Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Ultrapack Discussion & Support => Topic started by: SAS~Skylla on October 09, 2015, 12:14:59 PM

Title: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Skylla on October 09, 2015, 12:14:59 PM
A thread for all the nasty little glitches ... so we cannot forget them when it comes to fixing ;)

Best Regards,
skylla

(https://www.sas1946.com/images/see_it_say_it_sorted.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 11, 2015, 02:38:38 AM
I've added a couple of known bugs to the first post.
If anyone of you knows more bugs, just post them here and they will be added to the first post until they're solved by a new patch pack or hotfix.

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on October 11, 2015, 06:32:49 AM
Quote
If anyone of you knows more bugs, just post them here and they will be added to the first post until they're solved by a new patch pack or hotfix.

The biggest bug: UP3RC4 makes me addicted!  ;)

Best regards, Gerhard  :)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Nicholaiovitch on October 11, 2015, 03:11:22 PM
During Blue/Red online DF:-
If an enemy a/c bights the dust within the enemy HB circle the type of a/c will be added to the list of available a/c on that HB.
I'm not sure if this happens on all maps or missions but it has been a problem since the very beginning of UP3.

Many thanks for your efforts chaps.

Bounder :)

Edit: Example.....This happened on the SAS mission (FAC_Gothic Line Defence_S) when an AI P47 crashed on the eastern Red HB and was then available to fly as Blue
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 13, 2015, 02:51:42 AM
Thanks for the heads up Nicholaiovitch, your bug report has been added to the list.

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 11, 2016, 01:40:47 AM
New bug added to the list:

For some strange reason, sometimes when a user connects with special characters and/or trailing/leading spaces in the username, the server doesn't "clean" the username correctly and instead simply uses the username as received from the socket.
This causes unpredictable issues during gameplay and it corrupts the statistics database.

An example of the game stats result can be seen here (Username had a trailing space):
http://sas1946.rocks/up3test/playerdetails.php?id=368

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: camcam146 on February 07, 2016, 11:45:42 PM
He-111 H-12: oxygen-mask floating outside the plane

Best bug ever.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 15, 2016, 08:42:17 AM
Could someone please check this issue, I cannot reproduce:
Do-217: You cannot leave belly-gunner position if once entered

Thanks and best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 16, 2016, 06:38:16 AM
Never mind, found the reason why I couldn't reproduce the 217 bug (it happens only online) and also found the reason.
I've updated the first post accordingly.

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 16, 2016, 09:02:31 AM
*bump*

Could someone please recheck this alleged bug?
He-111 H-12: oxygen-mask floating outside the plane
I don't have that issue in my game and I'm quite confident that it's been caused by some kind of additional mod installed by the reporting person.

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Skylla on February 16, 2016, 10:03:12 AM
just checked it, everything ok on my side ..

Quote
[...]additional mod installed by the reporting person[...]
you were the reporting person :P
iirc you mentioned this bug when we flew that Sardinia Mission a while ago..
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 16, 2016, 10:11:10 AM
Okay so let's scratch that.
Most likely it was some Cowling mod I tried for the 111s, I think I remember that I once had one installed that caused a lot of other issues.

Well then, our remaining bugs list looks much better now.

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Skylla on February 16, 2016, 10:21:10 AM
yes, indeed :D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 17, 2016, 09:56:25 AM
Just for information, all listed bugs are fixed in my WIP Patch 107 now, despite two:

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 20, 2016, 10:51:58 AM
MDS/RRR: other players will only see one rocket being rearmed although you have (and see) all
Done, however the MDS repair feature needs a closer look due to faulty net replication too.

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 27, 2016, 01:04:58 AM
New bug found in He-111H-6:
Pilot head movement is not visible and when you cycle through your pilot/gunner stations, all crew members change to default skin.
Something's severely wrong with that model here, looking at the 3D and the code we can see that Pilot1/2 D0/D1 states are being messed with, apparently they are substituted to "_FAK" / "_FAL" instead.

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Sharkzz on September 21, 2016, 08:23:17 AM
G'day m8ee's..
Is this a UP3 bug ? or is there/has there been.. a fix for when you are a turret gunner in say A20G  you can't see the target you are shooting at because of too much smoke and flash from the machine guns.. & also, I think there once was a patch for the Jap GM4 bomber's rear gunner position with that silly lack of view due to the gun chasee which swivels about like a demented thingamajig blocking your view..
I liked my gunnery but I can't see what I am shooting at now.
Thanks Store m8 (again  :o )
cheers
Sharkzz
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 21, 2016, 11:13:32 AM
when you are a turret gunner in say A20G  you can't see the target you are shooting at because of too much smoke and flash from the machine guns
Sorry but I don't know what issue that is.
Maybe you have an effect mod installed?
This is what the A-20G gunner position looks to me while shooting:
(https://www.sas1946.rocks/flickr/storebror/8337/29837254855_dc32dc9cbc_c.jpg) (https://www.sas1946.rocks/flickr/storebror/8337/29837254855_7484543a97_o.jpg)

the Jap GM4 bomber's rear gunner position with that silly lack of view due to the gun chasee which swivels about like a demented thingamajig blocking your view..

You mean this one?
(https://www.sas1946.rocks/flickr/storebror/8507/29209870074_52335b95ed_c.jpg) (https://www.sas1946.rocks/flickr/storebror/8507/29209870074_bed00d715b_o.jpg)

To me it only happens when I point the gun downwards too far, into a position where in real life the gunner won't see shit either:
(https://www.sas1946.rocks/flickr/storebror/8897/29209869824_0ed19da1b6_c.jpg) (https://www.sas1946.rocks/flickr/storebror/8897/29209869824_387a0e2928_o.jpg)

The most suitable fix in the latter case would be to further limit the gun angles.

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: trent on September 22, 2016, 04:45:03 PM
The most suitable fix in the latter case would be to further limit the gun angles.

Hi Mike!  :)

I do not think what Sharkzz is talking about is really a bug, I think it is simply a limitation of the base game itself that the gunner's head doesn't physically move up or down or side to side with the gun as he would in real life. I've always just accepted it as one of the game's limitations.

Limiting gun angles won't solve anything however. In fact, limiting gun angles will make it historically incorrect, since in real life the G4M's 20mm tail gun was able to aim downwards at a steep angle of 55 degrees below the horizon, which is more than what is currently possible in the game. The exterior screenshot you posted doesn't show the true angle, since the gun is also turned sideways towards the camera, making it seem much steeper than it is. Currently in the game the rear gun can only point downward at about 45 degrees in relation to the aircraft's axis, which is much less than the 55 degrees that was possible in real life. If anything the G4M's gun movement angles need to be increased in IL2 in order to be historically accurate.   :D

In real life the G4M's rear gun's large angles of movement was made possible in part due to the gun's frame on which it was mounted, which extended far out into the tail cone in order for it to be able to move at large angles while still clearing the fuselage. The G4M's rear gunner seat was also suspended on a frame with the gun and could rotate up and down (almost like a ball turret) in order to make aiming easier, but the gun could also rotate independently of the seat at an even further angle.

The biggest difference between real life and the game however, is that in real life, gunners weren't glued in place like they are in the game. They would move their heads (and bodies) forward, backward, up, down, left and right in order to aim at extreme angles. In real life, a G4M tail gunner could easily move his head forward and up next to the gun to aim at a downward angle of 55 degrees at an aircraft below them.

Perhaps players that use 6dof might possibly be able to move their heads this way in the game, although it will still be more limiting than in real life. The most realistic solution (as in as close to reality as possible) would be to have the gunner's POV move with the gun. This would more closely simulate the gunner moving his head with the gun when aiming at large angles, such as he would in real life. I suspect however that this might not be possible within IL-2, or that it would be difficult to implement? On the other hand the gunner does move with the gun through about half of its travel, so perhaps it can be made to move with the gun through the entire range of its travel? If this is not possible, I guess it will just be a limitation of the game one would have to live with, but limiting the gun's movement further would be historically inaccurate. As I mentioned the gun's angle of movement is already more limited in IL-2 than it was in real life.


the Jap GM4 bomber's rear gunner position with that silly lack of view due to the gun chasee which swivels about like a demented thingamajig blocking your view..

You mean this one?


There's also a chance Sharkzz was talking about the rotating frame of the tail cone that holds the glass in the rear gunner view... he would need to confirm however if he meant the gun itself or the rotating frame of the tail cone. The tail cone also moves with the gun and can sometimes limit visibility in the game. Early G4M Betty bombers had this more enclosed frame, later G4M bombers had a more open tail cone. It's not a bug at all. Simply a matter of personal preference. If so, I think he would prefer the rear gunner position of a late war Betty bomber with its more open tail cone frame.

Best Regards  :)

Trent
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 23, 2016, 01:05:02 AM
the gunner's head doesn't physically move up or down or side to side with the gun as he would in real life. I've always just accepted it as one of the game's limitations.
But that's just an outside view limitation.
Inside the gunner's seat itself, your viewpoint does move with the gun (otherwise you couldn't aim at all) but in case of the Betty (and a few other planes) there are separate limits for the viewpoint angle and the gun angle, with the latter being wider than the first.
This IMHO should simulate the fact that there might be gun angles where physically the gunner couldn't get his head in the perfect position without smashing the glass.
In that case the gunner could still move his gun further to go on shooting at e.g. a fighter passing the bomber close by, but he cannot continue to aim at it visually (and most likely doesn't need to in that case anyway).

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: trent on September 23, 2016, 11:15:21 AM

Yes, it is possible that the original developers were trying to simulate the gun's ability in real life to move independently beyond the limits of the seat. Having said that, the tail position of the Betty does have more room than many other bombers (courtesy of that fat rear fuselage), and Japanese were also a lot smaller than Europeans (especially back then), so I'm sure they could maneuver more in tight spaces than someone of larger stature.

If however the angle was such that the gunner couldn't physically look through the sights, he would still be able to look at his tracers in order to make a hit or at least use the extra deflection in order to apply suppressive fire in the direction of a fighter below them. I'm sure people with Track IR will find it easier to do this in the game. I guess in this regard it can be seen as a hardware limitation (not having trackIR), almost like someone trying to fly with a keyboard instead of a joystick or yoke. Investing in TrackIR is sounding better and better all the time.  :D

Best regards

Trent
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 23, 2016, 11:32:37 AM
I can tell you from my own experience as a convinced TrackIR user for more than a year that in a gunner's seat it can be confusing sometimes.
Once you get used to TrackIR you usually adopt a flying style of "fly to where you're looking at".
In the gunner positions however both your head (you still try to look for your enemy since it's the most intuitive thing to do) and your mouse (you have to use it to point your guns at the target) move your viewpoint.
Since one adds to the other, the movement sometimes becomes weird in the heat of the battle.
It would be much more intuitive for TrackIR users to move the guns with their head, but that's yet to be modded.

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: trent on September 23, 2016, 11:44:58 AM

I can definitely see that being a disorientating experience!  ;D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Sharkzz on September 25, 2016, 09:49:44 PM
G'day Mike and Trent,
BIG thanks for your help here. Mike - I think the problem was with smoke/effects which just made too much smoke for me - the pics you posted are much better, which I now have as I won't use smoke effects anymore(when gunning), much bettr now thanks. Next, It was probably the way I explained myself, sorry chaps, it is indeed the gun support frame Trent mentioned. When it swivels about the frame work gets in the view, so its not the itself, but the frame. I remembered many years ago, someone put out there a new GM4 with much thinner framework, but I am buggered if \I can remember where I saw/got it. too many years and too many joints and bourbons to remember  :P
& yeah  dunnit take a bit of getting used to in gunnery with trakr ?.. though I wouldn't for all the tea in china go back to flying without wearing of the hat and alien antennas (reflectors) ,as my wife calls them - she reckons I look like my favourite Martian when I wear it.
& srry too Mike, it probably wasn't the right area for the post on GM gunners view, I agree it is NOT an UP3 problem, tis a general one of the game.
Trent, that was some pretty good info on the set up of the rear gunner, very interesting. thank you m8.

Thnks again Mike (Store) and to Trent as well. much appreciate it.
regards
Sharkzz aka  Lozza
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: trent on September 26, 2016, 12:51:08 PM

It was probably the way I explained myself, sorry chaps, it is indeed the gun support frame Trent mentioned. When it swivels about the frame work gets in the view, so its not the gun itself, but the frame. I remembered many years ago, someone put out there a new GM4 with much thinner framework, but I am buggered if \I can remember where I saw/got it.



So, it was was the rotating framework holding the tail cone's glass that was bothering you on the G4M1, not the gun itself.

I have compiled two rear gunner options which I think might solve your problem, the first is a completely open tail cone that doesn't rotate. The second one (made by Ten010) is a frame that still rotates, but is much more open than the original G4M1 frame. You can try each one of them out and see which one you prefer.  ;)

https://www.mediafire.com/download/g1y8r8siih09656/2x_G4M1_tail_gun_Options.7z


An aircraft I think you will also enjoy is Ten010's G4M2a (perhaps this is the Betty you were looking for). This aircraft features the more open rear gunner frame and Ten010 has also managed to keep the POV of the gunner looking through the gunsight, without altering the gun movement. Historically, the G4M2a had a number of improvements over the G4M1, such as an electrically powered dorsal turret, a search radar in the nose, 6,000km range thanks to larger fuel tanks as well as improved performance thanks to more powerful MK4T Kasei 25 engines ( 1,850 hp each ) and a laminar flow wing. You can get Ten010's G4M2a here...

https://www.sas1946.com/main/index.php/topic,30389.0.html

Regards

Trent

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Sun on October 29, 2016, 04:12:40 PM
Hi,
 I am using 4.101 with UP3RC4 plus the 202 patch, I've noticed that Spitfires lastest models (1943 and after) they can fly unlimited time with wep-boost enabled without suffering any damage to the engine. There is no engine failure despite the long time flight and engine oveheat message.

Is this something that should be fixed somehow? Is this fixed in other versions of Il2 like 4.11, 4.12, etc?

Thanks.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 30, 2016, 02:43:32 AM
Hi Sun,

Thanks for the report.
The reason behind is IL-2's simple and unrealistic engine overheat code in combination with a set of questionable parameters for the Merlins of these late war Spits.
In IL-2, regardless which version, you can run an engine in overheat condition for as long as this has been specified in the engine model.
In case of the Merlin66 in UP3, this time is set to 280 seconds (4 minutes and 40 seconds).
Once your engine is in overheat condition, the time counted since overheating began is compared to that threshold and once it's been passed, engine damage will occur.
However in case of the late war spits, they're equipped with automatic radiators and the game will open up radiators in time, so that before the 280 seconds have passed, you will see a message "Engine: Normal" flicker for a split second.
That's when the overheat stops.
Unfortunately in IL-2's game code any stopped overheat will immediately reset the overheat timer.
This means you can run in overheat condition for 279 seconds, then cool down the engine so it's back "normal" for 1/10th of a second, then overheat it again for another 279 seconds and so on...

Overheat parameters differ much between different IL-2 versions and engine overheat has been changed from 4.10.1 to 4.11 (but mainly just in that high RPMs cause faster overheat, which was TD's way to fight all the upcoming modded jet planes), but the basic issue remains.

Two countermeasures apply:

Best regards - Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Sun on October 30, 2016, 11:55:21 AM
Thanks Storebror.

I don't have any clue about the amount of time and work someone needs in order to apply the changes you mentioned. I only hope someone will start doing something about.

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: macgiver on January 27, 2019, 03:52:46 PM
Flying today with the Yak 7 (Patch Pack 302) I realized that the position of the wings is not correct, they are too far back:

(https://i.postimg.cc/vZH6nVy7/il2fb-2019-01-27-22-51-17-78-copy.jpg) (https://postimg.cc/YhZ9Kjhj)

to compare the same view with Patch Pack 301:

(https://i.postimg.cc/2ykCtn22/il2fb-2019-01-27-22-52-57-84-copy.jpg) (https://postimg.cc/9Rk3Rw37)

If anyone can verify it to know if it's a bug or not (maybe it's just my installation problem).
Thanks
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 27, 2019, 09:54:34 PM
Yep, makes sense.
The Yak 7 pre PP 302 had serious issues with the center of gravity.
PP302 therefore put the 3D model back by app. 2 meters, but apparently I forgot to put back the cockpit location too.
Will be fixed in PP 303, thanks for the report.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: macgiver on January 27, 2019, 11:27:11 PM
Thanks to you
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Phoenix on July 20, 2019, 02:59:52 AM
changing the viewing angle does not work when enabled UP_animated_FOV_mod and when enable TrackIR
in BAT all work
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 20, 2019, 03:15:51 AM
Negative. It works perfectly well. I'm using it myself all day like this.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Phoenix on July 20, 2019, 03:34:35 AM
my mistake
did not assign the correct buttons

I did not understand what was happening
restarted the IL-2 and changing the viewing angle does not work again
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 20, 2019, 10:53:20 AM
my mistake
did not assign the correct buttons
In my cultural area this would suggest that it's working for you now, whereas this...

I did not understand what was happening
restarted the IL-2 and changing the viewing angle does not work again
...would suggest the opposite.
You got me confused now - is there anything left to help you with?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Phoenix on July 21, 2019, 12:49:58 AM
found the cause of the wrong behavior of UP_animated_FOV_mod
the problem appears only if in the Opentrack enable too large offset along the Z-axis

By the way, in BAT everything works fine.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 21, 2019, 01:00:12 AM
the problem appears only if in the Opentrack enable too large offset along the Z-axis
I don't use Opentrack so I don't know what exactly you're talking about here.

By the way, in BAT everything works fine.
Doesn't make sense.
BAT uses the same thing, literally.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 18, 2019, 12:01:34 PM
There seems to be an issue with net replication of available aircraft on certain spawnplaces.
For some reason certain aircraft name(s) seem to exceed the 255-character limit.
Shouldn't be the case actually, but it might have been caused by some kind of formatting error on one of the ini/properties files.
I'll look into this issue later.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Gubi on September 18, 2019, 02:22:12 PM
Mike.  Just reviewed the plane list.  Somehow the Fiat CR.42 got knocked off the air ini.  It's in game, so just reloading/reactivating the line in air.ini. should work.  Cheers

[edit]  Yep.  That did it.  Works like a charm.  Anybody with the know how, can grab the air.ini line from the UP3.2 or earlier patch, or any other version.  It's all the same.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 18, 2019, 10:40:00 PM
The CR.42 is on the list, it just happened to slip through and isn't in the "Italian" section.
Scroll down a tad further to the "Others" section and you'll find it.
Will be fixed on Patch 1.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on September 19, 2019, 02:08:57 AM
US section / Yakovlev YP-80 1944 , Kelly Jonshon is spining in his grave :).
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 19, 2019, 03:45:17 AM
Thanks Loku, James already reported this by PM.
The G3M Nell also turned into Betty. Sorry for that.
I'm working on Patch 1 in the background and it will be fixed there.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 19, 2019, 06:02:46 AM
Potez Series (630, 631, 633, 63.11) has an engine model issue at the moment and can't be used for that reason.
Issue is identified and will be fixed in Patch 1.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Flanker27 on September 19, 2019, 08:23:41 AM
i noticed a bit of a graphical glitch with the prop on the super corsair(at least i think its one) ill grab some screen shots when i get home from work, i saw the YP-80 thing as well but wasn't quite sure what to make of it and thought it might be something intentional
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 19, 2019, 08:54:23 AM
i noticed a bit of a graphical glitch with the prop on the super corsair(at least i think its one)
There's a mapping issue on the non-rotating prop that needs to be adressed in Patch 2.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Flanker27 on September 19, 2019, 08:56:51 AM
the one i saw was big gaps in the middle of the props that almost looked like engine components the prop wasn't moving at the time 
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Flanker27 on September 19, 2019, 08:58:02 AM
whoops you already addressed that im getting  my posts mixed up
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 19, 2019, 09:02:11 AM
Yes I can see the bug and I see the reason.
It's a shared texture where two planes use the same tga file name in the same shared "textures" folder, but the files are/look different.
That's an easy fix after all, but still it will have to wait for Patch 2.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on September 19, 2019, 12:18:33 PM
J8A Gladiator is on the japan part of the planelist, J8A  air.GLADIATOR1J8A 2 NOINFO  ja01  DESERT, another war trophy ?:D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 19, 2019, 12:53:14 PM
Good catch ;)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 20, 2019, 06:54:41 AM
The Lysanders have a code glitch causing a Stack Overflow. Will be fixed in Patch 2.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 20, 2019, 09:40:02 AM
You're with Avast, all is ok: (Click the pic)

(https://i.ibb.co/GTmWfkX/Avast-Meldung-Ungew-hnlicher-Download.jpg)

(https://i.ibb.co/98wN95s/Avast-unbedenklich.jpg)

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 20, 2019, 11:01:00 AM
Thanks Gerd :)
Yes it's just normal for Chrome to moan about downloaded files it hasn't seen a thousand times before.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Nicholaiovitch on September 21, 2019, 06:21:19 AM
Mike,

Could you add the map ini. line for the War Over Italy Map that is already in UP so that the FMB will open it. If that could be included in Patch 2 would appreciate it.

The line goes in after Malta 42 in the map ini.

Here is the line:-

Code: [Select]
Mediterran_War_Over_Italy Mediterran_W.o.I/Med_W_o_I_load.ini
Thanks,

Bounder
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 21, 2019, 10:10:58 AM
Thanks for the hint Bounder, will do.
Comparing the maps list from Ultrapack to the maps list from FBDj for Ultrapack, we find less than 240 maps in Ultrapack vs. 275 in FBDj.
And there's even some in the Ultrapack list that are not in FBDj, so it seems to be time to synchronize both lists.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 21, 2019, 10:44:48 AM
*bump*

Looks like we're missing just a few and FBDj contains quite a few duds.
These maps from the FBDj list were missing in Ultrapack before, albeit they're there and can be loaded successfully in FMB:

Code: [Select]
Viipuri Kt_viipuri/load.ini
Lvov_Autumn Lviv/LAL_Lvivautumn.ini
Mediterran_War_Over_Italy Mediterran_W.o.I/Med_W_o_I_load.ini
Darwin NTL_Darwin_Small/NTL_Darwin_Small_load.ini
Northern_Africa_Jir Northern_Africa_Jir/load.ini
Baltic_East_Winter uzav_EastBalt/load_w.ini

Additional these - apparently stock - online "maps" exist, but they're just empty square maps with different number of spawn areas on them:
Code: [Select]
Online_9a Empty1a/load.ini
Online_9a_Winter Empty1a_Winter/load.ini
Online_9b Empty1b/load.ini
Online_9b_Winter Empty1b_Winter/load.ini
Online_10a Empty2a/load.ini
Online_10a_Winter Empty2a_Winter/load.ini
Online_10b Empty2b/load.ini
Online_10b_Winter Empty2b_Winter/load.ini
Online_11a Empty4a/load.ini
Online_11b Empty4b/load.ini
Don't know how much sense it makes to include the latter, but the six "real" maps will be added to the list in Patch 2.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Gubi on September 21, 2019, 10:57:33 AM
Agreed.  Well done and thanx.  Prost
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 21, 2019, 11:01:21 AM
Speaking about maps, maybe one day some of us can take a look at this wonderful massive maps collection and see which ones make it into Ultrapack flawlessly:
https://www.sas1946.com/main/index.php/topic,45266.0.html

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Flanker27 on September 21, 2019, 03:25:11 PM
found an interesting bug iv got a  brand new plane full tank of gas and my "Your Going To Die" light is on... aircraft is P-39Q-30 running UP 3.3 patch one
addendum seems to be constant on all P-39 variants except the P-63
(https://i.postimg.cc/pLNhnmmD/screen-shot-2.png) (https://postimg.cc/zVjXsXSB)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: BalDaddy on September 21, 2019, 04:10:18 PM
Defiant.
Turret when manned by player does not travel full traverse x axis. And appears to be towed behind the plane when looking forward over shoulder from turret!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: MooseMoi on September 21, 2019, 05:31:33 PM
Game keeps crashing and I get this...


Code: [Select]
2019-09-21 18:24:43:235 (dinput.dll) : JVM Parameters injector activated
2019-09-21 18:24:43:237 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2019-09-21 18:24:43:238 (dinput.dll) : Added JVM Option: -Xms444M
2019-09-21 18:24:43:239 (dinput.dll) : Added JVM Option: -Xmx444M
2019-09-21 18:24:43:240 (dinput.dll) : Added JVM Option: -Xss4096K
2019-09-21 18:24:43:241 (dinput.dll) : Added JVM Option: -XX:PermSize=64M
2019-09-21 18:24:43:242 (dinput.dll) : Added JVM Option: -XX:MaxPermSize=64M
2019-09-21 18:24:43:244 (dinput.dll) : Checking mandatory JVM Options...
2019-09-21 18:24:43:244 (dinput.dll) : Added JVM Option: -Djava.class.path=.
2019-09-21 18:24:43:245 (dinput.dll) : Added JVM Option: -Xverify:none
2019-09-21 18:24:43:246 (dinput.dll) : Added JVM Option: -Xcomp
2019-09-21 18:24:43:249 (dinput.dll) : IL-2 Process ID = 000024B4
2019-09-21 18:24:43:250 (dinput.dll) : Starting Watchdog at C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\bin\selector\basefiles\IL-2 Watchdog.exe 1
2019-09-21 18:24:43:253 (dinput.dll) : Watchdog process started.
2019-09-21 18:24:43:254 (dinput.dll) : Starting Pipe Logger at C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\bin\selector\basefiles\PipeLogger.exe
2019-09-21 18:24:43:258 (dinput.dll) : PipeLogger process started.
2019-09-21 18:24:43:268 (PipeLogger) : Starting
2019-09-21 18:24:43:271 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated
2019-09-21 18:24:43:273 (dinput.dll) : OpenGL Mode detected, checking IL-2 Graphics Extender Availability...
2019-09-21 18:24:43:274 (dinput.dll) : Trying C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\il2ge.dll
2019-09-21 18:24:43:276 (dinput.dll) : Trying C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\il2ge\lib\il2ge.dll
2019-09-21 18:24:43:277 (dinput.dll) : Trying C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\bin\selector\basefiles\il2ge.dll
2019-09-21 18:24:43:278 (dinput.dll) : IL-2 Graphics Extender not available.
2019-09-21 18:24:43:278 (dinput.dll) : Injecting JVM Parameters
2019-09-21 18:24:43:301 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2019-09-21 18:24:43:307    (wrapper) : ProcessAttach, attached Processes =  1
2019-09-21 18:24:43:308    (wrapper) : Calling GetCommandLineParams()
2019-09-21 18:24:43:309    (wrapper) : Command Line Parameter No. 1 = /f:none
2019-09-21 18:24:43:310    (wrapper) : Command Line Parameter No. 2 = /m:#up#
2019-09-21 18:24:43:310    (wrapper) : Command Line Parameter No. 3 = /lb:il2fb.exe
2019-09-21 18:24:43:311    (wrapper) : MODS Folder = "#up#"
2019-09-21 18:24:43:311    (wrapper) : No FILES Folder set.
2019-09-21 18:24:43:312    (wrapper) : Calling LinkIl2fbExe()
2019-09-21 18:24:43:313    (wrapper) : Trying to link back to C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946 Ultrapack\il2fb.exe through LoadLibrary()
2019-09-21 18:24:43:314    (wrapper) : Calling CreateModsFolderList()
2019-09-21 18:24:43:317    (wrapper) : Scanning #up# folder took 2 milliseconds.
2019-09-21 18:24:43:317    (wrapper) : Total number of modded files = 52.
2019-09-21 18:24:43:318    (wrapper) : Calling SortList()
2019-09-21 18:24:43:318    (wrapper) : Sorting modded files list took 0.006 milliseconds.
2019-09-21 18:24:43:319    (wrapper) : Calling RemoveDuplicates()
2019-09-21 18:24:43:319    (wrapper) : Removing 0 Duplicates took 0.000 milliseconds.
2019-09-21 18:24:43:320    (wrapper) : ThreadAttach, attached Threads =  1
2019-09-21 18:24:43:278   (watchdog) : IL-2 Parent Process Handle = 00000168, ID=000024B4
2019-09-21 18:24:43:389   (watchdog) : IL-2 Watchdog started.
2019-09-21 18:24:43:389   (watchdog) : Splash Screen Mode = 1
2019-09-21 18:24:43:392   (watchdog) : Message Window Created.
2019-09-21 18:24:43:279 (PipeLogger) : PipeLogger Process ID: 000020C8; Parent (IL-2) Process ID: 000024B4
2019-09-21 18:24:43:425 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2019-09-21 18:24:43:495   (watchdog) : Splash Screen Created.
2019-09-21 18:24:45:087    (wrapper) : ThreadAttach, attached Threads =  2
2019-09-21 18:24:45:371   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00340B24
2019-09-21 18:24:45:385   (watchdog) : Activating IL-2 Main Window (0x00340B24) using SwitchToThisWindow()
2019-09-21 18:24:45:440    (wrapper) : ThreadAttach, attached Threads =  3
2019-09-21 18:24:45:498    (wrapper) : ThreadAttach, attached Threads =  4
2019-09-21 18:24:45:521    (wrapper) : ThreadAttach, attached Threads =  5
2019-09-21 18:24:45:639    (wrapper) : ThreadAttach, attached Threads =  6
2019-09-21 18:24:45:650    (wrapper) : ThreadDetach, attached Threads =  5
2019-09-21 18:24:45:660    (wrapper) : ThreadDetach, attached Threads =  4
2019-09-21 18:24:45:673    (wrapper) : ThreadDetach, attached Threads =  3
2019-09-21 18:24:45:674    (wrapper) : ThreadDetach, attached Threads =  2
2019-09-21 18:24:45:749    (wrapper) : ProcessDetach, attached Processes =  0
2019-09-21 18:24:45:750    (wrapper) : Total files opened = 5999
2019-09-21 18:24:45:751    (wrapper) : Total search time consumed = 0.005 milliseconds (0.000004908556 Seconds)
2019-09-21 18:24:45:751    (wrapper) : Search Time per File = 0.818 nanoseconds (0.000000000818 Seconds)
2019-09-21 18:24:45:752    (wrapper) : Average Search Iterations required per File = 4.6
2019-09-21 18:24:45:755 (dinput.dll) : JVM Parameters injector deactivated
2019-09-21 18:24:45:828 (PipeLogger) : il2fb.exe Termination detected, terminating Pipe Logger.
2019-09-21 18:24:45:845 (PipeLogger) : All Writers Threads finished, exiting.
[code/]

Oh and by the way I coundnt get the log.lst it was completely empty
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 22, 2019, 12:01:04 AM
found an interesting bug iv got a  brand new plane full tank of gas and my "Your Going To Die" light is on... aircraft is P-39Q-30 running UP 3.3 patch one
Confirmed, will get fixed in Patch 2.

Defiant.
Turret when manned by player does not travel full traverse x axis. And appears to be towed behind the plane when looking forward over shoulder from turret!
Yep, that's a limitation of this mod.
It's a Frankenplane. The Turret is borrowed from a Wellington's tail turret and the forward view is completely off, that's why the x axis has been limited to cover that issue.
Nothing much we can do about it, it's the way this mod has been built. It's not up to standards unfortunately, but since the Defiant was on demand by so many people, we decided to put it in nevertheless.

Game keeps crashing and I get this...

Why crosspost the very same thing in two threads?
I have removed the post from the discussion thread now, but mind you I'm not your nanny, it's not my job to clean the mess behind you.

As has been told a thousand times before, get your game out of the "C:\Program Files" tree as newer Windows versions will not allow a modded game to run well from these special folders.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 22, 2019, 12:14:34 AM
I Think the FPS Drops fast After I drop Bombs around 5 Seconds Delay Timer. on trees
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 22, 2019, 01:19:57 AM
I think you're nuts.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 22, 2019, 02:04:47 AM
Quote
I think you're nuts.

 ]cheers[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: BalDaddy on September 22, 2019, 02:36:32 AM
Quote
I think you're nuts.

 ]cheers[

I do love your in depth technical analysis here Mike.  :D

I did not know about the Frankenplanes situation, I see it now as you have described it, though. I had my suspicions as the cockpit has a gunsight! Apologies for bothering you in my ignorance about something that is not even a bug!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 22, 2019, 02:59:50 AM
You're welcome BD, your report was perfectly fine - in contrast to KT's 8)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 22, 2019, 04:40:13 AM
BD got a Point, But I lost it,  ]sad11[

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Nicholaiovitch on September 22, 2019, 05:32:30 AM
Mike,

Have just finished a test mission for 3.3 but the mission brief (properties file) contents is not showing up when I create a Multiplayer server. Shows in FMB.

Have checked all the usual stuff such as correct and same mission name syntax but so far cannot get it to appear.

Bounder
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 22, 2019, 06:06:40 AM
We'll see on today's session.
If missing mission brief is a general issue, it should happen to all of us.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 22, 2019, 07:47:11 AM
Have checked all the usual stuff such as correct and same mission name syntax but so far cannot get it to appear.
It's because of the dot "." in the mission filename.
Replace "UP3.3" with "UP33" and everything works fine.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Nicholaiovitch on September 22, 2019, 09:13:07 AM
Have checked all the usual stuff such as correct and same mission name syntax but so far cannot get it to appear.
It's because of the dot "." in the mission filename.
Replace "UP3.3" with "UP33" and everything works fine.

]cheers[
Mike

Yup....many thanks Mike
Bounder
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: MooseMoi on September 22, 2019, 02:17:25 PM
My apologies Storebror.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: MooseMoi on September 22, 2019, 04:24:21 PM
The game still crashes and it still searches for the graphics extender even though you told me to move il2 out of program files.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Gubi on September 22, 2019, 06:07:27 PM
...there's no "graphics extender" in UP3.  What the hell are you blathering on about?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 22, 2019, 11:04:40 PM
MooseMoi, reading back through your post history, one has to come to the conclusion that meanwhile you have installed a hundred things to your PC and nothing ever worked.
Time to go back to square one.
According to your log, you have the Steam Version of IL-2, so the process for you would be:

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 23, 2019, 02:58:20 AM
Quote
...there's no "graphics extender" in UP3.  What the hell are you blathering on about?

...and if, when I read this...:

Code: [Select]
# IL-2 Graphics Extender (IL2GE)

I recommend using Carsmaster's water mod.

### Requirements
- IL-2 Selector (at least Version 3.4.2)
- Settings:
   - OpenGL mode - DirectX is not supported
   - perfect mode
   - conf.ini:
      ```
      [GLPROVIDER]
      GL=Opengl32.dll
      ```
      ```
      [Render_OpenGL] 
      HardwareShaders=1 
      Water=0
      ```

### Installation
Extract the contents of `install` in the zip file into your IL-2 folder.

### Current Bugs / Limitations
- ~~terrain artifacts (e.g. appears lower than it acually is)~~
- ~~objects appear in front of terrain even if they are behind it~~
- ~~forest near/far texture is not blended~~
- ~~distant coast line artifacts on some GPUs~~
- forests are flat (but using a parallax effect) (code for layered forests exists but needs performance improvement)
- misplaced coast lines on some maps
- no ground fog on terrain (objects are fogged, so this looks odd)
- currently only cloudless weather looks as intended
- no normal/bump maps
- lighting at dusk/dawn/night needs improvement
- lighting / atmosphere color could use some tuning, or a better (PBR) algorithm
- artifacts with the default water textures in VP modpack
- no water reflections
- water is flat
- no cloud shadows
- no cirrus clouds
- no shore waves / wave foam (code is there but currently disabled) - WIP
- lighting / atmospheric effect is not applied to objects (planes/buildings/trees/roads/clouds/etc.) - WIP

...then I do not want to have this modification in my IL-2!

One more note: Steam is shit! Nobody notices that anymore because you got used to this crap.  ;)

MooseMoi, try this:

https://www.mediafire.com/file/j97vfdn6311bf5d/ReShade_SweetFX_IL-2_%2528bk%2529.7z/file (https://www.mediafire.com/file/j97vfdn6311bf5d/ReShade_SweetFX_IL-2_%2528bk%2529.7z/file)

This will not destroy your game.

Best regards, Gerhard  :)



Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 23, 2019, 03:09:32 AM
IL-2 Graphics Extender is a great thing.
It's in WIP state so you cannot expect everything to work well yet.
Nevertheless, it has nothing to do with Ultrapack, MooseMoi's issues or anything of that kind whatsoever.
The fact the IL-2 GE is mentioned in the initlog.lst file (which is generally unimportant unless some modder explicitely asks you to post it) is just because latest IL-2 Selector Versions have methods builtin to enable IL-2 GE automatically if it's been found in your IL-2 game folder. If not, nothing happens.
It's just that information "IL-2 GE found or not" which gets logged in initlog.lst, and once again, no one asks for that file usually.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 23, 2019, 03:28:43 AM
Time to summarize the reported issues and their current state in the next Patch (which is "2"):


Did I miss anything?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 23, 2019, 07:53:51 AM
Quote
Did I miss anything?

I do not think so. The FW-190A-1 is integrated.   8)

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 23, 2019, 09:47:08 PM
Got, the FW-190A1 was there at UP 3.3 on the List. Thanks to BK and Storebror.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 24, 2019, 03:16:58 AM
Further to the previously posted list of fixes, the flight models of the Barracuda, the Henschel 123, the Fiat CR.32 and the Fiat CR.42 will be fixed in Patch 2 as well.

And Patch 2 will have a somewhat "experimental" new functionality builtin:
Old missions sometimes tend to use loadouts for planes that don't exist anymore, either because they were simply removed or replaced by some other loadout option - sometimes it's just a naming thing, maybe even just capitalization of the loadout name.
This used to throw a runtime-exception and the regarding plane would simply be missing when the mission plays.
With Patch 2 we will get a new code implementation which, in case such "inexistent loadouts" issue happens, will attempt to find the best matching existing loadout according to the Damerau Levenshtein algorithm (case insensitive) applied to the loadout names, and load that "best match" instead.

Example: In old times, the I_16TYPE18_BS had loadouts like "2xFAB100" declared.
Meanwhile this loadout has been renamed to "2fab100". The new algorithm successfully picks that "best match" loadout from the available set ("default", "2fab50", "2fab100", "2tank100", "none") and selects it instead, meaning that the mission will work as intended even though the loadout on the mission doesn't really exist.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 24, 2019, 04:02:16 AM
Quote
The new algorithm successfully picks that "best match" loadout from the available set ("default", "2fab50", "2fab100", "2tank100", "none") and selects it instead, meaning that the mission will work as intended even though the loadout on the mission doesn't really exist.

Hello Mike,

Does that mean I have to fly bombs if the mission foresees it, even if I do not want to fly bombs?

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 24, 2019, 08:53:04 AM
No.
Whatever loadout you select you will get exactly that one and nothing else.

This new code improvement just kicks in when an ancient mission is being loaded which has loadouts listed in the ".mis" file that don't exist anymore.
In that case, the game will automatically substitute the inexistent loadouts with the closest match available.
This is really just for ancient missions, mostly ones that are on our FAC server's list.

Even for a mission builder this process is completely care-free: Load an ancient mission, save it again and you'll get your loadouts updated automatically.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 24, 2019, 09:17:48 AM
Patch 2 has been released, including fixes for all reported issues so far:
https://www.sas1946.com/main/index.php/topic,62392.msg686623.html#msg686623

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on September 28, 2019, 09:13:10 PM
DO-18 can't be destroyed
Fokker G1  Elevator destroyed is still controllable
Mitsubishi Ki-30 can't be destroyed (The pilot can be killed)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 29, 2019, 12:52:56 AM
DO-18 can't be destroyed

Can't confirm.

(https://i.postimg.cc/xdV9GFT4/2019-09-29-05-43-22.jpg) (https://postimg.cc/21TprGWQ)

(https://i.postimg.cc/s2d0vYHy/2019-09-29-05-43-54.jpg) (https://postimg.cc/XrLgPC0D)

Fokker G1  Elevator destroyed is still controllable
Probably right, damage code looks odd. We'll look into this and try to fix it in Patch 3.

Mitsubishi Ki-30 can't be destroyed (The pilot can be killed)
This will be tricky.
The underlying issue is that the regarding mod (https://www.sas1946.com/main/index.php/topic,54031.0.html) has no collision boxes at all.
That's slightly out of scope for us to fix.
We might need to revert to the old Frankenplane (https://www.sas1946.com/main/index.php/topic,14502.0.html).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 29, 2019, 02:37:15 AM
Quote
Mitsubishi Ki-30 can't be destroyed (The pilot can be killed)

(https://i.ibb.co/Rbtrc1n/il2fb-01-2019-09-29-10-29-50.jpg)

(https://i.ibb.co/pJkXFf5/il2fb-02-2019-09-29-10-30-23.jpg)

(https://i.ibb.co/xGK3zLY/il2fb-03-2019-09-29-10-30-37.jpg)

Best regards, Gerhard   ;)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 29, 2019, 11:46:00 AM
Do-17 have engine startup issues (thanks to P51vsFw190 for reporting).
P-47DT freezes game on impact (thanks to P51vsFw190 for reporting).
Almost all P-47s cause log flooding.

New patch scheduled to the coming week, stay tuned...

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on September 29, 2019, 09:47:38 PM
do-18 can not be destroyed by the air defense(AA GUN)
Bomb will not run
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 29, 2019, 11:10:32 PM
do-18 can not be destroyed by the air defense(AA GUN)
Do-18 can be destroyed by anything, period.

Bomb will not run
??
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on September 30, 2019, 12:29:58 AM
Bomb will not run
??

(https://media.giphy.com/media/OVwUUeOKOiG4g/200.gif)

Feel free to delete lmao
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 30, 2019, 01:01:55 AM
:))
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 30, 2019, 09:02:46 AM
Almost all P-47s cause log flooding.

Gentlemen, those of you who struggle with the P-47 log flooding (and the resulting FPS drop), you can decide to either wait for Patch 3 (scheduled for release within this week) or update to the latest SAS Common Utils (https://www.sas1946.com/main/index.php/topic,40490.0.html) (<-- click) manually already.
The SAS Common Utils update will fix the issue.
It will be included in Patch 3 and the Patch will work whether you already have updated the Common Utils or not.
So if you can't wait, just update the Common Utils and the P-47s will work (except for the isolated issue with the P-47DT which causes the game to lock up on ground impact).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 30, 2019, 09:46:56 AM
Have just found a small mistake.

In the FW-190A-1, the MG tubes are missing at the wing roots.

But that does not matter for the MG function.

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 30, 2019, 10:04:49 AM
Isn't that how it's supposed to be?
The root guns on the A-1 are MG-17, I would not expect any barrels of these guns to stick outside the wing structure:
(https://i.postimg.cc/59DYgvjb/Focke-Wulf-Fw-190-A-7-JG1-Harry-Koch-France-1942-03-1.jpg)

They don't have no 3D parts on the A-1 model either, except for the hitbox which is still in place.
Fits perfectly if you ask me.

]cheers[


Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 30, 2019, 10:34:05 AM
Quote
Fits perfectly if you ask me.

I don't ask you cause it is perfect solved.  :D

Thank you.

 ]cheers[

Gerhard

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on October 05, 2019, 10:45:17 PM
Very strange
I reinstalled up3   IL2 4.1.22+Ultrapack 3 RC4 Megapatch+UP3.3+Patch 3
Quick misson
Map:Crimea
Target:Airbase
Defence:AAA
Dornier DO-18,1936 can not be destroyed by the air defense ,The bomb could not be delivered

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 06, 2019, 12:05:54 AM
log.lst and eventlog.lst please, thanks.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on October 06, 2019, 12:35:24 AM
log.lst and eventlog.lst please, thanks.
https://www.mediafire.com/file/qryx55nawtb3vmw/IL-2_Sturmovik_1946.rar/file
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 06, 2019, 01:01:26 AM
log.lst please, not initlog.lst.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on October 06, 2019, 02:07:03 AM
log.lst please, not initlog.lst.
Can't find log.lst
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Skylla on October 06, 2019, 03:19:36 AM
Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).

Important: read here (https://www.sas1946.com/main/index.php?topic=39780.0) which part(s) from the log to post
and how to post it. (code option!)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on October 06, 2019, 04:48:28 AM
https://pastebin.com/Eb1yVhp7     eventlog.lst
https://pastebin.com/uKP8srSW     log.lst
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on October 26, 2019, 11:33:48 PM
Do-18 face air defense firepower invincible
IL2 4.1.22+Ultrapack 3 RC4 Megapatch+UP3.3+Patch 4

https://pastebin.com/aawfQ9fQ     eventlog.lst
https://pastebin.com/NbbhZKCa    log.lst

https://www.mediafire.com/file/bj6hr2sod6clo6s/il2fb_2019-10-27_13-15-35-644.rar/file   Video
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 27, 2019, 12:30:16 AM
No clue what additional mods you have installed, but please face the fact that Do-18 is not invincible, proof has been given including picture.
What you show here isn't reproducible for anyone else, so it has to be something on your end.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on October 27, 2019, 02:21:04 AM
Hallo Mike,

I just wanted to tell. The patch is running fine!

Thank you very much,

Gerhard (oder Gerd oder Gerda...  :D )

(https://i.ibb.co/mhXc1jN/jsgme.jpg)

 ]cheers[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 27, 2019, 02:59:50 AM
Thanks for the feedback Gerd.
The error message "cannot create file..." probably gets triggered because JSGME fails to create the "!INSTLOGS" folder.
The folder (if it exists) gets deleted by Ultrapack during the installation process (that's intentional, it's one step of ensuring a "clean" system) and it's supposed to be created automatically by JSGME on next start.
You might want to check the JSGME.ini in your game folder, it should contain a section with the path to your game, containing something like this:
Code: [Select]
[JSGME DETAILS]
FullPath=F:\UP3RC4_Online_(93,9 GB)\JSGME.exe
It could also be that JSGME gets confused by the brackets or by the comma in the path name.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on October 27, 2019, 03:17:34 AM
Just checked, the log is included in the jsgmemod folder\!INSTLOGS - strange.

 ]cheers[

Gerhard

https://www.mediafire.com/file/pv6uxa2oeibao7s/%2523UP%2523_Enable_UP3.3_Patch_04_install.log/file (https://www.mediafire.com/file/pv6uxa2oeibao7s/%2523UP%2523_Enable_UP3.3_Patch_04_install.log/file)

Nachtrag:

Ha-ha, gerade gesehen, der Log-Eintrag betrifft Patch 3. Werde demnächst den Inhalt des Logs löschen.  ;)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 27, 2019, 03:21:47 AM
Yes, everything's fine.
That file is binary identical to my install log.
No idea what Windows was complaining about then.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on October 27, 2019, 04:45:07 AM
No clue what additional mods you have installed, but please face the fact that Do-18 is not invincible, proof has been given including picture.
What you show here isn't reproducible for anyone else, so it has to be something on your end.

]cheers[
Mike

This is a strange place
I didn't load other mod , It happened like this, the other planes are normal.

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 27, 2019, 06:27:14 AM
I'd love to help but I can only work on bugs I can reproduce, and this one I can't.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Uhu-Alpenrose on December 07, 2019, 06:14:22 AM
……..somehow my message didnt Show up correct.

OK 2nd try

Has Anyone noticed that on the BV-222 an engine Restart is not possible????
…...may be there is just something wrong with my installation???

Regards

ALPI
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Uhu-Alpenrose on December 14, 2019, 04:25:49 AM
In Addition to the engine issue above on the BV222
it is not possible to select the plane in a Mission.

The BV222 appears in the window after having selected the airfield
but if you hit FLY nothing happens……..all other float planes work.

Any idea?????

Regards

ALPI
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on December 16, 2019, 12:19:25 AM
Log or bust
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 20, 2019, 02:38:33 AM
Guys,

The Fugaku has a couple of issues, mostly flight model related, but partly net replication as well.
There will be a Patch 6 coming soon which will fix those issues.
Other planes are not affected, so as long as you don't plan to fly the Fugaku you're good to go with Patch 5 for the time being.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Uhu-Alpenrose on December 21, 2019, 04:14:27 AM
Hi Mike,

dont know what you mean by "Fugaku".
Anyway if These flightmodel issues are already known thats fine.
Guess you then already knew as well that Floatplanes only fly for arround 30 Minutes as AI.
Tried it with BV222, Do18,Do24........they all shut down the engines after 30 Minutes of flight
if they run as AI. This does not appear if you use them as the active Pilot.

I am keen to see the patch 6

Regards

ALPI
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 21, 2019, 08:15:35 AM
Fugaku is the Nakajima G10N.
It had a flight model issue which is related to a strange general behaviour in IL-2 flight models where planes equipped with large diameter props, when using the prop as kind of "airbrake" (i.e. abruptly throttle down), will suddenly have some kind of "inverted" flight model where everything goes backwards: Drag becomes negative, lift becomes negative, you pull up and the plane dives down, you roll left and the plane rolls right etc.
This has been fixed in tests and the fixed flight model will be part of Patch 6.
Also fixed is the speed vs. altitude plot of the G10N - the IL-2 1946 "limited pressure" carburettor simply doesn't work right (in many ways) for planes reaching more then 6km altitude.

What else?
No I didn't hear about a "virtual" flight time limit of 30 minutes on floatplanes before.
I can't reproduce it easily either.
Just been leading a 4-ship flight of Bv-222 for almost two hours without any issues.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: macgiver on December 21, 2019, 11:39:42 AM
@ Uhu-Alpenrose
30 min flight -> check fuel load (sometimes we forget details like this  ;) ).

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Uhu-Alpenrose on December 24, 2019, 05:43:00 AM
Hi Mike,

thx for the answer, nevertheless the engine shut down does not appear if you are leading the 1group of planes. It appears in Quickmission
for the other plane Groups joining you !!!!!
or.......now it comes.......it appears also to you as Pilot and the whole first Group of planes if you fly the quick Mission
by pressing the A key for the Auto flight.......then even your own plane shut down the engines after arround 10 minutes.
If you Switch of the A key you can restart the engines an fly further on, but the rest of your first Group become a sail plane

Just checked out.......me plus 3 planes in first Group, three joining Groups of each 4 float planes.........all joining Groups shut down the engines between 10 to 16 minutes.

Only German floaters.........other planes no Problem........have not yet checked other float planes.

By the way....have the same effect on a second pc with a new UP3.3 download !!!!!!

If you dont know what do do over the X-mas days rethink on that one.

Merry X-mas for you all !!!

Regards


ALPI
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Uhu-Alpenrose on December 24, 2019, 05:44:21 AM
.........just forgotten !!!!!

Fuel is at 100 % ;D ;D ;D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 24, 2019, 06:48:42 AM
Okay, I think I see what happened.

You've been playing a QMB mission where the landing waypoint is at land, meaning that there's nowhere for floatplanes to land at that point.
In such case, floatplanes will enter an "emergency landing" pattern and that one involves switching off the engines immediately.
This by the way is stock game code, it happens with every version of IL-2 games, and it's intentionally.
It doesn't happen exactly at 30 minutes - 30 minutes is just an average time for many QMB missions where planes cruising at less than 300km/h speed will reach the final landing waypoint.

Repeat your test with a suitable mission for floatplanes, e.g. CoralSea_CVE, axis side, target "Airbase" and you will see that the planes are landing on the water just normally.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Uhu-Alpenrose on December 25, 2019, 03:07:14 AM
Hi Mike,

thx for the quick answer.......for the QMB Mission you may be right.

But remember........my original Problem startet with the BV222. I tried to make a historical Mission
for the BVs to fly from Italy to Lybia........for sure to land there on water !!!!!!

In that specific Mission each an every German Floater shuts down after 30 Minutes......but to be honest
the landing Point is just "on water".......meaning I didnt create a homebase on water to land........will try if this is the Problem.

Regards

ALPI
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 25, 2019, 07:53:35 AM
If you still got problems, may I ask you for the specific mission file so I can check what causes ai to shut down their engines?
It's easy to find out, I only need to see what you are seeing.

(http://www.sherv.net/cm/emo/christmas/drunk-santa-smiley-emoticon.gif)

Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Uhu-Alpenrose on December 26, 2019, 05:04:34 AM
Hi Mike,

thx for your help. Indeed even creating a water based homebase didnt help.

The BVs shut down the engines after 34 minutes even having made a water based homebase to land.

I have sent the files.

Regards

ALPI
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 26, 2019, 08:40:40 AM
Thanks Alpi, got your mission.
Result: The planes shut off their engines exactly at the last "normal" waypoint, exactly when they switch to the "landing" waypoint.
This behaviour is exactly as in Stock IL-2, this is nothing Ultrapack specific and I must admit that I'm not experienced enough in mission building to tell you how exactly you can make a floatplane land without shutting off their engines.
The closest I got so far is to put the last "normal" waypoint right next to the landing waypoint, thereby the AI continues to fly normal until they reach the landing zone and then land on the water, however they'll shut off their engines in that case, too.

Some mission building expert has to come to help here.
FMB experts, please advise: How do you make seaplanes land on water without AI switching off their engines?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Gubi on December 26, 2019, 08:46:41 AM
I don't.  Gave up on that.  I thought that might be the problem but wanted to see it put through the paces.  In 4.10, anyway, the "landing" waypoint shuts off seaplane motors.  Indeed.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 26, 2019, 08:51:19 AM
Looking at the game's code, I think the issue is that it can't find a "suitable" airport to land on.
Standalone homebases don't seem to do the trick.
Fun fact is that the game does see airports that would fit, but they're too far off.
And the homebase placed next to the landing waypoint isn't considered suitable.
This means there must be something you can do to an airport to make it fit for seaplane landing purpose, but simply putting a standalone homebase on the water doesn't cut it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on December 26, 2019, 11:25:30 AM
Bugs found on last patches:
1.Tupolev SB-2M series, lack of some cockpits mat files cause steereing column mesh dissapear when turn on cockpits lights and game hangs, missing files are from  3do_28 and 3do_29 sfs files archives:

filelist for extractor
Code: [Select]
3DO/Cockpit/SB/shturval2_light.mat
3DO/Cockpit/SB/clepki2_light.mat
3DO/Cockpit/SB-Bombardier/lamp_n1_light.mat
3DO/Cockpit/SB-Bombardier/equip_an4_light.mat
3DO/Cockpit/SB-Bombardier/equip_an4_sha_light.mat
3DO/Cockpit/SB-Bombardier/equip_an4a_light.mat
3DO/Cockpit/SB-NGunner/lamp_n1_light.mat
3DO/Cockpit/SB-NGunner/equip_an4_light.mat
3DO/Cockpit/SB-NGunner/equip_an4_sha_light.mat
3DO/Cockpit/SB-NGunner/equip_an4a_light.mat
3DO/Cockpit/SB_103/shturval2_light.mat
3DO/Cockpit/SB_103/clepki2_light.mat
3DO/Cockpit/SB_103-Bombardier/lamp_n1_light.mat
3DO/Cockpit/SB_103-Bombardier/equip_an4_light.mat
3DO/Cockpit/SB_103-Bombardier/equip_an4_sha_light.mat
3DO/Cockpit/SB_103-Bombardier/equip_an4a_light.mat
3DO/Cockpit/SB_103-NGunner/lamp_n1_light.mat
3DO/Cockpit/SB_103-NGunner/equip_an4_light.mat
3DO/Cockpit/SB_103-NGunner/equip_an4_sha_light.mat
3DO/Cockpit/SB_103-NGunner/equip_an4a_light.mat
3DO/Cockpit/SB_103-TGunner/Prib_six_light.mat
3DO/Cockpit/SB_103-TGunner/DPrib_six_light.mat
3DO/Cockpit/SB_103-TGunner/arrow_light.mat
3DO/Cockpit/SB_103-TGunner/equip_radio_panel_light.mat
3DO/Cockpit/SB_103A/shturval2_light.mat
3DO/Cockpit/SB_103A/clepki2_light.mat
3DO/Cockpit/SB_103A-Bombardier/lamp_n1_light.mat
3DO/Cockpit/SB_103A-Bombardier/equip_an4_light.mat
3DO/Cockpit/SB_103A-Bombardier/equip_an4_sh_light.mat
3DO/Cockpit/SB_103A-Bombardier/equip_an4_sha_light.mat
3DO/Cockpit/SB_103A-Bombardier/equip_an4a_light.mat
3DO/Cockpit/SB_103A-NGunner/lamp_n1_light.mat
3DO/Cockpit/SB_103A-NGunner/equip_an4_light.mat
3DO/Cockpit/SB_103A-NGunner/equip_an4_sh_light.mat
3DO/Cockpit/SB_103A-NGunner/equip_an4_sha_light.mat
3DO/Cockpit/SB_103A-NGunner/equip_an4a_light.mat

2. SB-2M 103 series 201 and 103A series 221, top gunner turret stuck and dont rotate, must be some java error.

3.Polikarpov U-2VS (other variants are ok) aircraft dont spawn and game throw null error, a bomb from alternate loadout spawn at the machine gun place, cod file bug?.

(https://i.postimg.cc/yYb57qkC/2019-12-25-09-57-32.jpg)

log error

Code: [Select]
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1611)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1138)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:726)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: macgiver on December 26, 2019, 01:14:45 PM
I don't.  Gave up on that.  I thought that might be the problem but wanted to see it put through the paces.  In 4.10, anyway, the "landing" waypoint shuts off seaplane motors.  Indeed.
Years ago I tried to do some missions with hydroplanes (Ju-52) and now I remember that this always been the problem. I've tried in UP 3.0 RC4, ModAct 3.06(?) and HSFX (5?) invariably with the same result...last waypoint before landing engine cut-off independent of distance between waypoints.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 27, 2019, 12:36:23 AM
Thanks for the reports Loku, I can confirm all of these from a quick test.
Will be fixed in the next patch.

As for the seaplane landing / engine shutdown behaviour, I'll try to dig deeper into this (stock game) issue, but can't promise much.
Stock game's way of choosing landing airport and pattern is quite confusing.
TD seems to be unaware of the KISS principle (https://en.wikipedia.org/wiki/KISS_principle).

(https://www.animatedimages.org/data/media/665/animated-new-years-eve-smiley-image-0004.gif)
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Uhu-Alpenrose on December 29, 2019, 10:19:06 AM
Hi Mike,

thx for testing my Mission and even if the issue is with the original game, I would not have found out that the last waypoint
before landing " is the one ". But no Problem any longer, the work arround to place the last waypoint Close to the landing Point
is good enough. Now my BVs make it to Lybia. Great.....thx for this helpful idea !!!!

Nevertheless the BV will not spawn, if you are the pilot what was reported already........is this on the to do list for next patch?????

Regards


ALPI
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 29, 2019, 10:48:55 AM
Sorry, didn't get the last point.
What's the issue?
To me Bv-222 spawns flawlessly.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Unca-Fester on December 29, 2019, 12:19:26 PM
Thought I'd report that with the aircraft not often appearing either in game or in map.  Once I deleted the deleteGhostAircraft=0 entry in [Mods] and reset the [Mods] Menu entrys to all zero in their binary entries, the next online game played fine. 

Caveat:  as far as I can tell, with just me on the server...?

Why this worked is beyond me, as other than the artifacts with running UP3 RC4, the older version had none of these issues.  I'm wondering in my dated machine isn't liking the overhead in process when the menu is activated?

Mysteries..
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 30, 2019, 01:04:33 AM
Let me say that I would recommend to restore your conf.ini [Mods] section to the previous (yesterday) state.
What you did is completely unrelated to the reported issues.

We've got two things going on:

Last but not least, as stated above, the "Ghost Plane" fix was introduced with Patch 5, but everyone who complained about missing planes yesterday said that this started with Patch 6 and was working fine before.
Fun fact: Nothing changed in Patch 6 in this regard.
This makes me wonder whether we really have an issue here at all, or whether people are just seeing pink elephants.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on December 30, 2019, 02:12:35 AM
Problem is we had about 10+ people on the comms all flying, in combat, discussing tech and etc, hence why I just shut up and typed at one point. This is okay but when it comes to discussing glitches and stuff, I think I should have moved Lewis and I on another channel and Mike could have joined us with his permission to discuss this; but I digress.

Should we perhaps organize a test session or something sometime later on? New years is around the bend and I doubt anyone would have time but we could have testing sessions to try these values and provide feedback.

Otherwise we could test it solo and report back here.

I for one have never had such an issue with planes disappearing or such. If you want just let me know, I will downgrade my UP3 to patch 5 and give it a shot and see if there's any ghosting. Could be mods if any at all.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 30, 2019, 11:20:41 AM
Patch 5, once again, has the same Ghost Plane fix like Patch 6.
If you'd want to compare anything, you'd have to go back to Patch 4.
I've checked my logs from last sunday's session where two of us, including me, didn't see James flying around (we saw him being in the game, but without plane, i.e. not spawned yet).
As the Ghost Plane fix is a client side thing, I should have found an entry
Code: [Select]
Destroying Ghost Plane: <whatever>, Tick Diff to last Update: 0with "<whatever>" reflecting James' plane in my log. Note: The "0" for Tick Diff is intentional.
There is no such thing.
I've got 4 Ghost Plane removals in my sundays' log (which is a lot), but all of them are AI planes:
Code: [Select]
[2019-12-29 16:05:33.518 UTC +1] dT:    4 Destroying Ghost Plane: 210705 (1GvIAP303), Tick Diff to last Update: 0
[2019-12-29 16:06:50.654 UTC +1] dT:  785 Destroying Ghost Plane: 196453 (g010007), Tick Diff to last Update: 0
[2019-12-29 17:07:52.984 UTC +1] dT: 1822 Destroying Ghost Plane: 1049853 (g012033), Tick Diff to last Update: 0
[2019-12-29 17:23:06.236 UTC +1] dT:  311 Destroying Ghost Plane: 4646097 (gb010001), Tick Diff to last Update: 0
That's all.
Therefore, the absence of James' plane was no Ghost Plane fix thing.
Whatever it was, it wasn't related to UP 3.3 or any of the patches at all.
There was no further valid report of missing planes.
Therefore I consider this "issue" being an imagined fault for the time being.

We can host test sessions, but only later as I'll be unavailable until mid january.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Unca-Fester on December 30, 2019, 11:54:11 AM

Could it be I was running with 512K of memory allocation in the settings in Selector?.

 I was a bit in-circumspect as to my trouble shooting after the session yesterday, as I had re-edited my config .ini and turned up the memory allocation in selector to 1 gig.  Which doesn't reveal where the fix is or if I actually fixed the issue.

I did run a few missions online by myself to see if I had fixed the issue, which had all the normal aircraft.  But without 7 other online users I suspect this doesn't serve to reveal where the problem was.

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 30, 2019, 12:01:05 PM
512MB :)
No, that's unrelated.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Unca-Fester on December 30, 2019, 12:21:25 PM
 ]banghead[ Yeah, I meant 512 megs  I sometimes regress to I-486 speak.  Remember when having external CPU caches of up to 64K was a thing?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Uhu-Alpenrose on December 31, 2019, 08:31:50 AM
Hi Mike,

coming back to the BV issue.

The Mission I have sent to you has an airfield Close to the place where the AI BV start.
If you go there  and select the BV and then press fly simply nothing happens. All other float planes work.....just the BV doesnt work.

Tried in that Mission also with the airfield where the BVs land. Same effect......you Chose the BV....hit fly.....nothing happens.

Regards


ALPI
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 31, 2019, 08:35:34 AM
Ah well, thanks for the hint.
I'll have to check that, but it will take time.
No IL-2 in the coming two weeks for me, so please bear with me ;)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: E69_Haukka on January 05, 2020, 04:25:20 PM
This afternoon, flying on the SAS UP Server, I discovered this oddity in the cockpit of the I.A.R 81c 1940. My UP 3.3.6 is clean and updated, without mods:

(https://i.imgur.com/N2TebkZ.jpg)

Thank you very much for your attention. regards
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Flanker27 on January 06, 2020, 06:13:02 AM
Looks ok to me? Unless your referring to the reflecting gunsight
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: BalDaddy on January 06, 2020, 07:49:04 AM
The translucent disc to the side of the sight perhaps? I thought it was representing some kind of filter lens that could be placed over the reflector.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Flanker27 on January 06, 2020, 08:02:29 AM
That’s what it is, the Bf-109s have the same thing
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: E69_Haukka on January 06, 2020, 09:15:40 AM
That’s what it is, the Bf-109s have the same thing

You are right, it is not a bug, it is the sight filter. I understood activating it. Sorry for the fake bug. And thank you very much for the excellent server that is full of life on Sundays. Regards
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: macgiver on January 31, 2020, 01:16:13 PM
I realized a few days ago that there are little problems with Bearcat:
-the default pilot is Japanese.
-part of the propeller blades is transparent in front view

(https://i.postimg.cc/6qS93rHn/il2fb-2020-01-23-23-44-05-46.png) (https://postimages.org/)

I also have a question if the POV in Bearcat has to be like this or is a bug (it is normal view, not a gunsight view):

(https://i.postimg.cc/fW3k4yqm/il2fb-2020-01-23-23-42-36-86.jpg) (https://postimages.org/)

(https://i.postimg.cc/9FZMMShf/il2fb-2020-01-23-23-42-39-21.jpg) (https://postimages.org/)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on January 31, 2020, 02:05:06 PM
Is anyone able to even relaunch their game..? For me I have to change my mouse to as the mouse isn't working on 2... Never seen this happen before - going to desktop with Win+D or Alt+Tab won't help whatsoever, adding RAM via selector, really odd and quite a bit strange of a bug...

Code: [Select]
[rts]
mouseUse=1

Also can confirm MacGiver's problem/bug. Was able to replicate this. Tried using even Reno F8F Meshes and the same thing happens.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 01, 2020, 12:12:52 AM
F8F Pilot and prop skin bug is confirmed.
Loku found some missing materials on newer SB-2 cockpits.
A hotfix for all of this can be found here:
https://www.mediafire.com/file/uhuu4z0c9lec88q/Ultrapack_3.3_Patch_7_Hotfix.zip/file
Installation: Just extract to your Ultrapack game folder.

The hotfix files will be integrated in future releases of course.

Cockpit FOV: Sorry but I don't understand what you mean. Where's the issue?
Mouse Mode: Cannot reproduce. Most probably something on your end Ricky.

Remaining known bugs: The SB-2 dorsal turret gets stuck. Will be fixed on a later release.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on February 01, 2020, 01:14:37 AM
A simple reboot fixed the mouse problem, honestly, never seen that one before...

Hotfix confirmed to fix what it's stated to. Thanks Mike. 8)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: macgiver on February 01, 2020, 02:31:28 AM
Thanks for the express hotfix :).

Cockpit FOV: Sorry but I don't understand what you mean. Where's the issue?

This is not a problem, I just have the impression that the point of view is too advanced (as in several cockpits of our sim), so I asked if this was conceived like that or is some mistake, and for example we have the gunsight view as the default view.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on February 22, 2020, 06:49:57 PM
Ki-45 Otsu has a weird  bug ( found it yesterday playng CFC Islands PVP mission on the server ), one shot from underbelly cannon cause all others guns including rear gunner gun jamm?/no ammo.Other Ki-45 variants are ok.

Code: [Select]
Requesting Ki-45-otsu
ZSM_Air - Spawning new AC. Owner name is >Loku_0<
  JOYSTICK ENABLED!
Time overflow (444): tickLen 46
warning: no files : music/takeoff
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - ejectGunner >Loku< executed for user >Loku<.
----------------------ZutiAircraftCrewManagement - Removing AC: Loku_0
ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >Loku_0
warning: no files : music/crash
----------------------ZutiAircraftCrewManagement - Removing AC: Loku_0
ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >Loku_0
Before GC, Memory: total(465305600) free(387617616)
 After GC, Memory: total(465305600) free(410557032)
Loading mission net/dogfight/Testy/Airtest.mis...
Loading mission.mis defined airfields...
Loaded camouflage: SUMMER
Loading map.ini defined airfields...
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 62,  Vert 1416,  Ind 5997
WARNING: * Buf1 : Obj: 380,  Vert 35977,  Ind 102564
WARNING: * Buf2 : Obj: 36,  Vert 12902,  Ind 22827
Load bridges
Load static objects
effects/smokes/37mmSlow.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
effects/smokes/37mmSlow.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Searching for missing resources...
Done!
Loading RRR objects resources data...
Done.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 23, 2020, 01:03:57 AM
Thanks for the report Loku.

I can confirm the missing effect file "effects/smokes/37mmSlow.eff", but I can't confirm any jammed guns:

https://www.youtube.com/watch?v=pRtiNpQ2qN0

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on February 23, 2020, 07:48:31 AM
I have extracted missing files from the 4.13 sfs files and put them into my UP3 mod folder, now all guns works without any issue.

Link for hotfix

https://www.mediafire.com/file/eph10dwj05germh/Ki-45_gunsmoke_hotfix.zip/file

Unzip and drop it into your UP folder.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 23, 2020, 08:00:13 AM
As I said (and showed), the missing effect file does not cause the guns to jam.
Must be something else on your end Loku.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on March 15, 2020, 11:56:56 PM
(https://i.postimg.cc/T5Pd65y9/2020-03-16-05-45-27.jpg) (https://postimg.cc/T5Pd65y9)

(https://i.postimg.cc/c614Y2Dn/2020-03-16-05-45-31.jpg) (https://postimg.cc/c614Y2Dn)

JU88-G6
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on March 28, 2020, 08:31:42 AM
External Views cannot be turned off
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on April 06, 2020, 12:46:15 PM
Last Sunday mission, the one with b-29s, was chasin Helldivers when something start shooting at me, could heard bullets hitting my plane but couldnt see it, like aircraft was invisible, moment later game says that i shot down F7F-3N, what F7F?.Today i discovered the issue, on QMB F7F-3 and F7F-3N spawn and you can fly them, but on Multi only F7F-3 spawn, F7F-3N is visible only on game menu, hitting fly button ends only with click sound and nothing happens.

Log error:ERROR spawn: class com.maddox.il2.objects.air.F7F_3N NOT found or NOT registered in Spawn database

Bug confirmed  by Flanker27,so its not only me.

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 06, 2020, 11:35:22 PM
Thanks Loku, confirmed.
TXZCJSP: Can't confirm.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on April 07, 2020, 05:16:17 AM
Many people who use the Chinese system, including me, have encountered this problem
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on April 07, 2020, 05:23:09 AM
Logfile for more info maybe? Interesting to hear that the Chinese System (language I assume on the OS) causes this.
 
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 07, 2020, 05:30:44 AM
Many people
Trust me you don't want to know what that translates to in my experience.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on April 08, 2020, 04:04:18 AM
Can you upload a copy of what you are using now
Let me check if the bug still exists
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 08, 2020, 04:10:29 AM
Can you upload a copy of what you are using now
Good joke.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Phoenix on May 08, 2020, 06:44:34 PM
IL-2 crashes when trying to view statistics
Code: [Select]
.....
Requesting P-51D-30NA
ZSM_Air - Spawning new AC. Owner name is >159-PhOENIX_0<
  JOYSTICK ENABLED!
warning: no files : music/takeoff
Chat: Server:   Weapons Loadout OK
Exception in thread "main" java.lang.NoSuchFieldError: netStat_DisableStatistics
        at com.maddox.il2.game.HUD.renderNetStat(HUD.java:1008)
        at com.maddox.il2.game.HUD.render(HUD.java:1267)
        at com.maddox.il2.game.Main3D$RenderHUD.render(Main3D.java:447)
        at com.maddox.il2.engine.Renders.doPaint(Renders.java:468)
        at com.maddox.il2.engine.Renders.paint(Renders.java:307)
        at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
        at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
        at com.maddox.rts.Message._send(Message.java:1217)
        at com.maddox.rts.Message.sendToObject(Message.java:1191)
        at com.maddox.rts.Message.sendTo(Message.java:1134)
        at com.maddox.rts.Message.trySend(Message.java:1115)
        at com.maddox.rts.Time.loopMessages(Time.java:252)
        at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
        at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
        at com.maddox.il2.game.Main.exec(Main.java:374)
        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 09, 2020, 12:17:04 AM
Code: [Select]
Exception in thread "main" java.lang.NoSuchFieldError: netStat_DisableStatistics
        at com.maddox.il2.game.HUD.renderNetStat(HUD.java:1008)
That's not Ultrapack.
Wherever your HUD class came from, it's not Ultrapack - probably an incompatible mod you've installed on top yourself.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ceteu on June 03, 2020, 07:16:16 AM
MooseMoi, reading back through your post history, one has to come to the conclusion that meanwhile you have installed a hundred things to your PC and nothing ever worked.
Time to go back to square one.
According to your log, you have the Steam Version of IL-2, so the process for you would be:
  • Reset your Steam game (Uninstall -> Reinstall)
  • Start the game, make sure it works (should be Stock IL-2 4.13.4 now)
  • Copy the whole IL-2 game folder from your Steam Library to a different location outside of the "Program Files" area, e.g. C:\Games\IL2\...
  • Start the game, make sure it works (should be Stock IL-2 4.13.4 now)
  • Download and install the Ultrapack 3 RC4 Megapatch (https://www.sas1946.com/main/index.php?topic=60574.msg666637#msg666637).
    Just to make sure you understood: This is to be installed to the copied game folder, not the original Steam Library.
  • Start the game, make sure it works (should be Ultrapack 3 RC4 now)
  • Download and install Ultrapack 3.3 "Bigfoot" (https://www.sas1946.com/main/index.php/topic,62392.0.html).
  • Start the game, make sure it works (should be Ultrapack 3.3 "Bigfoot" Patch 0 now)
  • Download and install the latest Patch for Ultrapack 3.3 "Bigfoot" (https://www.sas1946.com/main/index.php/topic,62392.msg686623.html#msg686623).
  • Start the game, make sure it works (should be Ultrapack 3.3 "Bigfoot" Patch <whatever, greater than 0> now)

]cheers[
Mike

Hi Mike

I did these steps exactly, but I don't see the aircraft cabins, neither in Quick or in Net, but I visualize the external views correctly.

Single black background with speed indicator

Until UP3 RC4 there are no problems, but with Bigfoot it does and Patch 7 also, for a millisecond they are seen, but it goes to black background

Sorry for the Google translator

Log

https://www.mediafire.com/file/srs25xu6zwkc3mo/log.lst/file
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 03, 2020, 08:04:46 AM
Something went fishy when you installed UP 3.3 Bigfoot.
The whole block of auto-mounting SFS files from the "SFS_UP" folder is missing.
Looks like bigfoot is not installed completely in your case.
Try again, that's all I can say as there's nothing more to it than running the installer and let it do it's job.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ceteu on June 03, 2020, 12:58:08 PM
Something went fishy when you installed UP 3.3 Bigfoot.
The whole block of auto-mounting SFS files from the "SFS_UP" folder is missing.
Looks like bigfoot is not installed completely in your case.
Try again, that's all I can say as there's nothing more to it than running the installer and let it do it's job.

]cheers[
Mike

Thanks Mike....!!!

I'm going to download Bigfoot again, because I installed and reinstalled it 10 times maybe
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 03, 2020, 10:19:27 PM
That's odd.
The installer would detect a broken file.
Just to point out the obvious:
Did you make sure that you have enabled the correct mods in JSGME - and only those?
The correct ones would be:

No other JSGME option shall be enabled, at least for the time being when you have issues.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ceteu on June 04, 2020, 11:07:33 AM
Correct, I have done it manually and with the .cmd

About 4.10 and 4.10.1 vanilla, 4.13.1 and 4.13.4 vanilla as well, but the result was always the same.
External views ok, but only black, sometimes with flashes like the Sun, in the cockpits

Thanks for caring, Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on June 04, 2020, 08:13:14 PM
External views ok, but only black, sometimes with flashes like the Sun, in the cockpits

... Wait what? That sounds like something I faced when using Free track without free track running and was solved by uninstalling free track or at least running it but not putting tracking on before playing.

Do you use head tracking of any kind..?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on June 05, 2020, 03:14:40 AM
Quote
...4.13.1 and 4.13.4 vanilla as well, but the result was always the same.

?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on June 05, 2020, 12:39:25 PM
Not a bug with the game per se, but very annoying. Some Bf 109s (mostly Gustavs) have missing weapons.properties entries.

F-4/Z (mg151 gunpod load)
G-1, 2, 3, 4 (recon loads mainly)
G-5, /AS (some recon loads)
G-6 (some cannon/gunpod loads, some recon loads)
G-6 Erla, TallTail (cannon loads and some recon loads)
G-6 Late (many cannon/gunpod loads, some recon loads)
G-6/AS (many cannon/gunpod loads, some recon loads)
G-10 (some cannon/gunpod loads, some recon loads)
G-10 Erla, C3 (some recon loads)
G-14 (some cannon and gunpod loads)
G-14/AS (some cannon/gunpod loads, some recon loads)
K-6 (default loadout has wrong/missing entry)

(https://i.postimg.cc/4ygs8nfX/image.png)

I can also confirm that the Ju 88 G-6 has no cockpit, and isn't flyable.

(https://i.postimg.cc/GtLmjzxc/image.png)

Code: [Select]
java.lang.ClassCastException: com.maddox.il2.objects.air.JU_88G6
at com.maddox.il2.objects.air.CockpitJU_88G6.doFocusEnter(CockpitJU_88G6.java:82)
at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:664)
at com.maddox.il2.game.Main3D.setViewInside(Main3D.java:1202)
at com.maddox.il2.game.AircraftHotKeys$74.begin(AircraftHotKeys.java:3040)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on June 05, 2020, 08:02:04 PM
Not a bug with the game per se, but very annoying. Some Bf 109s (mostly Gustavs) have missing weapons.properties entries.

NO FULL QUOTES PLEASE !!!!



not only these
I can still observe from an external perspective even in the highest difficulty mode
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ceteu on June 08, 2020, 01:49:24 PM
That's odd.
The installer would detect a broken file.
Just to point out the obvious:
Did you make sure that you have enabled the correct mods in JSGME - and only those?
The correct ones would be:
  • #UP#_Enable_UP3.3 (should be activated automatically by the installer)
  • #UP#_Enable_UP3.3_Patch_07 (should be activated automatically by the installer)
  • #UP#_Widescreen_Support (if you have a 16:9 monitor)

No other JSGME option shall be enabled, at least for the time being when you have issues.

]cheers[
Mike

I'm sorry for answering delay.

The next day I wanted to run a 1946 vanilla that I have and got the exe wrong, and the Bigfoot worked correctly.

Really, no idea that it was fixed, because I did nothing about it.

What worked was a 4.10.1 plus Bigfoot and Patch 7

Thanks for the help and sorry for the inconvenience

Cheers
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on June 08, 2020, 08:19:39 PM
I notice a Do-217E-2s Cockpit from Outside are having Problems, I have Photos Taken, No Logs found.


(https://i.postimg.cc/FR9NS0Lv/2020-06-07-03-55-07.jpg) (https://postimg.cc/7CQF8G9t)


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on June 09, 2020, 04:35:16 AM
I might be blind but I don't see an issue..?  o_O
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Flanker27 on June 09, 2020, 05:37:03 AM
no glass in the cockpit, i noticed the same issue(i think its my plane he was looking at in fact)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Flanker27 on June 09, 2020, 05:37:50 AM
you can really tell from a side view
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on June 14, 2020, 10:23:11 AM
In-game menu open during a clown session. The menu was open when the mission change started, and...

(https://i.postimg.cc/Yqx9GSSD/image.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 14, 2020, 11:55:36 AM
Old bug, happens from time to time, no fix available.
Just restart your game when this happens.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FedeM1974 on July 18, 2020, 09:39:23 PM
A thread for all the nasty little glitches ... so we cannot forget them when it comes to fixing ;)

Best Regards,
skylla

NO QUOTE PICS !!!

Hi, I think the compass for the BF 109 E is not working. Always pointing North. Playing campaign Group South, Crimea 1941.
Anyway to fix it? Tks
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on July 19, 2020, 05:18:13 AM
Yes. Java.

10/10 quote btw
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FedeM1974 on July 19, 2020, 03:36:14 PM
Hi, tks.

Sorry I quite don’t understand. You mean update Java?

Many thanks!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: P51vsFw190 on August 08, 2020, 05:10:50 PM
I was running a simple mission between four Ki-46's and four Ki-45's on the Singapore 2 map.

The first bug I found is that I am unable to close the cockpit canopy on the Ki-45. It will stay open as I fly regardless of whether I toggle it closed or not.

The second bug is more game breaking. When I attempt to fire the 37mm on the underside of the 45, it acts like time acceleration has been activated and it severely lags my game. I have not added any mods that have not already been on my current save.

Here is the log:

https://www.mediafire.com/file/sey5iv33prui1oj/log.lst/file

I imagine that it's caused by some sort of conflict between files.

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: macgiver on November 29, 2020, 03:16:07 AM
It's an old thing, I've been watching it since patch pack 3.03 or 3.2.
During missions in QMB head of AI pilot often takes up strange positions "inside the pilot", mainly when the pilot looks back or up, you can also see pilots head flickering. This happens only during the mission, seeing the mission NTRK, behaviour of the head is normal.

(https://i.postimg.cc/9QDHPF4t/cabeza.jpg) (https://postimg.cc/xXVZnQ3c)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on January 04, 2021, 03:52:52 PM
The Petlyakov TB-7 is listed as being a Tupolev aircraft:

(https://i.postimg.cc/kX90v0Sy/image.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: elpotro on January 04, 2021, 05:51:30 PM
The Petlyakov TB-7 is listed as being a Tupolev aircraft:

Tupolev TB-7 and Petlyakov Pe-8 are different names for the same plane. Designed in Tupolev biuro by team led by Petlyakov. At first was called TB-7 but after Petlyakov's death in a plane crash, was named "Petlyakov" in his honor and memory.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Superfort63 on January 11, 2021, 02:48:28 PM
When I fly on some planes there is textures of another planes
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: printenduevel on February 07, 2021, 06:41:02 AM
Dear storebror/skylla,

This is what I told you last sunday, I miss the zoom function in the Hotas section.

Hotas-Settings in 4.10.1
(https://i.postimg.cc/2jQ30Qy3/4101-vis-zoom.jpg) (https://postimages.org/)

Hotas-Settings in UP
(https://i.postimg.cc/8cm5sS9L/up-vis-zoom.jpg) (https://postimg.cc/y3WBrwVN)

Thx
Printe
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 07, 2021, 07:22:50 AM
Yes, confirmed.
Will get fixed in next patch.
For the moment, you can manually configure the zoom function in the "Users/<your username>/settings.ini" file.
Section "[HotKey move]" holds the Hotas settings.
You need to assign a joystick axis to the "zoom" fuction, for instance this sets my X-52 Pro's throttle slider to the zoom function:
"AXE_U JoystickDevice0=-zoom"

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: printenduevel on February 07, 2021, 08:58:16 AM
Thx, copy from another settings.ini and it works.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sniperton on February 08, 2021, 07:49:04 AM
(https://i.postimg.cc/HWSktWxb/2021-02-08-02-22-43.jpg) (https://postimg.cc/HjymYgbL)

Noob question, fresh install, the minimap is stuck beyond the right edge of the screen.
Any ideas/tricks how to adjust its position?
Thanks in advance.


Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 08, 2021, 09:18:58 AM
Usually you can drag the map by clicking with both left and right mouse button and holding it like that simultaneously.
If that doesn't work anymore (cause it's dragable handles are out of screen bounds already), open conf.ini, go to "[game]" section and modify mapPadX and mapPadY values.
In your case for instance, setting mapPadX=0.5 should move the map to the left sufficiently to be able to drag it to your desired position with the mouse again.

tbh this isn't a bug though.
It's always been like that and it's the same for any IL-2 1946 game version.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sniperton on February 08, 2021, 11:26:09 AM
Thanks, Mike, that was it.  ]banghead[
(Just didn't want to make a new thread).
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on February 12, 2021, 02:09:15 PM
Cockpit of A-1J

(https://i.postimg.cc/nccjCBJr/image.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: P51vsFw190 on February 12, 2021, 02:32:02 PM
I see nothing wrong here. That’s just spaced armor.... :P
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Phoenix on May 08, 2021, 04:20:51 PM
P-47D-27 : Open cockpit
(https://i.postimg.cc/Kzb4Hm1M/2021-05-09-00-50-09.png) (https://postimg.cc/sBnVBd9j)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 09, 2021, 12:43:40 AM
Which mods have been installed on top of UP3.3?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Phoenix on May 09, 2021, 04:19:12 AM
Folder Content ( #UP# and SAS_UP ) and Activated Modifications
(https://i.postimg.cc/fyHxXtkf/2021-05-09-13-13-51.png) (https://postimages.org/)
(https://i.postimg.cc/gc4y154L/2021-05-09-13-15-00.png) (https://postimages.org/)(https://i.postimg.cc/kX4NCch1/2021-05-09-13-15-21.png) (https://postimages.org/)



Found!
The opening of the cockpit does not work correctly after activating the
# Up # _jeronimo_cowlings_props_wheels
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on June 08, 2021, 08:37:34 PM
PBY drops just 1 Torpedo left side, the other keeps hanging.

Full salvo selected, that's the result.

UP3 no Mods

(https://i.postimg.cc/dt64w991/2021-06-08-07-02-01.jpg)

Best wishes
Tobias
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 30, 2021, 07:31:01 AM
Hi folks,

You might come to think that reporting bugs is waste of time, but rest assured: We do listen.

This is the current status of bugs reported here and on our Dogfight Server Thread.



(https://i.postimg.cc/T5Pd65y9/2020-03-16-05-45-27.jpg) (https://postimg.cc/T5Pd65y9)

(https://i.postimg.cc/c614Y2Dn/2020-03-16-05-45-31.jpg) (https://postimg.cc/c614Y2Dn)

JU88-G6
Can't confirm / reproduce.






I can also confirm that the Ju 88 G-6 has no cockpit, and isn't flyable.

(https://i.postimg.cc/GtLmjzxc/image.png)

Code: [Select]
java.lang.ClassCastException: com.maddox.il2.objects.air.JU_88G6
at com.maddox.il2.objects.air.CockpitJU_88G6.doFocusEnter(CockpitJU_88G6.java:82)
at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:664)
Can't confirm / reproduce.







External Views cannot be turned off
Can't confirm / reproduce.






Last Sunday mission, the one with b-29s, was chasin Helldivers when something start shooting at me, could heard bullets hitting my plane but couldnt see it, like aircraft was invisible, moment later game says that i shot down F7F-3N, what F7F?.Today i discovered the issue, on QMB F7F-3 and F7F-3N spawn and you can fly them, but on Multi only F7F-3 spawn, F7F-3N is visible only on game menu, hitting fly button ends only with click sound and nothing happens.

Log error:ERROR spawn: class com.maddox.il2.objects.air.F7F_3N NOT found or NOT registered in Spawn database

Bug confirmed  by Flanker27,so its not only me.
Confirmed. Fix implemented for upcoming Patch 9.





Not a bug with the game per se, but very annoying. Some Bf 109s (mostly Gustavs) have missing weapons.properties entries.
Confirmed. Fix implemented for upcoming Patch 9.





I notice a Do-217E-2s Cockpit from Outside are having Problems, I have Photos Taken, No Logs found.

(https://i.postimg.cc/FR9NS0Lv/2020-06-07-03-55-07.jpg) (https://postimg.cc/7CQF8G9t)
That's what that mod airplane looks like. Deal with it.





In-game menu open during a clown session. The menu was open when the mission change started, and...

(https://i.postimg.cc/Yqx9GSSD/image.png)
Confirmed. Fix implemented for upcoming Patch 9.





Hi, I think the compass for the BF 109 E is not working. Always pointing North. Playing campaign Group South, Crimea 1941.
Anyway to fix it? Tks
Can't confirm / reproduce.






I was running a simple mission between four Ki-46's and four Ki-45's on the Singapore 2 map.

The first bug I found is that I am unable to close the cockpit canopy on the Ki-45. It will stay open as I fly regardless of whether I toggle it closed or not.
Confirmed. Fix implemented for upcoming Patch 9.






The second bug is more game breaking. When I attempt to fire the 37mm on the underside of the 45, it acts like time acceleration has been activated and it severely lags my game. I have not added any mods that have not already been on my current save.
Confirmed. Fix implemented for upcoming Patch 9.







It's an old thing, I've been watching it since patch pack 3.03 or 3.2.
During missions in QMB head of AI pilot often takes up strange positions "inside the pilot", mainly when the pilot looks back or up, you can also see pilots head flickering. This happens only during the mission, seeing the mission NTRK, behaviour of the head is normal.

(https://i.postimg.cc/9QDHPF4t/cabeza.jpg) (https://postimg.cc/xXVZnQ3c)
Pending reproduction of the issue.





When I fly on some planes there is textures of another planes
Can't confirm / reproduce.






I miss the zoom function in the Hotas section.
Confirmed. Fix implemented for upcoming Patch 9.





Cockpit of A-1J

(https://i.postimg.cc/nccjCBJr/image.png)
Can't confirm / reproduce.






PBY drops just 1 Torpedo left side, the other keeps hanging.
Confirmed. Fix implemented for upcoming Patch 9.






(https://i.postimg.cc/RCJq3XKq/2021-05-08-09-31-56.jpg) (https://postimg.cc/vDMGk7Pd)

Something i noticed on the Normandy map, mission invasion of Normandy.
top left corner of the picture....non stop explosions.....
same thing on the Pacific islands map, where the crescent moon island is located between the main islands..
Confirmed. Fix implemented for upcoming Patch 9.


If you've got any further bugs to report, hurry up.
Patch 9 is in it's final stage.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 05, 2021, 04:44:28 AM
From the lack of responses I take it that the non-reproducible "bugs" aren't worth following upon further on.
From the lack of bug reports from yesterday's FAC session I take it that no one who reported bugs considered them worth a forum post, so I don't consider them worth remembering either.
The only one I remembered was the Fokker D.XXI S4's lack of accelleration which - of course - is fixed in Patch 9.

Anything else... hurry up reporting guys. And don't forget your logs.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on July 06, 2021, 04:16:00 AM
Dunno if Gubi mentioned, but we tested the D.520 in the BK Map Mission with loku, Groundhandling is a tad worser than Sarja 4, That's the first issue.

First I don't have the correct nomenclatura for pro type of aviation
speaking. What I mean I can just describe in my words. sorry for that.
To get a feel of the curious Flightmodel a quick countertest on Mers Kebir in a Bloch sheds a bit light.
 
D.520 has probs reaching over 350Km/H, in higher Throttle Settings 70-80%, I had it that I can't catch up the Maps Swordfishes, just after a long constant overpowered chase, with constant overheating, or I would have lost contact on chase.. That's just the Maps underpowered foes, the Fulmars I can just catch when they give me hand coming on my table, in Snapshots or from distance, they are superior at turning, rate of climb, acceleration, low, mid and higher specs. The Fulmars give chase when their in powerclimb Black smoke pourrs, the D.520 is hanging like on a ship rope, having trouble catching up such powered climb.
No matter what, I can't reach the Blochs performance, turning radius is larger at D.520 too.
when the Bloch has a flight of a feather and pleasant, not über turning abillity.
The Bloch easilly closes to Fulmar or Swordfish, it has powered climbing too, no probs there. It has such performance that in dogfights I tend to overshoot in these Settings, when in the D.520 my foe would stay glued 500m-700m in front of me. Low Speed handling (near stall), Landing, cruising, comfortable, no troubles

https://www.mediafire.com/file/6hc4fof1non8iof/Log_06.07.21_D.520_mersKebirlightBlue.7z/file (https://www.mediafire.com/file/6hc4fof1non8iof/Log_06.07.21_D.520_mersKebirlightBlue.7z/file)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 06, 2021, 04:24:05 AM
Thanks for the report, I'll check that.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on July 06, 2021, 07:24:54 AM
Thanks Mike, appreciated, the D.520 is a highlight Online, very rare, unique, and such a beautifull kite.

Tobias
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 06, 2021, 08:37:43 AM
Now it has the flight model it deserves.

Old(blue) vs new(red):
(https://i.ibb.co/5K4NvYk/d520-old-vs-new.png)

Now it matches it's main counterpart, the 109E, reasonably well. D.520(red) vs. Bf-109E-4(blue):
(https://i.ibb.co/GM62tmM/d520-vs-109e.png)

Even the nasty habit of the D.520 to be prone to flat spins when wing tanks are full has been modelled.
And of course the plane will empty the wing tanks first, which means that below 62% fuel you're absolutely spin safe, and above that, the more there is in your wing tanks, the harder it gets to get out of a spin... from about 85% fuel onwards it's absolutely impossible to exit a fully developed spin.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on July 06, 2021, 10:26:54 AM
Sorry for offtop butt here is something off, by the Wiki: "The Dewoitine D.520 came close to being a match for the latest German types, such as the Messerschmitt Bf 109. It was slower than the Bf 109E but superior in manoeuvrability".
Other thing is that 3d model in game has a wrong CoG wich cause weird behaviour on the ground and in the air, this also need to be fixed (working on it) to make it flight right.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Phoenix on July 06, 2021, 11:04:38 AM
Will addons (https://www.sas1946.com/main/index.php/topic,54026.0.html) be added to ultrapack?

F4U-4,4B — 1940 ??
Late Corsairs should not have a cap, which prevents my look back.
https://youtu.be/pM0ItYXmE-c

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on July 06, 2021, 03:21:46 PM
Cool, that sounds good, Yippieh...

Another issue, possibly more kites have this, thought I overheard these shimery braking sounds at T/O,
during that some kites do have brakes applied,
while no brakes and parking brake (stick back) applied, even tapped through, brakes sound constantly
going, even if off Rudder?

Here the most toughest "on brakes" I noticed so far, Me262A-1a & A-2a

on long Runway I reach 80-100KM/H, at 160Km/H it's not going up, wheels show signs of brake dust
on all time, all 3 Wheels! soon Engine overheats...???


Log is here:
https://www.mediafire.com/file/15prhejailkxz34/log.7z/file (https://www.mediafire.com/file/15prhejailkxz34/log.7z/file)

https://www.mediafire.com/file/ffixyw4lva43bbl/Me262A-2a_log.7z/file (https://www.mediafire.com/file/ffixyw4lva43bbl/Me262A-2a_log.7z/file)

Will deliver more when noticed, Thanks
tobias
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 06, 2021, 10:31:42 PM
Sorry for offtop butt here is something off, by the Wiki: "The Dewoitine D.520 came close to being a match for the latest German types, such as the Messerschmitt Bf 109. It was slower than the Bf 109E but superior in manoeuvrability".
That's because in IL-2 the 109E is too slow.
According to specs, it should run 570kph @5000m.
In UP3 it reaches like 525, in Stock IL-2 555kph.
I might tune that at some point, just not sure when exactly.
Touching one 109 means you need to touch all of them.
Last time when I did this for the 190s, it took me a week to iron out the worst glitches.

Other thing is that 3d model in game has a wrong CoG wich cause weird behaviour on the ground and in the air, this also need to be fixed (working on it) to make it flight right.
Which one? We have two 3D models for the 520 in UP3.

Late Corsairs should not have a cap, which prevents my look back.
I take the mods as-is, adjust Java where needed and flight models if time permits.
Fixing all the 3D issues with the 4000 planes we have is slightly out of scope, sorry to say.

some kites do have brakes applied,
while no brakes and parking brake (stick back) applied, even tapped through, brakes sound constantly
going, even if off Rudder?

Here the most toughest "on brakes" I noticed so far, Me262A-1a & A-2a

on long Runway I reach 80-100KM/H, at 160Km/H it's not going up, wheels show signs of brake dust
on all time, all 3 Wheels! soon Engine overheats...???
Never ever heard of this, never ever experienced it myself.
I'm quite sure it's just a simple oversight on your end Tobi.
You might have some brake axis configured and simply forgot about it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 07, 2021, 01:29:54 AM
Other thing is that 3d model in game has a wrong CoG wich cause weird behaviour on the ground and in the air, this also need to be fixed (working on it) to make it flight right.
Which one? We have two 3D models for the 520 in UP3.
Scratch that. Already seen and fixed. It's both models actually, even though to a different degree.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on July 07, 2021, 08:35:09 AM
It didn't blopped my eye, just that you said other entry,
it foobar'd my working conf.ini, when for
skinning I had to turn on Cache, I didn't activated
read only, fun was in. no wonder I had all entries doubled.
Have to meticously wander through that ini again.
Joystick settings I have back, Me262 is debraked here,
I wonder how one can fly with such mess.  :-[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Phoenix on July 07, 2021, 10:59:57 PM
Will the ability to switch the brightness of the sight?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on July 08, 2021, 04:44:51 AM
Will the ability to switch the brightness of the sight?

Was it just me or could you already do that..? Dunno, maybe I'm tripping but that's also more of a request than a bug tbh.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 08, 2021, 08:05:57 AM
I have no plans to touch this at the moment.
If it could be done already: Fine.
If not: Make it a proper request ;)

Meanwhile, a stubborn error has been solved where the game would record (multiple) damaging events for large objects like ships, even if they got killed with one shot.
It was possible to abuse this by players who intentionally caused their game to go "slideshow" at the time of impact, i.e. by using excessive effects or removing certain effects files.
We have one "expert" on our server who doesn't get tired of "scoring" hundred-thousands of points in the stats every day by using this cheat (we know who you are, and you know so too!).
That'll be over very soon.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Phoenix on July 14, 2021, 07:32:09 AM
about  F4-U4,U5
https://www.sas1946.com/main/index.php?action=post;quote=732205;topic=21760.60;last_msg=732216 (https://www.sas1946.com/main/index.php?action=post;quote=732205;topic=21760.60;last_msg=732216)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 14, 2021, 08:16:58 AM
about  F4-U4,U5
https://www.sas1946.com/main/index.php?action=post;quote=732205;topic=21760.60;last_msg=732216 (https://www.sas1946.com/main/index.php?action=post;quote=732205;topic=21760.60;last_msg=732216)

...that tells us what exactly?
This is a Bug Report thread, just saying.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on July 17, 2021, 12:37:10 PM
Hello,

UP 3.3 Patch 9:

Can't take an aircraft. When Up3.3 start I can not listen my friends over (just updated) TS.

Here the "logfile.log":

https://www.mediafire.com/file/x4irsdethf94dic/logfile.log_up3.3_patch9.7z/file (https://www.mediafire.com/file/x4irsdethf94dic/logfile.log_up3.3_patch9.7z/file)

please help me...!  ;)

(https://i.ibb.co/1mF4xJV/Startbild-UP-3-3-Patch-9.jpg)

(https://i.ibb.co/m0JWLt5/Selected-Home-Base-has-no.jpg)

Best regards,

Gerhard                            (https://i.ibb.co/khTPgtX/Haegar-Hauwegden-Humpen.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on July 17, 2021, 03:19:04 PM
In Main Game Menu his TS is working, as soon as he's tabbing to Multiplayer.
it is not working.
But others on TS can listen to him, but he not to us.
Strange issue, as we got Bolo's, similar issue, fixed within Minutes.

Good Luck BK on this Bug hunt,  :banana_dancing_on_computer:
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 18, 2021, 12:34:38 AM
Hello,

UP 3.3 Patch 9:

Can't take an aircraft.

Code: [Select]
[2021-07-17 18:12:59.630 UTC +2] dT:    0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:12:59.631 UTC +2] dT:    0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:12:59.631 UTC +2] dT:    0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:12:59.631 UTC +2] dT:    0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:13:01.141 UTC +2] dT:    0 SAS Common Utils Game Version = 4.101
[2021-07-17 18:13:01.217 UTC +2] dT:    0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:13:01.217 UTC +2] dT:    0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:13:01.218 UTC +2] dT:    0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:13:01.218 UTC +2] dT:    0 No cod'ded weapons list found for com.maddox.il2.objects.air.Placeholder
[2021-07-17 18:13:02.454 UTC +2] dT:    0 java.io.FileNotFoundException
[2021-07-17 18:13:02.455 UTC +2] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2021-07-17 18:13:02.455 UTC +2] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)

^^ You don't have UP 3.3 installed - just Patch 9, but you've missed the base pack.

Get UP 3.3 here and install it: https://www.sas1946.com/main/index.php/topic,62392.0.html
After that, install Patch 9 on top again: https://www.sas1946.com/main/index.php/topic,62392.msg686623.html#msg686623
Don't activate anything in JSGME except for Patch 9 (will be activated at the end of the installation process automatically). Really: Nuttin' on top. No UP 3.3, no Ultrapack 3, nuttin', just Patch 9.

