texture units: 32
[2023-10-27 18:40:47.835 UTC +3] dT: 0
[2023-10-27 18:40:48.996 UTC +3] dT: 0 PBuffer: suitable formats: 12
[2023-10-27 18:40:48.996 UTC +3] dT: 0
[2023-10-27 18:40:49.023 UTC +3] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-27 18:40:49.023 UTC +3] dT: 0 Depth = 24, stencil = 8
[2023-10-27 18:40:49.042 UTC +3] dT: 0 PBuffer: suitable formats: 12
[2023-10-27 18:40:49.042 UTC +3] dT: 0
[2023-10-27 18:40:49.070 UTC +3] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-27 18:40:49.070 UTC +3] dT: 0 Depth = 24, stencil = 8
[2023-10-27 18:40:49.943 UTC +3] dT: 0 Loading vertex/fragment programs: *1285828232*
[2023-10-27 18:40:49.943 UTC +3] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2023-10-27 18:40:49.943 UTC +3] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-27 18:40:49.943 UTC +3] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2023-10-27 18:40:49.944 UTC +3] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2023-10-27 18:40:49.944 UTC +3] dT: 0 *** Loading: [vpFogNoTex]
[2023-10-27 18:40:49.944 UTC +3] dT: 0 *** Loading: [vpFog4Tex2D]
[2023-10-27 18:40:49.944 UTC +3] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-27 18:40:49.944 UTC +3] dT: 0 *** Loading: [vp4Tex2D]
[2023-10-27 18:40:49.944 UTC +3] dT: 0 *** Loading: [vp6Tex2D]
[2023-10-27 18:40:49.944 UTC +3] dT: 0 *** Loading: [vpTexUVTex2D]
[2023-10-27 18:40:49.944 UTC +3] dT: 0 *** Loading: [vpWaterGrid_NV]
[2023-10-27 18:40:49.944 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2023-10-27 18:40:49.945 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-27 18:40:49.945 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2023-10-27 18:40:49.945 UTC +3] dT: 0 *** Loading: [vpTreeSprite]
[2023-10-27 18:40:49.945 UTC +3] dT: 0 *** Loading: [vpTreeTrunk]
[2023-10-27 18:40:49.945 UTC +3] dT: 0 *** Loading: [vpVAObjectsN]
[2023-10-27 18:40:49.946 UTC +3] dT: 0 *** Loading: [vpVAObjectsL0]
[2023-10-27 18:40:49.946 UTC +3] dT: 0 *** Loading: [vpSprites]
[2023-10-27 18:40:49.946 UTC +3] dT: 0 *** Loading: [vpSimpleGL]
[2023-10-27 18:40:49.946 UTC +3] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-27 18:40:49.946 UTC +3] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-27 18:40:49.946 UTC +3] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-27 18:40:49.946 UTC +3] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-27 18:40:49.947 UTC +3] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-27 18:40:49.947 UTC +3] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-27 18:40:49.947 UTC +3] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-27 18:40:49.947 UTC +3] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-27 18:40:49.947 UTC +3] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-27 18:40:49.948 UTC +3] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-27 18:40:49.948 UTC +3] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-27 18:40:49.948 UTC +3] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-27 18:40:49.948 UTC +3] dT: 0 *** Loading: [fpSimpleGL]
[2023-10-27 18:40:49.948 UTC +3] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-27 18:40:49.948 UTC +3] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-27 18:40:49.948 UTC +3] dT: 0 *** Loading: [fpRiverCoastAA]
[2023-10-27 18:40:49.948 UTC +3] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-27 18:40:49.949 UTC +3] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-27 18:40:49.949 UTC +3] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-27 18:40:49.949 UTC +3] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-27 18:40:49.950 UTC +3] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-27 18:40:49.950 UTC +3] dT: 0 *** Loading: [vpWaterDM_CPU]
[2023-10-27 18:40:49.950 UTC +3] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-27 18:40:49.951 UTC +3] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-27 18:40:49.951 UTC +3] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-27 18:40:49.951 UTC +3] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-27 18:40:49.951 UTC +3] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-27 18:40:49.952 UTC +3] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-27 18:40:49.952 UTC +3] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-27 18:40:49.952 UTC +3] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-27 18:40:49.952 UTC +3] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-27 18:40:49.952 UTC +3] dT: 0 *** Loading: [fpWaterLFogDM]
[2023-10-27 18:40:49.952 UTC +3] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-27 18:40:50.034 UTC +3] dT: 0 Load bridges
[2023-10-27 18:40:50.117 UTC +3] dT: 0 Load static objects
[2023-10-27 18:40:50.769 UTC +3] dT: 0 3DO/Effects/GunFire/20mm/GunFlare.eff : [2023-10-27 18:40:50.792 UTC +3] dT: 0 [2023-10-27 18:40:56.128 UTC +3] dT: 0 Searching for missing resources...
[2023-10-27 18:40:56.128 UTC +3] dT: 0 Done!
[2023-10-27 18:40:56.235 UTC +3] dT: 0 Loading RRR objects resources data...
[2023-10-27 18:40:56.235 UTC +3] dT: 0 Done.
[2023-10-27 18:40:56.241 UTC +3] dT: 0 Mission: single/de/FW-190F-8 (Mistel)/Mistel.mis is Playing
[2023-10-27 18:40:59.101 UTC +3] dT: 95 3DO/Effects/Aircraft/GrayGroundDust1.eff : [2023-10-27 18:40:59.101 UTC +3] dT: 0 [2023-10-27 18:41:06.605 UTC +3] dT: 1466 [2023-10-27 18:41:06.605 UTC +3] dT: 0 [2023-10-27 18:41:14.034 UTC +3] dT: 377 3DO/Effects/Tracers/TrailRicochet.eff : [2023-10-27 18:41:14.311 UTC +3] dT: 10 Removing II_KG200_020 from Group!
float beaconDirection;
float beaconRange;
setNew.beaconDirection = (10F * setOld.beaconDirection + getBeaconDirection()) / 11F;
setNew.beaconRange = (10F * setOld.beaconRange + getBeaconRange()) / 11F;
mesh.chunkSetAngles("NeedleNahe1", cvt(setNew.beaconDirection, -45F, 45F, -20F, 20F), 0.0F, 0.0F);
mesh.chunkSetAngles("NeedleNahe2", cvt(setNew.beaconRange, 0.0F, 1.0F, 20F, -20F), 0.0F, 0.0F);
The beacon navigation instrument in the Me 262 A and C series is non-functional. The ammo counters in the same planes indicate empty guns when the cockpit lights are off.
Found a Glitch Bug on Fw-189 Flaps..Will be fixed in HF 24.
With screenshot props enabled, the Ju-88C-6's props are moved forwardRight, so this doesn't happen with FL2070's props mod.
(https://i.postimg.cc/NMFM5sHG/20230328192453-1.jpg) (https://postimg.cc/CByY2V79)
Turns out I used the old version of the Ta-183 cockpit code... oops. Here's that same fix, except now using the AnglesFork class as it shouldAdded to HF 24, tested OK, thanks a lot!
Here's a fix for both mentioned issues, using the latest updated Me 262 cockpit code with the AnglesFork class used for the compass: DOWNLOAD (https://cdn.discordapp.com/attachments/1167980598573404240/1169033881442340864/Me262_cockpitFix.zip)Added to HF 24, tested OK, thanks a lot!
The Bf 110 F-2 has misaligned Wfr. Gr. 21s:Added to HF 24, tested OK, thanks a lot!
Fix: https://www.mediafire.com/file/r4w91e2v6l1twtx/Bf+110F+WfrGr21+Fix.zip/file
Right, so this doesn't happen with FL2070's props mod.I have no idea what you are talking about.
Farman NC 223.4Fixed (partly).
When I am on the pilot's seat in the cockpit , all is good when I look forward and to the left side .
But when I look to the right side, some anomalies appears . Kind of random shapes , the shapes are various depending where I am looking.
Cockpit bug.As FL mentioned, this is a long standing issue.
I experienced it years ago somewhere online. I don't remember the solution (if there is any).
Couldn't find anything using the "search" function.
It happens when I test my mission in UP 3.4 multiplayer - and only after some time has passed, 20-30 min or so.
Not every cockpit is affected. Observed in following a/c: Il-2, Pe-39, Me 262, FW 189, Il-4, B-25, La-5FN, A-20G, Yak-1B.
Not affected in the same mission: FW 190, Me 109, U-2.
I appreciate any advice.
I found a Bug on Ar-234B-1 Recon Cockpit. No Logs Were Found but Photos TakenCan't reproduce the issue.
Ca.133 ailerons are going backwards.Fixed in HF24
Douglas A-1H Skyraider, 1962 VISIER auf FlugzeugträgerFixed in HF 24. This is a general Convergence setting issue on planes with wing mounted guns where the guns reside in the folding area of foldable wings. Funny bug.
1x Mk 13 Torpedo (late) mit div. Flugzeugen nicht zu FliegenWhich "div." airplanes? A list of affected planes would really be appreciated.