When Up3.3 start I can not listen my friends over (just updated) TS.

Tools -> Options:
(https://i.ibb.co/tLxzSHj/2021-07-18-08-39-21-Window.jpg)

Playback:
(https://i.ibb.co/YBLvGjT/2021-07-18-08-38-23-Options.jpg)

While the game is running in the background, try different Playback Modes and Playback Devices, click "Play Test Sound" - once you hear something, you've got the right combo:
(https://i.ibb.co/GttmMg1/2021-07-18-08-38-28-Options.jpg)

(https://i.ibb.co/mBqGyMX/2021-07-18-08-38-32-Options.jpg)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on July 18, 2021, 04:38:36 AM
Hello Mike,

I installed the "UP3.3" patch months ago and have already flown with the clowns with this "UP3.3".

When installing patch 9, my mods folder was empty. I kept getting always: "Can't find the JGSME .exe".

Does the #UP3.3 mod have to be activated to install Patch9 or not?

Thank you, Gerhard  ]cheers[


################################################################

Alles zurück!

Hatte wohl nur den "ollen" 3.3 Patch von vor einigen Monaten und versucht darauf den "Patch 9" zu installieren - das konnte ja nicht erfolgreich funktionieren!.

Sehe gerade dass der Bigfood 3.3 Patch aus 5 Teilen besteht!

Mir fehlen wohl "Patch 1" bis "Patch 8". Gut das es "kumulative" Patches gibt.  8)

Bis später, Gerhard   ]cheers[

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on July 18, 2021, 07:31:52 AM
Bigfoot Patch 9 and Headset problem solved. Juhu...

Vielen Dank!

(https://i.ibb.co/1mF4xJV/Startbild-UP-3-3-Patch-9.jpg)

Best regards,

Gerhard                            (https://i.ibb.co/khTPgtX/Haegar-Hauwegden-Humpen.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on August 01, 2021, 02:08:14 PM
This is more of just a questionable thing than a de-facto bug, but the Bf 109 E series, which used DB601 engines, are set to use the catch-all DB600 sound preset (motor.DB-600_Series.prs) instead of the DB601 preset (motor.DB-601_Series.prs). The same issue occurs with early Bf 110s, which, like the early 109s, used DB601s, yet don't use the DB601 sound preset.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 01, 2021, 10:36:12 PM
Thanks FL, I'll have a look at it for the next update.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: printenduevel on August 07, 2021, 10:42:39 AM
Includes Patch 9 Hotfix 3 the other Fixes before?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 07, 2021, 11:28:00 AM
Yes it includes hotfixes 1 and 2.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: 114514 on August 14, 2021, 10:23:55 PM
Hi, every players, I meet a bug when I try to use Ultrapack 3.3 Patch 9. After I installed Ultrapack 3.3 Patch 9, some of planes, such as p47N and Do17, which could work well in Ultrapack 3.3 Patch 0 can't be loaded. I tried to re-install it but it didn't work. Could someone give me some suggestions?
Pardon for my poor English. And thanks for reading my reply.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on August 15, 2021, 04:23:10 AM
(https://i.ibb.co/6XQRgcB/P-47-N-Do-17in-Bigfoot.jpg)

Hello 114514,

no problem here! Did you klick the xxx.exe to install the last patch?

And where is your "logfile.log"?

(https://i.ibb.co/WGWRgXT/Haegar-Hau-weg-den-Humpen-cheerst.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Fliegerführer Atlantik on August 15, 2021, 04:32:40 AM
Heya folks,

My bug is quite annoying, if I try to fly either the Do-17Z or the Lysander my game will freeze and crash, it only happens for these two aircraft and I’m not sure why, I’ve un installed and re installed UP 3.3 Bigfoot to no avail!! Please help lol  o_O :(
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: 114514 on August 15, 2021, 06:12:06 AM
Hi bomberkiller,
I did klick Ultrapack 3.3 Bigfoot Patch 9.part1.exe to install this, and here is my log, thanks:https://www.mediafire.com/file/ow1vwwj3b56fj06/log.lst/file
Another question I just found in patch 9 was when the plane drop, it wouldn't be destoried but bounce. How to make it explode like in Patch 0.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on August 15, 2021, 07:43:09 AM
Hi 114514

Your UP3 looks very destroyed! Storebror could tell you what is wrong in your Bigfoot.

Question: Have you activated Ultrapack 3.3 "Bigfoot" Patch 9 via JSGME?

Just done a test, a crashing airplane is destroyed including an explosion - it does not bounce.

Greetings, Gerhard  :)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: 114514 on August 15, 2021, 09:22:14 AM
Hi bomberkiller,
Yes, I activated Ultrapack 3.3 "Bigfoot" Patch 9 via JSGME.
After running Ultrapack 3.3 Patch 0 one time I installed Patch 9 in my il2 folder. Then I used JSGME activating only Ultrapack 3.3 "Bigfoot" Patch 9.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on August 15, 2021, 04:10:54 PM
Hello,

oh yes, what you'e written is ok cause UP3 patches are cumulative patches.

Maybe you've done something not right at the beginning of UP3 install.

Please start the installation again and before read this:

https://www.sas1946.com/main/index.php/topic,61481.0.html (https://www.sas1946.com/main/index.php/topic,61481.0.html)

Best regards, Gerhard  ]cheers[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: 114514 on August 15, 2021, 11:30:54 PM
Hi bomberkiller,
I just tried to re-install it from steam 4.13. I installed Ultrapack 3 RC4 Megapatch, Ultrapack 3.3 Bigfoot, Ultrapack 3.3 Bigfoot Patch 9 one by one. It still worked well until I install Patch 9.  ::(
Is the installation method of Patch 9 the same as other Ultrapack? I can't came up with anything in which step I did wrong now.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 16, 2021, 12:54:07 AM
Sorry for the delay, I'm on vacation this week.
Let's have a look:
Code: [Select]
[2021-08-15 19:48:36.166 UTC +8] dT:    0 No cod'ded weapons list found for com.maddox.il2.objects.air.PlaceholderThis means that "SFS_UP/000 Ultrapack 3.3 Misc.SFS" is missing.
Same for...
Code: [Select]
[2021-08-15 19:48:37.823 UTC +8] dT:    0 java.io.FileNotFoundException
[2021-08-15 19:48:37.823 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2021-08-15 19:48:37.824 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2021-08-15 19:48:37.824 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileAIM9B.<clinit>(MissileAIM9B.java:26)
...and similar log entries: The "Misc" SFS archive simply isn't there.

Code: [Select]
[2021-08-15 19:49:02.734 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3do/Plane/Do_18/hier.him'
[2021-08-15 19:49:02.747 UTC +8] dT:    0 WARNING: object '3do/Plane/Do_18/hier.him' of class 'HIM' not loaded
[2021-08-15 19:49:02.747 UTC +8] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Do_18/hier.him
[2021-08-15 19:49:02.747 UTC +8] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Do_18/hier.him
[2021-08-15 19:49:02.747 UTC +8] dT:    0
[2021-08-15 19:49:02.748 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Do_18/hier.him
[2021-08-15 19:49:02.748 UTC +8] dT:    0
[2021-08-15 19:49:02.748 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2021-08-15 19:49:02.748 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:621)
This means the "SFS_UP/000 Ultrapack 3.3 Planes 01.SFS" is missing.
Apparently, all SFS archives from Ultrapack 3.3 are missing from your "SFS_UP" folder.

I'm taking a chance to guess the reason: During installation of Ultrapack 3.3 Patch 9, you probably got an error message telling that certain "cmd" commands could not be executed.
Patch 9 copies SFS archives from Ultrapack 3.3 "Patch 0" to the "Patch 9" folder - among them, the archives missing as listed in your log.
If - for whatever reason (Antivirus going wild?) - the installer cannot execute the scripts that copy files across, then the result is pretty exactly what we're seeing here.
With a little luck, you can find a folder "SFS_UP_Backup_UP3.3_Patch_9" in your game's directory, and that folder might hold the missing archives.

The SFS_UP folder should contain:

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: 114514 on August 16, 2021, 05:16:00 AM
Hi Storebror,
Thanks for your help. I checked my SFS_UP folder and founded only four files.
After I copied those files from old UP3.3 to it, all became normal.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 16, 2021, 06:32:04 AM
Thanks for your feedback 114514, great to hear that you got it sorted.
It also proves that for some unknown reason the installation script which gets started automatically by the Patch 9 installer, didn't run on your machine.

When you copy files from "SFS_UP_Backup_UP3.3_Patch_9" to "SFS_UP", please make sure not to overwrite existing files in the target folder, but only to copy the missing ones.
If you happened to overwrite existing files already, then simply install Patch 9 "on top" again and repead the copying of missing files.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on August 30, 2021, 06:41:18 PM
The Ju-188 has some loadout naming issues:
- There are two loadouts called "2x SC 500", one of which is actually 4 SC500s.
- The same applies to the double and quadruple AB 500 loads.
- The loadout called "1x SC 2000" is actually 2 SC2000s.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 02, 2021, 02:13:52 AM
Thanks for the report, it's fixed in UP 3.4 WIP.
"1x SC 2000" was actually 2 SC2000s.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on September 02, 2021, 09:17:36 AM
"1x SC 2000" was actually 2 SC2000s.

Oops... typo on my part.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 02, 2021, 09:24:51 AM
No problem, just shows how quick this happens sometimes.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on September 03, 2021, 02:35:24 PM
Found more loadout issues:
Bf 109 G-6 Late has two loadouts called "U5: 2xMk 108", both of which are Mk 108 nose cannon with a type D droptank.
Bf 109 G-14 has two loadouts, "R4: 2xMk 108 Gunpods" and "U5: 2xMk 108", both of which are an MG 151/20 nose cannon and Mk 108 gunpods with no extra ordnance.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 04, 2021, 01:11:59 AM
Thanks for the report FL.
The G6 late loadouts are a mess. Probably more 109 loadouts are affected.
Apparently whoever created these 109 loadouts, lost his way in the confusing amount of "Umbausätze" and "Rüstsätze".

The "U3R3-MK108" loadout, called "U4R3: Mk 108 + 1xType D Droptank", is effectively "R5: 2x Mk 108".
The first "R5-MK108" loadout, called "U5: 2xMk 108", is effectively "R3R5: 2xMk 108 + 1xType D Droptank".
The second "R5-MK108" loadout, called "U5: 2xMk 108", is effectively "U4R3: Mk 108 + 1xType D Droptank".

Same goes for the G-14. Indeed both loadouts  "R4: 2xMk 108 Gunpods" and "U5: 2xMk 108" were effectively the same, and the correct name would be "R5: 2xMk 108".

This has been corrected for UP3.4 WIP. If anyone has time to investigate, I'd appreciate a volunteer to clean up the 109 mess. Be aware: There's plenty of missions using these kites out there, so any change to ordnance names (the ones used internally by the game, not the readable translation) will cause massive fallout on the mission builder side.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 04, 2021, 06:55:11 AM
Quote
Apparently whoever created these 109 loadouts, lost his way

Hello FL2070, hi Mike,

please don't forget the most importent loadout:

The Bomber killer loadout "R6" RLM Rüstsatz.  ;)

(https://i.ibb.co/WGWRgXT/Haegar-Hau-weg-den-Humpen-cheerst.png)

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 04, 2021, 10:22:03 AM
Yes, the MG 151 gondola cannons, probably the most common late war G-6 Rüstsatz.
There's a good summary here: https://www.klueser.de/Me109.php
And here: http://me109.airwar1946.nl/family/109G.htm
Note however that in case of late G-6 aircraft, there is no "right" or "wrong" - "German Gründlichkeit" came to an end in mid '44 and everything went rather chaotic, one of the main reasons for the G-14 to exist (in an attempt to standardize all the "Rüstsatz" and "Umbausatz" modifications introduced for the G-6).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 24, 2021, 04:05:51 AM
Hey mike, I Found Something on the Logs on Ju-288 Turret Gunner While it was Freeze and Something is Wrong about it back in UP 3.4


Here is a Logs

Code: [Select]
[2021-09-24 18:01:26.103 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitJU_288_Gunner.moveGun(CockpitJU_288_Gunner.java:36)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:172)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:406)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:580)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:64)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:916)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.Camera.activate(Camera.java:33)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:386)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:307)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-09-24 18:01:26.105 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-09-24 18:01:26.105 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-09-24 18:01:26.105 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2021-09-24 18:01:26.105 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


I check on the Ju-288 at BAT Turret Gunner view is Fine, but only this Ju-288 turret Gunner view Issue at UP3.4

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 24, 2021, 04:26:27 AM
Yes, confirmed.
Fun fact: The Ju-288 was released with UP3.3 Patch 9 and has been left untouched since.
Nobody complained ;)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 24, 2021, 04:43:48 AM
...aaaaaaand: Hotfix released!
https://www.sas1946.com/main/index.php/topic,67406.msg736847/topicseen.html#new

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 24, 2021, 04:51:11 AM
Yes, Thanks mike for Hotfix,, Thank you soo much Big Love.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 24, 2021, 06:06:55 AM
Glad to hear that it's working for you ;)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Gubi on September 24, 2021, 09:25:36 AM
Late and unintelligible report from Valrico:  Right before going tango uniform last night, I was browsing through the plane selector in the Quick Mission Builder and I noticed that the new Spits, Spiteful, etc, did not show up on the screen...just blank sky.  I only noticed it again on the Italian Ba.65...eh...which one...right now I can't verify....but it was the single one kept bald from DreamK's original.  The rest of them from Epervier's crowd showed up no problem.

Who knows?  I may never look through the Spitfires again...

Cheers and prost
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 24, 2021, 10:40:10 AM
Quote
I may never look through the Spitfires again...

Right Gubi, watch the Bf-109's aka Me-109.  :D

Friede, peace

 ]cheers[

bk

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on September 24, 2021, 11:25:31 AM
All those new Seafires ans Spits  dont show up because there is a missing Propellor texture for all of them "3DO/Plane/Textures/spit2.tga".All Bredas 65 are working ok on my side.

There is something else nobody mentioned, its a weird aircraft behavoiur on the ground, when running engine on 0% of power (idle) planes is shaking, when throttle is 5% its gone but when throttled back to 0% effect is back again, it happens also during flight, setting power to 0 cause this weird effect also.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 24, 2021, 11:31:24 AM
Texture fix will come later.
Ground shaking when idle is intentional. It's an enhanced version of the startup shaking which has been in EngineMod for years now.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 24, 2021, 11:49:26 PM
new Spits, Spiteful, etc, did not show up on the screen...just blank sky.

Confirmed and Hotfix has been released:
https://www.sas1946.com/main/index.php/topic,67406.msg736847/topicseen.html#new

I only noticed it again on the Italian Ba.65...eh...which one...right now I can't verify....but it was the single one kept bald from DreamK's original.
Can't reproduce. Logfile please.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on September 25, 2021, 05:29:31 AM
Although I had already raised it in UP3.3
The answer I received was that it could not be reproduced
But UP3.4 can still open the external view in the highest difficulty
It is very strange
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 25, 2021, 11:21:56 AM
I have checked this again and released a Hotfix which should address possible issues:
https://www.sas1946.com/main/index.php/topic,67406.msg736847/topicseen.html#new

Please not that intentionally external views are enabled while the player plane is on ground or the player or his plane are dead - regardless the difficulty settings you choose.
The reason is that we need a certain level of marshalling abilities on our dogfight server, and we thought that this would come handy for others, too.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Epervier on September 25, 2021, 09:21:52 PM
This is not really a bug report!
It's just a tip!
After reading (and translating) the following, I started the installation from version 4.14! Why did I do this? Because it is less heavy than BAT!
Quote
3rd Option: The Ultrapack 3.4 "Cassie" Superpack
The only prerequisite for this option is for you to have some kind of IL-2 1946 game in working condition.
Which flavour? Doesn't matter. Stock game will do, Modact will do, BAT will do, anything will do.
Which version? Doesn't matter. Anything from the original DVD (aka 4.07m) up to the latest and greatest version of anything to be found out there will do.

The installation went very well!
But impossible to launch the game!
Checking the LOG I found these alarms:

Code: [Select]
ERROR sfs: SFS library (fb_3do09p.sfs) NOT Mounted: Unknown SFS error: fb_3do09p.sfs

ERROR sfs: SFS library (fb_maps02.sfs) NOT Mounted: No such file or directory: fb_maps02.sfs

ERROR sfs: SFS library (fb_sound.sfs) NOT Mounted: No such file or directory: fb_sound.sfs

ERROR sfs: SFS library (fb_sound01.sfs) NOT Mounted: No such file or directory: fb_sound01.sfs

ERROR sfs: SFS library (fb_sound02.sfs) NOT Mounted: No such file or directory: fb_sound02.sfs

ERROR sfs: SFS library (fb_sound03.sfs) NOT Mounted: No such file or directory: fb_sound03.sfs

ERROR sfs: SFS library (fb_sound04.sfs) NOT Mounted: No such file or directory: fb_sound04.sfs

ERROR sfs: SFS library (fb_sound05.sfs) NOT Mounted: No such file or directory: fb_sound05.sfs

Indeed 4.14.1 does not have these files!
BAT or UP2.01 has them all !

So my advice, if I may say so, do not try to install from 4.14.1 !  :D

And congratulations to those who created this UP3.4 Cassie pack !  ;)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Whifflees on September 25, 2021, 11:37:21 PM
Game suddenly crashes
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on September 26, 2021, 12:11:31 AM
Game suddenly crashes

Log or bust.

Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).

Important: read here (https://www.sas1946.com/main/index.php?topic=39780.0) which part(s) from the log to post
and how to post it. (code option!)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Otsu on September 26, 2021, 03:15:15 AM
hello, the installation is done correctly, but I have to put this file back again otherwise the game crashes.
>https://www.sas1946.com/main/index.php/topic,65441.msg717620.html#msg717620 (https://www.sas1946.com/main/index.php/topic,65441.msg717620.html#msg717620)
thank you have a good day   8)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on September 26, 2021, 04:18:12 AM
I have checked this again and released a Hotfix which should address possible issues:
https://www.sas1946.com/main/index.php/topic,67406.msg736847/topicseen.html#new

Please not that intentionally external views are enabled while the player plane is on ground or the player or his plane are dead - regardless the difficulty settings you choose.
The reason is that we need a certain level of marshalling abilities on our dogfight server, and we thought that this would come handy for others, too.

]cheers[
Mike

Problem solved
In the highest difficulty now the aircraft in the air can not open the external view
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 27, 2021, 08:12:32 AM
do not try to install from 4.14.1 !  :D
Thanks Gabriel, totally agree.
Even more so, I'd say: Don't install 4.14 at all.
IF anyone still wants to pull that stunt, here's a fix. Read the notes: https://www.sas1946.com/main/index.php/topic,67406.msg736798.html#msg736798

I have to put this file back again
Argh... confirmed. Hotfix 4 released: https://www.sas1946.com/main/index.php/topic,67406.msg736847/topicseen.html#new

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 27, 2021, 08:22:52 AM
                            ...v4.14

                 (https://i.ibb.co/mFL7tC2/Bette-Davis.jpg)

                 (https://i.ibb.co/61cRCcb/Achtung-Verschm-Wegwerft-bk.jpg) In english: Caution - soiled disposable parts

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Phoenix on September 27, 2021, 02:34:10 PM
I see the strange texture of the aircraft carrier in the record Kamikadze2.ntrk

(https://i.postimg.cc/6QzRcJK6/2021-09-27-23-28-42.png) (https://postimg.cc/HJcVWNjF)

(https://i.postimg.cc/rmP461zv/2021-09-27-23-29-57.png) (https://postimg.cc/HcbnX7w2)

(https://i.postimg.cc/J0HkRskt/2021-09-27-23-30-53.png) (https://postimg.cc/H8Hx2s3C)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Gubi on September 27, 2021, 03:07:48 PM
Phoenix.

That's acceptable for "online" flying, I would say.  It's great that it's not much worse.

Thanx for the observation...you must have been very, very...bored.

Did you get shot down...or had you already shot down everybody else in the mission before discovering that.  Just curious...really.

Cheers  and prost
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 27, 2021, 10:20:32 PM
It's probably always been like that, hasn't it?
Because seriously I've never touched any ships stuff yet in Ultrapack.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Whifflees on September 27, 2021, 11:26:30 PM
(https://i.postimg.cc/nLjGnt2N/Screenshot-245.png) (https://postimg.cc/wtzmkZSk)

This is why my game always crashes
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 28, 2021, 12:40:58 AM
This is why my game always crashes

Yes. Answered already:
do not try to install from 4.14.1 !  :D
Thanks Gabriel, totally agree.
Even more so, I'd say: Don't install 4.14 at all.
IF anyone still wants to pull that stunt, here's a fix. Read the notes: https://www.sas1946.com/main/index.php/topic,67406.msg736798.html#msg736798

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on September 28, 2021, 10:37:42 AM
Quote
Thanx for the observation...you must have been very, very...bored.

Did you get shot down...or had you already shot down everybody else in the mission before discovering that.  Just curious...really.

 :D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 28, 2021, 10:51:13 AM
same bug in UP3.4 (LeO) !
Noted.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on September 29, 2021, 06:31:35 AM
Do18 can not be destroyed by fleet anti-aircraft fire
But it can be destroyed by air fighters.
Existing from version 3.3 to date
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 29, 2021, 07:02:38 AM
It was never reproducible and frankly the report doesn't make any sense either.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 29, 2021, 10:59:53 AM
Do18 can not be destroyed by fleet anti-aircraft fire
But it can be destroyed by air fighters.
Existing from version 3.3 to date

Unless you get a Logfile first than we talk.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sgt_fresh on October 01, 2021, 02:04:58 AM
Version 3.4 F4F's 3/4 gear does not come down manually. Does so with the G key motorized, however gear does not show until near the carrier. Hook comes down ok. On carrier landing wheels go below flight deck and gear eventually collapses.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 01, 2021, 07:46:08 AM
Version 3.4 F4F's 3/4 gear does not come down manually. Does so with the G key motorized, however gear does not show until near the carrier. Hook comes down ok. On carrier landing wheels go below flight deck and gear eventually collapses.

Logfile please, otherwise it cannot help you.

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on October 01, 2021, 09:40:43 AM
Hello KT,

before you always ask for a .log, please try to see if the error actually exists. Here sgt_fresh is right.

Best regards,

 ]cheers[

Gerhard

Code: [Select]
[01.10.2021 17:28:26 UTC +2] ------------ BEGIN log session -------------

[01.10.2021 17:28:26 UTC +2] ----------- Switched to pipe mode ----------
[2021-10-01 17:28:26.926 UTC +2] dT:    0 Initializing Random Number Generator, Seed=6374536707373510375
[2021-10-01 17:28:26.928 UTC +2] dT:    0 Using new TrackIR: true
[2021-10-01 17:28:26.952 UTC +2] dT:    0 OpenGL provider: Opengl32.dll
[2021-10-01 17:28:26.954 UTC +2] dT:    0 no GLU provider name available
[2021-10-01 17:28:28.800 UTC +2] dT:    0 OpenGL library:
[2021-10-01 17:28:28.802 UTC +2] dT:    0   Vendor: NVIDIA Corporation
[2021-10-01 17:28:28.802 UTC +2] dT:    0   Render: GeForce GTX 760/PCIe/SSE2
[2021-10-01 17:28:28.802 UTC +2] dT:    0   Version: 4.6.0 NVIDIA 456.71
[2021-10-01 17:28:28.804 UTC +2] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2021-10-01 17:28:28.806 UTC +2] dT:    0 Size: 1920x1080
[2021-10-01 17:28:28.806 UTC +2] dT:    0 ColorBits: 32
[2021-10-01 17:28:28.806 UTC +2] dT:    0 DepthBits: 24
[2021-10-01 17:28:28.806 UTC +2] dT:    0 StencilBits: 8
[2021-10-01 17:28:28.806 UTC +2] dT:    0 isDoubleBuffered: true
[2021-10-01 17:28:29.166 UTC +2] dT:    0 TrackIRWin create(), useNewTrackIR=true, createSuccess=false
[2021-10-01 17:28:29.194 UTC +2] dT:    0 *** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
[2021-10-01 17:28:29.206 UTC +2] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2021-10-01 17:28:29.375 UTC +2] dT:    0
[2021-10-01 17:28:29.375 UTC +2] dT:    0 *** Looking for Advanced CPU Instructions...
[2021-10-01 17:28:29.375 UTC +2] dT:    0 [x] PentiumPro
[2021-10-01 17:28:29.375 UTC +2] dT:    0 [x] Multimedia (MMX)
[2021-10-01 17:28:29.375 UTC +2] dT:    0 [x] 3D (SSE)
[2021-10-01 17:28:29.375 UTC +2] dT:    0 [x] 3D (SSE2)
[2021-10-01 17:28:29.375 UTC +2] dT:    0 [-] 3D (3DNow)
[2021-10-01 17:28:29.375 UTC +2] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2021-10-01 17:28:29.654 UTC +2] dT:    0
[2021-10-01 17:28:29.654 UTC +2] dT:    0 *** Looking for Render API Extensions ...
[2021-10-01 17:28:29.654 UTC +2] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2021-10-01 17:28:29.654 UTC +2] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2021-10-01 17:28:29.654 UTC +2] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2021-10-01 17:28:29.654 UTC +2] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2021-10-01 17:28:29.654 UTC +2] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2021-10-01 17:28:29.656 UTC +2] dT:    0
[2021-10-01 17:28:29.656 UTC +2] dT:    0 Maximum texture size : 16384
[2021-10-01 17:28:29.656 UTC +2] dT:    0 Maximum simultaneous textures :4
[2021-10-01 17:28:29.656 UTC +2] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2021-10-01 17:28:34.046 UTC +2] dT:    0 SAS Common Utils Game Version = 4.101
[2021-10-01 17:28:42.988 UTC +2] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2021-10-01 17:28:46.508 UTC +2] dT:   68 Initializing DirectSound playback device...
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Primary buffer created.
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Playback format is set : sampling rate = 22050, num channels = 2.
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Default speaker config is : 1310724.
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Direct sound audio device initialized successfully :
[2021-10-01 17:28:46.508 UTC +2] dT:    0 DX Version : 7
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Hardware    - disabled [buffers : 0]
[2021-10-01 17:28:46.509 UTC +2] dT:    0 Extensions  - disabled :
[2021-10-01 17:28:46.509 UTC +2] dT:    0   EAX ver. 1 [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0   EAX ver. 2 [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0   EAX ver. 3 [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0   I3D ver. 2 [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0   ZoomFX     [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0   MacroFX    [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0 SIMD render [X]
[2021-10-01 17:28:46.509 UTC +2] dT:    0 num channels 32
[2021-10-01 17:28:46.509 UTC +2] dT:    0
[2021-10-01 17:28:46.514 UTC +2] dT:    0 ERROR file: File icons.rcu not found
[2021-10-01 17:29:44.098 UTC +2] dT:  -68 Loading mission Quick/Kuban/KubanBlueNoneN00.mis...
[2021-10-01 17:29:44.130 UTC +2] dT:    0 Loading mission.mis defined airfields...
[2021-10-01 17:29:44.244 UTC +2] dT:    0 Loaded camouflage: SUMMER
[2021-10-01 17:29:44.246 UTC +2] dT:    0 Loading map.ini defined airfields...
[2021-10-01 17:29:44.252 UTC +2] dT:    0 Detected Vertex Shaders 3.0.
[2021-10-01 17:29:44.252 UTC +2] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2021-10-01 17:29:44.252 UTC +2] dT:    0 Vertex texture units: 32
[2021-10-01 17:29:44.253 UTC +2] dT:    0
[2021-10-01 17:29:46.485 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2021-10-01 17:29:46.485 UTC +2] dT:    0
[2021-10-01 17:29:46.491 UTC +2] dT:    0 Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-01 17:29:46.491 UTC +2] dT:    0 Depth = 24, stencil = 8
[2021-10-01 17:29:46.557 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2021-10-01 17:29:46.557 UTC +2] dT:    0
[2021-10-01 17:29:46.563 UTC +2] dT:    0 Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-01 17:29:46.563 UTC +2] dT:    0 Depth = 24, stencil = 8
[2021-10-01 17:29:49.306 UTC +2] dT:    0 Loading vertex/fragment programs: *710749832*
[2021-10-01 17:29:49.306 UTC +2] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2021-10-01 17:29:49.306 UTC +2] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2021-10-01 17:29:49.307 UTC +2] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2021-10-01 17:29:49.307 UTC +2] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2021-10-01 17:29:49.308 UTC +2] dT:    0 *** Loading: [vpFogNoTex]
[2021-10-01 17:29:49.308 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D]
[2021-10-01 17:29:49.308 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2021-10-01 17:29:49.309 UTC +2] dT:    0 *** Loading: [vp4Tex2D]
[2021-10-01 17:29:49.309 UTC +2] dT:    0 *** Loading: [vp6Tex2D]
[2021-10-01 17:29:49.309 UTC +2] dT:    0 *** Loading: [vpTexUVTex2D]
[2021-10-01 17:29:49.309 UTC +2] dT:    0 *** Loading: [vpWaterGrid_NV]
[2021-10-01 17:29:49.310 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2021-10-01 17:29:49.310 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2021-10-01 17:29:49.310 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2021-10-01 17:29:49.311 UTC +2] dT:    0 *** Loading: [vpTreeSprite]
[2021-10-01 17:29:49.312 UTC +2] dT:    0 *** Loading: [vpTreeTrunk]
[2021-10-01 17:29:49.312 UTC +2] dT:    0 *** Loading: [vpVAObjectsN]
[2021-10-01 17:29:49.313 UTC +2] dT:    0 *** Loading: [vpVAObjectsL0]
[2021-10-01 17:29:49.313 UTC +2] dT:    0 *** Loading: [vpSprites]
[2021-10-01 17:29:49.313 UTC +2] dT:    0 *** Loading: [vpSimpleGL]
[2021-10-01 17:29:49.314 UTC +2] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2021-10-01 17:29:49.314 UTC +2] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2021-10-01 17:29:49.315 UTC +2] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2021-10-01 17:29:49.315 UTC +2] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2021-10-01 17:29:49.316 UTC +2] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2021-10-01 17:29:49.316 UTC +2] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2021-10-01 17:29:49.317 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2021-10-01 17:29:49.317 UTC +2] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2021-10-01 17:29:49.318 UTC +2] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2021-10-01 17:29:49.318 UTC +2] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2021-10-01 17:29:49.318 UTC +2] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2021-10-01 17:29:49.319 UTC +2] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2021-10-01 17:29:49.319 UTC +2] dT:    0 *** Loading: [fpSimpleGL]
[2021-10-01 17:29:49.319 UTC +2] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2021-10-01 17:29:49.319 UTC +2] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2021-10-01 17:29:49.320 UTC +2] dT:    0 *** Loading: [fpRiverCoastAA]
[2021-10-01 17:29:49.320 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2021-10-01 17:29:49.321 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2021-10-01 17:29:49.322 UTC +2] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2021-10-01 17:29:49.322 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2021-10-01 17:29:49.323 UTC +2] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2021-10-01 17:29:49.324 UTC +2] dT:    0 *** Loading: [vpWaterDM_CPU]
[2021-10-01 17:29:49.324 UTC +2] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2021-10-01 17:29:49.325 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2021-10-01 17:29:49.325 UTC +2] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2021-10-01 17:29:49.326 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2021-10-01 17:29:49.327 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2021-10-01 17:29:49.327 UTC +2] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2021-10-01 17:29:49.328 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2021-10-01 17:29:49.328 UTC +2] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2021-10-01 17:29:49.329 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2021-10-01 17:29:49.329 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM]
[2021-10-01 17:29:49.330 UTC +2] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2021-10-01 17:29:49.330 UTC +2] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2021-10-01 17:29:49.330 UTC +2] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2021-10-01 17:29:49.330 UTC +2] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2021-10-01 17:29:49.331 UTC +2] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2021-10-01 17:29:49.331 UTC +2] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2021-10-01 17:29:49.331 UTC +2] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2021-10-01 17:29:49.332 UTC +2] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2021-10-01 17:29:49.332 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2021-10-01 17:29:49.332 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2021-10-01 17:29:49.644 UTC +2] dT:    0 Load bridges
[2021-10-01 17:29:49.852 UTC +2] dT:    0 Load static objects
[2021-10-01 17:29:52.839 UTC +2] dT:    0 Searching for missing resources...
[2021-10-01 17:29:52.840 UTC +2] dT:    0 Done!
[2021-10-01 17:29:53.313 UTC +2] dT:    0 Loading RRR objects resources data...
[2021-10-01 17:29:53.313 UTC +2] dT:    0 Done.
[2021-10-01 17:29:53.338 UTC +2] dT:    0 EventLog Pending Events Checker is running!
[2021-10-01 17:29:53.340 UTC +2] dT:    0 Mission: Quick/Kuban/KubanBlueNoneN00.mis is Playing
[2021-10-01 17:34:49.369 UTC +2] dT:    0 Before GC, Memory: total(465305600) free(380279328)
[2021-10-01 17:34:50.823 UTC +2] dT:    0 After GC, Memory: total(465305600) free(407687624)

[01.10.2021 17:34:54 UTC +2] -------------- END log session -------------
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 01, 2021, 10:09:00 AM
Version 3.4 F4F's 3/4 gear does not come down manually. Does so with the G key motorized, however gear does not show until near the carrier.

Here sgt_fresh is right.

Sorry guys but I can't reproduce this issue.
Which mods do you have installed / activated (JSGME anyone?)

The Wildcats have not been touched at all in Ultrapack 3.4 and we all know they were working flawlessly the past two years in Ultrapack 3.3.
Maybe you forgot that you have to manually raise/lower the gear on the F4F? (and assign keys accordingly)

https://www.youtube.com/watch?v=vMMoMMNnBxg

Do18 can not be destroyed by fleet anti-aircraft fire
In an attempt to end this fruitless discussion, I've checked and slightly reworked the Do-18 damage model (and a bunch on meshes, too).
Please install Hotfix 7 and try again. For me it's working, but it's been working for me all the time anyway.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Gubi on October 01, 2021, 10:52:53 AM
Gentlemen, we flew 3 Wake missions last Sunday.  We were not flying Hellcats and we were using UP3.4.  Jarheads know how to use a Wildcat.

Cheers and prost
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on October 01, 2021, 10:55:30 AM
Quote
Please install Hotfix 7 and try again.

Thanks Mike.

 ]cheers[

Gerd

edit:

Quote
The Wildcats have not been touched at all in Ultrapack 3.4 and...

UP 3.4, where?  :P
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on October 01, 2021, 11:31:45 AM
Wasn't there a Mod that added auto Function to Planes with manual
input?

I can just think of that, as what should prevent manual code from working?
my UP3.4 with latest Patch is just like ever on Wildcats,
tab up or down, manual cranking
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Griffon_301 on October 01, 2021, 01:42:44 PM
Not using UP but WXTechs gunsight mod could be the culprit...had the same issue in my modded BAT when I used his gunsight mod...
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on October 01, 2021, 02:27:23 PM
Quote
Version 3.4 F4F's 3/4 gear does not come down manually.

Something (whatever - it wasn't me) changed the controls of the setting. Yes, the landing gear (manually in / out) works perfectly after the control has been reassigned!

Problem solved!

.                               (https://i.ibb.co/WGWRgXT/Haegar-Hau-weg-den-Humpen-cheerst.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on October 01, 2021, 07:54:52 PM

Do18 can not be destroyed by fleet anti-aircraft fire
In an attempt to end this fruitless discussion, I've checked and slightly reworked the Do-18 damage model (and a bunch on meshes, too).
Please install Hotfix 7 and try again. For me it's working, but it's been working for me all the time anyway.

]cheers[
Mike
[/quote]

I installed Hotfix 7 and the problem was solved
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on October 01, 2021, 08:39:02 PM
G3M2-11 1935
Missing decals for the two rear machine gun towers are shown as green screen

Then I found a new problem
Whether it's F86 or MiG17, it will disintegrate and explode immediately after breaking Mach 1.
I am on version 4.122 + Ultrapack 3.4 Cassie Superpack
No other additional patches were added

On UP3.2 both planes break Mach 1 and continue to fly normally
This may be another strange problem that happens on some players' computers
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sgt_fresh on October 01, 2021, 11:09:18 PM
Version 3.4 F4F's 3/4 gear does not come down manually. Does so with the G key motorized, however gear does not show until near the carrier. Hook comes down ok. On carrier landing wheels go below flight deck and gear eventually collapses.

Logfile please, otherwise it cannot help you.

Best Regards KT503

The problems continued prior to this flight keys were re-mapped again with the same results.

Code: [Select]
[Oct 2, 2021 4:47:48 AM] Mission: single/un/F4F-3/S05.mis is Playing
15:00:00 Mission BEGIN
15:00:00 USN_VF_3B010(0) seat occupied by Player at 0.0 0.0
15:00:00 USN_VF_3B010 loaded weapons 'default' fuel 100
15:00:01 USN_VF_3B010 in flight at 6818.6284 6706.5303
15:04:05 Mission END
[Oct 2, 2021 4:52:13 AM] Mission: single/un/F4F-3/S05.mis is Playing
15:00:00 Mission BEGIN
15:00:00 USN_VF_3B010(0) seat occupied by Player at 0.0 0.0
15:00:00 USN_VF_3B010 loaded weapons 'default' fuel 100
15:00:01 USN_VF_3B010 in flight at 6818.7607 6706.7764
15:01:30 Mission END
[Oct 2, 2021 4:55:44 AM] Mission: single/un/F4F-3/S05.mis is Playing
15:00:00 Mission BEGIN
15:00:00 USN_VF_3B010(0) seat occupied by Player at 0.0 0.0
15:00:00 USN_VF_3B010 loaded weapons 'default' fuel 100
15:00:01 USN_VF_3B010 in flight at 6818.725 6706.7544
15:00:46 Mission END
[Oct 2, 2021 4:56:37 AM] Mission: single/un/F4F-3/S05.mis is Playing
15:00:00 Mission BEGIN
15:00:00 USN_VF_3B010(0) seat occupied by Player at 0.0 0.0
15:00:00 USN_VF_3B010 loaded weapons 'default' fuel 100
15:00:01 USN_VF_3B010 in flight at 6818.692 6706.682
15:03:13 USN_VF_3B01{USN_VF_3B010;USN_VF_3B010;1} landed at 11255.819 12129.338
15:03:13 USN_VF_3B01{USN_VF_3B010;USN_VF_3B010;1} damaged on the ground at 11255.819 12129.338
15:03:35 Mission END
[Oct 2, 2021 5:00:32 AM] Mission: single/un/F4F-3/S05.mis is Playing
15:00:00 Mission BEGIN
15:03:13 USN_VF_3B01{USN_VF_3B010;USN_VF_3B010;1} landed at 11255.819 12129.338
15:03:13 USN_VF_3B01{USN_VF_3B010;USN_VF_3B010;1} damaged on the ground at 11255.819 12129.338

(https://i.postimg.cc/k5VX9TrM/Gear.jpg) (https://postimages.org/)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on October 02, 2021, 12:24:54 AM
Code: [Select]
[Oct 2, 2021 2:19:27 PM UTC +8] ------------ BEGIN log session -------------

[Oct 2, 2021 2:19:27 PM UTC +8] ----------- Switched to pipe mode ----------
[2021-10-02 14:19:27.706 UTC +8] dT:    0 Initializing Random Number Generator, Seed=-3163578868752170230
[2021-10-02 14:19:27.707 UTC +8] dT:    0 Using new TrackIR: true
[2021-10-02 14:19:27.719 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2021-10-02 14:19:27.720 UTC +8] dT:    0 no GLU provider name available
[2021-10-02 14:19:27.813 UTC +8] dT:    0 OpenGL library:
[2021-10-02 14:19:27.813 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2021-10-02 14:19:27.813 UTC +8] dT:    0   Render: GeForce RTX 3070/PCIe/SSE2
[2021-10-02 14:19:27.813 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 460.97
[2021-10-02 14:19:27.813 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2021-10-02 14:19:27.814 UTC +8] dT:    0 Size: 1920x1080
[2021-10-02 14:19:27.814 UTC +8] dT:    0 ColorBits: 32
[2021-10-02 14:19:27.814 UTC +8] dT:    0 DepthBits: 24
[2021-10-02 14:19:27.814 UTC +8] dT:    0 StencilBits: 8
[2021-10-02 14:19:27.814 UTC +8] dT:    0 isDoubleBuffered: true
[2021-10-02 14:19:27.838 UTC +8] dT:    0 DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2021-10-02 14:19:27.840 UTC +8] dT:    0 TrackIRWin create(), useNewTrackIR=true, createSuccess=false
[2021-10-02 14:19:27.848 UTC +8] dT:    0 *** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
[2021-10-02 14:19:27.850 UTC +8] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2021-10-02 14:19:27.941 UTC +8] dT:    0
[2021-10-02 14:19:27.942 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2021-10-02 14:19:27.942 UTC +8] dT:    0 [x] PentiumPro
[2021-10-02 14:19:27.942 UTC +8] dT:    0 [x] Multimedia (MMX)
[2021-10-02 14:19:27.942 UTC +8] dT:    0 [x] 3D (SSE2)
[2021-10-02 14:19:27.942 UTC +8] dT:    0 [x] 3D (SSE2)
[2021-10-02 14:19:27.942 UTC +8] dT:    0 [-] 3D (3DNow)
[2021-10-02 14:19:27.942 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2021-10-02 14:19:27.945 UTC +8] dT:    0
[2021-10-02 14:19:27.945 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2021-10-02 14:19:27.945 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2021-10-02 14:19:27.945 UTC +8] dT:    0
[2021-10-02 14:19:27.945 UTC +8] dT:    0 Maximum texture size : 32768
[2021-10-02 14:19:27.945 UTC +8] dT:    0 Maximum simultaneous textures :4
[2021-10-02 14:19:27.945 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2021-10-02 14:19:29.571 UTC +8] dT:    0 SAS Common Utils Game Version = 4.101
[2021-10-02 14:19:33.788 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2021-10-02 14:19:35.334 UTC +8] dT:   27 Initializing DirectSound playback device...
[2021-10-02 14:19:35.334 UTC +8] dT:    0 Primary buffer created.
[2021-10-02 14:19:35.334 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2021-10-02 14:19:35.334 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2021-10-02 14:19:35.334 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2021-10-02 14:19:35.334 UTC +8] dT:    0 Default speaker config is : 1310724.
[2021-10-02 14:19:35.334 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2021-10-02 14:19:35.334 UTC +8] dT:    0 DX Version : 7
[2021-10-02 14:19:35.334 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2021-10-02 14:19:35.334 UTC +8] dT:    0 Extensions  - enabled :
[2021-10-02 14:19:35.334 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2021-10-02 14:19:35.334 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2021-10-02 14:19:35.334 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2021-10-02 14:19:35.335 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2021-10-02 14:19:35.335 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2021-10-02 14:19:35.335 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2021-10-02 14:19:35.335 UTC +8] dT:    0 SIMD render [X]
[2021-10-02 14:19:35.335 UTC +8] dT:    0 num channels 32
[2021-10-02 14:19:35.335 UTC +8] dT:    0
[2021-10-02 14:19:38.933 UTC +8] dT:  -27 Loading mission Quick/CoralSeaOnline/CoralSeaOnlineRedNoneN00.mis...
[2021-10-02 14:19:38.945 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2021-10-02 14:19:38.950 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2021-10-02 14:19:38.950 UTC +8] dT:    0 Loading map.ini defined airfields...
[2021-10-02 14:19:42.397 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2021-10-02 14:19:42.397 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2021-10-02 14:19:42.397 UTC +8] dT:    0 Vertex texture units: 32
[2021-10-02 14:19:42.397 UTC +8] dT:    0
[2021-10-02 14:19:43.025 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2021-10-02 14:19:43.025 UTC +8] dT:    0
[2021-10-02 14:19:43.027 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-02 14:19:43.027 UTC +8] dT:    0 Depth = 24, stencil = 8
[2021-10-02 14:19:43.045 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2021-10-02 14:19:43.045 UTC +8] dT:    0
[2021-10-02 14:19:43.046 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-02 14:19:43.046 UTC +8] dT:    0 Depth = 24, stencil = 8
[2021-10-02 14:19:43.938 UTC +8] dT:    0 Loading vertex/fragment programs: *713174664*
[2021-10-02 14:19:43.938 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2021-10-02 14:19:43.939 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2021-10-02 14:19:43.939 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2021-10-02 14:19:43.939 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2021-10-02 14:19:43.939 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2021-10-02 14:19:43.939 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2021-10-02 14:19:43.939 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2021-10-02 14:19:43.940 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2021-10-02 14:19:43.940 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2021-10-02 14:19:43.940 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2021-10-02 14:19:43.940 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2021-10-02 14:19:43.940 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2021-10-02 14:19:43.940 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2021-10-02 14:19:43.940 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2021-10-02 14:19:43.941 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2021-10-02 14:19:43.941 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2021-10-02 14:19:43.941 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2021-10-02 14:19:43.941 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2021-10-02 14:19:43.942 UTC +8] dT:    0 *** Loading: [vpSprites]
[2021-10-02 14:19:43.942 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2021-10-02 14:19:43.942 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2021-10-02 14:19:43.942 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2021-10-02 14:19:43.942 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2021-10-02 14:19:43.943 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2021-10-02 14:19:43.943 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2021-10-02 14:19:43.943 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2021-10-02 14:19:43.943 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2021-10-02 14:19:43.944 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2021-10-02 14:19:43.945 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2021-10-02 14:19:43.945 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2021-10-02 14:19:43.945 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2021-10-02 14:19:43.945 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2021-10-02 14:19:43.945 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2021-10-02 14:19:43.946 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2021-10-02 14:19:43.946 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2021-10-02 14:19:43.946 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2021-10-02 14:19:43.947 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2021-10-02 14:19:43.947 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2021-10-02 14:19:43.947 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2021-10-02 14:19:43.948 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2021-10-02 14:19:43.948 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2021-10-02 14:19:43.948 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2021-10-02 14:19:43.949 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2021-10-02 14:19:43.949 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2021-10-02 14:19:43.949 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2021-10-02 14:19:43.949 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2021-10-02 14:19:43.949 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2021-10-02 14:19:43.950 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2021-10-02 14:19:43.950 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2021-10-02 14:19:43.951 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2021-10-02 14:19:43.951 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2021-10-02 14:19:43.951 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2021-10-02 14:19:43.981 UTC +8] dT:    0 Load bridges
[2021-10-02 14:19:43.981 UTC +8] dT:    0 Load static objects
[2021-10-02 14:19:44.619 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/MiG_Textures/Glass.tga'
[2021-10-02 14:19:45.301 UTC +8] dT:    0 Searching for missing resources...
[2021-10-02 14:19:45.301 UTC +8] dT:    0 Done!
[2021-10-02 14:19:45.630 UTC +8] dT:    0 Loading RRR objects resources data...
[2021-10-02 14:19:45.630 UTC +8] dT:    0 Done.
[2021-10-02 14:19:45.640 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2021-10-02 14:19:45.640 UTC +8] dT:    0 Mission: Quick/CoralSeaOnline/CoralSeaOnlineRedNoneN00.mis is Playing
[2021-10-02 14:19:45.978 UTC +8] dT:    6 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2021-10-02 14:19:45.978 UTC +8] dT:    0
[2021-10-02 14:19:46.829 UTC +8] dT:   33 warning: no files : music/inflight
[2021-10-02 14:20:22.804 UTC +8] dT: 1199 3DO/Effects/Aircraft/Condensation.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[2021-10-02 14:20:24.814 UTC +8] dT:   66 World - player has died!
[2021-10-02 14:20:24.819 UTC +8] dT:    0 -------------------------------- MISSION FAILED ---------------------
[2021-10-02 14:20:24.820 UTC +8] dT:    0 warning: no files : music/crash
[2021-10-02 14:20:40.777 UTC +8] dT:-1304 Before GC, Memory: total(465305600) free(381969856)
[2021-10-02 14:20:41.561 UTC +8] dT:    0 After GC, Memory: total(465305600) free(405344184)

[Oct 2, 2021 2:20:43 PM UTC +8] -------------- END log session -------------

This is the game log of breaking the sound barrier
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 02, 2021, 12:53:32 AM
G3M2-11 1935
Missing decals for the two rear machine gun towers are shown as green screen
That's an issue of the underlying mod. Out of scope for me.

Whether it's F86 or MiG17, it will disintegrate and explode immediately after breaking Mach 1.
Under investigation.

The problems continued prior to this flight keys were re-mapped again with the same results.

Code: [Select]
[Oct 2, 2021 4:47:48 AM] Mission: single/un/F4F-3/S05.mis is Playing

Exactly that mission, played from straight UP 3.4 Hotfix 7.
Whatever incompatible mod you have installed on top, it's something on your system and your system only.
Let me stress that for bug reports we accept untouched, JSGME "clean" UP 3.4 only.

https://www.youtube.com/watch?v=gvdx7ScFk5A
(you might have to wait a couple of minutes until this video becomes available in HD... youtube tends to be slow these days)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on October 02, 2021, 03:51:16 AM
Quote
Ultrapack 3.4 Cassie Superpack

Hello,

can't find this. Enybody have a link for the old bk?

Thanks.

Best regards,

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 02, 2021, 04:18:27 AM
https://www.sas1946.com/main/index.php/topic,67406.0.html

Option 3 is the Superpack.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sgt_fresh on October 02, 2021, 09:02:47 PM
G3M2-11 1935
Missing decals for the two rear machine gun towers are shown as green screen
That's an issue of the underlying mod. Out of scope for me.

Whether it's F86 or MiG17, it will disintegrate and explode immediately after breaking Mach 1.
Under investigation.

The problems continued prior to this flight keys were re-mapped again with the same results.

Code: [Select]
[Oct 2, 2021 4:47:48 AM] Mission: single/un/F4F-3/S05.mis is Playing

Exactly that mission, played from straight UP 3.4 Hotfix 7.
Whatever incompatible mod you have installed on top, it's something on your system and your system only.
Let me stress that for bug reports we accept untouched, JSGME "clean" UP 3.4 only.

https://www.youtube.com/watch?v=gvdx7ScFk5A
(you might have to wait a couple of minutes until this video becomes available in HD... youtube tends to be slow these days)

]cheers[
Mike

Confirmed the issue was some sort of conflict with WxTech's F4F pit mod. I removed it and the Wildcat resumed manual use of gear up and gear down with no landing issues. Thanks to all for looking into this.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 03, 2021, 12:23:36 AM
Confirmed the issue was some sort of conflict with WxTech's F4F pit mod. I removed it and the Wildcat resumed manual use of gear up and gear down with no landing issues. Thanks to all for looking into this.

Thanks for the heads up! ;)

Whether it's F86 or MiG17, it will disintegrate and explode immediately after breaking Mach 1.
Under investigation.
Quick update: The reason for this issue has been identified, it's been introduced with Ultrapack 3.3 Patch 6.
Does anyone remember Ultrapack 3.3 Patch 6?
That's been the one released in December 2019.
That much to the number of players being jet addicts 8)

The issue will be fixed in the next hotfix (no. 8 that is).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 03, 2021, 04:10:48 AM
Update: Mach 1 issue fixed, Hotfix 8 released.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on October 15, 2021, 06:30:44 AM
Small bug on CFC_Normandy01R in Typhon Mk.Ib Late after RRR,
repairs and engine repairs completed a 2nd static Propeller mesh appeared.
Was pure concidence I flew it, usually I'll take the Base with Tempest and early Tiffi.

(https://i.postimg.cc/Pq7GYFsc/2021-10-15-13-50-30-380.jpg) (https://postimg.cc/067HqnNd)
(https://i.postimg.cc/3wN5yQ6m/2021-10-15-13-51-18-009.jpg) (https://postimg.cc/yDMr5t78)

Logfile (very long):
https://www.mediafire.com/file/oon7xljfijs89u0/log_Tiffy_Late_Prop_Bug.zip/file (https://www.mediafire.com/file/oon7xljfijs89u0/log_Tiffy_Late_Prop_Bug.zip/file)

Best wishes
Tobias
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 15, 2021, 11:19:56 AM
Oh yes, that's a very special thing about the Tiffie.
"She" has got two different props in the 3D model, and depending on the mission date, one of the two is shown.
Problem is: The RRR code statically re-enables the "default" prop - which, depending on mission date, should not be seen at all.

Question is: Does this issue justify another hotfix or shall we wait for Patch 1?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Gubi on October 15, 2021, 12:16:41 PM
wait
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: camablake on November 04, 2021, 10:53:43 PM
Evening, everyone (early morning for the europeans, I think). Ran into an odd bug while working on some stuff in the FMB. On the KTO map, I get a Mission Load Failed: Null whenever I switch it to any time past 19:00 or so. Here's my logfile.

Code: [Select]
[Nov 4, 2021 9:41:31 PM UTC -7] ------------ BEGIN log session -------------

[Nov 4, 2021 9:41:31 PM UTC -7] ----------- Switched to pipe mode ----------
Initializing Random Number Generator, Seed=5937100240874859720
Using new TrackIR: false
OpenGL provider: Opengl32.dll
no GLU provider name available
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 1650/PCIe/SSE2
  Version: 4.6.0 NVIDIA 456.71
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
TrackIRWin create(), useNewTrackIR=false, createSuccess=true
 *** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
Sound: Native library (build 1.1, target - P IV) loaded.

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 32768
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
SAS Common Utils Game Version = 4.101
ScreenMode Library Version 0.01 loaded successfully.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loaded camouflage: SUMMER
Loading map.ini defined airfields...
Load bridges
Load static objects
Loading RRR objects resources data...
Done.
Loading mission KTOTEMP1.mis...
Loading mission.mis defined airfields...
Loaded camouflage: SUMMER
Loading map.ini defined airfields...
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3DO/Effects/GunFire/20mmFlameHidden/mono.sim'
WARNING: object '3DO/Effects/GunFire/20mmFlameHidden/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Effects/GunFire/20mmFlameHidden/mono.sim
Mission error, ID_04: (wings)com.maddox.il2.engine.GObjException: Mesh 3DO/Effects/GunFire/20mmFlameHidden/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3DO/Effects/GunFire/20mmFlameHidden/mono.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:482)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2343)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2328)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:1978)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1359)
at com.maddox.il2.ai.Wing.load(Wing.java:170)
at com.maddox.il2.ai.Wing.load(Wing.java:107)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1137)
at com.maddox.il2.game.Mission._load(Mission.java:612)
at com.maddox.il2.game.Mission.access$600(Mission.java:122)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Searching for missing resources...
Done!
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
at com.maddox.il2.game.Mission._load(Mission.java:742)
at com.maddox.il2.game.Mission.access$600(Mission.java:122)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunHispanoMkISkyCorF NOT destroyed
Loaded camouflage: SUMMER
Loading map.ini defined airfields...
Load bridges
Load static objects
Loading RRR objects resources data...
Done.

[Nov 4, 2021 9:42:38 PM UTC -7] -------------- END log session -------------

I have no idea if switching the time to night is actually the problem.

I've also included the mission file I was first found this issue on, in case it can help diagnose the problem.
https://www.mediafire.com/file/wfld6m4gzyp6bm5/KTONIGHTNULL.zip/file (https://www.mediafire.com/file/wfld6m4gzyp6bm5/KTONIGHTNULL.zip/file)
My UP install is unmodded UP 3.4 Hotfix 8

Also, this isn't an end of the world problem for me, so no rush. The other Korea map in UP seems to work just fine at night, so I can use that for now.

Thanks in advance!

EDIT: I think the issue may actually lie with the F4U-5N, as I tried to test it at night on the North Korea Autumn 1950 map and received the same null result when attempting to load a mission. Works jsut fine during the day; however. Still, no rush, I can improvise if needed.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 05, 2021, 12:42:45 AM
Please extract the attached file to your #UP# folder - it adds a missing night effect for 20mm guns to the UP3.4 Hotfix.
This will "officially" get fixed in Patch 1.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: camablake on November 05, 2021, 10:01:51 AM
Works great! Thanks Storebror!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Whifflees on November 24, 2021, 04:13:17 AM
Hello Mike, the missile didn't show up
(https://i.postimg.cc/k5bWWBj0/2021-11-24-19-05-25-249.jpg) (https://postimg.cc/d7J7Ytc6)

By the way here is the logfile:
Code: [Select]
[2021-11-24 19:00:28.290 UTC +8] dT:    0     No.19:RocketGunTinyTim(1)
[2021-11-24 19:00:29.427 UTC +8] dT:    0 java.io.FileNotFoundException
[2021-11-24 19:00:29.427 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2021-11-24 19:00:29.427 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2021-11-24 19:00:29.427 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileAIM9B.<clinit>(MissileAIM9B.java:26)
[2021-11-24 19:00:29.428 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2021-11-24 19:00:29.428 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2021-11-24 19:00:29.428 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.class$(RocketGunAIM9B.java:8)
[2021-11-24 19:00:29.428 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.<clinit>(RocketGunAIM9B.java:11)
[2021-11-24 19:00:29.428 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2021-11-24 19:00:29.428 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2021-11-24 19:00:29.428 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2021-11-24 19:00:29.429 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2021-11-24 19:00:29.429 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2021-11-24 19:00:29.429 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2021-11-24 19:00:29.429 UTC +8] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1303)
[2021-11-24 19:00:29.429 UTC +8] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1255)
[2021-11-24 19:00:29.429 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[2021-11-24 19:00:29.429 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2021-11-24 19:00:29.429 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 24, 2021, 08:55:13 AM
Can't confirm.
Which Ultrapack Game version are you using?
Is the file "SFS_UP/000 Ultrapack 3.3 Misc.SFS" present in your game?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FNRennier on November 27, 2021, 07:47:18 PM
I installed UP3.4 Cassie + Hotfix 8
about version 4.12.2
my missiles are appearing

(https://scontent.fbfh10-1.fna.fbcdn.net/v/t39.30808-6/261808574_3095309140700491_6774814459587100675_n.jpg?_nc_cat=107&ccb=1-5&_nc_sid=730e14&_nc_eui2=AeEII-6XDw5D8S9kRYPuXWebxBJW7N7L9FLEElbs3sv0UmC7zXUll6MqRB-iO28E0ogL2zxJsvXPBbwfmGfXtZpe&_nc_ohc=9mHyk7iaI8gAX_J4rWF&_nc_ht=scontent.fbfh10-1.fna&oh=f6f1086a5f577354faab5c470805bc50&oe=61A73419)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 28, 2021, 12:59:37 AM
Thanks for confirmation Rennier!

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: boilingmetal on February 08, 2022, 06:38:31 AM
3.4 server version patch bug report:

Encountered a problem when using "Server Update":

Use the clean up3.0RC4 server program as a start, and download the 3.4 server upgrade package.
After decompression, copy all files into the folder of up3.0rc4.
Run the il2server.exe.

After server start, a large number of java error info will appear in the command line window:
Code: [Select]
[Feb 8, 2022 3:37:08 AM] -------------- END log session -------------

[Feb 8, 2022 8:44:47 PM UTC +8] ------------ BEGIN log session -------------

[Feb 8, 2022 8:44:47 PM UTC +8] ----------- Switched to pipe mode ----------
[2022-02-08 20:44:47.932 UTC +8] dT:    0 Initializing Random Number Generator, Seed=5296977500552263455
[2022-02-08 20:44:50.494 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileAIM9B.<clinit>(MissileAIM9B.java:26)
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.class$(RocketGunAIM9B.java:8)
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.<clinit>(RocketGunAIM9B.java:11)
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:50.494 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:50.510 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:50.510 UTC +8] dT:    0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:50.511 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:50.511 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileAIM9D.<clinit>(MissileAIM9D.java:26)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunAIM9D.class$(RocketGunAIM9D.java:8)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunAIM9D.<clinit>(RocketGunAIM9D.java:12)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:50.541 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileK13A.<clinit>(MissileK13A.java:29)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunK13A.class$(RocketGunK13A.java:8)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunK13A.<clinit>(RocketGunK13A.java:11)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.072 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileK5M.<clinit>(MissileK5M.java:29)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunK5M.class$(RocketGunK5M.java:8)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunK5M.<clinit>(RocketGunK5M.java:11)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.088 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:44:52.104 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.104 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.106 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileK5Mf.<clinit>(MissileK5Mf.java:29)
[2022-02-08 20:44:52.106 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunK5Mf.class$(RocketGunK5Mf.java:8)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunK5Mf.<clinit>(RocketGunK5Mf.java:11)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileR55.<clinit>(MissileR55.java:29)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunR55.class$(RocketGunR55.java:8)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunR55.<clinit>(RocketGunR55.java:12)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.107 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileR55f.<clinit>(MissileR55f.java:29)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunR55f.class$(RocketGunR55f.java:8)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunR55f.<clinit>(RocketGunR55f.java:12)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.119 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.135 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.135 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.135 UTC +8] dT:    0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.135 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.135 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:52.291 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:44:52.291 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:44:52.291 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:44:52.291 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileKS1.<clinit>(MissileKS1.java:139)
[2022-02-08 20:44:52.291 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.291 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.291 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunKS1.class$(RocketGunKS1.java:5)
[2022-02-08 20:44:52.291 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunKS1.<clinit>(RocketGunKS1.java:8)
[2022-02-08 20:44:52.291 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:44:52.291 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:44:52.291 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:44:52.291 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:44:52.307 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:44:52.307 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:44:52.308 UTC +8] dT:    0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:44:52.308 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:44:52.308 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:44:53.479 UTC +8] dT:   20 1>f gc.cmd
[2022-02-08 20:44:53.479 UTC +8] dT:    0 >GC
[2022-02-08 20:44:53.784 UTC +8] dT:    0 Memory: total(465305600) free(418513600)
[2022-02-08 20:44:53.785 UTC +8] dT:    0 >GC
[2022-02-08 20:44:54.057 UTC +8] dT:    0 Memory: total(465305600) free(418512744)
[2022-02-08 20:44:54.057 UTC +8] dT:    0 >GC
[2022-02-08 20:44:54.291 UTC +8] dT:    0 Memory: total(465305600) free(418511984)
[2022-02-08 20:44:54.291 UTC +8] dT:    0 >timeout 3600000 f gc.cmd
[2022-02-08 20:44:54.308 UTC +8] dT:    0 1>f motd.cmd
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 0 chat At the home base,using (chocks in) you can (Rearm Refuel Repair & Fix engines).
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 3000 chat At the home base,using (chocks in)you can (Rearm Refuel Repair & Fix engines).
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 90000 chat Prees the (Tab/8/8/8/2) key,you can (Rearm).
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 93000 chat Prees the (Tab/8/8/8/3) key,you can (Refuel).
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 270000 chat Prees the (Tab/8/8/8/4) key,you can (Repair).
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 273000 chat Prees the (Tab/8/8/8/7) key,you can (Fix engines).
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 540000 chat 120mph==200km 110KIAS==200km 3300ft==1000m
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 543000 chat 120mph==200km 110KIAS==200km 3300ft==1000m
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 720000 chat Prees the (Tab/8/8/9/5) key, you can give back (Some Fuel) to your home base.
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 723000 chat Prees the (Tab/8/8/9/1) key, you can give back all your (Bullets) to home base.
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 900000 chat Prees the (Tab/8/8/9/2) key,you can give back all your (Rockets) to home base.
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 903000 chat Prees the (Tab/8/8/9/3) key,you can give back all your (Bombs) to your home base.
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 1080000 chat 120mph==200km 110KIAS==200km 3300ft==1000m
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 1083000 chat 120mph==200km 110KIAS==200km 3300ft==1000m
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 1260000 chat Destory (Arm boxes) (Fuel tanks) (all buildings) in enemy home base.
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 1263000 chat They will no more (Rearm Refuel Repair & Fix engines) use.
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 1440000 chatFoul language is not tolerable under any circumstances. You have been warned!
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 1620000 chat NEVER destory any bridge.Otherwise you will be kicked.
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 1800000 chat NEVER shoot any pailot bail out and their chutes.You have been warned!
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 1980000 chat Visit our forum at www.jgace.net.
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 1985000 chat The English discussion section is called Ace Sky.
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 2180000 chat Check your stats at stats.jgace.net.
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 2340000 chat Ping kick limit = 730.
[2022-02-08 20:44:54.308 UTC +8] dT:    0 >timeout 2520000 file motd.cmd
[2022-02-08 20:44:54.322 UTC +8] dT:    0 7>
[Feb 8, 2022 8:47:45 PM UTC +8] ------------ BEGIN log session -------------

[Feb 8, 2022 8:47:45 PM UTC +8] ----------- Switched to pipe mode ----------
[2022-02-08 20:47:45.869 UTC +8] dT:    0 Initializing Random Number Generator, Seed=-7605320714974177388
[2022-02-08 20:47:47.994 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:47:47.994 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:47:47.994 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:47:47.994 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileAIM9B.<clinit>(MissileAIM9B.java:26)
[2022-02-08 20:47:47.994 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:47.994 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:47.994 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.class$(RocketGunAIM9B.java:8)
[2022-02-08 20:47:48.010 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunAIM9B.<clinit>(RocketGunAIM9B.java:11)
[2022-02-08 20:47:48.010 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:48.010 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:48.010 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:47:48.010 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:47:48.010 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:47:48.010 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:47:48.010 UTC +8] dT:    0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:47:48.010 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:47:48.010 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileAIM9D.<clinit>(MissileAIM9D.java:26)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunAIM9D.class$(RocketGunAIM9D.java:8)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunAIM9D.<clinit>(RocketGunAIM9D.java:12)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:47:48.041 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:47:49.572 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:47:49.572 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
[2022-02-08 20:47:49.572 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.GuidedMissileUtils.parseMissilePropertiesFile(GuidedMissileUtils.java:1593)
[2022-02-08 20:47:49.572 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.MissileK13A.<clinit>(MissileK13A.java:29)
[2022-02-08 20:47:49.572 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:49.572 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:49.572 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunK13A.class$(RocketGunK13A.java:8)
[2022-02-08 20:47:49.588 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.RocketGunK13A.<clinit>(RocketGunK13A.java:11)
[2022-02-08 20:47:49.588 UTC +8] dT:    0 at java.lang.Class.forName0(Native Method)
[2022-02-08 20:47:49.588 UTC +8] dT:    0 at java.lang.Class.forName(Unknown Source)
[2022-02-08 20:47:49.588 UTC +8] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
[2022-02-08 20:47:49.588 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:280)
[2022-02-08 20:47:49.588 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2123)
[2022-02-08 20:47:49.588 UTC +8] dT:    0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:212)
[2022-02-08 20:47:49.588 UTC +8] dT:    0 at com.maddox.il2.game.DServer.beginApp(DServer.java:86)
[2022-02-08 20:47:49.588 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:358)
[2022-02-08 20:47:49.588 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:47:49.588 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:47:49.588 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:24)
.......


There will also be java error info when loading tasks:
Code: [Select]
[2022-02-08 20:48:11.880 UTC +8] dT:    0 mission LOAD FBDj/JGACE_UAAS14.mis
[2022-02-08 20:48:12.244 UTC +8] dT:  -20 Loading mission FBDj/JGACE_UAAS14.mis...
[2022-02-08 20:48:12.291 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2022-02-08 20:48:12.291 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2022-02-08 20:48:12.291 UTC +8] dT:    0 Loading map.ini defined airfields...
[2022-02-08 20:48:12.432 UTC +8] dT:    0 Load bridges
[2022-02-08 20:48:12.463 UTC +8] dT:    0 Load static objects
[2022-02-08 20:48:12.854 UTC +8] dT:    0 Weapon set '2x DT' not registered in air.A1H_Tanker, trying to find the best matching set.
[2022-02-08 20:48:12.854 UTC +8] dT:    0 Best matching weapon set '2xDT' will be loaded instead now.
[2022-02-08 20:48:12.902 UTC +8] dT:    0 Weapon set '2x DT' not registered in air.A1H_Tanker, trying to find the best matching set.
[2022-02-08 20:48:12.902 UTC +8] dT:    0 Best matching weapon set '2xDT' will be loaded instead now.
[2022-02-08 20:48:12.902 UTC +8] dT:    0 Weapon set '2x DT' not registered in air.A1H_Tanker, trying to find the best matching set.
[2022-02-08 20:48:12.902 UTC +8] dT:    0 Best matching weapon set '2xDT' will be loaded instead now.
[2022-02-08 20:48:12.902 UTC +8] dT:    0 Weapon set '2x DT' not registered in air.A1H_Tanker, trying to find the best matching set.
[2022-02-08 20:48:12.902 UTC +8] dT:    0 Best matching weapon set '2xDT' will be loaded instead now.
[2022-02-08 20:48:13.447 UTC +8] dT:    0 SectFile load failed: null
[2022-02-08 20:48:13.447 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:48:13.447 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.447 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.447 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.447 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.447 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.447 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.447 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.447 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.447 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 SectFile load failed: null
[2022-02-08 20:48:13.463 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.463 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 SectFile load failed: null
[2022-02-08 20:48:13.479 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.479 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 SectFile load failed: null
[2022-02-08 20:48:13.494 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.494 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.510 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.510 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.510 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.510 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.510 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.510 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.510 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.510 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.510 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.510 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.510 UTC +8] dT:    0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.526 UTC +8] dT:    0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.526 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.526 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.526 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.526 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.526 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.526 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.526 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.526 UTC +8] dT:    0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.526 UTC +8] dT:    0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.533 UTC +8] dT:    0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.535 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.535 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 SectFile load failed: null
[2022-02-08 20:48:13.588 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.588 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.604 UTC +8] dT:    0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.604 UTC +8] dT:    0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.604 UTC +8] dT:    0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.604 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.604 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.604 UTC +8] dT:    0 SectFile load failed: null
[2022-02-08 20:48:13.604 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:48:13.604 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.604 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.604 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.604 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.604 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.604 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 SectFile load failed: null
[2022-02-08 20:48:13.619 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2022-02-08 20:48:13.619 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:366)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.cellBigArrestorPlane(AirportCarrier.java:395)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:404)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:68)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:3228)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2101)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24.<init>(Ship.java:658)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1661)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1561)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:622)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:556)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:483)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:471)
[2022-02-08 20:48:13.635 UTC +8] dT:    0 at com.maddox.il2.game.Mission.load(Mission.java:467)
[2022-02-08 20:48:13.650 UTC +8] dT:    0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[2022-02-08 20:48:13.650 UTC +8] dT:    0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2022-02-08 20:48:13.650 UTC +8] dT:    0 at com.maddox.il2.game.DServer.loopApp(DServer.java:227)
[2022-02-08 20:48:13.650 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-08 20:48:13.650 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-08 20:48:13.650 UTC +8] dT:    0 SectFile load failed: null
.......
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 08, 2022, 09:07:31 AM
After decompression, copy all files into the folder of up3.0rc4.
Who told you that you should decompress the files manually?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: boilingmetal on February 08, 2022, 09:27:55 AM
After decompression, copy all files into the folder of up3.0rc4.
Who told you that you should decompress the files manually?

]cheers[
Mike

But, the server patch of 3.4 only has compressed package and no executable exe file.
If I don't decompress and copy it myself, there is no other way to install it, and there is no other documentation to explain how to do it.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 08, 2022, 10:56:06 PM
Okay, granted.
However you should have been starting from a working Ultrapack 3.3 Server.
That in turn gets created from merging a working Ultrapack 3 RC4 Server with Ultrapack 3.3 Client files using the Installer.
Then, when you decompress the Ultrapack 3.4 archives, many SFS files and the Server Selector components ship in their own subfolders which should be decompressed accordingly, keeping their folder structure - make sure not to decompress all files to the game root folder instead.
Last but not least, if you have a "#UP#" folder in your UP3 Server Installation after doing all of this: Delete it.

You should end up with UP3 RC4, plus UP3.3's SFS files in the root folder and in the SFS_UP folder, plus UP3.4's SFS files in the root folder and in the SFS_UP and SFS_DBW folders, plus the Selector components in the "bin" folder, plus a few new/updated executables and DLLs and il2server.ini from UP3.4 in the root folder.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: boilingmetal on February 08, 2022, 11:15:37 PM
Okay, granted.
However you should have been starting from a working Ultrapack 3.3 Server.
That in turn gets created from merging a working Ultrapack 3 RC4 Server with Ultrapack 3.3 Client files using the Installer.
Then, when you decompress the Ultrapack 3.4 archives, many SFS files and the Server Selector components ship in their own subfolders which should be decompressed accordingly, keeping their folder structure - make sure not to decompress all files to the game root folder instead.
Last but not least, if you have a "#UP#" folder in your UP3 Server Installation after doing all of this: Delete it.

You should end up with UP3 RC4, plus UP3.3's SFS files in the root folder and in the SFS_UP folder, plus UP3.4's SFS files in the root folder and in the SFS_UP and SFS_DBW folders, plus the Selector components in the "bin" folder, plus a few new/updated executables and DLLs and il2server.ini from UP3.4 in the root folder.

]cheers[
Mike

Thank you for your explanation. It's very detailed!
I will try to repackage the available 3.3 server first.

There is still a small question here:
Do I need to install to 3.3 update9 befor 3.4? And do I need install 3.4 hotfix8 after 3.4?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 08, 2022, 11:25:28 PM
Do I need to install to 3.3 update9 befor 3.4?
Yes.

do I need install 3.4 hotfix8 after 3.4?
Yes.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: boilingmetal on February 09, 2022, 12:14:41 AM
Do I need to install to 3.3 update9 befor 3.4?
Yes.

do I need install 3.4 hotfix8 after 3.4?
Yes.

]cheers[
Mike

Thank you for confirming my question!

After I finished installing the 3.3 bigfoot patch, I started the server with the last version SAS selector DS files.
The startup process was very smooth, and I still encountered two java messages of missing ini when loading the task:

Code: [Select]
[2022-02-09 06:54:45.418] dT:    4 IniFile load failed: null
[2022-02-09 06:54:45.418] dT:    0 java.io.FileNotFoundException
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.IniFileDated.loadFile(IniFileDated.java:42)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.IniFile.<init>(IniFile.java:65)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.IniFileDated.<init>(IniFileDated.java:16)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.fm.AircraftState.loadCheaters(AircraftState.java:335)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.fm.AircraftState.update(AircraftState.java:2126)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:52)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:953)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.ai.air.Pilot.update(Pilot.java:135)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:614)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.game.DServer.loopApp(DServer.java:219)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-09 06:54:45.418] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:309)
[2022-02-09 06:54:45.418] dT:    0 IniFile load failed: null
[2022-02-09 06:54:45.434] dT:    0 java.io.FileNotFoundException
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.IniFileDated.loadFile(IniFileDated.java:42)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.IniFile.<init>(IniFile.java:68)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.IniFileDated.<init>(IniFileDated.java:16)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.fm.AircraftState.loadCheaters(AircraftState.java:335)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.fm.AircraftState.update(AircraftState.java:2126)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:52)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:953)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.ai.air.Pilot.update(Pilot.java:135)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:614)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.game.DServer.loopApp(DServer.java:219)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-09 06:54:45.434] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:309)
[2022-02-09 06:55:45.559] dT: 1996 q400Squadron120 (com.maddox.il2.objects.air.A_20G) Init Skill = veteran
[2022-02-09 06:55:45.559] dT:    0 q400Squadron121 (com.maddox.il2.objects.air.A_20G) Init Skill = veteran
[2022-02-09 06:55:45.559] dT:    0 q400Squadron122 (com.maddox.il2.objects.air.A_20G) Init Skill = veteran

After I installed 3.3 update9, when I started the server again, the situation became even worse.
There were a lot of java error messages during the server startup process.

I have used the latest version of the server patch of SAS selector, and modified modtype to 16 corresponding for UP3.

Part of error message encountered during server startup:

Code: [Select]
[7:26:50 AM] 7>[Feb 9, 2022 7:30:58 AM] ------------ BEGIN log session -------------
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.D4Y2 ): com.maddox.il2.objects.air.D4Y2
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D4Y2
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.D4Y2S ): com.maddox.il2.objects.air.D4Y2S
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D4Y2S
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.D4Y3 ): com.maddox.il2.objects.air.D4Y3
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D4Y3
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.D4Y3S ): com.maddox.il2.objects.air.D4Y3S
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D4Y3S
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.E13A1 ): com.maddox.il2.objects.air.E13A1
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.E13A1
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.F1M ): com.maddox.il2.objects.air.F1M
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F1M
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
[7:30:59 AM] at java.lang.Class.forName(Unknown Source)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:30:59 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:30:59 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:30:59 AM] at com.maddox.il2.game.DServer.beginApp(DServer.java:68)
[7:30:59 AM] at com.maddox.il2.game.Main.exec(Main.java:428)
[7:30:59 AM] at com.maddox.il2.game.DServer.main(DServer.java:335)
[7:30:59 AM] Spawn.get( com.maddox.il2.objects.air.G3M2_11 ): com.maddox.il2.objects.air.G3M2_11
[7:30:59 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.G3M2_11
[7:30:59 AM] at com.maddox.rts.LDR.loadClass(LDR.java:20)
[7:30:59 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:30:59 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:30:59 AM] at java.lang.Class.forName0(Native Method)
...
...


There are still STD folders under the #UP# path in the server folder, which contain some ini and properties files.
I also noticed that the original #UP# file has been moved to #UP#_Backup_UP3.3_Patch_9.(/! SAS Common Utils and /Ultrapack 3.3 and /STD)
Under server folder there also a /SFS_UP and /SFS_UP_Backup_UP3.3_Patch_9

Did I miss anything in the process?

I tried add "Files.SFS=ultrapack33.sfs" to il2server.ini, but it is no help.(I deleted this after the installation of 3.4)

Now is the most interesting part:

When I move the server patch of 3.4 with the original directory structure into the server folder and deleted #UP#, most of the error messages disappeared, which these appeared when the mission loading:
Code: [Select]
[2022-02-09 15:55:43.266 UTC +8] dT:    0 Best matching weapon set '2xDT' will be loaded instead now.
[2022-02-09 15:55:46.494 UTC +8] dT:    0 Searching for missing resources...
[2022-02-09 15:55:46.495 UTC +8] dT:    0 Done!
[2022-02-09 15:55:47.082 UTC +8] dT:    0 Loading RRR objects resources data...
[2022-02-09 15:55:47.085 UTC +8] dT:    0 Done.
[2022-02-09 15:55:47.085 UTC +8] dT:    0 Mission: FBDj/JGACE_UAAS14.mis is Loaded
[2022-02-09 15:55:47.086 UTC +8] dT:    0 45>[2022-02-09 15:55:47.090 UTC +8] dT:    0 mission BEGIN
[2022-02-09 15:55:47.097 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2022-02-09 15:55:47.100 UTC +8] dT:    0 Mission: FBDj/JGACE_UAAS14.mis is Playing
[2022-02-09 15:55:47.100 UTC +8] dT:    0 46>[2022-02-09 15:55:47.262 UTC +8] dT:    5 IniFile load failed: null
[2022-02-09 15:55:47.263 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-09 15:55:47.264 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-09 15:55:47.264 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-09 15:55:47.265 UTC +8] dT:    0 at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[2022-02-09 15:55:47.265 UTC +8] dT:    0 at com.maddox.rts.IniFileDated.loadFile(IniFileDated.java:40)
[2022-02-09 15:55:47.266 UTC +8] dT:    0 at com.maddox.rts.IniFile.<init>(IniFile.java:65)
[2022-02-09 15:55:47.267 UTC +8] dT:    0 at com.maddox.rts.IniFileDated.<init>(IniFileDated.java:16)
[2022-02-09 15:55:47.267 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.loadCheaters(AircraftState.java:387)
[2022-02-09 15:55:47.268 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.update(AircraftState.java:2307)
[2022-02-09 15:55:47.268 UTC +8] dT:    0 at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:52)
[2022-02-09 15:55:47.269 UTC +8] dT:    0 at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:948)
[2022-02-09 15:55:47.269 UTC +8] dT:    0 at com.maddox.il2.ai.air.Pilot.update(Pilot.java:139)
[2022-02-09 15:55:47.270 UTC +8] dT:    0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:704)
[2022-02-09 15:55:47.278 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-02-09 15:55:47.278 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-02-09 15:55:47.279 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-02-09 15:55:47.280 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-02-09 15:55:47.280 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-02-09 15:55:47.281 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-02-09 15:55:47.281 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-02-09 15:55:47.282 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-02-09 15:55:47.282 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-02-09 15:55:47.283 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-02-09 15:55:47.283 UTC +8] dT:    0 at com.maddox.il2.game.DServer.loopApp(DServer.java:236)
[2022-02-09 15:55:47.284 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-09 15:55:47.284 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)
[2022-02-09 15:55:47.285 UTC +8] dT:    0 IniFile load failed: null
[2022-02-09 15:55:47.285 UTC +8] dT:    0 java.io.FileNotFoundException
[2022-02-09 15:55:47.286 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2022-02-09 15:55:47.287 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2022-02-09 15:55:47.287 UTC +8] dT:    0 at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[2022-02-09 15:55:47.288 UTC +8] dT:    0 at com.maddox.rts.IniFileDated.loadFile(IniFileDated.java:40)
[2022-02-09 15:55:47.288 UTC +8] dT:    0 at com.maddox.rts.IniFile.<init>(IniFile.java:68)
[2022-02-09 15:55:47.289 UTC +8] dT:    0 at com.maddox.rts.IniFileDated.<init>(IniFileDated.java:16)
[2022-02-09 15:55:47.289 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.loadCheaters(AircraftState.java:387)
[2022-02-09 15:55:47.290 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.update(AircraftState.java:2307)
[2022-02-09 15:55:47.290 UTC +8] dT:    0 at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:52)
[2022-02-09 15:55:47.291 UTC +8] dT:    0 at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:948)
[2022-02-09 15:55:47.291 UTC +8] dT:    0 at com.maddox.il2.ai.air.Pilot.update(Pilot.java:139)
[2022-02-09 15:55:47.292 UTC +8] dT:    0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:704)
[2022-02-09 15:55:47.292 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-02-09 15:55:47.293 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-02-09 15:55:47.294 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-02-09 15:55:47.294 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-02-09 15:55:47.295 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-02-09 15:55:47.295 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-02-09 15:55:47.295 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-02-09 15:55:47.295 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-02-09 15:55:47.296 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-02-09 15:55:47.296 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-02-09 15:55:47.297 UTC +8] dT:    0 at com.maddox.il2.game.DServer.loopApp(DServer.java:236)
[2022-02-09 15:55:47.297 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-02-09 15:55:47.298 UTC +8] dT:    0 at com.maddox.il2.game.DServer.main(DServer.java:337)

[2022-02-09 15:56:01.880 UTC +8] dT:  488 46>

I found that in addition to sfs compression and folder structure modification, 3.3 upodate9 still stored some configuration files in #UP#, and deleting them would eliminate java errors in the server startup stage after installing 3.4.
So far, it seems to be good, but there are still some errors that make me feel that something seems to be missing in the middle.

The last part of the error seems to have nothing to do with 3.3 update9, because it is consistent with the error content that appeared after I installed 3.3.
These java messages still indicate that some ini configuration files can't be found. I don't know what I missed before installing 3.3bigfoot. (From the previous discussion about 3.3 server installation, I don't need to install 3.2 first.)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on February 09, 2022, 04:29:40 AM
Hello bm,

I would like to give you the following good advice. Refrain from repairing your #UP3.x installation.

Something went wrong in your installation and important files are missing! Install #UP3.4_Cassie from scratch and don't try to extract any zipped files to install them "manually".

A clean install (done correctly) will save you a lot of time and trouble.

I wish you luck.

Best regards

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: boilingmetal on February 09, 2022, 05:34:42 AM
Hello bm,

I would like to give you the following good advice. Refrain from repairing your #UP3.x installation.

Something went wrong in your installation and important files are missing! Install #UP3.4_Cassie from scratch and don't try to extract any zipped files to install them "manually".

A clean install (done correctly) will save you a lot of time and trouble.

I wish you luck.

Best regards

 ]cheers[

Gerhard

Thank you for your suggestion.

Indeed, assembling a higher version from the foundation is an effective way to eliminate exceptions.
My installation has been gradually upgraded since version 410. At least I confirm that the copy after upgrading to up3.0RC4 has been running smoothly for one month.

From UP3RC4 to 3.3, and then to 3.3update9, I used the wizard of exe file to install completely. During this period, I only manually added SAS selector to confirm the stability of each step.

However, after the installation of 3.3 was completed, there was a java error. These errors remained after I installed 3.4 hotfix8.

step I build up3RC4 server:
1. Install the 4.08 server version(from mission4day)
2. Upgrade 4.09 4.10 4.101 Server Patch
3. Install UP3 RC Client Installer
4. Install server patches for UP3 RC and RC4

after that

1. Install 3.3 client patch, and add SAS selector to test server (with a few errors)
2. Install 3.3 update9 patch, and SAS selector to test server (lots of errors)
3. Copy and overwrite with 3.4 server patch. (lots of errors)
4. Delete #UP#. (with a few errors same as after 3.3 installed)
5. Install up3.4 hotfix8 (same few error)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 09, 2022, 05:40:45 AM
Don't worry, everything's fine.
Your latest log shows two errors, both of them triggered by the same command which is used to load an ini file which we've once implemented to detect cheaters.
This is a remnant from internal FAC Server Debugging, it's safe to simply ignore these error messages.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: boilingmetal on February 09, 2022, 06:02:35 AM
Don't worry, everything's fine.
Your latest log shows two errors, both of them triggered by the same command which is used to load an ini file which we've once implemented to detect cheaters.
This is a remnant from internal FAC Server Debugging, it's safe to simply ignore these error messages.

]cheers[
Mike

It's great to know this information! My community can now have a complete and clean UP34 server! ! ! !
The best news this year, I can't wait to share it with my guys! They can't play stably in European servers because of the delay problem for a long time.

]cheers[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on February 10, 2022, 03:17:04 PM
You're happy, wunderbar!

I'm glad that you were able to solve the problem (with Mike's help).

With best regards

 ]cheers[

Gerhard

PS: Stay safe!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: boilingmetal on February 10, 2022, 06:16:17 PM
A new problem (maybe not so new):

In online mission of many available aircraft(hundreds of models ), after users connect, they need to wait 2-3 minutes before choosing the aircraft for the first spawn. Befor that, they will get an alarm message:
Quote
"Please wait Confirmation of your home base location"...
"Home Base Location not Allocated"
After first spawn, everything is OK.


This situation is particularly evident in a training mission of our community. On this map, all aircraft models of UP30 can be used in several airports.
This mission won't have this problem on the pc-hosting and 3.0RC4 server. After connecting, users can immediately select the airport, aircraft and spawn. However, after upgrading to 3.4 (I didn't test 3.2 and 3.3), this problem appeared in both pc-hosting and dedicated servers.

From other discussions about this alarm information in the forum, it seems to be related to some carrier spawn mechanisms of UP. However, in my mission, there were anomalies in both the air spawn and ground spawn.

I don't know if this is a BUG or a problem that can be solved by adjusting the mission parameters in FMB.


Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 10, 2022, 10:42:42 PM
after users connect, they need to wait 2-3 minutes before choosing the aircraft for the first spawn. Befor that, they will get an alarm message:
Quote
"Please wait Confirmation of your home base location"...
"Home Base Location not Allocated"
After first spawn, everything is OK.

This situation is particularly evident in a training mission of our community. On this map, all aircraft models of UP30 can be used in several airports.
Not an issue but just how it works.
When you don't restrict the available aircraft, Ultrapack has to address all available resources to each and every available aircraft on each and every available airfield.
UP3 RC4 did have a couple of issues in it's MDS code, on of which was that resources were not being distributed correctly to aircraft and airfield (weapons, fuel, ... - per airfield).
This was solved in UP 3.2, which in turn means that all these resource need to be initialized for an airfield before it becomes available to the player.
Now that we have like a thousand available aircraft in UP3.4 (compared to the 400+ in UP3 RC4, and keep the missing MDS init on that version in mind), this simply takes time.

Best practice is not to have airfields with unrestricted aircraft availability on your online mission at all.
It's not that useful anyway.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: boilingmetal on February 10, 2022, 11:32:11 PM
after users connect, they need to wait 2-3 minutes before choosing the aircraft for the first spawn. Befor that, they will get an alarm message:
Quote
"Please wait Confirmation of your home base location"...
"Home Base Location not Allocated"
After first spawn, everything is OK.

This situation is particularly evident in a training mission of our community. On this map, all aircraft models of UP30 can be used in several airports.
Not an issue but just how it works.
When you don't restrict the available aircraft, Ultrapack has to address all available resources to each and every available aircraft on each and every available airfield.
UP3 RC4 did have a couple of issues in it's MDS code, on of which was that resources were not being distributed correctly to aircraft and airfield (weapons, fuel, ... - per airfield).
This was solved in UP 3.2, which in turn means that all these resource need to be initialized for an airfield before it becomes available to the player.
Now that we have like a thousand available aircraft in UP3.4 (compared to the 400+ in UP3 RC4, and keep the missing MDS init on that version in mind), this simply takes time.

Best practice is not to have airfields with unrestricted aircraft availability on your online mission at all.
It's not that useful anyway.

]cheers[
Mike

Thank you for your reply!!
! I am relieved to know that this is a normal initialization process, at least I know that this is not a problem caused by any improper installation or use of FMB.

Our community is a group that helps new players in my area get familiar with and enjoy il-2 1946. We may inevitably provide such an amusement park environment for new players in the training map. They need a place to satisfy their curiosity and release their energy before entering more complicated historical battles and tactical missions.

We will try to tell players to wait patiently for a few minutes in the server announcement message.

]cheers[

ps:By the way, are there any better server management tools besides FBDJ, which can be used to realize points management similar to season games and campaigns? In particular, can be used to verify the password of users who log in to the server?In recent years, we have been implementing similar community services through manual management, which really consumes the energy of maintainers.

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 11, 2022, 06:32:15 AM
There has once been something called "IL-2 Server Manager" (or the like) but it's outdated and has never been my cup of tea.
Honestly FBDj is not that bad once you got used to it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: boilingmetal on February 13, 2022, 12:00:59 AM
There has once been something called "IL-2 Server Manager" (or the like) but it's outdated and has never been my cup of tea.
Honestly FBDj is not that bad once you got used to it.

]cheers[
Mike

Thank you for your answer!

Indeed, compared with other softwares, FBDj is perhaps the most fully functional shareware.
After that, I might try to add some functions based FBDj. Although java16 is relatively old, it is still easier to understand than java13. . .

]cheers[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 13, 2022, 12:51:51 AM
Java 1.6 / Java 1.3 you mean.
Java 16 and Java 13 both exist as well and are a completely different cup of tea.
We've carried FBDj a tad further, especially in terms of UP3 compatibility - you might want to get in touch with Skylla about latest sources.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: boilingmetal on February 13, 2022, 02:25:15 AM
Java 1.6 / Java 1.3 you mean.
Java 16 and Java 13 both exist as well and are a completely different cup of tea.
We've carried FBDj a tad further, especially in terms of UP3 compatibility - you might want to get in touch with Skylla about latest sources.

]cheers[
Mike

Great! I am reading the source code of FBDJ, but it is a painful process for a python guy.
Maybe I will PM Skylla to ask some questions later.

]cheers[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on May 22, 2022, 11:46:52 AM
I notice earlier that a F8F-2 bearcat loadout 1 drop tank and 2 Napalm bombs, when i select one, the drop tank drop first and it’s turning into the a 2000 lb bomb. I don’t know why is that Drop tank is turning into a 2000 lb bomb in the first place…..


Tobi saw it I was test a drop tank on the ground,, when I selected one and it drop one of the drop tank then BOOM..


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on May 22, 2022, 11:56:41 AM
Yes confirm KTs Droptank Bomb issue.

We (Loku, KT and me) found some other Loadout glitches in the following Jug:

Code: [Select]
P-47D-22                       air.P_47D22                              1         usa01 DESERT
here in these rows of Loadouts
Code: [Select]
P-47D-22.default                                    Default
P-47D-22.overload                                   extra ammunition
P-47D-22.tank                                       1x 75gal Drop Tank
P-47D-22.tank2x500                                  1x 75gal Drop Tank , 2x 500lb Bombs
P-47D-22.tank6x45                                   1x 75gal Drop Tank , 6x 4.5" Rockets
P-47D-22.tank2x5006x45                              1x 75gal, 2x 500lb Bombs, 6x 4.5" Rockets
P-47D-22.6x45                                       6x 4.5" Rockets
P-47D-22.2x500                                      2x 500lb Bomb
P-47D-22.2x5006x45                                  2x 500lb Bombs, 6x 4.5" Rockets
P-47D-22.1x1000                                     1x 500lb Bomb
P-47D-22.1x10002x500                                3x 500lb Bombs
P-47D-22.1x10006x45                                 1x 500lb Bomb, 6x 4.5" Rockets
P-47D-22.1x10002x5006x45                            3x 500lb Bombs, 6x 4.5" Rockets
P-47D-22.2x1000                                     2x 1000lb  Bombs

example this has physically just Bombs, Rockets showing, but not selectable/useable,
no Guns availl

Code: [Select]
P-47D-22.2x5006x45                                  2x 500lb Bombs, 6x 4.5" Rockets
this one has no Guns at all and referrs to default properties still (1000lbs), not the New Jugs
Code: [Select]
P-47D-22.1x10002x5006x45                            3x 500lb Bombs, 6x 4.5" Rockets
(https://i.postimg.cc/XNPF62h3/2022-05-22-19-39-17-144.jpg) (https://postimg.cc/mhQhQSB6)

Best wishes
Tobias
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on May 22, 2022, 12:13:02 PM
Ahhh,

it can be the Mission itself is Buggy, I found almost every US type in the Southern Base is Devoid empty even if you select Loadouts.

Mitchel, the Jug D-27, Marauder everything has weirdo or no Loadouts
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on May 22, 2022, 12:18:28 PM
Even a Loadout with no bullets also..
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on May 23, 2022, 06:48:46 AM
What ever it was, this mission was pince s...

 :D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on June 09, 2022, 09:34:56 AM
Bugs with HUD notifications:

https://youtube.com/embed/teRVAVox6Hg

Excuse my scheisse microphone  :D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on June 12, 2022, 10:25:54 AM
The Meteor's engine RPM goes between 6000 and 16500, but RPMs that high don't transmit over servers, so the Meteor's engines will always sound like they are below idle RPM over multiplayer.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on June 13, 2022, 04:09:45 PM
The Typhoon Mk.IB's prop doesn't get damaged properly when hitting it into the ground:

https://www.youtube.com/embed/lzG43UWf3_I
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on August 09, 2022, 05:51:47 PM
You can fly with a broken prop by using RRR to repair your engine after you smashed your prop, then smashing your prop again, which won't damage your engine:

https://www.youtube.com/watch?v=vmz3_qIC4Sg
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 23, 2022, 12:10:07 PM
I notice earlier that a F8F-2 bearcat loadout 1 drop tank and 2 Napalm bombs, when i select one, the drop tank drop first and it’s turning into the a 2000 lb bomb. I don’t know why is that Drop tank is turning into a 2000 lb bomb in the first place…..
Tobi saw it I was test a drop tank on the ground,, when I selected one and it drop one of the drop tank then BOOM..
Will be fixed in Patch 1.

We (Loku, KT and me) found some other Loadout glitches in the following Jug:

Code: [Select]
P-47D-22                       air.P_47D22                              1         usa01 DESERT
Will be fixed in Patch 1.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on August 24, 2022, 05:43:51 AM
Quote
Will be fixed in Patch 1.

I will wait the two weeks!  :))

Regards

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on August 24, 2022, 08:29:27 AM
I will wait the two weeks!  :))

Or as we call it in Arab countries, the 'Insha'Allah factor'...

 ;D 8)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 24, 2022, 11:46:45 AM
Bugs with HUD notifications
Fixed in Patch 1.
HUD Log is shifted to the lower right corner now too.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 24, 2022, 11:57:26 AM
The Meteor's engine RPM goes between 6000 and 16500, but RPMs that high don't transmit over servers, so the Meteor's engines will always sound like they are below idle RPM over multiplayer.
Working on it.
This is a tad more tricky as netcode is involved.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 25, 2022, 01:29:13 AM
The Meteor's engine RPM goes between 6000 and 16500, but RPMs that high don't transmit over servers, so the Meteor's engines will always sound like they are below idle RPM over multiplayer.
Fixed in Patch 1.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 26, 2022, 10:04:39 AM
The Typhoon Mk.IB's prop doesn't get damaged properly when hitting it into the ground:
Fixed in Patch 1.

You can fly with a broken prop by using RRR to repair your engine after you smashed your prop, then smashing your prop again, which won't damage your engine:
Actually this is something Zuti fixed long time ago.
It's a bit of a mystery to me how this could have happened to you, as in code we can see that actually repairing the prop happens before the engine itself gets restored:
Code: [Select]
            // Repair also the prop, in case it was damaged
            ac.hierMesh().chunkVisible(Aircraft.Props[this.engineId][0], true);
            ac.hierMesh().chunkVisible(Aircraft.Props[this.engineId][1], false);
            ac.hierMesh().chunkVisible(Aircraft.Props[this.engineId][2], false);

            // Reset oldProp array to all zeros
            for (int i = 0; i < ac.oldProp.length; i++)
                ac.oldProp[i] = 0;

            // System.out.println("ZutiTimer_RepairEngine prop control: " + motor.isHasControlProp());

            if (this.motorBkp != null) ZutiSupportMethods_FM.restoreMotor(motor, this.motorBkp);

This means you should - in theory - never be able to get a proper engine back without a proper prop.
In summary, in order to understand how you got there, we'd need the corresponding logfile.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on August 26, 2022, 12:01:00 PM
Please don't fix it, it's been such a great bug from Day 1 of SAS UP3 server that it's almost a golden memory.  ::(
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 26, 2022, 12:09:17 PM
Is there a reliable way to reproduce the issue?
So far I've tried to damage the prop in a low pass, land, RRR, and then... The prop got repaired.
Every single time.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on August 26, 2022, 12:20:12 PM
Is there a reliable way to reproduce the issue?
So far I've tried to damage the prop in a low pass, land, RRR, and then... The prop got repaired.
Every single time.

I'll hop back into IL-2 and give this a test and give you logs, last I checked with 3.4 Cassie it even worked, will let you know if it's repeatable, at least it used to be on Online play...
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 27, 2022, 02:13:05 AM
No need to anymore. Found the reason. There was an edge case where you could damage your prop, which would stop the engine, then repair it all, and then manage to damage the prop without getting the engine stopped again (most notably when the prop was standing still while being damaged, but that's just for reproduction sake of things).
The reason behind was an "Operate" flag issue in the AircraftState class, which has been sorted now.
Therefore...