Mitsubishi Ki-67-I Peggy, 1944 Igo-1-A guided Bomb Steuerung geht nichtCan't reproduce. Anyone else?
Focke-Wulf Fw 190 V-18 Prototype kein VISIERNot a bug but a feature.
Cant Z.506B, 1939 Mg Schütze SeiteThat's life. Ask the modders who created these planes. Once they implement the missing parts, we may import them into UP3.
Cant Z.506B, 1939 keine Mg Schützen zum bedienen und keine Fracht abwerfen
Dornier Do-18, 1936 keine Mg Schützen zum bedienen
Vickers Vildebeest (Hispano), 1932 keine Mg Schützen zum bedienen
Piaggio P.108B, 1942 keine Mg Schützen zum bedienen
Seversky A8V-1 Dick, 1940 keine Mg Schützen zum bedienen
Aichi D1A1+2 Susie, 1935 KOPFSTANDMatter of later checks.
Yokosuka D4Y3S Judy, 1945 VISIER schräge Musik fehlt
Yokosuka D4Y2S Judy, 1944 VISIER schräge Musik fehlt
Kurogane Type-95, 1936 schwarzes Bild
Messerschmitt Bf 109 W-2, 1943 Nach einschalten MW50 Motor geht kaputt
Focke-Wulf Fw 190 D-13 Sea Wulf, 1945 MG 151/20 geht nicht + LTF5b heavy Torpedo
keine Abwurfangaben
The flight model of the P-26 has flaps, despite the P-26 not having flaps.Fixed.
I have no idea what you are talking about.Sorry, meant to say that the Screenshot Props addon for UP3 was the only props mod that caused the bug in the Ju-88C-6. So it must be something to do with the addon itself.
Yes that I understand, but which FL2070 prop mod are you talking about?https://www.sas1946.com/main/index.php/topic,71732.0.html
[Jan 31, 2024 5:07:52 PM UTC +8] ------------ BEGIN log session -------------
[Jan 31, 2024 5:07:52 PM UTC +8] ----------- Switched to pipe mode ----------
[2024-01-31 17:07:52.170 UTC +8] dT: 0 Initializing Random Number Generator, Seed=-1514372382863173202
[2024-01-31 17:07:52.171 UTC +8] dT: 0 Using new TrackIR: true
[2024-01-31 17:07:52.185 UTC +8] dT: 0 OpenGL provider: Opengl32.dll
[2024-01-31 17:07:52.185 UTC +8] dT: 0 no GLU provider name available
[2024-01-31 17:07:52.374 UTC +8] dT: 0 OpenGL library:
[2024-01-31 17:07:52.375 UTC +8] dT: 0 Vendor: NVIDIA Corporation
[2024-01-31 17:07:52.375 UTC +8] dT: 0 Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2024-01-31 17:07:52.375 UTC +8] dT: 0 Version: 4.6.0 NVIDIA 551.23
[2024-01-31 17:07:52.375 UTC +8] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2024-01-31 17:07:52.375 UTC +8] dT: 0 Size: 1920x1080
[2024-01-31 17:07:52.375 UTC +8] dT: 0 ColorBits: 32
[2024-01-31 17:07:52.375 UTC +8] dT: 0 DepthBits: 24
[2024-01-31 17:07:52.375 UTC +8] dT: 0 StencilBits: 8
[2024-01-31 17:07:52.375 UTC +8] dT: 0 isDoubleBuffered: true
[2024-01-31 17:07:52.418 UTC +8] dT: 0 TrackIRWin create(), createSuccess=false
[2024-01-31 17:07:52.427 UTC +8] dT: 0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2024-01-31 17:07:52.429 UTC +8] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2024-01-31 17:07:52.477 UTC +8] dT: 0
[2024-01-31 17:07:52.477 UTC +8] dT: 0 *** Looking for Advanced CPU Instructions...
[2024-01-31 17:07:52.477 UTC +8] dT: 0 [x] PentiumPro
[2024-01-31 17:07:52.477 UTC +8] dT: 0 [x] Multimedia (MMX)
[2024-01-31 17:07:52.477 UTC +8] dT: 0 [x] 3D (SSE2)
[2024-01-31 17:07:52.477 UTC +8] dT: 0 [x] 3D (SSE2)
[2024-01-31 17:07:52.478 UTC +8] dT: 0 [-] 3D (3DNow)
[2024-01-31 17:07:52.478 UTC +8] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2024-01-31 17:07:52.479 UTC +8] dT: 0
[2024-01-31 17:07:52.479 UTC +8] dT: 0 *** Looking for Render API Extensions ...
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2024-01-31 17:07:52.479 UTC +8] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2024-01-31 17:07:52.479 UTC +8] dT: 0
[2024-01-31 17:07:52.479 UTC +8] dT: 0 Maximum texture size : 32768
[2024-01-31 17:07:52.479 UTC +8] dT: 0 Maximum simultaneous textures :4
[2024-01-31 17:07:52.479 UTC +8] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2024-01-31 17:07:53.985 UTC +8] dT: 0 SAS Common Utils Game Version = 4.101
[2024-01-31 17:07:58.047 UTC +8] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2024-01-31 17:07:58.294 UTC +8] dT: 0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.294 UTC +8] dT: 0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT: 0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT: 0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT: 0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT: 0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:59.511 UTC +8] dT: 26 Initializing DirectSound playback device...
[2024-01-31 17:07:59.511 UTC +8] dT: 0 Primary buffer created.
[2024-01-31 17:07:59.511 UTC +8] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2024-01-31 17:07:59.511 UTC +8] dT: 0 Not enought hardware buffers (0), hardware disabled
[2024-01-31 17:07:59.511 UTC +8] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2024-01-31 17:07:59.511 UTC +8] dT: 0 Default speaker config is : 1310724.
[2024-01-31 17:07:59.511 UTC +8] dT: 0 Direct sound audio device initialized successfully :
[2024-01-31 17:07:59.511 UTC +8] dT: 0 DX Version : 7
[2024-01-31 17:07:59.511 UTC +8] dT: 0 Hardware - disabled [buffers : 0]
[2024-01-31 17:07:59.511 UTC +8] dT: 0 Extensions - enabled :
[2024-01-31 17:07:59.511 UTC +8] dT: 0 EAX ver. 1 [ ] - disabled
[2024-01-31 17:07:59.511 UTC +8] dT: 0 EAX ver. 2 [ ] - disabled
[2024-01-31 17:07:59.511 UTC +8] dT: 0 EAX ver. 3 [ ] - disabled
[2024-01-31 17:07:59.511 UTC +8] dT: 0 I3D ver. 2 [ ] - disabled
[2024-01-31 17:07:59.511 UTC +8] dT: 0 ZoomFX [ ] - disabled
[2024-01-31 17:07:59.511 UTC +8] dT: 0 MacroFX [ ] - disabled
[2024-01-31 17:07:59.511 UTC +8] dT: 0 SIMD render [X]
[2024-01-31 17:07:59.511 UTC +8] dT: 0 num channels 32
[2024-01-31 17:07:59.511 UTC +8] dT: 0
[2024-01-31 17:08:30.215 UTC +8] dT: -26 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2024-01-31 17:08:30.251 UTC +8] dT: 0 Loading mission.mis defined airfields...
[2024-01-31 17:08:30.271 UTC +8] dT: 0 Loaded camouflage: PACIFIC
[2024-01-31 17:08:30.273 UTC +8] dT: 0 Loading map.ini defined airfields...
[2024-01-31 17:08:30.278 UTC +8] dT: 0 Detected Vertex Shaders 3.0.
[2024-01-31 17:08:30.278 UTC +8] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2024-01-31 17:08:30.278 UTC +8] dT: 0 Vertex texture units: 32
[2024-01-31 17:08:30.278 UTC +8] dT: 0
[2024-01-31 17:08:31.449 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2024-01-31 17:08:31.449 UTC +8] dT: 0
[2024-01-31 17:08:31.451 UTC +8] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2024-01-31 17:08:31.451 UTC +8] dT: 0 Depth = 24, stencil = 8
[2024-01-31 17:08:31.461 UTC +8] dT: 0 PBuffer: suitable formats: 12
[2024-01-31 17:08:31.461 UTC +8] dT: 0
[2024-01-31 17:08:31.462 UTC +8] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2024-01-31 17:08:31.462 UTC +8] dT: 0 Depth = 24, stencil = 8
[2024-01-31 17:08:32.422 UTC +8] dT: 0 Loading vertex/fragment programs: *715009672*
[2024-01-31 17:08:32.422 UTC +8] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2024-01-31 17:08:32.422 UTC +8] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2024-01-31 17:08:32.422 UTC +8] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2024-01-31 17:08:32.422 UTC +8] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2024-01-31 17:08:32.422 UTC +8] dT: 0 *** Loading: [vpFogNoTex]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vp4Tex2D]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vp6Tex2D]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vpTexUVTex2D]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vpWaterGrid_NV]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vpTreeSprite]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vpTreeTrunk]
[2024-01-31 17:08:32.423 UTC +8] dT: 0 *** Loading: [vpVAObjectsN]
[2024-01-31 17:08:32.424 UTC +8] dT: 0 *** Loading: [vpVAObjectsL0]