You can fly with a broken prop by using RRR to repair your engine after you smashed your prop, then smashing your prop again, which won't damage your engine

...will be fixed in Patch 1.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 28, 2022, 05:43:49 AM
preliminary readme for Patch 1:
Code: [Select]
New Airplanes:

Ar-234B-1                Arado Ar 234 B-1 Recon, 1944
Ar-234B-3                Arado Ar 234 B-3 (AWACS), 1946
Ar-234C-2                Arado Ar 234 C-2, 1946
Bf-110H-4                Messerschmitt Bf 110 H-4, 1944
Do-335A-6                Dornier Do 335 A-6, 1945
F9F6_Cougar              Grumman F9F-6 Cougar, 1952
F9F8_Cougar              Grumman F9F-8 Cougar, 1954
F9F8T_Cougar             Grumman F9F-8T Cougar, 1956
Fw-190A-4FR              Focke-Wulf Fw 190 A-4 1.42 Ata, 1942
Fw-190A-5142ATA          Focke-Wulf Fw 190 A-5 1.42 Ata, 1943
Fw-190A-5158ATA          Focke-Wulf Fw 190 A-5 1.58 Ata, 1943
Fw-190A-6orig            Focke-Wulf Fw 190 A-6*, 1943
Fw-190A-6R8              Focke-Wulf Fw 190 A-6/R8, 1943
Fw-190A-8165ATA          Focke-Wulf Fw 190 A-8 1.65 Ata, 1944
Fw-190A-8R11             Focke-Wulf Fw 190 A-8/R11, 1944
Fw-190A-9165ATA          Focke-Wulf Fw 190 A-9 1.65 Ata, 1944
Fw-190D-9early           Focke-Wulf Fw 190 D-9 Early, 1944
Fw-190D-9orig            Focke-Wulf Fw 190 D-9 1.7 Ata, 1944
Fw-190D-9L_orig          Focke-Wulf Fw 190 D-9 1.8 Ata, 1945
Fw-190D-9R5              Focke-Wulf Fw 190 D-9/R5, 1945
Fw-190D-14Proto          Focke-Wulf Fw 190 D-14 Prototype, 1945
Fw-190D-14               Focke-Wulf Fw 190 D-14, 1945
Fw-190F-8U1              Focke-Wulf Fw 190 F-8/U1, 1944
Fw-190F-8_Late           Focke-Wulf Fw 190 F-8, 1945
Fw-190F-9/PB             Focke-Wulf Fw 190 F-9/Pb Anti Tank, 1945
Fw-190A-4T               Focke-Wulf Fw 190 A-4 Sea Wulf, 1942
Fw-190F-9T               Focke-Wulf Fw 190 F-9 Sea Wulf, 1944
Fw-190D-13T              Focke-Wulf Fw 190 D-13 Sea Wulf, 1945
Ta-152B                  Focke-Wulf Ta 152 B, 1944
Ta-152C0                 Focke-Wulf Ta 152 C-0, 1943
Ta-152H-0                Focke-Wulf Ta 152 H-0, 1944
Ta-152H-4                Focke-Wulf Ta 152 H-4, 1945
Ta-152H-5                Focke-Wulf Ta 152 H-5, 1945
Ta-152H-6                Focke-Wulf Ta 152 H-6, 1946
Ta-152H-Jumo222          Focke-Wulf Ta 152 H/Jumo 222, 1946
Go-229A3NJ               Gotha Go 229 A-3 Night Fighter, 1946
Li-P13a                  Lippisch Projekt P.13a, 1945
Me-262C-1a               Messerschmitt Me 262 C-1a HS-I, 1945
Me-262C-3a               Messerschmitt Me 262 C-3a HS-IV, 1945
Me-262SB-1a              Messerschmitt Me 262 SB-1a, 1946
Me-262HG-IV              Messerschmitt Me 262 HG-IV, 1946
Me-262HG-V               Messerschmitt Me 262 HG-V, 1946
Me-262HG-Vb              Messerschmitt Me 262 HG-Vb, 1946
Me-262-TPF               Messerschmitt Me 262 TPF, 1946
Me-P1101                 Messerschmitt Me P.1101, 1945

New Features & Bugfixes by SAS~Loku:

He-162 C/D Nose Gear Fix
List of changes:
ANF-113  cog
B239  fix for gear meshes
CAC_Boomerang cog, adjusted fm: speed to low on the deck and on alt, decrased SpinCxLoss a bit, so it wont spin like crazy
D3A cog
Electras cog, Electra14s new slot for Japan, they produced them under license, usefull for missions
G10N1 cog, visibilty sphere
Hudsons cog
Ki-15 cog
Ki-43 cog, fm adjust:SpinCxLoss decreased a bit, java: parent class fix for fuel tanks, code borrowed from A6M, pilot bail out when on fire now
Ki-51 cog
LN-411 cog, fm adjust
MB-174 cog, visibilty sphere
N1K  new reticle, old is blurry and dark
NC-223 cog, visibilty sphere
Pe-8 cog, fm adjust
Potez-63X cog
RWD-14 new cockpits and default skins
VulteeV-1 cog
Yer-2 cog, visibilty sphere
VulteeVengeance 3D update for external model, cog, smoothed meshes, adjusted ailerons, airbrakes, fixed bay doors, redone landing gear, redone internal damage model, edited java, hitboxes made from scratch, they match the shape of the plane, few shadow meshes fixed, adjusted clips and hooks, adjusted fm: speed to low on deck and alt, edited cod file:MGunBrowning303t replaced with MGunBrowning303k for shells dump effect
A1N cog, FM:speed*
A2N  cog, FM:speed*
A4N1  cog, FM:speed*, smoothed meshes, adjust clips/hooks, new skin
B4Y1 cog, FM:speed*, adjusted clips/hooks
B7A1 cog, java fix for gear
D1A cog, FM:speed*
E7K cog
G3M2 visibilty/collision sphere, new default skins
Me-323, Gear clips adjusted so plane no longer float over the ground, FM: gear height adjust for static, add new cockpit (removed cargo bay, only pilot/coopilot wiev) based on Ranwers Me323 pit mod
TBF/M cog, pits positions
*All those Japanese planes were to fast at sea level and could reach almost 400 km/h at the deck wich is a waaayyyy too much compare to real data ~200/240/280 km/h, i have adjusted CxMin and engine power to match +/- 10km/h real data for sea level 0m and alt 3000m speed, some of them had wrong values for surfaces areas
Most of floatplanes FMs height/pitch values been adjusted so they no longer float over water surface, some of them very badly (antigravity :) ) pics attached for comparsion
N1K1 Kyofu (Rex), new 3D (engine, fuselage, tail, wings (inner parts), floats, no overlays: markngs on the skin only
Java:add code for Cowlflaps
FM:adjusted speed (current FM from stock N1K1-J make it fly to fast, no drag from floats)

New Features & Bugfixes by SAS~Storebror:
WYSIWYG Arming Editor
F8F-2 bearcat loadout drop tank fixed
P-47D-22 loadouts fixed (and a couple of others with it)
Bugs with HUD notifications, HUD log moved to lower right corner
High Engine RPM net replication (Meteors for instance) fixed
Typhoon Mk.IB's prop fixed
broken prop RRR issue fixed - you can no longer fly with a broken prop after RRR and engine gets damaged accordingly now

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on August 28, 2022, 12:08:07 PM
Thanks mike. I cant wait to forward on this. Probably September I guess.

Best Regards KT503.

PS. There is a Lots of issues needs to finalise .
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on August 28, 2022, 01:10:09 PM
Don't forget the DB601 engine presets!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 28, 2022, 11:41:07 PM
Don't forget the DB601 engine presets!
Thanks for the reminder, I'm just wading through that mud.

Probably September I guess.
Definitely not September.
September ~ March sees me being busy with RL. There will be no major modding activity from my side during that period.

There is a Lots of issues needs to finalise
Hear, hear.
Still waiting for your first bug report.
Hint: "Mike, I see something strange" thrown at me on TS while we're in a gangbang-dogfight against 100 AI Oscars during our sunday session does not count as "bug report".
I know that strange things happen.
It usually starts with "KINGTIGER503 joined the server".

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on August 29, 2022, 05:35:52 AM
I know that strange things happen.
It usually starts with "KINGTIGER503 joined the server".
(https://c.tenor.com/JNP5rOUF4NEAAAAi/giggle-peepo.gif)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 29, 2022, 09:05:29 AM
Three more bugs nailed:
* DB 600 series engine presets as mentioned by FL
* Player Icon visibility now corresponds to mission difficulty settings
* Mission Briefing Text in Minimap "Briefing" view is working in Dogfight missions

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 04, 2022, 09:30:54 AM
The P-13a has no Gun sound issue. Also. All Ta-152 H-0 H-1 H-4 H-5 H-6 and H/Jumo-222 has no WEP Booster.


Some times in BAT, all the WEP Boosters are working but Sometimes in UP3.4 Patch 1, all the WEP Boosters are not working.
Tobi and I just Notice earlier.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 05, 2022, 03:41:45 AM
P-13a Gun sound issue

here is the logs

Code: [Select]
[2022-09-05 17:32:41.809 UTC +8] dT:    0 Cannot load sound preset weapon.jetmanlazer (java.lang.Exception: Invalid preset format)
[2022-09-05 17:32:44.761 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2022-09-05 17:32:47.332 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2022-09-05 17:32:47.507 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 06, 2022, 05:40:43 AM
I Investigate the D-13T Default With 20mm and 30mm.

When I fire First Trigger the 20mm, Not Working, I fire a Secondary Trigger, 30mm, it Reacts.

I also Discovered that the Ta-152H/Jumo-222 altitude is 8000m, But it slows down my speed, When i reach 7500m, The 222 Engine is getting off and the Indicator is getting off the Charts. If anyone who can Testing this Ta-152H/Jumo-222 will be Helpful.

PS Better need Booster, Some of the Ta-152 with Booster has no Problems with altitude Except the Ta-152H/Jumo-222.

I Found out that a GM-1 WEP Booster is not showing up After Reaching its 8000m of High Altitude. For example

All of Ta-152H-4, H-5, H-6, and H/Jumo-222 have both MW-50 and GM-1 Booster
MW-50. From 0 to 8000m
GM-1 from 8000m to higher Altitude.

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on September 07, 2022, 07:37:46 AM
Holy shit, cockpit bailout animations!!11!11!111111!!!!1!

Aircraft Used: Messerschmitt Me-262SB-1a
No need for an explanation.
Just spawn as an Me-262SB-1 in QMB.
(https://i.postimg.cc/T1dVL1Sy/20220907143046-1.jpg) (https://postimg.cc/5YrYD4f1)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 07, 2022, 07:47:47 AM
That's the special "air conditioned" delivery :D
Thanks for your report!

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on September 07, 2022, 07:57:05 AM
That's the special "air conditioned" delivery :D

]cheers[
Mike
LMFAOOO  ;D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on September 07, 2022, 09:19:04 AM
Oh boy...
You cannot load in as the DB-3/Il-4 series in QMB.
(https://i.postimg.cc/sgHHzXym/20220907161658-1.jpg) (https://postimg.cc/TKmJqTK5)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 07, 2022, 11:36:49 AM
Oh yes, that's been a weird one.
The reason was "missing" flight models for the DB-3 / IL-4.
However... the flight models were in place actually.
What happened was that at some stage, Infomod files went into the flight models folder, and that apparently confused the "buttons" packer so that it would pack the DB-3 files into an inaccessible format.
You need something new every day...

Please find an additional set of files below, they are to be extracted to your UP3 game folder similar to the Hotfix.
It's just WIP, but it should cure both the 262 SB Cockpit issue and the DB3s.

https://www.mediafire.com/file/xbj8rwnjjw9zmma/UP_3.4_Patch_1_Hotfix_2_WIP_2022-09-07.zip/file

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on September 07, 2022, 12:26:59 PM
I have a bug on 109E-4 t shows overheating even before engine start and there are holes in external view.

clean UP3.4 patch 1 install with no mods. My UP34 backup copy with no patch works fine

I will try to send a screenshot
(https://i.postimg.cc/PJ0GHYzm/2022-09-07.png) (https://postimg.cc/m13pNcnD)

(https://i.postimg.cc/0QWRtLzX/2022-09-07-9.png) (https://postimg.cc/CBqQ5rHb)

I also checked the new buttons and find some problems with the following FM:

DB-3B.fmd
DB-3F.fmd
DB-3M.fmd
DB-3T.fmd
DB-600_Series.emd
DB-600_111ABE.emd
DB-601-110fam.emd

these files seem to be corrupted or not working well is difficult to say as once extracted I am not able to read them




Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on September 07, 2022, 03:30:39 PM
Mike's first Hotfix cured the fmd unreadable thingy.
I tested myself some stuff. That was cured with Hotfix 1, the Buttons from that was readable again.

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on September 07, 2022, 08:25:29 PM
the second hotfix took care of the overheating 109 thanks
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on September 07, 2022, 11:28:11 PM
Messing around with UP3.4 Patch 1 with Hotfix 2 WIP, here are a few discoveries:
- The Ta-152H-1 does not engage GM1 boost above 9km as it should
- The FW-190F-9 Sea Wulf fires both of its X-4s at the same time by default
- The FW-190D-13 Sea Wulf's loadout names do not match the actual weapons
- The Go-229A-3/N is capable of supersonic flight at high altitude
- The Go-229A-3/N's gyroscopic gunsight controls conflict with its radar controls
- The Me-262HG-Vb does not have the MK213 loadout as does the Me-262HG-V
- The Lippisch P.13a's center of gravity is in the air somewhere above its nose
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 08, 2022, 05:48:54 AM
Yup, you saw my Posting on that Issue FL. The Ta-152H/Jumo-222 had a Issue with Altitude, and a weird strange Engine is starting to get Losing Speed before it can Reach it’s altitude of 8000m.

That’s all I find out.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 08, 2022, 07:11:21 AM
- The Ta-152H-1 does not engage GM1 boost above 9km as it should
- The FW-190F-9 Sea Wulf fires both of its X-4s at the same time by default
- The FW-190D-13 Sea Wulf's loadout names do not match the actual weapons
- The Go-229A-3/N is capable of supersonic flight at high altitude
- The Me-262HG-Vb does not have the MK213 loadout as does the Me-262HG-V
Confirmed and added to the To-Do list.

- The Go-229A-3/N's gyroscopic gunsight controls conflict with its radar controls
That's by design.
It's not actually a "conflict", rather a double-action on the corresponding hotkeys.
This is not gonna change and it's not really much of an issue either.

- The Lippisch P.13a's center of gravity is in the air somewhere above its nose
Yep, that's the way both AI and human players can fly the plane.
Set the cog to where it belongs and AI won't manage to take off anymore.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 08, 2022, 09:33:45 AM
a weird strange Engine is starting to get Losing Speed before it can Reach it’s altitude of 8000m
Ever heard about mixture?
Anyway... I'll change the 222 "E" models mixer alt to the full pressure height of 10km so any little child can use it right.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 09, 2022, 09:22:15 AM
Gentlemen all currently reported issues should be solved with Hotfix 2.
All issues that are issues, that is.

https://www.sas1946.com/main/index.php/topic,67406.msg756523.html#msg756523

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 11, 2022, 05:18:37 PM
I discovered that one of the Do-217K-2. Has dropping the Ftitz-X at the seem time. When I select one BOMB. It drops both at the same time. I don't know why.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 09, 2022, 11:24:17 AM
I am Getting an Error Message on the log, Its coming from Bf-109E-1

Code: [Select]
2022-10-10 00:54:27.450 UTC +8] dT:  104 java.lang.NullPointerException
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.viewAllowed(AircraftHotKeys.java:657)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys$78.begin(AircraftHotKeys.java:3299)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 00:54:27.450 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 00:54:27.451 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 00:54:27.451 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 00:54:27.451 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 00:54:27.451 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 09, 2022, 11:05:02 PM
Thanks KT, that's exactly the way how it works.
Valid report, issue found and sorted already.
Will be fixed in Patch 2.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 10, 2022, 02:05:26 AM
I found it on the Log, Where I was Killed by Enemy. then it Bounce off.


Code: [Select]
[2022-10-10 15:56:54.132 UTC +8] dT:  317 null
[2022-10-10 15:56:54.132 UTC +8] dT:    0 java.lang.NullPointerException
[2022-10-10 15:56:54.132 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-10 15:56:54.132 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190D11.retoggleLight(CockpitFW_190D11.java:301)
[2022-10-10 15:56:54.132 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:363)
[2022-10-10 15:56:54.132 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:56:54.132 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:56:54.132 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:56:54.132 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:56:54.132 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:2872)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2251)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Master.netInput(NetAircraft.java:1026)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:56:54.133 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-10 15:56:54.134 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190D-11/DD9GP1.mat'
[2022-10-10 15:56:54.134 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/FW-190D-11/DD9GP1.mat' of class 'TMaterial' not loaded
[2022-10-10 15:56:54.134 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DD9GP1.mat'
[2022-10-10 15:56:54.134 UTC +8] dT:    0 Caught Exception in materialReplace(D9GP1, DD9GP1):
[2022-10-10 15:56:54.134 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DD9GP1.mat'

[2022-10-10 15:56:54.134 UTC +8] dT:    0
[2022-10-10 15:56:54.134 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-10 15:56:54.134 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-10 15:56:54.134 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:318)
[2022-10-10 15:56:54.134 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:56:54.134 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:56:54.134 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:56:54.134 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:56:54.134 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:2872)
[2022-10-10 15:56:54.134 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2251)
[2022-10-10 15:56:54.134 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Master.netInput(NetAircraft.java:1026)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-10 15:56:54.135 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190D-11/DD9GP1_night.mat'
[2022-10-10 15:56:54.135 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/FW-190D-11/DD9GP1_night.mat' of class 'TMaterial' not loaded
[2022-10-10 15:56:54.135 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DD9GP1_night.mat'
[2022-10-10 15:56:54.135 UTC +8] dT:    0 Caught Exception in materialReplace(D9GP1_night, DD9GP1_night):
[2022-10-10 15:56:54.135 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DD9GP1_night.mat'
[2022-10-10 15:56:54.136 UTC +8] dT:    0
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:319)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:2872)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2251)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Master.netInput(NetAircraft.java:1026)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:56:54.136 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 null
[2022-10-10 15:56:54.137 UTC +8] dT:    0 java.lang.NullPointerException
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190D11.retoggleLight(CockpitFW_190D11.java:301)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:363)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:56:54.137 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:2872)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2251)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Master.netInput(NetAircraft.java:1026)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:56:54.138 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-10 15:56:54.141 UTC +8] dT:    0 null
[2022-10-10 15:56:54.141 UTC +8] dT:    0 java.lang.NullPointerException
[2022-10-10 15:56:54.141 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-10 15:56:54.141 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190D11.retoggleLight(CockpitFW_190D11.java:301)
[2022-10-10 15:56:54.141 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:363)
[2022-10-10 15:56:54.141 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:56:54.141 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:56:54.141 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:56:54.141 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:56:54.141 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:2872)
[2022-10-10 15:56:54.141 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2251)
[2022-10-10 15:56:54.141 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Master.netInput(NetAircraft.java:1026)
[2022-10-10 15:56:54.142 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-10 15:56:54.142 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-10 15:56:54.142 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:56:54.142 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-10 15:56:54.142 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:56:54.142 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:56:54.142 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:56:54.142 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:56:54.142 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:56:54.142 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:56:54.142 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[2022-10-10 15:57:32.988 UTC +8] dT:  569 java.lang.NullPointerException
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190D11.retoggleLight(CockpitFW_190D11.java:301)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190D11.reflectCockpitState(CockpitFW_190D11.java:363)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-10 15:57:32.989 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-10 15:57:32.990 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-10 15:57:32.990 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-10 15:57:32.990 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-10 15:57:32.990 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-10 15:57:32.990 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-10 15:57:32.990 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Found a Main Culprit..

All of them

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 10, 2022, 03:56:43 AM
Thanks again.
That's a tiny little bugger from UP2.01, unbelievable it made it through all the patches until today.
Will be fixed with Patch 2, too.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 11, 2022, 09:14:33 PM
Found another one, From the Bf-110H-4 Rear Seat. on the Logs.


Code: [Select]
[2022-10-12 11:12:22.654 UTC +8] dT:   17 java.lang.ArrayIndexOutOfBoundsException
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:2957)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:2933)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys$54.begin(AircraftHotKeys.java:3078)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitBF_110NJ_RadarOp.isEnableFocusing(CockpitBF_110NJ_RadarOp.java:90)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.isValidCockpit(AircraftHotKeys.java:2899)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.nextValidCockpit(AircraftHotKeys.java:3011)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.access$400(AircraftHotKeys.java:88)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys$50.begin(AircraftHotKeys.java:3036)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-12 11:12:22.655 UTC +8] dT:    0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-12 11:12:22.656 UTC +8] dT:    0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-12 11:12:22.656 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-12 11:12:22.656 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-12 11:12:22.656 UTC +8] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-12 11:12:22.656 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-12 11:12:22.656 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-12 11:12:22.656 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-12 11:12:22.656 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-12 11:12:22.656 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-12 11:12:22.656 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-12 11:12:22.656 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-12 11:12:23.151 UTC +8] dT:   17 java.lang.ArrayIndexOutOfBoundsException
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:2957)
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:2933)
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys$54.begin(AircraftHotKeys.java:3078)
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitBF_110NJ_RadarOp.isEnableFocusing(CockpitBF_110NJ_RadarOp.java:90)
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.isValidCockpit(AircraftHotKeys.java:2899)
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.nextValidCockpit(AircraftHotKeys.java:3011)
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.access$400(AircraftHotKeys.java:88)
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys$50.begin(AircraftHotKeys.java:3036)
[2022-10-12 11:12:23.151 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-12 11:12:23.152 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-12 11:12:24.956 UTC +8] dT:   60 java.lang.ArrayIndexOutOfBoundsException
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:2957)
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:2933)
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys$54.begin(AircraftHotKeys.java:3078)
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitBF_110NJ_RadarOp.isEnableFocusing(CockpitBF_110NJ_RadarOp.java:90)
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.isValidCockpit(AircraftHotKeys.java:2899)
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.nextValidCockpit(AircraftHotKeys.java:3011)
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.access$400(AircraftHotKeys.java:88)
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys$50.begin(AircraftHotKeys.java:3036)
[2022-10-12 11:12:24.956 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-12 11:12:24.957 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-12 11:12:34.405 UTC +8] dT:  315 java.lang.ArrayIndexOutOfBoundsException
[2022-10-12 11:12:34.405 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:2957)
[2022-10-12 11:12:34.405 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:2933)
[2022-10-12 11:12:34.405 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys$54.begin(AircraftHotKeys.java:3078)
[2022-10-12 11:12:34.405 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:34.405 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[2022-10-12 11:12:34.405 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[2022-10-12 11:12:34.405 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitBF_110NJ_RadarOp.isEnableFocusing(CockpitBF_110NJ_RadarOp.java:90)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.isValidCockpit(AircraftHotKeys.java:2899)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.nextValidCockpit(AircraftHotKeys.java:3011)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.access$400(AircraftHotKeys.java:88)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys$50.begin(AircraftHotKeys.java:3036)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-12 11:12:34.406 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-12 11:12:34.407 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-12 11:12:34.407 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-12 11:12:35.225 UTC +8] dT:   27 java.lang.ArrayIndexOutOfBoundsException
[2022-10-12 11:12:35.225 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:2957)
[2022-10-12 11:12:35.225 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:2933)
[2022-10-12 11:12:35.225 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys$54.begin(AircraftHotKeys.java:3078)
[2022-10-12 11:12:35.225 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitBF_110NJ_RadarOp.isEnableFocusing(CockpitBF_110NJ_RadarOp.java:90)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.isValidCockpit(AircraftHotKeys.java:2899)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.nextValidCockpit(AircraftHotKeys.java:3011)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys.access$400(AircraftHotKeys.java:88)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.il2.game.AircraftHotKeys$50.begin(AircraftHotKeys.java:3036)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:193)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:219)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-10-12 11:12:35.226 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-12 11:12:35.227 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-12 11:12:35.227 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-12 11:12:35.227 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-12 11:12:35.227 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-12 11:12:35.227 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 12, 2022, 12:44:02 AM
Thanks for the report KT.
Issue confirmed, will be fixed with Patch 2.
You're becoming a pretty valuable asset in bug hunting lately KT, much appreciated!

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 13, 2022, 03:22:42 AM
Strange, I check the Me-262 B-1s Loadout were in the Blank from the Weapons Loadout.

For Example, X-4 Blue Droptank

X-4 Black droptank

And some 2 of MG-213/20 Blue Droptank
                      MG-213/20 Black Droptank. It Does not do the Same. I see 2 Blues. I already See Blue Droptank and Black Droptank.

I also Found a Hs-129s Mk-101 and Mk-103 from Arming Preview was Missing. No Logs was Found.

I also Found a Bug on He-219s Missing Antenna.. I have Photos taken.


(https://i.postimg.cc/Rh3xN52q/2022-10-13-17-18-44-849.jpg) (https://postimg.cc/FkQBBqrQ)


No Signs of the Logs were Found.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 13, 2022, 04:21:03 AM
Thanks KT.
Confirmed and all solved in Patch 2:

https://www.youtube.com/watch?v=DcYjz7PKdek

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 13, 2022, 09:08:32 AM
Strange Warning Coming from the Logs.

Code: [Select]
[2022-10-13 23:06:49.120 UTC +8] dT:    1 WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[2022-10-13 23:06:49.120 UTC +8] dT:    0 WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 13, 2022, 09:16:09 AM
Found a Bug on FW-190 F-8. No Sign of the Logs, Only Photos taken.




(https://i.postimg.cc/pXzX1HrP/2022-10-13-23-10-50-711.jpg) (https://postimg.cc/BXZ0XR2z)


Something is Missing.



Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 13, 2022, 10:23:36 AM
Strange Warning Coming from the Logs.
That's just normal.
I'll add further debug output to Patch 2 in order to identify the effect files that cause these issues, but this is really a quite common thing to happen as effect modders seem to have a tendency to exaggerate their effects way beyond the game engine's limits.
For instance, in the particular case of the two log lines you've posted, some modder added an effect file that defines a smoke trail, and that effect file tries to generate a trail consisting of 30 particles on each tick, but the game engine clearly states that the limit is 8.
It's beyond me why effect modders ever rolled out mods that create such log lines, but as you can see, back in the days when it happened, no one seemed to care.
And since the game doesn't tell which file causes this, and since this log output comes from native code (il2core.dll to be precise), it's a bit tricky to get the name of the file(s) causing such issues.
Long story short, Patch 2 supposedly tells us more.

Found a Bug on FW-190 F-8. No Sign of the Logs, Only Photos taken.
F8 late (1945) to be precise.
Confirmed and fixed in Patch 2.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 14, 2022, 05:38:06 AM
Strange, That He-111 H-21 had a Strange Bug, No Logs were Showing but Only Pictures were Taken.



(https://i.postimg.cc/0jCSsqwj/2022-09-08-20-41-11-301.jpg) (https://postimg.cc/QKHCQwSZ)

(https://i.postimg.cc/Kc7BLtHb/2022-09-08-20-41-13-861.jpg) (https://postimg.cc/DmZS34hp)

(https://i.postimg.cc/282W9rYX/2022-09-08-20-41-15-057.jpg) (https://postimg.cc/D84m8V8q)

(https://i.postimg.cc/SxRMw3NQ/2022-09-08-20-41-24-581.jpg) (https://postimg.cc/WdRzZ9kx)

(https://i.postimg.cc/zGhJbFxS/2022-09-08-20-41-25-535.jpg) (https://postimg.cc/gxY918Fn)

(https://i.postimg.cc/NMdYqJ0Y/2022-09-08-20-41-28-026.jpg) (https://postimg.cc/xJNBLPHF)

Looks very Weird. Something when I fire a First Trigger.



Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 14, 2022, 06:39:07 AM
Confirmed and solved in Patch 2.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 14, 2022, 10:10:41 PM
I found a Strange Bug on A1J SkyRaider.  F7F-3 and F7F-3N Tiger Cats Arming Preview, It Look Strange about the Rockets being Moving.

No Logs were Found.

Also, I found a Bug on FW-190 A-1s 4xSC50 was Missing. No logs were Found.

I Found another Bug on He-51c Bombs rack at Under its Wings, same like F7F-3s No Logs were Found.

Found a He-111 H-11 Weapons Loadout was Confused, there is a Dicker Max was Already there,.

I found another Bug on Hurricane Mk IV Vickers 40mm AP and HE From Arming Preview was Missing. No Logs were found



Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 15, 2022, 08:46:48 AM
A1J, F7F & He-51: The reported issue stems from the fact that these airplanes make massive use of hier.him stretching.
It's a bad style of 3D modding, but that's what we have.
In order to solve these issues (and many more, i.e. shadow issues) the whole 3D model of these planes would have to be reworked.
This is out of scope for me.
I take mods' 3D models as-is and only fix minor issues when I find them, but I'm not the one to rework a crappy 3D model from scratch.
Now that this only affects the arming preview window and only happens when you changed the planes' orientation prior to selecting the loadout, I don't consider it worth the effort to fix this.
If you disagree, the alternative solution would be to remove the planes from Ultrapack altogether and wait for someone to fix them.
You will, by the way, see the very same issue on these - and many more - aircraft in BAT, for the very same reason.

Fw 190 A-1, He 111 H-11 & Hurricane Mk. IV: Confirmed and fixed in Patch 2.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 16, 2022, 11:17:51 AM
More Bugs on the Log.


Code: [Select]
[2022-10-17 00:42:23.855 UTC +8] dT:    0 java.lang.IndexOutOfBoundsException
[2022-10-17 00:42:23.855 UTC +8] dT:    0 at java.io.InputStream.read(Unknown Source)
[2022-10-17 00:42:23.855 UTC +8] dT:    0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2022-10-17 00:42:23.855 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2022-10-17 00:42:23.855 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2022-10-17 00:42:23.855 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-17 00:42:23.855 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-17 00:42:23.855 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:42:23.855 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:42:23.856 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:42:23.856 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:42:23.856 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:42:23.856 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:42:23.856 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:42:23.856 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:42:23.856 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:42:44.010 UTC +8] dT:  672 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 + 
[2022-10-17 00:42:44.243 UTC +8] dT:    7 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 + 
[2022-10-17 00:42:44.262 UTC +8] dT:    1 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 + 
[2022-10-17 00:42:44.276 UTC +8] dT:    0 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 + 
[2022-10-17 00:42:44.361 UTC +8] dT:    3 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 + 
[2022-10-17 00:42:45.918 UTC +8] dT:   53 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 +   
[2022-10-17 00:51:48.565 UTC +8] dT:  649 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3.mat'
[2022-10-17 00:51:48.565 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3.mat' of class 'TMaterial' not loaded
[2022-10-17 00:51:48.565 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DTa152GP3.mat'
[2022-10-17 00:51:48.565 UTC +8] dT:    0 Caught Exception in materialReplace(Ta152GP3, DTa152GP3):
[2022-10-17 00:51:48.565 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152GP3.mat'
[2022-10-17 00:51:48.565 UTC +8] dT:    0
[2022-10-17 00:51:48.565 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 00:51:48.566 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 00:51:48.566 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:455)
[2022-10-17 00:51:48.566 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 00:51:48.566 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 00:51:48.566 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 00:51:48.566 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 00:51:48.566 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 00:51:48.566 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 00:51:48.566 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 00:51:48.566 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 00:51:48.566 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:51:48.567 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 00:51:48.567 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:51:48.567 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:51:48.567 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:51:48.567 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:51:48.567 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:51:48.567 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:51:48.567 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:51:48.567 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3_night.mat'
[2022-10-17 00:51:48.567 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3_night.mat' of class 'TMaterial' not loaded
[2022-10-17 00:51:48.567 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DTa152GP3_night.mat'
[2022-10-17 00:51:48.567 UTC +8] dT:    0 Caught Exception in materialReplace(Ta152GP3_night, DTa152GP3_night):
[2022-10-17 00:51:48.567 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152GP3_night.mat'
[2022-10-17 00:51:48.568 UTC +8] dT:    0
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:456)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:51:48.568 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:51:48.569 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:51:48.569 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:51:48.569 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:51:48.569 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:51:48.569 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2.mat'
[2022-10-17 00:51:48.569 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2.mat' of class 'TMaterial' not loaded
[2022-10-17 00:51:48.569 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DTa152Trans2.mat'
[2022-10-17 00:51:48.569 UTC +8] dT:    0 Caught Exception in materialReplace(Ta152Trans2, DTa152Trans2):
[2022-10-17 00:51:48.569 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152Trans2.mat'
[2022-10-17 00:51:48.569 UTC +8] dT:    0
[2022-10-17 00:51:48.569 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 00:51:48.569 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 00:51:48.569 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:461)
[2022-10-17 00:51:48.569 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 00:51:48.569 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:51:48.570 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2_night.mat'
[2022-10-17 00:51:48.571 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2_night.mat' of class 'TMaterial' not loaded
[2022-10-17 00:51:48.571 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DTa152Trans2_night.mat'
[2022-10-17 00:51:48.571 UTC +8] dT:    0 Caught Exception in materialReplace(Ta152Trans2_night, DTa152Trans2_night):
[2022-10-17 00:51:48.571 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152Trans2_night.mat'
[2022-10-17 00:51:48.571 UTC +8] dT:    0
[2022-10-17 00:51:48.571 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 00:51:48.571 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 00:51:48.571 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:462)
[2022-10-17 00:51:48.571 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 00:51:48.571 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 00:51:48.572 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 00:51:48.572 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 00:51:48.572 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 00:51:48.572 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 00:51:48.572 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 00:51:48.572 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 00:51:48.572 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:51:48.572 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 00:51:48.572 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:51:48.572 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:51:48.572 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 java.lang.NullPointerException
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.retoggleLight(CockpitTA_152H6.java:407)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:466)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 00:51:48.574 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 00:51:48.574 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:51:48.574 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 00:51:48.574 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:51:48.574 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:51:48.574 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:51:48.574 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:51:48.574 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:51:48.574 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:51:48.574 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:55:37.224 UTC +8] dT:    0 java.lang.IndexOutOfBoundsException
[2022-10-17 00:55:37.224 UTC +8] dT:    0 at java.io.InputStream.read(Unknown Source)
[2022-10-17 00:55:37.224 UTC +8] dT:    0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2022-10-17 00:55:37.224 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2022-10-17 00:55:37.224 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2022-10-17 00:55:37.224 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-17 00:55:37.224 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-17 00:55:37.225 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:55:37.225 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:55:37.225 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:55:37.225 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:55:37.225 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:55:37.225 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:55:37.225 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:55:37.225 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:55:37.225 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:55:52.127 UTC +8] dT:  498 WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[2022-10-17 00:55:52.127 UTC +8] dT:    0 WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)

[2022-10-17 00:56:15.980 UTC +8] dT:   42 java.util.ConcurrentModificationException
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 java.util.ConcurrentModificationException
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:56:15.982 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 java.util.ConcurrentModificationException
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:56:15.983 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:56:15.984 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:56:15.984 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:56:15.984 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:56:15.984 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:56:15.984 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:56:15.984 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:56:15.984 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 00:59:56.418 UTC +8] dT:  404 java.util.ConcurrentModificationException
[2022-10-17 00:59:56.418 UTC +8] dT:    0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 00:59:56.418 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 00:59:56.418 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 00:59:56.418 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 00:59:56.418 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 00:59:56.418 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 00:59:56.418 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 00:59:56.418 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 00:59:56.418 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 00:59:56.418 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 00:59:56.418 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 00:59:56.419 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 00:59:56.419 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 00:59:56.419 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 00:59:56.419 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 00:59:56.419 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 00:59:56.419 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:00:01.432 UTC +8] dT:  167 java.util.ConcurrentModificationException
[2022-10-17 01:00:01.432 UTC +8] dT:    0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 01:00:01.432 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 01:00:01.432 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 01:00:01.432 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 01:00:01.432 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 01:00:01.432 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 01:00:01.432 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 01:00:01.432 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 01:00:01.433 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:01.433 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 01:00:01.433 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:01.433 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:01.433 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:01.433 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:01.433 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:01.433 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:01.433 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[2022-10-17 01:00:54.136 UTC +8] dT:  417 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3.mat'
[2022-10-17 01:00:54.136 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3.mat' of class 'TMaterial' not loaded
[2022-10-17 01:00:54.136 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DTa152GP3.mat'
[2022-10-17 01:00:54.137 UTC +8] dT:    0 Caught Exception in materialReplace(Ta152GP3, DTa152GP3):
[2022-10-17 01:00:54.137 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152GP3.mat'
[2022-10-17 01:00:54.137 UTC +8] dT:    0
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:455)
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 01:00:54.137 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:54.138 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 01:00:54.138 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:54.138 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:54.138 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:54.138 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:54.138 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:54.138 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:54.138 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:00:54.138 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3_night.mat'
[2022-10-17 01:00:54.138 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3_night.mat' of class 'TMaterial' not loaded
[2022-10-17 01:00:54.138 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DTa152GP3_night.mat'
[2022-10-17 01:00:54.138 UTC +8] dT:    0 Caught Exception in materialReplace(Ta152GP3_night, DTa152GP3_night):
[2022-10-17 01:00:54.138 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152GP3_night.mat'
[2022-10-17 01:00:54.138 UTC +8] dT:    0
[2022-10-17 01:00:54.138 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 01:00:54.138 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 01:00:54.138 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:456)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:54.139 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:54.140 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:00:54.140 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2.mat'
[2022-10-17 01:00:54.140 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2.mat' of class 'TMaterial' not loaded
[2022-10-17 01:00:54.140 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DTa152Trans2.mat'
[2022-10-17 01:00:54.140 UTC +8] dT:    0 Caught Exception in materialReplace(Ta152Trans2, DTa152Trans2):
[2022-10-17 01:00:54.140 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152Trans2.mat'
[2022-10-17 01:00:54.140 UTC +8] dT:    0
[2022-10-17 01:00:54.140 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 01:00:54.140 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 01:00:54.140 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:461)
[2022-10-17 01:00:54.140 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 01:00:54.140 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 01:00:54.140 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 01:00:54.140 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 01:00:54.140 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:00:54.141 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2_night.mat'
[2022-10-17 01:00:54.141 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2_night.mat' of class 'TMaterial' not loaded
[2022-10-17 01:00:54.141 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DTa152Trans2_night.mat'
[2022-10-17 01:00:54.142 UTC +8] dT:    0 Caught Exception in materialReplace(Ta152Trans2_night, DTa152Trans2_night):
[2022-10-17 01:00:54.142 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DTa152Trans2_night.mat'
[2022-10-17 01:00:54.142 UTC +8] dT:    0
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:462)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:54.142 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 java.lang.NullPointerException
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.retoggleLight(CockpitTA_152H6.java:407)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitTA_152H6.reflectCockpitState(CockpitTA_152H6.java:466)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2807)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1525)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1515)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1030)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1040)
[2022-10-17 01:00:54.143 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:642)
[2022-10-17 01:00:54.144 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2022-10-17 01:00:54.144 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:00:54.144 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-10-17 01:00:54.144 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:00:54.144 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:00:54.144 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:00:54.144 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:00:54.144 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:00:54.144 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:00:54.144 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:01:11.563 UTC +8] dT:  581 java.util.ConcurrentModificationException
[2022-10-17 01:01:11.563 UTC +8] dT:    0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 01:01:11.563 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
[2022-10-17 01:01:11.563 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.access$100(DZGeneric.java:28)
[2022-10-17 01:01:11.563 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric$Move.tick(DZGeneric.java:35)
[2022-10-17 01:01:11.563 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-17 01:01:11.563 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-17 01:01:11.563 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-17 01:01:11.563 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-17 01:01:11.563 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:01:11.563 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 01:01:11.564 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:01:11.564 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:01:11.564 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:01:11.564 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:01:11.564 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:01:11.564 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:01:11.564 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:04:03.919 UTC +8] dT:    0 java.lang.IndexOutOfBoundsException
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at java.io.InputStream.read(Unknown Source)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:04:03.920 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-10-17 01:06:19.369 UTC +8] dT:    0 java.lang.IndexOutOfBoundsException
[2022-10-17 01:06:19.369 UTC +8] dT:    0 at java.io.InputStream.read(Unknown Source)
[2022-10-17 01:06:19.369 UTC +8] dT:    0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2022-10-17 01:06:19.369 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-17 01:06:19.370 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Now that's a lot of Bugs.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 17, 2022, 02:12:11 AM
Thanks for the report KT.
Let's take a look at the details:

Code: [Select]
[2022-10-17 00:42:23.855 UTC +8] dT:    0 java.lang.IndexOutOfBoundsException
[2022-10-17 00:42:23.855 UTC +8] dT:    0 at java.io.InputStream.read(Unknown Source)
[2022-10-17 00:42:23.855 UTC +8] dT:    0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
That's a network disconnection from another client or a "ghost plane" from an earlier DZ error (see below). Normal business at this stage.

Code: [Select]
[2022-10-17 00:42:44.010 UTC +8] dT:  672 AircraftState.doSetEngineDies(2) ERROR: Engine No. 3 doesn't exist on Aircraft White 53 + Lippisch P-13 bug, fixed in Patch 2.

Code: [Select]
[2022-10-17 00:51:48.565 UTC +8] dT:  649 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3.mat'
[2022-10-17 00:51:48.567 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152GP3_night.mat'
[2022-10-17 00:51:48.569 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2.mat'
[2022-10-17 00:51:48.570 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/Ta-152H-Paulus/DTa152Trans2_night.mat'
[2022-10-17 00:51:48.573 UTC +8] dT:    0 java.lang.NullPointerException
[2022-10-17 00:51:48.573 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
That's just another incarnation of the "bouncing plane" error reported by yourself on October 10. It's fixed in Patch 2 already.

Code: [Select]
[2022-10-17 00:56:15.980 UTC +8] dT:   42 java.util.ConcurrentModificationException
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.util.HashMapExt.nextEntry(HashMapExt.java:243)
[2022-10-17 00:56:15.981 UTC +8] dT:    0 at com.maddox.il2.objects.vehicles.stationary.DZGeneric.danger(DZGeneric.java:176)
DZ coding issue. Fixed in Patch 2 already.
This bug potentially causes the infamous "ghost plane" issue.

That's it, the remaining log is just a repetition of the above mentioned errors.
Thanks again for reporting!

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 18, 2022, 04:38:09 AM
Found a Bug on Me-410 D, Very Strange. I have Photo Taken. No Logs were Found.


(https://i.postimg.cc/5t16CgLT/2022-10-18-18-26-12-647.jpg) (https://postimg.cc/3kS8MgLF)

Also, I discovered, that a Me-262 SB-1a Weapons Loadout Were Confused, Thats 2 SC-1000, One of them is SB-1000.

Weapons Loadout Error Typing.

I also Found a Bug on S-199s, Bombs, Looks Very Weird.

I found another one, Fokker G1 Bomb Bay Doors are having Bug. I drop a Bomb without Opening the Bomb bay doors. No Logs were found.



Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 18, 2022, 08:31:19 AM
Me 410 D: Confirmed and fixed.
Me 262 SB-1a: Confirmed and fixed.
Avai S-199: That's how the mod ships. I'm not sure that historically the bomb loadouts even existed, but for the sake of compatibility I leave them as-is. The plane would need bomb racks but historically it never had them. If someone volunteers for fantasy 3D work, be my guest, otherwise I leave this untouched.
Fokker G1: Yes, that's due to the fact that the G1 features an internal bomb bay, but the modder who made this G1 forgot to give it bay doors. That's what it is and I won't touch it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on October 18, 2022, 01:49:44 PM
IAF and their inventory in the 1948s was at such they even took a C-47 while still having
it's former civil South African registration to Bomb Targets in Palestine.
They didn't cared for servicing standards at the time, take a kite and drop pushkin,
the push knob located/retrofitted to every aircraft they found.
Parts from other aircraft got recycled, a typical fashion, when it had no Bombracks,
they took some from other aircraft.

From what I know the Israelis bought all kinds of Equipment, Ammunition, Ordonances they could get a hand of for it.
including Bombracks, SC70 and SC250 for the Mezzeks.
The contract was meant Equipment for 10 Aircraft, means 2 Racks for each Aircraft included.

ETC 50/VIId bomb rack with 2 instead 4 SC70s (long range)
ETC 500/IX b bomb rack with 1 SC250 (short range)

In IDF archives combat reports of S-199 Missions with Bombs are archived.

Ezer Weizmann and Leo Nomis reportedly flew such Missions.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 21, 2022, 03:29:25 AM
I didnt finish here. Still more Bugs to find.

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 22, 2022, 08:18:25 AM
I Found a Bug on Me-410 B, Here is a Logs

Code: [Select]
[2022-10-22 22:10:47.307 UTC +8] dT:    1 java.lang.NoSuchFieldError: bChangedPit
[2022-10-22 22:10:47.307 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_410B$Interpolater.tick(CockpitME_410B.java:43)
[2022-10-22 22:10:47.307 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-10-22 22:10:47.307 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-10-22 22:10:47.307 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-10-22 22:10:47.307 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-10-22 22:10:47.307 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-10-22 22:10:47.307 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-10-22 22:10:47.308 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-10-22 22:10:47.308 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-10-22 22:10:47.308 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-10-22 22:10:47.308 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-10-22 22:10:47.308 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-10-22 22:10:47.308 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-10-22 22:10:47.308 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I also Found a Bug on Me 262 HG V and VB Cockpit Doors are Open and Then Found  a Bug, No Logs were Found but Only Photos were Taken.


(https://i.postimg.cc/HLMmkKR8/2022-10-22-22-02-37-856.jpg) (https://postimg.cc/NyQSNNgQ)

(https://i.postimg.cc/qRXd8Kkk/2022-10-22-22-04-28-042.jpg) (https://postimg.cc/qhRYrzhY)


I also Found a Bug on Me-262 TPF Engine on Fire was Not in the Engine But Fuel Tank, Very Strange Bug. Photo Taken.



(https://i.postimg.cc/W4w98wJf/2022-10-22-22-06-15-640.jpg) (https://postimg.cc/67TL5Rcd)


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 22, 2022, 10:54:47 AM
ME-410B: Confirmed and fixed.

262s: Can't confirm. Apparently you've got some other mod on top, maybe something from JSGME?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 22, 2022, 07:58:55 PM
ME-410B: Confirmed and fixed.

262s: Can't confirm. Apparently you've got some other mod on top, maybe something from JSGME?

]cheers[
Mike

Maybe its Not From JSGME, I think its a From itself.. Cockpit Door Issue from Me-262.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 23, 2022, 12:37:38 AM
If you find a way to reproduce the issue, please let me know.
So far I cannot reproduce it on my end and I'm afraid I can't fix things when I cannot create the issue in the first place.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 23, 2022, 01:39:58 AM
Ok. When I open the Cockpit door where it blew off. It still here. I am still Confused.  But Never mind for that.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 23, 2022, 02:24:15 AM
Ah okay, I see.
Cannot reproduce that on the HG-V yet, but I saw it on the Vb once.
Will try to investigate...

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 24, 2022, 08:17:01 AM
HG-V and HG-Vb bug identified, isolated and fixed.
On that opportunity, the Fw 190 A-1 canopy bug discovered on the last FAC sunday session is fixed as well.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 26, 2022, 07:40:57 PM
Thanks for Patch 2, But I notice a J7W3 from the Arming Preview was Moving X-4 and Droptanks,

And the Go-229 A3 X-7 was Moving from Arming Preview.

Also, HE-219 Loadout is Still Missing from the Arming Preview.

That Bug from the Arming Preview was Still There.


It Requires to Investigate.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 27, 2022, 12:24:19 AM
Thanks for the feedback KT.
If that's all that sticks out so far then I'm glad. Could have been much worse 8)

Let us close the case on all those "moving" or rather misaligned ordnance shown in the Arming Preview Screen once and for all:
I can't fix that.
It's because the modder who created the aircraft in the first place, unfortunately decided to use hier.him stretching instead of real 3D modding.
That's what causes the issue and there's no easy fix - curing it would require the whole 3D model of the regarding plane to be reworked more or less from scratch.
I'm not gonna do it and I guess no one else would do so either, especially considering that the "issue" only exists in the arming preview screen (the ordnance displays perfectly well on the mission running) and even there, it only happens when you change loadouts while your plane's orientation is not default (i.e. facing straight and level to the left).
This is what it is. We will have to deal with it.

As for the He-219, I've stepped into a trap here, as the files.sfs archive does contain the required file in the correct version and with correct contents.
The reason why it doesn't get loaded as intended is simply because for some unknown reason, an ancient DBW SFS file contains the same loadout declaration file in a different (older) version, and that's overloading the files.sfs included one.
Unfortunately this seemed to happen on a few other planes as well which is why I've released a Hotfix for it: https://www.sas1946.com/main/index.php/topic,67406.msg759185.html#msg759185

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 27, 2022, 01:23:52 AM
Thanks mike.

But the Bug on the Me-410 D 4x20mm on the forward outside cockpit.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 27, 2022, 04:26:36 AM
Found a Bug on He-219 Gun Firing issue.

No Logs were Found but Photo was Taken.



(https://i.postimg.cc/bvz9VWnW/2022-10-27-18-03-39-647.jpg) (https://postimg.cc/HrhMVSB9)

(https://i.postimg.cc/KYJr6frz/2022-10-27-18-03-54-387.jpg) (https://postimg.cc/FfkLcj65)

(https://i.postimg.cc/TwsjwPsv/2022-10-27-18-05-54-846.jpg) (https://postimg.cc/mzQ1pTRm)

(https://i.postimg.cc/Z0tr8MZf/2022-10-27-18-06-01-251.jpg) (https://postimg.cc/rRj0cgDW)


Also I found another bug on He-111 H-20 with 3xPC-1000RS, But only Two instead of 3.

No Logs were Found but Photos Taken.



(https://i.postimg.cc/j2X7fdgj/2022-10-27-18-08-20-830.jpg) (https://postimg.cc/gLxjFdP9)

(https://i.postimg.cc/59qvTn4M/2022-10-27-18-08-35-449.jpg) (https://postimg.cc/WtzhJmq9)


Require a Full Investigation.

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 27, 2022, 04:49:10 AM
But the Bug on the Me-410 D 4x20mm on the forward outside cockpit.
Doesn't exist with Hotfix 1.

Found a Bug on He-219 Gun Firing issue.
No Logs were Found but Photo was Taken.
Where's the "Bug"?
Looks exactly as intended.

Also I found another bug on He-111 H-20 with 3xPC-1000RS, But only Two instead of 3.
No Logs were Found but Photos Taken.
The H-20 has no 3xPC-1000RS loadout.
The H-21 has a 3xPC-1000RS loadout, where two bombs occupy the same hook, hence you visually see 2, but in fact it's three - when you fire the first bomb, at the same place like the bomb released, the third one will become visible.
That's how that plane mod has been designed, we don't have no pylon for a 3rd PC-1000RS, but for the sake of compatibility with old missions (and only for that reason) I kept that loadout in the list.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on October 27, 2022, 05:39:45 AM
Thanks Mike!!! I'm loving all these new planes and FMB options!!!  Two things I noticed.

P-61A is missing in QMB, doesn't appear during mission, and crashes the game in FMB when viewing in "Plane 1" tab

HE-177 is missing in QMB, doesn't appear during mission, and crashes the game in FMB when viewing in "Plane 1" tab
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 27, 2022, 05:53:19 AM
Can't confirm the P-61A and He-177 issues.
Either it's some additional mod you've installed, or it's something really tricky.
If you can rule out a conflicting mod, please post log contents when this happens to you. Thanks.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on October 27, 2022, 06:07:35 AM
#UP#_Jeronimo_Cowlings_Props_Wheels was causing the issue, I went one by one through the mods and that was it!
Thanks Mike!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 27, 2022, 06:23:59 AM
HE-219 Cannot Fire a Mk-108 from the Top, I don't know why..


Maybe the Photos were Taken by me.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 27, 2022, 06:57:31 AM
Yep the He-219 Triggers were a bit weird, no clue what the modder's intentions were.
The "Schräge Musik" cannons were actually on Trigger 3 (the Rocket Trigger) - that can't work.
I've set them on Trigger 1 now and while being at it, added the other two MG 151/20 guns to the "Schräge Musik" and fixed the loadout descriptions (i.e. MK 108 were mentioned on R2 loadout which is actually MK 103).

Furthermore, two missing button translations in the Control Screen have been added and, most of all, a very nasty bug in the new Joystick Interface, introduced by TD in Stock IL-2 and unfixed there so far, got fixed.
That bug cause Joystick Input values to be clipped in a pretty weird manner when an axis was neither symmetric nor inverted.

Hotfix 2 is available here: https://www.sas1946.com/main/index.php/topic,67406.msg759205.html#msg759205

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on October 27, 2022, 07:37:33 AM
Cause was several versions of the initial Mods got released.

- Ranwers (v3)
- Checkyersix (v4)
- benitomuso (v5 + fix)
- Epervier (v5.17m)

these are just 4 of the plenty of Versions we had.

In my DBW I used the Wheelchair Uhu, the Tracers added to SM, I think that was Benitomuso Version.



Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on October 27, 2022, 04:14:40 PM
I don't know if this is a bug, but i'm at my wits end.  I was messing around in FMB and I can't move objects around anymore.  When "ENTER" is pressed it zooms in and gives a ground view of the object.  If  "MouseRight" is held down you can drag the object around in the ground view.  That no longer works.  However I am now able to zoom in on the map via my scroll wheel, for years I couldn't before and would have to shift and drag to zoom or use the zoom levels on the side.  I can't find anything wrong in the .confi (that I can see).  I've thrown in a BAT .confi and that had no effect, and messed around with specific lines from the BAT .confi into the UP .confi, with no success.  All mods have been disabled or removed, the only mods i've had in my UP for months/years were the recommended UP Mods and NG CAM 2.0.  Here is my .confi for UP, there might be couple of lines I forgot to take out from BAT.  If someone could upload their .confi from UP I can try and figure out what is wrong.  Thanks.

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=1000000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21010
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=148.251.238.135
localHost=68.229.163.160
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=148.251.238.135:21010
remoteHost_001=67.172.97.7:21000
remoteHost_002=

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL
msg2=two\u0020for\u0020one\u0020:)

[game]
Arcade=0
HighGore=1
mapPadX=0.6479167
mapPadY=-0.05
viewSet=33
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
SaveTrk=0
mapPadMode=1
mapZoomMode=0
mapWheelMode=-1
BlockMorseChat=0
SmallMapWPLabels=0
ShowMorseAsText=0


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=12
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=5
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=0
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=1
UseSmartAxis=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0
1X1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y1=3 10 20 30 40 50 60 70 80 90 100 0 0
1X2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z2=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ2=0 10 20 30 40 50 60 70 80 90 100 0 0
1U2=0 10 20 30 40 50 60 70 80 90 100 0 0
1V2=0 10 20 30 40 50 60 70 80 90 100 0 0
1X3=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y3=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z3=0 10 20 30 40 50 60 70 80 90 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Mods]
Stabs4All=1
NewTrackIR=1
AutoNtrk=0
Darkness=9
Diffuse=9
EventLogFlushTimeout=1000
LogFlushTimeout=1000
InstantLog=2
HighSpeedNet=1
AddDefaultCountryNone=1
useNetLogin=0
netLogin=
useNetLoginUser=0
netLoginUser=
useNetCallsign=1
netCallsign=Geschirre19
SkinDownloadNotifications=0
UPCockpitInertiaEnabled=0
UPCockpitInertiaValue=0.075
UPGunnerInertiaEnabled=0
UPGunnerInertiaValue=0.01
UPFollowInertiaEnabled=1
UPFollowInertiaPositionValue=0.01
UPFollowInertiaAngleValue=0.01
UPExternalIntertiaEnabled=1
UPExternalIntertiaValue=0.075
UPExternalTrackIREnabled=0
UPGameMenuStatusBar=1
UPGameMenuShowFPS=0
6dof_usezoom=1
6dof_usezoomc6=1
6dof_gfactor=1.0
6dof_tfactor=1.0
ngCAMkillswitch=0
ngCAMspeedext=2
ngCAMspeedint=2
ngCAMfovdefault=90
ngCAMfovspeed=2
ngCAMfovlog=0
ngPALkeyboard=0
[rts_joystick3]
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0
1X1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y1=0 10 20 30 40 50 60 70 80 90 100 0 0
1X2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z2=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ2=0 10 20 30 40 50 60 70 80 90 100 0 0
1U2=0 10 20 30 40 50 60 70 80 90 100 0 0
1V2=0 10 20 30 40 50 60 70 80 90 100 0 0
1X3=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y3=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z3=0 10 20 30 40 50 60 70 80 90 100 0 0
FF=0
1X5=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y5=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z5=0 10 20 30 40 50 60 70 80 90 100 0 0
1RX5=0 10 20 30 40 50 60 70 80 90 100 0 0
1RY5=0 10 20 30 40 50 60 70 80 90 100 0 0
1X4=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y4=0 100 100 100 100 100 100 100 100 100 100 0 0
1Z4=0 100 100 100 100 100 100 100 100 100 100 0 0
1RX4=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY4=0 100 100 100 100 100 100 100 100 100 100 0 0
[rts_joystick1]
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0
1X1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y1=0 10 20 30 40 50 60 70 80 90 100 0 0
1X2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y2=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z2=0 10 20 30 40 50 60 70 80 90 100 0 0
1X4=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y4=0 100 100 100 100 100 100 100 100 100 100 0 0
1Z4=0 100 100 100 100 100 100 100 100 100 100 0 0
1RX4=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY4=0 100 100 100 100 100 100 100 100 100 100 0 0
FF=0
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 28, 2022, 03:56:47 AM
Cause was several versions of the initial Mods got released.
Thanks Tobi, that makes sense (in a way).
Now we've got another version added to the list, "ours" ;)

I don't know if this is a bug, but i'm at my wits end.  I was messing around in FMB and I can't move objects around anymore.  When "ENTER" is pressed it zooms in and gives a ground view of the object.  If  "MouseRight" is held down you can drag the object around in the ground view.  That no longer works.
Confirmed and fixed in Hotfix 3: https://www.sas1946.com/main/index.php/topic,67406.msg759265.html#msg759265
Nice find.
What a nasty little bug.
Took me 3 hours to figure it out...

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on October 28, 2022, 10:23:49 AM
Thank you so much Mike!  Works again, and now I can use the mouse scroll button to zoom in instead of shift dragging to zoom in like a Neanderthal.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FNRennier on October 28, 2022, 04:49:51 PM
First I want to thank you for the UP3 Patch 2 + Hotfix 2 Cassie, Your work is really amazing, thank you very much!  ]wav[

I found a problem, in the full mission builder, when zooming to the maximum, I can't move the 3D cursor with the right mouse key.  ]dontknow[

Hugs! ]wave[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on October 28, 2022, 06:44:14 PM
Literally two posts up is the solution.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FNRennier on October 28, 2022, 07:39:50 PM
Literally two posts up is the solution.

Oh yes! Thanks!
 :blonde_banana:
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FNRennier on October 29, 2022, 10:15:11 AM
I created a Home Base Red and another Blue, however, I cannot select one of the Home Bases.
The following message appears: "Selected aircraft is not available. Please choose another."
I'm using the same settings for both home bases  :-[
(https://scontent.fbfh3-2.fna.fbcdn.net/v/t39.30808-6/312598410_3349226498642086_6746943014214348368_n.jpg?stp=dst-jpg_p180x540&_nc_cat=109&ccb=1-7&_nc_sid=730e14&_nc_eui2=AeFT5YO3VqpCvb7vVUsZ6yxhA3yrNCtAzQoDfKs0K0DNCpmF7VJiA-1-mQYXyl-RtYKf_5ynKDLjVxm6RdgIgBS3&_nc_ohc=FCRrgqhQw8MAX-IdvfY&_nc_ht=scontent.fbfh3-2.fna&oh=00_AfCv8YeeOcNOsQVXucJKoCCQzamefDrRcVzmCOCRM7NV4g&oe=63626952)

Help please  ]help[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 29, 2022, 10:34:09 AM
Can't confirm, just tried the same, same map, basically same homebase location, see attached mission.
Created it from scratch in UP 3.4 Patch 2, saved and hosted it as a Dogfight Mission myself, no issues.
Please see attachment.
If the problem persists we might need your mission file and maybe a logfile output from one of your unsuccessful attempts so we can compare our results.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FNRennier on October 29, 2022, 10:59:34 AM
SAS ~ Storebror, your mission works perfectly!
I will do some tests on the mission I created, if the error persists I will post the log file to find out what may be causing this failure.

Thank you very much!  ]cheers[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on October 29, 2022, 05:24:52 PM
McDonnell FH2 Banshee has two cockpits.  I have disabled all mods.

(https://i.postimg.cc/rFVC6yjp/2022-10-29-18-21-44-457.jpg) (https://postimg.cc/RqYnKBjr)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 30, 2022, 12:11:19 AM
Isn't that a great deal? You get two at the price of one :P
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FNRennier on October 30, 2022, 07:12:49 AM
Can't confirm, just tried the same, same map, basically same homebase location, see attached mission.
Created it from scratch in UP 3.4 Patch 2, saved and hosted it as a Dogfight Mission myself, no issues.
Please see attachment.
If the problem persists we might need your mission file and maybe a logfile output from one of your unsuccessful attempts so we can compare our results.

]cheers[
Mike

Thanks to you I managed to solve it.  ;D
I compared the quest you created with mine and found the error.
Thank you very much for your help!  ]hello2[
 ]wav[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 30, 2022, 08:20:37 AM
Found a Bug on Ta-152 H-1 Nav Lights No Logs were Found. But Photos Taken.


(https://i.postimg.cc/MZ9JVTV4/2022-10-30-22-17-18-643.jpg) (https://postimg.cc/z3HQ1qdS)

Also, I am detecting a Strange Bug on that Radio Station is Not Loaded.

Code: [Select]
[2022-10-30 22:17:23.641 UTC +8] dT:    0 INTERNAL ERROR: Can't open file 'icons/RadioStation.mat'
[2022-10-30 22:17:23.641 UTC +8] dT:    0 WARNING: object 'icons/RadioStation.mat' of class 'TMaterial' not loaded


I also Found a Bug on Liberators GR_V on the Logs.

Code: [Select]
[2022-10-31 01:47:03.535 UTC +8] dT:    0 Hook '_MGUN04' NOT found in mesh of class com.maddox.il2.objects.air.Liberator_GR_V
And another one from Ju-388K

Code: [Select]
[2022-10-31 01:48:43.415 UTC +8] dT:    8 3DO/Effects/GunFireDay/12mm/GunFlare.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 31, 2022, 09:36:17 AM
McDonnell FH2 Banshee has two cockpits.  I have disabled all mods.

Ta-152 H-1 Nav Lights No Logs were Found.

Radio Station is Not Loaded.

Bug on Liberators GR_V

All of the above have been fixed in Hotfix 4, plus a few other tiny issues:
https://www.sas1946.com/main/index.php/topic,67406.msg759465.html#msg759465

Code: [Select]
[2022-10-31 01:48:43.415 UTC +8] dT:    8 3DO/Effects/GunFireDay/12mm/GunFlare.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
That's not a bug in Ultrapack but rather a general issue with many effects created by modders.
Lucky us, the Game Engine applies the fix by itself.
There is no way to cure this other than reworking the whole effect mods from scratch, which is out of scope here.
Simply ignore all the "Str2FloatClamp()" messages.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on November 03, 2022, 02:46:31 PM
Thanks Mike!  Looks amazing!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Draken on November 04, 2022, 06:31:09 PM
When I try to take off the Nakajima A2N2 , the wheels seems to be blocked by a strong brake .
The plane cannot move forward , and tilts over .
Same thing for the Nakajima A2N3 .
(https://i10.servimg.com/u/f10/13/06/62/68/naka_a10.jpg) (https://servimg.com/view/13066268/1553)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 05, 2022, 01:06:12 AM
Yep, confirmed. Gear clips are wrong (and many others too - strange kites, apparently all the clips have been "borrowed" from another plane).
This counts for the A4N1 too - even though that kite can take off, the clips are still completely off.
Will be fixed in the next hotfix, which is due... hm... two weeks? No time at the moment :(

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on November 05, 2022, 01:09:14 AM
I can confirm this, missplaced hooks not matching the 3d model.

(https://i.postimg.cc/NGx8yNBH/hooksmess.jpg)

Fixing this mess will take some time.

PS. I see Mike was faster with his answer.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on November 05, 2022, 08:10:35 PM
Was just on the server and had an issue where when another person joined (and I got a notification stating that their skin was d/l'ing) all the AI planes disappeared, and I'd only see new ones when they spawned in later. According to the other guy, everything looked fine on his end. My game is UP 3.4 Patch 2 Hotfix 4 with no mods added on.

log:
Code: [Select]
Before GC, Memory: total(465305600) free(370104208)
 After GC, Memory: total(465305600) free(399191304)
Loading mission FBDj/skylla/SCW_Santander_37_S.mis...
Loading mission.mis defined airfields...
Loaded camouflage: PACIFIC
Loading map.ini defined airfields...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 460,  Vert 7544,  Ind 31011
WARNING: * Buf1 : Obj: 1863,  Vert 143905,  Ind 316296
WARNING: * Buf2 : Obj: 189,  Vert 110120,  Ind 197442
PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 12

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *711798408*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Weapon set '2MG17s + 4x50Kg HE Bombs' not registered in air.He51C, trying to find the best matching set.
Best matching weapon set '2MG+4x50' will be loaded instead now.
Searching for missing resources...
Done!
TDestroyGround (226305.0, 99627.0, 0.0) - Objects to destroy 25
TDestroyGround (226233.0, 107096.0, 43.0) - Objects to destroy 24
Loading RRR objects resources data...
Done.
ZutiNetSendMethods - requestParaCapturedHbList executed by user >Raven<.
ZSM_NS - requestAcList executed by user >Raven<.
Destroying Ghost Plane: 4701672 (sp01003), Tick Diff to last Update: 10020
Destroying Ghost Plane: 940477 (sp01011), Tick Diff to last Update: 10020
Destroying Ghost Plane: 211476 (sp01013), Tick Diff to last Update: 10020
Skin not added to the list, skinsFileSize=3145782 (should by < 200), Math.abs(skinsFileSize - 263036)=2882746, Math.abs(skinsFileSize - 1049176)=2096606 (should by < 500)
Skin not added to the list, skinsFileSize=3145782 (should by < 200), Math.abs(skinsFileSize - 263036)=2882746, Math.abs(skinsFileSize - 1049176)=2096606 (should by < 500)
Skin not added to the list, skinsFileSize=3145782 (should by < 200), Math.abs(skinsFileSize - 263036)=2882746, Math.abs(skinsFileSize - 1049176)=2096606 (should by < 500)
Chat: Server: Welcome to ~SAS~Ultrapack~
Chat: Server: In case of trouble, please report back at fac.sas1946.com
Requesting I-15bis
ZSM_Air - Spawning new AC. Owner name is >Raven_0<
  JOYSTICK ENABLED!
warning: no files : music/takeoff
Chat: Server: Weapons Loadout OK
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 3060532 (sp01113), Tick Diff to last Update: 10018
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
warning: no files : music/inflight
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: Server: Join us on TeamSpeak: guberman.guildvent.net password: Gubi
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 5866444 (es01102), Tick Diff to last Update: 10012
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 4300980 (es01022), Tick Diff to last Update: 10012
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 7287051 (es01113), Tick Diff to last Update: 10012
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: Server: ** ( Raven ) Shotdown AI Plane ( He51C-1 ) at [AX11.2]
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 4311367 (sp01133), Tick Diff to last Update: 10012
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 3131315 (sp01211), Tick Diff to last Update: 10025
Destroying Ghost Plane: 5587207 (sp01200), Tick Diff to last Update: 10012
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
warning: no files : music/takeoff
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
ZutiNetSendMethods - ejectGunner >Raven< executed for user >Raven<.
___________________________________________________
World - Returning (usable) aircraft >I-15bis<!
___________________________________________________
ZutiAircraft - number of aircraft >I-15bis< =  9
ZSM_Net - Updated counter for aircraft >I-15bis<. New counter = 9
BornPlace >226233, 107111< AC list
  DB-3b(4)
  I-15_m22(16)
  I-15_m25(1000)
  I-15bis(9)
  I-16type10(8)
  I-16type5(12)
  SB_2M-100A(1000)
==============================
warning: no files : music/crash
WARNING: Bad water if MapRID == 0
Requesting I-15bis
ZSM_Air - Spawning new AC. Owner name is >Raven_0<
  JOYSTICK ENABLED!
warning: no files : music/takeoff
WARNING: Bad water if MapRID == 0
Chat: Server: Weapons Loadout OK
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
warning: no files : music/inflight
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: Server: Join us on TeamSpeak: guberman.guildvent.net password: Gubi
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 4832219 (sp01213), Tick Diff to last Update: 10008
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: --- Geschirre19 joins the game.
Player Geschirre19 uses Patch Level 2!
Player Geschirre19 uses Selector Version 4.0.2!
Player Geschirre19 uses Hotfix Version 4!
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
Chat: Server: Pilot Welcome Geschirre19 from Council Bluffs (United States) TLVL: 100
WARNING: Bad water if MapRID == 0
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: Server: ** ( Raven ) Shotdown AI Plane ( He45 ) at [AW11.5]
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
D/L Aircraft Skin (owner filename=SB_2M-100A/SP-Avia-B-71-6AR72Sqn-K3-Czechoslovakia-1939.bmp) from Geschirre19 starting!
D/L Pilot Skin (owner filename=De_06.bmp) from Geschirre19 starting!
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 1914332 (sp01223), Tick Diff to last Update: 10006
Destroying Ghost Plane: 6351381 (sp01220), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7392625 (es01112), Tick Diff to last Update: 10006
Destroying Ghost Plane: 4191298 (es01122), Tick Diff to last Update: 10006
Destroying Ghost Plane: 4010445 (es01120), Tick Diff to last Update: 10006
Destroying Ghost Plane: 5634503 (sp01230), Tick Diff to last Update: 10006
Destroying Ghost Plane: 2963252 (sp01221), Tick Diff to last Update: 10006
Destroying Ghost Plane: 3319865 (sp01121), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7151806 (es01123), Tick Diff to last Update: 10006
Destroying Ghost Plane: 5481873 (sp01232), Tick Diff to last Update: 10006
Destroying Ghost Plane: 1773777 (sp01233), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7134184 (sp01130), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7158762 (sp01231), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7903619 (es01110), Tick Diff to last Update: 10006
Destroying Ghost Plane: 2521247 (sp01222), Tick Diff to last Update: 10006
Destroying Ghost Plane: 3754637 (sp01210), Tick Diff to last Update: 10006
Destroying Ghost Plane: 5086923 (sp01212), Tick Diff to last Update: 10006
Destroying Ghost Plane: 4353453 (sp01120), Tick Diff to last Update: 10006
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 1936808 (es01021), Tick Diff to last Update: 10006
Destroying Ghost Plane: 7622852 (es01121), Tick Diff to last Update: 10006
Destroying Ghost Plane: 8266163 (es01032), Tick Diff to last Update: 10006
Destroying Ghost Plane: 5232635 (sp01131), Tick Diff to last Update: 10006
Destroying Ghost Plane: 6466362 (sp01201), Tick Diff to last Update: 10006
Destroying Ghost Plane: 5744841 (sp01202), Tick Diff to last Update: 10006
Destroying Ghost Plane: 674762 (es01111), Tick Diff to last Update: 10006
Destroying Ghost Plane: 6372035 (sp01203), Tick Diff to last Update: 10006
ZSM_Air - Spawning new AC. Owner name is >Geschirre19_0<
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 3802293 (NoNe0001), Tick Diff to last Update: 10016
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Time overflow (36826): tickLen 35
Time overflow (36887): tickLen 35
WARNING: Bad water if MapRID == 0
warning: no files : music/takeoff
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 3960811 (sp01020), Tick Diff to last Update: 10014
Destroying Ghost Plane: 5760208 (sp01102), Tick Diff to last Update: 10030
Destroying Ghost Plane: 7294746 (sp01032), Tick Diff to last Update: 10030
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
ZutiNetSendMethods - ejectGunner >Raven< executed for user >Raven<.
warning: no files : music/crash
Destroying Ghost Plane: 3838440 (sp01030), Tick Diff to last Update: 10030
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 4280493 (sp01021), Tick Diff to last Update: 10001
Destroying Ghost Plane: 1545711 (sp01031), Tick Diff to last Update: 10030
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 2373326 (sp01022), Tick Diff to last Update: 10030
WARNING: Bad water if MapRID == 0
Destroying Ghost Plane: 3898059 (sp01100), Tick Diff to last Update: 10030
Destroying Ghost Plane: 8046306 (sp01101), Tick Diff to last Update: 10030
WARNING: Bad water if MapRID == 0
Requesting I-16type10
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
ZSM_Air - Spawning new AC. Owner name is >Raven_0<
  JOYSTICK ENABLED!
Time overflow (38952): tickLen 51
warning: no files : music/takeoff
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
Chat: Server: Weapons Loadout OK
WARNING: Bad water if MapRID == 0
ZutiNetSendMethods - ejectGunner >Raven< executed for user >Raven<.
___________________________________________________
World - Returning (usable) aircraft >I-16type10<!
___________________________________________________
ZutiAircraft - number of aircraft >I-16type10< =  9
ZSM_Net - Updated counter for aircraft >I-16type10<. New counter = 9
BornPlace >226233, 107111< AC list
  DB-3b(4)
  I-15_m22(16)
  I-15_m25(1000)
  I-15bis(9)
  I-16type10(9)
  I-16type5(12)
  SB_2M-100A(1000)
==============================
warning: no files : music/crash
WARNING: Bad water if MapRID == 0
socketConnection with 148.251.238.135:21010 on channel 0 lost.  Reason:
Before GC, Memory: total(465305600) free(372883264)
 After GC, Memory: total(465305600) free(397192304)
Capture stopped
DSound capture finished.

socket start connecting to 148.251.238.135:21010
socket channel '2' start creating: 148.251.238.135:21010
Player Server uses Patch Level 2!
Player Server uses Selector Version 4.0.2!
Player Server uses Hotfix Version 3!
D/L Aircraft Skin (owner filename=SB_2M-100A/SP-Avia-B-71-6AR72Sqn-K3-Czechoslovakia-1939.bmp) from Geschirre19 starting!
D/L Pilot Skin (owner filename=De_06.bmp) from Geschirre19 starting!
Player Geschirre19 uses Patch Level 2!
Player Geschirre19 uses Selector Version 4.0.2!
Player Geschirre19 uses Hotfix Version 4!
Chat: --- Raven joins the game.
socket channel '2', ip 148.251.238.135:21010, is complete created
Initializing DirectSound capture device...
Mixer not accessible...Ok.
Creating capture (size = 32768)...
Capture started !
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 06, 2022, 03:35:20 AM
Nakajima takoff issues have been fixed in Hotfix 5: https://www.sas1946.com/main/index.php/topic,67406.msg759877.html#msg759877

@Ta183Huckebein: Most likely your issues are fixed with Hotfix 5 as well.
Background: It looks like your issues are a result of an excessively low network speed parameter in conf.ini.
Back in the days when IL-2 was developed, 14.4 kBit/s Modems were standard, hence the default speed IL-2 resets itself to, if no other setting was ever made, is 5 kBit/s (yes, five goddam kilobits only).
Hotfix 5 changes this.
We have new network Speed ranges now:
< 1 MBit/s
1 - 10 MBit/s
10- 100 MBit/s
>100 MBit/s

The default is 10 - 100 MBit/s, of which IL-2 will use up to 1 MBit/s then.
This proved to be the sweet spot for almost everyone.

If Hotfix 5 finds any setting in conf.ini which would result in a lower network setting than what's set for "< 1 MBit/s", it will default to the 10 - 100 MBit/s setting and enable our new "network boost", a genuine Ultrapack feature, so that everyone should be on a good default setting now.
If you want to further tune your IL-2 network usage, you will find the "Network Boost" switch in the "Mods" Setting (Button is on IL-2 Main Screen) and the Network speeds on "Hardware -> Network" settings from the main screen.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on November 06, 2022, 08:34:14 AM
Found a Bug on the Log

Code: [Select]
[2022-11-06 23:03:26.524 UTC +8] dT:  950 java.lang.ArrayIndexOutOfBoundsException
[2022-11-06 23:03:26.524 UTC +8] dT:    0 at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1648)
[2022-11-06 23:03:26.524 UTC +8] dT:    0 at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:62)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:234)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:510)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-11-06 23:03:26.525 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-11-06 23:03:26.526 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-11-06 23:03:26.526 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-11-06 23:03:26.526 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-06 23:03:52.985 UTC +8] dT:    7 null
[2022-11-06 23:03:52.985 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2022-11-06 23:03:52.985 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:2366)
[2022-11-06 23:03:52.985 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsExist(Aircraft.java:2346)
[2022-11-06 23:03:52.985 UTC +8] dT:    0 at com.maddox.il2.gui.ZutiSupportMethods_GUI.isValidArming_ClientGUI(ZutiSupportMethods_GUI.java:1441)
[2022-11-06 23:03:52.985 UTC +8] dT:    0 at com.maddox.il2.gui.ZutiSupportMethods_GUI.spawn_ClientGUI(ZutiSupportMethods_GUI.java:1367)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.il2.net.ZutiSupportMethods_NetReceive.processReceivedMessage(ZutiSupportMethods_NetReceive.java:351)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1133)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-11-06 23:03:52.986 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Code: [Select]
[2022-11-06 23:18:58.740 UTC +8] dT: 3980 INTERNAL ERROR: Can't open file '3do/Buildings/Pacific/Hangar_Camo/dead.sim'
[2022-11-06 23:18:58.740 UTC +8] dT:    0 WARNING: object '3do/Buildings/Pacific/Hangar_Camo/dead.sim' of class 'SIM' not loaded
[2022-11-06 23:18:58.740 UTC +8] dT:    0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Pacific/Hangar_Camo/dead.sim
[2022-11-06 23:18:58.741 UTC +8] dT:    0 House activateMesh(): Couldn't set mesh "3do/Buildings/Pacific/Hangar_Camo/dead.sim".
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 06, 2022, 09:43:46 AM
Which plane triggered the error on log part 1?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on November 06, 2022, 10:34:02 AM
I don't know, I think you better Find out.



Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 06, 2022, 10:38:16 AM
That's a lot of guesswork then.
Unfortunately there's no mentioning of the aircraft in question on the log.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on November 06, 2022, 11:01:57 AM
Start out with Ta-183. And other Planes.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: cellolov on November 12, 2022, 06:33:02 AM
Force Feed Back is not working since Patch 2.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 12, 2022, 07:10:43 AM
Is FFB working in 4.14.1?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on November 13, 2022, 09:27:32 AM
Found a Bug on that FZG-76

Code: [Select]
[2022-11-14 00:23:14.116 UTC +8] dT:    0 null
[2022-11-14 00:23:14.116 UTC +8] dT:    0 java.lang.NullPointerException
[2022-11-14 00:23:14.116 UTC +8] dT:    0 at com.maddox.il2.objects.sounds.Voice.testTargDestr(Voice.java:2019)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.il2.ai.World.onActorDied(World.java:526)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.il2.ai.World.onActorDied(World.java:436)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetDead(NetAircraft.java:1815)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2275)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:638)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-11-14 00:23:14.117 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on November 13, 2022, 10:42:15 AM
I found a Damn Bug on FW-190 A8 MTSL on the Logs.



Code: [Select]
[2022-11-14 01:00:47.842 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2022-11-14 01:00:47.842 UTC +8] dT:    0 at com.maddox.il2.objects.air.AircraftLH.applyEngineShake(AircraftLH.java:482)
[2022-11-14 01:00:47.842 UTC +8] dT:    0 at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:136)
[2022-11-14 01:00:47.842 UTC +8] dT:    0 at com.maddox.il2.objects.air.FW_190NEW.update(FW_190NEW.java:374)
[2022-11-14 01:00:47.842 UTC +8] dT:    0 at com.maddox.il2.objects.air.FW_190A8MSTL.update(FW_190A8MSTL.java:156)
[2022-11-14 01:00:47.842 UTC +8] dT:    0 at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:697)
[2022-11-14 01:00:47.842 UTC +8] dT:    0 at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:526)
[2022-11-14 01:00:47.842 UTC +8] dT:    0 at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:467)
[2022-11-14 01:00:47.842 UTC +8] dT:    0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:706)
[2022-11-14 01:00:47.842 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2022-11-14 01:00:47.842 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-11-14 01:00:47.842 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-11-14 01:00:47.843 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Very Crazy on the Logs

Also found a Internal Error on the Logs

Code: [Select]
[2022-11-14 00:49:38.799 UTC +8] dT:  205 INTERNAL ERROR: Can't open file '3do/Buildings/Pacific/Grass_Pen/dead.sim'
[2022-11-14 00:49:38.800 UTC +8] dT:    0 WARNING: object '3do/Buildings/Pacific/Grass_Pen/dead.sim' of class 'SIM' not loaded
[2022-11-14 00:49:38.800 UTC +8] dT:    0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Pacific/Grass_Pen/dead.sim
[2022-11-14 00:49:38.800 UTC +8] dT:    0 House activateMesh(): Couldn't set mesh "3do/Buildings/Pacific/Grass_Pen/dead.sim".

Another one

Code: [Select]
[2022-11-14 00:56:22.675 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2022-11-14 00:56:22.675 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:760)
[2022-11-14 00:56:22.675 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-11-14 00:56:22.675 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-11-14 00:56:22.675 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-11-14 00:56:22.675 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-11-14 00:56:22.675 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-11-14 00:56:22.675 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-11-14 00:56:22.675 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-11-14 00:56:22.676 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-11-14 00:56:22.676 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-11-14 00:56:22.676 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2022-11-14 00:56:22.676 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)





Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 14, 2022, 07:01:22 AM
Found a Bug on that FZG-76
Fun fact is that there were a couple of bugs on the FZG-76, but this isn't one of them.
Anyway, I've eliminated that log message while I was at it.

I found a Damn Bug on FW-190 A8 MTSL on the Logs.
Yep, confirmed and fixed, stand by for the next hotfix.

Also found a Internal Error on the Logs
Workaround implemented.
Grass pens don't have no "dead" 3D object.
I've used a copy of the "live" one for now, so they "die" without any visual change, but without errors either.

Another one
That's weird.
Bounds check implemented, nevertheless this shouldn't have happened.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 19, 2022, 12:35:42 AM
Just a quick heads up...

Hotfix 6 for Ultrapack 3.4 "Cassie" Patch 2 has been released, including BETA Java 8 Runtime (optional):
https://www.sas1946.com/main/index.php/topic,67406.msg760745.html#msg760745

This should cover all bugs reported in this thread so far.
That being said, another issue has just been identified in BAT, concerning the Ar-234C with V-1 rocket.
Furthermore, I've identified a net replication issue affecting planes with lots of engines (B-36 anyone?). These planes cannot spawn in net missions as their first replicated net packet becomes too long.
In order to address the latter issue, a change in net replication for aircraft with more than 6 engines is necessary.
Now that we don't have too many of such aircraft, I don't expect any serious issue resulting from this code change so far, but be aware that the next Hotfix (will be no. 7 then) will be somewhat mandatory for online players in case they want to fly mission where aircraft with more than 6 engines are being operated on.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on November 20, 2022, 06:37:48 AM
I found a Bug on Me-155 B-2 and B-4 Gun Sight. No Logs were Found but Only Photos were Taken.


(https://i.postimg.cc/vmM0hkv0/2022-11-21-05-34-34-107.jpg) (https://postimg.cc/cv974D23)



Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on November 20, 2022, 10:58:44 AM
Strange Error Found.

Code: [Select]
[2022-11-21 09:53:47.399 UTC +8] dT:    0 Error when reading .mis NStationary section line 260 (java.lang.NullPointerException )
[2022-11-21 09:53:47.421 UTC +8] dT:    0 Error when reading .mis NStationary section line 261 (java.lang.NullPointerException )
[2022-11-21 09:53:47.452 UTC +8] dT:    0 Error when reading .mis NStationary section line 262 (java.lang.NullPointerException )
[2022-11-21 09:53:47.485 UTC +8] dT:    0 Error when reading .mis NStationary section line 263 (java.lang.NullPointerException )
[2022-11-21 09:53:47.518 UTC +8] dT:    0 Error when reading .mis NStationary section line 264 (java.lang.NullPointerException )
[2022-11-21 09:53:47.553 UTC +8] dT:    0 Error when reading .mis NStationary section line 265 (java.lang.NullPointerException )
[2022-11-21 09:53:47.586 UTC +8] dT:    0 Error when reading .mis NStationary section line 266 (java.lang.NullPointerException )
[2022-11-21 09:53:47.619 UTC +8] dT:    0 Error when reading .mis NStationary section line 267 (java.lang.NullPointerException )
[2022-11-21 09:53:47.653 UTC +8] dT:    0 Error when reading .mis NStationary section line 268 (java.lang.NullPointerException )
[2022-11-21 09:53:47.686 UTC +8] dT:    0 Error when reading .mis NStationary section line 269 (java.lang.NullPointerException )
[2022-11-21 09:53:47.720 UTC +8] dT:    0 Error when reading .mis NStationary section line 270 (java.lang.NullPointerException )
[2022-11-21 09:53:47.753 UTC +8] dT:    0 Error when reading .mis NStationary section line 271 (java.lang.NullPointerException )
[2022-11-21 09:53:47.787 UTC +8] dT:    0 Error when reading .mis NStationary section line 272 (java.lang.NullPointerException )
[2022-11-21 09:53:47.820 UTC +8] dT:    0 Error when reading .mis NStationary section line 273 (java.lang.NullPointerException )
[2022-11-21 09:53:47.853 UTC +8] dT:    0 Error when reading .mis NStationary section line 274 (java.lang.NullPointerException )
[2022-11-21 09:53:47.887 UTC +8] dT:    0 Error when reading .mis NStationary section line 275 (java.lang.NullPointerException )
[2022-11-21 09:53:47.921 UTC +8] dT:    0 Error when reading .mis NStationary section line 276 (java.lang.NullPointerException )
[2022-11-21 09:53:47.954 UTC +8] dT:    0 Error when reading .mis NStationary section line 277 (java.lang.NullPointerException )
[2022-11-21 09:53:47.987 UTC +8] dT:    0 Error when reading .mis NStationary section line 278 (java.lang.NullPointerException )
[2022-11-21 09:53:48.021 UTC +8] dT:    0 Error when reading .mis NStationary section line 279 (java.lang.NullPointerException )
[2022-11-21 09:53:48.054 UTC +8] dT:    0 Error when reading .mis NStationary section line 280 (java.lang.NullPointerException )
[2022-11-21 09:53:48.088 UTC +8] dT:    0 Error when reading .mis NStationary section line 281 (java.lang.NullPointerException )
[2022-11-21 09:53:48.121 UTC +8] dT:    0 Error when reading .mis NStationary section line 282 (java.lang.NullPointerException )
[2022-11-21 09:53:48.155 UTC +8] dT:    0 Error when reading .mis NStationary section line 283 (java.lang.NullPointerException )
[2022-11-21 09:53:48.189 UTC +8] dT:    0 Error when reading .mis NStationary section line 284 (java.lang.NullPointerException )
[2022-11-21 09:53:48.220 UTC +8] dT:    0 Error when reading .mis NStationary section line 285 (java.lang.NullPointerException )
[2022-11-21 09:53:48.254 UTC +8] dT:    0 Error when reading .mis NStationary section line 286 (java.lang.NullPointerException )
[2022-11-21 09:53:48.288 UTC +8] dT:    0 Error when reading .mis NStationary section line 287 (java.lang.NullPointerException )
[2022-11-21 09:53:48.321 UTC +8] dT:    0 Error when reading .mis NStationary section line 288 (java.lang.NullPointerException )
[2022-11-21 09:53:48.355 UTC +8] dT:    0 Error when reading .mis NStationary section line 289 (java.lang.NullPointerException )
[2022-11-21 09:53:48.388 UTC +8] dT:    0 Error when reading .mis NStationary section line 290 (java.lang.NullPointerException )
[2022-11-21 09:53:48.421 UTC +8] dT:    0 Error when reading .mis NStationary section line 291 (java.lang.NullPointerException )
[2022-11-21 09:53:48.455 UTC +8] dT:    0 Error when reading .mis NStationary section line 292 (java.lang.NullPointerException )
[2022-11-21 09:53:48.489 UTC +8] dT:    0 Error when reading .mis NStationary section line 293 (java.lang.NullPointerException )
[2022-11-21 09:53:48.522 UTC +8] dT:    0 Error when reading .mis NStationary section line 294 (java.lang.NullPointerException )
[2022-11-21 09:53:48.555 UTC +8] dT:    0 Error when reading .mis NStationary section line 295 (java.lang.NullPointerException )
[2022-11-21 09:53:48.589 UTC +8] dT:    0 Error when reading .mis NStationary section line 296 (java.lang.NullPointerException )
[2022-11-21 09:53:48.622 UTC +8] dT:    0 Error when reading .mis NStationary section line 297 (java.lang.NullPointerException )
[2022-11-21 09:53:48.656 UTC +8] dT:    0 Error when reading .mis NStationary section line 298 (java.lang.NullPointerException )
[2022-11-21 09:53:48.689 UTC +8] dT:    0 Error when reading .mis NStationary section line 299 (java.lang.NullPointerException )
[2022-11-21 09:53:48.723 UTC +8] dT:    0 Error when reading .mis NStationary section line 300 (java.lang.NullPointerException )
[2022-11-21 09:53:48.756 UTC +8] dT:    0 Error when reading .mis NStationary section line 301 (java.lang.NullPointerException )
[2022-11-21 09:53:48.790 UTC +8] dT:    0 Error when reading .mis NStationary section line 302 (java.lang.NullPointerException )
[2022-11-21 09:53:48.824 UTC +8] dT:    0 Error when reading .mis NStationary section line 303 (java.lang.NullPointerException )
[2022-11-21 09:53:48.857 UTC +8] dT:    0 Error when reading .mis NStationary section line 304 (java.lang.NullPointerException )
[2022-11-21 09:53:48.890 UTC +8] dT:    0 Error when reading .mis NStationary section line 305 (java.lang.NullPointerException )
[2022-11-21 09:53:48.924 UTC +8] dT:    0 Error when reading .mis NStationary section line 306 (java.lang.NullPointerException )
[2022-11-21 09:53:48.957 UTC +8] dT:    0 Error when reading .mis NStationary section line 307 (java.lang.NullPointerException )
[2022-11-21 09:53:48.990 UTC +8] dT:    0 Error when reading .mis NStationary section line 308 (java.lang.NullPointerException )
[2022-11-21 09:53:49.024 UTC +8] dT:    0 Error when reading .mis NStationary section line 309 (java.lang.NullPointerException )
[2022-11-21 09:53:49.058 UTC +8] dT:    0 Error when reading .mis NStationary section line 310 (java.lang.NullPointerException )
[2022-11-21 09:53:49.091 UTC +8] dT:    0 Error when reading .mis NStationary section line 311 (java.lang.NullPointerException )
[2022-11-21 09:53:49.125 UTC +8] dT:    0 Error when reading .mis NStationary section line 312 (java.lang.NullPointerException )
[2022-11-21 09:53:49.158 UTC +8] dT:    0 Error when reading .mis NStationary section line 313 (java.lang.NullPointerException )
[2022-11-21 09:53:49.192 UTC +8] dT:    0 Error when reading .mis NStationary section line 314 (java.lang.NullPointerException )
[2022-11-21 09:53:49.225 UTC +8] dT:    0 Error when reading .mis NStationary section line 315 (java.lang.NullPointerException )
[2022-11-21 09:53:49.258 UTC +8] dT:    0 Error when reading .mis NStationary section line 316 (java.lang.NullPointerException )
[2022-11-21 09:53:49.292 UTC +8] dT:    0 Error when reading .mis NStationary section line 317 (java.lang.NullPointerException )
[2022-11-21 09:53:49.325 UTC +8] dT:    0 Error when reading .mis NStationary section line 318 (java.lang.NullPointerException )
[2022-11-21 09:53:49.359 UTC +8] dT:    0 Error when reading .mis NStationary section line 319 (java.lang.NullPointerException )
[2022-11-21 09:53:49.394 UTC +8] dT:    0 Error when reading .mis NStationary section line 320 (java.lang.NullPointerException )
[2022-11-21 09:53:49.426 UTC +8] dT:    0 Error when reading .mis NStationary section line 321 (java.lang.NullPointerException )
[2022-11-21 09:53:49.459 UTC +8] dT:    0 Error when reading .mis NStationary section line 322 (java.lang.NullPointerException )
[2022-11-21 09:53:49.493 UTC +8] dT:    0 Error when reading .mis NStationary section line 323 (java.lang.NullPointerException )
[2022-11-21 09:53:49.527 UTC +8] dT:    0 Error when reading .mis NStationary section line 324 (java.lang.NullPointerException )
[2022-11-21 09:53:49.560 UTC +8] dT:    0 Error when reading .mis NStationary section line 325 (java.lang.NullPointerException )
[2022-11-21 09:53:49.593 UTC +8] dT:    0 Error when reading .mis NStationary section line 326 (java.lang.NullPointerException )
[2022-11-21 09:53:49.627 UTC +8] dT:    0 Error when reading .mis NStationary section line 327 (java.lang.NullPointerException )
[2022-11-21 09:53:49.660 UTC +8] dT:    0 Error when reading .mis NStationary section line 328 (java.lang.NullPointerException )
[2022-11-21 09:53:49.693 UTC +8] dT:    0 Error when reading .mis NStationary section line 329 (java.lang.NullPointerException )
[2022-11-21 09:53:49.727 UTC +8] dT:    0 Error when reading .mis NStationary section line 330 (java.lang.NullPointerException )
[2022-11-21 09:53:49.761 UTC +8] dT:    0 Error when reading .mis NStationary section line 331 (java.lang.NullPointerException )
[2022-11-21 09:53:49.794 UTC +8] dT:    0 Error when reading .mis NStationary section line 332 (java.lang.NullPointerException )
[2022-11-21 09:53:49.827 UTC +8] dT:    0 Error when reading .mis NStationary section line 333 (java.lang.NullPointerException )
[2022-11-21 09:53:49.861 UTC +8] dT:    0 Error when reading .mis NStationary section line 334 (java.lang.NullPointerException )
[2022-11-21 09:53:49.894 UTC +8] dT:    0 Error when reading .mis NStationary section line 335 (java.lang.NullPointerException )
[2022-11-21 09:53:49.927 UTC +8] dT:    0 Error when reading .mis NStationary section line 336 (java.lang.NullPointerException )
[2022-11-21 09:53:49.961 UTC +8] dT:    0 Error when reading .mis NStationary section line 337 (java.lang.NullPointerException )
[2022-11-21 09:53:49.994 UTC +8] dT:    0 Error when reading .mis NStationary section line 338 (java.lang.NullPointerException )
[2022-11-21 09:53:50.028 UTC +8] dT:    0 Error when reading .mis NStationary section line 339 (java.lang.NullPointerException )
[2022-11-21 09:53:50.061 UTC +8] dT:    0 Error when reading .mis NStationary section line 340 (java.lang.NullPointerException )
[2022-11-21 09:53:50.094 UTC +8] dT:    0 Error when reading .mis NStationary section line 341 (java.lang.NullPointerException )
[2022-11-21 09:53:50.128 UTC +8] dT:    0 Error when reading .mis NStationary section line 342 (java.lang.NullPointerException )
[2022-11-21 09:53:50.161 UTC +8] dT:    0 Error when reading .mis NStationary section line 343 (java.lang.NullPointerException )
[2022-11-21 09:53:50.195 UTC +8] dT:    0 Error when reading .mis NStationary section line 344 (java.lang.NullPointerException )
[2022-11-21 09:53:50.228 UTC +8] dT:    0 Error when reading .mis NStationary section line 345 (java.lang.NullPointerException )
[2022-11-21 09:53:50.262 UTC +8] dT:    0 Error when reading .mis NStationary section line 346 (java.lang.NullPointerException )
[2022-11-21 09:53:50.296 UTC +8] dT:    0 Error when reading .mis NStationary section line 347 (java.lang.NullPointerException )
[2022-11-21 09:53:50.329 UTC +8] dT:    0 Error when reading .mis NStationary section line 348 (java.lang.NullPointerException )
[2022-11-21 09:53:50.362 UTC +8] dT:    0 Error when reading .mis NStationary section line 349 (java.lang.NullPointerException )
[2022-11-21 09:53:50.396 UTC +8] dT:    0 Error when reading .mis NStationary section line 350 (java.lang.NullPointerException )
[2022-11-21 09:53:50.429 UTC +8] dT:    0 Error when reading .mis NStationary section line 351 (java.lang.NullPointerException )
[2022-11-21 09:53:50.463 UTC +8] dT:    0 Error when reading .mis NStationary section line 352 (java.lang.NullPointerException )
[2022-11-21 09:53:50.496 UTC +8] dT:    0 Error when reading .mis NStationary section line 353 (java.lang.NullPointerException )
[2022-11-21 09:53:50.530 UTC +8] dT:    0 Error when reading .mis NStationary section line 354 (java.lang.NullPointerException )
[2022-11-21 09:53:50.563 UTC +8] dT:    0 Error when reading .mis NStationary section line 355 (java.lang.NullPointerException )
[2022-11-21 09:53:50.596 UTC +8] dT:    0 Error when reading .mis NStationary section line 356 (java.lang.NullPointerException )
[2022-11-21 09:53:50.629 UTC +8] dT:    0 Error when reading .mis NStationary section line 357 (java.lang.NullPointerException )
[2022-11-21 09:53:50.663 UTC +8] dT:    0 Error when reading .mis NStationary section line 358 (java.lang.NullPointerException )
[2022-11-21 09:53:50.704 UTC +8] dT:    0 Error when reading .mis NStationary section line 359 (java.lang.NullPointerException )
[2022-11-21 09:53:50.841 UTC +8] dT:    0 Error when reading .mis NStationary section line 360 (java.lang.NullPointerException )
[2022-11-21 09:53:50.852 UTC +8] dT:    0 Error when reading .mis NStationary section line 361 (java.lang.NullPointerException )
[2022-11-21 09:53:50.854 UTC +8] dT:    0 Error when reading .mis NStationary section line 362 (java.lang.NullPointerException )
[2022-11-21 09:53:50.856 UTC +8] dT:    0 Error when reading .mis NStationary section line 363 (java.lang.NullPointerException )
[2022-11-21 09:53:50.857 UTC +8] dT:    0 Error when reading .mis NStationary section line 364 (java.lang.NullPointerException )
[2022-11-21 09:53:50.859 UTC +8] dT:    0 Error when reading .mis NStationary section line 365 (java.lang.NullPointerException )
[2022-11-21 09:53:50.861 UTC +8] dT:    0 Error when reading .mis NStationary section line 366 (java.lang.NullPointerException )
[2022-11-21 09:53:50.863 UTC +8] dT:    0 Error when reading .mis NStationary section line 367 (java.lang.NullPointerException )
[2022-11-21 09:53:50.865 UTC +8] dT:    0 Error when reading .mis NStationary section line 368 (java.lang.NullPointerException )
[2022-11-21 09:53:50.867 UTC +8] dT:    0 Error when reading .mis NStationary section line 369 (java.lang.NullPointerException )
[2022-11-21 09:53:50.869 UTC +8] dT:    0 Error when reading .mis NStationary section line 370 (java.lang.NullPointerException )
[2022-11-21 09:53:50.871 UTC +8] dT:    0 Error when reading .mis NStationary section line 371 (java.lang.NullPointerException )
[2022-11-21 09:53:50.873 UTC +8] dT:    0 Error when reading .mis NStationary section line 372 (java.lang.NullPointerException )
[2022-11-21 09:53:50.875 UTC +8] dT:    0 Error when reading .mis NStationary section line 373 (java.lang.NullPointerException )
[2022-11-21 09:53:50.877 UTC +8] dT:    0 Error when reading .mis NStationary section line 374 (java.lang.NullPointerException )
[2022-11-21 09:53:50.879 UTC +8] dT:    0 Error when reading .mis NStationary section line 375 (java.lang.NullPointerException )
[2022-11-21 09:53:50.881 UTC +8] dT:    0 Error when reading .mis NStationary section line 376 (java.lang.NullPointerException )
[2022-11-21 09:53:50.883 UTC +8] dT:    0 Error when reading .mis NStationary section line 377 (java.lang.NullPointerException )
[2022-11-21 09:53:50.884 UTC +8] dT:    0 Error when reading .mis NStationary section line 378 (java.lang.NullPointerException )
[2022-11-21 09:53:50.886 UTC +8] dT:    0 Error when reading .mis NStationary section line 379 (java.lang.NullPointerException )
[2022-11-21 09:53:50.888 UTC +8] dT:    0 Error when reading .mis NStationary section line 380 (java.lang.NullPointerException )
[2022-11-21 09:53:50.890 UTC +8] dT:    0 Error when reading .mis NStationary section line 381 (java.lang.NullPointerException )
[2022-11-21 09:53:50.891 UTC +8] dT:    0 Error when reading .mis NStationary section line 382 (java.lang.NullPointerException )
[2022-11-21 09:53:50.893 UTC +8] dT:    0 Error when reading .mis NStationary section line 383 (java.lang.NullPointerException )
[2022-11-21 09:53:50.895 UTC +8] dT:    0 Error when reading .mis NStationary section line 384 (java.lang.NullPointerException )
[2022-11-21 09:53:50.897 UTC +8] dT:    0 Error when reading .mis NStationary section line 385 (java.lang.NullPointerException )
[2022-11-21 09:53:50.899 UTC +8] dT:    0 Error when reading .mis NStationary section line 386 (java.lang.NullPointerException )
[2022-11-21 09:53:50.901 UTC +8] dT:    0 Error when reading .mis NStationary section line 387 (java.lang.NullPointerException )
[2022-11-21 09:53:50.902 UTC +8] dT:    0 Error when reading .mis NStationary section line 388 (java.lang.NullPointerException )
[2022-11-21 09:53:50.904 UTC +8] dT:    0 Error when reading .mis NStationary section line 389 (java.lang.NullPointerException )
[2022-11-21 09:53:50.906 UTC +8] dT:    0 Error when reading .mis NStationary section line 390 (java.lang.NullPointerException )
[2022-11-21 09:53:50.907 UTC +8] dT:    0 Error when reading .mis NStationary section line 391 (java.lang.NullPointerException )
[2022-11-21 09:53:50.909 UTC +8] dT:    0 Error when reading .mis NStationary section line 392 (java.lang.NullPointerException )
[2022-11-21 09:53:50.911 UTC +8] dT:    0 Error when reading .mis NStationary section line 393 (java.lang.NullPointerException )
[2022-11-21 09:53:50.913 UTC +8] dT:    0 Error when reading .mis NStationary section line 394 (java.lang.NullPointerException )
[2022-11-21 09:53:50.914 UTC +8] dT:    0 Error when reading .mis NStationary section line 395 (java.lang.NullPointerException )
[2022-11-21 09:53:50.916 UTC +8] dT:    0 Error when reading .mis NStationary section line 396 (java.lang.NullPointerException )
[2022-11-21 09:53:50.918 UTC +8] dT:    0 Error when reading .mis NStationary section line 397 (java.lang.NullPointerException )
[2022-11-21 09:53:50.919 UTC +8] dT:    0 Error when reading .mis NStationary section line 398 (java.lang.NullPointerException )
[2022-11-21 09:53:50.921 UTC +8] dT:    0 Error when reading .mis NStationary section line 399 (java.lang.NullPointerException )
[2022-11-21 09:53:50.923 UTC +8] dT:    0 Error when reading .mis NStationary section line 400 (java.lang.NullPointerException )
[2022-11-21 09:53:50.924 UTC +8] dT:    0 Error when reading .mis NStationary section line 401 (java.lang.NullPointerException )
[2022-11-21 09:53:50.926 UTC +8] dT:    0 Error when reading .mis NStationary section line 402 (java.lang.NullPointerException )
[2022-11-21 09:53:50.928 UTC +8] dT:    0 Error when reading .mis NStationary section line 403 (java.lang.NullPointerException )
[2022-11-21 09:53:50.929 UTC +8] dT:    0 Error when reading .mis NStationary section line 404 (java.lang.NullPointerException )
[2022-11-21 09:53:50.931 UTC +8] dT:    0 Error when reading .mis NStationary section line 405 (java.lang.NullPointerException )
[2022-11-21 09:53:50.933 UTC +8] dT:    0 Error when reading .mis NStationary section line 406 (java.lang.NullPointerException )
[2022-11-21 09:53:50.935 UTC +8] dT:    0 Error when reading .mis NStationary section line 407 (java.lang.NullPointerException )
[2022-11-21 09:53:50.936 UTC +8] dT:    0 Error when reading .mis NStationary section line 408 (java.lang.NullPointerException )
[2022-11-21 09:53:50.938 UTC +8] dT:    0 Error when reading .mis NStationary section line 409 (java.lang.NullPointerException )
[2022-11-21 09:53:50.940 UTC +8] dT:    0 Error when reading .mis NStationary section line 410 (java.lang.NullPointerException )
[2022-11-21 09:53:50.941 UTC +8] dT:    0 Error when reading .mis NStationary section line 411 (java.lang.NullPointerException )
[2022-11-21 09:53:50.943 UTC +8] dT:    0 Error when reading .mis NStationary section line 412 (java.lang.NullPointerException )
[2022-11-21 09:53:50.944 UTC +8] dT:    0 Error when reading .mis NStationary section line 413 (java.lang.NullPointerException )
[2022-11-21 09:53:50.946 UTC +8] dT:    0 Error when reading .mis NStationary section line 414 (java.lang.NullPointerException )
[2022-11-21 09:53:50.948 UTC +8] dT:    0 Error when reading .mis NStationary section line 415 (java.lang.NullPointerException )
[2022-11-21 09:53:50.950 UTC +8] dT:    0 Error when reading .mis NStationary section line 416 (java.lang.NullPointerException )
[2022-11-21 09:53:50.952 UTC +8] dT:    0 Error when reading .mis NStationary section line 417 (java.lang.NullPointerException )
[2022-11-21 09:53:50.953 UTC +8] dT:    0 Error when reading .mis NStationary section line 418 (java.lang.NullPointerException )
[2022-11-21 09:53:50.955 UTC +8] dT:    0 Error when reading .mis NStationary section line 419 (java.lang.NullPointerException )
[2022-11-21 09:53:50.957 UTC +8] dT:    0 Error when reading .mis NStationary section line 420 (java.lang.NullPointerException )
[2022-11-21 09:53:50.958 UTC +8] dT:    0 Error when reading .mis NStationary section line 421 (java.lang.NullPointerException )
[2022-11-21 09:53:50.960 UTC +8] dT:    0 Error when reading .mis NStationary section line 422 (java.lang.NullPointerException )
[2022-11-21 09:53:50.962 UTC +8] dT:    0 Error when reading .mis NStationary section line 423 (java.lang.NullPointerException )
[2022-11-21 09:53:50.963 UTC +8] dT:    0 Error when reading .mis NStationary section line 424 (java.lang.NullPointerException )
[2022-11-21 09:53:50.965 UTC +8] dT:    0 Error when reading .mis NStationary section line 425 (java.lang.NullPointerException )
[2022-11-21 09:53:50.967 UTC +8] dT:    0 Error when reading .mis NStationary section line 426 (java.lang.NullPointerException )
[2022-11-21 09:53:50.969 UTC +8] dT:    0 Error when reading .mis NStationary section line 427 (java.lang.NullPointerException )
[2022-11-21 09:53:50.971 UTC +8] dT:    0 Error when reading .mis NStationary section line 428 (java.lang.NullPointerException )
[2022-11-21 09:53:50.973 UTC +8] dT:    0 Error when reading .mis NStationary section line 429 (java.lang.NullPointerException )
[2022-11-21 09:53:50.975 UTC +8] dT:    0 Error when reading .mis NStationary section line 430 (java.lang.NullPointerException )
[2022-11-21 09:53:50.977 UTC +8] dT:    0 Error when reading .mis NStationary section line 431 (java.lang.NullPointerException )
[2022-11-21 09:53:50.979 UTC +8] dT:    0 Error when reading .mis NStationary section line 432 (java.lang.NullPointerException )
[2022-11-21 09:53:50.980 UTC +8] dT:    0 Error when reading .mis NStationary section line 433 (java.lang.NullPointerException )
[2022-11-21 09:53:50.982 UTC +8] dT:    0 Error when reading .mis NStationary section line 434 (java.lang.NullPointerException )
[2022-11-21 09:53:50.984 UTC +8] dT:    0 Error when reading .mis NStationary section line 435 (java.lang.NullPointerException )
[2022-11-21 09:53:50.985 UTC +8] dT:    0 Error when reading .mis NStationary section line 436 (java.lang.NullPointerException )
[2022-11-21 09:53:50.987 UTC +8] dT:    0 Error when reading .mis NStationary section line 437 (java.lang.NullPointerException )
[2022-11-21 09:53:50.989 UTC +8] dT:    0 Error when reading .mis NStationary section line 438 (java.lang.NullPointerException )
[2022-11-21 09:53:50.991 UTC +8] dT:    0 Error when reading .mis NStationary section line 439 (java.lang.NullPointerException )
[2022-11-21 09:53:50.993 UTC +8] dT:    0 Error when reading .mis NStationary section line 440 (java.lang.NullPointerException )
[2022-11-21 09:53:50.995 UTC +8] dT:    0 Error when reading .mis NStationary section line 441 (java.lang.NullPointerException )
[2022-11-21 09:53:50.997 UTC +8] dT:    0 Error when reading .mis NStationary section line 442 (java.lang.NullPointerException )
[2022-11-21 09:53:50.999 UTC +8] dT:    0 Error when reading .mis NStationary section line 443 (java.lang.NullPointerException )
[2022-11-21 09:53:51.001 UTC +8] dT:    0 Error when reading .mis NStationary section line 444 (java.lang.NullPointerException )
[2022-11-21 09:53:51.003 UTC +8] dT:    0 Error when reading .mis NStationary section line 445 (java.lang.NullPointerException )
[2022-11-21 09:53:51.005 UTC +8] dT:    0 Error when reading .mis NStationary section line 446 (java.lang.NullPointerException )
[2022-11-21 09:53:51.007 UTC +8] dT:    0 Error when reading .mis NStationary section line 447 (java.lang.NullPointerException )
[2022-11-21 09:53:51.009 UTC +8] dT:    0 Error when reading .mis NStationary section line 448 (java.lang.NullPointerException )
[2022-11-21 09:53:51.011 UTC +8] dT:    0 Error when reading .mis NStationary section line 449 (java.lang.NullPointerException )
[2022-11-21 09:53:51.013 UTC +8] dT:    0 Error when reading .mis NStationary section line 450 (java.lang.NullPointerException )
[2022-11-21 09:53:51.015 UTC +8] dT:    0 Error when reading .mis NStationary section line 451 (java.lang.NullPointerException )
[2022-11-21 09:53:51.017 UTC +8] dT:    0 Error when reading .mis NStationary section line 452 (java.lang.NullPointerException )
[2022-11-21 09:53:51.019 UTC +8] dT:    0 Error when reading .mis NStationary section line 453 (java.lang.NullPointerException )
[2022-11-21 09:53:51.021 UTC +8] dT:    0 Error when reading .mis NStationary section line 454 (java.lang.NullPointerException )
[2022-11-21 09:53:51.023 UTC +8] dT:    0 Error when reading .mis NStationary section line 455 (java.lang.NullPointerException )
[2022-11-21 09:53:51.025 UTC +8] dT:    0 Error when reading .mis NStationary section line 456 (java.lang.NullPointerException )
[2022-11-21 09:53:51.027 UTC +8] dT:    0 Error when reading .mis NStationary section line 457 (java.lang.NullPointerException )
[2022-11-21 09:53:51.029 UTC +8] dT:    0 Error when reading .mis NStationary section line 458 (java.lang.NullPointerException )
[2022-11-21 09:53:51.031 UTC +8] dT:    0 Error when reading .mis NStationary section line 459 (java.lang.NullPointerException )
[2022-11-21 09:53:51.033 UTC +8] dT:    0 Error when reading .mis NStationary section line 460 (java.lang.NullPointerException )
[2022-11-21 09:53:51.035 UTC +8] dT:    0 Error when reading .mis NStationary section line 461 (java.lang.NullPointerException )
[2022-11-21 09:53:51.037 UTC +8] dT:    0 Error when reading .mis NStationary section line 462 (java.lang.NullPointerException )
[2022-11-21 09:53:51.039 UTC +8] dT:    0 Error when reading .mis NStationary section line 463 (java.lang.NullPointerException )
[2022-11-21 09:53:51.041 UTC +8] dT:    0 Error when reading .mis NStationary section line 464 (java.lang.NullPointerException )
[2022-11-21 09:53:51.043 UTC +8] dT:    0 Error when reading .mis NStationary section line 465 (java.lang.NullPointerException )
[2022-11-21 09:53:51.045 UTC +8] dT:    0 Error when reading .mis NStationary section line 466 (java.lang.NullPointerException )
[2022-11-21 09:53:51.047 UTC +8] dT:    0 Error when reading .mis NStationary section line 467 (java.lang.NullPointerException )
[2022-11-21 09:53:51.049 UTC +8] dT:    0 Error when reading .mis NStationary section line 468 (java.lang.NullPointerException )
[2022-11-21 09:53:51.051 UTC +8] dT:    0 Error when reading .mis NStationary section line 469 (java.lang.NullPointerException )
[2022-11-21 09:53:51.053 UTC +8] dT:    0 Error when reading .mis NStationary section line 470 (java.lang.NullPointerException )
[2022-11-21 09:53:51.055 UTC +8] dT:    0 Error when reading .mis NStationary section line 471 (java.lang.NullPointerException )
[2022-11-21 09:53:51.056 UTC +8] dT:    0 Error when reading .mis NStationary section line 472 (java.lang.NullPointerException )
[2022-11-21 09:53:51.058 UTC +8] dT:    0 Error when reading .mis NStationary section line 473 (java.lang.NullPointerException )