[2024-01-31 17:08:32.424 UTC +8] dT: 0 *** Loading: [vpSprites]
[2024-01-31 17:08:32.424 UTC +8] dT: 0 *** Loading: [vpSimpleGL]
[2024-01-31 17:08:32.424 UTC +8] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT: 0 *** Loading: [fpSimpleGL]
[2024-01-31 17:08:32.425 UTC +8] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT: 0 *** Loading: [fpRiverCoastAA]
[2024-01-31 17:08:32.426 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2024-01-31 17:08:32.427 UTC +8] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2024-01-31 17:08:32.427 UTC +8] dT: 0 *** Loading: [vpWaterDM_CPU]
[2024-01-31 17:08:32.427 UTC +8] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2024-01-31 17:08:32.427 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT: 0 *** Loading: [fpWaterLFogDM]
[2024-01-31 17:08:32.429 UTC +8] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.522 UTC +8] dT: 0 Load bridges
[2024-01-31 17:08:32.708 UTC +8] dT: 0 Load static objects
[2024-01-31 17:08:34.029 UTC +8] dT: 0 Weapon Slot Length mismatch on: com.maddox.il2.objects.air.AR_234B1, Weapon Slot Info: thisWeaponsName=default, slotName=default - hooks length: 0, slot length: 1
[2024-01-31 17:08:38.120 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2024-01-31 17:08:41.547 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2024-01-31 17:08:41.735 UTC +8] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2024-01-31 17:08:42.491 UTC +8] dT: 0 Searching for missing resources...
[2024-01-31 17:08:42.491 UTC +8] dT: 0 Done!
[2024-01-31 17:08:42.739 UTC +8] dT: 0 Loading RRR objects resources data...
[2024-01-31 17:08:42.739 UTC +8] dT: 0 Done.
[2024-01-31 17:08:42.748 UTC +8] dT: 0 EventLog Pending Events Checker is running!
[2024-01-31 17:08:42.749 UTC +8] dT: 0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2024-01-31 17:08:42.949 UTC +8] dT: 5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2024-01-31 17:08:42.949 UTC +8] dT: 0
[2024-01-31 17:09:19.687 UTC +8] dT: -5 Before GC, Memory: total(465305600) free(376337104)
[2024-01-31 17:09:20.370 UTC +8] dT: 0 After GC, Memory: total(465305600) free(400320088)
[Jan 31, 2024 5:09:25 PM UTC +8] -------------- END log session -------------
I never Use the Mods
[2024-01-31 17:07:58.294 UTC +8] dT: 0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.294 UTC +8] dT: 0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT: 0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT: 0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT: 0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT: 0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
I Remove it The Cockpit comes back to Exterior outside..I have no idea what you want to tell me.
I notice something on the Logs.
I never Use the Mods
*cough* *cough*Code: [Select][2024-01-31 17:07:58.294 UTC +8] dT: 0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.294 UTC +8] dT: 0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT: 0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT: 0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT: 0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT: 0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
Do you want me to take you serious?I Remove it The Cockpit comes back to Exterior outside..I have no idea what you want to tell me.
I notice something on the Logs.
]cheers[
Mike
The flight model of the P-26 has flaps, despite the P-26 not having flaps.
Hi hier mal einige fehler die ich gefunden habe.
Gruß ede99
Douglas A-1H Skyraider, 1962 VISIER auf Flugzeugträger behoben
Aichi D1A1+2 Susie, 1935 KOPFSTAND behoben
1x Mk 13 Torpedo (late) mit div. Flugzeugen nicht zu Fliegen Nicht nachvollziehbar
Yokosuka D4Y3S Judy, 1945 VISIER schräge Musik fehlt Ist so beim Mod (und evtl. war es so in echt)
Yokosuka D4Y2S Judy, 1944 VISIER schräge Musik fehlt Ist so beim Mod (und evtl. war es so in echt)
Kurogane Type-95, 1936 schwarzes Bild Nicht nachvollziehbar
Messerschmitt Bf 109 W-2, 1943 Nach einschalten MW50 Motor geht kaputt Nur wenn MW50 bei >80% Gas aktiviert wird: Anfängerfehler! Das soll so sein, war in echt auch so.
Cant Z.506B, 1939 Mg Schütze Seite Ist so beim Mod
Cant Z.506B, 1939 keine Mg Schützen zum bedienen und keine Fracht abwerfen Schützen: Ist so beim Mod / Fracht: Welche Fracht???