[2022-11-21 09:53:51.423 UTC +8] dT:    0 java.lang.NullPointerException
[2022-11-21 09:53:51.425 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadViewPoint(Mission.java:2368)
[2022-11-21 09:53:51.425 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:654)
[2022-11-21 09:53:51.425 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2022-11-21 09:53:51.425 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2022-11-21 09:53:51.425 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:204)
[2022-11-21 09:53:51.425 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2022-11-21 09:53:51.425 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:378)
[2022-11-21 09:53:51.425 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-21 09:53:51.442 UTC +8] dT:    0 Searching for missing resources...
[2022-11-21 09:53:51.442 UTC +8] dT:    0 Done!
[2022-11-21 09:53:51.510 UTC +8] dT:    0 java.lang.NullPointerException
[2022-11-21 09:53:51.510 UTC +8] dT:    0 at com.maddox.il2.objects.ships.ZutiSupportMethods_Ships.getNearestFriendlyAircraftCarrier(ZutiSupportMethods_Ships.java:129)
[2022-11-21 09:53:51.510 UTC +8] dT:    0 at com.maddox.il2.objects.ships.ZutiSupportMethods_Ships.zutiAssignShipToBornPlaces(ZutiSupportMethods_Ships.java:103)
[2022-11-21 09:53:51.510 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadBornPlaces(Mission.java:2295)
[2022-11-21 09:53:51.511 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:663)
[2022-11-21 09:53:51.511 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2022-11-21 09:53:51.511 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2022-11-21 09:53:51.511 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:204)
[2022-11-21 09:53:51.511 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2022-11-21 09:53:51.511 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:378)
[2022-11-21 09:53:51.511 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-21 09:53:51.521 UTC +8] dT:    0 java.lang.NullPointerException
[2022-11-21 09:53:51.522 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:679)
[2022-11-21 09:53:51.522 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2022-11-21 09:53:51.522 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2022-11-21 09:53:51.522 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:204)
[2022-11-21 09:53:51.522 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2022-11-21 09:53:51.522 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:378)
[2022-11-21 09:53:51.522 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-11-21 09:53:51.756 UTC +8] dT:    0 null
[2022-11-21 09:53:51.756 UTC +8] dT:    0 java.lang.NullPointerException
[2022-11-21 09:53:51.756 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:679)
[2022-11-21 09:53:51.756 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2022-11-21 09:53:51.756 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2022-11-21 09:53:51.756 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:204)
[2022-11-21 09:53:51.756 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2022-11-21 09:53:51.756 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:378)
[2022-11-21 09:53:51.756 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[2022-11-21 09:09:45.981 UTC +8] dT:    0 Caused by: java.security.NoSuchAlgorithmException: Error constructing implementation (algorithm: SHA1PRNG, provider: SUN, class: sun.security.provider.SecureRandom)
[2022-11-21 09:09:45.981 UTC +8] dT:    0 at java.security.Provider$Service.newInstance(Provider.java:1711)
[2022-11-21 09:09:45.981 UTC +8] dT:    0 at java.security.SecureRandom.getDefaultPRNG(SecureRandom.java:223)
[2022-11-21 09:09:45.981 UTC +8] dT:    0 at java.security.SecureRandom.<init>(SecureRandom.java:163)
[2022-11-21 09:09:45.981 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:191)
[2022-11-21 09:09:45.981 UTC +8] dT:    0 ... 1020 more
[2022-11-21 09:09:45.982 UTC +8] dT:    0 Caused by: java.lang.StackOverflowError
[2022-11-21 09:09:45.982 UTC +8] dT:    0 at java.lang.reflect.Constructor.copy(Constructor.java:149)
[2022-11-21 09:09:45.982 UTC +8] dT:    0 at java.lang.reflect.ReflectAccess.copyConstructor(ReflectAccess.java:148)
[2022-11-21 09:09:45.982 UTC +8] dT:    0 at sun.reflect.ReflectionFactory.copyConstructor(ReflectionFactory.java:330)
[2022-11-21 09:09:45.982 UTC +8] dT:    0 at java.lang.Class.getConstructor0(Class.java:3079)
[2022-11-21 09:09:45.982 UTC +8] dT:    0 at java.lang.Class.getConstructor(Class.java:1825)
[2022-11-21 09:09:45.982 UTC +8] dT:    0 at java.security.Provider$Service.newInstance(Provider.java:1688)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at sun.security.jca.GetInstance.getInstance(GetInstance.java:236)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at sun.security.jca.GetInstance.getInstance(GetInstance.java:206)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at java.security.Security.getImpl(Security.java:700)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at java.security.MessageDigest.getInstance(MessageDigest.java:230)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at sun.security.provider.SecureRandom.init(SecureRandom.java:102)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at sun.security.provider.SecureRandom.<init>(SecureRandom.java:79)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at sun.reflect.GeneratedConstructorAccessor119.newInstance(Unknown Source)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at java.security.Provider$Service.newInstance(Provider.java:1689)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at java.security.SecureRandom.getDefaultPRNG(SecureRandom.java:223)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at java.security.SecureRandom.<init>(SecureRandom.java:163)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:191)
[2022-11-21 09:09:45.983 UTC +8] dT:    0 ... 1005 more

[2022-11-21 09:09:45.971 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)
[2022-11-21 09:09:45.971 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)
[2022-11-21 09:09:45.972 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)
[2022-11-21 09:09:45.972 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)
[2022-11-21 09:09:45.972 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)
[2022-11-21 09:09:45.972 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:196)

Very Bad Error.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 20, 2022, 10:54:36 PM
I found a Bug on Me-155 B-2 and B-4 Gun Sight. No Logs were Found but Only Photos were Taken.
Confirmed and fixed.

Strange Error Found.

Very Bad Error.
If I may ask you for a favor: Could you please add relevant information to your bug reports where they apply?
Such as: "This happened when I left the game, and I was running the optional Java 8 BETA mod in this case!" ??
Thanks.

FYI: This issue is a side effect of the new way Java 8 deals with background tasks. It's "normal" in so far as this is what a log looks like when ending an online session in IL-2 with Java 8 most of the time currently.

FYI²: The issue concerning the "Flying Flapjack" which has been discovered on yesterday's FAC session has been identified and sorted as well.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on November 22, 2022, 03:51:26 AM
It Happened when the Nav lights are on while the Ju-88 Mistel Attach with Fw-190 A-8 Mistel. When I only the Nav Lights, the Ju-88 Mistel Starting to Tear apart of the Tail.

This is where it happened.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 22, 2022, 03:56:30 AM
Already sorted.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on December 04, 2022, 07:26:03 AM
Found a Bug on the Hs-123s Landing Gear, No Logs but only Photos were Taken.



(https://i.postimg.cc/YSVrYw0J/2022-12-05-06-20-11-995.jpg) (https://postimg.cc/GBFnnVkQ)


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Vampire_pilot on December 04, 2022, 07:36:00 AM
might be related, since it looks like this report on BAT:
https://www.sas1946.com/main/index.php/topic,69891.0.html

Nobody can reproduce the issue here, a mod of some sort is suspected but don't ask me how. Would be interesting to see what causes this in UP.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on December 04, 2022, 07:56:54 AM
mine is absolutely normal 


(https://i.postimg.cc/J4Rtpyfy/2022-12-04-15-49-23-528.jpg) (https://postimg.cc/c65sHJ4Z)

both in UP3.4 and BAT 4.2.2 but I have something very close to vanilla versions
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on December 11, 2022, 08:43:22 AM
Found a Strange Error on that Something I don't know.


Code: [Select]
[2022-12-12 07:08:00.631 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:201)
[2022-12-12 07:08:00.632 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:201)
[2022-12-12 07:08:00.632 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:201)
[2022-12-12 07:08:00.632 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:201)
[2022-12-12 07:08:00.632 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:201)
[2022-12-12 07:08:00.636 UTC +8] dT:    0 Caused by: java.security.NoSuchAlgorithmException: Error constructing implementation (algorithm: SHA1PRNG, provider: SUN, class: sun.security.provider.SecureRandom)
[2022-12-12 07:08:00.636 UTC +8] dT:    0 at java.security.Provider$Service.newInstance(Provider.java:1711)
[2022-12-12 07:08:00.636 UTC +8] dT:    0 at java.security.SecureRandom.getDefaultPRNG(SecureRandom.java:223)
[2022-12-12 07:08:00.636 UTC +8] dT:    0 at java.security.SecureRandom.<init>(SecureRandom.java:163)
[2022-12-12 07:08:00.636 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:195)
[2022-12-12 07:08:00.636 UTC +8] dT:    0 ... 1020 more
[2022-12-12 07:08:00.637 UTC +8] dT:    0 Caused by: java.lang.StackOverflowError
[2022-12-12 07:08:00.637 UTC +8] dT:    0 at java.lang.reflect.Constructor.copy(Constructor.java:149)
[2022-12-12 07:08:00.637 UTC +8] dT:    0 at java.lang.reflect.ReflectAccess.copyConstructor(ReflectAccess.java:148)
[2022-12-12 07:08:00.637 UTC +8] dT:    0 at sun.reflect.ReflectionFactory.copyConstructor(ReflectionFactory.java:330)
[2022-12-12 07:08:00.637 UTC +8] dT:    0 at java.lang.Class.getConstructor0(Class.java:3079)
[2022-12-12 07:08:00.637 UTC +8] dT:    0 at java.lang.Class.getConstructor(Class.java:1825)
[2022-12-12 07:08:00.637 UTC +8] dT:    0 at java.security.Provider$Service.newInstance(Provider.java:1688)
[2022-12-12 07:08:00.637 UTC +8] dT:    0 at sun.security.jca.GetInstance.getInstance(GetInstance.java:236)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at sun.security.jca.GetInstance.getInstance(GetInstance.java:206)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at java.security.Security.getImpl(Security.java:700)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at java.security.MessageDigest.getInstance(MessageDigest.java:230)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at sun.security.provider.SecureRandom.init(SecureRandom.java:102)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at sun.security.provider.SecureRandom.<init>(SecureRandom.java:79)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at sun.reflect.GeneratedConstructorAccessor119.newInstance(Unknown Source)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at java.security.Provider$Service.newInstance(Provider.java:1689)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at java.security.SecureRandom.getDefaultPRNG(SecureRandom.java:223)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at java.security.SecureRandom.<init>(SecureRandom.java:163)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 at com.maddox.sound.CmdMusic.getRandomInt(CmdMusic.java:195)
[2022-12-12 07:08:00.638 UTC +8] dT:    0 ... 1005 more


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on December 11, 2022, 11:01:07 AM
Another Error on the Logs.

Code: [Select]
[2022-12-12 09:08:04.098 UTC +8] dT:    0 java.lang.IndexOutOfBoundsException
[2022-12-12 09:08:04.099 UTC +8] dT:    0 at java.io.InputStream.read(InputStream.java:165)
[2022-12-12 09:08:04.099 UTC +8] dT:    0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2022-12-12 09:08:04.099 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2022-12-12 09:08:04.100 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 17, 2022, 03:09:20 AM
Found a Bug on the Hs-123s Landing Gear, No Logs but only Photos were Taken.
Quite like was the case with corresponding reports from BAT, this is clearly caused by some arbitrary conflicting mod being in use.
Valid Ultrapack has no such issues.

Found a Strange Error on that Something I don't know.
Once again that's a Java 8 side effect.
I think I've stressed sufficiently how much "BETA" Java 8 is at the moment.
As there is no benefit from switching to Java 8 so far and as you can't distinguish between issues created by yourself, by BETA mods or by the game itself, let me kindly recommend to at least disable Java 8 again in order to create a little less confusion.
Thanks.

Another Error on the Logs.
This one is caused by another player joining a mission where planes are in use that require Patch 2 to be installed, but that particular player didn't have it installed at the time.
It's not your fault and it's not Ultrapack's fault either.
This is just an "intentional" (read: Normal, nothing we can fix) result from other players joining an online server with incompatible patch level.

Besides that, Hotfix 8 will fix the P-61 online spawn issue, just saying...

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on December 18, 2022, 07:17:42 PM
Found a Bug on Wellington Bombers Rear Gunner Interior outside, When I switch a Rear Gunner, I select the Interior the Bugs was There.


 
(https://i.postimg.cc/05MjNNqn/2022-12-19-09-21-28-975.jpg) (https://postimg.cc/t7bpSpJn)


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 18, 2022, 11:54:55 PM
Yep, confirmed. I'll have a look at that.
(https://i.ibb.co/26qhg1q/2022-12-18-19-01-44-605.jpg)

Besides that, on yesterday's session I've seen a few more things and we've been talking about others, such as:

I certainly forgot some more issues which have been thrown at me during the session, but mind you: If you don't write it down right here I may and will forget about anything you've been shouting at me.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 19, 2022, 09:03:04 AM
  • Ju-52 float version "hangs" in the water
  • Bv-155 noses over on groundstart
  • Ta-152C shows head armor in cockpit frame (might be a mod issue on my end)
  • Ta-152C3 canopy movement speed is wrong
These 4 issues have been solved already, rest is pending.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 20, 2022, 08:29:46 AM
The remaining issues have been solved as listed now, too.
If you know anything else that needs to be fixed, please let me know, as Hotfix 8 release is imminent.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 22, 2022, 08:01:29 AM
Hotfix 8 has been released:
https://www.sas1946.com/main/index.php/topic,67406.msg762680.html#msg762680

This hotfix addresses these following issues (in addition to previously fixed ones from other hotfixes):

...and it adds a reworked HUD Speedbar based on "VerboseHudUnits" mod by FL2070.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on December 22, 2022, 06:10:19 PM
Hotfix installed everything was smooth  and for the time being no issues of concern thanks for the good job as usual
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on December 23, 2022, 05:42:11 AM
Quote
Hotfix 8 has been released:

(https://i.ibb.co/tX7MSS4/Cassie-Start.jpg)

Hello Mike,

that's so wonderful, that's what I wanted fifteen years ago: FW-190A...:

No bombs, no bomb rack - yay!

(https://i.ibb.co/1630prg/FW-190-A-8-il2fb-2022-12-23-13-23-37-bk.jpg)

Thank you so much!

(https://i.ibb.co/WGWRgXT/Haegar-Hau-weg-den-Humpen-cheerst.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Draken on December 25, 2022, 09:31:34 AM
I use Cassie with hotfix 8 .
There is something strange with some gauges on the SU-26 .
A : numbered lights floating in the cockpit
B : a gauge floating in the cokpit
(https://i10.servimg.com/u/f10/13/06/62/68/su26_c10.jpg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Pamphagus on December 26, 2022, 10:19:13 AM
Not working on Linux.

Hi all! I cannot seem to make this work on Linux. I installed everything fine and it works well on Windows, but when I copy over the folder to my gaming PC, the game does not work.

I installed the UP 3.4 and was crashing at 60% on linux. I then did the installation on my windows lapopt in case something did not install properly, and moved the final folder back to linux. Still doesnt work.

What works (on my linux machine):
Vanilla 4.12.2.m
HSFX 7.03

I suspect a file naming issue, as files like file.sfs and FILE.SFS are 2 different files on linux.

Is anyone here using linux and have they managed to make it work?
Are there config files of all the things that need to load so I can check the filenames are the same?

My final solution is to install windows but I want to try everything else before that,

Thanks!

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 26, 2022, 10:21:05 AM
60% crash should generate a logfile, which would be extremely interesting to see.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Pamphagus on December 26, 2022, 11:45:47 AM
60% crash should generate a logfile, which would be extremely interesting to see.

]cheers[
Mike

EDIT2: I managed to get it working!!! I had decreased the java memory from 512 to 256. Reverting it back solved it. Leaving the post for prosperity.

1. install the updates on a clean version 4.12.2m on windows (mb try on a fat drive, or a virtual drive)
2. configure wine as per link bellow: winecfg: configure msvcp71 as "Native" and msvcr71 as "Native", "dinput" as "Native, Builtin", Windows 7

that should do it. Ensure the java stuff are left untouched. Now lets see if multiplayer works :) Discord here I come!

EDIT: I found a page on getting it to work on Linux and I managed to see the splash screen and get stuck at 20%!! progress!!!
https://www.sas1946.com/main/index.php/topic,55959.12.html

Seems it cannot load any of the weapons
Sorry but you are not allowed to view spoiler contents.


and
Sorry but you are not allowed to view spoiler contents.


END EDIT

I dont seem to get any logfile (no initlog.lst), and it has been a while since I was getting stuck at 60% (I solved it by installing everything on my windows machine).
On windows the fully updated UP works well and that is the copy I am trying to make it work in linux, too. Want me to install just the 1st UP 3.4 and get back?

At the moment I am getting this error message on linux:

no jsgd mods:
gamemodeauto:
fsync: up and running.
Initial process has exited (return code: 256)
Monitored process exited.
Exit with return code 256

jsgme mods, java 8 OR openJDK
gamemodeauto:
fsync: up and running.
LoadJavaVM - OK
Error in mount sfs file.
Initial process has exited (return code: 256)
Monitored process exited.
Exit with return code 256

Thanks!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: P51vsFw190 on December 29, 2022, 03:01:12 PM
Found a small visual bug? issue? Not entirely sure.


There appears to be rings of lighter colored textures happening when I'm on maps and I can find no apparent cause for this. It's quite annoying visually when I'm flying as it makes buildings glow and is rather distracting.

Picture included:

(https://i.postimg.cc/664Wpm3N/2022-12-29-11-51-28-278.jpg)

I will also put my log down below if anything can be found with it.

Code: [Select]
[Dec 29, 2022 11:44:54 AM UTC -5] ------------ BEGIN log session -------------

[Dec 29, 2022 11:44:55 AM UTC -5] ----------- Switched to pipe mode ----------
[2022-12-29 11:44:55.240 UTC -5] dT:    0 Initializing Random Number Generator, Seed=-6074529380954817292
[2022-12-29 11:44:55.248 UTC -5] dT:    0 Using new TrackIR: true
[2022-12-29 11:44:55.293 UTC -5] dT:    0 OpenGL provider: Opengl32.dll
[2022-12-29 11:44:55.307 UTC -5] dT:    0 no GLU provider name available
[2022-12-29 11:44:55.468 UTC -5] dT:    0 OpenGL library:
[2022-12-29 11:44:55.468 UTC -5] dT:    0   Vendor: NVIDIA Corporation
[2022-12-29 11:44:55.468 UTC -5] dT:    0   Render: GeForce RTX 2060/PCIe/SSE2
[2022-12-29 11:44:55.468 UTC -5] dT:    0   Version: 4.6.0 NVIDIA 451.67
[2022-12-29 11:44:55.469 UTC -5] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2022-12-29 11:44:55.470 UTC -5] dT:    0 Size: 1920x1080
[2022-12-29 11:44:55.470 UTC -5] dT:    0 ColorBits: 32
[2022-12-29 11:44:55.470 UTC -5] dT:    0 DepthBits: 24
[2022-12-29 11:44:55.470 UTC -5] dT:    0 StencilBits: 8
[2022-12-29 11:44:55.470 UTC -5] dT:    0 isDoubleBuffered: true
[2022-12-29 11:44:55.557 UTC -5] dT:    0 *** IL-2 Selector 5.0.2.0 Build 22112201 loaded ***
[2022-12-29 11:44:55.624 UTC -5] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2022-12-29 11:44:55.793 UTC -5] dT:    0
[2022-12-29 11:44:55.794 UTC -5] dT:    0 *** Looking for Advanced CPU Instructions...
[2022-12-29 11:44:55.794 UTC -5] dT:    0 [x] PentiumPro
[2022-12-29 11:44:55.794 UTC -5] dT:    0 [x] Multimedia (MMX)
[2022-12-29 11:44:55.794 UTC -5] dT:    0 [x] 3D (SSE)
[2022-12-29 11:44:55.794 UTC -5] dT:    0 [x] 3D (SSE2)
[2022-12-29 11:44:55.794 UTC -5] dT:    0 [-] 3D (3DNow)
[2022-12-29 11:44:55.794 UTC -5] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2022-12-29 11:44:55.796 UTC -5] dT:    0
[2022-12-29 11:44:55.796 UTC -5] dT:    0 *** Looking for Render API Extensions ...
[2022-12-29 11:44:55.796 UTC -5] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2022-12-29 11:44:55.796 UTC -5] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2022-12-29 11:44:55.796 UTC -5] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2022-12-29 11:44:55.796 UTC -5] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2022-12-29 11:44:55.797 UTC -5] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2022-12-29 11:44:55.797 UTC -5] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2022-12-29 11:44:55.797 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2022-12-29 11:44:55.797 UTC -5] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2022-12-29 11:44:55.797 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2022-12-29 11:44:55.797 UTC -5] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2022-12-29 11:44:55.797 UTC -5] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2022-12-29 11:44:55.797 UTC -5] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2022-12-29 11:44:55.797 UTC -5] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2022-12-29 11:44:55.797 UTC -5] dT:    0
[2022-12-29 11:44:55.797 UTC -5] dT:    0 Maximum texture size : 32768
[2022-12-29 11:44:55.797 UTC -5] dT:    0 Maximum simultaneous textures :4
[2022-12-29 11:44:55.797 UTC -5] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2022-12-29 11:44:59.150 UTC -5] dT:    0 SAS Common Utils Game Version = 4.101
[2022-12-29 11:45:08.669 UTC -5] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2022-12-29 11:45:11.551 UTC -5] dT:   57 Initializing DirectSound playback device...
[2022-12-29 11:45:11.551 UTC -5] dT:    0 Primary buffer created.
[2022-12-29 11:45:11.551 UTC -5] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2022-12-29 11:45:11.551 UTC -5] dT:    0 Not enought hardware buffers (0), hardware disabled
[2022-12-29 11:45:11.551 UTC -5] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2022-12-29 11:45:11.551 UTC -5] dT:    0 Default speaker config is : 1310724.
[2022-12-29 11:45:11.551 UTC -5] dT:    0 Direct sound audio device initialized successfully :
[2022-12-29 11:45:11.551 UTC -5] dT:    0 DX Version : 7
[2022-12-29 11:45:11.551 UTC -5] dT:    0 Hardware    - disabled [buffers : 0]
[2022-12-29 11:45:11.551 UTC -5] dT:    0 Extensions  - enabled :
[2022-12-29 11:45:11.551 UTC -5] dT:    0   EAX ver. 1 [ ]  - disabled
[2022-12-29 11:45:11.551 UTC -5] dT:    0   EAX ver. 2 [ ]  - disabled
[2022-12-29 11:45:11.551 UTC -5] dT:    0   EAX ver. 3 [ ]  - disabled
[2022-12-29 11:45:11.551 UTC -5] dT:    0   I3D ver. 2 [ ]  - disabled
[2022-12-29 11:45:11.551 UTC -5] dT:    0   ZoomFX     [ ]  - disabled
[2022-12-29 11:45:11.551 UTC -5] dT:    0   MacroFX    [ ]  - disabled
[2022-12-29 11:45:11.551 UTC -5] dT:    0 SIMD render [X]
[2022-12-29 11:45:11.551 UTC -5] dT:    0 num channels 16
[2022-12-29 11:45:11.551 UTC -5] dT:    0
[2022-12-29 11:45:12.332 UTC -5] dT: 1287 Loading mission Records/Intro 04 Ed.trk...
[2022-12-29 11:45:12.384 UTC -5] dT:    0 Loading mission.mis defined airfields...
[2022-12-29 11:45:12.393 UTC -5] dT:    0 Loaded camouflage: PACIFIC
[2022-12-29 11:45:12.394 UTC -5] dT:    0 Loading map.ini defined airfields...
[2022-12-29 11:45:13.268 UTC -5] dT:    0 Load bridges
[2022-12-29 11:45:13.268 UTC -5] dT:    0 Load static objects
[2022-12-29 11:45:15.562 UTC -5] dT:    0 Searching for missing resources...
[2022-12-29 11:45:15.562 UTC -5] dT:    0 Done!
[2022-12-29 11:45:15.888 UTC -5] dT:    0 Loading RRR objects resources data...
[2022-12-29 11:45:15.889 UTC -5] dT:    0 Done.
[2022-12-29 11:45:15.964 UTC -5] dT:    0 EventLog Pending Events Checker is running!
[2022-12-29 11:45:17.493 UTC -5] dT:    2 Time overflow (1346): speed 0.4024145
[2022-12-29 11:45:18.488 UTC -5] dT:   78 warning: no files : music/crash
[2022-12-29 11:45:18.667 UTC -5] dT:-1424 Before GC, Memory: total(465567744) free(415596680)
[2022-12-29 11:45:19.288 UTC -5] dT:    0 After GC, Memory: total(465567744) free(418004168)
[2022-12-29 11:45:26.625 UTC -5] dT:    0 socket start connecting to 148.251.238.135:21010
[2022-12-29 11:45:26.870 UTC -5] dT:    0 socket channel '2' start creating: 148.251.238.135:21010
[2022-12-29 11:45:26.880 UTC -5] dT:    0 Player Server uses Patch Level 2!
[2022-12-29 11:45:26.881 UTC -5] dT:    0 Player Server uses Selector Version 4.0.2!
[2022-12-29 11:45:26.884 UTC -5] dT:    0 Player Server uses Hotfix Version 8!
[2022-12-29 11:45:26.904 UTC -5] dT:    0 D/L Aircraft Skin (owner filename=La-5/LA-5 Schnee (ar) Ede-1.bmp) from ede99 starting!
[2022-12-29 11:45:26.906 UTC -5] dT:    0 D/L Pilot Skin (owner filename=Sk_26-1.bmp.bmp) from ede99 starting!
[2022-12-29 11:45:26.907 UTC -5] dT:    0 Player ede99 uses Patch Level 2!
[2022-12-29 11:45:26.907 UTC -5] dT:    0 Player ede99 uses Selector Version 4.0.2!
[2022-12-29 11:45:26.907 UTC -5] dT:    0 Player ede99 uses Hotfix Version 8!
[2022-12-29 11:45:26.965 UTC -5] dT:    0 Initializing DirectSound capture device...
[2022-12-29 11:45:26.965 UTC -5] dT:    0 Mixer not accessible...Ok.
[2022-12-29 11:45:26.965 UTC -5] dT:    0 Creating capture (size = 32768)...
[2022-12-29 11:45:26.965 UTC -5] dT:    0 Capture started !
[2022-12-29 11:45:26.965 UTC -5] dT:    0
[2022-12-29 11:45:26.968 UTC -5] dT:    0 D/L Aircraft Skin (owner filename=HurricaneMkIIa/-Default SEAC.bmp) from Hog starting!
[2022-12-29 11:45:26.968 UTC -5] dT:    0 Player Hog uses Patch Level 2!
[2022-12-29 11:45:26.968 UTC -5] dT:    0 Player Hog uses Selector Version 4.0.2!
[2022-12-29 11:45:26.968 UTC -5] dT:    0 Player Hog uses Hotfix Version 8!
[2022-12-29 11:45:27.006 UTC -5] dT:    0 Chat: --- PvF joins the game.
[2022-12-29 11:45:27.063 UTC -5] dT:    0 socket channel '2', ip 148.251.238.135:21010, is complete created
[2022-12-29 11:45:27.946 UTC -5] dT:    0 Chat: Server: Pilot Welcome PvF from Granby (United States) TLVL: 100
[2022-12-29 11:45:28.692 UTC -5] dT:    0 Chat: --- checkTimeSpeed 8sec 15
[2022-12-29 11:45:31.283 UTC -5] dT:    0 Loading mission FBDj/gubi/red/Croydon Attack.mis...
[2022-12-29 11:45:31.285 UTC -5] dT:    0 Loading mission.mis defined airfields...
[2022-12-29 11:45:31.299 UTC -5] dT:    0 Loaded camouflage: ETO
[2022-12-29 11:45:31.299 UTC -5] dT:    0 Loading map.ini defined airfields...
[2022-12-29 11:45:32.998 UTC -5] dT:    0 Load bridges
[2022-12-29 11:45:33.205 UTC -5] dT:    0 Load static objects
[2022-12-29 11:45:36.749 UTC -5] dT:    0 D/L Aircraft Skin (owner filename=SpitfireMkIIb/SpitfireMkIIb_Woodland_Brow-Green Ede.bmp) from ede99 starting!
[2022-12-29 11:45:40.980 UTC -5] dT:    0 Searching for missing resources...
[2022-12-29 11:45:40.981 UTC -5] dT:    0 Done!
[2022-12-29 11:45:41.062 UTC -5] dT:    0 TDestroyGround (187398.0, 271020.0, 144.0) - Objects to destroy 46
[2022-12-29 11:45:41.062 UTC -5] dT:    0 TDestroyGround (188786.0, 264070.0, 144.0) - Objects to destroy 13
[2022-12-29 11:45:41.062 UTC -5] dT:    0 TDestroyGround (197301.0, 266817.0, 144.0) - Objects to destroy 12
[2022-12-29 11:45:41.333 UTC -5] dT:    0 Loading RRR objects resources data...
[2022-12-29 11:45:41.333 UTC -5] dT:    0 Done.
[2022-12-29 11:45:43.250 UTC -5] dT:    0 ZutiNetSendMethods - requestParaCapturedHbList executed by user >PvF<.
[2022-12-29 11:45:43.251 UTC -5] dT:    0 ZSM_NS - requestAcList executed by user >PvF<.
[2022-12-29 11:45:43.288 UTC -5] dT:    0 ZSM_Air - Spawning new AC. Owner name is >ede99_0<
[2022-12-29 11:45:43.354 UTC -5] dT:    0 ZSM_Air - Spawning new AC. Owner name is >Hog_0<
[2022-12-29 11:45:50.687 UTC -5] dT:  250 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/Ru2_04.bmp'Bad BMP Format!
[2022-12-29 11:45:50.687 UTC -5] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2022-12-29 11:45:50.687 UTC -5] dT:    0 With width and height equals power of 2
[2022-12-29 11:45:50.687 UTC -5] dT:    0 Pilot PaintSchemes/Pilots/Ru2_04.bmp NOT loaded
[2022-12-29 11:45:50.702 UTC -5] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/DW_blackhawk1.bmp'Bad BMP Format!
[2022-12-29 11:45:50.702 UTC -5] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2022-12-29 11:45:50.702 UTC -5] dT:    0 With width and height equals power of 2
[2022-12-29 11:45:50.702 UTC -5] dT:    0 Noseart PaintSchemes/Noseart/DW_blackhawk1.bmp NOT loaded
[2022-12-29 11:45:50.704 UTC -5] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/DW_Hoplites.bmp'Bad BMP Format!
[2022-12-29 11:45:50.704 UTC -5] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2022-12-29 11:45:50.704 UTC -5] dT:    0 With width and height equals power of 2
[2022-12-29 11:45:50.704 UTC -5] dT:    0 Noseart PaintSchemes/Noseart/DW_Hoplites.bmp NOT loaded
[2022-12-29 11:45:50.706 UTC -5] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/DW_newmex.bmp'Bad BMP Format!
[2022-12-29 11:45:50.706 UTC -5] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2022-12-29 11:45:50.706 UTC -5] dT:    0 With width and height equals power of 2
[2022-12-29 11:45:50.706 UTC -5] dT:    0 Noseart PaintSchemes/Noseart/DW_newmex.bmp NOT loaded
[2022-12-29 11:45:55.545 UTC -5] dT:  162 Requesting HurricaneMkIIa
[2022-12-29 11:45:57.195 UTC -5] dT:   44 ZSM_Air - Spawning new AC. Owner name is >PvF_0<
[2022-12-29 11:45:57.303 UTC -5] dT:    0   JOYSTICK ENABLED!
[2022-12-29 11:46:01.179 UTC -5] dT:  146 Chat: Server: Weapons Loadout OK
[2022-12-29 11:46:31.614 UTC -5] dT: 1014 ZutiNetSendMethods - ejectGunner >PvF< executed for user >PvF<.
[2022-12-29 11:46:31.617 UTC -5] dT:    0 ___________________________________________________
[2022-12-29 11:46:31.617 UTC -5] dT:    0 World - Returning (usable) aircraft >HurricaneMkIIa<!
[2022-12-29 11:46:31.627 UTC -5] dT:    0 ___________________________________________________
[2022-12-29 11:46:31.629 UTC -5] dT:    0 ZutiAircraft - number of aircraft >HurricaneMkIIa< =  3
[2022-12-29 11:46:31.629 UTC -5] dT:    0 ZSM_Net - Updated counter for aircraft >HurricaneMkIIa<. New counter = 3
[2022-12-29 11:46:31.630 UTC -5] dT:    0 BornPlace >187204, 270676< AC list
[2022-12-29 11:46:31.630 UTC -5] dT:    0   HurricaneMkIIa(3)
[2022-12-29 11:46:31.631 UTC -5] dT:    0   HurricaneMkIIb(6)
[2022-12-29 11:46:31.631 UTC -5] dT:    0   SpitfireMkIIa(3)
[2022-12-29 11:46:31.631 UTC -5] dT:    0   SpitfireMkIIb(1)
[2022-12-29 11:46:31.631 UTC -5] dT:    0 ==============================
[2022-12-29 11:46:31.631 UTC -5] dT:    0 warning: no files : music/crash
[2022-12-29 11:46:34.390 UTC -5] dT:   93 socketConnection with 148.251.238.135:21010 on channel 2 lost.  Reason:
[2022-12-29 11:46:34.791 UTC -5] dT:-1709 Before GC, Memory: total(465567744) free(378486344)
[2022-12-29 11:46:35.437 UTC -5] dT:    0 After GC, Memory: total(465567744) free(411719912)
[2022-12-29 11:46:35.490 UTC -5] dT:    0 Capture stopped
[2022-12-29 11:46:35.490 UTC -5] dT:    0 ERROR !Capture lock error. 13500 1252
[2022-12-29 11:46:35.490 UTC -5] dT:    0 DSound capture finished.
[2022-12-29 11:46:35.490 UTC -5] dT:    0

[Dec 29, 2022 11:46:37 AM UTC -5] -------------- END log session -------------

Hope a solution can be found.

Sincerely,

PvF
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 29, 2022, 11:28:52 PM
Hi James,

Could you show us your conf.ini please?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on December 31, 2022, 06:19:06 AM
Found an Error Logs. 

Code: [Select]
[2023-01-01 05:15:46.116 UTC +8] dT:   49 java.lang.NullPointerException
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.il2.game.HUD.renderSpeed(HUD.java:239)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.il2.game.HUD.render(HUD.java:1752)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderHUD.render(Main3D.java:447)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:457)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-01-01 05:15:46.118 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
 

When I see the ordnance View, It Got me, When My Torpedo hits the Carrier or Ships. My Emily Crashes and My Game just Crash... Over Second Time.

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 31, 2022, 09:02:50 AM
Thanks KT.
Yep, the HUD class needs some more love which it will get in Hotfix 9.
Meanwhile you could try the classfile attached to this post: https://www.sas1946.com/main/index.php/topic,67405.msg763131.html#msg763131
It will probably fix that issue of yours, too.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on January 01, 2023, 11:05:56 AM
After installing hotfix 9, the game doesn't start:

(https://i.postimg.cc/QdsFcStw/image.png)

No log.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 01, 2023, 11:07:57 AM
Mix of Java 8 and Java 1.3 files.
Don't touch Java 8 unless you know precisely what you're doing.

Cure:

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: P51vsFw190 on January 01, 2023, 07:17:41 PM
The problem has resolved itself with Loku's help.


James
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on January 04, 2023, 02:28:55 AM
I am not really sure if this is a bug (as I didn't notice any visible effect)  however after hotfix 9 if you activate Java 8 or Java 17 you get the selector 5.02 while the standard UP3.4 Patch 2 hotfix 9 has selector version 5.03.

I verified the three different set up and with my rig (well seasoned Intel i7-2630QM CPU @ 2.00GHz GT550M 2 Gb Win10-64 Conf.ini max specs), Java 8 is the one that runs better. I noticed a slight reduction in loading time, stutters and lags. I am not sure if this is just placebo or real as differences are not big and by far my UP version on SSD performs much better than the one on HD.
 
Lots of thanks for the updates and happy New Year to everybody
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 04, 2023, 05:43:04 AM
I must stress that both Java 8 and Java 17 for the time being are there just as proof of concept, strictly BETA and as such problems are to be expected.
The fact that activating Java 8 results in an "older" Selector version is due to the fact that Java 8 and Java 17 ship with an own (custom) selector version strictly tied to the il2fb.exe shipped with TD's dreaded 4.15 patch.
The resulting file conflicts (Selector, il2fb.exe, dinput.dll, wrapper and the whole bin folder itself) are the reason for issues reported e.g. by FL 4 posts above this one.

I don't wanna say that the improvments you've noticed are placebo effects, what I can say however is that at the moment Java 8 and/or Java 17 cannot really be taken advantage of in modded games such as Ultrapack, because TD decided to strip any wrapper (and with it: Mods folder) support from the server executable, which means that modded games either have to stick to Java 1.3 code compatibility (Ultrapack) or they'd have to stop supporting dedicated server operation (viable e.g. for BAT, as it lacks dedicated server support anyway).

If we ever should be bored enough to unlock TD's server executable, we could make Java 8 (or maybe even 17) the default VM and at the same time lift code compatibility to corresponding standards, which would really gain some points in terms of performance and stability, but right now we're simply not there yet, and god knows whether we'll ever be.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on January 05, 2023, 04:34:29 PM
Apparently there are some teething problems with the latest update, as you can see from the screenshot, the skins are not presented in alphabetical order
(https://i.postimg.cc/D0VMcnSD/2023-01-06-01-24-19-278.jpg) (https://postimg.cc/vgzhYRLL)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 05, 2023, 11:14:10 PM
Maybe there's a misunderstanding here.
The skins are presented in alphabetical order, it's just that they're treated case sensitive as well.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on January 06, 2023, 04:01:22 AM
So by the same token there is a need to be careful with case while naming folders?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 06, 2023, 04:10:05 AM
No, unless your skins are stored on a case sensitive filesystem (read: NOT Windows).
I think we should treat this like a "glitch" that might get fixed in the next hotfix.
There's a further (and IMHO much more severe) issue with the new skin folder scanning in that it tends to lock up the game when you select a "comment" line with asterisk in the plane list.
Whenever I get back to that, I might as well enhance the underlying Common Utils class in order to give the ability to return the filelist in case insensitive sort order (which is what most Windows Users would expect).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on January 06, 2023, 04:20:32 AM
I can confirm as while looking at the skin order i accidentally selected the asterisk in stead of the plane in qmb and got a ctd
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 07, 2023, 11:57:21 AM
Hotfix 10 got released: https://www.sas1946.com/main/index.php/topic,67406.msg763628.html#msg763628
Skin order is case insensitive now, CTDs when selecting a "placeholder" line from the planes list is resolved.
Java 8 and OpenJDK 17 JSGME mods have been removed (it's been a BETA test and it didn't pay out).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on January 08, 2023, 10:31:07 AM
Crash report:
Game crash at 18:31
https://www.mediafire.com/file/di6invajr5c7chq/08.01.2023_Server_Game_Crash.7z/file (https://www.mediafire.com/file/di6invajr5c7chq/08.01.2023_Server_Game_Crash.7z/file)

Yeah my fault, obviously I used wrong Class dumps for my Open Canopy Mods here.
Thanks Mike for the hint, will redo this stuff from the latest Hotfix Dumps now.

 :)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on January 09, 2023, 03:36:26 AM
Hallo Mike,

...a big thing this Patch 10!

Do you still have healthy fingertips after all the typing?

One thing that has bothered me for what feels like 100 years has disappeared - JUHU!

These fucking edges of the runways (Stationary Ships).

Thank you very much for all your efforts, I know what/how these typings can get on your nerves, how difficult it is to keep track of so many different tasks...

...man (I) shout "shit" 100 times a day when you deal with something like that.

(https://i.ibb.co/WGWRgXT/Haegar-Hau-weg-den-Humpen-cheerst.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 09, 2023, 05:25:29 AM
No worries Tobi and thanks for the flowers Gerd 8)
Did anyone see KT popping in lately dropping the bug report he promised to supply?
As promised myself, Yesterday 7:10 PM I forgot everything he complained about :P

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on January 09, 2023, 06:39:04 AM
That's called then probably for the time being: Done.   :D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 09, 2023, 07:01:29 AM
No worries Tobi and thanks for the flowers Gerd 8)
Did anyone see KT popping in lately dropping the bug report he promised to supply?
As promised myself, Yesterday 7:10 PM I forgot everything he complained about :P

]cheers[
Mike

Always NONE, But the Soviet Airborne Radar such as MiG-17 P/F Radar Screen Freeze during Multiplayer, I check the QMB for MiG-17 with Radar is Fine, German Radar such as FuG, A Spike Radar can Detect up to 10km on the Forward arc. It Only works for Offline and Online, but the MiG-17s Radar works for the Offline but Does not work on the Online....

No Logs were Found but the the MiG-17 P/F Radar had an Issue, It never work for the Online.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 09, 2023, 07:09:54 AM
Thanks KT.
One question: Did the MiG-17PF radar ever work online and if so, at which Patch/Hotfix did it stop working?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 09, 2023, 07:11:39 AM
Thanks KT.
One question: Did the MiG-17PF radar ever work online and if so, at which Patch/Hotfix did it stop working?

]cheers[
Mike

Both at the Same time, Thats where it Froze like Dots Freeze.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 09, 2023, 08:42:54 AM
KT the question is whether or not the radar was ever working online in the past.
For instance:
Radar was working online in UP3 RC4: YES/NO
Radar was working online in UP3.2: YES/NO
Radar was working online in UP3.3: YES/NO
Radar was working online in UP3.4 without any patch or update: YES/NO
Radar was working online in UP3.4 Patch 1: YES/NO
Radar was working online in UP3.4 Patch 2, no Hotfix: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 1: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 2: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 3: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 4: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 5: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 6: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 7: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 8: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 9: YES/NO

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on January 09, 2023, 08:46:50 AM
Hi Mike,

also want to report a (small) bug:

If the "UP 3.4 Patch 2 Hotfix" folder is not in the #UP Mods folder, the game crashes at 70% to desktop when loading.

Just thought because of cumulative and so ...!

But maybe that's how it's supposed to be, if so - sorry.

Thanks and best regards

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 09, 2023, 09:09:14 AM
Yes that's on purpose.
One of the hotfixes for Patch 2 (don't ask me which, can't remember from the top of my head) introduced an updated DT.dll which requires certain modifications in some Java classes.
Furthermore when you remove the Hotfix folder, the result is a mismatch between air.ini and button files (which reside in the "STD" folder) and the required Java classes.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on January 09, 2023, 09:14:17 AM
So everything is correct - thank you.

 8)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 09, 2023, 05:56:20 PM
KT the question is whether or not the radar was ever working online in the past.
For instance:
Radar was working online in UP3 RC4: YES/NO
Radar was working online in UP3.2: YES/NO
Radar was working online in UP3.3: YES/NO
Radar was working online in UP3.4 without any patch or update: YES/NO
Radar was working online in UP3.4 Patch 1: YES/NO
Radar was working online in UP3.4 Patch 2, no Hotfix: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 1: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 2: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 3: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 4: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 5: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 6: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 7: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 8: YES/NO
Radar was working online in UP3.4 Patch 2 Hotfix 9: YES/NO

]cheers[
Mike

No, The Radar for the  MiG-17PF is not working online.

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 09, 2023, 11:19:41 PM
Okay so I take it that the Radar was never working online.
Even not 11 years ago when UP3 RC4 was released.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on January 10, 2023, 06:02:32 AM
Quote
Even not 11 years ago when UP3 RC4 was released.

Eleven years only?  ;)

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on January 10, 2023, 06:15:06 AM
 29-7-2011  ]hello2[ :woohoo_dancing_banana:
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on January 10, 2023, 08:14:13 AM
 :D   8)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on January 11, 2023, 06:55:11 PM
(https://i.postimg.cc/wjFcKGnY/0001393370.webp) (https://postimg.cc/v4g6f3Q0)

I had a simple walking Lady bug as a Baby, GDR Toys industry didn't allowed Radar Bugs.

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on January 12, 2023, 08:14:13 AM
Nice Bug!

Lady Regina is delighted.  8)

 ]cheers[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on January 12, 2023, 02:31:26 PM
 ]cheers[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on January 12, 2023, 03:06:05 PM
 8)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 14, 2023, 01:14:50 AM
MiG-17 radar got fixed in Hotfix 11: https://www.sas1946.com/main/index.php/topic,67406.msg763952.html#msg763952

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on January 14, 2023, 07:46:07 AM
(https://i.ibb.co/8g7h46n/UP-Hotfix-11.jpg)

Hi Mike,

I always can't believe it!

Just pushed your Hotfix 11 patch into CASSIE, started the game and looked at my watch - too late. The game had already started (less than 10 seconds).

Now the hammer:

Copied my complete skin folder "Bf-109F-4" with a lot of 4k 4096² skins into the PaintSchemes folder (5.6 GB), chose a skin and PLOPP... it was available. am I spinning?

Hm, game turned off, restarted, chose another 4K skin, started mission and loaded again in less than 10 seconds!

INCREDIBLE! Do I fly B.A.T. #WAW3 such a skin change takes up to two minutes before the mission starts.

The year 2023 has only just begun and you are already my man of the year!

For the past 10 years I've been spending my time waiting, waiting, waiting... when working with HD/ 4K skins. Luckily that has now come to an end - JUHUUU

Thank you very much!

Best regards

(https://i.ibb.co/WGWRgXT/Haegar-Hau-weg-den-Humpen-cheerst.png)

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on January 15, 2023, 04:28:41 AM
After upgrading the latest Hotfix 11
IL2 graphics extender does not work, causing the game to bounce back to the desktop
After uninstalling graphics extender the game works fine
At least in Hotfix 7 graphics extender works fine
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 15, 2023, 04:41:26 AM
log.lst and initlog.lst please, thanks!

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on January 15, 2023, 06:22:38 AM
log.lst and initlog.lst please, thanks!

]cheers[
Mike

https://pastebin.com/A4cjSep4  log
https://pastebin.com/ScD36TY5  initlog
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 15, 2023, 07:00:51 AM
log.lst and initlog.lst please, thanks!

]cheers[
Mike

https://pastebin.com/A4cjSep4  log
https://pastebin.com/ScD36TY5  initlog

You forgot to Turn off the Intro.

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 15, 2023, 08:09:18 AM
You forgot to Turn off the Intro.
Completely unrelated, don't confuse TXZCJSP please, thx.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 16, 2023, 09:52:09 AM
Right back from testing this myself and there's no issue using il2ge on Ultrapack 3.4 Cassie Patch 2 Hotfix 11 whatsoever.
This is what I noticed though... your initlog.lst:
Code: [Select]
2023-01-15 21:15:44:312    (wrapper) : Total number of modded files = 18258.My initlog.lst:
Code: [Select]
2023-01-16 17:46:27:241    (wrapper) : Total number of modded files = 1179.
You've got a massively modded / customized Ultrapack there, which is all but recommended.
For 99.9999999999% the issue lies within the things you did yourself to that game.
Start with a clean UP 3.4 P2 HF11 and you'll see that it works.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on January 17, 2023, 05:57:39 AM
I have a fresh install of UP3.4+Patch 2+Hotfix 11
Using graphics extender, it still bounces back to the desktop

Ps:Only the conf.ini and user folders were copied

https://pastebin.com/PwACXaAA  log
https://pastebin.com/3vAKLMMi  initlog

il2ge.ini
Code: [Select]
# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=on

# cirrus clouds - experimental
EnableCirrusClouds=on

# enable shader for transparent objects - experimental
EnableTransparentShader=off

# experimental
RealisticShadowColor=on

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Precomputed


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=off

# possible values are between 0.0 and 1.0
Haziness=0.0

# no description
SingleMieScatteringHorizonHack=off
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 17, 2023, 06:10:09 AM
Works fine here with default il2ge.ini and dare I say: Nothing ever changed in terms of i2ge support since Ultrapack 3.2.
My il2ge.ini:
Code: [Select]
# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=off

# cirrus clouds - experimental
EnableCirrusClouds=off

# enable shader for transparent objects - experimental
EnableTransparentShader=off

# experimental
RealisticShadowColor=off

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Default


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=off

# possible values are between 0.0 and 1.0
Haziness=0.0

# no description
SingleMieScatteringHorizonHack=off

Maybe you want to check il2ge.log or il2ge_full.log whether that gives any clue.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: TXZCJSP on January 17, 2023, 06:53:54 AM
It's strange that graphics extender didn't have problems from Hotfix 1 to Hotfix 7
Until I upgraded to Hotfix 11 I guess it has something to do with the new IL-2 Selector implemented

I'll ask slibenli for help over at graphics extender - bugs
to see what solutions he has
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 17, 2023, 08:29:06 AM
There's on thing that could have happened, but it should be covered when you install Hotfix 11 using the installer it's shipped with:
Hotfix 7/8 shipped with Java 8 + OpenJDK 19 as JSGME options.
Some people (maybe including yourself) managed to activated Java 8 or OpenJDK 19, then drop a manually extracted further Hotfix on top and thereby completely messed up their "bin" and "lib" folders.
For that reason, Hotfix 11 completely wipes out Java 8, OpenJDK 19, bin and and lib, and installs a fresh set of bin and lib folders - of course only if you run the installer! If you extract Hotfix 11 manually, you miss the cleanup process.

If it was a general Selector issue, we'd all witness it, me included.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Check on January 17, 2023, 04:14:40 PM
Mike, recall you made button assignments for right and left brakes in HF9.  Worked great for me until HF10 or HF11, can't recall, sorry.  Is there anything that you can think of that would have broken the assignments?  Perhaps I goofed a setting  :(  Or maybe not all planes in IL-2 support independent braking?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 18, 2023, 10:56:35 PM
Found a Bug on Ca-133 Arming Preview. Looks Very Strange. A Lower bombs was Move like ups and Downs.

No Logs were Found. But an Ca-133 Arming Preview Issue was Made.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 19, 2023, 01:46:21 AM
On the case of arming preview issues - and this applies to all of them - let me clarify the situation as follows:

There are many mod aircraft in IL-2 1946 which make use of "hier.him stretching".
This is a method of changing the coordinate system of a mesh (that's a part of the 3D model) in order to scale and/or rotate said mesh.
While this usually proves to be sufficient to solve the issue visually, there's a couple of drawbacks from such a workaround, including but not limited to:

What you are repeatedly reporting here falls in the 2nd category.
Unfortunately, since 3D models have a hierarchical structure, more often than not it happens that an ordnance hook itself is orthogonal and has a length of "1" set correctly, however since the mesh it's attached to is a child of a child of a child of a child of a child of a child of a mesh that has been stretched non-orthogonal, it inherits all the issues resulting from that non-orthogonal stretching of the ancestor mesh.
There's no solution to this other than getting the regarding 3D modder of the original airplane mod to rework all his meshes, which most likely he will not do, since modders who make heavy use of hier.him stretching usually aren't capable of applying the "right" methods of stretching and rotating meshes instead.

TL;DR: It's an issue of the regarding mod airplane and needs to be solved there - not an Ultrapack issue.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on January 19, 2023, 07:01:50 AM
hi can you-all fix all bf 109 planes in hotfix 12 canopy when get off the plane here (sorry for bad quality) file:///C:/Users/20210315s/Downloads/received_3850992428460436%20(1).mp4 copy that site
Have you spot that thing when you press ctrl+e the canopy disappears immediatly
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 19, 2023, 07:45:52 AM
The canopy is jettisoned when you bale out from the aircraft.
What's wrong with that?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 19, 2023, 08:26:21 AM
Somebody say LOG File Please?????

Otherwise  ]banghead[ ]banghead[ ]banghead[ ]banghead[ ]banghead[

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on January 22, 2023, 08:38:14 AM
 ;D can you add MissionProCombo PLUS in ultrapack patch 3?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 22, 2023, 09:27:41 AM
Theoretically yes.
2 weeks, be sure.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on January 22, 2023, 09:59:06 AM
Quote
The canopy is jettisoned when you bale out from the aircraft.
What's wrong with that?

Answer:

You have get shot vertically through the canopy by rockets from under the pilot's seat and then you hit the rudder with your head and spine,

you die on the spot and don't have to suffer - oh sorry, wrong century...! :))
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on January 22, 2023, 10:18:32 AM
The new HUD doesn't display the first letter of your map square's alphabetical part if the alphabetical part is two letters. Ex: you're in map square AE-11, it will show E-11.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 23, 2023, 07:39:43 AM
Do you remember on which map this happened?
Sorry for the stupid question, but the new HUD is supposed to cover the two-letter map coords sufficiently, so I'd need to see that issue with my own eyes.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 23, 2023, 09:31:01 AM
Manchuria Map. Like The Map had Sector AA-01 AB-01 or AE-01, Last Sunday got an Issue on the Hud coordinates.


Each map had a Coordinates Sector, Alphabet and Numbers.
 

I think FL is Right

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 23, 2023, 09:52:59 AM
Alright, error spotted.
It's an edge case, quite likely that only this single map was affected.
There's been a check inside HUD code for the map size, and that check was exactly 0.4% off.
Copied from the old trusty&rusty PAL PAD mod, this issue existed for 10 years or more.
Will get fixed in Hotfix 12.


]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on January 24, 2023, 12:25:58 PM
Setting combat flaps will freeze your plane in midair if your plane is any of the following. You can then unfreeze your plane by setting the flaps to the raised, take-off, or landing setting. It can be used as a kind of cheat to controllably freeze and unfreeze yourself whenever you want.
- N1K2-Ja
- N1K3-A
- N1K3-J
- N1K4-J

It produces this error in the console:
(https://cdn.discordapp.com/attachments/509916300093685771/1067524339739660329/image.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 28, 2023, 02:25:11 AM
Thanks for the report FL. Issue has been identified, fix will ship with Hotfix 12.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 28, 2023, 04:26:15 AM
Hotfix is available, all listed bugs are covered:
https://www.sas1946.com/main/index.php/topic,67406.msg764936.html#msg764936

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on January 28, 2023, 10:53:15 AM
Hello Mike,

just installed - wünderbarrr!  :D

Thank you very much.

 ]cheers[

Dä Järchd vun Kölle  ;)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on January 28, 2023, 12:37:53 PM
Thanks a bunch

 ;D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: -bb- on January 29, 2023, 10:02:48 AM
Hi guys. Mike said you might be able to help me with a frame rate issue if I provided this. I am running hotfix 12. Thank You!

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=1000000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21010
SkinDownload=0
serverName=No Name
serverDescription=
remoteHost=sas1946.rocks
localHost=10.0.0.246
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=sas1946.rocks:21010
remoteHost_001=sas.1946rocks:21010

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL

[game]
Arcade=0
HighGore=1
mapPadX=0.6354167
mapPadY=0.009259259
viewSet=53
Intro=1
NoSubTitles=1
NoChatter=1
NoHudLog=0
NoLensFlare=1
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=1
3dgunners=1
SaveTrk=0
mapPadMode=1
mapZoomMode=0
mapWheelMode=1
BlockMorseChat=0
SmallMapWPLabels=0
ShowMorseAsText=0


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=1
UseSmartAxis=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 5 14 25 36 100 100 100 100 100 100 0 1
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0
1X1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ1=0 10 20 30 40 50 60 70 80 90 100 0 0
1U1=0 10 20 30 40 50 60 70 80 90 100 0 0
1V1=0 10 20 30 40 50 60 70 80 90 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Mods]
Stabs4All=0
NewTrackIR=0
AutoNtrk=0
Darkness=10
Diffuse=10
EventLogFlushTimeout=1000
LogFlushTimeout=1000
InstantLog=2
HighSpeedNet=1
AddDefaultCountryNone=0
useNetLogin=0
netLogin=
useNetLoginUser=0
netLoginUser=
useNetCallsign=0
netCallsign=
SkinDownloadNotifications=1
UPCockpitInertiaEnabled=0
UPCockpitInertiaValue=0.075
UPGunnerInertiaEnabled=0
UPGunnerInertiaValue=0.01
UPFollowInertiaEnabled=1
UPFollowInertiaPositionValue=0.01
UPFollowInertiaAngleValue=0.01
UPExternalIntertiaEnabled=1
UPExternalIntertiaValue=0.075
UPExternalTrackIREnabled=0
UPGameMenuStatusBar=1
UPGameMenuShowFPS=0
6dof_usezoom=1
6dof_usezoomc6=1
6dof_gfactor=1.0
6dof_tfactor=1.0
[rts_joystick1]
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 15 30 45 60 75 90 100 100 100 100 0 0
1X1=0 15 30 45 60 75 90 95 100 100 100 0 0
1Y1=0 15 30 45 60 75 90 99 99 98 100 0 0
1RZ1=0 10 20 30 40 50 60 70 80 90 100 0 0
1U1=0 15 30 45 60 75 90 95 98 100 100 0 0
1V1=0 10 20 30 40 50 60 70 80 90 100 0 0
FF=0
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 29, 2023, 11:59:48 AM
Yes, absolutely a conf.ini issue.

Let me refer to: https://www.sas1946.com/main/index.php/topic,9756.msg185327.html#msg185327

Change the "[window]" section to this:

Code: [Select]
[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

Furthermore, change "[Render_OpenGL]" section to:
Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

This is assuming that you have an AMD graphics card as you said on the chat.
If it was an Nvidia card, you'd have to take the Nvidia values for the "[Render_OpenGL]" from the tutorial post instead, link here again: https://www.sas1946.com/main/index.php/topic,9756.msg185327.html#msg185327

The main reason for your issues was "HardwareShaders=0" - this effectively kills all graphics performance by using a software rendering engine instead of your sophisticated piece of hardware called "graphics card" you've spent so much precious money on.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 30, 2023, 01:54:37 AM
I Found Something on the Log,

Code: [Select]
[2023-01-30 02:01:13.027 UTC +8] dT:  146 java.lang.NullPointerException
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.HUD._order(HUD.java:464)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.HUD.order(HUD.java:451)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.order.Orders.run(Orders.java:40)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.order.OrderBack.preRun(OrderBack.java:14)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.execCmd(OrdersTree.java:600)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.doCmd(OrdersTree.java:634)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree$HotKeyCmdFire.end(OrdersTree.java:315)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:124)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:232)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-01-30 02:01:13.342 UTC +8] dT:   10 java.lang.NullPointerException
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.HUD._order(HUD.java:464)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.HUD.order(HUD.java:451)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.order.Orders.run(Orders.java:40)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.order.OrderBack.preRun(OrderBack.java:14)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.execCmd(OrdersTree.java:600)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.doCmd(OrdersTree.java:634)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree$HotKeyCmdFire.end(OrdersTree.java:315)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:124)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:232)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

That looks like a Hud Order.

Best Regards KT503

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 30, 2023, 02:59:09 AM
A tad more context around the actual issue, i.e. 20 log-lines prior and after the error, would help getting an understanding of what actually happened.
My best guess is that you got killed during RRR.
Which would mean that this exception had no further impact anywhere.
But it's just a guess.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on January 30, 2023, 07:30:14 AM
My best guess is that you got killed during RRR.

Ah, classic UltraPack Multiplayer moment lmao :)) So tempting to make me hop back online.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on January 30, 2023, 02:14:57 PM
Selecting the Ta-183 in a multiplayer dogfight mission can break the "Fly" and "Arming" buttons:

https://www.youtube.com/watch?v=Smqo2POApqs

The actions in that video produced these errors in the log:
Code: [Select]
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:62)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:234)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:510)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Requesting Ta-183
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:2366)
at com.maddox.il2.objects.air.Aircraft.weaponsExist(Aircraft.java:2346)
at com.maddox.il2.gui.ZutiSupportMethods_GUI.isValidArming_ClientGUI(ZutiSupportMethods_GUI.java:1441)
at com.maddox.il2.gui.ZutiSupportMethods_GUI.spawn_ClientGUI(ZutiSupportMethods_GUI.java:1367)
at com.maddox.il2.net.ZutiSupportMethods_NetReceive.processReceivedMessage(ZutiSupportMethods_NetReceive.java:352)
at com.maddox.il2.net.NetUser.netInput(NetUser.java:1133)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1579)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1150)
at com.maddox.il2.game.GameState.enterPush(GameState.java:18)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:51)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:40)
at com.maddox.il2.gui.GUINetClientDBrief.doLoodout(GUINetClientDBrief.java:231)
at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:98)
at com.maddox.gwindow.GWindow.notify(GWindow.java:34)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:497)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

All mods disabled, clean UP3.4.2.12.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 31, 2023, 04:03:07 AM
Yes... somehow parts of a BAT class sneaked in here, resulting in a length mismatch between weapon hooks and actual loadout declarations.
Hotfix 13 will have it covered.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 31, 2023, 06:23:12 AM
Found a Bug on Wyvern TF Mk 4 1953 Torpedo Loadouts. No logs are showing but Photos Taken



(https://i.postimg.cc/T1XWSj6Z/2023-01-31-20-59-04-477.jpg) (https://postimg.cc/0McQKwrf)

(https://i.postimg.cc/vmggZ28J/2023-01-31-20-59-06-724.jpg) (https://postimg.cc/942Fxp7b)

And another Bug was Found on Vildebeest (Sea) 1933, No logs were found but photos were Taken



(https://i.postimg.cc/3NmbQQcn/2023-01-31-21-06-48-860.jpg) (https://postimg.cc/MfZY1NxQ)

(https://i.postimg.cc/VLPVB5JT/2023-01-31-21-06-52-361.jpg) (https://postimg.cc/0rZn9kdd)


And Found a Bug all three Venom Aircraft Arming Preview Loadouts.



Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 31, 2023, 09:23:06 AM
Wyvern: That's exactly how the mod is built. You'll have to ask the creator for a fix.
Vildebeest: Looking into it. It's a hook mess...
Venom: Thanks for letting me do the guesswork. Will look into it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: P51vsFw190 on February 03, 2023, 09:15:52 PM
When in the cockpit of the F-72 Superbolt, the throttle lever moves perpendicular to its correct axis.

I’m using UP 3.4 Patch 2 Hotfix 12
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on February 03, 2023, 11:40:38 PM
Found a Bug on P-61A Upper Turret, It was Missing, But the Gun pods was there...

No logs were Showing But Photos Taken

This was Showing the P-61A had no Upper Turret, Confirm the Bug was There While firing
(https://i.postimg.cc/VNd9dnPL/2023-02-04-14-18-19-308.jpg) (https://postimg.cc/qtH6Ft79)

Second, The Upper turret was MissinG
(https://i.postimg.cc/TwbrcxPz/2023-02-04-14-18-27-465.jpg) (https://postimg.cc/Q9X9XR1m)

Also, I noticed the 1000lb from the Rack had a Bug.


I also Found a Nasty Bug on F-72 Throttle Lever. No Log were found But photos were taken


(https://i.postimg.cc/4dzTRKdB/2023-02-04-14-36-22-000.jpg) (https://postimg.cc/N9fn1jRH)

(https://i.postimg.cc/rpXnXfr2/2023-02-04-14-36-49-928.jpg) (https://postimg.cc/FYpg0gpT)


Best Regards KT503

PS, PVF, I already Saw and I have Photos Taken.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on February 03, 2023, 11:44:33 PM
Wasn't the P61 supposed to be a nightfighter/stealthy..? Maybe it's just camouflaged.. ;) :))
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on February 03, 2023, 11:51:49 PM
I don't thing the Upper Turret had Missing Gun pod.

Also. I discovered the P-61A And B Manifold Pressure Indicator had Bug.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 04, 2023, 12:31:26 AM
I discovered the P-61A And B Manifold Pressure Indicator had Bug.
Is this a chat or a bug report thread?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 04, 2023, 01:47:09 AM
*bump*
Vildebeest: Fixed
Venom: Fixed
Superbolt: Fixed
Black Widow: Fixed
Wyvern: Won't fix. Ask original modder for an updated 3D model if you want this fixed.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on February 04, 2023, 03:56:41 AM
I discovered the P-61A And B Manifold Pressure Indicator had Bug.
Is this a chat or a bug report thread?

]cheers[
Mike

A Bug Report thread, I guess.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 04, 2023, 08:30:23 AM
A Bug Report thread, I guess.
In that case I'm wondering why there's so much anecdotal stuff in here.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on February 07, 2023, 11:17:39 AM
FW 190 D-15 armament "2x MG 151/20" has both MG151/20 and MK108 firing from the outer wing roots at the same time.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 12, 2023, 02:55:50 AM
Hotfix 14 has been released, all issues reported so far except for the 190 D-15 (sorry, didn't want to further postpone the hotfix) have been fixed.
https://www.sas1946.com/main/index.php/topic,67406.msg765863.html#msg765863

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on February 12, 2023, 05:51:40 AM
Thanks for your work Mike.

Best wishes
Tobias
Title: Re: Ultrapack bug report thread (all versions)
Post by: carsmaster on February 12, 2023, 06:02:44 AM
Hotfix 14 has been released, ...

Thanks for your work Mike.
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on February 12, 2023, 08:08:45 AM
Thanks for this nice update that runs smoothly
Running clean UP3.4 patch 2 hotfix 14
few small glitches:

Error while creating WeaponSlot Nr. 3: BombGunTorpMk13a1 (-12345) for Aircraft com.maddox.il2.objects.air.TBD1

INTERNAL ERROR: Can't open file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat'
WARNING: object '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'
at com.maddox.il2.engine.HierMesh.Load(Native Method)
   at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:622)
   at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
   at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.setMesh(ArtilleryGeneric.java:658)
   at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:108)
   at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:663)
   at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:654)
   at com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K.<init>(Artillery.java:41)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:240)
   at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1850)
   at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1899)
   at com.maddox.il2.game.Mission._load(Mission.java:645)
   at com.maddox.il2.game.Mission.access$600(Mission.java:122)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
   at com.maddox.il2.game.Main.exec(Main.java:380)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Artillery object [class:com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K]
INTERNAL ERROR: Can't open file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat'
WARNING: object '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'

Then a visual glitch on the Blenheim MkIF there is no indication of error from the log
(https://i.postimg.cc/Dz4C9zGn/2023-02-12-15-20-09-325.jpg) (https://postimg.cc/KKFrLxQH)

and finally an old error that we used to have with the FokkerG1 but now associated with the Fokker DXVII
INTERNAL ERROR: Can't open file '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat'
WARNING: object '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'
Caught Exception in materialReplace(LABELS3, LABELS3_HAKEN):
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'

   at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
   at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
   at com.maddox.il2.objects.air.CockpitFokkerDXVII.<init>(CockpitFokkerDXVII.java:164)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2522)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2057)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1381)
   at com.maddox.il2.ai.Wing.load(Wing.java:170)
   at com.maddox.il2.ai.Wing.load(Wing.java:107)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1159)
   at com.maddox.il2.game.Mission._load(Mission.java:615)
   at com.maddox.il2.game.Mission.access$600(Mission.java:122)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
   at com.maddox.il2.game.Main.exec(Main.java:380)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Searching for missing resources...
Done!

One final suggestion for the Fokker DXVII I wouòd suggest for UP34 to adopt the revised FM from Vasya see this thread reply#8
https://www.sas1946.com/main/index.php/topic,63344.0.html

Thanks again
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on February 12, 2023, 06:34:26 PM
This one is a bit of an old one, but it's still there: when log messages appear on the bottom right, they can stack up to six, but get truncated back to three.

As an example, say that you're moving your flaps up and down really quickly. You do it six times. Your HUD-log will look like:
Code: [Select]
Flaps: Combat
Flaps: Take-Off
Flaps: Landing
Flaps: Take-Off
Flaps: Combat
Flaps: Raised

But then, you set your flaps back to combat. Instead of the number of messages staying at six, it removes messages until there's three, so you'll see this...
Code: [Select]
Flaps: Combat
Flaps: Raised
Flaps: Combat

... when what you should see is this:
Code: [Select]
Flaps: Take-Off
Flaps: Landing
Flaps: Take-Off
Flaps: Combat
Flaps: Raised
Flaps: Combat
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on February 13, 2023, 07:20:43 AM
THE RETURN OF GREEN-SCREEN IL-4!
Aircraft used: Ilyushin Il-4
Explanation: On the Top Gunner view, the fuselage loses its paintscheme & turns to a neon-green colour. This does not happen with other DB-3 aircraft.

(https://i.postimg.cc/X785nmHm/20230213141234-1.jpg) (https://postimg.cc/56Xy37MS)
Title: Re: Ultrapack bug report thread (all versions)
Post by: SAS~Storebror on February 13, 2023, 09:35:21 AM
FW 190 D-15 armament "2x MG 151/20" has both MG151/20 and MK108 firing from the outer wing roots at the same time.
Preliminarily fixed for HF 15.

Error while creating WeaponSlot Nr. 3: BombGunTorpMk13a1 (-12345) for Aircraft com.maddox.il2.objects.air.TBD1
Can't confirm. Anyone else with this error?

INTERNAL ERROR: Can't open file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat'
Preliminarily fixed for HF 15.

Then a visual glitch on the Blenheim MkIF there is no indication of error from the log
What glitch? Looks just normal to me.

finally an old error that we used to have with the FokkerG1 but now associated with the Fokker DXVII
INTERNAL ERROR: Can't open file '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat'
Can't confirm. Anyone else with this error?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on February 13, 2023, 10:37:40 AM
Quote from: Frankiek on Yesterday at 04:08:45 PM
Then a visual glitch on the Blenheim MkIF there is no indication of error from the log
What glitch? Looks just normal to me.

If you look carefully you will see that there is a glass (maybe from the cockpit) that is perpendicular stretching towards the engin. but maybe this is a mod problem not linked to UP3.4 I Will check in other versions
(https://i.postimg.cc/ryWFM94X/2023-02-13-18-47-00-282.jpg) (https://postimg.cc/3W8HZm9n)

I checked also on my UP34 backup copy and got same error
INTERNAL ERROR: Can't open file '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat'
WARNING: object '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'
Caught Exception in materialReplace(LABELS3, LABELS3_HAKEN):
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'

   at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
   at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
   at com.maddox.il2.objects.air.CockpitFokkerDXVII.<init>(CockpitFokkerDXVII.java:164)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2522)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2057)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1381)
   at com.maddox.il2.ai.Wing.load(Wing.java:170)
   at com.maddox.il2.ai.Wing.load(Wing.java:107)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1159)
   at com.maddox.il2.game.Mission._load(Mission.java:615)
   at com.maddox.il2.game.Mission.access$600(Mission.java:122)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
   at com.maddox.il2.game.Main.exec(Main.java:380)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

have you tried with HakenAllowed=1 in the conf.ini? in the FokkerG1 you had to keep this disabled to avoid a CTD
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on February 15, 2023, 01:59:47 PM
Hallo Mike,

WÜNDERBARRR!

Vielen Dank für alle Deine Mühen!  8)

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions)
Post by: Epervier on February 15, 2023, 03:32:57 PM
INTERNAL ERROR: Can't open file '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat'
WARNING: object '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'
It's strange but I'm familiar with this mistake.
I have seen it many times...
Can it be corrected as shown here:
https://www.sas1946.com/main/index.php/topic,26407.msg277616.html#msg277616
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on February 15, 2023, 03:46:15 PM
Yes me too I am familiar with this error as I struggle with it while installing the FokkerG1. The strange thing is that it points to the same TGA that the labelS3.mat use so I don't understand why is still giving me error. Last time I sorted out the problem by setting the conf.ini entry HakenAllowed=0 so that the class wouldn't call for this mat. However I don't understand what s the need to have this mat file in the Fokker DXVII.
Title: Re: Ultrapack bug report thread (all versions)
Post by: Vasya on February 15, 2023, 09:57:21 PM
Yes me too I am familiar with this error as I struggle with it while installing the FokkerG1. The strange thing is that it points to the same TGA that the labelS3.mat use so I don't understand why is still giving me error. Last time I sorted out the problem by setting the conf.ini entry HakenAllowed=0 so that the class wouldn't call for this mat. However I don't understand what s the need to have this mat file in the Fokker DXVII.
I have this in the Fokker cockpit:
https://drive.google.com/file/d/1DURzE_VWbk2G9jIkXgWk_EgQnFLKewyK/view?usp=share_link
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on February 15, 2023, 10:17:14 PM
Bf 109 B, C, D series reticle masks are out of alignment:
(https://i.postimg.cc/sxhbm2g2/image.png)

Quick fix: https://www.mediafire.com/file/q003lmf71ht811t/Bf109BCD_Reticle_Fix.zip/file (https://www.mediafire.com/file/q003lmf71ht811t/Bf109BCD_Reticle_Fix.zip/file)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on February 16, 2023, 03:02:31 AM
Hello FL,

thanks very much!  :)

Before:

(https://i.ibb.co/JK1XJsx/Vorher-2023-02-16-10-58-56-988.jpg)

With FL2070 patch:

(https://i.ibb.co/QkLhB2J/FL-rect-2023-02-16-10-55-59-935.jpg)

Best regards

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions)
Post by: SAS~Storebror on February 16, 2023, 09:33:04 AM
If you look carefully you will see that there is a glass (maybe from the cockpit) that is perpendicular stretching towards the engin. but maybe this is a mod problem not linked to UP3.4 I Will check in other versions
Yep, the Blenheim Cockpits leave a lot to be desired.
BAT seems to have better ones, will check where they came from so we can backport the same to UP3.4

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on February 19, 2023, 10:16:07 AM
Canopy Debug Log File current Session

https://pastebin.com/iXJZDnAu (https://pastebin.com/iXJZDnAu)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on February 20, 2023, 02:10:24 AM
Found a Strange Bug on TBD-1As Gun sight Scope, When I put the Scope, Its all Gone

No Logs were Found, But Photos Taken.


(https://i.postimg.cc/CxQ0hDw5/2023-02-13-15-18-48-996.jpg) (https://postimg.cc/PCY9KCpn)


I check the Scope its Gone.
(https://i.postimg.cc/ydFCybc3/2023-02-13-15-18-50-414.jpg) (https://postimg.cc/YGqPp8Xt)


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on February 20, 2023, 03:29:45 AM
If you look carefully you will see that there is a glass (maybe from the cockpit) that is perpendicular stretching towards the engin. but maybe this is a mod problem not linked to UP3.4 I Will check in other versions
Yep, the Blenheim Cockpits leave a lot to be desired.
BAT seems to have better ones, will check where they came from so we can backport the same to UP3.4

]cheers[
Mike
You can find them in BAT and IES3.9
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 20, 2023, 03:46:26 AM
Yep thanks, backporting them to UP 3.4 is in full swing already.
If only I could find that FN-45A remote controlled chin turret anywhere (see https://www.sas1946.com/main/index.php/topic,70372.0.html)...

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on February 20, 2023, 06:08:11 PM
Another flight model peculiarity, not exactly a bug, but the Me-262HG-IV is way too fast; it can achieve 1250 km/h IAS at sea level.
(https://i.postimg.cc/XJbMppVS/image.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 21, 2023, 12:54:34 AM
Apparently it lacks the supersonic drag part... thx for the heads up.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 23, 2023, 08:02:09 AM
Aircraft used: Ilyushin Il-4
Explanation: On the Top Gunner view, the fuselage loses its paintscheme & turns to a neon-green colour. This does not happen with other DB-3 aircraft.
Can't confirm. Probably you have a conflicting mod in place.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: SAS~Storebror on February 23, 2023, 09:28:16 AM
*update*

Current bugfix status for Hotfix 15:

Error while creating WeaponSlot Nr. 3: BombGunTorpMk13a1 (-12345) for Aircraft com.maddox.il2.objects.air.TBD1
Can't confirm. Anyone else with this error?

Aircraft used: Ilyushin Il-4
Explanation: On the Top Gunner view, the fuselage loses its paintscheme & turns to a neon-green colour. This does not happen with other DB-3 aircraft.
Can't confirm. Probably you have a conflicting mod in place.

All other reported issues have been tackled and fixed.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on February 23, 2023, 09:40:09 AM
I just checked it, i can confirm that bug, i see fuselage mesh neon green on il-4 top gunner.Gloss1Do replication bug?.

(https://i.postimg.cc/sDWf7J18/2023-02-23-17-34-44-663.jpg)
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on February 23, 2023, 09:51:01 AM
Confirmed with clean version no mods nstalled
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 23, 2023, 09:54:25 AM
I would love to fix this, but I can only fix things I can replicate.
Gloss1D0o material replication code is in place in the gunner's pit class and it gets called and processed with no error.

(https://i.ibb.co/Y8hCzK3/2023-02-23-17-51-46-855.jpg)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on February 23, 2023, 10:00:21 AM
Checked my log and I couldn't find any error related to IL-4 so maybe the error is visible only on certain systems and/or configurations

However the log was indicating another problem

Error while creating WeaponSlot Nr. 3: BombGunTorpMk13a1 (-12345) for Aircraft com.maddox.il2.objects.air.TBD1
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 23, 2023, 10:02:51 AM
Tried a dozen times now with different skins and different game versions.
Turns out the IL-4 is left untouched since UP3 RC4. Nothing changed.
I'm afraid one of you who have this issue needs to volunteer and run the game in "dump" mode, trigger the issue, and upload his whole "dump" folder for me.
I'm sorry but there's no other way to isolate why what you see isn't what I see.

Error while creating WeaponSlot Nr. 3: BombGunTorpMk13a1 (-12345) for Aircraft com.maddox.il2.objects.air.TBD1
See my bugfix status post before.
You have reported that error already, but you are the only one so far.
I cannot reproduce it so for the time being, unless reported by someone else, I consider this a user side error (conflicting mod installed?).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on February 23, 2023, 10:33:24 AM
I checked for the IL-4 problem with my backup clean UP3.4 version and it was still showing the green fuselage mesh
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 23, 2023, 10:43:01 AM
That's purely anecdotal unless someone provides me the dump.
Sorry to say but even if a thousand people get the green mesh, the only way to proceed is the dump.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on February 23, 2023, 10:55:35 AM
I found it, DB3s and IL4 TGunner share the same 3D so it had to be a java issue, i dumped and compared DB3F and IL4 TGunner classes from the larest version of UP3 and found they had different material replacement code, i copied working code from DB3TGunner to Il4TGunner class and it works.

(https://i.postimg.cc/BZcZpfD0/2023-02-23-18-30-29-761.jpg)


Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 23, 2023, 11:33:21 AM
Granted there's a code difference, but both versions work well.
To me that is.
Comparing the code there's no reason for each of them not to work either.

It still makes no sense...
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 23, 2023, 11:42:38 PM
Let me explain the situation from a code point of view.

DB3 top gunner pits exchange the fuselage material in the "old fashioned" way, in the "reflectWorldToInstruments" method:
Code: [Select]
  public void reflectWorldToInstruments(float f) {
    HierMesh hierMesh = aircraft().hierMesh();
    Mat mat = hierMesh.material(hierMesh.materialFind("Gloss1D0o"));
    this.mesh.materialReplace("Gloss1D0o", mat);
  }

IL-4 top gunner pit has the modern version of this code.
In that newer code version, the material change happens in a "reflectPlaneMats" method.
But since this method never gets called directly by the base cockpit class, a variable "bNeedSetUp" got introduced, which makes sure that on first update of the cockpit, the material replacement method gets called.
This is the way used for many aircraft, it always works.
To make matters visible, I've added a few log output codes to the IL-4 top gunner pit, see source below:
Code: [Select]
    public void reflectWorldToInstruments(float f)
    {
        if(bNeedSetUp)
        {
            System.out.println("### CockpitIL4_TGunner reflectWorldToInstruments(" + f + "), bNeedSetUp=true");
            prevTime = Time.current() - 1L;
            bNeedSetUp = false;
            System.out.println("### CockpitIL4_TGunner reflectWorldToInstruments(" + f + "), calling reflectPlaneMats(), bNeedSetUp=" + bNeedSetUp);
            reflectPlaneMats();
        }
    }

    protected void reflectPlaneMats()
    {
        HierMesh hiermesh = aircraft().hierMesh();
        Mat mat = hiermesh.material(hiermesh.materialFind("Gloss1D0o"));
        System.out.println("### CockpitIL4_TGunner reflectPlaneMats(), mat=" + (mat==null?"null":""+mat.hashCode()));
        mesh.materialReplace("Gloss1D0o", mat);
    }

    public CockpitIL4_TGunner()
    {
        super("3DO/Cockpit/DB3-TGun/TGunnerIL4.him", "he111_gunner");
        bNeedSetUp = true;
        prevTime = -1L;
        prevA0 = 0.0F;
        hook1 = null;
        System.out.println("### CockpitIL4_TGunner <init>, bNeedSetUp=" + bNeedSetUp);
    }

And this is the result:
Code: [Select]
[2023-02-24 07:36:33.699 UTC +1] dT:    0 ### CockpitIL4_TGunner <init>, bNeedSetUp=true
[2023-02-24 07:36:37.000 UTC +1] dT:   51 ### CockpitIL4_TGunner reflectWorldToInstruments(0.4), bNeedSetUp=true
[2023-02-24 07:36:37.000 UTC +1] dT:    0 ### CockpitIL4_TGunner reflectWorldToInstruments(0.4), calling reflectPlaneMats(), bNeedSetUp=false
[2023-02-24 07:36:37.001 UTC +1] dT:    0 ### CockpitIL4_TGunner reflectPlaneMats(), mat=4734828
As expected, all code works fine and the material gets replaced successfully.
No clue why this doesn't work for those who witness the green fuselage, and even more, why it only fails to work on the IL-4 but not on the hundreds of other aircraft that use the same coding scheme.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on February 26, 2023, 08:56:13 AM
I getting Weird about the  Me-410B Select loadout.

Code: [Select]
[2023-02-26 23:17:34.736 UTC +8] dT:  356 Weapon set 'R2' not registered in air.ME_410B, trying to find the best matching set.
[2023-02-26 23:17:34.737 UTC +8] dT:    0 Best matching weapon set 'U2' will be loaded instead now.
[2023-02-26 23:17:34.750 UTC +8] dT:    0 Weapon set 'R2' not registered in air.ME_410B, trying to find the best matching set.
[2023-02-26 23:17:34.751 UTC +8] dT:    0 Best matching weapon set 'U2' will be loaded instead now.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on February 27, 2023, 06:19:37 AM
Found a Bug on that M26_W_500lbs bomb

Code: [Select]
[2023-02-27 01:55:01.337 UTC +8] dT:  840 java.lang.NumberFormatException: *c_M26_w_500lbs
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at java.lang.Integer.parseInt(Unknown Source)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at java.lang.Integer.<init>(Unknown Source)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.il2.net.ZutiSupportMethods_NetReceive.aircraftListSplit(ZutiSupportMethods_NetReceive.java:568)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.il2.net.ZutiSupportMethods_NetReceive.processReceivedMessage(ZutiSupportMethods_NetReceive.java:86)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1133)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 01:55:01.337 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 01:55:01.338 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 01:55:01.338 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 01:56:59.841 UTC +8] dT:  136 java.lang.NumberFormatException: 1x250lb+2x500lb
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at java.lang.Integer.parseInt(Unknown Source)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at java.lang.Integer.<init>(Unknown Source)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.il2.net.ZutiSupportMethods_NetReceive.aircraftListSplit(ZutiSupportMethods_NetReceive.java:568)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.il2.net.ZutiSupportMethods_NetReceive.processReceivedMessage(ZutiSupportMethods_NetReceive.java:86)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1133)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 01:56:59.841 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 01:56:59.843 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I also Found a Error Log it said its out of  Bounds

Code: [Select]
[2023-02-27 00:26:09.526 UTC +8] dT: 2975 null
[2023-02-27 00:26:09.526 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:26:09.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:26:09.527 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 00:26:14.529 UTC +8] dT:  167 null
[2023-02-27 00:26:14.529 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:26:14.529 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:26:14.529 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:26:14.529 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:26:14.529 UTC +8] dT:    0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:26:14.529 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:26:14.529 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:26:14.529 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:26:14.529 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:26:14.529 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:26:14.529 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:26:14.530 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:26:14.530 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:26:14.530 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:26:14.530 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:28:54.353 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 00:28:58.180 UTC +8] dT:  128 3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[2023-02-27 00:28:58.180 UTC +8] dT:    0 3DO/Effects/Aircraft/BlackSmallTSPD.eff : WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[2023-02-27 00:28:59.381 UTC +8] dT:   40 null
[2023-02-27 00:28:59.381 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:28:59.381 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:28:59.381 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:28:59.381 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:28:59.381 UTC +8] dT:    0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:28:59.381 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:28:59.381 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:28:59.381 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:28:59.381 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:28:59.382 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:28:59.382 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:28:59.382 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:28:59.382 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:28:59.382 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:28:59.382 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 00:29:04.383 UTC +8] dT:  167 null
[2023-02-27 00:29:04.383 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:29:04.383 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:29:04.383 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:29:04.383 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:29:04.383 UTC +8] dT:    0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:29:04.383 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:29:04.383 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:29:04.384 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:29:04.384 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:29:04.384 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:29:04.384 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:29:04.384 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:29:04.384 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:29:04.384 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:29:04.384 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-02-27 00:29:07.797 UTC +8] dT:  113 Chat: Server: ** ( KINGTIGER503 ) Shotdown AI Plane ( A-20BostonMkIIIS ) at [AG16.4]
[2023-02-27 00:29:09.385 UTC +8] dT:   54 null
[2023-02-27 00:29:09.385 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-02-27 00:29:09.385 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.isWeaponsChanged(NetAircraft.java:1626)
[2023-02-27 00:29:09.385 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.access$1500(NetAircraft.java:81)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Master.netUpdate(NetAircraft.java:1245)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.rts.NetEnv.msgTimeOut(NetEnv.java:477)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-02-27 00:29:09.386 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
 

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 27, 2023, 06:56:52 AM
I getting Weird about the  Me-410B Select loadout.

Code: [Select]
[2023-02-26 23:17:34.736 UTC +8] dT:  356 Weapon set 'R2' not registered in air.ME_410B, trying to find the best matching set.
[2023-02-26 23:17:34.737 UTC +8] dT:    0 Best matching weapon set 'U2' will be loaded instead now.
[2023-02-26 23:17:34.750 UTC +8] dT:    0 Weapon set 'R2' not registered in air.ME_410B, trying to find the best matching set.
[2023-02-26 23:17:34.751 UTC +8] dT:    0 Best matching weapon set 'U2' will be loaded instead now.
Not a bug but a feature. Seriously 8)
This is Ultrapack substituting old loadout name declarations with current ones.
Working exactly as it should.

Found a Bug on that M26_W_500lbs bomb
(...)
I also Found a Error Log it said its out of  Bounds

Which aircraft/mission/loadout etc. did you use when this happened?
Please either provide full log or sufficient description, thanks.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on February 27, 2023, 08:24:04 AM
Back in Malta Mission I guess.

And Another one In Mistel Mission Map


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on February 27, 2023, 08:01:06 PM
F4U-4 and F4U-4B in plane.properties have interesting years:
(https://i.postimg.cc/PrSqWrL2/image.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 28, 2023, 01:44:31 AM
Probably someone just took a look at the F4U Wikipedia page, took the maiden flight date and put that in.
Will fix it in the next patch/hotfix (tbd which will be next).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 05, 2023, 02:02:06 AM
Just a quick update regarding current bugfix status.

IL-4 top gunner pit will have debugging code added in order to isolate why it causes issues to some users.
Technically there's no reason to do so and I still can't reproduce the issue no matter how much I try.
No one provided the requested dump fileset so far, therefore I can't proceed hunting down this issue.

The dreaded cockpit door bug could get narrowed down to a specific code section in the RTS hotkeys package of IL-2, thanks to Tobi for the logfile.
Next hotfix will get further debugging code in the corresponding section in order to further narrow down the underlying issue.

These two issues I cannot reproduce - my best guess is that it's a network issue on KT's end. Reason: The exceptions get raised by mismatching network diagrams, but there's no way the server code could issue network diagrams resulting in such errors.
Found a Bug on that M26_W_500lbs bomb
(...)
I also Found a Error Log it said its out of  Bounds

Other than that, all reported errors so far have either been fixed or are no error but a feature (mentioned in replies if that's the case).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: P51vsFw190 on March 05, 2023, 11:47:03 AM
Canopy debug results


Just had the canopy bug rear its ugly head. Followed the instructions and here's my log (may have to scroll a fair way down).
Code: [Select]
[Mar 5, 2023 10:34:58 AM UTC -5] ------------ BEGIN log session -------------

[Mar 5, 2023 10:34:58 AM UTC -5] ----------- Switched to pipe mode ----------
[2023-03-05 10:34:58.567 UTC -5] dT:    0 Initializing Random Number Generator, Seed=1445212922213902263
[2023-03-05 10:34:58.569 UTC -5] dT:    0 Using new TrackIR: true
[2023-03-05 10:34:58.584 UTC -5] dT:    0 OpenGL provider: Opengl32.dll
[2023-03-05 10:34:58.585 UTC -5] dT:    0 no GLU provider name available
[2023-03-05 10:34:58.758 UTC -5] dT:    0 OpenGL library:
[2023-03-05 10:34:58.759 UTC -5] dT:    0   Vendor: NVIDIA Corporation
[2023-03-05 10:34:58.759 UTC -5] dT:    0   Render: GeForce RTX 2060/PCIe/SSE2
[2023-03-05 10:34:58.759 UTC -5] dT:    0   Version: 4.6.0 NVIDIA 451.67
[2023-03-05 10:34:58.759 UTC -5] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-03-05 10:34:58.759 UTC -5] dT:    0 Size: 1920x1080
[2023-03-05 10:34:58.759 UTC -5] dT:    0 ColorBits: 32
[2023-03-05 10:34:58.759 UTC -5] dT:    0 DepthBits: 24
[2023-03-05 10:34:58.759 UTC -5] dT:    0 StencilBits: 8
[2023-03-05 10:34:58.759 UTC -5] dT:    0 isDoubleBuffered: true
[2023-03-05 10:34:58.815 UTC -5] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-03-05 10:34:58.839 UTC -5] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-03-05 10:34:58.887 UTC -5] dT:    0
[2023-03-05 10:34:58.888 UTC -5] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-03-05 10:34:58.888 UTC -5] dT:    0 [x] PentiumPro
[2023-03-05 10:34:58.888 UTC -5] dT:    0 [x] Multimedia (MMX)
[2023-03-05 10:34:58.888 UTC -5] dT:    0 [x] 3D (SSE)
[2023-03-05 10:34:58.888 UTC -5] dT:    0 [x] 3D (SSE2)
[2023-03-05 10:34:58.888 UTC -5] dT:    0 [-] 3D (3DNow)
[2023-03-05 10:34:58.888 UTC -5] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-03-05 10:34:58.890 UTC -5] dT:    0
[2023-03-05 10:34:58.890 UTC -5] dT:    0 *** Looking for Render API Extensions ...
[2023-03-05 10:34:58.890 UTC -5] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-03-05 10:34:58.890 UTC -5] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-03-05 10:34:58.891 UTC -5] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-03-05 10:34:58.891 UTC -5] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-03-05 10:34:58.891 UTC -5] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-03-05 10:34:58.891 UTC -5] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-03-05 10:34:58.891 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-03-05 10:34:58.891 UTC -5] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-03-05 10:34:58.891 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-03-05 10:34:58.891 UTC -5] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-03-05 10:34:58.891 UTC -5] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-03-05 10:34:58.891 UTC -5] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-03-05 10:34:58.891 UTC -5] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-03-05 10:34:58.891 UTC -5] dT:    0
[2023-03-05 10:34:58.891 UTC -5] dT:    0 Maximum texture size : 32768
[2023-03-05 10:34:58.891 UTC -5] dT:    0 Maximum simultaneous textures :4
[2023-03-05 10:34:58.891 UTC -5] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-03-05 10:35:05.629 UTC -5] dT:    0 SAS Common Utils Game Version = 4.101
[2023-03-05 10:35:12.821 UTC -5] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-03-05 10:35:15.370 UTC -5] dT:   59 Initializing DirectSound playback device...
[2023-03-05 10:35:15.370 UTC -5] dT:    0 Primary buffer created.
[2023-03-05 10:35:15.370 UTC -5] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-03-05 10:35:15.370 UTC -5] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-03-05 10:35:15.370 UTC -5] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-03-05 10:35:15.370 UTC -5] dT:    0 Default speaker config is : 1310724.
[2023-03-05 10:35:15.370 UTC -5] dT:    0 Direct sound audio device initialized successfully :
[2023-03-05 10:35:15.370 UTC -5] dT:    0 DX Version : 7
[2023-03-05 10:35:15.370 UTC -5] dT:    0 Hardware    - disabled [buffers : 0]
[2023-03-05 10:35:15.370 UTC -5] dT:    0 Extensions  - enabled :
[2023-03-05 10:35:15.370 UTC -5] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-03-05 10:35:15.370 UTC -5] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-03-05 10:35:15.370 UTC -5] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-03-05 10:35:15.370 UTC -5] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-03-05 10:35:15.370 UTC -5] dT:    0   ZoomFX     [ ]  - disabled
[2023-03-05 10:35:15.371 UTC -5] dT:    0   MacroFX    [ ]  - disabled
[2023-03-05 10:35:15.371 UTC -5] dT:    0 SIMD render [X]
[2023-03-05 10:35:15.371 UTC -5] dT:    0 num channels 16
[2023-03-05 10:35:15.371 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:15.371 UTC -5] dT:    0 Cannot open audio file samples/Misc/ship_horn.wav
[2023-03-05 10:35:15.371 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:15.371 UTC -5] dT:    0 Cannot open audio file samples/Misc/train_signal.wav
[2023-03-05 10:35:15.371 UTC -5] dT:    0 Cannot open audio file samples/infinite 1
[2023-03-05 10:35:15.371 UTC -5] dT:    0
[2023-03-05 10:35:15.943 UTC -5] dT: 1285 Loading mission Records/Intro 04 Ed.trk...
[2023-03-05 10:35:16.018 UTC -5] dT:    0 Loading mission.mis defined airfields...
[2023-03-05 10:35:16.024 UTC -5] dT:    0 Loaded camouflage: PACIFIC
[2023-03-05 10:35:16.025 UTC -5] dT:    0 Loading map.ini defined airfields...
[2023-03-05 10:35:16.972 UTC -5] dT:    0 Load bridges
[2023-03-05 10:35:16.972 UTC -5] dT:    0 Load static objects
[2023-03-05 10:35:17.921 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:17.921 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:17.921 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:17.921 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:35:17.921 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:35:17.921 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:35:17.921 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:17.921 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:17.921 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:17.921 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.921 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:17.922 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.922 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:17.922 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:17.922 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:17.923 UTC -5] dT:    0
[2023-03-05 10:35:17.923 UTC -5] dT:    0
[2023-03-05 10:35:18.440 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.440 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:35:18.440 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.440 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:35:18.440 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.440 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:35:18.440 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.440 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Sakae/starter.wav
[2023-03-05 10:35:18.440 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.441 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Sakae/x_starter.wav
[2023-03-05 10:35:18.441 UTC -5] dT:    0
[2023-03-05 10:35:18.923 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.923 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:18.923 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.923 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:18.923 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.923 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:18.923 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.923 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:18.923 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.923 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:18.924 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.924 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:18.924 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.924 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:35:18.924 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.924 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:35:18.924 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:35:18.924 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:35:18.924 UTC -5] dT:    0
[2023-03-05 10:35:20.096 UTC -5] dT:    0 Searching for missing resources...
[2023-03-05 10:35:20.096 UTC -5] dT:    0 Done!
[2023-03-05 10:35:20.409 UTC -5] dT:    0 Loading RRR objects resources data...
[2023-03-05 10:35:20.409 UTC -5] dT:    0 Done.
[2023-03-05 10:35:20.450 UTC -5] dT:    0 EventLog Pending Events Checker is running!
[2023-03-05 10:35:30.647 UTC -5] dT:  339 warning: no files : music/crash
[2023-03-05 10:35:30.863 UTC -5] dT:-1683 Before GC, Memory: total(465305600) free(377627688)
[2023-03-05 10:35:31.781 UTC -5] dT:    0 After GC, Memory: total(465305600) free(401032880)
[2023-03-05 10:36:21.861 UTC -5] dT:    0 socket start connecting to 148.251.238.135:21010
[2023-03-05 10:36:22.089 UTC -5] dT:    0 socket channel '2' start creating: 148.251.238.135:21010
[2023-03-05 10:36:22.095 UTC -5] dT:    0 Player Server uses Patch Level 2!
[2023-03-05 10:36:22.095 UTC -5] dT:    0 Player Server uses Selector Version 4.0.2!
[2023-03-05 10:36:22.096 UTC -5] dT:    0 Player Server uses Hotfix Version 14!
[2023-03-05 10:36:22.119 UTC -5] dT:    0 D/L Aircraft Skin (owner filename=MC-202_III/Heinkel_spanish_nm.bmp) from Storebror starting!
[2023-03-05 10:36:22.120 UTC -5] dT:    0 D/L Pilot Skin (owner filename=!_Jack_01.bmp) from Storebror starting!
[2023-03-05 10:36:22.121 UTC -5] dT:    0 Player Storebror uses Patch Level 2!
[2023-03-05 10:36:22.121 UTC -5] dT:    0 Player Storebror uses Selector Version 5.1.2!
[2023-03-05 10:36:22.121 UTC -5] dT:    0 Player Storebror uses Hotfix Version 14!
[2023-03-05 10:36:22.122 UTC -5] dT:    0 D/L Aircraft Skin (owner filename=MosquitoBMkIV/vp_MosquitoBMkXVI_generic_nm.bmp) from skylla starting!
[2023-03-05 10:36:22.122 UTC -5] dT:    0 D/L Pilot Skin (owner filename=!!!!!!_Anonymus_Skylla_b.bmp) from skylla starting!
[2023-03-05 10:36:22.122 UTC -5] dT:    0 Player skylla uses Patch Level 2!
[2023-03-05 10:36:22.122 UTC -5] dT:    0 Player skylla uses Selector Version 5.1.2!
[2023-03-05 10:36:22.122 UTC -5] dT:    0 Player skylla uses Hotfix Version 14!
[2023-03-05 10:36:22.125 UTC -5] dT:    0 Player Check uses Patch Level 2!
[2023-03-05 10:36:22.125 UTC -5] dT:    0 Player Check uses Selector Version 5.1.2!
[2023-03-05 10:36:22.125 UTC -5] dT:    0 Player Check uses Hotfix Version 14!
[2023-03-05 10:36:22.126 UTC -5] dT:    0 D/L Aircraft Skin (owner filename=B-25G-1NA/B25G 38thBG 823rdBS 00.bmp) from KINGTIGER503 starting!
[2023-03-05 10:36:22.127 UTC -5] dT:    0 D/L Pilot Skin (owner filename=DE_GAScolditz.bmp) from KINGTIGER503 starting!
[2023-03-05 10:36:22.127 UTC -5] dT:    0 D/L Noseart (owner filename=Vamp_14.bmp) from KINGTIGER503 starting!
[2023-03-05 10:36:22.127 UTC -5] dT:    0 Player KINGTIGER503 uses Patch Level 2!
[2023-03-05 10:36:22.127 UTC -5] dT:    0 Player KINGTIGER503 uses Selector Version 5.1.2!
[2023-03-05 10:36:22.127 UTC -5] dT:    0 Player KINGTIGER503 uses Hotfix Version 14!
[2023-03-05 10:36:22.128 UTC -5] dT:    0 D/L Aircraft Skin (owner filename=SpitfireMkVIII/Spitfire VIII, Desert Scheme, RAF, Tail Bars.bmp) from Hog starting!
[2023-03-05 10:36:22.129 UTC -5] dT:    0 Player Hog uses Patch Level 2!
[2023-03-05 10:36:22.129 UTC -5] dT:    0 Player Hog uses Selector Version 5.1.2!
[2023-03-05 10:36:22.129 UTC -5] dT:    0 Player Hog uses Hotfix Version 14!
[2023-03-05 10:36:22.163 UTC -5] dT:    0 Initializing DirectSound capture device...
[2023-03-05 10:36:22.163 UTC -5] dT:    0 Mixer not accessible...Ok.
[2023-03-05 10:36:22.163 UTC -5] dT:    0 Creating capture (size = 32768)...
[2023-03-05 10:36:22.163 UTC -5] dT:    0 Capture started !
[2023-03-05 10:36:22.163 UTC -5] dT:    0
[2023-03-05 10:36:22.239 UTC -5] dT:    0 Chat: --- PvF joins the game.
[2023-03-05 10:36:22.288 UTC -5] dT:    0 socket channel '2', ip 148.251.238.135:21010, is complete created
[2023-03-05 10:36:23.985 UTC -5] dT:    0 Chat: --- checkTimeSpeed 8sec 15
[2023-03-05 10:36:23.986 UTC -5] dT:    0 Chat: Server: Pilot Welcome PvF from Glastonbury (United States) TLVL: 100
[2023-03-05 10:36:26.617 UTC -5] dT:    0 Loading mission FBDj/skylla/Sardinia_43_S.mis...
[2023-03-05 10:36:26.619 UTC -5] dT:    0 Loading mission.mis defined airfields...
[2023-03-05 10:36:26.637 UTC -5] dT:    0 Loaded camouflage: MTO
[2023-03-05 10:36:26.637 UTC -5] dT:    0 Loading map.ini defined airfields...
[2023-03-05 10:36:26.637 UTC -5] dT:    0 Detected Vertex Shaders 3.0.
[2023-03-05 10:36:26.637 UTC -5] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-03-05 10:36:26.638 UTC -5] dT:    0 Vertex texture units: 32
[2023-03-05 10:36:26.638 UTC -5] dT:    0
[2023-03-05 10:36:27.909 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2023-03-05 10:36:27.909 UTC -5] dT:    0
[2023-03-05 10:36:27.913 UTC -5] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-03-05 10:36:27.913 UTC -5] dT:    0 Depth = 24, stencil = 8
[2023-03-05 10:36:27.957 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2023-03-05 10:36:27.957 UTC -5] dT:    0
[2023-03-05 10:36:27.961 UTC -5] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-03-05 10:36:27.961 UTC -5] dT:    0 Depth = 24, stencil = 8
[2023-03-05 10:36:28.162 UTC -5] dT:    0 Loading vertex/fragment programs: *713961096*
[2023-03-05 10:36:28.162 UTC -5] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-03-05 10:36:28.171 UTC -5] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-03-05 10:36:28.171 UTC -5] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-03-05 10:36:28.172 UTC -5] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-03-05 10:36:28.172 UTC -5] dT:    0 *** Loading: [vpFogNoTex]
[2023-03-05 10:36:28.172 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-03-05 10:36:28.172 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-03-05 10:36:28.173 UTC -5] dT:    0 *** Loading: [vp4Tex2D]
[2023-03-05 10:36:28.173 UTC -5] dT:    0 *** Loading: [vp6Tex2D]
[2023-03-05 10:36:28.173 UTC -5] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-03-05 10:36:28.173 UTC -5] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-03-05 10:36:28.174 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-03-05 10:36:28.174 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-03-05 10:36:28.174 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-03-05 10:36:28.174 UTC -5] dT:    0 *** Loading: [vpTreeSprite]
[2023-03-05 10:36:28.175 UTC -5] dT:    0 *** Loading: [vpTreeTrunk]
[2023-03-05 10:36:28.175 UTC -5] dT:    0 *** Loading: [vpVAObjectsN]
[2023-03-05 10:36:28.175 UTC -5] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-03-05 10:36:28.176 UTC -5] dT:    0 *** Loading: [vpSprites]
[2023-03-05 10:36:28.176 UTC -5] dT:    0 *** Loading: [vpSimpleGL]
[2023-03-05 10:36:28.176 UTC -5] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-03-05 10:36:28.176 UTC -5] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-03-05 10:36:28.176 UTC -5] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-03-05 10:36:28.177 UTC -5] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-03-05 10:36:28.177 UTC -5] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-03-05 10:36:28.177 UTC -5] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-03-05 10:36:28.177 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-03-05 10:36:28.178 UTC -5] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-03-05 10:36:28.178 UTC -5] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-03-05 10:36:28.178 UTC -5] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-03-05 10:36:28.178 UTC -5] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-03-05 10:36:28.178 UTC -5] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-03-05 10:36:28.179 UTC -5] dT:    0 *** Loading: [fpSimpleGL]
[2023-03-05 10:36:28.179 UTC -5] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-03-05 10:36:28.179 UTC -5] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-03-05 10:36:28.179 UTC -5] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-03-05 10:36:28.179 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-03-05 10:36:28.180 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-03-05 10:36:28.180 UTC -5] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-03-05 10:36:28.180 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-03-05 10:36:28.181 UTC -5] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-03-05 10:36:28.181 UTC -5] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-03-05 10:36:28.181 UTC -5] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-03-05 10:36:28.182 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-03-05 10:36:28.182 UTC -5] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-03-05 10:36:28.182 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-03-05 10:36:28.183 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-03-05 10:36:28.183 UTC -5] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-03-05 10:36:28.184 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-03-05 10:36:28.184 UTC -5] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-03-05 10:36:28.184 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-03-05 10:36:28.184 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-03-05 10:36:28.184 UTC -5] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-03-05 10:36:28.185 UTC -5] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-03-05 10:36:28.186 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-03-05 10:36:28.186 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-03-05 10:36:28.261 UTC -5] dT:    0 Load bridges
[2023-03-05 10:36:28.298 UTC -5] dT:    0 Load static objects
[2023-03-05 10:36:30.697 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.697 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.697 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.697 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:30.697 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.697 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:30.697 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.697 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:30.698 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:30.698 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:30.698 UTC -5] dT:    0 Cannot open audio file samples/MotorsPi
[2023-03-05 10:36:30.700 UTC -5] dT:    0 son/prop_start.wav
[2023-03-05 10:36:30.700 UTC -5] dT:    0
[2023-03-05 10:36:31.156 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.156 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:31.156 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.156 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:31.156 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.156 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:31.156 UTC -5] dT:    0
[2023-03-05 10:36:31.207 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.207 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.207 UTC -5] dT:    0
[2023-03-05 10:36:31.781 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.781 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.781 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.781 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:31.781 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.781 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:31.781 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.781 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:31.781 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:31.781 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:31.781 UTC -5] dT:    0
[2023-03-05 10:36:32.192 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.192 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.192 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.192 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:32.192 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:32.192 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:32.192 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.192 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.192 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.192 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.193 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.193 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.193 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.193 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.193 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.193 UTC -5] dT:    0 cannot open file for reading
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[2023-03-05 10:36:32.195 UTC -5] dT:    0
[2023-03-05 10:36:32.195 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.195 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.195 UTC -5] dT:    0 cannot open file for reading
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[2023-03-05 10:36:32.195 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.195 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.195 UTC -5] dT:    0 cannot open file for reading
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[2023-03-05 10:36:32.195 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.195 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.195 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.195 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.196 UTC -5] dT:    0
[2023-03-05 10:36:32.233 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.233 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.233 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.233 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.233 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.233 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.234 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.234 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.234 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.234 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.234 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.234 UTC -5] dT:    0 can
[2023-03-05 10:36:32.236 UTC -5] dT:    0 not open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.236 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.236 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.236 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:32.236 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:32.236 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.236 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:32.236 UTC -5] dT:    0
[2023-03-05 10:36:32.650 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.650 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:32.650 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.650 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:32.650 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:32.650 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:32.650 UTC -5] dT:    0
[2023-03-05 10:36:47.873 UTC -5] dT:    0 Searching for missing resources...
[2023-03-05 10:36:47.873 UTC -5] dT:    0 Done!
[2023-03-05 10:36:47.919 UTC -5] dT:    0 TDestroyGround (33780.0, 65197.0, 511.079833984375) - Objects to destroy 14
[2023-03-05 10:36:47.919 UTC -5] dT:    0 TDestroyGround (62156.0, 45449.0, 9.925018310546875) - Objects to destroy 11
[2023-03-05 10:36:47.919 UTC -5] dT:    0 TDestroyGround (59747.0, 46910.0, 0.0) - Objects to destroy 27
[2023-03-05 10:36:47.919 UTC -5] dT:    0 TDestroyGround (35380.0, 68510.0, 460.400146484375) - Objects to destroy 24
[2023-03-05 10:36:47.919 UTC -5] dT:    0 TDestroyGround (50278.0, 61256.0, 589.43994140625) - Objects to destroy 4
[2023-03-05 10:36:47.920 UTC -5] dT:    0 TDestroyGround (53869.0, 63310.0, 193.4998779296875) - Objects to destroy 2
[2023-03-05 10:36:47.920 UTC -5] dT:    0 TDestroyGround (23057.0, 69424.0, 68.61990356445312) - Objects to destroy 17
[2023-03-05 10:36:48.146 UTC -5] dT:    0 Loading RRR objects resources data...
[2023-03-05 10:36:48.147 UTC -5] dT:    0 Done.
[2023-03-05 10:36:50.139 UTC -5] dT:    0 ZutiNetSendMethods - requestParaCapturedHbList executed by user >PvF<.
[2023-03-05 10:36:50.140 UTC -5] dT:    0 ZSM_NS - requestAcList executed by user >PvF<.
[2023-03-05 10:36:50.612 UTC -5] dT:    0 ZSM_Air - Spawning new AC. Owner name is >Storebror_0<
[2023-03-05 10:36:50.823 UTC -5] dT:    0 ZSM_Air - Spawning new AC. Owner name is >KINGTIGER503_0<
[2023-03-05 10:36:50.972 UTC -5] dT:    0 ZSM_Air - Spawning new AC. Owner name is >Hog_0<
[2023-03-05 10:36:51.096 UTC -5] dT:   20 cannot open file for reading
[2023-03-05 10:36:51.096 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:51.096 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:51.096 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:51.096 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:51.096 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:51.096 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:51.096 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:51.097 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:51.097 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:51.097 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:51.097 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:51.097 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:51.097 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:51.097 UTC -5] dT:    0
[2023-03-05 10:36:51.885 UTC -5] dT:    4 ZSM_Air - Spawning new AC. Owner name is >Check_0<
[2023-03-05 10:36:52.357 UTC -5] dT:    1 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.357 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.357 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:52.357 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:52.357 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:52.357 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/starter.wav
[2023-03-05 10:36:52.357 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/x_starter.wav
[2023-03-05 10:36:52.357 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.357 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.357 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.357 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.357 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Cannot open a
[2023-03-05 10:36:52.357 UTC -5] dT:    0 Time overflow (25): tickLen 64
[2023-03-05 10:36:52.416 UTC -5] dT:   20 udio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.416 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.416 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.416 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.417 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.417 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/start_int.wav
[2023-03-05 10:36:52.417 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT:    0 Cannot open audio file samples/MotorsPiston/Fiat/start.wav
[2023-03-05 10:36:52.417 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.417 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:52.417 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:52.417 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:52.417 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.417 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.417 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.417 UTC -5] dT:    0 cannot op
[2023-03-05 10:36:52.442 UTC -5] dT:    1 en file for reading
[2023-03-05 10:36:52.442 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.442 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.442 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg1.wav
[2023-03-05 10:36:52.442 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.442 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_dmg2.wav
[2023-03-05 10:36:52.442 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_x_dmg.wav
[2023-03-05 10:36:52.443 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.443 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.443 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.443 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.443 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.443 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.443 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.443 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.443 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.443 UTC -5] dT:    0 cannot o
[2023-03-05 10:36:52.821 UTC -5] dT:    1 ZSM_Air - Spawning new AC. Owner name is >skylla_0<
[2023-03-05 10:36:52.913 UTC -5] dT:    0 pen file for reading
[2023-03-05 10:36:52.913 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.913 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.913 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.913 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.913 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.913 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.913 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.913 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.913 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.914 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.914 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.914 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.914 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.914 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.914 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.914 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.914 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.914 UTC -5] dT:    0 cannot open
[2023-03-05 10:36:52.941 UTC -5] dT:   12 file for reading
[2023-03-05 10:36:52.941 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.941 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.941 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.941 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.941 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.941 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.941 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.941 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.942 UTC -5] dT:    0 Cannot open audio file samples/MotorsPison/prop_start.wav
[2023-03-05 10:36:52.942 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.942 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/startup.wav
[2023-03-05 10:36:52.942 UTC -5] dT:    0 cannot open file for reading
[2023-03-05 10:36:52.942 UTC -5] dT:    0 Cannot open audio file samples/DoubleWasp/x_startup.wav
[2023-03-05 10:36:52.942 UTC -5] dT:    0
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 05, 2023, 12:01:46 PM
Too long to post, please upload to pastebin.com instead, thx!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 05, 2023, 09:23:32 PM
Found a Bug on Fw-190 A-7 Dec 1943 Logs found here.

Code: [Select]
[2023-03-06 00:36:53.049 UTC +8] dT: 1248 INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190A-7/DA5GP1.mat'
[2023-03-06 00:36:53.049 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/FW-190A-7/DA5GP1.mat' of class 'TMaterial' not loaded
[2023-03-06 00:36:53.049 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DA5GP1.mat'
[2023-03-06 00:36:53.049 UTC +8] dT:    0 Caught Exception in materialReplace(A4GP1, DA5GP1):
[2023-03-06 00:36:53.049 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DA5GP1.mat'
[2023-03-06 00:36:53.049 UTC +8] dT:    0
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190A7.reflectCockpitState(CockpitFW_190A7.java:334)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2877)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1536)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1526)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.objects.air.FW_190NEW.hitBone(FW_190NEW.java:818)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1097)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.objects.air.AircraftLH.msgShot(AircraftLH.java:348)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:859)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:873)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.objects.air.AircraftLH.msgExplosion(AircraftLH.java:327)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:97)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.rts.Message.send(Message.java:1091)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:81)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:18)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:680)
[2023-03-06 00:36:53.049 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190A-7/DA5GP1_night.mat'
[2023-03-06 00:36:53.050 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/FW-190A-7/DA5GP1_night.mat' of class 'TMaterial' not loaded
[2023-03-06 00:36:53.050 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DA5GP1_night.mat'
[2023-03-06 00:36:53.050 UTC +8] dT:    0 Caught Exception in materialReplace(A4GP1_night, DA5GP1_night):
[2023-03-06 00:36:53.050 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DA5GP1_night.mat'
[2023-03-06 00:36:53.050 UTC +8] dT:    0
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190A7.reflectCockpitState(CockpitFW_190A7.java:335)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2877)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1536)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1526)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.objects.air.FW_190NEW.hitBone(FW_190NEW.java:818)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1097)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.objects.air.AircraftLH.msgShot(AircraftLH.java:348)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:859)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:873)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.objects.air.AircraftLH.msgExplosion(AircraftLH.java:327)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:97)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.rts.Message.send(Message.java:1091)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:81)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:18)
[2023-03-06 00:36:53.050 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:680)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 java.lang.NullPointerException
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190A7.retoggleLight(CockpitFW_190A7.java:317)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190A7.reflectCockpitState(CockpitFW_190A7.java:359)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2877)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1536)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1526)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.FW_190NEW.hitBone(FW_190NEW.java:818)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1097)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.AircraftLH.msgShot(AircraftLH.java:348)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:859)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:873)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.AircraftLH.msgExplosion(AircraftLH.java:327)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:97)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message.send(Message.java:1091)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:81)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:18)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:680)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 00:36:53.051 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

And I found a M17 bomb issue Bug, Log Found. Maybe its B-25H

Code: [Select]
[2023-03-06 01:33:10.255 UTC +8] dT:   90 INTERNAL ERROR: Can't open file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff'
[2023-03-06 01:33:10.255 UTC +8] dT:    0 WARNING: object 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' of class 'FObjSect' not created
[2023-03-06 01:33:10.255 UTC +8] dT:    0 INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.255 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.256 UTC +8] dT:    0
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.il2.engine.Eff3D.New(Native Method)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:262)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.ExplodeCharge(BombM17Inc.java:52)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.doFireContaineds(BombM17Inc.java:68)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.interpolateTick(BombM17Inc.java:32)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 01:33:10.256 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 01:33:10.289 UTC +8] dT:    1 INTERNAL ERROR: Can't open file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff'
[2023-03-06 01:33:10.289 UTC +8] dT:    0 WARNING: object 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' of class 'FObjSect' not created
[2023-03-06 01:33:10.289 UTC +8] dT:    0 INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.289 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.289 UTC +8] dT:    0
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.il2.engine.Eff3D.New(Native Method)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:262)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.ExplodeCharge(BombM17Inc.java:52)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.doFireContaineds(BombM17Inc.java:68)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.interpolateTick(BombM17Inc.java:32)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 01:33:10.289 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 01:33:10.306 UTC +8] dT:    1 INTERNAL ERROR: Can't open file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff'
[2023-03-06 01:33:10.306 UTC +8] dT:    0 WARNING: object 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' of class 'FObjSect' not created
[2023-03-06 01:33:10.306 UTC +8] dT:    0 INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.306 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.306 UTC +8] dT:    0
[2023-03-06 01:33:10.306 UTC +8] dT:    0 at com.maddox.il2.engine.Eff3D.New(Native Method)
[2023-03-06 01:33:10.306 UTC +8] dT:    0 at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:262)
[2023-03-06 01:33:10.306 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.ExplodeCharge(BombM17Inc.java:52)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.doFireContaineds(BombM17Inc.java:68)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.interpolateTick(BombM17Inc.java:32)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 01:33:10.307 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 01:33:10.339 UTC +8] dT:    1 INTERNAL ERROR: Can't open file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff'
[2023-03-06 01:33:10.339 UTC +8] dT:    0 WARNING: object 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' of class 'FObjSect' not created
[2023-03-06 01:33:10.339 UTC +8] dT:    0 INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.339 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.339 UTC +8] dT:    0
[2023-03-06 01:33:10.339 UTC +8] dT:    0 at com.maddox.il2.engine.Eff3D.New(Native Method)
[2023-03-06 01:33:10.339 UTC +8] dT:    0 at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:262)
[2023-03-06 01:33:10.339 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.ExplodeCharge(BombM17Inc.java:52)
[2023-03-06 01:33:10.339 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.doFireContaineds(BombM17Inc.java:68)
[2023-03-06 01:33:10.339 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.interpolateTick(BombM17Inc.java:32)
[2023-03-06 01:33:10.339 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-03-06 01:33:10.339 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-03-06 01:33:10.339 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 01:33:10.339 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-06 01:33:10.340 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 01:33:10.340 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 01:33:10.340 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 01:33:10.340 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 01:33:10.340 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 01:33:10.340 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 01:33:10.340 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-06 01:33:10.373 UTC +8] dT:    1 INTERNAL ERROR: Can't open file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff'
[2023-03-06 01:33:10.373 UTC +8] dT:    0 WARNING: object 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' of class 'FObjSect' not created
[2023-03-06 01:33:10.373 UTC +8] dT:    0 INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.373 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/Explodes/Air/Zenitka/US_Frag/Sparks.eff' NOT loaded
[2023-03-06 01:33:10.373 UTC +8] dT:    0
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.il2.engine.Eff3D.New(Native Method)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:262)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.ExplodeCharge(BombM17Inc.java:52)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.doFireContaineds(BombM17Inc.java:68)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.il2.objects.weapons.BombM17Inc.interpolateTick(BombM17Inc.java:32)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-06 01:33:10.373 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 07, 2023, 09:29:33 AM
Found a Bug on Fw-190 A-7 Dec 1943 Logs found here.

Bug forwarded to original mod thread: https://www.sas1946.com/main/index.php/topic,20351.msg767103.html#msg767103
For the moment - as a stopgap solution - the damage materials of the affected cockpits will be the same like the undamaged ones, i.e. there is no damage to most of the gauges of these aircraft.

And I found a M17 bomb issue Bug, Log Found. Maybe its B-25H
Cant reproduce this but - better safe than sorry - Hotfix 15 will explicitely contain the required effect files once more.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 12, 2023, 01:22:02 AM
Hotfix 15 is available, I hope I didn't miss too many of the issues that have been reported in the meantime:
https://www.sas1946.com/main/index.php/topic,67406.msg767427.html#msg767427

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on March 12, 2023, 05:14:19 AM
Sorry for the early bug, but...
ISSUE: Using Ta-183 in QMB causes the simulator to CTD

Extract from log.lst:
Code: [Select]
[Mar 12, 2023 11:06:20 AM UTC] ------------ BEGIN log session -------------

[Mar 12, 2023 11:06:20 AM UTC] ----------- Switched to pipe mode ----------
Initializing Random Number Generator, Seed=6939463973868882832
Using new TrackIR: true
OpenGL provider: Opengl32.dll
no GLU provider name available
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: NVIDIA GeForce GTX 970/PCIe/SSE2
  Version: 4.6.0 NVIDIA 516.94
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
TrackIRWin create(), createSuccess=false
 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
Sound: Native library (build 1.1, target - P IV) loaded.

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
SAS Common Utils Game Version = 4.101
ScreenMode Library Version 0.01 loaded successfully.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
Loading mission.mis defined airfields...
Loaded camouflage: PACIFIC
Loading map.ini defined airfields...
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:561)
at com.maddox.il2.game.Mission.loadMain(Mission.java:903)
at com.maddox.il2.game.Mission._load(Mission.java:583)
at com.maddox.il2.game.Mission.access$600(Mission.java:122)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
Loading mission.mis defined airfields...
Loaded camouflage: ETO
Loading map.ini defined airfields...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 12

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1300117848*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
Searching for missing resources...
Done!
Loading RRR objects resources data...
Done.
EventLog Pending Events Checker is running!
Mission: Quick/Normandy1/Normandy1BlueNoneN00.mis is Playing
warning: no files : music/inflight
Time overflow (581): speed 0.7653061
Before GC, Memory: total(930873344) free(861427760)
 After GC, Memory: total(930873344) free(861528816)
Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
Loading mission.mis defined airfields...
Loaded camouflage: ETO
Loading map.ini defined airfields...
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 3,  Vert 32,  Ind 126
WARNING: * Buf1 : Obj: 1689,  Vert 16344,  Ind 45111
WARNING: * Buf2 : Obj: 14,  Vert 6216,  Ind 9936
Load bridges
Load static objects
Mission error, ID_04: (wings)java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2425)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2412)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2055)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1381)
at com.maddox.il2.ai.Wing.load(Wing.java:170)
at com.maddox.il2.ai.Wing.load(Wing.java:107)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1159)
at com.maddox.il2.game.Mission._load(Mission.java:615)
at com.maddox.il2.game.Mission.access$600(Mission.java:122)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Searching for missing resources...
Done!
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$600(Mission.java:122)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main loop: BackgroundTask crashed:
java.lang.RuntimeException: BackgroundTask crashed:
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:214)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Mar 12, 2023 11:07:31 AM UTC] -------------- END log session -------------

Also, I like the addition of new gunfire sounds. You're the goat, Storebror.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 12, 2023, 07:47:30 AM
Argh... that one indeed slipped through.
Lucky us it's just the "Default" and "Empty" loadout being affected, both of which probably aren't the most commonly used ones on the 183.
Nevertheless, please find an attachment here and/or in the Download thread.
The "Hotfix Hotfix" can be applied by downloading the attached file and saving it to the "#UP#/UP 3.4 Patch 2 Hotfix/cod" folder of your game, alongside with the other files found in that folder.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on March 12, 2023, 08:15:21 AM
Argh... that one indeed slipped through.
Lucky us it's just the "Default" and "Empty" loadout being affected, both of which probably aren't the most commonly used ones on the 183.
Nevertheless, please find an attachment here and/or in the Download thread.
The "Hotfix Hotfix" can be applied by downloading the attached file and saving it to the "#UP#/UP 3.4 Patch 2 Hotfix/cod" folder of your game, alongside with the other files found in that folder.

]cheers[
Mike
It worked like a charm! Thank you Storebror, you absolute legend
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on March 12, 2023, 05:51:21 PM
I quickly tested the new hotfix excellent work as usual and many thanks for following up on the suggestions so quickly.

The new cockpit for the Blenheims are much better just a little bug in the bombsight of the MarkI, MarkIV and MarkIV late (see screenie below)

(https://i.postimg.cc/2j4g2HzM/2023-03-13-00-23-25-584.jpg) (https://postimg.cc/mhgdry1y)

The only sight working properly is in the Blenheim Sarja Mark I.

To check out if it was something linked to my system or an old UP3 bug I tried other bombsights that are all working well as well as the Blenheim sights in UP3RC4

Unfortunately no log error message

BTW I discovered the issue of the error message for torpedo in TBD-1, it was a conflict with the Delfin/FF1 that I had installed for a test and forgot about it. just highlighting for you to be aware.

Cheers
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 13, 2023, 10:06:06 AM
The Norden sight needs ~30secs of no major movement to align before it shows up.
I have just checked and it works flawlessly for me.
@Frankiek: Could you please retry and wait a bit?
@Others: Anyone else having issues with this?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on March 13, 2023, 11:47:55 AM
Yes if i engage autopilot before moving to bombardier wait for a little before going in sight view then the reticle shows up while with the sarja works immediately even if i don't engage autopilot and keep manual control of the plane. In any bombing is not really my piece of cake, problem solved thanks
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on March 15, 2023, 10:35:14 AM
Are all craters supposed to fade immediately after explosion? Because that's what happens in my UP3.4 installation.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 15, 2023, 11:00:24 AM
I honestly never checked any craters in IL-2 at all, therefore please forgive my ignorance when asking for precise, detailed information on how to reproduce the issue plus a precise explanation of what is supposed to happen vs. what is actually happening to you.
And dare I say I need all of it: The explanation about how to reproduce and the anecdotal evidence.
Thanks in advance.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on March 15, 2023, 11:12:11 AM
So lemme show you.
After a few seconds when you crash, your crater fades almost instantly. See how there's no crater left from the crash site?
(https://i.postimg.cc/XqxMrZTp/20230315171047-1.jpg) (https://postimg.cc/Mfc34GZS)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on March 15, 2023, 01:35:53 PM
Quote
Are all craters supposed to fade immediately after explosion?

Hello Froge,

I hope so and it should be like this!

Why?

We (the Flying Ass Clowns) love flying online.


In some missions it happens that we fly against an enemy AI for more than an hour and have to start from the same base again and again.

If the crash craters and bomb craters would not disappear, we would have to abort the mission to be flown.

Some of our mission builders love to put bomb craters as obstacles on the base (I hate that) to make a mission a bit more difficult or to regulate the behavior of certain "super pilots".

If you want permanent bomb craters (at whatever location) in your missions, you can add them to a mission yourself.

Every mission builder has their own idea of a perfect mission and everyone does it the way they want.

It is therefore correct that the craters also disappear again in a standard/fast mission and do not continue to disturb the game,

whether crash crater or bomb crater!

Please see the screenshots below.

I hope to have answered your question sufficiently.

With best regards

 ]cheers[

Gerhard

(https://i.ibb.co/8jxY49c/Bomb-Craters-MDS.jpg)

(https://i.ibb.co/3fg5Sdg/Bomb-Craters-Object.jpg)

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on March 16, 2023, 09:43:42 AM
https://postimg.cc/pmTYWhwK
Can you fix opening wheels on La-15?  ;D
 
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on March 16, 2023, 10:49:03 AM
Quote
Are all craters supposed to fade immediately after explosion?

Hello Froge,

I hope so and it should be like this!

Why?

We (the Flying Ass Clowns) love flying online.


In some missions it happens that we fly against an enemy AI for more than an hour and have to start from the same base again and again.

If the crash craters and bomb craters would not disappear, we would have to abort the mission to be flown.

Some of our mission builders love to put bomb craters as obstacles on the base (I hate that) to make a mission a bit more difficult or to regulate the behavior of certain "super pilots".

If you want permanent bomb craters (at whatever location) in your missions, you can add them to a mission yourself.

Every mission builder has their own idea of a perfect mission and everyone does it the way they want.

It is therefore correct that the craters also disappear again in a standard/fast mission and do not continue to disturb the game,

whether crash crater or bomb crater!

Please see the screenshots below.

I hope to have answered your question sufficiently.

With best regards

 ]cheers[

Gerhard
Thanks for the answer, BK!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 19, 2023, 02:19:24 AM
Hotfix 16 has been released: https://www.sas1946.com/main/index.php/topic,67406.msg767688.html#msg767688

Just a few minor things have been fixed since Hotfix 15, such as:


]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 20, 2023, 02:28:05 AM
Found an Issue on Fw-190A-2 Flaps its not Attach maybe its a Glitch. Photos Taken.

 
(https://i.postimg.cc/4xwKSSFn/2023-03-20-01-07-00-625.jpg) (https://postimg.cc/ZWBK9Vmh)

It shows a Flaps are Not Attach while Flaps down.

I also Found a Bug on XF5U-1 Flying Flapjack when Storebror was Eject from his Plane. Logs found.

Code: [Select]
[2023-03-20 02:23:26.611 UTC +8] dT:   24 INTERNAL ERROR: Can't open file '3DO/Plane/NA-ESeat/hier.him'
[2023-03-20 02:23:26.611 UTC +8] dT:    0 WARNING: object '3DO/Plane/NA-ESeat/hier.him' of class 'HIM' not loaded
[2023-03-20 02:23:26.611 UTC +8] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/NA-ESeat/hier.him
[2023-03-20 02:23:26.611 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/NA-ESeat/hier.him
[2023-03-20 02:23:26.611 UTC +8] dT:    0
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:622)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.il2.objects.air.EjectionSeat.<init>(EjectionSeat.java:111)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.il2.objects.air.XF5U1$1.doAction(XF5U1.java:1016)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-03-20 02:23:26.611 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-03-20 02:23:27.241 UTC +8] dT:   21 ObjState.finalize: Object of com.maddox.il2.objects.air.EjectionSeat NOT destroyed

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 20, 2023, 04:11:44 AM
Thanks mate.
I confirm both issues, looking for ways to solve it, especially concerning the "Double U - F - nine - tenty" flaps issue which will probably be a tricky one 8)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Epervier on March 20, 2023, 06:13:23 AM
Found an Issue on Fw-190A-2 Flaps its not Attach maybe its a Glitch.
It's a strange story.
You took the Claymore pack, I think.
But in version 4.09 you don't have this problem... weird!  o_O   :-X
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 20, 2023, 06:23:50 AM
You could come to think that the 4.10 SFS archives are quite buggy.
Nevertheless, since the folder and file names inside are quite different, there's no easy way to change from one version of the archives to another, so we're probably gonna stick to this version for the time being.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 27, 2023, 03:05:52 AM
I Found an Issue on Me-163 Komet Default Skin, But it Looks Weird. I Look at the J8M1 Default Skin is Fine.

It is a Same Skin as Japanese Default Skins but Not German Default Skin.


Best Regards KT503. 

PS, No Logs were Found, But I see on My Own Eyes.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 27, 2023, 06:29:49 AM
KT let me try to summarize the last 3 issues you've reported:


]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 27, 2023, 06:34:38 AM
Timestamp is 15.12, that's where i found it on Ki-84.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 27, 2023, 06:47:23 AM
Something like This

This is a Me-163 Komet

(https://i.postimg.cc/KYLpT03X/2023-03-27-20-38-04-650.jpg) (https://postimg.cc/f3zvnjv5)


And This is J8M1 Shusui

(https://i.postimg.cc/c4HDhxtB/2023-03-27-20-38-30-901.jpg) (https://postimg.cc/8s2BPVH7)

Same Default Skin as J8M1
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on March 27, 2023, 08:04:50 AM
The bug is in the bullet holes texture of the windshield there is a square yellowish patch around the bullet hole
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 27, 2023, 08:48:12 AM
Bf 109: Didn't get any reply, so I take it that this 0.x seconds disappearance of the canopy is what we're talking about.
It's on the list. Priority is... ah guess it.

Ki-84: I get what you mean, but look yourself:
(https://i.ibb.co/RzbdxG4/2023-03-27-16-43-19-563.jpg)

I think you might have some cockpit mod installed, maybe through JSGME?

Me-163: It's not a bug, it's a feature.
The Komet and the J8M1 share the same 3D slot, they only differ in the flight model being used.
As such, they have to share the same set of default skins too (that's a game limitation for 3D models residing in one slot).

When you spawn on an ETO map (Germany, the only country a Me-163 ever flew from) you will get the german default skin.
When you spawn on a "desert" (MTO) or "pacific" (PTO) map, you will get the Japanese default skin.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 27, 2023, 09:20:07 AM
No, I don't have any Cockpit Mods on JSGME..
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 27, 2023, 09:25:03 AM
Why would this look different for you than for me?
Please run "IL-2 Selector.exe", enable dump mode, save settings.
Then run the game, load Ki-84 (a and either b or c model please).
Finally, zip and upload the contents of the folders

Thanks.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on March 28, 2023, 12:28:56 PM
With screenshot props enabled, the Ju-88C-6's props are moved forward
(https://i.postimg.cc/NMFM5sHG/20230328192453-1.jpg) (https://postimg.cc/CByY2V79)
And the gunsight in the cockpit seems to be misplaced regardless.
(https://i.postimg.cc/SQVBg63P/20230328192643-1-Copy.jpg) (https://postimg.cc/QV9YtTXg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 29, 2023, 12:08:03 AM
KT if you want your Ki-84 cockpit bug report to see further process, I really need you to do what I've asked you for here:

Please run "IL-2 Selector.exe", enable dump mode, save settings.
Then run the game, load Ki-84 (a and either b or c model please).
Finally, zip and upload the contents of the folders
  • Cockpit/Ki-84-Ia
  • Cockpit/Ki-84-Ib

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 29, 2023, 01:09:40 AM
Cockpit From Ki-84-Ib When I Activate the Dump Mode.

Forge And I notice a Gun Sight Bug in Ju-88C-6

(https://i.postimg.cc/hvpXvYcT/2023-03-29-15-14-26-869.jpg) (https://postimg.cc/T55dHCy3)

Best Regards KT503

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 29, 2023, 02:05:32 AM
Cockpit From Ki-84-Ib When I Activate the Dump Mode.

???
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 29, 2023, 02:29:00 AM
Sorry, I cant Find it anything on the KI-84s . Sorry Mike.


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on March 29, 2023, 03:30:11 AM
I love KT bug reporting is a thriller saga and you will never know what is waiting around the corner :)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 29, 2023, 03:51:07 AM
Awww, Soo Sweet Frank,.

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 29, 2023, 04:26:03 AM
Sorry, I cant Find it anything on the KI-84s . Sorry Mike.
My Crypto unit is on a teambuilding event right now, so bear with me...
What did you want to tell me there?
Did the Ki-84 "bug" cease to exist on your end?
Or did you just fail to create a file dump?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 29, 2023, 07:02:54 AM
Ki-84 interior windshield

https://youtube.com/shorts/XBZ67_kmOf4?feature=share
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 29, 2023, 07:12:54 AM
KT I don't need tons of anecdotal evidence, I need your dumped folders.

You see something I don't see and we need to find out the reason of that difference.
Sending more screenshots, videos or yelling at me on our sunday session won't change anything.

Dump folders or bust.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 29, 2023, 07:47:45 AM
Found the Dump Folder, And I found a Ki-84-Ib Cockpit Folders

Here is the Ki-84-Ia Cockpit folder

https://www.mediafire.com/file/3qjd2f4surkykfa/Ki-84-Ia.zip/file

Here is the Ki-84-Ib Cockpit Folder

https://www.mediafire.com/file/179yhpxscp8q8cy/Ki-84-Ib.zip/file


Best Regards KT503

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 29, 2023, 08:16:58 AM
Thanks KT. Folder content looks fine. Could you post your conf.ini please?
Thanks.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 29, 2023, 08:27:50 AM
Here you go

https://www.mediafire.com/file/t875pggzudfynkv/conf.zip/file


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 29, 2023, 09:19:12 AM
Thanks. Still no luck :(
Could you please try to download the attached file, extract it to your UP3 game folder, run the game, spawn a Ki-84 (any model) and show what you see inside your cockpit?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 30, 2023, 02:25:48 AM
I test it on that Ki-84s but it does have Bug on that Bullet hole when My Fuel tank caught in flames. Frank is Right. it Deflect.

Left Wing Flame
(https://i.postimg.cc/hG9Zqhhw/2023-03-30-16-05-51-092.jpg) (https://postimg.cc/xk13vfvy)

Right Wing Flame
(https://i.postimg.cc/CMvP03LF/2023-03-30-16-14-21-966.jpg) (https://postimg.cc/grZqqBZ5)


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 30, 2023, 02:50:38 AM
Ah okay, an illumination thing.
As I never put my plane on flames yet, the only thing I saw was the "good" holes which you see on your opposite windscreen, too.
Well then, let's artificially light up some rice bags 8)
Thanks a lot for your help!

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on March 30, 2023, 03:12:27 AM
I am sure that Wxtech can work this bug out
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 30, 2023, 03:14:39 AM
Already found the reason.
It's been a typo on the glass holes mat file causing the Z buffer to be treated wrong.
This sneaked in at some point in a jap cockpit mod and made it's way into many mods further on.
Interesting to see it never got discovered before.
Easy fix.
Just need to find all pits affected.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on March 30, 2023, 03:31:52 AM
The problem with the damage mat and tga is that they come up haphazardly and in situations were only few people will notice
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 30, 2023, 03:38:40 AM
Yep, and the issue only becomes visible when illumination (fire, navlight, searchlight etc.) is involved.
Anyway, I could identify 20 aircraft with this issue.
That is: Aircraft which have been added since UP 3.2.
Any aircraft having been part of Ultrapack 3 RC4 may or may not have the issue, we'll tackle it when it becomes apparent.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 30, 2023, 03:49:05 AM
(https://i.ibb.co/TRZ4976/2023-03-30-11-47-37-107.jpg)

^^ That should cut it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 30, 2023, 07:18:31 AM
*bump*

Current State of bug reports past Hotfix 16:

Fw-190A-2 Flaps detached: Fixed (And with it, all other 190s. Chaps, they all suffered from this, it's just that nobody ever noticed)
XF5U ejection seat: Fixed (And with it, a couple of others)
163 default skin: Not a bug but a feature (PTO + desert default skins = japanese, ETO = german)
Bf 109 canopy during bale out: Fixed (And with it, all 109 source codes got rewritten and streamlined)
Ki-84 canopy holes: Fixed (And with it, 18 other airplanes)
Ju-88C6 + screenshot props: Out of scope, no fix.
Ju-88C6 gunsight: Fixed

Other fixes:
Canopy bug (can't close canopy): Bug hunting code adjusted further
Logfile: log.lst is mandatory now (conf.ini settings are being overruled)
Guided Missiles: Target acquisition code reworked to lower the performance impact in case of large number of targets

Going to put Hotfix 17 together now.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 30, 2023, 09:25:09 AM
Hotfix 17 for Ultrapack 3.4 "Cassie" Patch 2 has been released: https://www.sas1946.com/main/index.php/topic,67406.msg768404.html#msg768404

The hotfix contains all bugfixes as listed above.
In contrast to hotfix 1~16, starting with hotfix 17 we are providing hotfixes in SFS archive format, quite like the mod and patches are.
This makes the download larger, but in return the game is as "snappy" as it uses to be without the 3.000 discrete files the hotfix would contain otherwise.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on April 02, 2023, 08:19:10 AM
Canopy Bug Found

Code: [Select]
[2023-04-02 22:08:57.756 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKeyEnv.keyPress(true, 69, false) hashmapint.containsKey(69)=true
[2023-04-02 22:08:57.756 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.rts.Console) id=1, key=69
[2023-04-02 22:08:58.607 UTC +8] dT:   29 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.rts.HotKey) id=0, key=10
[2023-04-02 22:08:58.607 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKey.msgKeyboardKey(10, true)
[2023-04-02 22:08:58.607 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKeyEnv.keyPress(false, 10, true) hashmapint.containsKey(10)=false
[2023-04-02 22:08:58.607 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.rts.HotKey) id=2, key=13
[2023-04-02 22:08:58.607 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.il2.engine.GUIWindowManager) id=0, key=10
[2023-04-02 22:08:58.607 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.il2.engine.GUIWindowManager) id=0, key=10
[2023-04-02 22:08:58.607 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### MsgKeyboard.invokeListener(com.maddox.rts.HotKey) id=0, key=10
[2023-04-02 22:17:40.693 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.stop(), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.start(716, 536), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.stop(), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.start(716, 536), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.stop(), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.start(716, 536), name=elevator
[2023-04-02 22:17:40.693 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.stop(), name=elevator
[2023-04-02 22:17:40.793 UTC +8] dT:    3 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.start(716, 536), name=elevator
[2023-04-02 22:17:40.793 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.stop(), name=elevator
[2023-04-02 22:17:40.793 UTC +8] dT:    0 ### UP3.4 CockpitDoor DEBUG ### HotKeyCmd.start(716, 536), name=elevator



Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 02, 2023, 10:26:12 AM
Need the full log.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on April 03, 2023, 02:25:36 AM
allo, allo,

heck, I can do what I want, specify the path to the game and click "Install" or unpack the "Ultrapack 3.4 Cassie Patch 2 Hotfix 17" in a folder and overwrite the existing files...

...nothing works.

Am I too old for such trifles?  :D

 ]cheers[

N°9 Oberst von Wolfenstein, the Master of the greater Nazi Reich  8)

(https://i.ibb.co/m9dP1h8/il2fb-2023-04-03-09-48-11.jpg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 03, 2023, 02:31:25 AM
Depends ;)
Maybe you have renamed the folder of your old Hotfix 14 installation - in that case Hotfix 17 can't find it, can't remove it, and therefore it stays active.
Check the contents of your "#UP#" folder.
After installing Hotfix 17, only "STD" should be in there.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on April 03, 2023, 02:39:58 AM
Super, Mike ich danke Dir!

There was a lot of old crap in the #UP# folder.

Now this one is clean.

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on April 03, 2023, 05:55:48 AM
I Found some Issue on the Logs, Map called Tuapse

Code: [Select]
[2023-04-03 01:14:06.705 UTC +8] dT:   16 Caught Exception in NetFileServerDef.getAnswerData(netfilerequest, netmsginput):
[2023-04-03 01:14:06.705 UTC +8] dT:    0 java.lang.IndexOutOfBoundsException
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at java.io.InputStream.read(Unknown Source)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-03 01:14:06.705 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-04-03 01:24:49.720 UTC +8] dT:    4 Caught Exception in NetFileServerDef.getAnswerData(netfilerequest, netmsginput):
[2023-04-03 01:24:49.720 UTC +8] dT:    0 java.lang.IndexOutOfBoundsException
[2023-04-03 01:24:49.720 UTC +8] dT:    0 at java.io.InputStream.read(Unknown Source)
[2023-04-03 01:24:49.720 UTC +8] dT:    0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2023-04-03 01:24:49.720 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-04-03 02:07:33.785 UTC +8] dT:    0 java.io.FileNotFoundException
[2023-04-03 02:07:33.785 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-04-03 02:07:33.785 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-04-03 02:07:33.785 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.newSound(Actor.java:453)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:511)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2432)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2413)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1380)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1159)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:615)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-04-03 02:07:33.786 UTC +8] dT:    0 Cannot load sound preset weapon.MGunScotti127s (java.lang.Exception: Invalid preset format)

And Some Buildings are Missing.

Code: [Select]
[2023-04-03 01:49:11.008 UTC +8] dT: 1219 INTERNAL ERROR: Can't open file '3do/Buildings/ToW/trough_002/mono_dead.sim'
[2023-04-03 01:49:11.008 UTC +8] dT:    0 WARNING: object '3do/Buildings/ToW/trough_002/mono_dead.sim' of class 'SIM' not loaded
[2023-04-03 01:49:11.008 UTC +8] dT:    0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/ToW/trough_002/mono_dead.sim
[2023-04-03 01:49:11.010 UTC +8] dT:    0 House activateMesh(): Couldn't set mesh "3do/Buildings/ToW/trough_002/mono_dead.sim".
[2023-04-03 01:49:11.010 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3do/Buildings/ToW/trough_002/mono_dead.sim'
[2023-04-03 01:49:11.010 UTC +8] dT:    0 WARNING: object '3do/Buildings/ToW/trough_002/mono_dead.sim' of class 'SIM' not loaded
[2023-04-03 01:49:11.010 UTC +8] dT:    0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/ToW/trough_002/mono_dead.sim
[2023-04-03 01:49:11.010 UTC +8] dT:    0 House activateMesh(): Couldn't set mesh "3do/Buildings/ToW/trough_002/mono_dead.sim".
 


This one it said Canopy Debug (Fallback!!!)

Code: [Select]
[2023-04-03 01:55:44.737 UTC +8] dT:   68 ### UP3.4 CockpitDoor DEBUG ### opening canopy (fallback)!!!

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on April 03, 2023, 06:00:42 AM
Sorry to post another bug P-35 propeller animation not working anymore in both external and internal view however plane flies normally and no signs of error in the log see attached screenie

Pure UP3.4 patch2 hotfix 17 no mod whatsoever.

(https://i.postimg.cc/cL4Y5crr/2023-04-03-13-36-12-309.jpg) (https://postimg.cc/nCgCXBKJ)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 03, 2023, 06:24:49 AM
I Found some Issue on the Logs, Map called Tuapse
I'm sorry but you've cut too much of the log, I need more sorrounding lines to get an understanding of what happened when the error occured.
In doubt, please always post your full logfile, e.g. using pastebin.com.
Thanks.

Some Buildings are Missing.
Actually it's just the "dead" version of one trough missing.
Unfortunately that's a common thing, many map modders seem to have forgotten that someone might want to shoot at their precious creations, back in the days when they made new maps.
I'll try to find a suitable workaround, thx for the report.

This one it said Canopy Debug (Fallback!!!)
Seems like you've hammered your canopy hotkey in quick succession.
It's just debug output, nothing to worry about.

P-35 propeller animation not working
Yes, confirmed. Strange thing. Thanks for the report.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on April 03, 2023, 07:03:59 AM
Like this

Code: [Select]
[2023-04-03 01:24:49.720 UTC +8] dT:    4 Caught Exception in NetFileServerDef.getAnswerData(netfilerequest, netmsginput):
[2023-04-03 01:24:49.720 UTC +8] dT:    0 java.lang.IndexOutOfBoundsException
[2023-04-03 01:24:49.720 UTC +8] dT:    0 at java.io.InputStream.read(Unknown Source)
[2023-04-03 01:24:49.720 UTC +8] dT:    0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2023-04-03 01:24:49.720 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-03 01:24:49.722 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

And This.
Code: [Select]
[2023-04-03 01:38:48.845 UTC +8] dT: 1176 Caught Exception in NetFileServerDef.getAnswerData(netfilerequest, netmsginput):
[2023-04-03 01:38:48.845 UTC +8] dT:    0 java.lang.IndexOutOfBoundsException
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at java.io.InputStream.read(Unknown Source)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.rts.net.NetFileServerDef.getAnswerData(NetFileServerDef.java:540)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport$Request.netInput(NetFileTransport.java:68)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.rts.net.NetFileTransport.netInput(NetFileTransport.java:628)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-03 01:38:48.845 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Code: [Select]
[2023-04-03 02:07:33.786 UTC +8] dT:    0 Cannot load sound preset weapon.MGunScotti127s (java.lang.Exception: Invalid preset format)
From Tuapse

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 03, 2023, 07:57:23 AM
No KT, I need the full log.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on April 03, 2023, 09:22:05 AM
No KT, I need the full log.

Here is a Full Logs

https://www.mediafire.com/file/da5q18qk8bk9qsn/log.zip/file

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on April 04, 2023, 01:01:59 PM
FMB, F-84G.
I just noticed the wrong years for F-84G. FMB: 1955 and 1956.

(https://i.postimg.cc/MHBGx78p/Screenshot-2023-04-04-214322.jpg) (https://postimages.org/)

If I'm not mistaken, the correct years are:
1951 - G-1, G-2
1952 - G-3.
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on April 05, 2023, 11:40:18 AM
Let me explain the situation from a code point of view.

DB3 top gunner pits exchange the fuselage material in the "old fashioned" way, in the "reflectWorldToInstruments" method:
Code: [Select]
  public void reflectWorldToInstruments(float f) {
    HierMesh hierMesh = aircraft().hierMesh();
    Mat mat = hierMesh.material(hierMesh.materialFind("Gloss1D0o"));
    this.mesh.materialReplace("Gloss1D0o", mat);
  }

IL-4 top gunner pit has the modern version of this code.
In that newer code version, the material change happens in a "reflectPlaneMats" method.
But since this method never gets called directly by the base cockpit class, a variable "bNeedSetUp" got introduced, which makes sure that on first update of the cockpit, the material replacement method gets called.
This is the way used for many aircraft, it always works.
To make matters visible, I've added a few log output codes to the IL-4 top gunner pit, see source below:
Code: [Select]
    public void reflectWorldToInstruments(float f)
    {
        if(bNeedSetUp)
        {
            System.out.println("### CockpitIL4_TGunner reflectWorldToInstruments(" + f + "), bNeedSetUp=true");
            prevTime = Time.current() - 1L;
            bNeedSetUp = false;
            System.out.println("### CockpitIL4_TGunner reflectWorldToInstruments(" + f + "), calling reflectPlaneMats(), bNeedSetUp=" + bNeedSetUp);
            reflectPlaneMats();
        }
    }

    protected void reflectPlaneMats()
    {
        HierMesh hiermesh = aircraft().hierMesh();
        Mat mat = hiermesh.material(hiermesh.materialFind("Gloss1D0o"));
        System.out.println("### CockpitIL4_TGunner reflectPlaneMats(), mat=" + (mat==null?"null":""+mat.hashCode()));
        mesh.materialReplace("Gloss1D0o", mat);
    }

    public CockpitIL4_TGunner()
    {
        super("3DO/Cockpit/DB3-TGun/TGunnerIL4.him", "he111_gunner");
        bNeedSetUp = true;
        prevTime = -1L;
        prevA0 = 0.0F;
        hook1 = null;
        System.out.println("### CockpitIL4_TGunner <init>, bNeedSetUp=" + bNeedSetUp);
    }

And this is the result:
Code: [Select]
[2023-02-24 07:36:33.699 UTC +1] dT:    0 ### CockpitIL4_TGunner <init>, bNeedSetUp=true
[2023-02-24 07:36:37.000 UTC +1] dT:   51 ### CockpitIL4_TGunner reflectWorldToInstruments(0.4), bNeedSetUp=true
[2023-02-24 07:36:37.000 UTC +1] dT:    0 ### CockpitIL4_TGunner reflectWorldToInstruments(0.4), calling reflectPlaneMats(), bNeedSetUp=false
[2023-02-24 07:36:37.001 UTC +1] dT:    0 ### CockpitIL4_TGunner reflectPlaneMats(), mat=4734828
As expected, all code works fine and the material gets replaced successfully.
No clue why this doesn't work for those who witness the green fuselage, and even more, why it only fails to work on the IL-4 but not on the hundreds of other aircraft that use the same coding scheme.

]cheers[
Mike

I don't want to bother too much but  as this bug is still active in my system out of curiosity I check it out in UP3RC4 (Panos edition) and wonder what? The bug was already there but not in UP2
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 06, 2023, 05:19:55 AM
Here is a Full Logs
https://www.mediafire.com/file/da5q18qk8bk9qsn/log.zip/file
Thanks, KT.
I identified a net skin replication error triggered by a user joining the server with an unpatched Ultrapack 3 RC4 version.
In former times this would have caused the player to become invisible and weird things would happen.
Now we get this log entry instead and the base issue is covered.
It's essentially not a bug, but merely a sign of a working mitigation.

FMB, F-84G.
I just noticed the wrong years for F-84G. FMB: 1955 and 1956.
If I'm not mistaken, the correct years are:
1951 - G-1, G-2
1952 - G-3.
Agreed, will fix this in the next update/hotfix.

as this bug is still active in my system
That's the interesting part: How come the bug still appears when the code doesn't leave any room for it?
I'd really be keen to get a class dump of your UP3 instance.
Just run the Selector, enable dump mode, run the game until the issue appears, exit the game, and provide a zip file of your "dump/com" folder.
Thanks.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on April 06, 2023, 06:42:53 AM
I finally managed to discover what triggers the bug it is the viewSet=36 in the conf.ini if I change it to 56 or 57 the bug is not showing. You could try to replicate in your system with this setting.

Just in case I am attaching the dump of my Game UP3.4 hotfix17. The only mod I have is WxTech new cockpits for the P-36

https://www.mediafire.com/file/lvk4v3ruxb357uh/dump.7z/file


Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 06, 2023, 07:27:01 AM
Ah - that makes sense.
So it turns out to be an "auto Autopilot" thing.
Any viewSet setting where "auto Autopilot" is inactive works with modern code style, whereas active "auto Autopilot" triggers the issue.
Thanks, that way we can cover it successfully.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on April 06, 2023, 07:49:24 AM
I confirm that is definitely an "auto autopilot " issue. In UP2 the bug is not there while in UP3RC4 when the new version of the IL-4 mod was introduced is present
Title: Re: Ultrapack bug report thread (all versions)
Post by: SAS~Storebror on April 13, 2023, 10:51:54 AM
Current Hotfix 18 Status:

P-35 propeller animation not working anymore
Fixed.

Some Buildings are Missing.
Pending.

FMB, F-84G.
I just noticed the wrong years for F-84G. FMB: 1955 and 1956.
If I'm not mistaken, the correct years are:
1951 - G-1, G-2
1952 - G-3.
Fixed.

IL-4 auto autopilot bug: Fixed.

"Static Spawn" Trigger net replication issue: Fixed.

New Message Trigger Option added: Message Triggers can optionally apply only to the player who "triggered" the trigger now, i.e. all players get individual messages from such a message trigger.
This comes in handy e.g. when you want to warn players not to exceed certain altitudes, stay out of certain areas, give hints about waypoints etc.
An "activated by current player only" trigger can optionally be triggered multiple times (default: Just once). There is, however, no choice like "can be trigger <n> times" with "n>1" - either the trigger can be triggered once, or any time repeatedly.

Last but not least, a bug causing trigger messages to be shown off to the left in case of multi-line messages has been fixed, too; alongside with this, the logic of displaying texts from multiple activated triggered has been changed too, they now show up all at once, each with their own centered position and timeout, and each separated by a blank line.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Shermy on April 13, 2023, 12:01:35 PM
Happy Thursday! This Saturday I'm hosting a 100ish person event with Ultrapack but unfortunately I can't seem to increase the number of players for the server beyond 32? Is there anyway around this?
(https://i.postimg.cc/Ss7GPNNK/image.png) (https://postimg.cc/TL1mLxb8)

(https://i.postimg.cc/50M3pFJG/image1.png) (https://postimages.org/)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 13, 2023, 12:05:43 PM
I'm afraid that's not feasible.
Client hosted games are limited as they have to power both the client side of the game (for yourself) and the server part (for all others)simultaneously.
You will need a dedicated server for that event.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Shermy on April 13, 2023, 12:23:01 PM
I'm afraid that's not feasible.
Client hosted games are limited as they have to power both the client side of the game (for yourself) and the server part (for all others)simultaneously.
You will need a dedicated server for that event.

]cheers[
Mike
Would you happen to have documentation or links to how we could go about getting a dedi operational?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 13, 2023, 12:26:17 PM
https://www.sas1946.com/main/index.php/topic,69834.0.html
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Shermy on April 13, 2023, 03:21:08 PM
https://www.sas1946.com/main/index.php/topic,69834.0.html
Thanks Mike. We've got it all sorted out. I know this next question doesn't pertain to bug reporting and I apologize if I'm being annoying but is there anywhere we might be able to advertise our event on these forums? I would enjoy giving the people of SAS a chance to fly some pvpve again.  :)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 13, 2023, 11:09:41 PM
Sure thing.
You can always post your event in the Lounge: https://www.sas1946.com/main/index.php/board,1.0.html

Alternatively, the "Ultrapack Discussion & Support" board would fit, but I think it won't reach as many people there: https://www.sas1946.com/main/index.php/board,186.0.html

The more the merrier 8)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Shermy on April 14, 2023, 12:17:25 PM
I've encountered a bug with the gunners on a handful of Italian Bombers, specifically the Savoria-Marchetti SM.81 X Early, the SM.81X, the SM.81T and SM.81bis. These aircraft have dorsal, ball (or lower rear fuselage) or waist gunners.  The waist gunners work properly, they track and engage targets. However the dorsal and ball gunners do not work, they deploy but do not track or fire upon enemy aircraft. It should be noted that none of the gunner positions are modeled for player usage on these aircraft. This bug has been replicated on two different systems. I'm using the most updated patch and hotfix. Is there any more info I could share to help solve this bug?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 15, 2023, 01:09:11 AM
Confirmed for SM.81 series - if any others are affected, please specify.
The original mod has a weird mess of code for retractable turrets - it just can't work that way.
If I ever feel bored enough to waste a week of work on this, I might implement a fully working retractable turret code, but for the time being the hack which has also been implemented in BAT must do: Turrets won't retract, but in return they track and shoot correctly.

Will be part of the next hotfix.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on April 16, 2023, 11:43:38 AM
Found an Issue on Defiant Logs found.

Code: [Select]
[2023-04-17 00:53:11.984 UTC +8] dT:    1 java.lang.NullPointerException
[2023-04-17 00:53:11.984 UTC +8] dT:    0 at com.maddox.il2.objects.air.BP_Defiant.update(BP_Defiant.java:109)
[2023-04-17 00:53:11.984 UTC +8] dT:    0 at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:697)
[2023-04-17 00:53:11.984 UTC +8] dT:    0 at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:535)
[2023-04-17 00:53:11.984 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.fmUpdate(NetAircraft.java:885)
[2023-04-17 00:53:11.984 UTC +8] dT:    0 at com.maddox.il2.fm.FlightModel.update(FlightModel.java:524)
[2023-04-17 00:53:11.984 UTC +8] dT:    0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:706)
[2023-04-17 00:53:11.984 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-04-17 00:53:11.984 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-04-17 00:53:11.984 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-04-17 00:53:11.984 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-04-17 00:53:11.984 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-17 00:53:11.985 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-04-17 00:53:11.985 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-17 00:53:11.985 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-17 00:53:11.985 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-17 00:53:11.985 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-17 00:53:11.985 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-17 00:53:11.985 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-17 00:53:11.985 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I found a Bug on Ta-152 canopy Lever No Logs were Found but Photos Taken.


(https://i.postimg.cc/v8J1LWb4/2023-04-16-21-51-32-748.jpg) (https://postimg.cc/JtQ4RHy8)

https://youtu.be/vAeI2TNnsIU

Best Regards KT503


Title: Re: Ultrapack bug report thread (all versions)
Post by: SAS~Storebror on April 19, 2023, 06:21:05 AM
Updated Hotfix 18 Status:

P-35 propeller animation not working anymore
Fixed.

Some Buildings are Missing.
Fixed.
In total 79 buildings with various issues have been identified and fixed, some of them using "stand-in" dead meshes.
This should finally get us rid of the "indestructible statics" issue.

FMB, F-84G.
I just noticed the wrong years for F-84G. FMB: 1955 and 1956.
If I'm not mistaken, the correct years are:
1951 - G-1, G-2
1952 - G-3.
Fixed.

bug with the gunners on a handful of Italian Bombers
Fixed for SM.81.
If other bombers are affected too, please report back.

Found an Issue on Defiant Logs found.
Fixed.

I found a Bug on Ta-152 canopy Lever No Logs were Found but Photos Taken.
Fixed.

IL-4 auto autopilot bug: Fixed.

"Static Spawn" Trigger net replication issue: Fixed.

New Message Trigger Option added: Message Triggers can optionally apply only to the player who "triggered" the trigger now, i.e. all players get individual messages from such a message trigger.
This comes in handy e.g. when you want to warn players not to exceed certain altitudes, stay out of certain areas, give hints about waypoints etc.
An "activated by current player only" trigger can optionally be triggered multiple times (default: Just once). There is, however, no choice like "can be trigger <n> times" with "n>1" - either the trigger can be triggered once, or any time repeatedly.

Last but not least, a bug causing trigger messages to be shown off to the left in case of multi-line messages has been fixed, too; alongside with this, the logic of displaying texts from multiple activated triggered has been changed too, they now show up all at once, each with their own centered position and timeout, and each separated by a blank line.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 20, 2023, 08:51:11 AM
Another updated Hotfix 18 Status:
All reported and confirmed issues so far are fixed.
Further 12 "stationary" (ships, tanks, cars, airplanes etc.) objects with mesh issues have been fixed.
"Spawn" triggers now can be used to delayed-spawn aircraft according to the Start time set, i.e. when a plane is set to spawn 3 mins after mission start and it's attached as a "target" to a trigger, it will spawn 3mins after the trigger has fired.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Shermy on April 20, 2023, 08:57:11 AM

bug with the gunners on a handful of Italian Bombers
Fixed for SM.81.
If other bombers are affected too, please report back.

Upon testing with the Boulton Paul Defiant I noticed in the QMB that I could not get the aircraft to move. When in a fleet of planes the player's aircraft's propeller would spin but a following AI would be motionless with no propeller movement. In the QMB I managed to load into the cockpit but each time I loaded into the FMB the game would crash. Since these aircraft were stationary an enemy AI aircraft was able to fly around them which triggered the turrets but unfortunately it seems they suffer from the same issue as the Italian gunners.

Using Hotfix 17, I have no crashlog.

(https://i.postimg.cc/kGcLsfnj/20230420105608-1.jpg) (https://postimg.cc/K319v73L)

(https://i.postimg.cc/15mkXhHb/20230420105614-1.jpg) (https://postimg.cc/8sYKXYxb)

These images were taken using the QMB, as stated earlier any attempt to load the plane into FMB crashes the game.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 20, 2023, 09:24:19 AM
Yes, the Defiant has an issue in Hotfix 17 which was caused by shifting the loadout declarations to files.sfs archive.
Unfortunately previous UP3 versions already had the same loadouts declared in other sfs archives, hence the "new" loadouts get overwritten by "old" ones.
This will get fixed in Hotfix 18.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 23, 2023, 04:22:38 AM
Just a quick update regarding the status and schedule of Hotfix 18.
As mentioned earlier, all bugs reported so far are being addressed.
I would have loved to include Wxtech's latest works on layered forest (https://www.sas1946.com/main/index.php/topic,70649.0.html) but that's pending a release of said mod.
Furthermore, for years now we've kept complaining about the Mossie flight model. Vasya once started some work on it, but that apparently stalled in 2019 and to put it mildly, Mr. "know it all" created one big mess (WEP factor 1.63 anyone? lol!).
Last but not least, the changes made in Trigger Net Replication require some maturity checks prior to release.

Two weeks, be sure 8)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on April 23, 2023, 10:00:02 AM
Found a Bug on FW-190F-1 Logs Found

Code: [Select]
[2023-04-23 23:58:45.505 UTC +8] dT:    2 INTERNAL ERROR: Can't find '[ClassInfo]' in file '3DO/Cockpit/FW-190A-4/DA4GP2_night.mat'
[2023-04-23 23:58:45.505 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/FW-190A-4/DA4GP2_night.mat' of class 'TMaterial' not loaded
[2023-04-23 23:58:45.505 UTC +8] dT:    0 INTERNAL ERROR: Material: Can't load 'DA4GP2_night.mat'
[2023-04-23 23:58:45.505 UTC +8] dT:    0 Caught Exception in materialReplace(A4GP2_night, DA4GP2_night):
[2023-04-23 23:58:45.505 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'DA4GP2_night.mat'
[2023-04-23 23:58:45.505 UTC +8] dT:    0
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190A4.reflectCockpitState(CockpitFW_190A4.java:315)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2910)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1536)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1526)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1033)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1043)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:643)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-23 23:58:45.505 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 java.lang.NullPointerException
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.setNightMats(Cockpit.java:585)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190A4.retoggleLight(CockpitFW_190A4.java:288)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitFW_190A4.reflectCockpitState(CockpitFW_190A4.java:334)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.doReflectCockitState(Cockpit.java:574)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.setCockpitState(Aircraft.java:2910)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetCockpitState(AircraftState.java:1536)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setCockpitState(AircraftState.java:1526)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.setEngineState(AircraftState.java:1033)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.hitEngine(AircraftState.java:1043)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:643)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-04-23 23:58:45.568 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 24, 2023, 07:37:08 AM
Thanks, KT, I'll check that later.
Meanwhile, let me tell you that we finally have a breakthrough in terms of the teething "cockpit door" bug.
Looks like this was yet another ugly bug introduced with the Claymore 190s pack.
Claymore's 190s contain a code block that is intended to keep players from accidentally opening the canopy when the plane goes faster than 240kph.
Unfortunately, instead of just disabling this on the controls instance level (the correct Java way), Claymore decided to statically disable the player's canopy hotkey once the plane exceeds 240kph and re-enable it once it falls below that speed threshold.
As a result, if either you get shot out of the sky while flying a 190 faster than 240kph, or the mission rolls while you're flying a 190 faster than that, you will subsequently be unable to use your canopy hotkey unless you happen to spawn in another 190 again.

This will get fixed in Hotfix 18.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on April 26, 2023, 11:40:46 AM
On the Fw-190V-29, the flaps are incorrectly positioned.
(https://i.postimg.cc/VNXnYLVt/20230417211630-1.jpg) (https://postimg.cc/1g5fBPPR)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 26, 2023, 12:06:18 PM
Thanks. Will get fixed in Hotfix 18.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on April 28, 2023, 10:11:21 AM
(https://i.postimg.cc/ryh4zhZ6/2023-04-28-19-09-35-845.jpg) (https://postimg.cc/hhdv50qM)

Fix this!!!!!!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 28, 2023, 11:32:56 PM
Fix this!!!!!!
Fix will be available in Hotfix 18. Thans for your report!

Gents, I've stripped all the chatter, fullquotes and other unrelated discussions following GUN123pro's post.
Remember this is a bug report threat.
Please keep it focussed.
Thanks.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: eol on April 30, 2023, 02:24:33 AM
Fieseler Fi-103

view from the cockpit - the cockpit frame is applied incorrectly
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 30, 2023, 02:31:04 AM
No clue what you're talking about.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: eol on April 30, 2023, 08:58:10 AM
No clue what you're talking about.

Sorry, i can’t attach a image, but it’s enough to look from inside the cockpit

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on April 30, 2023, 09:50:32 AM
I did.
Still no clue what you're talking about.
Attaching an image should work now - it's just your very first post where you can't post anything containing a link (spam protection).
When you post an image, please don't forget to mark what seems incorrect to you.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on April 30, 2023, 09:37:20 PM
Some Missing Building were there.

Code: [Select]
[2023-05-01 01:41:25.541 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3do/Buildings/Pacific/Hangar_Camo/dead.sim'
[2023-05-01 01:41:25.541 UTC +8] dT:    0 WARNING: object '3do/Buildings/Pacific/Hangar_Camo/dead.sim' of class 'SIM' not loaded
[2023-05-01 01:41:25.541 UTC +8] dT:    0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Pacific/Hangar_Camo/dead.sim
[2023-05-01 01:41:25.541 UTC +8] dT:    0 House activateMesh(): Couldn't set mesh "3do/Buildings/Pacific/Hangar_Camo/dead.sim".
[2023-05-01 01:41:25.624 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3do/Buildings/Pacific/Hangar_Camo/dead.sim'
[2023-05-01 01:41:25.624 UTC +8] dT:    0 WARNING: object '3do/Buildings/Pacific/Hangar_Camo/dead.sim' of class 'SIM' not loaded
[2023-05-01 01:41:25.624 UTC +8] dT:    0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Pacific/Hangar_Camo/dead.sim
[2023-05-01 01:41:25.624 UTC +8] dT:    0 House activateMesh(): Couldn't set mesh "3do/Buildings/Pacific/Hangar_Camo/dead.sim".


Code: [Select]
[2023-05-01 01:41:54.764 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.764 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.764 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
[2023-05-01 01:41:54.765 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.vehicles.artillery.RocketryWagon NOT destroyed
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 01, 2023, 12:36:43 AM
Part 1: Yes, that's known and tackled already. Thanks for the report nevertheless.
Part 2: You forgot to mention that you had connection issues:
Code: [Select]
[2023-04-30 19:41:40.216 UTC +2] dT:   92 socketConnection with 115.135.198.185:62562 on channel 15 lost.  Reason:
[2023-04-30 19:41:40.216 UTC +2] dT:    0 Chat: --- KINGTIGER503 has left the game.
[2023-04-30 19:41:43.140 UTC +2] dT:   97 socket channel '35' start creating: 115.135.198.185:62562
[2023-04-30 19:41:43.375 UTC +2] dT:    8 Chat: --- KINGTIGER503 joins the game.
[2023-04-30 19:41:43.375 UTC +2] dT:    0 socket channel '35', ip 115.135.198.185:62562, KINGTIGER503, is complete created
That's why I always say: Don't snip your logs that short. Give me and us an idea of what happened right before and after the "issue".
This one was simply a connection issue on your end.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: eol on May 01, 2023, 03:16:01 AM
I did.
Still no clue what you're talking about.
Attaching an image should work now - it's just your very first post where you can't post anything containing a link (spam protection).
When you post an image, please don't forget to mark what seems incorrect to you.

]cheers[
Mike

I'm sorry, maybe this is not a bug, but that's what I meant
(https://i.postimg.cc/L4BL0HfJ/bug.jpg) (https://postimg.cc/dD3hhc5F)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on May 01, 2023, 03:40:23 AM
Fi-103 cockpit had a glitch Bug. From the interior.

Best regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 01, 2023, 03:50:46 AM
I'm sorry, maybe this is not a bug, but that's what I meant

Looks to me like you've got a conflicting mod installed, because what I see isn't what you see:
(https://i.ibb.co/sm24Bvh/2023-05-01-11-48-38-439.jpg)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on May 01, 2023, 04:50:43 AM
Apparently, the F-72A's canopy moves depending on angle of attack...
(https://i.postimg.cc/mgXsrZDZ/20230501114907-1.jpg) (https://postimg.cc/LJ17CpLG)

(https://i.postimg.cc/s2MRGFQY/20230501114910-1.jpg) (https://postimg.cc/VSPh2VFv)

Oh, and forgot to mention...
(https://i.postimg.cc/Rh63gpDK/20230501115305-1.jpg) (https://postimg.cc/y3KYdjB8)
Looks to me like you've got a conflicting mod installed, because what I see isn't what you see:
Apparently this only happens when you Shift + F1
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on May 01, 2023, 05:51:41 AM
Something like This from Fi-103 (V4) Cockpit.

Left side
(https://i.postimg.cc/Bn11dQ9k/2023-05-01-19-08-09-931.jpg) (https://postimg.cc/YvM9F7Sz)

Right Side
(https://i.postimg.cc/R05n95vF/2023-05-01-19-08-12-210.jpg) (https://postimg.cc/pmCdYShb)


I found a Issue on He-111 H-5 Weapons Loadout. It does not have a SC250, I only see a SC2500



(https://i.postimg.cc/SsXszgS5/2023-05-01-19-15-34-446.jpg) (https://postimg.cc/XGb3Rcyc)


I also Found a Issue on He-51c Loadout.

A Suspicion Drop tank was Appear on the Loadout

(https://i.postimg.cc/1txxJB0b/2023-05-01-19-10-37-060.jpg) (https://postimg.cc/FfxnKjBx)

(https://i.postimg.cc/KjNdc2Xy/2023-05-01-19-10-40-242.jpg) (https://postimg.cc/gLxM41kM)


I found a Gun side Bug on He-100


(https://i.postimg.cc/4dMPT4N0/2023-05-01-19-11-52-346.jpg) (https://postimg.cc/ZB8p8SNP)


Best Regards KT503




Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on May 01, 2023, 05:55:45 AM
Fi-103 cockpit bug confirmed after using shift+F1
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 01, 2023, 07:40:28 AM
Fi-103 Cockpit: That's a teething bug of the mod itself. The mod makes use of hier.him stretching all over the place. Would need a 3D fix, not within our scope. Ask here for help (note though that the author of the mod has been online years ago for the last time): https://www.sas1946.com/main/index.php/topic,5316.0.html

He-111 H-5 loadout typo: Fixed in Hotfix 18.

He-51 droptank: I recommend reading a book about the He-51.

He-100 gunsight: Nitpicking. Apart from that, it would have to be fixed in the mod itself, as it's 3D work and as such, out of scope here.

I have to stress once more what we are doing with modpacks like BAT and Ultrapack:
We collect previously standalone mods and group them in a modpack to make the act together smoothly.
Offline in case of BAT, online in case of Ultrapack.
Collecting and harmonizing mods into one big pack doesn't mean that we do all the footwork modders left behind.
Particularly, we're not here to fix existing 3D issues of any sorts.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on May 01, 2023, 08:20:44 AM
I don't know if you can see this, but the Bf-109F/G Revi gunsights have their tinted reticles misplaced.
(https://i.postimg.cc/rpQzd5Dt/20230501130523-1.jpg) (https://postimg.cc/DW47HJd2)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on May 01, 2023, 08:40:51 AM
KT,

off to the boss's office to pick up a cigar.  :D

(https://i.ibb.co/HztcGqy/Cigar-bk.jpg)

 ]cheers[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 01, 2023, 10:14:27 AM
I don't know if you can see this, but the Bf-109 Revi gunsights have their tinted reticles misplaced.
Good call.
Took me a while to spot the issue, but now... this should look better:
(https://i.ibb.co/D5tZWFp/2023-05-01-18-09-12-977.jpg)

On that opportunity, dare I ask for one more favor?
I know I should be glad that you guys keep posting bug reports, but could you just be a tad more specific?
If you report issues on planes: Let me know which plane you've tested, please. This issue for instance is not "the Bf-109 Revi gunsights" - it's just some 109s that are affected and it would have saved me some precious time if from the very beginning I knew which one. The moment you spot such an issue, you know what you did, so please: Tell it. In all details if need be. There's never too many details.

Same goes to mission issues: Tell which mission, all parameters, everything. It's not like what you see is automatically what everyone else sees. Sometimes it's tiny little difference. The more we know, the less we need to ask back.

Again, same thing with logs: Whenever there is something in the log: Post it. And: Don't truncate it. Only shorten logs if they don't fit into the post length limits and if so, shorten the beginning and leave the end intact (rule of thumbs, with exceptions).

Thanks.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on May 01, 2023, 12:20:21 PM
Quote
Collecting and harmonizing mods into one big pack doesn't mean that we do all the footwork modders left behind.
Particularly, we're not here to fix existing 3D issues of any sorts.

True.

Give the Boss time to live.

Best wishes
Tobias




Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on May 01, 2023, 01:43:30 PM
Sorry to pile up the bugs and (possibly) delay the Hotfix 18 release, but you know how the ingame G4M1 has a tail gunner like this?
(https://i.postimg.cc/mrykptWS/32990-TAM61110c.jpg) (https://postimg.cc/mchTtZDc)

Well, when you enter it & hit the external view, it appears alongside the stock G4M1 tail gunner.
(https://i.postimg.cc/8zWjWZy9/20230221163626-1.jpg) (https://postimg.cc/75HHrnrn)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on May 02, 2023, 03:49:06 AM
Sorry to pile up the bugs and (possibly) delay the Hotfix 18 release, but you know how the ingame G4M1 has a tail gunner like this?

Wouldn't consider this a bug - more of a 3d fix/improvement. I think we may need a separate thread for all 3d related things.. :-X
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 02, 2023, 06:31:39 AM
In this particular case there's no 3D work involved, it's indeed a "bug" or sort of.
The G4M1-11, according to Wikipedia, got introduced in April '41.
In Summer '42 the propeller hubs were introduced (depicted by our G4M1-11 ingame).
In Spring '43 the outer half of the tail cone was cut to improve tail gunner's field of fire.
In August '43 the V-shaped cone was introduced (like the one of the G4M2 model).

The Stock G4M1-11 has the "old" tip-shaped cone which needs to be rotated by the gunner.
The Ultrapack G4M1-11 originally had the "cut" cone, but due to 4.13 code having been ported back, we have an overlapping mesh here. Easy fix.
However, we might instead fix it all at once.
That means, give all three cone options to the G4M1 (we could replicate loadouts, with "early_" designation for the tip shaped cone and "late_" for the v shaped one).
And while we're at it, re-introduce the bomb fairings for loadouts that have them & re-arrange the loadouts with smaller bombs on the G4M1, and finally: Give the G4M2 the sliding bay doors which it deserves.

This will be a bit of work.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 02, 2023, 06:42:47 AM
give all three cone options to the G4M1 (we could replicate loadouts, with "early_" designation for the tip shaped cone and "late_" for the v shaped one)
Scratch that. The late version is out of question. Some clever modder integrated the turret cone into the tail mesh on the G4M2 :(
So it will be "early" and "mid" (Spring '43) only.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on May 02, 2023, 10:16:44 AM
FMB - Objects - Stationary Aircraft. No PBY.

I could not find PBY in the drop-down list. But I did find PBY in the stationary.ini file, right after PBN1.
OK, I put PBN1 on the map and then replaced it with "PBY" in my *.mis file.
How smart I am! Or not...
Back to FMB, the map opened- Mosquito Tse Tse instead of PBY, floating in the blue waters of Kaneohe NAS..  o_O
Coincidentally or not, Tse Tse sits right after the PBN1 in the drop-down list of Stationary Aircraft in FMB.
(But no Tse Tse in stationary.ini).




Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 04, 2023, 04:05:56 AM
Thanks for the report Dimlee, I'll have a look at it later.

Regarding the Betty, here's a sample of the ordnance & turret fix process:

https://www.youtube.com/watch?v=LnEOw1Z9WNg

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 04, 2023, 06:57:44 AM
...and same thing for the G4M2a, bombs reattached properly and bay doors with sliding animation now:

https://www.youtube.com/watch?v=2_m1eCAOO50

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on May 05, 2023, 12:47:01 PM
The Hawker Hurricane Mk. II Russian version has incorrect ShVAK ejection ports.
(https://i.postimg.cc/wMQF5sDf/20230505194528-1.jpg) (https://postimg.cc/y3WFsxQc)
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on May 05, 2023, 02:02:30 PM
Hi mate!

I had a strange issue....

UP broke my vanilla installations....

I have tested it twice yesterday and still today....all with the same result....a not loading installation....no log simply it give up as the spalsh screen appear....

This is what I have done today....

1) start from a vanilla 4.12
2) installed BAT 4.0 (run ok the 3 version: stock modded and WAW)
3) installed BAT 4.1 (run ok the 6 version: stock modded and DOF TGA WAW JTW)
4) update to 4.2.2 hf 4 (run ok all the 6 versions)
5) installed skins 4.0 , missions pack 1 to 4 and DGen 1.4 plus patch 6 (run ok all the 6 versions)
6) update of the selector to 5.1.2 (run ok all the 6 versions)
7) installed UP 3.4 1st step 'vanilla' ( run ok of all the 'now' 7 versions)
8 ) installed UP 3.4 2nd step 'patch 2' and hotfix 17 and no more able to load the game....UP 3.4 is the only one that I can load and run....

I noticed that the patch change the selector to a different version (4.0.2.3 of 2021 july 09) and even if I at this point add the 5.1.2 selector the game still doesn't load....and the game give me a different number of overwriting files (one more then the previous selector update)

Also noticed that until vanilla UP the splash screen after the selector is the BAT one while after the UP patch it change to the UP splash screen....

Any help 'll be welcomed....

ATM I'm lost and I have lost a lot of time while testing the installing procedure....

EDIT

Installing UP 3.4 Vanilla again give me the game loading correctly (BAT splash screen and all 7 version loading) and after adding the patch 2 all the version except UP.3.4 patch 2 doesn't work again....
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on May 05, 2023, 03:36:57 PM
Did you try to install UP3.4 and BAT 4.2.2 Together? If this is the case is not going to be easy
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 06, 2023, 12:24:01 AM
Simple thing: UP3 and BAT use different base files.
In particular, UP3 uses a newer DT.dll compared to the one found in and used by BAT.
Say "thank you!" to Team Dildos for creating incompatible files with each and every patch - the new DT.dll found in UP3 doesn't provide what BAT expects.

Long story short: Keep Ultrapack in a separate folder, please.
No other way if you're not an IT wizard (read: It is technically possible to have it all in one folder, but only if you are really tech-savvy which, as experience taught us, nobody is).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on May 06, 2023, 03:56:33 AM
I concur with Storebror here, and this is coming from someone that actually did that at one point (I think at it's most bloated it had several stock versions, UP 2.01, UP 3, VPMedia Pack, HSFX 7, and BAT)

The trouble with it is, even if you get it to all work, which is absolutely doable, there are still gonna be little texture and file issues here and there that, while not critical, are still distracting and it makes the whole thing not worth the trouble in the end. Add to this that if one thing goes wrong in trying to update the various parts of your little Tower of Babel in game form, the whole install is screwed sideways.

Just not worth the work, IFAIK.
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on May 06, 2023, 07:26:40 AM
Totally agree and coming from somebody that at a certain point was using and install with DB1.71(SCW, 1916, and clean), UP3RC4, HSFX7.03 and MODACT5.3.

A nightmare as you always need to remember which pilot profile is playing which campaign, Keep JSGME under control with crammed JSGMEmods folder,  reset qmb at each time with a common plane top of the list .... etc etc.

and all this just to save a little disk space for the common sfs and skins folder. Not really worth     
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on May 06, 2023, 07:30:57 AM
Thanks Mike!

I'll accept your suggestion!

And Frankiek have also a good pov in the campaign/game identification....
Title: Re: Ultrapack bug report thread (all versions)
Post by: SAS~Skylla on May 07, 2023, 01:11:51 AM
and all this just to save a little disk space for the common sfs and skins folder. Not really worth   

For sharing skin folders and similar between installs I can recommend symbolic links: https://www.sas1946.com/main/index.php/topic,34906.0.html

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on May 09, 2023, 01:28:43 PM
From time to time, I see a bomb load which looks too "optimistic" or not confirmed in the sources available. For example, Yokosuka H5Y-1 - 4*500kg... ):(
Is it a bug for this thread? Or only the model's creator can change that?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 09, 2023, 02:45:52 PM
I would have to check how much work is required.
Sometimes we can just change loadouts per declaration, sometimes we need to adjust hooks, sometimes there's more to it.
One part where you could definitely help with is providing sources of correct loadouts (lists) so we can see what's right and what not.
In general terms I mean.
In case of the Yokosuka Cherry it's quite easy as IRL it could just carry two 250kg bombs and that's it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 10, 2023, 12:40:01 AM
FMB - Objects - Stationary Aircraft.
(...)
Mosquito Tse Tse instead of PBY
Found and fixed, thx for the report.
In technics.ini the PBY section referenced air.MOSQUITOtsts instead of air.PBY (simple copy&paste error).
Hotfix 18 will contain the fix.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on May 11, 2023, 11:43:47 AM
and all this just to save a little disk space for the common sfs and skins folder. Not really worth   

For sharing skin folders and similar between installs I can recommend symbolic links: https://www.sas1946.com/main/index.php/topic,34906.0.html



That's the plan for my new rig....hope around XMas....
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 12, 2023, 04:45:11 AM
Apparently, the F-72A's canopy moves depending on angle of attack...
Thanks for the report.
Root cause has been identified, issue will be fixed in Hotfix 18.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: E69_Haukka on May 12, 2023, 09:48:28 AM
Hello!

We have observed a problem with the Martin B-26B-35 Marauder involving its brakes. We saw this issue during both solo testing and multiplayer dogfights where multiple players experienced the same phenomenon while taxing around the airbase. Note that the previous model of the B-26 did not exhibit this behavior. In this new version, the B-26B-35 Marauder, the brakes appear to be crossed, meaning that applying braking pressure on the right causes the aircraft to veer left, and vice versa.

In our group, we all fly using very clean versions of Ultrapack 3.4, patch 2, hotfix 17, absolutely without any mods.
Thank you!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Arka18565 on May 14, 2023, 06:33:54 AM
I found a bug on mitsubishi G3M2-11 Nell, 1935 can it be fixed?

Only clean versions of Ultrapack 3.4, patch 2, hotfix 17


Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on May 14, 2023, 06:50:28 AM
Helo there young one, we need more info about your issue, log file would help or more precise description what it is.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on May 14, 2023, 12:50:05 PM
Hi Haukka,

We know the Bugs of the newer Marauder Model. We stood as to not care (some of us FAC Clowns), since we have an
older perfectly working Mod which is located at most of our Online Maps (FAC Server).
Since you have a fully working alternative, this Marauder stuff is not a critical Bug per se.

Dunno what the rest is thinking
Tobias
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: E69_Haukka on May 14, 2023, 02:46:37 PM
Hi Knochenlutscher,

You're right, I understand that this isn't a critical issue, and in fact, the solution we found within our group was exactly the same - swapping out for the other B-26 model. Still, considering it was anomalous and confirmed by at least four people, I felt it necessary to report it. Thanks for your response.

H.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 14, 2023, 11:12:16 PM
I think Loku already found a solution to the Marauder Bug, so with a little luck it will be fixed in Hotfix 18.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on May 15, 2023, 12:08:07 AM
Wow. That's pure luxury and decadence. Joke.  :D

Cool, Thanks for the Fix then

Best wishes
Tobias
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 16, 2023, 12:11:10 PM
bomb load which looks too "optimistic" or not confirmed in the sources available. For example, Yokosuka H5Y-1
Fixed.

B-26B-35 Marauder, the brakes appear to be crossed
Fixed.

Fix will be part of Hotfix 18.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: E69_Haukka on May 16, 2023, 01:54:01 PM
B-26B-35 Marauder, the brakes appear to be crossed
Fixed.

Fix will be part of Hotfix 18.

]cheers[
Mike

Thank you very much for all your hard work and attention!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: dadada352 on May 19, 2023, 11:10:21 AM
In my Cassie the Ta 152 B and all the C models have a detached spinner floating in space, does anyone else see this ?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: ssn637 on May 20, 2023, 05:07:17 AM
In my Cassie the Ta 152 B and all the C models have a detached spinner floating in space, does anyone else see this ?

I don't think I'm seeing this in my UP 3.4 Hotfix 17 installation.  Here's a Ta-152C (1945) model flying over Kuban as an example.


(https://i.postimg.cc/bJtbZPkX/Screenshot-2023-05-20-at-13-05-02.png) (https://postimg.cc/S2mjPwgV)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on May 20, 2023, 06:12:48 AM
Hello dadalo, hi ssn,

there are no problems with the Ta-152 spinners in the #UP3.4 CASSIE.  ;)

Ta-152B, 1944:

https://www.youtube.com/watch?v=F6Ieqj8FqOo&ab_channel=bomberkiller (https://www.youtube.com/watch?v=F6Ieqj8FqOo&ab_channel=bomberkiller)

Ta-152C, 1945:

https://www.youtube.com/watch?v=9WDn6bbsyNM&ab_channel=bomberkiller (https://www.youtube.com/watch?v=9WDn6bbsyNM&ab_channel=bomberkiller)

With best regards

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: dadada352 on May 20, 2023, 11:15:25 AM
In my Cassie the Ta 152 B and all the C models have a detached spinner floating in space, does anyone else see this ?

I don't think I'm seeing this in my UP 3.4 Hotfix 17 installation.  Here's a Ta-152C (1945) model flying over Kuban as an example.


(https://i.postimg.cc/bJtbZPkX/Screenshot-2023-05-20-at-13-05-02.png) (https://postimg.cc/S2mjPwgV)

Thanks for confirmation, I'll check my installation.