Dornier Do-18, 1936 keine Mg Schützen zum bedienen Ist so beim Mod
Vickers Vildebeest (Hispano), 1932 eine Mg Schützen zum bedienen Ist so beim Mod
Mitsubishi Ki-67-I Peggy, 1944 Igo-1-A guided Bomb Steuerung geht nicht Nur wenn man in "Waffenansicht" schaltet, d.h. die Kamera der Bombe folgt. Ist gewollt, schon seit etlichen Versionen so, wurde auch dokumentiert.
Piaggio P.108B, 1942 keine Mg Schützen zum bedienen Ist so beim Mod
Seversky A8V-1 Dick, 1940 keine Mg Schützen zum bedienen Ist so beim Mod
Focke-Wulf Fw 190 D-13 Sea Wulf, 1945 MG 151/20 geht nicht + LTF5b heavy Torpedo keine Abwurfangaben behoben
Focke-Wulf Fw 190 V-18 Prototype kein VISIER Wie in echt. Prototyp!
Mk 13 Torp: Ist vor 1.1.1944 nicht verfügbar. Missions-Einstellungen prüfen! Das ist so gewollt.
Kurogan: "Blumax Map"? Welche "Blumax Map"? Sagt mir nichts.
Bf 109W-2: Wie gesagt, nicht nachvollziehbar. Keine Ahnung was Du da machst.
Mit der Bf 109W-2 übe ich noch, vieleicht klappt es ja bei mir noch.Update: Blöden Flightmodel-Fehler entdeckt. Mit Hotfix 24 wird das erledigt sein.
Blumax Map anbeiAh, wieder etwas gelernt! 8)
The F-72A Superbolt’s propeller rotation is reversed.Thanks James, much appreciated. Will be fixed in HF 24.
* F-72A prop rotation direction fixed
* Bf-109W-2 empty MW-50 tank fixed
* Vildebeest III prop rotation direction fixed
* Vildebeest Seaplane water hooks fixed
* Vildebeest Series CoG fixed
* Ki-49-II Icon Tag mismatch fixed (Ki-21 --> Ki-49)
* Hawker Fury (Hispano Suiza Model) wing squares fixed
* Dewoitine D.500 series speed and turn rate toned down to RL values, wing squares fixed
* Various smaller Weapon Loadout Declaration glitches fixed (50 Aircraft in total)
* Fw 190D-13 Sea Wulf Wing Root Cannon Hooks fixed
* Aichi D1A main gear clips fixed. NOTE: The hooks on this aircraft are _ALL OVER THE PLACE_. The mod author needs to do a complete overhaul of the 3D of this aircraft!
* B-36 flaps lift and brake power toned down
* Homing X-4 and X-7 series human player controlled missile turn rate reduced by factor 10
* X-4 and X-7 series AI missile turn rate reduced by factor 4
* J7W series crappy Vasya Flight Model fixed (man... what a mess!!!)
* P26 Flaps removed from flight model
* Cockpit vs. Plane Airframe visibility issue mitigation implemented
* Ca-133, 133T & 148 inverted aileron animation fixed
* Farman NC 223 cockpit normals blind spot fixed (partly that is... the cockpit is stand-in and doesn't properly match the plane 3D)
* Arrestor hook spark effects file issue fixed (thanks to FL2070)
* Ki-32 3D updated to new version from 101tfs
* Fw 189 flaps attached to the wings correctly
* Bf-110F-2 WfrGr 21 hooks fixed (thanks to FL2070)
* Me-262A&C, Ta-183, Ta-183L and P.1101 beacon navigation fixed (thanks to FL2070)
In the KI-83 1945, the cockpit compass is glitched
Could it be that the glitch is system related?I would rule this out as I can reproduce the glitch using HF 23, QMB "Coral Sea Essex Class" using just a single Ki-83 with mission target "none", airspawn @2km - whereas on HF 24 doing the same, on the very same system, shows no issues.
Alright gents.
I know I've seen the issue with the Ki-83 compass for once in one of my installations (the untouched online one btw.), but:
I cannot reproduce it.
For f*cks sake, whatever I do, the issue disappeared.
I didn't touch a thing, definitely. It just disappeared.
Therefore, if any of you can guide me to the parameters which trigger the issue for you (secrets?) like which qmb mission, which planes, spawn altitude, difficulty settings etc., then please let me know.
As long as I cannot reliably reproduce this thing, I will not be able to tackle it.
]cheers[
Mike
Just FYI, here's a preliminary list of fixes in HF 24 - it's all WIP still, not far from release though.