Edit: I reinstalled Hotfix 17 nd problem solved.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: The Fly on May 23, 2023, 03:15:37 PM
(https://postimg.cc/8J4GJ2qn)

When starting UP 3.4 updated with the latest patch, I receive this notice.
The procedure entry point GetThreadErrorMode cannot be found in the dynamic link library KERNELL32.dll.
Accepting the notice I enter the game with apparent normality.
Notable problems that I have encountered are:
On the runway some planes like the Miles Magister, Tiger Moth
  and several more in IA mode, when starting the engine it begins to jump, losing the correct takeoff position.
I have observed more errors, but since I don't know if the problem comes from that problematic start, I will reserve them for now.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 23, 2023, 11:27:35 PM
Ah, you're still on XP? Time to move on man, it's more than 9 years now that XP is not supported anymore.
Please let us know what else you've seen, thanks.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on May 24, 2023, 04:16:42 AM
DieHard 5, I still have my old xp pc but i never ventured beyond UP3RC4 on that system I am quite surprised that it can still work with the latest selector. 
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: The Fly on May 24, 2023, 05:31:03 AM
I'll send Mick some Ntracks to link to in the forum. I cannot do it directly due to incompatibility with certain websites.
I think the images will be more descriptive.
On the other hand, I think that if the whole problem revolves around my basic installation, I don't know if it's worth continuing trying to solve specific cases.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 24, 2023, 08:07:51 AM
I don't think there's anything wrong with you basic installation.
Having checked twice for XP compatibility (which has once been a complaint by wxtech and should have been covered since) I think I found a possible culprit:
Do you by chance happen to have IL2GE ("Graphics Extender") installed/activated?
Because it seems like that's the only library that refers to non-XP DLLs. At least I failed to identify any other library having references to "GetThreadErrorMode".
Long story short, please try to disable IL2GE (renaming the folder "il2ge" to e.g. "-il2ge" should do the trick for testing purpose).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: The Fly on May 24, 2023, 11:07:22 AM
I would like at least to have tried it, but at the time I was not able to make it work.
All the observations have been made without any type of addition on my part, no mod.
There is a detail that I have omitted, while I was installing 3.4 on top of my old UP3, the computer got stuck in the installation of part 5, I had to reboot and start again.
A detail about the jumps of the AI on takeoff. In manual mode the same thing happens to me if I start the engine at 0% power. If I start it at 2%, there are no jumps, of course the AI doesn't know how to do that.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 25, 2023, 01:01:17 AM
Let's try to get one thing sorted after the other.
First, let's focus on that "GetThreadErrorMode" error because this is not supposed to happen.
May I ask you to do the following:


]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: The Fly on May 25, 2023, 07:20:20 AM

(https://i.postimg.cc/RZ1drkjb/CMD.jpg) (https://postimages.org/)

I don't know if this tells you anything Mike.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 25, 2023, 07:57:30 AM
Yes, il2ge.dll is the IL-2 Graphics Extender that I mentioned before.
Remove that file and the error will be gone.
IL-2 Graphics Extender isn't compatible with XP.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: The Fly on May 25, 2023, 10:58:09 AM
The startup problem has disappeared. Thank you .
I had totally forgotten about that file when I uninstalled the grafic extender.
I am attaching the "I hope" link to the recordings that I told you about, I don't know if you will be able to see them since they are from 4.10.


https://www.mediafire.com/file/3r7jc15di9whgal/records.rar/file
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 27, 2023, 02:07:05 AM
Thanks for the tracks.
I can confirm that the engine shake effect which applies at idle / damaged engine states, slightly exaggerates what very small and lightweight aircraft could take.
It'll be toned down in hotfix 18 accordingly, including further limits applied when player aircraft is on autopilot (since that's the most critical condition here).

Apart from that, there's some progress on the Mosquito flight model front.
Here's a WIP flight model investigation for the FB Mk.VI, red is old, blue is new.
Target parameters were:
Top Speed in MS Gear: 351 mph (~565 kph) @4700ft (~1430m)
Top Speed in FS Gear: 368 mph (~592 kph) @12500ft (~3810m)
(Top Speeds taken from Boscombe Down trials reported at http://www.wwiiaircraftperformance.org)
Turn rate in the range of A-20/B-25/Bf-110
Increased Rudder authority
(https://i.ibb.co/vx3fgQf/mossie-2023-05-27-01.png)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 28, 2023, 02:18:16 AM
And a few more WIP flight models for the mossie.

1.) The "Tsetse" FB Mk.XVIII, essentially an FB Mk.VI with a 57mm molins "6-pounder" gun.
Blue=New, Red=Old. You will notice major differences, which is because the old engine model was completely off.
(https://i.ibb.co/HDV7p7J/tsetse.png)

2.) The NF Mk.II - similar to the FB Mk.VI, but with older Merlin 21 engines (Merlin XX with reversed coolant flow) and radar antenna on the nose (little drag added). Blue=New, Red=Old.
(https://i.ibb.co/XX61JsD/NF2.png)

3.) Comparing the Tsetse (blue) to it's base model, the FB Mk.VI (red).
Note the difference in turn performance and in ROC, but similar top speeds.
Reason: Engines are the same, drag is almost the same, but weight isn't. The Tsetse carries more than a ton of extra weight due to the Molins gun (655kg extra) and additional armor (410kg extra).
(https://i.ibb.co/bddh6Np/tsetse-vs-fb6.png)

4.) Comparing the NF Mk.II (blue) to the FB Mk.VI (red).
You will say: What? A fighter is slower and turns worse than a fighter-bomber?
Yes. It's all about the engines. The Merlin XX is on par at altitude, but has way less boost and easily lacks 300 horsepower on deck, which is why the (sustained) turn performance @1km altitude can't keep up with the later FB Mk.VI, simply because the Mossie bleeds more energy than the NF Mk.II's Merlin 21 engines can retain.
(https://i.ibb.co/zGqqdRx/VF2-vs-FB6.png)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on May 28, 2023, 02:38:04 AM
And this is correct due the specific destination of the machines using the engines....same engines type have different maximum performance by height because the specific sub type series are 'engineered' for the specific altitude of their emplyment....
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on May 28, 2023, 11:28:21 AM
Found an Issue on Fritz X here is a Logs

Code: [Select]
[2023-05-28 23:18:09.235 UTC +8] dT:    0 null
[2023-05-28 23:18:09.236 UTC +8] dT:    0 java.lang.NullPointerException
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setRocketSelected(Controls.java:1416)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetRocketSelected(AircraftState.java:3749)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3115)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2261)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 null
[2023-05-28 23:18:09.236 UTC +8] dT:    0 java.lang.NullPointerException
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setRocketSelected(Controls.java:1416)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetRocketSelected(AircraftState.java:3749)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3115)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2261)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Another Issue on the Logs

Code: [Select]
[2023-05-28 23:25:55.787 UTC +8] dT:  101 SectFile load failed: null
[2023-05-28 23:25:55.787 UTC +8] dT:    0 java.io.FileNotFoundException
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.newSound(Actor.java:453)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:511)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2432)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2413)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2381)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$SPAWN._actorSpawn(NetAircraft.java:361)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$SPAWN._netSpawn(NetAircraft.java:541)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$SPAWN.netSpawn(NetAircraft.java:573)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:100)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Best Regards KT503

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 29, 2023, 12:32:07 AM
Found an Issue on Fritz X here is a Logs
You've tried to select a rocket when your plane was equipped with a bomb.
Nevertheless, thanks for the heads up.
Hotfix 18 will keep you from attempting to do such stupid things.

Another Issue on the Logs

Let me quote myself:
Don't snip your logs that short. Give me and us an idea of what happened right before and after the "issue".

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 29, 2023, 09:13:07 AM
Finally, the last WIP flight models for the mossie - the bomber version B.Mk IV and B.Mk XVI.

1.) The B.Mk IV, blue (new) vs red (old):
(https://i.ibb.co/ydKX1ck/IV.png)

2.) The B.Mk XVI, blue (new) vs red (old):
(https://i.ibb.co/qYZSqmq/XVI.png)

3.) The B.Mk IV (blue) vs B.Mk XVI (red):
(https://i.ibb.co/Ns0svQ7/IV-vs-XVI.png)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on May 29, 2023, 10:10:06 AM
Great historical performance update!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 29, 2023, 11:32:58 AM
Thanks Walter :)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 30, 2023, 04:57:31 AM
The Hawker Hurricane Mk. II Russian version has incorrect ShVAK ejection ports.
Fix will be included in Hotfix 18.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: The Fly on May 30, 2023, 01:24:46 PM
I have a problem with the J2M3 and family. When I select it, it appears correctly in preview, but when I enter the mission it sends me to the "limbo" of frustrated pilots. It won't let me enter the cabin, I press shift+f2 and there is the but without me. :-[
The log tells me this:

INTERNAL ERROR: Can't open file '3DO/Cockpit/J2M3_mod/hierR.him'
[2023-05-30 23:01:58.500 UTC +2]   dT:    0   WARNING: object '3DO/Cockpit/J2M3_mod/hierR.him' of class 'HIM' not loaded
[2023-05-30 23:01:58.500 UTC +2]   dT:    0   INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/J2M3_mod/hierR.him
[2023-05-30 23:01:58.515 UTC +2]   dT:    0   INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/J2M3_mod/hierR.him
[2023-05-30 23:01:58.515 UTC +2]   dT:    0   
[2023-05-30 23:01:58.515 UTC +2]   dT:    0   java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/J2M3_mod/hierR.him
[2023-05-30 23:01:58.515 UTC +2]   dT:    0   
[2023-05-30 23:01:58.515 UTC +2]   dT:    0      at com.maddox.il2.engine.HierMesh.Load(Native Method)

And so it follows many more lines.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on May 30, 2023, 01:36:09 PM
Hello Fly,

did just a test. J2M3, J2M5... for me they all works fine.

You installed mods?

Regards

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: The Fly on May 30, 2023, 06:52:35 PM
Hi Gerhard,

In this model and that may directly affect it is the Jero UP3.x addons pack, which is packaged. I'm not sure.
I have other mods installed and so far they seemed to get along well. But today I tried a 3d improvement of the engine, also by Jeronimo exclusively for that model, without class files and the load of the sim, it is interrupted at 26%. I remove it and everything works again except the J2M3.
This mod worked fine for me on my old UP.
I am quite confused.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 30, 2023, 11:31:14 PM
In this model and that may directly affect it is the Jero UP3.x addons pack, which is packaged. I'm not sure.
Don't use Jero's mod.
It's vastly outdated and incompatible since UP3.2 and causes all kinds of issues.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: The Fly on May 31, 2023, 08:15:33 AM
Looks like I've gotten a 3d Haifisch upgrade to work for the N1K2 that I had in the previous Up.
Regarding the J2M3 and relatives, they still do not allow me to enter the cabin.
The hierR.him file that says it cannot be found, if it exists and someone has it, here is someone interested in it.
I think the way I'm going, I'll be a permanent user of these forums :)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on May 31, 2023, 10:17:23 AM
fix canopy!!!!
(https://i.postimg.cc/QMZX4GsZ/2023-05-31-19-16-11-009.jpg) (https://postimg.cc/dhnP3fL5)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 31, 2023, 10:33:52 AM
The hierR.him file that says it cannot be found, if it exists and someone has it, here is someone interested in it.
Thing is: That file doesn't belong to Ultrapack.
And the Ultrapack version of that cockpit doesn't want it either.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on May 31, 2023, 11:38:16 AM
Mike,

The F-8 I have missing here with Canopy too.
A common lil nasty glitch, flat/blown Canopy.
I can't remember the fix. Too long ago.

Log is this short that I got.

Code: [Select]
[31.05.2023 19:32:40 UTC +2] ------------ BEGIN log session -------------

[31.05.2023 19:32:40 UTC +2] ----------- Switched to pipe mode ----------
[2023-05-31 19:32:40.981 UTC +2] dT:    0 Initializing Random Number Generator, Seed=2762754830367205909
[2023-05-31 19:32:40.982 UTC +2] dT:    0 Using new TrackIR: true
[2023-05-31 19:32:40.998 UTC +2] dT:    0 OpenGL provider: Opengl32.dll
[2023-05-31 19:32:40.998 UTC +2] dT:    0 no GLU provider name available
[2023-05-31 19:32:41.175 UTC +2] dT:    0 OpenGL library:
[2023-05-31 19:32:41.176 UTC +2] dT:    0   Vendor: NVIDIA Corporation
[2023-05-31 19:32:41.176 UTC +2] dT:    0   Render: NVIDIA GeForce GTX 1650/PCIe/SSE2
[2023-05-31 19:32:41.176 UTC +2] dT:    0   Version: 4.6.0 NVIDIA 535.98
[2023-05-31 19:32:41.177 UTC +2] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-05-31 19:32:41.180 UTC +2] dT:    0 Size: 3840x2160
[2023-05-31 19:32:41.180 UTC +2] dT:    0 ColorBits: 32
[2023-05-31 19:32:41.180 UTC +2] dT:    0 DepthBits: 24
[2023-05-31 19:32:41.180 UTC +2] dT:    0 StencilBits: 8
[2023-05-31 19:32:41.180 UTC +2] dT:    0 isDoubleBuffered: true
[2023-05-31 19:32:41.243 UTC +2] dT:    0 TrackIRWin create(), createSuccess=false
[2023-05-31 19:32:41.258 UTC +2] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-05-31 19:32:41.260 UTC +2] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-05-31 19:32:41.362 UTC +2] dT:    0
[2023-05-31 19:32:41.362 UTC +2] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-05-31 19:32:41.362 UTC +2] dT:    0 [x] PentiumPro
[2023-05-31 19:32:41.362 UTC +2] dT:    0 [x] Multimedia (MMX)
[2023-05-31 19:32:41.362 UTC +2] dT:    0 [x] 3D (SSE2)
[2023-05-31 19:32:41.362 UTC +2] dT:    0 [x] 3D (SSE2)
[2023-05-31 19:32:41.362 UTC +2] dT:    0 [-] 3D (3DNow)
[2023-05-31 19:32:41.362 UTC +2] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-05-31 19:32:41.363 UTC +2] dT:    0
[2023-05-31 19:32:41.363 UTC +2] dT:    0 *** Looking for Render API Extensions ...
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-05-31 19:32:41.364 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-05-31 19:32:41.364 UTC +2] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-05-31 19:32:41.364 UTC +2] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-05-31 19:32:41.364 UTC +2] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-05-31 19:32:41.364 UTC +2] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-05-31 19:32:41.364 UTC +2] dT:    0
[2023-05-31 19:32:41.364 UTC +2] dT:    0 Maximum texture size : 32768
[2023-05-31 19:32:41.364 UTC +2] dT:    0 Maximum simultaneous textures :4
[2023-05-31 19:32:41.364 UTC +2] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-05-31 19:32:43.634 UTC +2] dT:    0 SAS Common Utils Game Version = 4.101
[2023-05-31 19:32:49.109 UTC +2] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-05-31 19:32:51.394 UTC +2] dT:   36 Initializing DirectSound playback device...
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Primary buffer created.
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Playback format is set : sampling rate = 22050, num channels = 2.
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Default speaker config is : 8.
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Direct sound audio device initialized successfully :
[2023-05-31 19:32:51.394 UTC +2] dT:    0 DX Version : 7
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Hardware    - disabled [buffers : 0]
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Extensions  - enabled :
[2023-05-31 19:32:51.394 UTC +2] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0   ZoomFX     [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0   MacroFX    [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0 SIMD render [X]
[2023-05-31 19:32:51.394 UTC +2] dT:    0 num channels 32
[2023-05-31 19:32:51.394 UTC +2] dT:    0
[2023-05-31 19:32:56.404 UTC +2] dT:  -36 Loading mission Quick/MTO/MTORedScramble00.mis...
[2023-05-31 19:32:56.540 UTC +2] dT:    0 Loading mission.mis defined airfields...
[2023-05-31 19:32:56.582 UTC +2] dT:    0 Loaded camouflage: DESERT
[2023-05-31 19:32:56.582 UTC +2] dT:    0 Loading map.ini defined airfields...
[2023-05-31 19:32:56.587 UTC +2] dT:    0 Detected Vertex Shaders 3.0.
[2023-05-31 19:32:56.587 UTC +2] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-05-31 19:32:56.587 UTC +2] dT:    0 Vertex texture units: 32
[2023-05-31 19:32:56.587 UTC +2] dT:    0
[2023-05-31 19:32:58.409 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-05-31 19:32:58.409 UTC +2] dT:    0
[2023-05-31 19:32:58.411 UTC +2] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-05-31 19:32:58.411 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-05-31 19:32:58.422 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-05-31 19:32:58.422 UTC +2] dT:    0
[2023-05-31 19:32:58.425 UTC +2] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-05-31 19:32:58.425 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-05-31 19:32:59.867 UTC +2] dT:    0 Loading vertex/fragment programs: *663236192*
[2023-05-31 19:32:59.867 UTC +2] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-05-31 19:32:59.867 UTC +2] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-05-31 19:32:59.867 UTC +2] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-05-31 19:32:59.867 UTC +2] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpFogNoTex]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vp4Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vp6Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-05-31 19:32:59.869 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-05-31 19:32:59.869 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-05-31 19:32:59.869 UTC +2] dT:    0 *** Loading: [vpTreeSprite]
[2023-05-31 19:32:59.869 UTC +2] dT:    0 *** Loading: [vpTreeTrunk]
[2023-05-31 19:32:59.869 UTC +2] dT:    0 *** Loading: [vpVAObjectsN]
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [vpSprites]
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [vpSimpleGL]
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpSimpleGL]
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-05-31 19:32:59.873 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-05-31 19:32:59.873 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-05-31 19:32:59.873 UTC +2] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-05-31 19:32:59.874 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-05-31 19:32:59.874 UTC +2] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-05-31 19:32:59.874 UTC +2] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-05-31 19:32:59.874 UTC +2] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-05-31 19:32:59.878 UTC +2] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-05-31 19:32:59.878 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-05-31 19:32:59.878 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-05-31 19:33:00.101 UTC +2] dT:    0 Load bridges
[2023-05-31 19:33:00.101 UTC +2] dT:    0 Load static objects
[2023-05-31 19:33:05.614 UTC +2] dT:    0 Searching for missing resources...
[2023-05-31 19:33:05.614 UTC +2] dT:    0 Done!
[2023-05-31 19:33:06.096 UTC +2] dT:    0 Loading RRR objects resources data...
[2023-05-31 19:33:06.096 UTC +2] dT:    0 Done.
[2023-05-31 19:33:06.125 UTC +2] dT:    0 EventLog Pending Events Checker is running!
[2023-05-31 19:33:06.127 UTC +2] dT:    0 Mission: Quick/MTO/MTORedScramble00.mis is Playing
[2023-05-31 19:33:07.262 UTC +2] dT:   38 warning: no files : music/takeoff
[2023-05-31 19:33:17.351 UTC +2] dT:  -38 Before GC, Memory: total(465305600) free(370932112)
[2023-05-31 19:33:18.312 UTC +2] dT:    0 After GC, Memory: total(465305600) free(398208320)

[31.05.2023 19:33:22 UTC +2] -------------- END log session -------------

Hope this Helps
Tobias
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 31, 2023, 11:48:59 AM
It's not really missing, it just sticks upfront in the cowling if you look close.
I'll have a look at it, will be an easy fix.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on May 31, 2023, 12:21:51 PM
Its a hier.him error, canopy is there but its in the wrong position, coordinates copied from F-8U1 ( same 3D) and it fits perfect.

PS. I see Mike was faster.

this is solution:

[Blister1_D0]
Mesh Blister1_D0
Parent CF_D0
Separable
Attaching 1 0 0 0 1 0 0 0 1 -0.41969 0 0.62224 0.44408  << new from F-8U1, its good
//Attaching 1 0 0 0 1 0 0 0 1 1.0355 -0.00358 0.44408   << old, wrong
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 31, 2023, 12:28:53 PM
Thanks Loku, will be integrated into Hotfix 18 ]thumbsup[

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on May 31, 2023, 02:51:34 PM
Hello Loku, hi Mike,

yes it works. Thanks a lot.

After installing Hotfix18 I will remove the file from the #UP mods folder.

Best regards

 ]cheers[

Gerhard

(https://i.ibb.co/QFq8Vhk/FW-190-F-8-1944-2023-05-31-22-46-04-bk.jpg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: ssn637 on May 31, 2023, 10:58:34 PM
Hotfix 18 is looking more and more like UltraPack 3.5!  :)

Don't know if this is an issue, but when trying to combine the three dbw_objects_xx.sfs archives in the SAS_DBW folder I found two conflicting hex files, namely:

6D4C5A79371FDE4B
7EDDB82116B15423

I believe the files in dbw_objects_01.sfs were much larger than those in dbw_objects_02.sfs
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 01, 2023, 03:01:40 AM
6D4C5A79371FDE4B is 3do\Buildings\Russia\Piter\Kotlin\Kronstadt01\skin1o.tga
7EDDB82116B15423 is 3do\Buildings\Russia\Piter\Kotlin\Kronstadt01\skin1p.tga

Quite possible that the texture sizes differ, but "bigger" doesn't necessarily mean "better".

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 01, 2023, 06:59:03 AM
Hotfix 18 has been released: https://www.sas1946.com/main/index.php/topic,67406.msg772282.html#msg772282

All reported (and confirmed) issues so far have been solved.
Some of the reported issues could not be solved because the reporters did not react on any questions following their initial (incomplete) report.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on June 01, 2023, 10:45:33 AM
Hi mates!

I'm pretty sure that I'll be the only one with this issue....lately I run out of lucky....

 ;D

Just installed HF18 and tested new FOV setting a personal FOV of 120 degrees from conf.ini....but not have it working because the cockpit view start from the initial value of 70°....:

My conf.ini setings:

Code: [Select]
FOVAnim = 1     // 1 enables animated FOV transition, 0 disables animation (which is like stock game, immediate FOV change unanimated)
FOVMin = 5      // Minimum FOV value in degrees
FOVMax = 175    // Maximum FOV value in degrees
FOVSpeed = 200  // Speed of FOV transition in percent. Default 200 means "2x speed" animation
FOVDefault = 120 // Default FOV value in degrees at mission start time
FOVLog = 1      // 1 enables logging of FOV changes, 0 disables it

And here the resulting log....

Code: [Select]
[2023-06-01 18:33:15.447 UTC +2] dT:  141 startFOV=70.0, targetFOV=90.0, speedFactor=2.0, Steps: 20
[2023-06-01 18:33:16.848 UTC +2] dT:   46 startFOV=90.0, targetFOV=95.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:18.000 UTC +2] dT:   39 startFOV=95.0, targetFOV=100.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:19.176 UTC +2] dT:   39 startFOV=100.0, targetFOV=105.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:20.347 UTC +2] dT:   39 startFOV=105.0, targetFOV=110.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:21.431 UTC +2] dT:   36 startFOV=110.0, targetFOV=115.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:23.742 UTC +2] dT:   77 startFOV=115.0, targetFOV=120.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:25.541 UTC +2] dT:   60 startFOV=120.0, targetFOV=125.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:26.488 UTC +2] dT:   32 startFOV=125.0, targetFOV=130.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:27.396 UTC +2] dT:   30 startFOV=130.0, targetFOV=135.0, speedFactor=2.0, Steps: 5
[2023-06-01 18:33:36.334 UTC +2] dT:  299 startFOV=135.0, targetFOV=30.0, speedFactor=2.0, Steps: 30

From starting FOV after clicking increase FOV the first click give a 20° of increment while other give 5°....
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on June 02, 2023, 12:53:24 AM
Another strange issue with conf.ini:

If I set the log output command as 'log_game.rtf' by no way after closing the game I have such log_game.rtf file but always the standard log.lst output....btw the mission log changed succefully (like all my other installations) into log_game.rtf....

When I change the command line in conf.ini at the exit of the game the engine furthermore revert it to the standard log.lst

When I set conf.ini as read only the game engine doesn't change the command line but the file output is always the standard log.lst
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on June 02, 2023, 01:21:58 AM
I am sure that the game engine can only output simple text files so being unable to comply with the command reverts automatically to the default log.lst
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on June 02, 2023, 01:55:37 AM
I am sure that the game engine can only output simple text files so being unable to comply with the command reverts automatically to the default log.lst

Sorry but no mate...all my other installation conf.ini are set to output logs in rtf....and are doing that....

Moreover...the mission log output is in the changed rtf extension...only game log give this lock issue....
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on June 02, 2023, 02:15:21 AM
Always something to learn
Title: Re: Ultrapack bug report thread (all versions)
Post by: SAS~Storebror on June 02, 2023, 02:38:00 AM
Another strange issue with conf.ini
I can shed some light on this.
Hotfix 18 intentionally applies fixed settings here:

Simple reason is that after 15 years supporting other IL-2 users I got sick and tired of "I can't find any log.lst file" replies when asking for it.

Frankiek is right when saying that the game output is never true rtf (regardless the file extension) but always plain text.
If you want to be able to simply open the logfile in wordpad by double clicking on it, you just need to shift+rightclick on log.lst once, then select wordpad and tell windows to always open .lst files in wordpad.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on June 02, 2023, 03:14:45 AM
Roger Mike!

Now I understand why and is a worthwhile motivation!

I used to change the extension to rtf because of the more option in rtf than in simple notepad....

I can adapt to this condition without any clue....

Still wondering how can I set a 120° FOV....as my test doesn't manage to have it different from my previous logs....

EDIT

LAST SITUATION

Code: [Select]
FOVAnim = 1     // 1 enables animated FOV transition, 0 disables animation (which is like stock game, immediate FOV change unanimated)
FOVMin = 120      // Minimum FOV value in degrees
FOVMax = 120    // Maximum FOV value in degrees
FOVSpeed = 200  // Speed of FOV transition in percent. Default 200 means "2x speed" animation
FOVDefault = 120 // Default FOV value in degrees at mission start time
FOVLog = 1      // 1 enables logging of FOV changes, 0 disables it

Code: [Select]
[2023-06-02 11:20:10.543 UTC +2] dT:  146 startFOV=70.0, targetFOV=90.0, speedFactor=2.0, Steps: 20
[2023-06-02 11:20:11.579 UTC +2] dT:   34 startFOV=90.0, targetFOV=95.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:12.108 UTC +2] dT:   18 startFOV=95.0, targetFOV=100.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:12.445 UTC +2] dT:   11 startFOV=100.0, targetFOV=105.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:12.669 UTC +2] dT:    8 startFOV=105.0, targetFOV=110.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:12.875 UTC +2] dT:    6 startFOV=110.0, targetFOV=115.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:14.445 UTC +2] dT:   53 startFOV=115.0, targetFOV=120.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:14.662 UTC +2] dT:    7 startFOV=120.0, targetFOV=125.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:15.773 UTC +2] dT:   37 startFOV=125.0, targetFOV=130.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:15.993 UTC +2] dT:    7 startFOV=130.0, targetFOV=135.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:16.185 UTC +2] dT:    7 startFOV=135.0, targetFOV=140.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:16.374 UTC +2] dT:    6 startFOV=140.0, targetFOV=145.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:16.592 UTC +2] dT:    7 startFOV=145.0, targetFOV=150.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:16.772 UTC +2] dT:    7 startFOV=150.0, targetFOV=155.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:16.989 UTC +2] dT:    7 startFOV=155.0, targetFOV=160.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:17.184 UTC +2] dT:    6 startFOV=160.0, targetFOV=165.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:17.363 UTC +2] dT:    7 startFOV=165.0, targetFOV=170.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:20:17.575 UTC +2] dT:    6 startFOV=170.0, targetFOV=175.0, speedFactor=2.0, Steps: 5
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 02, 2023, 03:23:44 AM
Yeah, I will have to check that FOV thing later on.
Quite possible that a default FOV outside IL-2's standard limits doesn't work as expected.
Note that the current implementation of the "animated FOV mod" was intended to be as unintrusive as possible, which enables it to "snap on" to many different game versions without any further ado. The flip side of that coin is that I had to play some dirty tricks in the CmdFov class to get all things done in that single class and not touch others (which would break the cross-version compatibility), and that seems to fire back here.
But no worries.
It's software.
We can do anything in software ;)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on June 02, 2023, 03:29:30 AM
Rogre again Mike!

Is not a big issue for me....I can wait or live with in the meantime....

But you make me think a thing....

I'll check what happen if animation is set to 0....I'll report eventually different logs output....

EDIT

DIFFERENT LOGS when switching FOV at mission start with same conf.ini settings (only animation disabled)

Code: [Select]
[2023-06-02 11:30:41.880 UTC +2] dT:  138 startFOV=70.0, targetFOV=90.0, speedFactor=2.0, Steps: 20
[2023-06-02 11:30:42.140 UTC +2] dT:    9 startFOV=84.66565, targetFOV=95.0, speedFactor=2.0, Steps: 10
[2023-06-02 11:30:42.348 UTC +2] dT:    7 startFOV=95.0, targetFOV=100.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:42.532 UTC +2] dT:    6 startFOV=100.0, targetFOV=105.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:42.722 UTC +2] dT:    7 startFOV=105.0, targetFOV=110.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:42.916 UTC +2] dT:    6 startFOV=110.0, targetFOV=115.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:43.105 UTC +2] dT:    6 startFOV=115.0, targetFOV=120.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:43.289 UTC +2] dT:    7 startFOV=120.0, targetFOV=125.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:43.501 UTC +2] dT:    6 startFOV=125.0, targetFOV=130.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:43.931 UTC +2] dT:   15 startFOV=130.0, targetFOV=135.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:44.365 UTC +2] dT:   14 startFOV=135.0, targetFOV=140.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:44.812 UTC +2] dT:   15 startFOV=140.0, targetFOV=145.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:45.269 UTC +2] dT:   15 startFOV=145.0, targetFOV=150.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:45.725 UTC +2] dT:   15 startFOV=150.0, targetFOV=155.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:46.177 UTC +2] dT:   16 startFOV=155.0, targetFOV=160.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:46.660 UTC +2] dT:   15 startFOV=160.0, targetFOV=165.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:47.095 UTC +2] dT:   15 startFOV=165.0, targetFOV=170.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:47.544 UTC +2] dT:   15 startFOV=170.0, targetFOV=175.0, speedFactor=2.0, Steps: 5
[2023-06-02 11:30:47.976 UTC +2] dT:   14 startFOV=175.0, targetFOV=175.0, speedFactor=2.0, Steps: 1
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 02, 2023, 04:03:45 AM
With animation disabled the tool will basically just skip the smooth transition and jump to the end (target) FOV instead.
At least that's the theory ;)
I have to admit that this switch made it into the mod just two days ago and you're kind of an alpha tester here.
That being said, our UP3 beta testing group is still enjoying their sabbatical (for 10 years and counting now).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on June 02, 2023, 10:07:38 AM
Hello Mike,

Your new FOV-mod: I miss the "F9" function, the ability to move the plane on the screen from left to right and vice versa. I just like my special screenshots.

For Hotfix 19: The correct fuel gauge and opening the canopy inside the cockpit doesn't work properly (the tank is always full - like me  :)))

and opening/closing the canopy can only be seen from the outside the FW-187A-1, 1940.

A great plane!

Just done any UP 3.4 videos and will upload this night.

Thank you very much for these outstanding works - wünderbarrr!

Now you have to take a few weeks vacation from the UP3.4!

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 02, 2023, 12:26:24 PM
Regarding F9 please open the in game view menu (F11), select options and disable TrackIR in external view.
Fw 187 I need to cross check.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: P51vsFw190 on June 02, 2023, 01:30:27 PM
I’ve found a new bug for the B-26B where if a main gear is damaged, the opposite side is applied the damage while the correct sides gear shows the damage. So if right gear falls off, it still retains the physical force as if it was still there, whereas the left gear model will remain intact but loses its physical force.

I am using Hotfix 18


James/PvF
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on June 02, 2023, 03:16:40 PM
Problem is with names of the hitboxes for gear L2/R2 they are swapped, same as  gear Clips L/R were before, there is few more issues with collision boxes on this bird im going to fix.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 03, 2023, 12:42:48 AM
The correct fuel gauge and opening the canopy inside the cockpit doesn't work properly (the tank is always full - like me  :)))
and opening/closing the canopy can only be seen from the outside the FW-187A-1, 1940.

Fuel gauge issue has been found and fixed, canopy is a tricky thing since the cockpit 3D stems from the 109 Erla and as such, isn't really a perfect fit for the 187.

Regarding the log.lst file naming etc.
Is not a big issue for me....I can wait or live with in the meantime....
Hotfix 19 will have a new conf.ini parameter in the "[Console]" section:
"OverrideLogSettings"
"0" (default) will make Ultrapack apply default log settings (which is the current state of Hotfix 18).
"1" will enable you to choose your own settings again.
That way we get the best of both worlds: Newbies have default log settings applied and experts can still override them if they know what they're doing.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on June 03, 2023, 07:15:47 AM
Thanks Mike but log is not an issue because I had reported it as part of the FOV bug report because I was thinking the 2 things related when I was modifying the conf.ini settings to get the 120° FOV....

Moreover is also valid the opposite of 'experts can still override them if they know what they're doing'....or 'experts can still deal with it if they know what they're doing'....

:)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: P51vsFw190 on June 03, 2023, 07:35:43 AM
Problem is with names of the hitboxes for gear L2/R2 they are swapped, same as  gear Clips L/R were before, there is few more issues with collision boxes on this bird im going to fix.

Thank you for the explanation Loku.

Hope it’s not too much of a bother.


James/PvF
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: The Fly on June 04, 2023, 06:48:11 AM
Two questions in one.

I am recently using UP 3.4 +patch 18 on 4.10.
Would this installation allow to be upgraded to 4.12?

I have been trying to apply my previous "solutions" in terms of 3d improvements, which were functional in UP 3 RC4 without class files, But now and only in specific cases, it even sends me to the desktop.
For example, when I tried to use Barnesy's 190, they appear perfectly in the preview, but the mission load is interrupted at 26%, crashing the program and forcing me to close it from windows.
The log tells me this:

com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:807)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:196)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.objects.air.CockpitFW_190A8.<init>(CockpitFW_190A8.java:85)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at java.lang.Class.newInstance0(Native Method)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at java.lang.Class.newInstance(Unknown Source)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2555)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2058)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.Mission.loadAir(Mission.java:1381)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.Mission.loadWings(Mission.java:1159)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.Mission._load(Mission.java:615)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on June 04, 2023, 07:06:05 AM
Hello Fly,

Answer Question 1: In my opinion it makes little sense to connect #UP and v4.12. But maybe I'm wrong here.


Answer Question 2: Mods in #UP3.4 are not appropriate. I've tried many times and mostly failed.

Your problem, ctd 25% - Cockpit or weapons don't fit. You can see it in the log.

Best regards

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 04, 2023, 07:34:29 AM
Ultrapack is 4.60 and installs on top of 4.10.1.
By installing 4.12 you're essentially trying to downgrade it and that won't work.
Barnesy's 190s might have incompatibilities - YMMV. You'd need to ask him for a compatibility patch. Hint: When you do so, provide a suitable log. Yours is truncated too much, both at the beginning and at the end.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: ssn637 on June 04, 2023, 08:22:14 AM
I agree with Gerhard with regard to attempting to add mods to UltraPack.  I've tried adding WxTech Effects V1.6 (Effects only, which are supposed to be compatible with all game versions), Ranwer's pilots and NG HUD V3.61 without success.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on June 04, 2023, 09:28:55 AM
I found an Issue on the Artillery Generic. here is a Log.

Code: [Select]
[2023-06-04 23:23:54.147 UTC +8] dT:  375 com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:54.147 UTC +8] dT:    0 java.lang.ClassCastException: com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1361)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-04 23:23:56.380 UTC +8] dT:   74 com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.380 UTC +8] dT:    0 java.lang.ClassCastException: com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.380 UTC +8] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1361)
[2023-06-04 23:23:56.380 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-04 23:23:56.830 UTC +8] dT:   15 com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.830 UTC +8] dT:    0 java.lang.ClassCastException: com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1361)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: The Fly on June 04, 2023, 11:48:20 AM
Thank you for your answers.

In fact, I had achieved some small successes and that encouraged me.
The 109s and 110 and some other Barnesy models seem to work without extensive testing.
However the 262 and 190s has not been possible.

As I said recently I'm on 3.4, but the few Ranwers drivers I've installed work perfectly.
Dump, allows you to extract the correct Hier him from the plane you want
sit one of them It is what I have used.

The Log is incomplete at the beginning because I have only copied from where the error begins and it is very close to the end, but it seemed irrelevant to me.
I can do the test again, Mike, if you think it's important.

I don't think I'm confident enough to ask Barnesy for anything. I can try it but...
 
In my previous installation I had a patch that brought a number of Zero models back to stock and allowed me to install Barnesy's.
Could the same be done now with the 190?
I don't know if that would help, I'm not an expert on the subject.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on June 04, 2023, 11:59:16 AM
I found another Issue on Rocket Salvo. Here is the Log.


Code: [Select]
[2023-06-05 01:45:18.536 UTC +8] dT:    0 null
[2023-06-05 01:45:18.536 UTC +8] dT:    0 java.lang.NullPointerException
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setRocketSalvoSizeByIndex(Controls.java:1387)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetRocketReleaseMode(AircraftState.java:3810)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3125)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 null
[2023-06-05 01:45:18.536 UTC +8] dT:    0 java.lang.NullPointerException
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setRocketReleaseDelayByIndex(Controls.java:1363)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetRocketReleaseDelay(AircraftState.java:3779)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3120)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 null
[2023-06-05 01:45:18.537 UTC +8] dT:    0 java.lang.NullPointerException
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setBombSalvoSizeByIndex(Controls.java:1375)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetBombReleaseMode(AircraftState.java:3901)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3140)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 null
[2023-06-05 01:45:18.537 UTC +8] dT:    0 java.lang.NullPointerException
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setBombReleaseDelayByIndex(Controls.java:1351)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetBombReleaseDelay(AircraftState.java:3870)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3135)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on June 04, 2023, 01:55:20 PM
fix on UTI-4!!  :)
(https://i.postimg.cc/L8qgLhjG/2023-06-04-22-53-37-903.jpg) (https://postimg.cc/ZWSqhb7L)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on June 05, 2023, 12:15:45 PM
and fix on ju-88 mistel it doesn't explode much more than it should fix this 2 on hotfix 19  ;D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 06, 2023, 07:54:50 AM
fix on UTI-4!!
Confirmed and fix prepared for Hotfix 19.

and fix on ju-88 mistel it doesn't explode much more than it should
There's nothing wrong with the 88 mistel, it saw no changes since Patch 2 and we are using it every now and then in our online sessions quite successfully.
Don't know what you expect it to do.
Did you think it's a secret wonderweapon, a nuke, a planet disruptor?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on June 06, 2023, 12:08:56 PM
Ah, I understood that it really works, but when you connect mistel to fw-190 in single missions he didin't explode how nuke why?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Otsu on June 08, 2023, 03:53:26 PM
Hello, got a CTD using Ki98 II in QMB
Code: [Select]
[5 juin 23 18:56:17 UTC +2] ------------ BEGIN log session -------------

[2023-06-05 18:56:18.185 UTC +2] dT:    0 Initializing Random Number Generator, Seed=-849256713048392291
[2023-06-05 18:56:18.189 UTC +2] dT:    0 Using new TrackIR: true
[2023-06-05 18:56:18.214 UTC +2] dT:    0 OpenGL provider: Opengl32.dll
[2023-06-05 18:56:18.216 UTC +2] dT:    0 no GLU provider name available
[2023-06-05 18:56:18.407 UTC +2] dT:    0 OpenGL library:
[2023-06-05 18:56:18.408 UTC +2] dT:    0   Vendor: NVIDIA Corporation
[2023-06-05 18:56:18.408 UTC +2] dT:    0   Render: NVIDIA GeForce GTX 970/PCIe/SSE2
[2023-06-05 18:56:18.408 UTC +2] dT:    0   Version: 4.6.0 NVIDIA 535.98
[2023-06-05 18:56:18.409 UTC +2] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-06-05 18:56:18.410 UTC +2] dT:    0 Size: 1680x1050
[2023-06-05 18:56:18.411 UTC +2] dT:    0 ColorBits: 32
[2023-06-05 18:56:18.411 UTC +2] dT:    0 DepthBits: 24
[2023-06-05 18:56:18.411 UTC +2] dT:    0 StencilBits: 8
[2023-06-05 18:56:18.411 UTC +2] dT:    0 isDoubleBuffered: true
[2023-06-05 18:56:18.477 UTC +2] dT:    0 TrackIRWin create(), createSuccess=true
[2023-06-05 18:56:18.501 UTC +2] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-06-05 18:56:18.535 UTC +2] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-06-05 18:56:18.696 UTC +2] dT:    0
[2023-06-05 18:56:18.696 UTC +2] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-06-05 18:56:18.697 UTC +2] dT:    0 [x] PentiumPro
[2023-06-05 18:56:18.697 UTC +2] dT:    0 [x] Multimedia (MMX)
[2023-06-05 18:56:18.697 UTC +2] dT:    0 [x] 3D (SSE)
[2023-06-05 18:56:18.697 UTC +2] dT:    0 [x] 3D (SSE2)
[2023-06-05 18:56:18.698 UTC +2] dT:    0 [-] 3D (3DNow)
[2023-06-05 18:56:18.698 UTC +2] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-06-05 18:56:18.700 UTC +2] dT:    0
[2023-06-05 18:56:18.701 UTC +2] dT:    0 *** Looking for Render API Extensions ...
[2023-06-05 18:56:18.701 UTC +2] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-06-05 18:56:18.701 UTC +2] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-06-05 18:56:18.702 UTC +2] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-06-05 18:56:18.702 UTC +2] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-06-05 18:56:18.703 UTC +2] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-06-05 18:56:18.703 UTC +2] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-06-05 18:56:18.703 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-06-05 18:56:18.704 UTC +2] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-06-05 18:56:18.704 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-06-05 18:56:18.704 UTC +2] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-06-05 18:56:18.704 UTC +2] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-06-05 18:56:18.705 UTC +2] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2023-06-05 18:56:18.705 UTC +2] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-06-05 18:56:18.705 UTC +2] dT:    0
[2023-06-05 18:56:18.705 UTC +2] dT:    0 Maximum texture size : 16384
[2023-06-05 18:56:18.706 UTC +2] dT:    0 Maximum simultaneous textures :4
[2023-06-05 18:56:18.706 UTC +2] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-06-05 18:56:24.493 UTC +2] dT:    0 SAS Common Utils Game Version = 4.101
[2023-06-05 18:56:31.562 UTC +2] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-06-05 18:56:34.787 UTC +2] dT:   58 Initializing DirectSound playback device...
[2023-06-05 18:56:34.788 UTC +2] dT:    0 Primary buffer created.
[2023-06-05 18:56:34.788 UTC +2] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-06-05 18:56:34.788 UTC +2] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-06-05 18:56:34.788 UTC +2] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-06-05 18:56:34.789 UTC +2] dT:    0 Default speaker config is : 8.
[2023-06-05 18:56:34.789 UTC +2] dT:    0 Direct sound audio device initialized successfully :
[2023-06-05 18:56:34.789 UTC +2] dT:    0 DX Version : 7
[2023-06-05 18:56:34.789 UTC +2] dT:    0 Hardware    - disabled [buffers : 0]
[2023-06-05 18:56:34.792 UTC +2] dT:    0 Extensions  - enabled :
[2023-06-05 18:56:34.793 UTC +2] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-06-05 18:56:34.793 UTC +2] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-06-05 18:56:34.793 UTC +2] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-06-05 18:56:34.794 UTC +2] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-06-05 18:56:34.794 UTC +2] dT:    0   ZoomFX     [ ]  - disabled
[2023-06-05 18:56:34.794 UTC +2] dT:    0   MacroFX    [ ]  - disabled
[2023-06-05 18:56:34.794 UTC +2] dT:    0 SIMD render [X]
[2023-06-05 18:56:34.795 UTC +2] dT:    0 num channels 32
[2023-06-05 18:56:34.795 UTC +2] dT:    0
[2023-06-05 18:57:32.713 UTC +2] dT:  -58 Loading mission Quick/Okinawa/OkinawaBlueNoneN00.mis...
[2023-06-05 18:57:32.732 UTC +2] dT:    0 Loading mission.mis defined airfields...
[2023-06-05 18:57:32.746 UTC +2] dT:    0 Loaded camouflage: PACIFIC
[2023-06-05 18:57:32.747 UTC +2] dT:    0 Loading map.ini defined airfields...
[2023-06-05 18:57:32.752 UTC +2] dT:    0 Detected Vertex Shaders 3.0.
[2023-06-05 18:57:32.752 UTC +2] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-06-05 18:57:32.753 UTC +2] dT:    0 Vertex texture units: 32
[2023-06-05 18:57:32.753 UTC +2] dT:    0
[2023-06-05 18:57:35.230 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-06-05 18:57:35.231 UTC +2] dT:    0
[2023-06-05 18:57:35.234 UTC +2] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-05 18:57:35.234 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-06-05 18:57:35.261 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-06-05 18:57:35.261 UTC +2] dT:    0
[2023-06-05 18:57:35.265 UTC +2] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-05 18:57:35.266 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-06-05 18:57:36.575 UTC +2] dT:    0 Loading vertex/fragment programs: *1276194440*
[2023-06-05 18:57:36.576 UTC +2] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-06-05 18:57:36.578 UTC +2] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-06-05 18:57:36.579 UTC +2] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-06-05 18:57:36.580 UTC +2] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-06-05 18:57:36.580 UTC +2] dT:    0 *** Loading: [vpFogNoTex]
[2023-06-05 18:57:36.581 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-06-05 18:57:36.581 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-06-05 18:57:36.581 UTC +2] dT:    0 *** Loading: [vp4Tex2D]
[2023-06-05 18:57:36.582 UTC +2] dT:    0 *** Loading: [vp6Tex2D]
[2023-06-05 18:57:36.582 UTC +2] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-06-05 18:57:36.583 UTC +2] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-06-05 18:57:36.583 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-06-05 18:57:36.584 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-06-05 18:57:36.584 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-06-05 18:57:36.584 UTC +2] dT:    0 *** Loading: [vpTreeSprite]
[2023-06-05 18:57:36.585 UTC +2] dT:    0 *** Loading: [vpTreeTrunk]
[2023-06-05 18:57:36.585 UTC +2] dT:    0 *** Loading: [vpVAObjectsN]
[2023-06-05 18:57:36.586 UTC +2] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-06-05 18:57:36.586 UTC +2] dT:    0 *** Loading: [vpSprites]
[2023-06-05 18:57:36.587 UTC +2] dT:    0 *** Loading: [vpSimpleGL]
[2023-06-05 18:57:36.587 UTC +2] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-06-05 18:57:36.588 UTC +2] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-06-05 18:57:36.588 UTC +2] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-06-05 18:57:36.589 UTC +2] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-06-05 18:57:36.589 UTC +2] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-06-05 18:57:36.590 UTC +2] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-06-05 18:57:36.590 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-06-05 18:57:36.591 UTC +2] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-06-05 18:57:36.591 UTC +2] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-06-05 18:57:36.592 UTC +2] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-06-05 18:57:36.592 UTC +2] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-06-05 18:57:36.592 UTC +2] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-06-05 18:57:36.593 UTC +2] dT:    0 *** Loading: [fpSimpleGL]
[2023-06-05 18:57:36.593 UTC +2] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-06-05 18:57:36.594 UTC +2] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-06-05 18:57:36.595 UTC +2] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-06-05 18:57:36.595 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-06-05 18:57:36.596 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-06-05 18:57:36.597 UTC +2] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-06-05 18:57:36.597 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-06-05 18:57:36.598 UTC +2] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-06-05 18:57:36.598 UTC +2] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-06-05 18:57:36.599 UTC +2] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-06-05 18:57:36.600 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-06-05 18:57:36.600 UTC +2] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-06-05 18:57:36.601 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-06-05 18:57:36.601 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-06-05 18:57:36.602 UTC +2] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.603 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.603 UTC +2] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.604 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.604 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-06-05 18:57:36.604 UTC +2] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-06-05 18:57:36.605 UTC +2] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-06-05 18:57:36.605 UTC +2] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.605 UTC +2] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-06-05 18:57:36.606 UTC +2] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.606 UTC +2] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-06-05 18:57:36.607 UTC +2] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-06-05 18:57:36.607 UTC +2] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.607 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-06-05 18:57:36.608 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.833 UTC +2] dT:    0 Load bridges
[2023-06-05 18:57:36.937 UTC +2] dT:    0 Load static objects
[2023-06-05 18:57:38.317 UTC +2] dT:    0 Mission error, ID_04: (wings)java.lang.ArrayIndexOutOfBoundsException
[2023-06-05 18:57:38.318 UTC +2] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-06-05 18:57:38.319 UTC +2] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2427)
[2023-06-05 18:57:38.320 UTC +2] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-06-05 18:57:38.320 UTC +2] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-06-05 18:57:38.320 UTC +2] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-06-05 18:57:38.321 UTC +2] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-06-05 18:57:38.321 UTC +2] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-06-05 18:57:38.321 UTC +2] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-06-05 18:57:38.322 UTC +2] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-06-05 18:57:38.322 UTC +2] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-05 18:57:38.322 UTC +2] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-05 18:57:38.323 UTC +2] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-05 18:57:38.323 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-05 18:57:38.323 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 18:57:38.324 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 18:57:47.058 UTC +2] dT:    0 Searching for missing resources...
[2023-06-05 18:57:47.059 UTC +2] dT:    0 Done!
[2023-06-05 18:57:47.489 UTC +2] dT:    0 null
[2023-06-05 18:57:47.490 UTC +2] dT:    0 java.lang.NullPointerException
[2023-06-05 18:57:47.490 UTC +2] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
[2023-06-05 18:57:47.491 UTC +2] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
[2023-06-05 18:57:47.491 UTC +2] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:764)
[2023-06-05 18:57:47.491 UTC +2] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-05 18:57:47.492 UTC +2] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-05 18:57:47.492 UTC +2] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-05 18:57:47.492 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-05 18:57:47.493 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 18:57:47.493 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 18:57:47.494 UTC +2] dT:    0 Main loop: BackgroundTask crashed:
[2023-06-05 18:57:47.494 UTC +2] dT:    0 java.lang.RuntimeException: BackgroundTask crashed:
[2023-06-05 18:57:47.494 UTC +2] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:214)
[2023-06-05 18:57:47.495 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-05 18:57:47.495 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 18:57:47.496 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[5 juin 23 18:57:47 UTC +2] -------------- END log session -------------
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on June 08, 2023, 07:59:06 PM
I confirm the above bug. My log is identical to Otsu's. Currently running UP3.4 Patch 2 Hotfix 18 with no active mods

This also affects the Ki-98-III, but not the regular Ki-98. It might be an issue with the loadouts, as those two have multiple gun/bomb loadout options, while the plain Ki-98 has only default and empty.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on June 08, 2023, 11:48:16 PM
Yes, Its Confirm, A bug on Ki-98-II and III

Code: [Select]
[2023-06-09 13:43:33.973 UTC +8] dT:    0 Mission error, ID_04: (wings)java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 13:43:33.973 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2427)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 13:43:39.240 UTC +8] dT:    0 Searching for missing resources...
[2023-06-09 13:43:39.240 UTC +8] dT:    0 Done!
[2023-06-09 13:43:39.455 UTC +8] dT:    0 null
[2023-06-09 13:43:39.455 UTC +8] dT:    0 java.lang.NullPointerException
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:764)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 Main loop: BackgroundTask crashed:
[2023-06-09 13:43:39.455 UTC +8] dT:    0 java.lang.RuntimeException: BackgroundTask crashed:
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:214)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
 

Sometimes when Select the Loadouts and it crashes.

All of Ki-98 with Default Loadouts are fine.
But II and III are Not.

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on June 09, 2023, 03:48:49 AM
P-47 D-10/22/27/27_late

have a twist in Loadouts, Centerline marked 1000lbs are ingame showing up as 500lbs

2x1000lbs underwing is correct at these Slots. Dunno if it's a bad Typo, was going to be 500lbs or really 1000lbs.

Code: [Select]
###################################################################################################################################
# Republic P-47D-10, 1943
###################################################################################################################################
P-47D-10.1x1000                                              1x 500lb Bomb
P-47D-10.1x10006x45                                          1x 500lb Bomb, 6x 4.5" Rockets

Code: [Select]
###################################################################################################################################
# Republic P-47D-22, 1943
###################################################################################################################################
P-47D-22.1x1000                                              1x 500lb Bomb
P-47D-22.1x10002x500                                         3x 500lb Bombs
P-47D-22.1x10006x45                                          1x 500lb Bomb, 6x 4.5" Rockets
P-47D-22.1x10002x5006x45                                     3x 500lb Bombs, 6x 4.5" Rockets

Code: [Select]
###################################################################################################################################
# Republic P-47D-27, 1944
###################################################################################################################################
P-47D-27.1x1000                                              1x 500lb Bomb
P-47D-27.1x10002x500                                         3x 500lb Bombs
P-47D-27.1x10006x45                                          1x 500lb Bomb, 6x 4.5" Rockets
P-47D-27.1x10002x5006x45                                     3x 500lb Bombs, 6x 4.5" Rockets

Code: [Select]
###################################################################################################################################
# Republic P-47D-27 Late, 1944
###################################################################################################################################
P-47D.1x1000                                                 1x 500lb Bomb
P-47D.1x10002x500                                            3x 500lb Bombs
P-47D.1x10006x45                                             1x 500lb Bomb, 6x 4.5" Rockets
P-47D.1x10002x5006x45                                        3x 500lb Bombs, 6x 4.5" Rockets

Best wishes
Tobias
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 09, 2023, 03:52:59 AM
About Ki-98:

I'd love to be able to confirm / reproduce this issue but I can't.
All Ki-98 are working perfectly fine with all loadouts in my UP3.4 P2 HF 18 installation.

May I please ask all of you to do the following:


Thanks for your understanding.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on June 09, 2023, 06:11:30 AM
Alright.

I went through every single loadout on both the Ki-98-II and -III. All had the same crash. For both planes, this is Default, LR1, S2, LR2, S3, 4x250kg, S3+4x250, 2x500+2x250, S3+2x500+2x250, 16x60kg, S3+16x60, and Empty. Again, it was all of them, not just one or two.


To reiterate: no mods. I even checked the JSGME I never have touched personally on this install just to be sure. This was is a screengrab of my mods folder for the entirety of my test:

(https://i.imgur.com/tf7O3tU.png)

In all tests the log report was the same as this:
Code: [Select]
[Jun 9, 2023 6:26:44 AM UTC -5] ------------ BEGIN log session -------------

[Jun 9, 2023 6:26:44 AM UTC -5] ----------- Switched to pipe mode ----------
[2023-06-09 06:26:44.903 UTC -5] dT:    0 Initializing Random Number Generator, Seed=1467776597404585661
[2023-06-09 06:26:44.905 UTC -5] dT:    0 Using new TrackIR: true
[2023-06-09 06:26:44.916 UTC -5] dT:    0 OpenGL provider: Opengl32.dll
[2023-06-09 06:26:44.916 UTC -5] dT:    0 no GLU provider name available
[2023-06-09 06:26:45.058 UTC -5] dT:    0 OpenGL library:
[2023-06-09 06:26:45.059 UTC -5] dT:    0   Vendor: NVIDIA Corporation
[2023-06-09 06:26:45.060 UTC -5] dT:    0   Render: NVIDIA GeForce RTX 3060/PCIe/SSE2
[2023-06-09 06:26:45.060 UTC -5] dT:    0   Version: 4.6.0 NVIDIA 516.94
[2023-06-09 06:26:45.061 UTC -5] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-06-09 06:26:45.062 UTC -5] dT:    0 Size: 1920x1080
[2023-06-09 06:26:45.062 UTC -5] dT:    0 ColorBits: 32
[2023-06-09 06:26:45.062 UTC -5] dT:    0 DepthBits: 24
[2023-06-09 06:26:45.062 UTC -5] dT:    0 StencilBits: 8
[2023-06-09 06:26:45.062 UTC -5] dT:    0 isDoubleBuffered: true
[2023-06-09 06:26:45.135 UTC -5] dT:    0 TrackIRWin create(), createSuccess=false
[2023-06-09 06:26:45.143 UTC -5] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-06-09 06:26:45.146 UTC -5] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-06-09 06:26:45.310 UTC -5] dT:    0
[2023-06-09 06:26:45.310 UTC -5] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-06-09 06:26:45.310 UTC -5] dT:    0 [x] PentiumPro
[2023-06-09 06:26:45.310 UTC -5] dT:    0 [x] Multimedia (MMX)
[2023-06-09 06:26:45.310 UTC -5] dT:    0 [x] 3D (SSE)
[2023-06-09 06:26:45.310 UTC -5] dT:    0 [x] 3D (SSE2)
[2023-06-09 06:26:45.310 UTC -5] dT:    0 [-] 3D (3DNow)
[2023-06-09 06:26:45.310 UTC -5] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-06-09 06:26:45.316 UTC -5] dT:    0
[2023-06-09 06:26:45.316 UTC -5] dT:    0 *** Looking for Render API Extensions ...
[2023-06-09 06:26:45.316 UTC -5] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-06-09 06:26:45.317 UTC -5] dT:    0
[2023-06-09 06:26:45.317 UTC -5] dT:    0 Maximum texture size : 32768
[2023-06-09 06:26:45.317 UTC -5] dT:    0 Maximum simultaneous textures :4
[2023-06-09 06:26:45.317 UTC -5] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-06-09 06:26:45.543 UTC -5] dT:    0 AutoMounting SFS files from folder SFS_UP now...
[2023-06-09 06:26:45.544 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 01.SFS... mounted successfully!
[2023-06-09 06:26:45.544 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 02.SFS... mounted successfully!
[2023-06-09 06:26:45.545 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 03.SFS... mounted successfully!
[2023-06-09 06:26:45.546 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 04.SFS... mounted successfully!
[2023-06-09 06:26:45.548 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 05.SFS... mounted successfully!
[2023-06-09 06:26:45.549 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Misc.SFS... mounted successfully!
[2023-06-09 06:26:45.549 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Misc_02.SFS... mounted successfully!
[2023-06-09 06:26:45.550 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 01.SFS... mounted successfully!
[2023-06-09 06:26:45.550 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 02.SFS... mounted successfully!
[2023-06-09 06:26:45.551 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 03.SFS... mounted successfully!
[2023-06-09 06:26:45.552 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 04.SFS... mounted successfully!
[2023-06-09 06:26:45.553 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 05.SFS... mounted successfully!
[2023-06-09 06:26:45.554 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 06.SFS... mounted successfully!
[2023-06-09 06:26:45.555 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 07.SFS... mounted successfully!
[2023-06-09 06:26:45.556 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Claymore 190s 01.sfs... mounted successfully!
[2023-06-09 06:26:45.557 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Claymore 190s 02.sfs... mounted successfully!
[2023-06-09 06:26:45.572 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 01.SFS... mounted successfully!
[2023-06-09 06:26:45.574 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 02.SFS... mounted successfully!
[2023-06-09 06:26:45.574 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 03.SFS... mounted successfully!
[2023-06-09 06:26:45.575 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 04.SFS... mounted successfully!
[2023-06-09 06:26:45.576 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 05.SFS... mounted successfully!
[2023-06-09 06:26:45.576 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 06.SFS... mounted successfully!
[2023-06-09 06:26:45.577 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 07.SFS... mounted successfully!
[2023-06-09 06:26:45.577 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Maps 01.SFS... mounted successfully!
[2023-06-09 06:26:45.577 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Maps 02.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_01.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_02.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_03.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_04.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_05.SFS... mounted successfully!
[2023-06-09 06:26:45.579 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 01.SFS... mounted successfully!
[2023-06-09 06:26:45.580 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 02.SFS... mounted successfully!
[2023-06-09 06:26:45.580 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 03.SFS... mounted successfully!
[2023-06-09 06:26:45.581 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 04.SFS... mounted successfully!
[2023-06-09 06:26:45.581 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 05.SFS... mounted successfully!
[2023-06-09 06:26:45.582 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 06.SFS... mounted successfully!
[2023-06-09 06:26:45.584 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 07.SFS... mounted successfully!
[2023-06-09 06:26:45.584 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 08.SFS... mounted successfully!
[2023-06-09 06:26:45.585 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 09.SFS... mounted successfully!
[2023-06-09 06:26:45.585 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Sounds 01.SFS... mounted successfully!
[2023-06-09 06:26:45.585 UTC -5] dT:    0 AutoMounting SFS files from folder SFS_UP finished.
[2023-06-09 06:26:46.697 UTC -5] dT:    0 SAS Common Utils Game Version = 4.101
[2023-06-09 06:26:50.608 UTC -5] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-06-09 06:26:52.942 UTC -5] dT:   28 Initializing DirectSound playback device...
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Primary buffer created.
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Default speaker config is : 8.
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Direct sound audio device initialized successfully :
[2023-06-09 06:26:52.942 UTC -5] dT:    0 DX Version : 7
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Hardware    - disabled [buffers : 0]
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Extensions  - enabled :
[2023-06-09 06:26:52.942 UTC -5] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0   ZoomFX     [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0   MacroFX    [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0 SIMD render [X]
[2023-06-09 06:26:52.942 UTC -5] dT:    0 num channels 16
[2023-06-09 06:26:52.942 UTC -5] dT:    0
[2023-06-09 06:27:17.273 UTC -5] dT:  -28 Loading mission Quick/Korea_Summer/Korea_SummerRedScramble00.mis...
[2023-06-09 06:27:17.285 UTC -5] dT:    0 Loading mission.mis defined airfields...
[2023-06-09 06:27:17.289 UTC -5] dT:    0 Loaded camouflage: SUMMER
[2023-06-09 06:27:17.290 UTC -5] dT:    0 Loading map.ini defined airfields...
[2023-06-09 06:27:17.292 UTC -5] dT:    0 Detected Vertex Shaders 3.0.
[2023-06-09 06:27:17.292 UTC -5] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-06-09 06:27:17.292 UTC -5] dT:    0 Vertex texture units: 32
[2023-06-09 06:27:17.292 UTC -5] dT:    0
[2023-06-09 06:27:17.881 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2023-06-09 06:27:17.881 UTC -5] dT:    0
[2023-06-09 06:27:17.882 UTC -5] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-09 06:27:17.882 UTC -5] dT:    0 Depth = 24, stencil = 8
[2023-06-09 06:27:17.897 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2023-06-09 06:27:17.897 UTC -5] dT:    0
[2023-06-09 06:27:17.899 UTC -5] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-09 06:27:17.899 UTC -5] dT:    0 Depth = 24, stencil = 8
[2023-06-09 06:27:20.352 UTC -5] dT:    0 Loading vertex/fragment programs: *716910216*
[2023-06-09 06:27:20.352 UTC -5] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-06-09 06:27:20.352 UTC -5] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-06-09 06:27:20.352 UTC -5] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpFogNoTex]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vp4Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vp6Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpTreeSprite]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpTreeTrunk]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpVAObjectsN]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpSprites]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpSimpleGL]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpSimpleGL]
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-06-09 06:27:20.358 UTC -5] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.360 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-06-09 06:27:20.360 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.691 UTC -5] dT:    0 Load bridges
[2023-06-09 06:27:20.777 UTC -5] dT:    0 Load static objects
[2023-06-09 06:27:22.723 UTC -5] dT:    0 Mission error, ID_04: (wings)java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 06:27:22.723 UTC -5] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2427)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 06:27:24.187 UTC -5] dT:    0 Searching for missing resources...
[2023-06-09 06:27:24.188 UTC -5] dT:    0 Done!
[2023-06-09 06:27:24.357 UTC -5] dT:    0 null
[2023-06-09 06:27:24.357 UTC -5] dT:    0 java.lang.NullPointerException
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:764)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 Main loop: BackgroundTask crashed:
[2023-06-09 06:27:24.357 UTC -5] dT:    0 java.lang.RuntimeException: BackgroundTask crashed:
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:214)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Jun 9, 2023 6:27:24 AM UTC -5] -------------- END log session -------------

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on June 09, 2023, 06:36:57 AM
I found a Three planes F6F-5N BlenheimS1 and BlenheinMkIVlate with No Year Date.

Someone who Messed up the Year Date.

For example, Blenheim Sarja 1, 1939

And the Blenheim Mk IV Late which is Dated back in 1939 According to Blackace

F6F-5N is dated back in 1944

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Ghost129er on June 09, 2023, 07:10:49 AM
Hi, can I make a recommendation for everyone with logs to report?

(https://i.postimg.cc/jdPwBRKk/PasteBin.png)

I've noticed the use of PasteBin (https://pastebin.com/) is a good way to past your log reports and whatnot, for example:

- It lets you post massive logs
- Doesn't need a registered account to use
- Can choose some privacy options and whatnot
- Can specify bug titles and etc

Another trick is when bug hunting, if you know how to reproduce the error, clear the logs, do everything to trigger it correctly, then post that whole log, otherwise you're just going to paste shit from different times and dates that have nothing to do with it (I had a 1gb log at one point  ;D ).

@SAS~Storebror - A GitHub page for UP3.4 just for bug reporting only..? Or is this thread good enough?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 10, 2023, 12:11:07 AM
I went through every single loadout on both the Ki-98-II and -III. All had the same crash. For both planes, this is Default, LR1, S2, LR2, S3, 4x250kg, S3+4x250, 2x500+2x250, S3+2x500+2x250, 16x60kg, S3+16x60, and Empty. Again, it was all of them, not just one or two.
Thanks Ta183Huckebein.
Could you please be so kind and tell me the size of your "000 Ultrapack 3.4 Misc_05.SFS" inside the "SFS_UP" folder please?

Someone who Messed up the Year Date.
Watch your language.
Your report is bull. The years are bull.
You didn't reply to my previous request.
Just keep ignoring what I write...

I've noticed the use of PasteBin (https://pastebin.com/) is a good way to past your log reports and whatnot
Thanks Ricky. Absolutely right, every word.

A GitHub page for UP3.4 just for bug reporting only..?
Would mean that people would need to register @GitHub, which essentially rules out that option.
As much as I like having a proper backlog, history and whatnot, as much I know that non-devs don't get their head wrapped around all of this.
See IL2-GE, which does have a GitHub page, and see how "many" bugs got reported there by users other than slibenli himself.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on June 10, 2023, 01:53:49 AM
Ki98II Log

https://pastebin.com/yyY85tNt (https://pastebin.com/yyY85tNt)

000 Ultrapack 3.4 Misc_05.SFS (Filesize)
Code: [Select]
Explorer:
12.070KB

Options/rightklick:
11,7 MB (12.359.418 Bytes)
11,7 MB (12.361.728 Bytes)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on June 10, 2023, 04:15:09 AM
I went through every single loadout on both the Ki-98-II and -III. All had the same crash. For both planes, this is Default, LR1, S2, LR2, S3, 4x250kg, S3+4x250, 2x500+2x250, S3+2x500+2x250, 16x60kg, S3+16x60, and Empty. Again, it was all of them, not just one or two.
Thanks Ta183Huckebein.
Could you please be so kind and tell me the size of your "000 Ultrapack 3.4 Misc_05.SFS" inside the "SFS_UP" folder please?

It shows at 12,070 KB in my folder.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 10, 2023, 09:30:51 AM
Thanks guys, makes sense.
Issue identified, easy fix for hotfix 19.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on June 17, 2023, 01:12:05 PM
I dont know but why when i select japanese jet planes like J8M1, J8M3, J9M1-K and try to fly it loading and just drop out of the game, game shut down.  :(
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on June 17, 2023, 01:30:41 PM
I hereby confirm the problem with J8M (in the QMBuilder).

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 18, 2023, 01:01:48 AM
Logfile would have been cool 8)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on June 18, 2023, 02:31:49 AM
I can Confirm that, Here is a Full logs

https://pastebin.com/q8vvPNq2

Sorry, Its on the Pastebin.

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 18, 2023, 02:47:12 AM
Fine. Thanks for the log KT.
Issue identified and fixed, will be part of Hotfix 19.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on June 18, 2023, 05:12:32 AM
Fix full name in f6f-5n!!!!1 :D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on June 21, 2023, 02:38:51 AM
Can you fix on Bf 109 B-1, Bf 109 B-2, Bf 109 C-1, Bf 109 D-1, Bf 109 D-1 Late canopy missing when bail out?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on June 27, 2023, 03:30:28 AM
Can please fix Ju-88 mistel explosion on single missions? The explosion is very low
(https://i.postimg.cc/XvvCSpGk/2023-06-27-12-27-26-985.jpg) (https://postimg.cc/0zLQ75Cz)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on June 27, 2023, 07:01:16 AM
Quote
Can please fix Ju-88 mistle explosion on single missions? The explosion is very low

Hello GUN,

not Ju-88 mistle! Ju-88 Mistel is right.  ;)

Regards

Gerhard  :)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on June 27, 2023, 07:15:32 AM
Dunno if this is skin specific, but the Il-2M Late's rear gunner has a black helmet.
(https://i.postimg.cc/YSCpFfHq/20230627141130-1.jpg) (https://postimg.cc/WdxLLZzQ)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on June 27, 2023, 10:10:34 AM
Hello Froge,

not for me.

(https://i.ibb.co/FYKD7Vt/IL-2-M-late-2023-06-27-18-05-38.jpg)

Please test the IL-2 M late with a different skin.  ;)

Best regards

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on June 27, 2023, 05:09:18 PM
Confirmed also with different skins including the original "funky"
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 28, 2023, 01:04:56 AM
In "Stock" UP3 there's a weird "pilot1" texture that causes the black helmet to appear.
BK apparently has some texture mod in place which fixes this.

I took the pilot1.tga from BAT which results in this, hope it's okay for you guys:
(https://i.ibb.co/jwWWkjQ/2023-06-28-08-52-32-920.jpg)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on June 28, 2023, 03:25:28 AM
Quote
BK apparently has some texture mod in place which fixes this.

No!

Hello friends,

that's strange, I didn't add a single mod to my UP3.4!

 ]cheers[

Gerhard

(https://i.ibb.co/nsk3wyy/Cassie-UP-modsfolder.jpg)
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on June 28, 2023, 04:10:23 AM
Maybe is another bug linked to autopilot feature similar to the one for the il-4  conf.ini viewSet=36
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 28, 2023, 05:19:45 AM
BK you may want to check your "SFS_UP" folder for additional SFS files in there.
Per default you should find 40 files.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on June 28, 2023, 07:14:44 AM
Okay, so apparently, the default pilot skin has a completely black helmet. And this also happens on the Early Il-2M.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on June 28, 2023, 07:51:36 AM
Quote
Per default you should find 40 files.

Mahlzeit Mike,

es sind 41 Dateien.

Btw, the "Ultrapack 3.4 Patch 2" folder in my #UP mods folder is empty.  :D

(https://i.ibb.co/x6TfVcy/SFS-UP-41-files.jpg)

 ]cheers[

Gerhard the bk  ;)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 28, 2023, 08:04:03 AM
es sind 41 Dateien.
Dann ist da eine zuviel bzw. eine von einem Mod, den Du in jsgme aktiviert hast.

Es sollte vorhanden sein:
Code: [Select]
Ultrapack 3.3 Cockpits 01.SFS
Ultrapack 3.3 Cockpits 02.SFS
Ultrapack 3.3 Cockpits 03.SFS
Ultrapack 3.3 Cockpits 04.SFS
Ultrapack 3.3 Cockpits 05.SFS
Ultrapack 3.3 Misc.SFS
Ultrapack 3.3 Misc_02.SFS
Ultrapack 3.3 Planes 01.SFS
Ultrapack 3.3 Planes 02.SFS
Ultrapack 3.3 Planes 03.SFS
Ultrapack 3.3 Planes 04.SFS
Ultrapack 3.3 Planes 05.SFS
Ultrapack 3.3 Planes 06.SFS
Ultrapack 3.3 Planes 07.SFS
Ultrapack 3.4 Claymore 190s 01.sfs
Ultrapack 3.4 Claymore 190s 02.sfs
Ultrapack 3.4 Cockpits 01.SFS
Ultrapack 3.4 Cockpits 02.SFS
Ultrapack 3.4 Cockpits 03.SFS
Ultrapack 3.4 Cockpits 04.SFS
Ultrapack 3.4 Cockpits 05.SFS
Ultrapack 3.4 Cockpits 06.SFS
Ultrapack 3.4 Cockpits 07.SFS
Ultrapack 3.4 Maps 01.SFS
Ultrapack 3.4 Maps 02.SFS
Ultrapack 3.4 Misc_01.SFS
Ultrapack 3.4 Misc_02.SFS
Ultrapack 3.4 Misc_03.SFS
Ultrapack 3.4 Misc_04.SFS
Ultrapack 3.4 Misc_05.SFS
Ultrapack 3.4 Planes 01.SFS
Ultrapack 3.4 Planes 02.SFS
Ultrapack 3.4 Planes 03.SFS
Ultrapack 3.4 Planes 04.SFS
Ultrapack 3.4 Planes 05.SFS
Ultrapack 3.4 Planes 06.SFS
Ultrapack 3.4 Planes 07.SFS
Ultrapack 3.4 Planes 08.SFS
Ultrapack 3.4 Planes 09.SFS
Ultrapack 3.4 Sounds 01.SFS

the "Ultrapack 3.4 Patch 2" folder in my #UP mods folder is empty.  :D
Old crap, you can remove the folder.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on June 28, 2023, 08:16:06 AM
Ok, jetzt sind es 40 Dateien.

Im JSGME hatte ich PH_Sounds aktiviert. Diese Aktivierung sollte aber doch nichts mit 3D zu tun haben.

"Paulo Hirth Sounds.SFS" deaktiviert.

Gerhard  ;)


Still no black helmet as before.  :)

Empty folder deleted.

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 28, 2023, 09:48:46 AM
One of the many mysteries.
As long as it works...

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on June 28, 2023, 09:52:01 AM
 
Okay, so apparently, the default pilot skin has a completely black helmet. And this also happens on the Early Il-2M.
I checked in 4.10.1 and the default gunner helmet is russian green with the face of Mike fix
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on June 28, 2023, 10:27:01 AM
Quote
One of the many mysteries.

No mystery!

Just got the black helmet too - but only with "Standard" Pilot.

@ Froge:

Sorry I wrote, get another skin, but I meant get another pilot skin.  ;)

Apparently, the fact is that from the pilot's skin, one part is projected into the rear gunner - the helmet.

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on June 29, 2023, 05:37:46 AM
I found a probable bug in the 109G-2. When you add the two gun pods if you use trigger one (normally coded for Mgun) it will fire also the Motorkanone shaft, also when you use trigger two (normally coded for heavy guns) you will have the two gun pods plus the Motorkanone . So no matter what trigger you use Motorkanone will fire. More correctly in the stock version trigger one you will only activate the two Mguns while trigger two activates the 20mm (wing pods and nose)
see pics
Trigger 1
(https://i.postimg.cc/wjF1b3zX/2023-06-29-13-20-11-555.jpg) (https://postimg.cc/Sn2QnSJR)

Trigger 2
(https://i.postimg.cc/Lsw6r1b1/2023-06-29-13-20-44-538.jpg) (https://postimg.cc/94Ph9rVm)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 29, 2023, 06:28:29 AM
Nice find. That's indeed a glitch in the loadout declaration.
I have no idea what the intention was when the motor cannon got added on trigger 1, but I will remove it there so that the motor cannon will always fire together with wing gondola only.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 29, 2023, 07:49:00 AM
P-47 D-10/22/27/27_late

have a twist in Loadouts, Centerline marked 1000lbs are ingame showing up as 500lbs

2x1000lbs underwing is correct at these Slots. Dunno if it's a bad Typo, was going to be 500lbs or really 1000lbs.
Sorry for the late reply Tobi.
What you observed is intentional.
The 1000lb centerline loadouts are stock ones, hence we cannot remove these loadouts without breaking e.g. existing missions and campaigns.
However, in real life the Jug could never carry 1000lb bombs on the centerline stations.
Therefore the decision was taken to replace the centerline 1000lb bombs by 500lb ones, but in order to retain backward compatibility, the internal loadout declarations still call them "1000lb".

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 29, 2023, 10:02:19 AM
Hotfix 19 for Ultrapack 3.4 "Cassie" Patch 2 has been released:
https://www.sas1946.com/main/index.php/topic,67406.msg773855.html#msg773855

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on June 30, 2023, 09:45:48 AM
and one last wings broken fix!!!  ;D
(https://i.postimg.cc/DwwCspYR/2023-06-30-18-46-59-128.jpg) (https://postimg.cc/3dzCQ1hZ)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 30, 2023, 10:57:35 AM
Can't confirm.
Your screenshot shows that you have a QMB mod installed.
Please re-check with "vanilla" Ultrapack, no mods.

(https://i.ibb.co/DM6FPVx/2023-06-30-18-54-28-717.jpg)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 01, 2023, 03:07:42 AM
J8M3 Fuselage bug
(https://i.postimg.cc/FzMd11Br/2023-07-01-12-04-31-215.jpg) (https://postimg.cc/m1S25Z4J)

(https://i.postimg.cc/WpCJ5fbB/2023-07-01-12-05-59-297.jpg) (https://postimg.cc/140ttBFB)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 01, 2023, 03:51:40 AM
Fix on Avia S-199 and HA-1112 canopy missing when bail out  ;)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 01, 2023, 07:35:55 AM
J8M3 Fuselage bug
One more time, read and understand:
NO MODS!
For f*cks sake, get rid of your conflicting mods.
Bug reports are valid with vanilla game only!

(https://i.ibb.co/wr1tTmW/2023-07-01-15-29-43-560.jpg)

fix name for HA-1112 instead of BF-109
No. Why should I?

Westland TF Mk. 4 and A2H-2 noclip bug
Not my business. Report in the plane mod thread please.
I'm not responsible for fixing 3D issues that are part of the original mods themselves.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on July 01, 2023, 09:10:44 AM
fix name for HA-1112 instead of BF-109
(https://i.postimg.cc/g0NsDLSg/2023-07-01-12-54-22-382.jpg) (https://postimages.org/)
HA-1112 is a Bf-109 anyways, just like Avia S-199
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on July 01, 2023, 10:18:39 AM
Quote
HA-1112 is a Bf-109 anyways, just like Avia S-199

...but different engines and optic!

 ]cheers[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on July 01, 2023, 10:40:01 AM
...but different engines and optic!

 ]cheers[
yes
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 01, 2023, 02:04:39 PM
On J8M1 Bug im sorry, i forgot to say, this bug are when the fuselage is damaged, there are no any mods  :(
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 01, 2023, 02:29:42 PM
Last, i can control all planes (who has folding wheels) when pilot is bail out if wheels are broke (NO MODS).

(https://i.postimg.cc/sgxDFRb4/2023-07-01-23-25-55-804.jpg) (https://postimg.cc/rD6LW7VD)

(https://i.postimg.cc/d1kMd3FN/2023-07-01-23-43-52-216.jpg) (https://postimg.cc/ftNgQwJY)

(https://i.postimg.cc/50ZhmJN4/2023-07-01-23-45-09-313.jpg) (https://postimg.cc/TLJNRZDF)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 02, 2023, 01:23:21 AM
HA-1112 is a Bf-109 anyways, just like Avia S-199
Exactly. And it's just a tag to give a clue of the plane at far distance, not a precise description containing the colour of the pilot's underpants.

...but different engines and optic!
...like the Rufe. Which just shows as "A6M" nevertheless, and no one complained about that during the past 20 years.

Guys, raise a poll if you have a feature request. Thanks.

Last, i can control all planes (who has folding wheels) when pilot is bail out if wheels are broke (NO MODS).
Can't confirm.
I've tested several times with different methods:
If you need other prerequisites to reproduce the issue, like dancing on your nose, painting your toetips pink of such: NAME IT!
And once more: Check your game!
Don't tell me "NO MODS" when you have screenshots like this:
(https://i.postimg.cc/DwwCspYR/2023-06-30-18-46-59-128.jpg) (https://postimg.cc/3dzCQ1hZ)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on July 02, 2023, 02:37:16 AM
Quote
...like the Rufe. Which just shows as "A6M" nevertheless, and no one complained about that during the past 20 years.

I never complained. Unless someone wanted to declare my Bf-109s a very bad plane.  :))

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 02, 2023, 02:46:40 AM
Hello, "NO MODS" I mean I've tested it without any mods. The problem is with the first method (test). If your pilot is killed when you bailed out, the plane is uncontrolable.

This bug is only on easy difficult, maybe you tryed it on realistic or turned on some diffiult options, this didn't work on realistic. I have tested it on realistic and notice it.
Problem is with "Blackouts and Redouts" with Vulnerability.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 02, 2023, 04:00:42 AM
I never complained.
I know Gerd, just picked up your example cause it probably matches the (IMHO wrong) expectation of GUN123pro.

This bug is only on easy difficult
So it's not a bug, but a feature.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on July 02, 2023, 04:13:21 AM
Quote
If your pilot is killed when you bailed out, the plane is uncontrolable.

It has to be like this, anything else would be wrong!  ;)   :)
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on July 02, 2023, 04:14:37 AM
It is obvious that if the pilot is invulnerable among other superpowers he has the capacity to control the plane from the chute....well done Oleg.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on July 02, 2023, 04:59:04 AM
Quote
...well done Oleg.

 :D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 03, 2023, 04:12:49 AM
Hello, canopy bug with Fw-187 a-0 and a-1, and didn't let fly on multiplay with these 2 planes
(https://i.postimg.cc/0jgb4Ccw/2023-07-03-13-09-57-973.jpg) (https://postimg.cc/0MfkM7gk)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 03, 2023, 05:04:23 AM
log.lst please.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on July 03, 2023, 06:01:47 AM
Hello,

can confirm this error:

Code: [Select]
2023-07-03 13:54:49:600 (dinput.dll) : JVM Parameters injector activated
2023-07-03 13:54:49:600 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -Xms444M
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -Xmx444M
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -Xss4096K
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -XX:PermSize=64M
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -XX:MaxPermSize=64M
2023-07-03 13:54:49:615 (dinput.dll) : ReadJvmOptions()
2023-07-03 13:54:49:615 (dinput.dll) : Checking mandatory JVM Options...
2023-07-03 13:54:49:615 (dinput.dll) : Added JVM Option: -Djava.class.path=.
2023-07-03 13:54:49:615 (dinput.dll) : Added JVM Option: -Xverify:none
2023-07-03 13:54:49:615 (dinput.dll) : Added JVM Option: -Xcomp
2023-07-03 13:54:49:615 (dinput.dll) : IL-2 Process ID = 00000894
2023-07-03 13:54:49:615 (dinput.dll) : Starting Watchdog at D:\#UP3.4_Cassie\bin\selector\basefiles\IL-2 Watchdog.exe 1 ""
2023-07-03 13:54:49:662 (dinput.dll) : Watchdog process started.
2023-07-03 13:54:49:662 (dinput.dll) : Starting Pipe Logger at D:\#UP3.4_Cassie\bin\selector\basefiles\PipeLogger.exe
2023-07-03 13:54:49:662   (watchdog) : IL-2 Parent Process Handle = 00000198, ID=00000894
2023-07-03 13:54:49:662   (watchdog) : IL-2 Watchdog started.
2023-07-03 13:54:49:662   (watchdog) : Splash Screen Mode = 1
2023-07-03 13:54:49:662   (watchdog) : Splash Screen Image Path =
2023-07-03 13:54:49:662   (watchdog) : Splash Screen Image Full Path = D:\#UP3.4_Cassie
2023-07-03 13:54:49:662   (watchdog) : Message Window Created.
2023-07-03 13:54:49:678   (watchdog) : LoadSplashImage.
2023-07-03 13:54:49:678   (watchdog) : Loading Splash Image from embedded Resource, Handle=03032B50
2023-07-03 13:54:49:709 (dinput.dll) : PipeLogger process started.
2023-07-03 13:54:49:709 (PipeLogger) : PipeLogger Starting
2023-07-03 13:54:49:725 (PipeLogger) : Reading PipeLogger Settings from D:\#UP3.4_Cassie\il2fb.ini
2023-07-03 13:54:49:725 (PipeLogger) : PipeLogger Settings:
2023-07-03 13:54:49:725 (PipeLogger) : ShowLogWarnings = false
2023-07-03 13:54:49:725 (PipeLogger) : LogSizeThreshold = 10,000,000 Bytes
2023-07-03 13:54:49:725 (PipeLogger) : ExceptionThreshold = 10 Exceptions
2023-07-03 13:54:49:725 (PipeLogger) : ErrorThreshold = 0 Errors
2023-07-03 13:54:49:725 (PipeLogger) : PipeLogger Process ID: 00001E60; Parent (IL-2) Process ID: 00000894
2023-07-03 13:54:49:725 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:54:49:787   (watchdog) : Splash Screen Created.
2023-07-03 13:54:50:318 (dinput.dll) : Attach SAS_CreateJavaVM = OK
2023-07-03 13:54:50:334 (dinput.dll) : Attach SAS_SFS_mount = OK
2023-07-03 13:54:50:334 (dinput.dll) : AdjustJvmParams: Mod Flag NOT set!
2023-07-03 13:54:50:334 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated
2023-07-03 13:54:50:334 (dinput.dll) : OpenGL Mode detected, checking IL-2 Graphics Extender Availability...
2023-07-03 13:54:50:334 (dinput.dll) : Trying D:\#UP3.4_Cassie\il2ge.dll
2023-07-03 13:54:50:334 (dinput.dll) : Trying D:\#UP3.4_Cassie\il2ge\lib\il2ge.dll
2023-07-03 13:54:50:334 (dinput.dll) : Trying D:\#UP3.4_Cassie\bin\selector\basefiles\il2ge.dll
2023-07-03 13:54:50:334 (dinput.dll) : IL-2 Graphics Extender not available.
2023-07-03 13:54:50:334 (dinput.dll) : Injecting JVM Parameters
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Djava.class.path=.
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xcomp
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xms444M
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xmx444M
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xss4096K
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xverify:none
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -XX:MaxPermSize=64M
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -XX:PermSize=64M
2023-07-03 13:54:50:412 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2023-07-03 13:54:50:475    (wrapper) : ProcessAttach, attached Processes =  1
2023-07-03 13:54:50:475    (wrapper) : Calling getCommandLineParams()
2023-07-03 13:54:50:475    (wrapper) : MODS Folder = "#UP#"
2023-07-03 13:54:50:475    (wrapper) : No FILES Folder set
2023-07-03 13:54:50:475    (wrapper) : Calling linkIl2fbExe()
2023-07-03 13:54:50:475    (wrapper) : Trying to link back to D:\#UP3.4_Cassie\il2fb.exe through LoadLibrary()
2023-07-03 13:54:50:475    (wrapper) : Calling createModsFolderList()
2023-07-03 13:54:50:475    (wrapper) : Scanning #UP# folder took 1 milliseconds.
2023-07-03 13:54:50:475    (wrapper) : Total number of modded files = 11.
2023-07-03 13:54:50:475    (wrapper) : Calling sortList()
2023-07-03 13:54:50:475    (wrapper) : Sorting modded files list took 0.001 milliseconds.
2023-07-03 13:54:50:475    (wrapper) : Calling removeDuplicates()
2023-07-03 13:54:50:475    (wrapper) : Removing 0 Duplicates took 0.000 milliseconds.
2023-07-03 13:54:50:647    (wrapper) : ThreadAttach, attached Threads =  1
2023-07-03 13:54:50:647    (wrapper) : ThreadAttach, attached Threads =  2
2023-07-03 13:54:51:014 (PipeLogger) : Client connected, creating a new Listener Thread & new Instance Thread for this Client.
2023-07-03 13:54:51:014 (PipeLogger) : Waiting for Pipe Instance to initialize...
2023-07-03 13:54:51:014 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:54:51:014 (PipeLogger) : Pipe Instance initialized successfully
2023-07-03 13:54:51:030   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000E06F0
2023-07-03 13:54:51:030   (watchdog) : Activating IL-2 Main Window (0x000E06F0) using SwitchToThisWindow()
2023-07-03 13:54:51:053    (wrapper) : ThreadAttach, attached Threads =  3
2023-07-03 13:54:51:014 (PipeLogger) : InstanceThread No.1 created, receiving and processing messages on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:54:51:061 (PipeLogger) : Logfile for instance No.1 is d:\#up3.4_cassie\logfile.log
2023-07-03 13:54:51:061 (PipeLogger) : Flush Timeout for instance No.1 is 1000 Milliseconds
2023-07-03 13:54:51:061 (PipeLogger) : Log Writer No.1 running
2023-07-03 13:54:51:137    (wrapper) : ThreadAttach, attached Threads =  4
2023-07-03 13:54:51:137    (wrapper) : ThreadAttach, attached Threads =  5
2023-07-03 13:54:51:137    (wrapper) : ThreadAttach, attached Threads =  6
2023-07-03 13:54:51:145    (wrapper) : ThreadDetach, attached Threads =  5
2023-07-03 13:54:51:145    (wrapper) : ThreadDetach, attached Threads =  4
2023-07-03 13:54:51:145    (wrapper) : ThreadAttach, attached Threads =  5
2023-07-03 13:54:51:145    (wrapper) : ThreadDetach, attached Threads =  4
2023-07-03 13:54:51:153    (wrapper) : ThreadAttach, attached Threads =  5
2023-07-03 13:54:51:193    (wrapper) : ThreadAttach, attached Threads =  6
2023-07-03 13:54:51:585    (wrapper) : ThreadAttach, attached Threads =  7
2023-07-03 13:54:51:597    (wrapper) : ThreadAttach, attached Threads =  8
2023-07-03 13:54:51:742    (wrapper) : ThreadAttach, attached Threads =  9
2023-07-03 13:54:51:754    (wrapper) : ThreadAttach, attached Threads =  10
2023-07-03 13:54:51:762    (wrapper) : ThreadAttach, attached Threads =  11
2023-07-03 13:54:51:779    (wrapper) : ThreadAttach, attached Threads =  12
2023-07-03 13:54:52:030   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x000E06F0)
2023-07-03 13:55:05:870    (wrapper) : ThreadAttach, attached Threads =  13
2023-07-03 13:55:14:464    (wrapper) : ThreadAttach, attached Threads =  14
2023-07-03 13:55:20:650    (wrapper) : ThreadAttach, attached Threads =  15
2023-07-03 13:55:20:650    (wrapper) : ThreadAttach, attached Threads =  16
2023-07-03 13:55:38:371    (wrapper) : ThreadDetach, attached Threads =  15
2023-07-03 13:55:55:179    (wrapper) : ThreadAttach, attached Threads =  16
2023-07-03 13:55:55:179    (wrapper) : ThreadDetach, attached Threads =  15
2023-07-03 13:56:03:670    (wrapper) : ThreadAttach, attached Threads =  16
2023-07-03 13:56:03:671 (PipeLogger) : Client connected, creating a new Listener Thread & new Instance Thread for this Client.
2023-07-03 13:56:03:671 (PipeLogger) : Waiting for Pipe Instance to initialize...
2023-07-03 13:56:03:671 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:56:03:671 (PipeLogger) : Pipe Instance initialized successfully
2023-07-03 13:56:03:671 (PipeLogger) : InstanceThread No.2 created, receiving and processing messages on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:56:03:728 (PipeLogger) : Logfile for instance No.2 is d:\#up3.4_cassie\eventlog.lst
2023-07-03 13:56:03:728 (PipeLogger) : Flush Timeout for instance No.2 is 1000 Milliseconds
2023-07-03 13:56:03:728 (PipeLogger) : Log Writer No.2 running
2023-07-03 13:56:16:616    (wrapper) : ThreadAttach, attached Threads =  17
2023-07-03 13:56:16:623    (wrapper) : ThreadDetach, attached Threads =  16
2023-07-03 13:56:16:804    (wrapper) : ThreadAttach, attached Threads =  17
2023-07-03 13:56:16:805    (wrapper) : ThreadDetach, attached Threads =  16
2023-07-03 13:56:17:106    (wrapper) : ThreadAttach, attached Threads =  17
2023-07-03 13:56:17:106    (wrapper) : ThreadDetach, attached Threads =  16
2023-07-03 13:56:17:380    (wrapper) : ThreadAttach, attached Threads =  17
2023-07-03 13:56:17:380    (wrapper) : ThreadDetach, attached Threads =  16
2023-07-03 13:56:21:428 (PipeLogger) : InstanceThread No.1: client disconnected.
2023-07-03 13:56:21:428 (PipeLogger) : InstanceThread No.1 terminating...
2023-07-03 13:56:21:429 (PipeLogger) : Log Writer No.1 terminated. 22,045 bytes written, 0 exceptions, 0 errors.
2023-07-03 13:56:21:429 (PipeLogger) : InstanceThread No.1 terminated
2023-07-03 13:56:21:431    (wrapper) : ThreadDetach, attached Threads =  15
2023-07-03 13:56:21:439    (wrapper) : ThreadDetach, attached Threads =  14
2023-07-03 13:56:21:439    (wrapper) : ThreadDetach, attached Threads =  13
2023-07-03 13:56:21:439    (wrapper) : ThreadDetach, attached Threads =  12
2023-07-03 13:56:21:759    (wrapper) : ThreadDetach, attached Threads =  11
2023-07-03 13:56:21:787    (wrapper) : ThreadDetach, attached Threads =  10
2023-07-03 13:56:21:787   (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000E06F0
2023-07-03 13:56:21:787   (watchdog) : IL-2 main window (handle 0x000E06F0) disappeared, checking process status.
2023-07-03 13:56:21:802 (PipeLogger) : InstanceThread No.2: client disconnected.
2023-07-03 13:56:21:802 (PipeLogger) : InstanceThread No.2 terminating...
2023-07-03 13:56:21:802 (PipeLogger) : Log Writer No.2 terminated. 292 bytes written, 0 exceptions, 0 errors.
2023-07-03 13:56:21:802 (PipeLogger) : InstanceThread No.2 terminated
2023-07-03 13:56:21:864    (wrapper) : ProcessDetach, attached Processes =  0
2023-07-03 13:56:21:864    (wrapper) : Total files opened = 215437
2023-07-03 13:56:21:864    (wrapper) : Files loaded from SFS archives = 20937
2023-07-03 13:56:21:864    (wrapper) : Files loaded from mod folders  = 17
2023-07-03 13:56:21:864    (wrapper) :   ~ using 1st level hash match = 17
2023-07-03 13:56:21:864    (wrapper) :   ~ using 2nd level hash match = 0
2023-07-03 13:56:21:864    (wrapper) : Files not found                = 194483
2023-07-03 13:56:21:864    (wrapper) : Total search time consumed = 0.002 milliseconds (0.000002300000 Seconds)
2023-07-03 13:56:21:864    (wrapper) : Search Time per File = 0.011 nanoseconds (0.000000000011 Seconds)
2023-07-03 13:56:21:864    (wrapper) : Average Search Iterations required per File = 4.3
2023-07-03 13:56:22:317 (dinput.dll) : JVM Parameters injector deactivated
2023-07-03 13:56:22:380 (PipeLogger) : il2fb.exe Termination detected, terminating Pipe Logger.
2023-07-03 13:56:22:380 (PipeLogger) : All Writers Threads finished, exiting.

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 03, 2023, 06:09:41 AM
Which of the four?
Sorry to say but the report was not about a single error.
Add to that, we need log.lst, not initlog.lst ;)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on July 03, 2023, 06:11:32 AM
Code: [Select]
[03.07.2023 14:12:04 UTC +2] ------------ BEGIN log session -------------

[03.07.2023 14:12:04 UTC +2] ----------- Switched to pipe mode ----------
[2023-07-03 14:12:04.464 UTC +2] dT:    0 Initializing Random Number Generator, Seed=3714625103564299893
[2023-07-03 14:12:04.464 UTC +2] dT:    0 Using new TrackIR: true
[2023-07-03 14:12:04.464 UTC +2] dT:    0 OpenGL provider: Opengl32.dll
[2023-07-03 14:12:04.480 UTC +2] dT:    0 no GLU provider name available
[2023-07-03 14:12:04.908 UTC +2] dT:    0 OpenGL library:
[2023-07-03 14:12:04.908 UTC +2] dT:    0   Vendor: NVIDIA Corporation
[2023-07-03 14:12:04.908 UTC +2] dT:    0   Render: NVIDIA GeForce GTX 760/PCIe/SSE2
[2023-07-03 14:12:04.908 UTC +2] dT:    0   Version: 4.6.0 NVIDIA 474.14
[2023-07-03 14:12:04.908 UTC +2] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-07-03 14:12:04.908 UTC +2] dT:    0 Size: 1920x1080
[2023-07-03 14:12:04.908 UTC +2] dT:    0 ColorBits: 32
[2023-07-03 14:12:04.908 UTC +2] dT:    0 DepthBits: 24
[2023-07-03 14:12:04.908 UTC +2] dT:    0 StencilBits: 8
[2023-07-03 14:12:04.908 UTC +2] dT:    0 isDoubleBuffered: true
[2023-07-03 14:12:05.017 UTC +2] dT:    0 TrackIRWin create(), createSuccess=false
[2023-07-03 14:12:05.029 UTC +2] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-07-03 14:12:05.033 UTC +2] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-07-03 14:12:05.076 UTC +2] dT:    0
[2023-07-03 14:12:05.076 UTC +2] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-07-03 14:12:05.076 UTC +2] dT:    0 [x] PentiumPro
[2023-07-03 14:12:05.076 UTC +2] dT:    0 [x] Multimedia (MMX)
[2023-07-03 14:12:05.076 UTC +2] dT:    0 [x] 3D (SSE)
[2023-07-03 14:12:05.077 UTC +2] dT:    0 [x] 3D (SSE2)
[2023-07-03 14:12:05.077 UTC +2] dT:    0 [-] 3D (3DNow)
[2023-07-03 14:12:05.077 UTC +2] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-07-03 14:12:05.141 UTC +2] dT:    0
[2023-07-03 14:12:05.141 UTC +2] dT:    0 *** Looking for Render API Extensions ...
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-07-03 14:12:05.142 UTC +2] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-07-03 14:12:05.142 UTC +2] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-07-03 14:12:05.142 UTC +2] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-07-03 14:12:05.142 UTC +2] dT:    0
[2023-07-03 14:12:05.142 UTC +2] dT:    0 Maximum texture size : 16384
[2023-07-03 14:12:05.142 UTC +2] dT:    0 Maximum simultaneous textures :4
[2023-07-03 14:12:05.142 UTC +2] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-07-03 14:12:06.848 UTC +2] dT:    0 SAS Common Utils Game Version = 4.101
[2023-07-03 14:12:11.539 UTC +2] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-07-03 14:12:13.480 UTC +2] dT:   31 Initializing DirectSound playback device...
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Primary buffer created.
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Default speaker config is : 1310724.
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Direct sound audio device initialized successfully :
[2023-07-03 14:12:13.480 UTC +2] dT:    0 DX Version : 7
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Hardware    - disabled [buffers : 0]
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Extensions  - enabled :
[2023-07-03 14:12:13.480 UTC +2] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0   ZoomFX     [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0   MacroFX    [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0 SIMD render [X]
[2023-07-03 14:12:13.480 UTC +2] dT:    0 num channels 32
[2023-07-03 14:12:13.480 UTC +2] dT:    0
[2023-07-03 14:12:36.611 UTC +2] dT:  -31 Loading mission Quick/Normandy1/Normandy1BlueNoneA00.mis...
[2023-07-03 14:12:36.624 UTC +2] dT:    0 Loading mission.mis defined airfields...
[2023-07-03 14:12:36.644 UTC +2] dT:    0 Loaded camouflage: ETO
[2023-07-03 14:12:36.644 UTC +2] dT:    0 Loading map.ini defined airfields...
[2023-07-03 14:12:36.647 UTC +2] dT:    0 Detected Vertex Shaders 3.0.
[2023-07-03 14:12:36.647 UTC +2] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-07-03 14:12:36.647 UTC +2] dT:    0 Vertex texture units: 32
[2023-07-03 14:12:36.647 UTC +2] dT:    0
[2023-07-03 14:12:37.744 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-07-03 14:12:37.744 UTC +2] dT:    0
[2023-07-03 14:12:37.746 UTC +2] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-03 14:12:37.746 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-07-03 14:12:37.775 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-07-03 14:12:37.775 UTC +2] dT:    0
[2023-07-03 14:12:37.777 UTC +2] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-03 14:12:37.777 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-07-03 14:12:38.823 UTC +2] dT:    0 Loading vertex/fragment programs: *714092128*
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFogNoTex]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vp4Tex2D]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vp6Tex2D]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpTreeSprite]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [vpTreeTrunk]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [vpVAObjectsN]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [vpSprites]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [vpSimpleGL]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpSimpleGL]
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-07-03 14:12:38.829 UTC +2] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-07-03 14:12:38.829 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-07-03 14:12:38.829 UTC +2] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-07-03 14:12:38.829 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.978 UTC +2] dT:    0 Load bridges
[2023-07-03 14:12:39.041 UTC +2] dT:    0 Load static objects
[2023-07-03 14:12:40.253 UTC +2] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/CockpitFW_187A/ZClocks6.tga'
[2023-07-03 14:12:43.204 UTC +2] dT:    0 Searching for missing resources...
[2023-07-03 14:12:43.205 UTC +2] dT:    0 Done!
[2023-07-03 14:12:43.437 UTC +2] dT:    0 Loading RRR objects resources data...
[2023-07-03 14:12:43.437 UTC +2] dT:    0 Done.
[2023-07-03 14:12:43.457 UTC +2] dT:    0 EventLog Pending Events Checker is running!
[2023-07-03 14:12:43.458 UTC +2] dT:    0 Mission: Quick/Normandy1/Normandy1BlueNoneA00.mis is Playing
[2023-07-03 14:12:43.763 UTC +2] dT:    7 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-07-03 14:12:43.763 UTC +2] dT:    0
[2023-07-03 14:12:44.160 UTC +2] dT:   17 warning: no files : music/inflight
[2023-07-03 14:13:31.282 UTC +2] dT: 1567 Start Recording: records/quick0014.ntrk
[2023-07-03 14:15:19.923 UTC +2] dT: 3625 warning: no files : music/takeoff
[2023-07-03 14:15:45.843 UTC +2] dT:  801 Stop Recording: records/quick0014.ntrk
[2023-07-03 14:15:47.212 UTC +2] dT:-6017 Before GC, Memory: total(465305600) free(368611320)
[2023-07-03 14:15:48.077 UTC +2] dT:    0 After GC, Memory: total(465305600) free(396742504)

[03.07.2023 14:15:52 UTC +2] -------------- END log session -------------

Logfile.log  ;)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on July 03, 2023, 06:24:15 AM
About that Fw-187 bugs, i can confirm both of them,
1st bug: part of the external mesh is visible from the cockpit
2nd bug: java

from log file:

[2023-07-03 14:13:52.280 UTC +2]   dT:  225   ERROR spawn: class com.maddox.il2.objects.air.FW_187A0 NOT found or NOT registered in Spawn database
[2023-07-03 14:14:01.006 UTC +2]   dT:  238   ERROR spawn: class com.maddox.il2.objects.air.FW_187A1 NOT found or NOT registered in Spawn database

both aircrafts clases are mising: new NetAircraft.SPAWN(class1); line of code
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 03, 2023, 07:18:36 AM
Thanks Loku, that's useful input.
Both issues have been identified on both aircraft and will be solved in Hotfix 20.