* Maximum player slots on DServer raised from 128 to 65534
* Hawker Hart prop rotation fixed
* Refly bug fixed (details to follow in release post)
* Jet Engine Throttle response fixed
* Fixed an issue where a Heinkel Lark could be abused as flak-tower by applying chocks, then rotating the plane around on ground like a flak gun
* Fixed an issue where X-4 missiles could still be controlled/steered when pilot already bailed out
* F7F Tigercat excessive flap lift fixed
* F7F Tigercat top speed fixed: previously 500mph @ 27kft, now F7F-3 450mph @21.5kft and F7F-3N 446mph @21.9kft
* Aichi D1A prop rotation direction fixed
* "Sticky" disabled torque&gyro effects fixed on 109 CRP, cars, F-72, J7W1b, MB.5, P-47DT, Seafire 46&47, and TB2D
* Excessive flap lift fixed on Super Electra
* Erratically disabled torque&gyro effects re-enabled on Lockheed Electra, Super Electra, Hudson, Aichi D1A, and AW Whitleys
* Xf5U "flying pancake" flight model issue (rolls on it's back at high speed) fixed
* BP Defiant turret net replication update, new plane-specific net protocol implemented
Can you guys confirm that if that issue happens, there's some pink wing textures visible initially in cockpit view when turning your head around?Hm... I don't seem to get through.
Happens in 1st spawn only (to me), quite like the compass bug itself: It seems to rotate in 1st spawn only. Respawn = Everything's fine.
No log = Guesswork.It worked on my spare copy, guessing it was the mod/s I added. The map is okay now (zoomable) but the 'Fog of war' is a disadvantage this time.
The mission you've flown was a PvP mission, it probably got loaded by FL2070 in "Fog of War" mode, hence no icons on the map.
Missing gun fire & smoke would have indicated a general issue if it happened for your fixed forward firing guns as well, but that's not the case.
Hence, it's either a mod installed on your end, or we'd need the log to get a chance at least to make up our mind.
Again, all of this is just as anecdotal as your report, as long as we don't get the corresponding log alongside with it.
]cheers[
Mike
I look at the Bf-110G-4 Cockpit.Nice. So what?
I look at the Bf-110G-4 Cockpit.Nice. So what?
What should we see KT?
He was complaining that the gunsight was "weird," (i.e, not like the Revi on the regular 110). I'm assuming that is what he's on about.
maybe the brown reflector glass?
I think he's talking about the double-cockpit bug. If you are, KT, then that has nothing to do with the Bf 110 G-4 specifically. It just happens.
Just FYI, here's a preliminary list of fixes in HF 24 - it's all WIP still, not far from release though.
(...)
* Cockpit vs. Plane Airframe visibility issue mitigation implemented
[2024-04-14 21:54:13.134 UTC +8] dT: 2228 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[2024-04-14 21:54:13.134 UTC +8] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[2024-04-14 21:54:13.134 UTC +8] dT: 0
[2024-04-14 21:54:13.134 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.ChunkFind(Native Method)
[2024-04-14 21:54:13.134 UTC +8] dT: 0 at com.maddox.il2.engine.HierMesh.chunkFind(HierMesh.java:280)
[2024-04-14 21:54:13.134 UTC +8] dT: 0 at com.maddox.il2.objects.air.Do17.cutGearCovers(Do17.java:742)
[2024-04-14 21:54:13.134 UTC +8] dT: 0 at com.maddox.il2.objects.air.Do17.gearDamageFX(Do17.java:721)
[2024-04-14 21:54:13.134 UTC +8] dT: 0 at com.maddox.il2.objects.air.Do17.hitBone(Do17.java:635)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1109)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.objects.air.AircraftLH.msgShot(AircraftLH.java:464)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:861)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:885)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.objects.air.AircraftLH.msgExplosion(AircraftLH.java:443)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:97)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.Message.send(Message.java:1091)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:69)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:18)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.objects.air.Aircraft$1.doAction(Aircraft.java:970)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2024-04-14 21:54:13.135 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-04-14 21:54:14.218 UTC +8] dT: 36 ObjState.finalize: Object of com.maddox.il2.objects.Wreckage NOT destroyed
Just FYI, here's a preliminary list of fixes in HF 24 - it's all WIP still, not far from release though.Code: [Select]* F-72A prop rotation direction fixed
* Bf-109W-2 empty MW-50 tank fixed
* Vildebeest III prop rotation direction fixed
* Vildebeest Seaplane water hooks fixed
* Vildebeest Series CoG fixed
* Ki-49-II Icon Tag mismatch fixed (Ki-21 --> Ki-49)
* Hawker Fury (Hispano Suiza Model) wing squares fixed
* Dewoitine D.500 series speed and turn rate toned down to RL values, wing squares fixed
* Various smaller Weapon Loadout Declaration glitches fixed (50 Aircraft in total)
* Fw 190D-13 Sea Wulf Wing Root Cannon Hooks fixed
* Aichi D1A main gear clips fixed. NOTE: The hooks on this aircraft are _ALL OVER THE PLACE_. The mod author needs to do a complete overhaul of the 3D of this aircraft!