The reason why I'm asking for log details and such is that if you expect me to fix the issues, you can't expect me to hunt down incomplete bug reports at the same time.
You see something that seems wrong to you, then your part of the deal is:

It's that easy.
All bug reports in this universe work like that.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on July 03, 2023, 08:42:32 AM
Thanks a lot Loku & Mike.  ;D

 ]cheers[

Gerhard
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on July 03, 2023, 09:27:51 AM
Hello, canopy bug with Fw-187 a-0 and a-1, and didn't let fly on multiplay with these 2 planes
(https://i.postimg.cc/0jgb4Ccw/2023-07-03-13-09-57-973.jpg) (https://postimg.cc/0MfkM7gk)

Sometimes happens with my install too, albeit with other planes. Once it does happen, the external cockpit mesh will always appear alongside the cockpit view regardless of what plane, until you restart the game. Example:
(https://i.postimg.cc/XvPpGP1C/20230604104711-1.jpg) (https://postimg.cc/d78qg5Ys)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: bomberkiller on July 03, 2023, 10:26:21 AM
Quote
...until you restart the game.

Hello Froge,

When I reproduced this error I had restarted UP.  ;)

 ]cheers[

Gerhard

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: eol on July 03, 2023, 07:58:07 PM
Hallo! For P-47 M, P-47 D30, P-47 D40 at a relatively large distance, the wings are not fully drawn. Please confirm if this is the case. Thank you
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on July 03, 2023, 08:05:54 PM
it is a feature of il-2 to save pc resources as the distance increases the level of details visible is reduced
Title: Re: Ultrapack bug report thread (all versions)
Post by: eol on July 03, 2023, 08:39:41 PM
it is a feature of il-2 to save pc resources as the distance increases the level of details visible is reduced

Thank you! But others P-47 Ok
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: eol on July 03, 2023, 08:43:34 PM
Another strange bug - if i set Douglas A-26B as an opponent - my aircraft engine is not running  ;D and A-26B already 'landed' :)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 03, 2023, 11:28:38 PM
at a relatively large distance
Which distance? Screenshot?

if i set Douglas A-26B as an opponent - my aircraft engine is not running  ;D and A-26B already 'landed'
Log or bust.

At the risk of repeating myself...
The reason why I'm asking for log details and such is that if you expect me to fix the issues, you can't expect me to hunt down incomplete bug reports at the same time.
You see something that seems wrong to you, then your part of the deal is:
  • Make sure your environment qualifies for bug reporting, i.e. it contains no mods, i.e. you didn't cause the issue yourself.
  • Post the logfile - not just "some" logfile, but the one where the issue occured.
  • Provide all - I repeat all - details about the issue that are required for a complete idiot to reproduce it without having to think twice.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: eol on July 05, 2023, 06:15:30 PM
- for comparison, also a view of the P-47 D30, with which everything is fine even at a greater distance

- unfortunately, I don't know what logs I'm talking about, so for now only a view of the A-26B immediately after the launch and a couple of seconds later, when it appears from under the ground. Bug is not related to which plane I'm flying on

(https://i.postimg.cc/nzFQtCfb/2023-07-06-03-01-16-953.jpg) (https://postimg.cc/4K03643B)

(https://i.postimg.cc/L40gr9yw/2023-07-06-03-03-11-969.jpg) (https://postimg.cc/xqMdm2V3)

(https://i.postimg.cc/6qS7Rc2t/2023-07-06-03-05-40-901.jpg) (https://postimg.cc/hQLPR915)

(https://i.postimg.cc/PJNpP9qS/2023-07-06-03-06-16-695.jpg) (https://postimg.cc/xNDTZsMm)

(https://i.postimg.cc/85ZfkNTF/2023-07-06-03-09-15-374.jpg) (https://postimg.cc/XGyYQMG3)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 06, 2023, 02:04:03 AM
There's a loadout declaration slot length mismatch on the A-26B causing this sort of issues if either you are not patched completely (Ultrapack 3.4 Patch 2 Hotfix 19 is the latest) or if you have some additional (incompatible) mod installed.
If you are patched up to latest version, the game will load the A-26B just fine.
Concerning the logfile, we are talking about log.lst in your IL-2 game folder.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on July 06, 2023, 02:19:56 AM
I Found a Bug on A-26B, here is a Full logs at the Pastebin

https://pastebin.com/FeN92Jue


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 06, 2023, 03:28:57 AM
a Bug
If you could just be a tad more precise, I might be able to find "a" solution.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: eol on July 06, 2023, 03:42:48 PM
There's a loadout declaration slot length mismatch on the A-26B causing this sort of issues if either you are not patched completely (Ultrapack 3.4 Patch 2 Hotfix 19 is the latest) or if you have some additional (incompatible) mod installed.
If you are patched up to latest version, the game will load the A-26B just fine.
Concerning the logfile, we are talking about log.lst in your IL-2 game folder.

]cheers[
Mike

Thank you! I really on hotfix 18 :(
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: eol on July 07, 2023, 04:50:11 PM
Good afternoon!

First question: on Me-209 - 509 severe fps drop. What is the reason?

On Me-509 - dynamic texture artifacts or something (attaching the screenshot)

and again to the question of the draw distance (wrote above about some thunderbolt's), this time Fairey Firefly FR1 - you can see that the wings are not rendered already at a small distance (~39) (attaching the screenshot)
Possibly common to other aircraft for some reason.. at least it makes it harder to shoot

best regards

(https://i.postimg.cc/4Nt12ZRC/2023-07-08-01-26-44-093.jpg) (https://postimg.cc/BXSDtrvN)

(https://i.postimg.cc/dVYjzXJh/2023-07-08-01-41-51-709.jpg) (https://postimg.cc/crF33FgW)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 10, 2023, 05:52:04 AM
Rocket Tinny Tim didn't explode when launched.  :(
(https://i.postimg.cc/Y0V1jCXS/2023-07-10-14-50-12-160.jpg) (https://postimg.cc/7J3CWwrv)
(https://i.postimg.cc/L40kxxHM/2023-07-10-14-50-34-840.jpg) (https://postimg.cc/nMBQzYjd)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on July 10, 2023, 06:17:44 AM
GUN123pro

Quote
Fairey Firefly FR1 - you can see that the wings are not rendered already at a small distance

you missed our initial pre-Release Post on the new Fireflies and the post development Release Thread.
This is no Bug, it's intentional.

 ;)

Tobias
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: eol on July 10, 2023, 07:48:04 AM
GUN123pro

Quote
Fairey Firefly FR1 - you can see that the wings are not rendered already at a small distance

you missed our initial pre-Release Post on the new Fireflies and the post development Release Thread.
This is no Bug, it's intentional.

 ;)

Tobias

Of course, as a new person to this resource :) Thank you, I will find and study!
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on July 10, 2023, 12:10:01 PM
Canopy not opening in the B-239 3d even if the plane receive the command. Log not showing errors UP3.4 patch 2 hotfix 19

(https://i.postimg.cc/85t6t24J/2023-07-10-20-05-27-060.jpg) (https://postimg.cc/47Hy3Frs)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 10, 2023, 12:49:41 PM
Hi fix this  :)
(https://i.postimg.cc/Nj6YQbs9/2023-07-10-21-47-28-851.jpg) (https://postimg.cc/pmL3ZfnR)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Loku on July 10, 2023, 02:02:36 PM
@Frankiek, both BuffaloMkI (B-339) and B-239 share same FM wich has canopy enabled, issue is that B-239 has no proper 3D fo it (cockpit canopy is not detached (yet)), its on my "to do" list so it will be done soon.

@Gun123pro, issue identified and fixed, model author error.
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on July 10, 2023, 05:12:14 PM
Thank you Loku I understand that is an original 3d problem appreciate your efforts.

additional problem I have activated the 4/3 support (indeed I can run UP3.4 in win xp at 1280x1024  ;) ) however in the joystick set up screen you can't see the moving cursors anymore. If I deactivate the 4/3 support the cursors and orthogonal axes are visible again  :(.

 
(https://i.postimg.cc/yxKgP5KF/2023-07-11-03-00-09-187.jpg) (https://postimg.cc/5YP29s60)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 11, 2023, 08:56:01 AM
He-111 H6, H12, H22, H21, H2, P-2, glass bug
(https://i.postimg.cc/5NfvqbW3/2023-07-11-17-52-16-580.jpg) (https://postimg.cc/xqFc9rCJ)

(https://i.postimg.cc/zBnbKPd6/2023-07-11-17-52-54-365.jpg) (https://postimg.cc/8JzzVwgm)

(https://i.postimg.cc/ZKYBvH6s/2023-07-11-17-53-29-726.jpg) (https://postimg.cc/py7XgDGK)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on July 11, 2023, 08:57:28 AM
He-111 glass bug
Unrelated to the topic, but the same actually happens on BAT too.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 11, 2023, 10:06:49 AM
He-111 H6, H12, H22, H21, H2, P-2, glass bug
Base mod issue, out of scope here, not going to be fixed (by UP dev team that is) - please report in mod thread.

Kurogane type 95 25 power speed bug
AGAIN: Log or bust.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 12, 2023, 02:39:18 AM
M6A1 Tail broken bug
(https://i.postimg.cc/zG81vrCY/2023-07-12-11-39-37-721.jpg) (https://postimg.cc/HVZNvFv6)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 12, 2023, 03:31:29 AM
all bombs bug for F2G super corsair
(https://i.postimg.cc/nhKvy0GK/2023-07-12-12-25-15-295.jpg) (https://postimg.cc/RWF6f18q)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 12, 2023, 04:17:26 AM
Me-262 HG-Vb and TPF canopy disappears when bail out
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Otsu on July 15, 2023, 03:51:53 PM
Hello, I'm not able to reach cockpit on both Nakajima A2N2, A2N3 default loadout in QMB
running UP3.4 Patch 2 Hotfix 19, I have to go back to menu
Code: [Select]
[15 juil. 23 23:31:56 UTC +2] ------------ BEGIN log session -------------

[2023-07-15 23:31:56.412 UTC +2] dT:    0 Initializing Random Number Generator, Seed=5029183696856984440
[2023-07-15 23:31:56.421 UTC +2] dT:    0 Using new TrackIR: true
[2023-07-15 23:31:56.442 UTC +2] dT:    0 OpenGL provider: Opengl32.dll
[2023-07-15 23:31:56.453 UTC +2] dT:    0 no GLU provider name available
[2023-07-15 23:31:56.687 UTC +2] dT:    0 OpenGL library:
[2023-07-15 23:31:56.687 UTC +2] dT:    0   Vendor: NVIDIA Corporation
[2023-07-15 23:31:56.688 UTC +2] dT:    0   Render: NVIDIA GeForce GTX 970/PCIe/SSE2
[2023-07-15 23:31:56.688 UTC +2] dT:    0   Version: 4.6.0 NVIDIA 536.40
[2023-07-15 23:31:56.689 UTC +2] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-07-15 23:31:56.691 UTC +2] dT:    0 Size: 1680x1050
[2023-07-15 23:31:56.691 UTC +2] dT:    0 ColorBits: 32
[2023-07-15 23:31:56.691 UTC +2] dT:    0 DepthBits: 24
[2023-07-15 23:31:56.692 UTC +2] dT:    0 StencilBits: 8
[2023-07-15 23:31:56.692 UTC +2] dT:    0 isDoubleBuffered: true
[2023-07-15 23:31:56.757 UTC +2] dT:    0 TrackIRWin create(), createSuccess=true
[2023-07-15 23:31:56.777 UTC +2] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-07-15 23:31:56.781 UTC +2] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-07-15 23:31:56.936 UTC +2] dT:    0
[2023-07-15 23:31:56.936 UTC +2] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-07-15 23:31:56.936 UTC +2] dT:    0 [x] PentiumPro
[2023-07-15 23:31:56.937 UTC +2] dT:    0 [x] Multimedia (MMX)
[2023-07-15 23:31:56.937 UTC +2] dT:    0 [x] 3D (SSE2)
[2023-07-15 23:31:56.937 UTC +2] dT:    0 [x] 3D (SSE2)
[2023-07-15 23:31:56.938 UTC +2] dT:    0 [-] 3D (3DNow)
[2023-07-15 23:31:56.938 UTC +2] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-07-15 23:31:56.940 UTC +2] dT:    0
[2023-07-15 23:31:56.940 UTC +2] dT:    0 *** Looking for Render API Extensions ...
[2023-07-15 23:31:56.941 UTC +2] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-07-15 23:31:56.941 UTC +2] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-07-15 23:31:56.942 UTC +2] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-07-15 23:31:56.942 UTC +2] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-07-15 23:31:56.942 UTC +2] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-07-15 23:31:56.943 UTC +2] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-07-15 23:31:56.943 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-07-15 23:31:56.943 UTC +2] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-07-15 23:31:56.944 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-07-15 23:31:56.944 UTC +2] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-07-15 23:31:56.944 UTC +2] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-07-15 23:31:56.945 UTC +2] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2023-07-15 23:31:56.945 UTC +2] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-07-15 23:31:56.946 UTC +2] dT:    0
[2023-07-15 23:31:56.946 UTC +2] dT:    0 Maximum texture size : 16384
[2023-07-15 23:31:56.946 UTC +2] dT:    0 Maximum simultaneous textures :4
[2023-07-15 23:31:56.947 UTC +2] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-07-15 23:31:57.297 UTC +2] dT:    0 AutoMounting SFS files from folder SFS_UP now...
[2023-07-15 23:31:57.301 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 01.SFS... mounted successfully!
[2023-07-15 23:31:57.304 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 02.SFS... mounted successfully!
[2023-07-15 23:31:57.307 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 03.SFS... mounted successfully!
[2023-07-15 23:31:57.310 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 04.SFS... mounted successfully!
[2023-07-15 23:31:57.314 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 05.SFS... mounted successfully!
[2023-07-15 23:31:57.316 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Misc.SFS... mounted successfully!
[2023-07-15 23:31:57.316 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Misc_02.SFS... mounted successfully!
[2023-07-15 23:31:57.320 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 01.SFS... mounted successfully!
[2023-07-15 23:31:57.323 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 02.SFS... mounted successfully!
[2023-07-15 23:31:57.325 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 03.SFS... mounted successfully!
[2023-07-15 23:31:57.328 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 04.SFS... mounted successfully!
[2023-07-15 23:31:57.330 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 05.SFS... mounted successfully!
[2023-07-15 23:31:57.332 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 06.SFS... mounted successfully!
[2023-07-15 23:31:57.333 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 07.SFS... mounted successfully!
[2023-07-15 23:31:57.335 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Claymore 190s 01.sfs... mounted successfully!
[2023-07-15 23:31:57.337 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Claymore 190s 02.sfs... mounted successfully!
[2023-07-15 23:31:57.361 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 01.SFS... mounted successfully!
[2023-07-15 23:31:57.364 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 02.SFS... mounted successfully!
[2023-07-15 23:31:57.367 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 03.SFS... mounted successfully!
[2023-07-15 23:31:57.368 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 04.SFS... mounted successfully!
[2023-07-15 23:31:57.370 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 05.SFS... mounted successfully!
[2023-07-15 23:31:57.372 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 06.SFS... mounted successfully!
[2023-07-15 23:31:57.373 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 07.SFS... mounted successfully!
[2023-07-15 23:31:57.374 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Maps 01.SFS... mounted successfully!
[2023-07-15 23:31:57.375 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Maps 02.SFS... mounted successfully!
[2023-07-15 23:31:57.376 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_01.SFS... mounted successfully!
[2023-07-15 23:31:57.376 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_02.SFS... mounted successfully!
[2023-07-15 23:31:57.377 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_03.SFS... mounted successfully!
[2023-07-15 23:31:57.377 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_04.SFS... mounted successfully!
[2023-07-15 23:31:57.378 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_05.SFS... mounted successfully!
[2023-07-15 23:31:57.379 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 01.SFS... mounted successfully!
[2023-07-15 23:31:57.381 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 02.SFS... mounted successfully!
[2023-07-15 23:31:57.383 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 03.SFS... mounted successfully!
[2023-07-15 23:31:57.385 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 04.SFS... mounted successfully!
[2023-07-15 23:31:57.386 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 05.SFS... mounted successfully!
[2023-07-15 23:31:57.388 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 06.SFS... mounted successfully!
[2023-07-15 23:31:57.390 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 07.SFS... mounted successfully!
[2023-07-15 23:31:57.392 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 08.SFS... mounted successfully!
[2023-07-15 23:31:57.393 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 09.SFS... mounted successfully!
[2023-07-15 23:31:57.393 UTC +2] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Sounds 01.SFS... mounted successfully!
[2023-07-15 23:31:57.394 UTC +2] dT:    0 AutoMounting SFS files from folder SFS_UP finished.
[2023-07-15 23:31:59.396 UTC +2] dT:    0 SAS Common Utils Game Version = 4.101
[2023-07-15 23:32:06.155 UTC +2] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-07-15 23:32:08.955 UTC +2] dT:   43 Initializing DirectSound playback device...
[2023-07-15 23:32:08.955 UTC +2] dT:    0 Primary buffer created.
[2023-07-15 23:32:08.955 UTC +2] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-07-15 23:32:08.956 UTC +2] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-07-15 23:32:08.956 UTC +2] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-07-15 23:32:08.956 UTC +2] dT:    0 Default speaker config is : 8.
[2023-07-15 23:32:08.956 UTC +2] dT:    0 Direct sound audio device initialized successfully :
[2023-07-15 23:32:08.957 UTC +2] dT:    0 DX Version : 7
[2023-07-15 23:32:08.957 UTC +2] dT:    0 Hardware    - disabled [buffers : 0]
[2023-07-15 23:32:08.957 UTC +2] dT:    0 Extensions  - enabled :
[2023-07-15 23:32:08.957 UTC +2] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-07-15 23:32:08.958 UTC +2] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-07-15 23:32:08.958 UTC +2] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-07-15 23:32:08.958 UTC +2] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-07-15 23:32:08.958 UTC +2] dT:    0   ZoomFX     [ ]  - disabled
[2023-07-15 23:32:08.959 UTC +2] dT:    0   MacroFX    [ ]  - disabled
[2023-07-15 23:32:08.959 UTC +2] dT:    0 SIMD render [X]
[2023-07-15 23:32:08.959 UTC +2] dT:    0 num channels 32
[2023-07-15 23:32:08.960 UTC +2] dT:    0
[2023-07-15 23:32:26.039 UTC +2] dT:  -43 Loading mission Quick/Okinawa/OkinawaBlueNoneN00.mis...
[2023-07-15 23:32:26.059 UTC +2] dT:    0 Loading mission.mis defined airfields...
[2023-07-15 23:32:26.073 UTC +2] dT:    0 Loaded camouflage: PACIFIC
[2023-07-15 23:32:26.074 UTC +2] dT:    0 Loading map.ini defined airfields...
[2023-07-15 23:32:26.078 UTC +2] dT:    0 Detected Vertex Shaders 3.0.
[2023-07-15 23:32:26.079 UTC +2] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-07-15 23:32:26.079 UTC +2] dT:    0 Vertex texture units: 32
[2023-07-15 23:32:26.079 UTC +2] dT:    0
[2023-07-15 23:32:27.012 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-07-15 23:32:27.013 UTC +2] dT:    0
[2023-07-15 23:32:27.016 UTC +2] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-15 23:32:27.017 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-07-15 23:32:27.044 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-07-15 23:32:27.045 UTC +2] dT:    0
[2023-07-15 23:32:27.048 UTC +2] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-15 23:32:27.049 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-07-15 23:32:28.295 UTC +2] dT:    0 Loading vertex/fragment programs: *1277177480*
[2023-07-15 23:32:28.295 UTC +2] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-07-15 23:32:28.296 UTC +2] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-07-15 23:32:28.296 UTC +2] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-07-15 23:32:28.297 UTC +2] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-07-15 23:32:28.298 UTC +2] dT:    0 *** Loading: [vpFogNoTex]
[2023-07-15 23:32:28.298 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-07-15 23:32:28.299 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-07-15 23:32:28.299 UTC +2] dT:    0 *** Loading: [vp4Tex2D]
[2023-07-15 23:32:28.300 UTC +2] dT:    0 *** Loading: [vp6Tex2D]
[2023-07-15 23:32:28.301 UTC +2] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-07-15 23:32:28.301 UTC +2] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-07-15 23:32:28.302 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-07-15 23:32:28.302 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-07-15 23:32:28.303 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-07-15 23:32:28.304 UTC +2] dT:    0 *** Loading: [vpTreeSprite]
[2023-07-15 23:32:28.304 UTC +2] dT:    0 *** Loading: [vpTreeTrunk]
[2023-07-15 23:32:28.305 UTC +2] dT:    0 *** Loading: [vpVAObjectsN]
[2023-07-15 23:32:28.306 UTC +2] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-07-15 23:32:28.307 UTC +2] dT:    0 *** Loading: [vpSprites]
[2023-07-15 23:32:28.307 UTC +2] dT:    0 *** Loading: [vpSimpleGL]
[2023-07-15 23:32:28.308 UTC +2] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-07-15 23:32:28.308 UTC +2] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-07-15 23:32:28.309 UTC +2] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-07-15 23:32:28.310 UTC +2] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-07-15 23:32:28.310 UTC +2] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-07-15 23:32:28.311 UTC +2] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-07-15 23:32:28.312 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-07-15 23:32:28.313 UTC +2] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-07-15 23:32:28.313 UTC +2] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-07-15 23:32:28.314 UTC +2] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-07-15 23:32:28.314 UTC +2] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-07-15 23:32:28.315 UTC +2] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-07-15 23:32:28.315 UTC +2] dT:    0 *** Loading: [fpSimpleGL]
[2023-07-15 23:32:28.316 UTC +2] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-07-15 23:32:28.317 UTC +2] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-07-15 23:32:28.318 UTC +2] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-07-15 23:32:28.319 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-07-15 23:32:28.320 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-07-15 23:32:28.321 UTC +2] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-07-15 23:32:28.322 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-07-15 23:32:28.324 UTC +2] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-07-15 23:32:28.324 UTC +2] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-07-15 23:32:28.325 UTC +2] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-07-15 23:32:28.326 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-07-15 23:32:28.327 UTC +2] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-07-15 23:32:28.328 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-07-15 23:32:28.329 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-07-15 23:32:28.329 UTC +2] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-07-15 23:32:28.332 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-07-15 23:32:28.333 UTC +2] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-07-15 23:32:28.337 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-07-15 23:32:28.338 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-07-15 23:32:28.338 UTC +2] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-07-15 23:32:28.339 UTC +2] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-07-15 23:32:28.340 UTC +2] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-07-15 23:32:28.340 UTC +2] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-07-15 23:32:28.341 UTC +2] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-07-15 23:32:28.341 UTC +2] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-07-15 23:32:28.341 UTC +2] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-07-15 23:32:28.342 UTC +2] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-07-15 23:32:28.343 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-07-15 23:32:28.343 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-07-15 23:32:28.491 UTC +2] dT:    0 Load bridges
[2023-07-15 23:32:28.542 UTC +2] dT:    0 Load static objects
[2023-07-15 23:32:29.454 UTC +2] dT:    0 File not found: PaintSchemes/Skins/Nakajima-A2N3/vpmedia_Bf109E4_jg52_bobnm.bmp
[2023-07-15 23:32:29.454 UTC +2] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Nakajima-A2N3/vpmedia_Bf109E4_jg52_bobnm.bmp'
[2023-07-15 23:32:29.455 UTC +2] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Nakajima-A2N3/vpmedia_Bf109E4_jg52_bobnm.bmp' size: 0 != 512 | 1024
[2023-07-15 23:32:35.731 UTC +2] dT:    0 Searching for missing resources...
[2023-07-15 23:32:35.731 UTC +2] dT:    0 Done!
[2023-07-15 23:32:36.000 UTC +2] dT:    0 Loading RRR objects resources data...
[2023-07-15 23:32:36.001 UTC +2] dT:    0 Done.
[2023-07-15 23:32:36.025 UTC +2] dT:    0 EventLog Pending Events Checker is running!
[2023-07-15 23:32:36.029 UTC +2] dT:    0 Mission: Quick/Okinawa/OkinawaBlueNoneN00.mis is Playing
[2023-07-15 23:32:36.072 UTC +2] dT:    0 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.073 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.074 UTC +2] dT:    0
[2023-07-15 23:32:36.075 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.075 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.076 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.076 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.076 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.077 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.077 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.078 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.078 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.078 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.079 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.079 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.079 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.080 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.080 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.081 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.081 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.081 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:194)
[2023-07-15 23:32:36.082 UTC +2] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:220)
[2023-07-15 23:32:36.082 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-15 23:32:36.082 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.083 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.156 UTC +2] dT:    2 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.156 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.157 UTC +2] dT:    0
[2023-07-15 23:32:36.157 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.157 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.158 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.158 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.158 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.158 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.159 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.159 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.159 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.159 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.160 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.160 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.160 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.161 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.161 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.161 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.162 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.162 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.162 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.163 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.185 UTC +2] dT:    3 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.186 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.186 UTC +2] dT:    0
[2023-07-15 23:32:36.187 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.188 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.188 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.188 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.188 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.189 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.189 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.189 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.189 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.190 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.190 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.190 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.191 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.191 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.191 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.191 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.192 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.192 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.192 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.192 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.211 UTC +2] dT:    1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.212 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.212 UTC +2] dT:    0
[2023-07-15 23:32:36.212 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.213 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.213 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.213 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.213 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.214 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.214 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.214 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.214 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.215 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.215 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.215 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.215 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.216 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.216 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.216 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.216 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.217 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.217 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.217 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.224 UTC +2] dT:    1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.224 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.224 UTC +2] dT:    0
[2023-07-15 23:32:36.225 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.225 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.225 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.225 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.226 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.226 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.226 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.227 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.227 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.227 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.227 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.228 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.228 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.228 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.228 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.229 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.229 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.229 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.229 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.230 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.231 UTC +2] dT:    0 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.232 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.232 UTC +2] dT:    0
[2023-07-15 23:32:36.232 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.233 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.234 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.234 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.234 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.234 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.235 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.235 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.235 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.236 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.236 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.236 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.236 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.237 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.237 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.237 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.237 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.238 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.238 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.238 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.245 UTC +2] dT:    0 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.245 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.245 UTC +2] dT:    0
[2023-07-15 23:32:36.246 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.246 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.246 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.246 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.247 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.247 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.247 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.248 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.248 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.248 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.249 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.249 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.249 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.250 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.250 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.250 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.251 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.251 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.251 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.252 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.261 UTC +2] dT:    1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.262 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.262 UTC +2] dT:    0
[2023-07-15 23:32:36.262 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.263 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.263 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.263 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.264 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.264 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.264 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.264 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.265 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.265 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.265 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.265 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.266 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.266 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.266 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.266 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.267 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.267 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.267 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.267 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.278 UTC +2] dT:    0 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.279 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.279 UTC +2] dT:    0
[2023-07-15 23:32:36.280 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.280 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.280 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.281 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.282 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.282 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.282 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.282 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.283 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.283 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.283 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.283 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.284 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.284 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.284 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.284 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.285 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.285 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.285 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.286 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.294 UTC +2] dT:    1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.295 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.295 UTC +2] dT:    0
[2023-07-15 23:32:36.295 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.296 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.296 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.296 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.296 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.297 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.297 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.297 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.297 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.298 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.298 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.298 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.298 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.299 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.299 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.299 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.300 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.300 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.300 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.300 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.311 UTC +2] dT:    0 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.312 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.312 UTC +2] dT:    0
[2023-07-15 23:32:36.312 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.313 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.313 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.313 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.313 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.314 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.314 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.314 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.314 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.315 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.315 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.315 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.315 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.316 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.316 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.316 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.316 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.317 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.317 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.317 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.328 UTC +2] dT:    1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.329 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.329 UTC +2] dT:    0
[2023-07-15 23:32:36.330 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.330 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.330 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.330 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.332 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.332 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.332 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-07-15 23:32:36.332 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-07-15 23:32:36.333 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-07-15 23:32:36.333 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-07-15 23:32:36.333 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-07-15 23:32:36.333 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-07-15 23:32:36.334 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-07-15 23:32:36.334 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-07-15 23:32:36.334 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-07-15 23:32:36.334 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-07-15 23:32:36.335 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-07-15 23:32:36.335 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-07-15 23:32:36.335 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-15 23:32:36.335 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-15 23:32:36.345 UTC +2] dT:    1 INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.346 UTC +2] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:99)
[2023-07-15 23:32:36.346 UTC +2] dT:    0
[2023-07-15 23:32:36.346 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.Material(Native Method)
[2023-07-15 23:32:36.346 UTC +2] dT:    0 at com.maddox.il2.engine.HierMesh.material(HierMesh.java:487)
[2023-07-15 23:32:36.347 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectPlaneMats(CockpitNaka_A2N.java:365)
[2023-07-15 23:32:36.347 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitNaka_A2N.reflectWorldToInstruments(CockpitNaka_A2N.java:205)
[2023-07-15 23:32:36.347 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:227)
[2023-07-15 23:32:36.347 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:755)
[2023-07-15 23:32:36.348 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 16, 2023, 01:02:23 AM
Confirmed and identified, will be fixed in Hotfix 20.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 16, 2023, 01:50:35 AM
Kurogane type 95 25% power speed bug
Code: [Select]
[[Jul 16, 2023 2:25:29 PM UTC +3] ------------ BEGIN log session -------------
[Jul 16, 2023 2:25:29 PM UTC +3] ----------- Switched to pipe mode ----------
[2023-07-16 14:25:29.997 UTC +3] dT:    0 Initializing Random Number Generator, Seed=-2009404497077834605
[2023-07-16 14:25:29.999 UTC +3] dT:    0 Using new TrackIR: true
[2023-07-16 14:25:30.011 UTC +3] dT:    0 OpenGL provider: Opengl32.dll
[2023-07-16 14:25:30.011 UTC +3] dT:    0 no GLU provider name available
[2023-07-16 14:25:30.367 UTC +3] dT:    0 OpenGL library:
[2023-07-16 14:25:30.367 UTC +3] dT:    0   Vendor: NVIDIA Corporation
[2023-07-16 14:25:30.367 UTC +3] dT:    0   Version: 4.6.0 NVIDIA 536.23
[2023-07-16 14:25:30.368 UTC +3] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-07-16 14:25:30.368 UTC +3] dT:    0 Size: 1920x1080
[2023-07-16 14:25:30.368 UTC +3] dT:    0 ColorBits: 32
[2023-07-16 14:25:30.368 UTC +3] dT:    0 DepthBits: 24
[2023-07-16 14:25:30.368 UTC +3] dT:    0 StencilBits: 8
[2023-07-16 14:25:30.368 UTC +3] dT:    0 isDoubleBuffered: true
[2023-07-16 14:25:30.424 UTC +3] dT:    0 DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2023-07-16 14:25:30.425 UTC +3] dT:    0 TrackIRWin create(), createSuccess=false
[2023-07-16 14:25:30.434 UTC +3] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-07-16 14:25:30.436 UTC +3] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-07-16 14:25:30.503 UTC +3] dT:    0
[2023-07-16 14:25:30.503 UTC +3] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-07-16 14:25:30.503 UTC +3] dT:    0 [x] PentiumPro
[2023-07-16 14:25:30.503 UTC +3] dT:    0 [x] Multimedia (MMX)
[2023-07-16 14:25:30.503 UTC +3] dT:    0 [x] 3D (SSE2)
[2023-07-16 14:25:30.503 UTC +3] dT:    0 [x] 3D (SSE2)
[2023-07-16 14:25:30.503 UTC +3] dT:    0 [-] 3D (3DNow)
[2023-07-16 14:25:30.503 UTC +3] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-07-16 14:25:30.504 UTC +3] dT:    0
[2023-07-16 14:25:30.504 UTC +3] dT:    0 *** Looking for Render API Extensions ...
[2023-07-16 14:25:30.504 UTC +3] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-07-16 14:25:30.504 UTC +3] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-07-16 14:25:30.504 UTC +3] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-07-16 14:25:30.504 UTC +3] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-07-16 14:25:30.504 UTC +3] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-07-16 14:25:30.505 UTC +3] dT:    0
[2023-07-16 14:25:30.505 UTC +3] dT:    0 Maximum texture size : 32768
[2023-07-16 14:25:30.505 UTC +3] dT:    0 Maximum simultaneous textures :4
[2023-07-16 14:25:30.505 UTC +3] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-07-16 14:25:31.106 UTC +3] dT:    0 WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[2023-07-16 14:25:31.124 UTC +3] dT:    0 INTERNAL ERROR: Can't open file 'Effects/Materials/ExplosionDamageSmokeVehicles.mat'
[2023-07-16 14:25:31.124 UTC +3] dT:    0 WARNING: object 'Effects/Materials/ExplosionDamageSmokeVehicles.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:31.125 UTC +3] dT:    0 INTERNAL ERROR: Can't open file 'Effects/Materials/FireNewFar.mat'
[2023-07-16 14:25:31.125 UTC +3] dT:    0 WARNING: object 'Effects/Materials/FireNewFar.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:31.126 UTC +3] dT:    0 INTERNAL ERROR: Can't open file 'Effects/Materials/FireNewFar.mat'
[2023-07-16 14:25:31.126 UTC +3] dT:    0 WARNING: object 'Effects/Materials/FireNewFar.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:32.657 UTC +3] dT:    0 SAS Common Utils Game Version = 4.101
[2023-07-16 14:25:34.015 UTC +3] dT:    0 No cod'ded weapons list found for com.maddox.il2.objects.air.JEEP50
[2023-07-16 14:25:38.154 UTC +3] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-07-16 14:25:38.609 UTC +3] dT:    0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:38.660 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.661 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.661 UTC +3] dT:    0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:38.872 UTC +3] dT:    0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:38.932 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.932 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.933 UTC +3] dT:    0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:39.306 UTC +3] dT:    0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:39.358 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:39.358 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:39.358 UTC +3] dT:    0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:40.423 UTC +3] dT:   36 Initializing DirectSound playback device...
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Primary buffer created.
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Default speaker config is : 1310724.
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Direct sound audio device initialized successfully :
[2023-07-16 14:25:40.423 UTC +3] dT:    0 DX Version : 7
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Hardware    - disabled [buffers : 0]
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Extensions  - enabled :
[2023-07-16 14:25:40.423 UTC +3] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0   ZoomFX     [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0   MacroFX    [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0 SIMD render [X]
[2023-07-16 14:25:40.423 UTC +3] dT:    0 num channels 16
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Cannot open audio file samples/infinite 1
[2023-07-16 14:25:40.423 UTC +3] dT:    0
[2023-07-16 14:25:41.028 UTC +3] dT: 1308 Loading mission Records/Intro 04 Ed.trk...
[2023-07-16 14:25:41.039 UTC +3] dT:    0 Loading mission.mis defined airfields...
[2023-07-16 14:25:41.052 UTC +3] dT:    0 Loaded camouflage: PACIFIC
[2023-07-16 14:25:41.052 UTC +3] dT:    0 Loading map.ini defined airfields...
[2023-07-16 14:25:41.812 UTC +3] dT:    0 Load bridges
[2023-07-16 14:25:41.812 UTC +3] dT:    0 Load static objects
[2023-07-16 14:25:43.176 UTC +3] dT:    0 Searching for missing resources...
[2023-07-16 14:25:43.176 UTC +3] dT:    0 Done!
[2023-07-16 14:25:43.411 UTC +3] dT:    0 Loading RRR objects resources data...
[2023-07-16 14:25:43.411 UTC +3] dT:    0 Done.
[2023-07-16 14:25:43.433 UTC +3] dT:    0 EventLog Pending Events Checker is running!
[2023-07-16 14:25:44.885 UTC +3] dT:   47 warning: no files : music/crash
[2023-07-16 14:25:45.094 UTC +3] dT:-1391 Before GC, Memory: total(930873344) free(861118448)
[2023-07-16 14:25:45.946 UTC +3] dT:    0 After GC, Memory: total(930873344) free(864897504)
[2023-07-16 14:25:48.106 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/A-20G/$A20FAKEMARAUDERm1.bmp s1=3DO/Plane/A-20G(Multi1)/summer s2=PaintSchemes/Cache/A-20G
[2023-07-16 14:25:54.037 UTC +3] dT:    0 Loading mission Quick/NorthAfrica/NorthAfricaBlueScramble00.mis...
[2023-07-16 14:25:54.040 UTC +3] dT:    0 Loading mission.mis defined airfields...
[2023-07-16 14:25:54.065 UTC +3] dT:    0 Loaded camouflage: DESERT
[2023-07-16 14:25:54.065 UTC +3] dT:    0 Loading map.ini defined airfields...
[2023-07-16 14:25:54.065 UTC +3] dT:    0 Detected Vertex Shaders 3.0.
[2023-07-16 14:25:54.065 UTC +3] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-07-16 14:25:54.065 UTC +3] dT:    0 Vertex texture units: 32
[2023-07-16 14:25:54.065 UTC +3] dT:    0
[2023-07-16 14:25:55.057 UTC +3] dT:    0 PBuffer: suitable formats: 12
[2023-07-16 14:25:55.057 UTC +3] dT:    0
[2023-07-16 14:25:55.060 UTC +3] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-16 14:25:55.060 UTC +3] dT:    0 Depth = 24, stencil = 8
[2023-07-16 14:25:55.080 UTC +3] dT:    0 PBuffer: suitable formats: 12
[2023-07-16 14:25:55.080 UTC +3] dT:    0
[2023-07-16 14:25:55.083 UTC +3] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-16 14:25:55.083 UTC +3] dT:    0 Depth = 24, stencil = 8
[2023-07-16 14:25:56.008 UTC +3] dT:    0 Loading vertex/fragment programs: *1284451976*
[2023-07-16 14:25:56.008 UTC +3] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-07-16 14:25:56.009 UTC +3] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT:    0 *** Loading: [vpFogNoTex]
[2023-07-16 14:25:56.009 UTC +3] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vp4Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vp6Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpTreeSprite]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpTreeTrunk]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpVAObjectsN]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpSprites]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpSimpleGL]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpSimpleGL]
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-07-16 14:25:56.014 UTC +3] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-07-16 14:25:56.016 UTC +3] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.344 UTC +3] dT:    0 Load bridges
[2023-07-16 14:25:56.424 UTC +3] dT:    0 Load static objects
[2023-07-16 14:25:57.253 UTC +3] dT:    0 3DO/Effects/GunFire/20mm/GunFlare.eff : [2023-07-16 14:25:57.274 UTC +3] dT:    0 [2023-07-16 14:25:58.520 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp s1=3DO/Plane/SpitfireMk1vroeg/summer s2=PaintSchemes/Cache/0
[2023-07-16 14:25:58.520 UTC +3] dT:    0 java.io.FileNotFoundException
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1902)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1887)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1294)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1255)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1185)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp'
[2023-07-16 14:25:58.521 UTC +3] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp' size: 0 != 512 | 1024
[2023-07-16 14:25:58.521 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp s1=3DO/Plane/SpitfireMk1vroeg/summer s2=PaintSchemes/Cache/0
[2023-07-16 14:25:58.521 UTC +3] dT:    0 java.io.FileNotFoundException
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1902)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1887)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1294)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1255)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1185)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp'
[2023-07-16 14:25:58.522 UTC +3] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp' size: 0 != 512 | 1024
[2023-07-16 14:25:58.775 UTC +3] dT:    0 SectFile load failed: null
[2023-07-16 14:25:58.775 UTC +3] dT:    0 java.io.FileNotFoundException
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.engine.Actor.newSound(Actor.java:453)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:511)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2445)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 Cannot load sound preset weapon.MGunWz792s (java.lang.Exception: Invalid preset format)
[2023-07-16 14:25:58.973 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MiG-3/African.bmp s1=3do/plane/MIG-3(Multi1)/summer s2=PaintSchemes/Cache/5279041981481858716
[2023-07-16 14:25:59.068 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-40E-M-105/Macwan_P40EM105.bmp s1=3DO/Plane/P-40E-M-105(Multi1)/summer s2=PaintSchemes/Cache/-8787543054778205118
[2023-07-16 14:25:59.295 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/G_50/$01-SCW-1-1-Fiat G50_nationalist.bmp s1=3DO/Plane/G-50(Multi1)/summer s2=PaintSchemes/Cache/-8627201526886475649
[2023-07-16 14:25:59.338 UTC +3] dT:    0 cannot open file for reading
[2023-07-16 14:25:59.338 UTC +3] dT:    0 Cannot open audio file samples/Fiat_2701.wav
[2023-07-16 14:25:59.338 UTC +3] dT:    0
[2023-07-16 14:26:01.612 UTC +3] dT:    0 Searching for missing resources...
[2023-07-16 14:26:01.612 UTC +3] dT:    0 Done!
[2023-07-16 14:26:01.837 UTC +3] dT:    0 Loading RRR objects resources data...
[2023-07-16 14:26:01.837 UTC +3] dT:    0 Done.
[2023-07-16 14:26:01.842 UTC +3] dT:    0 Mission: Quick/NorthAfrica/NorthAfricaBlueScramble00.mis is Playing
[2023-07-16 14:26:02.232 UTC +3] dT:   13 warning: no files : music/takeoff
[2023-07-16 14:26:13.773 UTC +3] dT:  372 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.776 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.823 UTC +3] dT:   13 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.834 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.873 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.885 UTC +3] dT:    2 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.891 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.892 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.897 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.906 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.907 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.917 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.930 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.931 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.944 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.957 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.959 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.971 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.984 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.985 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.998 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.011 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.012 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.024 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.037 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.038 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.051 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.064 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.065 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.077 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.091 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.092 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.105 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.111 UTC +3] dT:    1 warning: no files : music/inflight
[2023-07-16 14:26:14.117 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.118 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.131 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.144 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.145 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.158 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.171 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.172 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.184 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.197 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.199 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.211 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.224 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.226 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.237 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.250 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.252 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.264 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.278 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.279 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.292 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.304 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.305 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.318 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.331 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.332 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.344 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.357 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.359 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.371 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.384 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.386 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.398 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.410 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.411 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.424 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.438 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.439 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.451 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.465 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.466 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.477 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.491 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.492 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.504 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.517 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.518 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.531 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.545 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.546 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.557 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.571 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.572 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.584 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.597 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.598 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.611 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.624 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.625 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.637 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.651 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.653 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.664 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.677 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.678 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.691 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.704 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.705 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.717 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.730 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.731 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.745 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.758 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.760 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.771 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.784 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.785 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.798 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.811 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.812 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.824 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.838 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.839 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.851 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.864 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.865 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.878 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.891 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.892 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.904 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.918 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.919 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.931 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.944 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.945 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.958 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.970 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.973 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.985 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.998 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.999 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.011 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.024 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.026 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.037 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.051 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.052 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.065 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.078 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.079 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.091 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.104 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.106 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.117 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.131 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.132 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.144 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.158 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.159 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.171 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.185 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.186 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.198 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.211 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.212 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.224 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.238 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.239 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.251 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.264 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.265 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.278 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.291 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.292 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.304 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.318 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.319 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.331 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.344 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.345 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.358 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.372 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.373 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.384 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.398 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.399 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.411 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.424 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.425 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.437 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.451 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.452 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.464 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.477 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.478 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.491 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.505 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.506 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.518 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.530 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.531 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.544 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.558 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.559 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.571 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.585 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.586 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.598 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.611 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.612 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.625 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.638 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.639 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.651 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.665 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.666 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.677 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.690 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.692 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.704 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.717 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.718 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.731 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.745 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.746 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.758 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.770 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.771 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.784 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.797 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.798 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.811 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.824 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.825 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.838 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.851 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.852 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.864 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.877 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.878 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.891 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.904 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.905 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.917 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.930 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:15.931 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 16, 2023, 03:06:24 AM
Can't confirm in QMB.
Please send all details required to reproduce the issue (mentioned before, a hundred times at least):


I have to repeat what I've told you a hundred times before: The bug fixing is just as effective as your bug reports are comprehensive and conclusive.
IOW: Shit in, shit out.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 16, 2023, 05:34:57 AM
Kurogane type 95 25% power speed bug
Code: [Select]
[Jul 16, 2023 2:25:29 PM UTC +3] ------------ BEGIN log session -------------

[Jul 16, 2023 2:25:29 PM UTC +3] ----------- Switched to pipe mode ----------
[2023-07-16 14:25:29.997 UTC +3] dT:    0 Initializing Random Number Generator, Seed=-2009404497077834605
[2023-07-16 14:25:29.999 UTC +3] dT:    0 Using new TrackIR: true
[2023-07-16 14:25:30.011 UTC +3] dT:    0 OpenGL provider: Opengl32.dll
[2023-07-16 14:25:30.011 UTC +3] dT:    0 no GLU provider name available
[2023-07-16 14:25:30.367 UTC +3] dT:    0 OpenGL library:
[2023-07-16 14:25:30.367 UTC +3] dT:    0   Vendor: NVIDIA Corporation
[2023-07-16 14:25:30.367 UTC +3] dT:    0   Render: NVIDIA GeForce GTX 1650/PCIe/SSE2
[2023-07-16 14:25:30.367 UTC +3] dT:    0   Version: 4.6.0 NVIDIA 536.23
[2023-07-16 14:25:30.368 UTC +3] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-07-16 14:25:30.368 UTC +3] dT:    0 Size: 1920x1080
[2023-07-16 14:25:30.368 UTC +3] dT:    0 ColorBits: 32
[2023-07-16 14:25:30.368 UTC +3] dT:    0 DepthBits: 24
[2023-07-16 14:25:30.368 UTC +3] dT:    0 StencilBits: 8
[2023-07-16 14:25:30.368 UTC +3] dT:    0 isDoubleBuffered: true
[2023-07-16 14:25:30.424 UTC +3] dT:    0 DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2023-07-16 14:25:30.425 UTC +3] dT:    0 TrackIRWin create(), createSuccess=false
[2023-07-16 14:25:30.434 UTC +3] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-07-16 14:25:30.436 UTC +3] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-07-16 14:25:30.503 UTC +3] dT:    0
[2023-07-16 14:25:30.503 UTC +3] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-07-16 14:25:30.503 UTC +3] dT:    0 [x] PentiumPro
[2023-07-16 14:25:30.503 UTC +3] dT:    0 [x] Multimedia (MMX)
[2023-07-16 14:25:30.503 UTC +3] dT:    0 [x] 3D (SSE2)
[2023-07-16 14:25:30.503 UTC +3] dT:    0 [x] 3D (SSE2)
[2023-07-16 14:25:30.503 UTC +3] dT:    0 [-] 3D (3DNow)
[2023-07-16 14:25:30.503 UTC +3] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-07-16 14:25:30.504 UTC +3] dT:    0
[2023-07-16 14:25:30.504 UTC +3] dT:    0 *** Looking for Render API Extensions ...
[2023-07-16 14:25:30.504 UTC +3] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-07-16 14:25:30.504 UTC +3] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-07-16 14:25:30.504 UTC +3] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-07-16 14:25:30.504 UTC +3] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-07-16 14:25:30.504 UTC +3] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-07-16 14:25:30.505 UTC +3] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-07-16 14:25:30.505 UTC +3] dT:    0
[2023-07-16 14:25:30.505 UTC +3] dT:    0 Maximum texture size : 32768
[2023-07-16 14:25:30.505 UTC +3] dT:    0 Maximum simultaneous textures :4
[2023-07-16 14:25:30.505 UTC +3] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-07-16 14:25:31.106 UTC +3] dT:    0 WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[2023-07-16 14:25:31.124 UTC +3] dT:    0 INTERNAL ERROR: Can't open file 'Effects/Materials/ExplosionDamageSmokeVehicles.mat'
[2023-07-16 14:25:31.124 UTC +3] dT:    0 WARNING: object 'Effects/Materials/ExplosionDamageSmokeVehicles.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:31.125 UTC +3] dT:    0 INTERNAL ERROR: Can't open file 'Effects/Materials/FireNewFar.mat'
[2023-07-16 14:25:31.125 UTC +3] dT:    0 WARNING: object 'Effects/Materials/FireNewFar.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:31.126 UTC +3] dT:    0 INTERNAL ERROR: Can't open file 'Effects/Materials/FireNewFar.mat'
[2023-07-16 14:25:31.126 UTC +3] dT:    0 WARNING: object 'Effects/Materials/FireNewFar.mat' of class 'TMaterial' not loaded
[2023-07-16 14:25:32.657 UTC +3] dT:    0 SAS Common Utils Game Version = 4.101
[2023-07-16 14:25:34.015 UTC +3] dT:    0 No cod'ded weapons list found for com.maddox.il2.objects.air.JEEP50
[2023-07-16 14:25:38.154 UTC +3] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-07-16 14:25:38.609 UTC +3] dT:    0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:38.660 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.661 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.661 UTC +3] dT:    0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:38.872 UTC +3] dT:    0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:38.932 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.932 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:38.933 UTC +3] dT:    0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:39.306 UTC +3] dT:    0 FM called 'FlightModels/Jeep50.fmd:WAGENSANI' is being loaded from File: 'wagensani'
[2023-07-16 14:25:39.358 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:39.358 UTC +3] dT:    0 FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[2023-07-16 14:25:39.358 UTC +3] dT:    0 FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[2023-07-16 14:25:40.423 UTC +3] dT:   36 Initializing DirectSound playback device...
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Primary buffer created.
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Default speaker config is : 1310724.
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Direct sound audio device initialized successfully :
[2023-07-16 14:25:40.423 UTC +3] dT:    0 DX Version : 7
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Hardware    - disabled [buffers : 0]
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Extensions  - enabled :
[2023-07-16 14:25:40.423 UTC +3] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0   ZoomFX     [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0   MacroFX    [ ]  - disabled
[2023-07-16 14:25:40.423 UTC +3] dT:    0 SIMD render [X]
[2023-07-16 14:25:40.423 UTC +3] dT:    0 num channels 16
[2023-07-16 14:25:40.423 UTC +3] dT:    0 Cannot open audio file samples/infinite 1
[2023-07-16 14:25:40.423 UTC +3] dT:    0
[2023-07-16 14:25:41.028 UTC +3] dT: 1308 Loading mission Records/Intro 04 Ed.trk...
[2023-07-16 14:25:41.039 UTC +3] dT:    0 Loading mission.mis defined airfields...
[2023-07-16 14:25:41.052 UTC +3] dT:    0 Loaded camouflage: PACIFIC
[2023-07-16 14:25:41.052 UTC +3] dT:    0 Loading map.ini defined airfields...
[2023-07-16 14:25:41.812 UTC +3] dT:    0 Load bridges
[2023-07-16 14:25:41.812 UTC +3] dT:    0 Load static objects
[2023-07-16 14:25:43.176 UTC +3] dT:    0 Searching for missing resources...
[2023-07-16 14:25:43.176 UTC +3] dT:    0 Done!
[2023-07-16 14:25:43.411 UTC +3] dT:    0 Loading RRR objects resources data...
[2023-07-16 14:25:43.411 UTC +3] dT:    0 Done.
[2023-07-16 14:25:43.433 UTC +3] dT:    0 EventLog Pending Events Checker is running!
[2023-07-16 14:25:44.885 UTC +3] dT:   47 warning: no files : music/crash
[2023-07-16 14:25:45.094 UTC +3] dT:-1391 Before GC, Memory: total(930873344) free(861118448)
[2023-07-16 14:25:45.946 UTC +3] dT:    0 After GC, Memory: total(930873344) free(864897504)
[2023-07-16 14:25:48.106 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/A-20G/$A20FAKEMARAUDERm1.bmp s1=3DO/Plane/A-20G(Multi1)/summer s2=PaintSchemes/Cache/A-20G
[2023-07-16 14:25:54.037 UTC +3] dT:    0 Loading mission Quick/NorthAfrica/NorthAfricaBlueScramble00.mis...
[2023-07-16 14:25:54.040 UTC +3] dT:    0 Loading mission.mis defined airfields...
[2023-07-16 14:25:54.065 UTC +3] dT:    0 Loaded camouflage: DESERT
[2023-07-16 14:25:54.065 UTC +3] dT:    0 Loading map.ini defined airfields...
[2023-07-16 14:25:54.065 UTC +3] dT:    0 Detected Vertex Shaders 3.0.
[2023-07-16 14:25:54.065 UTC +3] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-07-16 14:25:54.065 UTC +3] dT:    0 Vertex texture units: 32
[2023-07-16 14:25:54.065 UTC +3] dT:    0
[2023-07-16 14:25:55.057 UTC +3] dT:    0 PBuffer: suitable formats: 12
[2023-07-16 14:25:55.057 UTC +3] dT:    0
[2023-07-16 14:25:55.060 UTC +3] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-16 14:25:55.060 UTC +3] dT:    0 Depth = 24, stencil = 8
[2023-07-16 14:25:55.080 UTC +3] dT:    0 PBuffer: suitable formats: 12
[2023-07-16 14:25:55.080 UTC +3] dT:    0
[2023-07-16 14:25:55.083 UTC +3] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-16 14:25:55.083 UTC +3] dT:    0 Depth = 24, stencil = 8
[2023-07-16 14:25:56.008 UTC +3] dT:    0 Loading vertex/fragment programs: *1284451976*
[2023-07-16 14:25:56.008 UTC +3] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-07-16 14:25:56.009 UTC +3] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-07-16 14:25:56.009 UTC +3] dT:    0 *** Loading: [vpFogNoTex]
[2023-07-16 14:25:56.009 UTC +3] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vp4Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vp6Tex2D]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-07-16 14:25:56.010 UTC +3] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpTreeSprite]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpTreeTrunk]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpVAObjectsN]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpSprites]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [vpSimpleGL]
[2023-07-16 14:25:56.011 UTC +3] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-07-16 14:25:56.012 UTC +3] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpSimpleGL]
[2023-07-16 14:25:56.013 UTC +3] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-07-16 14:25:56.014 UTC +3] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-07-16 14:25:56.014 UTC +3] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-07-16 14:25:56.015 UTC +3] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-07-16 14:25:56.016 UTC +3] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-07-16 14:25:56.016 UTC +3] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.017 UTC +3] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-07-16 14:25:56.018 UTC +3] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-07-16 14:25:56.344 UTC +3] dT:    0 Load bridges
[2023-07-16 14:25:56.424 UTC +3] dT:    0 Load static objects
[2023-07-16 14:25:57.253 UTC +3] dT:    0 3DO/Effects/GunFire/20mm/GunFlare.eff : [2023-07-16 14:25:57.274 UTC +3] dT:    0 [2023-07-16 14:25:58.520 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp s1=3DO/Plane/SpitfireMk1vroeg/summer s2=PaintSchemes/Cache/0
[2023-07-16 14:25:58.520 UTC +3] dT:    0 java.io.FileNotFoundException
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1902)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1887)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1294)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1255)
[2023-07-16 14:25:58.520 UTC +3] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1185)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp'
[2023-07-16 14:25:58.521 UTC +3] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkIearly/Gibson_LancasterMkIII_generic.bmp' size: 0 != 512 | 1024
[2023-07-16 14:25:58.521 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp s1=3DO/Plane/SpitfireMk1vroeg/summer s2=PaintSchemes/Cache/0
[2023-07-16 14:25:58.521 UTC +3] dT:    0 java.io.FileNotFoundException
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1902)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1887)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1294)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1255)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1185)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.521 UTC +3] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.522 UTC +3] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp'
[2023-07-16 14:25:58.522 UTC +3] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkIearly/Pe8_41.bmp' size: 0 != 512 | 1024
[2023-07-16 14:25:58.775 UTC +3] dT:    0 SectFile load failed: null
[2023-07-16 14:25:58.775 UTC +3] dT:    0 java.io.FileNotFoundException
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.engine.Actor.newSound(Actor.java:453)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:511)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2445)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-07-16 14:25:58.775 UTC +3] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-07-16 14:25:58.776 UTC +3] dT:    0 Cannot load sound preset weapon.MGunWz792s (java.lang.Exception: Invalid preset format)
[2023-07-16 14:25:58.973 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MiG-3/African.bmp s1=3do/plane/MIG-3(Multi1)/summer s2=PaintSchemes/Cache/5279041981481858716
[2023-07-16 14:25:59.068 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-40E-M-105/Macwan_P40EM105.bmp s1=3DO/Plane/P-40E-M-105(Multi1)/summer s2=PaintSchemes/Cache/-8787543054778205118
[2023-07-16 14:25:59.295 UTC +3] dT:    0 BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/G_50/$01-SCW-1-1-Fiat G50_nationalist.bmp s1=3DO/Plane/G-50(Multi1)/summer s2=PaintSchemes/Cache/-8627201526886475649
[2023-07-16 14:25:59.338 UTC +3] dT:    0 cannot open file for reading
[2023-07-16 14:25:59.338 UTC +3] dT:    0 Cannot open audio file samples/Fiat_2701.wav
[2023-07-16 14:25:59.338 UTC +3] dT:    0
[2023-07-16 14:26:01.612 UTC +3] dT:    0 Searching for missing resources...
[2023-07-16 14:26:01.612 UTC +3] dT:    0 Done!
[2023-07-16 14:26:01.837 UTC +3] dT:    0 Loading RRR objects resources data...
[2023-07-16 14:26:01.837 UTC +3] dT:    0 Done.
[2023-07-16 14:26:01.842 UTC +3] dT:    0 Mission: Quick/NorthAfrica/NorthAfricaBlueScramble00.mis is Playing
[2023-07-16 14:26:02.232 UTC +3] dT:   13 warning: no files : music/takeoff
[2023-07-16 14:26:13.773 UTC +3] dT:  372 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.776 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.823 UTC +3] dT:   13 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.834 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.873 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: VB.RoadsID!
[2023-07-16 14:26:13.885 UTC +3] dT:    2 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.891 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.892 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.897 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.906 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.907 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.917 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.930 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.931 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.944 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.957 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.959 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.971 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.984 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.985 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:13.998 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.011 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.012 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.024 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.037 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.038 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.051 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.064 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.065 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.077 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.091 UTC +3] dT:    1 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.092 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
[2023-07-16 14:26:14.105 UTC +3] dT:    0 WARNING: Render0TL: Exception When update lists: !
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 16, 2023, 06:05:24 AM
Old effects bug on all planes with some engines.
(https://i.postimg.cc/TYGbQk1t/2023-07-16-15-03-00-729.jpg) (https://postimg.cc/Th7h3Jrb)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 16, 2023, 06:51:49 AM
Kurogane: Incomplete report, can't reproduce.
Last Post: Not a report at all, just anecdotal chatter.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on July 16, 2023, 10:39:51 AM
I picking up that Damn Issue on this, Here is a half log.

its on the Pastebin

https://pastebin.com/2kdYxx7W

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 16, 2023, 10:45:16 AM
What's that log about?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 18, 2023, 06:26:24 AM
on Me-209 - 509 severe fps drop. What is the reason?

On Me-509 - dynamic texture artifacts or something (attaching the screenshot)
Can't reproduce, neither of these:

https://www.youtube.com/watch?v=zsthyBuFoq0

Fairey Firefly FR1 - you can see that the wings are not rendered already at a small distance (~39) (attaching the screenshot)
You didn't attach any screenshot of a Firefly.

Possibly common to other aircraft
Possibly the sun doesn't rise tomorrow.
What do you expect me to do now?
Check all aircraft on all possible distances?
If you fear further such issues, be my guest, test and report back comprehensive and conclusive.

Canopy not opening in the B-239 3d even if the plane receive the command.
Flight Model separated and Cockpit door disabled on B-239 for HF 20 WIP.

I have activated the 4/3 support (indeed I can run UP3.4 in win xp at 1280x1024  ;) ) however in the joystick set up screen you can't see the moving cursors anymore. If I deactivate the 4/3 support the cursors and orthogonal axes are visible again
Can't reproduce.
Your screenshot is 1280x960, not 1280x1024, just saying.
Nevertheless I tried both and they're both working just fine:

1280x1024
(https://i.ibb.co/Gc85ndQ/1280x1024.jpg)

1280x960
(https://i.ibb.co/yqwfcFv/1280x960.jpg)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 18, 2023, 09:29:21 AM
I repeat:

What's that log about?

To all those "fire & forget" guys who love to post incomplete "bug reports" (namely, right now these are GUN123pro and KingTiger503):
Either you file complete and valid reports from now on, or I will just keep deleting your posts silently.
I'm sick and tired of having to guess what you were reporting about, and I'm more than just sick of getting consequently ignored by these two.
GUYS: You need to READ BEFORE POST and FOLLOW ADVICE GIVEN.
Your attempts to waste my time end right here, right now.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on July 18, 2023, 10:09:41 AM
Hi Mike,
thanks for looking into the issue rest reassured that resolution of my screen is 1280x1024 not x960. In any case the problem maybe is with xp or the ATI drivers rather than the display resolution. Funny thing is that if I take out the 4/3 support and get the distorted  image then it works normally.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 18, 2023, 10:49:44 AM
Makes me think of :
What do you mean when you write...
if I take out the 4/3 support and get the distorted image

There's nothing to take in or out honestly.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on July 18, 2023, 01:48:48 PM
What i mean is: in order to get the 4/3 support you need to activate this feature in jsgme. But if i launch the game without activating this feature using the normal up3.4 setup wide then i get the normal joystick control page
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 18, 2023, 11:20:15 PM
Oh wow, completely forgot about that ancient thing lol :D
I will probably need to update it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on July 19, 2023, 01:25:02 AM
Just have a look at it but most likely is just a bug in my set up I have some weird things happening and several crashes and BSD caused by faulty ATI drivers install so it is possible that I ended up with some corrupt files 
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 19, 2023, 05:31:02 AM
Looks like indeed it's a special thing happening on your end.
I have just cross-checked this on 3 different systems with "Narrow Screen (4 by 3 Format)" mod enabled in JSGM and screen resolution set to 1280x960, all of the tests went well.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on July 19, 2023, 06:52:58 AM
Yep in fact this morning is working normally I tried again after the last exchange and everything is back to normal also with the 4/3 support mod enabled!!!.  however because my system like to challenge me now I have a sound bug on the Cyclone engine that suddenly lost its sound and being the B-239 one of my favorites I have a new problem to solve.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on July 24, 2023, 02:53:57 AM
@edit by SAS~Storebror:

As mentioned here...
https://www.sas1946.com/main/index.php/topic,48712.msg774962.html#msg774962
...your reports will be wiped until you read my replies, answer my questions and start filing valid bug reports.

Thanks for your cooperation.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on July 30, 2023, 10:36:52 AM
@edit by SAS~Storebror:

As mentioned here...
https://www.sas1946.com/main/index.php/topic,48712.msg774962.html#msg774962
...your reports will be wiped until you read my replies, answer my questions and start filing valid bug reports.

Thanks for your cooperation.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on July 31, 2023, 04:10:29 AM
@edit by SAS~Storebror:

As mentioned here...
https://www.sas1946.com/main/index.php/topic,48712.msg774962.html#msg774962
...your reports will be wiped until you read my replies, answer my questions and start filing valid bug reports.

Thanks for your cooperation.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on July 31, 2023, 04:18:12 AM
all planes
Invalid report, ignored.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on July 31, 2023, 01:21:57 PM
What is left when we scratch all planes?

The Jeep and Kübel racing Sim.
GTA46

 :)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on August 01, 2023, 12:45:29 PM
What is left when we scratch all planes?

The Jeep and Kübel racing Sim.
GTA46

 :)

Hey, it's not racing but racist without the Kurogane! Asia for the Asians! Dai Tōa Kyōeiken!
(just kidding).
(https://upload.wikimedia.org/wikipedia/commons/1/1d/Manchukuo011.jpg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on August 02, 2023, 04:32:42 AM
You got me, Kurogane, completely forget that.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: AyZeeWitness (101) on August 10, 2023, 07:55:27 AM
I'm not sure if this is a bug, but i can't seem to figure out how to spawn planes for taxi to takeoff in FMB. I do it all as the tutorials on the internet say, but no matter what i try the aircraft spawns on the runway on the opposite end of the airfield and then tries to taxi to its first waypoint on the other side. I tried the exact same thing in the stock game and in a different modpack, everything worked well there.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 10, 2023, 09:50:10 AM
Taxi to takeoff is not fully implemented in Ultrapack yet - that's because I'm an FMB idiot and there's been so little information and samples available on this topic that eventually I decided to put it far, far away on the back burner.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: AyZeeWitness (101) on August 10, 2023, 09:54:47 AM
understood, thanks
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on August 21, 2023, 06:17:02 PM
After playing this past Sunday the blood has been revitalized to make some overly complicated missions that will hopefully result in KT being perma-banned.

Disclaimer: No Mods operating, stock UP 3.4 Patch 2 Cassie, Hotfix 19.

As I was doing my dig through the objects list one by one I noticed that the objects don't change when picked (chosen, blinking white house/arrow object).

For instance I placed a hangar down, with it selected (blinking white) when using the pageup/pagedown hot keys the object placed should change along with the object title and image.  However the object title and image change, but the actual object on the map does not.  This is important to me as a mission maker since it quickly lets me sift through the hundreds (thousands?) of objects while seeing how their size would interact with the environment, instead of clicking each and every object and placing it on the map one by one, which I have never had to do in the twenty-two years I've played this game.  I checked with BAT and that feature still works, so I am not completely insane.  Thanks for everything you do Mike!!!

(https://i.postimg.cc/brNfc5jM/2023-08-21-18-05-39-5511.jpg) (https://postimg.cc/G8N5vqtJ)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 22, 2023, 01:58:18 AM
Thanks for the report Geschirr.
Attached please find a preliminary fix.
Just extract the file and drop the contents into your ultrapack game folder, the folder structure (#UP#/UP 3.4 Patch 2 Hotfix) is already part of the zip.

NOTE: THIS IS A FIX FOR MISSION CREATORS ONLY!
NO NEED FOR ANYONE ELSE TO USE THIS!
TO KT: YOU DON'T NEED THIS
REPEAT: KT, YOU FRIKKIN' DON'T NEED THIS!

I accept bets when the first moron comes around and asks how to install this "patch" :D

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on August 22, 2023, 09:25:43 PM
Thanks Mike!!! I can see all the objects.

However... the hot keys don't work for Page Up/Page Down.  It changes the object in the viewing window, but not the selected object on the map.

They are in the confi.ini (Line 154/155, at least for me).
PageDown=change+
PageUp=change-

The rest of hot keys work like rotating an object with the numpad.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 22, 2023, 11:10:26 PM
Ah I see.
Didn't even know of that feature.
If anyone reads here and has the same question marks in his face like I did, here's the explanation:
In FMB, you can open up the Object Menu, activate the object render by clicking on the "Show" button, and then - important! - click the object on the map (!!) and use page up / page down to change the object.
If you do it like that, the object in the Object Menu will change (including the render preview) but the visual presentation of the object on the map will not.
Interesting.
I will check this.

For the time being, just click the lower box in the Object Menu (the dropdown field holding the object name) so that it gets selected (i.e. light text on dark background) and use the arrow up/down keys to change the object.
This works and will change the render for both the preview in the menu and for the object on the map.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on August 23, 2023, 06:37:10 AM
Thank Mike, I have never used the arrow keys to change objects, but it works!
It's weird that the page up/down changes the window object, but no the map object.
Once the arrow keys are used the page up/down no longer functions at all, which there is no need now that the up/down arrow is used.
It will take a little bit to get used to, but I'll adapt.  Thanks again Mike!!!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 23, 2023, 07:39:23 AM
No worries, the issue has already been found, new set of files will be provided tomorrow.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 24, 2023, 01:03:05 AM
As promised yesterday, please find attached a preliminary fix for the object list change render issue.
This v2 of the preliminary fix will get page up/down keys back working.
Just extract the file and drop the contents into your ultrapack game folder, the folder structure (#UP#/UP 3.4 Patch 2 Hotfix) is already part of the zip.
Since the same files are included like in the previous version of the preliminary fix, please overwrite the old files if you have installed the previous version already.

NOTE: THIS IS A FIX FOR MISSION CREATORS ONLY!
NO NEED FOR ANYONE ELSE TO USE THIS!
TO KT: YOU DON'T NEED THIS
REPEAT: KT, YOU FRIKKIN' DON'T NEED THIS!

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on August 24, 2023, 07:42:07 AM
Everything is back to normal.  Thank you, and thank you again for the airfield plates/paths/roads!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Shermy on August 26, 2023, 12:13:07 PM
Hey Storebror! Hope you're doing well. Is there any chance of adding 6dof to UP? I have a few people in my multiplayer group asking for it. I also have a few complaints about rifle caliber machine guns (7.62/.303) having no effect in multiplayer. We're still doing some testing on it but I was hoping you might be able to look into it when you get a chance. Thanks in advance!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on August 27, 2023, 11:31:46 AM
Found Something on the Logs, Here is a Full Logs

https://www.mediafire.com/file/yl1c9j0p2i67nrx/log.zip/file


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on September 04, 2023, 03:40:56 AM
I found a Very Nasty Bug on P-61A and B, Logs are gone Crazy as Last Sunday

Here is a Full Logs, Its on the Links Its 505MB

 https://www.mediafire.com/file/skpz9tghs2rrknp/log2.zip/file


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on September 04, 2023, 06:12:01 AM
I tried to replicate the issue on my system but my log was normal I just had warning for a texture reload in the cockpit but that is about t. Maybe the error was mission related?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 04, 2023, 08:34:23 AM
It's a net thing.
The P-61 works fine offline, but it tries to cross-load cockpit related stuff without taking into account who owns which plane.
I've seen this happening a while ago and HF 20 has the issue covered since then, but it will take a couple of weeks before that hotfix is going to be released.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sercrets on September 14, 2023, 09:41:26 AM
Greetings Storebror, I hope you are doing well. I wanted to thank you for continuing to update Ultrapack and supporting our community. I wanted to bring to your attention some recent bugs we have discovered.

Firstly, it appears that the map icons difficulty setting is bug again. When you select that you only want the player icon visible on the map, nothing at all is visible, and when you select all icons, naturally, all icons are visible.


(https://i.postimg.cc/gjG8JnPy/CoZrjin.png) (https://postimg.cc/jwkL3q2C)



(https://i.postimg.cc/85SrKjs8/ZGjey5X.png) (https://postimg.cc/jWM5Cqzv)


Second, we also noticed that most, if not all of the German aircraft have broken compasses stuck at about 30 degrees. Obviously we have the hud but I know a few people fly strictly using instruments.

Third, we were wondering how hard taxi to takeoff for AI and Players under waypoint options would be to implement and if it could possibly be brought into the game.

and lastly, we were still having complaints about smaller calibers not doing that much in terms of damage, to the point of unrealism/wondering if they are doing damage at all  ;D. I will record some evidence when I have time and submit this later... For now I wouldn't worry about the damage until I can submit evidence, it could be that we just lack skill  :P.

Thanks again! Hope to see you in one of our events soon.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on September 24, 2023, 11:32:45 AM
Sorry that I didn't reply to your report yet sercrets.
The map icon issue has been identified and will be fixed in Hotfix 20.
The compass thing... oh boy, you've opened up pandoras box :D
Turns out we have 270 (!) cockpits in UP3 containing outdated compass code in all possible ways.
I'm streamlining everything now, and once I'm back from vacation I will put together a test pack for volunteers to help with checking each cockpits compass functionality.
Stand by...

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sercrets on September 25, 2023, 09:25:48 AM
Rgr, enjoy your vacation. I volunteer as tribute!  ;D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on October 05, 2023, 10:06:47 AM
fix this for fw-190 v13   ;)
(https://i.postimg.cc/TYvLnKNM/2023-10-05-19-04-30-998.jpg) (https://postimg.cc/SjVxhxpD)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 20, 2023, 10:41:12 AM
Hotfix 20 has been released, all valid bug reports should have been addressed.
https://www.sas1946.com/main/index.php/topic,67406.msg779552.html#msg779552

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: raven-intheclouds on October 20, 2023, 12:12:02 PM
It seems that a lot of planes are now broken with Hotfix 20. At least La-5, Lagg3 series 4, dunno how many more.

Game crashes with nullpointerexceptions. Tried to paste them here, but got " Sorry, you are not allowed to post external links. "

Easily reproducible by starting a quick mission. Realized on the SAS server when we changed to the "Airffield Defense SAS" mission.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on October 20, 2023, 12:44:56 PM
Tail wheel bug
(https://i.postimg.cc/9FLsggWY/2023-10-20-21-30-16-056.jpg) (https://postimg.cc/MvjsvDfn)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on October 20, 2023, 12:45:48 PM
Fw 190 d-13 Sea Wulf
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on October 20, 2023, 01:23:16 PM
Didnt let fly with RWD-8 , map bugs :-X
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on October 20, 2023, 01:56:18 PM
I can confirm raven's earlier statement, at least as far as the La-5 is concerned

Log here:
Code: [Select]
[2023-10-20 14:53:31.690 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2023-10-20 14:53:31.690 UTC -5] dT:    0
[2023-10-20 14:53:31.692 UTC -5] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-20 14:53:31.692 UTC -5] dT:    0 Depth = 24, stencil = 8
[2023-10-20 14:53:31.713 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2023-10-20 14:53:31.713 UTC -5] dT:    0
[2023-10-20 14:53:31.715 UTC -5] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-20 14:53:31.715 UTC -5] dT:    0 Depth = 24, stencil = 8
[2023-10-20 14:53:32.087 UTC -5] dT:    0 Loading vertex/fragment programs: *713043040*
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFogNoTex]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vp4Tex2D]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vp6Tex2D]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpTreeSprite]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpTreeTrunk]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpVAObjectsN]
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [vpSprites]
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [vpSimpleGL]
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpSimpleGL]
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-10-20 14:53:32.091 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.212 UTC -5] dT:    0 Load bridges
[2023-10-20 14:53:32.275 UTC -5] dT:    0 Load static objects
[2023-10-20 14:53:33.251 UTC -5] dT:    0 WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[2023-10-20 14:53:33.712 UTC -5] dT:    0 Searching for missing resources...
[2023-10-20 14:53:33.712 UTC -5] dT:    0 Done!
[2023-10-20 14:53:33.871 UTC -5] dT:    0 Loading RRR objects resources data...
[2023-10-20 14:53:33.871 UTC -5] dT:    0 Done.
[2023-10-20 14:53:33.879 UTC -5] dT:    0 EventLog Pending Events Checker is running!
[2023-10-20 14:53:33.880 UTC -5] dT:    0 Mission: Quick/Crimea/CrimeaBlueScramble00.mis is Playing
[2023-10-20 14:53:33.898 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:194)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:220)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.934 UTC -5] dT:    1 java.lang.NullPointerException
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.942 UTC -5] dT:    1 java.lang.NullPointerException
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.950 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.951 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.951 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.951 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.964 UTC -5] dT:    1 java.lang.NullPointerException
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: E69_Haukka on October 20, 2023, 04:19:42 PM
I confirm what was reported by Julius LT1337 regarding the tailwheel of the FW 190D-13 Sea Wulf, however, I must add that this is not a problem caused by hotfix 20, since a week ago I have been flying quite a bit with the Sea Wulfs, and that detail of the invisible tailwheel leg was already there. This feature is shared with the FW190A-4 Sea Wulf. The FW190F-9 has no oddities.

Anyway, I think the main problem with the Sea Wulfs, of which I have only flown the A4 and the F9, is their difficulty landing on an aircraft carrier. Maybe I'm just doing it wrong, which is why I haven't reported it as a problem, however I get the impression that something is not right. My plane clips onto the carrier deck cable well, however, it seems to stretch to the point of breaking; then, after the cable breaks, the plane capsizes.

I leave an eventlog of one of those flights, if that can help. And a video where you can clearly see what is happening. That has happened to me several times, every time the Sea Wulf hooks the cable, the cable breaks.

Thank you very much, which I haven't said yet, for the intense work that these updates and permanent corrections require.


My eventlog with Sea Wulf, in UP 3.4.2.19:
https://drive.google.com/file/d/1L6eCDPTAYgmiKakGHl-QROJB03k4YyFN/view?usp=share_link (https://drive.google.com/file/d/1L6eCDPTAYgmiKakGHl-QROJB03k4YyFN/view?usp=share_link)

Cable cutting video:
https://youtu.be/Z1J8tyLDxtU (https://youtu.be/Z1J8tyLDxtU)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 20, 2023, 11:14:14 PM
Crash On Me-155

Logs found

Code: [Select]
[Oct 21, 2023 1:08:37 PM UTC +8] ------------ BEGIN log session -------------

[Oct 21, 2023 1:08:37 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:08:37.902 UTC +8] dT:    0 Initializing Random Number Generator, Seed=-8638098571897273729
[2023-10-21 13:08:37.903 UTC +8] dT:    0 Using new TrackIR: true
[2023-10-21 13:08:37.918 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2023-10-21 13:08:37.918 UTC +8] dT:    0 no GLU provider name available
[2023-10-21 13:08:38.104 UTC +8] dT:    0 OpenGL library:
[2023-10-21 13:08:38.104 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2023-10-21 13:08:38.104 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:08:38.104 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:08:38.104 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:08:38.104 UTC +8] dT:    0 Size: 1920x1080
[2023-10-21 13:08:38.104 UTC +8] dT:    0 ColorBits: 32
[2023-10-21 13:08:38.104 UTC +8] dT:    0 DepthBits: 24
[2023-10-21 13:08:38.105 UTC +8] dT:    0 StencilBits: 8
[2023-10-21 13:08:38.105 UTC +8] dT:    0 isDoubleBuffered: true
[2023-10-21 13:08:38.146 UTC +8] dT:    0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:08:38.155 UTC +8] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:08:38.157 UTC +8] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:08:38.204 UTC +8] dT:    0
[2023-10-21 13:08:38.204 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:08:38.204 UTC +8] dT:    0 [x] PentiumPro
[2023-10-21 13:08:38.204 UTC +8] dT:    0 [x] Multimedia (MMX)
[2023-10-21 13:08:38.204 UTC +8] dT:    0 [x] 3D (SSE)
[2023-10-21 13:08:38.204 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:08:38.204 UTC +8] dT:    0 [-] 3D (3DNow)
[2023-10-21 13:08:38.205 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:08:38.206 UTC +8] dT:    0
[2023-10-21 13:08:38.206 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:08:38.206 UTC +8] dT:    0
[2023-10-21 13:08:38.206 UTC +8] dT:    0 Maximum texture size : 32768
[2023-10-21 13:08:38.206 UTC +8] dT:    0 Maximum simultaneous textures :4
[2023-10-21 13:08:38.206 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:08:39.674 UTC +8] dT:    0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:08:43.846 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:08:45.257 UTC +8] dT:   26 Initializing DirectSound playback device...
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Primary buffer created.
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Default speaker config is : 1310724.
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2023-10-21 13:08:45.257 UTC +8] dT:    0 DX Version : 7
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Extensions  - enabled :
[2023-10-21 13:08:45.257 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0 SIMD render [X]
[2023-10-21 13:08:45.257 UTC +8] dT:    0 num channels 32
[2023-10-21 13:08:45.257 UTC +8] dT:    0
[2023-10-21 13:09:03.176 UTC +8] dT:  -26 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:09:03.189 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:09:03.202 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:09:03.202 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:09:03.205 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2023-10-21 13:09:03.205 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:09:03.205 UTC +8] dT:    0 Vertex texture units: 32
[2023-10-21 13:09:03.205 UTC +8] dT:    0
[2023-10-21 13:09:04.406 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:09:04.406 UTC +8] dT:    0
[2023-10-21 13:09:04.407 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:09:04.407 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:09:04.416 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:09:04.416 UTC +8] dT:    0
[2023-10-21 13:09:04.417 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:09:04.417 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:09:05.367 UTC +8] dT:    0 Loading vertex/fragment programs: *714944136*
[2023-10-21 13:09:05.367 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:09:05.367 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpSprites]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:09:05.371 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:09:05.372 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.451 UTC +8] dT:    0 Load bridges
[2023-10-21 13:09:05.578 UTC +8] dT:    0 Load static objects
[2023-10-21 13:09:17.052 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:09:17.052 UTC +8] dT:    0 Done!
[2023-10-21 13:09:17.293 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:09:17.293 UTC +8] dT:    0 Done.
[2023-10-21 13:09:17.303 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2023-10-21 13:09:17.304 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:09:17.495 UTC +8] dT:    5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-10-21 13:09:17.495 UTC +8] dT:    0
[2023-10-21 13:09:28.327 UTC +8] dT:   -5 Before GC, Memory: total(465305600) free(376782304)
[2023-10-21 13:09:28.984 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400644952)
[2023-10-21 13:10:31.559 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:10:31.559 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:10:31.559 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:10:31.559 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:10:31.569 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[2023-10-21 13:10:31.569 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:10:31.569 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:10:31.569 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[2023-10-21 13:10:31.570 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:10:31.570 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:10:31.570 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:10:31.570 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:10:36.068 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:10:36.068 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:10:36.084 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:10:36.084 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:10:36.085 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:10:36.085 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 94,  Vert 4393,  Ind 17514
[2023-10-21 13:10:36.085 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 755,  Vert 54917,  Ind 105945
[2023-10-21 13:10:36.085 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 48,  Vert 40324,  Ind 71112
[2023-10-21 13:10:36.183 UTC +8] dT:    0 Load bridges
[2023-10-21 13:10:36.263 UTC +8] dT:    0 Load static objects
[2023-10-21 13:10:36.815 UTC +8] dT:    0 Hook '_CANNON01' NOT found in mesh of class com.maddox.il2.objects.air.FW_190SeaDora
[2023-10-21 13:10:36.815 UTC +8] dT:    0 Hook '_CANNON02' NOT found in mesh of class com.maddox.il2.objects.air.FW_190SeaDora
[2023-10-21 13:10:42.401 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:10:42.401 UTC +8] dT:    0 Done!
[2023-10-21 13:10:42.617 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:10:42.617 UTC +8] dT:    0 Done.
[2023-10-21 13:10:42.619 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:11:06.001 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(396783600)
[2023-10-21 13:11:06.657 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400539344)
[2023-10-21 13:11:13.489 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:11:13.490 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:11:13.518 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:11:13.518 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:11:13.518 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:11:13.518 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 88,  Vert 2166,  Ind 7635
[2023-10-21 13:11:13.518 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 635,  Vert 39558,  Ind 80232
[2023-10-21 13:11:13.518 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 50,  Vert 43092,  Ind 75576
[2023-10-21 13:11:13.618 UTC +8] dT:    0 Load bridges
[2023-10-21 13:11:13.697 UTC +8] dT:    0 Load static objects
[2023-10-21 13:11:20.567 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:11:20.567 UTC +8] dT:    0 Done!
[2023-10-21 13:11:20.805 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:11:20.805 UTC +8] dT:    0 Done.
[2023-10-21 13:11:20.808 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:11:27.718 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(399419128)
[2023-10-21 13:11:28.360 UTC +8] dT:    0 After GC, Memory: total(465305600) free(399418776)
[2023-10-21 13:11:42.426 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:11:42.426 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:11:42.451 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:11:42.451 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:11:42.451 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:11:42.451 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 97,  Vert 3087,  Ind 12999
[2023-10-21 13:11:42.451 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 628,  Vert 44970,  Ind 86910
[2023-10-21 13:11:42.451 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 50,  Vert 43008,  Ind 77880
[2023-10-21 13:11:42.554 UTC +8] dT:    0 Load bridges
[2023-10-21 13:11:42.632 UTC +8] dT:    0 Load static objects
[2023-10-21 13:11:49.917 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:11:49.918 UTC +8] dT:    0 Done!
[2023-10-21 13:11:50.148 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:11:50.148 UTC +8] dT:    0 Done.
[2023-10-21 13:11:50.150 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:11:50.176 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.186 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:11:50.186 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2$Interpolater.tick(CockpitME_155B2.java:437)
[2023-10-21 13:11:50.186 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:11:50.186 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:11:50.186 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:11:50.186 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.221 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.221 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.221 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.221 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 20, 2023, 11:41:34 PM
Me-309 Load up Crash at 95% or 100%

Logs Found.

Code: [Select]
[Oct 21, 2023 1:39:03 PM UTC +8] ------------ BEGIN log session -------------

[Oct 21, 2023 1:39:03 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:39:03.706 UTC +8] dT:    0 Initializing Random Number Generator, Seed=-7677226426741386783
[2023-10-21 13:39:03.708 UTC +8] dT:    0 Using new TrackIR: true
[2023-10-21 13:39:03.722 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2023-10-21 13:39:03.723 UTC +8] dT:    0 no GLU provider name available
[2023-10-21 13:39:03.908 UTC +8] dT:    0 OpenGL library:
[2023-10-21 13:39:03.908 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2023-10-21 13:39:03.908 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:39:03.908 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:39:03.908 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:39:03.908 UTC +8] dT:    0 Size: 1920x1080
[2023-10-21 13:39:03.908 UTC +8] dT:    0 ColorBits: 32
[2023-10-21 13:39:03.908 UTC +8] dT:    0 DepthBits: 24
[2023-10-21 13:39:03.909 UTC +8] dT:    0 StencilBits: 8
[2023-10-21 13:39:03.909 UTC +8] dT:    0 isDoubleBuffered: true
[2023-10-21 13:39:03.946 UTC +8] dT:    0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:39:03.955 UTC +8] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:39:03.956 UTC +8] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:39:04.001 UTC +8] dT:    0
[2023-10-21 13:39:04.001 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:39:04.001 UTC +8] dT:    0 [x] PentiumPro
[2023-10-21 13:39:04.001 UTC +8] dT:    0 [x] Multimedia (MMX)
[2023-10-21 13:39:04.001 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:39:04.001 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:39:04.001 UTC +8] dT:    0 [-] 3D (3DNow)
[2023-10-21 13:39:04.001 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:39:04.003 UTC +8] dT:    0
[2023-10-21 13:39:04.003 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2023-10-21 13:39:04.003 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:39:04.004 UTC +8] dT:    0
[2023-10-21 13:39:04.004 UTC +8] dT:    0 Maximum texture size : 32768
[2023-10-21 13:39:04.004 UTC +8] dT:    0 Maximum simultaneous textures :4
[2023-10-21 13:39:04.004 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:39:05.476 UTC +8] dT:    0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:39:09.633 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:39:11.063 UTC +8] dT:   26 Initializing DirectSound playback device...
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Primary buffer created.
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Default speaker config is : 1310724.
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2023-10-21 13:39:11.063 UTC +8] dT:    0 DX Version : 7
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Extensions  - enabled :
[2023-10-21 13:39:11.063 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0 SIMD render [X]
[2023-10-21 13:39:11.063 UTC +8] dT:    0 num channels 32
[2023-10-21 13:39:11.063 UTC +8] dT:    0
[2023-10-21 13:39:20.933 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:39:20.933 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:39:20.933 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:39:20.933 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:39:20.940 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[2023-10-21 13:39:20.940 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:39:20.940 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:39:20.940 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[2023-10-21 13:39:20.941 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:39:20.941 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:39:20.941 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:39:20.941 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:39:35.498 UTC +8] dT:  -26 Loading mission Quick/Okinawa/OkinawaBlueScramble01.mis...
[2023-10-21 13:39:35.510 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:39:35.517 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:39:35.517 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:39:35.519 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2023-10-21 13:39:35.519 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:39:35.519 UTC +8] dT:    0 Vertex texture units: 32
[2023-10-21 13:39:35.519 UTC +8] dT:    0
[2023-10-21 13:39:36.303 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:39:36.303 UTC +8] dT:    0
[2023-10-21 13:39:36.304 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:39:36.304 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:39:36.314 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:39:36.314 UTC +8] dT:    0
[2023-10-21 13:39:36.315 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:39:36.315 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:39:37.180 UTC +8] dT:    0 Loading vertex/fragment programs: *715140744*
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [vpSprites]
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.251 UTC +8] dT:    0 Load bridges
[2023-10-21 13:39:37.330 UTC +8] dT:    0 Load static objects
[2023-10-21 13:39:43.819 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:39:43.819 UTC +8] dT:    0 Done!
[2023-10-21 13:39:44.052 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:39:44.052 UTC +8] dT:    0 Done.
[2023-10-21 13:39:44.062 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2023-10-21 13:39:44.063 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble01.mis is Playing
[2023-10-21 13:39:44.085 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:194)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:220)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.113 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:39:44.113 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2$Interpolater.tick(CockpitME_309C2.java:436)
[2023-10-21 13:39:44.113 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:39:44.113 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.120 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2$Interpolater.tick(CockpitME_309C2.java:436)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.132 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.132 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.132 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.132 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.132 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.132 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 20, 2023, 11:46:00 PM
He-100D Load up again just Crash at 100%

Code: [Select]
[Oct 21, 2023 1:41:40 PM UTC +8] ------------ BEGIN log session -------------

[Oct 21, 2023 1:41:40 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:41:40.124 UTC +8] dT:    0 Initializing Random Number Generator, Seed=5916720311666308014
[2023-10-21 13:41:40.125 UTC +8] dT:    0 Using new TrackIR: true
[2023-10-21 13:41:40.139 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2023-10-21 13:41:40.139 UTC +8] dT:    0 no GLU provider name available
[2023-10-21 13:41:40.313 UTC +8] dT:    0 OpenGL library:
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:41:40.314 UTC +8] dT:    0 Size: 1920x1080
[2023-10-21 13:41:40.314 UTC +8] dT:    0 ColorBits: 32
[2023-10-21 13:41:40.314 UTC +8] dT:    0 DepthBits: 24
[2023-10-21 13:41:40.314 UTC +8] dT:    0 StencilBits: 8
[2023-10-21 13:41:40.314 UTC +8] dT:    0 isDoubleBuffered: true
[2023-10-21 13:41:40.353 UTC +8] dT:    0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:41:40.361 UTC +8] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:41:40.364 UTC +8] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:41:40.412 UTC +8] dT:    0
[2023-10-21 13:41:40.412 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] PentiumPro
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] Multimedia (MMX)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [-] 3D (3DNow)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:41:40.414 UTC +8] dT:    0
[2023-10-21 13:41:40.414 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:41:40.414 UTC +8] dT:    0
[2023-10-21 13:41:40.414 UTC +8] dT:    0 Maximum texture size : 32768
[2023-10-21 13:41:40.414 UTC +8] dT:    0 Maximum simultaneous textures :4
[2023-10-21 13:41:40.414 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:41:41.891 UTC +8] dT:    0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:41:46.079 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:41:47.531 UTC +8] dT:   26 Initializing DirectSound playback device...
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Primary buffer created.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Default speaker config is : 1310724.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2023-10-21 13:41:47.531 UTC +8] dT:    0 DX Version : 7
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Extensions  - enabled :
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0 SIMD render [X]
[2023-10-21 13:41:47.531 UTC +8] dT:    0 num channels 32
[2023-10-21 13:41:47.531 UTC +8] dT:    0
[2023-10-21 13:42:04.719 UTC +8] dT:  -26 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:04.731 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:04.736 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:04.736 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:04.737 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2023-10-21 13:42:04.737 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:42:04.737 UTC +8] dT:    0 Vertex texture units: 32
[2023-10-21 13:42:04.737 UTC +8] dT:    0
[2023-10-21 13:42:05.527 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.527 UTC +8] dT:    0
[2023-10-21 13:42:05.529 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.529 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:42:05.537 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.537 UTC +8] dT:    0
[2023-10-21 13:42:05.539 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.540 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:42:06.481 UTC +8] dT:    0 Loading vertex/fragment programs: *714813064*
[2023-10-21 13:42:06.481 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:42:06.481 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpSprites]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.552 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:06.637 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:10.429 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:12.840 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.001 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.652 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:13.652 UTC +8] dT:    0 Done!
[2023-10-21 13:42:13.891 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:13.891 UTC +8] dT:    0 Done.
[2023-10-21 13:42:13.901 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2023-10-21 13:42:13.902 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:14.091 UTC +8] dT:    5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-10-21 13:42:14.091 UTC +8] dT:    0
[2023-10-21 13:42:24.392 UTC +8] dT:   -5 Before GC, Memory: total(465305600) free(376748904)
[2023-10-21 13:42:25.048 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400645288)
[2023-10-21 13:42:31.139 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:31.140 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:31.167 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 94,  Vert 1939,  Ind 7656
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 652,  Vert 44971,  Ind 98547
[2023-10-21 13:42:31.169 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 50,  Vert 42988,  Ind 75864
[2023-10-21 13:42:31.267 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:31.350 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:39.285 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:39.285 UTC +8] dT:    0 Done!
[2023-10-21 13:42:39.518 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:39.518 UTC +8] dT:    0 Done.
[2023-10-21 13:42:39.520 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:45.612 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(397415432)
[2023-10-21 13:42:46.259 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400624392)
[2023-10-21 13:42:51.374 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:42:51.374 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:51.401 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 98,  Vert 2696,  Ind 10749
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 664,  Vert 54902,  Ind 98067
[2023-10-21 13:42:51.402 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 48,  Vert 40324,  Ind 71112
[2023-10-21 13:42:51.501 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:51.583 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:57.634 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:57.634 UTC +8] dT:    0 Done!
[2023-10-21 13:42:57.866 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:57.866 UTC +8] dT:    0 Done.
[2023-10-21 13:42:57.867 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:21.866 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(399502480)
[2023-10-21 13:43:22.500 UTC +8] dT:    0 After GC, Memory: total(465305600) free(399502208)
[2023-10-21 13:43:40.350 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:43:40.350 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:43:40.370 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 141,  Vert 3433,  Ind 13032
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 806,  Vert 46583,  Ind 95931
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 56,  Vert 43300,  Ind 76296
[2023-10-21 13:43:40.470 UTC +8] dT:    0 Load bridges
[2023-10-21 13:43:40.549 UTC +8] dT:    0 Load static objects
[2023-10-21 13:43:48.201 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:43:48.202 UTC +8] dT:    0 Done!
[2023-10-21 13:43:48.437 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:43:48.437 UTC +8] dT:    0 Done.
[2023-10-21 13:43:48.438 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:58.032 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(397127768)
[2023-10-21 13:43:58.678 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400598992)
[2023-10-21 13:44:04.741 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:44:04.741 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:44:04.769 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 99,  Vert 4355,  Ind 17835
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 684,  Vert 48387,  Ind 90270
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 48,  Vert 40324,  Ind 71112
[2023-10-21 13:44:04.867 UTC +8] dT:    0 Load bridges
[2023-10-21 13:44:04.956 UTC +8] dT:    0 Load static objects
[2023-10-21 13:44:12.235 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:44:12.235 UTC +8] dT:    0 Done!
[2023-10-21 13:44:12.485 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:44:12.485 UTC +8] dT:    0 Done.
[2023-10-21 13:44:12.487 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:44:12.523 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.525 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.586 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.625 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.652 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 20, 2023, 11:50:26 PM
Well yeah...
That's why the Hotfix 20 release post states:
Quote
270 compasses fixed/changed. Almost all cockpits affected (693 cockpits in total). Prepare for bugs, none of these changes have been tested.

How many people helped with testing the cockpits again?
Wait, let me count...
Oh: No one! Blimey!

That's where we are at now.
I'm all alone, developing, testing, packing and distributing the updates.

What's going to happen is that I'll collect your bug reports (the valid ones) for an arbitrary time, then at some point try to nail out some bugs, then maybe release another fix, and then...
Kiss Ultrapack goodbye.
This will very, very, very likely have been the very last time that I've tried to add anything to it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 20, 2023, 11:54:30 PM
Here goes a BV-155 Cockpit Load up crash

Logs found

Code: [Select]
[Oct 21, 2023 1:41:40 PM UTC +8] ------------ BEGIN log session -------------

[Oct 21, 2023 1:41:40 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:41:40.124 UTC +8] dT:    0 Initializing Random Number Generator, Seed=5916720311666308014
[2023-10-21 13:41:40.125 UTC +8] dT:    0 Using new TrackIR: true
[2023-10-21 13:41:40.139 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2023-10-21 13:41:40.139 UTC +8] dT:    0 no GLU provider name available
[2023-10-21 13:41:40.313 UTC +8] dT:    0 OpenGL library:
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:41:40.314 UTC +8] dT:    0 Size: 1920x1080
[2023-10-21 13:41:40.314 UTC +8] dT:    0 ColorBits: 32
[2023-10-21 13:41:40.314 UTC +8] dT:    0 DepthBits: 24
[2023-10-21 13:41:40.314 UTC +8] dT:    0 StencilBits: 8
[2023-10-21 13:41:40.314 UTC +8] dT:    0 isDoubleBuffered: true
[2023-10-21 13:41:40.353 UTC +8] dT:    0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:41:40.361 UTC +8] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:41:40.364 UTC +8] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:41:40.412 UTC +8] dT:    0
[2023-10-21 13:41:40.412 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] PentiumPro
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] Multimedia (MMX)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [-] 3D (3DNow)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:41:40.414 UTC +8] dT:    0
[2023-10-21 13:41:40.414 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:41:40.414 UTC +8] dT:    0
[2023-10-21 13:41:40.414 UTC +8] dT:    0 Maximum texture size : 32768
[2023-10-21 13:41:40.414 UTC +8] dT:    0 Maximum simultaneous textures :4
[2023-10-21 13:41:40.414 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:41:41.891 UTC +8] dT:    0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:41:46.079 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:41:47.531 UTC +8] dT:   26 Initializing DirectSound playback device...
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Primary buffer created.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Default speaker config is : 1310724.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2023-10-21 13:41:47.531 UTC +8] dT:    0 DX Version : 7
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Extensions  - enabled :
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0 SIMD render [X]
[2023-10-21 13:41:47.531 UTC +8] dT:    0 num channels 32
[2023-10-21 13:41:47.531 UTC +8] dT:    0
[2023-10-21 13:42:04.719 UTC +8] dT:  -26 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:04.731 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:04.736 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:04.736 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:04.737 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2023-10-21 13:42:04.737 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:42:04.737 UTC +8] dT:    0 Vertex texture units: 32
[2023-10-21 13:42:04.737 UTC +8] dT:    0
[2023-10-21 13:42:05.527 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.527 UTC +8] dT:    0
[2023-10-21 13:42:05.529 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.529 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:42:05.537 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.537 UTC +8] dT:    0
[2023-10-21 13:42:05.539 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.540 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:42:06.481 UTC +8] dT:    0 Loading vertex/fragment programs: *714813064*
[2023-10-21 13:42:06.481 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:42:06.481 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpSprites]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.552 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:06.637 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:10.429 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:12.840 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.001 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.652 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:13.652 UTC +8] dT:    0 Done!
[2023-10-21 13:42:13.891 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:13.891 UTC +8] dT:    0 Done.
[2023-10-21 13:42:13.901 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2023-10-21 13:42:13.902 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:14.091 UTC +8] dT:    5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-10-21 13:42:14.091 UTC +8] dT:    0
[2023-10-21 13:42:24.392 UTC +8] dT:   -5 Before GC, Memory: total(465305600) free(376748904)
[2023-10-21 13:42:25.048 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400645288)
[2023-10-21 13:42:31.139 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:31.140 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:31.167 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 94,  Vert 1939,  Ind 7656
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 652,  Vert 44971,  Ind 98547
[2023-10-21 13:42:31.169 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 50,  Vert 42988,  Ind 75864
[2023-10-21 13:42:31.267 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:31.350 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:39.285 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:39.285 UTC +8] dT:    0 Done!
[2023-10-21 13:42:39.518 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:39.518 UTC +8] dT:    0 Done.
[2023-10-21 13:42:39.520 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:45.612 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(397415432)
[2023-10-21 13:42:46.259 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400624392)
[2023-10-21 13:42:51.374 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:42:51.374 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:51.401 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 98,  Vert 2696,  Ind 10749
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 664,  Vert 54902,  Ind 98067
[2023-10-21 13:42:51.402 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 48,  Vert 40324,  Ind 71112
[2023-10-21 13:42:51.501 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:51.583 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:57.634 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:57.634 UTC +8] dT:    0 Done!
[2023-10-21 13:42:57.866 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:57.866 UTC +8] dT:    0 Done.
[2023-10-21 13:42:57.867 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:21.866 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(399502480)
[2023-10-21 13:43:22.500 UTC +8] dT:    0 After GC, Memory: total(465305600) free(399502208)
[2023-10-21 13:43:40.350 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:43:40.350 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:43:40.370 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 141,  Vert 3433,  Ind 13032
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 806,  Vert 46583,  Ind 95931
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 56,  Vert 43300,  Ind 76296
[2023-10-21 13:43:40.470 UTC +8] dT:    0 Load bridges
[2023-10-21 13:43:40.549 UTC +8] dT:    0 Load static objects
[2023-10-21 13:43:48.201 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:43:48.202 UTC +8] dT:    0 Done!
[2023-10-21 13:43:48.437 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:43:48.437 UTC +8] dT:    0 Done.
[2023-10-21 13:43:48.438 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:58.032 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(397127768)
[2023-10-21 13:43:58.678 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400598992)
[2023-10-21 13:44:04.741 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:44:04.741 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:44:04.769 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 99,  Vert 4355,  Ind 17835
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 684,  Vert 48387,  Ind 90270
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 48,  Vert 40324,  Ind 71112
[2023-10-21 13:44:04.867 UTC +8] dT:    0 Load bridges
[2023-10-21 13:44:04.956 UTC +8] dT:    0 Load static objects
[2023-10-21 13:44:12.235 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:44:12.235 UTC +8] dT:    0 Done!
[2023-10-21 13:44:12.485 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:44:12.485 UTC +8] dT:    0 Done.
[2023-10-21 13:44:12.487 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:44:12.523 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.525 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.586 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.625 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.652 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 20, 2023, 11:55:35 PM
Sorry, Mike. just Delete this one.. I don' know why.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 21, 2023, 12:18:19 AM
Would be cool already if you could care what the forum tells you when you post a reply and/or have another look at what your post comes up like.
Note: I'm not even asking to read replies to your posts (I know you don't).
Just have a 2nd look at your own ones.
That way you might notice that the forum's warning about your message being too long wasn't just for your own entertainment.
When you post too long messages, the closing "code" tag will be stripped off your logs and that way the post will fill pages of other users' screens, annoying them to hell.
You don't want to annoy others to hell, won't you?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on October 21, 2023, 03:26:58 AM
Just want to confirm the Bug for the all the LaGG3/La5 that are not loading (at 95% mission stop loading) after last update

The error message in the log is always the same so I am including just the one for the La5 cockpit as example

Code: [Select]
EventLog Pending Events Checker is running!
[2023-10-21 01:06:55.768 UTC +2] dT:    0 Mission: Quick/EastFront_Crimea2/EastFront_Crimea2RedNoneN00.mis is Playing
[2023-10-21 01:06:55.822 UTC +2] dT:    0 java.lang.NullPointerException
[2023-10-21 01:06:55.822 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-21 01:06:55.822 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 01:06:55.822 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 01:06:55.822 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:194)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:220)
[2023-10-21 01:06:55.824 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-10-21 01:06:55.824 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 01:06:55.824 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 01:06:55.897 UTC +2] dT:    1 java.lang.NullPointerException
[2023-10-21 01:06:55.897 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-21 01:06:55.897 UTC +2] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 01:06:55.897 UTC +2] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 01:06:55.897 UTC +2] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 01:06:55.902 UTC +2] dT:    1 java.lang.NullPointerException
[2023-10-21 01:06:55.902 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-21 01:06:55.902 UTC +2] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 01:06:55.902 UTC +2] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 01:06:55.902 UTC +2] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 01:06:55.902 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on October 21, 2023, 08:35:05 AM
Didnt let fly with RWD-8 and go-229 a-3 night fighter map bugs :-X
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 21, 2023, 12:07:56 PM
Gents, could you do me a favor and check whether the attached file cures the issue with planes not loading?
Just extract the attached zip to your Ultrapack game folder, as a result, in the "#UP#" folder of your game you should have a folder named "UP 3.4 Patch 2 Hotfix 20" containing one file ("B3EDC23283B5A57E").

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on October 21, 2023, 12:51:50 PM
From what I tested, the cockpits appear now! Thanks Storebror!
(La-5FN)
(https://i.postimg.cc/mD616k1K/20231021194450-1.jpg) (https://postimg.cc/62nQ890h)
(BI-1)
(https://i.postimg.cc/kG6RrCxG/20231021194624-1.jpg) (https://postimg.cc/wRzjJS4Y)
(I-16 Type 24)
(https://i.postimg.cc/NfX2pgsP/20231021194814-1.jpg) (https://postimg.cc/3dKwwQDg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on October 21, 2023, 03:30:04 PM
Gents, could you do me a favor and check whether the attached file cures the issue with planes not loading?
Just extract the attached zip to your Ultrapack game folder, as a result, in the "#UP#" folder of your game you should have a folder named "UP 3.4 Patch 2 Hotfix 20" containing one file ("B3EDC23283B5A57E").

]cheers[
Mike

Hey Mike

Since I had nowhere to go today, I went through every single (flyable) plane in UP3 to see if I'd get a nullpointer error. I came up with my list and came here to report it, but then saw you'd posted this.

I went back in and checked my list of planes that I got errors off of, and this has fixed all but four:
He-100D
He-112B-0
He-112B-1
He-112B-2

Log for them:
Code: [Select]
[2023-10-21 16:20:37.206 UTC -5] dT:    0 Mission: Quick/Crimea/CrimeaBlueScramble00.mis is Playing
[2023-10-21 16:20:37.209 UTC -5] dT:    0 +++ com.maddox.il2.objects.air.CockpitHE_112 Fields...
[2023-10-21 16:20:37.216 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:840)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 16:20:37.216 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:840)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 16:20:37.217 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I also got a curious message series with some of the planes that were fixed, example here from the P-40M:
Code: [Select]
[2023-10-21 16:22:45.915 UTC -5] dT:    0 Mission: Quick/Crimea/CrimeaBlueScramble00.mis is Playing
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ com.maddox.il2.objects.air.CockpitP_40M Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ com.maddox.il2.objects.air.CockpitP_40M$Variables Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ com.maddox.il2.objects.air.CockpitP_40M needs AnglesFork Init!!! +++
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ com.maddox.il2.objects.air.CockpitP_40M needs AnglesFork Init!!! +++
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ com.maddox.il2.objects.air.CockpitP_40M$Variables Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ com.maddox.il2.objects.air.CockpitP_40M needs AnglesFork Init!!! +++
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ com.maddox.il2.objects.air.CockpitP_40M needs AnglesFork Init!!! +++
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ com.maddox.JGP.Vector3f Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ java.lang.Float Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ [F Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ [F Inner Fields...
[2023-10-21 16:22:45.917 UTC -5] dT:    0 +++ [F Inner Fields...

Also, I got the nullpointer error in the log for the UTI-4, but the plane loaded fine in game, so no idea what that's all about, lol
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 21, 2023, 10:36:33 PM
The Fw-190 A-4T and D-13T Sea Wulf had a Tail wheel Bug.

 No Logs were found but Photos where taken

Fw-190D13T Sea Wulf
(https://i.postimg.cc/J0rzWwD2/2023-10-21-13-10-58-082.jpg) (https://postimg.cc/CB2gjQ4G)



Fw-190A-4T Sea Wulf
(https://i.postimg.cc/bYgv9v4c/2023-10-21-13-43-07-450.jpg) (https://postimg.cc/vD1MQGQ3)


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on October 21, 2023, 10:38:31 PM
That's been a thing with those for a long time, KT. I think as long as the mod has been around. Not a UP3 thing (specifically)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 22, 2023, 02:09:50 AM
The Sea Wulfs have more (and much more important) bugs than just the tailwheel.
Funny to see no one noticed...
They are on the backlog, because: Utterly unimportant, yet lots of work to get them done right. Volunteers welcome!

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: ssn637 on October 22, 2023, 02:52:47 AM
I can hardly believe that you solved the issue with nearly all the cockpits by adding a single hex file!  Amazing!
I tried adding it to the 000 Ultrapack 3.4 Cockpits 07.SFS archive provided with Hotfix 20 but couldn't get the affected planes to load, so I left it in the UP#/UP 3.4 Patch 2 Hotfix 20 folder as you'd instructed.
Thanks so much for your dedication and perseverance, Mike!  Bravo zulu!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 22, 2023, 03:08:33 AM
I went back in and checked my list of planes that I got errors off of, and this has fixed all but four:
He-100D
He-112B-0
He-112B-1
He-112B-2
Thanks for the feedback, very valuable.

Please find an updated Hotfix-fix ( :D ) attached to this post.
Installation is the same, overwrite the previous file if you participated in testing before:

Just extract the attached zip to your Ultrapack game folder, as a result, in the "#UP#" folder of your game you should have a folder named "UP 3.4 Patch 2 Hotfix 20" containing one file ("B3EDC23283B5A57E").

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on October 22, 2023, 06:10:37 AM
Thanks for the feedback, very valuable.

Please find an updated Hotfix-fix ( :D ) attached to this post.
Installation is the same, overwrite the previous file if you participated in testing before:

Just extract the attached zip to your Ultrapack game folder, as a result, in the "#UP#" folder of your game you should have a folder named "UP 3.4 Patch 2 Hotfix 20" containing one file ("B3EDC23283B5A57E").

]cheers[
Mike

That appears to have done the trick. All appears to be working so far! (Haven't checked every single previous error plane and the Heinkels, but all Heinkels and a couple other previous seem to be working great!

The Sea Wulfs have more (and much more important) bugs than just the tailwheel.
Funny to see no one noticed...
They are on the backlog, because: Utterly unimportant, yet lots of work to get them done right. Volunteers welcome!

]cheers[
Mike

I'd argue the fact that the wings break off if you fold them on a carrier is a more pertinent issue, honestly. Kinda funny no-one brings that up (almost like nobody ever tests things)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: E69_Haukka on October 22, 2023, 09:52:21 AM
Thanks for the quick solution! In my case, after installing hotfix 20, I could not access any P-40 aircraft in QMB, and now it is resolved.
A cordial greeting.  ;)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 24, 2023, 08:53:18 AM
Ultrapack 3.4 Cassie Patch 2 Hotfix 21 has been released: https://www.sas1946.com/main/index.php/topic,67406.msg779765.html#msg779765

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: The Fly on October 24, 2023, 11:33:06 AM
The Mitsubishi J2M3/5 does not allow me to enter the cabin. The log tells me that it cannot find the HimR in the cabin.
I installed a cockpit from a mod I had and now it works, but the firing sight is not calibrated with the weapons.
Any suggestions?

And one more question.
Is there a program that translates the meshes that appear with illegible symbols?

Thanks.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on October 24, 2023, 04:55:56 PM
I can't confirm the J2M bug with HF 21. I'm guessing there's a mod at play (other than the cockpit mod that you mentioned) that's causing some issue there.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on October 24, 2023, 05:59:38 PM
In UltraPack 3.4.2.21, when playing a mission, all static objects in the mission which were placed by the mission builder will disappear.

In the FMB:

(https://i.postimg.cc/pL53ny6b/image.png)

When playing the mission:

(https://i.postimg.cc/JhbgPv8p/image.png)

My #UP# folder:

(https://i.postimg.cc/FHSnH8Yh/image.png)

PvF confirms he has the same in his game.
He also downdated to hotfix 20, and the bug didn't occur.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on October 24, 2023, 09:49:27 PM
Found a Bug on Li-2 Gunner..

Logs found

https://pastebin.com/WffTbJkL

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 25, 2023, 12:49:39 AM
all static objects in the mission which were placed by the mission builder will disappear
Thanks for the heads up.
Now I know what ede meant in the chat.
The blessings of 4.15.1 backports. Of course TD couldn't keep themselves from changing a naming convention - and this slipped through.
Fix is ready with Hotfix 22.

Found a Bug on Li-2 Gunner
Thanks KT. Another bug that existed since day one. You just forgot to mention that there's also the dreaded green fuselage.
Hotfix 22 has both covered.

Berfore I forget to mention... Hotfix 22 is available here:
https://www.sas1946.com/main/index.php/topic,67406.msg779796.html#msg779796

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on October 27, 2023, 06:01:57 AM
Fw-190 Mistle mission take off and landing bug when plane not spawning on airbase but instantly flying

(https://i.postimg.cc/FFd5RW0h/2023-10-27-15-00-38-858.jpg) (https://postimg.cc/w3pb4kWr)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 27, 2023, 06:17:51 AM
More details please, including log, mission file and what you've tried to achieve and which result you got.
Attached please find a test mission. Mistel takeoff works.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 27, 2023, 09:00:56 AM
Ultrapack 3.4 "Cassie" Patch 2 Hotfix 23 has been released: https://www.sas1946.com/main/index.php/topic,67406.msg779889.html#msg779889
The Mistle error reported has not been addressed as it is invalid (no details given, not reproducible).

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on October 27, 2023, 09:45:47 AM

[2023-10-27 18:40:29.392 UTC +3]   dT:-1344   Before GC, Memory: total(930873344) free(860883184)
[2023-10-27 18:40:30.243 UTC +3]   dT:    0    After GC, Memory: total(930873344) free(864655240)
[2023-10-27 18:40:47.810 UTC +3]   dT:    0   Loading mission single/de/FW-190F-8 (Mistel)/Mistel.mis...
[2023-10-27 18:40:47.812 UTC +3]   dT:    0   Loading mission.mis defined airfields...
[2023-10-27 18:40:47.835 UTC +3]   dT:    0   Loaded camouflage: ETO
[2023-10-27 18:40:47.835 UTC +3]   dT:    0   Loading map.ini defined airfields...
[2023-10-27 18:40:47.835 UTC +3]   dT:    0   Detected Vertex Shaders 3.0.
[2023-10-27 18:40:47.835 UTC +3]   dT:    0    *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-27 18:40:47.835 UTC +3]   dT:    0   Vertex texture units: 32
[2023-10-27 18:40:47.835 UTC +3]   dT:    0   
[2023-10-27 18:40:48.996 UTC +3]   dT:    0   PBuffer: suitable formats: 12
[2023-10-27 18:40:48.996 UTC +3]   dT:    0   
[2023-10-27 18:40:49.023 UTC +3]   dT:    0   Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-27 18:40:49.023 UTC +3]   dT:    0    Depth = 24, stencil = 8
[2023-10-27 18:40:49.042 UTC +3]   dT:    0   PBuffer: suitable formats: 12
[2023-10-27 18:40:49.042 UTC +3]   dT:    0   
[2023-10-27 18:40:49.070 UTC +3]   dT:    0   Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-27 18:40:49.070 UTC +3]   dT:    0    Depth = 24, stencil = 8
[2023-10-27 18:40:49.943 UTC +3]   dT:    0   Loading vertex/fragment programs: *1285828232*
[2023-10-27 18:40:49.943 UTC +3]   dT:    0   *** Loading: [vpFogFar2Tex2D]
[2023-10-27 18:40:49.943 UTC +3]   dT:    0   *** Loading: [vpFog2Tex2DBlend]
[2023-10-27 18:40:49.943 UTC +3]   dT:    0   *** Loading: [vpFogFar4Tex2D]
[2023-10-27 18:40:49.944 UTC +3]   dT:    0   *** Loading: [vpFogFar8Tex2D]
[2023-10-27 18:40:49.944 UTC +3]   dT:    0   *** Loading: [vpFogNoTex]
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[2023-10-27 18:40:49.945 UTC +3]   dT:    0   *** Loading: [vpTreeTrunk]
[2023-10-27 18:40:49.945 UTC +3]   dT:    0   *** Loading: [vpVAObjectsN]
[2023-10-27 18:40:49.946 UTC +3]   dT:    0   *** Loading: [vpVAObjectsL0]
[2023-10-27 18:40:49.946 UTC +3]   dT:    0   *** Loading: [vpSprites]
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[2023-10-27 18:40:49.946 UTC +3]   dT:    0   *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-27 18:40:49.946 UTC +3]   dT:    0   *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-27 18:40:49.946 UTC +3]   dT:    0   *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-27 18:40:49.946 UTC +3]   dT:    0   *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-27 18:40:49.947 UTC +3]   dT:    0   *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-27 18:40:49.947 UTC +3]   dT:    0   *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-27 18:40:49.947 UTC +3]   dT:    0   *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-27 18:40:49.947 UTC +3]   dT:    0   *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-27 18:40:49.947 UTC +3]   dT:    0   *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-27 18:40:49.948 UTC +3]   dT:    0   *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-27 18:40:49.948 UTC +3]   dT:    0   *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-27 18:40:49.948 UTC +3]   dT:    0   *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-27 18:40:49.948 UTC +3]   dT:    0   *** Loading: [fpSimpleGL]
[2023-10-27 18:40:49.948 UTC +3]   dT:    0   *** Loading: [fpNearLandFog] -> NV3X Optimized!
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[2023-10-27 18:40:49.948 UTC +3]   dT:    0   *** Loading: [fpRiverCoastAA]
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[2023-10-27 18:40:49.949 UTC +3]   dT:    0   *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-27 18:40:49.949 UTC +3]   dT:    0   *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-27 18:40:49.949 UTC +3]   dT:    0   *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-27 18:40:49.950 UTC +3]   dT:    0   *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-27 18:40:49.950 UTC +3]   dT:    0   *** Loading: [vpWaterDM_CPU]
[2023-10-27 18:40:49.950 UTC +3]   dT:    0   *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-27 18:40:49.951 UTC +3]   dT:    0   *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-27 18:40:49.951 UTC +3]   dT:    0   *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-27 18:40:49.951 UTC +3]   dT:    0   *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-27 18:40:49.951 UTC +3]   dT:    0   *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-27 18:40:49.952 UTC +3]   dT:    0   *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-27 18:40:49.952 UTC +3]   dT:    0   *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-27 18:40:49.952 UTC +3]   dT:    0   *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-27 18:40:49.952 UTC +3]   dT:    0   *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-27 18:40:49.952 UTC +3]   dT:    0   *** Loading: [fpWaterLFogDM]
[2023-10-27 18:40:49.952 UTC +3]   dT:    0   *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3]   dT:    0   *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3]   dT:    0   *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3]   dT:    0   *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3]   dT:    0   *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3]   dT:    0   *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3]   dT:    0   *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3]   dT:    0   *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3]   dT:    0   *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-27 18:40:49.953 UTC +3]   dT:    0   *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-27 18:40:50.034 UTC +3]   dT:    0   Load bridges
[2023-10-27 18:40:50.117 UTC +3]   dT:    0   Load static objects
[2023-10-27 18:40:50.769 UTC +3]   dT:    0   3DO/Effects/GunFire/20mm/GunFlare.eff : [2023-10-27 18:40:50.792 UTC +3]   dT:    0   [2023-10-27 18:40:56.128 UTC +3]   dT:    0   Searching for missing resources...
[2023-10-27 18:40:56.128 UTC +3]   dT:    0   Done!
[2023-10-27 18:40:56.235 UTC +3]   dT:    0   Loading RRR objects resources data...
[2023-10-27 18:40:56.235 UTC +3]   dT:    0   Done.
[2023-10-27 18:40:56.241 UTC +3]   dT:    0   Mission: single/de/FW-190F-8 (Mistel)/Mistel.mis is Playing
[2023-10-27 18:40:59.101 UTC +3]   dT:   95   3DO/Effects/Aircraft/GrayGroundDust1.eff : [2023-10-27 18:40:59.101 UTC +3]   dT:    0   [2023-10-27 18:41:06.605 UTC +3]   dT: 1466   [2023-10-27 18:41:06.605 UTC +3]   dT:    0   [2023-10-27 18:41:14.034 UTC +3]   dT:  377   3DO/Effects/Tracers/TrailRicochet.eff : [2023-10-27 18:41:14.311 UTC +3]   dT:   10   Removing II_KG200_020 from Group!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on October 27, 2023, 09:46:51 AM
sorry for that long log :-X
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 27, 2023, 12:07:26 PM
I see.
You're playing a stock single player mistle mission.
That Mission was designed for the old, non-AI capable mistle.
1C, maddox and TD were not able to get AI to handle the mistle right, so they had to apply other tricks to make it player usable.
This however doesn't work with the new AI mistle anymore.
It's not a bug - these old stock single player missions simply need to be updated accordingly, which in turn is not in my scope as Ultrapack is BAT's online sister.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on October 28, 2023, 11:04:27 PM
The beacon navigation instrument of the Ta-183, Ta-183L, and P.1101 does not function.

(download link removed)

For Mike: I found the fix, and it's pretty simple. This goes in each cockpit's Variables class:

Code: [Select]
float beaconDirection;
float beaconRange;

This goes in the tick() method of each cockpit's Interpolator class:

Code: [Select]
setNew.beaconDirection = (10F * setOld.beaconDirection + getBeaconDirection()) / 11F;
setNew.beaconRange = (10F * setOld.beaconRange + getBeaconRange()) / 11F;

Finally, the this goes into the reflectWorldToInstruments() method:

Code: [Select]
mesh.chunkSetAngles("NeedleNahe1", cvt(setNew.beaconDirection, -45F, 45F, -20F, 20F), 0.0F, 0.0F);
mesh.chunkSetAngles("NeedleNahe2", cvt(setNew.beaconRange, 0.0F, 1.0F, 20F, -20F), 0.0F, 0.0F);
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 28, 2023, 11:52:28 PM
No. Don't.
This is exactly what has been fixed with the new Cockpit code.
The old "float" values cause compass needles to flip around when passing through... mostly west, sometimes east, in rare cases north or south.
That's why we had to, and did, got rid of this buggy compass implementation.

The new Ta 183s has "AnglesFork" class values in place instead, and this is the new standard (since IL-2 4.11 by the way) and should stay like that.
We simply need to fix the real issue and not cure it by bringing up an old one.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on October 29, 2023, 12:45:10 AM
Turns out I used the old version of the Ta-183 cockpit code... oops. Here's that same fix, except now using the AnglesFork class as it should:

DOWNLOAD (https://cdn.discordapp.com/attachments/837091484754116619/1168077889967759431/Ta183_navFix.zip)

The procedure is the same, and it doesn't affect the compass at all; only this thing:

(https://cdn.discordapp.com/attachments/1097530103921123450/1168068555099602954/image.png)

I tested the compass of the 183, 183L, and 1101 with this patch in my #UP# folder, and it doesn't flip.
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on October 30, 2023, 02:01:20 PM
The beacon navigation instrument in the Me 262 A and C series is non-functional. The ammo counters in the same planes indicate empty guns when the cockpit lights are off.
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on October 31, 2023, 04:08:50 PM
The beacon navigation instrument in the Me 262 A and C series is non-functional. The ammo counters in the same planes indicate empty guns when the cockpit lights are off.

Here's a fix for both mentioned issues, using the latest updated Me 262 cockpit code with the AnglesFork class used for the compass: DOWNLOAD (https://cdn.discordapp.com/attachments/1167980598573404240/1169033881442340864/Me262_cockpitFix.zip)
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on November 04, 2023, 08:02:34 PM
The Bf 110 F-2 has misaligned Wfr. Gr. 21s:
(https://i.postimg.cc/0jTgLMWW/image.png)

Fix: https://www.mediafire.com/file/r4w91e2v6l1twtx/Bf+110F+WfrGr21+Fix.zip/file
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on November 06, 2023, 09:56:50 AM
bug wings for Ki-32
(https://i.postimg.cc/3JFsqyNP/2023-11-06-18-46-19-086.jpg) (https://postimg.cc/KR4pk8nN)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Frankiek on November 06, 2023, 11:16:24 AM
Not confirmed. Do you have any mods?
(https://i.postimg.cc/Ss8QLm4Y/2023-11-06-19-14-25-684.jpg) (https://postimg.cc/qhJd4Vzp)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on November 06, 2023, 08:46:19 PM
Found a Glitch Bug on Fw-189 Flaps.. No Logs were found but Photos Taken.

Confirm a Bug.

(https://i.postimg.cc/FH1jLcLV/2023-11-07-11-44-11-219.jpg) (https://postimg.cc/RW56rWGW)

(https://i.postimg.cc/3wvmLT9y/2023-11-07-11-44-13-150.jpg) (https://postimg.cc/kV724L09)


Best Regards KT503


Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on November 07, 2023, 08:50:47 AM
Oh i forgot to write that wings is injured  ;D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Juliux1337LTU on November 07, 2023, 09:03:13 AM
and in that plane when you turn power 0% this bud with radiator  :(
(https://i.postimg.cc/vmZQYXqF/2023-11-07-18-02-34-841.jpg) (https://postimg.cc/jDBVv6YZ)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 07, 2023, 09:19:38 AM
Found a Glitch Bug on Fw-189 Flaps..
Will be fixed in HF 24.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 07, 2023, 09:46:50 AM
Hotfix 24 will get the new Ki-32 3D from 101tfs: https://www.sas1946.com/main/index.php/topic,71646.0.html
This should/will cure the reported issues.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on November 22, 2023, 03:06:11 PM
Sometimes, touching your arrestor hook to the ground or a carrier deck will cause your plane to freeze. This seems to be caused by a missing or incorrect 3do/effects/fireworks/04_sparks.eff.

Fix: https://www.mediafire.com/file/z4bkxrycoivr10b/UPFIX_04_Sparks.zip/file
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on December 20, 2023, 06:48:44 AM
With screenshot props enabled, the Ju-88C-6's props are moved forward
(https://i.postimg.cc/NMFM5sHG/20230328192453-1.jpg) (https://postimg.cc/CByY2V79)
Right, so this doesn't happen with FL2070's props mod.
(https://i.postimg.cc/c1Pnj1Hx/20231220134452-1.jpg) (https://postimg.cc/xqy8N2Mh)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Draken on December 20, 2023, 04:25:50 PM
This is the Farman NC 223.4
(https://i10.servimg.com/u/f10/13/06/62/68/far22310.jpg)

When I am on the pilot's seat in the cockpit , all is good when I look forward and to the left side .
But when I look to the right side, some anomalies appears . Kind of random shapes , the shapes are various depending where  I am looking.
(https://i10.servimg.com/u/f10/13/06/62/68/far22311.jpg)

(https://i10.servimg.com/u/f10/13/06/62/68/far22312.jpg)

(https://i10.servimg.com/u/f10/13/06/62/68/far22313.jpg)

(https://i10.servimg.com/u/f10/13/06/62/68/far22314.jpg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: ede99 on January 14, 2024, 07:20:56 AM
Hi hier mal einige fehler die ich gefunden habe.
Gruß ede99

Douglas A-1H Skyraider, 1962                                                      VISIER  auf  Flugzeugträger
Aichi D1A1+2 Susie, 1935                                                                                   KOPFSTAND 
1x Mk 13 Torpedo (late)                                                    mit div. Flugzeugen nicht zu Fliegen
Yokosuka D4Y3S Judy, 1945                                                         VISIER schräge Musik fehlt
Yokosuka D4Y2S Judy, 1944                                                         VISIER schräge Musik fehlt
Kurogane Type-95, 1936                                                                                      schwarzes Bild
Messerschmitt Bf 109 W-2, 1943                           Nach einschalten MW50 Motor geht kaputt
Cant Z.506B, 1939                                                                                           Mg Schütze Seite
Cant Z.506B, 1939                     keine Mg Schützen zum bedienen und keine Fracht abwerfen
Dornier Do-18, 1936                                                              keine Mg Schützen zum bedienen
Vickers Vildebeest (Hispano), 1932                                      keine Mg Schützen zum bedienen
Mitsubishi Ki-67-I Peggy, 1944                             Igo-1-A guided Bomb Steuerung geht nicht
Piaggio P.108B, 1942                                                             keine Mg Schützen zum bedienen
Seversky A8V-1 Dick, 1940                                                   keine Mg Schützen zum bedienen
Focke-Wulf Fw 190 D-13 Sea Wulf, 1945      MG 151/20 geht nicht + LTF5b heavy Torpedo
                                                                                                                  keine Abwurfangaben
Focke-Wulf Fw 190 V-18 Prototype                                 kein  VISIER

(https://i.postimg.cc/DmkDN5s9/sky.jpg) (https://postimg.cc/p5CqhfsC)
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on January 14, 2024, 11:12:59 AM
A few bugs found from today's Sunday session:
- Ca.133 ailerons are going backwards.
- Ca.133 ailerons are going backwards.
- Ca.133 ailerons are going backwards.
- Ca.133 ailerons are going backwards.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on January 16, 2024, 01:54:33 PM
Cockpit bug.

I experienced it years ago somewhere online. I don't remember the solution (if there is any).
Couldn't find anything using the "search" function.

It happens when I test my mission in UP 3.4 multiplayer - and only after some time has passed, 20-30 min or so.
Not every cockpit is affected. Observed in following a/c: Il-2, Pe-39, Me 262, FW 189, Il-4, B-25, La-5FN, A-20G, Yak-1B.
Not affected in the same mission: FW 190, Me 109, U-2.

I appreciate any advice.

It can be an annoying change of shade as in Me 262 out of gunsight view...
(https://i.postimg.cc/0jKHSFLy/2024-01-16-20-46-43-011.jpg) (https://postimages.org/)

Or so ugly as in Il-2, making the flight impossible...
(https://i.postimg.cc/4xXy8gwq/2024-01-16-20-44-53-198.jpg) (https://postimages.org/)

And in a gunner cockpit as well...
(https://i.postimg.cc/vm3V7Bs0/2024-01-16-20-57-05-193.jpg) (https://postimages.org/)

I wonder if the video card settings are guilty.
Mine is GTX 1060 3GB and Il-2 settings are:
Anisotropic filtering  16x
Antialiasing - Mode  Override any application setting
Antialiasing - Setting  8x
Antialiasing - Transparency  2x (supersample)
MFAA  Off
Power management  Max performance
Texture filtering - Negative LOD bias  Clamp
Texture filtering  - Quality  Quality
Texture filtering  - Trilinear optimisation  On
Threaded optimisation  Auto
Vertical sync  Fast
Other settings are "global".

Logfile:
https://www.mediafire.com/file/atdy64e4qgqsyo6/log.lst/file
(Can't make it in the postbin.com due to the size).
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on January 18, 2024, 02:23:51 PM
Regarding my previous post.

I played the same mission again and didn't encounter that cockpit bug at any time, even at the mission's end when it appeared early. No changes to the game were made.

I strongly suspect that my hardware causes the bug and it is not related to Ultrapack.

Moderators, please feel free to move my previous post to another topic.
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on January 18, 2024, 02:32:38 PM
The double-cockpit is a known issue, but the cause has completely evaded detection so far. It seems to appear after playing the game for some time, and restarting the game always fixes it (until it re-appears).

One of these days, hopefully, a lucky fellow will notice some commonality between occurrences of this nasty little glitch, and it'll be solved, but until then, the game must be restarted whenever it appears.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 22, 2024, 09:43:35 AM
I found a Bug on Ar-234B-1 Recon Cockpit. No Logs Were Found but Photos Taken



(https://i.postimg.cc/QCK4B8wX/2024-01-22-01-07-56-053.jpg) (https://postimg.cc/y3BXtH75)

(https://i.postimg.cc/7PCw1gyL/2024-01-22-01-08-21-284.jpg) (https://postimg.cc/pytwR5rN)


Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on January 28, 2024, 06:48:57 PM
The flight model of the P-26 has flaps, despite the P-26 not having flaps.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 30, 2024, 08:47:48 AM
Turns out I used the old version of the Ta-183 cockpit code... oops. Here's that same fix, except now using the AnglesFork class as it should
Added to HF 24, tested OK, thanks a lot!

Here's a fix for both mentioned issues, using the latest updated Me 262 cockpit code with the AnglesFork class used for the compass: DOWNLOAD (https://cdn.discordapp.com/attachments/1167980598573404240/1169033881442340864/Me262_cockpitFix.zip)
Added to HF 24, tested OK, thanks a lot!

The Bf 110 F-2 has misaligned Wfr. Gr. 21s:
Fix: https://www.mediafire.com/file/r4w91e2v6l1twtx/Bf+110F+WfrGr21+Fix.zip/file
Added to HF 24, tested OK, thanks a lot!

Ki-32 and Fw-189 fixes are in HF 24 as well, as noted earlier.

Right, so this doesn't happen with FL2070's props mod.
I have no idea what you are talking about.

Farman NC 223.4
When I am on the pilot's seat in the cockpit , all is good when I look forward and to the left side .
But when I look to the right side, some anomalies appears . Kind of random shapes , the shapes are various depending where  I am looking.
Fixed (partly).
The Farman 223s use a stand-in cockpit where the cockpit 3D doesn't really match the corresponding fuselage section, hence there will always be shortcomings.
With HF24, the "anomalies" as reported should be gone, but you will in turn get invisible parts (e.g. engine struts towards fuselage, left wing root, aft fuselage top cover on the 223.3) when you turn your head far enough.

Cockpit bug.

I experienced it years ago somewhere online. I don't remember the solution (if there is any).
Couldn't find anything using the "search" function.

It happens when I test my mission in UP 3.4 multiplayer - and only after some time has passed, 20-30 min or so.
Not every cockpit is affected. Observed in following a/c: Il-2, Pe-39, Me 262, FW 189, Il-4, B-25, La-5FN, A-20G, Yak-1B.
Not affected in the same mission: FW 190, Me 109, U-2.

I appreciate any advice.
As FL mentioned, this is a long standing issue.
I have witnessed it myself two times lately and based on my own experience, tried to investigate the Java Code parts further.
HF 24 will contain some mitigation code for this issue.
Whether it really tackles the cause for it will have to be seen in future, as - like you have found out yourself already - the issue itself cannot be reproduced easily.

I found a Bug on Ar-234B-1 Recon Cockpit. No Logs Were Found but Photos Taken
Can't reproduce the issue.
Either you forgot to tell me some relevant things to do in order to get to the same situation which you have depicted here, or you might be using conflicting mods.
Anyone else being able to see what KT showed? If so: How to reproduce this?

Ca.133 ailerons are going backwards.
Fixed in HF24

Douglas A-1H Skyraider, 1962                                                      VISIER  auf  Flugzeugträger
Fixed in HF 24. This is a general Convergence setting issue on planes with wing mounted guns where the guns reside in the folding area of foldable wings. Funny bug.

1x Mk 13 Torpedo (late)                                                    mit div. Flugzeugen nicht zu Fliegen
Which "div." airplanes? A list of affected planes would really be appreciated.

Mitsubishi Ki-67-I Peggy, 1944                             Igo-1-A guided Bomb Steuerung geht nicht
Can't reproduce. Anyone else?

Focke-Wulf Fw 190 V-18 Prototype                                 kein  VISIER 
Not a bug but a feature.

Cant Z.506B, 1939                                                                                           Mg Schütze Seite
Cant Z.506B, 1939                     keine Mg Schützen zum bedienen und keine Fracht abwerfen
Dornier Do-18, 1936                                                              keine Mg Schützen zum bedienen
Vickers Vildebeest (Hispano), 1932                                      keine Mg Schützen zum bedienen
Piaggio P.108B, 1942                                                             keine Mg Schützen zum bedienen
Seversky A8V-1 Dick, 1940                                                   keine Mg Schützen zum bedienen
That's life. Ask the modders who created these planes. Once they implement the missing parts, we may import them into UP3.

Aichi D1A1+2 Susie, 1935                                                                                   KOPFSTAND
Yokosuka D4Y3S Judy, 1945                                                         VISIER schräge Musik fehlt
Yokosuka D4Y2S Judy, 1944                                                         VISIER schräge Musik fehlt
Kurogane Type-95, 1936                                                                                      schwarzes Bild
Messerschmitt Bf 109 W-2, 1943                           Nach einschalten MW50 Motor geht kaputt
Focke-Wulf Fw 190 D-13 Sea Wulf, 1945      MG 151/20 geht nicht + LTF5b heavy Torpedo
                                                                                                                  keine Abwurfangaben
Matter of later checks.

The flight model of the P-26 has flaps, despite the P-26 not having flaps.
Fixed.
And with it, erroneous wing area for the D.510 series have been fixed (the modder who created this FM apparently didn't understand how the wing area is specified in IL-2's flight model).

Other than that, Hotfix 24 will feature significantly toned down "homing" X-4/X-7 series missiles

Currently I'm working on fixing Vasya's crappy J7W series flight models (holy cow, what a mess and what a brainfart... the J7W3 goes supersonic on deck, climbs 60m/s and has a turn time of 16 seconds at Mach 1).
Then the B-36 flap lift needs some tone down, will touch that later as well.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Draken on January 30, 2024, 09:20:22 AM
Wow !
Thanks !
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on January 30, 2024, 09:22:54 AM
I have no idea what you are talking about.
Sorry, meant to say that the Screenshot Props addon for UP3 was the only props mod that caused the bug in the Ju-88C-6. So it must be something to do with the addon itself.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 30, 2024, 09:48:16 AM
Yes that I understand, but which FL2070 prop mod are you talking about?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Froge on January 30, 2024, 10:28:33 AM
Yes that I understand, but which FL2070 prop mod are you talking about?
https://www.sas1946.com/main/index.php/topic,71732.0.html
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 31, 2024, 12:01:33 AM
Ah thanks, nice.
Yes, in that case, I would say forget about the "screenshot prop" JSGME mod and use FL's one instead.
It's much newer, potentially much nicer, and most of all: It's still maintained.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 31, 2024, 02:15:24 AM
I never Use the Mods, I Remove it The Cockpit comes back to Exterior outside..

I notice something on the Logs.

Code: [Select]
[Jan 31, 2024 5:07:52 PM UTC +8] ------------ BEGIN log session -------------

[Jan 31, 2024 5:07:52 PM UTC +8] ----------- Switched to pipe mode ----------
[2024-01-31 17:07:52.170 UTC +8] dT:    0 Initializing Random Number Generator, Seed=-1514372382863173202
[2024-01-31 17:07:52.171 UTC +8] dT:    0 Using new TrackIR: true
[2024-01-31 17:07:52.185 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2024-01-31 17:07:52.185 UTC +8] dT:    0 no GLU provider name available
[2024-01-31 17:07:52.374 UTC +8] dT:    0 OpenGL library:
[2024-01-31 17:07:52.375 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2024-01-31 17:07:52.375 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2024-01-31 17:07:52.375 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 551.23
[2024-01-31 17:07:52.375 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2024-01-31 17:07:52.375 UTC +8] dT:    0 Size: 1920x1080
[2024-01-31 17:07:52.375 UTC +8] dT:    0 ColorBits: 32
[2024-01-31 17:07:52.375 UTC +8] dT:    0 DepthBits: 24
[2024-01-31 17:07:52.375 UTC +8] dT:    0 StencilBits: 8
[2024-01-31 17:07:52.375 UTC +8] dT:    0 isDoubleBuffered: true
[2024-01-31 17:07:52.418 UTC +8] dT:    0 TrackIRWin create(), createSuccess=false
[2024-01-31 17:07:52.427 UTC +8] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2024-01-31 17:07:52.429 UTC +8] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2024-01-31 17:07:52.477 UTC +8] dT:    0
[2024-01-31 17:07:52.477 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2024-01-31 17:07:52.477 UTC +8] dT:    0 [x] PentiumPro
[2024-01-31 17:07:52.477 UTC +8] dT:    0 [x] Multimedia (MMX)
[2024-01-31 17:07:52.477 UTC +8] dT:    0 [x] 3D (SSE2)
[2024-01-31 17:07:52.477 UTC +8] dT:    0 [x] 3D (SSE2)
[2024-01-31 17:07:52.478 UTC +8] dT:    0 [-] 3D (3DNow)
[2024-01-31 17:07:52.478 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2024-01-31 17:07:52.479 UTC +8] dT:    0
[2024-01-31 17:07:52.479 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2024-01-31 17:07:52.479 UTC +8] dT:    0
[2024-01-31 17:07:52.479 UTC +8] dT:    0 Maximum texture size : 32768
[2024-01-31 17:07:52.479 UTC +8] dT:    0 Maximum simultaneous textures :4
[2024-01-31 17:07:52.479 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2024-01-31 17:07:53.985 UTC +8] dT:    0 SAS Common Utils Game Version = 4.101
[2024-01-31 17:07:58.047 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:59.511 UTC +8] dT:   26 Initializing DirectSound playback device...
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Primary buffer created.
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Default speaker config is : 1310724.
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2024-01-31 17:07:59.511 UTC +8] dT:    0 DX Version : 7
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Extensions  - enabled :
[2024-01-31 17:07:59.511 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0 SIMD render [X]
[2024-01-31 17:07:59.511 UTC +8] dT:    0 num channels 32
[2024-01-31 17:07:59.511 UTC +8] dT:    0
[2024-01-31 17:08:30.215 UTC +8] dT:  -26 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2024-01-31 17:08:30.251 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2024-01-31 17:08:30.271 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2024-01-31 17:08:30.273 UTC +8] dT:    0 Loading map.ini defined airfields...
[2024-01-31 17:08:30.278 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2024-01-31 17:08:30.278 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2024-01-31 17:08:30.278 UTC +8] dT:    0 Vertex texture units: 32
[2024-01-31 17:08:30.278 UTC +8] dT:    0
[2024-01-31 17:08:31.449 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2024-01-31 17:08:31.449 UTC +8] dT:    0
[2024-01-31 17:08:31.451 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2024-01-31 17:08:31.451 UTC +8] dT:    0 Depth = 24, stencil = 8
[2024-01-31 17:08:31.461 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2024-01-31 17:08:31.461 UTC +8] dT:    0
[2024-01-31 17:08:31.462 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2024-01-31 17:08:31.462 UTC +8] dT:    0 Depth = 24, stencil = 8
[2024-01-31 17:08:32.422 UTC +8] dT:    0 Loading vertex/fragment programs: *715009672*
[2024-01-31 17:08:32.422 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2024-01-31 17:08:32.422 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2024-01-31 17:08:32.422 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2024-01-31 17:08:32.422 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2024-01-31 17:08:32.422 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [vpSprites]
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2024-01-31 17:08:32.427 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2024-01-31 17:08:32.427 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2024-01-31 17:08:32.427 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2024-01-31 17:08:32.427 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.522 UTC +8] dT:    0 Load bridges
[2024-01-31 17:08:32.708 UTC +8] dT:    0 Load static objects
[2024-01-31 17:08:34.029 UTC +8] dT:    0 Weapon Slot Length mismatch on: com.maddox.il2.objects.air.AR_234B1, Weapon Slot Info: thisWeaponsName=default, slotName=default - hooks length: 0, slot length: 1
[2024-01-31 17:08:38.120 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2024-01-31 17:08:41.547 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2024-01-31 17:08:41.735 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2024-01-31 17:08:42.491 UTC +8] dT:    0 Searching for missing resources...
[2024-01-31 17:08:42.491 UTC +8] dT:    0 Done!
[2024-01-31 17:08:42.739 UTC +8] dT:    0 Loading RRR objects resources data...
[2024-01-31 17:08:42.739 UTC +8] dT:    0 Done.
[2024-01-31 17:08:42.748 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2024-01-31 17:08:42.749 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2024-01-31 17:08:42.949 UTC +8] dT:    5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2024-01-31 17:08:42.949 UTC +8] dT:    0
[2024-01-31 17:09:19.687 UTC +8] dT:   -5 Before GC, Memory: total(465305600) free(376337104)
[2024-01-31 17:09:20.370 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400320088)

[Jan 31, 2024 5:09:25 PM UTC +8] -------------- END log session -------------
 

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 31, 2024, 04:01:43 AM
I never Use the Mods

*cough* *cough*

Code: [Select]
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'

Do you want me to take you serious?

I Remove it The Cockpit comes back to Exterior outside..

I notice something on the Logs.
I have no idea what you want to tell me.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on January 31, 2024, 04:51:07 AM
I never Use the Mods

*cough* *cough*

Code: [Select]
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'

Do you want me to take you serious?

I Remove it The Cockpit comes back to Exterior outside..

I notice something on the Logs.
I have no idea what you want to tell me.

]cheers[
Mike

Ohhhh,,,, Thanks mike for Telling me,. I Remove the Me-362s..

I just Check the Ar-234B-1 Cockpit, And It Works,

Thanks mike.

Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 31, 2024, 05:30:33 AM
Alright, thanks for the feedback KT, much appreciated!

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on January 31, 2024, 05:49:11 AM
The flight model of the P-26 has flaps, despite the P-26 not having flaps.

I did some research and actually the P-26 had flaps please have a look at this site
https://joebaugher.com/usaf_fighters/p26_2.html

quote: "After the P-26As were in service for a short time, the Army became dissatisfied with the relatively high landing speed of 82.5 mph. Wing flaps were developed and tested by the Army on a P-26A and by Boeing on the Model 281, the export version of the P-26A. These brought the landing speed down to 73 mph. Boeing then retrofitted these flaps to all P-26As then in service and also added them on all the P-26Bs and Cs still in the factory."
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on January 31, 2024, 05:53:33 AM
Problem is: This needs 3D work.
The wings of "our" P-26 clearly show the flaps on the lower side of the wings, but the 3D verts/faces belong to the wing mesh, they aren't separate.
Actually - probably for that very reason - the current P-26 in IL-2 contains hidden "stand-in" flap meshes, but they don't match the wing shape.

Therefore, for the time being, we will have to stick to the "flapless" initial P-26A, unless a capable 3D modder picks up the task of adding flaps to the plane.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 03, 2024, 12:53:08 PM
Hi hier mal einige fehler die ich gefunden habe.
Gruß ede99

Feedback im Detail:
Code: [Select]
Douglas A-1H Skyraider, 1962            VISIER  auf  Flugzeugträger                                        behoben
Aichi D1A1+2 Susie, 1935                KOPFSTAND                                                          behoben
1x Mk 13 Torpedo (late)                 mit div. Flugzeugen nicht zu Fliegen                               Nicht nachvollziehbar
Yokosuka D4Y3S Judy, 1945               VISIER schräge Musik fehlt                                         Ist so beim Mod (und evtl. war es so in echt)
Yokosuka D4Y2S Judy, 1944               VISIER schräge Musik fehlt                                         Ist so beim Mod (und evtl. war es so in echt)
Kurogane Type-95, 1936                  schwarzes Bild                                                     Nicht nachvollziehbar
Messerschmitt Bf 109 W-2, 1943          Nach einschalten MW50 Motor geht kaputt                            Nur wenn MW50 bei >80% Gas aktiviert wird: Anfängerfehler! Das soll so sein, war in echt auch so.
Cant Z.506B, 1939                       Mg Schütze Seite                                                   Ist so beim Mod
Cant Z.506B, 1939                       keine Mg Schützen zum bedienen und keine Fracht abwerfen           Schützen: Ist so beim Mod / Fracht: Welche Fracht???
Dornier Do-18, 1936                     keine Mg Schützen zum bedienen                                     Ist so beim Mod
Vickers Vildebeest (Hispano), 1932      eine Mg Schützen zum bedienen                                      Ist so beim Mod
Mitsubishi Ki-67-I Peggy, 1944          Igo-1-A guided Bomb Steuerung geht nicht                           Nur wenn man in "Waffenansicht" schaltet, d.h. die Kamera der Bombe folgt. Ist gewollt, schon seit etlichen Versionen so, wurde auch dokumentiert.
Piaggio P.108B, 1942                    keine Mg Schützen zum bedienen                                     Ist so beim Mod
Seversky A8V-1 Dick, 1940               keine Mg Schützen zum bedienen                                     Ist so beim Mod
Focke-Wulf Fw 190 D-13 Sea Wulf, 1945   MG 151/20 geht nicht + LTF5b heavy Torpedo keine Abwurfangaben     behoben
Focke-Wulf Fw 190 V-18 Prototype        kein  VISIER                                                       Wie in echt. Prototyp!

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: ede99 on February 05, 2024, 07:15:07 AM

Gruß ede99


(https://i.postimg.cc/QtcrkQp1/sas-1.jpg) (https://postimg.cc/1nRTyN73)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 05, 2024, 08:37:08 AM
Hi Ede,

Mk 13 Torp: Ist vor 1.1.1944 nicht verfügbar. Missions-Einstellungen prüfen! Das ist so gewollt.
Kurogan: "Blumax Map"? Welche "Blumax Map"? Sagt mir nichts.
Bf 109W-2: Wie gesagt, nicht nachvollziehbar. Keine Ahnung was Du da machst.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: ede99 on February 05, 2024, 11:31:52 AM
Mk 13 Torp: Ist vor 1.1.1944 nicht verfügbar. Missions-Einstellungen prüfen! Das ist so gewollt.
Kurogan: "Blumax Map"? Welche "Blumax Map"? Sagt mir nichts.
Bf 109W-2: Wie gesagt, nicht nachvollziehbar. Keine Ahnung was Du da machst.

Danke Mike
Deine info hat mir sehr geholfen.
Mit der Bf 109W-2 übe ich noch, vieleicht klappt es ja bei mir noch.
Blumax Map anbei

Nochmal vielen Dank
ede
(https://i.postimg.cc/NFPgrzrY/Blumax.png) (https://postimg.cc/hQTFkMr3)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: P51vsFw190 on February 05, 2024, 01:04:39 PM
Hi Mike,

Not really a bug so much as a simple fix.

The F-72A Superbolt’s propeller rotation is reversed. It spins the propellers as if it were pushing air forward relative to the pitch of the blades.

I’ve noticed this before but wasn’t too bothered by it but I realize that if we are to really do something for UP then we may as well point out the small things as well as the big things.


James/PvF
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 06, 2024, 06:04:25 AM
Mit der Bf 109W-2 übe ich noch, vieleicht klappt es ja bei mir noch.
Update: Blöden Flightmodel-Fehler entdeckt. Mit Hotfix 24 wird das erledigt sein.

Blumax Map anbei
Ah, wieder etwas gelernt! 8)
Ich habe den Kurogane jetzt auf der Blumax Map auf der Basis spawnen lassen.
Kein Fehler bei feststellbar.
Haste mal 'ne Testmission o.ä., die bei Dir den Fehler triggert?
Irgendwelche anderen Einstellungen?
Schwierigkeits-Einstellungen?

The F-72A Superbolt’s propeller rotation is reversed.
Thanks James, much appreciated. Will be fixed in HF 24.
I love reading of those tiny immersion killers. They're usually dead easy to fix.
No need to be precaucious when reporting errors.
Rest assured I'm not mad at anyone reporting issues, even if my "robust" responses might come across like it sometimes.
I'm just trying to give honest response, with no gongs and tinsel.

Incomplete reports get tagged as such.
Invalid ones anyway.
If I sense potential mod conflicts, I let you know.
If I can't reproduce an issue, I let you know.
If it's an underlying mod thing, out of UP's scope, I let you know.
Any valid report leading to a reproducible issue gets dealt with accordingly.
Besides that, any bug report is always welcome.
Ultrapack, quite like Stock IL-2, still has hundreds, if not thousands of glitches, bugs, issues, shortcomings.
It's important to name them once you stumble across one.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 06, 2024, 06:07:45 AM
Just FYI, here's a preliminary list of fixes in HF 24 - it's all WIP still, not far from release though.

Code: [Select]
* F-72A prop rotation direction fixed
* Bf-109W-2 empty MW-50 tank fixed
* Vildebeest III prop rotation direction fixed
* Vildebeest Seaplane water hooks fixed
* Vildebeest Series CoG fixed
* Ki-49-II Icon Tag mismatch fixed (Ki-21 --> Ki-49)
* Hawker Fury (Hispano Suiza Model) wing squares fixed
* Dewoitine D.500 series speed and turn rate toned down to RL values, wing squares fixed
* Various smaller Weapon Loadout Declaration glitches fixed (50 Aircraft in total)
* Fw 190D-13 Sea Wulf Wing Root Cannon Hooks fixed
* Aichi D1A main gear clips fixed. NOTE: The hooks on this aircraft are _ALL OVER THE PLACE_. The mod author needs to do a complete overhaul of the 3D of this aircraft!
* B-36 flaps lift and brake power toned down
* Homing X-4 and X-7 series human player controlled missile turn rate reduced by factor 10
* X-4 and X-7 series AI missile turn rate reduced by factor 4
* J7W series crappy Vasya Flight Model fixed (man... what a mess!!!)
* P26 Flaps removed from flight model
* Cockpit vs. Plane Airframe visibility issue mitigation implemented
* Ca-133, 133T & 148 inverted aileron animation fixed
* Farman NC 223 cockpit normals blind spot fixed (partly that is... the cockpit is stand-in and doesn't properly match the plane 3D)
* Arrestor hook spark effects file issue fixed (thanks to FL2070)
* Ki-32 3D updated to new version from 101tfs
* Fw 189 flaps attached to the wings correctly
* Bf-110F-2 WfrGr 21 hooks fixed (thanks to FL2070)
* Me-262A&C, Ta-183, Ta-183L and P.1101 beacon navigation fixed (thanks to FL2070)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: ede99 on February 06, 2024, 12:20:34 PM
Hallo
Habe  Blumax  Map gebaut um alle Flugzeuge zu testen.
Der Fehler liegt bei der Kurogane Type-95, 1936 warscheinlich daran
das ich  Home Base - Stand Alone mit  SpawnPlaceholder habe.
Gruß ede99



Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 07, 2024, 01:24:19 AM
Wenn Du mal ein Missions-File hättest, bei dem das Problem auftritt, könnte ich gern ins log schauen.
Einfach die .mis-Datei bei mediafire.com hochladen und hier den Link posten.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 10, 2024, 12:53:58 AM
Kurogane issue has been identified and solved.
It's a flight model thing, one of the weirdest issues I've seen so far.
Happens in multiplayer missions only, and it's caused by critical AoA values being defined in a way the game cannot handle.
In this particular case, positive AoA limit was 20 degrees, while negative was zero.
The game however expects both values to be of more or less the same magnitude, otherwise it fails to calculate a valid spawn attitude.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on February 12, 2024, 07:21:06 AM
I'm awaiting the X-4 "Durchfall"/X-7 "Reinfall" Fix.
Thanks for consideration.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sercrets on February 12, 2024, 09:24:53 AM
Looks like its my turn to find a nasty bug  :o.

In the KI-83 1945, the cockpit compass is glitched where it is eternally spinning 360 degrees around. Am unsure if other variants of KI-83 have this bug, however I suspect they do. I am pretty busy this week however will look at some other Jap aircraft to see if the case is the same across them.

cheers,

sercrets.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 13, 2024, 02:01:58 AM
In the KI-83 1945, the cockpit compass is glitched

Confirmed, well... in a way.
I can reproduce the issue on HF23, whereas on HF24 WIP it doesn't happen.
Fun fact: Nothing changed on the Ki-83 (/cockpit) between HF23 and HF24 ]dontknow[

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sercrets on February 13, 2024, 08:20:16 AM
Very interesting... Gremlins are always funny lol. I suspect this will plague us many months! Oh well, gives us a good laugh.

Thanks for looking at that, cheers,

sercrets
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on February 13, 2024, 08:35:51 AM
I tried on a back-up that is still at hotfix 18 and the compasses for Ki-83 and Ki-84 family work fine and also after the update to hotfix 23 they keep working normally. Could it be that the glitch is system related? As this backup is on a laptop with integrated GPU I am running IL-2 on Directx even though I can't see any relation??? 
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sercrets on February 13, 2024, 08:47:42 PM
From a logical and computer science standpoint it shouldn't, but who knows. This game is old enough to vote as it is  ]dontknow[


Cheers,

sercrets
Title: Re: Ultrapack bug report thread (all versions)
Post by: SAS~Storebror on February 13, 2024, 11:41:30 PM
Could it be that the glitch is system related?
I would rule this out as I can reproduce the glitch using HF 23, QMB "Coral Sea Essex Class" using just a single Ki-83 with mission target "none", airspawn @2km - whereas on HF 24 doing the same, on the very same system, shows no issues.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on February 14, 2024, 02:47:38 AM
it is very strange as I checked on my regular UP3.4 that I use to connect on line and the glitch is not there. I used the Pacific Island Map 1,000 m spawn and scramble missions with the Ki-83 and the three Ki-84 everything seems fine including the  stop in rotation when the bank angles pass a certain limit. 
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 14, 2024, 03:29:24 AM
Yes, strange indeed.
I will take the instance that is affected and will put further individual classes in to get down to the root cause of this issue.
Takes some time, but then again, I've got no schedule to follow anyway.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 16, 2024, 08:43:13 AM
Alright gents.
I know I've seen the issue with the Ki-83 compass for once in one of my installations (the untouched online one btw.), but:
I cannot reproduce it.
For f*cks sake, whatever I do, the issue disappeared.
I didn't touch a thing, definitely. It just disappeared.
Therefore, if any of you can guide me to the parameters which trigger the issue for you (secrets?) like which qmb mission, which planes, spawn altitude, difficulty settings etc., then please let me know.
As long as I cannot reliably reproduce this thing, I will not be able to tackle it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on February 16, 2024, 08:50:44 AM
must be the influence of solar flares on the earth magnetic field eh eh
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 16, 2024, 09:28:13 AM
Something in the water, maybe :D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sercrets on February 16, 2024, 10:32:22 AM
Alright gents.
I know I've seen the issue with the Ki-83 compass for once in one of my installations (the untouched online one btw.), but:
I cannot reproduce it.
For f*cks sake, whatever I do, the issue disappeared.
I didn't touch a thing, definitely. It just disappeared.
Therefore, if any of you can guide me to the parameters which trigger the issue for you (secrets?) like which qmb mission, which planes, spawn altitude, difficulty settings etc., then please let me know.
As long as I cannot reliably reproduce this thing, I will not be able to tackle it.

]cheers[
Mike


Happy to Mike, sorry for the delay. Only mods I have are as follows: Various Weapon Sounds/effects from Wxtech and FL2070, No flybyreset as well as the Next Gen sound mod and a couple of cockpit fixes for the ME262. To my knowledge all of these should not effect them in this way.

The mission we were running was on the sas1946.rocks server... I can't remember the name, but it was the one with the Jap base on the crest island with the Rufes. I can dig it up from the cache if you want.

Hope this helps get the bottom of it.

Cheers,

sercrets.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on February 16, 2024, 02:51:51 PM
Mission name is CfC_IslandsPVP_UP34_P2 (pulled it from the server stats page)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 17, 2024, 03:27:38 AM
Can you guys confirm that if that issue happens, there's some pink wing textures visible initially in cockpit view when turning your head around?
Happens in 1st spawn only (to me), quite like the compass bug itself: It seems to rotate in 1st spawn only. Respawn = Everything's fine.

Besides that, looking at the log it seems like this is a sound mod issue.
Whatever sound mod you have installed, please disable it and check again.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 18, 2024, 01:27:05 AM
Just FYI, here's a preliminary list of fixes in HF 24 - it's all WIP still, not far from release though.

Here's some further things tackled during the past two weeks:
Code: [Select]
* Maximum player slots on DServer raised from 128 to 65534
* Hawker Hart prop rotation fixed
* Refly bug fixed (details to follow in release post)
* Jet Engine Throttle response fixed
* Fixed an issue where a Heinkel Lark could be abused as flak-tower by applying chocks, then rotating the plane around on ground like a flak gun
* Fixed an issue where X-4 missiles could still be controlled/steered when pilot already bailed out
* F7F Tigercat excessive flap lift fixed
* F7F Tigercat top speed fixed: previously 500mph @ 27kft, now F7F-3 450mph @21.5kft and F7F-3N 446mph @21.9kft
* Aichi D1A prop rotation direction fixed
* "Sticky" disabled torque&gyro effects fixed on 109 CRP, cars, F-72, J7W1b, MB.5, P-47DT, Seafire 46&47, and TB2D
* Excessive flap lift fixed on Super Electra
* Erratically disabled torque&gyro effects re-enabled on Lockheed Electra, Super Electra, Hudson, Aichi D1A, and AW Whitleys
* Xf5U "flying pancake" flight model issue (rolls on it's back at high speed) fixed
* BP Defiant turret net replication update, new plane-specific net protocol implemented

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 18, 2024, 07:29:05 AM
Can you guys confirm that if that issue happens, there's some pink wing textures visible initially in cockpit view when turning your head around?
Happens in 1st spawn only (to me), quite like the compass bug itself: It seems to rotate in 1st spawn only. Respawn = Everything's fine.
Hm... I don't seem to get through.

Guys, what I'm talking about is this:
https://www.youtube.com/watch?v=1C7ncpHXtm4

It's caused by the NG-USM sound mod, in particular by missing samples in there.
Download & extract this zip file to your "#UP#" folder (should get you a folder named "! NG-USM Missing Ho-5 Samples" in your "#UP#" folder), this will cure it.
https://www.mediafire.com/file_premium/8iabn9sj88ac8nt/NG-USM_Missing_Ho-5_Samples.zip/file

Not UP's fault, just saying.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on February 18, 2024, 12:47:48 PM
Thank you for fixing Super Electra! Landing with flaps out was almost impossible.

"Maximum player slots on DServer raised from 128 to 65534".
Wow. If only that was possible 20 years ago.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on February 18, 2024, 03:01:05 PM
Two bugs on the Seahawk that I discovered during testing for a WIP mission

(https://i.imgur.com/ZMvhyqX.jpeg)
Rockets fire from the left side and then the right, instead of pairs from both wings (loadout is the 20x HVAR loadouts)

(https://i.imgur.com/Ui7QRim.jpeg)
More critically, when the arresting hook touches a surface, such as a carrier deck, the tailplane breaks off.

I tried replacing the base 3d with the Mk100 3d from Edlor's version of the Seahawk here: https://www.sas1946.com/main/index.php/topic,51922.0.html
to see if it fixed the issue, since the Seahawk in BAT uses this 3d and has neither of these issues.

This did not end up fixing the rocket issue, but it did fix the problem with the tailhook/tailplane

(https://i.imgur.com/XgSoWyD.jpeg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sgt.wingspan on March 01, 2024, 09:58:23 PM
https://www.youtube.com/watch?v=PQiN3dQRv3c
 I lost the rear gun smoke and map.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 01, 2024, 11:47:14 PM
No log = Guesswork.
The mission you've flown was a PvP mission, it probably got loaded by FL2070 in "Fog of War" mode, hence no icons on the map.
Missing gun fire & smoke would have indicated a general issue if it happened for your fixed forward firing guns as well, but that's not the case.
Hence, it's either a mod installed on your end, or we'd need the log to get a chance at least to make up our mind.
Again, all of this is just as anecdotal as your report, as long as we don't get the corresponding log alongside with it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: sgt.wingspan on March 02, 2024, 10:35:56 AM
No log = Guesswork.
The mission you've flown was a PvP mission, it probably got loaded by FL2070 in "Fog of War" mode, hence no icons on the map.
Missing gun fire & smoke would have indicated a general issue if it happened for your fixed forward firing guns as well, but that's not the case.
Hence, it's either a mod installed on your end, or we'd need the log to get a chance at least to make up our mind.
Again, all of this is just as anecdotal as your report, as long as we don't get the corresponding log alongside with it.

]cheers[
Mike
It worked on my spare copy, guessing it was the mod/s I added. The map is okay now (zoomable) but the 'Fog of war' is a disadvantage this time.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Noivern S4 on March 08, 2024, 09:44:41 AM
German radars don't seem to be working correctly.
They're only showing me the range of the target. Even when i'm pointing 90 degrees to the side, it still says the target is in the middle of the four antenas. Also the short-range mode does not detect any targets, even if i'm almost colliding with them.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 08, 2024, 11:52:04 AM
Can't confirm.
Anyone else having issues with German radars?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Noivern S4 on March 08, 2024, 01:00:07 PM
I installed the modpack on top of 4.12.2m if that helps. If that's just a problem on my side, could you help me fix it?

EDIT: images

First image: The planes are actually behind me, but the radar still act as they're in front of me
(https://i.postimg.cc/4dLhZz14/2024-03-08-17-48-35-023.jpg) (https://postimg.cc/LYPs3g7G)

Second image: even if they're to the side, the radar detects them as being straight ahead
(https://i.postimg.cc/J0SDHMg9/2024-03-08-17-48-58-147.jpg) (https://postimg.cc/30CJP53B)

Third image: they're not being detected in close range mode (or whatever it is called)
(https://i.postimg.cc/Y0vLShX6/2024-03-08-17-50-06-224.jpg) (https://postimg.cc/GT1m7hnt)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 09, 2024, 12:26:32 AM
No ground echo in long range mode?
That's not UP3 then.
Looks to me like you've installed another mod on top which contains an outdated radar part.

Note that azimuth and elevation information can only be read reliably in short range mode. In long range mode, all antennas send the "ping" and read the echo at the same time, hence there's no chance for the receiver to know where the echo came from.
In doubt, the target can indeed be behind you.
The antenna lobe extends to the aft almost as much as it does upfront.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Noivern S4 on March 09, 2024, 03:22:09 AM
Nope, it's UP3 with no other mods on top of a fresh install of 4.12.2m. It has no ground echo because radar gain was 0. But even if not the effects are the same, just with clutter.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 09, 2024, 05:33:21 AM
In short range mode you are using 100% gain, that's why you don't see elevation and azimuth.
A B-36 has a huge RCS.
Tone down the gain until one side of the signal becomes smaller than the other.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Noivern S4 on March 09, 2024, 06:12:36 AM
Apparently the "bug" is that i don't know how to use the radar. I messed with gain at long range mode and it showed elevation and azimuth differences.

But in short range mode it still doesn't show anything. Even changing gain, nothing comes on radar.

In this image, there's a Electra right in front of me, at 300m

(https://i.postimg.cc/rm65Qs6F/2024-03-09-10-03-51-426.jpg) (https://postimg.cc/Y434SpqJ)

IDK if it makes any difference, but the radar i'm using is the SN2d.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 09, 2024, 12:28:07 PM
300m is below minimum range.
Anything below 1km slowly merges with the dead zone echo.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Flamer50 on March 09, 2024, 12:34:36 PM
Minimum range for the FuG 220 (SN-2) series was listed at 500 meters.
Max range was 8 km.


Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Noivern S4 on March 09, 2024, 01:50:42 PM
What about max range of short range mode?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 10, 2024, 12:09:15 AM
Take a cold look at the range switch ;)
The indicator can draw signals up to 10km distance in long range mode (max. instrumented range though is 8km as stated by Flamer50) and 4km in short range mode.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on March 10, 2024, 10:57:25 AM
The Bf-110 G-4 beacon navigation instrument doesn't work at all.

Parts of he FW 190 A-6/R8 radar screen are hidden behind parts of the cockpit:
(https://i.postimg.cc/6qKqVhx6/image.png)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on March 11, 2024, 04:54:58 AM
I look at the Bf-110G-4 Cockpit.


(https://i.postimg.cc/cJ7hZjSf/2024-03-11-00-30-43-907.jpg) (https://postimg.cc/t1TWNB7g)

(https://i.postimg.cc/50x3t34T/2024-03-11-00-31-12-888.jpg) (https://postimg.cc/Z9M376yx)

Also that Fw-187A-1 Gunsight Damage was very weird



(https://i.postimg.cc/HkbWY0PQ/2024-03-04-01-41-00-817.jpg) (https://postimg.cc/v4HwXnyB)

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 11, 2024, 07:36:21 AM
I look at the Bf-110G-4 Cockpit.
Nice. So what?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on March 12, 2024, 10:40:16 AM
What should we see KT?
Raven scored and you not?
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on March 12, 2024, 10:52:00 AM
He was complaining that the gunsight was "weird," (i.e, not like the Revi on the regular 110). I'm assuming that is what he's on about. It seems all of us telling him that the gunsight is how it's meant to look went in one ear and out the other
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on March 12, 2024, 11:37:34 AM
maybe the brown reflector glass?
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on March 12, 2024, 11:53:46 AM
I look at the Bf-110G-4 Cockpit.
Nice. So what?

What should we see KT?

He was complaining that the gunsight was "weird," (i.e, not like the Revi on the regular 110). I'm assuming that is what he's on about.

maybe the brown reflector glass?

I think he's talking about the double-cockpit bug. If you are, KT, then that has nothing to do with the Bf 110 G-4 specifically. It just happens.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on March 12, 2024, 01:00:08 PM
I think he's talking about the double-cockpit bug. If you are, KT, then that has nothing to do with the Bf 110 G-4 specifically. It just happens.

*cough*
Just FYI, here's a preliminary list of fixes in HF 24 - it's all WIP still, not far from release though.
(...)
* Cockpit vs. Plane Airframe visibility issue mitigation implemented
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on April 14, 2024, 11:10:07 AM
Found a Bug on Do-17Z, Here is a Logs

Code: [Select]
[2024-04-14 21:54:13.134 UTC +8] dT: 2228 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[2024-04-14 21:54:13.134 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[2024-04-14 21:54:13.134 UTC +8] dT:    0
[2024-04-14 21:54:13.134 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.ChunkFind(Native Method)
[2024-04-14 21:54:13.134 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.chunkFind(HierMesh.java:280)
[2024-04-14 21:54:13.134 UTC +8] dT:    0 at com.maddox.il2.objects.air.Do17.cutGearCovers(Do17.java:742)
[2024-04-14 21:54:13.134 UTC +8] dT:    0 at com.maddox.il2.objects.air.Do17.gearDamageFX(Do17.java:721)
[2024-04-14 21:54:13.134 UTC +8] dT:    0 at com.maddox.il2.objects.air.Do17.hitBone(Do17.java:635)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1109)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.objects.air.AircraftLH.msgShot(AircraftLH.java:464)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:861)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:885)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.objects.air.AircraftLH.msgExplosion(AircraftLH.java:443)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:97)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.Message.send(Message.java:1091)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:69)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:18)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft$1.doAction(Aircraft.java:970)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2024-04-14 21:54:13.135 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

And This

Code: [Select]
[2024-04-14 21:54:14.218 UTC +8] dT:   36 ObjState.finalize: Object of com.maddox.il2.objects.Wreckage NOT destroyed
Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: ssn637 on April 14, 2024, 12:47:43 PM
Strange...there isn't any file named GearC5_D0.msh in the BAT 4.2.2 installation for the Do-17_Z2 either, although there is one in the 3do/Plane/Do217_E2 and M1 extracts.
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on April 14, 2024, 12:57:18 PM
that is coming most likely from a call in the class file
Title: Re: Ultrapack bug report thread (all versions)
Post by: Whiskey_Sierra_972 on April 17, 2024, 11:01:53 AM
Hi!

Noticed a markings bug on some italian aircrafts....

First post in BAT tech help but the bug is also in UP....

https://www.sas1946.com/main/index.php?topic=72386.msg788173#msg788173
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on May 04, 2024, 01:53:30 PM
I just discovered the forgotten secret weapon of the Netherlands. It's Fokker T.VIII.

Without bombs, with 50% fuel:
535 km/h at sea level and 585 km/h with radiators open at 5,000 m where this monster climbs with the rate of climb of 45-50 m/s. 610 km/h at 5,000 m with radiators closed (maybe more but I didn't ignore the overheat message).

She can dance in the air with single-engine fighters. Her angle of climb can put Me 163 to shame. Safe diving speed over 700 km/h. At 780 km/h, she will drop elevators (who needs them) but will keep both floats.

Now, before we start rewriting history and annihilating the Luftwaffe over Rotterdam, just one improvement is required: more guns. Because it took me a whole minute to break the wing of Yak-1 with one 7.62mm. Four 20mm Hispano, maybe?  :P

Track records (UP 3.4 hotfix 23, multiplayer mode):
https://www.mediafire.com/file/37nri9ce9l9x607/TVIII_test.ntrk/file
https://www.mediafire.com/file/d9ayp4g3w1zgfop/TVIIIvsYak1.ntrk/file

(https://i.postimg.cc/m2Jr1PdB/2024-05-04-22-01-05-275.jpg) (https://postimg.cc/QHgDRdGy)

(https://i.postimg.cc/zGhGCqMW/2024-05-04-22-02-47-078.jpg) (https://postimg.cc/Wd2Vjcsb)

(https://i.postimg.cc/DzKy5tkN/2024-05-04-22-04-18-699.jpg) (https://postimg.cc/gxNW2t0y)

(https://i.postimg.cc/Y9r2BYSf/2024-05-04-22-07-12-113.jpg) (https://postimg.cc/QBzZpB1H)

(https://i.postimg.cc/g0qc7NG2/2024-05-04-22-11-27-283.jpg) (https://postimg.cc/DW0KJQW9)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 05, 2024, 01:28:40 AM
Thanks for the report Dimlee.
I'm afraid fixing this is slightly out of scope.
While every once in a blue moon we pick a plane and try to nail out teething issues with it (mostly due to importance in warfare, sometimes just out of ignorance lol), we generally need to rely on what the original modders did to their mods.
This particular airplane has been released by Zflyer48 four years ago and is in "alpha" state ever since.
Maybe you want to report in the mod thread: https://www.sas1946.com/main/index.php/topic,63452.0.html

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on May 05, 2024, 07:14:49 AM
No problem, Mike. I noticed that it was created for BAT. When I return to my desktop, I'll test it in BAT as well and report in the thread you mentioned.
Until she is there, we can enjoy this wonder wapen. I had so much fun yesterday using T.VIII as a dive bomber and harassing enemy fighters. Anthony Fokker would be proud of me.  8)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Knochenlutscher on May 06, 2024, 03:52:33 AM
I found sth.
The new Fireflies are lacking a WxTech Cockpit Fix that came
in the wake of the official Release. I highly recommend using it.

https://www.sas1946.com/main/index.php/topic,63982.0.html (https://www.sas1946.com/main/index.php/topic,63982.0.html)

https://www.mediafire.com/file/31jywlwk5xsi66p/%252B_Firefly_Cockpit_Fix.7z/file (https://www.mediafire.com/file/31jywlwk5xsi66p/%252B_Firefly_Cockpit_Fix.7z/file)

For the FM, we had it worser. The 1st initial FM was a Mac Truck flightmodel.
This 2nd FM Vasya came up. It enabled far better handling and Carrier Landings.
I managed to shoot down a Ki-43 (historical engagement) and land on a Carrier.
It's FM is no turning Fighter, if used up historically in it's role, it needs plenty of escorts.
The rest is what it is. We tinkered a lot to get this into shape.

Best wishes
Tobi
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on May 18, 2024, 09:11:47 PM
Flying on the server with Raven and Bolo6 today, Raven noticed the F-80's airbrake didn't seem to do very much. I looked through the FMDs: F-80A.fmd, P-80A.fmd, and P-80C.fmd, all have [Squares]AirbrakeCxS set to 0.0.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 19, 2024, 12:29:36 AM
Thanks for the report FL, confirmed and fixed in the HF 24 FMs.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on May 19, 2024, 10:47:20 PM
I found a Bug on Ta-152 H-4, H-5, H-6, and Ta-152H/Jumo222 Nav light Bug.
No Logs were found but photos taken


(https://i.postimg.cc/jSDfgPcm/2024-05-20-12-37-45-173.jpg) (https://postimg.cc/xXSqqkW3)

The H-1 and H-0 Nav lights are Working but the H-4 5 6 and Jumo222 are not.

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on May 28, 2024, 10:22:14 PM
You've probably seen it in the fixes thread already, but the F-72's contra-props rotate in the wrong directions. The simple fix, is, of course, to just invert the which one of the heirMesh().chunkAngles(...) calls gets the negative sign and which one doesn't in the moveFan() method.

Anyway, the fix is found in my UP fixes thread (https://www.sas1946.com/main/index.php?topic=71647.msg780438#msg780438) for anyone who wants it early.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on May 29, 2024, 12:39:00 AM
Yes I've seen that.
And I admit that this probably goes amiss easily, but...

Just FYI, here's a preliminary list of fixes in HF 24 - it's all WIP still, not far from release though.

Code: [Select]
* F-72A prop rotation direction fixed
* Bf-109W-2 empty MW-50 tank fixed
* Vildebeest III prop rotation direction fixed
* Vildebeest Seaplane water hooks fixed
* Vildebeest Series CoG fixed
* Ki-49-II Icon Tag mismatch fixed (Ki-21 --> Ki-49)
* Hawker Fury (Hispano Suiza Model) wing squares fixed
* Dewoitine D.500 series speed and turn rate toned down to RL values, wing squares fixed
* Various smaller Weapon Loadout Declaration glitches fixed (50 Aircraft in total)
* Fw 190D-13 Sea Wulf Wing Root Cannon Hooks fixed
* Aichi D1A main gear clips fixed. NOTE: The hooks on this aircraft are _ALL OVER THE PLACE_. The mod author needs to do a complete overhaul of the 3D of this aircraft!
* B-36 flaps lift and brake power toned down
* Homing X-4 and X-7 series human player controlled missile turn rate reduced by factor 10
* X-4 and X-7 series AI missile turn rate reduced by factor 4
* J7W series crappy Vasya Flight Model fixed (man... what a mess!!!)
* P26 Flaps removed from flight model
* Cockpit vs. Plane Airframe visibility issue mitigation implemented
* Ca-133, 133T & 148 inverted aileron animation fixed
* Farman NC 223 cockpit normals blind spot fixed (partly that is... the cockpit is stand-in and doesn't properly match the plane 3D)
* Arrestor hook spark effects file issue fixed (thanks to FL2070)
* Ki-32 3D updated to new version from 101tfs
* Fw 189 flaps attached to the wings correctly
* Bf-110F-2 WfrGr 21 hooks fixed (thanks to FL2070)
* Me-262A&C, Ta-183, Ta-183L and P.1101 beacon navigation fixed (thanks to FL2070)

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: ssn637 on May 29, 2024, 01:00:28 AM
Looking forward to what just might be the final installment of the legendary UltraPack. 

Thanks so much for all you've done to make IL-2 Sturmovik 1946 so enjoyable!

Cheers
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on June 01, 2024, 10:21:35 PM
Rocket alignment on the right wing of the A-26B with the 14 HVAR loadout is kinda screwy:
(https://i.postimg.cc/zBvDBL0P/image.png) (https://postimages.org/)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: P51vsFw190 on June 04, 2024, 10:03:03 AM
So Mike,

Does this change mean that it’s the end of my STOL Peacemaker antics?

(https://i.postimg.cc/25X9CWtd/IMG-0677.jpg)

If so, that is disappointing yet completely understandable.

Although I thought I heard that the B-36s exaggerated landing performance was due to having to operate from the standard size airfields in the game? Not completely sure if that is true or if I just willed that thought into existence.

Either way, it seems like I’ll be needing to find another STOL capable bomber with which to do highly improbable clown stuff in.


James/PvF
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 05, 2024, 12:35:45 AM
Absolutely, old chap! Indeed, the STOL Peacemaker is no longer part of the squadron. And quite right, the aeroplane's takeoff and landing could use a spot of tweaking—otherwise, it wouldn't stand a chance at any airstrip, save perhaps for the one on the test flight maps.

Originally, the B-36 was chummy with BAT, SAS Modact, and UP3, sharing the same source and flight model. However, it appears BAT was a bit of a sticky wicket with some peculiar EngineMod issues, causing the AI pilots a bit of a bother when trying to stop, hence the rather overzealous landing performance that was introduced.

On the flip side, UP doesn't suffer from such a predicament. The AI manages to land the aeroplane without a hitch, so there's no need to endow the Peacemaker with a braking performance that would turn the arrestor cables green with envy.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on June 05, 2024, 03:29:09 PM
As I remember, there was a "STOL" heavy bomber in the stock game since the early years: TB-3. I didn't fly her for years, so it would be interesting to try again.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 05, 2024, 11:41:55 PM
That one's STOL still.
Virtually impossible to get any RL performance data on it, so any FM edit at this point in time would be guesswork.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on June 09, 2024, 12:21:16 PM
Today, PvF had the fateful idea to change his loadout in an AU-1 to a 3x1000lbs bombs loadout available at the capturable island airfield in the China-55 mission on the server.

What were the consequences of this decision?

Why, of course, he was instantly teleported to map sector ZC-86.

His log around the time of the loadout change looks like this:

Code: [Select]
[2024-06-09 13:30:24.005 UTC -4] dT:   32 -== Loadout changes with HB specific RRR settings! ==-
[2024-06-09 13:30:24.006 UTC -4] dT:    0 ZutiSupportMethods_Air: sending loadout change to >3x1000lbs+10xHVAR-AT< command for aircraft >PvF_0< to mirrors!
[2024-06-09 13:30:34.039 UTC -4] dT:  335 Changing loadout to: 3x1000lbs+10xHVAR-AT
[2024-06-09 13:30:34.041 UTC -4] dT:    0 Loadout changed!
[2024-06-09 13:30:34.042 UTC -4] dT:    0 Loadout changed!
[2024-06-09 13:30:34.042 UTC -4] dT:    0 com.maddox.il2.engine.ActorException: Interpolators changed in 'tick'
[2024-06-09 13:30:34.042 UTC -4] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:180)
[2024-06-09 13:30:34.042 UTC -4] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2024-06-09 13:30:34.042 UTC -4] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2024-06-09 13:30:34.042 UTC -4] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2024-06-09 13:30:34.042 UTC -4] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-06-09 13:30:34.042 UTC -4] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2024-06-09 13:30:34.042 UTC -4] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-06-09 13:30:34.042 UTC -4] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-06-09 13:30:34.042 UTC -4] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2024-06-09 13:30:34.042 UTC -4] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2024-06-09 13:30:34.043 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2024-06-09 13:30:34.043 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2024-06-09 13:30:34.043 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

It might not be (it probably won't be) enough to chase it down, but there's always hope.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on June 10, 2024, 12:45:32 AM
Thanks for the log.
I think I see what happened - interesting part is that this never happened before, which suggests that there are certain things that need to come together for this to happen.
General speaking, many moving actors implement an "Interpolator" object to animate their movement.
You find this in every cockpit, but also on bombs and, more particularly (see below) on bombs with Chutes.

My suspicion is that this error got triggered because PvF's previous loadout contained flares with chutes. This might be something we didn't encounter before (maybe I'm wrong here), or at least it's a hint for further investigation, because other than that, we've been changing loadouts many times without seeing this issue.
Back to the suspicion: The game holds an ArrayList of all existing classes implementing "Interpolator" objects and with every tick, it traverses through these objects and calls their "Interpolator" objects "tick" method.
ArrayLists can be looped through in many ways, and in this particular case, the game is using a simple "for" loop to go through index 0 all the way to the highest list index of all "Interpolator" objects.
In such case, it's essential that the ArrayList you're looping through doesn't get altered while you loop through it.
And in this case, it did.

That much, that good. Now to the bad news: The list could have been changed literally anywhere else in code.
The hint from this log is that it happened when the game unloaded the old loadout. But from sourcecodes perspective, I can't spot where this should have happened.
So we need more information here.
Best would be if there was a reproducible way to trigger this issue.
Suspicion: Pick a loadout with Flares on Chutes, and RRR to another loadout (can be anything). Check if the error occurs and report back.
I'm afraid I don't have time right now to do it myself, so I have to rely on a certain level of assistance to find a reproducible trigger for this issue.

Additional info for reference:
Plane used: AU-1
Loadout pre-RRR: "154gal Tank, 1x 2000lb, 1x 1000lb, 5x Flares, 5x HVAR-AT" (called "154galTank+1x2000lbs+1x1000lbs+5xFlares+5xHVAR-AT" in loadout declaration)
Loadout post-RRR: "3x 1000lb Bombs, 10x HVAR-AT" (called "3x1000lbs+10xHVAR-AT" in loadout declaration)
Suspicious ordnance: Bomb(Gun)Mk24Flare because of its chute

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: KingTiger503 on June 10, 2024, 05:49:47 AM
I just Confirm the Locomotive Train is Missing..

Code: [Select]
[2024-06-09 21:51:18.913 UTC +8] dT:    1 java.lang.NullPointerException
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.il2.objects.trains.LocomotiveVerm.place(LocomotiveVerm.java:148)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.il2.objects.trains.Train.placeTrain(Train.java:190)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.il2.objects.trains.Train.moveTrain(Train.java:309)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.il2.objects.trains.Train.access$100(Train.java:23)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.il2.objects.trains.Train$Move.tick(Train.java:40)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2024-06-09 21:51:18.914 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
 


FL Raven and I Already found out on Dimiee Mission

Best Regards KT503
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on June 10, 2024, 11:31:10 AM
I just Confirm the Locomotive Train is Missing..


FL Raven and I Already found out on Dimiee Mission

Best Regards KT503

Hi, KT. Was it in the Pearl Harbor mission? I did put some trains on Oahu island and they worked perfectly in Multiplayer but I didn't check them in the mission on the server. I hope it doesn't cause any conflicts online. Otherwise, I can remove the trains in the next edition of this mission which is due in... 2 weeks, be sure.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: FL2070 on August 01, 2024, 10:03:10 PM
This bug has been around since the dawn of time itself, so it isn't exactly an "UltraPack bug", but it is a bug, and it's in UltraPack.

When you have a joystick and set your throttle above 100%, or you are at 100% and press the "Increase Throttle" key, you will get up to 110% throttle for planes that have it.

But, you'll also get it for planes that shouldn't have 110% throttle, for a split second, then the game will reset the throttle to 100%.

This is definitely not how it should be; the game should simply limit the throttle to 100% or 110% where applicable, instead of letting you always go to 110% then resetting the throttle to 100% if 110% isn't allowed.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on August 02, 2024, 05:08:16 AM
Thank you for your suggestion. While it may seem straightforward, there’s actually an interesting edge case involving aircraft with mixed engines. In mixed engine layouts, one engine might be limited to 100% throttle, while others can reach up to 110%.
However, our game’s internal logic ensures that when one of the selected engines hits the 100% throttle limit, the overall throttle is capped at that value. Consequently, we treat the “higher-rated” engines in a mixed layout as non-existent when considering throttle limits.

The good news is that Ultrapack 3.4 Patch 3 will address this issue. Not only will the throttle be adjusted based on the engine limits of the currently selected engine(s), but we’ll also map joystick throttle inputs accordingly. For instance, if your engine has a maximum throttle value of 100%, your joystick’s physical range will be mapped to 0-100%, rather than the current 0-110% (where 90% of the physical movement corresponds to 100% throttle in the case of 100% throttle-limited aircraft).

I appreciate your patience, and we’re committed to enhancing the overall experience.
If you have any further questions or feedback, feel free to share!

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Draken on October 02, 2024, 08:15:44 PM
There is an anomaly with the Heinkel 100 .
It happens when driving on the ground .

When rolling on the ground and trying to turn to the right side or the left side , it works when using rudder only .

But  when using both rudder and wheel brakes , the result is the opposite :
- rudder to the right makes the plane turn to the left
- rudder to the left makes the plane turn to the right
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on October 03, 2024, 08:32:02 AM
Confirmed.
Besides other issues (shadow vertices with smoothing, duplicate collision box on left gear, collision boxes left+right gear swapped), the gear clips for left and right gear got swapped, which will be fixed in the next patch.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Draken on October 30, 2024, 08:37:28 PM
There is an error in the name of this plane .
It should be " Lioré " instead of " Loiré " .
https://en.wikipedia.org/wiki/Lior%C3%A9_et_Olivier_LeO_45
(https://i10.servimg.com/u/f10/13/06/62/68/leo_0110.jpg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Ta183Huckebein on October 30, 2024, 09:43:55 PM
You'll be pleased to know that this can very easily be edited yourself

Go to #UP#/STD/i18n/ and find the "plane.properties" file. There, you can find it (under the Lancasters) and fix it for your game.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on October 31, 2024, 04:17:46 PM
You'll be pleased to know that this can very easily be edited yourself

Go to #UP#/STD/i18n/ and find the "plane.properties" file. There, you can find it (under the Lancasters) and fix it for your game.

Lioré et Olivier under the Lancasters... I suspect the anti-French conspiracy here!
(https://media.tenor.com/vEBP8v_IaPMAAAAM/louisde-fun%C3%A8s-acteur.gif)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: csas on November 02, 2024, 09:20:28 AM
Hello, firstly I want to thank you for creating this fantastic mod. And I'm using Ultrapack 3.4 Patch2 Hotfix23 and I noticed that the vertical speed gauge for FW190 A-4 is not working (It always points to 0). Don't know if it's a bug and please confirm.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: ssn637 on November 02, 2024, 11:41:26 AM
Yes, I'm having the same issue. 
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on November 02, 2024, 01:05:53 PM
It's the flat earthers version of the focke, that's a feature  :D
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Draken on November 05, 2024, 07:49:16 AM
Hello, firstly I want to thank you for creating this fantastic mod. And I'm using Ultrapack 3.4 Patch2 Hotfix23 and I noticed that the vertical speed gauge for FW190 A-4 is not working (It always points to 0). Don't know if it's a bug and please confirm.

This gauge is functional in HSFX 7
(https://i10.servimg.com/u/f10/13/06/62/68/fw190a10.jpg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Draken on November 08, 2024, 04:03:15 PM
The gunsight of the Ju 187 is not accurate .
The bullets do not go to the center of the gunsight
(https://i10.servimg.com/u/f10/13/06/62/68/g110.jpg)

In comparison , the same  plane in BAT is more accurate :
(https://i10.servimg.com/u/f10/13/06/62/68/g210.jpg)
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on November 10, 2024, 08:45:56 AM
I found a small bug in the D371-D372 with the spinner becoming invisible once the engine starts you can see images and solution in the plane download post https://www.sas1946.com/main/index.php/topic,24705.msg796166.html#msg796166
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Draken on November 16, 2024, 09:45:07 AM
I think that the Machmeter  of the Gloster Meteor ( all versions ) displays wrong values .

For example , the F.8 version :

When the plane is static on the ground , the Machmeter displays the value .85
(https://i10.servimg.com/u/f10/13/06/62/68/memach10.jpg)

(https://i10.servimg.com/u/f10/13/06/62/68/memach11.jpg)

And when in flight with TAS of 353 km/h , the Machmeter displays MACH 1
(https://i10.servimg.com/u/f10/13/06/62/68/memach13.jpg)

(https://i10.servimg.com/u/f10/13/06/62/68/memach14.jpg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on December 10, 2024, 11:46:16 AM
North American T6 Texan, 1946.

There are 2 Flare bombs in the loadout, but they can not be dropped—neither with the usual "bomb" button nor with the "Jetisson Stores."

Unless there is some special function for that drop?  ]dontknow[
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 10, 2024, 02:43:56 PM
Looks like the trigger setting is wrong in the loadouts file.
Thanks for your report, will get fixed in the next update.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on December 13, 2024, 06:09:47 AM
Just noticed that markings don't work in the MiG-3 family with the exception of the MiG-3u most likely the improved 3d is missing some overlays
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 13, 2024, 08:55:22 AM
Yeah, quite possible.
Bad luck then.
Who did the improved 3D again?
Would be that modders' task to fix it.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on December 13, 2024, 09:04:52 AM
Could be this one? Difficult to say
https://www.sas1946.com/main/index.php/topic,13907.0.html
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 13, 2024, 09:41:41 AM
Quite possible.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on December 20, 2024, 02:15:08 PM
Runway lights (red/blue side) - the game freezes after the Tower is requested to switch the lights on.

1. Create a Home Base in FMB.
2. Assign the colour to the Base, e.g. Red.
3. Put any runway lights (Light Type 1, 2, 3, 4) on the Base. Assign them to the Base's colour, e.g. Red.
4. Choose the aircraft to fly. Same colour as the Base, e.g. Red.
5. Play.
6. Call the Tower. Main Menu - 8 - 2.
7. Press 4 to "Request Runway Lights".
8. ...wait ...  o_O
The game freezes. I can quit only through Ctrl+Alt+Del.

Is it just me?

The test mission:
https://www.mediafire.com/file/s06dmoflw4sg891/test-delete-field_lights_bug_search.zip/file

Title: Re: Ultrapack bug report thread (all versions)
Post by: FL2070 on December 20, 2024, 04:26:48 PM
Can confirm, ran the mission, requested runway lights, game froze.

Log:
Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.game.order.OrderRequest_For_RunwayLights.run(OrderRequest_For_RunwayLights.java:24)
at com.maddox.il2.game.order.OrdersTree.execCmd(OrdersTree.java:713)
at com.maddox.il2.game.order.OrdersTree.doCmd(OrdersTree.java:737)
at com.maddox.il2.game.order.OrdersTree$HotKeyCmdFire.end(OrdersTree.java:322)
at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:106)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:283)
at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:88)
at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:50)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:305)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 21, 2024, 02:38:52 AM
Ouch - yes, partial implementation, my fault.
Thanks for the report, will get tackled.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on December 21, 2024, 10:31:00 AM
I dont mean to be a bother, but speaking of night time missions.  Is anybody else able to use their landing lights?  I have tried numerous different aircraft that I know I have seen landing lights (B-25J) and nothing happens.  I have checked, remapped the key, checked and checked again, maybe its something on my end, just wanted to see.  I have no mods activated.  I am running 3.4 "Cassie" Patch 2 Hotfix 23
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 21, 2024, 11:20:33 AM
I can't remember having had any issues with that, but I'm uncertain about the B-25J to be honest.
Could you try the P-38J or L instead?

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Geschirr on December 21, 2024, 12:43:12 PM
Works on the P-38s, must be something on my end.  Thanks Mike!
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: StingerTheRaven on December 24, 2024, 07:30:59 PM
(https://i.postimg.cc/25F164xV/up34p2h23torpedomoment.png) (https://postimg.cc/Jy0rYHvL)
Mk13 Late - and only this torp - is in the loadout dropdown but grayed out. As seen in the screenshot, date doesn't seem to matter, even after save-loading the mission file on the 1945 date.
As per https://www.sas1946.com/main/index.php/topic,48712.msg784654.html#msg784654 I know some form of date restriction is or was intended, but clearly 1.1.1945 > 1.1.1944, right?
And in my opinion, its weird that one Mk13 variant is the only munition in the whole game with a date restriction... at least i think its the only one
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 25, 2024, 04:08:31 AM
Currently trying to investigate, but stumbled upon an Eclipse issue where, after updating to the newest Eclipse release, there is no Java 1.3 compiler support available anymore... dammit.
Turns out Eclipse 4.33 and later (2024-09 release IMHO), they dropped support for Java 1.7 and older, hence 1.8 would be the oldest available version, which is unsuitable for IL-2 (unless using the dreaded TD 4.15 "mod-killer" version, or some other half-baked launcher).

What I can tell so far is that the following weapons make use of the "dateOfUse" parameter:
Mk 13 late torpedo
Mk 13a late torpedo
RRAB3
RRAB3 - 250
SAB55 - 100
MG151/20 motor cannon on 109F2
Bat bomb, with different values set for B-24J-100, F-4U-1D and others

I'm trying to get my Eclipse sorted, stand by...

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on December 25, 2024, 05:59:04 AM
Alright, turns out IL-2 only updates the mission file properties internally once the mission gets played.
Click Mission -> Play -> Fly.
Abort the mission (ESC key).
That way the selected mission date is read into memory and IL-2 applies restrictions accordingly.

As this seems to be stock game behaviour and changes to it are likely to create a quadrozillion of unwanted side effects, I'd rather like to keep this as is.

]cheers[
Mike
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on January 31, 2025, 12:31:19 PM
Maybe it's common for other packs, but I have only UP now, so I put it here.

Martin PBM-3 Mariner
Martin PBM-3C Mariner
Martin PBM-5 Mariner
Neither of them can drop torpedoes of any type. No issue with other ordnance.
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: SAS~Storebror on February 07, 2025, 11:57:52 AM
Thanks for the report, checks pending...
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: StingerTheRaven on February 11, 2025, 05:35:59 PM
F9F compass is backwards, centered on the east-west line. Compare HSI to speedbar. Taken from inside an F9F-2, QMB, Slovakia
(https://i.postimg.cc/T1RPqyDS/2025-02-11-19-29-26-181.jpg) (https://postimg.cc/XGz3nYxc)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Draken on March 03, 2025, 05:11:09 AM
The AI rear gunner of the B6N2 can shoot downwards , through the rear fuselage of its own plane .
When  the player is manning the rear MG , he cannot push the MG downwards .

(https://i10.servimg.com/u/f10/13/06/62/68/b6n_110.jpg)

(https://i10.servimg.com/u/f10/13/06/62/68/b6n_210.jpg)

(https://i10.servimg.com/u/f10/13/06/62/68/b6n_310.jpg)

(https://i10.servimg.com/u/f10/13/06/62/68/b6n_410.jpg)

(https://i10.servimg.com/u/f10/13/06/62/68/b6n_510.jpg)
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Draken on March 06, 2025, 08:35:18 AM
Anomaly  on the Avro Anson Mk.Ia

(https://i10.servimg.com/u/f10/13/06/62/68/aa_110.jpg)

When viewed from the rear gunner seat , the rear fuselage is flashy green :
(https://i10.servimg.com/u/f10/13/06/62/68/aa_210.jpg)
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on March 06, 2025, 12:28:56 PM
it is the same problem that affected the IL-4 and that Mike was able to sort out
Title: Re: Ultrapack bug report thread (all versions) [bug]
Post by: Dimlee on March 07, 2025, 10:47:16 AM
My Avro Anson Mk 1a is OK.
Ultrapack 3.4.
Default skin.

(https://i.postimg.cc/wMVnqvp2/2025-03-07-19-44-04-185.jpg) (https://postimg.cc/V0JK4z50)
Title: Re: Ultrapack bug report thread (all versions)
Post by: Frankiek on March 07, 2025, 11:19:21 AM
Is exactly like the IL-4 glitch it is a problem with the call for Gloss1D0o than in certain setup is not working correctly so it end up using the substitute 1KB skin1o that is in the plane folder instead of the regular default skin. In the IL-4 case it was also inked with viewSet=36 changing to 56 would sort out the issue. I think that earlier in this thread there are exchanges on this very subject. If Mike reads this he can provide the correct explanation. I don't remember now all the technical details.

I quickly checked and is exactly the same glitch as soon as I used viewSet=36 the green spot appeared then disappeared with 56. The problem is with these lines of code in the gunner cockpit class that are normally correct
 
protected void reflectPlaneMats()
    {
        HierMesh hiermesh = aircraft().hierMesh();
        Mat mat = hiermesh.material(hiermesh.materialFind("Gloss1D0o"));
        mesh.materialReplace("Gloss1D0o", mat);
    }

but with certain view sets they don't work properly