* B-36 flaps lift and brake power toned down
* Homing X-4 and X-7 series human player controlled missile turn rate reduced by factor 10
* X-4 and X-7 series AI missile turn rate reduced by factor 4
* J7W series crappy Vasya Flight Model fixed (man... what a mess!!!)
* P26 Flaps removed from flight model
* Cockpit vs. Plane Airframe visibility issue mitigation implemented
* Ca-133, 133T & 148 inverted aileron animation fixed
* Farman NC 223 cockpit normals blind spot fixed (partly that is... the cockpit is stand-in and doesn't properly match the plane 3D)
* Arrestor hook spark effects file issue fixed (thanks to FL2070)
* Ki-32 3D updated to new version from 101tfs
* Fw 189 flaps attached to the wings correctly
* Bf-110F-2 WfrGr 21 hooks fixed (thanks to FL2070)
* Me-262A&C, Ta-183, Ta-183L and P.1101 beacon navigation fixed (thanks to FL2070)
[2024-06-09 13:30:24.005 UTC -4] dT: 32 -== Loadout changes with HB specific RRR settings! ==-
[2024-06-09 13:30:24.006 UTC -4] dT: 0 ZutiSupportMethods_Air: sending loadout change to >3x1000lbs+10xHVAR-AT< command for aircraft >PvF_0< to mirrors!
[2024-06-09 13:30:34.039 UTC -4] dT: 335 Changing loadout to: 3x1000lbs+10xHVAR-AT
[2024-06-09 13:30:34.041 UTC -4] dT: 0 Loadout changed!
[2024-06-09 13:30:34.042 UTC -4] dT: 0 Loadout changed!
[2024-06-09 13:30:34.042 UTC -4] dT: 0 com.maddox.il2.engine.ActorException: Interpolators changed in 'tick'
[2024-06-09 13:30:34.042 UTC -4] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:180)
[2024-06-09 13:30:34.042 UTC -4] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2024-06-09 13:30:34.042 UTC -4] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2024-06-09 13:30:34.042 UTC -4] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2024-06-09 13:30:34.042 UTC -4] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-06-09 13:30:34.042 UTC -4] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2024-06-09 13:30:34.042 UTC -4] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-06-09 13:30:34.042 UTC -4] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-06-09 13:30:34.042 UTC -4] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2024-06-09 13:30:34.042 UTC -4] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2024-06-09 13:30:34.043 UTC -4] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2024-06-09 13:30:34.043 UTC -4] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2024-06-09 13:30:34.043 UTC -4] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-06-09 21:51:18.913 UTC +8] dT: 1 java.lang.NullPointerException
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.il2.objects.trains.LocomotiveVerm.place(LocomotiveVerm.java:148)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.il2.objects.trains.Train.placeTrain(Train.java:190)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.il2.objects.trains.Train.moveTrain(Train.java:309)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.il2.objects.trains.Train.access$100(Train.java:23)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.il2.objects.trains.Train$Move.tick(Train.java:40)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2024-06-09 21:51:18.914 UTC +8] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I just Confirm the Locomotive Train is Missing..
FL Raven and I Already found out on Dimiee Mission
Best Regards KT503
You'll be pleased to know that this can very easily be edited yourself
Go to #UP#/STD/i18n/ and find the "plane.properties" file. There, you can find it (under the Lancasters) and fix it for your game.
Hello, firstly I want to thank you for creating this fantastic mod. And I'm using Ultrapack 3.4 Patch2 Hotfix23 and I noticed that the vertical speed gauge for FW190 A-4 is not working (It always points to 0). Don't know if it's a bug and please confirm.
java.lang.NoSuchMethodError
at com.maddox.il2.game.order.OrderRequest_For_RunwayLights.run(OrderRequest_For_RunwayLights.java:24)
at com.maddox.il2.game.order.OrdersTree.execCmd(OrdersTree.java:713)
at com.maddox.il2.game.order.OrdersTree.doCmd(OrdersTree.java:737)
at com.maddox.il2.game.order.OrdersTree$HotKeyCmdFire.end(OrdersTree.java:322)
at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:106)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:283)
at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:88)
at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:50)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:305)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)